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-rw-r--r--platform/android/java/app/AndroidManifest.xml38
-rw-r--r--platform/android/java/app/assetPacks/installTime/build.gradle8
-rw-r--r--platform/android/java/app/assets/.gitignore2
-rw-r--r--platform/android/java/app/build.gradle80
-rw-r--r--platform/android/java/app/config.gradle162
-rw-r--r--platform/android/java/app/gradle.properties25
-rw-r--r--platform/android/java/app/res/drawable-nodpi/splash.png (renamed from platform/android/java/app/res/drawable/splash.png)bin14766 -> 14766 bytes
-rw-r--r--platform/android/java/app/res/drawable-nodpi/splash_bg_color.png (renamed from platform/android/java/app/res/drawable/splash_bg_color.png)bin1360 -> 1360 bytes
-rw-r--r--platform/android/java/app/res/values/themes.xml4
-rw-r--r--platform/android/java/app/settings.gradle17
-rw-r--r--platform/android/java/app/src/com/godot/game/GodotApp.java4
-rw-r--r--platform/android/java/build.gradle208
-rw-r--r--platform/android/java/editor/build.gradle82
-rw-r--r--platform/android/java/editor/src/dev/res/values/strings.xml4
-rw-r--r--platform/android/java/editor/src/main/AndroidManifest.xml77
-rw-r--r--platform/android/java/editor/src/main/java/org/godotengine/editor/GodotEditor.kt196
-rw-r--r--platform/android/java/editor/src/main/java/org/godotengine/editor/GodotGame.kt (renamed from platform/android/java/lib/src/org/godotengine/godot/GodotInstrumentation.java)30
-rw-r--r--platform/android/java/editor/src/main/java/org/godotengine/editor/GodotProjectManager.kt40
-rw-r--r--platform/android/java/editor/src/main/res/values/dimens.xml5
-rw-r--r--platform/android/java/editor/src/main/res/values/strings.xml6
-rw-r--r--platform/android/java/gradle.properties12
-rw-r--r--platform/android/java/gradle/wrapper/gradle-wrapper.jarbin54329 -> 59203 bytes
-rw-r--r--platform/android/java/gradle/wrapper/gradle-wrapper.properties3
-rwxr-xr-xplatform/android/java/gradlew53
-rw-r--r--platform/android/java/gradlew.bat43
-rw-r--r--platform/android/java/lib/AndroidManifest.xml16
-rw-r--r--platform/android/java/lib/build.gradle118
-rw-r--r--platform/android/java/lib/res/values/strings.xml2
-rw-r--r--platform/android/java/lib/src/com/google/android/vending/expansion/downloader/Helpers.java2
-rw-r--r--platform/android/java/lib/src/com/google/android/vending/licensing/Obfuscator.java2
-rw-r--r--platform/android/java/lib/src/org/godotengine/godot/Dictionary.java20
-rw-r--r--platform/android/java/lib/src/org/godotengine/godot/FullScreenGodotApp.java81
-rw-r--r--platform/android/java/lib/src/org/godotengine/godot/Godot.java444
-rw-r--r--platform/android/java/lib/src/org/godotengine/godot/GodotDownloaderAlarmReceiver.java4
-rw-r--r--platform/android/java/lib/src/org/godotengine/godot/GodotDownloaderService.java26
-rw-r--r--platform/android/java/lib/src/org/godotengine/godot/GodotGLRenderView.java77
-rw-r--r--platform/android/java/lib/src/org/godotengine/godot/GodotHost.java75
-rw-r--r--platform/android/java/lib/src/org/godotengine/godot/GodotIO.java514
-rw-r--r--platform/android/java/lib/src/org/godotengine/godot/GodotLib.java48
-rw-r--r--platform/android/java/lib/src/org/godotengine/godot/GodotRenderView.java20
-rw-r--r--platform/android/java/lib/src/org/godotengine/godot/GodotVulkanRenderView.java51
-rw-r--r--platform/android/java/lib/src/org/godotengine/godot/gl/EGLLogWrapper.java566
-rw-r--r--platform/android/java/lib/src/org/godotengine/godot/gl/GLSurfaceView.java1939
-rw-r--r--platform/android/java/lib/src/org/godotengine/godot/gl/GodotRenderer.java (renamed from platform/android/java/lib/src/org/godotengine/godot/GodotRenderer.java)29
-rw-r--r--platform/android/java/lib/src/org/godotengine/godot/input/GodotEditText.java8
-rw-r--r--platform/android/java/lib/src/org/godotengine/godot/input/GodotGestureHandler.java25
-rw-r--r--platform/android/java/lib/src/org/godotengine/godot/input/GodotInputHandler.java142
-rw-r--r--platform/android/java/lib/src/org/godotengine/godot/input/GodotTextInputWrapper.java68
-rw-r--r--platform/android/java/lib/src/org/godotengine/godot/input/InputManagerCompat.java134
-rw-r--r--platform/android/java/lib/src/org/godotengine/godot/input/InputManagerV16.java102
-rw-r--r--platform/android/java/lib/src/org/godotengine/godot/input/Joystick.java8
-rw-r--r--platform/android/java/lib/src/org/godotengine/godot/io/StorageScope.kt113
-rw-r--r--platform/android/java/lib/src/org/godotengine/godot/io/directory/AssetsDirectoryAccess.kt177
-rw-r--r--platform/android/java/lib/src/org/godotengine/godot/io/directory/DirectoryAccessHandler.kt224
-rw-r--r--platform/android/java/lib/src/org/godotengine/godot/io/directory/FilesystemDirectoryAccess.kt231
-rw-r--r--platform/android/java/lib/src/org/godotengine/godot/io/file/DataAccess.kt187
-rw-r--r--platform/android/java/lib/src/org/godotengine/godot/io/file/FileAccessFlags.kt87
-rw-r--r--platform/android/java/lib/src/org/godotengine/godot/io/file/FileAccessHandler.kt203
-rw-r--r--platform/android/java/lib/src/org/godotengine/godot/io/file/FileData.kt93
-rw-r--r--platform/android/java/lib/src/org/godotengine/godot/io/file/MediaStoreData.kt284
-rw-r--r--platform/android/java/lib/src/org/godotengine/godot/plugin/GodotPlugin.java110
-rw-r--r--platform/android/java/lib/src/org/godotengine/godot/plugin/GodotPluginInfoProvider.java27
-rw-r--r--platform/android/java/lib/src/org/godotengine/godot/plugin/GodotPluginRegistry.java4
-rw-r--r--platform/android/java/lib/src/org/godotengine/godot/plugin/SignalInfo.java4
-rw-r--r--platform/android/java/lib/src/org/godotengine/godot/plugin/UsedByGodot.java45
-rw-r--r--platform/android/java/lib/src/org/godotengine/godot/tts/GodotTTS.java298
-rw-r--r--platform/android/java/lib/src/org/godotengine/godot/tts/GodotUtterance.java55
-rw-r--r--platform/android/java/lib/src/org/godotengine/godot/utils/Crypt.java12
-rw-r--r--platform/android/java/lib/src/org/godotengine/godot/utils/GLUtils.java10
-rw-r--r--platform/android/java/lib/src/org/godotengine/godot/utils/GodotNetUtils.java4
-rw-r--r--platform/android/java/lib/src/org/godotengine/godot/utils/PermissionsUtil.java61
-rw-r--r--platform/android/java/lib/src/org/godotengine/godot/utils/ProcessPhoenix.java141
-rw-r--r--platform/android/java/lib/src/org/godotengine/godot/vulkan/VkRenderer.kt6
-rw-r--r--platform/android/java/lib/src/org/godotengine/godot/vulkan/VkSurfaceView.kt6
-rw-r--r--platform/android/java/lib/src/org/godotengine/godot/vulkan/VkThread.kt10
-rw-r--r--platform/android/java/lib/src/org/godotengine/godot/xr/XRMode.java6
-rw-r--r--platform/android/java/lib/src/org/godotengine/godot/xr/ovr/OvrConfigChooser.java7
-rw-r--r--platform/android/java/lib/src/org/godotengine/godot/xr/ovr/OvrContextFactory.java7
-rw-r--r--platform/android/java/lib/src/org/godotengine/godot/xr/ovr/OvrWindowSurfaceFactory.java6
-rw-r--r--platform/android/java/lib/src/org/godotengine/godot/xr/regular/RegularConfigChooser.java7
-rw-r--r--platform/android/java/lib/src/org/godotengine/godot/xr/regular/RegularContextFactory.java7
-rw-r--r--platform/android/java/lib/src/org/godotengine/godot/xr/regular/RegularFallbackConfigChooser.java9
-rw-r--r--platform/android/java/nativeSrcsConfigs/CMakeLists.txt5
-rw-r--r--platform/android/java/nativeSrcsConfigs/README.md2
-rw-r--r--platform/android/java/nativeSrcsConfigs/build.gradle11
-rw-r--r--platform/android/java/scripts/publish-module.gradle69
-rw-r--r--platform/android/java/scripts/publish-root.gradle39
-rw-r--r--platform/android/java/settings.gradle19
88 files changed, 6748 insertions, 1458 deletions
diff --git a/platform/android/java/app/AndroidManifest.xml b/platform/android/java/app/AndroidManifest.xml
index 948fa8c00b..2d4c4763a2 100644
--- a/platform/android/java/app/AndroidManifest.xml
+++ b/platform/android/java/app/AndroidManifest.xml
@@ -19,8 +19,11 @@
<application
android:label="@string/godot_project_name_string"
android:allowBackup="false"
- tools:ignore="GoogleAppIndexingWarning"
- android:icon="@mipmap/icon" >
+ android:icon="@mipmap/icon"
+ android:isGame="true"
+ android:hasFragileUserData="false"
+ android:requestLegacyExternalStorage="false"
+ tools:ignore="GoogleAppIndexingWarning" >
<!-- Records the version of the Godot editor used for building -->
<meta-data
@@ -30,27 +33,48 @@
<!-- The following metadata values are replaced when Godot exports, modifying them here has no effect. -->
<!-- Do these changes in the export preset. Adding new ones is fine. -->
- <!-- XR mode metadata. This is modified by the exporter based on the selected xr mode. DO NOT CHANGE the values here. -->
+ <!-- XR hand tracking metadata -->
+ <!-- This is modified by the exporter based on the selected xr mode. DO NOT CHANGE the values here. -->
+ <!-- Removed at export time if the xr mode is not VR or hand tracking is disabled. -->
<meta-data
- android:name="xr_mode_metadata_name"
- android:value="xr_mode_metadata_value" />
+ android:name="xr_hand_tracking_metadata_name"
+ android:value="xr_hand_tracking_metadata_value"/>
+
+ <!-- XR hand tracking version -->
+ <!-- This is modified by the exporter based on the selected xr mode. DO NOT CHANGE the values here. -->
+ <!-- Removed at export time if the xr mode is not VR or hand tracking is disabled. -->
+ <meta-data
+ android:name="xr_hand_tracking_version_name"
+ android:value="xr_hand_tracking_version_value"/>
+
+ <!-- Supported Meta devices -->
+ <!-- This is removed by the exporter if the xr mode is not VR. -->
+ <meta-data
+ android:name="com.oculus.supportedDevices"
+ android:value="all" />
<activity
android:name=".GodotApp"
android:label="@string/godot_project_name_string"
android:theme="@style/GodotAppSplashTheme"
android:launchMode="singleTask"
+ android:excludeFromRecents="false"
+ android:exported="true"
android:screenOrientation="landscape"
android:configChanges="orientation|keyboardHidden|screenSize|smallestScreenSize|density|keyboard|navigation|screenLayout|uiMode"
android:resizeableActivity="false"
tools:ignore="UnusedAttribute" >
- <!-- Focus awareness metadata is updated at export time if the user enables it in the 'Xr Features' section. -->
- <meta-data android:name="com.oculus.vr.focusaware" android:value="false" />
+ <!-- Focus awareness metadata is removed at export time if the xr mode is not VR. -->
+ <meta-data android:name="com.oculus.vr.focusaware" android:value="true" />
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
+
+ <!-- Enable access to OpenXR on Oculus mobile devices, no-op on other Android
+ platforms. -->
+ <category android:name="com.oculus.intent.category.VR" />
</intent-filter>
</activity>
diff --git a/platform/android/java/app/assetPacks/installTime/build.gradle b/platform/android/java/app/assetPacks/installTime/build.gradle
new file mode 100644
index 0000000000..b06faac374
--- /dev/null
+++ b/platform/android/java/app/assetPacks/installTime/build.gradle
@@ -0,0 +1,8 @@
+apply plugin: 'com.android.asset-pack'
+
+assetPack {
+ packName = "installTime" // Directory name for the asset pack
+ dynamicDelivery {
+ deliveryType = "install-time" // Delivery mode
+ }
+}
diff --git a/platform/android/java/app/assets/.gitignore b/platform/android/java/app/assets/.gitignore
new file mode 100644
index 0000000000..d6b7ef32c8
--- /dev/null
+++ b/platform/android/java/app/assets/.gitignore
@@ -0,0 +1,2 @@
+*
+!.gitignore
diff --git a/platform/android/java/app/build.gradle b/platform/android/java/app/build.gradle
index 934c4bf441..63b10e62b1 100644
--- a/platform/android/java/app/build.gradle
+++ b/platform/android/java/app/build.gradle
@@ -1,12 +1,10 @@
// Gradle build config for Godot Engine's Android port.
-apply from: 'config.gradle'
-
buildscript {
apply from: 'config.gradle'
repositories {
google()
- jcenter()
+ mavenCentral()
}
dependencies {
classpath libraries.androidGradlePlugin
@@ -14,13 +12,17 @@ buildscript {
}
}
-apply plugin: 'com.android.application'
+plugins {
+ id 'com.android.application'
+ id 'org.jetbrains.kotlin.android'
+}
+
+apply from: 'config.gradle'
allprojects {
repositories {
- mavenCentral()
google()
- jcenter()
+ mavenCentral()
// Godot user plugins custom maven repos
String[] mavenRepos = getGodotPluginsMavenRepos()
@@ -34,10 +36,14 @@ allprojects {
}
}
+configurations {
+ // Initializes a placeholder for the devImplementation dependency configuration.
+ devImplementation {}
+}
+
dependencies {
- implementation libraries.supportCoreUtils
implementation libraries.kotlinStdLib
- implementation libraries.v4Support
+ implementation libraries.androidxFragment
if (rootProject.findProject(":lib")) {
implementation project(":lib")
@@ -47,6 +53,7 @@ dependencies {
// Custom build mode. In this scenario this project is the only one around and the Godot
// library is available through the pre-generated godot-lib.*.aar android archive files.
debugImplementation fileTree(dir: 'libs/debug', include: ['*.jar', '*.aar'])
+ devImplementation fileTree(dir: 'libs/dev', include: ['*.jar', '*.aar'])
releaseImplementation fileTree(dir: 'libs/release', include: ['*.jar', '*.aar'])
}
@@ -68,16 +75,23 @@ dependencies {
android {
compileSdkVersion versions.compileSdk
buildToolsVersion versions.buildTools
+ ndkVersion versions.ndkVersion
compileOptions {
sourceCompatibility versions.javaVersion
targetCompatibility versions.javaVersion
}
+ kotlinOptions {
+ jvmTarget = versions.javaVersion
+ }
+
+ assetPacks = [":assetPacks:installTime"]
+
defaultConfig {
// The default ignore pattern for the 'assets' directory includes hidden files and directories which are used by Godot projects.
aaptOptions {
- ignoreAssetsPattern "!.svn:!.git:!.ds_store:!*.scc:<dir>_*:!CVS:!thumbs.db:!picasa.ini:!*~"
+ ignoreAssetsPattern "!.svn:!.git:!.gitignore:!.ds_store:!*.scc:<dir>_*:!CVS:!thumbs.db:!picasa.ini:!*~"
}
ndk {
@@ -91,8 +105,10 @@ android {
applicationId getExportPackageName()
versionCode getExportVersionCode()
versionName getExportVersionName()
- minSdkVersion versions.minSdk
- targetSdkVersion versions.targetSdk
+ minSdkVersion getExportMinSdkVersion()
+ targetSdkVersion getExportTargetSdkVersion()
+
+ missingDimensionStrategy 'products', 'template'
}
lintOptions {
@@ -106,11 +122,22 @@ android {
exclude 'META-INF/LICENSE'
exclude 'META-INF/NOTICE'
- // Should be uncommented for development purpose within Android Studio
- // doNotStrip '**/*.so'
+ // 'doNotStrip' is enabled for development within Android Studio
+ if (shouldNotStrip()) {
+ doNotStrip '**/*.so'
+ }
}
signingConfigs {
+ debug {
+ if (hasCustomDebugKeystore()) {
+ storeFile new File(getDebugKeystoreFile())
+ storePassword getDebugKeystorePassword()
+ keyAlias getDebugKeyAlias()
+ keyPassword getDebugKeystorePassword()
+ }
+ }
+
release {
File keystoreFile = new File(getReleaseKeystoreFile())
if (keystoreFile.isFile()) {
@@ -135,6 +162,18 @@ android {
}
}
+ dev {
+ initWith debug
+ // Signing and zip-aligning are skipped for prebuilt builds, but
+ // performed for custom builds.
+ zipAlignEnabled shouldZipAlign()
+ if (shouldSign()) {
+ signingConfig signingConfigs.debug
+ } else {
+ signingConfig null
+ }
+ }
+
release {
// Signing and zip-aligning are skipped for prebuilt builds, but
// performed for custom builds.
@@ -155,7 +194,8 @@ android {
aidl.srcDirs = ['aidl']
assets.srcDirs = ['assets']
}
- debug.jniLibs.srcDirs = ['libs/debug']
+ debug.jniLibs.srcDirs = ['libs/debug', 'libs/debug/vulkan_validation_layers']
+ dev.jniLibs.srcDirs = ['libs/dev']
release.jniLibs.srcDirs = ['libs/release']
}
@@ -172,6 +212,12 @@ task copyAndRenameDebugApk(type: Copy) {
rename "android_debug.apk", getExportFilename()
}
+task copyAndRenameDevApk(type: Copy) {
+ from "$buildDir/outputs/apk/dev/android_dev.apk"
+ into getExportPath()
+ rename "android_dev.apk", getExportFilename()
+}
+
task copyAndRenameReleaseApk(type: Copy) {
from "$buildDir/outputs/apk/release/android_release.apk"
into getExportPath()
@@ -184,6 +230,12 @@ task copyAndRenameDebugAab(type: Copy) {
rename "build-debug.aab", getExportFilename()
}
+task copyAndRenameDevAab(type: Copy) {
+ from "$buildDir/outputs/bundle/dev/build-dev.aab"
+ into getExportPath()
+ rename "build-dev.aab", getExportFilename()
+}
+
task copyAndRenameReleaseAab(type: Copy) {
from "$buildDir/outputs/bundle/release/build-release.aab"
into getExportPath()
diff --git a/platform/android/java/app/config.gradle b/platform/android/java/app/config.gradle
index 585e517631..fbd97fae0b 100644
--- a/platform/android/java/app/config.gradle
+++ b/platform/android/java/app/config.gradle
@@ -1,23 +1,22 @@
ext.versions = [
- androidGradlePlugin: '4.0.1',
- compileSdk : 29,
- minSdk : 18,
- targetSdk : 29,
- buildTools : '30.0.1',
- supportCoreUtils : '1.0.0',
- kotlinVersion : '1.4.10',
- v4Support : '1.0.0',
- javaVersion : 1.8,
- ndkVersion : '21.4.7075529' // Also update 'platform/android/detect.py#get_project_ndk_version()' when this is updated.
+ androidGradlePlugin: '7.0.3',
+ compileSdk : 32,
+ minSdk : 19, // Also update 'platform/android/java/lib/AndroidManifest.xml#minSdkVersion' & 'platform/android/export/export_plugin.cpp#DEFAULT_MIN_SDK_VERSION'
+ targetSdk : 32, // Also update 'platform/android/java/lib/AndroidManifest.xml#targetSdkVersion' & 'platform/android/export/export_plugin.cpp#DEFAULT_TARGET_SDK_VERSION'
+ buildTools : '32.0.0',
+ kotlinVersion : '1.6.21',
+ fragmentVersion : '1.3.6',
+ nexusPublishVersion: '1.1.0',
+ javaVersion : 11,
+ ndkVersion : '23.2.8568313' // Also update 'platform/android/detect.py#get_ndk_version()' when this is updated.
]
ext.libraries = [
androidGradlePlugin: "com.android.tools.build:gradle:$versions.androidGradlePlugin",
- supportCoreUtils : "androidx.legacy:legacy-support-core-utils:$versions.supportCoreUtils",
kotlinGradlePlugin : "org.jetbrains.kotlin:kotlin-gradle-plugin:$versions.kotlinVersion",
- kotlinStdLib : "org.jetbrains.kotlin:kotlin-stdlib-jdk7:$versions.kotlinVersion",
- v4Support : "androidx.legacy:legacy-support-v4:$versions.v4Support"
+ kotlinStdLib : "org.jetbrains.kotlin:kotlin-stdlib:$versions.kotlinVersion",
+ androidxFragment : "androidx.fragment:fragment:$versions.fragmentVersion",
]
ext.getExportPackageName = { ->
@@ -50,11 +49,35 @@ ext.getExportVersionName = { ->
return versionName
}
+ext.getExportMinSdkVersion = { ->
+ String minSdkVersion = project.hasProperty("export_version_min_sdk") ? project.property("export_version_min_sdk") : ""
+ if (minSdkVersion == null || minSdkVersion.isEmpty()) {
+ minSdkVersion = "$versions.minSdk"
+ }
+ try {
+ return Integer.parseInt(minSdkVersion)
+ } catch (NumberFormatException ignored) {
+ return versions.minSdk
+ }
+}
+
+ext.getExportTargetSdkVersion = { ->
+ String targetSdkVersion = project.hasProperty("export_version_target_sdk") ? project.property("export_version_target_sdk") : ""
+ if (targetSdkVersion == null || targetSdkVersion.isEmpty()) {
+ targetSdkVersion = "$versions.targetSdk"
+ }
+ try {
+ return Integer.parseInt(targetSdkVersion)
+ } catch (NumberFormatException ignored) {
+ return versions.targetSdk
+ }
+}
+
ext.getGodotEditorVersion = { ->
String editorVersion = project.hasProperty("godot_editor_version") ? project.property("godot_editor_version") : ""
if (editorVersion == null || editorVersion.isEmpty()) {
// Try the library version first
- editorVersion = getGodotLibraryVersion()
+ editorVersion = getGodotLibraryVersionName()
if (editorVersion.isEmpty()) {
// Fallback value.
@@ -64,13 +87,27 @@ ext.getGodotEditorVersion = { ->
return editorVersion
}
-ext.getGodotLibraryVersion = { ->
+ext.getGodotLibraryVersionCode = { ->
+ String versionName = ""
+ int versionCode = 1
+ (versionName, versionCode) = getGodotLibraryVersion()
+ return versionCode
+}
+
+ext.getGodotLibraryVersionName = { ->
+ String versionName = ""
+ int versionCode = 1
+ (versionName, versionCode) = getGodotLibraryVersion()
+ return versionName
+}
+
+ext.generateGodotLibraryVersion = { List<String> requiredKeys ->
// Attempt to read the version from the `version.py` file.
- String libraryVersion = ""
+ String libraryVersionName = ""
+ int libraryVersionCode = 0
File versionFile = new File("../../../version.py")
if (versionFile.isFile()) {
- List<String> requiredKeys = ["major", "minor", "patch", "status", "module_config"]
def map = [:]
List<String> lines = versionFile.readLines()
@@ -88,15 +125,48 @@ ext.getGodotLibraryVersion = { ->
}
if (requiredKeys.empty) {
- libraryVersion = map.values().join(".")
+ libraryVersionName = map.values().join(".")
+ try {
+ if (map.containsKey("patch")) {
+ libraryVersionCode = Integer.parseInt(map["patch"])
+ }
+
+ if (map.containsKey("minor")) {
+ libraryVersionCode += (Integer.parseInt(map["minor"]) * 100)
+ }
+
+ if (map.containsKey("major")) {
+ libraryVersionCode += (Integer.parseInt(map["major"]) * 10000)
+ }
+ } catch (NumberFormatException ignore) {
+ libraryVersionCode = 1
+ }
}
}
- if (libraryVersion.isEmpty()) {
+ if (libraryVersionName.isEmpty()) {
// Fallback value in case we're unable to read the file.
- libraryVersion = "custom_build"
+ libraryVersionName = "custom_build"
}
- return libraryVersion
+
+ if (libraryVersionCode == 0) {
+ libraryVersionCode = 1
+ }
+
+ return [libraryVersionName, libraryVersionCode]
+}
+
+ext.getGodotLibraryVersion = { ->
+ List<String> requiredKeys = ["major", "minor", "patch", "status", "module_config"]
+ return generateGodotLibraryVersion(requiredKeys)
+}
+
+ext.getGodotPublishVersion = { ->
+ List<String> requiredKeys = ["major", "minor", "patch", "status"]
+ String versionName = ""
+ int versionCode = 1
+ (versionName, versionCode) = generateGodotLibraryVersion(requiredKeys)
+ return versionName
}
final String VALUE_SEPARATOR_REGEX = "\\|"
@@ -191,6 +261,35 @@ ext.getGodotPluginsLocalBinaries = { ->
return binDeps
}
+ext.getDebugKeystoreFile = { ->
+ String keystoreFile = project.hasProperty("debug_keystore_file") ? project.property("debug_keystore_file") : ""
+ if (keystoreFile == null || keystoreFile.isEmpty()) {
+ keystoreFile = "."
+ }
+ return keystoreFile
+}
+
+ext.hasCustomDebugKeystore = { ->
+ File keystoreFile = new File(getDebugKeystoreFile())
+ return keystoreFile.isFile()
+}
+
+ext.getDebugKeystorePassword = { ->
+ String keystorePassword = project.hasProperty("debug_keystore_password") ? project.property("debug_keystore_password") : ""
+ if (keystorePassword == null || keystorePassword.isEmpty()) {
+ keystorePassword = "android"
+ }
+ return keystorePassword
+}
+
+ext.getDebugKeyAlias = { ->
+ String keyAlias = project.hasProperty("debug_keystore_alias") ? project.property("debug_keystore_alias") : ""
+ if (keyAlias == null || keyAlias.isEmpty()) {
+ keyAlias = "androiddebugkey"
+ }
+ return keyAlias
+}
+
ext.getReleaseKeystoreFile = { ->
String keystoreFile = project.hasProperty("release_keystore_file") ? project.property("release_keystore_file") : ""
if (keystoreFile == null || keystoreFile.isEmpty()) {
@@ -209,10 +308,19 @@ ext.getReleaseKeyAlias = { ->
return keyAlias
}
+ext.isAndroidStudio = { ->
+ def sysProps = System.getProperties()
+ return sysProps != null && sysProps['idea.platform.prefix'] != null
+}
+
ext.shouldZipAlign = { ->
String zipAlignFlag = project.hasProperty("perform_zipalign") ? project.property("perform_zipalign") : ""
if (zipAlignFlag == null || zipAlignFlag.isEmpty()) {
- zipAlignFlag = "false"
+ if (isAndroidStudio()) {
+ zipAlignFlag = "true"
+ } else {
+ zipAlignFlag = "false"
+ }
}
return Boolean.parseBoolean(zipAlignFlag)
}
@@ -220,7 +328,15 @@ ext.shouldZipAlign = { ->
ext.shouldSign = { ->
String signFlag = project.hasProperty("perform_signing") ? project.property("perform_signing") : ""
if (signFlag == null || signFlag.isEmpty()) {
- signFlag = "false"
+ if (isAndroidStudio()) {
+ signFlag = "true"
+ } else {
+ signFlag = "false"
+ }
}
return Boolean.parseBoolean(signFlag)
}
+
+ext.shouldNotStrip = { ->
+ return isAndroidStudio() || project.hasProperty("doNotStrip")
+}
diff --git a/platform/android/java/app/gradle.properties b/platform/android/java/app/gradle.properties
new file mode 100644
index 0000000000..0ad8e611ca
--- /dev/null
+++ b/platform/android/java/app/gradle.properties
@@ -0,0 +1,25 @@
+# Godot custom build Gradle settings.
+# These properties apply when running custom build from the Godot editor.
+# NOTE: This should be kept in sync with 'godot/platform/android/java/gradle.properties' except
+# where otherwise specified.
+
+# For more details on how to configure your build environment visit
+# https://www.gradle.org/docs/current/userguide/build_environment.html
+
+android.enableJetifier=true
+android.useAndroidX=true
+
+# Specifies the JVM arguments used for the daemon process.
+# The setting is particularly useful for tweaking memory settings.
+org.gradle.jvmargs=-Xmx4536m
+
+# When configured, Gradle will run in incubating parallel mode.
+# This option should only be used with decoupled projects. More details, visit
+# https://www.gradle.org/docs/current/userguide/multi_project_builds.html#sec:decoupled_projects
+# org.gradle.parallel=true
+
+org.gradle.warning.mode=all
+
+# Enable resource optimizations for release build.
+# NOTE: This is turned off for template release build in order to support the build legacy process.
+android.enableResourceOptimizations=true
diff --git a/platform/android/java/app/res/drawable/splash.png b/platform/android/java/app/res/drawable-nodpi/splash.png
index 7bddd4325a..7bddd4325a 100644
--- a/platform/android/java/app/res/drawable/splash.png
+++ b/platform/android/java/app/res/drawable-nodpi/splash.png
Binary files differ
diff --git a/platform/android/java/app/res/drawable/splash_bg_color.png b/platform/android/java/app/res/drawable-nodpi/splash_bg_color.png
index 004b6fd508..004b6fd508 100644
--- a/platform/android/java/app/res/drawable/splash_bg_color.png
+++ b/platform/android/java/app/res/drawable-nodpi/splash_bg_color.png
Binary files differ
diff --git a/platform/android/java/app/res/values/themes.xml b/platform/android/java/app/res/values/themes.xml
index 99f723f5ba..d64b50ca45 100644
--- a/platform/android/java/app/res/values/themes.xml
+++ b/platform/android/java/app/res/values/themes.xml
@@ -1,9 +1,9 @@
<?xml version="1.0" encoding="utf-8"?>
<resources>
- <style name="GodotAppMainTheme" parent="@android:style/Theme.Black.NoTitleBar.Fullscreen"/>
+ <style name="GodotAppMainTheme" parent="@android:style/Theme.Black.NoTitleBar"/>
- <style name="GodotAppSplashTheme" parent="@style/GodotAppMainTheme">
+ <style name="GodotAppSplashTheme" parent="@android:style/Theme.Black.NoTitleBar.Fullscreen">
<item name="android:windowBackground">@drawable/splash_drawable</item>
<item name="android:windowLayoutInDisplayCutoutMode">shortEdges</item>
</style>
diff --git a/platform/android/java/app/settings.gradle b/platform/android/java/app/settings.gradle
index 33b863c7bf..ba53aefe7f 100644
--- a/platform/android/java/app/settings.gradle
+++ b/platform/android/java/app/settings.gradle
@@ -1,2 +1,15 @@
-// Empty settings.gradle file to denote this directory as being the root project
-// of the Godot custom build.
+// This is the root directory of the Godot custom build.
+pluginManagement {
+ apply from: 'config.gradle'
+
+ plugins {
+ id 'com.android.application' version versions.androidGradlePlugin
+ id 'org.jetbrains.kotlin.android' version versions.kotlinVersion
+ }
+ repositories {
+ gradlePluginPortal()
+ google()
+ }
+}
+
+include ':assetPacks:installTime'
diff --git a/platform/android/java/app/src/com/godot/game/GodotApp.java b/platform/android/java/app/src/com/godot/game/GodotApp.java
index 955446b0c2..c9684bce14 100644
--- a/platform/android/java/app/src/com/godot/game/GodotApp.java
+++ b/platform/android/java/app/src/com/godot/game/GodotApp.java
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/android/java/build.gradle b/platform/android/java/build.gradle
index ec02b0fc7a..da30bd3a95 100644
--- a/platform/android/java/build.gradle
+++ b/platform/android/java/build.gradle
@@ -1,43 +1,50 @@
-apply from: 'app/config.gradle'
-
buildscript {
apply from: 'app/config.gradle'
repositories {
google()
- jcenter()
+ mavenCentral()
+ maven { url "https://plugins.gradle.org/m2/" }
}
dependencies {
classpath libraries.androidGradlePlugin
classpath libraries.kotlinGradlePlugin
+ classpath 'io.github.gradle-nexus:publish-plugin:1.1.0'
}
}
+plugins {
+ id 'io.github.gradle-nexus.publish-plugin'
+}
+
+apply from: 'app/config.gradle'
+apply from: 'scripts/publish-root.gradle'
+
allprojects {
repositories {
google()
- jcenter()
mavenCentral()
}
}
ext {
supportedAbis = ["armv7", "arm64v8", "x86", "x86_64"]
- supportedTargets = ["release", "debug"]
+ supportedTargetsMap = [release: "release", dev: "debug", debug: "release_debug"]
+ supportedFlavors = ["editor", "template"]
- // Used by gradle to specify which architecture to build for by default when running `./gradlew build`.
- // This command is usually used by Android Studio.
+ // Used by gradle to specify which architecture to build for by default when running
+ // `./gradlew build` (this command is usually used by Android Studio).
// If building manually on the command line, it's recommended to use the
- // `./gradlew generateGodotTemplates` build command instead after running the `scons` command.
- // The defaultAbi must be one of the {supportedAbis} values.
- defaultAbi = "arm64v8"
+ // `./gradlew generateGodotTemplates` build command instead after running the `scons` command(s).
+ // The {selectedAbis} values must be from the {supportedAbis} values.
+ selectedAbis = ["arm64v8"]
}
def rootDir = "../../.."
def binDir = "$rootDir/bin/"
-def getSconsTaskName(String buildType) {
- return "compileGodotNativeLibs" + buildType.capitalize()
+def getSconsTaskName(String flavor, String buildType, String abi) {
+ return "compileGodotNativeLibs" + flavor.capitalize() + buildType.capitalize() + abi.capitalize()
}
/**
@@ -52,6 +59,17 @@ task copyDebugBinaryToBin(type: Copy) {
}
/**
+ * Copy the generated 'android_dev.apk' binary template into the Godot bin directory.
+ * Depends on the app build task to ensure the binary is generated prior to copying.
+ */
+task copyDevBinaryToBin(type: Copy) {
+ dependsOn ':app:assembleDev'
+ from('app/build/outputs/apk/dev')
+ into(binDir)
+ include('android_dev.apk')
+}
+
+/**
* Copy the generated 'android_release.apk' binary template into the Godot bin directory.
* Depends on the app build task to ensure the binary is generated prior to copying.
*/
@@ -67,7 +85,7 @@ task copyReleaseBinaryToBin(type: Copy) {
* Depends on the library build task to ensure the AAR file is generated prior to copying.
*/
task copyDebugAARToAppModule(type: Copy) {
- dependsOn ':lib:assembleDebug'
+ dependsOn ':lib:assembleTemplateDebug'
from('lib/build/outputs/aar')
into('app/libs/debug')
include('godot-lib.debug.aar')
@@ -78,18 +96,40 @@ task copyDebugAARToAppModule(type: Copy) {
* Depends on the library build task to ensure the AAR file is generated prior to copying.
*/
task copyDebugAARToBin(type: Copy) {
- dependsOn ':lib:assembleDebug'
+ dependsOn ':lib:assembleTemplateDebug'
from('lib/build/outputs/aar')
into(binDir)
include('godot-lib.debug.aar')
}
/**
+ * Copy the Godot android library archive dev file into the app module dev libs directory.
+ * Depends on the library build task to ensure the AAR file is generated prior to copying.
+ */
+task copyDevAARToAppModule(type: Copy) {
+ dependsOn ':lib:assembleTemplateDev'
+ from('lib/build/outputs/aar')
+ into('app/libs/dev')
+ include('godot-lib.dev.aar')
+}
+
+/**
+ * Copy the Godot android library archive dev file into the root bin directory.
+ * Depends on the library build task to ensure the AAR file is generated prior to copying.
+ */
+task copyDevAARToBin(type: Copy) {
+ dependsOn ':lib:assembleTemplateDev'
+ from('lib/build/outputs/aar')
+ into(binDir)
+ include('godot-lib.dev.aar')
+}
+
+/**
* Copy the Godot android library archive release file into the app module release libs directory.
* Depends on the library build task to ensure the AAR file is generated prior to copying.
*/
task copyReleaseAARToAppModule(type: Copy) {
- dependsOn ':lib:assembleRelease'
+ dependsOn ':lib:assembleTemplateRelease'
from('lib/build/outputs/aar')
into('app/libs/release')
include('godot-lib.release.aar')
@@ -100,7 +140,7 @@ task copyReleaseAARToAppModule(type: Copy) {
* Depends on the library build task to ensure the AAR file is generated prior to copying.
*/
task copyReleaseAARToBin(type: Copy) {
- dependsOn ':lib:assembleRelease'
+ dependsOn ':lib:assembleTemplateRelease'
from('lib/build/outputs/aar')
into(binDir)
include('godot-lib.release.aar')
@@ -108,33 +148,47 @@ task copyReleaseAARToBin(type: Copy) {
/**
* Generate Godot custom build template by zipping the source files from the app directory, as well
- * as the AAR files generated by 'copyDebugAAR' and 'copyReleaseAAR'.
+ * as the AAR files generated by 'copyDebugAAR', 'copyDevAAR' and 'copyReleaseAAR'.
* The zip file also includes some gradle tools to allow building of the custom build.
*/
task zipCustomBuild(type: Zip) {
- dependsOn ':generateGodotTemplates'
+ onlyIf { generateGodotTemplates.state.executed || generateDevTemplate.state.executed }
doFirst {
logger.lifecycle("Generating Godot custom build template")
}
- from(fileTree(dir: 'app', excludes: ['**/build/**', '**/.gradle/**', '**/*.iml']), fileTree(dir: '.', includes: ['gradle.properties', 'gradlew', 'gradlew.bat', 'gradle/**']))
+ from(fileTree(dir: 'app', excludes: ['**/build/**', '**/.gradle/**', '**/*.iml']), fileTree(dir: '.', includes: ['gradlew', 'gradlew.bat', 'gradle/**']))
include '**/*'
- archiveName 'android_source.zip'
- destinationDir(file(binDir))
+ archiveFileName = 'android_source.zip'
+ destinationDirectory = file(binDir)
}
-/**
- * Master task used to coordinate the tasks defined above to generate the set of Godot templates.
- */
-task generateGodotTemplates(type: GradleBuild) {
+def templateExcludedBuildTask() {
// We exclude these gradle tasks so we can run the scons command manually.
- for (String buildType : supportedTargets) {
- startParameter.excludedTaskNames += ":lib:" + getSconsTaskName(buildType)
+ def excludedTasks = []
+ if (!isAndroidStudio()) {
+ logger.lifecycle("Excluding Android studio build tasks")
+ for (String flavor : supportedFlavors) {
+ for (String buildType : supportedTargetsMap.keySet()) {
+ if (buildType == "release" && flavor == "editor") {
+ // The editor can't be used with target=release as debugging tools are then not
+ // included, and it would crash on errors instead of reporting them.
+ continue
+ }
+
+ for (String abi : selectedAbis) {
+ excludedTasks += ":lib:" + getSconsTaskName(flavor, buildType, abi)
+ }
+ }
+ }
}
+ return excludedTasks
+}
- tasks = []
+def templateBuildTasks() {
+ def tasks = []
// Only build the apks and aar files for which we have native shared libraries.
- for (String target : supportedTargets) {
+ for (String target : supportedTargetsMap.keySet()) {
File targetLibs = new File("lib/libs/" + target)
if (targetLibs != null
&& targetLibs.isDirectory()
@@ -152,11 +206,103 @@ task generateGodotTemplates(type: GradleBuild) {
}
}
+ return tasks
+}
+
+def isAndroidStudio() {
+ def sysProps = System.getProperties()
+ return sysProps != null && sysProps['idea.platform.prefix'] != null
+}
+
+task copyEditorDebugBinaryToBin(type: Copy) {
+ dependsOn ':editor:assembleDebug'
+ from('editor/build/outputs/apk/debug')
+ into(binDir)
+ include('android_editor.apk')
+}
+
+task copyEditorDevBinaryToBin(type: Copy) {
+ dependsOn ':editor:assembleDev'
+ from('editor/build/outputs/apk/dev')
+ into(binDir)
+ include('android_editor_dev.apk')
+}
+
+/**
+ * Generate the Godot Editor Android apk.
+ *
+ * Note: The Godot 'tools' shared libraries must have been generated (via scons) prior to running
+ * this gradle task. The task will only build the apk(s) for which the shared libraries is
+ * available.
+ */
+task generateGodotEditor {
+ gradle.startParameter.excludedTaskNames += templateExcludedBuildTask()
+
+ def tasks = []
+
+ for (String target : supportedTargetsMap.keySet()) {
+ if (target == "release") {
+ // The editor can't be used with target=release as debugging tools are then not
+ // included, and it would crash on errors instead of reporting them.
+ continue
+ }
+ File targetLibs = new File("lib/libs/tools/" + target)
+ if (targetLibs != null
+ && targetLibs.isDirectory()
+ && targetLibs.listFiles() != null
+ && targetLibs.listFiles().length > 0) {
+ tasks += "copyEditor${target.capitalize()}BinaryToBin"
+ }
+ }
+
+ dependsOn = tasks
+}
+
+/**
+ * Master task used to coordinate the tasks defined above to generate the set of Godot templates.
+ */
+task generateGodotTemplates {
+ gradle.startParameter.excludedTaskNames += templateExcludedBuildTask()
+ dependsOn = templateBuildTasks()
+
finalizedBy 'zipCustomBuild'
}
/**
- * Clean the generated artifacts.
+ * Generates the same output as generateGodotTemplates but with dev symbols
+ */
+task generateDevTemplate {
+ // add parameter to set symbols to true
+ gradle.startParameter.projectProperties += [doNotStrip: true]
+
+ gradle.startParameter.excludedTaskNames += templateExcludedBuildTask()
+ dependsOn = templateBuildTasks()
+
+ finalizedBy 'zipCustomBuild'
+}
+
+/**
+ * Clean the generated editor artifacts.
+ */
+task cleanGodotEditor(type: Delete) {
+ // Delete the generated native tools libs
+ delete("lib/libs/tools")
+
+ // Delete the library generated AAR files
+ delete("lib/build/outputs/aar")
+
+ // Delete the generated binary apks
+ delete("editor/build/outputs/apk")
+
+ // Delete the Godot editor apks in the Godot bin directory
+ delete("$binDir/android_editor.apk")
+ delete("$binDir/android_editor_dev.apk")
+
+ finalizedBy getTasksByName("clean", true)
+}
+
+/**
+ * Clean the generated template artifacts.
*/
task cleanGodotTemplates(type: Delete) {
// Delete the generated native libs
@@ -173,9 +319,11 @@ task cleanGodotTemplates(type: Delete) {
// Delete the Godot templates in the Godot bin directory
delete("$binDir/android_debug.apk")
+ delete("$binDir/android_dev.apk")
delete("$binDir/android_release.apk")
delete("$binDir/android_source.zip")
delete("$binDir/godot-lib.debug.aar")
+ delete("$binDir/godot-lib.dev.aar")
delete("$binDir/godot-lib.release.aar")
finalizedBy getTasksByName("clean", true)
diff --git a/platform/android/java/editor/build.gradle b/platform/android/java/editor/build.gradle
new file mode 100644
index 0000000000..729966ee69
--- /dev/null
+++ b/platform/android/java/editor/build.gradle
@@ -0,0 +1,82 @@
+// Gradle build config for Godot Engine's Android port.
+plugins {
+ id 'com.android.application'
+ id 'org.jetbrains.kotlin.android'
+}
+
+dependencies {
+ implementation libraries.kotlinStdLib
+ implementation libraries.androidxFragment
+ implementation project(":lib")
+
+ implementation "androidx.window:window:1.0.0"
+}
+
+android {
+ compileSdkVersion versions.compileSdk
+ buildToolsVersion versions.buildTools
+ ndkVersion versions.ndkVersion
+
+ defaultConfig {
+ // The 'applicationId' suffix allows to install Godot 3.x(v3) and 4.x(v4) on the same device
+ applicationId "org.godotengine.editor.v4"
+ versionCode getGodotLibraryVersionCode()
+ versionName getGodotLibraryVersionName()
+ minSdkVersion versions.minSdk
+ targetSdkVersion versions.targetSdk
+
+ missingDimensionStrategy 'products', 'editor'
+ }
+
+ compileOptions {
+ sourceCompatibility versions.javaVersion
+ targetCompatibility versions.javaVersion
+ }
+
+ kotlinOptions {
+ jvmTarget = versions.javaVersion
+ }
+
+ buildTypes {
+ dev {
+ initWith debug
+ applicationIdSuffix ".dev"
+ }
+
+ debug {
+ initWith release
+
+ // Need to swap with the release signing config when this is ready for public release.
+ signingConfig signingConfigs.debug
+ }
+
+ release {
+ // This buildtype is disabled below.
+ // The editor can't be used with target=release only, as debugging tools are then not
+ // included, and it would crash on errors instead of reporting them.
