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Diffstat (limited to 'platform/android/godot_android.cpp')
-rw-r--r-- | platform/android/godot_android.cpp | 937 |
1 files changed, 0 insertions, 937 deletions
diff --git a/platform/android/godot_android.cpp b/platform/android/godot_android.cpp deleted file mode 100644 index 0e5f4fb93a..0000000000 --- a/platform/android/godot_android.cpp +++ /dev/null @@ -1,937 +0,0 @@ -/*************************************************************************/ -/* godot_android.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#ifdef ANDROID_NATIVE_ACTIVITY - -#include "engine.h" -#include "file_access_android.h" -#include "main/main.h" -#include "os_android.h" -#include "project_settings.h" - -#include <EGL/egl.h> -#include <android/log.h> -#include <android/sensor.h> -#include <android/window.h> -#include <android_native_app_glue.h> -#include <errno.h> -#include <jni.h> -#include <stdlib.h> -#include <string.h> -#include <unistd.h> - -#define LOGI(...) ((void)__android_log_print(ANDROID_LOG_INFO, "godot", __VA_ARGS__)) -#define LOGW(...) ((void)__android_log_print(ANDROID_LOG_WARN, "godot", __VA_ARGS__)) - -extern "C" { -JNIEXPORT void JNICALL Java_org_godotengine_godot_Godot_registerSingleton(JNIEnv *env, jobject obj, jstring name, jobject p_object); -JNIEXPORT void JNICALL Java_org_godotengine_godot_Godot_registerMethod(JNIEnv *env, jobject obj, jstring sname, jstring name, jstring ret, jobjectArray args); -JNIEXPORT jstring JNICALL Java_org_godotengine_godot_Godot_getGlobal(JNIEnv *env, jobject obj, jstring path); -}; - -class JNISingleton : public Object { - - GDCLASS(JNISingleton, Object); - - struct MethodData { - - jmethodID method; - Variant::Type ret_type; - Vector<Variant::Type> argtypes; - }; - - jobject instance; - Map<StringName, MethodData> method_map; - JNIEnv *env; - -public: - void update_env(JNIEnv *p_env) { env = p_env; } - - virtual Variant call(const StringName &p_method, const Variant **p_args, int p_argcount, Variant::CallError &r_error) { - - r_error.error = Variant::CallError::CALL_OK; - - Map<StringName, MethodData>::Element *E = method_map.find(p_method); - if (!E) { - - r_error.error = Variant::CallError::CALL_ERROR_INVALID_METHOD; - return Variant(); - } - - int ac = E->get().argtypes.size(); - if (ac < p_argcount) { - - r_error.error = Variant::CallError::CALL_ERROR_TOO_FEW_ARGUMENTS; - r_error.argument = ac; - return Variant(); - } - - if (ac > p_argcount) { - - r_error.error = Variant::CallError::CALL_ERROR_TOO_MANY_ARGUMENTS; - r_error.argument = ac; - return Variant(); - } - - for (int i = 0; i < p_argcount; i++) { - - if (!Variant::can_convert(p_args[i]->get_type(), E->get().argtypes[i])) { - - r_error.error = Variant::CallError::CALL_ERROR_INVALID_ARGUMENT; - r_error.argument = i; - r_error.expected = E->get().argtypes[i]; - } - } - - jvalue *v = NULL; - - if (p_argcount) { - - v = (jvalue *)alloca(sizeof(jvalue) * p_argcount); - } - - for (int i = 0; i < p_argcount; i++) { - - switch (E->get().argtypes[i]) { - - case Variant::BOOL: { - - v[i].z = *p_args[i]; - } break; - case Variant::INT: { - - v[i].i = *p_args[i]; - } break; - case Variant::REAL: { - - v[i].f = *p_args[i]; - } break; - case Variant::STRING: { - - String s = *p_args[i]; - jstring