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-rw-r--r--platform/android/java/build.gradle4
-rw-r--r--platform/android/java/lib/build.gradle2
-rw-r--r--platform/android/java/lib/src/org/godotengine/godot/GodotIO.java7
-rw-r--r--platform/android/java/lib/src/org/godotengine/godot/GodotLib.java2
-rw-r--r--platform/android/java/lib/src/org/godotengine/godot/input/GodotEditText.java49
-rw-r--r--platform/android/java/lib/src/org/godotengine/godot/input/GodotInputHandler.java19
-rw-r--r--platform/android/java/lib/src/org/godotengine/godot/input/GodotTextInputWrapper.java22
-rw-r--r--platform/android/java/lib/src/org/godotengine/godot/io/file/DataAccess.kt8
-rw-r--r--platform/android/java/lib/src/org/godotengine/godot/io/file/FileAccessHandler.kt5
9 files changed, 78 insertions, 40 deletions
diff --git a/platform/android/java/build.gradle b/platform/android/java/build.gradle
index da30bd3a95..81c7130c03 100644
--- a/platform/android/java/build.gradle
+++ b/platform/android/java/build.gradle
@@ -28,7 +28,7 @@ allprojects {
}
ext {
- supportedAbis = ["armv7", "arm64v8", "x86", "x86_64"]
+ supportedAbis = ["arm32", "arm64", "x86_32", "x86_64"]
supportedTargetsMap = [release: "release", dev: "debug", debug: "release_debug"]
supportedFlavors = ["editor", "template"]
@@ -37,7 +37,7 @@ ext {
// If building manually on the command line, it's recommended to use the
// `./gradlew generateGodotTemplates` build command instead after running the `scons` command(s).
// The {selectedAbis} values must be from the {supportedAbis} values.
- selectedAbis = ["arm64v8"]
+ selectedAbis = ["arm64"]
}
def rootDir = "../../.."
diff --git a/platform/android/java/lib/build.gradle b/platform/android/java/lib/build.gradle
index 6b82326a27..318ae1143f 100644
--- a/platform/android/java/lib/build.gradle
+++ b/platform/android/java/lib/build.gradle
@@ -159,7 +159,7 @@ android {
def taskName = getSconsTaskName(flavorName, buildType, selectedAbi)
tasks.create(name: taskName, type: Exec) {
executable sconsExecutableFile.absolutePath
- args "--directory=${pathToRootDir}", "platform=android", "tools=${toolsFlag}", "target=${sconsTarget}", "android_arch=${selectedAbi}", "-j" + Runtime.runtime.availableProcessors()
+ args "--directory=${pathToRootDir}", "platform=android", "tools=${toolsFlag}", "target=${sconsTarget}", "arch=${selectedAbi}", "-j" + Runtime.runtime.availableProcessors()
}
// Schedule the tasks so the generated libs are present before the aar file is packaged.
diff --git a/platform/android/java/lib/src/org/godotengine/godot/GodotIO.java b/platform/android/java/lib/src/org/godotengine/godot/GodotIO.java
index 0434efdf4c..d283de8ce8 100644
--- a/platform/android/java/lib/src/org/godotengine/godot/GodotIO.java
+++ b/platform/android/java/lib/src/org/godotengine/godot/GodotIO.java
@@ -203,9 +203,10 @@ public class GodotIO {
return result;
}
- public void showKeyboard(String p_existing_text, boolean p_multiline, int p_max_input_length, int p_cursor_start, int p_cursor_end) {
- if (edit != null)
- edit.showKeyboard(p_existing_text, p_multiline, p_max_input_length, p_cursor_start, p_cursor_end);
+ public void showKeyboard(String p_existing_text, int p_type, int p_max_input_length, int p_cursor_start, int p_cursor_end) {
+ if (edit != null) {
+ edit.showKeyboard(p_existing_text, GodotEditText.VirtualKeyboardType.values()[p_type], p_max_input_length, p_cursor_start, p_cursor_end);
+ }
//InputMethodManager inputMgr = (InputMethodManager)activity.getSystemService(Context.INPUT_METHOD_SERVICE);
//inputMgr.toggleSoftInput(InputMethodManager.SHOW_FORCED, 0);
diff --git a/platform/android/java/lib/src/org/godotengine/godot/GodotLib.java b/platform/android/java/lib/src/org/godotengine/godot/GodotLib.java
index e2ae62d9cf..f855fc6cf6 100644
--- a/platform/android/java/lib/src/org/godotengine/godot/GodotLib.java
+++ b/platform/android/java/lib/src/org/godotengine/godot/GodotLib.java
@@ -151,7 +151,7 @@ public class GodotLib {
/**
* Forward regular key events from the main thread to the GL thread.
