diff options
Diffstat (limited to 'platform/android/java')
30 files changed, 3326 insertions, 81 deletions
diff --git a/platform/android/java/app/build.gradle b/platform/android/java/app/build.gradle index 5d1a9d7b99..b6303d1bc9 100644 --- a/platform/android/java/app/build.gradle +++ b/platform/android/java/app/build.gradle @@ -33,6 +33,11 @@ allprojects { } } +configurations { + // Initializes a placeholder for the devImplementation dependency configuration. + devImplementation {} +} + dependencies { implementation libraries.kotlinStdLib implementation libraries.androidxFragment @@ -45,6 +50,7 @@ dependencies { // Custom build mode. In this scenario this project is the only one around and the Godot // library is available through the pre-generated godot-lib.*.aar android archive files. debugImplementation fileTree(dir: 'libs/debug', include: ['*.jar', '*.aar']) + devImplementation fileTree(dir: 'libs/dev', include: ['*.jar', '*.aar']) releaseImplementation fileTree(dir: 'libs/release', include: ['*.jar', '*.aar']) } @@ -66,6 +72,7 @@ dependencies { android { compileSdkVersion versions.compileSdk buildToolsVersion versions.buildTools + ndkVersion versions.ndkVersion compileOptions { sourceCompatibility versions.javaVersion @@ -93,6 +100,8 @@ android { versionName getExportVersionName() minSdkVersion getExportMinSdkVersion() targetSdkVersion getExportTargetSdkVersion() + + missingDimensionStrategy 'products', 'template' } lintOptions { @@ -146,6 +155,18 @@ android { } } + dev { + initWith debug + // Signing and zip-aligning are skipped for prebuilt builds, but + // performed for custom builds. + zipAlignEnabled shouldZipAlign() + if (shouldSign()) { + signingConfig signingConfigs.debug + } else { + signingConfig null + } + } + release { // Signing and zip-aligning are skipped for prebuilt builds, but // performed for custom builds. @@ -167,6 +188,7 @@ android { assets.srcDirs = ['assets'] } debug.jniLibs.srcDirs = ['libs/debug', 'libs/debug/vulkan_validation_layers'] + dev.jniLibs.srcDirs = ['libs/dev'] release.jniLibs.srcDirs = ['libs/release'] } @@ -183,6 +205,12 @@ task copyAndRenameDebugApk(type: Copy) { rename "android_debug.apk", getExportFilename() } +task copyAndRenameDevApk(type: Copy) { + from "$buildDir/outputs/apk/dev/android_dev.apk" + into getExportPath() + rename "android_dev.apk", getExportFilename() +} + task copyAndRenameReleaseApk(type: Copy) { from "$buildDir/outputs/apk/release/android_release.apk" into getExportPath() @@ -195,6 +223,12 @@ task copyAndRenameDebugAab(type: Copy) { rename "build-debug.aab", getExportFilename() } +task copyAndRenameDevAab(type: Copy) { + from "$buildDir/outputs/bundle/dev/build-dev.aab" + into getExportPath() + rename "build-dev.aab", getExportFilename() +} + task copyAndRenameReleaseAab(type: Copy) { from "$buildDir/outputs/bundle/release/build-release.aab" into getExportPath() diff --git a/platform/android/java/app/config.gradle b/platform/android/java/app/config.gradle index 32e03998da..1b2976e715 100644 --- a/platform/android/java/app/config.gradle +++ b/platform/android/java/app/config.gradle @@ -4,7 +4,7 @@ ext.versions = [ minSdk : 19, // Also update 'platform/android/java/lib/AndroidManifest.xml#minSdkVersion' & 'platform/android/export/export_plugin.cpp#DEFAULT_MIN_SDK_VERSION' targetSdk : 30, // Also update 'platform/android/java/lib/AndroidManifest.xml#targetSdkVersion' & 'platform/android/export/export_plugin.cpp#DEFAULT_TARGET_SDK_VERSION' buildTools : '30.0.3', - kotlinVersion : '1.5.10', + kotlinVersion : '1.6.10', fragmentVersion : '1.3.6', javaVersion : 11, ndkVersion : '21.4.7075529' // Also update 'platform/android/detect.py#get_project_ndk_version()' when this is updated. @@ -76,7 +76,7 @@ ext.getGodotEditorVersion = { -> String editorVersion = project.hasProperty("godot_editor_version") ? project.property("godot_editor_version") : "" if (editorVersion == null || editorVersion.isEmpty()) { // Try the library version first - editorVersion = getGodotLibraryVersion() + editorVersion = getGodotLibraryVersionName() if (editorVersion.isEmpty()) { // Fallback value. @@ -86,13 +86,27 @@ ext.getGodotEditorVersion = { -> return editorVersion } -ext.getGodotLibraryVersion = { -> +ext.getGodotLibraryVersionCode = { -> + String versionName = "" + int versionCode = 1 + (versionName, versionCode) = getGodotLibraryVersion() + return versionCode +} + +ext.getGodotLibraryVersionName = { -> + String versionName = "" + int versionCode = 1 + (versionName, versionCode) = getGodotLibraryVersion() + return versionName +} + +ext.generateGodotLibraryVersion = { List<String> requiredKeys -> // Attempt to read the version from the `version.py` file. - String libraryVersion = "" + String libraryVersionName = "" + int libraryVersionCode = 0 File versionFile = new File("../../../version.py") if (versionFile.isFile()) { - List<String> requiredKeys = ["major", "minor", "patch", "status", "module_config"] def map = [:] List<String> lines = versionFile.readLines() @@ -110,15 +124,48 @@ ext.getGodotLibraryVersion = { -> } if (requiredKeys.empty) { - libraryVersion = map.values().join(".") + libraryVersionName = map.values().join(".") + try { + if (map.containsKey("patch")) { + libraryVersionCode = Integer.parseInt(map["patch"]) + } + + if (map.containsKey("minor")) { + libraryVersionCode += (Integer.parseInt(map["minor"]) * 100) + } + + if (map.containsKey("major")) { + libraryVersionCode += (Integer.parseInt(map["major"]) * 10000) + } + } catch (NumberFormatException ignore) { + libraryVersionCode = 1 + } } } - if (libraryVersion.isEmpty()) { + if (libraryVersionName.isEmpty()) { // Fallback value in case we're unable to read the file. - libraryVersion = "custom_build" + libraryVersionName = "custom_build" + } + + if (libraryVersionCode == 0) { + libraryVersionCode = 1 } - return libraryVersion + + return [libraryVersionName, libraryVersionCode] +} + +ext.getGodotLibraryVersion = { -> + List<String> requiredKeys = ["major", "minor", "patch", "status", "module_config"] + return generateGodotLibraryVersion(requiredKeys) +} + +ext.getGodotPublishVersion = { -> + List<String> requiredKeys = ["major", "minor", "patch", "status"] + String versionName = "" + int versionCode = 1 + (versionName, versionCode) = generateGodotLibraryVersion(requiredKeys) + return versionName } final String VALUE_SEPARATOR_REGEX = "\\|" diff --git a/platform/android/java/build.gradle b/platform/android/java/build.gradle index ac008edbed..e16ca65df5 100644 --- a/platform/android/java/build.gradle +++ b/platform/android/java/build.gradle @@ -1,4 +1,6 @@ +apply plugin: 'io.github.gradle-nexus.publish-plugin' apply from: 'app/config.gradle' +apply from: 'scripts/publish-root.gradle' buildscript { apply from: 'app/config.gradle' @@ -6,10 +8,12 @@ buildscript { repositories { google() mavenCentral() + maven { url "https://plugins.gradle.org/m2/" } } dependencies { classpath libraries.androidGradlePlugin classpath libraries.kotlinGradlePlugin + classpath 'io.github.gradle-nexus:publish-plugin:1.1.0' } } @@ -22,21 +26,22 @@ allprojects { ext { supportedAbis = ["armv7", "arm64v8", "x86", "x86_64"] - supportedTargets = ["release", "debug"] + supportedTargetsMap = [release: "release", dev: "debug", debug: "release_debug"] + supportedFlavors = ["editor", "template"] - // Used by gradle to specify which architecture to build for by default when running `./gradlew build`. - // This command is usually used by Android Studio. + // Used by gradle to specify which architecture to build for by default when running + // `./gradlew build` (this command is usually used by Android Studio). // If building manually on the command line, it's recommended to use the - // `./gradlew generateGodotTemplates` build command instead after running the `scons` command. - // The defaultAbi must be one of the {supportedAbis} values. - defaultAbi = "arm64v8" + // `./gradlew generateGodotTemplates` build command instead after running the `scons` command(s). + // The {selectedAbis} values must be from the {supportedAbis} values. + selectedAbis = ["arm64v8"] } def rootDir = "../../.." def binDir = "$rootDir/bin/" -def getSconsTaskName(String buildType) { - return "compileGodotNativeLibs" + buildType.capitalize() +def getSconsTaskName(String flavor, String buildType, String abi) { + return "compileGodotNativeLibs" + flavor.capitalize() + buildType.capitalize() + abi.capitalize() } /** @@ -51,6 +56,17 @@ task copyDebugBinaryToBin(type: Copy) { } /** + * Copy the generated 'android_dev.apk' binary template into the Godot bin directory. + * Depends on the app build task to ensure the binary is generated prior to copying. + */ +task copyDevBinaryToBin(type: Copy) { + dependsOn ':app:assembleDev' + from('app/build/outputs/apk/dev') + into(binDir) + include('android_dev.apk') +} + +/** * Copy the generated 'android_release.apk' binary template into the Godot bin directory. * Depends on the app build task to ensure the binary is generated prior to copying. */ @@ -66,7 +82,7 @@ task copyReleaseBinaryToBin(type: Copy) { * Depends on the library build task to ensure the AAR file is generated prior to copying. */ task copyDebugAARToAppModule(type: Copy) { - dependsOn ':lib:assembleDebug' + dependsOn ':lib:assembleTemplateDebug' from('lib/build/outputs/aar') into('app/libs/debug') include('godot-lib.debug.aar') @@ -77,18 +93,40 @@ task copyDebugAARToAppModule(type: Copy) { * Depends on the library build task to ensure the AAR file is generated prior to copying. */ task copyDebugAARToBin(type: Copy) { - dependsOn ':lib:assembleDebug' + dependsOn ':lib:assembleTemplateDebug' from('lib/build/outputs/aar') into(binDir) include('godot-lib.debug.aar') } /** + * Copy the Godot android library archive dev file into the app module dev libs directory. + * Depends on the library build task to ensure the AAR file is generated prior to copying. + */ +task copyDevAARToAppModule(type: Copy) { + dependsOn ':lib:assembleTemplateDev' + from('lib/build/outputs/aar') + into('app/libs/dev') + include('godot-lib.dev.aar') +} + +/** + * Copy the Godot android library archive dev file into the root bin directory. + * Depends on the library build task to ensure the AAR file is generated prior to copying. + */ +task copyDevAARToBin(type: Copy) { + dependsOn ':lib:assembleTemplateDev' + from('lib/build/outputs/aar') + into(binDir) + include('godot-lib.dev.aar') +} + +/** * Copy the Godot android library archive release file into the app module release libs directory. * Depends on the library build task to ensure the AAR file is generated prior to copying. */ task copyReleaseAARToAppModule(type: Copy) { - dependsOn ':lib:assembleRelease' + dependsOn ':lib:assembleTemplateRelease' from('lib/build/outputs/aar') into('app/libs/release') include('godot-lib.release.aar') @@ -99,7 +137,7 @@ task copyReleaseAARToAppModule(type: Copy) { * Depends on the library build task to ensure the AAR file is generated prior to copying. */ task copyReleaseAARToBin(type: Copy) { - dependsOn ':lib:assembleRelease' + dependsOn ':lib:assembleTemplateRelease' from('lib/build/outputs/aar') into(binDir) include('godot-lib.release.aar') @@ -107,7 +145,7 @@ task copyReleaseAARToBin(type: Copy) { /** * Generate Godot custom build template by zipping the source files from the app directory, as well - * as the AAR files generated by 'copyDebugAAR' and 'copyReleaseAAR'. + * as the AAR files generated by 'copyDebugAAR', 'copyDevAAR' and 'copyReleaseAAR'. * The zip file also includes some gradle tools to allow building of the custom build. */ task zipCustomBuild(type: Zip) { @@ -126,8 +164,18 @@ def templateExcludedBuildTask() { def excludedTasks = [] if (!isAndroidStudio()) { logger.lifecycle("Excluding Android studio build tasks") - for (String buildType : supportedTargets) { - excludedTasks += ":lib:" + getSconsTaskName(buildType) + for (String flavor : supportedFlavors) { + for (String buildType : supportedTargetsMap.keySet()) { + if (buildType == "release" && flavor == "editor") { + // The editor can't be used with target=release as debugging tools are then not + // included, and it would crash on errors instead of reporting them. + continue + } + + for (String abi : selectedAbis) { + excludedTasks += ":lib:" + getSconsTaskName(flavor, buildType, abi) + } + } } } return excludedTasks @@ -137,7 +185,7 @@ def templateBuildTasks() { def tasks = [] // Only build the apks and aar files for which we have native shared libraries. - for (String target : supportedTargets) { + for (String target : supportedTargetsMap.keySet()) { File targetLibs = new File("lib/libs/" + target) if (targetLibs != null && targetLibs.isDirectory() @@ -163,6 +211,50 @@ def isAndroidStudio() { return sysProps != null && sysProps['idea.platform.prefix'] != null } +task copyEditorDebugBinaryToBin(type: Copy) { + dependsOn ':editor:assembleDebug' + from('editor/build/outputs/apk/debug') + into(binDir) + include('android_editor.apk') +} + +task copyEditorDevBinaryToBin(type: Copy) { + dependsOn ':editor:assembleDev' + from('editor/build/outputs/apk/dev') + into(binDir) + include('android_editor_dev.apk') +} + +/** + * Generate the Godot Editor Android apk. + * + * Note: The Godot 'tools' shared libraries must have been generated (via scons) prior to running + * this gradle task. The task will only build the apk(s) for which the shared libraries is + * available. + */ +task generateGodotEditor { + gradle.startParameter.excludedTaskNames += templateExcludedBuildTask() + + def tasks = [] + + for (String target : supportedTargetsMap.keySet()) { + if (target == "release") { + // The editor can't be used with target=release as debugging tools are then not + // included, and it would crash on errors instead of reporting them. + continue + } + File targetLibs = new File("lib/libs/tools/" + target) + if (targetLibs != null + && targetLibs.isDirectory() + && targetLibs.listFiles() != null + && targetLibs.listFiles().length > 0) { + tasks += "copyEditor${target.capitalize()}BinaryToBin" + } + } + + dependsOn = tasks +} + /** * Master task used to coordinate the tasks defined above to generate the set of Godot templates. */ @@ -187,7 +279,27 @@ task generateDevTemplate { } /** - * Clean the generated artifacts. + * Clean the generated editor artifacts. + */ +task cleanGodotEditor(type: Delete) { + // Delete the generated native tools libs + delete("lib/libs/tools") + + // Delete the library generated AAR files + delete("lib/build/outputs/aar") + + // Delete the generated binary apks + delete("editor/build/outputs/apk") + + // Delete the Godot editor apks in the Godot bin directory + delete("$binDir/android_editor.apk") + delete("$binDir/android_editor_dev.apk") + + finalizedBy getTasksByName("clean", true) +} + +/** + * Clean the generated template artifacts. */ task cleanGodotTemplates(type: Delete) { // Delete the generated native libs @@ -204,9 +316,11 @@ task cleanGodotTemplates(type: Delete) { // Delete the Godot templates in the Godot bin directory