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-rw-r--r--platform/android/java/AndroidManifest.xml58
-rw-r--r--platform/android/java/build.gradle113
-rw-r--r--platform/android/java/gradlew.bat168
-rw-r--r--platform/android/java/src/org/godotengine/godot/Godot.java44
-rw-r--r--platform/android/java/src/org/godotengine/godot/GodotLib.java4
-rw-r--r--platform/android/java/src/org/godotengine/godot/GodotRenderer.java61
-rw-r--r--platform/android/java/src/org/godotengine/godot/GodotView.java702
-rw-r--r--platform/android/java/src/org/godotengine/godot/input/GodotInputHandler.java360
-rw-r--r--platform/android/java/src/org/godotengine/godot/input/Joystick.java44
-rw-r--r--platform/android/java/src/org/godotengine/godot/utils/GLUtils.java157
-rw-r--r--platform/android/java/src/org/godotengine/godot/xr/XRMode.java49
-rw-r--r--platform/android/java/src/org/godotengine/godot/xr/ovr/OvrConfigChooser.java112
-rw-r--r--platform/android/java/src/org/godotengine/godot/xr/ovr/OvrContextFactory.java58
-rw-r--r--platform/android/java/src/org/godotengine/godot/xr/ovr/OvrWindowSurfaceFactory.java60
-rw-r--r--platform/android/java/src/org/godotengine/godot/xr/regular/RegularConfigChooser.java151
-rw-r--r--platform/android/java/src/org/godotengine/godot/xr/regular/RegularContextFactory.java81
-rw-r--r--platform/android/java/src/org/godotengine/godot/xr/regular/RegularFallbackConfigChooser.java61
17 files changed, 1562 insertions, 721 deletions
diff --git a/platform/android/java/AndroidManifest.xml b/platform/android/java/AndroidManifest.xml
new file mode 100644
index 0000000000..3152ef12cd
--- /dev/null
+++ b/platform/android/java/AndroidManifest.xml
@@ -0,0 +1,58 @@
+<?xml version="1.0" encoding="utf-8"?>
+<manifest xmlns:android="http://schemas.android.com/apk/res/android"
+ xmlns:tools="http://schemas.android.com/tools"
+ package="com.godot.game"
+ android:versionCode="1"
+ android:versionName="1.0"
+ android:installLocation="auto"
+ >
+<supports-screens android:smallScreens="true"
+ android:normalScreens="true"
+ android:largeScreens="true"
+ android:xlargeScreens="true"/>
+
+<!--glEsVersion is modified by the exporter, changing this value here has no effect-->
+ <uses-feature android:glEsVersion="0x00020000" android:required="true" />
+<!--Adding custom text to manifest is fine, but do it outside the custom user and application BEGIN/END regions, as that gets rewritten-->
+
+<!--Custom permissions XML added by add-ons. It's recommended to add them from the export preset, though-->
+<!--CHUNK_USER_PERMISSIONS_BEGIN-->
+<!--CHUNK_USER_PERMISSIONS_END-->
+
+<!--Anything in this line after the icon will be erased when doing custom build. If you want to add tags manually, do before it.-->
+ <application android:label="@string/godot_project_name_string" android:allowBackup="false" tools:ignore="GoogleAppIndexingWarning" android:icon="@drawable/icon">
+
+<!--The following values are replaced when Godot exports, modifying them here has no effect. Do these changes in the-->
+<!--export preset. Adding new ones is fine.-->
+
+<!-- XR mode metadata. This is modified by the exporter based on the selected xr mode. DO NOT CHANGE the values here. -->
+ <meta-data android:name="xr_mode_metadata_name" android:value="xr_mode_metadata_value"/>
+
+ <activity android:name="org.godotengine.godot.Godot"
+ android:label="@string/godot_project_name_string"
+ android:theme="@android:style/Theme.Black.NoTitleBar.Fullscreen"
+ android:launchMode="singleTask"
+ android:screenOrientation="landscape"
+ android:configChanges="orientation|keyboardHidden|screenSize|smallestScreenSize|density|keyboard|navigation|screenLayout|uiMode"
+ android:resizeableActivity="false"
+ tools:ignore="UnusedAttribute">
+
+ <intent-filter>
+ <action android:name="android.intent.action.MAIN" />
+ <category android:name="android.intent.category.LAUNCHER" />
+ </intent-filter>
+ </activity>
+ <service android:name="org.godotengine.godot.GodotDownloaderService" />
+
+<!--Custom application XML added by add-ons-->
+<!--CHUNK_APPLICATION_BEGIN-->
+<!--CHUNK_APPLICATION_END-->
+
+ </application>
+
+ <instrumentation android:icon="@drawable/icon"
+ android:label="@string/godot_project_name_string"
+ android:name="org.godotengine.godot.GodotInstrumentation"
+ android:targetPackage="org.godotengine.game" />
+
+</manifest>
diff --git a/platform/android/java/build.gradle b/platform/android/java/build.gradle
new file mode 100644
index 0000000000..c468277daa
--- /dev/null
+++ b/platform/android/java/build.gradle
@@ -0,0 +1,113 @@
+//Gradle project for Godot Engine Android port.
+//Do not modify code between the BEGIN/END sections, as it's autogenerated by add-ons
+
+buildscript {
+ repositories {
+ google()
+ jcenter()
+//CHUNK_BUILDSCRIPT_REPOSITORIES_BEGIN
+//CHUNK_BUILDSCRIPT_REPOSITORIES_END
+ }
+ dependencies {
+ classpath 'com.android.tools.build:gradle:3.2.1'
+//CHUNK_BUILDSCRIPT_DEPENDENCIES_BEGIN
+//CHUNK_BUILDSCRIPT_DEPENDENCIES_END
+ }
+}
+
+apply plugin: 'com.android.application'
+
+allprojects {
+ repositories {
+ mavenCentral()
+ google()
+ jcenter()
+//CHUNK_ALLPROJECTS_REPOSITORIES_BEGIN
+//CHUNK_ALLPROJECTS_REPOSITORIES_END
+
+ }
+}
+
+dependencies {
+ implementation "com.android.support:support-core-utils:28.0.0"
+//CHUNK_DEPENDENCIES_BEGIN
+//CHUNK_DEPENDENCIES_END
+}
+
+android {
+
+ lintOptions {
+ abortOnError false
+ disable 'MissingTranslation','UnusedResources'
+ }
+
+ compileSdkVersion 28
+ buildToolsVersion "28.0.3"
+ useLibrary 'org.apache.http.legacy'
+
+ packagingOptions {
+ exclude 'META-INF/LICENSE'
+ exclude 'META-INF/NOTICE'
+ }
+ defaultConfig {
+ minSdkVersion 18
+ targetSdkVersion 28
+//CHUNK_ANDROID_DEFAULTCONFIG_BEGIN
+//CHUNK_ANDROID_DEFAULTCONFIG_END
+ }
+ // Both signing and zip-aligning will be done at export time
+ buildTypes.all { buildType ->
+ buildType.zipAlignEnabled false
+ buildType.signingConfig null
+ }
+ sourceSets {
+ main {
+ manifest.srcFile 'AndroidManifest.xml'
+ java.srcDirs = ['src'
+//DIR_SRC_BEGIN
+//DIR_SRC_END
+ ]
+ res.srcDirs = [
+ 'res'
+//DIR_RES_BEGIN
+//DIR_RES_END
+ ]
+ aidl.srcDirs = [
+ 'aidl'
+//DIR_AIDL_BEGIN
+//DIR_AIDL_END
+ ]
+ assets.srcDirs = [
+ 'assets'
+//DIR_ASSETS_BEGIN
+//DIR_ASSETS_END
+
+ ]
+ }
+ debug.jniLibs.srcDirs = [
+ 'libs/debug'
+//DIR_JNI_DEBUG_BEGIN
+//DIR_JNI_DEBUG_END
+ ]
+ release.jniLibs.srcDirs = [
+ 'libs/release'
+//DIR_JNI_RELEASE_BEGIN
+//DIR_JNI_RELEASE_END
+ ]
+ }
+// No longer used, as it's not useful for build source template
+// applicationVariants.all { variant ->
+// variant.outputs.all { output ->
+// output.outputFileName = "../../../../../../../bin/android_${variant.name}.apk"
+// }
+// }
+
+}
+
+//CHUNK_GLOBAL_BEGIN
+//CHUNK_GLOBAL_END
+
+
+
+
+
diff --git a/platform/android/java/gradlew.bat b/platform/android/java/gradlew.bat
index e95643d6a2..f9553162f1 100644
--- a/platform/android/java/gradlew.bat
+++ b/platform/android/java/gradlew.bat
@@ -1,84 +1,84 @@
-@if "%DEBUG%" == "" @echo off
-@rem ##########################################################################
-@rem
-@rem Gradle startup script for Windows
-@rem
-@rem ##########################################################################
-
-@rem Set local scope for the variables with windows NT shell
-if "%OS%"=="Windows_NT" setlocal
-
-set DIRNAME=%~dp0
-if "%DIRNAME%" == "" set DIRNAME=.
-set APP_BASE_NAME=%~n0
-set APP_HOME=%DIRNAME%
-
-@rem Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
-set DEFAULT_JVM_OPTS=
-
-@rem Find java.exe
-if defined JAVA_HOME goto findJavaFromJavaHome
-
-set JAVA_EXE=java.exe
-%JAVA_EXE% -version >NUL 2>&1
-if "%ERRORLEVEL%" == "0" goto init
-
-echo.
-echo ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
-echo.
-echo Please set the JAVA_HOME variable in your environment to match the
-echo location of your Java installation.
-
-goto fail
-
-:findJavaFromJavaHome
-set JAVA_HOME=%JAVA_HOME:"=%
-set JAVA_EXE=%JAVA_HOME%/bin/java.exe
-
-if exist "%JAVA_EXE%" goto init
-
-echo.
-echo ERROR: JAVA_HOME is set to an invalid directory: %JAVA_HOME%
-echo.
-echo Please set the JAVA_HOME variable in your environment to match the
-echo location of your Java installation.
-
-goto fail
-
-:init
-@rem Get command-line arguments, handling Windows variants
-
-if not "%OS%" == "Windows_NT" goto win9xME_args
-
-:win9xME_args
-@rem Slurp the command line arguments.
-set CMD_LINE_ARGS=
-set _SKIP=2
-
-:win9xME_args_slurp
-if "x%~1" == "x" goto execute
-
-set CMD_LINE_ARGS=%*
-
-:execute
-@rem Setup the command line
-
-set CLASSPATH=%APP_HOME%\gradle\wrapper\gradle-wrapper.jar
-
-@rem Execute Gradle
-"%JAVA_EXE%" %DEFAULT_JVM_OPTS% %JAVA_OPTS% %GRADLE_OPTS% "-Dorg.gradle.appname=%APP_BASE_NAME%" -classpath "%CLASSPATH%" org.gradle.wrapper.GradleWrapperMain %CMD_LINE_ARGS%
-
-:end
-@rem End local scope for the variables with windows NT shell
-if "%ERRORLEVEL%"=="0" goto mainEnd
-
-:fail
-rem Set variable GRADLE_EXIT_CONSOLE if you need the _script_ return code instead of
-rem the _cmd.exe /c_ return code!
-if not "" == "%GRADLE_EXIT_CONSOLE%" exit 1
-exit /b 1
-
-:mainEnd
-if "%OS%"=="Windows_NT" endlocal
-
-:omega
+@if "%DEBUG%" == "" @echo off
+@rem ##########################################################################
+@rem
+@rem Gradle startup script for Windows
+@rem
+@rem ##########################################################################
+
+@rem Set local scope for the variables with windows NT shell
+if "%OS%"=="Windows_NT" setlocal
+
+set DIRNAME=%~dp0
+if "%DIRNAME%" == "" set DIRNAME=.
+set APP_BASE_NAME=%~n0
+set APP_HOME=%DIRNAME%
+
+@rem Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
+set DEFAULT_JVM_OPTS=
+
+@rem Find java.exe
+if defined JAVA_HOME goto findJavaFromJavaHome
+
+set JAVA_EXE=java.exe
+%JAVA_EXE% -version >NUL 2>&1
+if "%ERRORLEVEL%" == "0" goto init
+
+echo.
+echo ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
+echo.
+echo Please set the JAVA_HOME variable in your environment to match the
+echo location of your Java installation.
+
+goto fail
+
+:findJavaFromJavaHome
+set JAVA_HOME=%JAVA_HOME:"=%
+set JAVA_EXE=%JAVA_HOME%/bin/java.exe
+
+if exist "%JAVA_EXE%" goto init
+
+echo.
+echo ERROR: JAVA_HOME is set to an invalid directory: %JAVA_HOME%
+echo.
+echo Please set the JAVA_HOME variable in your environment to match the
+echo location of your Java installation.
+
+goto fail
+
+:init
+@rem Get command-line arguments, handling Windows variants
+
+if not "%OS%" == "Windows_NT" goto win9xME_args
+
+:win9xME_args
+@rem Slurp the command line arguments.
+set CMD_LINE_ARGS=
+set _SKIP=2
+
+:win9xME_args_slurp
+if "x%~1" == "x" goto execute
+
+set CMD_LINE_ARGS=%*
+
+:execute
+@rem Setup the command line
+
+set CLASSPATH=%APP_HOME%\gradle\wrapper\gradle-wrapper.jar
+
+@rem Execute Gradle
+"%JAVA_EXE%" %DEFAULT_JVM_OPTS% %JAVA_OPTS% %GRADLE_OPTS% "-Dorg.gradle.appname=%APP_BASE_NAME%" -classpath "%CLASSPATH%" org.gradle.wrapper.GradleWrapperMain %CMD_LINE_ARGS%
+
+:end
+@rem End local scope for the variables with windows NT shell
+if "%ERRORLEVEL%"=="0" goto mainEnd
+
+:fail
+rem Set variable GRADLE_EXIT_CONSOLE if you need the _script_ return code instead of
+rem the _cmd.exe /c_ return code!
+if not "" == "%GRADLE_EXIT_CONSOLE%" exit 1
+exit /b 1
+
+:mainEnd
+if "%OS%"=="Windows_NT" endlocal
+
+:omega
diff --git a/platform/android/java/src/org/godotengine/godot/Godot.java b/platform/android/java/src/org/godotengine/godot/Godot.java
index 5ef72bab6c..6e1841fa8b 100644
--- a/platform/android/java/src/org/godotengine/godot/Godot.java
+++ b/platform/android/java/src/org/godotengine/godot/Godot.java
@@ -30,8 +30,6 @@
package org.godotengine.godot;
-//import android.R;
-
import android.Manifest;
import android.app.Activity;
import android.app.ActivityManager;
@@ -60,10 +58,10 @@ import android.os.Environment;
import android.os.Messenger;
import android.provider.Settings.Secure;
import android.support.v4.content.ContextCompat;
-import android.util.Log;
import android.view.Display;
import android.view.KeyEvent;
import android.view.MotionEvent;
+import android.view.Surface;
import android.view.View;
import android.view.ViewGroup;
import android.view.ViewGroup.LayoutParams;
@@ -73,7 +71,6 @@ import android.view.WindowManager;
import android.widget.Button;
import android.widget.FrameLayout;
import android.widget.ProgressBar;
-import android.widget.RelativeLayout;
import android.widget.TextView;
import com.google.android.vending.expansion.downloader.DownloadProgressInfo;
import com.google.android.vending.expansion.downloader.DownloaderClientMarshaller;
@@ -94,11 +91,13 @@ import java.util.Locale;
import javax.microedition.khronos.opengles.GL10;
import org.godotengine.godot.input.GodotEditText;
import org.godotengine.godot.payments.PaymentsManager;
+import org.godotengine.godot.xr.XRMode;
public class Godot extends Activity implements SensorEventListener, IDownloaderClient {
static final int MAX_SINGLETONS = 64;
static final int REQUEST_RECORD_AUDIO_PERMISSION = 1;
+ static final int REQUEST_CAMERA_PERMISSION = 2;
private IStub mDownloaderClientStub;
private IDownloaderService mRemoteService;
private TextView mStatusText;
@@ -115,10 +114,12 @@ public class Godot extends Activity implements SensorEventListener, IDownloaderC
private Button mPauseButton;
private Button mWiFiSettingsButton;
+ private XRMode xrMode = XRMode.REGULAR;
private boolean use_32_bits = false;
private boolean use_immersive = false;
private boolean use_debug_opengl = false;
private boolean mStatePaused;
+ private boolean activityResumed;
private int mState;
static private Intent mCurrentIntent;
@@ -281,7 +282,7 @@ public class Godot extends Activity implements SensorEventListener, IDownloaderC
// ...add to FrameLayout
layout.addView(edittext);
- mView = new GodotView(getApplication(), io, use_gl3, use_32_bits, use_debug_opengl, this);
+ mView = new GodotView(this, xrMode, use_gl3, use_32_bits, use_debug_opengl);
layout.addView(mView, new LayoutParams(LayoutParams.MATCH_PARENT, LayoutParams.MATCH_PARENT));
edittext.setView(mView);
io.setEdit(edittext);
@@ -401,6 +402,20 @@ public class Godot extends Activity implements SensorEventListener, IDownloaderC
}
}
+ /**
+ * Used by the native code (java_godot_wrapper.h) to check whether the activity is resumed or paused.
+ */
+ private boolean isActivityResumed() {
+ return activityResumed;
+ }
+
+ /**
+ * Used by the native code (java_godot_wrapper.h) to access the Android surface.
+ */
+ private Surface getSurface() {
+ return mView.getHolder().getSurface();
+ }
+
String expansion_pack_path;
private void initializeGodot() {
@@ -473,7 +488,11 @@ public class Godot extends Activity implements SensorEventListener, IDownloaderC
for (int i = 0; i < command_line.length; i++) {
boolean has_extra = i < command_line.length - 1;
- if (command_line[i].equals("--use_depth_32")) {
+ if (command_line[i].equals(XRMode.REGULAR.cmdLineArg)) {
+ xrMode = XRMode.REGULAR;
+ } else if (command_line[i].equals(XRMode.OVR.cmdLineArg)) {
+ xrMode = XRMode.OVR;
+ } else if (command_line[i].equals("--use_depth_32")) {
use_32_bits = true;
} else if (command_line[i].equals("--debug_opengl")) {
use_debug_opengl = true;
@@ -611,6 +630,8 @@ public class Godot extends Activity implements SensorEventListener, IDownloaderC
@Override
protected void onPause() {
super.onPause();
+ activityResumed = false;
+
if (!godot_initialized) {
if (null != mDownloaderClientStub) {
mDownloaderClientStub.disconnect(this);
@@ -686,6 +707,8 @@ public class Godot extends Activity implements SensorEventListener, IDownloaderC
singletons[i].onMainResume();
}
+
+ activityResumed = true;
}
public void UiChangeListener() {
@@ -956,6 +979,12 @@ public class Godot extends Activity implements SensorEventListener, IDownloaderC
}
}
+ if (p_name.equals("CAMERA")) {
+ if (ContextCompat.checkSelfPermission(this, Manifest.permission.CAMERA) != PackageManager.PERMISSION_GRANTED) {
+ requestPermissions(new String[] { Manifest.permission.CAMERA }, REQUEST_CAMERA_PERMISSION);
+ return false;
+ }
+ }
return true;
}
@@ -1052,4 +1081,7 @@ public class Godot extends Activity implements SensorEventListener, IDownloaderC
mProgressFraction.setText(Helpers.getDownloadProgressString(progress.mOverallProgress,
progress.mOverallTotal));
}
+ public void initInputDevices() {
+ mView.initInputDevices();
+ }
}
diff --git a/platform/android/java/src/org/godotengine/godot/GodotLib.java b/platform/android/java/src/org/godotengine/godot/GodotLib.java
index 31ca9a8500..81c98bcc79 100644
--- a/platform/android/java/src/org/godotengine/godot/GodotLib.java
+++ b/platform/android/java/src/org/godotengine/godot/GodotLib.java
@@ -68,8 +68,8 @@ public class GodotLib {
public static native void singleton(String p_name, Object p_object);
public static native void method(String p_sname, String p_name, String p_ret, String[] p_params);
public static native String getGlobal(String p_key);
- public static native void callobject(int p_ID, String p_method, Object[] p_params);
- public static native void calldeferred(int p_ID, String p_method, Object[] p_params);
+ public static native void callobject(int p_id, String p_method, Object[] p_params);
+ public static native void calldeferred(int p_id, String p_method, Object[] p_params);
public static native void requestPermissionResult(String p_permission, boolean p_result);
public static native void setVirtualKeyboardHeight(int p_height);
diff --git a/platform/android/java/src/org/godotengine/godot/GodotRenderer.java b/platform/android/java/src/org/godotengine/godot/GodotRenderer.java
new file mode 100644
index 0000000000..8e3775c2a9
--- /dev/null
+++ b/platform/android/java/src/org/godotengine/godot/GodotRenderer.java
@@ -0,0 +1,61 @@
+/*************************************************************************/
+/* GodotRenderer.java */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+package org.godotengine.godot;
+
+import android.opengl.GLSurfaceView;
+import javax.microedition.khronos.egl.EGLConfig;
+import javax.microedition.khronos.opengles.GL10;
+import org.godotengine.godot.utils.GLUtils;
+
+/**
+ * Godot's renderer implementation.