+ }
+ }
+
+ packagingOptions {
+ // 'doNotStrip' is enabled for development within Android Studio
+ if (shouldNotStrip()) {
+ doNotStrip '**/*.so'
+ }
+ }
+
+ // Disable 'release' buildtype.
+ // The editor can't be used with target=release only, as debugging tools are then not
+ // included, and it would crash on errors instead of reporting them.
+ variantFilter { variant ->
+ if (variant.buildType.name == "release") {
+ setIgnore(true)
+ }
+ }
+
+ applicationVariants.all { variant ->
+ variant.outputs.all { output ->
+ def suffix = variant.name == "dev" ? "_dev" : ""
+ output.outputFileName = "android_editor${suffix}.apk"
+ }
+ }
+}
diff --git a/platform/android/java/editor/src/dev/res/values/strings.xml b/platform/android/java/editor/src/dev/res/values/strings.xml
new file mode 100644
index 0000000000..45fae3fd39
--- /dev/null
+++ b/platform/android/java/editor/src/dev/res/values/strings.xml
@@ -0,0 +1,4 @@
+<?xml version="1.0" encoding="utf-8"?>
+<resources>
+ <string name="godot_editor_name_string">Godot Editor 4.x (dev)</string>
+</resources>
diff --git a/platform/android/java/editor/src/main/AndroidManifest.xml b/platform/android/java/editor/src/main/AndroidManifest.xml
new file mode 100644
index 0000000000..abf506a83c
--- /dev/null
+++ b/platform/android/java/editor/src/main/AndroidManifest.xml
@@ -0,0 +1,77 @@
+<?xml version="1.0" encoding="utf-8"?>
+<manifest xmlns:android="http://schemas.android.com/apk/res/android"
+ xmlns:tools="http://schemas.android.com/tools"
+ package="org.godotengine.editor"
+ android:installLocation="auto">
+
+ <supports-screens
+ android:largeScreens="true"
+ android:normalScreens="true"
+ android:smallScreens="true"
+ android:xlargeScreens="true" />
+
+ <uses-feature
+ android:glEsVersion="0x00020000"
+ android:required="true" />
+
+ <uses-permission android:name="android.permission.MANAGE_EXTERNAL_STORAGE"
+ tools:ignore="ScopedStorage" />
+ <uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE"
+ android:maxSdkVersion="29"/>
+ <uses-permission android:name="android.permission.READ_EXTERNAL_STORAGE"
+ android:maxSdkVersion="29"/>
+ <uses-permission android:name="android.permission.INTERNET" />
+
+ <application
+ android:allowBackup="false"
+ android:icon="@mipmap/icon"
+ android:label="@string/godot_editor_name_string"
+ tools:ignore="GoogleAppIndexingWarning"
+ android:requestLegacyExternalStorage="true">
+
+ <activity
+ android:name=".GodotProjectManager"
+ android:configChanges="orientation|keyboardHidden|screenSize|smallestScreenSize|density|keyboard|navigation|screenLayout|uiMode"
+ android:launchMode="singleTask"
+ android:screenOrientation="userLandscape"
+ android:exported="true"
+ android:theme="@android:style/Theme.Black.NoTitleBar.Fullscreen"
+ android:process=":GodotProjectManager">
+
+ <layout android:defaultHeight="@dimen/editor_default_window_height"
+ android:defaultWidth="@dimen/editor_default_window_width" />
+
+ <intent-filter>
+ <action android:name="android.intent.action.MAIN" />
+ <category android:name="android.intent.category.LAUNCHER" />
+ </intent-filter>
+ </activity>
+
+ <activity
+ android:name=".GodotEditor"
+ android:configChanges="orientation|keyboardHidden|screenSize|smallestScreenSize|density|keyboard|navigation|screenLayout|uiMode"
+ android:process=":GodotEditor"
+ android:launchMode="singleTask"
+ android:screenOrientation="userLandscape"
+ android:exported="false"
+ android:theme="@android:style/Theme.Black.NoTitleBar.Fullscreen">
+ <layout android:defaultHeight="@dimen/editor_default_window_height"
+ android:defaultWidth="@dimen/editor_default_window_width" />
+ </activity>
+
+ <activity
+ android:name=".GodotGame"
+ android:configChanges="orientation|keyboardHidden|screenSize|smallestScreenSize|density|keyboard|navigation|screenLayout|uiMode"
+ android:label="@string/godot_project_name_string"
+ android:process=":GodotGame"
+ android:launchMode="singleTask"
+ android:exported="false"
+ android:screenOrientation="userLandscape"
+ android:theme="@android:style/Theme.Black.NoTitleBar.Fullscreen">
+ <layout android:defaultHeight="@dimen/editor_default_window_height"
+ android:defaultWidth="@dimen/editor_default_window_width" />
+ </activity>
+
+ </application>
+
+</manifest>
diff --git a/platform/android/java/editor/src/main/java/org/godotengine/editor/GodotEditor.kt b/platform/android/java/editor/src/main/java/org/godotengine/editor/GodotEditor.kt
new file mode 100644
index 0000000000..740f3f48d3
--- /dev/null
+++ b/platform/android/java/editor/src/main/java/org/godotengine/editor/GodotEditor.kt
@@ -0,0 +1,196 @@
+/*************************************************************************/
+/* GodotEditor.kt */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+package org.godotengine.editor
+
+import android.Manifest
+import android.content.Intent
+import android.content.pm.PackageManager
+import android.os.Build
+import android.os.Bundle
+import android.os.Debug
+import android.os.Environment
+import android.widget.Toast
+import androidx.window.layout.WindowMetricsCalculator
+import org.godotengine.godot.FullScreenGodotApp
+import org.godotengine.godot.utils.PermissionsUtil
+import java.util.*
+import kotlin.math.min
+
+/**
+ * Base class for the Godot Android Editor activities.
+ *
+ * This provides the basic templates for the activities making up this application.
+ * Each derived activity runs in its own process, which enable up to have several instances of
+ * the Godot engine up and running at the same time.
+ *
+ * It also plays the role of the primary editor window.
+ */
+open class GodotEditor : FullScreenGodotApp() {
+
+ companion object {
+ private const val WAIT_FOR_DEBUGGER = false
+
+ private const val COMMAND_LINE_PARAMS = "command_line_params"
+
+ private const val EDITOR_ARG = "--editor"
+ private const val PROJECT_MANAGER_ARG = "--project-manager"
+ }
+
+ private val commandLineParams = ArrayList<String>()
+
+ override fun onCreate(savedInstanceState: Bundle?) {
+ PermissionsUtil.requestManifestPermissions(this)
+
+ val params = intent.getStringArrayExtra(COMMAND_LINE_PARAMS)
+ updateCommandLineParams(params)
+
+ if (BuildConfig.BUILD_TYPE == "dev" && WAIT_FOR_DEBUGGER) {
+ Debug.waitForDebugger()
+ }
+
+ super.onCreate(savedInstanceState)
+ }
+
+ private fun updateCommandLineParams(args: Array<String>?) {
+ // Update the list of command line params with the new args
+ commandLineParams.clear()
+ if (args != null && args.isNotEmpty()) {
+ commandLineParams.addAll(listOf(*args))
+ }
+ }
+
+ override fun getCommandLine() = commandLineParams
+
+ override fun onNewGodotInstanceRequested(args: Array<String>) {
+ // Parse the arguments to figure out which activity to start.
+ var targetClass: Class<*> = GodotGame::class.java
+
+ // Whether we should launch the new godot instance in an adjacent window
+ // https://developer.android.com/reference/android/content/Intent#FLAG_ACTIVITY_LAUNCH_ADJACENT
+ var launchAdjacent =
+ Build.VERSION.SDK_INT >= Build.VERSION_CODES.N && (isInMultiWindowMode || isLargeScreen)
+
+ for (arg in args) {
+ if (EDITOR_ARG == arg) {
+ targetClass = GodotEditor::class.java
+ launchAdjacent = false
+ break
+ }
+
+ if (PROJECT_MANAGER_ARG == arg) {
+ targetClass = GodotProjectManager::class.java
+ launchAdjacent = false
+ break
+ }
+ }
+
+ // Launch a new activity
+ val newInstance = Intent(this, targetClass)
+ .addFlags(Intent.FLAG_ACTIVITY_NEW_TASK)
+ .putExtra(COMMAND_LINE_PARAMS, args)
+ if (launchAdjacent) {
+ newInstance.addFlags(Intent.FLAG_ACTIVITY_LAUNCH_ADJACENT)
+ }
+ startActivity(newInstance)
+ }
+
+ // Get the screen's density scale
+ protected val isLargeScreen: Boolean
+ // Get the minimum window size // Correspond to the EXPANDED window size class.
+ get() {
+ val metrics = WindowMetricsCalculator.getOrCreate().computeMaximumWindowMetrics(this)
+
+ // Get the screen's density scale
+ val scale = resources.displayMetrics.density
+
+ // Get the minimum window size
+ val minSize = min(metrics.bounds.width(), metrics.bounds.height()).toFloat()
+ val minSizeDp = minSize / scale
+ return minSizeDp >= 840f // Correspond to the EXPANDED window size class.
+ }
+
+ override fun setRequestedOrientation(requestedOrientation: Int) {
+ if (!overrideOrientationRequest()) {
+ super.setRequestedOrientation(requestedOrientation)
+ }
+ }
+
+ /**
+ * The Godot Android Editor sets its own orientation via its AndroidManifest
+ */
+ protected open fun overrideOrientationRequest() = true
+
+ override fun onActivityResult(requestCode: Int, resultCode: Int, data: Intent?) {
+ super.onActivityResult(requestCode, resultCode, data)
+ // Check if we got the MANAGE_EXTERNAL_STORAGE permission
+ if (requestCode == PermissionsUtil.REQUEST_MANAGE_EXTERNAL_STORAGE_REQ_CODE) {
+ if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.R) {
+ if (!Environment.isExternalStorageManager()) {
+ Toast.makeText(
+ this,
+ R.string.denied_storage_permission_error_msg,
+ Toast.LENGTH_LONG
+ ).show()
+ }
+ }
+ }
+ }
+
+ override fun onRequestPermissionsResult(
+ requestCode: Int,
+ permissions: Array<String?>,
+ grantResults: IntArray
+ ) {
+ super.onRequestPermissionsResult(requestCode, permissions, grantResults)
+ // Check if we got access to the necessary storage permissions
+ if (requestCode == PermissionsUtil.REQUEST_ALL_PERMISSION_REQ_CODE) {
+ if (Build.VERSION.SDK_INT < Build.VERSION_CODES.R) {
+ var hasReadAccess = false
+ var hasWriteAccess = false
+ for (i in permissions.indices) {
+ if (Manifest.permission.READ_EXTERNAL_STORAGE == permissions[i] && grantResults[i] == PackageManager.PERMISSION_GRANTED) {
+ hasReadAccess = true
+ }
+ if (Manifest.permission.WRITE_EXTERNAL_STORAGE == permissions[i] && grantResults[i] == PackageManager.PERMISSION_GRANTED) {
+ hasWriteAccess = true
+ }
+ }
+ if (!hasReadAccess || !hasWriteAccess) {
+ Toast.makeText(
+ this,
+ R.string.denied_storage_permission_error_msg,
+ Toast.LENGTH_LONG
+ ).show()
+ }
+ }
+ }
+ }
+}
diff --git a/platform/android/java/lib/src/org/godotengine/godot/GodotInstrumentation.java b/platform/android/java/editor/src/main/java/org/godotengine/editor/GodotGame.kt
index 7f5fd8627c..783095f93a 100644
--- a/platform/android/java/lib/src/org/godotengine/godot/GodotInstrumentation.java
+++ b/platform/android/java/editor/src/main/java/org/godotengine/editor/GodotGame.kt
@@ -1,12 +1,12 @@
/*************************************************************************/
-/* GodotInstrumentation.java */
+/* GodotGame.kt */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -28,23 +28,11 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-package org.godotengine.godot;
+package org.godotengine.editor
-import android.app.Instrumentation;
-import android.content.Intent;
-import android.os.Bundle;
-
-public class GodotInstrumentation extends Instrumentation {
- private Intent intent;
-
- @Override
- public void onCreate(Bundle arguments) {
- intent = arguments.getParcelable("intent");
- start();
- }
-
- @Override
- public void onStart() {
- startActivitySync(intent);
- }
+/**
+ * Drives the 'run project' window of the Godot Editor.
+ */
+class GodotGame : GodotEditor() {
+ override fun overrideOrientationRequest() = false
}
diff --git a/platform/android/java/editor/src/main/java/org/godotengine/editor/GodotProjectManager.kt b/platform/android/java/editor/src/main/java/org/godotengine/editor/GodotProjectManager.kt
new file mode 100644
index 0000000000..bcf4659603
--- /dev/null
+++ b/platform/android/java/editor/src/main/java/org/godotengine/editor/GodotProjectManager.kt
@@ -0,0 +1,40 @@
+/*************************************************************************/
+/* GodotProjectManager.kt */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+package org.godotengine.editor
+
+/**
+ * Launcher activity for the Godot Android Editor.
+ *
+ * It presents the user with the project manager interface.
+ * Upon selection of a project, this activity (via its parent logic) starts the
+ * [GodotEditor] activity.
+ */
+class GodotProjectManager : GodotEditor()
diff --git a/platform/android/java/editor/src/main/res/values/dimens.xml b/platform/android/java/editor/src/main/res/values/dimens.xml
new file mode 100644
index 0000000000..03fb6184d2
--- /dev/null
+++ b/platform/android/java/editor/src/main/res/values/dimens.xml
@@ -0,0 +1,5 @@
+<?xml version="1.0" encoding="utf-8"?>
+<resources>
+ <dimen name="editor_default_window_height">600dp</dimen>
+ <dimen name="editor_default_window_width">800dp</dimen>
+</resources>
diff --git a/platform/android/java/editor/src/main/res/values/strings.xml b/platform/android/java/editor/src/main/res/values/strings.xml
new file mode 100644
index 0000000000..837a5d62e1
--- /dev/null
+++ b/platform/android/java/editor/src/main/res/values/strings.xml
@@ -0,0 +1,6 @@
+<?xml version="1.0" encoding="utf-8"?>
+<resources>
+ <string name="godot_editor_name_string">Godot Editor 4.x</string>
+
+ <string name="denied_storage_permission_error_msg">Missing storage access permission!</string>
+</resources>
diff --git a/platform/android/java/gradle.properties b/platform/android/java/gradle.properties
index 2dc069ad2f..5cd94e85d9 100644
--- a/platform/android/java/gradle.properties
+++ b/platform/android/java/gradle.properties
@@ -1,22 +1,28 @@
# Project-wide Gradle settings.
+# NOTE: This should be kept in sync with 'godot/platform/android/java/app/gradle.properties' except
+# where otherwise specified.
# IDE (e.g. Android Studio) users:
# Gradle settings configured through the IDE *will override*
# any settings specified in this file.
# For more details on how to configure your build environment visit
-# http://www.gradle.org/docs/current/userguide/build_environment.html
+# https://www.gradle.org/docs/current/userguide/build_environment.html
android.enableJetifier=true
android.useAndroidX=true
# Specifies the JVM arguments used for the daemon process.
# The setting is particularly useful for tweaking memory settings.
-org.gradle.jvmargs=-Xmx1536m
+org.gradle.jvmargs=-Xmx4536m
# When configured, Gradle will run in incubating parallel mode.
# This option should only be used with decoupled projects. More details, visit
-# http://www.gradle.org/docs/current/userguide/multi_project_builds.html#sec:decoupled_projects
+# https://www.gradle.org/docs/current/userguide/multi_project_builds.html#sec:decoupled_projects
# org.gradle.parallel=true
org.gradle.warning.mode=all
+
+# Disable resource optimizations for template release build.
+# NOTE: This is turned on for custom build in order to improve the release build.
+android.enableResourceOptimizations=false
diff --git a/platform/android/java/gradle/wrapper/gradle-wrapper.jar b/platform/android/java/gradle/wrapper/gradle-wrapper.jar
index f6b961fd5a..e708b1c023 100644
--- a/platform/android/java/gradle/wrapper/gradle-wrapper.jar
+++ b/platform/android/java/gradle/wrapper/gradle-wrapper.jar
Binary files differ
diff --git a/platform/android/java/gradle/wrapper/gradle-wrapper.properties b/platform/android/java/gradle/wrapper/gradle-wrapper.properties
index a7d8a0f310..ffed3a254e 100644
--- a/platform/android/java/gradle/wrapper/gradle-wrapper.properties
+++ b/platform/android/java/gradle/wrapper/gradle-wrapper.properties
@@ -1,6 +1,5 @@
-#Mon Sep 02 02:44:30 PDT 2019
distributionBase=GRADLE_USER_HOME
distributionPath=wrapper/dists
+distributionUrl=https\://services.gradle.org/distributions/gradle-7.2-bin.zip
zipStoreBase=GRADLE_USER_HOME
zipStorePath=wrapper/dists
-distributionUrl=https\://services.gradle.org/distributions/gradle-6.5-all.zip
diff --git a/platform/android/java/gradlew b/platform/android/java/gradlew
index cccdd3d517..4f906e0c81 100755
--- a/platform/android/java/gradlew
+++ b/platform/android/java/gradlew
@@ -1,5 +1,21 @@
#!/usr/bin/env sh
+#
+# Copyright 2015 the original author or authors.
+#
+# Licensed under the Apache License, Version 2.0 (the "License");
+# you may not use this file except in compliance with the License.
+# You may obtain a copy of the License at
+#
+# https://www.apache.org/licenses/LICENSE-2.0
+#
+# Unless required by applicable law or agreed to in writing, software
+# distributed under the License is distributed on an "AS IS" BASIS,
+# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+# See the License for the specific language governing permissions and
+# limitations under the License.
+#
+
##############################################################################
##
## Gradle start up script for UN*X
@@ -28,7 +44,7 @@ APP_NAME="Gradle"
APP_BASE_NAME=`basename "$0"`
# Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
-DEFAULT_JVM_OPTS=""
+DEFAULT_JVM_OPTS='"-Xmx64m" "-Xms64m"'
# Use the maximum available, or set MAX_FD != -1 to use that value.
MAX_FD="maximum"
@@ -66,6 +82,7 @@ esac
CLASSPATH=$APP_HOME/gradle/wrapper/gradle-wrapper.jar
+
# Determine the Java command to use to start the JVM.
if [ -n "$JAVA_HOME" ] ; then
if [ -x "$JAVA_HOME/jre/sh/java" ] ; then
@@ -109,10 +126,11 @@ if $darwin; then
GRADLE_OPTS="$GRADLE_OPTS \"-Xdock:name=$APP_NAME\" \"-Xdock:icon=$APP_HOME/media/gradle.icns\""
fi
-# For Cygwin, switch paths to Windows format before running java
-if $cygwin ; then
+# For Cygwin or MSYS, switch paths to Windows format before running java
+if [ "$cygwin" = "true" -o "$msys" = "true" ] ; then
APP_HOME=`cygpath --path --mixed "$APP_HOME"`
CLASSPATH=`cygpath --path --mixed "$CLASSPATH"`
+
JAVACMD=`cygpath --unix "$JAVACMD"`
# We build the pattern for arguments to be converted via cygpath
@@ -138,19 +156,19 @@ if $cygwin ; then
else
eval `echo args$i`="\"$arg\""
fi
- i=$((i+1))
+ i=`expr $i + 1`
done
case $i in
- (0) set -- ;;
- (1) set -- "$args0" ;;
- (2) set -- "$args0" "$args1" ;;
- (3) set -- "$args0" "$args1" "$args2" ;;
- (4) set -- "$args0" "$args1" "$args2" "$args3" ;;
- (5) set -- "$args0" "$args1" "$args2" "$args3" "$args4" ;;
- (6) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" ;;
- (7) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" ;;
- (8) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" ;;
- (9) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" "$args8" ;;
+ 0) set -- ;;
+ 1) set -- "$args0" ;;
+ 2) set -- "$args0" "$args1" ;;
+ 3) set -- "$args0" "$args1" "$args2" ;;
+ 4) set -- "$args0" "$args1" "$args2" "$args3" ;;
+ 5) set -- "$args0" "$args1" "$args2" "$args3" "$args4" ;;
+ 6) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" ;;
+ 7) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" ;;
+ 8) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" ;;
+ 9) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" "$args8" ;;
esac
fi
@@ -159,14 +177,9 @@ save () {
for i do printf %s\\n "$i" | sed "s/'/'\\\\''/g;1s/^/'/;\$s/\$/' \\\\/" ; done
echo " "
}
-APP_ARGS=$(save "$@")
+APP_ARGS=`save "$@"`
# Collect all arguments for the java command, following the shell quoting and substitution rules
eval set -- $DEFAULT_JVM_OPTS $JAVA_OPTS $GRADLE_OPTS "\"-Dorg.gradle.appname=$APP_BASE_NAME\"" -classpath "\"$CLASSPATH\"" org.gradle.wrapper.GradleWrapperMain "$APP_ARGS"
-# by default we should be in the correct project dir, but when run from Finder on Mac, the cwd is wrong
-if [ "$(uname)" = "Darwin" ] && [ "$HOME" = "$PWD" ]; then
- cd "$(dirname "$0")"
-fi
-
exec "$JAVACMD" "$@"
diff --git a/platform/android/java/gradlew.bat b/platform/android/java/gradlew.bat
index f9553162f1..107acd32c4 100644
--- a/platform/android/java/gradlew.bat
+++ b/platform/android/java/gradlew.bat
@@ -1,3 +1,19 @@
+@rem
+@rem Copyright 2015 the original author or authors.
+@rem
+@rem Licensed under the Apache License, Version 2.0 (the "License");
+@rem you may not use this file except in compliance with the License.
+@rem You may obtain a copy of the License at
+@rem
+@rem https://www.apache.org/licenses/LICENSE-2.0
+@rem
+@rem Unless required by applicable law or agreed to in writing, software
+@rem distributed under the License is distributed on an "AS IS" BASIS,
+@rem WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+@rem See the License for the specific language governing permissions and
+@rem limitations under the License.
+@rem
+
@if "%DEBUG%" == "" @echo off
@rem ##########################################################################
@rem
@@ -13,15 +29,18 @@ if "%DIRNAME%" == "" set DIRNAME=.
set APP_BASE_NAME=%~n0
set APP_HOME=%DIRNAME%
+@rem Resolve any "." and ".." in APP_HOME to make it shorter.
+for %%i in ("%APP_HOME%") do set APP_HOME=%%~fi
+
@rem Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
-set DEFAULT_JVM_OPTS=
+set DEFAULT_JVM_OPTS="-Xmx64m" "-Xms64m"
@rem Find java.exe
if defined JAVA_HOME goto findJavaFromJavaHome
set JAVA_EXE=java.exe
%JAVA_EXE% -version >NUL 2>&1
-if "%ERRORLEVEL%" == "0" goto init
+if "%ERRORLEVEL%" == "0" goto execute
echo.
echo ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
@@ -35,7 +54,7 @@ goto fail
set JAVA_HOME=%JAVA_HOME:"=%
set JAVA_EXE=%JAVA_HOME%/bin/java.exe
-if exist "%JAVA_EXE%" goto init
+if exist "%JAVA_EXE%" goto execute
echo.
echo ERROR: JAVA_HOME is set to an invalid directory: %JAVA_HOME%
@@ -45,28 +64,14 @@ echo location of your Java installation.
goto fail
-:init
-@rem Get command-line arguments, handling Windows variants
-
-if not "%OS%" == "Windows_NT" goto win9xME_args
-
-:win9xME_args
-@rem Slurp the command line arguments.
-set CMD_LINE_ARGS=
-set _SKIP=2
-
-:win9xME_args_slurp
-if "x%~1" == "x" goto execute
-
-set CMD_LINE_ARGS=%*
-
:execute
@rem Setup the command line
set CLASSPATH=%APP_HOME%\gradle\wrapper\gradle-wrapper.jar
+
@rem Execute Gradle
-"%JAVA_EXE%" %DEFAULT_JVM_OPTS% %JAVA_OPTS% %GRADLE_OPTS% "-Dorg.gradle.appname=%APP_BASE_NAME%" -classpath "%CLASSPATH%" org.gradle.wrapper.GradleWrapperMain %CMD_LINE_ARGS%
+"%JAVA_EXE%" %DEFAULT_JVM_OPTS% %JAVA_OPTS% %GRADLE_OPTS% "-Dorg.gradle.appname=%APP_BASE_NAME%" -classpath "%CLASSPATH%" org.gradle.wrapper.GradleWrapperMain %*
:end
@rem End local scope for the variables with windows NT shell
diff --git a/platform/android/java/lib/AndroidManifest.xml b/platform/android/java/lib/AndroidManifest.xml
index 3034794d69..79b5aadf2a 100644
--- a/platform/android/java/lib/AndroidManifest.xml
+++ b/platform/android/java/lib/AndroidManifest.xml
@@ -4,6 +4,9 @@
android:versionCode="1"
android:versionName="1.0">
+ <!-- Should match the mindSdk and targetSdk values in platform/android/java/app/config.gradle -->
+ <uses-sdk android:minSdkVersion="19" android:targetSdkVersion="32" />
+
<application>
<!-- Records the version of the Godot library -->
@@ -13,12 +16,13 @@
<service android:name=".GodotDownloaderService" />
- </application>
+ <activity
+ android:name=".utils.ProcessPhoenix"
+ android:theme="@android:style/Theme.Translucent.NoTitleBar"
+ android:process=":phoenix"
+ android:exported="false"
+ />
- <instrumentation
- android:icon="@mipmap/icon"
- android:label="@string/godot_project_name_string"
- android:name="org.godotengine.godot.GodotInstrumentation"
- android:targetPackage="org.godotengine.godot" />
+ </application>
</manifest>
diff --git a/platform/android/java/lib/build.gradle b/platform/android/java/lib/build.gradle
index 6fc9a11a08..6b82326a27 100644
--- a/platform/android/java/lib/build.gradle
+++ b/platform/android/java/lib/build.gradle
@@ -1,10 +1,18 @@
-apply plugin: 'com.android.library'
-apply plugin: 'kotlin-android'
+plugins {
+ id 'com.android.library'
+ id 'org.jetbrains.kotlin.android'
+}
+
+ext {
+ PUBLISH_VERSION = getGodotPublishVersion()
+ PUBLISH_ARTIFACT_ID = 'godot'
+}
+
+apply from: "../scripts/publish-module.gradle"
dependencies {
- implementation libraries.supportCoreUtils
implementation libraries.kotlinStdLib
- implementation libraries.v4Support
+ implementation libraries.androidxFragment
}
def pathToRootDir = "../../../../"
@@ -12,21 +20,38 @@ def pathToRootDir = "../../../../"
android {
compileSdkVersion versions.compileSdk
buildToolsVersion versions.buildTools
-
ndkVersion versions.ndkVersion
defaultConfig {
minSdkVersion versions.minSdk
targetSdkVersion versions.targetSdk
- manifestPlaceholders = [godotLibraryVersion: getGodotLibraryVersion()]
+ manifestPlaceholders = [godotLibraryVersion: getGodotLibraryVersionName()]
}
+ namespace = "org.godotengine.godot"
+
compileOptions {
sourceCompatibility versions.javaVersion
targetCompatibility versions.javaVersion
}
+ kotlinOptions {
+ jvmTarget = versions.javaVersion
+ }
+
+ buildTypes {
+ dev {
+ initWith debug
+ }
+ }
+
+ flavorDimensions "products"
+ productFlavors {
+ editor {}
+ template {}
+ }
+
lintOptions {
abortOnError false
disable 'MissingTranslation', 'UnusedResources'
@@ -36,8 +61,10 @@ android {
exclude 'META-INF/LICENSE'
exclude 'META-INF/NOTICE'
- // Should be uncommented for development purpose within Android Studio
- // doNotStrip '**/*.so'
+ // 'doNotStrip' is enabled for development within Android Studio
+ if (shouldNotStrip()) {
+ doNotStrip '**/*.so'
+ }
}
sourceSets {
@@ -48,24 +75,50 @@ android {
aidl.srcDirs = ['aidl']
assets.srcDirs = ['assets']
}
+
debug.jniLibs.srcDirs = ['libs/debug']
+ dev.jniLibs.srcDirs = ['libs/dev']
release.jniLibs.srcDirs = ['libs/release']
+
+ // Editor jni library
+ editorDebug.jniLibs.srcDirs = ['libs/tools/debug']
+ editorDev.jniLibs.srcDirs = ['libs/tools/dev']
+ }
+
+ // Disable 'editorRelease'.
+ // The editor can't be used with target=release as debugging tools are then not
+ // included, and it would crash on errors instead of reporting them.
+ variantFilter { variant ->
+ if (variant.name == "editorRelease") {
+ setIgnore(true)
+ }
}
libraryVariants.all { variant ->
- variant.outputs.all { output ->
- output.outputFileName = "godot-lib.${variant.name}.aar"
+ def flavorName = variant.getFlavorName()
+ if (flavorName == null || flavorName == "") {
+ throw new GradleException("Invalid product flavor: $flavorName")
}
- def buildType = variant.buildType.name.capitalize()
+ boolean toolsFlag = flavorName == "editor"
+
+ def buildType = variant.buildType.name
+ if (buildType == null || buildType == "" || !supportedTargetsMap.containsKey(buildType)) {
+ throw new GradleException("Invalid build type: $buildType")
+ }
- def releaseTarget = buildType.toLowerCase()
- if (releaseTarget == null || releaseTarget == "") {
- throw new GradleException("Invalid build type: " + buildType)
+ def sconsTarget = supportedTargetsMap[buildType]
+ if (sconsTarget == null || sconsTarget == "") {
+ throw new GradleException("Invalid scons target: $sconsTarget")
}
- if (!supportedAbis.contains(defaultAbi)) {
- throw new GradleException("Invalid default abi: " + defaultAbi)
+ // Update the name of the generated library
+ def outputSuffix = "${buildType}.aar"
+ if (toolsFlag) {
+ outputSuffix = "tools.$outputSuffix"
+ }
+ variant.outputs.all { output ->
+ output.outputFileName = "godot-lib.${outputSuffix}"
}
// Find scons' executable path
@@ -78,13 +131,11 @@ android {
for (ext in sconsExts) {
String sconsNameExt = sconsName + ext
logger.lifecycle("Checking $sconsNameExt")
-
sconsExecutableFile = org.gradle.internal.os.OperatingSystem.current().findInPath(sconsNameExt)
if (sconsExecutableFile != null) {
// We're done!
break
}
-
// Check all the options in path
List<File> allOptions = org.gradle.internal.os.OperatingSystem.current().findAllInPath(sconsNameExt)
if (!allOptions.isEmpty()) {
@@ -93,21 +144,34 @@ android {
break
}
}
-
if (sconsExecutableFile == null) {
throw new GradleException("Unable to find executable path for the '$sconsName' command.")
} else {
logger.lifecycle("Found executable path for $sconsName: ${sconsExecutableFile.absolutePath}")
}
- // Creating gradle task to generate the native libraries for the default abi.
- def taskName = getSconsTaskName(buildType)
- tasks.create(name: taskName, type: Exec) {
- executable sconsExecutableFile.absolutePath
- args "--directory=${pathToRootDir}", "platform=android", "target=${releaseTarget}", "android_arch=${defaultAbi}", "-j" + Runtime.runtime.availableProcessors()
- }
+ for (String selectedAbi : selectedAbis) {
+ if (!supportedAbis.contains(selectedAbi)) {
+ throw new GradleException("Invalid selected abi: $selectedAbi")
+ }
- // Schedule the tasks so the generated libs are present before the aar file is packaged.
- tasks["merge${buildType}JniLibFolders"].dependsOn taskName
+ // Creating gradle task to generate the native libraries for the selected abi.
+ def taskName = getSconsTaskName(flavorName, buildType, selectedAbi)
+ tasks.create(name: taskName, type: Exec) {
+ executable sconsExecutableFile.absolutePath
+ args "--directory=${pathToRootDir}", "platform=android", "tools=${toolsFlag}", "target=${sconsTarget}", "android_arch=${selectedAbi}", "-j" + Runtime.runtime.availableProcessors()
+ }
+
+ // Schedule the tasks so the generated libs are present before the aar file is packaged.
+ tasks["merge${flavorName.capitalize()}${buildType.capitalize()}JniLibFolders"].dependsOn taskName
+ }
}
+
+ // TODO: Enable when issues with AGP 7.1+ are resolved (https://github.com/GodotVR/godot_openxr/issues/187).
+// publishing {
+// singleVariant("templateRelease") {
+// withSourcesJar()
+// withJavadocJar()
+// }
+// }
}
diff --git a/platform/android/java/lib/res/values/strings.xml b/platform/android/java/lib/res/values/strings.xml
index 590b066d8a..010006b81e 100644
--- a/platform/android/java/lib/res/values/strings.xml
+++ b/platform/android/java/lib/res/values/strings.xml
@@ -6,7 +6,7 @@
<string name="text_button_resume_cellular">Resume download</string>
<string name="text_button_wifi_settings">Wi-Fi settings</string>
<string name="text_verifying_download">Verifying Download</string>
- <string name="text_validation_complete">XAPK File Validation Complete. Select OK to exit.</string>
+ <string name="text_validation_complete">XAPK File Validation Complete. Select OK to exit.</string>
<string name="text_validation_failed">XAPK File Validation Failed.</string>
<string name="text_button_pause">Pause Download</string>
<string name="text_button_resume">Resume Download</string>
diff --git a/platform/android/java/lib/src/com/google/android/vending/expansion/downloader/Helpers.java b/platform/android/java/lib/src/com/google/android/vending/expansion/downloader/Helpers.java
index 2a72c9818d..9aa65fd786 100644
--- a/platform/android/java/lib/src/com/google/android/vending/expansion/downloader/Helpers.java
+++ b/platform/android/java/lib/src/com/google/android/vending/expansion/downloader/Helpers.java
@@ -54,7 +54,7 @@ public class Helpers {
/*
* Parse the Content-Disposition HTTP Header. The format of the header is defined here:
- * http://www.w3.org/Protocols/rfc2616/rfc2616-sec19.html This header provides a filename for
+ * https://www.w3.org/Protocols/rfc2616/rfc2616-sec19.html This header provides a filename for
* content that is going to be downloaded to the file system. We only support the attachment
* type.
*/
diff --git a/platform/android/java/lib/src/com/google/android/vending/licensing/Obfuscator.java b/platform/android/java/lib/src/com/google/android/vending/licensing/Obfuscator.java
index 008c150a8e..05b452d0c1 100644
--- a/platform/android/java/lib/src/com/google/android/vending/licensing/Obfuscator.java
+++ b/platform/android/java/lib/src/com/google/android/vending/licensing/Obfuscator.java
@@ -20,7 +20,7 @@ package com.google.android.vending.licensing;
* Interface used as part of a {@link Policy} to allow application authors to obfuscate
* licensing data that will be stored into a SharedPreferences file.
* <p>
- * Any transformation scheme must be reversable. Implementing classes may optionally implement an
+ * Any transformation scheme must be reversible. Implementing classes may optionally implement an
* integrity check to further prevent modification to preference data. Implementing classes
* should use device-specific information as a key in the obfuscation algorithm to prevent
* obfuscated preferences from being shared among devices.
diff --git a/platform/android/java/lib/src/org/godotengine/godot/Dictionary.java b/platform/android/java/lib/src/org/godotengine/godot/Dictionary.java
index 0572cf3589..afe82cd8f3 100644
--- a/platform/android/java/lib/src/org/godotengine/godot/Dictionary.java
+++ b/platform/android/java/lib/src/org/godotengine/godot/Dictionary.java
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -43,10 +43,10 @@ public class Dictionary extends HashMap<String, Object> {
for (String key : keys) {
ret[i] = key;
i++;
- };
+ }
return ret;
- };
+ }
public Object[] get_values() {
Object[] ret = new Object[size()];
@@ -55,21 +55,21 @@ public class Dictionary extends HashMap<String, Object> {
for (String key : keys) {
ret[i] = get(key);
i++;
- };
+ }
return ret;
- };
+ }
public void set_keys(String[] keys) {
keys_cache = keys;
- };
+ }
public void set_values(Object[] vals) {
int i = 0;
for (String key : keys_cache) {
put(key, vals[i]);
i++;
- };
+ }
keys_cache = null;
- };
-};
+ }
+}
diff --git a/platform/android/java/lib/src/org/godotengine/godot/FullScreenGodotApp.java b/platform/android/java/lib/src/org/godotengine/godot/FullScreenGodotApp.java
index 4e67402c63..f21f88db0a 100644
--- a/platform/android/java/lib/src/org/godotengine/godot/FullScreenGodotApp.java
+++ b/platform/android/java/lib/src/org/godotengine/godot/FullScreenGodotApp.java
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -30,12 +30,16 @@
package org.godotengine.godot;
+import org.godotengine.godot.utils.ProcessPhoenix;
+
import android.content.Intent;
import android.os.Bundle;
-import android.view.KeyEvent;
+import android.util.Log;
+import androidx.annotation.CallSuper;
import androidx.annotation.NonNull;
import androidx.annotation.Nullable;
+import androidx.fragment.app.Fragment;
import androidx.fragment.app.FragmentActivity;
/**
@@ -44,7 +48,9 @@ import androidx.fragment.app.FragmentActivity;
* It's also a reference implementation for how to setup and use the {@link Godot} fragment
* within an Android app.
*/
-public abstract class FullScreenGodotApp extends FragmentActivity {
+public abstract class FullScreenGodotApp extends FragmentActivity implements GodotHost {
+ private static final String TAG = FullScreenGodotApp.class.getSimpleName();
+
@Nullable
private Godot godotFragment;
@@ -52,36 +58,79 @@ public abstract class FullScreenGodotApp extends FragmentActivity {
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.godot_app_layout);
- godotFragment = initGodotInstance();
- if (godotFragment == null) {
- throw new IllegalStateException("Godot instance must be non-null.");
+
+ Fragment currentFragment = getSupportFragmentManager().findFragmentById(R.id.godot_fragment_container);
+ if (currentFragment instanceof Godot) {
+ Log.v(TAG, "Reusing existing Godot fragment instance.");
+ godotFragment = (Godot)currentFragment;
+ } else {
+ Log.v(TAG, "Creating new Godot fragment instance.");
+ godotFragment = initGodotInstance();
+ getSupportFragmentManager().beginTransaction().replace(R.id.godot_fragment_container, godotFragment).setPrimaryNavigationFragment(godotFragment).commitNowAllowingStateLoss();
+ }
+ }
+
+ @Override
+ public void onDestroy() {
+ Log.v(TAG, "Destroying Godot app...");
+ super.onDestroy();
+ onGodotForceQuit(godotFragment);
+ }
+
+ @Override
+ public final void onGodotForceQuit(Godot instance) {
+ if (instance == godotFragment) {
+ Log.v(TAG, "Force quitting Godot instance");
+ ProcessPhoenix.forceQuit(this);
}
+ }
- getSupportFragmentManager().beginTransaction().replace(R.id.godot_fragment_container, godotFragment).setPrimaryNavigationFragment(godotFragment).commitNowAllowingStateLoss();
+ @Override
+ public final void onGodotRestartRequested(Godot instance) {
+ if (instance == godotFragment) {
+ // It's very hard to properly de-initialize Godot on Android to restart the game
+ // from scratch. Therefore, we need to kill the whole app process and relaunch it.
+ //
+ // Restarting only the activity, wouldn't be enough unless it did proper cleanup (including
+ // releasing and reloading native libs or resetting their state somehow and clearing statics).
+ Log.v(TAG, "Restarting Godot instance...");
+ ProcessPhoenix.triggerRebirth(this);
+ }
}
@Override
public void onNewIntent(Intent intent) {
+ super.onNewIntent(intent);
if (godotFragment != null) {
godotFragment.onNewIntent(intent);
}
}
+ @CallSuper
@Override
- public void onBackPressed() {
+ public void onActivityResult(int requestCode, int resultCode, Intent data) {
+ super.onActivityResult(requestCode, resultCode, data);
if (godotFragment != null) {
- godotFragment.onBackPressed();
- } else {
- super.onBackPressed();
+ godotFragment.onActivityResult(requestCode, resultCode, data);
+ }
+ }
+
+ @CallSuper
+ @Override
+ public void onRequestPermissionsResult(int requestCode, String[] permissions, int[] grantResults) {
+ super.onRequestPermissionsResult(requestCode, permissions, grantResults);
+ if (godotFragment != null) {
+ godotFragment.onRequestPermissionsResult(requestCode, permissions, grantResults);
}
}
@Override
- public boolean onKeyMultiple(final int inKeyCode, int repeatCount, KeyEvent event) {
- if (godotFragment != null && godotFragment.onKeyMultiple(inKeyCode, repeatCount, event)) {
- return true;
+ public void onBackPressed() {
+ if (godotFragment != null) {
+ godotFragment.onBackPressed();
+ } else {
+ super.onBackPressed();
}
- return super.onKeyMultiple(inKeyCode, repeatCount, event);
}
/**
diff --git a/platform/android/java/lib/src/org/godotengine/godot/Godot.java b/platform/android/java/lib/src/org/godotengine/godot/Godot.java
index 0891904dff..28e689e63a 100644
--- a/platform/android/java/lib/src/org/godotengine/godot/Godot.java
+++ b/platform/android/java/lib/src/org/godotengine/godot/Godot.java
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -34,8 +34,11 @@ import static android.content.Context.MODE_PRIVATE;
import static android.content.Context.WINDOW_SERVICE;
import org.godotengine.godot.input.GodotEditText;
+import org.godotengine.godot.io.directory.DirectoryAccessHandler;
+import org.godotengine.godot.io.file.FileAccessHandler;
import org.godotengine.godot.plugin.GodotPlugin;
import org.godotengine.godot.plugin.GodotPluginRegistry;
+import org.godotengine.godot.tts.GodotTTS;
import org.godotengine.godot.utils.GodotNetUtils;
import org.godotengine.godot.utils.PermissionsUtil;
import org.godotengine.godot.xr.XRMode;
@@ -47,9 +50,7 @@ import android.app.AlertDialog;
import android.app.PendingIntent;
import android.content.ClipData;
import android.content.ClipboardManager;
-import android.content.ComponentName;
import android.content.Context;
-import android.content.DialogInterface;
import android.content.Intent;
import android.content.SharedPreferences;
import android.content.SharedPreferences.Editor;
@@ -68,17 +69,12 @@ import android.os.Environment;
import android.os.Messenger;
import android.os.VibrationEffect;
import android.os.Vibrator;
-import android.provider.Settings.Secure;
import android.view.Display;
-import android.view.InputDevice;
-import android.view.KeyEvent;
import android.view.LayoutInflater;
-import android.view.MotionEvent;
import android.view.Surface;
import android.view.View;
import android.view.ViewGroup;
import android.view.ViewGroup.LayoutParams;
-import android.view.ViewTreeObserver;
import android.view.Window;
import android.view.WindowManager;
import android.widget.Button;
@@ -103,6 +99,7 @@ import java.io.File;
import java.io.FileInputStream;
import java.io.InputStream;
import java.security.MessageDigest;
+import java.util.Arrays;
import java.util.LinkedList;
import java.util.List;
import java.util.Locale;
@@ -124,13 +121,13 @@ public class Godot extends Fragment implements SensorEventListener, IDownloaderC
private Button mWiFiSettingsButton;
private XRMode xrMode = XRMode.REGULAR;
- private boolean use_32_bits = false;
private boolean use_immersive = false;
private boolean use_debug_opengl = false;
private boolean mStatePaused;
private boolean activityResumed;
private int mState;
+ private GodotHost godotHost;
private GodotPluginRegistry pluginRegistry;
static private Intent mCurrentIntent;
@@ -169,16 +166,35 @@ public class Godot extends Fragment implements SensorEventListener, IDownloaderC
private Sensor mMagnetometer;
private Sensor mGyroscope;
- public static GodotIO io;
- public static GodotNetUtils netUtils;
+ public GodotIO io;
+ public GodotNetUtils netUtils;
+ public GodotTTS tts;
public interface ResultCallback {
- public void callback(int requestCode, int resultCode, Intent data);
+ void callback(int requestCode, int resultCode, Intent data);
}
public ResultCallback result_callback;
@Override
+ public void onAttach(Context context) {
+ super.onAttach(context);
+ if (getParentFragment() instanceof GodotHost) {
+ godotHost = (GodotHost)getParentFragment();
+ } else if (getActivity() instanceof GodotHost) {
+ godotHost = (GodotHost)getActivity();
+ }
+ }
+
+ @Override
+ public void onDetach() {
+ super.onDetach();
+ godotHost = null;
+ }
+
+ @CallSuper
+ @Override
public void onActivityResult(int requestCode, int resultCode, Intent data) {
+ super.onActivityResult(requestCode, resultCode, data);
if (result_callback != null) {
result_callback.callback(requestCode, resultCode, data);
result_callback = null;
@@ -189,8 +205,10 @@ public class Godot extends Fragment implements SensorEventListener, IDownloaderC
}
}
+ @CallSuper
@Override
public void onRequestPermissionsResult(int requestCode, String[] permissions, int[] grantResults) {
+ super.onRequestPermissionsResult(requestCode, permissions, grantResults);
for (GodotPlugin plugin : pluginRegistry.getAllPlugins()) {
plugin.onMainRequestPermissionsResult(requestCode, permissions, grantResults);
}
@@ -198,7 +216,21 @@ public class Godot extends Fragment implements SensorEventListener, IDownloaderC
for (int i = 0; i < permissions.length; i++) {
GodotLib.requestPermissionResult(permissions[i], grantResults[i] == PackageManager.PERMISSION_GRANTED);
}
- };
+ }
+
+ /**
+ * Invoked on the render thread when the Godot setup is complete.