delete("$binDir/android_debug.apk") + delete("$binDir/android_dev.apk") delete("$binDir/android_release.apk") delete("$binDir/android_source.zip") delete("$binDir/godot-lib.debug.aar") + delete("$binDir/godot-lib.dev.aar") delete("$binDir/godot-lib.release.aar") finalizedBy getTasksByName("clean", true) diff --git a/platform/android/java/editor/build.gradle b/platform/android/java/editor/build.gradle new file mode 100644 index 0000000000..3312f61ad3 --- /dev/null +++ b/platform/android/java/editor/build.gradle @@ -0,0 +1,74 @@ +// Gradle build config for Godot Engine's Android port. +apply plugin: 'com.android.application' + +dependencies { + implementation libraries.kotlinStdLib + implementation libraries.androidxFragment + implementation project(":lib") +} + +android { + compileSdkVersion versions.compileSdk + buildToolsVersion versions.buildTools + ndkVersion versions.ndkVersion + + defaultConfig { + // The 'applicationId' suffix allows to install Godot 3.x(v3) and 4.x(v4) on the same device + applicationId "org.godotengine.editor.v4" + versionCode getGodotLibraryVersionCode() + versionName getGodotLibraryVersionName() + minSdkVersion versions.minSdk + //noinspection ExpiredTargetSdkVersion - Restrict to version 29 until https://github.com/godotengine/godot/pull/51815 is submitted + targetSdkVersion 29 // versions.targetSdk + + missingDimensionStrategy 'products', 'editor' + } + + compileOptions { + sourceCompatibility versions.javaVersion + targetCompatibility versions.javaVersion + } + + buildTypes { + dev { + initWith debug + applicationIdSuffix ".dev" + } + + debug { + initWith release + + // Need to swap with the release signing config when this is ready for public release. + signingConfig signingConfigs.debug + } + + release { + // This buildtype is disabled below. + // The editor can't be used with target=release only, as debugging tools are then not + // included, and it would crash on errors instead of reporting them. + } + } + + packagingOptions { + // 'doNotStrip' is enabled for development within Android Studio + if (shouldNotStrip()) { + doNotStrip '**/*.so' + } + } + + // Disable 'release' buildtype. + // The editor can't be used with target=release only, as debugging tools are then not + // included, and it would crash on errors instead of reporting them. + variantFilter { variant -> + if (variant.buildType.name == "release") { + setIgnore(true) + } + } + + applicationVariants.all { variant -> + variant.outputs.all { output -> + def suffix = variant.name == "dev" ? "_dev" : "" + output.outputFileName = "android_editor${suffix}.apk" + } + } +} diff --git a/platform/android/java/editor/src/dev/res/values/strings.xml b/platform/android/java/editor/src/dev/res/values/strings.xml new file mode 100644 index 0000000000..45fae3fd39 --- /dev/null +++ b/platform/android/java/editor/src/dev/res/values/strings.xml @@ -0,0 +1,4 @@ +<?xml version="1.0" encoding="utf-8"?> +<resources> + <string name="godot_editor_name_string">Godot Editor 4.x (dev)</string> +</resources> diff --git a/platform/android/java/editor/src/main/AndroidManifest.xml b/platform/android/java/editor/src/main/AndroidManifest.xml new file mode 100644 index 0000000000..bae075d929 --- /dev/null +++ b/platform/android/java/editor/src/main/AndroidManifest.xml @@ -0,0 +1,64 @@ +<?xml version="1.0" encoding="utf-8"?> +<manifest xmlns:android="http://schemas.android.com/apk/res/android" + xmlns:tools="http://schemas.android.com/tools" + package="org.godotengine.editor" + android:installLocation="auto"> + + <supports-screens + android:largeScreens="true" + android:normalScreens="true" + android:smallScreens="true" + android:xlargeScreens="true" /> + + <uses-feature + android:glEsVersion="0x00020000" + android:required="true" /> + + <uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" /> + <uses-permission android:name="android.permission.READ_EXTERNAL_STORAGE" /> + <uses-permission android:name="android.permission.INTERNET" /> + + <application + android:allowBackup="false" + android:icon="@mipmap/icon" + android:label="@string/godot_editor_name_string" + tools:ignore="GoogleAppIndexingWarning" + android:requestLegacyExternalStorage="true"> + + <activity + android:name=".GodotProjectManager" + android:configChanges="orientation|keyboardHidden|screenSize|smallestScreenSize|density|keyboard|navigation|screenLayout|uiMode" + android:launchMode="singleTask" + android:screenOrientation="userLandscape" + android:exported="true" + android:theme="@android:style/Theme.Black.NoTitleBar.Fullscreen" + android:process=":GodotProjectManager"> + + <intent-filter> + <action android:name="android.intent.action.MAIN" /> + <category android:name="android.intent.category.LAUNCHER" /> + </intent-filter> + </activity> + + <activity + android:name=".GodotEditor" + android:configChanges="orientation|keyboardHidden|screenSize|smallestScreenSize|density|keyboard|navigation|screenLayout|uiMode" + android:process=":GodotEditor" + android:launchMode="singleTask" + android:screenOrientation="userLandscape" + android:theme="@android:style/Theme.Black.NoTitleBar.Fullscreen"> + </activity> + + <activity + android:name=".GodotGame" + android:configChanges="orientation|keyboardHidden|screenSize|smallestScreenSize|density|keyboard|navigation|screenLayout|uiMode" + android:label="@string/godot_project_name_string" + android:process=":GodotGame" + android:launchMode="singleTask" + android:screenOrientation="userLandscape" + android:theme="@android:style/Theme.Black.NoTitleBar.Fullscreen"> + </activity> + + </application> + +</manifest> diff --git a/platform/android/java/editor/src/main/java/org/godotengine/editor/GodotEditor.java b/platform/android/java/editor/src/main/java/org/godotengine/editor/GodotEditor.java new file mode 100644 index 0000000000..8a6bf88267 --- /dev/null +++ b/platform/android/java/editor/src/main/java/org/godotengine/editor/GodotEditor.java @@ -0,0 +1,124 @@ +/*************************************************************************/ +/* GodotEditor.java */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +package org.godotengine.editor; + +import org.godotengine.godot.FullScreenGodotApp; +import org.godotengine.godot.utils.PermissionsUtil; + +import android.content.Intent; +import android.os.Bundle; +import android.os.Debug; + +import androidx.annotation.Nullable; + +import java.util.ArrayList; +import java.util.Arrays; +import java.util.List; + +/** + * Base class for the Godot Android Editor activities. + * + * This provides the basic templates for the activities making up this application. + * Each derived activity runs in its own process, which enable up to have several instances of + * the Godot engine up and running at the same time. + * + * It also plays the role of the primary editor window. + */ +public class GodotEditor extends FullScreenGodotApp { + private static final boolean WAIT_FOR_DEBUGGER = false; + private static final String COMMAND_LINE_PARAMS = "command_line_params"; + + private static final String EDITOR_ARG = "--editor"; + private static final String PROJECT_MANAGER_ARG = "--project-manager"; + + private final List<String> commandLineParams = new ArrayList<>(); + + @Override + public void onCreate(Bundle savedInstanceState) { + PermissionsUtil.requestManifestPermissions(this); + + String[] params = getIntent().getStringArrayExtra(COMMAND_LINE_PARAMS); + updateCommandLineParams(params); + + if (BuildConfig.BUILD_TYPE.equals("debug") && WAIT_FOR_DEBUGGER) { + Debug.waitForDebugger(); + } + super.onCreate(savedInstanceState); + } + + private void updateCommandLineParams(@Nullable String[] args) { + // Update the list of command line params with the new args + commandLineParams.clear(); + if (args != null && args.length > 0) { + commandLineParams.addAll(Arrays.asList(args)); + } + } + + @Override + public List<String> getCommandLine() { + return commandLineParams; + } + + @Override + public void onNewGodotInstanceRequested(String[] args) { + // Parse the arguments to figure out which activity to start. + Class<?> targetClass = GodotGame.class; + for (String arg : args) { + if (EDITOR_ARG.equals(arg)) { + targetClass = GodotEditor.class; + break; + } + + if (PROJECT_MANAGER_ARG.equals(arg)) { + targetClass = GodotProjectManager.class; + break; + } + } + + // Launch a new activity + Intent newInstance = new Intent(this, targetClass).putExtra(COMMAND_LINE_PARAMS, args); + startActivity(newInstance); + } + + @Override + public void setRequestedOrientation(int requestedOrientation) { + if (!overrideOrientationRequest()) { + super.setRequestedOrientation(requestedOrientation); + } + } + + /** + * The Godot Android Editor sets its own orientation via its AndroidManifest + */ + protected boolean overrideOrientationRequest() { + return true; + } +} diff --git a/platform/android/java/editor/src/main/java/org/godotengine/editor/GodotGame.java b/platform/android/java/editor/src/main/java/org/godotengine/editor/GodotGame.java new file mode 100644 index 0000000000..12766775a8 --- /dev/null +++ b/platform/android/java/editor/src/main/java/org/godotengine/editor/GodotGame.java @@ -0,0 +1,40 @@ +/*************************************************************************/ +/* GodotGame.java */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +package org.godotengine.editor; + +/** + * Drives the 'run project' window of the Godot Editor. + */ +public class GodotGame extends GodotEditor { + protected boolean overrideOrientationRequest() { + return false; + } +} diff --git a/platform/android/java/editor/src/main/java/org/godotengine/editor/GodotProjectManager.java b/platform/android/java/editor/src/main/java/org/godotengine/editor/GodotProjectManager.java new file mode 100644 index 0000000000..d30f66bb8c --- /dev/null +++ b/platform/android/java/editor/src/main/java/org/godotengine/editor/GodotProjectManager.java @@ -0,0 +1,41 @@ +/*************************************************************************/ +/* GodotProjectManager.java */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +package org.godotengine.editor; + +/** + * Launcher activity for the Godot Android Editor. + * + * It presents the user with the project manager interface. + * Upon selection of a project, this activity (via its parent logic) starts the + * {@link GodotEditor} activity. + */ +public class GodotProjectManager extends GodotEditor { +} diff --git a/platform/android/java/editor/src/main/res/values/strings.xml b/platform/android/java/editor/src/main/res/values/strings.xml new file mode 100644 index 0000000000..e8ce34f34d --- /dev/null +++ b/platform/android/java/editor/src/main/res/values/strings.xml @@ -0,0 +1,4 @@ +<?xml version="1.0" encoding="utf-8"?> +<resources> + <string name="godot_editor_name_string">Godot Editor 4.x</string> +</resources> diff --git a/platform/android/java/lib/build.gradle b/platform/android/java/lib/build.gradle index fbed4ed078..c806de1ded 100644 --- a/platform/android/java/lib/build.gradle +++ b/platform/android/java/lib/build.gradle @@ -1,6 +1,13 @@ apply plugin: 'com.android.library' apply plugin: 'kotlin-android' +ext { + PUBLISH_VERSION = getGodotPublishVersion() + PUBLISH_ARTIFACT_ID = 'godot' +} + +apply from: "../scripts/publish-module.gradle" + dependencies { implementation libraries.kotlinStdLib implementation libraries.androidxFragment @@ -11,21 +18,34 @@ def pathToRootDir = "../../../../" android { compileSdkVersion versions.compileSdk buildToolsVersion versions.buildTools - ndkVersion versions.ndkVersion defaultConfig { minSdkVersion versions.minSdk targetSdkVersion versions.targetSdk - manifestPlaceholders = [godotLibraryVersion: getGodotLibraryVersion()] + manifestPlaceholders = [godotLibraryVersion: getGodotLibraryVersionName()] } + namespace = "org.godotengine.godot" + compileOptions { sourceCompatibility versions.javaVersion targetCompatibility versions.javaVersion } + buildTypes { + dev { + initWith debug + } + } + + flavorDimensions "products" + productFlavors { + editor {} + template {} + } + lintOptions { abortOnError false disable 'MissingTranslation', 'UnusedResources' @@ -49,24 +69,50 @@ android { aidl.srcDirs = ['aidl'] assets.srcDirs = ['assets'] } + debug.jniLibs.srcDirs = ['libs/debug'] + dev.jniLibs.srcDirs = ['libs/dev'] release.jniLibs.srcDirs = ['libs/release'] + + // Editor jni library + editorDebug.jniLibs.srcDirs = ['libs/tools/debug'] + editorDev.jniLibs.srcDirs = ['libs/tools/dev'] + } + + // Disable 'editorRelease'. + // The editor can't be used with target=release as debugging tools are then not + // included, and it would crash on errors instead of reporting them. + variantFilter { variant -> + if (variant.name == "editorRelease") { + setIgnore(true) + } } libraryVariants.all { variant -> - variant.outputs.all { output -> - output.outputFileName = "godot-lib.${variant.name}.aar" + def flavorName = variant.getFlavorName() + if (flavorName == null || flavorName == "") { + throw new GradleException("Invalid product flavor: $flavorName") } - def buildType = variant.buildType.name.capitalize() + boolean toolsFlag = flavorName == "editor" - def releaseTarget = buildType.toLowerCase() - if (releaseTarget == null || releaseTarget == "") { - throw new GradleException("Invalid build type: " + buildType) + def buildType = variant.buildType.name + if (buildType == null || buildType == "" || !supportedTargetsMap.containsKey(buildType)) { + throw new GradleException("Invalid build type: $buildType") } - if (!supportedAbis.contains(defaultAbi)) { - throw new GradleException("Invalid default abi: " + defaultAbi) + def sconsTarget = supportedTargetsMap[buildType] + if (sconsTarget == null || sconsTarget == "") { + throw new GradleException("Invalid scons target: $sconsTarget") + } + + // Update the name of the generated library + def outputSuffix = "${buildType}.aar" + if (toolsFlag) { + outputSuffix = "tools.$outputSuffix" + } + variant.outputs.all { output -> + output.outputFileName = "godot-lib.