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-rw-r--r--platform/android/java/lib/src/org/godotengine/godot/Godot.java58
-rw-r--r--platform/android/java/lib/src/org/godotengine/godot/GodotGLRenderView.java3
-rw-r--r--platform/android/java/lib/src/org/godotengine/godot/GodotLib.java8
-rw-r--r--platform/android/java/lib/src/org/godotengine/godot/GodotVulkanRenderView.java9
-rw-r--r--platform/android/java/lib/src/org/godotengine/godot/input/GodotGestureHandler.java4
-rw-r--r--platform/android/java/lib/src/org/godotengine/godot/input/GodotInputHandler.java105
6 files changed, 117 insertions, 70 deletions
diff --git a/platform/android/java/lib/src/org/godotengine/godot/Godot.java b/platform/android/java/lib/src/org/godotengine/godot/Godot.java
index 524f32bf5e..6cf340c418 100644
--- a/platform/android/java/lib/src/org/godotengine/godot/Godot.java
+++ b/platform/android/java/lib/src/org/godotengine/godot/Godot.java
@@ -70,6 +70,7 @@ import android.os.VibrationEffect;
import android.os.Vibrator;
import android.provider.Settings.Secure;
import android.view.Display;
+import android.view.InputDevice;
import android.view.KeyEvent;
import android.view.LayoutInflater;
import android.view.MotionEvent;
@@ -854,63 +855,6 @@ public class Godot extends Fragment implements SensorEventListener, IDownloaderC
}
}
- public boolean gotTouchEvent(final MotionEvent event) {
- final int evcount = event.getPointerCount();
- if (evcount == 0)
- return true;
-
- if (mRenderView != null) {
- final int[] arr = new int[event.getPointerCount() * 3];
-
- for (int i = 0; i < event.getPointerCount(); i++) {
- arr[i * 3 + 0] = (int)event.getPointerId(i);
- arr[i * 3 + 1] = (int)event.getX(i);
- arr[i * 3 + 2] = (int)event.getY(i);
- }
- final int pointer_idx = event.getPointerId(event.getActionIndex());
-
- //System.out.printf("gaction: %d\n",event.getAction());
- final int action = event.getAction() & MotionEvent.ACTION_MASK;
- mRenderView.queueOnRenderThread(new Runnable() {
- @Override
- public void run() {
- switch (action) {
- case MotionEvent.ACTION_DOWN: {
- GodotLib.touch(0, 0, evcount, arr);
- //System.out.printf("action down at: %f,%f\n", event.getX(),event.getY());
- } break;
- case MotionEvent.ACTION_MOVE: {
- GodotLib.touch(1, 0, evcount, arr);
- /*
- for(int i=0;i<event.getPointerCount();i++) {
- System.out.printf("%d - moved to: %f,%f\n",i, event.getX(i),event.getY(i));
- }
- */
- } break;
- case MotionEvent.ACTION_POINTER_UP: {
- GodotLib.touch(4, pointer_idx, evcount, arr);
- //System.out.printf("%d - s.up at: %f,%f\n",pointer_idx, event.getX(pointer_idx),event.getY(pointer_idx));
- } break;
- case MotionEvent.ACTION_POINTER_DOWN: {
- GodotLib.touch(3, pointer_idx, evcount, arr);
- //System.out.printf("%d - s.down at: %f,%f\n",pointer_idx, event.getX(pointer_idx),event.getY(pointer_idx));
- } break;
- case MotionEvent.ACTION_CANCEL:
- case MotionEvent.ACTION_UP: {
- GodotLib.touch(2, 0, evcount, arr);
- /*
- for(int i=0;i<event.getPointerCount();i++) {
- System.out.printf("%d - up! %f,%f\n",i, event.getX(i),event.getY(i));
- }
- */
- } break;
- }
- }
- });
- }
- return true;
- }
-
public boolean onKeyMultiple(final int inKeyCode, int repeatCount, KeyEvent event) {
String s = event.getCharacters();
if (s == null || s.length() == 0)
diff --git a/platform/android/java/lib/src/org/godotengine/godot/GodotGLRenderView.java b/platform/android/java/lib/src/org/godotengine/godot/GodotGLRenderView.java
index d169f46599..d731e080c4 100644
--- a/platform/android/java/lib/src/org/godotengine/godot/GodotGLRenderView.java
+++ b/platform/android/java/lib/src/org/godotengine/godot/GodotGLRenderView.java
@@ -29,7 +29,6 @@
/*************************************************************************/
package org.godotengine.godot;
-
import org.godotengine.godot.input.GodotGestureHandler;
import org.godotengine.godot.input.GodotInputHandler;
import org.godotengine.godot.utils.GLUtils;
@@ -127,7 +126,7 @@ public class GodotGLRenderView extends GLSurfaceView implements GodotRenderView
public boolean onTouchEvent(MotionEvent event) {
super.onTouchEvent(event);
this.detector.onTouchEvent(event);
- return godot.gotTouchEvent(event);
+ return inputHandler.onTouchEvent(event);
}
@Override
diff --git a/platform/android/java/lib/src/org/godotengine/godot/GodotLib.java b/platform/android/java/lib/src/org/godotengine/godot/GodotLib.java
index 318e2816ff..6ccbe91e60 100644
--- a/platform/android/java/lib/src/org/godotengine/godot/GodotLib.java
+++ b/platform/android/java/lib/src/org/godotengine/godot/GodotLib.java
@@ -94,17 +94,19 @@ public class GodotLib {
/**
* Forward touch events from the main thread to the GL thread.
