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-rw-r--r--platform/android/java/app/AndroidManifest.xml9
-rw-r--r--platform/android/java/editor/src/dev/res/values/strings.xml2
-rw-r--r--platform/android/java/editor/src/main/java/org/godotengine/editor/GodotEditor.kt50
-rw-r--r--platform/android/java/editor/src/main/res/values/strings.xml2
-rw-r--r--platform/android/java/lib/res/values/strings.xml2
-rw-r--r--platform/android/java/lib/src/org/godotengine/godot/FullScreenGodotApp.java30
-rw-r--r--platform/android/java/lib/src/org/godotengine/godot/Godot.java38
-rw-r--r--platform/android/java/lib/src/org/godotengine/godot/GodotHost.java22
-rw-r--r--platform/android/java/lib/src/org/godotengine/godot/GodotIO.java1
-rw-r--r--platform/android/java/lib/src/org/godotengine/godot/GodotLib.java2
-rw-r--r--platform/android/java/lib/src/org/godotengine/godot/input/GodotInputHandler.java10
-rw-r--r--platform/android/java/lib/src/org/godotengine/godot/input/GodotTextInputWrapper.java22
-rw-r--r--platform/android/java/lib/src/org/godotengine/godot/io/directory/AssetsDirectoryAccess.kt4
-rw-r--r--platform/android/java/lib/src/org/godotengine/godot/utils/ProcessPhoenix.java2
14 files changed, 126 insertions, 70 deletions
diff --git a/platform/android/java/app/AndroidManifest.xml b/platform/android/java/app/AndroidManifest.xml
index 8c8608cbbb..1969f9c814 100644
--- a/platform/android/java/app/AndroidManifest.xml
+++ b/platform/android/java/app/AndroidManifest.xml
@@ -48,12 +48,6 @@
android:name="xr_hand_tracking_version_name"
android:value="xr_hand_tracking_version_value"/>
- <!-- Supported Meta devices -->
- <!-- This is removed by the exporter if the xr mode is not VR. -->
- <meta-data
- android:name="com.oculus.supportedDevices"
- android:value="all" />
-
<activity
android:name=".GodotApp"
android:label="@string/godot_project_name_string"
@@ -66,9 +60,6 @@
android:resizeableActivity="false"
tools:ignore="UnusedAttribute" >
- <!-- Focus awareness metadata is removed at export time if the xr mode is not VR. -->
- <meta-data android:name="com.oculus.vr.focusaware" android:value="true" />
-
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
diff --git a/platform/android/java/editor/src/dev/res/values/strings.xml b/platform/android/java/editor/src/dev/res/values/strings.xml
index 45fae3fd39..215f2c7d0a 100644
--- a/platform/android/java/editor/src/dev/res/values/strings.xml
+++ b/platform/android/java/editor/src/dev/res/values/strings.xml
@@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<resources>
- <string name="godot_editor_name_string">Godot Editor 4.x (dev)</string>
+ <string name="godot_editor_name_string">Godot Editor 4 (dev)</string>
</resources>
diff --git a/platform/android/java/editor/src/main/java/org/godotengine/editor/GodotEditor.kt b/platform/android/java/editor/src/main/java/org/godotengine/editor/GodotEditor.kt
index f848089aa8..71385315ae 100644
--- a/platform/android/java/editor/src/main/java/org/godotengine/editor/GodotEditor.kt
+++ b/platform/android/java/editor/src/main/java/org/godotengine/editor/GodotEditor.kt
@@ -31,12 +31,11 @@
package org.godotengine.editor
import android.Manifest
+import android.app.ActivityManager
+import android.content.Context
import android.content.Intent
import android.content.pm.PackageManager
-import android.os.Build
-import android.os.Bundle
-import android.os.Debug
-import android.os.Environment
+import android.os.*
import android.util.Log
import android.widget.Toast
import androidx.window.layout.WindowMetricsCalculator
