diff options
Diffstat (limited to 'platform/android/java/build.gradle')
-rw-r--r-- | platform/android/java/build.gradle | 201 |
1 files changed, 121 insertions, 80 deletions
diff --git a/platform/android/java/build.gradle b/platform/android/java/build.gradle index 0f8499ba91..2052017888 100644 --- a/platform/android/java/build.gradle +++ b/platform/android/java/build.gradle @@ -1,111 +1,152 @@ -// Gradle build config for Godot Engine's Android port. -// -// Do not remove/modify comments ending with BEGIN/END, they are used to inject -// addon-specific configuration. +apply from: 'app/config.gradle' buildscript { + apply from: 'app/config.gradle' + repositories { google() jcenter() -//CHUNK_BUILDSCRIPT_REPOSITORIES_BEGIN -//CHUNK_BUILDSCRIPT_REPOSITORIES_END } dependencies { - classpath 'com.android.tools.build:gradle:3.4.2' -//CHUNK_BUILDSCRIPT_DEPENDENCIES_BEGIN -//CHUNK_BUILDSCRIPT_DEPENDENCIES_END + classpath libraries.androidGradlePlugin } } -apply plugin: 'com.android.application' - allprojects { repositories { - mavenCentral() google() jcenter() -//CHUNK_ALLPROJECTS_REPOSITORIES_BEGIN -//CHUNK_ALLPROJECTS_REPOSITORIES_END + mavenCentral() } } -dependencies { - implementation "com.android.support:support-core-utils:28.0.0" -//CHUNK_DEPENDENCIES_BEGIN -//CHUNK_DEPENDENCIES_END +ext { + sconsExt = org.gradle.internal.os.OperatingSystem.current().isWindows() ? ".bat" : "" + + supportedAbis = ["armv7", "arm64v8", "x86", "x86_64"] + supportedTargets = ['release':"release", 'debug':"release_debug"] + + // Used by gradle to specify which architecture to build for by default when running `./gradlew build`. + // This command is usually used by Android Studio. + // If building manually on the command line, it's recommended to use the + // `./gradlew generateGodotTemplates` build command instead after running the `scons` command. + // The defaultAbi must be one of the {supportedAbis} values. + defaultAbi = "arm64v8" } -android { - compileSdkVersion 28 - buildToolsVersion "28.0.3" - useLibrary 'org.apache.http.legacy' +def rootDir = "../../.." +def binDir = "$rootDir/bin/" - defaultConfig { - minSdkVersion 18 - targetSdkVersion 28 -//CHUNK_ANDROID_DEFAULTCONFIG_BEGIN -//CHUNK_ANDROID_DEFAULTCONFIG_END - } +def getSconsTaskName(String buildType) { + return "compileGodotNativeLibs" + buildType.capitalize() +} - lintOptions { - abortOnError false - disable 'MissingTranslation', 'UnusedResources' - } +/** + * Copy the generated 'android_debug.apk' binary template into the Godot bin directory. + * Depends on the app build task to ensure the binary is generated prior to copying. + */ +task copyDebugBinaryToBin(type: Copy) { + dependsOn ':app:assembleDebug' + from('app/build/outputs/apk/debug') + into(binDir) + include('android_debug.apk') +} + +/** + * Copy the generated 'android_release.apk' binary template into the Godot bin directory. + * Depends on the app build task to ensure the binary is generated prior to copying. + */ +task copyReleaseBinaryToBin(type: Copy) { + dependsOn ':app:assembleRelease' + from('app/build/outputs/apk/release') + into(binDir) + include('android_release.apk') +} - packagingOptions { - exclude 'META-INF/LICENSE' - exclude 'META-INF/NOTICE' +/** + * Copy the Godot android library archive debug file into the app debug libs directory. + * Depends on the library build task to ensure the AAR file is generated prior to copying. + */ +task copyDebugAAR(type: Copy) { + dependsOn ':lib:assembleDebug' + from('lib/build/outputs/aar') + into('app/libs/debug') + include('godot-lib.debug.aar') +} + +/** + * Copy