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-rw-r--r--platform/android/java/app/build.gradle8
1 files changed, 4 insertions, 4 deletions
diff --git a/platform/android/java/app/build.gradle b/platform/android/java/app/build.gradle
index 63b10e62b1..01b148aeef 100644
--- a/platform/android/java/app/build.gradle
+++ b/platform/android/java/app/build.gradle
@@ -50,7 +50,7 @@ dependencies {
} else if (rootProject.findProject(":godot:lib")) {
implementation project(":godot:lib")
} else {
- // Custom build mode. In this scenario this project is the only one around and the Godot
+ // Godot gradle build mode. In this scenario this project is the only one around and the Godot
// library is available through the pre-generated godot-lib.*.aar android archive files.
debugImplementation fileTree(dir: 'libs/debug', include: ['*.jar', '*.aar'])
devImplementation fileTree(dir: 'libs/dev', include: ['*.jar', '*.aar'])
@@ -153,7 +153,7 @@ android {
debug {
// Signing and zip-aligning are skipped for prebuilt builds, but
- // performed for custom builds.
+ // performed for Godot gradle builds.
zipAlignEnabled shouldZipAlign()
if (shouldSign()) {
signingConfig signingConfigs.debug
@@ -165,7 +165,7 @@ android {
dev {
initWith debug
// Signing and zip-aligning are skipped for prebuilt builds, but
- // performed for custom builds.
+ // performed for Godot gradle builds.
zipAlignEnabled shouldZipAlign()
if (shouldSign()) {
signingConfig signingConfigs.debug
@@ -176,7 +176,7 @@ android {
release {
// Signing and zip-aligning are skipped for prebuilt builds, but
- // performed for custom builds.
+ // performed for Godot gradle builds.
zipAlignEnabled shouldZipAlign()
if (shouldSign()) {
signingConfig signingConfigs.release