*/
- public static native void touch(int what, int pointer, int howmany, int[] arr);
+ public static native void touch(int inputDevice, int event, int pointer, int pointerCount, float[] positions);
+ public static native void touch(int inputDevice, int event, int pointer, int pointerCount, float[] positions, int buttonsMask);
+ public static native void touch(int inputDevice, int event, int pointer, int pointerCount, float[] positions, int buttonsMask, float verticalFactor, float horizontalFactor);
/**
* Forward hover events from the main thread to the GL thread.
*/
- public static native void hover(int type, int x, int y);
+ public static native void hover(int type, float x, float y);
/**
* Forward double_tap events from the main thread to the GL thread.
*/
- public static native void doubletap(int x, int y);
+ public static native void doubleTap(int buttonMask, int x, int y);
/**
* Forward scroll events from the main thread to the GL thread.
diff --git a/platform/android/java/lib/src/org/godotengine/godot/GodotVulkanRenderView.java b/platform/android/java/lib/src/org/godotengine/godot/GodotVulkanRenderView.java
index 65708389c3..6cd5ca7b4e 100644
--- a/platform/android/java/lib/src/org/godotengine/godot/GodotVulkanRenderView.java
+++ b/platform/android/java/lib/src/org/godotengine/godot/GodotVulkanRenderView.java
@@ -38,6 +38,7 @@ import org.godotengine.godot.vulkan.VkSurfaceView;
import android.annotation.SuppressLint;
import android.content.Context;
import android.view.GestureDetector;
+import android.view.InputDevice;
import android.view.KeyEvent;
import android.view.MotionEvent;
import android.view.SurfaceView;
@@ -100,22 +101,22 @@ public class GodotVulkanRenderView extends VkSurfaceView implements GodotRenderV
public boolean onTouchEvent(MotionEvent event) {
super.onTouchEvent(event);
mGestureDetector.onTouchEvent(event);
- return godot.gotTouchEvent(event);
+ return mInputHandler.onTouchEvent(event);
}
@Override
public boolean onKeyUp(final int keyCode, KeyEvent event) {
- return mInputHandler.onKeyUp(keyCode, event) || super.onKeyUp(keyCode, event);
+ return mInputHandler.onKeyUp(keyCode, event);
}
@Override
public boolean onKeyDown(final int keyCode, KeyEvent event) {
- return mInputHandler.onKeyDown(keyCode, event) || super.onKeyDown(keyCode, event);
+ return mInputHandler.onKeyDown(keyCode, event);
}
@Override
public boolean onGenericMotionEvent(MotionEvent event) {
- return mInputHandler.onGenericMotionEvent(event) || super.onGenericMotionEvent(event);
+ return mInputHandler.onGenericMotionEvent(event);
}
@Override
diff --git a/platform/android/java/lib/src/org/godotengine/godot/input/GodotGestureHandler.java b/platform/android/java/lib/src/org/godotengine/godot/input/GodotGestureHandler.java
index 1c9a683bbd..fb151fa504 100644
--- a/platform/android/java/lib/src/org/godotengine/godot/input/GodotGestureHandler.java
+++ b/platform/android/java/lib/src/org/godotengine/godot/input/GodotGestureHandler.java
@@ -33,7 +33,6 @@ package org.godotengine.godot.input;
import org.godotengine.godot.GodotLib;
import org.godotengine.godot.GodotRenderView;
-import android.util.Log;
import android.view.GestureDetector;
import android.view.MotionEvent;
@@ -75,10 +74,11 @@ public class GodotGestureHandler extends GestureDetector.SimpleOnGestureListener
//Log.i("GodotGesture", "onDoubleTap");
final int x = Math.round(event.getX());
final int y = Math.round(event.getY());
+ final int buttonMask = event.getButtonState();
queueEvent(new Runnable() {
@Override
public void run() {
- GodotLib.doubletap(x, y);
+ GodotLib.doubleTap(buttonMask, x, y);
}
});
return true;
diff --git a/platform/android/java/lib/src/org/godotengine/godot/input/GodotInputHandler.java b/platform/android/java/lib/src/org/godotengine/godot/input/GodotInputHandler.java
index 9abd65cc67..f3e985f944 100644
--- a/platform/android/java/lib/src/org/godotengine/godot/input/GodotInputHandler.java
+++ b/platform/android/java/lib/src/org/godotengine/godot/input/GodotInputHandler.java
@@ -36,6 +36,7 @@ import org.godotengine.godot.GodotLib;
import org.godotengine.godot.GodotRenderView;
import org.godotengine.godot.input.InputManagerCompat.InputDeviceListener;
+import android.os.Build;
import android.util.Log;
import android.view.InputDevice;
import android.view.InputDevice.MotionRange;
@@ -156,6 +157,53 @@ public class GodotInputHandler implements InputDeviceListener {
return true;
}
+ public boolean onTouchEvent(final MotionEvent event) {
+ // Mouse drag (mouse pressed and move) doesn't fire onGenericMotionEvent so this is needed
+ if (event.isFromSource(InputDevice.SOURCE_MOUSE)) {
+ if (event.getAction() != MotionEvent.ACTION_MOVE) {
+ // we return true because every time a mouse event is fired, the event is already handled
+ // in onGenericMotionEvent, so by touch event we can say that the event is also handled
+ return true;
+ }
+ return handleMouseEvent(event);
+ }
+
+ final int evcount = event.getPointerCount();
+ if (evcount == 0)
+ return true;
+
+ if (mRenderView != null) {
+ final float[] arr = new float[event.getPointerCount() * 3]; // pointerId1, x1, y1, pointerId2, etc...