jStr = env->NewStringUTF(s.utf8().get_data()); - v[i].l = jStr; - } break; - case Variant::STRING_ARRAY: { - - PoolVector<String> sarray = *p_args[i]; - jobjectArray arr = env->NewObjectArray(sarray.size(), env->FindClass("java/lang/String"), env->NewStringUTF("")); - - for (int j = 0; j < sarray.size(); j++) { - - env->SetObjectArrayElement(arr, j, env->NewStringUTF(sarray[i].utf8().get_data())); - } - v[i].l = arr; - - } break; - case Variant::INT_ARRAY: { - - PoolVector<int> array = *p_args[i]; - jintArray arr = env->NewIntArray(array.size()); - PoolVector<int>::Read r = array.read(); - env->SetIntArrayRegion(arr, 0, array.size(), r.ptr()); - v[i].l = arr; - - } break; - case Variant::REAL_ARRAY: { - - PoolVector<float> array = *p_args[i]; - jfloatArray arr = env->NewFloatArray(array.size()); - PoolVector<float>::Read r = array.read(); - env->SetFloatArrayRegion(arr, 0, array.size(), r.ptr()); - v[i].l = arr; - - } break; - default: { - - ERR_FAIL_V(Variant()); - } break; - } - } - - Variant ret; - - switch (E->get().ret_type) { - - case Variant::NIL: { - - env->CallVoidMethodA(instance, E->get().method, v); - } break; - case Variant::BOOL: { - - ret = env->CallBooleanMethodA(instance, E->get().method, v); - } break; - case Variant::INT: { - - ret = env->CallIntMethodA(instance, E->get().method, v); - } break; - case Variant::REAL: { - - ret = env->CallFloatMethodA(instance, E->get().method, v); - } break; - case Variant::STRING: { - - jobject o = env->CallObjectMethodA(instance, E->get().method, v); - String singname = env->GetStringUTFChars((jstring)o, NULL); - } break; - case Variant::STRING_ARRAY: { - - jobjectArray arr = (jobjectArray)env->CallObjectMethodA(instance, E->get().method, v); - - int stringCount = env->GetArrayLength(arr); - PoolVector<String> sarr; - - for (int i = 0; i < stringCount; i++) { - jstring string = (jstring)env->GetObjectArrayElement(arr, i); - const char *rawString = env->GetStringUTFChars(string, 0); - sarr.push_back(String(rawString)); - } - - ret = sarr; - - } break; - case Variant::INT_ARRAY: { - - jintArray arr = (jintArray)env->CallObjectMethodA(instance, E->get().method, v); - - int fCount = env->GetArrayLength(arr); - PoolVector<int> sarr; - sarr.resize(fCount); - - PoolVector<int>::Write w = sarr.write(); - env->GetIntArrayRegion(arr, 0, fCount, w.ptr()); - w = PoolVector<int>::Write(); - ret = sarr; - } break; - case Variant::REAL_ARRAY: { - - jfloatArray arr = (jfloatArray)env->CallObjectMethodA(instance, E->get().method, v); - - int fCount = env->GetArrayLength(arr); - PoolVector<float> sarr; - sarr.resize(fCount); - - PoolVector<float>::Write w = sarr.write(); - env->GetFloatArrayRegion(arr, 0, fCount, w.ptr()); - w = PoolVector<float>::Write(); - ret = sarr; - } break; - default: { - - ERR_FAIL_V(Variant()); - } break; - } - - return ret; - } - - jobject get_instance() const { - - return instance; - } - void set_instance(jobject p_instance) { - - instance = p_instance; - } - - void add_method(const StringName &p_name, jmethodID p_method, const Vector<Variant::Type> &p_args, Variant::Type p_ret_type) { - - MethodData md; - md.method = p_method; - md.argtypes = p_args; - md.ret_type = p_ret_type; - method_map[p_name] = md; - } - - JNISingleton() {} -}; - -//JNIEnv *JNISingleton::env=NULL; - -static HashMap<String, JNISingleton *> jni_singletons; - -struct engine { - struct android_app *app; - OS_Android *os; - JNIEnv *jni; - - ASensorManager *sensorManager; - const ASensor *accelerometerSensor; - const ASensor *magnetometerSensor; - const ASensor *gyroscopeSensor; - ASensorEventQueue *sensorEventQueue; - - bool display_active; - bool requested_quit; - int animating; - EGLDisplay display; - EGLSurface surface; - EGLContext context; - int32_t width; - int32_t height; -}; - -/** - * Initialize an EGL context for the current display. - */ -static int engine_init_display(struct engine *engine, bool p_gl2) { - // initialize OpenGL ES and EGL - - /* - * Here specify the attributes of the desired configuration. - * Below, we select an EGLConfig with at least 8 bits per color - * component compatible with on-screen windows - */ - const EGLint gl2_attribs[] = { - // EGL_SURFACE_TYPE, EGL_WINDOW_BIT, - EGL_BLUE_SIZE, 4, - EGL_GREEN_SIZE, 4, - EGL_RED_SIZE, 4, - EGL_ALPHA_SIZE, 0, - EGL_DEPTH_SIZE, 16, - EGL_STENCIL_SIZE, EGL_DONT_CARE, - EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT, - EGL_NONE - }; - - const EGLint gl1_attribs[] = { - // EGL_SURFACE_TYPE, EGL_WINDOW_BIT, - EGL_BLUE_SIZE, 4, - EGL_GREEN_SIZE, 4, - EGL_RED_SIZE, 4, - EGL_ALPHA_SIZE, 0, - EGL_DEPTH_SIZE, 16, - EGL_STENCIL_SIZE, EGL_DONT_CARE, - EGL_NONE - }; - - const EGLint *attribs = p_gl2 ? gl2_attribs : gl1_attribs; - - EGLint w, h, dummy, format; - EGLint numConfigs; - EGLConfig config; - EGLSurface surface; - EGLContext context; - - EGLDisplay display = eglGetDisplay(EGL_DEFAULT_DISPLAY); - - eglInitialize(display, 0, 0); - - /* Here, the application chooses the configuration it desires. In this - * sample, we have a very simplified selection process, where we pick - * the first EGLConfig that matches our criteria */ - - eglChooseConfig(display, attribs, &config, 1, &numConfigs); - - LOGI("Num configs: %i\n", numConfigs); - - /* EGL_NATIVE_VISUAL_ID is an attribute of the EGLConfig that is - * guaranteed to be accepted by ANativeWindow_setBuffersGeometry(). - * As soon as we picked a EGLConfig, we can safely reconfigure the - * ANativeWindow buffers to match, using EGL_NATIVE_VISUAL_ID. */ - eglGetConfigAttrib(display, config, EGL_NATIVE_VISUAL_ID, &format); - - ANativeWindow_setBuffersGeometry(engine->app->window, 0, 0, format); - //ANativeWindow_setFlags(engine->app->window, 0, 0, format|); - - surface = eglCreateWindowSurface(display, config, engine->app->window, NULL); - - const EGLint context_attribs[] = { - EGL_CONTEXT_CLIENT_VERSION, 2, - EGL_NONE - }; - context = eglCreateContext(display, config, EGL_NO_CONTEXT, p_gl2 ? context_attribs : NULL); - - if (eglMakeCurrent(display, surface, surface, context) == EGL_FALSE) { - LOGW("Unable to eglMakeCurrent"); - return -1; - } - - eglQuerySurface(display, surface, EGL_WIDTH, &w); - eglQuerySurface(display, surface, EGL_HEIGHT, &h); - - //engine->os->set_egl_extensions(eglQueryString(display,EGL_EXTENSIONS)); - engine->os->init_video_mode(w, h); - - engine->display = display; - engine->context = context; - engine->surface = surface; - engine->width = w; - engine->height = h; - engine->display_active = true; - - //engine->state.angle = 0; - - // Initialize