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-rw-r--r--platform/android/java/build.gradle152
1 files changed, 152 insertions, 0 deletions
diff --git a/platform/android/java/build.gradle b/platform/android/java/build.gradle
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index 0000000000..2052017888
--- /dev/null
+++ b/platform/android/java/build.gradle
@@ -0,0 +1,152 @@
+apply from: 'app/config.gradle'
+
+buildscript {
+ apply from: 'app/config.gradle'
+
+ repositories {
+ google()
+ jcenter()
+ }
+ dependencies {
+ classpath libraries.androidGradlePlugin
+ }
+}
+
+allprojects {
+ repositories {
+ google()
+ jcenter()
+ mavenCentral()
+ }
+}
+
+ext {
+ sconsExt = org.gradle.internal.os.OperatingSystem.current().isWindows() ? ".bat" : ""
+
+ supportedAbis = ["armv7", "arm64v8", "x86", "x86_64"]
+ supportedTargets = ['release':"release", 'debug':"release_debug"]
+
+ // Used by gradle to specify which architecture to build for by default when running `./gradlew build`.
+ // This command is usually used by Android Studio.
+ // If building manually on the command line, it's recommended to use the
+ // `./gradlew generateGodotTemplates` build command instead after running the `scons` command.
+ // The defaultAbi must be one of the {supportedAbis} values.
+ defaultAbi = "arm64v8"
+}
+
+def rootDir = "../../.."
+def binDir = "$rootDir/bin/"
+
+def getSconsTaskName(String buildType) {
+ return "compileGodotNativeLibs" + buildType.capitalize()
+}
+
+/**
+ * Copy the generated 'android_debug.apk' binary template into the Godot bin directory.
+ * Depends on the app build task to ensure the binary is generated prior to copying.
+ */
+task copyDebugBinaryToBin(type: Copy) {
+ dependsOn ':app:assembleDebug'
+ from('app/build/outputs/apk/debug')
+ into(binDir)
+ include('android_debug.apk')
+}
+
+/**
+ * Copy the generated 'android_release.apk' binary template into the Godot bin directory.
+ * Depends on the app build task to ensure the binary is generated prior to copying.
+ */
+task copyReleaseBinaryToBin(type: Copy) {
+ dependsOn ':app:assembleRelease'
+ from('app/build/outputs/apk/release')
+ into(binDir)
+ include('android_release.apk')
+}
+
+/**
+ * Copy the Godot android library archive debug file into the app debug libs directory.
+ * Depends on the library build task to ensure the AAR file is generated prior to copying.
+ */
+task copyDebugAAR(type: Copy) {
+ dependsOn ':lib:assembleDebug'
+ from('lib/build/outputs/aar')
+ into('app/libs/debug')
+ include('godot-lib.debug.aar')
+}
+
+/**
+ * Copy the Godot android library archive release file into the app release libs directory.
+ * Depends on the library build task to ensure the AAR file is generated prior to copying.
+ */
+task copyReleaseAAR(type: Copy) {
+ dependsOn ':lib:assembleRelease'
+ from('lib/build/outputs/aar')
+ into('app/libs/release')
+ include('godot-lib.release.aar')
+}
+
+/**
+ * Generate Godot custom build template by zipping the source files from the app directory, as well
+ * as the AAR files generated by 'copyDebugAAR' and 'copyReleaseAAR'.
+ * The zip file also includes some gradle tools to allow building of the custom build.
+ */
+task zipCustomBuild(type: Zip) {
+ dependsOn ':generateGodotTemplates'
+ doFirst {
+ logger.lifecycle("Generating Godot custom build template")
+ }
+ from(fileTree(dir: 'app', excludes: ['**/build/**', '**/.gradle/**', '**/*.iml']), fileTree(dir: '.', includes: ['gradle.properties','gradlew', 'gradlew.bat', 'gradle/**']))
+ include '**/*'
+ archiveName 'android_source.zip'
+ destinationDir(file(binDir))
+}
+
+/**
+ * Master task used to coordinate the tasks defined above to generate the set of Godot templates.
+ */
+task generateGodotTemplates(type: GradleBuild) {
+ // We exclude these gradle tasks so we can run the scons command manually.
+ for (String buildType : supportedTargets.keySet()) {
+ startParameter.excludedTaskNames += ":lib:" + getSconsTaskName(buildType)
+ }
+
+ tasks = []
+
+ // Only build the apks and aar files for which we have native shared libraries.
+ for (String target : supportedTargets.keySet()) {
+ File targetLibs = new File("lib/libs/" + target)
+ if (targetLibs != null && targetLibs.isDirectory()) {
+ File[] targetLibsContents = targetLibs.listFiles()
+ if (targetLibsContents != null && targetLibsContents.length > 0) {
+ // Copy the generated aar library files to the custom build directory.
+ tasks += "copy" + target.capitalize() + "AAR"
+ // Copy the prebuilt binary templates to the bin directory.
+ tasks += "copy" + target.capitalize() + "BinaryToBin"
+ }
+ }
+ }
+
+ finalizedBy 'zipCustomBuild'
+}
+
+/**
+ * Clean the generated artifacts.
+ */
+task cleanGodotTemplates(type: Delete) {
+ // Delete the generated native libs
+ delete("lib/libs")
+
+ // Delete the library generated AAR files
+ delete("lib/build/outputs/aar")
+
+ // Delete the app libs directory contents
+ delete("app/libs")
+
+ // Delete the generated binary apks
+ delete("app/build/outputs/apk")
+
+ // Delete the Godot templates in the Godot bin directory
+ delete("$binDir/android_debug.apk")
+ delete("$binDir/android_release.apk")
+ delete("$binDir/android_source.zip")
+}