@@ -64,11 +63,18 @@ open class GodotEditor : FullScreenGodotApp() {
private const val COMMAND_LINE_PARAMS = "command_line_params"
+ private const val EDITOR_ID = 777
private const val EDITOR_ARG = "--editor"
private const val EDITOR_ARG_SHORT = "-e"
+ private const val EDITOR_PROCESS_NAME_SUFFIX = ":GodotEditor"
+ private const val GAME_ID = 667
+ private const val GAME_PROCESS_NAME_SUFFIX = ":GodotGame"
+
+ private const val PROJECT_MANAGER_ID = 555
private const val PROJECT_MANAGER_ARG = "--project-manager"
private const val PROJECT_MANAGER_ARG_SHORT = "-p"
+ private const val PROJECT_MANAGER_PROCESS_NAME_SUFFIX = ":GodotProjectManager"
}
private val commandLineParams = ArrayList<String>()
@@ -102,9 +108,10 @@ open class GodotEditor : FullScreenGodotApp() {
override fun getCommandLine() = commandLineParams
- override fun onNewGodotInstanceRequested(args: Array<String>) {
+ override fun onNewGodotInstanceRequested(args: Array<String>): Int {
// Parse the arguments to figure out which activity to start.
var targetClass: Class<*> = GodotGame::class.java
+ var instanceId = GAME_ID
// Whether we should launch the new godot instance in an adjacent window
// https://developer.android.com/reference/android/content/Intent#FLAG_ACTIVITY_LAUNCH_ADJACENT
@@ -115,12 +122,14 @@ open class GodotEditor : FullScreenGodotApp() {
if (EDITOR_ARG == arg || EDITOR_ARG_SHORT == arg) {
targetClass = GodotEditor::class.java
launchAdjacent = false
+ instanceId = EDITOR_ID
break
}
if (PROJECT_MANAGER_ARG == arg || PROJECT_MANAGER_ARG_SHORT == arg) {
targetClass = GodotProjectManager::class.java
launchAdjacent = false
+ instanceId = PROJECT_MANAGER_ID
break
}
}
@@ -139,6 +148,37 @@ open class GodotEditor : FullScreenGodotApp() {
Log.d(TAG, "Starting $targetClass")
startActivity(newInstance)
}
+ return instanceId
+ }
+
+ override fun onGodotForceQuit(godotInstanceId: Int): Boolean {
+ val processNameSuffix = when (godotInstanceId) {
+ GAME_ID -> {
+ GAME_PROCESS_NAME_SUFFIX
+ }
+ EDITOR_ID -> {
+ EDITOR_PROCESS_NAME_SUFFIX
+ }
+ PROJECT_MANAGER_ID -> {
+ PROJECT_MANAGER_PROCESS_NAME_SUFFIX
+ }
+ else -> ""
+ }
+ if (processNameSuffix.isBlank()) {
+ return false
+ }
+
+ val activityManager = getSystemService(Context.ACTIVITY_SERVICE) as ActivityManager
+ val runningProcesses = activityManager.runningAppProcesses
+ for (runningProcess in runningProcesses) {
+ if (runningProcess.processName.endsWith(processNameSuffix)) {
+ Log.v(TAG, "Killing Godot process ${runningProcess.processName}")
+ Process.killProcess(runningProcess.pid)
+ return true
+ }
+ }
+
+ return false
}
// Get the screen's density scale
diff --git a/platform/android/java/editor/src/main/res/values/strings.xml b/platform/android/java/editor/src/main/res/values/strings.xml
index 837a5d62e1..216d02d9c7 100644
--- a/platform/android/java/editor/src/main/res/values/strings.xml
+++ b/platform/android/java/editor/src/main/res/values/strings.xml
@@ -1,6 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<resources>
- <string name="godot_editor_name_string">Godot Editor 4.x</string>
+ <string name="godot_editor_name_string">Godot Editor 4</string>
<string name="denied_storage_permission_error_msg">Missing storage access permission!</string>
</resources>
diff --git a/platform/android/java/lib/res/values/strings.xml b/platform/android/java/lib/res/values/strings.xml
index f5a4ab1071..7efac4ce71 100644
--- a/platform/android/java/lib/res/values/strings.xml
+++ b/platform/android/java/lib/res/values/strings.xml
@@ -48,7 +48,7 @@
<string name="state_failed_unlicensed">Download failed because you may not have purchased this app</string>
