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-rw-r--r--platform/android/java/app/AndroidManifest.xml7
-rw-r--r--platform/android/java/app/build.gradle47
-rw-r--r--platform/android/java/app/config.gradle70
-rw-r--r--platform/android/java/app/res/values/themes.xml4
-rw-r--r--platform/android/java/app/settings.gradle13
5 files changed, 125 insertions, 16 deletions
diff --git a/platform/android/java/app/AndroidManifest.xml b/platform/android/java/app/AndroidManifest.xml
index 4c4501729d..c98e8f1d55 100644
--- a/platform/android/java/app/AndroidManifest.xml
+++ b/platform/android/java/app/AndroidManifest.xml
@@ -40,6 +40,13 @@
android:name="xr_hand_tracking_metadata_name"
android:value="xr_hand_tracking_metadata_value"/>
+ <!-- XR hand tracking version -->
+ <!-- This is modified by the exporter based on the selected xr mode. DO NOT CHANGE the values here. -->
+ <!-- Removed at export time if the xr mode is not VR or hand tracking is disabled. -->
+ <meta-data
+ android:name="xr_hand_tracking_version_name"
+ android:value="xr_hand_tracking_version_value"/>
+
<!-- Supported Meta devices -->
<!-- This is removed by the exporter if the xr mode is not VR. -->
<meta-data
diff --git a/platform/android/java/app/build.gradle b/platform/android/java/app/build.gradle
index 5d1a9d7b99..63b10e62b1 100644
--- a/platform/android/java/app/build.gradle
+++ b/platform/android/java/app/build.gradle
@@ -1,6 +1,4 @@
// Gradle build config for Godot Engine's Android port.
-apply from: 'config.gradle'
-
buildscript {
apply from: 'config.gradle'
@@ -14,7 +12,12 @@ buildscript {
}
}
-apply plugin: 'com.android.application'
+plugins {
+ id 'com.android.application'
+ id 'org.jetbrains.kotlin.android'
+}
+
+apply from: 'config.gradle'
allprojects {
repositories {
@@ -33,6 +36,11 @@ allprojects {
}
}
+configurations {
+ // Initializes a placeholder for the devImplementation dependency configuration.
+ devImplementation {}
+}
+
dependencies {
implementation libraries.kotlinStdLib
implementation libraries.androidxFragment
@@ -45,6 +53,7 @@ dependencies {
// Custom build mode. In this scenario this project is the only one around and the Godot
// library is available through the pre-generated godot-lib.*.aar android archive files.
debugImplementation fileTree(dir: 'libs/debug', include: ['*.jar', '*.aar'])
+ devImplementation fileTree(dir: 'libs/dev', include: ['*.jar', '*.aar'])
releaseImplementation fileTree(dir: 'libs/release', include: ['*.jar', '*.aar'])
}
@@ -66,12 +75,17 @@ dependencies {
android {
compileSdkVersion versions.compileSdk
buildToolsVersion versions.buildTools
+ ndkVersion versions.ndkVersion
compileOptions {
sourceCompatibility versions.javaVersion
targetCompatibility versions.javaVersion
}
+ kotlinOptions {
+ jvmTarget = versions.javaVersion
+ }
+
assetPacks = [":assetPacks:installTime"]
defaultConfig {
@@ -93,6 +107,8 @@ android {
versionName getExportVersionName()
minSdkVersion getExportMinSdkVersion()
targetSdkVersion getExportTargetSdkVersion()
+
+ missingDimensionStrategy 'products', 'template'
}
lintOptions {
@@ -146,6 +162,18 @@ android {
}
}
+ dev {
+ initWith debug
+ // Signing and zip-aligning are skipped for prebuilt builds, but
+ // performed for custom builds.
+ zipAlignEnabled shouldZipAlign()
+ if (shouldSign()) {
+ signingConfig signingConfigs.debug
+ } else {
+ signingConfig null
+ }
+ }
+
release {
// Signing and zip-aligning are skipped for prebuilt builds, but
// performed for custom builds.
