diff options
Diffstat (limited to 'platform/android/java/app')
-rw-r--r-- | platform/android/java/app/AndroidManifest.xml | 65 | ||||
-rw-r--r-- | platform/android/java/app/build.gradle | 121 | ||||
-rw-r--r-- | platform/android/java/app/config.gradle | 12 | ||||
-rw-r--r-- | platform/android/java/app/src/com/godot/game/GodotApp.java | 10 |
4 files changed, 208 insertions, 0 deletions
diff --git a/platform/android/java/app/AndroidManifest.xml b/platform/android/java/app/AndroidManifest.xml new file mode 100644 index 0000000000..d5f4ba18d6 --- /dev/null +++ b/platform/android/java/app/AndroidManifest.xml @@ -0,0 +1,65 @@ +<?xml version="1.0" encoding="utf-8"?> +<manifest xmlns:android="http://schemas.android.com/apk/res/android" + xmlns:tools="http://schemas.android.com/tools" + package="com.godot.game" + android:versionCode="1" + android:versionName="1.0" + android:installLocation="auto" > + + <!-- Adding custom text to the manifest is fine, but do it outside the custom USER and APPLICATION BEGIN/END comments, --> + <!-- as that gets rewritten. --> + + <supports-screens + android:smallScreens="true" + android:normalScreens="true" + android:largeScreens="true" + android:xlargeScreens="true" /> + + <!-- glEsVersion is modified by the exporter, changing this value here has no effect. --> + <uses-feature + android:glEsVersion="0x00020000" + android:required="true" /> + +<!-- Custom user permissions XML added by add-ons. It's recommended to add them from the export preset, though. --> +<!--CHUNK_USER_PERMISSIONS_BEGIN--> +<!--CHUNK_USER_PERMISSIONS_END--> + + <!-- Any tag in this line after android:icon will be erased when doing custom builds. --> + <!-- If you want to add tags manually, do before it. --> + <application + android:label="@string/godot_project_name_string" + android:allowBackup="false" + tools:ignore="GoogleAppIndexingWarning" + android:icon="@drawable/icon" > + + <!-- The following metadata values are replaced when Godot exports, modifying them here has no effect. --> + <!-- Do these changes in the export preset. Adding new ones is fine. --> + + <!-- XR mode metadata. This is modified by the exporter based on the selected xr mode. DO NOT CHANGE the values here. --> + <meta-data + android:name="xr_mode_metadata_name" + android:value="xr_mode_metadata_value" /> + + <activity + android:name=".GodotApp" + android:label="@string/godot_project_name_string" + android:theme="@android:style/Theme.Black.NoTitleBar.Fullscreen" + android:launchMode="singleTask" + android:screenOrientation="landscape" + android:configChanges="orientation|keyboardHidden|screenSize|smallestScreenSize|density|keyboard|navigation|screenLayout|uiMode" + android:resizeableActivity="false" + tools:ignore="UnusedAttribute" > + + <intent-filter> + <action android:name="android.intent.action.MAIN" /> + <category android:name="android.intent.category.LAUNCHER" /> + </intent-filter> + </activity> + +<!-- Custom application XML added by add-ons. --> +<!--CHUNK_APPLICATION_BEGIN--> +<!