+ */
+class GodotRenderer implements GLSurfaceView.Renderer {
+
+ public void onDrawFrame(GL10 gl) {
+ GodotLib.step();
+ for (int i = 0; i < Godot.singleton_count; i++) {
+ Godot.singletons[i].onGLDrawFrame(gl);
+ }
+ }
+
+ public void onSurfaceChanged(GL10 gl, int width, int height) {
+
+ GodotLib.resize(width, height);
+ for (int i = 0; i < Godot.singleton_count; i++) {
+ Godot.singletons[i].onGLSurfaceChanged(gl, width, height);
+ }
+ }
+
+ public void onSurfaceCreated(GL10 gl, EGLConfig config) {
+ GodotLib.newcontext(GLUtils.use_32);
+ }
+}
diff --git a/platform/android/java/src/org/godotengine/godot/GodotView.java b/platform/android/java/src/org/godotengine/godot/GodotView.java
index d7cd5b4360..fc3e47e69d 100644
--- a/platform/android/java/src/org/godotengine/godot/GodotView.java
+++ b/platform/android/java/src/org/godotengine/godot/GodotView.java
@@ -30,28 +30,20 @@
package org.godotengine.godot;
import android.annotation.SuppressLint;
-import android.content.Context;
-import android.content.ContextWrapper;
import android.graphics.PixelFormat;
-import android.hardware.input.InputManager;
import android.opengl.GLSurfaceView;
-import android.util.AttributeSet;
-import android.util.Log;
-import android.view.InputDevice;
import android.view.KeyEvent;
import android.view.MotionEvent;
-import java.io.File;
-import java.util.ArrayList;
-import java.util.Collections;
-import java.util.Comparator;
-import java.util.List;
-import javax.microedition.khronos.egl.EGL10;
-import javax.microedition.khronos.egl.EGLConfig;
-import javax.microedition.khronos.egl.EGLContext;
-import javax.microedition.khronos.egl.EGLDisplay;
-import javax.microedition.khronos.opengles.GL10;
-import org.godotengine.godot.input.InputManagerCompat;
-import org.godotengine.godot.input.InputManagerCompat.InputDeviceListener;
+import org.godotengine.godot.input.GodotInputHandler;
+import org.godotengine.godot.utils.GLUtils;
+import org.godotengine.godot.xr.XRMode;
+import org.godotengine.godot.xr.ovr.OvrConfigChooser;
+import org.godotengine.godot.xr.ovr.OvrContextFactory;
+import org.godotengine.godot.xr.ovr.OvrWindowSurfaceFactory;
+import org.godotengine.godot.xr.regular.RegularConfigChooser;
+import org.godotengine.godot.xr.regular.RegularContextFactory;
+import org.godotengine.godot.xr.regular.RegularFallbackConfigChooser;
+
/**
* A simple GLSurfaceView sub-class that demonstrate how to perform
* OpenGL ES 2.0 rendering into a GL Surface. Note the following important
@@ -70,45 +62,26 @@ import org.godotengine.godot.input.InputManagerCompat.InputDeviceListener;
* that matches it exactly (with regards to red/green/blue/alpha channels
* bit depths). Failure to do so would result in an EGL_BAD_MATCH error.
*/
-public class GodotView extends GLSurfaceView implements InputDeviceListener {
-
- private static String TAG = "GodotView";
- private static final boolean DEBUG = false;
- private Context ctx;
-
- private GodotIO io;
- private static boolean use_gl3 = false;
- private static boolean use_32 = false;
- private static boolean use_debug_opengl = false;
+public class GodotView extends GLSurfaceView {
- private Godot activity;
+ private static String TAG = GodotView.class.getSimpleName();
- private InputManagerCompat mInputManager;
- public GodotView(Context context, GodotIO p_io, boolean p_use_gl3, boolean p_use_32_bits, boolean p_use_debug_opengl, Godot p_activity) {
- super(context);
- ctx = context;
- io = p_io;
- use_gl3 = p_use_gl3;
- use_32 = p_use_32_bits;
- use_debug_opengl = p_use_debug_opengl;
+ private final Godot activity;
+ private final GodotInputHandler inputHandler;
- activity = p_activity;
-
- setPreserveEGLContextOnPause(true);
+ public GodotView(Godot activity, XRMode xrMode, boolean p_use_gl3, boolean p_use_32_bits, boolean p_use_debug_opengl) {
+ super(activity);
+ GLUtils.use_gl3 = p_use_gl3;
+ GLUtils.use_32 = p_use_32_bits;
+ GLUtils.use_debug_opengl = p_use_debug_opengl;
- mInputManager = InputManagerCompat.Factory.getInputManager(this.getContext());
- mInputManager.registerInputDeviceListener(this, null);
- init(false, 16, 0);
+ this.activity = activity;
+ this.inputHandler = new GodotInputHandler(this);
+ init(xrMode, false, 16, 0);
}
- public GodotView(Context context) {
- super(context);
- ctx = context;
- }
-
- public GodotView(Context context, boolean translucent, int depth, int stencil) {
- super(context);
- init(translucent, depth, stencil);
+ public void initInputDevices() {
+ this.inputHandler.initInputDevices();
}
@SuppressLint("ClickableViewAccessibility")
@@ -118,609 +91,80 @@ public class GodotView extends GLSurfaceView implements InputDeviceListener {
return activity.gotTouchEvent(event);
}
- public int get_godot_button(int keyCode) {
-
- int button;
- switch (keyCode) {
- case KeyEvent.KEYCODE_BUTTON_A: // Android A is SNES B
- button = 0;
- break;
- case KeyEvent.KEYCODE_BUTTON_B:
- button = 1;
- break;
- case KeyEvent.KEYCODE_BUTTON_X: // Android X is SNES Y
- button = 2;
- break;
- case KeyEvent.KEYCODE_BUTTON_Y:
- button = 3;
- break;
- case KeyEvent.KEYCODE_BUTTON_L1:
- button = 9;
- break;
- case KeyEvent.KEYCODE_BUTTON_L2:
- button = 15;
- break;
- case KeyEvent.KEYCODE_BUTTON_R1:
- button = 10;
- break;
- case KeyEvent.KEYCODE_BUTTON_R2:
- button = 16;
- break;
- case KeyEvent.KEYCODE_BUTTON_SELECT:
- button = 4;
- break;
- case KeyEvent.KEYCODE_BUTTON_START:
- button = 6;
- break;
- case KeyEvent.KEYCODE_BUTTON_THUMBL:
- button = 7;
- break;
- case KeyEvent.KEYCODE_BUTTON_THUMBR:
- button = 8;
- break;
- case KeyEvent.KEYCODE_DPAD_UP:
- button = 11;
- break;
- case KeyEvent.KEYCODE_DPAD_DOWN:
- button = 12;
- break;
- case KeyEvent.KEYCODE_DPAD_LEFT:
- button = 13;
- break;
- case KeyEvent.KEYCODE_DPAD_RIGHT:
- button = 14;
- break;
- case KeyEvent.KEYCODE_BUTTON_C:
- button = 17;
- break;
- case KeyEvent.KEYCODE_BUTTON_Z:
- button = 18;
- break;
-
- default:
- button = keyCode - KeyEvent.KEYCODE_BUTTON_1 + 20;
- break;
- }
- return button;
- };
-
- private static class joystick {
- public int device_id;
- public String name;
- public ArrayList<InputDevice.MotionRange> axes;
- public ArrayList<InputDevice.MotionRange> hats;
- }
-
- private static class RangeComparator implements Comparator<InputDevice.MotionRange> {
- @Override
- public int compare(InputDevice.MotionRange arg0, InputDevice.MotionRange arg1) {
- return arg0.getAxis() - arg1.getAxis();
- }
- }
-
- ArrayList<joystick> joy_devices = new ArrayList<joystick>();
-
- private int find_joy_device(int device_id) {
- for (int i = 0; i < joy_devices.size(); i++) {
- if (joy_devices.get(i).device_id == device_id) {
- return i;
- }
- }
-
- return -1;
- }
-
- @Override
- public void onInputDeviceAdded(int deviceId) {
- int id = find_joy_device(deviceId);
-
- // Check if the device has not been already added
- if (id < 0) {
- InputDevice device = mInputManager.getInputDevice(deviceId);
-
- id = joy_devices.size();
-
- joystick joy = new joystick();
- joy.device_id = deviceId;
- joy.name = device.getName();
- joy.axes = new ArrayList<InputDevice.MotionRange>();
- joy.hats = new ArrayList<InputDevice.MotionRange>();
-
- List<InputDevice.MotionRange> ranges = device.getMotionRanges();
- Collections.sort(ranges, new RangeComparator());
-
- for (InputDevice.MotionRange range : ranges) {
- if (range.getAxis() == MotionEvent.AXIS_HAT_X || range.getAxis() == MotionEvent.AXIS_HAT_Y) {
- joy.hats.add(range);
- } else {
- joy.axes.add(range);
- }
- }
-
- joy_devices.add(joy);
-
- final int device_id = id;
- final String name = joy.name;
- queueEvent(new Runnable() {
- @Override
- public void run() {
- GodotLib.joyconnectionchanged(device_id, true, name);
- }
- });
- }
- }
-
- @Override
- public void onInputDeviceRemoved(int deviceId) {
- final int device_id = find_joy_device(deviceId);
-
- // Check if the evice has not been already removed
- if (device_id > -1) {
- joy_devices.remove(device_id);
-
- queueEvent(new Runnable() {
- @Override
- public void run() {
- GodotLib.joyconnectionchanged(device_id, false, "");
- }
- });
- }
- }
-
- @Override
- public void onInputDeviceChanged(int deviceId) {
- }
@Override
public boolean onKeyUp(final int keyCode, KeyEvent event) {
-
- if (keyCode == KeyEvent.KEYCODE_BACK) {
- return true;
- }
-
- if (keyCode == KeyEvent.KEYCODE_VOLUME_UP || keyCode == KeyEvent.KEYCODE_VOLUME_DOWN) {
- return super.onKeyUp(keyCode, event);
- };
-
- int source = event.getSource();
- if ((source & InputDevice.SOURCE_JOYSTICK) == InputDevice.SOURCE_JOYSTICK || (source & InputDevice.SOURCE_DPAD) == InputDevice.SOURCE_DPAD || (source & InputDevice.SOURCE_GAMEPAD) == InputDevice.SOURCE_GAMEPAD) {
-
- final int button = get_godot_button(keyCode);
- final int device_id = find_joy_device(event.getDeviceId());
-
- // Check if the device exists
- if (device_id > -1) {
- queueEvent(new Runnable() {
- @Override
- public void run() {
- GodotLib.joybutton(device_id, button, false);
- }
- });
- return true;
- }
- } else {
- final int chr = event.getUnicodeChar(0);
- queueEvent(new Runnable() {
- @Override
- public void run() {
- GodotLib.key(keyCode, chr, false);
- }
- });
- };
-
- return super.onKeyUp(keyCode, event);
- };
+ return inputHandler.onKeyUp(keyCode, event) || super.onKeyUp(keyCode, event);
+ }
@Override
public boolean onKeyDown(final int keyCode, KeyEvent event) {
-
- if (keyCode == KeyEvent.KEYCODE_BACK) {
- activity.onBackPressed();
- // press 'back' button should not terminate program
- //normal handle 'back' event in game logic
- return true;
- }
-
- if (keyCode == KeyEvent.KEYCODE_VOLUME_UP || keyCode == KeyEvent.KEYCODE_VOLUME_DOWN) {
- return super.onKeyDown(keyCode, event);
- };
-
- int source = event.getSource();
- //Log.e(TAG, String.format("Key down! source %d, device %d, joystick %d, %d, %d", event.getDeviceId(), source, (source & InputDevice.SOURCE_JOYSTICK), (source & InputDevice.SOURCE_DPAD), (source & InputDevice.SOURCE_GAMEPAD)));
-
- if ((source & InputDevice.SOURCE_JOYSTICK) == InputDevice.SOURCE_JOYSTICK || (source & InputDevice.SOURCE_DPAD) == InputDevice.SOURCE_DPAD || (source & InputDevice.SOURCE_GAMEPAD) == InputDevice.SOURCE_GAMEPAD) {
-
- if (event.getRepeatCount() > 0) // ignore key echo
- return true;
-
- final int button = get_godot_button(keyCode);
- final int device_id = find_joy_device(event.getDeviceId());
-
- // Check if the device exists
- if (device_id > -1) {
- queueEvent(new Runnable() {
- @Override
- public void run() {
- GodotLib.joybutton(device_id, button, true);
- }
- });
- return true;
- }
- } else {
- final int chr = event.getUnicodeChar(0);
- queueEvent(new Runnable() {
- @Override
- public void run() {
- GodotLib.key(keyCode, chr, true);
- }
- });
- };
-
- return super.onKeyDown(keyCode, event);
+ return inputHandler.onKeyDown(keyCode, event) || super.onKeyDown(keyCode, event);
}
@Override
public boolean onGenericMotionEvent(MotionEvent event) {
-
- if ((event.getSource() & InputDevice.SOURCE_JOYSTICK) == InputDevice.SOURCE_JOYSTICK && event.getAction() == MotionEvent.ACTION_MOVE) {
-
- final int device_id = find_joy_device(event.getDeviceId());
-
- // Check if the device exists
- if (device_id > -1) {
- joystick joy = joy_devices.get(device_id);
-
- for (int i = 0; i < joy.axes.size(); i++) {
- InputDevice.MotionRange range = joy.axes.get(i);
- final float value = (event.getAxisValue(range.getAxis()) - range.getMin()) / range.getRange() * 2.0f - 1.0f;
- final int idx = i;
- queueEvent(new Runnable() {
- @Override
- public void run() {
- GodotLib.joyaxis(device_id, idx, value);
- }
- });
- }
-
- for (int i = 0; i < joy.hats.size(); i += 2) {
- final int hatX = Math.round(event.getAxisValue(joy.hats.get(i).getAxis()));
- final int hatY = Math.round(event.getAxisValue(joy.hats.get(i + 1).getAxis()));
- queueEvent(new Runnable() {
- @Override
- public void run() {
- GodotLib.joyhat(device_id, hatX, hatY);
- }
- });
- }
- return true;
- }
- };
-
- return super.onGenericMotionEvent(event);
- };
-
- private void init(boolean translucent, int depth, int stencil) {
-
- this.setFocusableInTouchMode(true);
- /* By default, GLSurfaceView() creates a RGB_565 opaque surface.
