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-rw-r--r--platform/android/java/src/com/android/godot/Godot.java44
1 files changed, 44 insertions, 0 deletions
diff --git a/platform/android/java/src/com/android/godot/Godot.java b/platform/android/java/src/com/android/godot/Godot.java
index 2abb4cec53..7fd06a01d6 100644
--- a/platform/android/java/src/com/android/godot/Godot.java
+++ b/platform/android/java/src/com/android/godot/Godot.java
@@ -110,6 +110,7 @@ public class Godot extends Activity implements SensorEventListener, IDownloaderC
private Button mWiFiSettingsButton;
private boolean use_32_bits=false;
+ private boolean use_immersive=false;
private boolean mStatePaused;
private int mState;
@@ -374,6 +375,8 @@ public class Godot extends Activity implements SensorEventListener, IDownloaderC
mRemoteService.onClientUpdated(mDownloaderClientStub.getMessenger());
}
+
+
@Override
protected void onCreate(Bundle icicle) {
@@ -402,6 +405,19 @@ public class Godot extends Activity implements SensorEventListener, IDownloaderC
boolean has_extra = i< command_line.length -1;
if (command_line[i].equals("-use_depth_32")) {
use_32_bits=true;
+ } else if (command_line[i].equals("-use_immersive")) {
+ use_immersive=true;
+ if(Build.VERSION.SDK_INT >= 19.0){ // check if the application runs on an android 4.4+
+ window.getDecorView().setSystemUiVisibility(
+ View.SYSTEM_UI_FLAG_LAYOUT_STABLE
+ | View.SYSTEM_UI_FLAG_LAYOUT_HIDE_NAVIGATION
+ | View.SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN
+ | View.SYSTEM_UI_FLAG_HIDE_NAVIGATION // hide nav bar
+ | View.SYSTEM_UI_FLAG_FULLSCREEN // hide status bar
+ | View.SYSTEM_UI_FLAG_IMMERSIVE_STICKY);
+
+ UiChangeListener();
+ }
} else if (command_line[i].equals("-use_apk_expansion")) {
use_apk_expansion=true;
} else if (has_extra && command_line[i].equals("-apk_expansion_md5")) {
@@ -560,6 +576,16 @@ public class Godot extends Activity implements SensorEventListener, IDownloaderC
mView.onResume();
mSensorManager.registerListener(this, mAccelerometer, SensorManager.SENSOR_DELAY_NORMAL);
GodotLib.focusin();
+ if(use_immersive && Build.VERSION.SDK_INT >= 19.0){ // check if the application runs on an android 4.4+
+ Window window = getWindow();
+ window.getDecorView().setSystemUiVisibility(
+ View.SYSTEM_UI_FLAG_LAYOUT_STABLE
+ | View.SYSTEM_UI_FLAG_LAYOUT_HIDE_NAVIGATION
+ | View.SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN
+ | View.SYSTEM_UI_FLAG_HIDE_NAVIGATION // hide nav bar
+ | View.SYSTEM_UI_FLAG_FULLSCREEN // hide status bar
+ | View.SYSTEM_UI_FLAG_IMMERSIVE_STICKY);
+ }
for(int i=0;i<singleton_count;i++) {
@@ -570,6 +596,24 @@ public class Godot extends Activity implements SensorEventListener, IDownloaderC
}
+ public void UiChangeListener() {
+ final View decorView = getWindow().getDecorView();
+ decorView.setOnSystemUiVisibilityChangeListener (new View.OnSystemUiVisibilityChangeListener() {
+ @Override
+ public void onSystemUiVisibilityChange(int visibility) {
+ if ((visibility & View.SYSTEM_UI_FLAG_FULLSCREEN) == 0) {
+ decorView.setSystemUiVisibility(
+ View.SYSTEM_UI_FLAG_LAYOUT_STABLE
+ | View.SYSTEM_UI_FLAG_LAYOUT_HIDE_NAVIGATION
+ | View.SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN
+ | View.SYSTEM_UI_FLAG_HIDE_NAVIGATION
+ | View.SYSTEM_UI_FLAG_FULLSCREEN
+ | View.SYSTEM_UI_FLAG_IMMERSIVE_STICKY);
+ }
+ }
+ });
+ }
+
@Override public void onSensorChanged(SensorEvent event) {
Display display = ((WindowManager) getSystemService(WINDOW_SERVICE)).getDefaultDisplay();
int displayRotation = display.getRotation();