diff options
Diffstat (limited to 'platform/android/java/lib/src/org')
3 files changed, 18 insertions, 18 deletions
diff --git a/platform/android/java/lib/src/org/godotengine/godot/Godot.java b/platform/android/java/lib/src/org/godotengine/godot/Godot.java index 0c16214c8a..1457c5136d 100644 --- a/platform/android/java/lib/src/org/godotengine/godot/Godot.java +++ b/platform/android/java/lib/src/org/godotengine/godot/Godot.java @@ -175,7 +175,7 @@ public class Godot extends Fragment implements SensorEventListener, IDownloaderC public static GodotNetUtils netUtils; public interface ResultCallback { - public void callback(int requestCode, int resultCode, Intent data); + void callback(int requestCode, int resultCode, Intent data); } public ResultCallback result_callback; diff --git a/platform/android/java/lib/src/org/godotengine/godot/GodotRenderView.java b/platform/android/java/lib/src/org/godotengine/godot/GodotRenderView.java index ac333dd827..79007764a7 100644 --- a/platform/android/java/lib/src/org/godotengine/godot/GodotRenderView.java +++ b/platform/android/java/lib/src/org/godotengine/godot/GodotRenderView.java @@ -35,18 +35,18 @@ import org.godotengine.godot.input.GodotInputHandler; import android.view.SurfaceView; public interface GodotRenderView { - abstract public SurfaceView getView(); + SurfaceView getView(); - abstract public void initInputDevices(); + void initInputDevices(); - abstract public void queueOnRenderThread(Runnable event); + void queueOnRenderThread(Runnable event); - abstract public void onActivityPaused(); - abstract public void onActivityResumed(); + void onActivityPaused(); + void onActivityResumed(); - abstract public void onBackPressed(); + void onBackPressed(); - abstract public GodotInputHandler getInputHandler(); + GodotInputHandler getInputHandler(); - abstract public void setPointerIcon(int pointerType); + void setPointerIcon(int pointerType); } diff --git a/platform/android/java/lib/src/org/godotengine/godot/input/InputManagerCompat.java b/platform/android/java/lib/src/org/godotengine/godot/input/InputManagerCompat.java index 62810ad3a4..21fdc658bb 100644 --- a/platform/android/java/lib/src/org/godotengine/godot/input/InputManagerCompat.java +++ b/platform/android/java/lib/src/org/godotengine/godot/input/InputManagerCompat.java @@ -28,14 +28,14 @@ public interface InputManagerCompat { * @param id The device id * @return The input device or null if not found */ - public InputDevice getInputDevice(int id); + InputDevice getInputDevice(int id); /** * Gets the ids of all input devices in the system. * * @return The input device ids. */ - public int[] getInputDeviceIds(); + int[] getInputDeviceIds(); /** * Registers an input device listener to receive notifications about when @@ -46,7 +46,7 @@ public interface InputManagerCompat { * null if the listener should be invoked on the calling thread's * looper. */ - public void registerInputDeviceListener(InputManagerCompat.InputDeviceListener listener, + void registerInputDeviceListener(InputManagerCompat.InputDeviceListener listener, Handler handler); /** @@ -54,7 +54,7 @@ public interface InputManagerCompat { * * @param listener The listener to unregister. */ - public void unregisterInputDeviceListener(InputManagerCompat.InputDeviceListener listener); + void unregisterInputDeviceListener(InputManagerCompat.InputDeviceListener listener); /* * The following three calls are to simulate V16 behavior on pre-Jellybean @@ -69,7 +69,7 @@ public interface InputManagerCompat { * * @param event the motion event from the app */ - public void onGenericMotionEvent(MotionEvent event); + void onGenericMotionEvent(MotionEvent event); /** * Tell the V9 input manager that it should stop polling for disconnected @@ -77,7 +77,7 @@ public interface InputManagerCompat { * might want to call it whenever your game is not active (or whenever you * don't care about being notified of new input devices) */ - public void onPause(); + void onPause(); /** * Tell the V9 input manager that it should start polling for disconnected @@ -85,9 +85,9 @@ public interface InputManagerCompat { * might want to call it less often (only when the gameplay is actually * active) */ - public void onResume(); + void onResume(); - public interface InputDeviceListener { + interface InputDeviceListener { /** * Called whenever the input manager detects that a device has been * added. This will only be called in the V9 version when a motion event @@ -119,7 +119,7 @@ public interface InputManagerCompat { /** * Use this to construct a compatible InputManager. */ - public static class Factory { + class Factory { /** * Constructs and returns a compatible InputManger * |