${outputSuffix}" } // Find scons' executable path @@ -79,13 +125,11 @@ android { for (ext in sconsExts) { String sconsNameExt = sconsName + ext logger.lifecycle("Checking $sconsNameExt") - sconsExecutableFile = org.gradle.internal.os.OperatingSystem.current().findInPath(sconsNameExt) if (sconsExecutableFile != null) { // We're done! break } - // Check all the options in path List<File> allOptions = org.gradle.internal.os.OperatingSystem.current().findAllInPath(sconsNameExt) if (!allOptions.isEmpty()) { @@ -94,21 +138,34 @@ android { break } } - if (sconsExecutableFile == null) { throw new GradleException("Unable to find executable path for the '$sconsName' command.") } else { logger.lifecycle("Found executable path for $sconsName: ${sconsExecutableFile.absolutePath}") } - // Creating gradle task to generate the native libraries for the default abi. - def taskName = getSconsTaskName(buildType) - tasks.create(name: taskName, type: Exec) { - executable sconsExecutableFile.absolutePath - args "--directory=${pathToRootDir}", "platform=android", "target=${releaseTarget}", "android_arch=${defaultAbi}", "-j" + Runtime.runtime.availableProcessors() - } + for (String selectedAbi : selectedAbis) { + if (!supportedAbis.contains(selectedAbi)) { + throw new GradleException("Invalid selected abi: $selectedAbi") + } - // Schedule the tasks so the generated libs are present before the aar file is packaged. - tasks["merge${buildType}JniLibFolders"].dependsOn taskName + // Creating gradle task to generate the native libraries for the selected abi. + def taskName = getSconsTaskName(flavorName, buildType, selectedAbi) + tasks.create(name: taskName, type: Exec) { + executable sconsExecutableFile.absolutePath + args "--directory=${pathToRootDir}", "platform=android", "tools=${toolsFlag}", "target=${sconsTarget}", "android_arch=${selectedAbi}", "-j" + Runtime.runtime.availableProcessors() + } + + // Schedule the tasks so the generated libs are present before the aar file is packaged. + tasks["merge${flavorName.capitalize()}${buildType.capitalize()}JniLibFolders"].dependsOn taskName + } } + + // TODO: Enable when issues with AGP 7.1+ are resolved (https://github.com/GodotVR/godot_openxr/issues/187). +// publishing { +// singleVariant("templateRelease") { +// withSourcesJar() +// withJavadocJar() +// } +// } } diff --git a/platform/android/java/lib/src/org/godotengine/godot/Godot.java b/platform/android/java/lib/src/org/godotengine/godot/Godot.java index 78848c109a..8a86136daf 100644 --- a/platform/android/java/lib/src/org/godotengine/godot/Godot.java +++ b/platform/android/java/lib/src/org/godotengine/godot/Godot.java @@ -47,7 +47,6 @@ import android.app.AlertDialog; import android.app.PendingIntent; import android.content.ClipData; import android.content.ClipboardManager; -import android.content.ComponentName; import android.content.Context; import android.content.Intent; import android.content.SharedPreferences; @@ -333,9 +332,11 @@ public class Godot extends Fragment implements SensorEventListener, IDownloaderC } public void restart() { - if (godotHost != null) { - godotHost.onGodotRestartRequested(this); - } + runOnUiThread(() -> { + if (godotHost != null) { + godotHost.onGodotRestartRequested(this); + } + }); } public void alert(final String message, final String title) { @@ -859,9 +860,11 @@ public class Godot extends Fragment implements SensorEventListener, IDownloaderC private void forceQuit() { // TODO: This is a temp solution. The proper fix will involve tracking down and properly shutting down each // native Godot components that is started in Godot#onVideoInit. - if (godotHost != null) { - godotHost.onGodotForceQuit(this); - } + runOnUiThread(() -> { + if (godotHost != null) { + godotHost.onGodotForceQuit(this); + } + }); } private boolean obbIsCorrupted(String f, String main_pack_md5) { @@ -1010,6 +1013,7 @@ public class Godot extends Fragment implements SensorEventListener, IDownloaderC mProgressFraction.setText(Helpers.getDownloadProgressString(progress.mOverallProgress, progress.mOverallTotal)); } + public void initInputDevices() { mRenderView.initInputDevices(); } @@ -1018,4 +1022,13 @@ public class Godot extends Fragment implements SensorEventListener, IDownloaderC private GodotRenderView getRenderView() { // used by native side to get renderView return mRenderView; } + + @Keep + private void createNewGodotInstance(String[] args) { + runOnUiThread(() -> { + if (godotHost != null) { + godotHost.onNewGodotInstanceRequested(args); + } + }); + } } diff --git a/platform/android/java/lib/src/org/godotengine/godot/GodotGLRenderView.java b/platform/android/java/lib/src/org/godotengine/godot/GodotGLRenderView.java index 61093d54de..08da1b1832 100644 --- a/platform/android/java/lib/src/org/godotengine/godot/GodotGLRenderView.java +++ b/platform/android/java/lib/src/org/godotengine/godot/GodotGLRenderView.java @@ -29,6 +29,8 @@ /*************************************************************************/ package org.godotengine.godot; +import org.godotengine.godot.gl.GLSurfaceView; +import org.godotengine.godot.gl.GodotRenderer; import org.godotengine.godot.input.GodotGestureHandler; import org.godotengine.godot.input.GodotInputHandler; import org.godotengine.godot.utils.GLUtils; @@ -43,7 +45,6 @@ import org.godotengine.godot.xr.regular.RegularFallbackConfigChooser; import android.annotation.SuppressLint; import android.content.Context; import android.graphics.PixelFormat; -import android.opengl.GLSurfaceView; import android.os.Build; import android.view.GestureDetector; import android.view.KeyEvent; diff --git a/platform/android/java/lib/src/org/godotengine/godot/GodotHost.java b/platform/android/java/lib/src/org/godotengine/godot/GodotHost.java index 8e8f993369..2e7b67194f 100644 --- a/platform/android/java/lib/src/org/godotengine/godot/GodotHost.java +++ b/platform/android/java/lib/src/org/godotengine/godot/GodotHost.java @@ -60,8 +60,16 @@ public interface GodotHost { default void onGodotForceQuit(Godot instance) {} /** - * Invoked on the GL thread when the Godot instance wants to be restarted. It's up to the host + * Invoked on the UI thread when the Godot instance wants to be restarted. It's up to the host * to perform the appropriate action(s). */ default void onGodotRestartRequested(Godot instance) {} + + /** + * Invoked on the UI thread when a new Godot instance is requested. It's up to the host to + * perform the appropriate action(s). + * + * @param args Arguments used to initialize the new instance. + */ + default void onNewGodotInstanceRequested(String[] args) {} } diff --git a/platform/android/java/lib/src/org/godotengine/godot/GodotIO.java b/platform/android/java/lib/src/org/godotengine/godot/GodotIO.java index b151e7eec1..e8e292df5d 100644 --- a/platform/android/java/lib/src/org/godotengine/godot/GodotIO.java +++ b/platform/android/java/lib/src/org/godotengine/godot/GodotIO.java @@ -222,10 +222,14 @@ public class GodotIO { } public int getScreenDPI() { - DisplayMetrics metrics = activity.getApplicationContext().getResources().getDisplayMetrics(); + DisplayMetrics metrics = activity.getResources().getDisplayMetrics(); return (int)(metrics.density * 160f); } + public float getScaledDensity() { + return activity.getResources().getDisplayMetrics().scaledDensity; + } + public double getScreenRefreshRate(double fallback) { Display display = activity.getWindowManager().getDefaultDisplay(); if (display != null) { diff --git a/platform/android/java/lib/src/org/godotengine/godot/GodotLib.java b/platform/android/java/lib/src/org/godotengine/godot/GodotLib.java index 29e4b4b29e..253a51b83c 100644 --- a/platform/android/java/lib/src/org/godotengine/godot/GodotLib.java +++ b/platform/android/java/lib/src/org/godotengine/godot/GodotLib.java @@ -30,6 +30,8 @@ package org.godotengine.godot; +import org.godotengine.godot.gl.GodotRenderer; + import android.app.Activity; import android.hardware.SensorEvent; import android.view.Surface; @@ -68,7 +70,7 @@ public class GodotLib { * @param p_surface * @param p_width * @param p_height - * @see android.opengl.GLSurfaceView.Renderer#onSurfaceChanged(GL10, int, int) + * @see org.godotengine.godot.gl.GLSurfaceView.Renderer#onSurfaceChanged(GL10, int, int) */ public static native void resize(Surface p_surface, int p_width, int p_height); @@ -85,9 +87,9 @@ public class GodotLib { /** * Invoked on the GL thread to draw the current frame. - * @see android.opengl.GLSurfaceView.Renderer#onDrawFrame(GL10) + * @see org.godotengine.godot.gl.GLSurfaceView.Renderer#onDrawFrame(GL10) */ - public static native void step(); + public static native boolean step(); /** * Forward touch events from the main thread to the GL thread. diff --git a/platform/android/java/lib/src/org/godotengine/godot/gl/EGLLogWrapper.java b/platform/android/java/lib/src/org/godotengine/godot/gl/EGLLogWrapper.java new file mode 100644 index 0000000000..af16cfce74 --- /dev/null +++ b/platform/android/java/lib/src/org/godotengine/godot/gl/EGLLogWrapper.java @@ -0,0 +1,566 @@ +// clang-format off + +/* + * Copyright (C) 2008 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +package org.godotengine.godot.gl; + +import android.opengl.GLDebugHelper; +import android.opengl.GLException; + +import java.io.IOException; +import java.io.Writer; + +import javax.microedition.khronos.egl.EGL; +import javax.microedition.khronos.egl.EGL10; +import javax.microedition.khronos.egl.EGL11; +import javax.microedition.khronos.egl.EGLConfig; +import javax.microedition.khronos.egl.EGLContext; +import javax.microedition.khronos.egl.EGLDisplay; +import javax.microedition.khronos.egl.EGLSurface; + +class EGLLogWrapper implements EGL11 { + private EGL10 mEgl10; + Writer mLog; + boolean mLogArgumentNames; + boolean mCheckError; + private int mArgCount; + + + public EGLLogWrapper(EGL egl, int configFlags, Writer log) { + mEgl10 = (EGL10) egl; + mLog = log; + mLogArgumentNames = + (GLDebugHelper.CONFIG_LOG_ARGUMENT_NAMES & configFlags) != 0; + mCheckError = + (GLDebugHelper.CONFIG_CHECK_GL_ERROR & configFlags) != 0; + } + + public boolean eglChooseConfig(EGLDisplay display, int[] attrib_list, + EGLConfig[] configs, int config_size, int[] num_config) { + begin("eglChooseConfig"); + arg("display", display); + arg("attrib_list", attrib_list); + arg("config_size", config_size); + end(); + + boolean result = mEgl10.eglChooseConfig(display, attrib_list, configs, + config_size, num_config); + arg("configs", configs); + arg("num_config", num_config); + returns(result); + checkError(); + return result; + } + + public boolean eglCopyBuffers(EGLDisplay display, EGLSurface surface, + Object native_pixmap) { + begin("eglCopyBuffers"); + arg("display", display); + arg("surface", surface); + arg("native_pixmap", native_pixmap); + end(); + + boolean result = mEgl10.eglCopyBuffers(display, surface, native_pixmap); + returns(result); + checkError(); + return result; + } + + public EGLContext eglCreateContext(EGLDisplay display, EGLConfig config, + EGLContext share_context, int[] attrib_list) { + begin("eglCreateContext"); + arg("display", display); + arg("config", config); + arg("share_context", share_context); + arg("attrib_list", attrib_list); + end(); + + EGLContext result = mEgl10.eglCreateContext(display, config, + share_context, attrib_list); + returns(result); + checkError(); + return result; + } + + public EGLSurface eglCreatePbufferSurface(EGLDisplay display, + EGLConfig config, int[] attrib_list) { + begin("eglCreatePbufferSurface"); + arg("display", display); + arg("config", config); + arg("attrib_list", attrib_list); + end(); + + EGLSurface result = mEgl10.eglCreatePbufferSurface(display, config, + attrib_list); + returns(result); + checkError(); + return result; + } + + public EGLSurface eglCreatePixmapSurface(EGLDisplay display, + EGLConfig config, Object native_pixmap, int[] attrib_list) { + begin("eglCreatePixmapSurface"); + arg("display", display); + arg("config", config); + arg("native_pixmap", native_pixmap); + arg("attrib_list", attrib_list); + end(); + + EGLSurface result = mEgl10.eglCreatePixmapSurface(display, config, + native_pixmap, attrib_list); + returns(result); + checkError(); + return result; + } + + public EGLSurface eglCreateWindowSurface(EGLDisplay display, + EGLConfig config, Object native_window, int[] attrib_list) { + begin("eglCreateWindowSurface"); + arg("display", display); + arg("config", config); + arg("native_window", native_window); + arg("attrib_list", attrib_list); + end(); + + EGLSurface result = mEgl10.eglCreateWindowSurface(display, config, + native_window, attrib_list); + returns(result); + checkError(); + return result; + } + + public boolean eglDestroyContext(EGLDisplay display, EGLContext context) { + begin("eglDestroyContext"); + arg("display", display); + arg("context", context); + end(); + + boolean result = mEgl10.eglDestroyContext(display, context); + returns(result); + checkError(); + return result; + } + + public boolean eglDestroySurface(EGLDisplay display, EGLSurface surface) { + begin("eglDestroySurface"); + arg("display", display); + arg("surface", surface); + end(); + + boolean result = mEgl10.eglDestroySurface(display, surface); + returns(result); + checkError(); + return result; + } + + public boolean eglGetConfigAttrib(EGLDisplay display, EGLConfig config, + int attribute, int[] value) { + begin("eglGetConfigAttrib"); + arg("display", display); + arg("config", config); + arg("attribute", attribute); + end(); + boolean result = mEgl10.eglGetConfigAttrib(display, config, attribute, + value); + arg("value", value); + returns(result); + checkError(); + return false; + } + + public boolean eglGetConfigs(EGLDisplay display, EGLConfig[] configs, + int config_size, int[] num_config) { + begin("eglGetConfigs"); + arg("display", display); + arg("config_size", config_size); + end(); + + boolean result = mEgl10.eglGetConfigs(display, configs, config_size, + num_config); + arg("configs", configs); + arg("num_config", num_config); + returns(result); + checkError(); + return result; + } + + public EGLContext eglGetCurrentContext() { + begin("eglGetCurrentContext"); + end(); + + EGLContext result = mEgl10.eglGetCurrentContext(); + returns(result); + + checkError(); + return result; + } + + public EGLDisplay eglGetCurrentDisplay() { + begin("eglGetCurrentDisplay"); + end(); + + EGLDisplay result = mEgl10.eglGetCurrentDisplay(); + returns(result); + + checkError(); + return result; + } + + public EGLSurface eglGetCurrentSurface(int readdraw) { + begin("eglGetCurrentSurface"); + arg("readdraw", readdraw); + end(); + + EGLSurface result = mEgl10.eglGetCurrentSurface(readdraw); + returns(result); + + checkError(); + return result; + } + + public EGLDisplay eglGetDisplay(Object native_display) { + begin("eglGetDisplay"); + arg("native_display", native_display); + end(); + + EGLDisplay result = mEgl10.eglGetDisplay(native_display); + returns(result); + + checkError(); + return result; + } + + public int eglGetError() { + begin("eglGetError"); + end(); + + int result = mEgl10.eglGetError(); + returns(getErrorString(result)); + + return result; + } + + public boolean eglInitialize(EGLDisplay display, int[] major_minor) { + begin("eglInitialize"); + arg("display", display); + end(); + boolean result = mEgl10.eglInitialize(display, major_minor); + returns(result); + arg("major_minor", major_minor); + checkError(); + return result; + } + + public boolean eglMakeCurrent(EGLDisplay display, EGLSurface draw, + EGLSurface read, EGLContext context) { + begin("eglMakeCurrent"); + arg("display", display); + arg("draw", draw); + arg("read", read); + arg("context", context); + end(); + boolean result = mEgl10.eglMakeCurrent(display, draw, read, context); + returns(result); + checkError(); + return result; + } + + public boolean eglQueryContext(EGLDisplay display, EGLContext context, + int attribute, int[] value) { + begin("eglQueryContext"); + arg("display", display); + arg("context", context); + arg("attribute", attribute); + end(); + boolean result = mEgl10.eglQueryContext(display, context, attribute, + value); + returns(value[0]); + returns(result); + checkError(); + return result; + } + + public String eglQueryString(EGLDisplay display, int name) { + begin("eglQueryString"); + arg("display", display); + arg("name", name); + end(); + String result = mEgl10.eglQueryString(display, name); + returns(result); + checkError(); + return result; + } + + public boolean eglQuerySurface(EGLDisplay display, EGLSurface surface, + int attribute, int[] value) { + begin("eglQuerySurface"); + arg("display", display); + arg("surface", surface); + arg("attribute", attribute); + end(); + boolean result = mEgl10.eglQuerySurface(display, surface, attribute, + value); + returns(value[0]); + returns(result); + checkError(); + return result; + } + + public boolean eglSwapBuffers(EGLDisplay display, EGLSurface surface) { + begin("eglSwapBuffers"); + arg("display", display); + arg("surface", surface); + end(); + boolean result = mEgl10.eglSwapBuffers(display, surface); + returns(result); + checkError(); + return result; + } + + public boolean eglTerminate(EGLDisplay display) { + begin("eglTerminate"); + arg("display", display); + end(); + boolean result = mEgl10.eglTerminate(display); + returns(result); + checkError(); + return result; + } + + public boolean eglWaitGL() { + begin("eglWaitGL"); + end(); + boolean result = mEgl10.eglWaitGL(); + returns(result); + checkError(); + return result; + } + + public boolean eglWaitNative(int engine, Object bindTarget) { + begin("eglWaitNative"); + arg("engine", engine); + arg("bindTarget", bindTarget); + end(); + boolean result = mEgl10.eglWaitNative(engine, bindTarget); + returns(result); + checkError(); + return result; + } + + private void checkError() { + int eglError; + if ((eglError = mEgl10.eglGetError()) != EGL_SUCCESS) { + String errorMessage = "eglError: " + getErrorString(eglError); + logLine(errorMessage); + if (mCheckError) { + throw new GLException(eglError, errorMessage); + } + } + } + + private void logLine(String message) { + log(message + '\n'); + } + + private void log(String message) { + try { + mLog.write(message); + } catch (IOException e) { + // Ignore exception, keep on trying + } + } + + private void begin(String name) { + log(name + '('); + mArgCount = 0; + } + + private void arg(String name, String value) { + if (mArgCount++ > 0) { + log(", "); + } + if (mLogArgumentNames) { + log(name + "="); + } + log(value); + } + + private void end() { + log(");\n"); + flush(); + } + + private void flush() { + try { + mLog.flush(); + } catch (IOException e) { + mLog = null; + } + } + + private void arg(String name, int value) { + arg(name, Integer.toString(value)); + } + + private void arg(String name, Object object) { + arg(name, toString(object)); + } + + private void arg(String name, EGLDisplay object) { + if (object == EGL10.EGL_DEFAULT_DISPLAY) { + arg(name, "EGL10.EGL_DEFAULT_DISPLAY"); + } else if (object == EGL_NO_DISPLAY) { + arg(name, "EGL10.EGL_NO_DISPLAY"); + } else { + arg(name, toString(object)); + } + } + + private void arg(String name, EGLContext object) { + if (object == EGL10.EGL_NO_CONTEXT) { + arg(name, "EGL10.EGL_NO_CONTEXT"); + } else { + arg(name, toString(object)); + } + } + + private void arg(String name, EGLSurface object) { + if (object == EGL10.EGL_NO_SURFACE) { + arg(name, "EGL10.EGL_NO_SURFACE"); + } else { + arg(name, toString(object)); + } + } + + private void returns(String result) { + log(" returns " + result + ";\n"); + flush(); + } + + private void returns(int result) { + returns(Integer.toString(result)); + } + + private void returns(boolean result) { + returns(Boolean.toString(result)); + } + + private void returns(Object result) { + returns(toString(result)); + } + + private String toString(Object obj) { + if (obj == null) { + return "null"; + } else { + return obj.toString(); + } + } + + private void arg(String name, int[] arr) { + if (arr == null) { + arg(name, "null"); + } else { + arg(name, toString(arr.length, arr, 0)); + } + } + + private void arg(String name, Object[] arr) { + if (arr == null) { + arg(name, "null"); + } else { + arg(name, toString(arr.length, arr, 0)); + } + } + + private String toString(int n, int[] arr, int offset) { + StringBuilder buf = new StringBuilder(); + buf.append("{\n"); + int arrLen = arr.length; + for (int i = 0; i < n; i++) { + int index = offset + i; + buf.append(" [" + index + "] = "); + if (index < 0 || index >= arrLen) { + buf.append("out of bounds"); + } else { + buf.append(arr[index]); + } + buf.append('\n'); + } + buf.append("}"); + return buf.toString(); + } + + private String toString(int n, Object[] arr, int offset) { + StringBuilder buf = new StringBuilder(); + buf.append("{\n"); + int arrLen = arr.length; + for (int i = 0; i < n; i++) { + int index = offset + i; + buf.append(" [" + index + "] = "); + if (index < 0 || index >= arrLen) { + buf.append("out of bounds"); + } else { + buf.append(arr[index]); + } + buf.append('\n'); + } + buf.append("}"); + return buf.toString(); + } + + private static String getHex(int value) { + return "0x" + Integer.toHexString(value); + } + + public static String getErrorString(int error) { + switch (error) { + case EGL_SUCCESS: + return "EGL_SUCCESS"; + case EGL_NOT_INITIALIZED: + return "EGL_NOT_INITIALIZED"; + case EGL_BAD_ACCESS: + return "EGL_BAD_ACCESS"; + case EGL_BAD_ALLOC: + return "EGL_BAD_ALLOC"; + case EGL_BAD_ATTRIBUTE: + return "EGL_BAD_ATTRIBUTE"; + case EGL_BAD_CONFIG: + return "EGL_BAD_CONFIG"; + case EGL_BAD_CONTEXT: + return "EGL_BAD_CONTEXT"; + case EGL_BAD_CURRENT_SURFACE: + return "EGL_BAD_CURRENT_SURFACE"; + case EGL_BAD_DISPLAY: + return "EGL_BAD_DISPLAY"; + case EGL_BAD_MATCH: + return "EGL_BAD_MATCH"; + case EGL_BAD_NATIVE_PIXMAP: + return "EGL_BAD_NATIVE_PIXMAP"; + case EGL_BAD_NATIVE_WINDOW: + return "EGL_BAD_NATIVE_WINDOW"; + case EGL_BAD_PARAMETER: + return "EGL_BAD_PARAMETER"; + case EGL_BAD_SURFACE: + return "EGL_BAD_SURFACE"; + case EGL11.EGL_CONTEXT_LOST: + return "EGL_CONTEXT_LOST"; + default: + return getHex(error); + } + } +} diff --git a/platform/android/java/lib/src/org/godotengine/godot/gl/GLSurfaceView.java b/platform/android/java/lib/src/org/godotengine/godot/gl/GLSurfaceView.java new file mode 100644 index 0000000000..8449c08b88 --- /dev/null +++ b/platform/android/java/lib/src/org/godotengine/godot/gl/GLSurfaceView.java @@ -0,0 +1,1939 @@ +// clang-format off + +/* + * Copyright (C) 2008 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +package org.godotengine.godot.gl; + +import android.content.Context; +import android.opengl.EGL14; +import android.opengl.EGLExt; +import android.opengl.GLDebugHelper; +import android.util.AttributeSet; +import android.util.Log; +import android.view.SurfaceHolder; +import android.view.SurfaceView; + +import java.io.Writer; +import java.lang.ref.WeakReference; +import java.util.ArrayList; + +import javax.microedition.khronos.egl.EGL10; +import javax.microedition.khronos.egl.EGL11; +import javax.microedition.khronos.egl.EGLConfig; +import javax.microedition.khronos.egl.EGLContext; +import javax.microedition.khronos.egl.EGLDisplay; +import javax.microedition.khronos.egl.EGLSurface; +import javax.microedition.khronos.opengles.GL; +import javax.microedition.khronos.opengles.GL10; + +/** + * An implementation of SurfaceView that uses the dedicated surface for + * displaying OpenGL rendering. + * <p> + * A GLSurfaceView provides the following features: + * <p> + * <ul> + * <li>Manages a surface, which is a special piece of memory that can be + * composited into the Android view system. + * <li>Manages an EGL display, which enables OpenGL to render into a surface. + * <li>Accepts a user-provided Renderer object that does the actual rendering. + * <li>Renders on a dedicated thread to decouple rendering performance from the + * UI thread. + * <li>Supports both on-demand and continuous rendering. + * <li>Optionally wraps, traces, and/or error-checks the renderer's OpenGL calls. + * </ul> + * + * <div class="special reference"> + * <h3>Developer Guides</h3> + * <p>For more information about how to use OpenGL, read the + * <a href="{@docRoot}guide/topics/graphics/opengl.html">OpenGL</a> developer guide.</p> + * </div> + * + * <h3>Using GLSurfaceView</h3> + * <p> + * Typically you use GLSurfaceView by subclassing it and overriding one or more of the + * View system input event methods. If your application does not need to override event + * methods then GLSurfaceView can be used as-is. For the most part + * GLSurfaceView behavior is customized by calling "set" methods rather than by subclassing. + * For example, unlike a regular View, drawing is delegated to a separate Renderer object which + * is registered with the GLSurfaceView + * using the {@link #setRenderer(Renderer)} call. + * <p> + * <h3>Initializing GLSurfaceView</h3> + * All you have to do to initialize a GLSurfaceView is call {@link #setRenderer(Renderer)}. + * However, if desired, you can modify the default behavior of GLSurfaceView by calling one or + * more of these methods before calling setRenderer: + * <ul> + * <li>{@link #setDebugFlags(int)} + * <li>{@link #setEGLConfigChooser(boolean)} + * <li>{@link #setEGLConfigChooser(EGLConfigChooser)} + * <li>{@link #setEGLConfigChooser(int, int, int, int, int, int)} + * <li>{@link #setGLWrapper(GLWrapper)} + * </ul> + * <p> + * <h4>Specifying the android.view.Surface</h4> + * By default GLSurfaceView will create a PixelFormat.RGB_888 format surface. If a translucent + * surface is required, call getHolder().setFormat(PixelFormat.TRANSLUCENT). + * The exact format of a TRANSLUCENT surface is device dependent, but it will be + * a 32-bit-per-pixel surface with 8 bits per component. + * <p> + * <h4>Choosing an EGL Configuration</h4> + * A given Android device may support multiple EGLConfig rendering configurations. + * The available configurations may differ in how many channels of data are present, as + * well as how many bits are allocated to each channel. Therefore, the first thing + * GLSurfaceView has to do when starting to render is choose what EGLConfig to use. + * <p> + * By default GLSurfaceView chooses a EGLConfig that has an RGB_888 pixel format, + * with at least a 16-bit depth buffer and no stencil. + * <p> + * If you would prefer a different EGLConfig + * you can override the default behavior by calling one of the + * setEGLConfigChooser methods. + * <p> + * <h4>Debug Behavior</h4> + * You can optionally modify the behavior of GLSurfaceView by calling + * one or more of the debugging methods {@link #setDebugFlags(int)}, + * and {@link #setGLWrapper}. These methods may be called before and/or after setRenderer, but + * typically they are called before setRenderer so that they take effect immediately. + * <p> + * <h4>Setting a Renderer</h4> + * Finally, you must call {@link #setRenderer} to register a {@link Renderer}. + * The renderer is + * responsible for doing the actual OpenGL rendering. + * <p> + * <h3>Rendering Mode</h3> + * Once the renderer is set, you can control whether the renderer draws + * continuously or on-demand by calling + * {@link #setRenderMode}. The default is continuous rendering. + * <p> + * <h3>Activity Life-cycle</h3> + * A GLSurfaceView must be notified when to pause and resume rendering. GLSurfaceView clients + * are required to call {@link #onPause()} when the activity stops and + * {@link #onResume()} when the activity starts. These calls allow GLSurfaceView to + * pause and resume the rendering thread, and also allow GLSurfaceView to release and recreate + * the OpenGL display. + * <p> + * <h3>Handling events</h3> + * <p> + * To handle an event you will typically subclass GLSurfaceView and override the + * appropriate method, just as you would with any other View. However, when handling + * the event, you may need to communicate with the Renderer object + * that's running in the rendering thread. You can do this using any + * standard Java cross-thread communication mechanism. In addition, + * one relatively easy way to communicate with your renderer is + * to call + * {@link #queueEvent(Runnable)}. For example: + * <pre class="prettyprint"> + * class MyGLSurfaceView extends GLSurfaceView { + * + * private MyRenderer mMyRenderer; + * + * public void start() { + * mMyRenderer = ...; + * setRenderer(mMyRenderer); + * } + * + * public boolean onKeyDown(int keyCode, KeyEvent event) { + * if (keyCode == KeyEvent.KEYCODE_DPAD_CENTER) { + * queueEvent(new Runnable() { + * // This method will be called on the rendering + * // thread: + * public void run() { + * mMyRenderer.handleDpadCenter(); + * }}); + * return true; + * } + * return super.onKeyDown(keyCode, event); + * } + * } + * </pre> + * + */ +public class GLSurfaceView extends SurfaceView implements SurfaceHolder.Callback2 { + private final static String TAG = "GLSurfaceView"; + private final static boolean LOG_ATTACH_DETACH = false; + private final static boolean LOG_THREADS = false; + private final static boolean LOG_PAUSE_RESUME = false; + private final static boolean LOG_SURFACE = false; + private final static boolean LOG_RENDERER = false; + private final static boolean LOG_RENDERER_DRAW_FRAME = false; + private final static boolean LOG_EGL = false; + /** + * The renderer only renders + * when the surface is created, or when {@link #requestRender} is called. + * + * @see #getRenderMode() + * @see #setRenderMode(int) + * @see #requestRender() + */ + public final static int RENDERMODE_WHEN_DIRTY = 0; + /** + * The renderer is called + * continuously to re-render the scene. + * + * @see #getRenderMode() + * @see #setRenderMode(int) + */ + public final static int RENDERMODE_CONTINUOUSLY = 1; + + /** + * Check glError() after every GL call and throw an exception if glError indicates + * that an error has occurred. This can be used to help track down which OpenGL ES call + * is causing an error. + * + * @see #getDebugFlags + * @see #setDebugFlags + */ + public final static int DEBUG_CHECK_GL_ERROR = 1; + + /** + * Log GL calls to the system log at "verbose" level with tag "GLSurfaceView". + * + * @see #getDebugFlags + * @see #setDebugFlags + */ + public final static int DEBUG_LOG_GL_CALLS = 2; + + /** + * Standard View constructor. In order to render something, you + * must call {@link #setRenderer} to register a renderer. + */ + public GLSurfaceView(Context context) { + super(context); + init(); + } + + /** + * Standard View constructor. In order to render something, you + * must call {@link #setRenderer} to register a renderer. + */ + public GLSurfaceView(Context context, AttributeSet attrs) { + super(context, attrs); + init(); + } + + @Override + protected void finalize() throws Throwable { + try { + if (mGLThread != null) { + // GLThread may still be running if this view was never + // attached to a window. + mGLThread.requestExitAndWait(); + } + } finally { + super.finalize(); + } + } + + private void init() { + // Install a SurfaceHolder.Callback so we get notified when the + // underlying surface is created and destroyed + SurfaceHolder holder = getHolder(); + holder.addCallback(this); + // setFormat is done by SurfaceView in SDK 2.3 and newer. Uncomment + // this statement if back-porting to 2.2 or older: + // holder.setFormat(PixelFormat.RGB_565); + // + // setType is not needed for SDK 2.0 or newer. Uncomment this + // statement if back-porting this code to older SDKs. + // holder.setType(SurfaceHolder.SURFACE_TYPE_GPU); + } + + /** + * Set the glWrapper. If the glWrapper is not null, its + * {@link GLWrapper#wrap(GL)} method is called + * whenever a surface is created. A GLWrapper can be used to wrap + * the GL object that's passed to the renderer. Wrapping a GL + * object enables examining and modifying the behavior of the + * GL calls made by the renderer. + * <p> + * Wrapping is typically used for debugging purposes. + * <p> + * The default value is null. + * @param glWrapper the new GLWrapper + */ + public void setGLWrapper(GLWrapper glWrapper) { + mGLWrapper = glWrapper; + } + + /** + * Set the debug flags to a new value. The value is + * constructed by OR-together zero or more + * of the DEBUG_CHECK_* constants. The debug flags take effect + * whenever a surface is created. The default value is zero. + * @param debugFlags the new debug flags + * @see #DEBUG_CHECK_GL_ERROR + * @see #DEBUG_LOG_GL_CALLS + */ + public void setDebugFlags(int debugFlags) { + mDebugFlags = debugFlags; + } + + /** + * Get the current value of the debug flags. + * @return the current value of the debug flags. + */ + public int getDebugFlags() { + return mDebugFlags; + } + + /** + * Control whether the EGL context is preserved when the GLSurfaceView is paused and + * resumed. + * <p> + * If set to true, then the EGL context may be preserved when the GLSurfaceView is paused. + * <p> + * Prior to API level 11, whether the EGL context is actually preserved or not + * depends upon whether the Android device can support an arbitrary number of + * EGL contexts or not. Devices that can only support a limited number of EGL + * contexts must release the EGL context in order to allow multiple applications + * to share the GPU. + * <p> + * If set to false, the EGL context will be released when the GLSurfaceView is paused, + * and recreated when the GLSurfaceView is resumed. + * <p> + * + * The default is false. + * + * @param preserveOnPause preserve the EGL context when paused + */ + public void setPreserveEGLContextOnPause(boolean preserveOnPause) { + mPreserveEGLContextOnPause = preserveOnPause; + } + + /** + * @return true if the EGL context will be preserved when paused + */ + public boolean getPreserveEGLContextOnPause() { + return mPreserveEGLContextOnPause; + } + + /** + * Set the renderer associated with this view. Also starts the thread that + * will call the renderer, which in turn causes the rendering to start. + * <p>This method should be called once and only once in the life-cycle of + * a GLSurfaceView. + * <p>The following GLSurfaceView methods can only be called <em>before</em> + * setRenderer is called: + * <ul> + * <li>{@link #setEGLConfigChooser(boolean)} + * <li>{@link #setEGLConfigChooser(EGLConfigChooser)} + * <li>{@link #setEGLConfigChooser(int, int, int, int, int, int)} + * </ul> + * <p> + * The following GLSurfaceView methods can only be called <em>after</em> + * setRenderer is called: + * <ul> + * <li>{@link #getRenderMode()} + * <li>{@link #onPause()} + * <li>{@link #onResume()} + * <li>{@link #queueEvent(Runnable)} + * <li>{@link #requestRender()} + * <li>{@link #setRenderMode(int)} + * </ul> + * + * @param renderer the renderer to use to perform OpenGL drawing. + */ + public void setRenderer(Renderer renderer) { + checkRenderThreadState(); + if (mEGLConfigChooser == null) { + mEGLConfigChooser = new SimpleEGLConfigChooser(true); + } + if (mEGLContextFactory == null) { + mEGLContextFactory = new DefaultContextFactory(); + } + if (mEGLWindowSurfaceFactory == null) { + mEGLWindowSurfaceFactory = new DefaultWindowSurfaceFactory(); + } + mRenderer = renderer; + mGLThread = new GLThread(mThisWeakRef); + mGLThread.start(); + } + + /** + * Install a custom EGLContextFactory. + * <p>If this method is + * called, it must be called before {@link #setRenderer(Renderer)} + * is called. + * <p> + * If this method is not called, then by default + * a context will be created with no shared context and + * with a null attribute list. + */ + public void setEGLContextFactory(EGLContextFactory factory) { + checkRenderThreadState(); + mEGLContextFactory = factory; + } + + /** + * Install a custom EGLWindowSurfaceFactory. + * <p>If this method is + * called, it must be called before {@link #setRenderer(Renderer)} + * is called. + * <p> + * If this method is not called, then by default + * a window surface will be created with a null attribute list. + */ + public void setEGLWindowSurfaceFactory(EGLWindowSurfaceFactory factory) { + checkRenderThreadState(); + mEGLWindowSurfaceFactory = factory; + } + + /** + * Install a custom EGLConfigChooser. + * <p>If this method is + * called, it must be called before {@link #setRenderer(Renderer)} + * is called. + * <p> + * If no setEGLConfigChooser method is called, then by default the + * view will choose an EGLConfig that is compatible with the current + * android.view.Surface, with a depth buffer depth of + * at least 16 bits. + * @param configChooser + */ + public void setEGLConfigChooser(EGLConfigChooser configChooser) { + checkRenderThreadState(); + mEGLConfigChooser = configChooser; + } + + /** + * Install a config chooser which will choose a config + * as close to 16-bit RGB as possible, with or without an optional depth + * buffer as close to 16-bits as possible. + * <p>If this method is + * called, it must be called before {@link #setRenderer(Renderer)} + * is called. + * <p> + * If no setEGLConfigChooser method is called, then by default the + * view will choose an RGB_888 surface with a depth buffer depth of + * at least 16 bits. + * + * @param needDepth + */ + public void setEGLConfigChooser(boolean needDepth) { + setEGLConfigChooser(new SimpleEGLConfigChooser(needDepth)); + } + + /** + * Install a config chooser which will choose a config + * with at least the specified depthSize and stencilSize, + * and exactly the specified redSize, greenSize, blueSize and alphaSize. + * <p>If this method is + * called, it must be called before {@link #setRenderer(Renderer)} + * is called. + * <p> + * If no setEGLConfigChooser method is called, then by default the + * view will choose an RGB_888 surface with a depth buffer depth of + * at least 16 bits. + * + */ + public void setEGLConfigChooser(int redSize, int greenSize, int blueSize, + int alphaSize, int depthSize, int stencilSize) { + setEGLConfigChooser(new ComponentSizeChooser(redSize, greenSize, + blueSize, alphaSize, depthSize, stencilSize)); + } + + /** + * Inform the default EGLContextFactory and default EGLConfigChooser + * which EGLContext client version to pick. + * <p>Use this method to create an OpenGL ES 2.0-compatible context. + * Example: + * <pre class="prettyprint"> + * public MyView(Context context) { + * super(context); + * setEGLContextClientVersion(2); // Pick an OpenGL ES 2.0 context. + * setRenderer(new MyRenderer()); + * } + * </pre> + * <p>Note: Activities which require OpenGL ES 2.0 should indicate this by + * setting @lt;uses-feature android:glEsVersion="0x00020000" /> in the activity's + * AndroidManifest.xml file. + * <p>If this method is called, it must be called before {@link #setRenderer(Renderer)} + * is called. + * <p>This method only affects the behavior of the default EGLContexFactory and the + * default EGLConfigChooser. If + * {@link #setEGLContextFactory(EGLContextFactory)} has been called, then the supplied + * EGLContextFactory is responsible for creating an OpenGL ES 2.0-compatible context. + * If + * {@link #setEGLConfigChooser(EGLConfigChooser)} has been called, then the supplied + * EGLConfigChooser is responsible for choosing an OpenGL ES 2.0-compatible config. + * @param version The EGLContext client version to choose. Use 2 for OpenGL ES 2.0 + */ + public void setEGLContextClientVersion(int version) { + checkRenderThreadState(); + mEGLContextClientVersion = version; + } + + /** + * Set the rendering mode. When renderMode is + * RENDERMODE_CONTINUOUSLY, the renderer is called + * repeatedly to re-render the scene. When renderMode + * is RENDERMODE_WHEN_DIRTY, the renderer only rendered when the surface + * is created, or when {@link #requestRender} is called. Defaults to RENDERMODE_CONTINUOUSLY. + * <p> + * Using RENDERMODE_WHEN_DIRTY can improve battery life and overall system performance + * by allowing the GPU and CPU to idle when the view does not need to be updated. + * <p> + * This method can only be called after {@link #setRenderer(Renderer)} + * + * @param renderMode one of the RENDERMODE_X constants + * @see #RENDERMODE_CONTINUOUSLY + * @see #RENDERMODE_WHEN_DIRTY + */ + public void setRenderMode(int renderMode) { + mGLThread.setRenderMode(renderMode); + } + + /** + * Get the current rendering mode. May be called + * from any thread. Must not be called before a renderer has been set. + * @return the current rendering mode. + * @see #RENDERMODE_CONTINUOUSLY + * @see #RENDERMODE_WHEN_DIRTY + */ + public int getRenderMode() { + return mGLThread.getRenderMode(); + } + + /** + * Request that the renderer render a frame. + * This method is typically used when the render mode has been set to + * {@link #RENDERMODE_WHEN_DIRTY}, so that frames are only rendered on demand. + * May be called + * from any thread. Must not be called before a renderer has been set. + */ + public void requestRender() { + mGLThread.requestRender(); + } + + /** + * This method is part of the SurfaceHolder.Callback interface, and is + * not normally called or subclassed by clients of GLSurfaceView. + */ + public void surfaceCreated(SurfaceHolder holder) { + mGLThread.surfaceCreated(); + } + + /** + * This method is part of the SurfaceHolder.Callback interface, and is + * not normally called or subclassed by clients of GLSurfaceView. + */ + public void surfaceDestroyed(SurfaceHolder holder) { + // Surface will be destroyed when we return + mGLThread.surfaceDestroyed(); + } + + /** + * This method is part of the SurfaceHolder.Callback interface, and is + * not normally called or subclassed by clients of GLSurfaceView. + */ + public void surfaceChanged(SurfaceHolder holder, int format, int w, int h) { + mGLThread.onWindowResize(w, h); + } + + /** + * This method is part of the SurfaceHolder.Callback2 interface, and is + * not normally called or subclassed by clients of GLSurfaceView. + */ + @Override + public void surfaceRedrawNeededAsync(SurfaceHolder holder, Runnable finishDrawing) { + if (mGLThread != null) { + mGLThread.requestRenderAndNotify(finishDrawing); + } + } + + /** + * This method is part of the SurfaceHolder.Callback2 interface, and is + * not normally called or subclassed by clients of GLSurfaceView. + */ + @Deprecated + @Override + public void surfaceRedrawNeeded(SurfaceHolder holder) { + // Since we are part of the framework we know only surfaceRedrawNeededAsync + // will be called. + } + + + /** + * Pause the rendering thread, optionally tearing down the EGL context + * depending upon the value of {@link #setPreserveEGLContextOnPause(boolean)}. + * + * This method should be called when it is no longer desirable for the + * GLSurfaceView to continue rendering, such as in response to + * {@link android.app.Activity#onStop Activity.onStop}. + * + * Must not be called before a renderer has been set. + */ + public void onPause() { + mGLThread.onPause(); + } + + /** + * Resumes the rendering thread, re-creating the OpenGL context if necessary. It + * is the counterpart to {@link #onPause()}. + * + * This method should typically be called in + * {@link android.app.Activity#onStart Activity.onStart}. + * + * Must not be called before a renderer has been set. + */ + public void onResume() { + mGLThread.onResume(); + } + + /** + * Queue a runnable to be run on the GL rendering thread. This can be used + * to communicate with the Renderer on the rendering thread. + * Must not be called before a renderer has been set. + * @param r the runnable to be run on the GL rendering thread. + */ + public void queueEvent(Runnable r) { + mGLThread.queueEvent(r); + } + + /** + * This method is used as part of the View class and is not normally + * called or subclassed by clients of GLSurfaceView. + */ + @Override + protected void onAttachedToWindow() { + super.onAttachedToWindow(); + if (LOG_ATTACH_DETACH) { + Log.d(TAG, "onAttachedToWindow reattach =" + mDetached); + } + if (mDetached && (mRenderer != null)) { + int renderMode = RENDERMODE_CONTINUOUSLY; + if (mGLThread != null) { + renderMode = mGLThread.getRenderMode(); + } + mGLThread = new GLThread(mThisWeakRef); + if (renderMode != RENDERMODE_CONTINUOUSLY) { + mGLThread.setRenderMode(renderMode); + } + mGLThread.start(); + } + mDetached = false; + } + + @Override + protected void onDetachedFromWindow() { + if (LOG_ATTACH_DETACH) { + Log.d(TAG, "onDetachedFromWindow"); + } + if (mGLThread != null) { + mGLThread.requestExitAndWait(); + } + mDetached = true; + super.onDetachedFromWindow(); + } + + // ---------------------------------------------------------------------- + + /** + * An interface used to wrap a GL interface. + * <p>Typically + * used for implementing debugging and tracing on top of the default + * GL interface. You would typically use this by creating your own class + * that implemented all the GL methods by delegating to another GL instance. + * Then you could add your own behavior before or after calling the + * delegate. All the GLWrapper would do was instantiate and return the + * wrapper GL instance: + * <pre class="prettyprint"> + * class MyGLWrapper implements GLWrapper { + * GL wrap(GL gl) { + * return new MyGLImplementation(gl); + * } + * static class MyGLImplementation implements GL,GL10,GL11,... { + * ... + * } + * } + * </pre> + * @see #setGLWrapper(GLWrapper) + */ + public interface GLWrapper { + /** + * Wraps a gl interface in another gl interface. + * @param gl a GL interface that is to be wrapped. + * @return either the input argument or another GL object that wraps the input argument. + */ + GL wrap(GL gl); + } + + /** + * A generic renderer interface. + * <p> + * The renderer is responsible for making OpenGL calls to render a frame. + * <p> + * GLSurfaceView clients typically create their own classes that implement + * this interface, and then call {@link GLSurfaceView#setRenderer} to + * register the renderer with the GLSurfaceView. + * <p> + * + * <div class="special reference"> + * <h3>Developer Guides</h3> + * <p>For more information about how to use OpenGL, read the + * <a href="{@docRoot}guide/topics/graphics/opengl.html">OpenGL</a> developer guide.</p> + * </div> + * + * <h3>Threading</h3> + * The renderer will be called on a separate thread, so that rendering + * performance is decoupled from the UI thread. Clients typically need to + * communicate with the renderer from the UI thread, because that's where + * input events are received. Clients can communicate using any of the + * standard Java techniques for cross-thread communication, or they can + * use the {@link GLSurfaceView#queueEvent(Runnable)} convenience method. + * <p> + * <h3>EGL Context Lost</h3> + * There are situations where the EGL rendering context will be lost. This + * typically happens when device wakes up after going to sleep. When + * the EGL context is lost, all OpenGL resources (such as textures) that are + * associated with that context will be automatically deleted. In order to + * keep rendering correctly, a renderer must recreate any lost resources + * that it still needs. The {@link #onSurfaceCreated(GL10, EGLConfig)} method + * is a convenient place to do this. + * + * + * @see #setRenderer(Renderer) + */ + public interface Renderer { + /** + * Called when the surface is created or recreated. + * <p> + * Called when the rendering thread + * starts and whenever the EGL context is lost. The EGL context will typically + * be lost when the Android device awakes after going to sleep. + * <p> + * Since this method is called at the beginning of rendering, as well as + * every time the EGL context is lost, this method is a convenient place to put + * code to create resources that need to be created when the rendering + * starts, and that need to be recreated when the EGL context is lost. + * Textures are an example of a resource that you might want to create + * here. + * <p> + * Note that when the EGL context is lost, all OpenGL resources associated + * with that context will be automatically deleted. You do not need to call + * the corresponding "glDelete" methods such as glDeleteTextures to + * manually delete these lost resources. + * <p> + * @param gl the GL interface. Use <code>instanceof</code> to + * test if the interface supports GL11 or higher interfaces. + * @param config the EGLConfig of the created surface. Can be used + * to create matching pbuffers. + */ + void onSurfaceCreated(GL10 gl, EGLConfig config); + + /** + * Called when the surface changed size. + * <p> + * Called after the surface is created and whenever + * the OpenGL ES surface size changes. + * <p> + * Typically you will set your viewport here. If your camera + * is fixed then you could also set your projection matrix here: + * <pre class="prettyprint"> + * void onSurfaceChanged(GL10 gl, int width, int height) { + * gl.glViewport(0, 0, width, height); + * // for a fixed camera, set the projection too + * float ratio = (float) width / height; + * gl.glMatrixMode(GL10.GL_PROJECTION); + * gl.glLoadIdentity(); + * gl.glFrustumf(-ratio, ratio, -1, 1, 1, 10); + * } + * </pre> + * @param gl the GL interface. Use <code>instanceof</code> to + * test if the interface supports GL11 or higher interfaces. + * @param width + * @param height + */ + void onSurfaceChanged(GL10 gl, int width, int height); + + // -- GODOT start -- + /** + * Called to draw the current frame. + * <p> + * This method is responsible for drawing the current frame. + * <p> + * The implementation of this method typically looks like this: + * <pre class="prettyprint"> + * boolean onDrawFrame(GL10 gl) { + * gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT); + * //... other gl calls to render the scene ... + * return true; + * } + * </pre> + * @param gl the GL interface. Use <code>instanceof</code> to + * test if the interface supports GL11 or higher interfaces. + * + * @return true if the buffers should be swapped, false otherwise. + */ + boolean onDrawFrame(GL10 gl); + // -- GODOT end -- + } + + /** + * An interface for customizing the eglCreateContext and eglDestroyContext calls. + * <p> + * This interface must be implemented by clients wishing to call + * {@link GLSurfaceView#setEGLContextFactory(EGLContextFactory)} + */ + public interface EGLContextFactory { + EGLContext createContext(EGL10 egl, EGLDisplay display, EGLConfig eglConfig); + void destroyContext(EGL10 egl, EGLDisplay display, EGLContext context); + } + + private class DefaultContextFactory implements EGLContextFactory { + private int EGL_CONTEXT_CLIENT_VERSION = 0x3098; + + public EGLContext createContext(EGL10 egl, EGLDisplay display, EGLConfig config) { + int[] attrib_list = {EGL_CONTEXT_CLIENT_VERSION, mEGLContextClientVersion, + EGL10.EGL_NONE }; + + return egl.eglCreateContext(display, config, EGL10.EGL_NO_CONTEXT, + mEGLContextClientVersion != 0 ? attrib_list : null); + } + + public void destroyContext(EGL10 egl, EGLDisplay display, + EGLContext context) { + if (!egl.eglDestroyContext(display, context)) { + Log.e("DefaultContextFactory", "display:" + display + " context: " + context); + if (LOG_THREADS) { + Log.i("DefaultContextFactory", "tid=" + Thread.currentThread().getId()); + } + EglHelper.throwEglException("eglDestroyContex", egl.eglGetError()); + } + } + } + + /** + * An interface for customizing the eglCreateWindowSurface and eglDestroySurface calls. + * <p> + * This interface must be implemented by clients wishing to call + * {@link GLSurfaceView#setEGLWindowSurfaceFactory(EGLWindowSurfaceFactory)} + */ + public interface EGLWindowSurfaceFactory { + /** + * @return null if the surface cannot be constructed. + */ + EGLSurface createWindowSurface(EGL10 egl, EGLDisplay display, EGLConfig config, + Object nativeWindow); + void destroySurface(EGL10 egl, EGLDisplay display, EGLSurface surface); + } + + private static class DefaultWindowSurfaceFactory implements EGLWindowSurfaceFactory { + + public EGLSurface createWindowSurface(EGL10 egl, EGLDisplay display, + EGLConfig config, Object nativeWindow) { + EGLSurface result = null; + try { + result = egl.eglCreateWindowSurface(display, config, nativeWindow, null); + } catch (IllegalArgumentException e) { + // This exception indicates that the surface flinger surface + // is not valid. This can happen if the surface flinger surface has + // been torn down, but the application has not yet been + // notified via SurfaceHolder.Callback.surfaceDestroyed. + // In theory the application should be notified first, + // but in practice sometimes it is not. See b/4588890 + Log.e(TAG, "eglCreateWindowSurface", e); + } + return result; + } + + public void destroySurface(EGL10 egl, EGLDisplay display, + EGLSurface surface) { + egl.eglDestroySurface(display, surface); + } + } + + /** + * An interface for choosing an EGLConfig configuration from a list of + * potential configurations. + * <p> + * This interface must be implemented by clients wishing to call + * {@link GLSurfaceView#setEGLConfigChooser(EGLConfigChooser)} + */ + public interface EGLConfigChooser { + /** + * Choose a configuration from the list. Implementors typically + * implement this method by calling + * {@link EGL10#eglChooseConfig} and iterating through the results. Please consult the + * EGL specification available from The Khronos Group to learn how to call eglChooseConfig. + * @param egl the EGL10 for the current display. + * @param display the current display. + * @return the chosen configuration. + */ + EGLConfig chooseConfig(EGL10 egl, EGLDisplay display); + } + + private abstract class BaseConfigChooser + implements EGLConfigChooser { + public BaseConfigChooser(int[] configSpec) { + mConfigSpec = filterConfigSpec(configSpec); + } + + public EGLConfig chooseConfig(EGL10 egl, EGLDisplay display) { + int[] num_config = new int[1]; + if (!egl.eglChooseConfig(display, mConfigSpec, null, 0, + num_config)) { + throw new IllegalArgumentException("eglChooseConfig failed"); + } + + int numConfigs = num_config[0]; + + if (numConfigs <= 0) { + throw new IllegalArgumentException( + "No configs match configSpec"); + } + + EGLConfig[] configs = new EGLConfig[numConfigs]; + if (!egl.eglChooseConfig(display, mConfigSpec, configs, numConfigs, + num_config)) { + throw new IllegalArgumentException("eglChooseConfig#2 failed"); + } + EGLConfig config = chooseConfig(egl, display, configs); + if (config == null) { + throw new IllegalArgumentException("No config chosen"); + } + return config; + } + + abstract EGLConfig chooseConfig(EGL10 egl, EGLDisplay display, + EGLConfig[] configs); + + protected int[] mConfigSpec; + + private int[] filterConfigSpec(int[] configSpec) { + if (mEGLContextClientVersion != 2 && mEGLContextClientVersion != 3) { + return configSpec; + } + /* We know none of the subclasses define EGL_RENDERABLE_TYPE. + * And we know the configSpec is well formed. + */ + int len = configSpec.length; + int[] newConfigSpec = new int[len + 2]; + System.arraycopy(configSpec, 0, newConfigSpec, 0, len-1); + newConfigSpec[len-1] = EGL10.EGL_RENDERABLE_TYPE; + if (mEGLContextClientVersion == 2) { + newConfigSpec[len] = EGL14.EGL_OPENGL_ES2_BIT; /* EGL_OPENGL_ES2_BIT */ + } else { + newConfigSpec[len] = EGLExt.EGL_OPENGL_ES3_BIT_KHR; /* EGL_OPENGL_ES3_BIT_KHR */ + } + newConfigSpec[len+1] = EGL10.EGL_NONE; + return newConfigSpec; + } + } + + /** + * Choose a configuration with exactly the specified r,g,b,a sizes, + * and at least the specified depth and stencil sizes. + */ + private class ComponentSizeChooser extends BaseConfigChooser { + public ComponentSizeChooser(int redSize, int greenSize, int blueSize, + int alphaSize, int depthSize, int stencilSize) { + super(new int[] { + EGL10.EGL_RED_SIZE, redSize, + EGL10.EGL_GREEN_SIZE, greenSize, + EGL10.EGL_BLUE_SIZE, blueSize, + EGL10.EGL_ALPHA_SIZE, alphaSize, + EGL10.EGL_DEPTH_SIZE, depthSize, + EGL10.EGL_STENCIL_SIZE, stencilSize, + EGL10.EGL_NONE}); + mValue = new int[1]; + mRedSize = redSize; + mGreenSize = greenSize; + mBlueSize = blueSize; + mAlphaSize = alphaSize; + mDepthSize = depthSize; + mStencilSize = stencilSize; + } + + @Override + public EGLConfig chooseConfig(EGL10 egl, EGLDisplay display, + EGLConfig[] configs) { + for (EGLConfig config : configs) { + int d = findConfigAttrib(egl, display, config, + EGL10.EGL_DEPTH_SIZE, 0); + int s = findConfigAttrib(egl, display, config, + EGL10.EGL_STENCIL_SIZE, 0); + if ((d >= mDepthSize) && (s >= mStencilSize)) { + int r = findConfigAttrib(egl, display, config, + EGL10.EGL_RED_SIZE, 0); + int g = findConfigAttrib(egl, display, config, + EGL10.EGL_GREEN_SIZE, 0); + int b = findConfigAttrib(egl, display, config, + EGL10.EGL_BLUE_SIZE, 0); + int a = findConfigAttrib(egl, display, config, + EGL10.EGL_ALPHA_SIZE, 0); + if ((r == mRedSize) && (g == mGreenSize) + && (b == mBlueSize) && (a == mAlphaSize)) { + return config; + } + } + } + return null; + } + + private int findConfigAttrib(EGL10 egl, EGLDisplay display, + EGLConfig config, int attribute, int defaultValue) { + + if (egl.eglGetConfigAttrib(display, config, attribute, mValue)) { + return mValue[0]; + } + return defaultValue; + } + + private int[] mValue; + // Subclasses can adjust these values: + protected int mRedSize; + protected int mGreenSize; + protected int mBlueSize; + protected int mAlphaSize; + protected int mDepthSize; + protected int mStencilSize; + } + + /** + * This class will choose a RGB_888 surface with + * or without a depth buffer. + * + */ + private class SimpleEGLConfigChooser extends ComponentSizeChooser { + public SimpleEGLConfigChooser(boolean withDepthBuffer) { + super(8, 8, 8, 0, withDepthBuffer ? 16 : 0, 0); + } + } + + /** + * An EGL helper class. + */ + + private static class EglHelper { + public EglHelper(WeakReference<GLSurfaceView> glSurfaceViewWeakRef) { + mGLSurfaceViewWeakRef = glSurfaceViewWeakRef; + } + + /** + * Initialize EGL for a given configuration spec. + */ + public void start() { + if (LOG_EGL) { + Log.w("EglHelper", "start() tid=" + Thread.currentThread().getId()); + } + /* + * Get an EGL instance + */ + mEgl = (EGL10) EGLContext.getEGL(); + + /* + * Get to the default display. + */ + mEglDisplay = mEgl.eglGetDisplay(EGL10.EGL_DEFAULT_DISPLAY); + + if (mEglDisplay == EGL10.EGL_NO_DISPLAY) { + throw new RuntimeException("eglGetDisplay failed"); + } + + /* + * We can now initialize EGL for that display + */ + int[] version = new int[2]; + if(!mEgl.eglInitialize(mEglDisplay, version)) { + throw new RuntimeException("eglInitialize failed"); + } + GLSurfaceView view = mGLSurfaceViewWeakRef.get(); + if (view == null) { + mEglConfig = null; + mEglContext = null; + } else { + mEglConfig = view.mEGLConfigChooser.chooseConfig(mEgl, mEglDisplay); + + /* + * Create an EGL context. We want to do this as rarely as we can, because an + * EGL context is a somewhat heavy object. + */ + mEglContext = view.mEGLContextFactory.createContext(mEgl, mEglDisplay, mEglConfig); + } + if (mEglContext == null || mEglContext == EGL10.EGL_NO_CONTEXT) { + mEglContext = null; + throwEglException("createContext"); + } + if (LOG_EGL) { + Log.w("EglHelper", "createContext " + mEglContext + " tid=" + Thread.currentThread().getId()); + } + + mEglSurface = null; + } + + /** + * Create an egl surface for the current SurfaceHolder surface. If a surface + * already exists, destroy it before creating the new surface. + * + * @return true if the surface was created successfully. + */ + public boolean createSurface() { + if (LOG_EGL) { + Log.w("EglHelper", "createSurface() tid=" + Thread.currentThread().getId()); + } + /* + * Check preconditions. + */ + if (mEgl == null) { + throw new RuntimeException("egl not initialized"); + } + if (mEglDisplay == null) { + throw new RuntimeException("eglDisplay not initialized"); + } + if (mEglConfig == null) { + throw new RuntimeException("mEglConfig not initialized"); + } + + /* + * The window size has changed, so we need to create a new + * surface. + */ + destroySurfaceImp(); + + /* + * Create an EGL surface we can render into. + */ + GLSurfaceView view = mGLSurfaceViewWeakRef.get(); + if (view != null) { + mEglSurface = view.mEGLWindowSurfaceFactory.createWindowSurface(mEgl, + mEglDisplay, mEglConfig, view.getHolder()); + } else { + mEglSurface = null; + } + + if (mEglSurface == null || mEglSurface == EGL10.EGL_NO_SURFACE) { + int error = mEgl.eglGetError(); + if (error == EGL10.EGL_BAD_NATIVE_WINDOW) { + Log.e("EglHelper", "createWindowSurface returned EGL_BAD_NATIVE_WINDOW."); + } + return false; + } + + /* + * Before we can issue GL commands, we need to make sure + * the context is current and bound to a surface. + */ + if (!mEgl.eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface, mEglContext)) { + /* + * Could not make the context current, probably because the underlying + * SurfaceView surface has been destroyed. + */ + logEglErrorAsWarning("EGLHelper", "eglMakeCurrent", mEgl.eglGetError()); + return false; + } + + return true; + } + + /** + * Create a GL object for the current EGL context. + * @return + */ + GL createGL() { + + GL gl = mEglContext.getGL(); + GLSurfaceView view = mGLSurfaceViewWeakRef.get(); + if (view != null) { + if (view.mGLWrapper != null) { + gl = view.mGLWrapper.wrap(gl); + } + + if ((view.mDebugFlags & (DEBUG_CHECK_GL_ERROR | DEBUG_LOG_GL_CALLS)) != 0) { + int configFlags = 0; + Writer log = null; + if ((view.mDebugFlags & DEBUG_CHECK_GL_ERROR) != 0) { + configFlags |= GLDebugHelper.CONFIG_CHECK_GL_ERROR; + } + if ((view.mDebugFlags & DEBUG_LOG_GL_CALLS) != 0) { + log = new LogWriter(); + } + gl = GLDebugHelper.wrap(gl, configFlags, log); + } + } + return gl; + } + + /** + * Display the current render surface. + * @return the EGL error code from eglSwapBuffers. + */ + public int swap() { + if (! mEgl.eglSwapBuffers(mEglDisplay, mEglSurface)) { + return mEgl.eglGetError(); + } + return