@@ -167,6 +195,7 @@ android {
assets.srcDirs = ['assets']
}
debug.jniLibs.srcDirs = ['libs/debug', 'libs/debug/vulkan_validation_layers']
+ dev.jniLibs.srcDirs = ['libs/dev']
release.jniLibs.srcDirs = ['libs/release']
}
@@ -183,6 +212,12 @@ task copyAndRenameDebugApk(type: Copy) {
rename "android_debug.apk", getExportFilename()
}
+task copyAndRenameDevApk(type: Copy) {
+ from "$buildDir/outputs/apk/dev/android_dev.apk"
+ into getExportPath()
+ rename "android_dev.apk", getExportFilename()
+}
+
task copyAndRenameReleaseApk(type: Copy) {
from "$buildDir/outputs/apk/release/android_release.apk"
into getExportPath()
@@ -195,6 +230,12 @@ task copyAndRenameDebugAab(type: Copy) {
rename "build-debug.aab", getExportFilename()
}
+task copyAndRenameDevAab(type: Copy) {
+ from "$buildDir/outputs/bundle/dev/build-dev.aab"
+ into getExportPath()
+ rename "build-dev.aab", getExportFilename()
+}
+
task copyAndRenameReleaseAab(type: Copy) {
from "$buildDir/outputs/bundle/release/build-release.aab"
into getExportPath()
diff --git a/platform/android/java/app/config.gradle b/platform/android/java/app/config.gradle
index 32e03998da..73a412a2b0 100644
--- a/platform/android/java/app/config.gradle
+++ b/platform/android/java/app/config.gradle
@@ -1,11 +1,12 @@
ext.versions = [
androidGradlePlugin: '7.0.3',
- compileSdk : 30,
+ compileSdk : 31,
minSdk : 19, // Also update 'platform/android/java/lib/AndroidManifest.xml#minSdkVersion' & 'platform/android/export/export_plugin.cpp#DEFAULT_MIN_SDK_VERSION'
targetSdk : 30, // Also update 'platform/android/java/lib/AndroidManifest.xml#targetSdkVersion' & 'platform/android/export/export_plugin.cpp#DEFAULT_TARGET_SDK_VERSION'
buildTools : '30.0.3',
- kotlinVersion : '1.5.10',
+ kotlinVersion : '1.6.21',
fragmentVersion : '1.3.6',
+ nexusPublishVersion: '1.1.0',
javaVersion : 11,
ndkVersion : '21.4.7075529' // Also update 'platform/android/detect.py#get_project_ndk_version()' when this is updated.
@@ -14,7 +15,7 @@ ext.versions = [
ext.libraries = [
androidGradlePlugin: "com.android.tools.build:gradle:$versions.androidGradlePlugin",
kotlinGradlePlugin : "org.jetbrains.kotlin:kotlin-gradle-plugin:$versions.kotlinVersion",
- kotlinStdLib : "org.jetbrains.kotlin:kotlin-stdlib-jdk7:$versions.kotlinVersion",
+ kotlinStdLib : "org.jetbrains.kotlin:kotlin-stdlib:$versions.kotlinVersion",
androidxFragment : "androidx.fragment:fragment:$versions.fragmentVersion",
]
@@ -76,7 +77,7 @@ ext.getGodotEditorVersion = { ->
String editorVersion = project.hasProperty("godot_editor_version") ? project.property("godot_editor_version") : ""
if (editorVersion == null || editorVersion.isEmpty()) {
// Try the library version first
- editorVersion = getGodotLibraryVersion()
+ editorVersion = getGodotLibraryVersionName()
if (editorVersion.isEmpty()) {
// Fallback value.
@@ -86,13 +87,27 @@ ext.getGodotEditorVersion = { ->
return editorVersion
}
-ext.getGodotLibraryVersion = { ->
+ext.getGodotLibraryVersionCode = { ->
+ String versionName = ""
+ int versionCode = 1
+ (versionName, versionCode) = getGodotLibraryVersion()
+ return versionCode
+}
+
+ext.getGodotLibraryVersionName = { ->
+ String versionName = ""
+ int versionCode = 1
+ (versionName, versionCode) = getGodotLibraryVersion()
+ return versionName
+}
+
+ext.generateGodotLibraryVersion = { List<String> requiredKeys ->
// Attempt to read the version from the `version.py` file.
- String libraryVersion = ""
+ String libraryVersionName = ""
+ int libraryVersionCode = 0
File versionFile = new File("../../../version.py")
if (versionFile.isFile()) {
- List<String> requiredKeys = ["major", "minor", "patch", "status", "module_config"]
def map = [:]
List<String> lines = versionFile.readLines()
@@ -110,15 +125,48 @@ ext.getGodotLibraryVersion = { ->
}
if (requiredKeys.empty) {
- libraryVersion = map.values().join(".")
+ libraryVersionName = map.values().join(".")
+ try {
+ if (map.containsKey("patch")) {
+ libraryVersionCode = Integer.parseInt(map["patch"])
+ }
+
+ if (map.containsKey("minor")) {
+ libraryVersionCode += (Integer.parseInt(map["minor"]) * 100)
+ }
+
+ if (map.containsKey("major")) {
+ libraryVersionCode += (Integer.parseInt(map["major"]) * 10000)
+ }
+ } catch (NumberFormatException ignore) {
+ libraryVersionCode = 1
+ }
}
}
- if (libraryVersion.isEmpty()) {
+ if (libraryVersionName.isEmpty()) {
// Fallback value in case we're unable to read the file.
- libraryVersion = "custom_build"
+ libraryVersionName = "custom_build"
+ }
+
+ if (libraryVersionCode == 0) {
+ libraryVersionCode = 1
}
- return libraryVersion
+
+ return [libraryVersionName, libraryVersionCode]
+}
+
+ext.getGodotLibraryVersion = { ->
+ List<String> requiredKeys = ["major", "minor", "patch", "status", "module_config"]
+ return generateGodotLibraryVersion(requiredKeys)
+}
+
+ext.getGodotPublishVersion = { ->
+ List<String> requiredKeys = ["major", "minor", "patch", "status"]
+ String versionName = ""
+ int versionCode = 1
+ (versionName, versionCode) = generateGodotLibraryVersion(requiredKeys)
+ return versionName
}
final String VALUE_SEPARATOR_REGEX = "\\|"
diff --git a/platform/android/java/app/res/values/themes.xml b/platform/android/java/app/res/values/themes.xml
index 99f723f5ba..d64b50ca45 100644
--- a/platform/android/java/app/res/values/themes.xml
+++ b/platform/android/java/app/res/values/themes.xml
@@ -1,9 +1,9 @@
<?xml version="1.0" encoding="utf-8"?>
<resources>
- <style name="GodotAppMainTheme" parent="@android:style/Theme.Black.NoTitleBar.Fullscreen"/>
+ <style name="GodotAppMainTheme" parent="@android:style/Theme.Black.NoTitleBar"/>
- <style name="GodotAppSplashTheme" parent="@style/GodotAppMainTheme">
+ <style name="GodotAppSplashTheme" parent="@android:style/Theme.Black.NoTitleBar.Fullscreen">
<item name="android:windowBackground">@drawable/splash_drawable</item>
<item name="android:windowLayoutInDisplayCutoutMode">shortEdges</item>
</style>
diff --git a/platform/android/java/app/settings.gradle b/platform/android/java/app/settings.gradle
index e38d7b2ba6..ba53aefe7f 100644
--- a/platform/android/java/app/settings.gradle
+++ b/platform/android/java/app/settings.gradle
@@ -1,2 +1,15 @@
// This is the root directory of the Godot custom build.
+pluginManagement {
+ apply from: 'config.gradle'
+
+ plugins {
+ id 'com.android.application' version versions.androidGradlePlugin
+ id 'org.jetbrains.kotlin.android' version versions.kotlinVersion
+ }
+ repositories {
+ gradlePluginPortal()
+ google()
+ }
+}
+
include ':assetPacks:installTime'