<string name="state_failed_fetching_url">Download failed because the resources could not be found</string>
<string name="state_failed_sdcard_full">Download failed because the external storage is full</string>
- <string name="state_failed_cancelled">Download cancelled</string>
+ <string name="state_failed_cancelled">Download canceled</string>
<string name="state_failed">Download failed</string>
<string name="kilobytes_per_second">%1$s KB/s</string>
diff --git a/platform/android/java/lib/src/org/godotengine/godot/FullScreenGodotApp.java b/platform/android/java/lib/src/org/godotengine/godot/FullScreenGodotApp.java
index 863e67f1e9..65032d6a68 100644
--- a/platform/android/java/lib/src/org/godotengine/godot/FullScreenGodotApp.java
+++ b/platform/android/java/lib/src/org/godotengine/godot/FullScreenGodotApp.java
@@ -74,28 +74,36 @@ public abstract class FullScreenGodotApp extends FragmentActivity implements God
public void onDestroy() {
Log.v(TAG, "Destroying Godot app...");
super.onDestroy();
- onGodotForceQuit(godotFragment);
+ terminateGodotInstance(godotFragment);
}
@Override
public final void onGodotForceQuit(Godot instance) {
+ runOnUiThread(() -> {
+ terminateGodotInstance(instance);
+ });
+ }
+
+ private void terminateGodotInstance(Godot instance) {
if (instance == godotFragment) {
Log.v(TAG, "Force quitting Godot instance");
- ProcessPhoenix.forceQuit(this);
+ ProcessPhoenix.forceQuit(FullScreenGodotApp.this);
}
}
@Override
public final void onGodotRestartRequested(Godot instance) {
- if (instance == godotFragment) {
- // It's very hard to properly de-initialize Godot on Android to restart the game
- // from scratch. Therefore, we need to kill the whole app process and relaunch it.
- //
- // Restarting only the activity, wouldn't be enough unless it did proper cleanup (including
- // releasing and reloading native libs or resetting their state somehow and clearing statics).
- Log.v(TAG, "Restarting Godot instance...");
- ProcessPhoenix.triggerRebirth(this);
- }
+ runOnUiThread(() -> {
+ if (instance == godotFragment) {
+ // It's very hard to properly de-initialize Godot on Android to restart the game
+ // from scratch. Therefore, we need to kill the whole app process and relaunch it.
+ //
+ // Restarting only the activity, wouldn't be enough unless it did proper cleanup (including
+ // releasing and reloading native libs or resetting their state somehow and clearing statics).
+ Log.v(TAG, "Restarting Godot instance...");
+ ProcessPhoenix.triggerRebirth(FullScreenGodotApp.this);
+ }
+ });
}
@Override
diff --git a/platform/android/java/lib/src/org/godotengine/godot/Godot.java b/platform/android/java/lib/src/org/godotengine/godot/Godot.java
index 905db13c85..50263bc392 100644
--- a/platform/android/java/lib/src/org/godotengine/godot/Godot.java
+++ b/platform/android/java/lib/src/org/godotengine/godot/Godot.java
@@ -348,11 +348,9 @@ public class Godot extends Fragment implements SensorEventListener, IDownloaderC
}
public void restart() {
- runOnUiThread(() -> {
- if (godotHost != null) {
- godotHost.onGodotRestartRequested(this);
- }
- });
+ if (godotHost != null) {
+ godotHost.onGodotRestartRequested(this);
+ }
}
public void alert(final String message, final String title) {
@@ -889,11 +887,20 @@ public class Godot extends Fragment implements SensorEventListener, IDownloaderC
private void forceQuit() {
// TODO: This is a temp solution. The proper fix will involve tracking down and properly shutting down each
// native Godot components that is started in Godot#onVideoInit.
