diff options
Diffstat (limited to 'platform/android/java/AndroidManifest.xml')
-rw-r--r-- | platform/android/java/AndroidManifest.xml | 55 |
1 files changed, 55 insertions, 0 deletions
diff --git a/platform/android/java/AndroidManifest.xml b/platform/android/java/AndroidManifest.xml new file mode 100644 index 0000000000..613d24fbd2 --- /dev/null +++ b/platform/android/java/AndroidManifest.xml @@ -0,0 +1,55 @@ +<?xml version="1.0" encoding="utf-8"?> +<manifest xmlns:android="http://schemas.android.com/apk/res/android" + xmlns:tools="http://schemas.android.com/tools" + package="com.godot.game" + android:versionCode="1" + android:versionName="1.0" + android:installLocation="auto" + > +<supports-screens android:smallScreens="true" + android:normalScreens="true" + android:largeScreens="true" + android:xlargeScreens="true"/> + +<!--glEsVersion is modified by the exporter, changing this value here has no effect--> + <uses-feature android:glEsVersion="0x00020000" android:required="true" /> +<!--Adding custom text to manifest is fine, but do it outside the custom user and application BEGIN/ENDregions, as that gets rewritten--> + +<!--Custom permissions XML added by add-ons. It's recommended to add them from the export preset, though--> +<!--CHUNK_USER_PERMISSIONS_BEGIN--> +<!--CHUNK_USER_PERMISSIONS_END--> + +<!--Anything in this line after the icon will be erased when doing custom build. If you want to add tags manually, do before it.--> + <application android:label="@string/godot_project_name_string" android:allowBackup="false" tools:ignore="GoogleAppIndexingWarning" android:icon="@drawable/icon"> + +<!--The following values are replaced when Godot exports, modifying them here has no effect. Do theses changes in the--> +<!--export preset. Adding new ones is fine.--> + + <activity android:name="org.godotengine.godot.Godot" + android:label="@string/godot_project_name_string" + android:theme="@android:style/Theme.NoTitleBar.Fullscreen" + android:launchMode="singleTask" + android:screenOrientation="landscape" + android:configChanges="orientation|keyboardHidden|screenSize|smallestScreenSize" + android:resizeableActivity="false" + tools:ignore="UnusedAttribute"> + + <intent-filter> + <action android:name="android.intent.action.MAIN" /> + <category android:name="android.intent.category.LAUNCHER" /> + </intent-filter> + </activity> + <service android:name="org.godotengine.godot.GodotDownloaderService" /> + +<!--Custom application XML added by add-ons--> +<!--CHUNK_APPLICATION_BEGIN--> +<!--CHUNK_APPLICATION_END--> + + </application> + + <instrumentation android:icon="@drawable/icon" + android:label="@string/godot_project_name_string" + android:name="org.godotengine.godot.GodotInstrumentation" + android:targetPackage="org.godotengine.game" /> + +</manifest> |