*/
- public static native void key(int p_keycode, int p_scancode, int p_unicode_char, boolean p_pressed);
+ public static native void key(int p_keycode, int p_physical_keycode, int p_unicode, boolean p_pressed);
/**
* Forward game device's key events from the main thread to the GL thread.
diff --git a/platform/android/java/lib/src/org/godotengine/godot/input/GodotEditText.java b/platform/android/java/lib/src/org/godotengine/godot/input/GodotEditText.java
index ecb2af0a7b..7925b54fc4 100644
--- a/platform/android/java/lib/src/org/godotengine/godot/input/GodotEditText.java
+++ b/platform/android/java/lib/src/org/godotengine/godot/input/GodotEditText.java
@@ -52,6 +52,18 @@ public class GodotEditText extends EditText {
private final static int HANDLER_OPEN_IME_KEYBOARD = 2;
private final static int HANDLER_CLOSE_IME_KEYBOARD = 3;
+ // Enum must be kept up-to-date with DisplayServer::VirtualKeyboardType
+ public enum VirtualKeyboardType {
+ KEYBOARD_TYPE_DEFAULT,
+ KEYBOARD_TYPE_MULTILINE,
+ KEYBOARD_TYPE_NUMBER,
+ KEYBOARD_TYPE_NUMBER_DECIMAL,
+ KEYBOARD_TYPE_PHONE,
+ KEYBOARD_TYPE_EMAIL_ADDRESS,
+ KEYBOARD_TYPE_PASSWORD,
+ KEYBOARD_TYPE_URL
+ }
+
// ===========================================================
// Fields
// ===========================================================
@@ -60,7 +72,7 @@ public class GodotEditText extends EditText {
private EditHandler sHandler = new EditHandler(this);
private String mOriginText;
private int mMaxInputLength = Integer.MAX_VALUE;
- private boolean mMultiline = false;
+ private VirtualKeyboardType mKeyboardType = VirtualKeyboardType.KEYBOARD_TYPE_DEFAULT;
private static class EditHandler extends Handler {
private final WeakReference<GodotEditText> mEdit;
@@ -100,8 +112,8 @@ public class GodotEditText extends EditText {
setImeOptions(EditorInfo.IME_FLAG_NO_EXTRACT_UI | EditorInfo.IME_ACTION_DONE);
}
- public boolean isMultiline() {
- return mMultiline;
+ public VirtualKeyboardType getKeyboardType() {
+ return mKeyboardType;
}
private void handleMessage(final Message msg) {
@@ -122,8 +134,31 @@ public class GodotEditText extends EditText {
}
int inputType = InputType.TYPE_CLASS_TEXT;
- if (edit.isMultiline()) {
- inputType |= InputType.TYPE_TEXT_FLAG_MULTI_LINE;
+ switch (edit.getKeyboardType()) {
+ case KEYBOARD_TYPE_DEFAULT:
+ inputType = InputType.TYPE_CLASS_TEXT;
+ break;
+ case KEYBOARD_TYPE_MULTILINE:
+ inputType = InputType.TYPE_CLASS_TEXT | InputType.TYPE_TEXT_FLAG_MULTI_LINE;
+ break;
+ case KEYBOARD_TYPE_NUMBER:
+ inputType = InputType.TYPE_CLASS_NUMBER;
+ break;
+ case KEYBOARD_TYPE_NUMBER_DECIMAL:
+ inputType = InputType.TYPE_CLASS_NUMBER | InputType.TYPE_NUMBER_FLAG_SIGNED;
+ break;
+ case KEYBOARD_TYPE_PHONE:
+ inputType = InputType.TYPE_CLASS_PHONE;
+ break;
+ case KEYBOARD_TYPE_EMAIL_ADDRESS:
+ inputType = InputType.TYPE_CLASS_TEXT | InputType.TYPE_TEXT_VARIATION_EMAIL_ADDRESS;
+ break;
+ case KEYBOARD_TYPE_PASSWORD:
+ inputType = InputType.TYPE_CLASS_TEXT | InputType.TYPE_TEXT_VARIATION_PASSWORD;
+ break;
+ case KEYBOARD_TYPE_URL:
+ inputType = InputType.TYPE_CLASS_TEXT | InputType.TYPE_TEXT_VARIATION_URI;
+ break;
}
edit.setInputType(inputType);
@@ -201,7 +236,7 @@ public class GodotEditText extends EditText {
// ===========================================================
// Methods
// ===========================================================
- public void showKeyboard(String p_existing_text, boolean p_multiline, int p_max_input_length, int p_cursor_start, int p_cursor_end) {
