diff options
Diffstat (limited to 'platform/android/java/lib')
6 files changed, 117 insertions, 70 deletions
diff --git a/platform/android/java/lib/src/org/godotengine/godot/Godot.java b/platform/android/java/lib/src/org/godotengine/godot/Godot.java index 524f32bf5e..6cf340c418 100644 --- a/platform/android/java/lib/src/org/godotengine/godot/Godot.java +++ b/platform/android/java/lib/src/org/godotengine/godot/Godot.java @@ -70,6 +70,7 @@ import android.os.VibrationEffect; import android.os.Vibrator; import android.provider.Settings.Secure; import android.view.Display; +import android.view.InputDevice; import android.view.KeyEvent; import android.view.LayoutInflater; import android.view.MotionEvent; @@ -854,63 +855,6 @@ public class Godot extends Fragment implements SensorEventListener, IDownloaderC } } - public boolean gotTouchEvent(final MotionEvent event) { - final int evcount = event.getPointerCount(); - if (evcount == 0) - return true; - - if (mRenderView != null) { - final int[] arr = new int[event.getPointerCount() * 3]; - - for (int i = 0; i < event.getPointerCount(); i++) { - arr[i * 3 + 0] = (int)event.getPointerId(i); - arr[i * 3 + 1] = (int)event.getX(i); - arr[i * 3 + 2] = (int)event.getY(i); - } - final int pointer_idx = event.getPointerId(event.getActionIndex()); - - //System.out.printf("gaction: %d\n",event.getAction()); - final int action = event.getAction() & MotionEvent.ACTION_MASK; - mRenderView.queueOnRenderThread(new Runnable() { - @Override - public void run() { - switch (action) { - case MotionEvent.ACTION_DOWN: { - GodotLib.touch(0, 0, evcount, arr); - //System.out.printf("action down at: %f,%f\n", event.getX(),event.getY()); - } break; - case MotionEvent.ACTION_MOVE: { - GodotLib.touch(1, 0, evcount, arr); - /* - for(int i=0;i<event.getPointerCount();i++) { - System.out.printf("%d - moved to: %f,%f\n",i, event.getX(i),event.getY(i)); - } - */ - } break; - case MotionEvent.ACTION_POINTER_UP: { - GodotLib.touch(4, pointer_idx, evcount, arr); - //System.out.printf("%d - s.up at: %f,%f\n",pointer_idx, event.getX(pointer_idx),event.getY(pointer_idx)); - } break; - case MotionEvent.ACTION_POINTER_DOWN: { - GodotLib.touch(3, pointer_idx, evcount, arr); - //System.out.printf("%d - s.down at: %f,%f\n",pointer_idx, event.getX(pointer_idx),event.getY(pointer_idx)); - } break; - case MotionEvent.ACTION_CANCEL: - case MotionEvent.ACTION_UP: { - GodotLib.touch(2, 0, evcount, arr); - /* - for(int i=0;i<event.getPointerCount();i++) { - System.out.printf("%d - up! %f,%f\n",i, event.getX(i),event.getY(i)); - } - */ - } break; - } - } - }); - } - return true; - } - public boolean onKeyMultiple(final int inKeyCode, int repeatCount, KeyEvent event) { String s = event.getCharacters(); if (s == null || s.length() == 0) diff --git a/platform/android/java/lib/src/org/godotengine/godot/GodotGLRenderView.java b/platform/android/java/lib/src/org/godotengine/godot/GodotGLRenderView.java index d169f46599..d731e080c4 100644 --- a/platform/android/java/lib/src/org/godotengine/godot/GodotGLRenderView.java +++ b/platform/android/java/lib/src/org/godotengine/godot/GodotGLRenderView.java @@ -29,7 +29,6 @@ /*************************************************************************/ package org.godotengine.godot; - import org.godotengine.godot.input.GodotGestureHandler; import org.godotengine.godot.input.GodotInputHandler; import org.godotengine.godot.utils.GLUtils; @@ -127,7 +126,7 @@ public class GodotGLRenderView extends GLSurfaceView implements GodotRenderView public boolean onTouchEvent(MotionEvent event) { super.onTouchEvent(event); this.detector.onTouchEvent(event); - return godot.gotTouchEvent(event); + return inputHandler.onTouchEvent(event); } @Override diff --git a/platform/android/java/lib/src/org/godotengine/godot/GodotLib.java b/platform/android/java/lib/src/org/godotengine/godot/GodotLib.java index 318e2816ff..6ccbe91e60 100644 --- a/platform/android/java/lib/src/org/godotengine/godot/GodotLib.java +++ b/platform/android/java/lib/src/org/godotengine/godot/GodotLib.java @@ -94,17 +94,19 @@ public class GodotLib { /** * Forward touch events from the main thread to the GL thread. */ - public static native void touch(int what, int