- * If we want a translucent one, we should change the surface's
- * format here, using PixelFormat.TRANSLUCENT for GL Surfaces
- * is interpreted as any 32-bit surface with alpha by SurfaceFlinger.
- */
- if (translucent) {
- this.getHolder().setFormat(PixelFormat.TRANSLUCENT);
- }
-
- /* Setup the context factory for 2.0 rendering.
- * See ContextFactory class definition below
- */
- setEGLContextFactory(new ContextFactory());
-
- /* We need to choose an EGLConfig that matches the format of
- * our surface exactly. This is going to be done in our
- * custom config chooser. See ConfigChooser class definition
- * below.
- */
-
- if (use_32) {
- setEGLConfigChooser(translucent ?
- new FallbackConfigChooser(8, 8, 8, 8, 24, stencil, new ConfigChooser(8, 8, 8, 8, 16, stencil)) :
- new FallbackConfigChooser(8, 8, 8, 8, 24, stencil, new ConfigChooser(5, 6, 5, 0, 16, stencil)));
-
- } else {
- setEGLConfigChooser(translucent ?
- new ConfigChooser(8, 8, 8, 8, 16, stencil) :
- new ConfigChooser(5, 6, 5, 0, 16, stencil));
- }
-
- /* Set the renderer responsible for frame rendering */
- setRenderer(new Renderer());
- }
-
- private static final int _EGL_CONTEXT_FLAGS_KHR = 0x30FC;
- private static final int _EGL_CONTEXT_OPENGL_DEBUG_BIT_KHR = 0x00000001;
-
- private static class ContextFactory implements GLSurfaceView.EGLContextFactory {
- private static int EGL_CONTEXT_CLIENT_VERSION = 0x3098;
- public EGLContext createContext(EGL10 egl, EGLDisplay display, EGLConfig eglConfig) {
- String driver_name = GodotLib.getGlobal("rendering/quality/driver/driver_name");
- if (use_gl3 && !driver_name.equals("GLES3")) {
- use_gl3 = false;
- }
- if (use_gl3)
- Log.w(TAG, "creating OpenGL ES 3.0 context :");
- else
- Log.w(TAG, "creating OpenGL ES 2.0 context :");
-
- checkEglError("Before eglCreateContext", egl);
- EGLContext context;
- if (use_debug_opengl) {
- int[] attrib_list2 = { EGL_CONTEXT_CLIENT_VERSION, 2, _EGL_CONTEXT_FLAGS_KHR, _EGL_CONTEXT_OPENGL_DEBUG_BIT_KHR, EGL10.EGL_NONE };
- int[] attrib_list3 = { EGL_CONTEXT_CLIENT_VERSION, 3, _EGL_CONTEXT_FLAGS_KHR, _EGL_CONTEXT_OPENGL_DEBUG_BIT_KHR, EGL10.EGL_NONE };
- context = egl.eglCreateContext(display, eglConfig, EGL10.EGL_NO_CONTEXT, use_gl3 ? attrib_list3 : attrib_list2);
- } else {
- int[] attrib_list2 = { EGL_CONTEXT_CLIENT_VERSION, 2, EGL10.EGL_NONE };
- int[] attrib_list3 = { EGL_CONTEXT_CLIENT_VERSION, 3, EGL10.EGL_NONE };
- context = egl.eglCreateContext(display, eglConfig, EGL10.EGL_NO_CONTEXT, use_gl3 ? attrib_list3 : attrib_list2);
- }
- checkEglError("After eglCreateContext", egl);
- return context;
- }
-
- public void destroyContext(EGL10 egl, EGLDisplay display, EGLContext context) {
- egl.eglDestroyContext(display, context);
- }
- }
-
- private static void checkEglError(String prompt, EGL10 egl) {
- int error;
- while ((error = egl.eglGetError()) != EGL10.EGL_SUCCESS) {
- Log.e(TAG, String.format("%s: EGL error: 0x%x", prompt, error));
- }
- }
- /* Fallback if 32bit View is not supported*/
- private static class FallbackConfigChooser extends ConfigChooser {
- private ConfigChooser fallback;
-
- public FallbackConfigChooser(int r, int g, int b, int a, int depth, int stencil, ConfigChooser fallback) {
- super(r, g, b, a, depth, stencil);
- this.fallback = fallback;
- }
-
- @Override
- public EGLConfig chooseConfig(EGL10 egl, EGLDisplay display, EGLConfig[] configs) {
- EGLConfig ec = super.chooseConfig(egl, display, configs);
- if (ec == null) {
- Log.w(TAG, "Trying ConfigChooser fallback");
- ec = fallback.chooseConfig(egl, display, configs);
- use_32 = false;
- }
- return ec;
- }
+ return inputHandler.onGenericMotionEvent(event) || super.onGenericMotionEvent(event);
}
- private static class ConfigChooser implements GLSurfaceView.EGLConfigChooser {
-
- public ConfigChooser(int r, int g, int b, int a, int depth, int stencil) {
- mRedSize = r;
- mGreenSize = g;
- mBlueSize = b;
- mAlphaSize = a;
- mDepthSize = depth;
- mStencilSize = stencil;
- }
-
- /* This EGL config specification is used to specify 2.0 rendering.
- * We use a minimum size of 4 bits for red/green/blue, but will
- * perform actual matching in chooseConfig() below.
- */
- private static int EGL_OPENGL_ES2_BIT = 4;
- private static int[] s_configAttribs2 = {
- EGL10.EGL_RED_SIZE, 4,
- EGL10.EGL_GREEN_SIZE, 4,
- EGL10.EGL_BLUE_SIZE, 4,
- // EGL10.EGL_DEPTH_SIZE, 16,
- // EGL10.EGL_STENCIL_SIZE, EGL10.EGL_DONT_CARE,
- EGL10.EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
- EGL10.EGL_NONE
- };
- private static int[] s_configAttribs3 = {
- EGL10.EGL_RED_SIZE, 4,
- EGL10.EGL_GREEN_SIZE, 4,
- EGL10.EGL_BLUE_SIZE, 4,
- // EGL10.EGL_DEPTH_SIZE, 16,
- // EGL10.EGL_STENCIL_SIZE, EGL10.EGL_DONT_CARE,
- EGL10.EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT, //apparently there is no EGL_OPENGL_ES3_BIT
- EGL10.EGL_NONE
- };
-
- public EGLConfig chooseConfig(EGL10 egl, EGLDisplay display) {
-
- /* Get the number of minimally matching EGL configurations
- */
- int[] num_config = new int[1];
- egl.eglChooseConfig(display, use_gl3 ? s_configAttribs3 : s_configAttribs2, null, 0, num_config);
-
- int numConfigs = num_config[0];
-
- if (numConfigs <= 0) {
- throw new IllegalArgumentException("No configs match configSpec");
- }
-
- /* Allocate then read the array of minimally matching EGL configs
- */
- EGLConfig[] configs = new EGLConfig[numConfigs];
- egl.eglChooseConfig(display, use_gl3 ? s_configAttribs3 : s_configAttribs2, configs, numConfigs, num_config);
+ private void init(XRMode xrMode, boolean translucent, int depth, int stencil) {
- if (DEBUG) {
- printConfigs(egl, display, configs);
- }
- /* Now return the "best" one
- */
- return chooseConfig(egl, display, configs);
- }
+ setPreserveEGLContextOnPause(true);
+ setFocusableInTouchMode(true);
+ switch (xrMode) {
- public EGLConfig chooseConfig(EGL10 egl, EGLDisplay display,
- EGLConfig[] configs) {
- for (EGLConfig config : configs) {
- int d = findConfigAttrib(egl, display, config,
- EGL10.EGL_DEPTH_SIZE, 0);
- int s = findConfigAttrib(egl, display, config,
- EGL10.EGL_STENCIL_SIZE, 0);
+ case OVR:
+ // Replace the default egl config chooser.
+ setEGLConfigChooser(new OvrConfigChooser());
- // We need at least mDepthSize and mStencilSize bits
- if (d < mDepthSize || s < mStencilSize)
- continue;
+ // Replace the default context factory.
+ setEGLContextFactory(new OvrContextFactory());
- // We want an *exact* match for red/green/blue/alpha
- int r = findConfigAttrib(egl, display, config,
- EGL10.EGL_RED_SIZE, 0);
- int g = findConfigAttrib(egl, display, config,
- EGL10.EGL_GREEN_SIZE, 0);
- int b = findConfigAttrib(egl, display, config,
- EGL10.EGL_BLUE_SIZE, 0);
- int a = findConfigAttrib(egl, display, config,
- EGL10.EGL_ALPHA_SIZE, 0);
+ // Replace the default window surface factory.
+ setEGLWindowSurfaceFactory(new OvrWindowSurfaceFactory());
+ break;
- if (r == mRedSize && g == mGreenSize && b == mBlueSize && a == mAlphaSize)
- return config;
- }
- return null;
- }
+ case REGULAR:
+ default:
+ /* By default, GLSurfaceView() creates a RGB_565 opaque surface.
+ * If we want a translucent one, we should change the surface's
+ * format here, using PixelFormat.TRANSLUCENT for GL Surfaces
+ * is interpreted as any 32-bit surface with alpha by SurfaceFlinger.
+ */
+ if (translucent) {
+ this.getHolder().setFormat(PixelFormat.TRANSLUCENT);
+ }
- private int findConfigAttrib(EGL10 egl, EGLDisplay display,
- EGLConfig config, int attribute, int defaultValue) {
+ /* Setup the context factory for 2.0 rendering.