- runOnUiThread(() -> {
- if (godotHost != null) {
- godotHost.onGodotForceQuit(this);
- }
- });
+ forceQuit(0);
+ }
+
+ @Keep
+ private boolean forceQuit(int instanceId) {
+ if (godotHost == null) {
+ return false;
+ }
+ if (instanceId == 0) {
+ godotHost.onGodotForceQuit(this);
+ return true;
+ } else {
+ return godotHost.onGodotForceQuit(instanceId);
+ }
}
private boolean obbIsCorrupted(String f, String main_pack_md5) {
@@ -1052,11 +1059,10 @@ public class Godot extends Fragment implements SensorEventListener, IDownloaderC
}
@Keep
- private void createNewGodotInstance(String[] args) {
- runOnUiThread(() -> {
- if (godotHost != null) {
- godotHost.onNewGodotInstanceRequested(args);
- }
- });
+ private int createNewGodotInstance(String[] args) {
+ if (godotHost != null) {
+ return godotHost.onNewGodotInstanceRequested(args);
+ }
+ return 0;
}
}
diff --git a/platform/android/java/lib/src/org/godotengine/godot/GodotHost.java b/platform/android/java/lib/src/org/godotengine/godot/GodotHost.java
index 256d04e3a5..7700b9b628 100644
--- a/platform/android/java/lib/src/org/godotengine/godot/GodotHost.java
+++ b/platform/android/java/lib/src/org/godotengine/godot/GodotHost.java
@@ -55,21 +55,35 @@ public interface GodotHost {
default void onGodotMainLoopStarted() {}
/**
- * Invoked on the UI thread as the last step of the Godot instance clean up phase.
+ * Invoked on the render thread to terminate the given Godot instance.
*/
default void onGodotForceQuit(Godot instance) {}
/**
- * Invoked on the UI thread when the Godot instance wants to be restarted. It's up to the host
+ * Invoked on the render thread to terminate the Godot instance with the given id.
+ * @param godotInstanceId id of the Godot instance to terminate. See {@code onNewGodotInstanceRequested}
+ *
+ * @return true if successful, false otherwise.
+ */
+ default boolean onGodotForceQuit(int godotInstanceId) {
+ return false;
+ }
+
+ /**
+ * Invoked on the render thread when the Godot instance wants to be restarted. It's up to the host
* to perform the appropriate action(s).
*/
default void onGodotRestartRequested(Godot instance) {}
/**
- * Invoked on the UI thread when a new Godot instance is requested. It's up to the host to
+ * Invoked on the render thread when a new Godot instance is requested. It's up to the host to
* perform the appropriate action(s).
*
* @param args Arguments used to initialize the new instance.
+ *
+ * @return the id of the new instance. See {@code onGodotForceQuit}
*/
- default void onNewGodotInstanceRequested(String[] args) {}
+ default int onNewGodotInstanceRequested(String[] args) {
+ return 0;
+ }
}
diff --git a/platform/android/java/lib/src/org/godotengine/godot/GodotIO.java b/platform/android/java/lib/src/org/godotengine/godot/GodotIO.java
index aca0c4381b..41d06a6458 100644
--- a/platform/android/java/lib/src/org/godotengine/godot/GodotIO.java
+++ b/platform/android/java/lib/src/org/godotengine/godot/GodotIO.java
@@ -150,7 +150,6 @@ public class GodotIO {
} else {
selectedScaledDensity = 0.75f;
}
- Log.d(TAG, "Selected scaled density: " + selectedScaledDensity);
return selectedScaledDensity;
}
diff --git a/platform/android/java/lib/src/org/godotengine/godot/GodotLib.java b/platform/android/java/lib/src/org/godotengine/godot/GodotLib.java
index 31b512d2dd..75a01dc787 100644
--- a/platform/android/java/lib/src/org/godotengine/godot/GodotLib.java
+++ b/platform/android/java/lib/src/org/godotengine/godot/GodotLib.java
@@ -148,7 +148,7 @@ public class GodotLib {
/**
* Forward regular key events.
