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-rw-r--r--platform/android/java/src/org/godotengine/godot/Godot.java68
-rw-r--r--platform/android/java/src/org/godotengine/godot/GodotLib.java148
-rw-r--r--platform/android/java/src/org/godotengine/godot/xr/XRMode.java8
3 files changed, 179 insertions, 45 deletions
diff --git a/platform/android/java/src/org/godotengine/godot/Godot.java b/platform/android/java/src/org/godotengine/godot/Godot.java
index f493b5f33f..7f71430805 100644
--- a/platform/android/java/src/org/godotengine/godot/Godot.java
+++ b/platform/android/java/src/org/godotengine/godot/Godot.java
@@ -58,6 +58,7 @@ import android.os.Environment;
import android.os.Messenger;
import android.os.Vibrator;
import android.provider.Settings.Secure;
+import android.support.annotation.Keep;
import android.support.v4.content.ContextCompat;
import android.view.Display;
import android.view.KeyEvent;
@@ -101,7 +102,6 @@ public class Godot extends Activity implements SensorEventListener, IDownloaderC
static final int REQUEST_CAMERA_PERMISSION = 2;
static final int REQUEST_VIBRATE_PERMISSION = 3;
private IStub mDownloaderClientStub;
- private IDownloaderService mRemoteService;
private TextView mStatusText;
private TextView mProgressFraction;
private TextView mProgressPercent;
@@ -224,15 +224,9 @@ public class Godot extends Activity implements SensorEventListener, IDownloaderC
private Sensor mMagnetometer;
private Sensor mGyroscope;
- public FrameLayout layout;
-
public static GodotIO io;
- public static void setWindowTitle(String title) {
- //setTitle(title);
- }
-
- static SingletonBase singletons[] = new SingletonBase[MAX_SINGLETONS];
+ static SingletonBase[] singletons = new SingletonBase[MAX_SINGLETONS];
static int singleton_count = 0;
public interface ResultCallback {
@@ -268,13 +262,14 @@ public class Godot extends Activity implements SensorEventListener, IDownloaderC
}
};
- public void onVideoInit() {
+ /**
+ * Used by the native code (java_godot_lib_jni.cpp) to complete initialization of the GLSurfaceView view and renderer.
+ */
+ @Keep
+ private void onVideoInit() {
boolean use_gl3 = getGLESVersionCode() >= 0x00030000;
- //mView = new GodotView(getApplication(),io,use_gl3);
- //setContentView(mView);
-
- layout = new FrameLayout(this);
+ final FrameLayout layout = new FrameLayout(this);
layout.setLayoutParams(new LayoutParams(LayoutParams.MATCH_PARENT, LayoutParams.MATCH_PARENT));
setContentView(layout);
@@ -326,11 +321,16 @@ public class Godot extends Activity implements SensorEventListener, IDownloaderC
});
}
- public void vibrate(int p_duration_ms) {
+ /**
+ * Used by the native code (java_godot_wrapper.h) to vibrate the device.
+ * @param durationMs
+ */
+ @Keep
+ private void vibrate(int durationMs) {
if (requestPermission("VIBRATE")) {
Vibrator v = (Vibrator)getSystemService(Context.VIBRATOR_SERVICE);
if (v != null) {
- v.vibrate(p_duration_ms);
+ v.vibrate(durationMs);
}
}
}
@@ -416,6 +416,7 @@ public class Godot extends Activity implements SensorEventListener, IDownloaderC
/**
* Used by the native code (java_godot_wrapper.h) to check whether the activity is resumed or paused.
*/
+ @Keep
private boolean isActivityResumed() {
return activityResumed;
}
@@ -423,10 +424,20 @@ public class Godot extends Activity implements SensorEventListener, IDownloaderC
/**
* Used by the native code (java_godot_wrapper.h) to access the Android surface.
*/
+ @Keep
private Surface getSurface() {
return mView.getHolder().getSurface();
}
+ /**
+ * Used by the native code (java_godot_wrapper.h) to access the input fallback mapping.
