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-rw-r--r--platform/android/java/app/build.gradle5
-rw-r--r--platform/android/java/app/config.gradle2
-rw-r--r--platform/android/java/app/settings.gradle2
3 files changed, 8 insertions, 1 deletions
diff --git a/platform/android/java/app/build.gradle b/platform/android/java/app/build.gradle
index 1a3bb77670..99080eeb3c 100644
--- a/platform/android/java/app/build.gradle
+++ b/platform/android/java/app/build.gradle
@@ -56,6 +56,11 @@ android {
compileSdkVersion versions.compileSdk
buildToolsVersion versions.buildTools
+ compileOptions {
+ sourceCompatibility 1.8
+ targetCompatibility 1.8
+ }
+
defaultConfig {
// Feel free to modify the application id to your own.
applicationId getExportPackageName()
diff --git a/platform/android/java/app/config.gradle b/platform/android/java/app/config.gradle
index eaaefcbccb..96cfd272f2 100644
--- a/platform/android/java/app/config.gradle
+++ b/platform/android/java/app/config.gradle
@@ -1,5 +1,5 @@
ext.versions = [
- androidGradlePlugin: '3.6.0',
+ androidGradlePlugin: '3.5.3',
compileSdk : 29,
minSdk : 18,
targetSdk : 29,
diff --git a/platform/android/java/app/settings.gradle b/platform/android/java/app/settings.gradle
new file mode 100644
index 0000000000..33b863c7bf
--- /dev/null
+++ b/platform/android/java/app/settings.gradle
@@ -0,0 +1,2 @@
+// Empty settings.gradle file to denote this directory as being the root project
+// of the Godot custom build.