diff options
Diffstat (limited to 'platform/android/java/app')
| -rw-r--r-- | platform/android/java/app/build.gradle | 12 | ||||
| -rw-r--r-- | platform/android/java/app/config.gradle | 30 |
2 files changed, 21 insertions, 21 deletions
diff --git a/platform/android/java/app/build.gradle b/platform/android/java/app/build.gradle index 2e4f2ffab0..990fb35c46 100644 --- a/platform/android/java/app/build.gradle +++ b/platform/android/java/app/build.gradle @@ -80,33 +80,33 @@ android { main { manifest.srcFile 'AndroidManifest.xml' java.srcDirs = [ - 'src' + 'src' //DIR_SRC_BEGIN //DIR_SRC_END ] res.srcDirs = [ - 'res' + 'res' //DIR_RES_BEGIN //DIR_RES_END ] aidl.srcDirs = [ - 'aidl' + 'aidl' //DIR_AIDL_BEGIN //DIR_AIDL_END ] assets.srcDirs = [ - 'assets' + 'assets' //DIR_ASSETS_BEGIN //DIR_ASSETS_END ] } debug.jniLibs.srcDirs = [ - 'libs/debug' + 'libs/debug' //DIR_JNI_DEBUG_BEGIN //DIR_JNI_DEBUG_END ] release.jniLibs.srcDirs = [ - 'libs/release' + 'libs/release' //DIR_JNI_RELEASE_BEGIN //DIR_JNI_RELEASE_END ] diff --git a/platform/android/java/app/config.gradle b/platform/android/java/app/config.gradle index 5550d3099d..7a983a1cc8 100644 --- a/platform/android/java/app/config.gradle +++ b/platform/android/java/app/config.gradle @@ -1,24 +1,24 @@ ext.versions = [ - androidGradlePlugin : '3.4.2', - compileSdk : 28, - minSdk : 18, - targetSdk : 28, - buildTools : '28.0.3', - supportCoreUtils : '28.0.0' + androidGradlePlugin: '3.6.0', + compileSdk : 29, + minSdk : 18, + targetSdk : 29, + buildTools : '29.0.1', + supportCoreUtils : '28.0.0' ] ext.libraries = [ - androidGradlePlugin : "com.android.tools.build:gradle:$versions.androidGradlePlugin", - supportCoreUtils : "com.android.support:support-core-utils:$versions.supportCoreUtils" + androidGradlePlugin: "com.android.tools.build:gradle:$versions.androidGradlePlugin", + supportCoreUtils : "com.android.support:support-core-utils:$versions.supportCoreUtils" ] ext.getExportPackageName = { -> - // Retrieve the app id from the project property set by the Godot build command. - String appId = project.hasProperty("export_package_name") ? project.property("export_package_name") : "" - // Check if the app id is valid, otherwise use the default. - if (appId == null || appId.isEmpty()) { - appId = "com.godot.game" - } - return appId + // Retrieve the app id from the project property set by the Godot build command. + String appId = project.hasProperty("export_package_name") ? project.property("export_package_name") : "" + // Check if the app id is valid, otherwise use the default. + if (appId == null || appId.isEmpty()) { + appId = "com.godot.game" + } + return appId } |