diff options
Diffstat (limited to 'platform/android/java/app')
| -rw-r--r-- | platform/android/java/app/AndroidManifest.xml | 30 | ||||
| -rw-r--r-- | platform/android/java/app/assetPacks/installTime/build.gradle | 8 | ||||
| -rw-r--r-- | platform/android/java/app/build.gradle | 25 | ||||
| -rw-r--r-- | platform/android/java/app/config.gradle | 88 | ||||
| -rw-r--r-- | platform/android/java/app/gradle.properties | 25 | ||||
| -rw-r--r-- | platform/android/java/app/res/drawable-nodpi/splash.png (renamed from platform/android/java/app/res/drawable/splash.png) | bin | 14766 -> 14766 bytes | |||
| -rw-r--r-- | platform/android/java/app/res/drawable-nodpi/splash_bg_color.png (renamed from platform/android/java/app/res/drawable/splash_bg_color.png) | bin | 1360 -> 1360 bytes | |||
| -rw-r--r-- | platform/android/java/app/settings.gradle | 4 | ||||
| -rw-r--r-- | platform/android/java/app/src/com/godot/game/GodotApp.java | 4 |
9 files changed, 151 insertions, 33 deletions
diff --git a/platform/android/java/app/AndroidManifest.xml b/platform/android/java/app/AndroidManifest.xml index 948fa8c00b..4c4501729d 100644 --- a/platform/android/java/app/AndroidManifest.xml +++ b/platform/android/java/app/AndroidManifest.xml @@ -19,8 +19,11 @@ <application android:label="@string/godot_project_name_string" android:allowBackup="false" - tools:ignore="GoogleAppIndexingWarning" - android:icon="@mipmap/icon" > + android:icon="@mipmap/icon" + android:isGame="true" + android:hasFragileUserData="false" + android:requestLegacyExternalStorage="false" + tools:ignore="GoogleAppIndexingWarning" > <!-- Records the version of the Godot editor used for building --> <meta-data @@ -30,27 +33,40 @@ <!-- The following metadata values are replaced when Godot exports, modifying them here has no effect. --> <!-- Do these changes in the export preset. Adding new ones is fine. --> - <!-- XR mode metadata. This is modified by the exporter based on the selected xr mode. DO NOT CHANGE the values here. --> + <!-- XR hand tracking metadata --> + <!-- This is modified by the exporter based on the selected xr mode. DO NOT CHANGE the values here. --> + <!-- Removed at export time if the xr mode is not VR or hand tracking is disabled. --> <meta-data - android:name="xr_mode_metadata_name" - android:value="xr_mode_metadata_value" /> + android:name="xr_hand_tracking_metadata_name" + android:value="xr_hand_tracking_metadata_value"/> + + <!-- Supported Meta devices --> + <!-- This is removed by the exporter if the xr mode is not VR. --> + <meta-data + android:name="com.oculus.supportedDevices" + android:value="all" /> <activity android:name=".GodotApp" android:label="@string/godot_project_name_string" android:theme="@style/GodotAppSplashTheme" android:launchMode="singleTask" + android:excludeFromRecents="false" android:screenOrientation="landscape" android:configChanges="orientation|keyboardHidden|screenSize|smallestScreenSize|density|keyboard|navigation|screenLayout|uiMode" android:resizeableActivity="false" tools:ignore="UnusedAttribute" > - <!-- Focus awareness metadata is updated at export time if the user enables it in the 'Xr Features' section. --> - <meta-data android:name="com.oculus.vr.focusaware" android:value="false" /> + <!-- Focus awareness metadata is removed at export time if the xr mode is not VR. --> + <meta-data android:name="com.oculus.vr.focusaware" android:value="true" /> <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> + + <!-- Enable access to OpenXR on Oculus mobile devices, no-op on other Android + platforms. --> + <category android:name="com.oculus.intent.category.VR" /> </intent-filter> </activity> diff --git a/platform/android/java/app/assetPacks/installTime/build.gradle b/platform/android/java/app/assetPacks/installTime/build.gradle new file mode 100644 index 0000000000..b06faac374 --- /dev/null +++ b/platform/android/java/app/assetPacks/installTime/build.gradle @@ -0,0 +1,8 @@ +apply plugin: 'com.android.asset-pack' + +assetPack { + packName = "installTime" // Directory name for the asset pack + dynamicDelivery { + deliveryType = "install-time" // Delivery mode + } +} diff --git a/platform/android/java/app/build.gradle b/platform/android/java/app/build.gradle index f103f22db2..5d1a9d7b99 100644 --- a/platform/android/java/app/build.gradle +++ b/platform/android/java/app/build.gradle @@ -6,7 +6,7 @@ buildscript { repositories { google() - jcenter() + mavenCentral() } dependencies { classpath libraries.androidGradlePlugin @@ -18,9 +18,8 @@ apply plugin: 'com.android.application' allprojects { repositories { - mavenCentral() google() - jcenter() + mavenCentral() // Godot user plugins custom maven repos