+ * See ContextFactory class definition below
+ */
+ setEGLContextFactory(new RegularContextFactory());
- if (egl.eglGetConfigAttrib(display, config, attribute, mValue)) {
- return mValue[0];
- }
- return defaultValue;
- }
+ /* We need to choose an EGLConfig that matches the format of
+ * our surface exactly. This is going to be done in our
+ * custom config chooser. See ConfigChooser class definition
+ * below.
+ */
- private void printConfigs(EGL10 egl, EGLDisplay display,
- EGLConfig[] configs) {
- int numConfigs = configs.length;
- Log.w(TAG, String.format("%d configurations", numConfigs));
- for (int i = 0; i < numConfigs; i++) {
- Log.w(TAG, String.format("Configuration %d:\n", i));
- printConfig(egl, display, configs[i]);
- }
- }
+ if (GLUtils.use_32) {
+ setEGLConfigChooser(translucent ?
+ new RegularFallbackConfigChooser(8, 8, 8, 8, 24, stencil,
+ new RegularConfigChooser(8, 8, 8, 8, 16, stencil)) :
+ new RegularFallbackConfigChooser(8, 8, 8, 8, 24, stencil,
+ new RegularConfigChooser(5, 6, 5, 0, 16, stencil)));
- private void printConfig(EGL10 egl, EGLDisplay display,
- EGLConfig config) {
- int[] attributes = {
- EGL10.EGL_BUFFER_SIZE,
- EGL10.EGL_ALPHA_SIZE,
- EGL10.EGL_BLUE_SIZE,
- EGL10.EGL_GREEN_SIZE,
- EGL10.EGL_RED_SIZE,
- EGL10.EGL_DEPTH_SIZE,
- EGL10.EGL_STENCIL_SIZE,
- EGL10.EGL_CONFIG_CAVEAT,
- EGL10.EGL_CONFIG_ID,
- EGL10.EGL_LEVEL,
- EGL10.EGL_MAX_PBUFFER_HEIGHT,
- EGL10.EGL_MAX_PBUFFER_PIXELS,
- EGL10.EGL_MAX_PBUFFER_WIDTH,
- EGL10.EGL_NATIVE_RENDERABLE,
- EGL10.EGL_NATIVE_VISUAL_ID,
- EGL10.EGL_NATIVE_VISUAL_TYPE,
- 0x3030, // EGL10.EGL_PRESERVED_RESOURCES,
- EGL10.EGL_SAMPLES,
- EGL10.EGL_SAMPLE_BUFFERS,
- EGL10.EGL_SURFACE_TYPE,
- EGL10.EGL_TRANSPARENT_TYPE,
- EGL10.EGL_TRANSPARENT_RED_VALUE,
- EGL10.EGL_TRANSPARENT_GREEN_VALUE,
- EGL10.EGL_TRANSPARENT_BLUE_VALUE,
- 0x3039, // EGL10.EGL_BIND_TO_TEXTURE_RGB,
- 0x303A, // EGL10.EGL_BIND_TO_TEXTURE_RGBA,
- 0x303B, // EGL10.EGL_MIN_SWAP_INTERVAL,
- 0x303C, // EGL10.EGL_MAX_SWAP_INTERVAL,
- EGL10.EGL_LUMINANCE_SIZE,
- EGL10.EGL_ALPHA_MASK_SIZE,
- EGL10.EGL_COLOR_BUFFER_TYPE,
- EGL10.EGL_RENDERABLE_TYPE,
- 0x3042 // EGL10.EGL_CONFORMANT
- };
- String[] names = {
- "EGL_BUFFER_SIZE",
- "EGL_ALPHA_SIZE",
- "EGL_BLUE_SIZE",
- "EGL_GREEN_SIZE",
- "EGL_RED_SIZE",
- "EGL_DEPTH_SIZE",
- "EGL_STENCIL_SIZE",
- "EGL_CONFIG_CAVEAT",
- "EGL_CONFIG_ID",
- "EGL_LEVEL",
- "EGL_MAX_PBUFFER_HEIGHT",
- "EGL_MAX_PBUFFER_PIXELS",
- "EGL_MAX_PBUFFER_WIDTH",
- "EGL_NATIVE_RENDERABLE",
- "EGL_NATIVE_VISUAL_ID",
- "EGL_NATIVE_VISUAL_TYPE",
- "EGL_PRESERVED_RESOURCES",
- "EGL_SAMPLES",
- "EGL_SAMPLE_BUFFERS",
- "EGL_SURFACE_TYPE",
- "EGL_TRANSPARENT_TYPE",
- "EGL_TRANSPARENT_RED_VALUE",
- "EGL_TRANSPARENT_GREEN_VALUE",
- "EGL_TRANSPARENT_BLUE_VALUE",
- "EGL_BIND_TO_TEXTURE_RGB",
- "EGL_BIND_TO_TEXTURE_RGBA",
- "EGL_MIN_SWAP_INTERVAL",
- "EGL_MAX_SWAP_INTERVAL",
- "EGL_LUMINANCE_SIZE",
- "EGL_ALPHA_MASK_SIZE",
- "EGL_COLOR_BUFFER_TYPE",
- "EGL_RENDERABLE_TYPE",
- "EGL_CONFORMANT"
- };
- int[] value = new int[1];
- for (int i = 0; i < attributes.length; i++) {
- int attribute = attributes[i];
- String name = names[i];
- if (egl.eglGetConfigAttrib(display, config, attribute, value)) {
- Log.w(TAG, String.format(" %s: %d\n", name, value[0]));
} else {
- // Log.w(TAG, String.format(" %s: failed\n", name));
- while (egl.eglGetError() != EGL10.EGL_SUCCESS)
- ;
+ setEGLConfigChooser(translucent ?
+ new RegularConfigChooser(8, 8, 8, 8, 16, stencil) :
+ new RegularConfigChooser(5, 6, 5, 0, 16, stencil));
}
- }
+ break;
}
- // Subclasses can adjust these values:
- protected int mRedSize;
- protected int mGreenSize;
- protected int mBlueSize;
- protected int mAlphaSize;
- protected int mDepthSize;
- protected int mStencilSize;
- private int[] mValue = new int[1];
+ /* Set the renderer responsible for frame rendering */
+ setRenderer(new GodotRenderer());
}
- private static class Renderer implements GLSurfaceView.Renderer {
-
- public void onDrawFrame(GL10 gl) {
- GodotLib.step();
- for (int i = 0; i < Godot.singleton_count; i++) {
- Godot.singletons[i].onGLDrawFrame(gl);
- }
- }
-
- public void onSurfaceChanged(GL10 gl, int width, int height) {
-
- GodotLib.resize(width, height);
- for (int i = 0; i < Godot.singleton_count; i++) {
- Godot.singletons[i].onGLSurfaceChanged(gl, width, height);
- }
- }
-
- public void onSurfaceCreated(GL10 gl, EGLConfig config) {
- GodotLib.newcontext(use_32);
- }
+ public void onBackPressed() {
+ activity.onBackPressed();
}
}
diff --git a/platform/android/java/src/org/godotengine/godot/input/GodotInputHandler.java b/platform/android/java/src/org/godotengine/godot/input/GodotInputHandler.java
new file mode 100644
index 0000000000..a443a0ad90
--- /dev/null
+++ b/platform/android/java/src/org/godotengine/godot/input/GodotInputHandler.java
@@ -0,0 +1,360 @@
+/*************************************************************************/
+/* GodotInputHandler.java */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+package org.godotengine.godot.input;
+
+import static org.godotengine.godot.utils.GLUtils.DEBUG;
+
+import android.util.Log;
+import android.view.InputDevice;
+import android.view.InputDevice.MotionRange;
+import android.view.KeyEvent;
+import android.view.MotionEvent;
+import java.util.ArrayList;
+import java.util.Collections;
+import java.util.Comparator;
+import java.util.List;
+import org.godotengine.godot.GodotLib;
+import org.godotengine.godot.GodotView;
+import org.godotengine.godot.input.InputManagerCompat.InputDeviceListener;
+
+/**
+ * Handles input related events for the {@link GodotView} view.