+ public void showKeyboard(String p_existing_text, VirtualKeyboardType p_type, int p_max_input_length, int p_cursor_start, int p_cursor_end) {
int maxInputLength = (p_max_input_length <= 0) ? Integer.MAX_VALUE : p_max_input_length;
if (p_cursor_start == -1) { // cursor position not given
this.mOriginText = p_existing_text;
@@ -214,7 +249,7 @@ public class GodotEditText extends EditText {
this.mMaxInputLength = maxInputLength - (p_existing_text.length() - p_cursor_end);
}
- this.mMultiline = p_multiline;
+ this.mKeyboardType = p_type;
final Message msg = new Message();
msg.what = HANDLER_OPEN_IME_KEYBOARD;
diff --git a/platform/android/java/lib/src/org/godotengine/godot/input/GodotInputHandler.java b/platform/android/java/lib/src/org/godotengine/godot/input/GodotInputHandler.java
index ccfb865b1a..da15b2490c 100644
--- a/platform/android/java/lib/src/org/godotengine/godot/input/GodotInputHandler.java
+++ b/platform/android/java/lib/src/org/godotengine/godot/input/GodotInputHandler.java
@@ -96,10 +96,14 @@ public class GodotInputHandler implements InputManager.InputDeviceListener {
GodotLib.joybutton(godotJoyId, button, false);
}
} else {
- final int scanCode = event.getScanCode();
- final int chr = event.getUnicodeChar(0);
- GodotLib.key(keyCode, scanCode, chr, false);
- }
+ // getKeyCode(): The physical key that was pressed.
+ // Godot's keycodes match the ASCII codes, so for single byte unicode characters,
+ // we can use the unmodified unicode character to determine Godot's keycode.
+ final int keycode = event.getUnicodeChar(0);
+ final int physical_keycode = event.getKeyCode();
+ final int unicode = event.getUnicodeChar();
+ GodotLib.key(keycode, physical_keycode, unicode, false);
+ };
return true;
}
@@ -131,9 +135,10 @@ public class GodotInputHandler implements InputManager.InputDeviceListener {
GodotLib.joybutton(godotJoyId, button, true);
}
} else {
- final int scanCode = event.getScanCode();
- final int chr = event.getUnicodeChar(0);
- GodotLib.key(keyCode, scanCode, chr, true);
+ final int keycode = event.getUnicodeChar(0);
+ final int physical_keycode = event.getKeyCode();
+ final int unicode = event.getUnicodeChar();
+ GodotLib.key(keycode, physical_keycode, unicode, true);
}
return true;
diff --git a/platform/android/java/lib/src/org/godotengine/godot/input/GodotTextInputWrapper.java b/platform/android/java/lib/src/org/godotengine/godot/input/GodotTextInputWrapper.java
index e940aafa9e..c959b5f28c 100644
--- a/platform/android/java/lib/src/org/godotengine/godot/input/GodotTextInputWrapper.java
+++ b/platform/android/java/lib/src/org/godotengine/godot/input/GodotTextInputWrapper.java
@@ -92,11 +92,9 @@ public class GodotTextInputWrapper implements TextWatcher, OnEditorActionListene
@Override
public void beforeTextChanged(final CharSequence pCharSequence, final int start, final int count, final int after) {
- //Log.d(TAG, "beforeTextChanged(" + pCharSequence + ")start: " + start + ",count: " + count + ",after: " + after);
-
for (int i = 0; i < count; ++i) {
- GodotLib.key(KeyEvent.KEYCODE_DEL, KeyEvent.KEYCODE_DEL, 0, true);
- GodotLib.key(KeyEvent.KEYCODE_DEL, KeyEvent.KEYCODE_DEL, 0, false);
+ GodotLib.key(0, KeyEvent.KEYCODE_DEL, 0, true);
+ GodotLib.key(0, KeyEvent.KEYCODE_DEL, 0, false);
if (mHasSelection) {
mHasSelection = false;
@@ -107,20 +105,18 @@ public class GodotTextInputWrapper implements TextWatcher, OnEditorActionListene
@Override