+ */
+ @CallSuper
+ protected void onGodotSetupCompleted() {
+ for (GodotPlugin plugin : pluginRegistry.getAllPlugins()) {
+ plugin.onGodotSetupCompleted();
+ }
+
+ if (godotHost != null) {
+ godotHost.onGodotSetupCompleted();
+ }
+ }
/**
* Invoked on the render thread when the Godot main loop has started.
@@ -208,6 +240,10 @@ public class Godot extends Fragment implements SensorEventListener, IDownloaderC
for (GodotPlugin plugin : pluginRegistry.getAllPlugins()) {
plugin.onGodotMainLoopStarted();
}
+
+ if (godotHost != null) {
+ godotHost.onGodotMainLoopStarted();
+ }
}
/**
@@ -228,12 +264,11 @@ public class Godot extends Fragment implements SensorEventListener, IDownloaderC
GodotLib.setup(command_line);
- final String videoDriver = GodotLib.getGlobal("rendering/quality/driver/driver_name");
- if (videoDriver.equals("Vulkan")) {
+ final String videoDriver = GodotLib.getGlobal("rendering/driver/driver_name");
+ if (videoDriver.equals("vulkan")) {
mRenderView = new GodotVulkanRenderView(activity, this);
} else {
- mRenderView = new GodotGLRenderView(activity, this, xrMode, use_32_bits,
- use_debug_opengl);
+ mRenderView = new GodotGLRenderView(activity, this, xrMode, use_debug_opengl);
}
View view = mRenderView.getView();
@@ -241,49 +276,41 @@ public class Godot extends Fragment implements SensorEventListener, IDownloaderC
editText.setView(mRenderView);
io.setEdit(editText);
- view.getViewTreeObserver().addOnGlobalLayoutListener(new ViewTreeObserver.OnGlobalLayoutListener() {
- @Override
- public void onGlobalLayout() {
- Point fullSize = new Point();
- activity.getWindowManager().getDefaultDisplay().getSize(fullSize);
- Rect gameSize = new Rect();
- mRenderView.getView().getWindowVisibleDisplayFrame(gameSize);
-
- final int keyboardHeight = fullSize.y - gameSize.bottom;
- GodotLib.setVirtualKeyboardHeight(keyboardHeight);
- }
+ view.getViewTreeObserver().addOnGlobalLayoutListener(() -> {
+ Point fullSize = new Point();
+ activity.getWindowManager().getDefaultDisplay().getSize(fullSize);
+ Rect gameSize = new Rect();
+ mRenderView.getView().getWindowVisibleDisplayFrame(gameSize);
+ final int keyboardHeight = fullSize.y - gameSize.bottom;
+ GodotLib.setVirtualKeyboardHeight(keyboardHeight);
});
- mRenderView.queueOnRenderThread(new Runnable() {
- @Override
- public void run() {
- // Must occur after GodotLib.setup has completed.
- for (GodotPlugin plugin : pluginRegistry.getAllPlugins()) {
- plugin.onRegisterPluginWithGodotNative();
- }
-
- setKeepScreenOn("True".equals(GodotLib.getGlobal("display/window/energy_saving/keep_screen_on")));
+ mRenderView.queueOnRenderThread(() -> {
+ for (GodotPlugin plugin : pluginRegistry.getAllPlugins()) {
+ plugin.onRegisterPluginWithGodotNative();
}
+ setKeepScreenOn("True".equals(GodotLib.getGlobal("display/window/energy_saving/keep_screen_on")));
});
// Include the returned non-null views in the Godot view hierarchy.
for (GodotPlugin plugin : pluginRegistry.getAllPlugins()) {
View pluginView = plugin.onMainCreate(activity);
if (pluginView != null) {
- containerLayout.addView(pluginView);
+ if (plugin.shouldBeOnTop()) {
+ containerLayout.addView(pluginView);
+ } else {
+ containerLayout.addView(pluginView, 0);
+ }
}
}
}
public void setKeepScreenOn(final boolean p_enabled) {
- runOnUiThread(new Runnable() {
- @Override
- public void run() {
- if (p_enabled) {
- getActivity().getWindow().addFlags(WindowManager.LayoutParams.FLAG_KEEP_SCREEN_ON);
- } else {
- getActivity().getWindow().clearFlags(WindowManager.LayoutParams.FLAG_KEEP_SCREEN_ON);
- }
+ runOnUiThread(() -> {
+ if (p_enabled) {
+ getActivity().getWindow().addFlags(WindowManager.LayoutParams.FLAG_KEEP_SCREEN_ON);
+ } else {
+ getActivity().getWindow().clearFlags(WindowManager.LayoutParams.FLAG_KEEP_SCREEN_ON);
}
});
}
@@ -295,13 +322,13 @@ public class Godot extends Fragment implements SensorEventListener, IDownloaderC
@SuppressLint("MissingPermission")
@Keep
private void vibrate(int durationMs) {
- if (requestPermission("VIBRATE")) {
+ if (durationMs > 0 && requestPermission("VIBRATE")) {
Vibrator v = (Vibrator)getContext().getSystemService(Context.VIBRATOR_SERVICE);
if (v != null) {
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.O) {
v.vibrate(VibrationEffect.createOneShot(durationMs, VibrationEffect.DEFAULT_AMPLITUDE));
} else {
- //deprecated in API 26
+ // deprecated in API 26
v.vibrate(durationMs);
}
}
@@ -309,42 +336,23 @@ public class Godot extends Fragment implements SensorEventListener, IDownloaderC
}
public void restart() {
- // HACK:
- //
- // Currently it's very hard to properly deinitialize Godot on Android to restart the game
- // from scratch. Therefore, we need to kill the whole app process and relaunch it.
- //
- // Restarting only the activity, wouldn't be enough unless it did proper cleanup (including
- // releasing and reloading native libs or resetting their state somehow and clearing statics).
- //
- // Using instrumentation is a way of making the whole app process restart, because Android
- // will kill any process of the same package which was already running.
- //
- final Activity activity = getActivity();
- if (activity != null) {
- Bundle args = new Bundle();
- args.putParcelable("intent", mCurrentIntent);
- activity.startInstrumentation(new ComponentName(activity, GodotInstrumentation.class), null, args);
- }
+ runOnUiThread(() -> {
+ if (godotHost != null) {
+ godotHost.onGodotRestartRequested(this);
+ }
+ });
}
public void alert(final String message, final String title) {
final Activity activity = getActivity();
- runOnUiThread(new Runnable() {
- @Override
- public void run() {
- AlertDialog.Builder builder = new AlertDialog.Builder(activity);
- builder.setMessage(message).setTitle(title);
- builder.setPositiveButton(
- "OK",
- new DialogInterface.OnClickListener() {
- public void onClick(DialogInterface dialog, int id) {
- dialog.cancel();
- }
- });
- AlertDialog dialog = builder.create();
- dialog.show();
- }
+ runOnUiThread(() -> {
+ AlertDialog.Builder builder = new AlertDialog.Builder(activity);
+ builder.setMessage(message).setTitle(title);
+ builder.setPositiveButton(
+ "OK",
+ (dialog, id) -> dialog.cancel());
+ AlertDialog dialog = builder.create();
+ dialog.show();
});
}
@@ -356,6 +364,21 @@ public class Godot extends Fragment implements SensorEventListener, IDownloaderC
@CallSuper
protected String[] getCommandLine() {
+ String[] original = parseCommandLine();
+ String[] updated;
+ List<String> hostCommandLine = godotHost != null ? godotHost.getCommandLine() : null;
+ if (hostCommandLine == null || hostCommandLine.isEmpty()) {
+ updated = original;
+ } else {
+ updated = Arrays.copyOf(original, original.length + hostCommandLine.size());
+ for (int i = 0; i < hostCommandLine.size(); i++) {
+ updated[original.length + i] = hostCommandLine.get(i);
+ }
+ }
+ return updated;
+ }
+
+ private String[] parseCommandLine() {
InputStream is;
try {
is = getActivity().getAssets().open("_cl_");
@@ -437,20 +460,26 @@ public class Godot extends Fragment implements SensorEventListener, IDownloaderC
final Activity activity = getActivity();
io = new GodotIO(activity);
- io.unique_id = Secure.getString(activity.getContentResolver(), Secure.ANDROID_ID);
- GodotLib.io = io;
netUtils = new GodotNetUtils(activity);
+ tts = new GodotTTS(activity);
+ Context context = getContext();
+ DirectoryAccessHandler directoryAccessHandler = new DirectoryAccessHandler(context);
+ FileAccessHandler fileAccessHandler = new FileAccessHandler(context);
mSensorManager = (SensorManager)activity.getSystemService(Context.SENSOR_SERVICE);
mAccelerometer = mSensorManager.getDefaultSensor(Sensor.TYPE_ACCELEROMETER);
- mSensorManager.registerListener(this, mAccelerometer, SensorManager.SENSOR_DELAY_GAME);
mGravity = mSensorManager.getDefaultSensor(Sensor.TYPE_GRAVITY);
- mSensorManager.registerListener(this, mGravity, SensorManager.SENSOR_DELAY_GAME);
mMagnetometer = mSensorManager.getDefaultSensor(Sensor.TYPE_MAGNETIC_FIELD);
- mSensorManager.registerListener(this, mMagnetometer, SensorManager.SENSOR_DELAY_GAME);
mGyroscope = mSensorManager.getDefaultSensor(Sensor.TYPE_GYROSCOPE);
- mSensorManager.registerListener(this, mGyroscope, SensorManager.SENSOR_DELAY_GAME);
- GodotLib.initialize(activity, this, activity.getAssets(), use_apk_expansion);
+ GodotLib.initialize(activity,
+ this,
+ activity.getAssets(),
+ io,
+ netUtils,
+ directoryAccessHandler,
+ fileAccessHandler,
+ use_apk_expansion,
+ tts);
result_callback = null;
@@ -473,37 +502,32 @@ public class Godot extends Fragment implements SensorEventListener, IDownloaderC
mClipboard = (ClipboardManager)activity.getSystemService(Context.CLIPBOARD_SERVICE);
pluginRegistry = GodotPluginRegistry.initializePluginRegistry(this);
- //check for apk expansion API
+ // check for apk expansion API
boolean md5mismatch = false;
command_line = getCommandLine();
String main_pack_md5 = null;
String main_pack_key = null;
- List<String> new_args = new LinkedList<String>();
+ List<String> new_args = new LinkedList<>();
for (int i = 0; i < command_line.length; i++) {
boolean has_extra = i < command_line.length - 1;
if (command_line[i].equals(XRMode.REGULAR.cmdLineArg)) {
xrMode = XRMode.REGULAR;
- } else if (command_line[i].equals(XRMode.OVR.cmdLineArg)) {
- xrMode = XRMode.OVR;
- } else if (command_line[i].equals("--use_depth_32")) {
- use_32_bits = true;
+ } else if (command_line[i].equals(XRMode.OPENXR.cmdLineArg)) {
+ xrMode = XRMode.OPENXR;
} else if (command_line[i].equals("--debug_opengl")) {
use_debug_opengl = true;
} else if (command_line[i].equals("--use_immersive")) {
use_immersive = true;
- if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.KITKAT) { // check if the application runs on an android 4.4+
- window.getDecorView().setSystemUiVisibility(
- View.SYSTEM_UI_FLAG_LAYOUT_STABLE |
- View.SYSTEM_UI_FLAG_LAYOUT_HIDE_NAVIGATION |
- View.SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN |
- View.SYSTEM_UI_FLAG_HIDE_NAVIGATION | // hide nav bar
- View.SYSTEM_UI_FLAG_FULLSCREEN | // hide status bar
- View.SYSTEM_UI_FLAG_IMMERSIVE_STICKY);
-
- UiChangeListener();
- }
+ window.getDecorView().setSystemUiVisibility(
+ View.SYSTEM_UI_FLAG_LAYOUT_STABLE |
+ View.SYSTEM_UI_FLAG_LAYOUT_HIDE_NAVIGATION |
+ View.SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN |
+ View.SYSTEM_UI_FLAG_HIDE_NAVIGATION | // hide nav bar
+ View.SYSTEM_UI_FLAG_FULLSCREEN | // hide status bar
+ View.SYSTEM_UI_FLAG_IMMERSIVE_STICKY);
+ UiChangeListener();
} else if (command_line[i].equals("--use_apk_expansion")) {
use_apk_expansion = true;
} else if (has_extra && command_line[i].equals("--apk_expansion_md5")) {
@@ -529,9 +553,9 @@ public class Godot extends Fragment implements SensorEventListener, IDownloaderC
command_line = new_args.toArray(new String[new_args.size()]);
}
if (use_apk_expansion && main_pack_md5 != null && main_pack_key != null) {
- //check that environment is ok!
+ // check that environment is ok!
if (!Environment.getExternalStorageState().equals(Environment.MEDIA_MOUNTED)) {
- //show popup and die
+ // show popup and die
}
// Build the full path to the app's expansion files
@@ -559,8 +583,7 @@ public class Godot extends Fragment implements SensorEventListener, IDownloaderC
if (!pack_valid) {
Intent notifierIntent = new Intent(activity, activity.getClass());
- notifierIntent.setFlags(Intent.FLAG_ACTIVITY_NEW_TASK |
- Intent.FLAG_ACTIVITY_CLEAR_TOP);
+ notifierIntent.setFlags(Intent.FLAG_ACTIVITY_NEW_TASK | Intent.FLAG_ACTIVITY_CLEAR_TOP);
PendingIntent pendingIntent = PendingIntent.getActivity(activity, 0,
notifierIntent, PendingIntent.FLAG_UPDATE_CURRENT);
@@ -623,8 +646,6 @@ public class Godot extends Fragment implements SensorEventListener, IDownloaderC
super.onDestroy();
- // TODO: This is a temp solution. The proper fix will involve tracking down and properly shutting down each
- // native Godot components that is started in Godot#onVideoInit.
forceQuit();
}
@@ -648,15 +669,18 @@ public class Godot extends Fragment implements SensorEventListener, IDownloaderC
}
}
- public String getClipboard() {
- String copiedText = "";
-
- if (mClipboard.getPrimaryClip() != null) {
- ClipData.Item item = mClipboard.getPrimaryClip().getItemAt(0);
- copiedText = item.getText().toString();
- }
+ public boolean hasClipboard() {
+ return mClipboard.hasPrimaryClip();
+ }
- return copiedText;
+ public String getClipboard() {
+ ClipData clipData = mClipboard.getPrimaryClip();
+ if (clipData == null)
+ return "";
+ CharSequence text = clipData.getItemAt(0).getText();
+ if (text == null)
+ return "";
+ return text.toString();
}
public void setClipboard(String p_text) {
@@ -682,7 +706,7 @@ public class Godot extends Fragment implements SensorEventListener, IDownloaderC
mSensorManager.registerListener(this, mMagnetometer, SensorManager.SENSOR_DELAY_GAME);
mSensorManager.registerListener(this, mGyroscope, SensorManager.SENSOR_DELAY_GAME);
- if (use_immersive && Build.VERSION.SDK_INT >= Build.VERSION_CODES.KITKAT) { // check if the application runs on an android 4.4+
+ if (use_immersive) {
Window window = getActivity().getWindow();
window.getDecorView().setSystemUiVisibility(
View.SYSTEM_UI_FLAG_LAYOUT_STABLE |
@@ -700,66 +724,91 @@ public class Godot extends Fragment implements SensorEventListener, IDownloaderC
public void UiChangeListener() {
final View decorView = getActivity().getWindow().getDecorView();
- decorView.setOnSystemUiVisibilityChangeListener(new View.OnSystemUiVisibilityChangeListener() {
- @Override
- public void onSystemUiVisibilityChange(int visibility) {
- if ((visibility & View.SYSTEM_UI_FLAG_FULLSCREEN) == 0) {
- if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.KITKAT) {
- decorView.setSystemUiVisibility(
- View.SYSTEM_UI_FLAG_LAYOUT_STABLE |
- View.SYSTEM_UI_FLAG_LAYOUT_HIDE_NAVIGATION |
- View.SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN |
- View.SYSTEM_UI_FLAG_HIDE_NAVIGATION |
- View.SYSTEM_UI_FLAG_FULLSCREEN |
- View.SYSTEM_UI_FLAG_IMMERSIVE_STICKY);
- }
- }
+ decorView.setOnSystemUiVisibilityChangeListener(visibility -> {
+ if ((visibility & View.SYSTEM_UI_FLAG_FULLSCREEN) == 0) {
+ decorView.setSystemUiVisibility(
+ View.SYSTEM_UI_FLAG_LAYOUT_STABLE |
+ View.SYSTEM_UI_FLAG_LAYOUT_HIDE_NAVIGATION |
+ View.SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN |
+ View.SYSTEM_UI_FLAG_HIDE_NAVIGATION |
+ View.SYSTEM_UI_FLAG_FULLSCREEN |
+ View.SYSTEM_UI_FLAG_IMMERSIVE_STICKY);
}
});
}
- @Override
- public void onSensorChanged(SensorEvent event) {
+ public float[] getRotatedValues(float values[]) {
+ if (values == null || values.length != 3) {
+ return values;
+ }
+
Display display =
((WindowManager)getActivity().getSystemService(WINDOW_SERVICE)).getDefaultDisplay();
int displayRotation = display.getRotation();
- float[] adjustedValues = new float[3];
- final int axisSwap[][] = {
- { 1, -1, 0, 1 }, // ROTATION_0
- { -1, -1, 1, 0 }, // ROTATION_90
- { -1, 1, 0, 1 }, // ROTATION_180
- { 1, 1, 1, 0 }
- }; // ROTATION_270
+ float[] rotatedValues = new float[3];
+ switch (displayRotation) {
+ case Surface.ROTATION_0:
+ rotatedValues[0] = values[0];
+ rotatedValues[1] = values[1];
+ rotatedValues[2] = values[2];
+ break;
+ case Surface.ROTATION_90:
+ rotatedValues[0] = -values[1];
+ rotatedValues[1] = values[0];
+ rotatedValues[2] = values[2];
+ break;
+ case Surface.ROTATION_180:
+ rotatedValues[0] = -values[0];
+ rotatedValues[1] = -values[1];
+ rotatedValues[2] = values[2];
+ break;
+ case Surface.ROTATION_270:
+ rotatedValues[0] = values[1];
+ rotatedValues[1] = -values[0];
+ rotatedValues[2] = values[2];
+ break;
+ }
- final int[] as = axisSwap[displayRotation];
- adjustedValues[0] = (float)as[0] * event.values[as[2]];
- adjustedValues[1] = (float)as[1] * event.values[as[3]];
- adjustedValues[2] = event.values[2];
+ return rotatedValues;
+ }
- final float x = adjustedValues[0];
- final float y = adjustedValues[1];
- final float z = adjustedValues[2];
+ @Override
+ public void onSensorChanged(SensorEvent event) {
+ if (mRenderView == null) {
+ return;
+ }
final int typeOfSensor = event.sensor.getType();
- if (mRenderView != null) {
- mRenderView.queueOnRenderThread(new Runnable() {
- @Override
- public void run() {
- if (typeOfSensor == Sensor.TYPE_ACCELEROMETER) {
- GodotLib.accelerometer(-x, y, -z);
- }
- if (typeOfSensor == Sensor.TYPE_GRAVITY) {
- GodotLib.gravity(-x, y, -z);
- }
- if (typeOfSensor == Sensor.TYPE_MAGNETIC_FIELD) {
- GodotLib.magnetometer(-x, y, -z);
- }
- if (typeOfSensor == Sensor.TYPE_GYROSCOPE) {
- GodotLib.gyroscope(x, -y, z);
- }
- }
- });
+ switch (typeOfSensor) {
+ case Sensor.TYPE_ACCELEROMETER: {
+ float[] rotatedValues = getRotatedValues(event.values);
+ mRenderView.queueOnRenderThread(() -> {
+ GodotLib.accelerometer(-rotatedValues[0], -rotatedValues[1], -rotatedValues[2]);
+ });
+ break;
+ }
+ case Sensor.TYPE_GRAVITY: {
+ float[] rotatedValues = getRotatedValues(event.values);
+ mRenderView.queueOnRenderThread(() -> {
+ GodotLib.gravity(-rotatedValues[0], -rotatedValues[1], -rotatedValues[2]);
+ });
+ break;
+ }
+ case Sensor.TYPE_MAGNETIC_FIELD: {
+ float[] rotatedValues = getRotatedValues(event.values);
+ mRenderView.queueOnRenderThread(() -> {
+ GodotLib.magnetometer(-rotatedValues[0], -rotatedValues[1], -rotatedValues[2]);
+ });
+ break;
+ }
+ case Sensor.TYPE_GYROSCOPE: {
+ float[] rotatedValues = getRotatedValues(event.values);
+ mRenderView.queueOnRenderThread(() -> {
+ GodotLib.gyroscope(rotatedValues[0], rotatedValues[1], rotatedValues[2]);
+ });
+ break;
+ }
}
}
@@ -792,12 +841,7 @@ public class Godot extends Fragment implements SensorEventListener, IDownloaderC
}
if (shouldQuit && mRenderView != null) {
- mRenderView.queueOnRenderThread(new Runnable() {
- @Override
- public void run() {
- GodotLib.back();
- }
- });
+ mRenderView.queueOnRenderThread(GodotLib::back);
}
}
@@ -819,7 +863,13 @@ public class Godot extends Fragment implements SensorEventListener, IDownloaderC
}
private void forceQuit() {
- System.exit(0);
+ // TODO: This is a temp solution. The proper fix will involve tracking down and properly shutting down each
+ // native Godot components that is started in Godot#onVideoInit.
+ runOnUiThread(() -> {
+ if (godotHost != null) {
+ godotHost.onGodotForceQuit(this);
+ }
+ });
}
private boolean obbIsCorrupted(String f, String main_pack_md5) {
@@ -842,10 +892,9 @@ public class Godot extends Fragment implements SensorEventListener, IDownloaderC
byte[] messageDigest = complete.digest();
// Create Hex String
- StringBuffer hexString = new StringBuffer();
- for (int i = 0; i < messageDigest.length; i++) {
- String s = Integer.toHexString(0xFF & messageDigest[i]);
-
+ StringBuilder hexString = new StringBuilder();
+ for (byte b : messageDigest) {
+ String s = Integer.toHexString(0xFF & b);
if (s.length() == 1) {
s = "0" + s;
}
@@ -863,33 +912,6 @@ public class Godot extends Fragment implements SensorEventListener, IDownloaderC
}
}
- public boolean onKeyMultiple(final int inKeyCode, int repeatCount, KeyEvent event) {
- String s = event.getCharacters();
- if (s == null || s.length() == 0)
- return false;
-
- final char[] cc = s.toCharArray();
- int cnt = 0;
- for (int i = cc.length; --i >= 0; cnt += cc[i] != 0 ? 1 : 0)
- ;
- if (cnt == 0)
- return false;
- mRenderView.queueOnRenderThread(new Runnable() {
- // This method will be called on the rendering thread:
- public void run() {
- for (int i = 0, n = cc.length; i < n; i++) {
- int keyCode;
- if ((keyCode = cc[i]) != 0) {
- // Simulate key down and up...
- GodotLib.key(0, 0, keyCode, true);
- GodotLib.key(0, 0, keyCode, false);
- }
- }
- }
- });
- return true;
- }
-
public boolean requestPermission(String p_name) {
return PermissionsUtil.requestPermission(p_name, getActivity());
}
@@ -995,6 +1017,7 @@ public class Godot extends Fragment implements SensorEventListener, IDownloaderC
mProgressFraction.setText(Helpers.getDownloadProgressString(progress.mOverallProgress,
progress.mOverallTotal));
}
+
public void initInputDevices() {
mRenderView.initInputDevices();
}
@@ -1003,4 +1026,13 @@ public class Godot extends Fragment implements SensorEventListener, IDownloaderC
private GodotRenderView getRenderView() { // used by native side to get renderView
return mRenderView;
}
+
+ @Keep
+ private void createNewGodotInstance(String[] args) {
+ runOnUiThread(() -> {
+ if (godotHost != null) {
+ godotHost.onNewGodotInstanceRequested(args);
+ }
+ });
+ }
}
diff --git a/platform/android/java/lib/src/org/godotengine/godot/GodotDownloaderAlarmReceiver.java b/platform/android/java/lib/src/org/godotengine/godot/GodotDownloaderAlarmReceiver.java
index 9784d51182..c6c5b4953d 100644
--- a/platform/android/java/lib/src/org/godotengine/godot/GodotDownloaderAlarmReceiver.java
+++ b/platform/android/java/lib/src/org/godotengine/godot/GodotDownloaderAlarmReceiver.java
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/android/java/lib/src/org/godotengine/godot/GodotDownloaderService.java b/platform/android/java/lib/src/org/godotengine/godot/GodotDownloaderService.java
index d33faab641..90a046a7a7 100644
--- a/platform/android/java/lib/src/org/godotengine/godot/GodotDownloaderService.java
+++ b/platform/android/java/lib/src/org/godotengine/godot/GodotDownloaderService.java
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -50,9 +50,9 @@ public class GodotDownloaderService extends DownloaderService {
};
/**
- * This public key comes from your Android Market publisher account, and it
- * used by the LVL to validate responses from Market on your behalf.
- */
+ * This public key comes from your Android Market publisher account, and it
+ * used by the LVL to validate responses from Market on your behalf.
+ */
@Override
public String getPublicKey() {
SharedPreferences prefs = getApplicationContext().getSharedPreferences("app_data_keys", Context.MODE_PRIVATE);
@@ -63,20 +63,20 @@ public class GodotDownloaderService extends DownloaderService {
}
/**
- * This is used by the preference obfuscater to make sure that your
- * obfuscated preferences are different than the ones used by other
- * applications.
- */
+ * This is used by the preference obfuscater to make sure that your
+ * obfuscated preferences are different than the ones used by other
+ * applications.
+ */
@Override
public byte[] getSALT() {
return SALT;
}
/**
- * Fill this in with the class name for your alarm receiver. We do this
- * because receivers must be unique across all of Android (it's a good idea
- * to make sure that your receiver is in your unique package)
- */
+ * Fill this in with the class name for your alarm receiver. We do this
+ * because receivers must be unique across all of Android (it's a good idea
+ * to make sure that your receiver is in your unique package)
+ */
@Override
public String getAlarmReceiverClassName() {
Log.d("GODOT", "getAlarmReceiverClassName()");
diff --git a/platform/android/java/lib/src/org/godotengine/godot/GodotGLRenderView.java b/platform/android/java/lib/src/org/godotengine/godot/GodotGLRenderView.java
index 63c91561ff..08da1b1832 100644
--- a/platform/android/java/lib/src/org/godotengine/godot/GodotGLRenderView.java
+++ b/platform/android/java/lib/src/org/godotengine/godot/GodotGLRenderView.java
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -29,6 +29,8 @@
/*************************************************************************/
package org.godotengine.godot;
+import org.godotengine.godot.gl.GLSurfaceView;
+import org.godotengine.godot.gl.GodotRenderer;
import org.godotengine.godot.input.GodotGestureHandler;
import org.godotengine.godot.input.GodotInputHandler;
import org.godotengine.godot.utils.GLUtils;
@@ -43,12 +45,15 @@ import org.godotengine.godot.xr.regular.RegularFallbackConfigChooser;
import android.annotation.SuppressLint;
import android.content.Context;
import android.graphics.PixelFormat;
-import android.opengl.GLSurfaceView;
+import android.os.Build;
import android.view.GestureDetector;
import android.view.KeyEvent;
import android.view.MotionEvent;
+import android.view.PointerIcon;
import android.view.SurfaceView;
+import androidx.annotation.Keep;
+
/**
* A simple GLSurfaceView sub-class that demonstrate how to perform
* OpenGL ES 2.0 rendering into a GL Surface. Note the following important
@@ -72,18 +77,20 @@ public class GodotGLRenderView extends GLSurfaceView implements GodotRenderView
private final GodotInputHandler inputHandler;
private final GestureDetector detector;
private final GodotRenderer godotRenderer;
+ private PointerIcon pointerIcon;
- public GodotGLRenderView(Context context, Godot godot, XRMode xrMode, boolean p_use_32_bits,
- boolean p_use_debug_opengl) {
+ public GodotGLRenderView(Context context, Godot godot, XRMode xrMode, boolean p_use_debug_opengl) {
super(context);
- GLUtils.use_32 = p_use_32_bits;
GLUtils.use_debug_opengl = p_use_debug_opengl;
this.godot = godot;
this.inputHandler = new GodotInputHandler(this);
this.detector = new GestureDetector(context, new GodotGestureHandler(this));
this.godotRenderer = new GodotRenderer();
- init(xrMode, false, 16, 0);
+ if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.N) {
+ pointerIcon = PointerIcon.getSystemIcon(getContext(), PointerIcon.TYPE_DEFAULT);
+ }
+ init(xrMode, false);
}
@Override
@@ -149,11 +156,26 @@ public class GodotGLRenderView extends GLSurfaceView implements GodotRenderView
return inputHandler.onGenericMotionEvent(event);
}
- private void init(XRMode xrMode, boolean translucent, int depth, int stencil) {
+ /**
+ * called from JNI to change pointer icon
+ */
+ @Keep
+ public void setPointerIcon(int pointerType) {
+ if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.N) {
+ pointerIcon = PointerIcon.getSystemIcon(getContext(), pointerType);
+ }
+ }
+
+ @Override
+ public PointerIcon onResolvePointerIcon(MotionEvent me, int pointerIndex) {
+ return pointerIcon;
+ }
+
+ private void init(XRMode xrMode, boolean translucent) {
setPreserveEGLContextOnPause(true);
setFocusableInTouchMode(true);
switch (xrMode) {
- case OVR:
+ case OPENXR:
// Replace the default egl config chooser.
setEGLConfigChooser(new OvrConfigChooser());
@@ -186,18 +208,9 @@ public class GodotGLRenderView extends GLSurfaceView implements GodotRenderView
* below.
*/
- if (GLUtils.use_32) {
- setEGLConfigChooser(translucent ?
- new RegularFallbackConfigChooser(8, 8, 8, 8, 24, stencil,
- new RegularConfigChooser(8, 8, 8, 8, 16, stencil)) :
- new RegularFallbackConfigChooser(8, 8, 8, 8, 24, stencil,
- new RegularConfigChooser(5, 6, 5, 0, 16, stencil)));
-
- } else {
- setEGLConfigChooser(translucent ?
- new RegularConfigChooser(8, 8, 8, 8, 16, stencil) :
- new RegularConfigChooser(5, 6, 5, 0, 16, stencil));
- }
+ setEGLConfigChooser(
+ new RegularFallbackConfigChooser(8, 8, 8, 8, 24, 0,
+ new RegularConfigChooser(8, 8, 8, 8, 16, 0)));
break;
}
@@ -209,13 +222,10 @@ public class GodotGLRenderView extends GLSurfaceView implements GodotRenderView
public void onResume() {
super.onResume();
- queueEvent(new Runnable() {
- @Override
- public void run() {
- // Resume the renderer
- godotRenderer.onActivityResumed();
- GodotLib.focusin();
- }
+ queueEvent(() -> {
+ // Resume the renderer
+ godotRenderer.onActivityResumed();
+ GodotLib.focusin();
});
}
@@ -223,13 +233,10 @@ public class GodotGLRenderView extends GLSurfaceView implements GodotRenderView
public void onPause() {
super.onPause();
- queueEvent(new Runnable() {
- @Override
- public void run() {
- GodotLib.focusout();
- // Pause the renderer
- godotRenderer.onActivityPaused();
- }
+ queueEvent(() -> {
+ GodotLib.focusout();
+ // Pause the renderer
+ godotRenderer.onActivityPaused();
});
}
}
diff --git a/platform/android/java/lib/src/org/godotengine/godot/GodotHost.java b/platform/android/java/lib/src/org/godotengine/godot/GodotHost.java
new file mode 100644
index 0000000000..2e7b67194f
--- /dev/null
+++ b/platform/android/java/lib/src/org/godotengine/godot/GodotHost.java
@@ -0,0 +1,75 @@
+/*************************************************************************/
+/* GodotHost.java */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+package org.godotengine.godot;
+
+import java.util.Collections;
+import java.util.List;
+
+/**
+ * Denotate a component (e.g: Activity, Fragment) that hosts the {@link Godot} fragment.
+ */
+public interface GodotHost {
+ /**
+ * Provides a set of command line parameters to setup the engine.
+ */
+ default List<String> getCommandLine() {
+ return Collections.emptyList();
+ }
+
+ /**
+ * Invoked on the render thread when the Godot setup is complete.
+ */
+ default void onGodotSetupCompleted() {}
+
+ /**
+ * Invoked on the render thread when the Godot main loop has started.
+ */
+ default void onGodotMainLoopStarted() {}
+
+ /**
+ * Invoked on the UI thread as the last step of the Godot instance clean up phase.
+ */
+ default void onGodotForceQuit(Godot instance) {}
+
+ /**
+ * Invoked on the UI thread when the Godot instance wants to be restarted. It's up to the host
+ * to perform the appropriate action(s).
+ */
+ default void onGodotRestartRequested(Godot instance) {}
+
+ /**
+ * Invoked on the UI thread when a new Godot instance is requested. It's up to the host to
+ * perform the appropriate action(s).
+ *
+ * @param args Arguments used to initialize the new instance.
+ */
+ default void onNewGodotInstanceRequested(String[] args) {}
+}
diff --git a/platform/android/java/lib/src/org/godotengine/godot/GodotIO.java b/platform/android/java/lib/src/org/godotengine/godot/GodotIO.java
index c7c7c1b40c..0434efdf4c 100644
--- a/platform/android/java/lib/src/org/godotengine/godot/GodotIO.java
+++ b/platform/android/java/lib/src/org/godotengine/godot/GodotIO.java
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -30,33 +30,35 @@
package org.godotengine.godot;
-import org.godotengine.godot.input.*;
+import org.godotengine.godot.input.GodotEditText;
import android.app.Activity;
-import android.content.*;
+import android.content.ActivityNotFoundException;
import android.content.Intent;
import android.content.pm.ActivityInfo;
-import android.content.res.AssetManager;
import android.graphics.Point;
-import android.media.*;
+import android.graphics.Rect;
import android.net.Uri;
-import android.os.*;
+import android.os.Build;
+import android.os.Environment;
+import android.provider.Settings;
+import android.text.TextUtils;
import android.util.DisplayMetrics;
import android.util.Log;
-import android.util.SparseArray;
import android.view.Display;
import android.view.DisplayCutout;
import android.view.WindowInsets;
-import java.io.IOException;
-import java.io.InputStream;
+import java.util.List;
import java.util.Locale;
// Wrapper for native library
public class GodotIO {
- AssetManager am;
- final Activity activity;
+ private static final String TAG = GodotIO.class.getSimpleName();
+
+ private final Activity activity;
+ private final String uniqueId;
GodotEditText edit;
final int SCREEN_LANDSCAPE = 0;
@@ -67,353 +69,15 @@ public class GodotIO {
final int SCREEN_SENSOR_PORTRAIT = 5;
final int SCREEN_SENSOR = 6;
- /////////////////////////
- /// FILES
- /////////////////////////
-
- public int last_file_id = 1;
-
- class AssetData {
- public boolean eof = false;
- public String path;
- public InputStream is;
- public int len;
- public int pos;
- }
-
- SparseArray<AssetData> streams;
-
- public int file_open(String path, boolean write) {
- //System.out.printf("file_open: Attempt to Open %s\n",path);
-
- //Log.v("MyApp", "TRYING TO OPEN FILE: " + path);
- if (write)
- return -1;
-
- AssetData ad = new AssetData();
-
- try {
- ad.is = am.open(path);
-
- } catch (Exception e) {
- //System.out.printf("Exception on file_open: %s\n",path);
- return -1;
- }
-
- try {
- ad.len = ad.is.available();
- } catch (Exception e) {
- System.out.printf("Exception availabling on file_open: %s\n", path);
- return -1;
- }
-
- ad.path = path;
- ad.pos = 0;
- ++last_file_id;
- streams.put(last_file_id, ad);
-
- return last_file_id;
- }
- public int file_get_size(int id) {
- if (streams.get(id) == null) {
- System.out.printf("file_get_size: Invalid file id: %d\n", id);
- return -1;
- }
-
- return streams.get(id).len;
- }
- public void file_seek(int id, int bytes) {
- if (streams.get(id) == null) {
- System.out.printf("file_get_size: Invalid file id: %d\n", id);
- return;
- }
- //seek sucks
- AssetData ad = streams.get(id);
- if (bytes > ad.len)
- bytes = ad.len;
- if (bytes < 0)
- bytes = 0;
-
- try {
- if (bytes > (int)ad.pos) {
- int todo = bytes - (int)ad.pos;
- while (todo > 0) {
- todo -= ad.is.skip(todo);
- }
- ad.pos = bytes;
- } else if (bytes < (int)ad.pos) {
- ad.is = am.open(ad.path);
-
- ad.pos = bytes;
- int todo = bytes;
- while (todo > 0) {
- todo -= ad.is.skip(todo);
- }
- }
-
- ad.eof = false;
- } catch (IOException e) {
- System.out.printf("Exception on file_seek: %s\n", e);
- return;
- }
- }
-
- public int file_tell(int id) {
- if (streams.get(id) == null) {
- System.out.printf("file_read: Can't tell eof for invalid file id: %d\n", id);
- return 0;
- }
-
- AssetData ad = streams.get(id);
- return ad.pos;
- }
- public boolean file_eof(int id) {
- if (streams.get(id) == null) {
- System.out.printf("file_read: Can't check eof for invalid file id: %d\n", id);
- return false;
- }
-
- AssetData ad = streams.get(id);
- return ad.eof;
- }
-
- public byte[] file_read(int id, int bytes) {
- if (streams.get(id) == null) {
- System.out.printf("file_read: Can't read invalid file id: %d\n", id);
- return new byte[0];
- }
-
- AssetData ad = streams.get(id);
-
- if (ad.pos + bytes > ad.len) {
- bytes = ad.len - ad.pos;
- ad.eof = true;
- }
-
- if (bytes == 0) {
- return new byte[0];
- }
-
- byte[] buf1 = new byte[bytes];
- int r = 0;
- try {
- r = ad.is.read(buf1);
- } catch (IOException e) {
- System.out.printf("Exception on file_read: %s\n", e);
- return new byte[bytes];
- }
-
- if (r == 0) {
- return new byte[0];
- }
-
- ad.pos += r;
-
- if (r < bytes) {
- byte[] buf2 = new byte[r];
- for (int i = 0; i < r; i++)
- buf2[i] = buf1[i];
- return buf2;
- } else {
- return buf1;
- }
- }
-
- public void file_close(int id) {
- if (streams.get(id) == null) {
- System.out.printf("file_close: Can't close invalid file id: %d\n", id);
- return;
- }
-
- streams.remove(id);
- }
-
- /////////////////////////
- /// DIRECTORIES
- /////////////////////////
-
- class AssetDir {
- public String[] files;
- public int current;
- public String path;
- }
-
- public int last_dir_id = 1;
-
- SparseArray<AssetDir> dirs;
-
- public int dir_open(String path) {
- AssetDir ad = new AssetDir();
- ad.current = 0;
- ad.path = path;
-
- try {
- ad.files = am.list(path);
- // no way to find path is directory or file exactly.
- // but if ad.files.length==0, then it's an empty directory or file.
- if (ad.files.length == 0) {
- return -1;
- }
- } catch (IOException e) {
- System.out.printf("Exception on dir_open: %s\n", e);
- return -1;
- }
-
- //System.out.printf("Opened dir: %s\n",path);
- ++last_dir_id;
- dirs.put(last_dir_id, ad);
-
- return last_dir_id;
- }
-
- public boolean dir_is_dir(int id) {
- if (dirs.get(id) == null) {
- System.out.printf("dir_next: invalid dir id: %d\n", id);
- return false;
- }
- AssetDir ad = dirs.get(id);
- //System.out.printf("go next: %d,%d\n",ad.current,ad.files.length);
- int idx = ad.current;
- if (idx > 0)
- idx--;
-
- if (idx >= ad.files.length)
- return false;
- String fname = ad.files[idx];
-
- try {
- if (ad.path.equals(""))
- am.open(fname);
- else
- am.open(ad.path + "/" + fname);
- return false;
- } catch (Exception e) {
- return true;
- }
- }
-
- public String dir_next(int id) {
- if (dirs.get(id) == null) {
- System.out.printf("dir_next: invalid dir id: %d\n", id);
- return "";
- }
-
- AssetDir ad = dirs.get(id);
- //System.out.printf("go next: %d,%d\n",ad.current,ad.files.length);
-
- if (ad.current >= ad.files.length) {
- ad.current++;
- return "";
- }
- String r = ad.files[ad.current];
- ad.current++;
- return r;
- }
-
- public void dir_close(int id) {
- if (dirs.get(id) == null) {
- System.out.printf("dir_close: invalid dir id: %d\n", id);
- return;
- }
-
- dirs.remove(id);
- }
-
GodotIO(Activity p_activity) {
- am = p_activity.getAssets();
activity = p_activity;
- //streams = new HashMap<Integer, AssetData>();
- streams = new SparseArray<AssetData>();
- dirs = new SparseArray<AssetDir>();
- }
-
- /////////////////////////
- // AUDIO
- /////////////////////////
-
- private Object buf;
- private Thread mAudioThread;
- private AudioTrack mAudioTrack;
-
- public Object audioInit(int sampleRate, int desiredFrames) {
- int channelConfig = AudioFormat.CHANNEL_OUT_STEREO;
- int audioFormat = AudioFormat.ENCODING_PCM_16BIT;
- int frameSize = 4;
-
- System.out.printf("audioInit: initializing audio:\n");
-
- //Log.v("Godot", "Godot audio: wanted " + (isStereo ? "stereo" : "mono") + " " + (is16Bit ? "16-bit" : "8-bit") + " " + ((float)sampleRate / 1000f) + "kHz, " + desiredFrames + " frames buffer");
-
- // Let the user pick a larger buffer if they really want -- but ye
- // gods they probably shouldn't, the minimums are horrifyingly high
- // latency already
- desiredFrames = Math.max(desiredFrames, (AudioTrack.getMinBufferSize(sampleRate, channelConfig, audioFormat) + frameSize - 1) / frameSize);
-
- mAudioTrack = new AudioTrack(AudioManager.STREAM_MUSIC, sampleRate,
- channelConfig, audioFormat, desiredFrames * frameSize, AudioTrack.MODE_STREAM);
-
- audioStartThread();
-
- //Log.v("Godot", "Godot audio: got " + ((mAudioTrack.getChannelCount() >= 2) ? "stereo" : "mono") + " " + ((mAudioTrack.getAudioFormat() == AudioFormat.ENCODING_PCM_16BIT) ? "16-bit" : "8-bit") + " " + ((float)mAudioTrack.getSampleRate() / 1000f) + "kHz, " + desiredFrames + " frames buffer");
-
- buf = new short[desiredFrames * 2];
- return buf;
- }
-
- public void audioStartThread() {
- mAudioThread = new Thread(new Runnable() {
- public void run() {
- mAudioTrack.play();
- GodotLib.audio();
- }
- });
-
- // I'd take REALTIME if I could get it!
- mAudioThread.setPriority(Thread.MAX_PRIORITY);
- mAudioThread.start();
- }
-
- public void audioWriteShortBuffer(short[] buffer) {
- for (int i = 0; i < buffer.length;) {
- int result = mAudioTrack.write(buffer, i, buffer.length - i);
- if (result > 0) {
- i += result;
- } else if (result == 0) {
- try {
- Thread.sleep(1);
- } catch (InterruptedException e) {
- // Nom nom
- }
- } else {
- Log.w("Godot", "Godot audio: error return from write(short)");
- return;
- }
- }
- }
-
- public void audioQuit() {
- if (mAudioThread != null) {
- try {
- mAudioThread.join();
- } catch (Exception e) {
- Log.v("Godot", "Problem stopping audio thread: " + e);
- }
- mAudioThread = null;
-
- //Log.v("Godot", "Finished waiting for audio thread");
+ String androidId = Settings.Secure.getString(activity.getContentResolver(),
+ Settings.Secure.ANDROID_ID);
+ if (androidId == null) {
+ androidId = "";
}
- if (mAudioTrack != null) {
- mAudioTrack.stop();
- mAudioTrack = null;
- }
- }
-
- public void audioPause(boolean p_pause) {
- if (p_pause)
- mAudioTrack.pause();
- else
- mAudioTrack.play();
+ uniqueId = androidId;
}
/////////////////////////
@@ -422,7 +86,6 @@ public class GodotIO {
public int openURI(String p_uri) {
try {
- Log.v("MyApp", "TRYING TO OPEN URI: " + p_uri);
String path = p_uri;
String type = "";
if (path.startsWith("/")) {
@@ -448,6 +111,10 @@ public class GodotIO {
}
}
+ public String getCacheDir() {
+ return activity.getCacheDir().getAbsolutePath();
+ }
+
public String getDataDir() {
return activity.getFilesDir().getAbsolutePath();
}
@@ -461,17 +128,47 @@ public class GodotIO {
}
public int getScreenDPI() {
- DisplayMetrics metrics = activity.getApplicationContext().getResources().getDisplayMetrics();
- return (int)(metrics.density * 160f);
+ return activity.getResources().getDisplayMetrics().densityDpi;
+ }
+
+ /**
+ * Returns bucketized density values.
