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-rw-r--r--platform/android/export/export.cpp61
1 files changed, 58 insertions, 3 deletions
diff --git a/platform/android/export/export.cpp b/platform/android/export/export.cpp
index 060819b90e..8545db72f3 100644
--- a/platform/android/export/export.cpp
+++ b/platform/android/export/export.cpp
@@ -231,6 +231,7 @@ class EditorExportPlatformAndroid : public EditorExportPlatform {
void _fix_manifest(Vector<uint8_t>& p_manifest, bool p_give_internet);
void _fix_resources(Vector<uint8_t>& p_manifest);
static Error save_apk_file(void *p_userdata,const String& p_path, const Vector<uint8_t>& p_data,int p_file,int p_total);
+ static bool _should_compress_asset(const String& p_path);
protected:
@@ -1001,7 +1002,7 @@ Error EditorExportPlatformAndroid::save_apk_file(void *p_userdata,const String&
NULL,
0,
NULL,
- Z_DEFLATED,
+ _should_compress_asset(p_path) ? Z_DEFLATED : 0,
Z_DEFAULT_COMPRESSION);
@@ -1012,6 +1013,56 @@ Error EditorExportPlatformAndroid::save_apk_file(void *p_userdata,const String&
}
+bool EditorExportPlatformAndroid::_should_compress_asset(const String& p_path) {
+
+ /*
+ * By not compressing files with little or not benefit in doing so,
+ * a performance gain is expected at runtime. Moreover, if the APK is
+ * zip-aligned, assets stored as they are can be efficiently read by
+ * Android by memory-mapping them.
+ */
+
+ // -- Unconditional uncompress to mimic AAPT plus some other
+
+ static const char* unconditional_compress_ext[] = {
+ // From https://github.com/android/platform_frameworks_base/blob/master/tools/aapt/Package.cpp
+ // These formats are already compressed, or don't compress well:
+ ".jpg", ".jpeg", ".png", ".gif",
+ ".wav", ".mp2", ".mp3", ".ogg", ".aac",
+ ".mpg", ".mpeg", ".mid", ".midi", ".smf", ".jet",
+ ".rtttl", ".imy", ".xmf", ".mp4", ".m4a",
+ ".m4v", ".3gp", ".3gpp", ".3g2", ".3gpp2",
+ ".amr", ".awb", ".wma", ".wmv",
+ // Godot-specific:
+ ".webp", // Same reasoning as .png
+ ".cfb", // Don't let small config files slow-down startup
+ // Trailer for easier processing
+ NULL
+ };
+
+ for (const char** ext=unconditional_compress_ext; *ext; ++ext) {
+ if (p_path.to_lower().ends_with(String(*ext))) {
+ return false;
+ }
+ }
+
+ // -- Compressed resource?
+
+ FileAccess *f=FileAccess::open(p_path,FileAccess::READ);
+ ERR_FAIL_COND_V(!f,true);
+
+ uint8_t header[4];
+ f->get_buffer(header,4);
+ if (header[0]=='R' && header[1]=='S' && header[2]=='C' && header[3]=='C') {
+ // Already compressed
+ return false;
+ }
+
+ // --- TODO: Decide on texture resources according to their image compression setting
+
+ return true;
+}
+
Error EditorExportPlatformAndroid::export_project(const String& p_path, bool p_debug, int p_flags) {
@@ -1137,6 +1188,10 @@ Error EditorExportPlatformAndroid::export_project(const String& p_path, bool p_d
print_line("ADDING: "+file);
if (!skip) {
+
+ // Respect decision on compression made by AAPT for the export template
+ const bool uncompressed = info.compression_method == 0;
+
zipOpenNewFileInZip(apk,
file.utf8().get_data(),
NULL,
@@ -1145,7 +1200,7 @@ Error EditorExportPlatformAndroid::export_project(const String& p_path, bool p_d
NULL,
0,
NULL,
- Z_DEFLATED,
+ uncompressed ? 0 : Z_DEFLATED,
Z_DEFAULT_COMPRESSION);
zipWriteInFileInZip(apk,data.ptr(),data.size());
@@ -1243,7 +1298,7 @@ Error EditorExportPlatformAndroid::export_project(const String& p_path, bool p_d
NULL,
0,
NULL,
- Z_DEFLATED,
+ 0, // No compress (little size gain and potentially slower startup)
Z_DEFAULT_COMPRESSION);
zipWriteInFileInZip(apk,clf.ptr(),clf.size());