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-rw-r--r--platform/android/display_server_android.h49
1 files changed, 40 insertions, 9 deletions
diff --git a/platform/android/display_server_android.h b/platform/android/display_server_android.h
index b9d1641656..bd5bed31cd 100644
--- a/platform/android/display_server_android.h
+++ b/platform/android/display_server_android.h
@@ -68,9 +68,31 @@ private:
bool control_mem = false;
bool meta_mem = false;
- int buttons_state;
-
- MouseMode mouse_mode;
+ MouseButton buttons_state = MOUSE_BUTTON_NONE;
+
+ // https://developer.android.com/reference/android/view/PointerIcon
+ // mapping between Godot's cursor shape to Android's'
+ int android_cursors[CURSOR_MAX] = {
+ 1000, //CURSOR_ARROW
+ 1008, //CURSOR_IBEAM
+ 1002, //CURSOR_POINTIN
+ 1007, //CURSOR_CROSS
+ 1004, //CURSOR_WAIT
+ 1004, //CURSOR_BUSY
+ 1021, //CURSOR_DRAG
+ 1021, //CURSOR_CAN_DRO
+ 1000, //CURSOR_FORBIDD (no corresponding icon in Android's icon so fallback to default)
+ 1015, //CURSOR_VSIZE
+ 1014, //CURSOR_HSIZE
+ 1017, //CURSOR_BDIAGSI
+ 1016, //CURSOR_FDIAGSI
+ 1020, //CURSOR_MOVE
+ 1015, //CURSOR_VSPLIT
+ 1014, //CURSOR_HSPLIT
+ 1003, //CURSOR_HELP
+ };
+ const int CURSOR_TYPE_NULL = 0;
+ MouseMode mouse_mode = MouseMode::MOUSE_MODE_VISIBLE;
bool keep_screen_on;
@@ -78,6 +100,8 @@ private:
Point2 hover_prev_pos; // needed to calculate the relative position on hover events
Point2 scroll_prev_pos; // needed to calculate the relative position on scroll events
+ CursorShape cursor_shape = CursorShape::CURSOR_ARROW;
+
#if defined(VULKAN_ENABLED)
VulkanContextAndroid *context_vulkan;
RenderingDeviceVulkan *rendering_device_vulkan;
@@ -88,6 +112,7 @@ private:
Callable window_event_callback;
Callable input_event_callback;
Callable input_text_callback;
+ Callable rect_changed_callback;
void _window_callback(const Callable &p_callable, const Variant &p_arg) const;
@@ -95,11 +120,11 @@ private:
void _set_key_modifier_state(Ref<InputEventWithModifiers> ev);
- static int _button_index_from_mask(int button_mask);
+ static MouseButton _button_index_from_mask(MouseButton button_mask);
- static int _android_button_mask_to_godot_button_mask(int android_button_mask);
+ static MouseButton _android_button_mask_to_godot_button_mask(int android_button_mask);
- void _wheel_button_click(int event_buttons_mask, const Ref<InputEventMouseButton> &ev, int wheel_button, float factor);
+ void _wheel_button_click(MouseButton event_buttons_mask, const Ref<InputEventMouseButton> &ev, MouseButton wheel_button, float factor);
public:
static DisplayServerAndroid *get_singleton();
@@ -163,6 +188,8 @@ public:
virtual void window_move_to_foreground(WindowID p_window = MAIN_WINDOW_ID);
virtual bool window_can_draw(WindowID p_window = MAIN_WINDOW_ID) const;
virtual bool can_any_window_draw() const;
+ virtual void window_set_vsync_mode(DisplayServer::VSyncMode p_vsync_mode, WindowID p_window = MAIN_WINDOW_ID);
+ virtual DisplayServer::VSyncMode window_get_vsync_mode(WindowID p_vsync_mode) const;
virtual void alert(const String &p_alert, const String &p_title);
@@ -180,19 +207,23 @@ public:
void process_joy_event(JoypadEvent p_event);
void process_key_event(int p_keycode, int p_scancode, int p_unicode_char, bool p_pressed);
+ virtual void cursor_set_shape(CursorShape p_shape);
+ virtual CursorShape cursor_get_shape() const;
+
void mouse_set_mode(MouseMode p_mode);
MouseMode mouse_get_mode() const;
- static DisplayServer *create_func(const String &p_rendering_driver, WindowMode p_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error);
+ static DisplayServer *create_func(const String &p_rendering_driver, WindowMode p_mode, DisplayServer::VSyncMode p_vsync_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error);
static Vector<String> get_rendering_drivers_func();
static void register_android_driver();
void reset_window();
+ void notify_surface_changed(int p_width, int p_height);
virtual Point2i mouse_get_position() const;
- virtual int mouse_get_button_state() const;
+ virtual MouseButton mouse_get_button_state() const;
- DisplayServerAndroid(const String &p_rendering_driver, WindowMode p_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error);
+ DisplayServerAndroid(const String &p_rendering_driver, WindowMode p_mode, DisplayServer::VSyncMode p_vsync_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error);
~DisplayServerAndroid();
};