*/
- public static native void key(int p_keycode, int p_physical_keycode, int p_unicode, boolean p_pressed);
+ public static native void key(int p_physical_keycode, int p_unicode, int p_key_label, boolean p_pressed);
/**
* Forward game device's key events.
diff --git a/platform/android/java/lib/src/org/godotengine/godot/input/GodotInputHandler.java b/platform/android/java/lib/src/org/godotengine/godot/input/GodotInputHandler.java
index f2bd3e28e6..cedbbfb7c3 100644
--- a/platform/android/java/lib/src/org/godotengine/godot/input/GodotInputHandler.java
+++ b/platform/android/java/lib/src/org/godotengine/godot/input/GodotInputHandler.java
@@ -129,12 +129,10 @@ public class GodotInputHandler implements InputManager.InputDeviceListener {
}
} else {
// getKeyCode(): The physical key that was pressed.
- // Godot's keycodes match the ASCII codes, so for single byte unicode characters,
- // we can use the unmodified unicode character to determine Godot's keycode.
- final int keycode = event.getUnicodeChar(0);
final int physical_keycode = event.getKeyCode();
final int unicode = event.getUnicodeChar();
- GodotLib.key(keycode, physical_keycode, unicode, false);
+ final int key_label = event.getDisplayLabel();
+ GodotLib.key(physical_keycode, unicode, key_label, false);
};
return true;
@@ -166,10 +164,10 @@ public class GodotInputHandler implements InputManager.InputDeviceListener {
GodotLib.joybutton(godotJoyId, button, true);
}
} else {
- final int keycode = event.getUnicodeChar(0);
final int physical_keycode = event.getKeyCode();
final int unicode = event.getUnicodeChar();
- GodotLib.key(keycode, physical_keycode, unicode, true);
+ final int key_label = event.getDisplayLabel();
+ GodotLib.key(physical_keycode, unicode, key_label, true);
}
return true;
diff --git a/platform/android/java/lib/src/org/godotengine/godot/input/GodotTextInputWrapper.java b/platform/android/java/lib/src/org/godotengine/godot/input/GodotTextInputWrapper.java
index fdfe20f32b..7b628e25ed 100644
--- a/platform/android/java/lib/src/org/godotengine/godot/input/GodotTextInputWrapper.java
+++ b/platform/android/java/lib/src/org/godotengine/godot/input/GodotTextInputWrapper.java
@@ -93,8 +93,8 @@ public class GodotTextInputWrapper implements TextWatcher, OnEditorActionListene
@Override
public void beforeTextChanged(final CharSequence pCharSequence, final int start, final int count, final int after) {
for (int i = 0; i < count; ++i) {
- GodotLib.key(0, KeyEvent.KEYCODE_DEL, 0, true);
- GodotLib.key(0, KeyEvent.KEYCODE_DEL, 0, false);
+ GodotLib.key(KeyEvent.KEYCODE_DEL, 0, 0, true);
+ GodotLib.key(KeyEvent.KEYCODE_DEL, 0, 0, false);
if (mHasSelection) {
mHasSelection = false;
@@ -110,13 +110,13 @@ public class GodotTextInputWrapper implements TextWatcher, OnEditorActionListene
newChars[i - start] = pCharSequence.charAt(i);
}
for (int i = 0; i < count; ++i) {
- int key = newChars[i];
- if ((key == '\n') && !(mEdit.getKeyboardType() == GodotEditText.VirtualKeyboardType.KEYBOARD_TYPE_MULTILINE)) {
+ final int character = newChars[i];
+ if ((character == '\n') && !(mEdit.getKeyboardType() == GodotEditText.VirtualKeyboardType.KEYBOARD_TYPE_MULTILINE)) {
