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-rw-r--r--platform/android/java/app/AndroidManifest.xml4
-rw-r--r--platform/android/java/app/assetPacks/installTime/build.gradle8
-rw-r--r--platform/android/java/app/build.gradle5
-rw-r--r--platform/android/java/app/config.gradle6
-rw-r--r--platform/android/java/app/settings.gradle4
-rw-r--r--platform/android/java/lib/build.gradle3
-rw-r--r--platform/android/java/lib/src/org/godotengine/godot/Godot.java6
-rw-r--r--platform/android/java/lib/src/org/godotengine/godot/plugin/GodotPlugin.java14
-rw-r--r--platform/android/java/settings.gradle3
9 files changed, 42 insertions, 11 deletions
diff --git a/platform/android/java/app/AndroidManifest.xml b/platform/android/java/app/AndroidManifest.xml
index 00e01884cf..d7bf6cef30 100644
--- a/platform/android/java/app/AndroidManifest.xml
+++ b/platform/android/java/app/AndroidManifest.xml
@@ -49,6 +49,10 @@
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
+
+ <!-- Enable access to OpenXR on Oculus mobile devices, no-op on other Android
+ platforms. -->
+ <category android:name="com.oculus.intent.category.VR" />
</intent-filter>
</activity>
diff --git a/platform/android/java/app/assetPacks/installTime/build.gradle b/platform/android/java/app/assetPacks/installTime/build.gradle
new file mode 100644
index 0000000000..b06faac374
--- /dev/null
+++ b/platform/android/java/app/assetPacks/installTime/build.gradle
@@ -0,0 +1,8 @@
+apply plugin: 'com.android.asset-pack'
+
+assetPack {
+ packName = "installTime" // Directory name for the asset pack
+ dynamicDelivery {
+ deliveryType = "install-time" // Delivery mode
+ }
+}
diff --git a/platform/android/java/app/build.gradle b/platform/android/java/app/build.gradle
index 18e07c3762..a391a3ca9a 100644
--- a/platform/android/java/app/build.gradle
+++ b/platform/android/java/app/build.gradle
@@ -34,9 +34,8 @@ allprojects {
}
dependencies {
- implementation libraries.supportCoreUtils
implementation libraries.kotlinStdLib
- implementation libraries.v4Support
+ implementation libraries.androidxFragment
if (rootProject.findProject(":lib")) {
implementation project(":lib")
@@ -73,6 +72,8 @@ android {
targetCompatibility versions.javaVersion
}
+ assetPacks = [":assetPacks:installTime"]
+
defaultConfig {
// The default ignore pattern for the 'assets' directory includes hidden files and directories which are used by Godot projects.
aaptOptions {
diff --git a/platform/android/java/app/config.gradle b/platform/android/java/app/config.gradle
index fad64c675f..fcee54e493 100644
--- a/platform/android/java/app/config.gradle
+++ b/platform/android/java/app/config.gradle
@@ -4,9 +4,8 @@ ext.versions = [
minSdk : 19,
targetSdk : 30,
buildTools : '30.0.3',
- supportCoreUtils : '1.0.0',
kotlinVersion : '1.5.10',
- v4Support : '1.0.0',
+ fragmentVersion : '1.3.6',
javaVersion : 1.8,
ndkVersion : '21.4.7075529' // Also update 'platform/android/detect.py#get_project_ndk_version()' when this is updated.
@@ -14,10 +13,9 @@ ext.versions = [
ext.libraries = [
androidGradlePlugin: "com.android.tools.build:gradle:$versions.androidGradlePlugin",
- supportCoreUtils : "androidx.legacy:legacy-support-core-utils:$versions.supportCoreUtils",
kotlinGradlePlugin : "org.jetbrains.kotlin:kotlin-gradle-plugin:$versions.kotlinVersion",
kotlinStdLib : "org.jetbrains.kotlin:kotlin-stdlib-jdk7:$versions.kotlinVersion",
- v4Support : "androidx.legacy:legacy-support-v4:$versions.v4Support"
+ androidxFragment : "androidx.fragment:fragment:$versions.fragmentVersion",
]
ext.getExportPackageName = { ->
diff --git a/platform/android/java/app/settings.gradle b/platform/android/java/app/settings.gradle
index 33b863c7bf..e38d7b2ba6 100644
--- a/platform/android/java/app/settings.gradle
+++ b/platform/android/java/app/settings.gradle
@@ -1,2 +1,2 @@
-// Empty settings.gradle file to denote this directory as being the root project
-// of the Godot custom build.