+ */
+ public float getScaledDensity() {
+ int densityDpi = activity.getResources().getDisplayMetrics().densityDpi;
+ float selectedScaledDensity;
+ if (densityDpi >= DisplayMetrics.DENSITY_XXXHIGH) {
+ selectedScaledDensity = 4.0f;
+ } else if (densityDpi >= DisplayMetrics.DENSITY_XXHIGH) {
+ selectedScaledDensity = 3.0f;
+ } else if (densityDpi >= DisplayMetrics.DENSITY_XHIGH) {
+ selectedScaledDensity = 2.0f;
+ } else if (densityDpi >= DisplayMetrics.DENSITY_HIGH) {
+ selectedScaledDensity = 1.5f;
+ } else if (densityDpi >= DisplayMetrics.DENSITY_MEDIUM) {
+ selectedScaledDensity = 1.0f;
+ } else {
+ selectedScaledDensity = 0.75f;
+ }
+ Log.d(TAG, "Selected scaled density: " + selectedScaledDensity);
+ return selectedScaledDensity;
+ }
+
+ public double getScreenRefreshRate(double fallback) {
+ Display display = activity.getWindowManager().getDefaultDisplay();
+ if (display != null) {
+ return display.getRefreshRate();
+ }
+ return fallback;
}
- public int[] screenGetUsableRect() {
+ public int[] getDisplaySafeArea() {
DisplayMetrics metrics = activity.getResources().getDisplayMetrics();
Display display = activity.getWindowManager().getDefaultDisplay();
Point size = new Point();
display.getRealSize(size);
- int result[] = { 0, 0, size.x, size.y };
+ int[] result = { 0, 0, size.x, size.y };
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.P) {
WindowInsets insets = activity.getWindow().getDecorView().getRootWindowInsets();
DisplayCutout cutout = insets.getDisplayCutout();
@@ -487,18 +184,37 @@ public class GodotIO {
return result;
}
+ public int[] getDisplayCutouts() {
+ if (Build.VERSION.SDK_INT < Build.VERSION_CODES.P)
+ return new int[0];
+ DisplayCutout cutout = activity.getWindow().getDecorView().getRootWindowInsets().getDisplayCutout();
+ if (cutout == null)
+ return new int[0];
+ List<Rect> rects = cutout.getBoundingRects();
+ int cutouts = rects.size();
+ int[] result = new int[cutouts * 4];
+ int index = 0;
+ for (Rect rect : rects) {
+ result[index++] = rect.left;
+ result[index++] = rect.top;
+ result[index++] = rect.width();
+ result[index++] = rect.height();
+ }
+ return result;
+ }
+
public void showKeyboard(String p_existing_text, boolean p_multiline, int p_max_input_length, int p_cursor_start, int p_cursor_end) {
if (edit != null)
edit.showKeyboard(p_existing_text, p_multiline, p_max_input_length, p_cursor_start, p_cursor_end);
//InputMethodManager inputMgr = (InputMethodManager)activity.getSystemService(Context.INPUT_METHOD_SERVICE);
//inputMgr.toggleSoftInput(InputMethodManager.SHOW_FORCED, 0);
- };
+ }
public void hideKeyboard() {
if (edit != null)
edit.hideKeyboard();
- };
+ }
public void setScreenOrientation(int p_orientation) {
switch (p_orientation) {
@@ -527,7 +243,34 @@ public class GodotIO {
}
public int getScreenOrientation() {
- return activity.getRequestedOrientation();
+ int orientation = activity.getRequestedOrientation();
+ switch (orientation) {
+ case ActivityInfo.SCREEN_ORIENTATION_LANDSCAPE:
+ return SCREEN_LANDSCAPE;
+ case ActivityInfo.SCREEN_ORIENTATION_PORTRAIT:
+ return SCREEN_PORTRAIT;
+ case ActivityInfo.SCREEN_ORIENTATION_REVERSE_LANDSCAPE:
+ return SCREEN_REVERSE_LANDSCAPE;
+ case ActivityInfo.SCREEN_ORIENTATION_REVERSE_PORTRAIT:
+ return SCREEN_REVERSE_PORTRAIT;
+ case ActivityInfo.SCREEN_ORIENTATION_SENSOR_LANDSCAPE:
+ case ActivityInfo.SCREEN_ORIENTATION_USER_LANDSCAPE:
+ return SCREEN_SENSOR_LANDSCAPE;
+ case ActivityInfo.SCREEN_ORIENTATION_SENSOR_PORTRAIT:
+ case ActivityInfo.SCREEN_ORIENTATION_USER_PORTRAIT:
+ return SCREEN_SENSOR_PORTRAIT;
+ case ActivityInfo.SCREEN_ORIENTATION_SENSOR:
+ case ActivityInfo.SCREEN_ORIENTATION_FULL_SENSOR:
+ case ActivityInfo.SCREEN_ORIENTATION_FULL_USER:
+ return SCREEN_SENSOR;
+ case ActivityInfo.SCREEN_ORIENTATION_UNSPECIFIED:
+ case ActivityInfo.SCREEN_ORIENTATION_USER:
+ case ActivityInfo.SCREEN_ORIENTATION_BEHIND:
+ case ActivityInfo.SCREEN_ORIENTATION_NOSENSOR:
+ case ActivityInfo.SCREEN_ORIENTATION_LOCKED:
+ default:
+ return -1;
+ }
}
public void setEdit(GodotEditText _edit) {
@@ -543,51 +286,58 @@ public class GodotIO {
public static final int SYSTEM_DIR_PICTURES = 6;
public static final int SYSTEM_DIR_RINGTONES = 7;
- public String getSystemDir(int idx) {
- String what = "";
+ public String getSystemDir(int idx, boolean shared_storage) {
+ String what;
switch (idx) {
- case SYSTEM_DIR_DESKTOP: {
- //what=Environment.DIRECTORY_DOCUMENTS;
- what = Environment.DIRECTORY_DOWNLOADS;
+ case SYSTEM_DIR_DESKTOP:
+ default: {
+ what = null; // This leads to the app specific external root directory.
} break;
+
case SYSTEM_DIR_DCIM: {
what = Environment.DIRECTORY_DCIM;
-
} break;
+
case SYSTEM_DIR_DOCUMENTS: {
- what = Environment.DIRECTORY_DOWNLOADS;
- //what=Environment.DIRECTORY_DOCUMENTS;
+ what = Environment.DIRECTORY_DOCUMENTS;
} break;
+
case SYSTEM_DIR_DOWNLOADS: {
what = Environment.DIRECTORY_DOWNLOADS;
-
} break;
+
case SYSTEM_DIR_MOVIES: {
what = Environment.DIRECTORY_MOVIES;
-
} break;
+
case SYSTEM_DIR_MUSIC: {
what = Environment.DIRECTORY_MUSIC;
} break;
+
case SYSTEM_DIR_PICTURES: {
what = Environment.DIRECTORY_PICTURES;
} break;
+
case SYSTEM_DIR_RINGTONES: {
what = Environment.DIRECTORY_RINGTONES;
-
} break;
}
- if (what.equals(""))
- return "";
- return Environment.getExternalStoragePublicDirectory(what).getAbsolutePath();
+ if (shared_storage) {
+ if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.Q) {
+ Log.w(TAG, "Shared storage access is limited on Android 10 and higher.");
+ }
+ if (TextUtils.isEmpty(what)) {
+ return Environment.getExternalStorageDirectory().getAbsolutePath();
+ } else {
+ return Environment.getExternalStoragePublicDirectory(what).getAbsolutePath();
+ }
+ } else {
+ return activity.getExternalFilesDir(what).getAbsolutePath();
+ }
}
- protected static final String PREFS_FILE = "device_id.xml";
- protected static final String PREFS_DEVICE_ID = "device_id";
-
- public static String unique_id = "";
public String getUniqueID() {
- return unique_id;
+ return uniqueId;
}
}
diff --git a/platform/android/java/lib/src/org/godotengine/godot/GodotLib.java b/platform/android/java/lib/src/org/godotengine/godot/GodotLib.java
index 534a50e9ed..e2ae62d9cf 100644
--- a/platform/android/java/lib/src/org/godotengine/godot/GodotLib.java
+++ b/platform/android/java/lib/src/org/godotengine/godot/GodotLib.java
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -30,19 +30,23 @@
package org.godotengine.godot;
+import org.godotengine.godot.gl.GodotRenderer;
+import org.godotengine.godot.io.directory.DirectoryAccessHandler;
+import org.godotengine.godot.io.file.FileAccessHandler;
+import org.godotengine.godot.tts.GodotTTS;
+import org.godotengine.godot.utils.GodotNetUtils;
+
import android.app.Activity;
+import android.content.res.AssetManager;
import android.hardware.SensorEvent;
import android.view.Surface;
-import javax.microedition.khronos.egl.EGLConfig;
import javax.microedition.khronos.opengles.GL10;
/**
* Wrapper for native library
*/
public class GodotLib {
- public static GodotIO io;
-
static {
System.loadLibrary("godot_android");
}
@@ -50,7 +54,15 @@ public class GodotLib {
/**
* Invoked on the main thread to initialize Godot native layer.
*/
- public static native void initialize(Activity activity, Godot p_instance, Object p_asset_manager, boolean use_apk_expansion);
+ public static native void initialize(Activity activity,
+ Godot p_instance,
+ AssetManager p_asset_manager,
+ GodotIO godotIO,
+ GodotNetUtils netUtils,
+ DirectoryAccessHandler directoryAccessHandler,
+ FileAccessHandler fileAccessHandler,
+ boolean use_apk_expansion,
+ GodotTTS tts);
/**
* Invoked on the main thread to clean up Godot native layer.
@@ -69,16 +81,15 @@ public class GodotLib {
* @param p_surface
* @param p_width
* @param p_height
- * @see android.opengl.GLSurfaceView.Renderer#onSurfaceChanged(GL10, int, int)
+ * @see org.godotengine.godot.gl.GLSurfaceView.Renderer#onSurfaceChanged(GL10, int, int)
*/
public static native void resize(Surface p_surface, int p_width, int p_height);
/**
* Invoked on the render thread when the underlying Android surface is created or recreated.
* @param p_surface
- * @param p_32_bits
*/
- public static native void newcontext(Surface p_surface, boolean p_32_bits);
+ public static native void newcontext(Surface p_surface);
/**
* Forward {@link Activity#onBackPressed()} event from the main thread to the GL thread.
@@ -87,9 +98,14 @@ public class GodotLib {
/**
* Invoked on the GL thread to draw the current frame.
- * @see android.opengl.GLSurfaceView.Renderer#onDrawFrame(GL10)
+ * @see org.godotengine.godot.gl.GLSurfaceView.Renderer#onDrawFrame(GL10)
+ */
+ public static native boolean step();
+
+ /**
+ * TTS callback.
*/
- public static native void step();
+ public static native void ttsCallback(int event, int id, int pos);
/**
* Forward touch events from the main thread to the GL thread.
@@ -109,11 +125,6 @@ public class GodotLib {
public static native void doubleTap(int buttonMask, int x, int y);
/**
- * Forward scroll events from the main thread to the GL thread.
- */
- public static native void scroll(int x, int y);
-
- /**
* Forward accelerometer sensor events from the main thread to the GL thread.
* @see android.hardware.SensorEventListener#onSensorChanged(SensorEvent)
*/
@@ -175,11 +186,6 @@ public class GodotLib {
public static native void focusout();
/**
- * Invoked when the audio thread is started.
- */
- public static native void audio();
-
- /**
* Used to access Godot global properties.
* @param p_key Property key
* @return String value of the property
diff --git a/platform/android/java/lib/src/org/godotengine/godot/GodotRenderView.java b/platform/android/java/lib/src/org/godotengine/godot/GodotRenderView.java
index 2047c88070..cb63fd885f 100644
--- a/platform/android/java/lib/src/org/godotengine/godot/GodotRenderView.java
+++ b/platform/android/java/lib/src/org/godotengine/godot/GodotRenderView.java
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -35,16 +35,18 @@ import org.godotengine.godot.input.GodotInputHandler;
import android.view.SurfaceView;
public interface GodotRenderView {
- abstract public SurfaceView getView();
+ SurfaceView getView();
- abstract public void initInputDevices();
+ void initInputDevices();
- abstract public void queueOnRenderThread(Runnable event);
+ void queueOnRenderThread(Runnable event);
- abstract public void onActivityPaused();
- abstract public void onActivityResumed();
+ void onActivityPaused();
+ void onActivityResumed();
- abstract public void onBackPressed();
+ void onBackPressed();
- abstract public GodotInputHandler getInputHandler();
+ GodotInputHandler getInputHandler();
+
+ void setPointerIcon(int pointerType);
}
diff --git a/platform/android/java/lib/src/org/godotengine/godot/GodotVulkanRenderView.java b/platform/android/java/lib/src/org/godotengine/godot/GodotVulkanRenderView.java
index 2e59dbc0d0..c386a2d2eb 100644
--- a/platform/android/java/lib/src/org/godotengine/godot/GodotVulkanRenderView.java
+++ b/platform/android/java/lib/src/org/godotengine/godot/GodotVulkanRenderView.java
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -37,17 +37,21 @@ import org.godotengine.godot.vulkan.VkSurfaceView;
import android.annotation.SuppressLint;
import android.content.Context;
+import android.os.Build;
import android.view.GestureDetector;
-import android.view.InputDevice;
import android.view.KeyEvent;
import android.view.MotionEvent;
+import android.view.PointerIcon;
import android.view.SurfaceView;
+import androidx.annotation.Keep;
+
public class GodotVulkanRenderView extends VkSurfaceView implements GodotRenderView {
private final Godot godot;
private final GodotInputHandler mInputHandler;
private final GestureDetector mGestureDetector;
private final VkRenderer mRenderer;
+ private PointerIcon pointerIcon;
public GodotVulkanRenderView(Context context, Godot godot) {
super(context);
@@ -56,7 +60,9 @@ public class GodotVulkanRenderView extends VkSurfaceView implements GodotRenderV
mInputHandler = new GodotInputHandler(this);
mGestureDetector = new GestureDetector(context, new GodotGestureHandler(this));
mRenderer = new VkRenderer();
-
+ if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.N) {
+ pointerIcon = PointerIcon.getSystemIcon(getContext(), PointerIcon.TYPE_DEFAULT);
+ }
setFocusableInTouchMode(true);
startRenderer(mRenderer);
}
@@ -124,17 +130,29 @@ public class GodotVulkanRenderView extends VkSurfaceView implements GodotRenderV
return mInputHandler.onGenericMotionEvent(event);
}
+ /**
+ * called from JNI to change pointer icon
+ */
+ @Keep
+ public void setPointerIcon(int pointerType) {
+ if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.N) {
+ pointerIcon = PointerIcon.getSystemIcon(getContext(), pointerType);
+ }
+ }
+
+ @Override
+ public PointerIcon onResolvePointerIcon(MotionEvent me, int pointerIndex) {
+ return pointerIcon;
+ }
+
@Override
public void onResume() {
super.onResume();
- queueOnVkThread(new Runnable() {
- @Override
- public void run() {
- // Resume the renderer
- mRenderer.onVkResume();
- GodotLib.focusin();
- }
+ queueOnVkThread(() -> {
+ // Resume the renderer
+ mRenderer.onVkResume();
+ GodotLib.focusin();
});
}
@@ -142,13 +160,10 @@ public class GodotVulkanRenderView extends VkSurfaceView implements GodotRenderV
public void onPause() {
super.onPause();
- queueOnVkThread(new Runnable() {
- @Override
- public void run() {
- GodotLib.focusout();
- // Pause the renderer
- mRenderer.onVkPause();
- }
+ queueOnVkThread(() -> {
+ GodotLib.focusout();
+ // Pause the renderer
+ mRenderer.onVkPause();
});
}
}
diff --git a/platform/android/java/lib/src/org/godotengine/godot/gl/EGLLogWrapper.java b/platform/android/java/lib/src/org/godotengine/godot/gl/EGLLogWrapper.java
new file mode 100644
index 0000000000..af16cfce74
--- /dev/null
+++ b/platform/android/java/lib/src/org/godotengine/godot/gl/EGLLogWrapper.java
@@ -0,0 +1,566 @@
+// clang-format off
+
+/*
+ * Copyright (C) 2008 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+package org.godotengine.godot.gl;
+
+import android.opengl.GLDebugHelper;
+import android.opengl.GLException;
+
+import java.io.IOException;
+import java.io.Writer;
+
+import javax.microedition.khronos.egl.EGL;
+import javax.microedition.khronos.egl.EGL10;
+import javax.microedition.khronos.egl.EGL11;
+import javax.microedition.khronos.egl.EGLConfig;
+import javax.microedition.khronos.egl.EGLContext;
+import javax.microedition.khronos.egl.EGLDisplay;
+import javax.microedition.khronos.egl.EGLSurface;
+
+class EGLLogWrapper implements EGL11 {
+ private EGL10 mEgl10;
+ Writer mLog;
+ boolean mLogArgumentNames;
+ boolean mCheckError;
+ private int mArgCount;
+
+
+ public EGLLogWrapper(EGL egl, int configFlags, Writer log) {
+ mEgl10 = (EGL10) egl;
+ mLog = log;
+ mLogArgumentNames =
+ (GLDebugHelper.CONFIG_LOG_ARGUMENT_NAMES & configFlags) != 0;
+ mCheckError =
+ (GLDebugHelper.CONFIG_CHECK_GL_ERROR & configFlags) != 0;
+ }
+
+ public boolean eglChooseConfig(EGLDisplay display, int[] attrib_list,
+ EGLConfig[] configs, int config_size, int[] num_config) {
+ begin("eglChooseConfig");
+ arg("display", display);
+ arg("attrib_list", attrib_list);
+ arg("config_size", config_size);
+ end();
+
+ boolean result = mEgl10.eglChooseConfig(display, attrib_list, configs,
+ config_size, num_config);
+ arg("configs", configs);
+ arg("num_config", num_config);
+ returns(result);
+ checkError();
+ return result;
+ }
+
+ public boolean eglCopyBuffers(EGLDisplay display, EGLSurface surface,
+ Object native_pixmap) {
+ begin("eglCopyBuffers");
+ arg("display", display);
+ arg("surface", surface);
+ arg("native_pixmap", native_pixmap);
+ end();
+
+ boolean result = mEgl10.eglCopyBuffers(display, surface, native_pixmap);
+ returns(result);
+ checkError();
+ return result;
+ }
+
+ public EGLContext eglCreateContext(EGLDisplay display, EGLConfig config,
+ EGLContext share_context, int[] attrib_list) {
+ begin("eglCreateContext");
+ arg("display", display);
+ arg("config", config);
+ arg("share_context", share_context);
+ arg("attrib_list", attrib_list);
+ end();
+
+ EGLContext result = mEgl10.eglCreateContext(display, config,
+ share_context, attrib_list);
+ returns(result);
+ checkError();
+ return result;
+ }
+
+ public EGLSurface eglCreatePbufferSurface(EGLDisplay display,
+ EGLConfig config, int[] attrib_list) {
+ begin("eglCreatePbufferSurface");
+ arg("display", display);
+ arg("config", config);
+ arg("attrib_list", attrib_list);
+ end();
+
+ EGLSurface result = mEgl10.eglCreatePbufferSurface(display, config,
+ attrib_list);
+ returns(result);
+ checkError();
+ return result;
+ }
+
+ public EGLSurface eglCreatePixmapSurface(EGLDisplay display,
+ EGLConfig config, Object native_pixmap, int[] attrib_list) {
+ begin("eglCreatePixmapSurface");
+ arg("display", display);
+ arg("config", config);
+ arg("native_pixmap", native_pixmap);
+ arg("attrib_list", attrib_list);
+ end();
+
+ EGLSurface result = mEgl10.eglCreatePixmapSurface(display, config,
+ native_pixmap, attrib_list);
+ returns(result);
+ checkError();
+ return result;
+ }
+
+ public EGLSurface eglCreateWindowSurface(EGLDisplay display,
+ EGLConfig config, Object native_window, int[] attrib_list) {
+ begin("eglCreateWindowSurface");
+ arg("display", display);
+ arg("config", config);
+ arg("native_window", native_window);
+ arg("attrib_list", attrib_list);
+ end();
+
+ EGLSurface result = mEgl10.eglCreateWindowSurface(display, config,
+ native_window, attrib_list);
+ returns(result);
+ checkError();
+ return result;
+ }
+
+ public boolean eglDestroyContext(EGLDisplay display, EGLContext context) {
+ begin("eglDestroyContext");
+ arg("display", display);
+ arg("context", context);
+ end();
+
+ boolean result = mEgl10.eglDestroyContext(display, context);
+ returns(result);
+ checkError();
+ return result;
+ }
+
+ public boolean eglDestroySurface(EGLDisplay display, EGLSurface surface) {
+ begin("eglDestroySurface");
+ arg("display", display);
+ arg("surface", surface);
+ end();
+
+ boolean result = mEgl10.eglDestroySurface(display, surface);
+ returns(result);
+ checkError();
+ return result;
+ }
+
+ public boolean eglGetConfigAttrib(EGLDisplay display, EGLConfig config,
+ int attribute, int[] value) {
+ begin("eglGetConfigAttrib");
+ arg("display", display);
+ arg("config", config);
+ arg("attribute", attribute);
+ end();
+ boolean result = mEgl10.eglGetConfigAttrib(display, config, attribute,
+ value);
+ arg("value", value);
+ returns(result);
+ checkError();
+ return false;
+ }
+
+ public boolean eglGetConfigs(EGLDisplay display, EGLConfig[] configs,
+ int config_size, int[] num_config) {
+ begin("eglGetConfigs");
+ arg("display", display);
+ arg("config_size", config_size);
+ end();
+
+ boolean result = mEgl10.eglGetConfigs(display, configs, config_size,
+ num_config);
+ arg("configs", configs);
+ arg("num_config", num_config);
+ returns(result);
+ checkError();
+ return result;
+ }
+
+ public EGLContext eglGetCurrentContext() {
+ begin("eglGetCurrentContext");
+ end();
+
+ EGLContext result = mEgl10.eglGetCurrentContext();
+ returns(result);
+
+ checkError();
+ return result;
+ }
+
+ public EGLDisplay eglGetCurrentDisplay() {
+ begin("eglGetCurrentDisplay");
+ end();
+
+ EGLDisplay result = mEgl10.eglGetCurrentDisplay();
+ returns(result);
+
+ checkError();
+ return result;
+ }
+
+ public EGLSurface eglGetCurrentSurface(int readdraw) {
+ begin("eglGetCurrentSurface");
+ arg("readdraw", readdraw);
+ end();
+
+ EGLSurface result = mEgl10.eglGetCurrentSurface(readdraw);
+ returns(result);
+
+ checkError();
+ return result;
+ }
+
+ public EGLDisplay eglGetDisplay(Object native_display) {
+ begin("eglGetDisplay");
+ arg("native_display", native_display);
+ end();
+
+ EGLDisplay result = mEgl10.eglGetDisplay(native_display);
+ returns(result);
+
+ checkError();
+ return result;
+ }
+
+ public int eglGetError() {
+ begin("eglGetError");
+ end();
+
+ int result = mEgl10.eglGetError();
+ returns(getErrorString(result));
+
+ return result;
+ }
+
+ public boolean eglInitialize(EGLDisplay display, int[] major_minor) {
+ begin("eglInitialize");
+ arg("display", display);
+ end();
+ boolean result = mEgl10.eglInitialize(display, major_minor);
+ returns(result);
+ arg("major_minor", major_minor);
+ checkError();
+ return result;
+ }
+
+ public boolean eglMakeCurrent(EGLDisplay display, EGLSurface draw,
+ EGLSurface read, EGLContext context) {
+ begin("eglMakeCurrent");
+ arg("display", display);
+ arg("draw", draw);
+ arg("read", read);
+ arg("context", context);
+ end();
+ boolean result = mEgl10.eglMakeCurrent(display, draw, read, context);
+ returns(result);
+ checkError();
+ return result;
+ }
+
+ public boolean eglQueryContext(EGLDisplay display, EGLContext context,
+ int attribute, int[] value) {
+ begin("eglQueryContext");
+ arg("display", display);
+ arg("context", context);
+ arg("attribute", attribute);
+ end();
+ boolean result = mEgl10.eglQueryContext(display, context, attribute,
+ value);
+ returns(value[0]);
+ returns(result);
+ checkError();
+ return result;
+ }
+
+ public String eglQueryString(EGLDisplay display, int name) {
+ begin("eglQueryString");
+ arg("display", display);
+ arg("name", name);
+ end();
+ String result = mEgl10.eglQueryString(display, name);
+ returns(result);
+ checkError();
+ return result;
+ }
+
+ public boolean eglQuerySurface(EGLDisplay display, EGLSurface surface,
+ int attribute, int[] value) {
+ begin("eglQuerySurface");
+ arg("display", display);
+ arg("surface", surface);
+ arg("attribute", attribute);
+ end();
+ boolean result = mEgl10.eglQuerySurface(display, surface, attribute,
+ value);
+ returns(value[0]);
+ returns(result);
+ checkError();
+ return result;
+ }
+
+ public boolean eglSwapBuffers(EGLDisplay display, EGLSurface surface) {
+ begin("eglSwapBuffers");
+ arg("display", display);
+ arg("surface", surface);
+ end();
+ boolean result = mEgl10.eglSwapBuffers(display, surface);
+ returns(result);
+ checkError();
+ return result;
+ }
+
+ public boolean eglTerminate(EGLDisplay display) {
+ begin("eglTerminate");
+ arg("display", display);
+ end();
+ boolean result = mEgl10.eglTerminate(display);
+ returns(result);
+ checkError();
+ return result;
+ }
+
+ public boolean eglWaitGL() {
+ begin("eglWaitGL");
+ end();
+ boolean result = mEgl10.eglWaitGL();
+ returns(result);
+ checkError();
+ return result;
+ }
+
+ public boolean eglWaitNative(int engine, Object bindTarget) {
+ begin("eglWaitNative");
+ arg("engine", engine);
+ arg("bindTarget", bindTarget);
+ end();
+ boolean result = mEgl10.eglWaitNative(engine, bindTarget);
+ returns(result);
+ checkError();
+ return result;
+ }
+
+ private void checkError() {
+ int eglError;
+ if ((eglError = mEgl10.eglGetError()) != EGL_SUCCESS) {
+ String errorMessage = "eglError: " + getErrorString(eglError);
+ logLine(errorMessage);
+ if (mCheckError) {
+ throw new GLException(eglError, errorMessage);
+ }
+ }
+ }
+
+ private void logLine(String message) {
+ log(message + '\n');
+ }
+
+ private void log(String message) {
+ try {
+ mLog.write(message);
+ } catch (IOException e) {
+ // Ignore exception, keep on trying
+ }
+ }
+
+ private void begin(String name) {
+ log(name + '(');
+ mArgCount = 0;
+ }
+
+ private void arg(String name, String value) {
+ if (mArgCount++ > 0) {
+ log(", ");
+ }
+ if (mLogArgumentNames) {
+ log(name + "=");
+ }
+ log(value);
+ }
+
+ private void end() {
+ log(");\n");
+ flush();
+ }
+
+ private void flush() {
+ try {
+ mLog.flush();
+ } catch (IOException e) {
+ mLog = null;
+ }
+ }
+
+ private void arg(String name, int value) {
+ arg(name, Integer.toString(value));
+ }
+
+ private void arg(String name, Object object) {
+ arg(name, toString(object));
+ }
+
+ private void arg(String name, EGLDisplay object) {
+ if (object == EGL10.EGL_DEFAULT_DISPLAY) {
+ arg(name, "EGL10.EGL_DEFAULT_DISPLAY");
+ } else if (object == EGL_NO_DISPLAY) {
+ arg(name, "EGL10.EGL_NO_DISPLAY");
+ } else {
+ arg(name, toString(object));
+ }
+ }
+
+ private void arg(String name, EGLContext object) {
+ if (object == EGL10.EGL_NO_CONTEXT) {
+ arg(name, "EGL10.EGL_NO_CONTEXT");
+ } else {
+ arg(name, toString(object));
+ }
+ }
+
+ private void arg(String name, EGLSurface object) {
+ if (object == EGL10.EGL_NO_SURFACE) {
+ arg(name, "EGL10.EGL_NO_SURFACE");
+ } else {
+ arg(name, toString(object));
+ }
+ }
+
+ private void returns(String result) {
+ log(" returns " + result + ";\n");
+ flush();
+ }
+
+ private void returns(int result) {
+ returns(Integer.toString(result));
+ }
+
+ private void returns(boolean result) {
+ returns(Boolean.toString(result));
+ }
+
+ private void returns(Object result) {
+ returns(toString(result));
+ }
+
+ private String toString(Object obj) {
+ if (obj == null) {
+ return "null";
+ } else {
+ return obj.toString();
+ }
+ }
+
+ private void arg(String name, int[] arr) {
+ if (arr == null) {
+ arg(name, "null");
+ } else {
+ arg(name, toString(arr.length, arr, 0));
+ }
+ }
+
+ private void arg(String name, Object[] arr) {
+ if (arr == null) {
+ arg(name, "null");
+ } else {
+ arg(name, toString(arr.length, arr, 0));
+ }
+ }
+
+ private String toString(int n, int[] arr, int offset) {
+ StringBuilder buf = new StringBuilder();
+ buf.append("{\n");
+ int arrLen = arr.length;
+ for (int i = 0; i < n; i++) {
+ int index = offset + i;
+ buf.append(" [" + index + "] = ");
+ if (index < 0 || index >= arrLen) {
+ buf.append("out of bounds");
+ } else {
+ buf.append(arr[index]);
+ }
+ buf.append('\n');
+ }
+ buf.append("}");
+ return buf.toString();
+ }
+
+ private String toString(int n, Object[] arr, int offset) {
+ StringBuilder buf = new StringBuilder();
+ buf.append("{\n");
+ int arrLen = arr.length;
+ for (int i = 0; i < n; i++) {
+ int index = offset + i;
+ buf.append(" [" + index + "] = ");
+ if (index < 0 || index >= arrLen) {
+ buf.append("out of bounds");
+ } else {
+ buf.append(arr[index]);
+ }
+ buf.append('\n');
+ }
+ buf.append("}");
+ return buf.toString();
+ }
+
+ private static String getHex(int value) {
+ return "0x" + Integer.toHexString(value);
+ }
+
+ public static String getErrorString(int error) {
+ switch (error) {
+ case EGL_SUCCESS:
+ return "EGL_SUCCESS";
+ case EGL_NOT_INITIALIZED:
+ return "EGL_NOT_INITIALIZED";
+ case EGL_BAD_ACCESS:
+ return "EGL_BAD_ACCESS";
+ case EGL_BAD_ALLOC:
+ return "EGL_BAD_ALLOC";
+ case EGL_BAD_ATTRIBUTE:
+ return "EGL_BAD_ATTRIBUTE";
+ case EGL_BAD_CONFIG:
+ return "EGL_BAD_CONFIG";
+ case EGL_BAD_CONTEXT:
+ return "EGL_BAD_CONTEXT";
+ case EGL_BAD_CURRENT_SURFACE:
+ return "EGL_BAD_CURRENT_SURFACE";
+ case EGL_BAD_DISPLAY:
+ return "EGL_BAD_DISPLAY";
+ case EGL_BAD_MATCH:
+ return "EGL_BAD_MATCH";
+ case EGL_BAD_NATIVE_PIXMAP:
+ return "EGL_BAD_NATIVE_PIXMAP";
+ case EGL_BAD_NATIVE_WINDOW:
+ return "EGL_BAD_NATIVE_WINDOW";
+ case EGL_BAD_PARAMETER:
+ return "EGL_BAD_PARAMETER";
+ case EGL_BAD_SURFACE:
+ return "EGL_BAD_SURFACE";
+ case EGL11.EGL_CONTEXT_LOST:
+ return "EGL_CONTEXT_LOST";
+ default:
+ return getHex(error);
+ }
+ }
+}
diff --git a/platform/android/java/lib/src/org/godotengine/godot/gl/GLSurfaceView.java b/platform/android/java/lib/src/org/godotengine/godot/gl/GLSurfaceView.java
new file mode 100644
index 0000000000..8449c08b88
--- /dev/null
+++ b/platform/android/java/lib/src/org/godotengine/godot/gl/GLSurfaceView.java
@@ -0,0 +1,1939 @@
+// clang-format off
+
+/*
+ * Copyright (C) 2008 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+package org.godotengine.godot.gl;
+
+import android.content.Context;
+import android.opengl.EGL14;
+import android.opengl.EGLExt;
+import android.opengl.GLDebugHelper;
+import android.util.AttributeSet;
+import android.util.Log;
+import android.view.SurfaceHolder;
+import android.view.SurfaceView;
+
+import java.io.Writer;
+import java.lang.ref.WeakReference;
+import java.util.ArrayList;
+
+import javax.microedition.khronos.egl.EGL10;
+import javax.microedition.khronos.egl.EGL11;
+import javax.microedition.khronos.egl.EGLConfig;
+import javax.microedition.khronos.egl.EGLContext;
+import javax.microedition.khronos.egl.EGLDisplay;
+import javax.microedition.khronos.egl.EGLSurface;
+import javax.microedition.khronos.opengles.GL;
+import javax.microedition.khronos.opengles.GL10;
+
+/**
+ * An implementation of SurfaceView that uses the dedicated surface for
+ * displaying OpenGL rendering.
+ * <p>
+ * A GLSurfaceView provides the following features:
+ * <p>
+ * <ul>
+ * <li>Manages a surface, which is a special piece of memory that can be
+ * composited into the Android view system.
+ * <li>Manages an EGL display, which enables OpenGL to render into a surface.
+ * <li>Accepts a user-provided Renderer object that does the actual rendering.
+ * <li>Renders on a dedicated thread to decouple rendering performance from the
+ * UI thread.
+ * <li>Supports both on-demand and continuous rendering.
+ * <li>Optionally wraps, traces, and/or error-checks the renderer's OpenGL calls.
+ * </ul>
+ *
+ * <div class="special reference">
+ * <h3>Developer Guides</h3>
+ * <p>For more information about how to use OpenGL, read the
+ * <a href="{@docRoot}guide/topics/graphics/opengl.html">OpenGL</a> developer guide.</p>
+ * </div>
+ *
+ * <h3>Using GLSurfaceView</h3>
+ * <p>
+ * Typically you use GLSurfaceView by subclassing it and overriding one or more of the
+ * View system input event methods. If your application does not need to override event
+ * methods then GLSurfaceView can be used as-is. For the most part
+ * GLSurfaceView behavior is customized by calling "set" methods rather than by subclassing.
+ * For example, unlike a regular View, drawing is delegated to a separate Renderer object which
+ * is registered with the GLSurfaceView
+ * using the {@link #setRenderer(Renderer)} call.
+ * <p>
+ * <h3>Initializing GLSurfaceView</h3>
+ * All you have to do to initialize a GLSurfaceView is call {@link #setRenderer(Renderer)}.
+ * However, if desired, you can modify the default behavior of GLSurfaceView by calling one or
+ * more of these methods before calling setRenderer:
+ * <ul>
+ * <li>{@link #setDebugFlags(int)}
+ * <li>{@link #setEGLConfigChooser(boolean)}
+ * <li>{@link #setEGLConfigChooser(EGLConfigChooser)}
+ * <li>{@link #setEGLConfigChooser(int, int, int, int, int, int)}
+ * <li>{@link #setGLWrapper(GLWrapper)}
+ * </ul>
+ * <p>
+ * <h4>Specifying the android.view.Surface</h4>
+ * By default GLSurfaceView will create a PixelFormat.RGB_888 format surface. If a translucent
+ * surface is required, call getHolder().setFormat(PixelFormat.TRANSLUCENT).
+ * The exact format of a TRANSLUCENT surface is device dependent, but it will be
+ * a 32-bit-per-pixel surface with 8 bits per component.
+ * <p>
+ * <h4>Choosing an EGL Configuration</h4>
+ * A given Android device may support multiple EGLConfig rendering configurations.
+ * The available configurations may differ in how many channels of data are present, as
+ * well as how many bits are allocated to each channel. Therefore, the first thing
+ * GLSurfaceView has to do when starting to render is choose what EGLConfig to use.
+ * <p>
+ * By default GLSurfaceView chooses a EGLConfig that has an RGB_888 pixel format,
+ * with at least a 16-bit depth buffer and no stencil.
+ * <p>
+ * If you would prefer a different EGLConfig
+ * you can override the default behavior by calling one of the
+ * setEGLConfigChooser methods.
+ * <p>
+ * <h4>Debug Behavior</h4>
+ * You can optionally modify the behavior of GLSurfaceView by calling
+ * one or more of the debugging methods {@link #setDebugFlags(int)},
+ * and {@link #setGLWrapper}. These methods may be called before and/or after setRenderer, but
+ * typically they are called before setRenderer so that they take effect immediately.
+ * <p>
+ * <h4>Setting a Renderer</h4>
+ * Finally, you must call {@link #setRenderer} to register a {@link Renderer}.
+ * The renderer is
+ * responsible for doing the actual OpenGL rendering.
+ * <p>
+ * <h3>Rendering Mode</h3>
+ * Once the renderer is set, you can control whether the renderer draws
+ * continuously or on-demand by calling
+ * {@link #setRenderMode}. The default is continuous rendering.
+ * <p>
+ * <h3>Activity Life-cycle</h3>
+ * A GLSurfaceView must be notified when to pause and resume rendering. GLSurfaceView clients
+ * are required to call {@link #onPause()} when the activity stops and
+ * {@link #onResume()} when the activity starts. These calls allow GLSurfaceView to
+ * pause and resume the rendering thread, and also allow GLSurfaceView to release and recreate
+ * the OpenGL display.
+ * <p>
+ * <h3>Handling events</h3>
+ * <p>
+ * To handle an event you will typically subclass GLSurfaceView and override the
+ * appropriate method, just as you would with any other View. However, when handling
+ * the event, you may need to communicate with the Renderer object
+ * that's running in the rendering thread. You can do this using any
+ * standard Java cross-thread communication mechanism. In addition,
+ * one relatively easy way to communicate with your renderer is
+ * to call
+ * {@link #queueEvent(Runnable)}. For example:
+ * <pre class="prettyprint">
+ * class MyGLSurfaceView extends GLSurfaceView {
+ *
+ * private MyRenderer mMyRenderer;
+ *
+ * public void start() {
+ * mMyRenderer = ...;
+ * setRenderer(mMyRenderer);
+ * }
+ *
+ * public boolean onKeyDown(int keyCode, KeyEvent event) {
+ * if (keyCode == KeyEvent.KEYCODE_DPAD_CENTER) {
+ * queueEvent(new Runnable() {
+ * // This method will be called on the rendering
+ * // thread:
+ * public void run() {
+ * mMyRenderer.handleDpadCenter();
+ * }});
+ * return true;
+ * }
+ * return super.onKeyDown(keyCode, event);
+ * }
+ * }
+ * </pre>
+ *
+ */
+public class GLSurfaceView extends SurfaceView implements SurfaceHolder.Callback2 {
+ private final static String TAG = "GLSurfaceView";
+ private final static boolean LOG_ATTACH_DETACH = false;
+ private final static boolean LOG_THREADS = false;
+ private final static boolean LOG_PAUSE_RESUME = false;
+ private final static boolean LOG_SURFACE = false;
+ private final static boolean LOG_RENDERER = false;
+ private final static boolean LOG_RENDERER_DRAW_FRAME = false;
+ private final static boolean LOG_EGL = false;
+ /**
+ * The renderer only renders
+ * when the surface is created, or when {@link #requestRender} is called.
+ *
+ * @see #getRenderMode()
+ * @see #setRenderMode(int)
+ * @see #requestRender()
+ */
+ public final static int RENDERMODE_WHEN_DIRTY = 0;
+ /**
+ * The renderer is called
+ * continuously to re-render the scene.
+ *
+ * @see #getRenderMode()
+ * @see #setRenderMode(int)
+ */
+ public final static int RENDERMODE_CONTINUOUSLY = 1;
+
+ /**
+ * Check glError() after every GL call and throw an exception if glError indicates
+ * that an error has occurred. This can be used to help track down which OpenGL ES call
+ * is causing an error.
+ *
+ * @see #getDebugFlags
+ * @see #setDebugFlags
+ */
+ public final static int DEBUG_CHECK_GL_ERROR = 1;
+
+ /**
+ * Log GL calls to the system log at "verbose" level with tag "GLSurfaceView".
+ *
+ * @see #getDebugFlags
+ * @see #setDebugFlags
+ */
+ public final static int DEBUG_LOG_GL_CALLS = 2;
+
+ /**
+ * Standard View constructor. In order to render something, you
+ * must call {@link #setRenderer} to register a renderer.
+ */
+ public GLSurfaceView(Context context) {
+ super(context);
+ init();
+ }
+
+ /**
+ * Standard View constructor. In order to render something, you
+ * must call {@link #setRenderer} to register a renderer.
+ */
+ public GLSurfaceView(Context context, AttributeSet attrs) {
+ super(context, attrs);
+ init();
+ }
+
+ @Override
+ protected void finalize() throws Throwable {
+ try {
+ if (mGLThread != null) {
+ // GLThread may still be running if this view was never
+ // attached to a window.
+ mGLThread.requestExitAndWait();
+ }
+ } finally {
+ super.finalize();
+ }
+ }
+
+ private void init() {
+ // Install a SurfaceHolder.Callback so we get notified when the
+ // underlying surface is created and destroyed
+ SurfaceHolder holder = getHolder();
+ holder.addCallback(this);
+ // setFormat is done by SurfaceView in SDK 2.3 and newer. Uncomment
+ // this statement if back-porting to 2.2 or older:
+ // holder.setFormat(PixelFormat.RGB_565);
+ //
+ // setType is not needed for SDK 2.0 or newer. Uncomment this
+ // statement if back-porting this code to older SDKs.
+ // holder.setType(SurfaceHolder.SURFACE_TYPE_GPU);
+ }
+
+ /**
+ * Set the glWrapper. If the glWrapper is not null, its
+ * {@link GLWrapper#wrap(GL)} method is called
+ * whenever a surface is created. A GLWrapper can be used to wrap
+ * the GL object that's passed to the renderer. Wrapping a GL
+ * object enables examining and modifying the behavior of the
+ * GL calls made by the renderer.
+ * <p>
+ * Wrapping is typically used for debugging purposes.
+ * <p>
+ * The default value is null.
+ * @param glWrapper the new GLWrapper
+ */
+ public void setGLWrapper(GLWrapper glWrapper) {
+ mGLWrapper = glWrapper;
+ }
+
+ /**
+ * Set the debug flags to a new value. The value is
+ * constructed by OR-together zero or more
+ * of the DEBUG_CHECK_* constants. The debug flags take effect
+ * whenever a surface is created. The default value is zero.
+ * @param debugFlags the new debug flags
+ * @see #DEBUG_CHECK_GL_ERROR
+ * @see #DEBUG_LOG_GL_CALLS
+ */
+ public void setDebugFlags(int debugFlags) {
+ mDebugFlags = debugFlags;
+ }
+
+ /**
+ * Get the current value of the debug flags.
+ * @return the current value of the debug flags.
+ */
+ public int getDebugFlags() {
+ return mDebugFlags;
+ }
+
+ /**
+ * Control whether the EGL context is preserved when the GLSurfaceView is paused and
+ * resumed.
+ * <p>
+ * If set to true, then the EGL context may be preserved when the GLSurfaceView is paused.
+ * <p>
+ * Prior to API level 11, whether the EGL context is actually preserved or not
+ * depends upon whether the Android device can support an arbitrary number of
+ * EGL contexts or not. Devices that can only support a limited number of EGL
+ * contexts must release the EGL context in order to allow multiple applications
+ * to share the GPU.
+ * <p>
+ * If set to false, the EGL context will be released when the GLSurfaceView is paused,
+ * and recreated when the GLSurfaceView is resumed.
+ * <p>
+ *
+ * The default is false.
+ *
+ * @param preserveOnPause preserve the EGL context when paused
+ */
+ public void setPreserveEGLContextOnPause(boolean preserveOnPause) {
+ mPreserveEGLContextOnPause = preserveOnPause;
+ }
+
+ /**
+ * @return true if the EGL context will be preserved when paused
+ */
+ public boolean getPreserveEGLContextOnPause() {
+ return mPreserveEGLContextOnPause;
+ }
+
+ /**
+ * Set the renderer associated with this view. Also starts the thread that
+ * will call the renderer, which in turn causes the rendering to start.
+ * <p>This method should be called once and only once in the life-cycle of
+ * a GLSurfaceView.