+ * @return The input fallback mapping for the current XR mode.
+ */
+ @Keep
+ private String getInputFallbackMapping() {
+ return xrMode.inputFallbackMapping;
+ }
+
String expansion_pack_path;
private void initializeGodot() {
@@ -474,8 +485,8 @@ public class Godot extends Activity implements SensorEventListener, IDownloaderC
@Override
public void onServiceConnected(Messenger m) {
- mRemoteService = DownloaderServiceMarshaller.CreateProxy(m);
- mRemoteService.onClientUpdated(mDownloaderClientStub.getMessenger());
+ IDownloaderService remoteService = DownloaderServiceMarshaller.CreateProxy(m);
+ remoteService.onClientUpdated(mDownloaderClientStub.getMessenger());
}
@Override
@@ -483,7 +494,6 @@ public class Godot extends Activity implements SensorEventListener, IDownloaderC
super.onCreate(icicle);
Window window = getWindow();
- //window.addFlags(WindowManager.LayoutParams.FLAG_TURN_SCREEN_ON | WindowManager.LayoutParams.FLAG_KEEP_SCREEN_ON);
window.addFlags(WindowManager.LayoutParams.FLAG_TURN_SCREEN_ON);
mClipboard = (ClipboardManager)getSystemService(Context.CLIPBOARD_SERVICE);
@@ -609,7 +619,6 @@ public class Godot extends Activity implements SensorEventListener, IDownloaderC
mWiFiSettingsButton = (Button)findViewById(com.godot.game.R.id.wifiSettingsButton);
return;
- } else {
}
} catch (NameNotFoundException e) {
// TODO Auto-generated catch block
@@ -621,8 +630,6 @@ public class Godot extends Activity implements SensorEventListener, IDownloaderC
mCurrentIntent = getIntent();
initializeGodot();
-
- //instanceSingleton( new GodotFacebook(this) );
}
@Override
@@ -831,8 +838,7 @@ public class Godot extends Activity implements SensorEventListener, IDownloaderC
}
}
- public void forceQuit() {
-
+ private void forceQuit() {
System.exit(0);
}
@@ -879,7 +885,6 @@ public class Godot extends Activity implements SensorEventListener, IDownloaderC
}
}
- //@Override public boolean dispatchTouchEvent (MotionEvent event) {
public boolean gotTouchEvent(final MotionEvent event) {
final int evcount = event.getPointerCount();
@@ -950,8 +955,7 @@ public class Godot extends Activity implements SensorEventListener, IDownloaderC
for (int i = cc.length; --i >= 0; cnt += cc[i] != 0 ? 1 : 0)
;
if (cnt == 0) return super.onKeyMultiple(inKeyCode, repeatCount, event);
- final Activity me = this;
- queueEvent(new Runnable() {
+ mView.queueEvent(new Runnable() {
// This method will be called on the rendering thread:
public void run() {
for (int i = 0, n = cc.length; i < n; i++) {
@@ -967,20 +971,10 @@ public class Godot extends Activity implements SensorEventListener, IDownloaderC
return true;
}
- private void queueEvent(Runnable runnable) {
- // TODO Auto-generated method stub
- }
-
public PaymentsManager getPaymentsManager() {
return mPaymentsManager;
}
- /*
- public void setPaymentsManager(PaymentsManager mPaymentsManager) {
- this.mPaymentsManager = mPaymentsManager;
- }
- */
-
public boolean requestPermission(String p_name) {
if (Build.VERSION.SDK_INT < Build.VERSION_CODES.M) {
// Not necessary, asked on install already
@@ -1025,7 +1019,7 @@ public class Godot extends Activity implements SensorEventListener, IDownloaderC
switch (newState) {
case IDownloaderClient.STATE_IDLE:
// STATE_IDLE means the service is listening, so it's
- // safe to start making calls via mRemoteService.
