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-rw-r--r--platform/android/godot_android.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/platform/android/godot_android.cpp b/platform/android/godot_android.cpp
index 061e05f5ee..c46c6f7804 100644
--- a/platform/android/godot_android.cpp
+++ b/platform/android/godot_android.cpp
@@ -30,11 +30,11 @@
#ifdef ANDROID_NATIVE_ACTIVITY
-#include "engine.h"
+#include "core/engine.h"
+#include "core/project_settings.h"
#include "file_access_android.h"
#include "main/main.h"
#include "os_android.h"
-#include "project_settings.h"
#include <EGL/egl.h>
#include <android/log.h>
@@ -408,7 +408,7 @@ static void engine_draw_frame(struct engine *engine) {
// Just fill the screen with a color.
//glClearColor(0,1,0,1);
//glClear(GL_COLOR_BUFFER_BIT);
- if (engine->os && engine->os->main_loop_iterate() == true) {
+ if (engine->os && engine->os->main_loop_iterate()) {
engine->requested_quit = true;
return; //should exit instead