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+/*************************************************************************/
+/* file_access_android.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#ifndef FILE_ACCESS_ANDROID_H
+#define FILE_ACCESS_ANDROID_H
+
+#ifdef ANDROID_NATIVE_ACTIVITY
+
+
+#include "os/file_access.h"
+#include <stdio.h>
+#include <android/asset_manager.h>
+#include <android/log.h>
+#include <android_native_app_glue.h>
+
+
+class FileAccessAndroid : public FileAccess {
+
+ static FileAccess* create_android();
+ mutable AAsset *a;
+ mutable size_t len;
+ mutable size_t pos;
+ mutable bool eof;
+
+public:
+
+ static AAssetManager *asset_manager;
+
+ virtual Error open(const String& p_path, int p_mode_flags); ///< open a file
+ virtual void close(); ///< close a file
+ virtual bool is_open() const; ///< true when file is open
+
+ virtual void seek(size_t p_position); ///< seek to a given position
+ virtual void seek_end(int64_t p_position=0); ///< seek from the end of file
+ virtual size_t get_pos() const; ///< get position in the file
+ virtual size_t get_len() const; ///< get size of the file
+
+ virtual bool eof_reached() const; ///< reading passed EOF
+
+ virtual uint8_t get_8() const; ///< get a byte
+ virtual int get_buffer(uint8_t *p_dst, int p_length) const;
+
+ virtual Error get_error() const; ///< get last error
+
+ virtual void store_8(uint8_t p_dest); ///< store a byte
+
+ virtual bool file_exists(const String& p_path); ///< return true if a file exists
+
+
+ static void make_default();
+
+ FileAccessAndroid();
+ ~FileAccessAndroid();
+};
+
+#endif // FILE_ACCESS_ANDROID_H
+#endif