String[] mavenRepos = getGodotPluginsMavenRepos() @@ -35,9 +34,8 @@ allprojects { } dependencies { - implementation libraries.supportCoreUtils implementation libraries.kotlinStdLib - implementation libraries.v4Support + implementation libraries.androidxFragment if (rootProject.findProject(":lib")) { implementation project(":lib") @@ -74,6 +72,8 @@ android { targetCompatibility versions.javaVersion } + assetPacks = [":assetPacks:installTime"] + defaultConfig { // The default ignore pattern for the 'assets' directory includes hidden files and directories which are used by Godot projects. aaptOptions { @@ -91,8 +91,8 @@ android { applicationId getExportPackageName() versionCode getExportVersionCode() versionName getExportVersionName() - minSdkVersion versions.minSdk - targetSdkVersion versions.targetSdk + minSdkVersion getExportMinSdkVersion() + targetSdkVersion getExportTargetSdkVersion() } lintOptions { @@ -113,6 +113,15 @@ android { } signingConfigs { + debug { + if (hasCustomDebugKeystore()) { + storeFile new File(getDebugKeystoreFile()) + storePassword getDebugKeystorePassword() + keyAlias getDebugKeyAlias() + keyPassword getDebugKeystorePassword() + } + } + release { File keystoreFile = new File(getReleaseKeystoreFile()) if (keystoreFile.isFile()) { @@ -157,7 +166,7 @@ android { aidl.srcDirs = ['aidl'] assets.srcDirs = ['assets'] } - debug.jniLibs.srcDirs = ['libs/debug'] + debug.jniLibs.srcDirs = ['libs/debug', 'libs/debug/vulkan_validation_layers'] release.jniLibs.srcDirs = ['libs/release'] } diff --git a/platform/android/java/app/config.gradle b/platform/android/java/app/config.gradle index c0ae4007d2..c238d1b361 100644 --- a/platform/android/java/app/config.gradle +++ b/platform/android/java/app/config.gradle @@ -1,23 +1,21 @@ ext.versions = [ - androidGradlePlugin: '4.0.1', - compileSdk : 29, - minSdk : 18, - targetSdk : 29, - buildTools : '30.0.1', - supportCoreUtils : '1.0.0', - kotlinVersion : '1.4.10', - v4Support : '1.0.0', - javaVersion : 1.8, + androidGradlePlugin: '7.0.3', + compileSdk : 30, + minSdk : 19, // Also update 'platform/android/java/lib/AndroidManifest.xml#minSdkVersion' & 'platform/android/export/export_plugin.cpp#DEFAULT_MIN_SDK_VERSION' + targetSdk : 30, // Also update 'platform/android/java/lib/AndroidManifest.xml#targetSdkVersion' & 'platform/android/export/export_plugin.cpp#DEFAULT_TARGET_SDK_VERSION' + buildTools : '30.0.3', + kotlinVersion : '1.6.10', + fragmentVersion : '1.3.6', + javaVersion : 11, ndkVersion : '21.4.7075529' // Also update 'platform/android/detect.py#get_project_ndk_version()' when this is updated. ] ext.libraries = [ androidGradlePlugin: "com.android.tools.build:gradle:$versions.androidGradlePlugin", - supportCoreUtils : "androidx.legacy:legacy-support-core-utils:$versions.supportCoreUtils", kotlinGradlePlugin : "org.jetbrains.kotlin:kotlin-gradle-plugin:$versions.kotlinVersion", kotlinStdLib : "org.jetbrains.kotlin:kotlin-stdlib-jdk7:$versions.kotlinVersion", - v4Support : "androidx.legacy:legacy-support-v4:$versions.v4Support" + androidxFragment : "androidx.fragment:fragment:$versions.fragmentVersion", ] ext.getExportPackageName = { -> @@ -50,6 +48,30 @@ ext.getExportVersionName = { -> return versionName } +ext.getExportMinSdkVersion = { -> + String minSdkVersion = project.hasProperty("export_version_min_sdk") ? project.property("export_version_min_sdk") : "" + if (minSdkVersion == null || minSdkVersion.isEmpty()) { + minSdkVersion = "$versions.minSdk" + } + try { + return Integer.parseInt(minSdkVersion) + } catch (NumberFormatException ignored) { + return versions.minSdk + } +} + +ext.getExportTargetSdkVersion = { -> + String targetSdkVersion = project.hasProperty("export_version_target_sdk") ? project.property("export_version_target_sdk") : "" + if (targetSdkVersion == null || targetSdkVersion.isEmpty()) { + targetSdkVersion = "$versions.targetSdk" + } + try { + return Integer.parseInt(targetSdkVersion) + } catch (NumberFormatException ignored) { + return versions.targetSdk + } +} + ext.getGodotEditorVersion = { -> String editorVersion = project.hasProperty("godot_editor_version") ? project.property("godot_editor_version") : "" if (editorVersion == null || editorVersion.isEmpty()) { @@ -64,13 +86,12 @@ ext.getGodotEditorVersion = { -> return editorVersion } -ext.getGodotLibraryVersion = { -> +ext.generateGodotLibraryVersion = { List<String> requiredKeys -> // Attempt to read the version from the `version.py` file. String libraryVersion = "" File versionFile = new File("../../../version.py") if (versionFile.isFile()) { - List<String> requiredKeys = ["major", "minor", "patch", "status", "module_config"] def map = [:] List<String> lines = versionFile.readLines() @@ -99,6 +120,16 @@ ext.getGodotLibraryVersion = { -> return libraryVersion } +ext.getGodotLibraryVersion = { -> + List<String> requiredKeys = ["major", "minor", "patch", "status", "module_config"] + return generateGodotLibraryVersion(requiredKeys) +} + +ext.getGodotPublishVersion = { -> + List<String> requiredKeys = ["major", "minor", "patch", "status"] + return generateGodotLibraryVersion(requiredKeys) +} + final String VALUE_SEPARATOR_REGEX = "\\|" // get the list of ABIs the project should be exported to @@ -191,6 +222,35 @@ ext.getGodotPluginsLocalBinaries = { -> return binDeps } +ext.getDebugKeystoreFile = { -> + String keystoreFile = project.hasProperty("debug_keystore_file") ? project.property("debug_keystore_file") : "" + if (keystoreFile == null || keystoreFile.isEmpty()) { + keystoreFile = "." + } + return keystoreFile +} + +ext.hasCustomDebugKeystore = { -> + File keystoreFile = new File(getDebugKeystoreFile()) + return keystoreFile.isFile() +} + +ext.getDebugKeystorePassword = { -> + String keystorePassword = project.hasProperty("debug_keystore_password") ? project.property("debug_keystore_password") : "" + if (keystorePassword == null || keystorePassword.isEmpty()) { + keystorePassword = "android" + } + return keystorePassword +} + +ext.getDebugKeyAlias = { -> + String keyAlias = project.hasProperty("debug_keystore_alias") ? project.property("debug_keystore_alias") : "" + if (keyAlias == null || keyAlias.isEmpty()) { + keyAlias = "androiddebugkey" + } + return keyAlias +} + ext.getReleaseKeystoreFile = { -> String keystoreFile = project.hasProperty("release_keystore_file") ? project.property("release_keystore_file") : "" if (keystoreFile == null || keystoreFile.isEmpty()) { @@ -239,5 +299,5 @@ ext.shouldSign = { -> } ext.shouldNotStrip = { -> - return isAndroidStudio() + return isAndroidStudio() || project.hasProperty("doNotStrip") } diff --git a/platform/android/java/app/gradle.properties b/platform/android/java/app/gradle.properties new file mode 100644 index 0000000000..0ad8e611ca --- /dev/null +++ b/platform/android/java/app/gradle.properties @@ -0,0 +1,25 @@ +# Godot custom build Gradle settings. +# These properties apply when running custom build from the Godot editor. +# NOTE: This should be kept in sync with 'godot/platform/android/java/gradle.properties' except +# where otherwise specified. + +# For more details on how to configure your build environment visit +# https://www.gradle.org/docs/current/userguide/build_environment.html + +android.enableJetifier=true +android.useAndroidX=true + +# Specifies the JVM arguments used for the daemon process. +# The setting is particularly useful for tweaking memory settings. +org.gradle.jvmargs=-Xmx4536m + +# When configured, Gradle will run in incubating parallel mode. +# This option should only be used with decoupled projects. More details, visit +# https://www.gradle.org/docs/current/userguide/multi_project_builds.html#sec:decoupled_projects +# org.gradle.parallel=true + +org.gradle.warning.mode=all + +# Enable resource optimizations for release build. +# NOTE: This is turned off for template release build in order to support the build legacy process. +android.enableResourceOptimizations=true diff --git a/platform/android/java/app/res/drawable/splash.png b/platform/android/java/app/res/drawable-nodpi/splash.png Binary files differindex 7bddd4325a..7bddd4325a 100644 --- a/platform/android/java/app/res/drawable/splash.png +++ b/platform/android/java/app/res/drawable-nodpi/splash.png diff --git a/platform/android/java/app/res/drawable/splash_bg_color.png b/platform/android/java/app/res/drawable-nodpi/splash_bg_color.png Binary files differindex 004b6fd508..004b6fd508 100644 --- a/platform/android/java/app/res/drawable/splash_bg_color.png +++ b/platform/android/java/app/res/drawable-nodpi/splash_bg_color.png diff --git a/platform/android/java/app/settings.gradle b/platform/android/java/app/settings.gradle index 33b863c7bf..e38d7b2ba6 100644 --- a/platform/android/java/app/settings.gradle +++ b/platform/android/java/app/settings.gradle @@ -1,2 +1,2 @@ -// Empty settings.gradle file to denote this directory as being the root project -// of the Godot custom build. +// This is the root directory of the Godot custom build. +include ':assetPacks:installTime' diff --git a/platform/android/java/app/src/com/godot/game/GodotApp.java b/platform/android/java/app/src/com/godot/game/GodotApp.java index 955446b0c2..c9684bce14 100644 --- a/platform/android/java/app/src/com/godot/game/GodotApp.java +++ b/platform/android/java/app/src/com/godot/game/GodotApp.java @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ |