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-rw-r--r--platform/android/java/editor/build.gradle11
-rw-r--r--platform/android/java/editor/src/main/AndroidManifest.xml9
-rw-r--r--platform/android/java/editor/src/main/java/org/godotengine/editor/GodotEditor.java124
-rw-r--r--platform/android/java/editor/src/main/java/org/godotengine/editor/GodotEditor.kt146
-rw-r--r--platform/android/java/editor/src/main/java/org/godotengine/editor/GodotGame.kt (renamed from platform/android/java/editor/src/main/java/org/godotengine/editor/GodotGame.java)10
-rw-r--r--platform/android/java/editor/src/main/java/org/godotengine/editor/GodotProjectManager.kt (renamed from platform/android/java/editor/src/main/java/org/godotengine/editor/GodotProjectManager.java)9
-rw-r--r--platform/android/java/editor/src/main/res/values/dimens.xml5
7 files changed, 178 insertions, 136 deletions
diff --git a/platform/android/java/editor/build.gradle b/platform/android/java/editor/build.gradle
index 3312f61ad3..dd167c3880 100644
--- a/platform/android/java/editor/build.gradle
+++ b/platform/android/java/editor/build.gradle
@@ -1,10 +1,15 @@
// Gradle build config for Godot Engine's Android port.
-apply plugin: 'com.android.application'
+plugins {
+ id 'com.android.application'
+ id 'org.jetbrains.kotlin.android'
+}
dependencies {
implementation libraries.kotlinStdLib
implementation libraries.androidxFragment
implementation project(":lib")
+
+ implementation "androidx.window:window:1.0.0"
}
android {
@@ -29,6 +34,10 @@ android {
targetCompatibility versions.javaVersion
}
+ kotlinOptions {
+ jvmTarget = versions.javaVersion
+ }
+
buildTypes {
dev {
initWith debug
diff --git a/platform/android/java/editor/src/main/AndroidManifest.xml b/platform/android/java/editor/src/main/AndroidManifest.xml
index bae075d929..93cbb47400 100644
--- a/platform/android/java/editor/src/main/AndroidManifest.xml
+++ b/platform/android/java/editor/src/main/AndroidManifest.xml
@@ -34,6 +34,9 @@
android:theme="@android:style/Theme.Black.NoTitleBar.Fullscreen"
android:process=":GodotProjectManager">
+ <layout android:defaultHeight="@dimen/editor_default_window_height"
+ android:defaultWidth="@dimen/editor_default_window_width" />
+
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
@@ -46,7 +49,10 @@
android:process=":GodotEditor"
android:launchMode="singleTask"
android:screenOrientation="userLandscape"
+ android:exported="false"
android:theme="@android:style/Theme.Black.NoTitleBar.Fullscreen">
+ <layout android:defaultHeight="@dimen/editor_default_window_height"
+ android:defaultWidth="@dimen/editor_default_window_width" />
</activity>
<activity
@@ -55,8 +61,11 @@
android:label="@string/godot_project_name_string"
android:process=":GodotGame"
android:launchMode="singleTask"
+ android:exported="false"
android:screenOrientation="userLandscape"
android:theme="@android:style/Theme.Black.NoTitleBar.Fullscreen">
+ <layout android:defaultHeight="@dimen/editor_default_window_height"
+ android:defaultWidth="@dimen/editor_default_window_width" />
</activity>
</application>
diff --git a/platform/android/java/editor/src/main/java/org/godotengine/editor/GodotEditor.java b/platform/android/java/editor/src/main/java/org/godotengine/editor/GodotEditor.java
deleted file mode 100644
index 8a6bf88267..0000000000
--- a/platform/android/java/editor/src/main/java/org/godotengine/editor/GodotEditor.java
+++ /dev/null
@@ -1,124 +0,0 @@
-/*************************************************************************/
-/* GodotEditor.java */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-package org.godotengine.editor;
-
-import org.godotengine.godot.FullScreenGodotApp;
-import org.godotengine.godot.utils.PermissionsUtil;
-
-import android.content.Intent;
-import android.os.Bundle;
-import android.os.Debug;
-
-import androidx.annotation.Nullable;
-
-import java.util.ArrayList;
-import java.util.Arrays;
-import java.util.List;
-
-/**
- * Base class for the Godot Android Editor activities.
- *
- * This provides the basic templates for the activities making up this application.
- * Each derived activity runs in its own process, which enable up to have several instances of
- * the Godot engine up and running at the same time.
- *
- * It also plays the role of the primary editor window.
