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-rw-r--r--platform/android/java/editor/build.gradle82
-rw-r--r--platform/android/java/editor/src/dev/res/values/strings.xml4
-rw-r--r--platform/android/java/editor/src/main/AndroidManifest.xml77
-rw-r--r--platform/android/java/editor/src/main/java/org/godotengine/editor/GodotEditor.kt196
-rw-r--r--platform/android/java/editor/src/main/java/org/godotengine/editor/GodotGame.kt38
-rw-r--r--platform/android/java/editor/src/main/java/org/godotengine/editor/GodotProjectManager.kt40
-rw-r--r--platform/android/java/editor/src/main/res/values/dimens.xml5
-rw-r--r--platform/android/java/editor/src/main/res/values/strings.xml6
8 files changed, 448 insertions, 0 deletions
diff --git a/platform/android/java/editor/build.gradle b/platform/android/java/editor/build.gradle
new file mode 100644
index 0000000000..729966ee69
--- /dev/null
+++ b/platform/android/java/editor/build.gradle
@@ -0,0 +1,82 @@
+// Gradle build config for Godot Engine's Android port.
+plugins {
+ id 'com.android.application'
+ id 'org.jetbrains.kotlin.android'
+}
+
+dependencies {
+ implementation libraries.kotlinStdLib
+ implementation libraries.androidxFragment
+ implementation project(":lib")
+
+ implementation "androidx.window:window:1.0.0"
+}
+
+android {
+ compileSdkVersion versions.compileSdk
+ buildToolsVersion versions.buildTools
+ ndkVersion versions.ndkVersion
+
+ defaultConfig {
+ // The 'applicationId' suffix allows to install Godot 3.x(v3) and 4.x(v4) on the same device
+ applicationId "org.godotengine.editor.v4"
+ versionCode getGodotLibraryVersionCode()
+ versionName getGodotLibraryVersionName()
+ minSdkVersion versions.minSdk
+ targetSdkVersion versions.targetSdk
+
+ missingDimensionStrategy 'products', 'editor'
+ }
+
+ compileOptions {
+ sourceCompatibility versions.javaVersion
+ targetCompatibility versions.javaVersion
+ }
+
+ kotlinOptions {
+ jvmTarget = versions.javaVersion
+ }
+
+ buildTypes {
+ dev {
+ initWith debug
+ applicationIdSuffix ".dev"
+ }
+
+ debug {
+ initWith release
+
+ // Need to swap with the release signing config when this is ready for public release.
+ signingConfig signingConfigs.debug
+ }
+
+ release {
+ // This buildtype is disabled below.
+ // The editor can't be used with target=release only, as debugging tools are then not
+ // included, and it would crash on errors instead of reporting them.
+ }
+ }
+
+ packagingOptions {
+ // 'doNotStrip' is enabled for development within Android Studio
+ if (shouldNotStrip()) {
+ doNotStrip '**/*.so'
+ }
+ }
+
+ // Disable 'release' buildtype.
+ // The editor can't be used with target=release only, as debugging tools are then not
+ // included, and it would crash on errors instead of reporting them.
