diff options
Diffstat (limited to 'platform/android/java/app')
-rw-r--r-- | platform/android/java/app/AndroidManifest.xml | 26 | ||||
-rw-r--r-- | platform/android/java/app/build.gradle | 93 | ||||
-rw-r--r-- | platform/android/java/app/config.gradle | 95 | ||||
-rw-r--r-- | platform/android/java/app/settings.gradle | 2 | ||||
-rw-r--r-- | platform/android/java/app/src/com/godot/game/GodotApp.java | 4 |
5 files changed, 149 insertions, 71 deletions
diff --git a/platform/android/java/app/AndroidManifest.xml b/platform/android/java/app/AndroidManifest.xml index ba01ec313b..f5b1d29f22 100644 --- a/platform/android/java/app/AndroidManifest.xml +++ b/platform/android/java/app/AndroidManifest.xml @@ -6,28 +6,21 @@ android:versionName="1.0" android:installLocation="auto" > - <!-- Adding custom text to the manifest is fine, but do it outside the custom USER and APPLICATION BEGIN/END comments, --> - <!-- as that gets rewritten. --> - <supports-screens android:smallScreens="true" android:normalScreens="true" android:largeScreens="true" android:xlargeScreens="true" /> - <!-- glEsVersion is modified by the exporter, changing this value here has no effect. --> <uses-feature android:glEsVersion="0x00020000" android:required="true" /> -<!-- Custom user permissions XML added by add-ons. It's recommended to add them from the export preset, though. --> -<!--CHUNK_USER_PERMISSIONS_BEGIN--> -<!--CHUNK_USER_PERMISSIONS_END--> - - <!-- Any tag in this line after android:icon will be erased when doing custom builds. --> - <!-- If you want to add tags manually, do before it. --> - <!-- WARNING: This should stay on a single line until the parsing code is improved. See GH-32414. --> - <application android:label="@string/godot_project_name_string" android:allowBackup="false" tools:ignore="GoogleAppIndexingWarning" android:icon="@drawable/icon" > + <application + android:label="@string/godot_project_name_string" + android:allowBackup="false" + tools:ignore="GoogleAppIndexingWarning" + android:icon="@mipmap/icon" > <!-- The following metadata values are replaced when Godot exports, modifying them here has no effect. --> <!-- Do these changes in the export preset. Adding new ones is fine. --> @@ -37,6 +30,11 @@ android:name="xr_mode_metadata_name" android:value="xr_mode_metadata_value" /> + <!-- Metadata populated at export time and used by Godot to figure out which plugins must be enabled. --> + <meta-data + android:name="plugins" + android:value="plugins_value"/> + <activity android:name=".GodotApp" android:label="@string/godot_project_name_string" @@ -53,10 +51,6 @@ </intent-filter> </activity> -<!-- Custom application XML added by add-ons. --> -<!--CHUNK_APPLICATION_BEGIN--> -<!--CHUNK_APPLICATION_END--> - </application> </manifest> diff --git a/platform/android/java/app/build.gradle b/platform/android/java/app/build.gradle index 9f64c3dc8a..ea341b37b1 100644 --- a/platform/android/java/app/build.gradle +++ b/platform/android/java/app/build.gradle @@ -1,7 +1,4 @@ // Gradle build config for Godot Engine's Android port. -// -// Do not remove/modify comments ending with BEGIN/END, they are used to inject -// addon-specific configuration. apply from: 'config.gradle' buildscript { @@ -10,13 +7,10 @@ buildscript { repositories { google() jcenter() -//CHUNK_BUILDSCRIPT_REPOSITORIES_BEGIN -//CHUNK_BUILDSCRIPT_REPOSITORIES_END } dependencies { classpath libraries.androidGradlePlugin -//CHUNK_BUILDSCRIPT_DEPENDENCIES_BEGIN -//CHUNK_BUILDSCRIPT_DEPENDENCIES_END + classpath libraries.kotlinGradlePlugin } } @@ -27,35 +21,64 @@ allprojects { mavenCentral() google() jcenter() -//CHUNK_ALLPROJECTS_REPOSITORIES_BEGIN -//CHUNK_ALLPROJECTS_REPOSITORIES_END + + // Godot user plugins custom maven repos + String[] mavenRepos = getGodotPluginsMavenRepos() + if (mavenRepos != null && mavenRepos.size() > 0) { + for (String repoUrl : mavenRepos) { + maven { + url repoUrl + } + } + } } } dependencies { + implementation libraries.supportCoreUtils + implementation libraries.kotlinStdLib + implementation libraries.v4Support + if (rootProject.findProject(":lib")) { implementation project(":lib") + } else if (rootProject.findProject(":godot:lib")) { + implementation project(":godot:lib") } else { // Custom build mode. In this scenario this project is the only one around and the Godot // library is available through the pre-generated godot-lib.*.aar android archive files. debugImplementation fileTree(dir: 'libs/debug', include: ['*.jar', '*.aar']) releaseImplementation fileTree(dir: 'libs/release', include: ['*.jar', '*.aar']) } -//CHUNK_DEPENDENCIES_BEGIN -//CHUNK_DEPENDENCIES_END + + // Godot user plugins remote dependencies + String[] remoteDeps = getGodotPluginsRemoteBinaries() + if (remoteDeps != null && remoteDeps.size() > 0) { + for (String dep : remoteDeps) { + implementation dep + } + } + + // Godot user plugins local dependencies + String[] pluginsBinaries = getGodotPluginsLocalBinaries() + if (pluginsBinaries != null && pluginsBinaries.size() > 0) { + implementation files(pluginsBinaries) + } } android { compileSdkVersion versions.compileSdk buildToolsVersion versions.buildTools + compileOptions { + sourceCompatibility 1.8 + targetCompatibility 1.8 + } + defaultConfig { // Feel free to modify the application id to your own. - applicationId "com.godot.game" + applicationId getExportPackageName() minSdkVersion versions.minSdk targetSdkVersion versions.targetSdk -//CHUNK_ANDROID_DEFAULTCONFIG_BEGIN -//CHUNK_ANDROID_DEFAULTCONFIG_END } lintOptions { @@ -66,6 +89,9 @@ android { packagingOptions { exclude 'META-INF/LICENSE' exclude 'META-INF/NOTICE' + + // Should be uncommented for development purpose within Android Studio + // doNotStrip '**/*.so' } // Both signing and zip-aligning will be done at export time @@ -77,37 +103,13 @@ android { sourceSets { main { manifest.srcFile 'AndroidManifest.xml' - java.srcDirs = [ - 'src' -//DIR_SRC_BEGIN -//DIR_SRC_END - ] - res.srcDirs = [ - 'res' -//DIR_RES_BEGIN -//DIR_RES_END - ] - aidl.srcDirs = [ - 'aidl' -//DIR_AIDL_BEGIN -//DIR_AIDL_END - ] - assets.srcDirs = [ - 'assets' -//DIR_ASSETS_BEGIN -//DIR_ASSETS_END - ] + java.srcDirs = ['src'] + res.srcDirs = ['res'] + aidl.srcDirs = ['aidl'] + assets.srcDirs = ['assets'] } - debug.jniLibs.srcDirs = [ - 'libs/debug' -//DIR_JNI_DEBUG_BEGIN -//DIR_JNI_DEBUG_END - ] - release.jniLibs.srcDirs = [ - 'libs/release' -//DIR_JNI_RELEASE_BEGIN -//DIR_JNI_RELEASE_END - ] + debug.jniLibs.srcDirs = ['libs/debug'] + release.jniLibs.srcDirs = ['libs/release'] } applicationVariants.all { variant -> @@ -116,6 +118,3 @@ android { } } } - -//CHUNK_GLOBAL_BEGIN -//CHUNK_GLOBAL_END diff --git a/platform/android/java/app/config.gradle b/platform/android/java/app/config.gradle index 20c3123221..5251bc3066 100644 --- a/platform/android/java/app/config.gradle +++ b/platform/android/java/app/config.gradle @@ -1,12 +1,95 @@ ext.versions = [ - androidGradlePlugin : '3.4.2', - compileSdk : 28, - minSdk : 18, - targetSdk : 28, - buildTools : '28.0.3', + androidGradlePlugin: '3.5.3', + compileSdk : 29, + minSdk : 18, + targetSdk : 29, + buildTools : '29.0.3', + supportCoreUtils : '1.0.0', + kotlinVersion : '1.3.61', + v4Support : '1.0.0' ] ext.libraries = [ - androidGradlePlugin : "com.android.tools.build:gradle:$versions.androidGradlePlugin" + androidGradlePlugin: "com.android.tools.build:gradle:$versions.androidGradlePlugin", + supportCoreUtils : "androidx.legacy:legacy-support-core-utils:$versions.supportCoreUtils", + kotlinGradlePlugin : "org.jetbrains.kotlin:kotlin-gradle-plugin:$versions.kotlinVersion", + kotlinStdLib : "org.jetbrains.kotlin:kotlin-stdlib-jdk7:$versions.kotlinVersion", + v4Support : "androidx.legacy:legacy-support-v4:$versions.v4Support" ] + +ext.getExportPackageName = { -> + // Retrieve the app id from the project property set by the Godot build command. + String appId = project.hasProperty("export_package_name") ? project.property("export_package_name") : "" + // Check if the app id is valid, otherwise use the default. + if (appId == null || appId.isEmpty()) { + appId = "com.godot.game" + } + return appId +} + +final String PLUGIN_VALUE_SEPARATOR_REGEX = "\\|" + +/** + * Parse the project properties for the 'plugins_maven_repos' property and return the list + * of maven repos. + */ +ext.getGodotPluginsMavenRepos = { -> + Set<String> mavenRepos = [] + + // Retrieve the list of maven repos. + if (project.hasProperty("plugins_maven_repos")) { + String mavenReposProperty = project.property("plugins_maven_repos") + if (mavenReposProperty != null && !mavenReposProperty.trim().isEmpty()) { + for (String mavenRepoUrl : mavenReposProperty.split(PLUGIN_VALUE_SEPARATOR_REGEX)) { + mavenRepos += mavenRepoUrl.trim() + } + } + } + + return mavenRepos +} + +/** + * Parse the project properties for the 'plugins_remote_binaries' property and return + * it for inclusion in the build dependencies. + */ +ext.getGodotPluginsRemoteBinaries = { -> + Set<String> remoteDeps = [] + + // Retrieve the list of remote plugins binaries. + if (project.hasProperty("plugins_remote_binaries")) { + String remoteDepsList = project.property("plugins_remote_binaries") + if (remoteDepsList != null && !remoteDepsList.trim().isEmpty()) { + for (String dep: remoteDepsList.split(PLUGIN_VALUE_SEPARATOR_REGEX)) { + remoteDeps += dep.trim() + } + } + } + return remoteDeps +} + +/** + * Parse the project properties for the 'plugins_local_binaries' property and return + * their binaries for inclusion in the build dependencies. + * + * Returns the prebuilt plugins if the 'plugins_local_binaries' property is unavailable. + */ +ext.getGodotPluginsLocalBinaries = { -> + // Set the prebuilt plugins as default. If custom build is enabled, + // the 'plugins_local_binaries' will be defined so we can use it instead. + Set<String> binDeps = ["libs/plugins/GodotPayment.release.aar"] + + // Retrieve the list of local plugins binaries. + if (project.hasProperty("plugins_local_binaries")) { + binDeps.clear() + String pluginsList = project.property("plugins_local_binaries") + if (pluginsList != null && !pluginsList.trim().isEmpty()) { + for (String plugin : pluginsList.split(PLUGIN_VALUE_SEPARATOR_REGEX)) { + binDeps += plugin.trim() + } + } + } + + return binDeps +} diff --git a/platform/android/java/app/settings.gradle b/platform/android/java/app/settings.gradle new file mode 100644 index 0000000000..33b863c7bf --- /dev/null +++ b/platform/android/java/app/settings.gradle @@ -0,0 +1,2 @@ +// Empty settings.gradle file to denote this directory as being the root project +// of the Godot custom build. diff --git a/platform/android/java/app/src/com/godot/game/GodotApp.java b/platform/android/java/app/src/com/godot/game/GodotApp.java index d7469a8765..eb884404cd 100644 --- a/platform/android/java/app/src/com/godot/game/GodotApp.java +++ b/platform/android/java/app/src/com/godot/game/GodotApp.java @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ |