diff options
Diffstat (limited to 'platform/android/java/app')
| -rw-r--r-- | platform/android/java/app/AndroidManifest.xml | 30 | ||||
| -rw-r--r-- | platform/android/java/app/build.gradle | 8 | ||||
| -rw-r--r-- | platform/android/java/app/gradle.properties | 4 | ||||
| -rw-r--r-- | platform/android/java/app/settings.gradle | 2 | ||||
| -rw-r--r-- | platform/android/java/app/src/com/godot/game/GodotApp.java | 2 |
5 files changed, 8 insertions, 38 deletions
diff --git a/platform/android/java/app/AndroidManifest.xml b/platform/android/java/app/AndroidManifest.xml index 8c8608cbbb..ce4a2ecfe4 100644 --- a/platform/android/java/app/AndroidManifest.xml +++ b/platform/android/java/app/AndroidManifest.xml @@ -31,29 +31,6 @@ android:name="org.godotengine.editor.version" android:value="${godotEditorVersion}" /> - <!-- The following metadata values are replaced when Godot exports, modifying them here has no effect. --> - <!-- Do these changes in the export preset. Adding new ones is fine. --> - - <!-- XR hand tracking metadata --> - <!-- This is modified by the exporter based on the selected xr mode. DO NOT CHANGE the values here. --> - <!-- Removed at export time if the xr mode is not VR or hand tracking is disabled. --> - <meta-data - android:name="xr_hand_tracking_metadata_name" - android:value="xr_hand_tracking_metadata_value"/> - - <!-- XR hand tracking version --> - <!-- This is modified by the exporter based on the selected xr mode. DO NOT CHANGE the values here. --> - <!-- Removed at export time if the xr mode is not VR or hand tracking is disabled. --> - <meta-data - android:name="xr_hand_tracking_version_name" - android:value="xr_hand_tracking_version_value"/> - - <!-- Supported Meta devices --> - <!-- This is removed by the exporter if the xr mode is not VR. --> - <meta-data - android:name="com.oculus.supportedDevices" - android:value="all" /> - <activity android:name=".GodotApp" android:label="@string/godot_project_name_string" @@ -66,16 +43,9 @@ android:resizeableActivity="false" tools:ignore="UnusedAttribute" > - <!-- Focus awareness metadata is removed at export time if the xr mode is not VR. --> - <meta-data android:name="com.oculus.vr.focusaware" android:value="true" /> - <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> - - <!-- Enable access to OpenXR on Oculus mobile devices, no-op on other Android - platforms. --> - <category android:name="com.oculus.intent.category.VR" /> </intent-filter> </activity> diff --git a/platform/android/java/app/build.gradle b/platform/android/java/app/build.gradle index 63b10e62b1..01b148aeef 100644 --- a/platform/android/java/app/build.gradle +++ b/platform/android/java/app/build.gradle @@ -50,7 +50,7 @@ dependencies { } else if (rootProject.findProject(":godot:lib")) { implementation project(":godot:lib") } else { - // Custom build mode. In this scenario this project is the only one around and the Godot + // Godot gradle build mode. In this scenario this project is the only one around and the Godot // library is available through the pre-generated godot-lib.*.aar android archive files. debugImplementation fileTree(dir: 'libs/debug', include: ['*.jar', '*.aar']) devImplementation fileTree(dir: 'libs/dev', include: ['*.jar', '*.aar']) @@ -153,7 +153,7 @@ android { debug { // Signing and zip-aligning are skipped for prebuilt builds, but - // performed for custom builds. + // performed for Godot gradle builds. zipAlignEnabled shouldZipAlign() if (shouldSign()) { signingConfig signingConfigs.debug @@ -165,7 +165,7 @@ android { dev { initWith debug // Signing and zip-aligning are skipped for prebuilt builds, but - // performed for custom builds. + // performed for Godot gradle builds. zipAlignEnabled shouldZipAlign() if (shouldSign()) { signingConfig signingConfigs.debug @@ -176,7 +176,7 @@ android { release { // Signing and zip-aligning are skipped for prebuilt builds, but - // performed for custom builds. + // performed for Godot gradle builds. zipAlignEnabled shouldZipAlign() if (shouldSign()) { signingConfig signingConfigs.release diff --git a/platform/android/java/app/gradle.properties b/platform/android/java/app/gradle.properties index 0ad8e611ca..d9f79b6818 100644 --- a/platform/android/java/app/gradle.properties +++ b/platform/android/java/app/gradle.properties @@ -1,5 +1,5 @@ -# Godot custom build Gradle settings. -# These properties apply when running custom build from the Godot editor. +# Godot gradle build settings. +# These properties apply when running a gradle build from the Godot editor. # NOTE: This should be kept in sync with 'godot/platform/android/java/gradle.properties' except # where otherwise specified. diff --git a/platform/android/java/app/settings.gradle b/platform/android/java/app/settings.gradle index ba53aefe7f..b4524a3f60 100644 --- a/platform/android/java/app/settings.gradle +++ b/platform/android/java/app/settings.gradle @@ -1,4 +1,4 @@ -// This is the root directory of the Godot custom build. +// This is the root directory of the Godot Android gradle build. pluginManagement { apply from: 'config.gradle' diff --git a/platform/android/java/app/src/com/godot/game/GodotApp.java b/platform/android/java/app/src/com/godot/game/GodotApp.java index a43e289b6b..1d2cc05715 100644 --- a/platform/android/java/app/src/com/godot/game/GodotApp.java +++ b/platform/android/java/app/src/com/godot/game/GodotApp.java @@ -35,7 +35,7 @@ import org.godotengine.godot.FullScreenGodotApp; import android.os.Bundle; /** - * Template activity for Godot Android custom builds. + * Template activity for Godot Android builds. * Feel free to extend and modify this class for your custom logic. */ public class GodotApp extends FullScreenGodotApp { |