pointer, int howmany, int[] arr); + public static native void touch(int inputDevice, int event, int pointer, int pointerCount, float[] positions); + public static native void touch(int inputDevice, int event, int pointer, int pointerCount, float[] positions, int buttonsMask); + public static native void touch(int inputDevice, int event, int pointer, int pointerCount, float[] positions, int buttonsMask, float verticalFactor, float horizontalFactor); /** * Forward hover events from the main thread to the GL thread. */ - public static native void hover(int type, int x, int y); + public static native void hover(int type, float x, float y); /** * Forward double_tap events from the main thread to the GL thread. */ - public static native void doubletap(int x, int y); + public static native void doubleTap(int buttonMask, int x, int y); /** * Forward scroll events from the main thread to the GL thread. diff --git a/platform/android/java/lib/src/org/godotengine/godot/GodotVulkanRenderView.java b/platform/android/java/lib/src/org/godotengine/godot/GodotVulkanRenderView.java index 65708389c3..6cd5ca7b4e 100644 --- a/platform/android/java/lib/src/org/godotengine/godot/GodotVulkanRenderView.java +++ b/platform/android/java/lib/src/org/godotengine/godot/GodotVulkanRenderView.java @@ -38,6 +38,7 @@ import org.godotengine.godot.vulkan.VkSurfaceView; import android.annotation.SuppressLint; import android.content.Context; import android.view.GestureDetector; +import android.view.InputDevice; import android.view.KeyEvent; import android.view.MotionEvent; import android.view.SurfaceView; @@ -100,22 +101,22 @@ public class GodotVulkanRenderView extends VkSurfaceView implements GodotRenderV public boolean onTouchEvent(MotionEvent event) { super.onTouchEvent(event); mGestureDetector.onTouchEvent(event); - return godot.gotTouchEvent(event); + return mInputHandler.onTouchEvent(event); } @Override public boolean onKeyUp(final int keyCode, KeyEvent event) { - return mInputHandler.onKeyUp(keyCode, event) || super.onKeyUp(keyCode, event); + return mInputHandler.onKeyUp(keyCode, event); } @Override public boolean onKeyDown(final int keyCode, KeyEvent event) { - return mInputHandler.onKeyDown(keyCode, event) || super.onKeyDown(keyCode, event); + return mInputHandler.onKeyDown(keyCode, event); } @Override public boolean onGenericMotionEvent(MotionEvent event) { - return mInputHandler.onGenericMotionEvent(event) || super.onGenericMotionEvent(event); + return mInputHandler.onGenericMotionEvent(event); } @Override diff --git a/platform/android/java/lib/src/org/godotengine/godot/input/GodotGestureHandler.java b/platform/android/java/lib/src/org/godotengine/godot/input/GodotGestureHandler.java index 1c9a683bbd..fb151fa504 100644 --- a/platform/android/java/lib/src/org/godotengine/godot/input/GodotGestureHandler.java +++ b/platform/android/java/lib/src/org/godotengine/godot/input/GodotGestureHandler.java @@ -33,7 +33,6 @@ package org.godotengine.godot.input; import org.godotengine.godot.GodotLib; import org.godotengine.godot.GodotRenderView; -import android.util.Log; import android.view.GestureDetector; import android.view.MotionEvent; @@ -75,10 +74,11 @@ public class GodotGestureHandler extends GestureDetector.SimpleOnGestureListener //Log.i("GodotGesture", "onDoubleTap"); final int x = Math.round(event.getX()); final int y = Math.round(event.getY()); + final int buttonMask = event.getButtonState(); queueEvent(new Runnable() { @Override public void run() { - GodotLib.doubletap(x, y); + GodotLib.doubleTap(buttonMask, x, y); } }); return true; diff --git a/platform/android/java/lib/src/org/godotengine/godot/input/GodotInputHandler.java b/platform/android/java/lib/src/org/godotengine/godot/input/GodotInputHandler.java index 9abd65cc67..f3e985f944 100644 --- a/platform/android/java/lib/src/org/godotengine/godot/input/GodotInputHandler.java +++ b/platform/android/java/lib/src/org/godotengine/godot/input/GodotInputHandler.java @@ -36,6 +36,7 @@ import org.godotengine.godot.GodotLib; import org.godotengine.godot.GodotRenderView; import org.godotengine.godot.input.InputManagerCompat.InputDeviceListener; +import android.os.Build; import android.util.Log; import android.view.InputDevice; import