EGL10.EGL_SUCCESS; + } + + public void destroySurface() { + if (LOG_EGL) { + Log.w("EglHelper", "destroySurface() tid=" + Thread.currentThread().getId()); + } + destroySurfaceImp(); + } + + private void destroySurfaceImp() { + if (mEglSurface != null && mEglSurface != EGL10.EGL_NO_SURFACE) { + mEgl.eglMakeCurrent(mEglDisplay, EGL10.EGL_NO_SURFACE, + EGL10.EGL_NO_SURFACE, + EGL10.EGL_NO_CONTEXT); + GLSurfaceView view = mGLSurfaceViewWeakRef.get(); + if (view != null) { + view.mEGLWindowSurfaceFactory.destroySurface(mEgl, mEglDisplay, mEglSurface); + } + mEglSurface = null; + } + } + + public void finish() { + if (LOG_EGL) { + Log.w("EglHelper", "finish() tid=" + Thread.currentThread().getId()); + } + if (mEglContext != null) { + GLSurfaceView view = mGLSurfaceViewWeakRef.get(); + if (view != null) { + view.mEGLContextFactory.destroyContext(mEgl, mEglDisplay, mEglContext); + } + mEglContext = null; + } + if (mEglDisplay != null) { + mEgl.eglTerminate(mEglDisplay); + mEglDisplay = null; + } + } + + private void throwEglException(String function) { + throwEglException(function, mEgl.eglGetError()); + } + + public static void throwEglException(String function, int error) { + String message = formatEglError(function, error); + if (LOG_THREADS) { + Log.e("EglHelper", "throwEglException tid=" + Thread.currentThread().getId() + " " + + message); + } + throw new RuntimeException(message); + } + + public static void logEglErrorAsWarning(String tag, String function, int error) { + Log.w(tag, formatEglError(function, error)); + } + + public static String formatEglError(String function, int error) { + return function + " failed: " + EGLLogWrapper.getErrorString(error); + } + + private WeakReference<GLSurfaceView> mGLSurfaceViewWeakRef; + EGL10 mEgl; + EGLDisplay mEglDisplay; + EGLSurface mEglSurface; + EGLConfig mEglConfig; + EGLContext mEglContext; + + } + + /** + * A generic GL Thread. Takes care of initializing EGL and GL. Delegates + * to a Renderer instance to do the actual drawing. Can be configured to + * render continuously or on request. + * + * All potentially blocking synchronization is done through the + * sGLThreadManager object. This avoids multiple-lock ordering issues. + * + */ + static class GLThread extends Thread { + GLThread(WeakReference<GLSurfaceView> glSurfaceViewWeakRef) { + super(); + mWidth = 0; + mHeight = 0; + mRequestRender = true; + mRenderMode = RENDERMODE_CONTINUOUSLY; + mWantRenderNotification = false; + mGLSurfaceViewWeakRef = glSurfaceViewWeakRef; + } + + @Override + public void run() { + setName("GLThread " + getId()); + if (LOG_THREADS) { + Log.i("GLThread", "starting tid=" + getId()); + } + + try { + guardedRun(); + } catch (InterruptedException e) { + // fall thru and exit normally + } finally { + sGLThreadManager.threadExiting(this); + } + } + + /* + * This private method should only be called inside a + * synchronized(sGLThreadManager) block. + */ + private void stopEglSurfaceLocked() { + if (mHaveEglSurface) { + mHaveEglSurface = false; + mEglHelper.destroySurface(); + } + } + + /* + * This private method should only be called inside a + * synchronized(sGLThreadManager) block. + */ + private void stopEglContextLocked() { + if (mHaveEglContext) { + mEglHelper.finish(); + mHaveEglContext = false; + sGLThreadManager.releaseEglContextLocked(this); + } + } + private void guardedRun() throws InterruptedException { + mEglHelper = new EglHelper(mGLSurfaceViewWeakRef); + mHaveEglContext = false; + mHaveEglSurface = false; + mWantRenderNotification = false; + + try { + GL10 gl = null; + boolean createEglContext = false; + boolean createEglSurface = false; + boolean createGlInterface = false; + boolean lostEglContext = false; + boolean sizeChanged = false; + boolean wantRenderNotification = false; + boolean doRenderNotification = false; + boolean askedToReleaseEglContext = false; + int w = 0; + int h = 0; + Runnable event = null; + Runnable finishDrawingRunnable = null; + + while (true) { + synchronized (sGLThreadManager) { + while (true) { + if (mShouldExit) { + return; + } + + if (! mEventQueue.isEmpty()) { + event = mEventQueue.remove(0); + break; + } + + // Update the pause state. + boolean pausing = false; + if (mPaused != mRequestPaused) { + pausing = mRequestPaused; + mPaused = mRequestPaused; + sGLThreadManager.notifyAll(); + if (LOG_PAUSE_RESUME) { + Log.i("GLThread", "mPaused is now " + mPaused + " tid=" + getId()); + } + } + + // Do we need to give up the EGL context? + if (mShouldReleaseEglContext) { + if (LOG_SURFACE) { + Log.i("GLThread", "releasing EGL context because asked to tid=" + getId()); + } + stopEglSurfaceLocked(); + stopEglContextLocked(); + mShouldReleaseEglContext = false; + askedToReleaseEglContext = true; + } + + // Have we lost the EGL context? + if (lostEglContext) { + stopEglSurfaceLocked(); + stopEglContextLocked(); + lostEglContext = false; + } + + // When pausing, release the EGL surface: + if (pausing && mHaveEglSurface) { + if (LOG_SURFACE) { + Log.i("GLThread", "releasing EGL surface because paused tid=" + getId()); + } + stopEglSurfaceLocked(); + } + + // When pausing, optionally release the EGL Context: + if (pausing && mHaveEglContext) { + GLSurfaceView view = mGLSurfaceViewWeakRef.get(); + boolean preserveEglContextOnPause = view == null ? + false : view.mPreserveEGLContextOnPause; + if (!preserveEglContextOnPause) { + stopEglContextLocked(); + if (LOG_SURFACE) { + Log.i("GLThread", "releasing EGL context because paused tid=" + getId()); + } + } + } + + // Have we lost the SurfaceView surface? + if ((! mHasSurface) && (! mWaitingForSurface)) { + if (LOG_SURFACE) { + Log.i("GLThread", "noticed surfaceView surface lost tid=" + getId()); + } + if (mHaveEglSurface) { + stopEglSurfaceLocked(); + } + mWaitingForSurface = true; + mSurfaceIsBad = false; + sGLThreadManager.notifyAll(); + } + + // Have we acquired the surface view surface? + if (mHasSurface && mWaitingForSurface) { + if (LOG_SURFACE) { + Log.i("GLThread", "noticed surfaceView surface acquired tid=" + getId()); + } + mWaitingForSurface = false; + sGLThreadManager.notifyAll(); + } + + if (doRenderNotification) { + if (LOG_SURFACE) { + Log.i("GLThread", "sending render notification tid=" + getId()); + } + mWantRenderNotification = false; + doRenderNotification = false; + mRenderComplete = true; + sGLThreadManager.notifyAll(); + } + + if (mFinishDrawingRunnable != null) { + finishDrawingRunnable = mFinishDrawingRunnable; + mFinishDrawingRunnable = null; + } + + // Ready to draw? + if (readyToDraw()) { + + // If we don't have an EGL context, try to acquire one. + if (! mHaveEglContext) { + if (askedToReleaseEglContext) { + askedToReleaseEglContext = false; + } else { + try { + mEglHelper.start(); + } catch (RuntimeException t) { + sGLThreadManager.releaseEglContextLocked(this); + throw t; + } + mHaveEglContext = true; + createEglContext = true; + + sGLThreadManager.notifyAll(); + } + } + + if (mHaveEglContext && !mHaveEglSurface) { + mHaveEglSurface = true; + createEglSurface = true; + createGlInterface = true; + sizeChanged = true; + } + + if (mHaveEglSurface) { + if (mSizeChanged) { + sizeChanged = true; + w = mWidth; + h = mHeight; + mWantRenderNotification = true; + if (LOG_SURFACE) { + Log.i("GLThread", + "noticing that we want render notification tid=" + + getId()); + } + + // Destroy and recreate the EGL surface. + createEglSurface = true; + + mSizeChanged = false; + } + mRequestRender = false; + sGLThreadManager.notifyAll(); + if (mWantRenderNotification) { + wantRenderNotification = true; + } + break; + } + } else { + if (finishDrawingRunnable != null) { + Log.w(TAG, "Warning, !readyToDraw() but waiting for " + + "draw finished! Early reporting draw finished."); + finishDrawingRunnable.run(); + finishDrawingRunnable = null; + } + } + // By design, this is the only place in a GLThread thread where we wait(). + if (LOG_THREADS) { + Log.i("GLThread", "waiting tid=" + getId() + + " mHaveEglContext: " + mHaveEglContext + + " mHaveEglSurface: " + mHaveEglSurface + + " mFinishedCreatingEglSurface: " + mFinishedCreatingEglSurface + + " mPaused: " + mPaused + + " mHasSurface: " + mHasSurface + + " mSurfaceIsBad: " + mSurfaceIsBad + + " mWaitingForSurface: " + mWaitingForSurface + + " mWidth: " + mWidth + + " mHeight: " + mHeight + + " mRequestRender: " + mRequestRender + + " mRenderMode: " + mRenderMode); + } + sGLThreadManager.wait(); + } + } // end of synchronized(sGLThreadManager) + + if (event != null) { + event.run(); + event = null; + continue; + } + + if (createEglSurface) { + if (LOG_SURFACE) { + Log.w("GLThread", "egl createSurface"); + } + if (mEglHelper.createSurface()) { + synchronized(sGLThreadManager) { + mFinishedCreatingEglSurface = true; + sGLThreadManager.notifyAll(); + } + } else { + synchronized(sGLThreadManager) { + mFinishedCreatingEglSurface = true; + mSurfaceIsBad = true; + sGLThreadManager.notifyAll(); + } + continue; + } + createEglSurface = false; + } + + if (createGlInterface) { + gl = (GL10) mEglHelper.createGL(); + + createGlInterface = false; + } + + // -- GODOT start -- + if (createEglContext) { + if (LOG_RENDERER) { + Log.w("GLThread", "onSurfaceCreated"); + } + GLSurfaceView view = mGLSurfaceViewWeakRef.get(); + if (view != null) { + try { + view.mRenderer.onSurfaceCreated(gl, mEglHelper.mEglConfig); + } finally { + } + } + createEglContext = false; + } + + if (sizeChanged) { + if (LOG_RENDERER) { + Log.w("GLThread", "onSurfaceChanged(" + w + ", " + h + ")"); + } + GLSurfaceView view = mGLSurfaceViewWeakRef.get(); + if (view != null) { + try { + view.mRenderer.onSurfaceChanged(gl, w, h); + } finally { + } + } + sizeChanged = false; + } + + boolean swapBuffers = false; + if (LOG_RENDERER_DRAW_FRAME) { + Log.w("GLThread", "onDrawFrame tid=" + getId()); + } + { + GLSurfaceView view = mGLSurfaceViewWeakRef.get(); + if (view != null) { + try { + swapBuffers = view.mRenderer.onDrawFrame(gl); + if (finishDrawingRunnable != null) { + finishDrawingRunnable.run(); + finishDrawingRunnable = null; + } + } finally {} + } + } + if (swapBuffers) { + int swapError = mEglHelper.swap(); + switch (swapError) { + case EGL10.EGL_SUCCESS: + break; + case EGL11.EGL_CONTEXT_LOST: + if (LOG_SURFACE) { + Log.i("GLThread", "egl context lost tid=" + getId()); + } + lostEglContext = true; + break; + default: + // Other errors typically mean that the current surface is bad, + // probably because the SurfaceView surface has been destroyed, + // but we haven't been notified yet. + // Log the error to help developers understand why rendering stopped. + EglHelper.logEglErrorAsWarning("GLThread", "eglSwapBuffers", swapError); + + synchronized (sGLThreadManager) { + mSurfaceIsBad = true; + sGLThreadManager.notifyAll(); + } + break; + } + } + // -- GODOT end -- + + if (wantRenderNotification) { + doRenderNotification = true; + wantRenderNotification = false; + } + } + + } finally { + /* + * clean-up everything... + */ + synchronized (sGLThreadManager) { + stopEglSurfaceLocked(); + stopEglContextLocked(); + } + } + } + + public boolean ableToDraw() { + return mHaveEglContext && mHaveEglSurface && readyToDraw(); + } + + private boolean readyToDraw() { + return (!mPaused) && mHasSurface && (!mSurfaceIsBad) + && (mWidth > 0) && (mHeight > 0) + && (mRequestRender || (mRenderMode == RENDERMODE_CONTINUOUSLY)); + } + + public void setRenderMode(int renderMode) { + if ( !((RENDERMODE_WHEN_DIRTY <= renderMode) && (renderMode <= RENDERMODE_CONTINUOUSLY)) ) { + throw new IllegalArgumentException("renderMode"); + } + synchronized(sGLThreadManager) { + mRenderMode = renderMode; + sGLThreadManager.notifyAll(); + } + } + + public int getRenderMode() { + synchronized(sGLThreadManager) { + return mRenderMode; + } + } + + public void requestRender() { + synchronized(sGLThreadManager) { + mRequestRender = true; + sGLThreadManager.notifyAll(); + } + } + + public void requestRenderAndNotify(Runnable finishDrawing) { + synchronized(sGLThreadManager) { + // If we are already on the GL thread, this means a client callback + // has caused reentrancy, for example via updating the SurfaceView parameters. + // We will return to the client rendering code, so here we don't need to + // do anything. + if (Thread.currentThread() == this) { + return; + } + + mWantRenderNotification = true; + mRequestRender = true; + mRenderComplete = false; + mFinishDrawingRunnable = finishDrawing; + + sGLThreadManager.notifyAll(); + } + } + + public void surfaceCreated() { + synchronized(sGLThreadManager) { + if (LOG_THREADS) { + Log.i("GLThread", "surfaceCreated tid=" + getId()); + } + mHasSurface = true; + mFinishedCreatingEglSurface = false; + sGLThreadManager.notifyAll(); + while (mWaitingForSurface + && !mFinishedCreatingEglSurface + && !mExited) { + try { + sGLThreadManager.wait(); + } catch (InterruptedException e) { + Thread.currentThread().interrupt(); + } + } + } + } + + public void surfaceDestroyed() { + synchronized(sGLThreadManager) { + if (LOG_THREADS) { + Log.i("GLThread", "surfaceDestroyed tid=" + getId()); + } + mHasSurface = false; + sGLThreadManager.notifyAll(); + while((!mWaitingForSurface) && (!mExited)) { + try { + sGLThreadManager.wait(); + } catch (InterruptedException e) { + Thread.currentThread().interrupt(); + } + } + } + } + + public void onPause() { + synchronized (sGLThreadManager) { + if (LOG_PAUSE_RESUME) { + Log.i("GLThread", "onPause tid=" + getId()); + } + mRequestPaused = true; + sGLThreadManager.notifyAll(); + while ((! mExited) && (! mPaused)) { + if (LOG_PAUSE_RESUME) { + Log.i("Main thread", "onPause waiting for mPaused."); + } + try { + sGLThreadManager.wait(); + } catch (InterruptedException ex) { + Thread.currentThread().interrupt(); + } + } + } + } + + public void onResume() { + synchronized (sGLThreadManager) { + if (LOG_PAUSE_RESUME) { + Log.i("GLThread", "onResume tid=" + getId()); + } + mRequestPaused = false; + mRequestRender = true; + mRenderComplete = false; + sGLThreadManager.notifyAll(); + while ((! mExited) && mPaused && (!mRenderComplete)) { + if (LOG_PAUSE_RESUME) { + Log.i("Main thread", "onResume waiting for !mPaused."); + } + try { + sGLThreadManager.wait(); + } catch (InterruptedException ex) { + Thread.currentThread().interrupt(); + } + } + } + } + + public void onWindowResize(int w, int h) { + synchronized (sGLThreadManager) { + mWidth = w; + mHeight = h; + mSizeChanged = true; + mRequestRender = true; + mRenderComplete = false; + + // If we are already on the GL thread, this means a client callback + // has caused reentrancy, for example via updating the SurfaceView parameters. + // We need to process the size change eventually though and update our EGLSurface. + // So we set the parameters and return so they can be processed on our + // next iteration. + if (Thread.currentThread() == this) { + return; + } + + sGLThreadManager.notifyAll(); + + // Wait for thread to react to resize and render a frame + while (! mExited && !mPaused && !mRenderComplete + && ableToDraw()) { + if (LOG_SURFACE) { + Log.i("Main thread", "onWindowResize waiting for render complete from tid=" + getId()); + } + try { + sGLThreadManager.wait(); + } catch (InterruptedException ex) { + Thread.currentThread().interrupt(); + } + } + } + } + + public void requestExitAndWait() { + // don't call this from GLThread thread or it is a guaranteed + // deadlock! + synchronized(sGLThreadManager) { + mShouldExit = true; + sGLThreadManager.notifyAll(); + while (! mExited) { + try { + sGLThreadManager.wait(); + } catch (InterruptedException ex) { + Thread.currentThread().interrupt(); + } + } + } + } + + public void requestReleaseEglContextLocked() { + mShouldReleaseEglContext = true; + sGLThreadManager.notifyAll(); + } + + /** + * Queue an "event" to be run on the GL rendering thread. + * @param r the runnable to be run on the GL rendering thread. + */ + public void queueEvent(Runnable r) { + if (r == null) { + throw new IllegalArgumentException("r must not be null"); + } + synchronized(sGLThreadManager) { + mEventQueue.add(r); + sGLThreadManager.notifyAll(); + } + } + + // Once the thread is started, all accesses to the following member + // variables are protected by the sGLThreadManager monitor + private boolean mShouldExit; + private boolean mExited; + private boolean mRequestPaused; + private boolean mPaused; + private boolean mHasSurface; + private boolean mSurfaceIsBad; + private boolean mWaitingForSurface; + private boolean mHaveEglContext; + private boolean mHaveEglSurface; + private boolean mFinishedCreatingEglSurface; + private boolean mShouldReleaseEglContext; + private int mWidth; + private int mHeight; + private int mRenderMode; + private boolean mRequestRender; + private boolean mWantRenderNotification; + private boolean mRenderComplete; + private ArrayList<Runnable> mEventQueue = new ArrayList<Runnable>(); + private boolean mSizeChanged = true; + private Runnable mFinishDrawingRunnable = null; + + // End of member variables protected by the sGLThreadManager monitor. + + private EglHelper mEglHelper; + + /** + * Set once at thread construction time, nulled out when the parent view is garbage + * called. This weak reference allows the GLSurfaceView to be garbage collected while + * the GLThread is still alive. + */ + private WeakReference<GLSurfaceView> mGLSurfaceViewWeakRef; + + } + + static class LogWriter extends Writer { + + @Override public void close() { + flushBuilder(); + } + + @Override public void flush() { + flushBuilder(); + } + + @Override public void write(char[] buf, int offset, int count) { + for(int i = 0; i < count; i++) { + char c = buf[offset + i]; + if ( c == '\n') { + flushBuilder(); + } + else { + mBuilder.append(c); + } + } + } + + private void flushBuilder() { + if (mBuilder.length() > 0) { + Log.v("GLSurfaceView", mBuilder.toString()); + mBuilder.delete(0, mBuilder.length()); + } + } + + private StringBuilder mBuilder = new StringBuilder(); + } + + + private void checkRenderThreadState() { + if (mGLThread != null) { + throw new IllegalStateException( + "setRenderer has already been called for this instance."); + } + } + + private static class GLThreadManager { + private static String TAG = "GLThreadManager"; + + public synchronized void threadExiting(GLThread thread) { + if (LOG_THREADS) { + Log.i("GLThread", "exiting tid=" + thread.getId()); + } + thread.mExited = true; + notifyAll(); + } + + /* + * Releases the EGL context. Requires that we are already in the + * sGLThreadManager monitor when this is called. + */ + public void releaseEglContextLocked(GLThread thread) { + notifyAll(); + } + } + + private static final GLThreadManager sGLThreadManager = new GLThreadManager(); + + private final WeakReference<GLSurfaceView> mThisWeakRef = + new WeakReference<GLSurfaceView>(this); + private GLThread mGLThread; + private Renderer mRenderer; + private boolean mDetached; + private EGLConfigChooser mEGLConfigChooser; + private EGLContextFactory mEGLContextFactory; + private EGLWindowSurfaceFactory mEGLWindowSurfaceFactory; + private GLWrapper mGLWrapper; + private int mDebugFlags; + private int mEGLContextClientVersion; + private boolean mPreserveEGLContextOnPause; +} + diff --git a/platform/android/java/lib/src/org/godotengine/godot/GodotRenderer.java b/platform/android/java/lib/src/org/godotengine/godot/gl/GodotRenderer.java index e3956ac459..5c4fd00f6d 100644 --- a/platform/android/java/lib/src/org/godotengine/godot/GodotRenderer.java +++ b/platform/android/java/lib/src/org/godotengine/godot/gl/GodotRenderer.java @@ -28,38 +28,38 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -package org.godotengine.godot; +package org.godotengine.godot.gl; +import org.godotengine.godot.GodotLib; import org.godotengine.godot.plugin.GodotPlugin; import org.godotengine.godot.plugin.GodotPluginRegistry; -import org.godotengine.godot.utils.GLUtils; - -import android.opengl.GLSurfaceView; import javax.microedition.khronos.egl.EGLConfig; import javax.microedition.khronos.opengles.GL10; /** - * Godot's renderer implementation. + * Godot's GL renderer implementation. */ -class GodotRenderer implements GLSurfaceView.Renderer { +public class GodotRenderer implements GLSurfaceView.Renderer { private final GodotPluginRegistry pluginRegistry; private boolean activityJustResumed = false; - GodotRenderer() { + public GodotRenderer() { this.pluginRegistry = GodotPluginRegistry.getPluginRegistry(); } - public void onDrawFrame(GL10 gl) { + public boolean onDrawFrame(GL10 gl) { if (activityJustResumed) { GodotLib.onRendererResumed(); activityJustResumed = false; } - GodotLib.step(); + boolean swapBuffers = GodotLib.step(); for (GodotPlugin plugin : pluginRegistry.getAllPlugins()) { plugin.onGLDrawFrame(gl); } + + return swapBuffers; } public void onSurfaceChanged(GL10 gl, int width, int height) { @@ -76,13 +76,13 @@ class GodotRenderer implements GLSurfaceView.Renderer { } } - void onActivityResumed() { + public void onActivityResumed() { // We defer invoking GodotLib.onRendererResumed() until the first draw frame call. // This ensures we have a valid GL context and surface when we do so. activityJustResumed = true; } - void onActivityPaused() { + public void onActivityPaused() { GodotLib.onRendererPaused(); } } diff --git a/platform/android/java/lib/src/org/godotengine/godot/xr/ovr/OvrConfigChooser.java b/platform/android/java/lib/src/org/godotengine/godot/xr/ovr/OvrConfigChooser.java index 4c1c84affb..e35d4f5828 100644 --- a/platform/android/java/lib/src/org/godotengine/godot/xr/ovr/OvrConfigChooser.java +++ b/platform/android/java/lib/src/org/godotengine/godot/xr/ovr/OvrConfigChooser.java @@ -30,8 +30,9 @@ package org.godotengine.godot.xr.ovr; +import org.godotengine.godot.gl.GLSurfaceView; + import android.opengl.EGLExt; -import android.opengl.GLSurfaceView; import javax.microedition.khronos.egl.EGL10; import javax.microedition.khronos.egl.EGLConfig; diff --git a/platform/android/java/lib/src/org/godotengine/godot/xr/ovr/OvrContextFactory.java b/platform/android/java/lib/src/org/godotengine/godot/xr/ovr/OvrContextFactory.java index 2b4369b8a6..deb9c4bb1d 100644 --- a/platform/android/java/lib/src/org/godotengine/godot/xr/ovr/OvrContextFactory.java +++ b/platform/android/java/lib/src/org/godotengine/godot/xr/ovr/OvrContextFactory.java @@ -30,8 +30,9 @@ package org.godotengine.godot.xr.ovr; +import org.godotengine.godot.gl.GLSurfaceView; + import android.opengl.EGL14; -import android.opengl.GLSurfaceView; import javax.microedition.khronos.egl.EGL10; import javax.microedition.khronos.egl.EGLConfig; diff --git a/platform/android/java/lib/src/org/godotengine/godot/xr/ovr/OvrWindowSurfaceFactory.java b/platform/android/java/lib/src/org/godotengine/godot/xr/ovr/OvrWindowSurfaceFactory.java index fbfe0a3a75..f087b7dc74 100644 --- a/platform/android/java/lib/src/org/godotengine/godot/xr/ovr/OvrWindowSurfaceFactory.java +++ b/platform/android/java/lib/src/org/godotengine/godot/xr/ovr/OvrWindowSurfaceFactory.java @@ -30,7 +30,7 @@ package org.godotengine.godot.xr.ovr; -import android.opengl.GLSurfaceView; +import org.godotengine.godot.gl.GLSurfaceView; import javax.microedition.khronos.egl.EGL10; import javax.microedition.khronos.egl.EGLConfig; diff --git a/platform/android/java/lib/src/org/godotengine/godot/xr/regular/RegularConfigChooser.java b/platform/android/java/lib/src/org/godotengine/godot/xr/regular/RegularConfigChooser.java index 9fde1961ea..445238b1c2 100644 --- a/platform/android/java/lib/src/org/godotengine/godot/xr/regular/RegularConfigChooser.java +++ b/platform/android/java/lib/src/org/godotengine/godot/xr/regular/RegularConfigChooser.java @@ -30,10 +30,9 @@ package org.godotengine.godot.xr.regular; +import org.godotengine.godot.gl.GLSurfaceView; import org.godotengine.godot.utils.GLUtils; -import android.opengl.GLSurfaceView; - import javax.microedition.khronos.egl.EGL10; import javax.microedition.khronos.egl.EGLConfig; import javax.microedition.khronos.egl.EGLDisplay; diff --git a/platform/android/java/lib/src/org/godotengine/godot/xr/regular/RegularContextFactory.java b/platform/android/java/lib/src/org/godotengine/godot/xr/regular/RegularContextFactory.java index ce1184a75c..5d62723170 100644 --- a/platform/android/java/lib/src/org/godotengine/godot/xr/regular/RegularContextFactory.java +++ b/platform/android/java/lib/src/org/godotengine/godot/xr/regular/RegularContextFactory.java @@ -30,9 +30,9 @@ package org.godotengine.godot.xr.regular; +import org.godotengine.godot.gl.GLSurfaceView; import org.godotengine.godot.utils.GLUtils; -import android.opengl.GLSurfaceView; import android.util.Log; import javax.microedition.khronos.egl.EGL10; diff --git a/platform/android/java/lib/src/org/godotengine/godot/xr/regular/RegularFallbackConfigChooser.java b/platform/android/java/lib/src/org/godotengine/godot/xr/regular/RegularFallbackConfigChooser.java index 420dda45a0..68329c5c49 100644 --- a/platform/android/java/lib/src/org/godotengine/godot/xr/regular/RegularFallbackConfigChooser.java +++ b/platform/android/java/lib/src/org/godotengine/godot/xr/regular/RegularFallbackConfigChooser.java @@ -30,8 +30,6 @@ package org.godotengine.godot.xr.regular; -import org.godotengine.godot.utils.GLUtils; - import android.util.Log; import javax.microedition.khronos.egl.EGL10; diff --git a/platform/android/java/nativeSrcsConfigs/CMakeLists.txt b/platform/android/java/nativeSrcsConfigs/CMakeLists.txt index 966c02f7d7..711f7cd502 100644 --- a/platform/android/java/nativeSrcsConfigs/CMakeLists.txt +++ b/platform/android/java/nativeSrcsConfigs/CMakeLists.txt @@ -16,3 +16,5 @@ add_executable(${PROJECT_NAME} ${SOURCES} ${HEADERS}) target_include_directories(${PROJECT_NAME} SYSTEM PUBLIC ${GODOT_ROOT_DIR}) + +add_definitions(-DUNIX_ENABLED -DVULKAN_ENABLED -DANDROID_ENABLED) diff --git a/platform/android/java/nativeSrcsConfigs/build.gradle b/platform/android/java/nativeSrcsConfigs/build.gradle index 158bb2b98e..0cb769b539 100644 --- a/platform/android/java/nativeSrcsConfigs/build.gradle +++ b/platform/android/java/nativeSrcsConfigs/build.gradle @@ -6,6 +6,7 @@ plugins { android { compileSdkVersion versions.compileSdk buildToolsVersion versions.buildTools + ndkVersion versions.ndkVersion defaultConfig { minSdkVersion versions.minSdk @@ -28,8 +29,6 @@ android { } } - ndkVersion versions.ndkVersion - externalNativeBuild { cmake { path "CMakeLists.txt" diff --git a/platform/android/java/scripts/publish-module.gradle b/platform/android/java/scripts/publish-module.gradle new file mode 100644 index 0000000000..32b749e493 --- /dev/null +++ b/platform/android/java/scripts/publish-module.gradle @@ -0,0 +1,69 @@ +apply plugin: 'maven-publish' +apply plugin: 'signing' + +group = ossrhGroupId +version = PUBLISH_VERSION + +afterEvaluate { + publishing { + publications { + templateRelease(MavenPublication) { + from components.templateRelease + + // The coordinates of the library, being set from variables that + // we'll set up later + groupId ossrhGroupId + artifactId PUBLISH_ARTIFACT_ID + version PUBLISH_VERSION + + // Mostly self-explanatory metadata + pom { + name = PUBLISH_ARTIFACT_ID + description = 'Godot Engine Android Library' + url = 'https://godotengine.org/' + licenses { + license { + name = 'MIT License' + url = 'https://github.com/godotengine/godot/blob/master/LICENSE.txt' + } + } + developers { + developer { + id = 'm4gr3d' + name = 'Fredia Huya-Kouadio' + email = 'fhuyakou@gmail.com' + } + developer { + id = 'reduz' + name = 'Juan Linietsky' + email = 'reduzio@gmail.com' + } + developer { + id = 'akien-mga' + name = 'RĂ©mi Verschelde' + email = 'rverschelde@gmail.com' + } + // Add all other devs here... + } + + // Version control info - if you're using GitHub, follow the + // format as seen here + scm { + connection = 'scm:git:github.com/godotengine/godot.git' + developerConnection = 'scm:git:ssh://github.com/godotengine/godot.git' + url = 'https://github.com/godotengine/godot/tree/master' + } + } + } + } + } +} + +signing { + useInMemoryPgpKeys( + rootProject.ext["signing.keyId"], + rootProject.ext["signing.key"], + rootProject.ext["signing.password"], + ) + sign publishing.publications +} diff --git a/platform/android/java/scripts/publish-root.gradle b/platform/android/java/scripts/publish-root.gradle new file mode 100644 index 0000000000..ae88487c34 --- /dev/null +++ b/platform/android/java/scripts/publish-root.gradle @@ -0,0 +1,39 @@ +// Create variables with empty default values +ext["signing.keyId"] = '' +ext["signing.password"] = '' +ext["signing.key"] = '' +ext["ossrhGroupId"] = '' +ext["ossrhUsername"] = '' +ext["ossrhPassword"] = '' +ext["sonatypeStagingProfileId"] = '' + +File secretPropsFile = project.rootProject.file('local.properties') +if (secretPropsFile.exists()) { + // Read local.properties file first if it exists + Properties p = new Properties() + new FileInputStream(secretPropsFile).withCloseable { is -> p.load(is) } + p.each { name, value -> ext[name] = value } +} else { + // Use system environment variables + ext["ossrhGroupId"] = System.getenv('OSSRH_GROUP_ID') + ext["ossrhUsername"] = System.getenv('OSSRH_USERNAME') + ext["ossrhPassword"] = System.getenv('OSSRH_PASSWORD') + ext["sonatypeStagingProfileId"] = System.getenv('SONATYPE_STAGING_PROFILE_ID') + ext["signing.keyId"] = System.getenv('SIGNING_KEY_ID') + ext["signing.password"] = System.getenv('SIGNING_PASSWORD') + ext["signing.key"] = System.getenv('SIGNING_KEY') +} + +// Set up Sonatype repository +nexusPublishing { + repositories { + sonatype { + stagingProfileId = sonatypeStagingProfileId + username = ossrhUsername + password = ossrhPassword + nexusUrl.set(uri("https://s01.oss.sonatype.org/service/local/")) + snapshotRepositoryUrl.set(uri("https://s01.oss.sonatype.org/content/repositories/snapshots/")) + } + } +} + diff --git a/platform/android/java/settings.gradle b/platform/android/java/settings.gradle index 584b626900..56e1b6fd3a 100644 --- a/platform/android/java/settings.gradle +++ b/platform/android/java/settings.gradle @@ -4,6 +4,7 @@ rootProject.name = "Godot" include ':app' include ':lib' include ':nativeSrcsConfigs' +include ':editor' include ':assetPacks:installTime' project(':assetPacks:installTime').projectDir = file("app/assetPacks/installTime") |