GL state. - //glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST); - glEnable(GL_CULL_FACE); - // glShadeModel(GL_SMOOTH); - glDisable(GL_DEPTH_TEST); - LOGI("GL Version: %s - %s %s\n", glGetString(GL_VERSION), glGetString(GL_VENDOR), glGetString(GL_RENDERER)); - - return 0; -} - -static void engine_draw_frame(struct engine *engine) { - if (engine->display == NULL) { - // No display. - return; - } - - // Just fill the screen with a color. - //glClearColor(0,1,0,1); - //glClear(GL_COLOR_BUFFER_BIT); - if (engine->os && engine->os->main_loop_iterate() == true) { - - engine->requested_quit = true; - return; //should exit instead - } - - eglSwapBuffers(engine->display, engine->surface); -} - -static void engine_term_display(struct engine *engine) { - if (engine->display != EGL_NO_DISPLAY) { - eglMakeCurrent(engine->display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); - if (engine->context != EGL_NO_CONTEXT) { - eglDestroyContext(engine->display, engine->context); - } - if (engine->surface != EGL_NO_SURFACE) { - eglDestroySurface(engine->display, engine->surface); - } - eglTerminate(engine->display); - } - - engine->animating = 0; - engine->display = EGL_NO_DISPLAY; - engine->context = EGL_NO_CONTEXT; - engine->surface = EGL_NO_SURFACE; - engine->display_active = false; -} - -/** - * Process the next input event. - */ -static int32_t engine_handle_input(struct android_app *app, AInputEvent *event) { - struct engine *engine = (struct engine *)app->userData; - - if (!engine->os) - return 0; - - switch (AInputEvent_getType(event)) { - - case AINPUT_EVENT_TYPE_KEY: { - - int ac = AKeyEvent_getAction(event); - switch (ac) { - - case AKEY_EVENT_ACTION_DOWN: { - - int32_t code = AKeyEvent_getKeyCode(event); - if (code == AKEYCODE_BACK) { - - //AInputQueue_finishEvent(AInputQueue* queue, AInputEvent* event, int handled); - if (engine->os) - engine->os->main_loop_request_quit(); - return 1; - } - - } break; - case AKEY_EVENT_ACTION_UP: { - - } break; - } - - } break; - case AINPUT_EVENT_TYPE_MOTION: { - - Vector<OS_Android::TouchPos> touchvec; - - int pc = AMotionEvent_getPointerCount(event); - - touchvec.resize(pc); - - for (int i = 0; i < pc; i++) { - - touchvec[i].pos.x = AMotionEvent_getX(event, i); - touchvec[i].pos.y = AMotionEvent_getY(event, i); - touchvec[i].id = AMotionEvent_getPointerId(event, i); - } - - //System.out.printf("gaction: %d\n",event.getAction()); - int pidx = (AMotionEvent_getAction(event) & AMOTION_EVENT_ACTION_POINTER_INDEX_MASK) >> 8; - switch (AMotionEvent_getAction(event) & AMOTION_EVENT_ACTION_MASK) { - - case AMOTION_EVENT_ACTION_DOWN: { - engine->os->process_touch(0, 0, touchvec); - - //System.out.printf("action down at: %f,%f\n", event.getX(),event.getY()); - } break; - case AMOTION_EVENT_ACTION_MOVE: { - engine->os->process_touch(1, 0, touchvec); - /* - for(int i=0;i<event.getPointerCount();i++) { - System.out.printf("%d - moved to: %f,%f\n",i, event.getX(i),event.getY(i)); - } - */ - } break; - case AMOTION_EVENT_ACTION_POINTER_UP: { - - engine->os->process_touch(4, pidx, touchvec); - //System.out.printf("%d - s.up at: %f,%f\n",pointer_idx, event.getX(pointer_idx),event.getY(pointer_idx)); - } break; - case AMOTION_EVENT_ACTION_POINTER_DOWN: { - engine->os->process_touch(3, pidx, touchvec); - //System.out.printf("%d - s.down at: %f,%f\n",pointer_idx, event.getX(pointer_idx),event.getY(pointer_idx)); - } break; - case AMOTION_EVENT_ACTION_CANCEL: - case AMOTION_EVENT_ACTION_UP: { - engine->os->process_touch(2, 0, touchvec); - /* - for(int i=0;i<event.getPointerCount();i++) { - System.out.printf("%d - up! %f,%f\n",i, event.getX(i),event.getY(i)); - } - */ - } break; - } - - return 1; - } break; - } - - return 0; -} - -/** - * Process the next main command. - */ - -static void _gfx_init(void *ud, bool p_gl2) { - - struct engine *engine = (struct engine *)ud; - engine_init_display(engine, p_gl2); -} - -static void engine_handle_cmd(struct android_app *app, int32_t cmd) { - struct engine *engine = (struct engine *)app->userData; - // LOGI("**** CMD %i\n",cmd); - switch (cmd) { - case APP_CMD_SAVE_STATE: - // The system has asked us to save our current state. Do so. - //engine->app->savedState = malloc(sizeof(struct saved_state)); - //*((struct saved_state*)engine->app->savedState) = engine->state; - //engine->app->savedStateSize = sizeof(struct saved_state); - break; - case APP_CMD_CONFIG_CHANGED: - case APP_CMD_WINDOW_RESIZED: { - - if (engine->display_active) { - - EGLint w, h; - eglQuerySurface(engine->display, engine->surface, EGL_WIDTH, &w); - eglQuerySurface(engine->display, engine->surface, EGL_HEIGHT, &h); - // if (w==engine->os->get_video_mode().width && h==engine->os->get_video_mode().height) - // break; - - engine_term_display(engine); - } - - engine->os->reload_gfx(); - engine_draw_frame(engine); - engine->animating = 1; - - } break; - case APP_CMD_INIT_WINDOW: - //The window is being shown, get it ready. - //LOGI("INIT WINDOW"); - if (engine->app->window != NULL) { - - if (engine->os == NULL) { - - //do initialization here, when there's OpenGL! hackish but the only way - engine->os = new OS_Android(_gfx_init, engine); - - __android_log_print(ANDROID_LOG_INFO, "godot", "pre asdasd setup..."); - - Error err = Main::setup("apk", 0, NULL); - - String modules = ProjectSettings::get_singleton()->get("android/modules"); - Vector<String> mods = modules.split(",", false); - mods.push_back("GodotOS"); - __android_log_print(ANDROID_LOG_INFO, "godot", "mod count: %i", mods.size()); - - if (mods.size()) { - - jclass activityClass = engine->jni->FindClass("android/app/NativeActivity"); - - jmethodID getClassLoader = engine->jni->GetMethodID(activityClass, "getClassLoader", "()Ljava/lang/ClassLoader;"); - - jobject cls = engine->jni->CallObjectMethod(app->activity->clazz, getClassLoader); - - jclass classLoader = engine->jni->FindClass("java/lang/ClassLoader"); - - jmethodID findClass = engine->jni->GetMethodID(classLoader, "loadClass", "(Ljava/lang/String;)Ljava/lang/Class;"); - - static JNINativeMethod methods[] = { - { "registerSingleton", "(Ljava/lang/String;Ljava/lang/Object;)V", (void *)&Java_org_godotengine_godot_Godot_registerSingleton }, - { "registerMethod", "(Ljava/lang/String;Ljava/lang/String;Ljava/lang/String;[Ljava/lang/String;)V", (void *)&Java_org_godotengine_godot_Godot_registerMethod }, - { "getGlobal", "(Ljava/lang/String;)Ljava/lang/String;", (void *)&Java_org_godotengine_godot_Godot_getGlobal }, - }; - - jstring gstrClassName = engine->jni->NewStringUTF("org/godotengine/godot/Godot"); - jclass GodotClass = (jclass)engine->jni->CallObjectMethod(cls, findClass, gstrClassName); - - __android_log_print(ANDROID_LOG_INFO, "godot", "godot ****^*^*?