+ variantFilter { variant ->
+ if (variant.buildType.name == "release") {
+ setIgnore(true)
+ }
+ }
+
+ applicationVariants.all { variant ->
+ variant.outputs.all { output ->
+ def suffix = variant.name == "dev" ? "_dev" : ""
+ output.outputFileName = "android_editor${suffix}.apk"
+ }
+ }
+}
diff --git a/platform/android/java/editor/src/dev/res/values/strings.xml b/platform/android/java/editor/src/dev/res/values/strings.xml
new file mode 100644
index 0000000000..45fae3fd39
--- /dev/null
+++ b/platform/android/java/editor/src/dev/res/values/strings.xml
@@ -0,0 +1,4 @@
+<?xml version="1.0" encoding="utf-8"?>
+<resources>
+ <string name="godot_editor_name_string">Godot Editor 4.x (dev)</string>
+</resources>
diff --git a/platform/android/java/editor/src/main/AndroidManifest.xml b/platform/android/java/editor/src/main/AndroidManifest.xml
new file mode 100644
index 0000000000..abf506a83c
--- /dev/null
+++ b/platform/android/java/editor/src/main/AndroidManifest.xml
@@ -0,0 +1,77 @@
+<?xml version="1.0" encoding="utf-8"?>
+<manifest xmlns:android="http://schemas.android.com/apk/res/android"
+ xmlns:tools="http://schemas.android.com/tools"
+ package="org.godotengine.editor"
+ android:installLocation="auto">
+
+ <supports-screens
+ android:largeScreens="true"
+ android:normalScreens="true"
+ android:smallScreens="true"
+ android:xlargeScreens="true" />
+
+ <uses-feature
+ android:glEsVersion="0x00020000"
+ android:required="true" />
+
+ <uses-permission android:name="android.permission.MANAGE_EXTERNAL_STORAGE"
+ tools:ignore="ScopedStorage" />
+ <uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE"
+ android:maxSdkVersion="29"/>
+ <uses-permission android:name="android.permission.READ_EXTERNAL_STORAGE"
+ android:maxSdkVersion="29"/>
+ <uses-permission android:name="android.permission.INTERNET" />
+
+ <application
+ android:allowBackup="false"
+ android:icon="@mipmap/icon"
+ android:label="@string/godot_editor_name_string"
+ tools:ignore="GoogleAppIndexingWarning"
+ android:requestLegacyExternalStorage="true">
+
+ <activity
+ android:name=".GodotProjectManager"
+ android:configChanges="orientation|keyboardHidden|screenSize|smallestScreenSize|density|keyboard|navigation|screenLayout|uiMode"
+ android:launchMode="singleTask"
+ android:screenOrientation="userLandscape"
+ android:exported="true"
+ android:theme="@android:style/Theme.Black.NoTitleBar.Fullscreen"
+ android:process=":GodotProjectManager">
+
+ <layout android:defaultHeight="@dimen/editor_default_window_height"
+ android:defaultWidth="@dimen/editor_default_window_width" />
+
+ <intent-filter>
+ <action android:name="android.intent.action.MAIN" />
+ <category android:name="android.intent.category.LAUNCHER" />
+ </intent-filter>
+ </activity>
+
+ <activity
+ android:name=".GodotEditor"
+ android:configChanges="orientation|keyboardHidden|screenSize|smallestScreenSize|density|keyboard|navigation|screenLayout|uiMode"
+ android:process=":GodotEditor"
+ android:launchMode="singleTask"
+ android:screenOrientation="userLandscape"
+ android:exported="false"
+ android:theme="@android:style/Theme.Black.NoTitleBar.Fullscreen">
+ <layout android:defaultHeight="@dimen/editor_default_window_height"
+ android:defaultWidth="@dimen/editor_default_window_width" />
+ </activity>
+
+ <activity
+ android:name=".GodotGame"
+ android:configChanges="orientation|keyboardHidden|screenSize|smallestScreenSize|density|keyboard|navigation|screenLayout|uiMode"
+ android:label="@string/godot_project_name_string"
+ android:process=":GodotGame"
+ android:launchMode="singleTask"
+ android:exported="false"
+ android:screenOrientation="userLandscape"
+ android:theme="@android:style/Theme.Black.NoTitleBar.Fullscreen">
+ <layout android:defaultHeight="@dimen/editor_default_window_height"
+ android:defaultWidth="@dimen/editor_default_window_width" />
+ </activity>
+
+ </application>
+
+</manifest>
diff --git a/platform/android/java/editor/src/main/java/org/godotengine/editor/GodotEditor.kt b/platform/android/java/editor/src/main/java/org/godotengine/editor/GodotEditor.kt
new file mode 100644
index 0000000000..740f3f48d3
--- /dev/null
+++ b/platform/android/java/editor/src/main/java/org/godotengine/editor/GodotEditor.kt
@@ -0,0 +1,196 @@
+/*************************************************************************/
+/* GodotEditor.kt */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+package org.godotengine.editor
+
+import android.Manifest
+import android.content.Intent
+import android.content.pm.PackageManager
+import android.os.Build
+import android.os.Bundle
+import android.os.Debug
+import android.os.Environment
+import android.widget.Toast
+import androidx.window.layout.WindowMetricsCalculator
+import org.godotengine.godot.FullScreenGodotApp
+import org.godotengine.godot.utils.PermissionsUtil
+import java.util.*
+import kotlin.math.min
+
+/**
+ * Base class for the Godot Android Editor activities.
+ *
+ * This provides the basic templates for the activities making up this application.
+ * Each derived activity runs in its own process, which enable up to have several instances of
+ * the Godot engine up and running at the same time.
+ *
+ * It also plays the role of the primary editor window.
+ */
+open class GodotEditor : FullScreenGodotApp() {
+
+ companion object {
+ private const val WAIT_FOR_DEBUGGER = false
+
+ private const val COMMAND_LINE_PARAMS = "command_line_params"
+
+ private const val EDITOR_ARG = "--editor"
+ private const val PROJECT_MANAGER_ARG = "--project-manager"
+ }
+
+ private val commandLineParams = ArrayList<String>()
+
+ override fun onCreate(savedInstanceState: Bundle?) {
+ PermissionsUtil.requestManifestPermissions(this)
+
+ val params = intent.getStringArrayExtra(COMMAND_LINE_PARAMS)
+ updateCommandLineParams(params)
+
+ if (BuildConfig.BUILD_TYPE == "dev" && WAIT_FOR_DEBUGGER) {
+ Debug.waitForDebugger()
+ }
+
+ super.onCreate(savedInstanceState)
+ }
+
+ private fun updateCommandLineParams(args: Array<String>?) {
+ // Update the list of command line params with the new args
+ commandLineParams.clear()
+ if (args != null && args.isNotEmpty()) {
+ commandLineParams.addAll(listOf(*args))
+ }
+ }
+
+ override fun getCommandLine() = commandLineParams
+
+ override fun onNewGodotInstanceRequested(args: Array<String>) {
+ // Parse the arguments to figure out which activity to start.
+ var targetClass: Class<*> = GodotGame::class.java
+
+ // Whether we should launch the new godot instance in an adjacent window
+ // https://developer.android.com/reference/android/content/Intent#FLAG_ACTIVITY_LAUNCH_ADJACENT
+ var launchAdjacent =
+ Build.VERSION.SDK_INT >= Build.VERSION_CODES.N && (isInMultiWindowMode || isLargeScreen)
+
+ for (arg in args) {
+ if (EDITOR_ARG == arg) {
+ targetClass = GodotEditor::class.java
+ launchAdjacent = false
+ break
+ }
+
+ if (PROJECT_MANAGER_ARG == arg) {
+ targetClass = GodotProjectManager::class.java
+ launchAdjacent = false
+ break
+ }
+ }
+
+ // Launch a new activity
+ val newInstance = Intent(this, targetClass)
+ .addFlags(Intent.FLAG_ACTIVITY_NEW_TASK)
+ .putExtra(COMMAND_LINE_PARAMS, args)
+ if (launchAdjacent) {
+ newInstance.addFlags(Intent.FLAG_ACTIVITY_LAUNCH_ADJACENT)
+ }
+ startActivity(newInstance)
+ }
+
+ // Get the screen's density scale
+ protected val isLargeScreen: Boolean
+ // Get the minimum window size // Correspond to the EXPANDED window size class.
+ get() {
+ val metrics = WindowMetricsCalculator.getOrCreate().computeMaximumWindowMetrics(this)
+
+ // Get the screen's density scale
+ val scale = resources.displayMetrics.density
+
+ // Get the minimum window size
+ val minSize = min(metrics.bounds.width(), metrics.bounds.height()).toFloat()
+ val minSizeDp = minSize / scale
+ return minSizeDp >= 840f // Correspond to the EXPANDED window size class.
