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-rw-r--r--platform/android/java/app/build.gradle8
-rw-r--r--platform/android/java/app/gradle.properties4
-rw-r--r--platform/android/java/app/settings.gradle2
-rw-r--r--platform/android/java/app/src/com/godot/game/GodotApp.java2
4 files changed, 8 insertions, 8 deletions
diff --git a/platform/android/java/app/build.gradle b/platform/android/java/app/build.gradle
index 63b10e62b1..01b148aeef 100644
--- a/platform/android/java/app/build.gradle
+++ b/platform/android/java/app/build.gradle
@@ -50,7 +50,7 @@ dependencies {
} else if (rootProject.findProject(":godot:lib")) {
implementation project(":godot:lib")
} else {
- // Custom build mode. In this scenario this project is the only one around and the Godot
+ // Godot gradle build mode. In this scenario this project is the only one around and the Godot
// library is available through the pre-generated godot-lib.*.aar android archive files.
debugImplementation fileTree(dir: 'libs/debug', include: ['*.jar', '*.aar'])
devImplementation fileTree(dir: 'libs/dev', include: ['*.jar', '*.aar'])
@@ -153,7 +153,7 @@ android {
debug {
// Signing and zip-aligning are skipped for prebuilt builds, but
- // performed for custom builds.
+ // performed for Godot gradle builds.
zipAlignEnabled shouldZipAlign()
if (shouldSign()) {
signingConfig signingConfigs.debug
@@ -165,7 +165,7 @@ android {
dev {
initWith debug
// Signing and zip-aligning are skipped for prebuilt builds, but
- // performed for custom builds.
+ // performed for Godot gradle builds.
zipAlignEnabled shouldZipAlign()
if (shouldSign()) {
signingConfig signingConfigs.debug
@@ -176,7 +176,7 @@ android {
release {
// Signing and zip-aligning are skipped for prebuilt builds, but
- // performed for custom builds.
+ // performed for Godot gradle builds.
zipAlignEnabled shouldZipAlign()
if (shouldSign()) {
signingConfig signingConfigs.release
diff --git a/platform/android/java/app/gradle.properties b/platform/android/java/app/gradle.properties
index 0ad8e611ca..d9f79b6818 100644
--- a/platform/android/java/app/gradle.properties
+++ b/platform/android/java/app/gradle.properties
@@ -1,5 +1,5 @@
-# Godot custom build Gradle settings.
-# These properties apply when running custom build from the Godot editor.
+# Godot gradle build settings.
+# These properties apply when running a gradle build from the Godot editor.
# NOTE: This should be kept in sync with 'godot/platform/android/java/gradle.properties' except
# where otherwise specified.
diff --git a/platform/android/java/app/settings.gradle b/platform/android/java/app/settings.gradle
index ba53aefe7f..b4524a3f60 100644
--- a/platform/android/java/app/settings.gradle
+++ b/platform/android/java/app/settings.gradle
@@ -1,4 +1,4 @@
-// This is the root directory of the Godot custom build.
+// This is the root directory of the Godot Android gradle build.
pluginManagement {
apply from: 'config.gradle'
diff --git a/platform/android/java/app/src/com/godot/game/GodotApp.java b/platform/android/java/app/src/com/godot/game/GodotApp.java
index a43e289b6b..1d2cc05715 100644
--- a/platform/android/java/app/src/com/godot/game/GodotApp.java
+++ b/platform/android/java/app/src/com/godot/game/GodotApp.java
@@ -35,7 +35,7 @@ import org.godotengine.godot.FullScreenGodotApp;
import android.os.Bundle;
/**
- * Template activity for Godot Android custom builds.
+ * Template activity for Godot Android builds.
* Feel free to extend and modify this class for your custom logic.
*/
public class GodotApp extends FullScreenGodotApp {