- */
-public class GodotEditor extends FullScreenGodotApp {
- private static final boolean WAIT_FOR_DEBUGGER = false;
- private static final String COMMAND_LINE_PARAMS = "command_line_params";
-
- private static final String EDITOR_ARG = "--editor";
- private static final String PROJECT_MANAGER_ARG = "--project-manager";
-
- private final List<String> commandLineParams = new ArrayList<>();
-
- @Override
- public void onCreate(Bundle savedInstanceState) {
- PermissionsUtil.requestManifestPermissions(this);
-
- String[] params = getIntent().getStringArrayExtra(COMMAND_LINE_PARAMS);
- updateCommandLineParams(params);
-
- if (BuildConfig.BUILD_TYPE.equals("debug") && WAIT_FOR_DEBUGGER) {
- Debug.waitForDebugger();
- }
- super.onCreate(savedInstanceState);
- }
-
- private void updateCommandLineParams(@Nullable String[] args) {
- // Update the list of command line params with the new args
- commandLineParams.clear();
- if (args != null && args.length > 0) {
- commandLineParams.addAll(Arrays.asList(args));
- }
- }
-
- @Override
- public List<String> getCommandLine() {
- return commandLineParams;
- }
-
- @Override
- public void onNewGodotInstanceRequested(String[] args) {
- // Parse the arguments to figure out which activity to start.
- Class<?> targetClass = GodotGame.class;
- for (String arg : args) {
- if (EDITOR_ARG.equals(arg)) {
- targetClass = GodotEditor.class;
- break;
- }
-
- if (PROJECT_MANAGER_ARG.equals(arg)) {
- targetClass = GodotProjectManager.class;
- break;
- }
- }
-
- // Launch a new activity
- Intent newInstance = new Intent(this, targetClass).putExtra(COMMAND_LINE_PARAMS, args);
- startActivity(newInstance);
- }
-
- @Override
- public void setRequestedOrientation(int requestedOrientation) {
- if (!overrideOrientationRequest()) {
- super.setRequestedOrientation(requestedOrientation);
- }
- }
-
- /**
- * The Godot Android Editor sets its own orientation via its AndroidManifest
- */
- protected boolean overrideOrientationRequest() {
- return true;
- }
-}
diff --git a/platform/android/java/editor/src/main/java/org/godotengine/editor/GodotEditor.kt b/platform/android/java/editor/src/main/java/org/godotengine/editor/GodotEditor.kt
new file mode 100644
index 0000000000..a1ade722e8
--- /dev/null
+++ b/platform/android/java/editor/src/main/java/org/godotengine/editor/GodotEditor.kt
@@ -0,0 +1,146 @@
+/*************************************************************************/
+/* GodotEditor.kt */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+package org.godotengine.editor
+
+import android.content.Intent
+import android.os.Build
+import android.os.Bundle
+import android.os.Debug
+import androidx.window.layout.WindowMetricsCalculator
+import org.godotengine.godot.FullScreenGodotApp
+import org.godotengine.godot.utils.PermissionsUtil
+import java.util.*
+import kotlin.math.min
+
+/**
+ * Base class for the Godot Android Editor activities.
+ *
+ * This provides the basic templates for the activities making up this application.
+ * Each derived activity runs in its own process, which enable up to have several instances of
+ * the Godot engine up and running at the same time.
+ *
+ * It also plays the role of the primary editor window.
+ */
+open class GodotEditor : FullScreenGodotApp() {
+
+ companion object {
+ private const val WAIT_FOR_DEBUGGER = false
+
+ private const val COMMAND_LINE_PARAMS = "command_line_params"
+
+ private const val EDITOR_ARG = "--editor"
+ private const val PROJECT_MANAGER_ARG = "--project-manager"
+ }
+
+ private val commandLineParams = ArrayList<String>()
+
+ override fun onCreate(savedInstanceState: Bundle?) {
+ PermissionsUtil.requestManifestPermissions(this)
+
+ val params = intent.getStringArrayExtra(COMMAND_LINE_PARAMS)
+ updateCommandLineParams(params)
+
+ if (BuildConfig.BUILD_TYPE == "debug" && WAIT_FOR_DEBUGGER) {
+ Debug.waitForDebugger()
+ }
+
+ super.onCreate(savedInstanceState)
+ }
+
+ private fun updateCommandLineParams(args: Array<String>?) {
+ // Update the list of command line params with the new args
+ commandLineParams.clear()
+ if (args != null && args.isNotEmpty()) {
+ commandLineParams.addAll(listOf(*args))
+ }
+ }
+
+ override fun getCommandLine() = commandLineParams
+
+ override fun onNewGodotInstanceRequested(args: Array<String>) {
+ // Parse the arguments to figure out which activity to start.
+ var targetClass: Class<*> = GodotGame::class.java
+
+ // Whether we should launch the new godot instance in an adjacent window
+ // https://developer.android.com/reference/android/content/Intent#FLAG_ACTIVITY_LAUNCH_ADJACENT
+ var launchAdjacent =
+ Build.VERSION.SDK_INT >= Build.VERSION_CODES.N && (isInMultiWindowMode || isLargeScreen)
+
+ for (arg in args) {
+ if (EDITOR_ARG == arg) {
+ targetClass = GodotEditor::class.java
+ launchAdjacent = false
+ break
+ }
+
+ if (PROJECT_MANAGER_ARG == arg) {
+ targetClass = GodotProjectManager::class.java
+ launchAdjacent = false
+ break
+ }
+ }
+
+ // Launch a new activity
+ val newInstance = Intent(this, targetClass)
+ .addFlags(Intent.FLAG_ACTIVITY_NEW_TASK)
+ .putExtra(COMMAND_LINE_PARAMS, args)
+ if (launchAdjacent) {
+ newInstance.addFlags(Intent.FLAG_ACTIVITY_LAUNCH_ADJACENT)
+ }
+ startActivity(newInstance)
+ }
+
+ // Get the screen's density scale
+ protected val isLargeScreen: Boolean
+ // Get the minimum window size // Correspond to the EXPANDED window size class.
+ get() {
+ val metrics = WindowMetricsCalculator.getOrCreate().computeMaximumWindowMetrics(this)
+
+ // Get the screen's density scale
+ val scale = resources.displayMetrics.density
+
+ // Get the minimum window size
+ val minSize = min(metrics.bounds.width(), metrics.bounds.height()).toFloat()
+ val minSizeDp = minSize / scale
+ return minSizeDp >= 840f // Correspond to the EXPANDED window size class.
+ }
+
+ override fun setRequestedOrientation(requestedOrientation: Int) {
+ if (!overrideOrientationRequest()) {
+ super.setRequestedOrientation(requestedOrientation)
+ }
+ }
+
+ /**
+ * The Godot Android Editor sets its own orientation via its AndroidManifest
+ */
+ protected open fun overrideOrientationRequest() = true
+}
diff --git a/platform/android/java/editor/src/main/java/org/godotengine/editor/GodotGame.java b/platform/android/java/editor/src/main/java/org/godotengine/editor/GodotGame.kt
index 12766775a8..783095f93a 100644
--- a/platform/android/java/editor/src/main/java/org/godotengine/editor/GodotGame.java
+++ b/platform/android/java/editor/src/main/java/org/godotengine/editor/GodotGame.kt
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* GodotGame.java */
+/* GodotGame.kt */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -28,13 +28,11 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-package org.godotengine.editor;
+package org.godotengine.editor
/**
* Drives the 'run project' window of the Godot Editor.
*/
-public class GodotGame extends GodotEditor {
- protected boolean overrideOrientationRequest() {
- return false;
- }
+class GodotGame : GodotEditor() {
+ override fun overrideOrientationRequest() = false
}
diff --git a/platform/android/java/editor/src/main/java/org/godotengine/editor/GodotProjectManager.java b/platform/android/java/editor/src/main/java/org/godotengine/editor/GodotProjectManager.kt
index d30f66bb8c..bcf4659603 100644
--- a/platform/android/java/editor/src/main/java/org/godotengine/editor/GodotProjectManager.java
+++ b/platform/android/java/editor/src/main/java/org/godotengine/editor/GodotProjectManager.kt
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* GodotProjectManager.java */
+/* GodotProjectManager.kt */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -28,14 +28,13 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-package org.godotengine.editor;
+package org.godotengine.editor
/**
* Launcher activity for the Godot Android Editor.
*
* It presents the user with the project manager interface.
* Upon selection of a project, this activity (via its parent logic) starts the
- * {@link GodotEditor} activity.
+ * [GodotEditor] activity.
*/
-public class GodotProjectManager extends GodotEditor {
-}
+class GodotProjectManager : GodotEditor()
diff --git a/platform/android/java/editor/src/main/res/values/dimens.xml b/platform/android/java/editor/src/main/res/values/dimens.xml
new file mode 100644
index 0000000000..03fb6184d2
--- /dev/null
+++ b/platform/android/java/editor/src/main/res/values/dimens.xml
@@ -0,0 +1,5 @@
+<?xml version="1.0" encoding="utf-8"?>
+<resources>
+ <dimen name="editor_default_window_height">600dp</dimen>
+ <dimen name="editor_default_window_width">800dp</dimen>
+</resources>