+ */
+public class GodotInputHandler implements InputDeviceListener {
+
+ private final ArrayList<Joystick> joysticksDevices = new ArrayList<Joystick>();
+
+ private final GodotView godotView;
+ private final InputManagerCompat inputManager;
+
+ public GodotInputHandler(GodotView godotView) {
+ this.godotView = godotView;
+ this.inputManager = InputManagerCompat.Factory.getInputManager(godotView.getContext());
+ this.inputManager.registerInputDeviceListener(this, null);
+ }
+
+ private void queueEvent(Runnable task) {
+ godotView.queueEvent(task);
+ }
+
+ private boolean isKeyEvent_GameDevice(int source) {
+ // Note that keyboards are often (SOURCE_KEYBOARD | SOURCE_DPAD)
+ if (source == (InputDevice.SOURCE_KEYBOARD | InputDevice.SOURCE_DPAD))
+ return false;
+
+ return (source & InputDevice.SOURCE_JOYSTICK) == InputDevice.SOURCE_JOYSTICK || (source & InputDevice.SOURCE_DPAD) == InputDevice.SOURCE_DPAD || (source & InputDevice.SOURCE_GAMEPAD) == InputDevice.SOURCE_GAMEPAD;
+ }
+
+ public boolean onKeyUp(final int keyCode, KeyEvent event) {
+ if (keyCode == KeyEvent.KEYCODE_BACK) {
+ return true;
+ }
+
+ if (keyCode == KeyEvent.KEYCODE_VOLUME_UP || keyCode == KeyEvent.KEYCODE_VOLUME_DOWN) {
+ return false;
+ };
+
+ int source = event.getSource();
+ if (isKeyEvent_GameDevice(source)) {
+
+ final int button = getGodotButton(keyCode);
+ final int device_id = findJoystickDevice(event.getDeviceId());
+
+ // Check if the device exists
+ if (device_id > -1) {
+ queueEvent(new Runnable() {
+ @Override
+ public void run() {
+ GodotLib.joybutton(device_id, button, false);
+ }
+ });
+ return true;
+ }
+ } else {
+ final int chr = event.getUnicodeChar(0);
+ queueEvent(new Runnable() {
+ @Override
+ public void run() {
+ GodotLib.key(keyCode, chr, false);
+ }
+ });
+ };
+
+ return false;
+ }
+
+ public boolean onKeyDown(final int keyCode, KeyEvent event) {
+ if (keyCode == KeyEvent.KEYCODE_BACK) {
+ godotView.onBackPressed();
+ // press 'back' button should not terminate program
+ //normal handle 'back' event in game logic
+ return true;
+ }
+
+ if (keyCode == KeyEvent.KEYCODE_VOLUME_UP || keyCode == KeyEvent.KEYCODE_VOLUME_DOWN) {
+ return false;
+ };
+
+ int source = event.getSource();
+ //Log.e(TAG, String.format("Key down! source %d, device %d, joystick %d, %d, %d", event.getDeviceId(), source, (source & InputDevice.SOURCE_JOYSTICK), (source & InputDevice.SOURCE_DPAD), (source & InputDevice.SOURCE_GAMEPAD)));
+
+ if (isKeyEvent_GameDevice(source)) {
+
+ if (event.getRepeatCount() > 0) // ignore key echo
+ return true;
+
+ final int button = getGodotButton(keyCode);
+ final int device_id = findJoystickDevice(event.getDeviceId());
+
+ // Check if the device exists
+ if (device_id > -1) {
+ queueEvent(new Runnable() {
+ @Override
+ public void run() {
+ GodotLib.joybutton(device_id, button, true);
+ }
+ });
+ return true;
+ }
+ } else {
+ final int chr = event.getUnicodeChar(0);
+ queueEvent(new Runnable() {
+ @Override
+ public void run() {
+ GodotLib.key(keyCode, chr, true);
+ }
+ });
+ };
+
+ return false;
+ }
+
+ public boolean onGenericMotionEvent(MotionEvent event) {
+ if ((event.getSource() & InputDevice.SOURCE_JOYSTICK) == InputDevice.SOURCE_JOYSTICK && event.getAction() == MotionEvent.ACTION_MOVE) {
+
+ final int device_id = findJoystickDevice(event.getDeviceId());
+
+ // Check if the device exists
+ if (device_id > -1) {
+ Joystick joy = joysticksDevices.get(device_id);
+
+ for (int i = 0; i < joy.axes.size(); i++) {
+ InputDevice.MotionRange range = joy.axes.get(i);
+ final float value = (event.getAxisValue(range.getAxis()) - range.getMin()) / range.getRange() * 2.0f - 1.0f;
+ final int idx = i;
+ queueEvent(new Runnable() {
+ @Override
+ public void run() {
+ GodotLib.joyaxis(device_id, idx, value);
+ }
+ });
+ }
+
+ for (int i = 0; i < joy.hats.size(); i += 2) {
+ final int hatX = Math.round(event.getAxisValue(joy.hats.get(i).getAxis()));
+ final int hatY = Math.round(event.getAxisValue(joy.hats.get(i + 1).getAxis()));
+ queueEvent(new Runnable() {
+ @Override
+ public void run() {
+ GodotLib.joyhat(device_id, hatX, hatY);
+ }
+ });
+ }
+ return true;
+ }
+ };
+
+ return false;
+ }
+
+ public void initInputDevices() {
+ /* initially add input devices*/
+ int[] deviceIds = inputManager.getInputDeviceIds();
+ for (int deviceId : deviceIds) {
+ InputDevice device = inputManager.getInputDevice(deviceId);
+ if (DEBUG) {
+ Log.v("GodotView", String.format("init() deviceId:%d, Name:%s\n", deviceId, device.getName()));
+ }
+ onInputDeviceAdded(deviceId);
+ }
+ }
+
+ @Override
+ public void onInputDeviceAdded(int deviceId) {
+ int id = findJoystickDevice(deviceId);
+
+ // Check if the device has not been already added
+ if (id < 0) {
+ InputDevice device = inputManager.getInputDevice(deviceId);
+ //device can be null if deviceId is not found
+ if (device != null) {
+ int sources = device.getSources();
+ if (((sources & InputDevice.SOURCE_GAMEPAD) == InputDevice.SOURCE_GAMEPAD) ||
+ ((sources & InputDevice.SOURCE_JOYSTICK) == InputDevice.SOURCE_JOYSTICK)) {
+ id = joysticksDevices.size();
+
+ Joystick joy = new Joystick();
+ joy.device_id = deviceId;
+ joy.name = device.getName();
+ joy.axes = new ArrayList<InputDevice.MotionRange>();
+ joy.hats = new ArrayList<InputDevice.MotionRange>();
+
+ List<InputDevice.MotionRange> ranges = device.getMotionRanges();
+ Collections.sort(ranges, new RangeComparator());
+
+ for (InputDevice.MotionRange range : ranges) {
+ if (range.getAxis() == MotionEvent.AXIS_HAT_X || range.getAxis() == MotionEvent.AXIS_HAT_Y) {
+ joy.hats.add(range);
+ } else {
+ joy.axes.add(range);
+ }
+ }
+
+ joysticksDevices.add(joy);
+
+ final int device_id = id;
+ final String name = joy.name;
+ queueEvent(new Runnable() {
+ @Override
+ public void run() {
+ GodotLib.joyconnectionchanged(device_id, true, name);
+ }
+ });
+ }
+ }
+ }
+ }
+
+ @Override
+ public void onInputDeviceRemoved(int deviceId) {
+ final int device_id = findJoystickDevice(deviceId);
+
+ // Check if the evice has not been already removed
+ if (device_id > -1) {
+ joysticksDevices.remove(device_id);
+
+ queueEvent(new Runnable() {
+ @Override
+ public void run() {
+ GodotLib.joyconnectionchanged(device_id, false, "");
+ }
+ });
+ }
+ }
+
+ @Override
+ public void onInputDeviceChanged(int deviceId) {
+ onInputDeviceRemoved(deviceId);
+ onInputDeviceAdded(deviceId);
+ }
+
+ private static class RangeComparator implements Comparator<MotionRange> {
+ @Override
+ public int compare(MotionRange arg0, MotionRange arg1) {
+ return arg0.getAxis() - arg1.getAxis();
+ }
+ }
+
+ public static int getGodotButton(int keyCode) {
+ int button;
+ switch (keyCode) {
+ case KeyEvent.KEYCODE_BUTTON_A: // Android A is SNES B
+ button = 0;
+ break;
+ case KeyEvent.KEYCODE_BUTTON_B:
+ button = 1;
+ break;
+ case KeyEvent.KEYCODE_BUTTON_X: // Android X is SNES Y
+ button = 2;
+ break;
+ case KeyEvent.KEYCODE_BUTTON_Y:
+ button = 3;
+ break;
+ case KeyEvent.KEYCODE_BUTTON_L1:
+ button = 9;
+ break;
+ case KeyEvent.KEYCODE_BUTTON_L2:
+ button = 15;
+ break;
+ case KeyEvent.KEYCODE_BUTTON_R1:
+ button = 10;
+ break;
+ case KeyEvent.KEYCODE_BUTTON_R2:
+ button = 16;
+ break;
+ case KeyEvent.KEYCODE_BUTTON_SELECT:
+ button = 4;
+ break;
+ case KeyEvent.KEYCODE_BUTTON_START:
+ button = 6;
+ break;
+ case KeyEvent.KEYCODE_BUTTON_THUMBL:
+ button = 7;
+ break;
+ case KeyEvent.KEYCODE_BUTTON_THUMBR:
+ button = 8;
+ break;
+ case KeyEvent.KEYCODE_DPAD_UP:
+ button = 11;
+ break;
+ case KeyEvent.KEYCODE_DPAD_DOWN:
+ button = 12;
+ break;
+ case KeyEvent.KEYCODE_DPAD_LEFT:
+ button = 13;
+ break;
+ case KeyEvent.KEYCODE_DPAD_RIGHT:
+ button = 14;
+ break;
+ case KeyEvent.KEYCODE_BUTTON_C:
+ button = 17;
+ break;
+ case KeyEvent.KEYCODE_BUTTON_Z:
+ button = 18;
+ break;
+
+ default:
+ button = keyCode - KeyEvent.KEYCODE_BUTTON_1 + 20;
+ break;
+ }
+ return button;
+ }
+
+ private int findJoystickDevice(int device_id) {
+ for (int i = 0; i < joysticksDevices.size(); i++) {
+ if (joysticksDevices.get(i).device_id == device_id) {
+ return i;
+ }
+ }
+
+ return -1;
+ }
+}
diff --git a/platform/android/java/src/org/godotengine/godot/input/Joystick.java b/platform/android/java/src/org/godotengine/godot/input/Joystick.java
new file mode 100644
index 0000000000..ff95bfb0c5
--- /dev/null
+++ b/platform/android/java/src/org/godotengine/godot/input/Joystick.java
@@ -0,0 +1,44 @@
+/*************************************************************************/
+/* Joystick.java */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+package org.godotengine.godot.input;
+
+import android.view.InputDevice.MotionRange;
+import java.util.ArrayList;
+
+/**
+ * POJO class to represent a Joystick input device.
+ */
+class Joystick {
+ int device_id;
+ String name;
+ ArrayList<MotionRange> axes;
+ ArrayList<MotionRange> hats;
+}
diff --git a/platform/android/java/src/org/godotengine/godot/utils/GLUtils.java b/platform/android/java/src/org/godotengine/godot/utils/GLUtils.java
new file mode 100644
index 0000000000..6c95494f8b
--- /dev/null
+++ b/platform/android/java/src/org/godotengine/godot/utils/GLUtils.java
@@ -0,0 +1,157 @@
+/*************************************************************************/
+/* GLUtils.java */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+package org.godotengine.godot.utils;
+
+import android.util.Log;
+import javax.microedition.khronos.egl.EGL10;
+import javax.microedition.khronos.egl.EGLConfig;
+import javax.microedition.khronos.egl.EGLDisplay;
+
+/**
+ * Contains GL utilities methods.
+ */
+public class GLUtils {
+
+ private static final String TAG = GLUtils.class.getSimpleName();
+
+ public static final boolean DEBUG = false;
+
+ public static boolean use_gl3 = false;
+ public static boolean use_32 = false;
+ public static boolean use_debug_opengl = false;
+
+ private static final String[] ATTRIBUTES_NAMES = new String[] {
+ "EGL_BUFFER_SIZE",
+ "EGL_ALPHA_SIZE",
+ "EGL_BLUE_SIZE",
+ "EGL_GREEN_SIZE",
+ "EGL_RED_SIZE",
+ "EGL_DEPTH_SIZE",
+ "EGL_STENCIL_SIZE",
+ "EGL_CONFIG_CAVEAT",
+ "EGL_CONFIG_ID",
+ "EGL_LEVEL",
+ "EGL_MAX_PBUFFER_HEIGHT",
+ "EGL_MAX_PBUFFER_PIXELS",
+ "EGL_MAX_PBUFFER_WIDTH",
+ "EGL_NATIVE_RENDERABLE",
+ "EGL_NATIVE_VISUAL_ID",
+ "EGL_NATIVE_VISUAL_TYPE",
+ "EGL_PRESERVED_RESOURCES",
+ "EGL_SAMPLES",
+ "EGL_SAMPLE_BUFFERS",
+ "EGL_SURFACE_TYPE",
+ "EGL_TRANSPARENT_TYPE",
+ "EGL_TRANSPARENT_RED_VALUE",
+ "EGL_TRANSPARENT_GREEN_VALUE",
+ "EGL_TRANSPARENT_BLUE_VALUE",
+ "EGL_BIND_TO_TEXTURE_RGB",
+ "EGL_BIND_TO_TEXTURE_RGBA",
+ "EGL_MIN_SWAP_INTERVAL",
+ "EGL_MAX_SWAP_INTERVAL",
+ "EGL_LUMINANCE_SIZE",
+ "EGL_ALPHA_MASK_SIZE",
+ "EGL_COLOR_BUFFER_TYPE",
+ "EGL_RENDERABLE_TYPE",
+ "EGL_CONFORMANT"
+ };
+
+ private static final int[] ATTRIBUTES = new int[] {
+ EGL10.EGL_BUFFER_SIZE,
+ EGL10.EGL_ALPHA_SIZE,
+ EGL10.EGL_BLUE_SIZE,
+ EGL10.EGL_GREEN_SIZE,
+ EGL10.EGL_RED_SIZE,
+ EGL10.EGL_DEPTH_SIZE,
+ EGL10.EGL_STENCIL_SIZE,
+ EGL10.EGL_CONFIG_CAVEAT,
+ EGL10.EGL_CONFIG_ID,
+ EGL10.EGL_LEVEL,
+ EGL10.EGL_MAX_PBUFFER_HEIGHT,
+ EGL10.EGL_MAX_PBUFFER_PIXELS,
+ EGL10.EGL_MAX_PBUFFER_WIDTH,
+ EGL10.EGL_NATIVE_RENDERABLE,
+ EGL10.EGL_NATIVE_VISUAL_ID,
+ EGL10.EGL_NATIVE_VISUAL_TYPE,
+ 0x3030, // EGL10.EGL_PRESERVED_RESOURCES,
+ EGL10.EGL_SAMPLES,
+ EGL10.EGL_SAMPLE_BUFFERS,
+ EGL10.EGL_SURFACE_TYPE,
+ EGL10.EGL_TRANSPARENT_TYPE,
+ EGL10.EGL_TRANSPARENT_RED_VALUE,
+ EGL10.EGL_TRANSPARENT_GREEN_VALUE,
+ EGL10.EGL_TRANSPARENT_BLUE_VALUE,
+ 0x3039, // EGL10.EGL_BIND_TO_TEXTURE_RGB,
+ 0x303A, // EGL10.EGL_BIND_TO_TEXTURE_RGBA,
+ 0x303B, // EGL10.EGL_MIN_SWAP_INTERVAL,
+ 0x303C, // EGL10.EGL_MAX_SWAP_INTERVAL,
+ EGL10.EGL_LUMINANCE_SIZE,
+ EGL10.EGL_ALPHA_MASK_SIZE,
+ EGL10.EGL_COLOR_BUFFER_TYPE,
+ EGL10.EGL_RENDERABLE_TYPE,
+ 0x3042 // EGL10.EGL_CONFORMANT
+ };
+
+ private GLUtils() {}
+
+ public static void checkEglError(String tag, String prompt, EGL10 egl) {
+ int error;
+ while ((error = egl.eglGetError()) != EGL10.EGL_SUCCESS) {
+ Log.e(tag, String.format("%s: EGL error: 0x%x", prompt, error));
+ }
+ }
+
+ public static void printConfigs(EGL10 egl, EGLDisplay display,
+ EGLConfig[] configs) {
+ int numConfigs = configs.length;
+ Log.v(TAG, String.format("%d configurations", numConfigs));
+ for (int i = 0; i < numConfigs; i++) {
+ Log.v(TAG, String.format("Configuration %d:\n", i));
+ printConfig(egl, display, configs[i]);
+ }
+ }
+
+ private static void printConfig(EGL10 egl, EGLDisplay display,
+ EGLConfig config) {
+ int[] value = new int[1];
+ for (int i = 0; i < ATTRIBUTES.length; i++) {
+ int attribute = ATTRIBUTES[i];
+ String name = ATTRIBUTES_NAMES[i];
+ if (egl.eglGetConfigAttrib(display, config, attribute, value)) {
+ Log.i(TAG, String.format(" %s: %d\n", name, value[0]));
+ } else {
+ // Log.w(TAG, String.format(" %s: failed\n", name));
+ while (egl.eglGetError() != EGL10.EGL_SUCCESS)
+ ;
+ }
+ }
+ }
+}
diff --git a/platform/android/java/src/org/godotengine/godot/xr/XRMode.java b/platform/android/java/src/org/godotengine/godot/xr/XRMode.java
new file mode 100644
index 0000000000..dd5701af7d
--- /dev/null
+++ b/platform/android/java/src/org/godotengine/godot/xr/XRMode.java
@@ -0,0 +1,49 @@
+/*************************************************************************/
+/* XRMode.java */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+package org.godotengine.godot.xr;
+
+/**
+ * Godot available XR modes.
+ */
+public enum XRMode {
+ REGULAR(0, "Regular", "--xr_mode_regular"), // Regular/flatscreen
+ OVR(1, "Oculus Mobile VR", "--xr_mode_ovr");
+
+ final int index;
+ final String label;
+ public final String cmdLineArg;
+
+ XRMode(int index, String label, String cmdLineArg) {
+ this.index = index;
+ this.label = label;
+ this.cmdLineArg = cmdLineArg;
+ }
+}
diff --git a/platform/android/java/src/org/godotengine/godot/xr/ovr/OvrConfigChooser.java b/platform/android/java/src/org/godotengine/godot/xr/ovr/OvrConfigChooser.java
new file mode 100644
index 0000000000..ff836a31ca
--- /dev/null
+++ b/platform/android/java/src/org/godotengine/godot/xr/ovr/OvrConfigChooser.java
@@ -0,0 +1,112 @@
+/*************************************************************************/
+/* OvrConfigChooser.java */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+package org.godotengine.godot.xr.ovr;
+
+import android.opengl.EGLExt;
+import android.opengl.GLSurfaceView;
+import javax.microedition.khronos.egl.EGL10;
+import javax.microedition.khronos.egl.EGLConfig;
+import javax.microedition.khronos.egl.EGLDisplay;
+
+/**
+ * EGL config chooser for the Oculus Mobile VR SDK.
+ */
+public class OvrConfigChooser implements GLSurfaceView.EGLConfigChooser {
+
+ private static final int[] CONFIG_ATTRIBS = {
+ EGL10.EGL_RED_SIZE, 8,
+ EGL10.EGL_GREEN_SIZE, 8,
+ EGL10.EGL_BLUE_SIZE, 8,
+ EGL10.EGL_ALPHA_SIZE, 8, // Need alpha for the multi-pass timewarp compositor
+ EGL10.EGL_DEPTH_SIZE, 0,
+ EGL10.EGL_STENCIL_SIZE, 0,
+ EGL10.EGL_SAMPLES, 0,
+ EGL10.EGL_NONE
+ };
+
+ @Override
+ public EGLConfig chooseConfig(EGL10 egl, EGLDisplay display) {
+ // Do NOT use eglChooseConfig, because the Android EGL code pushes in
+ // multisample flags in eglChooseConfig if the user has selected the "force 4x
+ // MSAA" option in settings, and that is completely wasted for our warp
+ // target.
+ int[] numConfig = new int[1];
+ if (!egl.eglGetConfigs(display, null, 0, numConfig)) {
+ throw new IllegalArgumentException("eglGetConfigs failed.");
+ }
+
+ int configsCount = numConfig[0];
+ if (configsCount <= 0) {
+ throw new IllegalArgumentException("No configs match configSpec");
+ }
+
+ EGLConfig[] configs = new EGLConfig[configsCount];
+ if (!egl.eglGetConfigs(display, configs, configsCount, numConfig)) {
+ throw new IllegalArgumentException("eglGetConfigs #2 failed.");
+ }
+
+ int[] value = new int[1];
+ for (EGLConfig config : configs) {
+ egl.eglGetConfigAttrib(display, config, EGL10.EGL_RENDERABLE_TYPE, value);
+ if ((value[0] & EGLExt.EGL_OPENGL_ES3_BIT_KHR) != EGLExt.EGL_OPENGL_ES3_BIT_KHR) {
+ continue;
+ }
+
+ // The pbuffer config also needs to be compatible with normal window rendering
+ // so it can share textures with the window context.
+ egl.eglGetConfigAttrib(display, config, EGL10.EGL_SURFACE_TYPE, value);
+ if ((value[0] & (EGL10.EGL_WINDOW_BIT | EGL10.EGL_PBUFFER_BIT)) != (EGL10.EGL_WINDOW_BIT | EGL10.EGL_PBUFFER_BIT)) {
+ continue;
+ }
+
+ // Check each attribute in CONFIG_ATTRIBS (which are the attributes we care about)
+ // and ensure the value in config matches.
+ int attribIndex = 0;
+ while (CONFIG_ATTRIBS[attribIndex] != EGL10.EGL_NONE) {
+ egl.eglGetConfigAttrib(display, config, CONFIG_ATTRIBS[attribIndex], value);
+ if (value[0] != CONFIG_ATTRIBS[attribIndex + 1]) {
+ // Attribute key's value does not match the configs value.
+ // Start checking next config.
+ break;
+ }
+
+ // Step by two because CONFIG_ATTRIBS is in key/value pairs.
+ attribIndex += 2;
+ }
+
+ if (CONFIG_ATTRIBS[attribIndex] == EGL10.EGL_NONE) {
+ // All relevant attributes match, set the config and stop checking the rest.
+ return config;
+ }
+ }
+ return null;
+ }
+}
diff --git a/platform/android/java/src/org/godotengine/godot/xr/ovr/OvrContextFactory.java b/platform/android/java/src/org/godotengine/godot/xr/ovr/OvrContextFactory.java
new file mode 100644
index 0000000000..5f6da8c672
--- /dev/null
+++ b/platform/android/java/src/org/godotengine/godot/xr/ovr/OvrContextFactory.java
@@ -0,0 +1,58 @@
+/*************************************************************************/
+/* OvrContextFactory.java */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+package org.godotengine.godot.xr.ovr;
+
+import android.opengl.EGL14;
+import android.opengl.GLSurfaceView;
+import javax.microedition.khronos.egl.EGL10;
+import javax.microedition.khronos.egl.EGLConfig;
+import javax.microedition.khronos.egl.EGLContext;
+import javax.microedition.khronos.egl.EGLDisplay;
+
+/**
+ * EGL Context factory for the Oculus mobile VR SDK.
+ */
+public class OvrContextFactory implements GLSurfaceView.EGLContextFactory {
+
+ private static final int[] CONTEXT_ATTRIBS = {
+ EGL14.EGL_CONTEXT_CLIENT_VERSION, 3, EGL10.EGL_NONE
+ };
+
+ @Override
+ public EGLContext createContext(EGL10 egl, EGLDisplay display, EGLConfig eglConfig) {
+ return egl.eglCreateContext(display, eglConfig, EGL10.EGL_NO_CONTEXT, CONTEXT_ATTRIBS);
+ }
+
+ @Override
+ public void destroyContext(EGL10 egl, EGLDisplay display, EGLContext context) {
+ egl.eglDestroyContext(display, context);
+ }
+}
diff --git a/platform/android/java/src/org/godotengine/godot/xr/ovr/OvrWindowSurfaceFactory.java b/platform/android/java/src/org/godotengine/godot/xr/ovr/OvrWindowSurfaceFactory.java
new file mode 100644
index 0000000000..f1e38c35d8
--- /dev/null
+++ b/platform/android/java/src/org/godotengine/godot/xr/ovr/OvrWindowSurfaceFactory.java
@@ -0,0 +1,60 @@
+/*************************************************************************/
+/* OvrWindowSurfaceFactory.java */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+package org.godotengine.godot.xr.ovr;
+
+import android.opengl.GLSurfaceView;
+import javax.microedition.khronos.egl.EGL10;
+import javax.microedition.khronos.egl.EGLConfig;
+import javax.microedition.khronos.egl.EGLDisplay;
+import javax.microedition.khronos.egl.EGLSurface;
+
+/**
+ * EGL window surface factory for the Oculus mobile VR SDK.