+ }
+
+ override fun setRequestedOrientation(requestedOrientation: Int) {
+ if (!overrideOrientationRequest()) {
+ super.setRequestedOrientation(requestedOrientation)
+ }
+ }
+
+ /**
+ * The Godot Android Editor sets its own orientation via its AndroidManifest
+ */
+ protected open fun overrideOrientationRequest() = true
+
+ override fun onActivityResult(requestCode: Int, resultCode: Int, data: Intent?) {
+ super.onActivityResult(requestCode, resultCode, data)
+ // Check if we got the MANAGE_EXTERNAL_STORAGE permission
+ if (requestCode == PermissionsUtil.REQUEST_MANAGE_EXTERNAL_STORAGE_REQ_CODE) {
+ if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.R) {
+ if (!Environment.isExternalStorageManager()) {
+ Toast.makeText(
+ this,
+ R.string.denied_storage_permission_error_msg,
+ Toast.LENGTH_LONG
+ ).show()
+ }
+ }
+ }
+ }
+
+ override fun onRequestPermissionsResult(
+ requestCode: Int,
+ permissions: Array<String?>,
+ grantResults: IntArray
+ ) {
+ super.onRequestPermissionsResult(requestCode, permissions, grantResults)
+ // Check if we got access to the necessary storage permissions
+ if (requestCode == PermissionsUtil.REQUEST_ALL_PERMISSION_REQ_CODE) {
+ if (Build.VERSION.SDK_INT < Build.VERSION_CODES.R) {
+ var hasReadAccess = false
+ var hasWriteAccess = false
+ for (i in permissions.indices) {
+ if (Manifest.permission.READ_EXTERNAL_STORAGE == permissions[i] && grantResults[i] == PackageManager.PERMISSION_GRANTED) {
+ hasReadAccess = true
+ }
+ if (Manifest.permission.WRITE_EXTERNAL_STORAGE == permissions[i] && grantResults[i] == PackageManager.PERMISSION_GRANTED) {
+ hasWriteAccess = true
+ }
+ }
+ if (!hasReadAccess || !hasWriteAccess) {
+ Toast.makeText(
+ this,
+ R.string.denied_storage_permission_error_msg,
+ Toast.LENGTH_LONG
+ ).show()
+ }
+ }
+ }
+ }
+}
diff --git a/platform/android/java/editor/src/main/java/org/godotengine/editor/GodotGame.kt b/platform/android/java/editor/src/main/java/org/godotengine/editor/GodotGame.kt
new file mode 100644
index 0000000000..783095f93a
--- /dev/null
+++ b/platform/android/java/editor/src/main/java/org/godotengine/editor/GodotGame.kt
@@ -0,0 +1,38 @@
+/*************************************************************************/
+/* GodotGame.kt */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+package org.godotengine.editor
+
+/**
+ * Drives the 'run project' window of the Godot Editor.
+ */
+class GodotGame : GodotEditor() {
+ override fun overrideOrientationRequest() = false
+}
diff --git a/platform/android/java/editor/src/main/java/org/godotengine/editor/GodotProjectManager.kt b/platform/android/java/editor/src/main/java/org/godotengine/editor/GodotProjectManager.kt
new file mode 100644
index 0000000000..bcf4659603
--- /dev/null
+++ b/platform/android/java/editor/src/main/java/org/godotengine/editor/GodotProjectManager.kt
@@ -0,0 +1,40 @@
+/*************************************************************************/
+/* GodotProjectManager.kt */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+package org.godotengine.editor
+
+/**
+ * Launcher activity for the Godot Android Editor.
+ *
+ * It presents the user with the project manager interface.
+ * Upon selection of a project, this activity (via its parent logic) starts the
+ * [GodotEditor] activity.
+ */
+class GodotProjectManager : GodotEditor()
diff --git a/platform/android/java/editor/src/main/res/values/dimens.xml b/platform/android/java/editor/src/main/res/values/dimens.xml
new file mode 100644
index 0000000000..03fb6184d2
--- /dev/null
+++ b/platform/android/java/editor/src/main/res/values/dimens.xml
@@ -0,0 +1,5 @@
+<?xml version="1.0" encoding="utf-8"?>
+<resources>
+ <dimen name="editor_default_window_height">600dp</dimen>
+ <dimen name="editor_default_window_width">800dp</dimen>
+</resources>
diff --git a/platform/android/java/editor/src/main/res/values/strings.xml b/platform/android/java/editor/src/main/res/values/strings.xml
new file mode 100644
index 0000000000..837a5d62e1
--- /dev/null
+++ b/platform/android/java/editor/src/main/res/values/strings.xml
@@ -0,0 +1,6 @@
+<?xml version="1.0" encoding="utf-8"?>
+<resources>
+ <string name="godot_editor_name_string">Godot Editor 4.x</string>
+
+ <string name="denied_storage_permission_error_msg">Missing storage access permission!</string>
+</resources>