diff options
Diffstat (limited to 'platform/android/java/app/build.gradle')
-rw-r--r-- | platform/android/java/app/build.gradle | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/platform/android/java/app/build.gradle b/platform/android/java/app/build.gradle index 63b10e62b1..01b148aeef 100644 --- a/platform/android/java/app/build.gradle +++ b/platform/android/java/app/build.gradle @@ -50,7 +50,7 @@ dependencies { } else if (rootProject.findProject(":godot:lib")) { implementation project(":godot:lib") } else { - // Custom build mode. In this scenario this project is the only one around and the Godot + // Godot gradle build mode. In this scenario this project is the only one around and the Godot // library is available through the pre-generated godot-lib.*.aar android archive files. debugImplementation fileTree(dir: 'libs/debug', include: ['*.jar', '*.aar']) devImplementation fileTree(dir: 'libs/dev', include: ['*.jar', '*.aar']) @@ -153,7 +153,7 @@ android { debug { // Signing and zip-aligning are skipped for prebuilt builds, but - // performed for custom builds. + // performed for Godot gradle builds. zipAlignEnabled shouldZipAlign() if (shouldSign()) { signingConfig signingConfigs.debug @@ -165,7 +165,7 @@ android { dev { initWith debug // Signing and zip-aligning are skipped for prebuilt builds, but - // performed for custom builds. + // performed for Godot gradle builds. zipAlignEnabled shouldZipAlign() if (shouldSign()) { signingConfig signingConfigs.debug @@ -176,7 +176,7 @@ android { release { // Signing and zip-aligning are skipped for prebuilt builds, but - // performed for custom builds. + // performed for Godot gradle builds. zipAlignEnabled shouldZipAlign() if (shouldSign()) { signingConfig signingConfigs.release |