+ */
+public class OvrWindowSurfaceFactory implements GLSurfaceView.EGLWindowSurfaceFactory {
+
+ private final static int[] SURFACE_ATTRIBS = {
+ EGL10.EGL_WIDTH, 16,
+ EGL10.EGL_HEIGHT, 16,
+ EGL10.EGL_NONE
+ };
+
+ @Override
+ public EGLSurface createWindowSurface(EGL10 egl, EGLDisplay display, EGLConfig config,
+ Object nativeWindow) {
+ return egl.eglCreatePbufferSurface(display, config, SURFACE_ATTRIBS);
+ }
+
+ @Override
+ public void destroySurface(EGL10 egl, EGLDisplay display, EGLSurface surface) {
+ egl.eglDestroySurface(display, surface);
+ }
+}
diff --git a/platform/android/java/src/org/godotengine/godot/xr/regular/RegularConfigChooser.java b/platform/android/java/src/org/godotengine/godot/xr/regular/RegularConfigChooser.java
new file mode 100644
index 0000000000..3836967f86
--- /dev/null
+++ b/platform/android/java/src/org/godotengine/godot/xr/regular/RegularConfigChooser.java
@@ -0,0 +1,151 @@
+/*************************************************************************/
+/* RegularConfigChooser.java */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+package org.godotengine.godot.xr.regular;
+
+import android.opengl.GLSurfaceView;
+import javax.microedition.khronos.egl.EGL10;
+import javax.microedition.khronos.egl.EGLConfig;
+import javax.microedition.khronos.egl.EGLDisplay;
+import org.godotengine.godot.utils.GLUtils;
+
+/**
+ * Used to select the egl config for pancake games.
+ */
+public class RegularConfigChooser implements GLSurfaceView.EGLConfigChooser {
+
+ private static final String TAG = RegularConfigChooser.class.getSimpleName();
+
+ private int[] mValue = new int[1];
+
+ /* This EGL config specification is used to specify 2.0 rendering.
+ * We use a minimum size of 4 bits for red/green/blue, but will
+ * perform actual matching in chooseConfig() below.
+ */
+ private static int EGL_OPENGL_ES2_BIT = 4;
+ private static int[] s_configAttribs2 = {
+ EGL10.EGL_RED_SIZE, 4,
+ EGL10.EGL_GREEN_SIZE, 4,
+ EGL10.EGL_BLUE_SIZE, 4,
+ // EGL10.EGL_DEPTH_SIZE, 16,
+ // EGL10.EGL_STENCIL_SIZE, EGL10.EGL_DONT_CARE,
+ EGL10.EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
+ EGL10.EGL_NONE
+ };
+ private static int[] s_configAttribs3 = {
+ EGL10.EGL_RED_SIZE, 4,
+ EGL10.EGL_GREEN_SIZE, 4,
+ EGL10.EGL_BLUE_SIZE, 4,
+ // EGL10.EGL_DEPTH_SIZE, 16,
+ // EGL10.EGL_STENCIL_SIZE, EGL10.EGL_DONT_CARE,
+ EGL10.EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT, //apparently there is no EGL_OPENGL_ES3_BIT
+ EGL10.EGL_NONE
+ };
+
+ public RegularConfigChooser(int r, int g, int b, int a, int depth, int stencil) {
+ mRedSize = r;
+ mGreenSize = g;
+ mBlueSize = b;
+ mAlphaSize = a;
+ mDepthSize = depth;
+ mStencilSize = stencil;
+ }
+
+ public EGLConfig chooseConfig(EGL10 egl, EGLDisplay display) {
+
+ /* Get the number of minimally matching EGL configurations
+ */
+ int[] num_config = new int[1];
+ egl.eglChooseConfig(display, GLUtils.use_gl3 ? s_configAttribs3 : s_configAttribs2, null, 0, num_config);
+
+ int numConfigs = num_config[0];
+
+ if (numConfigs <= 0) {
+ throw new IllegalArgumentException("No configs match configSpec");
+ }
+
+ /* Allocate then read the array of minimally matching EGL configs
+ */
+ EGLConfig[] configs = new EGLConfig[numConfigs];
+ egl.eglChooseConfig(display, GLUtils.use_gl3 ? s_configAttribs3 : s_configAttribs2, configs, numConfigs, num_config);
+
+ if (GLUtils.DEBUG) {
+ GLUtils.printConfigs(egl, display, configs);
+ }
+ /* Now return the "best" one
+ */
+ return chooseConfig(egl, display, configs);
+ }
+
+ public EGLConfig chooseConfig(EGL10 egl, EGLDisplay display,
+ EGLConfig[] configs) {
+ for (EGLConfig config : configs) {
+ int d = findConfigAttrib(egl, display, config,
+ EGL10.EGL_DEPTH_SIZE, 0);
+ int s = findConfigAttrib(egl, display, config,
+ EGL10.EGL_STENCIL_SIZE, 0);
+
+ // We need at least mDepthSize and mStencilSize bits
+ if (d < mDepthSize || s < mStencilSize)
+ continue;
+
+ // We want an *exact* match for red/green/blue/alpha
+ int r = findConfigAttrib(egl, display, config,
+ EGL10.EGL_RED_SIZE, 0);
+ int g = findConfigAttrib(egl, display, config,
+ EGL10.EGL_GREEN_SIZE, 0);
+ int b = findConfigAttrib(egl, display, config,
+ EGL10.EGL_BLUE_SIZE, 0);
+ int a = findConfigAttrib(egl, display, config,
+ EGL10.EGL_ALPHA_SIZE, 0);
+
+ if (r == mRedSize && g == mGreenSize && b == mBlueSize && a == mAlphaSize)
+ return config;
+ }
+ return null;
+ }
+
+ private int findConfigAttrib(EGL10 egl, EGLDisplay display,
+ EGLConfig config, int attribute, int defaultValue) {
+
+ if (egl.eglGetConfigAttrib(display, config, attribute, mValue)) {
+ return mValue[0];
+ }
+ return defaultValue;
+ }
+
+ // Subclasses can adjust these values:
+ protected int mRedSize;
+ protected int mGreenSize;
+ protected int mBlueSize;
+ protected int mAlphaSize;
+ protected int mDepthSize;
+ protected int mStencilSize;
+}
diff --git a/platform/android/java/src/org/godotengine/godot/xr/regular/RegularContextFactory.java b/platform/android/java/src/org/godotengine/godot/xr/regular/RegularContextFactory.java
new file mode 100644
index 0000000000..4f1e9a696b
--- /dev/null
+++ b/platform/android/java/src/org/godotengine/godot/xr/regular/RegularContextFactory.java
@@ -0,0 +1,81 @@
+/*************************************************************************/
+/* RegularContextFactory.java */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+package org.godotengine.godot.xr.regular;
+
+import android.opengl.GLSurfaceView;
+import android.util.Log;
+import javax.microedition.khronos.egl.EGL10;
+import javax.microedition.khronos.egl.EGLConfig;
+import javax.microedition.khronos.egl.EGLContext;
+import javax.microedition.khronos.egl.EGLDisplay;
+import org.godotengine.godot.GodotLib;
+import org.godotengine.godot.utils.GLUtils;
+
+/**
+ * Factory used to setup the opengl context for pancake games.
+ */
+public class RegularContextFactory implements GLSurfaceView.EGLContextFactory {
+ private static final String TAG = RegularContextFactory.class.getSimpleName();
+
+ private static final int _EGL_CONTEXT_FLAGS_KHR = 0x30FC;
+ private static final int _EGL_CONTEXT_OPENGL_DEBUG_BIT_KHR = 0x00000001;
+
+ private static int EGL_CONTEXT_CLIENT_VERSION = 0x3098;
+
+ public EGLContext createContext(EGL10 egl, EGLDisplay display, EGLConfig eglConfig) {
+ String driver_name = GodotLib.getGlobal("rendering/quality/driver/driver_name");
+ if (GLUtils.use_gl3 && !driver_name.equals("GLES3")) {
+ GLUtils.use_gl3 = false;
+ }
+ if (GLUtils.use_gl3)
+ Log.w(TAG, "creating OpenGL ES 3.0 context :");
+ else
+ Log.w(TAG, "creating OpenGL ES 2.0 context :");
+
+ GLUtils.checkEglError(TAG, "Before eglCreateContext", egl);
+ EGLContext context;
+ if (GLUtils.use_debug_opengl) {
+ int[] attrib_list2 = { EGL_CONTEXT_CLIENT_VERSION, 2, _EGL_CONTEXT_FLAGS_KHR, _EGL_CONTEXT_OPENGL_DEBUG_BIT_KHR, EGL10.EGL_NONE };
+ int[] attrib_list3 = { EGL_CONTEXT_CLIENT_VERSION, 3, _EGL_CONTEXT_FLAGS_KHR, _EGL_CONTEXT_OPENGL_DEBUG_BIT_KHR, EGL10.EGL_NONE };
+ context = egl.eglCreateContext(display, eglConfig, EGL10.EGL_NO_CONTEXT, GLUtils.use_gl3 ? attrib_list3 : attrib_list2);
+ } else {
+ int[] attrib_list2 = { EGL_CONTEXT_CLIENT_VERSION, 2, EGL10.EGL_NONE };
+ int[] attrib_list3 = { EGL_CONTEXT_CLIENT_VERSION, 3, EGL10.EGL_NONE };
+ context = egl.eglCreateContext(display, eglConfig, EGL10.EGL_NO_CONTEXT, GLUtils.use_gl3 ? attrib_list3 : attrib_list2);
+ }
+ GLUtils.checkEglError(TAG, "After eglCreateContext", egl);
+ return context;
+ }
+
+ public void destroyContext(EGL10 egl, EGLDisplay display, EGLContext context) {
+ egl.eglDestroyContext(display, context);
+ }
+}
diff --git a/platform/android/java/src/org/godotengine/godot/xr/regular/RegularFallbackConfigChooser.java b/platform/android/java/src/org/godotengine/godot/xr/regular/RegularFallbackConfigChooser.java
new file mode 100644
index 0000000000..f5718ef2b3
--- /dev/null
+++ b/platform/android/java/src/org/godotengine/godot/xr/regular/RegularFallbackConfigChooser.java
@@ -0,0 +1,61 @@
+/*************************************************************************/
+/* RegularFallbackConfigChooser.java */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+package org.godotengine.godot.xr.regular;
+
+import android.util.Log;
+import javax.microedition.khronos.egl.EGL10;
+import javax.microedition.khronos.egl.EGLConfig;
+import javax.microedition.khronos.egl.EGLDisplay;
+import org.godotengine.godot.utils.GLUtils;
+
+/* Fallback if 32bit View is not supported*/
+public class RegularFallbackConfigChooser extends RegularConfigChooser {
+
+ private static final String TAG = RegularFallbackConfigChooser.class.getSimpleName();
+
+ private RegularConfigChooser fallback;
+
+ public RegularFallbackConfigChooser(int r, int g, int b, int a, int depth, int stencil, RegularConfigChooser fallback) {
+ super(r, g, b, a, depth, stencil);
+ this.fallback = fallback;
+ }
+
+ @Override
+ public EGLConfig chooseConfig(EGL10 egl, EGLDisplay display, EGLConfig[] configs) {
+ EGLConfig ec = super.chooseConfig(egl, display, configs);
+ if (ec == null) {
+ Log.w(TAG, "Trying ConfigChooser fallback");
+ ec = fallback.chooseConfig(egl, display, configs);
+ GLUtils.use_32 = false;
+ }
+ return ec;
+ }
+}