the Godot android library archive release file into the app release libs directory. + * Depends on the library build task to ensure the AAR file is generated prior to copying. + */ +task copyReleaseAAR(type: Copy) { + dependsOn ':lib:assembleRelease' + from('lib/build/outputs/aar') + into('app/libs/release') + include('godot-lib.release.aar') +} + +/** + * Generate Godot custom build template by zipping the source files from the app directory, as well + * as the AAR files generated by 'copyDebugAAR' and 'copyReleaseAAR'. + * The zip file also includes some gradle tools to allow building of the custom build. + */ +task zipCustomBuild(type: Zip) { + dependsOn ':generateGodotTemplates' + doFirst { + logger.lifecycle("Generating Godot custom build template") } + from(fileTree(dir: 'app', excludes: ['**/build/**', '**/.gradle/**', '**/*.iml']), fileTree(dir: '.', includes: ['gradle.properties','gradlew', 'gradlew.bat', 'gradle/**'])) + include '**/*' + archiveName 'android_source.zip' + destinationDir(file(binDir)) +} - // Both signing and zip-aligning will be done at export time - buildTypes.all { buildType -> - buildType.zipAlignEnabled false - buildType.signingConfig null +/** + * Master task used to coordinate the tasks defined above to generate the set of Godot templates. + */ +task generateGodotTemplates(type: GradleBuild) { + // We exclude these gradle tasks so we can run the scons command manually. + for (String buildType : supportedTargets.keySet()) { + startParameter.excludedTaskNames += ":lib:" + getSconsTaskName(buildType) } - sourceSets { - main { - manifest.srcFile 'AndroidManifest.xml' - java.srcDirs = [ - 'src' -//DIR_SRC_BEGIN -//DIR_SRC_END - ] - res.srcDirs = [ - 'res' -//DIR_RES_BEGIN -//DIR_RES_END - ] - aidl.srcDirs = [ - 'aidl' -//DIR_AIDL_BEGIN -//DIR_AIDL_END - ] - assets.srcDirs = [ - 'assets' -//DIR_ASSETS_BEGIN -//DIR_ASSETS_END - ] + tasks = [] + + // Only build the apks and aar files for which we have native shared libraries. + for (String target : supportedTargets.keySet()) { + File targetLibs = new File("lib/libs/" + target) + if (targetLibs != null && targetLibs.isDirectory()) { + File[] targetLibsContents = targetLibs.listFiles() + if (targetLibsContents != null && targetLibsContents.length > 0) { + // Copy the generated aar library files to the custom build directory. + tasks += "copy" + target.capitalize() + "AAR" + // Copy the prebuilt binary templates to the bin directory. + tasks += "copy" + target.capitalize() + "BinaryToBin" + } } - debug.jniLibs.srcDirs = [ - 'libs/debug' -//DIR_JNI_DEBUG_BEGIN -//DIR_JNI_DEBUG_END - ] - release.jniLibs.srcDirs = [ - 'libs/release' -//DIR_JNI_RELEASE_BEGIN -//DIR_JNI_RELEASE_END - ] } - // No longer used, as it's not useful for build source template - //applicationVariants.all { variant -> - // variant.outputs.all { output -> - // output.outputFileName = "../../../../../../../bin/android_${variant.name}.apk" - // } - //} + finalizedBy 'zipCustomBuild' } -//CHUNK_GLOBAL_BEGIN -//CHUNK_GLOBAL_END +/** + * Clean the generated artifacts. + */ +task cleanGodotTemplates(type: Delete) { + // Delete the generated native libs + delete("lib/libs") + + // Delete the library generated AAR files + delete("lib/build/outputs/aar") + + // Delete the app libs directory contents + delete("app/libs") + + // Delete the generated binary apks + delete("app/build/outputs/apk") + + // Delete the Godot templates in the Godot bin directory + delete("$binDir/android_debug.apk") + delete("$binDir/android_release.apk") + delete("$binDir/android_source.zip") +} |