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-rw-r--r--platform/android/export/export.cpp18
1 files changed, 15 insertions, 3 deletions
diff --git a/platform/android/export/export.cpp b/platform/android/export/export.cpp
index 71d05bd732..ed85256695 100644
--- a/platform/android/export/export.cpp
+++ b/platform/android/export/export.cpp
@@ -43,6 +43,7 @@
#include "editor/editor_log.h"
#include "editor/editor_node.h"
#include "editor/editor_settings.h"
+#include "platform/android/export/gradle_export_util.h"
#include "platform/android/logo.gen.h"
#include "platform/android/plugin/godot_plugin_config.h"
#include "platform/android/run_icon.gen.h"
@@ -2003,9 +2004,10 @@ public:
EditorProgress ep("export", "Exporting for Android", 105, true);
- if (bool(p_preset->get("custom_template/use_custom_build"))) { //custom build
- //re-generate build.gradle and AndroidManifest.xml
+ bool use_custom_build = bool(p_preset->get("custom_template/use_custom_build"));
+ if (use_custom_build) {
+ //re-generate build.gradle and AndroidManifest.xml
{ //test that installed build version is alright
FileAccessRef f = FileAccess::open("res://android/.build_version", FileAccess::READ);
if (!f) {
@@ -2018,6 +2020,14 @@ public:
return ERR_UNCONFIGURED;
}
}
+
+ // TODO: should we use "package/name" or "application/config/name"?
+ String project_name = get_project_name(p_preset->get("package/name"));
+ // instead of calling _fix_resources
+ Error err = _create_project_name_strings_files(p_preset, project_name);
+ if (err != OK) {
+ EditorNode::add_io_error("Unable to overwrite res://android/build/res/*.xml files with project name");
+ }
//build project if custom build is enabled
String sdk_path = EDITOR_GET("export/android/custom_build_sdk_path");
@@ -2202,7 +2212,9 @@ public:
}
if (file == "resources.arsc") {
- _fix_resources(p_preset, data);
+ if (!use_custom_build) {
+ _fix_resources(p_preset, data);
+ }
}
for (int i = 0; i < icon_densities_count; ++i) {