+ // safe to start making remote service calls.
paused = false;
indeterminate = true;
break;
diff --git a/platform/android/java/src/org/godotengine/godot/GodotLib.java b/platform/android/java/src/org/godotengine/godot/GodotLib.java
index 81c98bcc79..af51c840cb 100644
--- a/platform/android/java/src/org/godotengine/godot/GodotLib.java
+++ b/platform/android/java/src/org/godotengine/godot/GodotLib.java
@@ -30,8 +30,14 @@
package org.godotengine.godot;
-// Wrapper for native library
+import android.app.Activity;
+import android.hardware.SensorEvent;
+import javax.microedition.khronos.egl.EGLConfig;
+import javax.microedition.khronos.opengles.GL10;
+/**
+ * Wrapper for native library
+ */
public class GodotLib {
public static GodotIO io;
@@ -41,36 +47,168 @@ public class GodotLib {
}
/**
- * @param width the current view width
- * @param height the current view height
- */
-
+ * Invoked on the main thread to initialize Godot native layer.
+ */
public static native void initialize(Godot p_instance, Object p_asset_manager, boolean use_apk_expansion);
+
+ /**
+ * Invoked on the main thread to clean up Godot native layer.
+ * @see Activity#onDestroy()
+ */
public static native void ondestroy(Godot p_instance);
+
+ /**
+ * Invoked on the GL thread to complete setup for the Godot native layer logic.
+ * @param p_cmdline Command line arguments used to configure Godot native layer components.
+ */
public static native void setup(String[] p_cmdline);
+
+ /**
+ * Invoked on the GL thread when the underlying Android surface has changed size.
+ * @param width
+ * @param height
+ * @see android.opengl.GLSurfaceView.Renderer#onSurfaceChanged(GL10, int, int)
+ */
public static native void resize(int width, int height);
+
+ /**
+ * Invoked on the GL thread when the underlying Android surface is created or recreated.
+ * @param p_32_bits
+ * @see android.opengl.GLSurfaceView.Renderer#onSurfaceCreated(GL10, EGLConfig)
+ */
public static native void newcontext(boolean p_32_bits);
+
+ /**
+ * Forward {@link Activity#onBackPressed()} event from the main thread to the GL thread.
+ */
public static native void back();
+
+ /**
+ * Invoked on the GL thread to draw the current frame.
+ * @see android.opengl.GLSurfaceView.Renderer#onDrawFrame(GL10)
+ */
public static native void step();
+
+ /**
+ * Forward touch events from the main thread to the GL thread.
+ */
public static native void touch(int what, int pointer, int howmany, int[] arr);
+
+ /**
+ * Forward accelerometer sensor events from the main thread to the GL thread.
+ * @see android.hardware.SensorEventListener#onSensorChanged(SensorEvent)
+ */
public static native void accelerometer(float x, float y, float z);
+
+ /**
+ * Forward gravity sensor events from the main thread to the GL thread.
+ * @see android.hardware.SensorEventListener#onSensorChanged(SensorEvent)
+ */
public static native void gravity(float x, float y, float z);
+
+ /**
+ * Forward magnetometer sensor events from the main thread to the GL thread.
+ * @see android.hardware.SensorEventListener#onSensorChanged(SensorEvent)
+ */
public static native void magnetometer(float x, float y, float z);
+
+ /**
+ * Forward gyroscope sensor events from the main thread to the GL thread.
+ * @see android.hardware.SensorEventListener#onSensorChanged(SensorEvent)
+ */
public static native void gyroscope(float x, float y, float z);
+
+ /**
+ * Forward regular key events from the main thread to the GL thread.
+ */
public static native void key(int p_scancode, int p_unicode_char, boolean p_pressed);
+
+ /**
+ * Forward game device's key events from the main thread to the GL thread.
+ */
public static native void joybutton(int p_device, int p_but, boolean p_pressed);
+
+ /**
+ * Forward joystick devices axis motion events from the main thread to the GL thread.