+ * <p>The following GLSurfaceView methods can only be called <em>before</em>
+ * setRenderer is called:
+ * <ul>
+ * <li>{@link #setEGLConfigChooser(boolean)}
+ * <li>{@link #setEGLConfigChooser(EGLConfigChooser)}
+ * <li>{@link #setEGLConfigChooser(int, int, int, int, int, int)}
+ * </ul>
+ * <p>
+ * The following GLSurfaceView methods can only be called <em>after</em>
+ * setRenderer is called:
+ * <ul>
+ * <li>{@link #getRenderMode()}
+ * <li>{@link #onPause()}
+ * <li>{@link #onResume()}
+ * <li>{@link #queueEvent(Runnable)}
+ * <li>{@link #requestRender()}
+ * <li>{@link #setRenderMode(int)}
+ * </ul>
+ *
+ * @param renderer the renderer to use to perform OpenGL drawing.
+ */
+ public void setRenderer(Renderer renderer) {
+ checkRenderThreadState();
+ if (mEGLConfigChooser == null) {
+ mEGLConfigChooser = new SimpleEGLConfigChooser(true);
+ }
+ if (mEGLContextFactory == null) {
+ mEGLContextFactory = new DefaultContextFactory();
+ }
+ if (mEGLWindowSurfaceFactory == null) {
+ mEGLWindowSurfaceFactory = new DefaultWindowSurfaceFactory();
+ }
+ mRenderer = renderer;
+ mGLThread = new GLThread(mThisWeakRef);
+ mGLThread.start();
+ }
+
+ /**
+ * Install a custom EGLContextFactory.
+ * <p>If this method is
+ * called, it must be called before {@link #setRenderer(Renderer)}
+ * is called.
+ * <p>
+ * If this method is not called, then by default
+ * a context will be created with no shared context and
+ * with a null attribute list.
+ */
+ public void setEGLContextFactory(EGLContextFactory factory) {
+ checkRenderThreadState();
+ mEGLContextFactory = factory;
+ }
+
+ /**
+ * Install a custom EGLWindowSurfaceFactory.
+ * <p>If this method is
+ * called, it must be called before {@link #setRenderer(Renderer)}
+ * is called.
+ * <p>
+ * If this method is not called, then by default
+ * a window surface will be created with a null attribute list.
+ */
+ public void setEGLWindowSurfaceFactory(EGLWindowSurfaceFactory factory) {
+ checkRenderThreadState();
+ mEGLWindowSurfaceFactory = factory;
+ }
+
+ /**
+ * Install a custom EGLConfigChooser.
+ * <p>If this method is
+ * called, it must be called before {@link #setRenderer(Renderer)}
+ * is called.
+ * <p>
+ * If no setEGLConfigChooser method is called, then by default the
+ * view will choose an EGLConfig that is compatible with the current
+ * android.view.Surface, with a depth buffer depth of
+ * at least 16 bits.
+ * @param configChooser
+ */
+ public void setEGLConfigChooser(EGLConfigChooser configChooser) {
+ checkRenderThreadState();
+ mEGLConfigChooser = configChooser;
+ }
+
+ /**
+ * Install a config chooser which will choose a config
+ * as close to 16-bit RGB as possible, with or without an optional depth
+ * buffer as close to 16-bits as possible.
+ * <p>If this method is
+ * called, it must be called before {@link #setRenderer(Renderer)}
+ * is called.
+ * <p>
+ * If no setEGLConfigChooser method is called, then by default the
+ * view will choose an RGB_888 surface with a depth buffer depth of
+ * at least 16 bits.
+ *
+ * @param needDepth
+ */
+ public void setEGLConfigChooser(boolean needDepth) {
+ setEGLConfigChooser(new SimpleEGLConfigChooser(needDepth));
+ }
+
+ /**
+ * Install a config chooser which will choose a config
+ * with at least the specified depthSize and stencilSize,
+ * and exactly the specified redSize, greenSize, blueSize and alphaSize.
+ * <p>If this method is
+ * called, it must be called before {@link #setRenderer(Renderer)}
+ * is called.
+ * <p>
+ * If no setEGLConfigChooser method is called, then by default the
+ * view will choose an RGB_888 surface with a depth buffer depth of
+ * at least 16 bits.
+ *
+ */
+ public void setEGLConfigChooser(int redSize, int greenSize, int blueSize,
+ int alphaSize, int depthSize, int stencilSize) {
+ setEGLConfigChooser(new ComponentSizeChooser(redSize, greenSize,
+ blueSize, alphaSize, depthSize, stencilSize));
+ }
+
+ /**
+ * Inform the default EGLContextFactory and default EGLConfigChooser
+ * which EGLContext client version to pick.
+ * <p>Use this method to create an OpenGL ES 2.0-compatible context.
+ * Example:
+ * <pre class="prettyprint">
+ * public MyView(Context context) {
+ * super(context);
+ * setEGLContextClientVersion(2); // Pick an OpenGL ES 2.0 context.
+ * setRenderer(new MyRenderer());
+ * }
+ * </pre>
+ * <p>Note: Activities which require OpenGL ES 2.0 should indicate this by
+ * setting @lt;uses-feature android:glEsVersion="0x00020000" /> in the activity's
+ * AndroidManifest.xml file.
+ * <p>If this method is called, it must be called before {@link #setRenderer(Renderer)}
+ * is called.
+ * <p>This method only affects the behavior of the default EGLContexFactory and the
+ * default EGLConfigChooser. If
+ * {@link #setEGLContextFactory(EGLContextFactory)} has been called, then the supplied
+ * EGLContextFactory is responsible for creating an OpenGL ES 2.0-compatible context.
+ * If
+ * {@link #setEGLConfigChooser(EGLConfigChooser)} has been called, then the supplied
+ * EGLConfigChooser is responsible for choosing an OpenGL ES 2.0-compatible config.
+ * @param version The EGLContext client version to choose. Use 2 for OpenGL ES 2.0
+ */
+ public void setEGLContextClientVersion(int version) {
+ checkRenderThreadState();
+ mEGLContextClientVersion = version;
+ }
+
+ /**
+ * Set the rendering mode. When renderMode is
+ * RENDERMODE_CONTINUOUSLY, the renderer is called
+ * repeatedly to re-render the scene. When renderMode
+ * is RENDERMODE_WHEN_DIRTY, the renderer only rendered when the surface
+ * is created, or when {@link #requestRender} is called. Defaults to RENDERMODE_CONTINUOUSLY.
+ * <p>
+ * Using RENDERMODE_WHEN_DIRTY can improve battery life and overall system performance
+ * by allowing the GPU and CPU to idle when the view does not need to be updated.
+ * <p>
+ * This method can only be called after {@link #setRenderer(Renderer)}
+ *
+ * @param renderMode one of the RENDERMODE_X constants
+ * @see #RENDERMODE_CONTINUOUSLY
+ * @see #RENDERMODE_WHEN_DIRTY
+ */
+ public void setRenderMode(int renderMode) {
+ mGLThread.setRenderMode(renderMode);
+ }
+
+ /**
+ * Get the current rendering mode. May be called
+ * from any thread. Must not be called before a renderer has been set.
+ * @return the current rendering mode.
+ * @see #RENDERMODE_CONTINUOUSLY
+ * @see #RENDERMODE_WHEN_DIRTY
+ */
+ public int getRenderMode() {
+ return mGLThread.getRenderMode();
+ }
+
+ /**
+ * Request that the renderer render a frame.
+ * This method is typically used when the render mode has been set to
+ * {@link #RENDERMODE_WHEN_DIRTY}, so that frames are only rendered on demand.
+ * May be called
+ * from any thread. Must not be called before a renderer has been set.
+ */
+ public void requestRender() {
+ mGLThread.requestRender();
+ }
+
+ /**
+ * This method is part of the SurfaceHolder.Callback interface, and is
+ * not normally called or subclassed by clients of GLSurfaceView.
+ */
+ public void surfaceCreated(SurfaceHolder holder) {
+ mGLThread.surfaceCreated();
+ }
+
+ /**
+ * This method is part of the SurfaceHolder.Callback interface, and is
+ * not normally called or subclassed by clients of GLSurfaceView.
+ */
+ public void surfaceDestroyed(SurfaceHolder holder) {
+ // Surface will be destroyed when we return
+ mGLThread.surfaceDestroyed();
+ }
+
+ /**
+ * This method is part of the SurfaceHolder.Callback interface, and is
+ * not normally called or subclassed by clients of GLSurfaceView.
+ */
+ public void surfaceChanged(SurfaceHolder holder, int format, int w, int h) {
+ mGLThread.onWindowResize(w, h);
+ }
+
+ /**
+ * This method is part of the SurfaceHolder.Callback2 interface, and is
+ * not normally called or subclassed by clients of GLSurfaceView.
+ */
+ @Override
+ public void surfaceRedrawNeededAsync(SurfaceHolder holder, Runnable finishDrawing) {
+ if (mGLThread != null) {
+ mGLThread.requestRenderAndNotify(finishDrawing);
+ }
+ }
+
+ /**
+ * This method is part of the SurfaceHolder.Callback2 interface, and is
+ * not normally called or subclassed by clients of GLSurfaceView.
+ */
+ @Deprecated
+ @Override
+ public void surfaceRedrawNeeded(SurfaceHolder holder) {
+ // Since we are part of the framework we know only surfaceRedrawNeededAsync
+ // will be called.
+ }
+
+
+ /**
+ * Pause the rendering thread, optionally tearing down the EGL context
+ * depending upon the value of {@link #setPreserveEGLContextOnPause(boolean)}.
+ *
+ * This method should be called when it is no longer desirable for the
+ * GLSurfaceView to continue rendering, such as in response to
+ * {@link android.app.Activity#onStop Activity.onStop}.
+ *
+ * Must not be called before a renderer has been set.
+ */
+ public void onPause() {
+ mGLThread.onPause();
+ }
+
+ /**
+ * Resumes the rendering thread, re-creating the OpenGL context if necessary. It
+ * is the counterpart to {@link #onPause()}.
+ *
+ * This method should typically be called in
+ * {@link android.app.Activity#onStart Activity.onStart}.
+ *
+ * Must not be called before a renderer has been set.
+ */
+ public void onResume() {
+ mGLThread.onResume();
+ }
+
+ /**
+ * Queue a runnable to be run on the GL rendering thread. This can be used
+ * to communicate with the Renderer on the rendering thread.
+ * Must not be called before a renderer has been set.
+ * @param r the runnable to be run on the GL rendering thread.
+ */
+ public void queueEvent(Runnable r) {
+ mGLThread.queueEvent(r);
+ }
+
+ /**
+ * This method is used as part of the View class and is not normally
+ * called or subclassed by clients of GLSurfaceView.
+ */
+ @Override
+ protected void onAttachedToWindow() {
+ super.onAttachedToWindow();
+ if (LOG_ATTACH_DETACH) {
+ Log.d(TAG, "onAttachedToWindow reattach =" + mDetached);
+ }
+ if (mDetached && (mRenderer != null)) {
+ int renderMode = RENDERMODE_CONTINUOUSLY;
+ if (mGLThread != null) {
+ renderMode = mGLThread.getRenderMode();
+ }
+ mGLThread = new GLThread(mThisWeakRef);
+ if (renderMode != RENDERMODE_CONTINUOUSLY) {
+ mGLThread.setRenderMode(renderMode);
+ }
+ mGLThread.start();
+ }
+ mDetached = false;
+ }
+
+ @Override
+ protected void onDetachedFromWindow() {
+ if (LOG_ATTACH_DETACH) {
+ Log.d(TAG, "onDetachedFromWindow");
+ }
+ if (mGLThread != null) {
+ mGLThread.requestExitAndWait();
+ }
+ mDetached = true;
+ super.onDetachedFromWindow();
+ }
+
+ // ----------------------------------------------------------------------
+
+ /**
+ * An interface used to wrap a GL interface.
+ * <p>Typically
+ * used for implementing debugging and tracing on top of the default
+ * GL interface. You would typically use this by creating your own class
+ * that implemented all the GL methods by delegating to another GL instance.
+ * Then you could add your own behavior before or after calling the
+ * delegate. All the GLWrapper would do was instantiate and return the
+ * wrapper GL instance:
+ * <pre class="prettyprint">
+ * class MyGLWrapper implements GLWrapper {
+ * GL wrap(GL gl) {
+ * return new MyGLImplementation(gl);
+ * }
+ * static class MyGLImplementation implements GL,GL10,GL11,... {
+ * ...
+ * }
+ * }
+ * </pre>
+ * @see #setGLWrapper(GLWrapper)
+ */
+ public interface GLWrapper {
+ /**
+ * Wraps a gl interface in another gl interface.
+ * @param gl a GL interface that is to be wrapped.
+ * @return either the input argument or another GL object that wraps the input argument.
+ */
+ GL wrap(GL gl);
+ }
+
+ /**
+ * A generic renderer interface.
+ * <p>
+ * The renderer is responsible for making OpenGL calls to render a frame.
+ * <p>
+ * GLSurfaceView clients typically create their own classes that implement
+ * this interface, and then call {@link GLSurfaceView#setRenderer} to
+ * register the renderer with the GLSurfaceView.
+ * <p>
+ *
+ * <div class="special reference">
+ * <h3>Developer Guides</h3>
+ * <p>For more information about how to use OpenGL, read the
+ * <a href="{@docRoot}guide/topics/graphics/opengl.html">OpenGL</a> developer guide.</p>
+ * </div>
+ *
+ * <h3>Threading</h3>
+ * The renderer will be called on a separate thread, so that rendering
+ * performance is decoupled from the UI thread. Clients typically need to
+ * communicate with the renderer from the UI thread, because that's where
+ * input events are received. Clients can communicate using any of the
+ * standard Java techniques for cross-thread communication, or they can
+ * use the {@link GLSurfaceView#queueEvent(Runnable)} convenience method.
+ * <p>
+ * <h3>EGL Context Lost</h3>
+ * There are situations where the EGL rendering context will be lost. This
+ * typically happens when device wakes up after going to sleep. When
+ * the EGL context is lost, all OpenGL resources (such as textures) that are
+ * associated with that context will be automatically deleted. In order to
+ * keep rendering correctly, a renderer must recreate any lost resources
+ * that it still needs. The {@link #onSurfaceCreated(GL10, EGLConfig)} method
+ * is a convenient place to do this.
+ *
+ *
+ * @see #setRenderer(Renderer)
+ */
+ public interface Renderer {
+ /**
+ * Called when the surface is created or recreated.
+ * <p>
+ * Called when the rendering thread
+ * starts and whenever the EGL context is lost. The EGL context will typically
+ * be lost when the Android device awakes after going to sleep.
+ * <p>
+ * Since this method is called at the beginning of rendering, as well as
+ * every time the EGL context is lost, this method is a convenient place to put
+ * code to create resources that need to be created when the rendering
+ * starts, and that need to be recreated when the EGL context is lost.
+ * Textures are an example of a resource that you might want to create
+ * here.
+ * <p>
+ * Note that when the EGL context is lost, all OpenGL resources associated
+ * with that context will be automatically deleted. You do not need to call
+ * the corresponding "glDelete" methods such as glDeleteTextures to
+ * manually delete these lost resources.
+ * <p>
+ * @param gl the GL interface. Use <code>instanceof</code> to
+ * test if the interface supports GL11 or higher interfaces.
+ * @param config the EGLConfig of the created surface. Can be used
+ * to create matching pbuffers.
+ */
+ void onSurfaceCreated(GL10 gl, EGLConfig config);
+
+ /**
+ * Called when the surface changed size.
+ * <p>
+ * Called after the surface is created and whenever
+ * the OpenGL ES surface size changes.
+ * <p>
+ * Typically you will set your viewport here. If your camera
+ * is fixed then you could also set your projection matrix here:
+ * <pre class="prettyprint">
+ * void onSurfaceChanged(GL10 gl, int width, int height) {
+ * gl.glViewport(0, 0, width, height);
+ * // for a fixed camera, set the projection too
+ * float ratio = (float) width / height;
+ * gl.glMatrixMode(GL10.GL_PROJECTION);
+ * gl.glLoadIdentity();
+ * gl.glFrustumf(-ratio, ratio, -1, 1, 1, 10);
+ * }
+ * </pre>
+ * @param gl the GL interface. Use <code>instanceof</code> to
+ * test if the interface supports GL11 or higher interfaces.
+ * @param width
+ * @param height
+ */
+ void onSurfaceChanged(GL10 gl, int width, int height);
+
+ // -- GODOT start --
+ /**
+ * Called to draw the current frame.
+ * <p>
+ * This method is responsible for drawing the current frame.
+ * <p>
+ * The implementation of this method typically looks like this:
+ * <pre class="prettyprint">
+ * boolean onDrawFrame(GL10 gl) {
+ * gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT);
+ * //... other gl calls to render the scene ...
+ * return true;
+ * }
+ * </pre>
+ * @param gl the GL interface. Use <code>instanceof</code> to
+ * test if the interface supports GL11 or higher interfaces.
+ *
+ * @return true if the buffers should be swapped, false otherwise.
+ */
+ boolean onDrawFrame(GL10 gl);
+ // -- GODOT end --
+ }
+
+ /**
+ * An interface for customizing the eglCreateContext and eglDestroyContext calls.
+ * <p>
+ * This interface must be implemented by clients wishing to call
+ * {@link GLSurfaceView#setEGLContextFactory(EGLContextFactory)}
+ */
+ public interface EGLContextFactory {
+ EGLContext createContext(EGL10 egl, EGLDisplay display, EGLConfig eglConfig);
+ void destroyContext(EGL10 egl, EGLDisplay display, EGLContext context);
+ }
+
+ private class DefaultContextFactory implements EGLContextFactory {
+ private int EGL_CONTEXT_CLIENT_VERSION = 0x3098;
+
+ public EGLContext createContext(EGL10 egl, EGLDisplay display, EGLConfig config) {
+ int[] attrib_list = {EGL_CONTEXT_CLIENT_VERSION, mEGLContextClientVersion,
+ EGL10.EGL_NONE };
+
+ return egl.eglCreateContext(display, config, EGL10.EGL_NO_CONTEXT,
+ mEGLContextClientVersion != 0 ? attrib_list : null);
+ }
+
+ public void destroyContext(EGL10 egl, EGLDisplay display,
+ EGLContext context) {
+ if (!egl.eglDestroyContext(display, context)) {
+ Log.e("DefaultContextFactory", "display:" + display + " context: " + context);
+ if (LOG_THREADS) {
+ Log.i("DefaultContextFactory", "tid=" + Thread.currentThread().getId());
+ }
+ EglHelper.throwEglException("eglDestroyContex", egl.eglGetError());
+ }
+ }
+ }
+
+ /**
+ * An interface for customizing the eglCreateWindowSurface and eglDestroySurface calls.
+ * <p>
+ * This interface must be implemented by clients wishing to call
+ * {@link GLSurfaceView#setEGLWindowSurfaceFactory(EGLWindowSurfaceFactory)}
+ */
+ public interface EGLWindowSurfaceFactory {
+ /**
+ * @return null if the surface cannot be constructed.
+ */
+ EGLSurface createWindowSurface(EGL10 egl, EGLDisplay display, EGLConfig config,
+ Object nativeWindow);
+ void destroySurface(EGL10 egl, EGLDisplay display, EGLSurface surface);
+ }
+
+ private static class DefaultWindowSurfaceFactory implements EGLWindowSurfaceFactory {
+
+ public EGLSurface createWindowSurface(EGL10 egl, EGLDisplay display,
+ EGLConfig config, Object nativeWindow) {
+ EGLSurface result = null;
+ try {
+ result = egl.eglCreateWindowSurface(display, config, nativeWindow, null);
+ } catch (IllegalArgumentException e) {
+ // This exception indicates that the surface flinger surface
+ // is not valid. This can happen if the surface flinger surface has
+ // been torn down, but the application has not yet been
+ // notified via SurfaceHolder.Callback.surfaceDestroyed.
+ // In theory the application should be notified first,
+ // but in practice sometimes it is not. See b/4588890
+ Log.e(TAG, "eglCreateWindowSurface", e);
+ }
+ return result;
+ }
+
+ public void destroySurface(EGL10 egl, EGLDisplay display,
+ EGLSurface surface) {
+ egl.eglDestroySurface(display, surface);
+ }
+ }
+
+ /**
+ * An interface for choosing an EGLConfig configuration from a list of
+ * potential configurations.
+ * <p>
+ * This interface must be implemented by clients wishing to call
+ * {@link GLSurfaceView#setEGLConfigChooser(EGLConfigChooser)}
+ */
+ public interface EGLConfigChooser {
+ /**
+ * Choose a configuration from the list. Implementors typically
+ * implement this method by calling
+ * {@link EGL10#eglChooseConfig} and iterating through the results. Please consult the
+ * EGL specification available from The Khronos Group to learn how to call eglChooseConfig.
+ * @param egl the EGL10 for the current display.
+ * @param display the current display.
+ * @return the chosen configuration.
+ */
+ EGLConfig chooseConfig(EGL10 egl, EGLDisplay display);
+ }
+
+ private abstract class BaseConfigChooser
+ implements EGLConfigChooser {
+ public BaseConfigChooser(int[] configSpec) {
+ mConfigSpec = filterConfigSpec(configSpec);
+ }
+
+ public EGLConfig chooseConfig(EGL10 egl, EGLDisplay display) {
+ int[] num_config = new int[1];
+ if (!egl.eglChooseConfig(display, mConfigSpec, null, 0,
+ num_config)) {
+ throw new IllegalArgumentException("eglChooseConfig failed");
+ }
+
+ int numConfigs = num_config[0];
+
+ if (numConfigs <= 0) {
+ throw new IllegalArgumentException(
+ "No configs match configSpec");
+ }
+
+ EGLConfig[] configs = new EGLConfig[numConfigs];
+ if (!egl.eglChooseConfig(display, mConfigSpec, configs, numConfigs,
+ num_config)) {
+ throw new IllegalArgumentException("eglChooseConfig#2 failed");
+ }
+ EGLConfig config = chooseConfig(egl, display, configs);
+ if (config == null) {
+ throw new IllegalArgumentException("No config chosen");
+ }
+ return config;
+ }
+
+ abstract EGLConfig chooseConfig(EGL10 egl, EGLDisplay display,
+ EGLConfig[] configs);
+
+ protected int[] mConfigSpec;
+
+ private int[] filterConfigSpec(int[] configSpec) {
+ if (mEGLContextClientVersion != 2 && mEGLContextClientVersion != 3) {
+ return configSpec;
+ }
+ /* We know none of the subclasses define EGL_RENDERABLE_TYPE.
+ * And we know the configSpec is well formed.
+ */
+ int len = configSpec.length;
+ int[] newConfigSpec = new int[len + 2];
+ System.arraycopy(configSpec, 0, newConfigSpec, 0, len-1);
+ newConfigSpec[len-1] = EGL10.EGL_RENDERABLE_TYPE;
+ if (mEGLContextClientVersion == 2) {
+ newConfigSpec[len] = EGL14.EGL_OPENGL_ES2_BIT; /* EGL_OPENGL_ES2_BIT */
+ } else {
+ newConfigSpec[len] = EGLExt.EGL_OPENGL_ES3_BIT_KHR; /* EGL_OPENGL_ES3_BIT_KHR */
+ }
+ newConfigSpec[len+1] = EGL10.EGL_NONE;
+ return newConfigSpec;
+ }
+ }
+
+ /**
+ * Choose a configuration with exactly the specified r,g,b,a sizes,
+ * and at least the specified depth and stencil sizes.
+ */
+ private class ComponentSizeChooser extends BaseConfigChooser {
+ public ComponentSizeChooser(int redSize, int greenSize, int blueSize,
+ int alphaSize, int depthSize, int stencilSize) {
+ super(new int[] {
+ EGL10.EGL_RED_SIZE, redSize,
+ EGL10.EGL_GREEN_SIZE, greenSize,
+ EGL10.EGL_BLUE_SIZE, blueSize,
+ EGL10.EGL_ALPHA_SIZE, alphaSize,
+ EGL10.EGL_DEPTH_SIZE, depthSize,
+ EGL10.EGL_STENCIL_SIZE, stencilSize,
+ EGL10.EGL_NONE});
+ mValue = new int[1];
+ mRedSize = redSize;
+ mGreenSize = greenSize;
+ mBlueSize = blueSize;
+ mAlphaSize = alphaSize;
+ mDepthSize = depthSize;
+ mStencilSize = stencilSize;
+ }
+
+ @Override
+ public EGLConfig chooseConfig(EGL10 egl, EGLDisplay display,
+ EGLConfig[] configs) {
+ for (EGLConfig config : configs) {
+ int d = findConfigAttrib(egl, display, config,
+ EGL10.EGL_DEPTH_SIZE, 0);
+ int s = findConfigAttrib(egl, display, config,
+ EGL10.EGL_STENCIL_SIZE, 0);
+ if ((d >= mDepthSize) && (s >= mStencilSize)) {
+ int r = findConfigAttrib(egl, display, config,
+ EGL10.EGL_RED_SIZE, 0);
+ int g = findConfigAttrib(egl, display, config,
+ EGL10.EGL_GREEN_SIZE, 0);
+ int b = findConfigAttrib(egl, display, config,
+ EGL10.EGL_BLUE_SIZE, 0);
+ int a = findConfigAttrib(egl, display, config,
+ EGL10.EGL_ALPHA_SIZE, 0);
+ if ((r == mRedSize) && (g == mGreenSize)
+ && (b == mBlueSize) && (a == mAlphaSize)) {
+ return config;
+ }
+ }
+ }
+ return null;
+ }
+
+ private int findConfigAttrib(EGL10 egl, EGLDisplay display,
+ EGLConfig config, int attribute, int defaultValue) {
+
+ if (egl.eglGetConfigAttrib(display, config, attribute, mValue)) {
+ return mValue[0];
+ }
+ return defaultValue;
+ }
+
+ private int[] mValue;
+ // Subclasses can adjust these values:
+ protected int mRedSize;
+ protected int mGreenSize;
+ protected int mBlueSize;
+ protected int mAlphaSize;
+ protected int mDepthSize;
+ protected int mStencilSize;
+ }
+
+ /**
+ * This class will choose a RGB_888 surface with
+ * or without a depth buffer.
+ *
+ */
+ private class SimpleEGLConfigChooser extends ComponentSizeChooser {
+ public SimpleEGLConfigChooser(boolean withDepthBuffer) {
+ super(8, 8, 8, 0, withDepthBuffer ? 16 : 0, 0);
+ }
+ }
+
+ /**
+ * An EGL helper class.
+ */
+
+ private static class EglHelper {
+ public EglHelper(WeakReference<GLSurfaceView> glSurfaceViewWeakRef) {
+ mGLSurfaceViewWeakRef = glSurfaceViewWeakRef;
+ }
+
+ /**
+ * Initialize EGL for a given configuration spec.
+ */
+ public void start() {
+ if (LOG_EGL) {
+ Log.w("EglHelper", "start() tid=" + Thread.currentThread().getId());
+ }
+ /*
+ * Get an EGL instance
+ */
+ mEgl = (EGL10) EGLContext.getEGL();
+
+ /*
+ * Get to the default display.
+ */
+ mEglDisplay = mEgl.eglGetDisplay(EGL10.EGL_DEFAULT_DISPLAY);
+
+ if (mEglDisplay == EGL10.EGL_NO_DISPLAY) {
+ throw new RuntimeException("eglGetDisplay failed");
+ }
+
+ /*
+ * We can now initialize EGL for that display
+ */
+ int[] version = new int[2];
+ if(!mEgl.eglInitialize(mEglDisplay, version)) {
+ throw new RuntimeException("eglInitialize failed");
+ }
+ GLSurfaceView view = mGLSurfaceViewWeakRef.get();
+ if (view == null) {
+ mEglConfig = null;
+ mEglContext = null;
+ } else {
+ mEglConfig = view.mEGLConfigChooser.chooseConfig(mEgl, mEglDisplay);
+
+ /*
+ * Create an EGL context. We want to do this as rarely as we can, because an
+ * EGL context is a somewhat heavy object.
+ */
+ mEglContext = view.mEGLContextFactory.createContext(mEgl, mEglDisplay, mEglConfig);
+ }
+ if (mEglContext == null || mEglContext == EGL10.EGL_NO_CONTEXT) {
+ mEglContext = null;
+ throwEglException("createContext");
+ }
+ if (LOG_EGL) {
+ Log.w("EglHelper", "createContext " + mEglContext + " tid=" + Thread.currentThread().getId());
+ }
+
+ mEglSurface = null;
+ }
+
+ /**
+ * Create an egl surface for the current SurfaceHolder surface. If a surface
+ * already exists, destroy it before creating the new surface.
+ *
+ * @return true if the surface was created successfully.
+ */
+ public boolean createSurface() {
+ if (LOG_EGL) {
+ Log.w("EglHelper", "createSurface() tid=" + Thread.currentThread().getId());
+ }
+ /*
+ * Check preconditions.
+ */
+ if (mEgl == null) {
+ throw new RuntimeException("egl not initialized");
+ }
+ if (mEglDisplay == null) {
+ throw new RuntimeException("eglDisplay not initialized");
+ }
+ if (mEglConfig == null) {
+ throw new RuntimeException("mEglConfig not initialized");
+ }
+
+ /*
+ * The window size has changed, so we need to create a new
+ * surface.
+ */
+ destroySurfaceImp();
+
+ /*
+ * Create an EGL surface we can render into.
+ */
+ GLSurfaceView view = mGLSurfaceViewWeakRef.get();
+ if (view != null) {
+ mEglSurface = view.mEGLWindowSurfaceFactory.createWindowSurface(mEgl,
+ mEglDisplay, mEglConfig, view.getHolder());
+ } else {
+ mEglSurface = null;
+ }
+
+ if (mEglSurface == null || mEglSurface == EGL10.EGL_NO_SURFACE) {
+ int error = mEgl.eglGetError();
+ if (error == EGL10.EGL_BAD_NATIVE_WINDOW) {
+ Log.e("EglHelper", "createWindowSurface returned EGL_BAD_NATIVE_WINDOW.");
+ }
+ return false;
+ }
+
+ /*
+ * Before we can issue GL commands, we need to make sure
+ * the context is current and bound to a surface.
+ */
+ if (!mEgl.eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface, mEglContext)) {
+ /*
+ * Could not make the context current, probably because the underlying
+ * SurfaceView surface has been destroyed.
+ */
+ logEglErrorAsWarning("EGLHelper", "eglMakeCurrent", mEgl.eglGetError());
+ return false;
+ }
+
+ return true;
+ }
+
+ /**
+ * Create a GL object for the current EGL context.
+ * @return
+ */
+ GL createGL() {
+
+ GL gl = mEglContext.getGL();
+ GLSurfaceView view = mGLSurfaceViewWeakRef.get();
+ if (view != null) {
+ if (view.mGLWrapper != null) {
+ gl = view.mGLWrapper.wrap(gl);
+ }
+
+ if ((view.mDebugFlags & (DEBUG_CHECK_GL_ERROR | DEBUG_LOG_GL_CALLS)) != 0) {
+ int configFlags = 0;
+ Writer log = null;
+ if ((view.mDebugFlags & DEBUG_CHECK_GL_ERROR) != 0) {
+ configFlags |= GLDebugHelper.CONFIG_CHECK_GL_ERROR;
+ }
+ if ((view.mDebugFlags & DEBUG_LOG_GL_CALLS) != 0) {
+ log = new LogWriter();
+ }
+ gl = GLDebugHelper.wrap(gl, configFlags, log);
+ }
+ }
+ return gl;
+ }
+
+ /**
+ * Display the current render surface.
+ * @return the EGL error code from eglSwapBuffers.
+ */
+ public int swap() {
+ if (! mEgl.eglSwapBuffers(mEglDisplay, mEglSurface)) {
+ return mEgl.eglGetError();
+ }
+ return EGL10.EGL_SUCCESS;
+ }
+
+ public void destroySurface() {
+ if (LOG_EGL) {
+ Log.w("EglHelper", "destroySurface() tid=" + Thread.currentThread().getId());
+ }
+ destroySurfaceImp();
+ }
+
+ private void destroySurfaceImp() {
+ if (mEglSurface != null && mEglSurface != EGL10.EGL_NO_SURFACE) {
+ mEgl.eglMakeCurrent(mEglDisplay, EGL10.EGL_NO_SURFACE,
+ EGL10.EGL_NO_SURFACE,
+ EGL10.EGL_NO_CONTEXT);
+ GLSurfaceView view = mGLSurfaceViewWeakRef.get();
+ if (view != null) {
+ view.mEGLWindowSurfaceFactory.destroySurface(mEgl, mEglDisplay, mEglSurface);
+ }
+ mEglSurface = null;
+ }
+ }
+
+ public void finish() {
+ if (LOG_EGL) {
+ Log.w("EglHelper", "finish() tid=" + Thread.currentThread().getId());
+ }
+ if (mEglContext != null) {
+ GLSurfaceView view = mGLSurfaceViewWeakRef.get();
+ if (view != null) {
+ view.mEGLContextFactory.destroyContext(mEgl, mEglDisplay, mEglContext);
+ }
+ mEglContext = null;
+ }
+ if (mEglDisplay != null) {
+ mEgl.eglTerminate(mEglDisplay);
+ mEglDisplay = null;
+ }
+ }
+
+ private void throwEglException(String function) {
+ throwEglException(function, mEgl.eglGetError());
+ }
+
+ public static void throwEglException(String function, int error) {
+ String message = formatEglError(function, error);
+ if (LOG_THREADS) {
+ Log.e("EglHelper", "throwEglException tid=" + Thread.currentThread().getId() + " "
+ + message);
+ }
+ throw new RuntimeException(message);
+ }
+
+ public static void logEglErrorAsWarning(String tag, String function, int error) {
+ Log.w(tag, formatEglError(function, error));
+ }
+
+ public static String formatEglError(String function, int error) {
+ return function + " failed: " + EGLLogWrapper.getErrorString(error);
+ }
+
+ private WeakReference<GLSurfaceView> mGLSurfaceViewWeakRef;
+ EGL10 mEgl;
+ EGLDisplay mEglDisplay;
+ EGLSurface mEglSurface;
+ EGLConfig mEglConfig;
+ EGLContext mEglContext;
+
+ }
+
+ /**
+ * A generic GL Thread. Takes care of initializing EGL and GL. Delegates
+ * to a Renderer instance to do the actual drawing. Can be configured to
+ * render continuously or on request.
+ *
+ * All potentially blocking synchronization is done through the
+ * sGLThreadManager object. This avoids multiple-lock ordering issues.
+ *
+ */
+ static class GLThread extends Thread {
+ GLThread(WeakReference<GLSurfaceView> glSurfaceViewWeakRef) {
+ super();
+ mWidth = 0;
+ mHeight = 0;
+ mRequestRender = true;
+ mRenderMode = RENDERMODE_CONTINUOUSLY;
+ mWantRenderNotification = false;
+ mGLSurfaceViewWeakRef = glSurfaceViewWeakRef;
+ }
+
+ @Override
+ public void run() {
+ setName("GLThread " + getId());
+ if (LOG_THREADS) {
+ Log.i("GLThread", "starting tid=" + getId());
+ }
+
+ try {
+ guardedRun();
+ } catch (InterruptedException e) {
+ // fall thru and exit normally
+ } finally {
+ sGLThreadManager.threadExiting(this);
+ }
+ }
+
+ /*
+ * This private method should only be called inside a
+ * synchronized(sGLThreadManager) block.
+ */
+ private void stopEglSurfaceLocked() {
+ if (mHaveEglSurface) {
+ mHaveEglSurface = false;
+ mEglHelper.destroySurface();
+ }
+ }
+
+ /*
+ * This private method should only be called inside a
+ * synchronized(sGLThreadManager) block.
+ */
+ private void stopEglContextLocked() {
+ if (mHaveEglContext) {
+ mEglHelper.finish();
+ mHaveEglContext = false;
+ sGLThreadManager.releaseEglContextLocked(this);
+ }
+ }
+ private void guardedRun() throws InterruptedException {
+ mEglHelper = new EglHelper(mGLSurfaceViewWeakRef);
+ mHaveEglContext = false;
+ mHaveEglSurface = false;
+ mWantRenderNotification = false;
+
+ try {
+ GL10 gl = null;
+ boolean createEglContext = false;
+ boolean createEglSurface = false;
+ boolean createGlInterface = false;
+ boolean lostEglContext = false;
+ boolean sizeChanged = false;
+ boolean wantRenderNotification = false;
+ boolean doRenderNotification = false;
+ boolean askedToReleaseEglContext = false;
+ int w = 0;
+ int h = 0;
+ Runnable event = null;
+ Runnable finishDrawingRunnable = null;
+
+ while (true) {
+ synchronized (sGLThreadManager) {
+ while (true) {
+ if (mShouldExit) {
+ return;
+ }
+
+ if (! mEventQueue.isEmpty()) {
+ event = mEventQueue.remove(0);
+ break;
+ }
+
+ // Update the pause state.
+ boolean pausing = false;
+ if (mPaused != mRequestPaused) {
+ pausing = mRequestPaused;
+ mPaused = mRequestPaused;
+ sGLThreadManager.notifyAll();
+ if (LOG_PAUSE_RESUME) {
+ Log.i("GLThread", "mPaused is now " + mPaused + " tid=" + getId());
+ }
+ }
+
+ // Do we need to give up the EGL context?
+ if (mShouldReleaseEglContext) {
+ if (LOG_SURFACE) {
+ Log.i("GLThread", "releasing EGL context because asked to tid=" + getId());
+ }
+ stopEglSurfaceLocked();
+ stopEglContextLocked();
+ mShouldReleaseEglContext = false;
+ askedToReleaseEglContext = true;
+ }
+
+ // Have we lost the EGL context?
+ if (lostEglContext) {
+ stopEglSurfaceLocked();
+ stopEglContextLocked();
+ lostEglContext = false;
+ }
+
+ // When pausing, release the EGL surface:
+ if (pausing && mHaveEglSurface) {
+ if (LOG_SURFACE) {
+ Log.i("GLThread", "releasing EGL surface because paused tid=" + getId());
+ }
+ stopEglSurfaceLocked();
+ }
+
+ // When pausing, optionally release the EGL Context:
+ if (pausing && mHaveEglContext) {
+ GLSurfaceView view = mGLSurfaceViewWeakRef.get();
+ boolean preserveEglContextOnPause = view == null ?
+ false : view.mPreserveEGLContextOnPause;
+ if (!preserveEglContextOnPause) {
+ stopEglContextLocked();
+ if (LOG_SURFACE) {
+ Log.i("GLThread", "releasing EGL context because paused tid=" + getId());
+ }
+ }
+ }
+
+ // Have we lost the SurfaceView surface?
+ if ((! mHasSurface) && (! mWaitingForSurface)) {
+ if (LOG_SURFACE) {
+ Log.i("GLThread", "noticed surfaceView surface lost tid=" + getId());
+ }
+ if (mHaveEglSurface) {
+ stopEglSurfaceLocked();
+ }
+ mWaitingForSurface = true;
+ mSurfaceIsBad = false;
+ sGLThreadManager.notifyAll();
+ }
+
+ // Have we acquired the surface view surface?
+ if (mHasSurface && mWaitingForSurface) {
+ if (LOG_SURFACE) {
+ Log.i("GLThread", "noticed surfaceView surface acquired tid=" + getId());
+ }
+ mWaitingForSurface = false;
+ sGLThreadManager.notifyAll();
+ }
+
+ if (doRenderNotification) {
+ if (LOG_SURFACE) {
+ Log.i("GLThread", "sending render notification tid=" + getId());
+ }
+ mWantRenderNotification = false;
+ doRenderNotification = false;
+ mRenderComplete = true;
+ sGLThreadManager.notifyAll();
+ }
+
+ if (mFinishDrawingRunnable != null) {
+ finishDrawingRunnable = mFinishDrawingRunnable;
+ mFinishDrawingRunnable = null;
+ }
+
+ // Ready to draw?
+ if (readyToDraw()) {
+
+ // If we don't have an EGL context, try to acquire one.
+ if (! mHaveEglContext) {
+ if (askedToReleaseEglContext) {
+ askedToReleaseEglContext = false;
+ } else {
+ try {
+ mEglHelper.start();
+ } catch (RuntimeException t) {
+ sGLThreadManager.releaseEglContextLocked(this);
+ throw t;
+ }
+ mHaveEglContext = true;
+ createEglContext = true;
+
+ sGLThreadManager.notifyAll();
+ }
+ }
+
+ if (mHaveEglContext && !mHaveEglSurface) {
+ mHaveEglSurface = true;
+ createEglSurface = true;
+ createGlInterface = true;
+ sizeChanged = true;
+ }
+
+ if (mHaveEglSurface) {
+ if (mSizeChanged) {
+ sizeChanged = true;
+ w = mWidth;
+ h = mHeight;
+ mWantRenderNotification = true;
+ if (LOG_SURFACE) {
+ Log.i("GLThread",
+ "noticing that we want render notification tid="
+ + getId());
+ }
+
+ // Destroy and recreate the EGL surface.
+ createEglSurface = true;
+
+ mSizeChanged = false;
+ }
+ mRequestRender = false;
+ sGLThreadManager.notifyAll();
+ if (mWantRenderNotification) {
+ wantRenderNotification = true;
+ }
+ break;
+ }
+ } else {
+ if (finishDrawingRunnable != null) {
+ Log.w(TAG, "Warning, !readyToDraw() but waiting for " +
+ "draw finished! Early reporting draw finished.");
+ finishDrawingRunnable.run();
+ finishDrawingRunnable = null;
+ }
+ }
+ // By design, this is the only place in a GLThread thread where we wait().
+ if (LOG_THREADS) {
+ Log.i("GLThread", "waiting tid=" + getId()
+ + " mHaveEglContext: " + mHaveEglContext
+ + " mHaveEglSurface: " + mHaveEglSurface
+ + " mFinishedCreatingEglSurface: " + mFinishedCreatingEglSurface
+ + " mPaused: " + mPaused
+ + " mHasSurface: " + mHasSurface
+ + " mSurfaceIsBad: " + mSurfaceIsBad
+ + " mWaitingForSurface: " + mWaitingForSurface
+ + " mWidth: " + mWidth
+ + " mHeight: " + mHeight
+ + " mRequestRender: " + mRequestRender
+ + " mRenderMode: " + mRenderMode);
+ }
+ sGLThreadManager.wait();
+ }
+ } // end of synchronized(sGLThreadManager)
+
+ if (event != null) {
+ event.run();
+ event = null;
+ continue;
+ }
+
+ if (createEglSurface) {
+ if (LOG_SURFACE) {
+ Log.w("GLThread", "egl createSurface");
+ }
+ if (mEglHelper.createSurface()) {
+ synchronized(sGLThreadManager) {
+ mFinishedCreatingEglSurface = true;
+ sGLThreadManager.notifyAll();
+ }
+ } else {
+ synchronized(sGLThreadManager) {
+ mFinishedCreatingEglSurface = true;
+ mSurfaceIsBad = true;
+ sGLThreadManager.notifyAll();
+ }
+ continue;
+ }
+ createEglSurface = false;
+ }
+
+ if (createGlInterface) {
+ gl = (GL10) mEglHelper.createGL();
+
+ createGlInterface = false;
+ }
+
+ // -- GODOT start --
+ if (createEglContext) {
+ if (LOG_RENDERER) {
+ Log.w("GLThread", "onSurfaceCreated");
+ }
+ GLSurfaceView view = mGLSurfaceViewWeakRef.get();
+ if (view != null) {
+ try {
+ view.mRenderer.onSurfaceCreated(gl, mEglHelper.mEglConfig);
+ } finally {
+ }
+ }
+ createEglContext = false;
+ }
+
+ if (sizeChanged) {
+ if (LOG_RENDERER) {
+ Log.w("GLThread", "onSurfaceChanged(" + w + ", " + h + ")");
+ }
+ GLSurfaceView view = mGLSurfaceViewWeakRef.get();
+ if (view != null) {
+ try {
+ view.mRenderer.onSurfaceChanged(gl, w, h);
+ } finally {
+ }
+ }
+ sizeChanged = false;
+ }
+
+ boolean swapBuffers = false;
+ if (LOG_RENDERER_DRAW_FRAME) {
+ Log.w("GLThread", "onDrawFrame tid=" + getId());
+ }
+ {
+ GLSurfaceView view = mGLSurfaceViewWeakRef.get();
+ if (view != null) {
+ try {
+ swapBuffers = view.mRenderer.onDrawFrame(gl);
+ if (finishDrawingRunnable != null) {
+ finishDrawingRunnable.run();
+ finishDrawingRunnable = null;
+ }
+ } finally {}
+ }
+ }
+ if (swapBuffers) {
+ int swapError = mEglHelper.swap();
+ switch (swapError) {
+ case EGL10.EGL_SUCCESS:
+ break;
+ case EGL11.EGL_CONTEXT_LOST:
+ if (LOG_SURFACE) {
+ Log.i("GLThread", "egl context lost tid=" + getId());
+ }
+ lostEglContext = true;
+ break;
+ default:
+ // Other errors typically mean that the current surface is bad,
+ // probably because the SurfaceView surface has been destroyed,
+ // but we haven't been notified yet.
+ // Log the error to help developers understand why rendering stopped.
+ EglHelper.logEglErrorAsWarning("GLThread", "eglSwapBuffers", swapError);
+
+ synchronized (sGLThreadManager) {
+ mSurfaceIsBad = true;
+ sGLThreadManager.notifyAll();
+ }
+ break;
+ }
+ }
+ // -- GODOT end --
+
+ if (wantRenderNotification) {
+ doRenderNotification = true;
+ wantRenderNotification = false;
+ }
+ }
+
+ } finally {
+ /*
+ * clean-up everything...
