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-rw-r--r--platform/android/java/app/AndroidManifest.xml16
1 files changed, 7 insertions, 9 deletions
diff --git a/platform/android/java/app/AndroidManifest.xml b/platform/android/java/app/AndroidManifest.xml
index 948fa8c00b..00e01884cf 100644
--- a/platform/android/java/app/AndroidManifest.xml
+++ b/platform/android/java/app/AndroidManifest.xml
@@ -19,8 +19,11 @@
<application
android:label="@string/godot_project_name_string"
android:allowBackup="false"
- tools:ignore="GoogleAppIndexingWarning"
- android:icon="@mipmap/icon" >
+ android:icon="@mipmap/icon"
+ android:isGame="true"
+ android:hasFragileUserData="false"
+ android:requestLegacyExternalStorage="false"
+ tools:ignore="GoogleAppIndexingWarning" >
<!-- Records the version of the Godot editor used for building -->
<meta-data
@@ -30,11 +33,6 @@
<!-- The following metadata values are replaced when Godot exports, modifying them here has no effect. -->
<!-- Do these changes in the export preset. Adding new ones is fine. -->
- <!-- XR mode metadata. This is modified by the exporter based on the selected xr mode. DO NOT CHANGE the values here. -->
- <meta-data
- android:name="xr_mode_metadata_name"
- android:value="xr_mode_metadata_value" />
-
<activity
android:name=".GodotApp"
android:label="@string/godot_project_name_string"
@@ -45,8 +43,8 @@
android:resizeableActivity="false"
tools:ignore="UnusedAttribute" >
- <!-- Focus awareness metadata is updated at export time if the user enables it in the 'Xr Features' section. -->
- <meta-data android:name="com.oculus.vr.focusaware" android:value="false" />
+ <!-- Focus awareness metadata is removed at export time if the xr mode is not VR. -->
+ <meta-data android:name="com.oculus.vr.focusaware" android:value="true" />
<intent-filter>
<action android:name="android.intent.action.MAIN" />