+ */
public static native void joyaxis(int p_device, int p_axis, float p_value);
+
+ /**
+ * Forward joystick devices hat motion events from the main thread to the GL thread.
+ */
public static native void joyhat(int p_device, int p_hat_x, int p_hat_y);
+
+ /**
+ * Fires when a joystick device is added or removed.
+ */
public static native void joyconnectionchanged(int p_device, boolean p_connected, String p_name);
+
+ /**
+ * Invoked when the Android activity resumes.
+ * @see Activity#onResume()
+ */
public static native void focusin();
+
+ /**
+ * Invoked when the Android activity pauses.
+ * @see Activity#onPause()
+ */
public static native void focusout();
+
+ /**
+ * Invoked when the audio thread is started.
+ */
public static native void audio();
+
+ /**
+ * Used to setup a {@link org.godotengine.godot.Godot.SingletonBase} instance.
+ * @param p_name Name of the instance.
+ * @param p_object Reference to the singleton instance.
+ */
public static native void singleton(String p_name, Object p_object);
+
+ /**
+ * Used to complete registration of the {@link org.godotengine.godot.Godot.SingletonBase} instance's methods.
+ * @param p_sname Name of the instance
+ * @param p_name Name of the method to register
+ * @param p_ret Return type of the registered method
+ * @param p_params Method parameters types
+ */
public static native void method(String p_sname, String p_name, String p_ret, String[] p_params);
+
+ /**
+ * Used to access Godot global properties.
+ * @param p_key Property key
+ * @return String value of the property
+ */
public static native String getGlobal(String p_key);
+
+ /**
+ * Invoke method |p_method| on the Godot object specified by |p_id|
+ * @param p_id Id of the Godot object to invoke
+ * @param p_method Name of the method to invoke
+ * @param p_params Parameters to use for method invocation
+ */
public static native void callobject(int p_id, String p_method, Object[] p_params);
+
+ /**
+ * Invoke method |p_method| on the Godot object specified by |p_id| during idle time.
+ * @param p_id Id of the Godot object to invoke
+ * @param p_method Name of the method to invoke
+ * @param p_params Parameters to use for method invocation
+ */
public static native void calldeferred(int p_id, String p_method, Object[] p_params);
+
+ /**
+ * Forward the results from a permission request.
+ * @see Activity#onRequestPermissionsResult(int, String[], int[])
+ * @param p_permission Request permission
+ * @param p_result True if the permission was granted, false otherwise
+ */
public static native void requestPermissionResult(String p_permission, boolean p_result);
+ /**
+ * Invoked on the GL thread to configure the height of the virtual keyboard.
+ */
public static native void setVirtualKeyboardHeight(int p_height);
}
diff --git a/platform/android/java/src/org/godotengine/godot/xr/XRMode.java b/platform/android/java/src/org/godotengine/godot/xr/XRMode.java
index dd5701af7d..5896b23ac3 100644
--- a/platform/android/java/src/org/godotengine/godot/xr/XRMode.java
+++ b/platform/android/java/src/org/godotengine/godot/xr/XRMode.java
@@ -34,16 +34,18 @@ package org.godotengine.godot.xr;
* Godot available XR modes.
*/
public enum XRMode {
- REGULAR(0, "Regular", "--xr_mode_regular"), // Regular/flatscreen
- OVR(1, "Oculus Mobile VR", "--xr_mode_ovr");
+ REGULAR(0, "Regular", "--xr_mode_regular", "Default Android Gamepad"), // Regular/flatscreen
+ OVR(1, "Oculus Mobile VR", "--xr_mode_ovr", "");
final int index;
final String label;
public final String cmdLineArg;
+ public final String inputFallbackMapping;
- XRMode(int index, String label, String cmdLineArg) {
+ XRMode(int index, String label, String cmdLineArg, String inputFallbackMapping) {
this.index = index;
this.label = label;
this.cmdLineArg = cmdLineArg;
+ this.inputFallbackMapping = inputFallbackMapping;
}
}