+// This is the root directory of the Godot custom build.
+include ':assetPacks:installTime'
diff --git a/platform/android/java/lib/build.gradle b/platform/android/java/lib/build.gradle
index 663ba73d40..fbed4ed078 100644
--- a/platform/android/java/lib/build.gradle
+++ b/platform/android/java/lib/build.gradle
@@ -2,9 +2,8 @@ apply plugin: 'com.android.library'
apply plugin: 'kotlin-android'
dependencies {
- implementation libraries.supportCoreUtils
implementation libraries.kotlinStdLib
- implementation libraries.v4Support
+ implementation libraries.androidxFragment
}
def pathToRootDir = "../../../../"
diff --git a/platform/android/java/lib/src/org/godotengine/godot/Godot.java b/platform/android/java/lib/src/org/godotengine/godot/Godot.java
index 896b169953..70bc73b9ad 100644
--- a/platform/android/java/lib/src/org/godotengine/godot/Godot.java
+++ b/platform/android/java/lib/src/org/godotengine/godot/Godot.java
@@ -295,7 +295,11 @@ public class Godot extends Fragment implements SensorEventListener, IDownloaderC
for (GodotPlugin plugin : pluginRegistry.getAllPlugins()) {
View pluginView = plugin.onMainCreate(activity);
if (pluginView != null) {
- containerLayout.addView(pluginView);
+ if (plugin.shouldBeOnTop()) {
+ containerLayout.addView(pluginView);
+ } else {
+ containerLayout.addView(pluginView, 0);
+ }
}
}
}
diff --git a/platform/android/java/lib/src/org/godotengine/godot/plugin/GodotPlugin.java b/platform/android/java/lib/src/org/godotengine/godot/plugin/GodotPlugin.java
index 2dc8359615..4536c21ed3 100644
--- a/platform/android/java/lib/src/org/godotengine/godot/plugin/GodotPlugin.java
+++ b/platform/android/java/lib/src/org/godotengine/godot/plugin/GodotPlugin.java
@@ -191,6 +191,9 @@ public abstract class GodotPlugin {
* The plugin can return a non-null {@link View} layout in order to add it to the Godot view
* hierarchy.
*
+ * Use shouldBeOnTop() to set whether the plugin's {@link View} should be added on top or behind
+ * the main Godot view.
+ *
* @see Activity#onCreate(Bundle)
* @return the plugin's view to be included; null if no views should be included.
*/
@@ -311,6 +314,17 @@ public abstract class GodotPlugin {
}
/**
+ * Returns whether the plugin's {@link View} returned in onMainCreate() should be placed on
+ * top of the main Godot view.
+ *
+ * Returning false causes the plugin's {@link View} to be placed behind, which can be useful
+ * when used with transparency in order to let the Godot view handle inputs.
+ */
+ public boolean shouldBeOnTop() {
+ return true;
+ }
+
+ /**
* Runs the specified action on the UI thread. If the current thread is the UI
* thread, then the action is executed immediately. If the current thread is
* not the UI thread, the action is posted to the event queue of the UI thread.
diff --git a/platform/android/java/settings.gradle b/platform/android/java/settings.gradle
index 524031d93f..584b626900 100644
--- a/platform/android/java/settings.gradle
+++ b/platform/android/java/settings.gradle
@@ -4,3 +4,6 @@ rootProject.name = "Godot"
include ':app'
include ':lib'
include ':nativeSrcsConfigs'
+
+include ':assetPacks:installTime'
+project(':assetPacks:installTime').projectDir = file("app/assetPacks/installTime")