--CHUNK_APPLICATION_END--> + + </application> + +</manifest> diff --git a/platform/android/java/app/build.gradle b/platform/android/java/app/build.gradle new file mode 100644 index 0000000000..9f64c3dc8a --- /dev/null +++ b/platform/android/java/app/build.gradle @@ -0,0 +1,121 @@ +// Gradle build config for Godot Engine's Android port. +// +// Do not remove/modify comments ending with BEGIN/END, they are used to inject +// addon-specific configuration. +apply from: 'config.gradle' + +buildscript { + apply from: 'config.gradle' + + repositories { + google() + jcenter() +//CHUNK_BUILDSCRIPT_REPOSITORIES_BEGIN +//CHUNK_BUILDSCRIPT_REPOSITORIES_END + } + dependencies { + classpath libraries.androidGradlePlugin +//CHUNK_BUILDSCRIPT_DEPENDENCIES_BEGIN +//CHUNK_BUILDSCRIPT_DEPENDENCIES_END + } +} + +apply plugin: 'com.android.application' + +allprojects { + repositories { + mavenCentral() + google() + jcenter() +//CHUNK_ALLPROJECTS_REPOSITORIES_BEGIN +//CHUNK_ALLPROJECTS_REPOSITORIES_END + } +} + +dependencies { + if (rootProject.findProject(":lib")) { + implementation project(":lib") + } else { + // Custom build mode. In this scenario this project is the only one around and the Godot + // library is available through the pre-generated godot-lib.*.aar android archive files. + debugImplementation fileTree(dir: 'libs/debug', include: ['*.jar', '*.aar']) + releaseImplementation fileTree(dir: 'libs/release', include: ['*.jar', '*.aar']) + } +//CHUNK_DEPENDENCIES_BEGIN +//CHUNK_DEPENDENCIES_END +} + +android { + compileSdkVersion versions.compileSdk + buildToolsVersion versions.buildTools + + defaultConfig { + // Feel free to modify the application id to your own. + applicationId "com.godot.game" + minSdkVersion versions.minSdk + targetSdkVersion versions.targetSdk +//CHUNK_ANDROID_DEFAULTCONFIG_BEGIN +//CHUNK_ANDROID_DEFAULTCONFIG_END + } + + lintOptions { + abortOnError false + disable 'MissingTranslation', 'UnusedResources' + } + + packagingOptions { + exclude 'META-INF/LICENSE' + exclude 'META-INF/NOTICE' + } + + // Both signing and zip-aligning will be done at export time + buildTypes.all { buildType -> + buildType.zipAlignEnabled false + buildType.signingConfig null + } + + sourceSets { + main { + manifest.srcFile 'AndroidManifest.xml' + java.srcDirs = [ + 'src' +//DIR_SRC_BEGIN +//DIR_SRC_END + ] + res.srcDirs = [ + 'res' +//DIR_RES_BEGIN +//DIR_RES_END + ] + aidl.srcDirs = [ + 'aidl' +//DIR_AIDL_BEGIN +//DIR_AIDL_END + ] + assets.srcDirs = [ + 'assets' +//DIR_ASSETS_BEGIN +//DIR_ASSETS_END + ] + } + debug.jniLibs.srcDirs = [ + 'libs/debug' +//DIR_JNI_DEBUG_BEGIN +//DIR_JNI_DEBUG_END + ] + release.jniLibs.srcDirs = [ + 'libs/release' +//DIR_JNI_RELEASE_BEGIN +//DIR_JNI_RELEASE_END + ] + } + + applicationVariants.all { variant -> + variant.outputs.all { output -> + output.outputFileName = "android_${variant.name}.apk" + } + } +} + +//CHUNK_GLOBAL_BEGIN +//CHUNK_GLOBAL_END diff --git a/platform/android/java/app/config.gradle b/platform/android/java/app/config.gradle new file mode 100644 index 0000000000..20c3123221 --- /dev/null +++ b/platform/android/java/app/config.gradle @@ -0,0 +1,12 @@ +ext.versions = [ + androidGradlePlugin : '3.4.2', + compileSdk : 28, + minSdk : 18, + targetSdk : 28, + buildTools : '28.0.3', + +] + +ext.libraries = [ + androidGradlePlugin : "com.android.tools.build:gradle:$versions.androidGradlePlugin" +] diff --git a/platform/android/java/app/src/com/godot/game/GodotApp.java b/platform/android/java/app/src/com/godot/game/GodotApp.java new file mode 100644 index 0000000000..fabd7b1dbb --- /dev/null +++ b/platform/android/java/app/src/com/godot/game/GodotApp.java @@ -0,0 +1,10 @@ +package com.godot.game; + +import org.godotengine.godot.Godot; + +/** + * Template activity for Godot Android custom builds. + * Feel free to extend and modify this class for your custom logic. + */ +public class GodotApp extends Godot { +} |