^*^*class data %x", GodotClass); - - engine->jni->RegisterNatives(GodotClass, methods, sizeof(methods) / sizeof(methods[0])); - - for (int i = 0; i < mods.size(); i++) { - - String m = mods[i]; - //jclass singletonClass = engine->jni->FindClass(m.utf8().get_data()); - - jstring strClassName = engine->jni->NewStringUTF(m.utf8().get_data()); - jclass singletonClass = (jclass)engine->jni->CallObjectMethod(cls, findClass, strClassName); - - __android_log_print(ANDROID_LOG_INFO, "godot", "****^*^*?^*^*class data %x", singletonClass); - jmethodID initialize = engine->jni->GetStaticMethodID(singletonClass, "initialize", "(Landroid/app/Activity;)Lorg/godotengine/godot/Godot$SingletonBase;"); - - jobject obj = engine->jni->CallStaticObjectMethod(singletonClass, initialize, app->activity->clazz); - __android_log_print(ANDROID_LOG_INFO, "godot", "****^*^*?^*^*class instance %x", obj); - jobject gob = engine->jni->NewGlobalRef(obj); - } - } - - if (!Main::start()) - return; //should exit instead and print the error - - engine->os->main_loop_begin(); - } else { - //i guess recreate resources? - engine->os->reload_gfx(); - } - - engine->animating = 1; - engine_draw_frame(engine); - } - break; - case APP_CMD_TERM_WINDOW: - // The window is being hidden or closed, clean it up. - //LOGI("TERM WINDOW"); - engine_term_display(engine); - break; - case APP_CMD_GAINED_FOCUS: - // When our app gains focus, we start monitoring the accelerometer. - if (engine->accelerometerSensor != NULL) { - ASensorEventQueue_enableSensor(engine->sensorEventQueue, - engine->accelerometerSensor); - // We'd like to get 60 events per second (in us). - ASensorEventQueue_setEventRate(engine->sensorEventQueue, - engine->accelerometerSensor, (1000L / 60) * 1000); - } - // start monitoring gravity - if (engine->gravitySensor != NULL) { - ASensorEventQueue_enableSensor(engine->sensorEventQueue, - engine->gravitySensor); - // We'd like to get 60 events per second (in us). - ASensorEventQueue_setEventRate(engine->sensorEventQueue, - engine->gravitySensor, (1000L / 60) * 1000); - } - // Also start monitoring the magnetometer. - if (engine->magnetometerSensor != NULL) { - ASensorEventQueue_enableSensor(engine->sensorEventQueue, - engine->magnetometerSensor); - // We'd like to get 60 events per second (in us). - ASensorEventQueue_setEventRate(engine->sensorEventQueue, - engine->magnetometerSensor, (1000L / 60) * 1000); - } - // And the gyroscope. - if (engine->gyroscopeSensor != NULL) { - ASensorEventQueue_enableSensor(engine->sensorEventQueue, - engine->gyroscopeSensor); - // We'd like to get 60 events per second (in us). - ASensorEventQueue_setEventRate(engine->sensorEventQueue, - engine->gyroscopeSensor, (1000L / 60) * 1000); - } - engine->animating = 1; - break; - case APP_CMD_LOST_FOCUS: - // When our app loses focus, we stop monitoring the sensors. - // This is to avoid consuming battery while not being used. - if (engine->accelerometerSensor != NULL) { - ASensorEventQueue_disableSensor(engine->sensorEventQueue, - engine->accelerometerSensor); - } - if (engine->gravitySensor != NULL) { - ASensorEventQueue_disableSensor(engine->sensorEventQueue, - engine->gravitySensor); - } - if (engine->magnetometerSensor != NULL) { - ASensorEventQueue_disableSensor(engine->sensorEventQueue, - engine->magnetometerSensor); - } - if (engine->gyroscopeSensor != NULL) { - ASensorEventQueue_disableSensor(engine->sensorEventQueue, - engine->gyroscopeSensor); - } - // Also stop animating. - engine->animating = 0; - engine_draw_frame(engine); - break; - } -} - -void android_main(struct android_app *app) { - struct engine engine; - // Make sure glue isn't stripped. - app_dummy(); - - memset(&engine, 0, sizeof(engine)); - app->userData = &engine; - app->onAppCmd = engine_handle_cmd; - app->onInputEvent = engine_handle_input; - engine.app = app; - engine.requested_quit = false; - engine.os = NULL; - engine.display_active = false; - - FileAccessAndroid::asset_manager = app->activity->assetManager; - - // Prepare to monitor sensors - engine.sensorManager = ASensorManager_getInstance(); - engine.accelerometerSensor = ASensorManager_getDefaultSensor(engine.sensorManager, - ASENSOR_TYPE_ACCELEROMETER); - engine.gravitySensor = ASensorManager_getDefaultSensor(engine.sensorManager, - ASENSOR_TYPE_GRAVITY); - engine.magnetometerSensor = ASensorManager_getDefaultSensor(engine.sensorManager, - ASENSOR_TYPE_MAGNETIC_FIELD); - engine.gyroscopeSensor = ASensorManager_getDefaultSensor(engine.sensorManager, - ASENSOR_TYPE_GYROSCOPE); - engine.sensorEventQueue = ASensorManager_createEventQueue(engine.sensorManager, - app->looper, LOOPER_ID_USER, NULL, NULL); - - ANativeActivity_setWindowFlags(app->activity, AWINDOW_FLAG_FULLSCREEN | AWINDOW_FLAG_KEEP_SCREEN_ON, 0); - - app->activity->vm->AttachCurrentThread(&engine.jni, NULL); - - // loop waiting for stuff to do. - - while (1) { - // Read all pending events. - int ident; - int events; - struct android_poll_source *source; - - // If not animating, we will block forever waiting for events. - // If animating, we loop until all events are read, then continue - // to draw the next frame of animation. - - int nullmax = 50; - while ((ident = ALooper_pollAll(engine.animating ? 0 : -1, NULL, &events, - (void **)&source)) >= 0) { - - // Process this event. - - if (source != NULL) { - // LOGI("process\n"); - source->process(app, source); - } else { - nullmax--; - if (nullmax < 0) - break; - } - - // If a sensor has data, process it now. - // LOGI("events\n"); - if (ident == LOOPER_ID_USER) { - if (engine.accelerometerSensor != NULL || engine.magnetometerSensor != NULL || engine.gyroscopeSensor != NULL) { - ASensorEvent event; - while (ASensorEventQueue_getEvents(engine.sensorEventQueue, - &event, 1) > 0) { - - if (engine.os) { - if (event.acceleration != NULL) { - engine.os->process_accelerometer(Vector3(event.acceleration.x, event.acceleration.y, - event.acceleration.z)); - } - if (event.magnetic != NULL) { - engine.os->process_magnetometer(Vector3(event.magnetic.x, event.magnetic.y, - event.magnetic.z)); - } - if (event.vector != NULL) { - engine.os->process_gyroscope(Vector3(event.vector.x, event.vector.y, - event.vector.z)); - } - } - } - } - } - - // Check if we are exiting. - if (app->destroyRequested != 0) { - if (engine.os) { - engine.os->main_loop_request_quit(); - } - app->destroyRequested = 0; - } - - if (engine.requested_quit) { - engine_term_display(&engine); - exit(0); - } - - // LOGI("end\n"); - } - - // LOGI("engine animating? %i\n",engine.animating); - - if (engine.animating) { - //do os render - - engine_draw_frame(&engine); - //LOGI("TERM WINDOW"); - } - } -} - -JNIEXPORT void JNICALL Java_org_godotengine_godot_Godot_registerSingleton(JNIEnv *env, jobject obj, jstring name, jobject p_object) { - - String singname = env->GetStringUTFChars(name, NULL); - JNISingleton *s = memnew(JNISingleton); - s->update_env(env); - s->set_instance(env->NewGlobalRef(p_object)); - jni_singletons[singname] = s; - - Engine::get_singleton()->add_singleton(Engine::Singleton(singname, s)); -} - -static Variant::Type get_jni_type(const String &p_type) { - - static struct { - const char *name; - Variant::Type type; - } _type_to_vtype[] = { - { "void", Variant::NIL }, - { "boolean", Variant::BOOL }, - { "int", Variant::INT }, - { "float", Variant::REAL }, - { "java.lang.String", Variant::STRING }, - { "[I", Variant::INT_ARRAY }, - { "[F", Variant::REAL_ARRAY }, - { "[Ljava.lang.String;", Variant::STRING_ARRAY }, - { NULL, Variant::NIL } - }; - - int idx = 0; - - while (_type_to_vtype[idx].name) { - - if (p_type == _type_to_vtype[idx].name) - return _type_to_vtype[idx].type; - - idx++; - } - - return Variant::NIL; -} - -static const char *get_jni_sig(const String &p_type) { - - static struct { - const char *name; - const char *sig; - } _type_to_vtype[] = { - { "void", "V" }, - { "boolean", "Z" }, - { "int", "I" }, - { "float", "F" }, - { "java.lang.String", "Ljava/lang/String;" }, - { "[I", "[I" }, - { "[F", "[F" }, - { "[Ljava.lang.String;", "[Ljava/lang/String;" }, - { NULL, "V" } - }; - - int idx = 0; - - while (_type_to_vtype[idx].name) { - - if (p_type == _type_to_vtype[idx].name) - return _type_to_vtype[idx].sig; - - idx++; - } - - return ""; -} - -JNIEXPORT jstring JNICALL Java_org_godotengine_godot_Godot_getGlobal(JNIEnv *env, jobject obj, jstring path) { - - String js = env->GetStringUTFChars(path, NULL); - - return env->NewStringUTF(ProjectSettings::get_singleton()->get(js).operator String().utf8().get_data()); -} - -JNIEXPORT void JNICALL Java_org_godotengine_godot_Godot_registerMethod(JNIEnv *env, jobject obj, jstring sname, jstring name, jstring ret, jobjectArray args) { - - String singname = env->GetStringUTFChars(sname, NULL); - - ERR_FAIL_COND(!jni_singletons.has(singname)); - - JNISingleton *s = jni_singletons.get(singname); - - String mname = env->GetStringUTFChars(name, NULL); - String retval = env->GetStringUTFChars(ret, NULL); - Vector<Variant::Type> types; - String cs = "("; - - int stringCount = env->GetArrayLength(args); - - for (int i = 0; i < stringCount; i++) { - - jstring string = (jstring)env->GetObjectArrayElement(args, i); - const char *rawString = env->GetStringUTFChars(string, 0); - types.push_back(get_jni_type(String(rawString))); - cs += get_jni_sig(String(rawString)); - } - - cs += ")"; - cs += get_jni_sig(retval); - jclass cls = env->GetObjectClass(s->get_instance()); - jmethodID mid = env->GetMethodID(cls, mname.ascii().get_data(), cs.ascii().get_data()); - if (!mid) { - - print_line("FAILED GETTING METHOD ID " + mname); - } - - s->add_method(mname, mid, types, get_jni_type(retval)); -} - -#endif |