android.view.InputDevice.MotionRange; @@ -156,6 +157,53 @@ public class GodotInputHandler implements InputDeviceListener { return true; } + public boolean onTouchEvent(final MotionEvent event) { + // Mouse drag (mouse pressed and move) doesn't fire onGenericMotionEvent so this is needed + if (event.isFromSource(InputDevice.SOURCE_MOUSE)) { + if (event.getAction() != MotionEvent.ACTION_MOVE) { + // we return true because every time a mouse event is fired, the event is already handled + // in onGenericMotionEvent, so by touch event we can say that the event is also handled + return true; + } + return handleMouseEvent(event); + } + + final int evcount = event.getPointerCount(); + if (evcount == 0) + return true; + + if (mRenderView != null) { + final float[] arr = new float[event.getPointerCount() * 3]; // pointerId1, x1, y1, pointerId2, etc... + + for (int i = 0; i < event.getPointerCount(); i++) { + arr[i * 3 + 0] = event.getPointerId(i); + arr[i * 3 + 1] = event.getX(i); + arr[i * 3 + 2] = event.getY(i); + } + final int action = event.getActionMasked(); + + mRenderView.queueOnRenderThread(new Runnable() { + @Override + public void run() { + switch (action) { + case MotionEvent.ACTION_DOWN: + case MotionEvent.ACTION_CANCEL: + case MotionEvent.ACTION_UP: + case MotionEvent.ACTION_MOVE: { + GodotLib.touch(event.getSource(), action, 0, evcount, arr); + } break; + case MotionEvent.ACTION_POINTER_UP: + case MotionEvent.ACTION_POINTER_DOWN: { + int pointer_idx = event.getPointerId(event.getActionIndex()); + GodotLib.touch(event.getSource(), action, pointer_idx, evcount, arr); + } break; + } + } + }); + } + return true; + } + public boolean onGenericMotionEvent(MotionEvent event) { if ((event.getSource() & InputDevice.SOURCE_JOYSTICK) == InputDevice.SOURCE_JOYSTICK && event.getAction() == MotionEvent.ACTION_MOVE) { final int device_id = findJoystickDevice(event.getDeviceId()); @@ -189,8 +237,8 @@ public class GodotInputHandler implements InputDeviceListener { return true; } } else if ((event.getSource() & InputDevice.SOURCE_STYLUS) == InputDevice.SOURCE_STYLUS) { - final int x = Math.round(event.getX()); - final int y = Math.round(event.getY()); + final float x = event.getX(); + final float y = event.getY(); final int type = event.getAction(); queueEvent(new Runnable() { @Override @@ -199,6 +247,10 @@ public class GodotInputHandler implements InputDeviceListener { } }); return true; + } else if ((event.getSource() & InputDevice.SOURCE_MOUSE) == InputDevice.SOURCE_MOUSE) { + if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.M) { + return handleMouseEvent(event); + } } return false; @@ -366,4 +418,53 @@ public class GodotInputHandler implements InputDeviceListener { return -1; } + + private boolean handleMouseEvent(final MotionEvent event) { + switch (event.getActionMasked()) { + case MotionEvent.ACTION_HOVER_ENTER: + case MotionEvent.ACTION_HOVER_MOVE: + case MotionEvent.ACTION_HOVER_EXIT: { + final float x = event.getX(); + final float y = event.getY(); + final int type = event.getAction(); + queueEvent(new Runnable() { + @Override + public void run() { + GodotLib.hover(type, x, y); + } + }); + return true; + } + case MotionEvent.ACTION_BUTTON_PRESS: + case MotionEvent.ACTION_BUTTON_RELEASE: + case MotionEvent.ACTION_MOVE: { + final float x = event.getX(); + final float y = event.getY(); + final int buttonsMask = event.getButtonState(); + final int action = event.getAction(); + queueEvent(new Runnable() { + @Override + public void run() { + GodotLib.touch(event.getSource(), action, 0, 1, new float[] { 0, x, y }, buttonsMask); + } + }); + return true; + } + case MotionEvent.ACTION_SCROLL: { + final float x = event.getX(); + final float y = event.getY(); + final int buttonsMask = event.getButtonState(); + final int action = event.getAction(); + final float verticalFactor = event.getAxisValue(MotionEvent.AXIS_VSCROLL); + final float horizontalFactor = event.getAxisValue(MotionEvent.AXIS_HSCROLL); + queueEvent(new Runnable() { + @Override + public void run() { + GodotLib.touch(event.getSource(), action, 0, 1, new float[] { 0, x, y }, buttonsMask, verticalFactor, horizontalFactor); + } + }); + } + } + return false; + } } |