+ */
+ synchronized (sGLThreadManager) {
+ stopEglSurfaceLocked();
+ stopEglContextLocked();
+ }
+ }
+ }
+
+ public boolean ableToDraw() {
+ return mHaveEglContext && mHaveEglSurface && readyToDraw();
+ }
+
+ private boolean readyToDraw() {
+ return (!mPaused) && mHasSurface && (!mSurfaceIsBad)
+ && (mWidth > 0) && (mHeight > 0)
+ && (mRequestRender || (mRenderMode == RENDERMODE_CONTINUOUSLY));
+ }
+
+ public void setRenderMode(int renderMode) {
+ if ( !((RENDERMODE_WHEN_DIRTY <= renderMode) && (renderMode <= RENDERMODE_CONTINUOUSLY)) ) {
+ throw new IllegalArgumentException("renderMode");
+ }
+ synchronized(sGLThreadManager) {
+ mRenderMode = renderMode;
+ sGLThreadManager.notifyAll();
+ }
+ }
+
+ public int getRenderMode() {
+ synchronized(sGLThreadManager) {
+ return mRenderMode;
+ }
+ }
+
+ public void requestRender() {
+ synchronized(sGLThreadManager) {
+ mRequestRender = true;
+ sGLThreadManager.notifyAll();
+ }
+ }
+
+ public void requestRenderAndNotify(Runnable finishDrawing) {
+ synchronized(sGLThreadManager) {
+ // If we are already on the GL thread, this means a client callback
+ // has caused reentrancy, for example via updating the SurfaceView parameters.
+ // We will return to the client rendering code, so here we don't need to
+ // do anything.
+ if (Thread.currentThread() == this) {
+ return;
+ }
+
+ mWantRenderNotification = true;
+ mRequestRender = true;
+ mRenderComplete = false;
+ mFinishDrawingRunnable = finishDrawing;
+
+ sGLThreadManager.notifyAll();
+ }
+ }
+
+ public void surfaceCreated() {
+ synchronized(sGLThreadManager) {
+ if (LOG_THREADS) {
+ Log.i("GLThread", "surfaceCreated tid=" + getId());
+ }
+ mHasSurface = true;
+ mFinishedCreatingEglSurface = false;
+ sGLThreadManager.notifyAll();
+ while (mWaitingForSurface
+ && !mFinishedCreatingEglSurface
+ && !mExited) {
+ try {
+ sGLThreadManager.wait();
+ } catch (InterruptedException e) {
+ Thread.currentThread().interrupt();
+ }
+ }
+ }
+ }
+
+ public void surfaceDestroyed() {
+ synchronized(sGLThreadManager) {
+ if (LOG_THREADS) {
+ Log.i("GLThread", "surfaceDestroyed tid=" + getId());
+ }
+ mHasSurface = false;
+ sGLThreadManager.notifyAll();
+ while((!mWaitingForSurface) && (!mExited)) {
+ try {
+ sGLThreadManager.wait();
+ } catch (InterruptedException e) {
+ Thread.currentThread().interrupt();
+ }
+ }
+ }
+ }
+
+ public void onPause() {
+ synchronized (sGLThreadManager) {
+ if (LOG_PAUSE_RESUME) {
+ Log.i("GLThread", "onPause tid=" + getId());
+ }
+ mRequestPaused = true;
+ sGLThreadManager.notifyAll();
+ while ((! mExited) && (! mPaused)) {
+ if (LOG_PAUSE_RESUME) {
+ Log.i("Main thread", "onPause waiting for mPaused.");
+ }
+ try {
+ sGLThreadManager.wait();
+ } catch (InterruptedException ex) {
+ Thread.currentThread().interrupt();
+ }
+ }
+ }
+ }
+
+ public void onResume() {
+ synchronized (sGLThreadManager) {
+ if (LOG_PAUSE_RESUME) {
+ Log.i("GLThread", "onResume tid=" + getId());
+ }
+ mRequestPaused = false;
+ mRequestRender = true;
+ mRenderComplete = false;
+ sGLThreadManager.notifyAll();
+ while ((! mExited) && mPaused && (!mRenderComplete)) {
+ if (LOG_PAUSE_RESUME) {
+ Log.i("Main thread", "onResume waiting for !mPaused.");
+ }
+ try {
+ sGLThreadManager.wait();
+ } catch (InterruptedException ex) {
+ Thread.currentThread().interrupt();
+ }
+ }
+ }
+ }
+
+ public void onWindowResize(int w, int h) {
+ synchronized (sGLThreadManager) {
+ mWidth = w;
+ mHeight = h;
+ mSizeChanged = true;
+ mRequestRender = true;
+ mRenderComplete = false;
+
+ // If we are already on the GL thread, this means a client callback
+ // has caused reentrancy, for example via updating the SurfaceView parameters.
+ // We need to process the size change eventually though and update our EGLSurface.
+ // So we set the parameters and return so they can be processed on our
+ // next iteration.
+ if (Thread.currentThread() == this) {
+ return;
+ }
+
+ sGLThreadManager.notifyAll();
+
+ // Wait for thread to react to resize and render a frame
+ while (! mExited && !mPaused && !mRenderComplete
+ && ableToDraw()) {
+ if (LOG_SURFACE) {
+ Log.i("Main thread", "onWindowResize waiting for render complete from tid=" + getId());
+ }
+ try {
+ sGLThreadManager.wait();
+ } catch (InterruptedException ex) {
+ Thread.currentThread().interrupt();
+ }
+ }
+ }
+ }
+
+ public void requestExitAndWait() {
+ // don't call this from GLThread thread or it is a guaranteed
+ // deadlock!
+ synchronized(sGLThreadManager) {
+ mShouldExit = true;
+ sGLThreadManager.notifyAll();
+ while (! mExited) {
+ try {
+ sGLThreadManager.wait();
+ } catch (InterruptedException ex) {
+ Thread.currentThread().interrupt();
+ }
+ }
+ }
+ }
+
+ public void requestReleaseEglContextLocked() {
+ mShouldReleaseEglContext = true;
+ sGLThreadManager.notifyAll();
+ }
+
+ /**
+ * Queue an "event" to be run on the GL rendering thread.
+ * @param r the runnable to be run on the GL rendering thread.
+ */
+ public void queueEvent(Runnable r) {
+ if (r == null) {
+ throw new IllegalArgumentException("r must not be null");
+ }
+ synchronized(sGLThreadManager) {
+ mEventQueue.add(r);
+ sGLThreadManager.notifyAll();
+ }
+ }
+
+ // Once the thread is started, all accesses to the following member
+ // variables are protected by the sGLThreadManager monitor
+ private boolean mShouldExit;
+ private boolean mExited;
+ private boolean mRequestPaused;
+ private boolean mPaused;
+ private boolean mHasSurface;
+ private boolean mSurfaceIsBad;
+ private boolean mWaitingForSurface;
+ private boolean mHaveEglContext;
+ private boolean mHaveEglSurface;
+ private boolean mFinishedCreatingEglSurface;
+ private boolean mShouldReleaseEglContext;
+ private int mWidth;
+ private int mHeight;
+ private int mRenderMode;
+ private boolean mRequestRender;
+ private boolean mWantRenderNotification;
+ private boolean mRenderComplete;
+ private ArrayList<Runnable> mEventQueue = new ArrayList<Runnable>();
+ private boolean mSizeChanged = true;
+ private Runnable mFinishDrawingRunnable = null;
+
+ // End of member variables protected by the sGLThreadManager monitor.
+
+ private EglHelper mEglHelper;
+
+ /**
+ * Set once at thread construction time, nulled out when the parent view is garbage
+ * called. This weak reference allows the GLSurfaceView to be garbage collected while
+ * the GLThread is still alive.
+ */
+ private WeakReference<GLSurfaceView> mGLSurfaceViewWeakRef;
+
+ }
+
+ static class LogWriter extends Writer {
+
+ @Override public void close() {
+ flushBuilder();
+ }
+
+ @Override public void flush() {
+ flushBuilder();
+ }
+
+ @Override public void write(char[] buf, int offset, int count) {
+ for(int i = 0; i < count; i++) {
+ char c = buf[offset + i];
+ if ( c == '\n') {
+ flushBuilder();
+ }
+ else {
+ mBuilder.append(c);
+ }
+ }
+ }
+
+ private void flushBuilder() {
+ if (mBuilder.length() > 0) {
+ Log.v("GLSurfaceView", mBuilder.toString());
+ mBuilder.delete(0, mBuilder.length());
+ }
+ }
+
+ private StringBuilder mBuilder = new StringBuilder();
+ }
+
+
+ private void checkRenderThreadState() {
+ if (mGLThread != null) {
+ throw new IllegalStateException(
+ "setRenderer has already been called for this instance.");
+ }
+ }
+
+ private static class GLThreadManager {
+ private static String TAG = "GLThreadManager";
+
+ public synchronized void threadExiting(GLThread thread) {
+ if (LOG_THREADS) {
+ Log.i("GLThread", "exiting tid=" + thread.getId());
+ }
+ thread.mExited = true;
+ notifyAll();
+ }
+
+ /*
+ * Releases the EGL context. Requires that we are already in the
+ * sGLThreadManager monitor when this is called.
+ */
+ public void releaseEglContextLocked(GLThread thread) {
+ notifyAll();
+ }
+ }
+
+ private static final GLThreadManager sGLThreadManager = new GLThreadManager();
+
+ private final WeakReference<GLSurfaceView> mThisWeakRef =
+ new WeakReference<GLSurfaceView>(this);
+ private GLThread mGLThread;
+ private Renderer mRenderer;
+ private boolean mDetached;
+ private EGLConfigChooser mEGLConfigChooser;
+ private EGLContextFactory mEGLContextFactory;
+ private EGLWindowSurfaceFactory mEGLWindowSurfaceFactory;
+ private GLWrapper mGLWrapper;
+ private int mDebugFlags;
+ private int mEGLContextClientVersion;
+ private boolean mPreserveEGLContextOnPause;
+}
+
diff --git a/platform/android/java/lib/src/org/godotengine/godot/GodotRenderer.java b/platform/android/java/lib/src/org/godotengine/godot/gl/GodotRenderer.java
index 59bdbf7f8d..5c4fd00f6d 100644
--- a/platform/android/java/lib/src/org/godotengine/godot/GodotRenderer.java
+++ b/platform/android/java/lib/src/org/godotengine/godot/gl/GodotRenderer.java
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -28,39 +28,38 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-package org.godotengine.godot;
+package org.godotengine.godot.gl;
+import org.godotengine.godot.GodotLib;
import org.godotengine.godot.plugin.GodotPlugin;
import org.godotengine.godot.plugin.GodotPluginRegistry;
-import org.godotengine.godot.utils.GLUtils;
-
-import android.content.Context;
-import android.opengl.GLSurfaceView;
import javax.microedition.khronos.egl.EGLConfig;
import javax.microedition.khronos.opengles.GL10;
/**
- * Godot's renderer implementation.
+ * Godot's GL renderer implementation.
*/
-class GodotRenderer implements GLSurfaceView.Renderer {
+public class GodotRenderer implements GLSurfaceView.Renderer {
private final GodotPluginRegistry pluginRegistry;
private boolean activityJustResumed = false;
- GodotRenderer() {
+ public GodotRenderer() {
this.pluginRegistry = GodotPluginRegistry.getPluginRegistry();
}
- public void onDrawFrame(GL10 gl) {
+ public boolean onDrawFrame(GL10 gl) {
if (activityJustResumed) {
GodotLib.onRendererResumed();
activityJustResumed = false;
}
- GodotLib.step();
+ boolean swapBuffers = GodotLib.step();
for (GodotPlugin plugin : pluginRegistry.getAllPlugins()) {
plugin.onGLDrawFrame(gl);
}
+
+ return swapBuffers;
}
public void onSurfaceChanged(GL10 gl, int width, int height) {
@@ -71,19 +70,19 @@ class GodotRenderer implements GLSurfaceView.Renderer {
}
public void onSurfaceCreated(GL10 gl, EGLConfig config) {
- GodotLib.newcontext(null, GLUtils.use_32);
+ GodotLib.newcontext(null);
for (GodotPlugin plugin : pluginRegistry.getAllPlugins()) {
plugin.onGLSurfaceCreated(gl, config);
}
}
- void onActivityResumed() {
+ public void onActivityResumed() {
// We defer invoking GodotLib.onRendererResumed() until the first draw frame call.
// This ensures we have a valid GL context and surface when we do so.
activityJustResumed = true;
}
- void onActivityPaused() {
+ public void onActivityPaused() {
GodotLib.onRendererPaused();
}
}
diff --git a/platform/android/java/lib/src/org/godotengine/godot/input/GodotEditText.java b/platform/android/java/lib/src/org/godotengine/godot/input/GodotEditText.java
index d1e8ae5ca9..ecb2af0a7b 100644
--- a/platform/android/java/lib/src/org/godotengine/godot/input/GodotEditText.java
+++ b/platform/android/java/lib/src/org/godotengine/godot/input/GodotEditText.java
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -191,9 +191,9 @@ public class GodotEditText extends EditText {
private boolean needHandlingInGodot(int keyCode, KeyEvent keyEvent) {
boolean isArrowKey = keyCode == KeyEvent.KEYCODE_DPAD_UP || keyCode == KeyEvent.KEYCODE_DPAD_DOWN ||
- keyCode == KeyEvent.KEYCODE_DPAD_LEFT || keyCode == KeyEvent.KEYCODE_DPAD_RIGHT;
+ keyCode == KeyEvent.KEYCODE_DPAD_LEFT || keyCode == KeyEvent.KEYCODE_DPAD_RIGHT;
boolean isModifiedKey = keyEvent.isAltPressed() || keyEvent.isCtrlPressed() || keyEvent.isSymPressed() ||
- keyEvent.isFunctionPressed() || keyEvent.isMetaPressed();
+ keyEvent.isFunctionPressed() || keyEvent.isMetaPressed();
return isArrowKey || keyCode == KeyEvent.KEYCODE_TAB || KeyEvent.isModifierKey(keyCode) ||
isModifiedKey;
}
diff --git a/platform/android/java/lib/src/org/godotengine/godot/input/GodotGestureHandler.java b/platform/android/java/lib/src/org/godotengine/godot/input/GodotGestureHandler.java
index 2c39d06832..778efa914a 100644
--- a/platform/android/java/lib/src/org/godotengine/godot/input/GodotGestureHandler.java
+++ b/platform/android/java/lib/src/org/godotengine/godot/input/GodotGestureHandler.java
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -75,26 +75,7 @@ public class GodotGestureHandler extends GestureDetector.SimpleOnGestureListener
final int x = Math.round(event.getX());
final int y = Math.round(event.getY());
final int buttonMask = event.getButtonState();
- queueEvent(new Runnable() {
- @Override
- public void run() {
- GodotLib.doubleTap(buttonMask, x, y);
- }
- });
- return true;
- }
-
- @Override
- public boolean onScroll(MotionEvent e1, MotionEvent e2, float distanceX, float distanceY) {
- //Log.i("GodotGesture", "onScroll");
- final int x = Math.round(distanceX);
- final int y = Math.round(distanceY);
- queueEvent(new Runnable() {
- @Override
- public void run() {
- GodotLib.scroll(x, y);
- }
- });
+ GodotLib.doubleTap(buttonMask, x, y);
return true;
}
diff --git a/platform/android/java/lib/src/org/godotengine/godot/input/GodotInputHandler.java b/platform/android/java/lib/src/org/godotengine/godot/input/GodotInputHandler.java
index 435b8b325f..ccfb865b1a 100644
--- a/platform/android/java/lib/src/org/godotengine/godot/input/GodotInputHandler.java
+++ b/platform/android/java/lib/src/org/godotengine/godot/input/GodotInputHandler.java
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -34,8 +34,9 @@ import static org.godotengine.godot.utils.GLUtils.DEBUG;
import org.godotengine.godot.GodotLib;
import org.godotengine.godot.GodotRenderView;
-import org.godotengine.godot.input.InputManagerCompat.InputDeviceListener;
+import android.content.Context;
+import android.hardware.input.InputManager;
import android.os.Build;
import android.util.Log;
import android.util.SparseArray;
@@ -45,37 +46,29 @@ import android.view.InputDevice.MotionRange;
import android.view.KeyEvent;
import android.view.MotionEvent;
-import java.util.ArrayList;
import java.util.Collections;
import java.util.Comparator;
-import java.util.HashMap;
import java.util.HashSet;
-import java.util.List;
-import java.util.Map;
import java.util.Set;
/**
* Handles input related events for the {@link GodotRenderView} view.
*/
-public class GodotInputHandler implements InputDeviceListener {
+public class GodotInputHandler implements InputManager.InputDeviceListener {
private final GodotRenderView mRenderView;
- private final InputManagerCompat mInputManager;
+ private final InputManager mInputManager;
private final String tag = this.getClass().getSimpleName();
private final SparseIntArray mJoystickIds = new SparseIntArray(4);
- private final SparseArray<Joystick> mJoysticksDevices = new SparseArray<Joystick>(4);
+ private final SparseArray<Joystick> mJoysticksDevices = new SparseArray<>(4);
public GodotInputHandler(GodotRenderView godotView) {
mRenderView = godotView;
- mInputManager = InputManagerCompat.Factory.getInputManager(mRenderView.getView().getContext());
+ mInputManager = (InputManager)mRenderView.getView().getContext().getSystemService(Context.INPUT_SERVICE);
mInputManager.registerInputDeviceListener(this, null);
}
- private void queueEvent(Runnable task) {
- mRenderView.queueOnRenderThread(task);
- }
-
private boolean isKeyEvent_GameDevice(int source) {
// Note that keyboards are often (SOURCE_KEYBOARD | SOURCE_DPAD)
if (source == (InputDevice.SOURCE_KEYBOARD | InputDevice.SOURCE_DPAD))
@@ -100,23 +93,12 @@ public class GodotInputHandler implements InputDeviceListener {
if (mJoystickIds.indexOfKey(deviceId) >= 0) {
final int button = getGodotButton(keyCode);
final int godotJoyId = mJoystickIds.get(deviceId);
-
- queueEvent(new Runnable() {
- @Override
- public void run() {
- GodotLib.joybutton(godotJoyId, button, false);
- }
- });
+ GodotLib.joybutton(godotJoyId, button, false);
}
} else {
final int scanCode = event.getScanCode();
final int chr = event.getUnicodeChar(0);
- queueEvent(new Runnable() {
- @Override
- public void run() {
- GodotLib.key(keyCode, scanCode, chr, false);
- }
- });
+ GodotLib.key(keyCode, scanCode, chr, false);
}
return true;
@@ -146,23 +128,12 @@ public class GodotInputHandler implements InputDeviceListener {
if (mJoystickIds.indexOfKey(deviceId) >= 0) {
final int button = getGodotButton(keyCode);
final int godotJoyId = mJoystickIds.get(deviceId);
-
- queueEvent(new Runnable() {
- @Override
- public void run() {
- GodotLib.joybutton(godotJoyId, button, true);
- }
- });
+ GodotLib.joybutton(godotJoyId, button, true);
}
} else {
final int scanCode = event.getScanCode();
final int chr = event.getUnicodeChar(0);
- queueEvent(new Runnable() {
- @Override
- public void run() {
- GodotLib.key(keyCode, scanCode, chr, true);
- }
- });
+ GodotLib.key(keyCode, scanCode, chr, true);
}
return true;
@@ -194,21 +165,16 @@ public class GodotInputHandler implements InputDeviceListener {
final int action = event.getActionMasked();
final int pointer_idx = event.getPointerId(event.getActionIndex());
- mRenderView.queueOnRenderThread(new Runnable() {
- @Override
- public void run() {
- switch (action) {
- case MotionEvent.ACTION_DOWN:
- case MotionEvent.ACTION_CANCEL:
- case MotionEvent.ACTION_UP:
- case MotionEvent.ACTION_MOVE:
- case MotionEvent.ACTION_POINTER_UP:
- case MotionEvent.ACTION_POINTER_DOWN: {
- GodotLib.touch(event.getSource(), action, pointer_idx, evcount, arr);
- } break;
- }
- }
- });
+ switch (action) {
+ case MotionEvent.ACTION_DOWN:
+ case MotionEvent.ACTION_CANCEL:
+ case MotionEvent.ACTION_UP:
+ case MotionEvent.ACTION_MOVE:
+ case MotionEvent.ACTION_POINTER_UP:
+ case MotionEvent.ACTION_POINTER_DOWN: {
+ GodotLib.touch(event.getSource(), action, pointer_idx, evcount, arr);
+ } break;
+ }
}
return true;
}
@@ -220,6 +186,9 @@ public class GodotInputHandler implements InputDeviceListener {
if (mJoystickIds.indexOfKey(deviceId) >= 0) {
final int godotJoyId = mJoystickIds.get(deviceId);
Joystick joystick = mJoysticksDevices.get(deviceId);
+ if (joystick == null) {
+ return true;
+ }
for (int i = 0; i < joystick.axes.size(); i++) {
final int axis = joystick.axes.get(i);
@@ -232,13 +201,7 @@ public class GodotInputHandler implements InputDeviceListener {
// save value to prevent repeats
joystick.axesValues.put(axis, value);
final int godotAxisIdx = i;
- queueEvent(new Runnable() {
- @Override
- public void run() {
- GodotLib.joyaxis(godotJoyId, godotAxisIdx, value);
- //Log.i(tag, "GodotLib.joyaxis("+godotJoyId+", "+godotAxisIdx+", "+value+");");
- }
- });
+ GodotLib.joyaxis(godotJoyId, godotAxisIdx, value);
}
}
@@ -248,13 +211,7 @@ public class GodotInputHandler implements InputDeviceListener {
if (joystick.hatX != hatX || joystick.hatY != hatY) {
joystick.hatX = hatX;
joystick.hatY = hatY;
- queueEvent(new Runnable() {
- @Override
- public void run() {
- GodotLib.joyhat(godotJoyId, hatX, hatY);
- //Log.i(tag, "GodotLib.joyhat("+godotJoyId+", "+hatX+", "+hatY+");");
- }
- });
+ GodotLib.joyhat(godotJoyId, hatX, hatY);
}
}
return true;
@@ -263,12 +220,7 @@ public class GodotInputHandler implements InputDeviceListener {
final float x = event.getX();
final float y = event.getY();
final int type = event.getAction();
- queueEvent(new Runnable() {
- @Override
- public void run() {
- GodotLib.hover(type, x, y);
- }
- });
+ GodotLib.hover(type, x, y);
return true;
} else if (event.isFromSource(InputDevice.SOURCE_MOUSE) || event.isFromSource(InputDevice.SOURCE_MOUSE_RELATIVE)) {
@@ -333,7 +285,7 @@ public class GodotInputHandler implements InputDeviceListener {
//Helps with creating new joypad mappings.
Log.i(tag, "=== New Input Device: " + joystick.name);
- Set<Integer> already = new HashSet<Integer>();
+ Set<Integer> already = new HashSet<>();
for (InputDevice.MotionRange range : device.getMotionRanges()) {
boolean isJoystick = range.isFromSource(InputDevice.SOURCE_JOYSTICK);
boolean isGamepad = range.isFromSource(InputDevice.SOURCE_GAMEPAD);
@@ -360,12 +312,7 @@ public class GodotInputHandler implements InputDeviceListener {
}
mJoysticksDevices.put(deviceId, joystick);
- queueEvent(new Runnable() {
- @Override
- public void run() {
- GodotLib.joyconnectionchanged(id, true, joystick.name);
- }
- });
+ GodotLib.joyconnectionchanged(id, true, joystick.name);
}
@Override
@@ -377,13 +324,7 @@ public class GodotInputHandler implements InputDeviceListener {
final int godotJoyId = mJoystickIds.get(deviceId);
mJoystickIds.delete(deviceId);
mJoysticksDevices.delete(deviceId);
-
- queueEvent(new Runnable() {
- @Override
- public void run() {
- GodotLib.joyconnectionchanged(godotJoyId, false, "");
- }
- });
+ GodotLib.joyconnectionchanged(godotJoyId, false, "");
}
@Override
@@ -472,12 +413,7 @@ public class GodotInputHandler implements InputDeviceListener {
final float x = event.getX();
final float y = event.getY();
final int type = event.getAction();
- queueEvent(new Runnable() {
- @Override
- public void run() {
- GodotLib.hover(type, x, y);
- }
- });
+ GodotLib.hover(type, x, y);
return true;
}
case MotionEvent.ACTION_BUTTON_PRESS:
@@ -487,12 +423,7 @@ public class GodotInputHandler implements InputDeviceListener {
final float y = event.getY();
final int buttonsMask = event.getButtonState();
final int action = event.getAction();
- queueEvent(new Runnable() {
- @Override
- public void run() {
- GodotLib.touch(event.getSource(), action, 0, 1, new float[] { 0, x, y }, buttonsMask);
- }
- });
+ GodotLib.touch(event.getSource(), action, 0, 1, new float[] { 0, x, y }, buttonsMask);
return true;
}
case MotionEvent.ACTION_SCROLL: {
@@ -502,12 +433,7 @@ public class GodotInputHandler implements InputDeviceListener {
final int action = event.getAction();
final float verticalFactor = event.getAxisValue(MotionEvent.AXIS_VSCROLL);
final float horizontalFactor = event.getAxisValue(MotionEvent.AXIS_HSCROLL);
- queueEvent(new Runnable() {
- @Override
- public void run() {
- GodotLib.touch(event.getSource(), action, 0, 1, new float[] { 0, x, y }, buttonsMask, verticalFactor, horizontalFactor);
- }
- });
+ GodotLib.touch(event.getSource(), action, 0, 1, new float[] { 0, x, y }, buttonsMask, verticalFactor, horizontalFactor);
}
case MotionEvent.ACTION_DOWN:
case MotionEvent.ACTION_UP: {
diff --git a/platform/android/java/lib/src/org/godotengine/godot/input/GodotTextInputWrapper.java b/platform/android/java/lib/src/org/godotengine/godot/input/GodotTextInputWrapper.java
index 3e0e6a65fd..e940aafa9e 100644
--- a/platform/android/java/lib/src/org/godotengine/godot/input/GodotTextInputWrapper.java
+++ b/platform/android/java/lib/src/org/godotengine/godot/input/GodotTextInputWrapper.java
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -94,20 +94,15 @@ public class GodotTextInputWrapper implements TextWatcher, OnEditorActionListene
public void beforeTextChanged(final CharSequence pCharSequence, final int start, final int count, final int after) {
//Log.d(TAG, "beforeTextChanged(" + pCharSequence + ")start: " + start + ",count: " + count + ",after: " + after);
- mRenderView.queueOnRenderThread(new Runnable() {
- @Override
- public void run() {
- for (int i = 0; i < count; ++i) {
- GodotLib.key(KeyEvent.KEYCODE_DEL, KeyEvent.KEYCODE_DEL, 0, true);
- GodotLib.key(KeyEvent.KEYCODE_DEL, KeyEvent.KEYCODE_DEL, 0, false);
-
- if (mHasSelection) {
- mHasSelection = false;
- break;
- }
- }
+ for (int i = 0; i < count; ++i) {
+ GodotLib.key(KeyEvent.KEYCODE_DEL, KeyEvent.KEYCODE_DEL, 0, true);
+ GodotLib.key(KeyEvent.KEYCODE_DEL, KeyEvent.KEYCODE_DEL, 0, false);
+
+ if (mHasSelection) {
+ mHasSelection = false;
+ break;
}
- });
+ }
}
@Override
@@ -118,20 +113,15 @@ public class GodotTextInputWrapper implements TextWatcher, OnEditorActionListene
for (int i = start; i < start + count; ++i) {
newChars[i - start] = pCharSequence.charAt(i);
}
- mRenderView.queueOnRenderThread(new Runnable() {
- @Override
- public void run() {
- for (int i = 0; i < count; ++i) {
- int key = newChars[i];
- if ((key == '\n') && !mEdit.isMultiline()) {
- // Return keys are handled through action events
- continue;
- }
- GodotLib.key(0, 0, key, true);
- GodotLib.key(0, 0, key, false);
- }
+ for (int i = 0; i < count; ++i) {
+ int key = newChars[i];
+ if ((key == '\n') && !mEdit.isMultiline()) {
+ // Return keys are handled through action events
+ continue;
}
- });
+ GodotLib.key(0, 0, key, true);
+ GodotLib.key(0, 0, key, false);
+ }
}
@Override
@@ -139,23 +129,19 @@ public class GodotTextInputWrapper implements TextWatcher, OnEditorActionListene
if (mEdit == pTextView && isFullScreenEdit()) {
final String characters = pKeyEvent.getCharacters();
- mRenderView.queueOnRenderThread(new Runnable() {
- @Override
- public void run() {
- for (int i = 0; i < characters.length(); i++) {
- final int ch = characters.codePointAt(i);
- GodotLib.key(0, 0, ch, true);
- GodotLib.key(0, 0, ch, false);
- }
- }
- });
+ for (int i = 0; i < characters.length(); i++) {
+ final int ch = characters.codePointAt(i);
+ GodotLib.key(0, 0, ch, true);
+ GodotLib.key(0, 0, ch, false);
+ }
}
if (pActionID == EditorInfo.IME_ACTION_DONE) {
// Enter key has been pressed
- GodotLib.key(KeyEvent.KEYCODE_ENTER, KeyEvent.KEYCODE_ENTER, 0, true);
- GodotLib.key(KeyEvent.KEYCODE_ENTER, KeyEvent.KEYCODE_ENTER, 0, false);
-
+ mRenderView.queueOnRenderThread(() -> {
+ GodotLib.key(KeyEvent.KEYCODE_ENTER, KeyEvent.KEYCODE_ENTER, 0, true);
+ GodotLib.key(KeyEvent.KEYCODE_ENTER, KeyEvent.KEYCODE_ENTER, 0, false);
+ });
mRenderView.getView().requestFocus();
return true;
}
diff --git a/platform/android/java/lib/src/org/godotengine/godot/input/InputManagerCompat.java b/platform/android/java/lib/src/org/godotengine/godot/input/InputManagerCompat.java
deleted file mode 100644
index 62810ad3a4..0000000000
--- a/platform/android/java/lib/src/org/godotengine/godot/input/InputManagerCompat.java
+++ /dev/null
@@ -1,134 +0,0 @@
-/*
- * Copyright (C) 2013 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-package org.godotengine.godot.input;
-
-import android.content.Context;
-import android.os.Handler;
-import android.view.InputDevice;
-import android.view.MotionEvent;
-
-public interface InputManagerCompat {
- /**
- * Gets information about the input device with the specified id.
- *
- * @param id The device id
- * @return The input device or null if not found
- */
- public InputDevice getInputDevice(int id);
-
- /**
- * Gets the ids of all input devices in the system.
- *
- * @return The input device ids.
- */
- public int[] getInputDeviceIds();
-
- /**
- * Registers an input device listener to receive notifications about when
- * input devices are added, removed or changed.
- *
- * @param listener The listener to register.
- * @param handler The handler on which the listener should be invoked, or
- * null if the listener should be invoked on the calling thread's
- * looper.
- */
- public void registerInputDeviceListener(InputManagerCompat.InputDeviceListener listener,
- Handler handler);
-
- /**
- * Unregisters an input device listener.
- *
- * @param listener The listener to unregister.
- */
- public void unregisterInputDeviceListener(InputManagerCompat.InputDeviceListener listener);
-
- /*
- * The following three calls are to simulate V16 behavior on pre-Jellybean
- * devices. If you don't call them, your callback will never be called
- * pre-API 16.
- */
-
- /**
- * Pass the motion events to the InputManagerCompat. This is used to
- * optimize for polling for controllers. If you do not pass these events in,
- * polling will cause regular object creation.
- *
- * @param event the motion event from the app
- */
- public void onGenericMotionEvent(MotionEvent event);
-
- /**
- * Tell the V9 input manager that it should stop polling for disconnected
- * devices. You can call this during onPause in your activity, although you
- * might want to call it whenever your game is not active (or whenever you
- * don't care about being notified of new input devices)
- */
- public void onPause();
-
- /**
- * Tell the V9 input manager that it should start polling for disconnected
- * devices. You can call this during onResume in your activity, although you
- * might want to call it less often (only when the gameplay is actually
- * active)
- */
- public void onResume();
-
- public interface InputDeviceListener {
- /**
- * Called whenever the input manager detects that a device has been
- * added. This will only be called in the V9 version when a motion event
- * is detected.
- *
- * @param deviceId The id of the input device that was added.
- */
- void onInputDeviceAdded(int deviceId);
-
- /**
- * Called whenever the properties of an input device have changed since
- * they were last queried. This will not be called for the V9 version of
- * the API.
- *
- * @param deviceId The id of the input device that changed.
- */
- void onInputDeviceChanged(int deviceId);
-
- /**
- * Called whenever the input manager detects that a device has been
- * removed. For the V9 version, this can take some time depending on the
- * poll rate.
- *
- * @param deviceId The id of the input device that was removed.
- */
- void onInputDeviceRemoved(int deviceId);
- }
-
- /**
- * Use this to construct a compatible InputManager.
- */
- public static class Factory {
- /**
- * Constructs and returns a compatible InputManger
- *
- * @param context the Context that will be used to get the system
- * service from
- * @return a compatible implementation of InputManager
- */
- public static InputManagerCompat getInputManager(Context context) {
- return new InputManagerV16(context);
- }
- }
-}
diff --git a/platform/android/java/lib/src/org/godotengine/godot/input/InputManagerV16.java b/platform/android/java/lib/src/org/godotengine/godot/input/InputManagerV16.java
deleted file mode 100644
index 61828dccae..0000000000
--- a/platform/android/java/lib/src/org/godotengine/godot/input/InputManagerV16.java
+++ /dev/null
@@ -1,102 +0,0 @@
-/*
- * Copyright (C) 2013 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-package org.godotengine.godot.input;
-
-import android.annotation.TargetApi;
-import android.content.Context;
-import android.hardware.input.InputManager;
-import android.os.Build;
-import android.os.Handler;
-import android.view.InputDevice;
-import android.view.MotionEvent;
-
-import java.util.HashMap;
-import java.util.Map;
-
-@TargetApi(Build.VERSION_CODES.JELLY_BEAN)
-public class InputManagerV16 implements InputManagerCompat {
- private final InputManager mInputManager;
- private final Map<InputManagerCompat.InputDeviceListener, V16InputDeviceListener> mListeners;
-
- public InputManagerV16(Context context) {
- mInputManager = (InputManager)context.getSystemService(Context.INPUT_SERVICE);
- mListeners = new HashMap<InputManagerCompat.InputDeviceListener, V16InputDeviceListener>();
- }
-
- @Override
- public InputDevice getInputDevice(int id) {
- return mInputManager.getInputDevice(id);
- }
-
- @Override
- public int[] getInputDeviceIds() {
- return mInputManager.getInputDeviceIds();
- }
-
- static class V16InputDeviceListener implements InputManager.InputDeviceListener {
- final InputManagerCompat.InputDeviceListener mIDL;
-
- public V16InputDeviceListener(InputDeviceListener idl) {
- mIDL = idl;
- }
-
- @Override
- public void onInputDeviceAdded(int deviceId) {
- mIDL.onInputDeviceAdded(deviceId);
- }
-
- @Override
- public void onInputDeviceChanged(int deviceId) {
- mIDL.onInputDeviceChanged(deviceId);
- }
-
- @Override
- public void onInputDeviceRemoved(int deviceId) {
- mIDL.onInputDeviceRemoved(deviceId);
- }
- }
-
- @Override
- public void registerInputDeviceListener(InputDeviceListener listener, Handler handler) {
- V16InputDeviceListener v16Listener = new V16InputDeviceListener(listener);
- mInputManager.registerInputDeviceListener(v16Listener, handler);
- mListeners.put(listener, v16Listener);
- }
-
- @Override
- public void unregisterInputDeviceListener(InputDeviceListener listener) {
- V16InputDeviceListener curListener = mListeners.remove(listener);
- if (null != curListener) {
- mInputManager.unregisterInputDeviceListener(curListener);
- }
- }
-
- @Override
- public void onGenericMotionEvent(MotionEvent event) {
- // unused in V16
- }
-
- @Override
- public void onPause() {
- // unused in V16
- }
-
- @Override
- public void onResume() {
- // unused in V16
- }
-}
diff --git a/platform/android/java/lib/src/org/godotengine/godot/input/Joystick.java b/platform/android/java/lib/src/org/godotengine/godot/input/Joystick.java
index 4b7318c718..bace516b33 100644
--- a/platform/android/java/lib/src/org/godotengine/godot/input/Joystick.java
+++ b/platform/android/java/lib/src/org/godotengine/godot/input/Joystick.java
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -41,12 +41,12 @@ import java.util.List;
class Joystick {
int device_id;
String name;
- List<Integer> axes = new ArrayList<Integer>();
+ List<Integer> axes = new ArrayList<>();
protected boolean hasAxisHat = false;
/*
* Keep track of values so we can prevent flooding the engine with useless events.
*/
- protected final SparseArray axesValues = new SparseArray<Float>(4);
+ protected final SparseArray<Float> axesValues = new SparseArray<>(4);
protected int hatX;
protected int hatY;
}
diff --git a/platform/android/java/lib/src/org/godotengine/godot/io/StorageScope.kt b/platform/android/java/lib/src/org/godotengine/godot/io/StorageScope.kt
new file mode 100644
index 0000000000..c9282dd247
--- /dev/null
+++ b/platform/android/java/lib/src/org/godotengine/godot/io/StorageScope.kt
@@ -0,0 +1,113 @@
+/*************************************************************************/
+/* StorageScope.kt */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+package org.godotengine.godot.io
+
+import android.content.Context
+import android.os.Build
+import android.os.Environment
+import java.io.File
+
+/**
+ * Represents the different storage scopes.
+ */
+internal enum class StorageScope {
+ /**
+ * Covers internal and external directories accessible to the app without restrictions.
+ */
+ APP,
+
+ /**
+ * Covers shared directories (from Android 10 and higher).
+ */
+ SHARED,
+
+ /**
+ * Everything else..
+ */
+ UNKNOWN;
+
+ class Identifier(context: Context) {
+
+ private val internalAppDir: String? = context.filesDir.canonicalPath
+ private val internalCacheDir: String? = context.cacheDir.canonicalPath
+ private val externalAppDir: String? = context.getExternalFilesDir(null)?.canonicalPath
+ private val sharedDir : String? = Environment.getExternalStorageDirectory().canonicalPath
+ private val downloadsSharedDir: String? = Environment.getExternalStoragePublicDirectory(Environment.DIRECTORY_DOWNLOADS).canonicalPath
+ private val documentsSharedDir: String? = Environment.getExternalStoragePublicDirectory(Environment.DIRECTORY_DOCUMENTS).canonicalPath
+
+ /**
+ * Determines which [StorageScope] the given path falls under.
+ */
+ fun identifyStorageScope(path: String?): StorageScope {
+ if (path == null) {
+ return UNKNOWN
+ }
+
+ val pathFile = File(path)
+ if (!pathFile.isAbsolute) {
+ return UNKNOWN
+ }
+
+ val canonicalPathFile = pathFile.canonicalPath
+
+ if (internalAppDir != null && canonicalPathFile.startsWith(internalAppDir)) {
+ return APP
+ }
+
+ if (internalCacheDir != null && canonicalPathFile.startsWith(internalCacheDir)) {
+ return APP
+ }
+
+ if (externalAppDir != null && canonicalPathFile.startsWith(externalAppDir)) {
+ return APP
+ }
+
+ if (sharedDir != null && canonicalPathFile.startsWith(sharedDir)) {
+ if (Build.VERSION.SDK_INT < Build.VERSION_CODES.R) {
+ // Before R, apps had access to shared storage so long as they have the right
+ // permissions (and flag on Q).
+ return APP
+ }
+
+ // Post R, access is limited based on the target destination
+ // 'Downloads' and 'Documents' are still accessible
+ if ((downloadsSharedDir != null && canonicalPathFile.startsWith(downloadsSharedDir))
+ || (documentsSharedDir != null && canonicalPathFile.startsWith(documentsSharedDir))) {
+ return APP
+ }
+
+ return SHARED
+ }
+
+ return UNKNOWN
+ }
+ }
+}
diff --git a/platform/android/java/lib/src/org/godotengine/godot/io/directory/AssetsDirectoryAccess.kt b/platform/android/java/lib/src/org/godotengine/godot/io/directory/AssetsDirectoryAccess.kt
new file mode 100644
index 0000000000..098b10ae36
--- /dev/null
+++ b/platform/android/java/lib/src/org/godotengine/godot/io/directory/AssetsDirectoryAccess.kt
@@ -0,0 +1,177 @@
+/*************************************************************************/
+/* AssetsDirectoryAccess.kt */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+package org.godotengine.godot.io.directory
+
+import android.content.Context
+import android.util.Log
+import android.util.SparseArray
+import org.godotengine.godot.io.directory.DirectoryAccessHandler.Companion.INVALID_DIR_ID
+import org.godotengine.godot.io.directory.DirectoryAccessHandler.Companion.STARTING_DIR_ID
+import java.io.File
+import java.io.IOException
+
+/**
+ * Handles directories access within the Android assets directory.
+ */
+internal class AssetsDirectoryAccess(context: Context) : DirectoryAccessHandler.DirectoryAccess {
+
+ companion object {
+ private val TAG = AssetsDirectoryAccess::class.java.simpleName
+ }
+
+ private data class AssetDir(val path: String, val files: Array<String>, var current: Int = 0)
+
+ private val assetManager = context.assets
+
+ private var lastDirId = STARTING_DIR_ID
+ private val dirs = SparseArray<AssetDir>()
+
+ private fun getAssetsPath(originalPath: String): String {
+ if (originalPath.startsWith(File.separatorChar)) {
+ return originalPath.substring(1)
+ }
+ return originalPath
+ }
+
+ override fun hasDirId(dirId: Int) = dirs.indexOfKey(dirId) >= 0
+
+ override fun dirOpen(path: String): Int {
+ val assetsPath = getAssetsPath(path) ?: return INVALID_DIR_ID
+ try {
+ val files = assetManager.list(assetsPath) ?: return INVALID_DIR_ID
+ // Empty directories don't get added to the 'assets' directory, so
+ // if ad.files.length > 0 ==> path is directory
+ // if ad.files.length == 0 ==> path is file
+ if (files.isEmpty()) {
+ return INVALID_DIR_ID
+ }
+
+ val ad = AssetDir(assetsPath, files)
+
+ dirs.put(++lastDirId, ad)
+ return lastDirId
+ } catch (e: IOException) {
+ Log.e(TAG, "Exception on dirOpen", e)
+ return INVALID_DIR_ID
+ }
+ }
+
+ override fun dirExists(path: String): Boolean {
+ val assetsPath = getAssetsPath(path)
+ try {
+ val files = assetManager.list(assetsPath) ?: return false
+ // Empty directories don't get added to the 'assets' directory, so
+ // if ad.files.length > 0 ==> path is directory
+ // if ad.files.length == 0 ==> path is file
+ return files.isNotEmpty()
+ } catch (e: IOException) {
+ Log.e(TAG, "Exception on dirExists", e)
+ return false
+ }
+ }
+
+ override fun fileExists(path: String): Boolean {
+ val assetsPath = getAssetsPath(path) ?: return false
+ try {
+ val files = assetManager.list(assetsPath) ?: return false
+ // Empty directories don't get added to the 'assets' directory, so
+ // if ad.files.length > 0 ==> path is directory
+ // if ad.files.length == 0 ==> path is file
+ return files.isEmpty()
+ } catch (e: IOException) {
+ Log.e(TAG, "Exception on fileExists", e)
+ return false
+ }
+ }
+
+ override fun dirIsDir(dirId: Int): Boolean {
+ val ad: AssetDir = dirs[dirId]
+
+ var idx = ad.current
+ if (idx > 0) {
+ idx--
+ }
+
+ if (idx >= ad.files.size) {
+ return false
+ }
+
+ val fileName = ad.files[idx]
+ // List the contents of $fileName. If it's a file, it will be empty, otherwise it'll be a
+ // directory
+ val filePath = if (ad.path == "") fileName else "${ad.path}/${fileName}"
+ val fileContents = assetManager.list(filePath)
+ return (fileContents?.size?: 0) > 0
+ }
+
+ override fun isCurrentHidden(dirId: Int): Boolean {
+ val ad = dirs[dirId]
+
+ var idx = ad.current
+ if (idx > 0) {
+ idx--
+ }
+
+ if (idx >= ad.files.size) {
+ return false
+ }
+
+ val fileName = ad.files[idx]
+ return fileName.startsWith('.')