public void onTextChanged(final CharSequence pCharSequence, final int start, final int before, final int count) {
- //Log.d(TAG, "onTextChanged(" + pCharSequence + ")start: " + start + ",count: " + count + ",before: " + before);
-
final int[] newChars = new int[count];
for (int i = start; i < start + count; ++i) {
newChars[i - start] = pCharSequence.charAt(i);
}
for (int i = 0; i < count; ++i) {
int key = newChars[i];
- if ((key == '\n') && !mEdit.isMultiline()) {
+ if ((key == '\n') && !(mEdit.getKeyboardType() == GodotEditText.VirtualKeyboardType.KEYBOARD_TYPE_MULTILINE)) {
// Return keys are handled through action events
continue;
}
- GodotLib.key(0, 0, key, true);
- GodotLib.key(0, 0, key, false);
+ GodotLib.key(key, 0, key, true);
+ GodotLib.key(key, 0, key, false);
}
}
@@ -131,16 +127,16 @@ public class GodotTextInputWrapper implements TextWatcher, OnEditorActionListene
for (int i = 0; i < characters.length(); i++) {
final int ch = characters.codePointAt(i);
- GodotLib.key(0, 0, ch, true);
- GodotLib.key(0, 0, ch, false);
+ GodotLib.key(ch, 0, ch, true);
+ GodotLib.key(ch, 0, ch, false);
}
}
if (pActionID == EditorInfo.IME_ACTION_DONE) {
// Enter key has been pressed
mRenderView.queueOnRenderThread(() -> {
- GodotLib.key(KeyEvent.KEYCODE_ENTER, KeyEvent.KEYCODE_ENTER, 0, true);
- GodotLib.key(KeyEvent.KEYCODE_ENTER, KeyEvent.KEYCODE_ENTER, 0, false);
+ GodotLib.key(0, KeyEvent.KEYCODE_ENTER, 0, true);
+ GodotLib.key(0, KeyEvent.KEYCODE_ENTER, 0, false);
});
mRenderView.getView().requestFocus();
return true;
diff --git a/platform/android/java/lib/src/org/godotengine/godot/io/file/DataAccess.kt b/platform/android/java/lib/src/org/godotengine/godot/io/file/DataAccess.kt
index 463dabfb23..f23537a29e 100644
--- a/platform/android/java/lib/src/org/godotengine/godot/io/file/DataAccess.kt
+++ b/platform/android/java/lib/src/org/godotengine/godot/io/file/DataAccess.kt
@@ -104,7 +104,6 @@ internal abstract class DataAccess(private val filePath: String) {
protected abstract val fileChannel: FileChannel
internal var endOfFile = false
- private set
fun close() {
try {
@@ -125,9 +124,7 @@ internal abstract class DataAccess(private val filePath: String) {
fun seek(position: Long) {
try {
fileChannel.position(position)
- if (position <= size()) {
- endOfFile = false
- }
+ endOfFile = position >= fileChannel.size()
} catch (e: Exception) {
Log.w(TAG, "Exception when seeking file $filePath.", e)
}
@@ -161,8 +158,7 @@ internal abstract class DataAccess(private val filePath: String) {
fun read(buffer: ByteBuffer): Int {
return try {
val readBytes = fileChannel.read(buffer)
- endOfFile = readBytes == -1
- || (fileChannel.position() >= fileChannel.size() && fileChannel.size() > 0)
+ endOfFile = readBytes == -1 || (fileChannel.position() >= fileChannel.size())
if (readBytes == -1) {
0
} else {
diff --git a/platform/android/java/lib/src/org/godotengine/godot/io/file/FileAccessHandler.kt b/platform/android/java/lib/src/org/godotengine/godot/io/file/FileAccessHandler.kt
index 04b6772c45..83da3a24b3 100644
--- a/platform/android/java/lib/src/org/godotengine/godot/io/file/FileAccessHandler.kt
+++ b/platform/android/java/lib/src/org/godotengine/godot/io/file/FileAccessHandler.kt
@@ -194,6 +194,11 @@ class FileAccessHandler(val context: Context) {
return files[fileId].endOfFile
}
+ fun setFileEof(fileId: Int, eof: Boolean) {
+ val file = files[fileId] ?: return
+ file.endOfFile = eof
+ }
+
fun fileClose(fileId: Int) {
if (hasFileId(fileId)) {
files[fileId].close()