// Return keys are handled through action events
continue;
}
- GodotLib.key(key, 0, key, true);
- GodotLib.key(key, 0, key, false);
+ GodotLib.key(0, character, 0, true);
+ GodotLib.key(0, character, 0, false);
}
}
@@ -126,17 +126,17 @@ public class GodotTextInputWrapper implements TextWatcher, OnEditorActionListene
final String characters = pKeyEvent.getCharacters();
for (int i = 0; i < characters.length(); i++) {
- final int ch = characters.codePointAt(i);
- GodotLib.key(ch, 0, ch, true);
- GodotLib.key(ch, 0, ch, false);
+ final int character = characters.codePointAt(i);
+ GodotLib.key(0, character, 0, true);
+ GodotLib.key(0, character, 0, false);
}
}
if (pActionID == EditorInfo.IME_ACTION_DONE) {
// Enter key has been pressed
mRenderView.queueOnRenderThread(() -> {
- GodotLib.key(0, KeyEvent.KEYCODE_ENTER, 0, true);
- GodotLib.key(0, KeyEvent.KEYCODE_ENTER, 0, false);
+ GodotLib.key(KeyEvent.KEYCODE_ENTER, 0, 0, true);
+ GodotLib.key(KeyEvent.KEYCODE_ENTER, 0, 0, false);
});
mRenderView.getView().requestFocus();
return true;
diff --git a/platform/android/java/lib/src/org/godotengine/godot/io/directory/AssetsDirectoryAccess.kt b/platform/android/java/lib/src/org/godotengine/godot/io/directory/AssetsDirectoryAccess.kt
index 9649b0aecc..b9b7ebac6e 100644
--- a/platform/android/java/lib/src/org/godotengine/godot/io/directory/AssetsDirectoryAccess.kt
+++ b/platform/android/java/lib/src/org/godotengine/godot/io/directory/AssetsDirectoryAccess.kt
@@ -64,7 +64,7 @@ internal class AssetsDirectoryAccess(context: Context) : DirectoryAccessHandler.
override fun hasDirId(dirId: Int) = dirs.indexOfKey(dirId) >= 0
override fun dirOpen(path: String): Int {
- val assetsPath = getAssetsPath(path) ?: return INVALID_DIR_ID
+ val assetsPath = getAssetsPath(path)
try {
val files = assetManager.list(assetsPath) ?: return INVALID_DIR_ID
// Empty directories don't get added to the 'assets' directory, so
@@ -99,7 +99,7 @@ internal class AssetsDirectoryAccess(context: Context) : DirectoryAccessHandler.
}
override fun fileExists(path: String): Boolean {
- val assetsPath = getAssetsPath(path) ?: return false
+ val assetsPath = getAssetsPath(path)
try {
val files = assetManager.list(assetsPath) ?: return false
// Empty directories don't get added to the 'assets' directory, so
diff --git a/platform/android/java/lib/src/org/godotengine/godot/utils/ProcessPhoenix.java b/platform/android/java/lib/src/org/godotengine/godot/utils/ProcessPhoenix.java
index 2cc37b627a..3ee3478fcb 100644
--- a/platform/android/java/lib/src/org/godotengine/godot/utils/ProcessPhoenix.java
+++ b/platform/android/java/lib/src/org/godotengine/godot/utils/ProcessPhoenix.java
@@ -120,7 +120,7 @@ public final class ProcessPhoenix extends Activity {
/**
* Checks if the current process is a temporary Phoenix Process.
- * This can be used to avoid initialisation of unused resources or to prevent running code that
+ * This can be used to avoid initialization of unused resources or to prevent running code that
* is not multi-process ready.
*
* @return true if the current process is a temporary Phoenix Process