+
+ for (int i = 0; i < event.getPointerCount(); i++) {
+ arr[i * 3 + 0] = event.getPointerId(i);
+ arr[i * 3 + 1] = event.getX(i);
+ arr[i * 3 + 2] = event.getY(i);
+ }
+ final int action = event.getActionMasked();
+
+ mRenderView.queueOnRenderThread(new Runnable() {
+ @Override
+ public void run() {
+ switch (action) {
+ case MotionEvent.ACTION_DOWN:
+ case MotionEvent.ACTION_CANCEL:
+ case MotionEvent.ACTION_UP:
+ case MotionEvent.ACTION_MOVE: {
+ GodotLib.touch(event.getSource(), action, 0, evcount, arr);
+ } break;
+ case MotionEvent.ACTION_POINTER_UP:
+ case MotionEvent.ACTION_POINTER_DOWN: {
+ int pointer_idx = event.getPointerId(event.getActionIndex());
+ GodotLib.touch(event.getSource(), action, pointer_idx, evcount, arr);
+ } break;
+ }
+ }
+ });
+ }
+ return true;
+ }
+
public boolean onGenericMotionEvent(MotionEvent event) {
if ((event.getSource() & InputDevice.SOURCE_JOYSTICK) == InputDevice.SOURCE_JOYSTICK && event.getAction() == MotionEvent.ACTION_MOVE) {
final int device_id = findJoystickDevice(event.getDeviceId());
@@ -189,8 +237,8 @@ public class GodotInputHandler implements InputDeviceListener {
return true;
}
} else if ((event.getSource() & InputDevice.SOURCE_STYLUS) == InputDevice.SOURCE_STYLUS) {
- final int x = Math.round(event.getX());
- final int y = Math.round(event.getY());
+ final float x = event.getX();
+ final float y = event.getY();
final int type = event.getAction();
queueEvent(new Runnable() {
@Override
@@ -199,6 +247,10 @@ public class GodotInputHandler implements InputDeviceListener {
}
});
return true;
+ } else if ((event.getSource() & InputDevice.SOURCE_MOUSE) == InputDevice.SOURCE_MOUSE) {
+ if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.M) {
+ return handleMouseEvent(event);
+ }
}
return false;
@@ -366,4 +418,53 @@ public class GodotInputHandler implements InputDeviceListener {
return -1;
}
+
+ private boolean handleMouseEvent(final MotionEvent event) {
+ switch (event.getActionMasked()) {
+ case MotionEvent.ACTION_HOVER_ENTER:
+ case MotionEvent.ACTION_HOVER_MOVE:
+ case MotionEvent.ACTION_HOVER_EXIT: {
+ final float x = event.getX();
+ final float y = event.getY();
+ final int type = event.getAction();
+ queueEvent(new Runnable() {
+ @Override
+ public void run() {
+ GodotLib.hover(type, x, y);
+ }
+ });
+ return true;
+ }
+ case MotionEvent.ACTION_BUTTON_PRESS:
+ case MotionEvent.ACTION_BUTTON_RELEASE:
+ case MotionEvent.ACTION_MOVE: {
+ final float x = event.getX();
+ final float y = event.getY();
+ final int buttonsMask = event.getButtonState();
+ final int action = event.getAction();
+ queueEvent(new Runnable() {
+ @Override
+ public void run() {
+ GodotLib.touch(event.getSource(), action, 0, 1, new float[] { 0, x, y }, buttonsMask);
+ }
+ });
+ return true;
+ }
+ case MotionEvent.ACTION_SCROLL: {
+ final float x = event.getX();
+ final float y = event.getY();
+ final int buttonsMask = event.getButtonState();
+ final int action = event.getAction();
+ final float verticalFactor = event.getAxisValue(MotionEvent.AXIS_VSCROLL);
+ final float horizontalFactor = event.getAxisValue(MotionEvent.AXIS_HSCROLL);
+ queueEvent(new Runnable() {
+ @Override
+ public void run() {
+ GodotLib.touch(event.getSource(), action, 0, 1, new float[] { 0, x, y }, buttonsMask, verticalFactor, horizontalFactor);
+ }
+ });
+ }
+ }
+ return false;
+ }
}