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-rw-r--r--platform/android/export/export.cpp7
1 files changed, 2 insertions, 5 deletions
diff --git a/platform/android/export/export.cpp b/platform/android/export/export.cpp
index b987b3aebd..0bd82b769f 100644
--- a/platform/android/export/export.cpp
+++ b/platform/android/export/export.cpp
@@ -208,7 +208,7 @@ static const LauncherIcon launcher_icons[] = {
class EditorExportPlatformAndroid : public EditorExportPlatform {
- GDCLASS(EditorExportPlatformAndroid, EditorExportPlatform)
+ GDCLASS(EditorExportPlatformAndroid, EditorExportPlatform);
Ref<ImageTexture> logo;
Ref<ImageTexture> run_icon;
@@ -553,9 +553,6 @@ class EditorExportPlatformAndroid : public EditorExportPlatform {
static Vector<String> get_abis() {
Vector<String> abis;
- // We can still build armv6 in theory, but it doesn't make much
- // sense for games, so disabling for now.
- //abis.push_back("armeabi");
abis.push_back("armeabi-v7a");
abis.push_back("arm64-v8a");
abis.push_back("x86");
@@ -790,7 +787,7 @@ class EditorExportPlatformAndroid : public EditorExportPlatform {
if (tname == "manifest" && attrname == "versionName") {
if (attr_value == 0xFFFFFFFF) {
- WARN_PRINT("Version name in a resource, should be plaintext")
+ WARN_PRINT("Version name in a resource, should be plain text");
} else
string_table.write[attr_value] = version_name;
}