diff options
Diffstat (limited to 'platform/android/java/app')
-rw-r--r-- | platform/android/java/app/AndroidManifest.xml | 3 | ||||
-rw-r--r-- | platform/android/java/app/config.gradle | 39 | ||||
-rw-r--r-- | platform/android/java/app/src/com/godot/game/GodotApp.java | 58 |
3 files changed, 62 insertions, 38 deletions
diff --git a/platform/android/java/app/AndroidManifest.xml b/platform/android/java/app/AndroidManifest.xml index 2d4c4763a2..8c8608cbbb 100644 --- a/platform/android/java/app/AndroidManifest.xml +++ b/platform/android/java/app/AndroidManifest.xml @@ -13,13 +13,14 @@ android:xlargeScreens="true" /> <uses-feature - android:glEsVersion="0x00020000" + android:glEsVersion="0x00030000" android:required="true" /> <application android:label="@string/godot_project_name_string" android:allowBackup="false" android:icon="@mipmap/icon" + android:appCategory="game" android:isGame="true" android:hasFragileUserData="false" android:requestLegacyExternalStorage="false" diff --git a/platform/android/java/app/config.gradle b/platform/android/java/app/config.gradle index fbd97fae0b..f1b4bfd534 100644 --- a/platform/android/java/app/config.gradle +++ b/platform/android/java/app/config.gradle @@ -1,14 +1,17 @@ ext.versions = [ - androidGradlePlugin: '7.0.3', + androidGradlePlugin: '7.2.1', compileSdk : 32, - minSdk : 19, // Also update 'platform/android/java/lib/AndroidManifest.xml#minSdkVersion' & 'platform/android/export/export_plugin.cpp#DEFAULT_MIN_SDK_VERSION' - targetSdk : 32, // Also update 'platform/android/java/lib/AndroidManifest.xml#targetSdkVersion' & 'platform/android/export/export_plugin.cpp#DEFAULT_TARGET_SDK_VERSION' + // Also update 'platform/android/export/export_plugin.cpp#DEFAULT_MIN_SDK_VERSION' + minSdk : 21, + // Also update 'platform/android/export/export_plugin.cpp#DEFAULT_TARGET_SDK_VERSION' + targetSdk : 32, buildTools : '32.0.0', - kotlinVersion : '1.6.21', + kotlinVersion : '1.7.0', fragmentVersion : '1.3.6', nexusPublishVersion: '1.1.0', javaVersion : 11, - ndkVersion : '23.2.8568313' // Also update 'platform/android/detect.py#get_ndk_version()' when this is updated. + // Also update 'platform/android/detect.py#get_ndk_version()' when this is updated. + ndkVersion : '23.2.8568313' ] @@ -127,16 +130,36 @@ ext.generateGodotLibraryVersion = { List<String> requiredKeys -> if (requiredKeys.empty) { libraryVersionName = map.values().join(".") try { + if (map.containsKey("status")) { + int statusCode = 0 + String statusValue = map["status"] + if (statusValue == null) { + statusCode = 0 + } else if (statusValue.startsWith("alpha")) { + statusCode = 1 + } else if (statusValue.startsWith("beta")) { + statusCode = 2 + } else if (statusValue.startsWith("rc")) { + statusCode = 3 + } else if (statusValue.startsWith("stable")) { + statusCode = 4 + } else { + statusCode = 0 + } + + libraryVersionCode = statusCode + } + if (map.containsKey("patch")) { - libraryVersionCode = Integer.parseInt(map["patch"]) + libraryVersionCode += Integer.parseInt(map["patch"]) * 10 } if (map.containsKey("minor")) { - libraryVersionCode += (Integer.parseInt(map["minor"]) * 100) + libraryVersionCode += (Integer.parseInt(map["minor"]) * 1000) } if (map.containsKey("major")) { - libraryVersionCode += (Integer.parseInt(map["major"]) * 10000) + libraryVersionCode += (Integer.parseInt(map["major"]) * 100000) } } catch (NumberFormatException ignore) { libraryVersionCode = 1 diff --git a/platform/android/java/app/src/com/godot/game/GodotApp.java b/platform/android/java/app/src/com/godot/game/GodotApp.java index c9684bce14..a43e289b6b 100644 --- a/platform/android/java/app/src/com/godot/game/GodotApp.java +++ b/platform/android/java/app/src/com/godot/game/GodotApp.java @@ -1,32 +1,32 @@ -/*************************************************************************/ -/* GodotApp.java */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ +/**************************************************************************/ +/* GodotApp.java */ +/**************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/**************************************************************************/ +/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/**************************************************************************/ package com.godot.game; |