+ }
+
+ override fun dirNext(dirId: Int): String {
+ val ad: AssetDir = dirs[dirId]
+
+ if (ad.current >= ad.files.size) {
+ ad.current++
+ return ""
+ }
+
+ return ad.files[ad.current++]
+ }
+
+ override fun dirClose(dirId: Int) {
+ dirs.remove(dirId)
+ }
+
+ override fun getDriveCount() = 0
+
+ override fun getDrive(drive: Int) = ""
+
+ override fun makeDir(dir: String) = false
+
+ override fun getSpaceLeft() = 0L
+
+ override fun rename(from: String, to: String) = false
+
+ override fun remove(filename: String) = false
+}
diff --git a/platform/android/java/lib/src/org/godotengine/godot/io/directory/DirectoryAccessHandler.kt b/platform/android/java/lib/src/org/godotengine/godot/io/directory/DirectoryAccessHandler.kt
new file mode 100644
index 0000000000..fedcf4843f
--- /dev/null
+++ b/platform/android/java/lib/src/org/godotengine/godot/io/directory/DirectoryAccessHandler.kt
@@ -0,0 +1,224 @@
+/*************************************************************************/
+/* DirectoryAccessHandler.kt */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+package org.godotengine.godot.io.directory
+
+import android.content.Context
+import android.util.Log
+import org.godotengine.godot.io.directory.DirectoryAccessHandler.AccessType.ACCESS_FILESYSTEM
+import org.godotengine.godot.io.directory.DirectoryAccessHandler.AccessType.ACCESS_RESOURCES
+
+/**
+ * Handles files and directories access and manipulation for the Android platform
+ */
+class DirectoryAccessHandler(context: Context) {
+
+ companion object {
+ private val TAG = DirectoryAccessHandler::class.java.simpleName
+
+ internal const val INVALID_DIR_ID = -1
+ internal const val STARTING_DIR_ID = 1
+
+ private fun getAccessTypeFromNative(accessType: Int): AccessType? {
+ return when (accessType) {
+ ACCESS_RESOURCES.nativeValue -> ACCESS_RESOURCES
+ ACCESS_FILESYSTEM.nativeValue -> ACCESS_FILESYSTEM
+ else -> null
+ }
+ }
+ }
+
+ private enum class AccessType(val nativeValue: Int) {
+ ACCESS_RESOURCES(0), ACCESS_FILESYSTEM(2)
+ }
+
+ internal interface DirectoryAccess {
+ fun dirOpen(path: String): Int
+ fun dirNext(dirId: Int): String
+ fun dirClose(dirId: Int)
+ fun dirIsDir(dirId: Int): Boolean
+ fun dirExists(path: String): Boolean
+ fun fileExists(path: String): Boolean
+ fun hasDirId(dirId: Int): Boolean
+ fun isCurrentHidden(dirId: Int): Boolean
+ fun getDriveCount() : Int
+ fun getDrive(drive: Int): String
+ fun makeDir(dir: String): Boolean
+ fun getSpaceLeft(): Long
+ fun rename(from: String, to: String): Boolean
+ fun remove(filename: String): Boolean
+ }
+
+ private val assetsDirAccess = AssetsDirectoryAccess(context)
+ private val fileSystemDirAccess = FilesystemDirectoryAccess(context)
+
+ private fun hasDirId(accessType: AccessType, dirId: Int): Boolean {
+ return when (accessType) {
+ ACCESS_RESOURCES -> assetsDirAccess.hasDirId(dirId)
+ ACCESS_FILESYSTEM -> fileSystemDirAccess.hasDirId(dirId)
+ }
+ }
+
+ fun dirOpen(nativeAccessType: Int, path: String?): Int {
+ val accessType = getAccessTypeFromNative(nativeAccessType)
+ if (path == null || accessType == null) {
+ return INVALID_DIR_ID
+ }
+
+ return when (accessType) {
+ ACCESS_RESOURCES -> assetsDirAccess.dirOpen(path)
+ ACCESS_FILESYSTEM -> fileSystemDirAccess.dirOpen(path)
+ }
+ }
+
+ fun dirNext(nativeAccessType: Int, dirId: Int): String {
+ val accessType = getAccessTypeFromNative(nativeAccessType)
+ if (accessType == null || !hasDirId(accessType, dirId)) {
+ Log.w(TAG, "dirNext: Invalid dir id: $dirId")
+ return ""
+ }
+
+ return when (accessType) {
+ ACCESS_RESOURCES -> assetsDirAccess.dirNext(dirId)
+ ACCESS_FILESYSTEM -> fileSystemDirAccess.dirNext(dirId)
+ }
+ }
+
+ fun dirClose(nativeAccessType: Int, dirId: Int) {
+ val accessType = getAccessTypeFromNative(nativeAccessType)
+ if (accessType == null || !hasDirId(accessType, dirId)) {
+ Log.w(TAG, "dirClose: Invalid dir id: $dirId")
+ return
+ }
+
+ when (accessType) {
+ ACCESS_RESOURCES -> assetsDirAccess.dirClose(dirId)
+ ACCESS_FILESYSTEM -> fileSystemDirAccess.dirClose(dirId)
+ }
+ }
+
+ fun dirIsDir(nativeAccessType: Int, dirId: Int): Boolean {
+ val accessType = getAccessTypeFromNative(nativeAccessType)
+ if (accessType == null || !hasDirId(accessType, dirId)) {
+ Log.w(TAG, "dirIsDir: Invalid dir id: $dirId")
+ return false
+ }
+
+ return when (accessType) {
+ ACCESS_RESOURCES -> assetsDirAccess.dirIsDir(dirId)
+ ACCESS_FILESYSTEM -> fileSystemDirAccess.dirIsDir(dirId)
+ }
+ }
+
+ fun isCurrentHidden(nativeAccessType: Int, dirId: Int): Boolean {
+ val accessType = getAccessTypeFromNative(nativeAccessType)
+ if (accessType == null || !hasDirId(accessType, dirId)) {
+ return false
+ }
+
+ return when (accessType) {
+ ACCESS_RESOURCES -> assetsDirAccess.isCurrentHidden(dirId)
+ ACCESS_FILESYSTEM -> fileSystemDirAccess.isCurrentHidden(dirId)
+ }
+ }
+
+ fun dirExists(nativeAccessType: Int, path: String?): Boolean {
+ val accessType = getAccessTypeFromNative(nativeAccessType)
+ if (path == null || accessType == null) {
+ return false
+ }
+
+ return when (accessType) {
+ ACCESS_RESOURCES -> assetsDirAccess.dirExists(path)
+ ACCESS_FILESYSTEM -> fileSystemDirAccess.dirExists(path)
+ }
+ }
+
+ fun fileExists(nativeAccessType: Int, path: String?): Boolean {
+ val accessType = getAccessTypeFromNative(nativeAccessType)
+ if (path == null || accessType == null) {
+ return false
+ }
+
+ return when (accessType) {
+ ACCESS_RESOURCES -> assetsDirAccess.fileExists(path)
+ ACCESS_FILESYSTEM -> fileSystemDirAccess.fileExists(path)
+ }
+ }
+
+ fun getDriveCount(nativeAccessType: Int): Int {
+ val accessType = getAccessTypeFromNative(nativeAccessType) ?: return 0
+ return when(accessType) {
+ ACCESS_RESOURCES -> assetsDirAccess.getDriveCount()
+ ACCESS_FILESYSTEM -> fileSystemDirAccess.getDriveCount()
+ }
+ }
+
+ fun getDrive(nativeAccessType: Int, drive: Int): String {
+ val accessType = getAccessTypeFromNative(nativeAccessType) ?: return ""
+ return when (accessType) {
+ ACCESS_RESOURCES -> assetsDirAccess.getDrive(drive)
+ ACCESS_FILESYSTEM -> fileSystemDirAccess.getDrive(drive)
+ }
+ }
+
+ fun makeDir(nativeAccessType: Int, dir: String): Boolean {
+ val accessType = getAccessTypeFromNative(nativeAccessType) ?: return false
+ return when (accessType) {
+ ACCESS_RESOURCES -> assetsDirAccess.makeDir(dir)
+ ACCESS_FILESYSTEM -> fileSystemDirAccess.makeDir(dir)
+ }
+ }
+
+ fun getSpaceLeft(nativeAccessType: Int): Long {
+ val accessType = getAccessTypeFromNative(nativeAccessType) ?: return 0L
+ return when (accessType) {
+ ACCESS_RESOURCES -> assetsDirAccess.getSpaceLeft()
+ ACCESS_FILESYSTEM -> fileSystemDirAccess.getSpaceLeft()
+ }
+ }
+
+ fun rename(nativeAccessType: Int, from: String, to: String): Boolean {
+ val accessType = getAccessTypeFromNative(nativeAccessType) ?: return false
+ return when (accessType) {
+ ACCESS_RESOURCES -> assetsDirAccess.rename(from, to)
+ ACCESS_FILESYSTEM -> fileSystemDirAccess.rename(from, to)
+ }
+ }
+
+ fun remove(nativeAccessType: Int, filename: String): Boolean {
+ val accessType = getAccessTypeFromNative(nativeAccessType) ?: return false
+ return when (accessType) {
+ ACCESS_RESOURCES -> assetsDirAccess.remove(filename)
+ ACCESS_FILESYSTEM -> fileSystemDirAccess.remove(filename)
+ }
+ }
+
+}
diff --git a/platform/android/java/lib/src/org/godotengine/godot/io/directory/FilesystemDirectoryAccess.kt b/platform/android/java/lib/src/org/godotengine/godot/io/directory/FilesystemDirectoryAccess.kt
new file mode 100644
index 0000000000..54fc56fa3e
--- /dev/null
+++ b/platform/android/java/lib/src/org/godotengine/godot/io/directory/FilesystemDirectoryAccess.kt
@@ -0,0 +1,231 @@
+/*************************************************************************/
+/* FileSystemDirectoryAccess.kt */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+package org.godotengine.godot.io.directory
+
+import android.annotation.SuppressLint
+import android.content.Context
+import android.os.Build
+import android.os.storage.StorageManager
+import android.util.Log
+import android.util.SparseArray
+import org.godotengine.godot.io.StorageScope
+import org.godotengine.godot.io.directory.DirectoryAccessHandler.Companion.INVALID_DIR_ID
+import org.godotengine.godot.io.directory.DirectoryAccessHandler.Companion.STARTING_DIR_ID
+import org.godotengine.godot.io.file.FileAccessHandler
+import java.io.File
+
+/**
+ * Handles directories access with the internal and external filesystem.
+ */
+internal class FilesystemDirectoryAccess(private val context: Context):
+ DirectoryAccessHandler.DirectoryAccess {
+
+ companion object {
+ private val TAG = FilesystemDirectoryAccess::class.java.simpleName
+ }
+
+ private data class DirData(val dirFile: File, val files: Array<File>, var current: Int = 0)
+
+ private val storageScopeIdentifier = StorageScope.Identifier(context)
+ private val storageManager = context.getSystemService(Context.STORAGE_SERVICE) as StorageManager
+ private var lastDirId = STARTING_DIR_ID
+ private val dirs = SparseArray<DirData>()
+
+ private fun inScope(path: String): Boolean {
+ // Directory access is available for shared storage on Android 11+
+ // On Android 10, access is also available as long as the `requestLegacyExternalStorage`
+ // tag is available.
+ return storageScopeIdentifier.identifyStorageScope(path) != StorageScope.UNKNOWN
+ }
+
+ override fun hasDirId(dirId: Int) = dirs.indexOfKey(dirId) >= 0
+
+ override fun dirOpen(path: String): Int {
+ if (!inScope(path)) {
+ Log.w(TAG, "Path $path is not accessible.")
+ return INVALID_DIR_ID
+ }
+
+ // Check this is a directory.
+ val dirFile = File(path)
+ if (!dirFile.isDirectory) {
+ return INVALID_DIR_ID
+ }
+
+ // Get the files in the directory
+ val files = dirFile.listFiles()?: return INVALID_DIR_ID
+
+ // Create the data representing this directory
+ val dirData = DirData(dirFile, files)
+
+ dirs.put(++lastDirId, dirData)
+ return lastDirId
+ }
+
+ override fun dirExists(path: String): Boolean {
+ if (!inScope(path)) {
+ Log.w(TAG, "Path $path is not accessible.")
+ return false
+ }
+
+ try {
+ return File(path).isDirectory
+ } catch (e: SecurityException) {
+ return false
+ }
+ }
+
+ override fun fileExists(path: String) = FileAccessHandler.fileExists(context, storageScopeIdentifier, path)
+
+ override fun dirNext(dirId: Int): String {
+ val dirData = dirs[dirId]
+ if (dirData.current >= dirData.files.size) {
+ dirData.current++
+ return ""
+ }
+
+ return dirData.files[dirData.current++].name
+ }
+
+ override fun dirClose(dirId: Int) {
+ dirs.remove(dirId)
+ }
+
+ override fun dirIsDir(dirId: Int): Boolean {
+ val dirData = dirs[dirId]
+
+ var index = dirData.current
+ if (index > 0) {
+ index--
+ }
+
+ if (index >= dirData.files.size) {
+ return false
+ }
+
+ return dirData.files[index].isDirectory
+ }
+
+ override fun isCurrentHidden(dirId: Int): Boolean {
+ val dirData = dirs[dirId]
+
+ var index = dirData.current
+ if (index > 0) {
+ index--
+ }
+
+ if (index >= dirData.files.size) {
+ return false
+ }
+
+ return dirData.files[index].isHidden
+ }
+
+ override fun getDriveCount(): Int {
+ return if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.N) {
+ storageManager.storageVolumes.size
+ } else {
+ 0
+ }
+ }
+
+ override fun getDrive(drive: Int): String {
+ if (Build.VERSION.SDK_INT < Build.VERSION_CODES.N) {
+ return ""
+ }
+
+ if (drive < 0 || drive >= storageManager.storageVolumes.size) {
+ return ""
+ }
+
+ val storageVolume = storageManager.storageVolumes[drive]
+ return storageVolume.getDescription(context)
+ }
+
+ override fun makeDir(dir: String): Boolean {
+ if (!inScope(dir)) {
+ Log.w(TAG, "Directory $dir is not accessible.")
+ return false
+ }
+
+ try {
+ val dirFile = File(dir)
+ return dirFile.isDirectory || dirFile.mkdirs()
+ } catch (e: SecurityException) {
+ return false
+ }
+ }
+
+ @SuppressLint("UsableSpace")
+ override fun getSpaceLeft() = context.getExternalFilesDir(null)?.usableSpace ?: 0L
+
+ override fun rename(from: String, to: String): Boolean {
+ if (!inScope(from) || !inScope(to)) {
+ Log.w(TAG, "Argument filenames are not accessible:\n" +
+ "from: $from\n" +
+ "to: $to")
+ return false
+ }
+
+ return try {
+ val fromFile = File(from)
+ if (fromFile.isDirectory) {
+ fromFile.renameTo(File(to))
+ } else {
+ FileAccessHandler.renameFile(context, storageScopeIdentifier, from, to)
+ }
+ } catch (e: SecurityException) {
+ false
+ }
+ }
+
+ override fun remove(filename: String): Boolean {
+ if (!inScope(filename)) {
+ Log.w(TAG, "Filename $filename is not accessible.")
+ return false
+ }
+
+ return try {
+ val deleteFile = File(filename)
+ if (deleteFile.exists()) {
+ if (deleteFile.isDirectory) {
+ deleteFile.delete()
+ } else {
+ FileAccessHandler.removeFile(context, storageScopeIdentifier, filename)
+ }
+ } else {
+ true
+ }
+ } catch (e: SecurityException) {
+ false
+ }
+ }
+}
diff --git a/platform/android/java/lib/src/org/godotengine/godot/io/file/DataAccess.kt b/platform/android/java/lib/src/org/godotengine/godot/io/file/DataAccess.kt
new file mode 100644
index 0000000000..463dabfb23
--- /dev/null
+++ b/platform/android/java/lib/src/org/godotengine/godot/io/file/DataAccess.kt
@@ -0,0 +1,187 @@
+/*************************************************************************/
+/* DataAccess.kt */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+package org.godotengine.godot.io.file
+
+import android.content.Context
+import android.os.Build
+import android.util.Log
+import org.godotengine.godot.io.StorageScope
+import java.io.IOException
+import java.nio.ByteBuffer
+import java.nio.channels.FileChannel
+import kotlin.math.max
+
+/**
+ * Base class for file IO operations.
+ *
+ * Its derived instances provide concrete implementations to handle regular file access, as well
+ * as file access through the media store API on versions of Android were scoped storage is enabled.
+ */
+internal abstract class DataAccess(private val filePath: String) {
+
+ companion object {
+ private val TAG = DataAccess::class.java.simpleName
+
+ fun generateDataAccess(
+ storageScope: StorageScope,
+ context: Context,
+ filePath: String,
+ accessFlag: FileAccessFlags
+ ): DataAccess? {
+ return when (storageScope) {
+ StorageScope.APP -> FileData(filePath, accessFlag)
+
+ StorageScope.SHARED -> if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.Q) {
+ MediaStoreData(context, filePath, accessFlag)
+ } else {
+ null
+ }
+
+ StorageScope.UNKNOWN -> null
+ }
+ }
+
+ fun fileExists(storageScope: StorageScope, context: Context, path: String): Boolean {
+ return when(storageScope) {
+ StorageScope.APP -> FileData.fileExists(path)
+ StorageScope.SHARED -> MediaStoreData.fileExists(context, path)
+ StorageScope.UNKNOWN -> false
+ }
+ }
+
+ fun fileLastModified(storageScope: StorageScope, context: Context, path: String): Long {
+ return when(storageScope) {
+ StorageScope.APP -> FileData.fileLastModified(path)
+ StorageScope.SHARED -> MediaStoreData.fileLastModified(context, path)
+ StorageScope.UNKNOWN -> 0L
+ }
+ }
+
+ fun removeFile(storageScope: StorageScope, context: Context, path: String): Boolean {
+ return when(storageScope) {
+ StorageScope.APP -> FileData.delete(path)
+ StorageScope.SHARED -> MediaStoreData.delete(context, path)
+ StorageScope.UNKNOWN -> false
+ }
+ }
+
+ fun renameFile(storageScope: StorageScope, context: Context, from: String, to: String): Boolean {
+ return when(storageScope) {
+ StorageScope.APP -> FileData.rename(from, to)
+ StorageScope.SHARED -> MediaStoreData.rename(context, from, to)
+ StorageScope.UNKNOWN -> false
+ }
+ }
+ }
+
+ protected abstract val fileChannel: FileChannel
+ internal var endOfFile = false
+ private set
+
+ fun close() {
+ try {
+ fileChannel.close()
+ } catch (e: IOException) {
+ Log.w(TAG, "Exception when closing file $filePath.", e)
+ }
+ }
+
+ fun flush() {
+ try {
+ fileChannel.force(false)
+ } catch (e: IOException) {
+ Log.w(TAG, "Exception when flushing file $filePath.", e)
+ }
+ }
+
+ fun seek(position: Long) {
+ try {
+ fileChannel.position(position)
+ if (position <= size()) {
+ endOfFile = false
+ }
+ } catch (e: Exception) {
+ Log.w(TAG, "Exception when seeking file $filePath.", e)
+ }
+ }
+
+ fun seekFromEnd(positionFromEnd: Long) {
+ val positionFromBeginning = max(0, size() - positionFromEnd)
+ seek(positionFromBeginning)
+ }
+
+ fun position(): Long {
+ return try {
+ fileChannel.position()
+ } catch (e: IOException) {
+ Log.w(
+ TAG,
+ "Exception when retrieving position for file $filePath.",
+ e
+ )
+ 0L
+ }
+ }
+
+ fun size() = try {
+ fileChannel.size()
+ } catch (e: IOException) {
+ Log.w(TAG, "Exception when retrieving size for file $filePath.", e)
+ 0L
+ }
+
+ fun read(buffer: ByteBuffer): Int {
+ return try {
+ val readBytes = fileChannel.read(buffer)
+ endOfFile = readBytes == -1
+ || (fileChannel.position() >= fileChannel.size() && fileChannel.size() > 0)
+ if (readBytes == -1) {
+ 0
+ } else {
+ readBytes
+ }
+ } catch (e: IOException) {
+ Log.w(TAG, "Exception while reading from file $filePath.", e)
+ 0
+ }
+ }
+
+ fun write(buffer: ByteBuffer) {
+ try {
+ val writtenBytes = fileChannel.write(buffer)
+ if (writtenBytes > 0) {
+ endOfFile = false
+ }
+ } catch (e: IOException) {
+ Log.w(TAG, "Exception while writing to file $filePath.", e)
+ }
+ }
+}
diff --git a/platform/android/java/lib/src/org/godotengine/godot/io/file/FileAccessFlags.kt b/platform/android/java/lib/src/org/godotengine/godot/io/file/FileAccessFlags.kt
new file mode 100644
index 0000000000..c6b242a4b6
--- /dev/null
+++ b/platform/android/java/lib/src/org/godotengine/godot/io/file/FileAccessFlags.kt
@@ -0,0 +1,87 @@
+/*************************************************************************/
+/* FileAccessFlags.kt */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+package org.godotengine.godot.io.file
+
+/**
+ * Android representation of Godot native access flags.
+ */
+internal enum class FileAccessFlags(val nativeValue: Int) {
+ /**
+ * Opens the file for read operations.
+ * The cursor is positioned at the beginning of the file.
+ */
+ READ(1),
+
+ /**
+ * Opens the file for write operations.
+ * The file is created if it does not exist, and truncated if it does.
+ */
+ WRITE(2),
+
+ /**
+ * Opens the file for read and write operations.
+ * Does not truncate the file. The cursor is positioned at the beginning of the file.
+ */
+ READ_WRITE(3),
+
+ /**
+ * Opens the file for read and write operations.
+ * The file is created if it does not exist, and truncated if it does.
+ * The cursor is positioned at the beginning of the file.
+ */
+ WRITE_READ(7);
+
+ fun getMode(): String {
+ return when (this) {
+ READ -> "r"
+ WRITE -> "w"
+ READ_WRITE, WRITE_READ -> "rw"
+ }
+ }
+
+ fun shouldTruncate(): Boolean {
+ return when (this) {
+ READ, READ_WRITE -> false
+ WRITE, WRITE_READ -> true
+ }
+ }
+
+ companion object {
+ fun fromNativeModeFlags(modeFlag: Int): FileAccessFlags? {
+ for (flag in values()) {
+ if (flag.nativeValue == modeFlag) {
+ return flag
+ }
+ }
+ return null
+ }
+ }
+}
diff --git a/platform/android/java/lib/src/org/godotengine/godot/io/file/FileAccessHandler.kt b/platform/android/java/lib/src/org/godotengine/godot/io/file/FileAccessHandler.kt
new file mode 100644
index 0000000000..04b6772c45
--- /dev/null
+++ b/platform/android/java/lib/src/org/godotengine/godot/io/file/FileAccessHandler.kt
@@ -0,0 +1,203 @@
+/*************************************************************************/
+/* FileAccessHandler.kt */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+package org.godotengine.godot.io.file
+
+import android.content.Context
+import android.util.Log
+import android.util.SparseArray
+import org.godotengine.godot.io.StorageScope
+import java.io.FileNotFoundException
+import java.nio.ByteBuffer
+
+/**
+ * Handles regular and media store file access and interactions.
+ */
+class FileAccessHandler(val context: Context) {
+
+ companion object {
+ private val TAG = FileAccessHandler::class.java.simpleName
+
+ private const val FILE_NOT_FOUND_ERROR_ID = -1
+ private const val INVALID_FILE_ID = 0
+ private const val STARTING_FILE_ID = 1
+
+ internal fun fileExists(context: Context, storageScopeIdentifier: StorageScope.Identifier, path: String?): Boolean {
+ val storageScope = storageScopeIdentifier.identifyStorageScope(path)
+ if (storageScope == StorageScope.UNKNOWN) {
+ return false
+ }
+
+ return try {
+ DataAccess.fileExists(storageScope, context, path!!)
+ } catch (e: SecurityException) {
+ false
+ }
+ }
+
+ internal fun removeFile(context: Context, storageScopeIdentifier: StorageScope.Identifier, path: String?): Boolean {
+ val storageScope = storageScopeIdentifier.identifyStorageScope(path)
+ if (storageScope == StorageScope.UNKNOWN) {
+ return false
+ }
+
+ return try {
+ DataAccess.removeFile(storageScope, context, path!!)
+ } catch (e: Exception) {
+ false
+ }
+ }
+
+ internal fun renameFile(context: Context, storageScopeIdentifier: StorageScope.Identifier, from: String?, to: String?): Boolean {
+ val storageScope = storageScopeIdentifier.identifyStorageScope(from)
+ if (storageScope == StorageScope.UNKNOWN) {
+ return false
+ }
+
+ return try {
+ DataAccess.renameFile(storageScope, context, from!!, to!!)
+ } catch (e: Exception) {
+ false
+ }
+ }
+ }
+
+ private val storageScopeIdentifier = StorageScope.Identifier(context)
+ private val files = SparseArray<DataAccess>()
+ private var lastFileId = STARTING_FILE_ID
+
+ private fun hasFileId(fileId: Int) = files.indexOfKey(fileId) >= 0
+
+ fun fileOpen(path: String?, modeFlags: Int): Int {
+ val storageScope = storageScopeIdentifier.identifyStorageScope(path)
+ if (storageScope == StorageScope.UNKNOWN) {
+ return INVALID_FILE_ID
+ }
+
+ try {
+ val accessFlag = FileAccessFlags.fromNativeModeFlags(modeFlags) ?: return INVALID_FILE_ID
+ val dataAccess = DataAccess.generateDataAccess(storageScope, context, path!!, accessFlag) ?: return INVALID_FILE_ID
+
+ files.put(++lastFileId, dataAccess)
+ return lastFileId
+ } catch (e: FileNotFoundException) {
+ return FILE_NOT_FOUND_ERROR_ID
+ } catch (e: Exception) {
+ Log.w(TAG, "Error while opening $path", e)
+ return INVALID_FILE_ID
+ }
+ }
+
+ fun fileGetSize(fileId: Int): Long {
+ if (!hasFileId(fileId)) {
+ return 0L
+ }
+
+ return files[fileId].size()
+ }
+
+ fun fileSeek(fileId: Int, position: Long) {
+ if (!hasFileId(fileId)) {
+ return
+ }
+
+ files[fileId].seek(position)
+ }
+
+ fun fileSeekFromEnd(fileId: Int, position: Long) {
+ if (!hasFileId(fileId)) {
+ return
+ }
+
+ files[fileId].seekFromEnd(position)
+ }
+
+ fun fileRead(fileId: Int, byteBuffer: ByteBuffer?): Int {
+ if (!hasFileId(fileId) || byteBuffer == null) {
+ return 0
+ }
+
+ return files[fileId].read(byteBuffer)
+ }
+
+ fun fileWrite(fileId: Int, byteBuffer: ByteBuffer?) {
+ if (!hasFileId(fileId) || byteBuffer == null) {
+ return
+ }
+
+ files[fileId].write(byteBuffer)
+ }
+
+ fun fileFlush(fileId: Int) {
+ if (!hasFileId(fileId)) {
+ return
+ }
+
+ files[fileId].flush()
+ }
+
+ fun fileExists(path: String?) = Companion.fileExists(context, storageScopeIdentifier, path)
+
+ fun fileLastModified(filepath: String?): Long {
+ val storageScope = storageScopeIdentifier.identifyStorageScope(filepath)
+ if (storageScope == StorageScope.UNKNOWN) {
+ return 0L
+ }
+
+ return try {
+ DataAccess.fileLastModified(storageScope, context, filepath!!)
+ } catch (e: SecurityException) {
+ 0L
+ }
+ }
+
+ fun fileGetPosition(fileId: Int): Long {
+ if (!hasFileId(fileId)) {
+ return 0L
+ }
+
+ return files[fileId].position()
+ }
+
+ fun isFileEof(fileId: Int): Boolean {
+ if (!hasFileId(fileId)) {
+ return false
+ }
+
+ return files[fileId].endOfFile
+ }
+
+ fun fileClose(fileId: Int) {
+ if (hasFileId(fileId)) {
+ files[fileId].close()
+ files.remove(fileId)
+ }
+ }
+}
diff --git a/platform/android/java/lib/src/org/godotengine/godot/io/file/FileData.kt b/platform/android/java/lib/src/org/godotengine/godot/io/file/FileData.kt
new file mode 100644
index 0000000000..5af694ad99
--- /dev/null
+++ b/platform/android/java/lib/src/org/godotengine/godot/io/file/FileData.kt
@@ -0,0 +1,93 @@
+/*************************************************************************/
+/* FileData.kt */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+package org.godotengine.godot.io.file
+
+import java.io.File
+import java.io.FileOutputStream
+import java.io.RandomAccessFile
+import java.nio.channels.FileChannel
+
+/**
+ * Implementation of [DataAccess] which handles regular (not scoped) file access and interactions.
+ */
+internal class FileData(filePath: String, accessFlag: FileAccessFlags) : DataAccess(filePath) {
+
+ companion object {
+ private val TAG = FileData::class.java.simpleName
+
+ fun fileExists(path: String): Boolean {
+ return try {
+ File(path).isFile
+ } catch (e: SecurityException) {
+ false
+ }
+ }
+
+ fun fileLastModified(filepath: String): Long {
+ return try {
+ File(filepath).lastModified()
+ } catch (e: SecurityException) {
+ 0L
+ }
+ }
+
+ fun delete(filepath: String): Boolean {
+ return try {
+ File(filepath).delete()
+ } catch (e: Exception) {
+ false
+ }
+ }
+
+ fun rename(from: String, to: String): Boolean {
+ return try {
+ val fromFile = File(from)
+ fromFile.renameTo(File(to))
+ } catch (e: Exception) {
+ false
+ }
+ }
+ }
+
+ override val fileChannel: FileChannel
+
+ init {
+ if (accessFlag == FileAccessFlags.WRITE) {
+ fileChannel = FileOutputStream(filePath, !accessFlag.shouldTruncate()).channel
+ } else {
+ fileChannel = RandomAccessFile(filePath, accessFlag.getMode()).channel
+ }
+
+ if (accessFlag.shouldTruncate()) {
+ fileChannel.truncate(0)
+ }
+ }
+}
diff --git a/platform/android/java/lib/src/org/godotengine/godot/io/file/MediaStoreData.kt b/platform/android/java/lib/src/org/godotengine/godot/io/file/MediaStoreData.kt
new file mode 100644
index 0000000000..81a7dd1705
--- /dev/null
+++ b/platform/android/java/lib/src/org/godotengine/godot/io/file/MediaStoreData.kt
@@ -0,0 +1,284 @@
+/*************************************************************************/
+/* MediaStoreData.kt */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+package org.godotengine.godot.io.file
+
+import android.content.ContentUris
+import android.content.ContentValues
+import android.content.Context
+import android.database.Cursor
+import android.net.Uri
+import android.os.Build
+import android.os.Environment
+import android.provider.MediaStore
+import androidx.annotation.RequiresApi
+
+import java.io.File
+import java.io.FileInputStream
+import java.io.FileNotFoundException
+import java.io.FileOutputStream
+import java.nio.channels.FileChannel
+
+/**
+ * Implementation of [DataAccess] which handles access and interactions with file and data
+ * under scoped storage via the MediaStore API.
+ */
+@RequiresApi(Build.VERSION_CODES.Q)
+internal class MediaStoreData(context: Context, filePath: String, accessFlag: FileAccessFlags) :
+ DataAccess(filePath) {
+
+ private data class DataItem(
+ val id: Long,
+ val uri: Uri,
+ val displayName: String,
+ val relativePath: String,
+ val size: Int,
+ val dateModified: Int,
+ val mediaType: Int
+ )
+
+ companion object {
+ private val TAG = MediaStoreData::class.java.simpleName
+
+ private val COLLECTION = MediaStore.Files.getContentUri(MediaStore.VOLUME_EXTERNAL_PRIMARY)
+
+ private val PROJECTION = arrayOf(
+ MediaStore.Files.FileColumns._ID,
+ MediaStore.Files.FileColumns.DISPLAY_NAME,
+ MediaStore.Files.FileColumns.RELATIVE_PATH,
+ MediaStore.Files.FileColumns.SIZE,
+ MediaStore.Files.FileColumns.DATE_MODIFIED,
+ MediaStore.Files.FileColumns.MEDIA_TYPE,
+ )
+
+ private const val SELECTION_BY_PATH = "${MediaStore.Files.FileColumns.DISPLAY_NAME} = ? " +
+ " AND ${MediaStore.Files.FileColumns.RELATIVE_PATH} = ?"
+
+ private fun getSelectionByPathArguments(path: String): Array<String> {
+ return arrayOf(getMediaStoreDisplayName(path), getMediaStoreRelativePath(path))
+ }
+
+ private const val SELECTION_BY_ID = "${MediaStore.Files.FileColumns._ID} = ? "
+
+ private fun getSelectionByIdArgument(id: Long) = arrayOf(id.toString())
+
+ private fun getMediaStoreDisplayName(path: String) = File(path).name
+
+ private fun getMediaStoreRelativePath(path: String): String {
+ val pathFile = File(path)
+ val environmentDir = Environment.getExternalStorageDirectory()
+ var relativePath = (pathFile.parent?.replace(environmentDir.absolutePath, "") ?: "").trim('/')
+ if (relativePath.isNotBlank()) {
+ relativePath += "/"
+ }
+ return relativePath
+ }
+
+ private fun queryById(context: Context, id: Long): List<DataItem> {
+ val query = context.contentResolver.query(
+ COLLECTION,
+ PROJECTION,
+ SELECTION_BY_ID,
+ getSelectionByIdArgument(id),
+ null
+ )
+ return dataItemFromCursor(query)
+ }
+
+ private fun queryByPath(context: Context, path: String): List<DataItem> {
+ val query = context.contentResolver.query(
+ COLLECTION,
+ PROJECTION,
+ SELECTION_BY_PATH,
+ getSelectionByPathArguments(path),
+ null
+ )
+ return dataItemFromCursor(query)
+ }
+
+ private fun dataItemFromCursor(query: Cursor?): List<DataItem> {
+ query?.use { cursor ->
+ cursor.count
+ if (cursor.count == 0) {
+ return emptyList()
+ }
+ val idColumn = cursor.getColumnIndexOrThrow(MediaStore.Files.FileColumns._ID)
+ val displayNameColumn =
+ cursor.getColumnIndexOrThrow(MediaStore.Files.FileColumns.DISPLAY_NAME)
+ val relativePathColumn =
+ cursor.getColumnIndexOrThrow(MediaStore.Files.FileColumns.RELATIVE_PATH)
+ val sizeColumn = cursor.getColumnIndexOrThrow(MediaStore.Files.FileColumns.SIZE)
+ val dateModifiedColumn =
+ cursor.getColumnIndexOrThrow(MediaStore.Files.FileColumns.DATE_MODIFIED)
+ val mediaTypeColumn = cursor.getColumnIndexOrThrow(MediaStore.Files.FileColumns.MEDIA_TYPE)
+
+ val result = ArrayList<DataItem>()
+ while (cursor.moveToNext()) {
+ val id = cursor.getLong(idColumn)
+ result.add(
+ DataItem(
+ id,
+ ContentUris.withAppendedId(COLLECTION, id),
+ cursor.getString(displayNameColumn),
+ cursor.getString(relativePathColumn),
+ cursor.getInt(sizeColumn),
+ cursor.getInt(dateModifiedColumn),
+ cursor.getInt(mediaTypeColumn)
+ )
+ )
+ }
+ return result
+ }
+ return emptyList()
+ }
+
+ private fun addFile(context: Context, path: String): DataItem? {
+ val fileDetails = ContentValues().apply {
+ put(MediaStore.Files.FileColumns._ID, 0)
+ put(MediaStore.Files.FileColumns.DISPLAY_NAME, getMediaStoreDisplayName(path))
+ put(MediaStore.Files.FileColumns.RELATIVE_PATH, getMediaStoreRelativePath(path))
+ }
+
+ context.contentResolver.insert(COLLECTION, fileDetails) ?: return null
+
+ // File was successfully added, let's retrieve its info
+ val infos = queryByPath(context, path)
+ if (infos.isEmpty()) {
+ return null
+ }
+
+ return infos[0]
+ }
+
+ fun delete(context: Context, path: String): Boolean {
+ val itemsToDelete = queryByPath(context, path)
+ if (itemsToDelete.isEmpty()) {
+ return false
+ }
+
+ val resolver = context.contentResolver
+ var itemsDeleted = 0
+ for (item in itemsToDelete) {
+ itemsDeleted += resolver.delete(item.uri, null, null)
+ }
+
+ return itemsDeleted > 0
+ }
+
+ fun fileExists(context: Context, path: String): Boolean {
+ return queryByPath(context, path).isNotEmpty()
+ }
+
+ fun fileLastModified(context: Context, path: String): Long {
+ val result = queryByPath(context, path)
+ if (result.isEmpty()) {
+ return 0L
+ }
+
+ val dataItem = result[0]
+ return dataItem.dateModified.toLong()
+ }
+
+ fun rename(context: Context, from: String, to: String): Boolean {
+ // Ensure the source exists.
+ val sources = queryByPath(context, from)
+ if (sources.isEmpty()) {
+ return false
+ }
+
+ // Take the first source
+ val source = sources[0]
+
+ // Set up the updated values
+ val updatedDetails = ContentValues().apply {
+ put(MediaStore.Files.FileColumns.DISPLAY_NAME, getMediaStoreDisplayName(to))
+ put(MediaStore.Files.FileColumns.RELATIVE_PATH, getMediaStoreRelativePath(to))
+ }
+
+ val updated = context.contentResolver.update(
+ source.uri,
+ updatedDetails,
+ SELECTION_BY_ID,
+ getSelectionByIdArgument(source.id)
+ )
+ return updated > 0
+ }
+ }
+
+ private val id: Long
+ private val uri: Uri
+ override val fileChannel: FileChannel
+
+ init {
+ val contentResolver = context.contentResolver
+ val dataItems = queryByPath(context, filePath)
+
+ val dataItem = when (accessFlag) {
+ FileAccessFlags.READ -> {
+ // The file should already exist
+ if (dataItems.isEmpty()) {
+ throw FileNotFoundException("Unable to access file $filePath")
+ }
+
+ val dataItem = dataItems[0]
+ dataItem
+ }
+
+ FileAccessFlags.WRITE, FileAccessFlags.READ_WRITE, FileAccessFlags.WRITE_READ -> {
+ // Create the file if it doesn't exist
+ val dataItem = if (dataItems.isEmpty()) {
+ addFile(context, filePath)
+ } else {
+ dataItems[0]
+ }
+
+ if (dataItem == null) {
+ throw FileNotFoundException("Unable to access file $filePath")
+ }
+ dataItem
+ }
+ }
+
+ id = dataItem.id
+ uri = dataItem.uri
+
+ val parcelFileDescriptor = contentResolver.openFileDescriptor(uri, accessFlag.getMode())
+ ?: throw IllegalStateException("Unable to access file descriptor")
+ fileChannel = if (accessFlag == FileAccessFlags.READ) {
+ FileInputStream(parcelFileDescriptor.fileDescriptor).channel
+ } else {
+ FileOutputStream(parcelFileDescriptor.fileDescriptor).channel
+ }
+
+ if (accessFlag.shouldTruncate()) {
+ fileChannel.truncate(0)
+ }
+ }
+}
diff --git a/platform/android/java/lib/src/org/godotengine/godot/plugin/GodotPlugin.java b/platform/android/java/lib/src/org/godotengine/godot/plugin/GodotPlugin.java
index 993f0e9127..bb5042fa09 100644
--- a/platform/android/java/lib/src/org/godotengine/godot/plugin/GodotPlugin.java
+++ b/platform/android/java/lib/src/org/godotengine/godot/plugin/GodotPlugin.java
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -47,6 +47,7 @@ import java.lang.reflect.Method;
import java.util.ArrayList;
import java.util.Collections;
import java.util.HashMap;
+import java.util.HashSet;
import java.util.List;
import java.util.Map;
import java.util.Set;
@@ -109,31 +110,9 @@ public abstract class GodotPlugin {
* This method is invoked on the render thread.
*/
public final void onRegisterPluginWithGodotNative() {
- registeredSignals.putAll(registerPluginWithGodotNative(this, new GodotPluginInfoProvider() {
- @NonNull
- @Override
- public String getPluginName() {
- return GodotPlugin.this.getPluginName();
- }
-
- @NonNull
- @Override
- public List<String> getPluginMethods() {
- return GodotPlugin.this.getPluginMethods();
- }
-
- @NonNull
- @Override
- public Set<SignalInfo> getPluginSignals() {
- return GodotPlugin.this.getPluginSignals();
- }
-
- @NonNull
- @Override
- public Set<String> getPluginGDNativeLibrariesPaths() {
- return GodotPlugin.this.getPluginGDNativeLibrariesPaths();
- }
- }));
+ registeredSignals.putAll(
+ registerPluginWithGodotNative(this, getPluginName(), getPluginMethods(), getPluginSignals(),
+ getPluginGDNativeLibrariesPaths()));
}
/**
@@ -141,48 +120,65 @@ public abstract class GodotPlugin {
*
* This method must be invoked on the render thread.
*/
- public static Map<String, SignalInfo> registerPluginWithGodotNative(Object pluginObject, GodotPluginInfoProvider pluginInfoProvider) {
- nativeRegisterSingleton(pluginInfoProvider.getPluginName(), pluginObject);
+ public static void registerPluginWithGodotNative(Object pluginObject,
+ GodotPluginInfoProvider pluginInfoProvider) {
+ registerPluginWithGodotNative(pluginObject, pluginInfoProvider.getPluginName(),
+ Collections.emptyList(), pluginInfoProvider.getPluginSignals(),
+ pluginInfoProvider.getPluginGDNativeLibrariesPaths());
+
+ // Notify that registration is complete.
+ pluginInfoProvider.onPluginRegistered();
+ }
+
+ private static Map<String, SignalInfo> registerPluginWithGodotNative(Object pluginObject,
+ String pluginName, List<String> pluginMethods, Set<SignalInfo> pluginSignals,
+ Set<String> pluginGDNativeLibrariesPaths) {
+ nativeRegisterSingleton(pluginName, pluginObject);
+
+ Set<Method> filteredMethods = new HashSet<>();
+ Class<?> clazz = pluginObject.getClass();
- Class clazz = pluginObject.getClass();
Method[] methods = clazz.getDeclaredMethods();
for (Method method : methods) {
- boolean found = false;
-
- for (String s : pluginInfoProvider.getPluginMethods()) {
- if (s.equals(method.getName())) {
- found = true;
- break;
+ // Check if the method is annotated with {@link UsedByGodot}.
+ if (method.getAnnotation(UsedByGodot.class) != null) {
+ filteredMethods.add(method);
+ } else {
+ // For backward compatibility, process the methods from the given <pluginMethods> argument.
+ for (String methodName : pluginMethods) {
+ if (methodName.equals(method.getName())) {
+ filteredMethods.add(method);
+ break;
+ }
}
}
- if (!found)
- continue;
+ }
+ for (Method method : filteredMethods) {
List<String> ptr = new ArrayList<>();
- Class[] paramTypes = method.getParameterTypes();
- for (Class c : paramTypes) {
+ Class<?>[] paramTypes = method.getParameterTypes();
+ for (Class<?> c : paramTypes) {
ptr.add(c.getName());
}
String[] pt = new String[ptr.size()];
ptr.toArray(pt);
- nativeRegisterMethod(pluginInfoProvider.getPluginName(), method.getName(), method.getReturnType().getName(), pt);
+ nativeRegisterMethod(pluginName, method.getName(), method.getReturnType().getName(), pt);
}
// Register the signals for this plugin.
Map<String, SignalInfo> registeredSignals = new HashMap<>();
- for (SignalInfo signalInfo : pluginInfoProvider.getPluginSignals()) {
+ for (SignalInfo signalInfo : pluginSignals) {
String signalName = signalInfo.getName();
- nativeRegisterSignal(pluginInfoProvider.getPluginName(), signalName, signalInfo.getParamTypesNames());
+ nativeRegisterSignal(pluginName, signalName, signalInfo.getParamTypesNames());
registeredSignals.put(signalName, signalInfo);
}
// Get the list of gdnative libraries to register.
- Set<String> gdnativeLibrariesPaths = pluginInfoProvider.getPluginGDNativeLibrariesPaths();
- if (!gdnativeLibrariesPaths.isEmpty()) {
- nativeRegisterGDNativeLibraries(gdnativeLibrariesPaths.toArray(new String[0]));
+ if (!pluginGDNativeLibrariesPaths.isEmpty()) {
+ nativeRegisterGDNativeLibraries(pluginGDNativeLibrariesPaths.toArray(new String[0]));
}
return registeredSignals;
@@ -195,6 +191,9 @@ public abstract class GodotPlugin {
* The plugin can return a non-null {@link View} layout in order to add it to the Godot view
* hierarchy.
*
+ * Use shouldBeOnTop() to set whether the plugin's {@link View} should be added on top or behind
+ * the main Godot view.
+ *
* @see Activity#onCreate(Bundle)
* @return the plugin's view to be included; null if no views should be included.
*/
@@ -236,6 +235,11 @@ public abstract class GodotPlugin {
public boolean onMainBackPressed() { return false; }
/**
+ * Invoked on the render thread when the Godot setup is complete.
+ */
+ public void onGodotSetupCompleted() {}
+
+ /**
* Invoked on the render thread when the Godot main loop has started.
*/
public void onGodotMainLoopStarted() {}
@@ -282,8 +286,11 @@ public abstract class GodotPlugin {
/**
* Returns the list of methods to be exposed to Godot.
+ *
+ * @deprecated Used the {@link UsedByGodot} annotation instead.
*/
@NonNull
+ @Deprecated
public List<String> getPluginMethods() {
return Collections.emptyList();
}
@@ -307,6 +314,17 @@ public abstract class GodotPlugin {
}
/**
+ * Returns whether the plugin's {@link View} returned in onMainCreate() should be placed on
+ * top of the main Godot view.
+ *
+ * Returning false causes the plugin's {@link View} to be placed behind, which can be useful
+ * when used with transparency in order to let the Godot view handle inputs.
+ */
+ public boolean shouldBeOnTop() {
+ return true;
+ }
+
+ /**
* Runs the specified action on the UI thread. If the current thread is the UI
* thread, then the action is executed immediately. If the current thread is
* not the UI thread, the action is posted to the event queue of the UI thread.
diff --git a/platform/android/java/lib/src/org/godotengine/godot/plugin/GodotPluginInfoProvider.java b/platform/android/java/lib/src/org/godotengine/godot/plugin/GodotPluginInfoProvider.java
index c3084b036e..cfb84c3931 100644
--- a/platform/android/java/lib/src/org/godotengine/godot/plugin/GodotPluginInfoProvider.java
+++ b/platform/android/java/lib/src/org/godotengine/godot/plugin/GodotPluginInfoProvider.java
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -32,7 +32,7 @@ package org.godotengine.godot.plugin;
import androidx.annotation.NonNull;
-import java.util.List;
+import java.util.Collections;
import java.util.Set;
/**
@@ -46,16 +46,12 @@ public interface GodotPluginInfoProvider {
String getPluginName();
/**
- * Returns the list of methods to be exposed to Godot.
- */
- @NonNull
- List<String> getPluginMethods();
-
- /**
* Returns the list of signals to be exposed to Godot.
*/
@NonNull
- Set<SignalInfo> getPluginSignals();
+ default Set<SignalInfo> getPluginSignals() {
+ return Collections.emptySet();
+ }
/**
* Returns the paths for the plugin's gdnative libraries (if any).
@@ -63,5 +59,14 @@ public interface GodotPluginInfoProvider {
* The paths must be relative to the 'assets' directory and point to a '*.gdnlib' file.
*/
@NonNull
- Set<String> getPluginGDNativeLibrariesPaths();
+ default Set<String> getPluginGDNativeLibrariesPaths() {
+ return Collections.emptySet();
+ }
+
+ /**
+ * This is invoked on the render thread when the plugin described by this instance has been
+ * registered.
+ */
+ default void onPluginRegistered() {
+ }
}
diff --git a/platform/android/java/lib/src/org/godotengine/godot/plugin/GodotPluginRegistry.java b/platform/android/java/lib/src/org/godotengine/godot/plugin/GodotPluginRegistry.java
index 5b41205253..502ea0507d 100644
--- a/platform/android/java/lib/src/org/godotengine/godot/plugin/GodotPluginRegistry.java
+++ b/platform/android/java/lib/src/org/godotengine/godot/plugin/GodotPluginRegistry.java
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/android/java/lib/src/org/godotengine/godot/plugin/SignalInfo.java b/platform/android/java/lib/src/org/godotengine/godot/plugin/SignalInfo.java
index 6428422641..8c7faaa75e 100644
--- a/platform/android/java/lib/src/org/godotengine/godot/plugin/SignalInfo.java
+++ b/platform/android/java/lib/src/org/godotengine/godot/plugin/SignalInfo.java
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/android/java/lib/src/org/godotengine/godot/plugin/UsedByGodot.java b/platform/android/java/lib/src/org/godotengine/godot/plugin/UsedByGodot.java
new file mode 100644
index 0000000000..dc912af63c
--- /dev/null
+++ b/platform/android/java/lib/src/org/godotengine/godot/plugin/UsedByGodot.java
@@ -0,0 +1,45 @@
+/*************************************************************************/
+/* UsedByGodot.java */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+package org.godotengine.godot.plugin;
+
+import java.lang.annotation.ElementType;
+import java.lang.annotation.Retention;
+import java.lang.annotation.RetentionPolicy;
+import java.lang.annotation.Target;
+
+/**
+ * Annotation to indicate a method is being invoked from the Godot game logic.
+ *
+ * At runtime, annotated plugin methods are detected and automatically registered.
+ */
+@Target({ ElementType.METHOD })
+@Retention(RetentionPolicy.RUNTIME)
+public @interface UsedByGodot {}
diff --git a/platform/android/java/lib/src/org/godotengine/godot/tts/GodotTTS.java b/platform/android/java/lib/src/org/godotengine/godot/tts/GodotTTS.java
new file mode 100644
index 0000000000..2239ddac8e
--- /dev/null
+++ b/platform/android/java/lib/src/org/godotengine/godot/tts/GodotTTS.java
@@ -0,0 +1,298 @@
+/*************************************************************************/
+/* GodotTTS.java */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+package org.godotengine.godot.tts;
+
+import org.godotengine.godot.GodotLib;
+
+import android.app.Activity;
+import android.os.Bundle;
+import android.speech.tts.TextToSpeech;
+import android.speech.tts.UtteranceProgressListener;
+import android.speech.tts.Voice;
+
+import androidx.annotation.Keep;
+
+import java.util.Iterator;
+import java.util.LinkedList;
+import java.util.Set;
+
+/**
+ * Wrapper for Android Text to Speech API and custom utterance query implementation.
+ * <p>
+ * A [GodotTTS] provides the following features:
+ * <p>
+ * <ul>
+ * <li>Access to the Android Text to Speech API.
+ * <li>Utterance pause / resume functions, unsupported by Android TTS API.
+ * </ul>
+ */
+@Keep
+public class GodotTTS extends UtteranceProgressListener {
+ // Note: These constants must be in sync with DisplayServer::TTSUtteranceEvent enum from "servers/display_server.h".
+ final private static int EVENT_START = 0;
+ final private static int EVENT_END = 1;
+ final private static int EVENT_CANCEL = 2;
+ final private static int EVENT_BOUNDARY = 3;
+
+ final private TextToSpeech synth;
+ final private LinkedList<GodotUtterance> queue;
+ final private Object lock = new Object();
+ private GodotUtterance lastUtterance;
+
+ private boolean speaking;
+ private boolean paused;
+
+ public GodotTTS(Activity p_activity) {
+ synth = new TextToSpeech(p_activity, null);
+ queue = new LinkedList<GodotUtterance>();
+
+ synth.setOnUtteranceProgressListener(this);
+ }
+
+ private void updateTTS() {
+ if (!speaking && queue.size() > 0) {
+ int mode = TextToSpeech.QUEUE_FLUSH;
+ GodotUtterance message = queue.pollFirst();
+
+ Set<Voice> voices = synth.getVoices();
+ for (Voice v : voices) {
+ if (v.getName().equals(message.voice)) {
+ synth.setVoice(v);
+ break;
+ }
+ }
+ synth.setPitch(message.pitch);
+ synth.setSpeechRate(message.rate);
+
+ Bundle params = new Bundle();
+ params.putFloat(TextToSpeech.Engine.KEY_PARAM_VOLUME, message.volume / 100.f);
+
+ lastUtterance = message;
+ lastUtterance.start = 0;
+ lastUtterance.offset = 0;
+ paused = false;
+
+ synth.speak(message.text, mode, params, String.valueOf(message.id));
+ speaking = true;
+ }
+ }
+
+ /**
+ * Called by TTS engine when the TTS service is about to speak the specified range.
+ */
+ @Override
+ public void onRangeStart(String utteranceId, int start, int end, int frame) {
+ synchronized (lock) {
+ if (lastUtterance != null && Integer.parseInt(utteranceId) == lastUtterance.id) {
+ lastUtterance.offset = start;
+ GodotLib.ttsCallback(EVENT_BOUNDARY, lastUtterance.id, start + lastUtterance.start);
+ }
+ }
+ }
+
+ /**
+ * Called by TTS engine when an utterance was canceled in progress.
+ */
+ @Override
+ public void onStop(String utteranceId, boolean interrupted) {
+ synchronized (lock) {
+ if (lastUtterance != null && !paused && Integer.parseInt(utteranceId) == lastUtterance.id) {
+ GodotLib.ttsCallback(EVENT_CANCEL, lastUtterance.id, 0);
+ speaking = false;
+ updateTTS();
+ }
+ }
+ }
+
+ /**
+ * Called by TTS engine when an utterance has begun to be spoken..
+ */
+ @Override
+ public void onStart(String utteranceId) {
+ synchronized (lock) {
+ if (lastUtterance != null && lastUtterance.start == 0 && Integer.parseInt(utteranceId) == lastUtterance.id) {
+ GodotLib.ttsCallback(EVENT_START, lastUtterance.id, 0);
+ }
+ }
+ }
+
+ /**
+ * Called by TTS engine when an utterance was successfully finished.
+ */
+ @Override
+ public void onDone(String utteranceId) {
+ synchronized (lock) {
+ if (lastUtterance != null && !paused && Integer.parseInt(utteranceId) == lastUtterance.id) {
+ GodotLib.ttsCallback(EVENT_END, lastUtterance.id, 0);
+ speaking = false;
+ updateTTS();
+ }
+ }
+ }
+
+ /**
+ * Called by TTS engine when an error has occurred during processing.
+ */
+ @Override
+ public void onError(String utteranceId, int errorCode) {
+ synchronized (lock) {
+ if (lastUtterance != null && !paused && Integer.parseInt(utteranceId) == lastUtterance.id) {
+ GodotLib.ttsCallback(EVENT_CANCEL, lastUtterance.id, 0);
+ speaking = false;
+ updateTTS();
+ }
+ }
+ }
+
+ /**
+ * Called by TTS engine when an error has occurred during processing (pre API level 21 version).
+ */
+ @Override
+ public void onError(String utteranceId) {
+ synchronized (lock) {
+ if (lastUtterance != null && !paused && Integer.parseInt(utteranceId) == lastUtterance.id) {
+ GodotLib.ttsCallback(EVENT_CANCEL, lastUtterance.id, 0);
+ speaking = false;
+ updateTTS();
+ }
+ }
+ }
+
+ /**
+ * Adds an utterance to the queue.
+ */
+ public void speak(String text, String voice, int volume, float pitch, float rate, int utterance_id, boolean interrupt) {
+ synchronized (lock) {
+ GodotUtterance message = new GodotUtterance(text, voice, volume, pitch, rate, utterance_id);
+ queue.addLast(message);
+
+ if (isPaused()) {
+ resumeSpeaking();
+ } else {
+ updateTTS();
+ }
+ }
+ }
+
+ /**
+ * Puts the synthesizer into a paused state.
+ */
+ public void pauseSpeaking() {
+ synchronized (lock) {
+ if (!paused) {
+ paused = true;
+ synth.stop();
+ }
+ }
+ }
+
+ /**
+ * Resumes the synthesizer if it was paused.
+ */
+ public void resumeSpeaking() {
+ synchronized (lock) {
+ if (lastUtterance != null && paused) {
+ int mode = TextToSpeech.QUEUE_FLUSH;
+
+ Set<Voice> voices = synth.getVoices();
+ for (Voice v : voices) {
+ if (v.getName().equals(lastUtterance.voice)) {
+ synth.setVoice(v);
+ break;
+ }
+ }
+ synth.setPitch(lastUtterance.pitch);
+ synth.setSpeechRate(lastUtterance.rate);
+
+ Bundle params = new Bundle();
+ params.putFloat(TextToSpeech.Engine.KEY_PARAM_VOLUME, lastUtterance.volume / 100.f);
+
+ lastUtterance.start = lastUtterance.offset;
+ lastUtterance.offset = 0;
+ paused = false;
+
+ synth.speak(lastUtterance.text.substring(lastUtterance.start), mode, params, String.valueOf(lastUtterance.id));
+ speaking = true;
+ } else {
+ paused = false;
+ }
+ }
+ }
+
+ /**
+ * Stops synthesis in progress and removes all utterances from the queue.
+ */
+ public void stopSpeaking() {
+ synchronized (lock) {
+ for (GodotUtterance u : queue) {
+ GodotLib.ttsCallback(EVENT_CANCEL, u.id, 0);
+ }
+ queue.clear();
+
+ if (lastUtterance != null) {
+ GodotLib.ttsCallback(EVENT_CANCEL, lastUtterance.id, 0);
+ }
+ lastUtterance = null;
+
+ paused = false;
+ speaking = false;
+
+ synth.stop();
+ }
+ }
+
+ /**
+ * Returns voice information.
+ */
+ public String[] getVoices() {
+ Set<Voice> voices = synth.getVoices();
+ String[] list = new String[voices.size()];
+ int i = 0;
+ for (Voice v : voices) {
+ list[i++] = v.getLocale().toString() + ";" + v.getName();
+ }
+ return list;
+ }
+
+ /**
+ * Returns true if the synthesizer is generating speech, or have utterance waiting in the queue.
+ */
+ public boolean isSpeaking() {
+ return speaking;
+ }
+
+ /**
+ * Returns true if the synthesizer is in a paused state.
+ */
+ public boolean isPaused() {
+ return paused;
+ }
+}
diff --git a/platform/android/java/lib/src/org/godotengine/godot/tts/GodotUtterance.java b/platform/android/java/lib/src/org/godotengine/godot/tts/GodotUtterance.java
new file mode 100644
index 0000000000..bde37e7315
--- /dev/null
+++ b/platform/android/java/lib/src/org/godotengine/godot/tts/GodotUtterance.java
@@ -0,0 +1,55 @@
+/*************************************************************************/
+/* GodotUtterance.java */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+package org.godotengine.godot.tts;
+
+/**
+ * A speech request for GodotTTS.
+ */
+class GodotUtterance {
+ final String text;
+ final String voice;
+ final int volume;
+ final float pitch;
+ final float rate;
+ final int id;
+
+ int offset = -1;
+ int start = 0;
+
+ GodotUtterance(String text, String voice, int volume, float pitch, float rate, int id) {
+ this.text = text;
+ this.voice = voice;
+ this.volume = volume;
+ this.pitch = pitch;
+ this.rate = rate;
+ this.id = id;
+ }
+}
diff --git a/platform/android/java/lib/src/org/godotengine/godot/utils/Crypt.java b/platform/android/java/lib/src/org/godotengine/godot/utils/Crypt.java
index d6e49bb635..47df23fe1a 100644
--- a/platform/android/java/lib/src/org/godotengine/godot/utils/Crypt.java
+++ b/platform/android/java/lib/src/org/godotengine/godot/utils/Crypt.java
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -39,12 +39,12 @@ public class Crypt {
// Create MD5 Hash
MessageDigest digest = java.security.MessageDigest.getInstance("MD5");
digest.update(input.getBytes());
- byte messageDigest[] = digest.digest();
+ byte[] messageDigest = digest.digest();
// Create Hex String
- StringBuffer hexString = new StringBuffer();
- for (int i = 0; i < messageDigest.length; i++)
- hexString.append(Integer.toHexString(0xFF & messageDigest[i]));
+ StringBuilder hexString = new StringBuilder();
+ for (byte b : messageDigest)
+ hexString.append(Integer.toHexString(0xFF & b));
return hexString.toString();
} catch (Exception e) {
diff --git a/platform/android/java/lib/src/org/godotengine/godot/utils/GLUtils.java b/platform/android/java/lib/src/org/godotengine/godot/utils/GLUtils.java
index 19588f8465..4525c5c212 100644
--- a/platform/android/java/lib/src/org/godotengine/godot/utils/GLUtils.java
+++ b/platform/android/java/lib/src/org/godotengine/godot/utils/GLUtils.java
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -44,7 +44,6 @@ public class GLUtils {
public static final boolean DEBUG = false;
- public static boolean use_32 = false;
public static boolean use_debug_opengl = false;
private static final String[] ATTRIBUTES_NAMES = new String[] {
@@ -148,8 +147,9 @@ public class GLUtils {
Log.i(TAG, String.format(" %s: %d\n", name, value[0]));
} else {
// Log.w(TAG, String.format(" %s: failed\n", name));
- while (egl.eglGetError() != EGL10.EGL_SUCCESS)
- ;
+ while (egl.eglGetError() != EGL10.EGL_SUCCESS) {
+ // Continue.
+ }
}
}
}
diff --git a/platform/android/java/lib/src/org/godotengine/godot/utils/GodotNetUtils.java b/platform/android/java/lib/src/org/godotengine/godot/utils/GodotNetUtils.java
index 721d7c65c6..a17092d3bd 100644
--- a/platform/android/java/lib/src/org/godotengine/godot/utils/GodotNetUtils.java
+++ b/platform/android/java/lib/src/org/godotengine/godot/utils/GodotNetUtils.java
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/android/java/lib/src/org/godotengine/godot/utils/PermissionsUtil.java b/platform/android/java/lib/src/org/godotengine/godot/utils/PermissionsUtil.java
index b0ca96271e..57db0709f0 100644
--- a/platform/android/java/lib/src/org/godotengine/godot/utils/PermissionsUtil.java
+++ b/platform/android/java/lib/src/org/godotengine/godot/utils/PermissionsUtil.java
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -32,10 +32,14 @@ package org.godotengine.godot.utils;
import android.Manifest;
import android.app.Activity;
+import android.content.Intent;
import android.content.pm.PackageInfo;
import android.content.pm.PackageManager;
import android.content.pm.PermissionInfo;
+import android.net.Uri;
import android.os.Build;
+import android.os.Environment;
+import android.provider.Settings;
import android.util.Log;
import androidx.core.content.ContextCompat;
@@ -45,15 +49,16 @@ import java.util.List;
/**
* This class includes utility functions for Android permissions related operations.
- * @author Cagdas Caglak <cagdascaglak@gmail.com>
*/
+
public final class PermissionsUtil {
private static final String TAG = PermissionsUtil.class.getSimpleName();
static final int REQUEST_RECORD_AUDIO_PERMISSION = 1;
static final int REQUEST_CAMERA_PERMISSION = 2;
static final int REQUEST_VIBRATE_PERMISSION = 3;
- static final int REQUEST_ALL_PERMISSION_REQ_CODE = 1001;
+ public static final int REQUEST_ALL_PERMISSION_REQ_CODE = 1001;
+ public static final int REQUEST_MANAGE_EXTERNAL_STORAGE_REQ_CODE = 2002;
private PermissionsUtil() {
}
@@ -108,13 +113,26 @@ public final class PermissionsUtil {
if (manifestPermissions.length == 0)
return true;
- List<String> dangerousPermissions = new ArrayList<>();
+ List<String> requestedPermissions = new ArrayList<>();
for (String manifestPermission : manifestPermissions) {
try {
- PermissionInfo permissionInfo = getPermissionInfo(activity, manifestPermission);
- int protectionLevel = Build.VERSION.SDK_INT >= Build.VERSION_CODES.P ? permissionInfo.getProtection() : permissionInfo.protectionLevel;
- if (protectionLevel == PermissionInfo.PROTECTION_DANGEROUS && ContextCompat.checkSelfPermission(activity, manifestPermission) != PackageManager.PERMISSION_GRANTED) {
- dangerousPermissions.add(manifestPermission);
+ if (manifestPermission.equals(Manifest.permission.MANAGE_EXTERNAL_STORAGE)) {
+ if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.R && !Environment.isExternalStorageManager()) {
+ try {
+ Intent intent = new Intent(Settings.ACTION_MANAGE_APP_ALL_FILES_ACCESS_PERMISSION);
+ intent.setData(Uri.parse(String.format("package:%s", activity.getPackageName())));
+ activity.startActivityForResult(intent, REQUEST_MANAGE_EXTERNAL_STORAGE_REQ_CODE);
+ } catch (Exception ignored) {
+ Intent intent = new Intent(Settings.ACTION_MANAGE_ALL_FILES_ACCESS_PERMISSION);
+ activity.startActivityForResult(intent, REQUEST_MANAGE_EXTERNAL_STORAGE_REQ_CODE);
+ }
+ }
+ } else {
+ PermissionInfo permissionInfo = getPermissionInfo(activity, manifestPermission);
+ int protectionLevel = Build.VERSION.SDK_INT >= Build.VERSION_CODES.P ? permissionInfo.getProtection() : permissionInfo.protectionLevel;
+ if (protectionLevel == PermissionInfo.PROTECTION_DANGEROUS && ContextCompat.checkSelfPermission(activity, manifestPermission) != PackageManager.PERMISSION_GRANTED) {
+ requestedPermissions.add(manifestPermission);
+ }
}
} catch (PackageManager.NameNotFoundException e) {
// Skip this permission and continue.
@@ -122,13 +140,12 @@ public final class PermissionsUtil {
}
}
- if (dangerousPermissions.isEmpty()) {
+ if (requestedPermissions.isEmpty()) {
// If list is empty, all of dangerous permissions were granted.
return true;
}
- String[] requestedPermissions = dangerousPermissions.toArray(new String[0]);
- activity.requestPermissions(requestedPermissions, REQUEST_ALL_PERMISSION_REQ_CODE);
+ activity.requestPermissions(requestedPermissions.toArray(new String[0]), REQUEST_ALL_PERMISSION_REQ_CODE);
return false;
}
@@ -148,13 +165,19 @@ public final class PermissionsUtil {
if (manifestPermissions.length == 0)
return manifestPermissions;
- List<String> dangerousPermissions = new ArrayList<>();
+ List<String> grantedPermissions = new ArrayList<>();
for (String manifestPermission : manifestPermissions) {
try {
- PermissionInfo permissionInfo = getPermissionInfo(activity, manifestPermission);
- int protectionLevel = Build.VERSION.SDK_INT >= Build.VERSION_CODES.P ? permissionInfo.getProtection() : permissionInfo.protectionLevel;
- if (protectionLevel == PermissionInfo.PROTECTION_DANGEROUS && ContextCompat.checkSelfPermission(activity, manifestPermission) == PackageManager.PERMISSION_GRANTED) {
- dangerousPermissions.add(manifestPermission);
+ if (manifestPermission.equals(Manifest.permission.MANAGE_EXTERNAL_STORAGE)) {
+ if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.R && Environment.isExternalStorageManager()) {
+ grantedPermissions.add(manifestPermission);
+ }
+ } else {
+ PermissionInfo permissionInfo = getPermissionInfo(activity, manifestPermission);
+ int protectionLevel = Build.VERSION.SDK_INT >= Build.VERSION_CODES.P ? permissionInfo.getProtection() : permissionInfo.protectionLevel;
+ if (protectionLevel == PermissionInfo.PROTECTION_DANGEROUS && ContextCompat.checkSelfPermission(activity, manifestPermission) == PackageManager.PERMISSION_GRANTED) {
+ grantedPermissions.add(manifestPermission);
+ }
}
} catch (PackageManager.NameNotFoundException e) {
// Skip this permission and continue.
@@ -162,7 +185,7 @@ public final class PermissionsUtil {
}
}
- return dangerousPermissions.toArray(new String[0]);
+ return grantedPermissions.toArray(new String[0]);
}
/**
@@ -177,7 +200,7 @@ public final class PermissionsUtil {
if (permission.equals(p))
return true;
}
- } catch (PackageManager.NameNotFoundException e) {
+ } catch (PackageManager.NameNotFoundException ignored) {
}
return false;
diff --git a/platform/android/java/lib/src/org/godotengine/godot/utils/ProcessPhoenix.java b/platform/android/java/lib/src/org/godotengine/godot/utils/ProcessPhoenix.java
new file mode 100644
index 0000000000..2cc37b627a
--- /dev/null
+++ b/platform/android/java/lib/src/org/godotengine/godot/utils/ProcessPhoenix.java
@@ -0,0 +1,141 @@
+// clang-format off
+
+/* Third-party library.
+ * Upstream: https://github.com/JakeWharton/ProcessPhoenix
+ * Commit: 12cb27c2cc9c3fc555e97f2db89e571667de82c4
+ */
+
+/*
+ * Copyright (C) 2014 Jake Wharton
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+package org.godotengine.godot.utils;
+
+import android.app.Activity;
+import android.app.ActivityManager;
+import android.content.Context;
+import android.content.Intent;
+import android.os.Bundle;
+import android.os.Process;
+import java.util.ArrayList;
+import java.util.Arrays;
+import java.util.List;
+
+import static android.content.Intent.FLAG_ACTIVITY_CLEAR_TASK;
+import static android.content.Intent.FLAG_ACTIVITY_NEW_TASK;
+
+/**
+ * Process Phoenix facilitates restarting your application process. This should only be used for
+ * things like fundamental state changes in your debug builds (e.g., changing from staging to
+ * production).
+ * <p>
+ * Trigger process recreation by calling {@link #triggerRebirth} with a {@link Context} instance.
+ */
+public final class ProcessPhoenix extends Activity {
+ private static final String KEY_RESTART_INTENTS = "phoenix_restart_intents";
+ private static final String KEY_MAIN_PROCESS_PID = "phoenix_main_process_pid";
+
+ /**
+ * Call to restart the application process using the {@linkplain Intent#CATEGORY_DEFAULT default}
+ * activity as an intent.
+ * <p>
+ * Behavior of the current process after invoking this method is undefined.
+ */
+ public static void triggerRebirth(Context context) {
+ triggerRebirth(context, getRestartIntent(context));
+ }
+
+ /**
+ * Call to restart the application process using the specified intents.
+ * <p>
+ * Behavior of the current process after invoking this method is undefined.
+ */
+ public static void triggerRebirth(Context context, Intent... nextIntents) {
+ if (nextIntents.length < 1) {
+ throw new IllegalArgumentException("intents cannot be empty");
+ }
+ // create a new task for the first activity.
+ nextIntents[0].addFlags(FLAG_ACTIVITY_NEW_TASK | FLAG_ACTIVITY_CLEAR_TASK);
+
+ Intent intent = new Intent(context, ProcessPhoenix.class);
+ intent.addFlags(FLAG_ACTIVITY_NEW_TASK); // In case we are called with non-Activity context.
+ intent.putParcelableArrayListExtra(KEY_RESTART_INTENTS, new ArrayList<>(Arrays.asList(nextIntents)));
+ intent.putExtra(KEY_MAIN_PROCESS_PID, Process.myPid());
+ context.startActivity(intent);
+ }
+
+ // -- GODOT start --
+ /**
+ * Finish the activity and kill its process
+ */
+ public static void forceQuit(Activity activity) {
+ forceQuit(activity, Process.myPid());
+ }
+
+ /**
+ * Finish the activity and kill its process
+ * @param activity
+ * @param pid
+ */
+ public static void forceQuit(Activity activity, int pid) {
+ Process.killProcess(pid); // Kill original main process
+ activity.finish();
+ Runtime.getRuntime().exit(0); // Kill kill kill!
+ }
+
+ // -- GODOT end --
+
+ private static Intent getRestartIntent(Context context) {
+ String packageName = context.getPackageName();
+ Intent defaultIntent = context.getPackageManager().getLaunchIntentForPackage(packageName);
+ if (defaultIntent != null) {
+ return defaultIntent;
+ }
+
+ throw new IllegalStateException("Unable to determine default activity for "
+ + packageName
+ + ". Does an activity specify the DEFAULT category in its intent filter?");
+ }
+
+ @Override protected void onCreate(Bundle savedInstanceState) {
+ super.onCreate(savedInstanceState);
+
+ // -- GODOT start --
+ ArrayList<Intent> intents = getIntent().getParcelableArrayListExtra(KEY_RESTART_INTENTS);
+ startActivities(intents.toArray(new Intent[intents.size()]));
+ forceQuit(this, getIntent().getIntExtra(KEY_MAIN_PROCESS_PID, -1));
+ // -- GODOT end --
+ }
+
+ /**
+ * Checks if the current process is a temporary Phoenix Process.
+ * This can be used to avoid initialisation of unused resources or to prevent running code that
+ * is not multi-process ready.
+ *
+ * @return true if the current process is a temporary Phoenix Process
+ */
+ public static boolean isPhoenixProcess(Context context) {
+ int currentPid = Process.myPid();
+ ActivityManager manager = (ActivityManager) context.getSystemService(Context.ACTIVITY_SERVICE);
+ List<ActivityManager.RunningAppProcessInfo> runningProcesses = manager.getRunningAppProcesses();
+ if (runningProcesses != null) {
+ for (ActivityManager.RunningAppProcessInfo processInfo : runningProcesses) {
+ if (processInfo.pid == currentPid && processInfo.processName.endsWith(":phoenix")) {
+ return true;
+ }
+ }
+ }
+ return false;
+ }
+}
diff --git a/platform/android/java/lib/src/org/godotengine/godot/vulkan/VkRenderer.kt b/platform/android/java/lib/src/org/godotengine/godot/vulkan/VkRenderer.kt
index a35f6ec5a7..07e22bbcd2 100644
--- a/platform/android/java/lib/src/org/godotengine/godot/vulkan/VkRenderer.kt
+++ b/platform/android/java/lib/src/org/godotengine/godot/vulkan/VkRenderer.kt
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -58,7 +58,7 @@ internal class VkRenderer {
* Called when the surface is created and signals the beginning of rendering.
*/
fun onVkSurfaceCreated(surface: Surface) {
- GodotLib.newcontext(surface, false)
+ GodotLib.newcontext(surface)
for (plugin in pluginRegistry.getAllPlugins()) {
plugin.onVkSurfaceCreated(surface)
diff --git a/platform/android/java/lib/src/org/godotengine/godot/vulkan/VkSurfaceView.kt b/platform/android/java/lib/src/org/godotengine/godot/vulkan/VkSurfaceView.kt
index f0e37d80b8..1581665195 100644
--- a/platform/android/java/lib/src/org/godotengine/godot/vulkan/VkSurfaceView.kt
+++ b/platform/android/java/lib/src/org/godotengine/godot/vulkan/VkSurfaceView.kt
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -115,7 +115,7 @@ open internal class VkSurfaceView(context: Context) : SurfaceView(context), Surf
/**
* Tear down the rendering thread.
*
- * Must not be called before a [VkRenderer] has been set.
+ * Must not be called before a [VkRenderer] has been set.
*/
fun onDestroy() {
vkThread.blockingExit()
diff --git a/platform/android/java/lib/src/org/godotengine/godot/vulkan/VkThread.kt b/platform/android/java/lib/src/org/godotengine/godot/vulkan/VkThread.kt
index b967fd5f24..5ab437f364 100644
--- a/platform/android/java/lib/src/org/godotengine/godot/vulkan/VkThread.kt
+++ b/platform/android/java/lib/src/org/godotengine/godot/vulkan/VkThread.kt
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -61,6 +61,7 @@ internal class VkThread(private val vkSurfaceView: VkSurfaceView, private val vk
private var rendererInitialized = false
private var rendererResumed = false
private var resumed = false
+ private var surfaceChanged = false
private var hasSurface = false
private var width = 0
private var height = 0
@@ -141,8 +142,10 @@ internal class VkThread(private val vkSurfaceView: VkSurfaceView, private val vk
fun onSurfaceChanged(width: Int, height: Int) {
lock.withLock {
hasSurface = true
+ surfaceChanged = true;
this.width = width
this.height = height
+
lockCondition.signalAll()
}
}
@@ -188,8 +191,11 @@ internal class VkThread(private val vkSurfaceView: VkSurfaceView, private val vk
rendererInitialized = true
vkRenderer.onVkSurfaceCreated(vkSurfaceView.holder.surface)
}
+ }
+ if (surfaceChanged) {
vkRenderer.onVkSurfaceChanged(vkSurfaceView.holder.surface, width, height)
+ surfaceChanged = false
}
// Break out of the loop so drawing can occur without holding onto the lock.
diff --git a/platform/android/java/lib/src/org/godotengine/godot/xr/XRMode.java b/platform/android/java/lib/src/org/godotengine/godot/xr/XRMode.java
index 0995477baf..2cc049de15 100644
--- a/platform/android/java/lib/src/org/godotengine/godot/xr/XRMode.java
+++ b/platform/android/java/lib/src/org/godotengine/godot/xr/XRMode.java
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -35,7 +35,7 @@ package org.godotengine.godot.xr;
*/
public enum XRMode {
REGULAR(0, "Regular", "--xr_mode_regular", "Default Android Gamepad"), // Regular/flatscreen
- OVR(1, "Oculus Mobile VR", "--xr_mode_ovr", "");
+ OPENXR(1, "OpenXR", "--xr_mode_openxr", "");
final int index;
final String label;
diff --git a/platform/android/java/lib/src/org/godotengine/godot/xr/ovr/OvrConfigChooser.java b/platform/android/java/lib/src/org/godotengine/godot/xr/ovr/OvrConfigChooser.java
index 245d573bfc..e35d4f5828 100644
--- a/platform/android/java/lib/src/org/godotengine/godot/xr/ovr/OvrConfigChooser.java
+++ b/platform/android/java/lib/src/org/godotengine/godot/xr/ovr/OvrConfigChooser.java
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -30,8 +30,9 @@
package org.godotengine.godot.xr.ovr;
+import org.godotengine.godot.gl.GLSurfaceView;
+
import android.opengl.EGLExt;
-import android.opengl.GLSurfaceView;
import javax.microedition.khronos.egl.EGL10;
import javax.microedition.khronos.egl.EGLConfig;
diff --git a/platform/android/java/lib/src/org/godotengine/godot/xr/ovr/OvrContextFactory.java b/platform/android/java/lib/src/org/godotengine/godot/xr/ovr/OvrContextFactory.java
index d3aca267ef..deb9c4bb1d 100644
--- a/platform/android/java/lib/src/org/godotengine/godot/xr/ovr/OvrContextFactory.java
+++ b/platform/android/java/lib/src/org/godotengine/godot/xr/ovr/OvrContextFactory.java
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -30,8 +30,9 @@
package org.godotengine.godot.xr.ovr;
+import org.godotengine.godot.gl.GLSurfaceView;
+
import android.opengl.EGL14;
-import android.opengl.GLSurfaceView;
import javax.microedition.khronos.egl.EGL10;
import javax.microedition.khronos.egl.EGLConfig;
diff --git a/platform/android/java/lib/src/org/godotengine/godot/xr/ovr/OvrWindowSurfaceFactory.java b/platform/android/java/lib/src/org/godotengine/godot/xr/ovr/OvrWindowSurfaceFactory.java
index 83aa458064..f087b7dc74 100644
--- a/platform/android/java/lib/src/org/godotengine/godot/xr/ovr/OvrWindowSurfaceFactory.java
+++ b/platform/android/java/lib/src/org/godotengine/godot/xr/ovr/OvrWindowSurfaceFactory.java
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -30,7 +30,7 @@
package org.godotengine.godot.xr.ovr;
-import android.opengl.GLSurfaceView;
+import org.godotengine.godot.gl.GLSurfaceView;
import javax.microedition.khronos.egl.EGL10;
import javax.microedition.khronos.egl.EGLConfig;
diff --git a/platform/android/java/lib/src/org/godotengine/godot/xr/regular/RegularConfigChooser.java b/platform/android/java/lib/src/org/godotengine/godot/xr/regular/RegularConfigChooser.java
index 341427209b..445238b1c2 100644
--- a/platform/android/java/lib/src/org/godotengine/godot/xr/regular/RegularConfigChooser.java
+++ b/platform/android/java/lib/src/org/godotengine/godot/xr/regular/RegularConfigChooser.java
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -30,10 +30,9 @@
package org.godotengine.godot.xr.regular;
+import org.godotengine.godot.gl.GLSurfaceView;
import org.godotengine.godot.utils.GLUtils;
-import android.opengl.GLSurfaceView;
-
import javax.microedition.khronos.egl.EGL10;
import javax.microedition.khronos.egl.EGLConfig;
import javax.microedition.khronos.egl.EGLDisplay;
diff --git a/platform/android/java/lib/src/org/godotengine/godot/xr/regular/RegularContextFactory.java b/platform/android/java/lib/src/org/godotengine/godot/xr/regular/RegularContextFactory.java
index 71610d2d00..5d62723170 100644
--- a/platform/android/java/lib/src/org/godotengine/godot/xr/regular/RegularContextFactory.java
+++ b/platform/android/java/lib/src/org/godotengine/godot/xr/regular/RegularContextFactory.java
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -30,10 +30,9 @@
package org.godotengine.godot.xr.regular;
-import org.godotengine.godot.GodotLib;
+import org.godotengine.godot.gl.GLSurfaceView;
import org.godotengine.godot.utils.GLUtils;
-import android.opengl.GLSurfaceView;
import android.util.Log;
import javax.microedition.khronos.egl.EGL10;
diff --git a/platform/android/java/lib/src/org/godotengine/godot/xr/regular/RegularFallbackConfigChooser.java b/platform/android/java/lib/src/org/godotengine/godot/xr/regular/RegularFallbackConfigChooser.java
index e690c5b695..68329c5c49 100644
--- a/platform/android/java/lib/src/org/godotengine/godot/xr/regular/RegularFallbackConfigChooser.java
+++ b/platform/android/java/lib/src/org/godotengine/godot/xr/regular/RegularFallbackConfigChooser.java
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -30,15 +30,13 @@
package org.godotengine.godot.xr.regular;
-import org.godotengine.godot.utils.GLUtils;
-
import android.util.Log;
import javax.microedition.khronos.egl.EGL10;
import javax.microedition.khronos.egl.EGLConfig;
import javax.microedition.khronos.egl.EGLDisplay;
-/* Fallback if 32bit View is not supported*/
+/* Fallback if the requested configuration is not supported */
public class RegularFallbackConfigChooser extends RegularConfigChooser {
private static final String TAG = RegularFallbackConfigChooser.class.getSimpleName();
@@ -55,7 +53,6 @@ public class RegularFallbackConfigChooser extends RegularConfigChooser {
if (ec == null) {
Log.w(TAG, "Trying ConfigChooser fallback");
ec = fallback.chooseConfig(egl, display, configs);
- GLUtils.use_32 = false;
}
return ec;
}
diff --git a/platform/android/java/nativeSrcsConfigs/CMakeLists.txt b/platform/android/java/nativeSrcsConfigs/CMakeLists.txt
index 34925684da..711f7cd502 100644
--- a/platform/android/java/nativeSrcsConfigs/CMakeLists.txt
+++ b/platform/android/java/nativeSrcsConfigs/CMakeLists.txt
@@ -15,5 +15,6 @@ file(GLOB_RECURSE HEADERS ${GODOT_ROOT_DIR}/*.h**)
add_executable(${PROJECT_NAME} ${SOURCES} ${HEADERS})
target_include_directories(${PROJECT_NAME}
SYSTEM PUBLIC
- ${GODOT_ROOT_DIR}
- ${GODOT_ROOT_DIR}/modules/gdnative/include)
+ ${GODOT_ROOT_DIR})
+
+add_definitions(-DUNIX_ENABLED -DVULKAN_ENABLED -DANDROID_ENABLED)
diff --git a/platform/android/java/nativeSrcsConfigs/README.md b/platform/android/java/nativeSrcsConfigs/README.md
index e48505ccda..9d884415cc 100644
--- a/platform/android/java/nativeSrcsConfigs/README.md
+++ b/platform/android/java/nativeSrcsConfigs/README.md
@@ -1,4 +1,4 @@
## Native sources configs
-This is a non functional Android library used to provide Android Studio editor support to the Godot project native files.
+This is a non-functional Android library used to provide Android Studio editor support to the Godot project native files.
Nothing else should be added to this library.
diff --git a/platform/android/java/nativeSrcsConfigs/build.gradle b/platform/android/java/nativeSrcsConfigs/build.gradle
index 66077060ea..5e810ae1ba 100644
--- a/platform/android/java/nativeSrcsConfigs/build.gradle
+++ b/platform/android/java/nativeSrcsConfigs/build.gradle
@@ -1,11 +1,13 @@
// Non functional android library used to provide Android Studio editor support to the project.
plugins {
id 'com.android.library'
+ id 'org.jetbrains.kotlin.android'
}
android {
compileSdkVersion versions.compileSdk
buildToolsVersion versions.buildTools
+ ndkVersion versions.ndkVersion
defaultConfig {
minSdkVersion versions.minSdk
@@ -17,12 +19,13 @@ android {
targetCompatibility versions.javaVersion
}
+ kotlinOptions {
+ jvmTarget = versions.javaVersion
+ }
+
packagingOptions {
exclude 'META-INF/LICENSE'
exclude 'META-INF/NOTICE'
-
- // Should be uncommented for development purpose within Android Studio
- // doNotStrip '**/*.so'
}
sourceSets {
@@ -31,8 +34,6 @@ android {
}
}
- ndkVersion versions.ndkVersion
-
externalNativeBuild {
cmake {
path "CMakeLists.txt"
diff --git a/platform/android/java/scripts/publish-module.gradle b/platform/android/java/scripts/publish-module.gradle
new file mode 100644
index 0000000000..32b749e493
--- /dev/null
+++ b/platform/android/java/scripts/publish-module.gradle
@@ -0,0 +1,69 @@
+apply plugin: 'maven-publish'
+apply plugin: 'signing'
+
+group = ossrhGroupId
+version = PUBLISH_VERSION
+
+afterEvaluate {
+ publishing {
+ publications {
+ templateRelease(MavenPublication) {
+ from components.templateRelease
+
+ // The coordinates of the library, being set from variables that
+ // we'll set up later
+ groupId ossrhGroupId
+ artifactId PUBLISH_ARTIFACT_ID
+ version PUBLISH_VERSION
+
+ // Mostly self-explanatory metadata
+ pom {
+ name = PUBLISH_ARTIFACT_ID
+ description = 'Godot Engine Android Library'
+ url = 'https://godotengine.org/'
+ licenses {
+ license {
+ name = 'MIT License'
+ url = 'https://github.com/godotengine/godot/blob/master/LICENSE.txt'
+ }
+ }
+ developers {
+ developer {
+ id = 'm4gr3d'
+ name = 'Fredia Huya-Kouadio'
+ email = 'fhuyakou@gmail.com'
+ }
+ developer {
+ id = 'reduz'
+ name = 'Juan Linietsky'
+ email = 'reduzio@gmail.com'
+ }
+ developer {
+ id = 'akien-mga'
+ name = 'RĂ©mi Verschelde'
+ email = 'rverschelde@gmail.com'
+ }
+ // Add all other devs here...
+ }
+
+ // Version control info - if you're using GitHub, follow the
+ // format as seen here
+ scm {
+ connection = 'scm:git:github.com/godotengine/godot.git'
+ developerConnection = 'scm:git:ssh://github.com/godotengine/godot.git'
+ url = 'https://github.com/godotengine/godot/tree/master'
+ }
+ }
+ }
+ }
+ }
+}
+
+signing {
+ useInMemoryPgpKeys(
+ rootProject.ext["signing.keyId"],
+ rootProject.ext["signing.key"],
+ rootProject.ext["signing.password"],
+ )
+ sign publishing.publications
+}
diff --git a/platform/android/java/scripts/publish-root.gradle b/platform/android/java/scripts/publish-root.gradle
new file mode 100644
index 0000000000..ae88487c34
--- /dev/null
+++ b/platform/android/java/scripts/publish-root.gradle
@@ -0,0 +1,39 @@
+// Create variables with empty default values
+ext["signing.keyId"] = ''
+ext["signing.password"] = ''
+ext["signing.key"] = ''
+ext["ossrhGroupId"] = ''
+ext["ossrhUsername"] = ''
+ext["ossrhPassword"] = ''
+ext["sonatypeStagingProfileId"] = ''
+
+File secretPropsFile = project.rootProject.file('local.properties')
+if (secretPropsFile.exists()) {
+ // Read local.properties file first if it exists
+ Properties p = new Properties()
+ new FileInputStream(secretPropsFile).withCloseable { is -> p.load(is) }
+ p.each { name, value -> ext[name] = value }
+} else {
+ // Use system environment variables
+ ext["ossrhGroupId"] = System.getenv('OSSRH_GROUP_ID')
+ ext["ossrhUsername"] = System.getenv('OSSRH_USERNAME')
+ ext["ossrhPassword"] = System.getenv('OSSRH_PASSWORD')
+ ext["sonatypeStagingProfileId"] = System.getenv('SONATYPE_STAGING_PROFILE_ID')
+ ext["signing.keyId"] = System.getenv('SIGNING_KEY_ID')
+ ext["signing.password"] = System.getenv('SIGNING_PASSWORD')
+ ext["signing.key"] = System.getenv('SIGNING_KEY')
+}
+
+// Set up Sonatype repository
+nexusPublishing {
+ repositories {
+ sonatype {
+ stagingProfileId = sonatypeStagingProfileId
+ username = ossrhUsername
+ password = ossrhPassword
+ nexusUrl.set(uri("https://s01.oss.sonatype.org/service/local/"))
+ snapshotRepositoryUrl.set(uri("https://s01.oss.sonatype.org/content/repositories/snapshots/"))
+ }
+ }
+}
+
diff --git a/platform/android/java/settings.gradle b/platform/android/java/settings.gradle
index 524031d93f..466ffebf22 100644
--- a/platform/android/java/settings.gradle
+++ b/platform/android/java/settings.gradle
@@ -1,6 +1,25 @@
// Configure the root project.
+pluginManagement {
+ apply from: 'app/config.gradle'
+
+ plugins {
+ id 'com.android.application' version versions.androidGradlePlugin
+ id 'com.android.library' version versions.androidGradlePlugin
+ id 'org.jetbrains.kotlin.android' version versions.kotlinVersion
+ id 'io.github.gradle-nexus.publish-plugin' version versions.nexusPublishVersion
+ }
+ repositories {
+ gradlePluginPortal()
+ google()
+ }
+}
+
rootProject.name = "Godot"
include ':app'
include ':lib'
include ':nativeSrcsConfigs'
+include ':editor'
+
+include ':assetPacks:installTime'
+project(':assetPacks:installTime').projectDir = file("app/assetPacks/installTime")