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Diffstat (limited to 'platform/android/display_server_android.cpp')
-rw-r--r--platform/android/display_server_android.cpp57
1 files changed, 52 insertions, 5 deletions
diff --git a/platform/android/display_server_android.cpp b/platform/android/display_server_android.cpp
index 34f0064a5e..e7de287fc6 100644
--- a/platform/android/display_server_android.cpp
+++ b/platform/android/display_server_android.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -42,12 +42,11 @@
#endif
DisplayServerAndroid *DisplayServerAndroid::get_singleton() {
- return (DisplayServerAndroid *)DisplayServer::get_singleton();
+ return static_cast<DisplayServerAndroid *>(DisplayServer::get_singleton());
}
bool DisplayServerAndroid::has_feature(Feature p_feature) const {
switch (p_feature) {
- //case FEATURE_CONSOLE_WINDOW:
case FEATURE_CURSOR_SHAPE:
//case FEATURE_CUSTOM_CURSOR_SHAPE:
//case FEATURE_GLOBAL_MENU:
@@ -96,6 +95,17 @@ String DisplayServerAndroid::clipboard_get() const {
}
}
+bool DisplayServerAndroid::clipboard_has() const {
+ GodotJavaWrapper *godot_java = OS_Android::get_singleton()->get_godot_java();
+ ERR_FAIL_COND_V(!godot_java, false);
+
+ if (godot_java->has_has_clipboard()) {
+ return godot_java->has_clipboard();
+ } else {
+ return DisplayServer::clipboard_has();
+ }
+}
+
void DisplayServerAndroid::screen_set_keep_on(bool p_enable) {
GodotJavaWrapper *godot_java = OS_Android::get_singleton()->get_godot_java();
ERR_FAIL_COND(!godot_java);
@@ -119,7 +129,9 @@ DisplayServer::ScreenOrientation DisplayServerAndroid::screen_get_orientation(in
GodotIOJavaWrapper *godot_io_java = OS_Android::get_singleton()->get_godot_io_java();
ERR_FAIL_COND_V(!godot_io_java, SCREEN_LANDSCAPE);
- return (ScreenOrientation)godot_io_java->get_screen_orientation();
+ const int orientation = godot_io_java->get_screen_orientation();
+ ERR_FAIL_INDEX_V_MSG(orientation, 7, SCREEN_LANDSCAPE, "Unrecognized screen orientation");
+ return (ScreenOrientation)orientation;
}
int DisplayServerAndroid::get_screen_count() const {
@@ -149,6 +161,23 @@ int DisplayServerAndroid::screen_get_dpi(int p_screen) const {
return godot_io_java->get_screen_dpi();
}
+float DisplayServerAndroid::screen_get_scale(int p_screen) const {
+ GodotIOJavaWrapper *godot_io_java = OS_Android::get_singleton()->get_godot_io_java();
+ ERR_FAIL_COND_V(!godot_io_java, 1.0f);
+
+ return godot_io_java->get_scaled_density();
+}
+
+float DisplayServerAndroid::screen_get_refresh_rate(int p_screen) const {
+ GodotIOJavaWrapper *godot_io_java = OS_Android::get_singleton()->get_godot_io_java();
+ if (!godot_io_java) {
+ ERR_PRINT("An error occurred while trying to get the screen refresh rate.");
+ return SCREEN_REFRESH_RATE_FALLBACK;
+ }
+
+ return godot_io_java->get_screen_refresh_rate(SCREEN_REFRESH_RATE_FALLBACK);
+}
+
bool DisplayServerAndroid::screen_is_touchscreen(int p_screen) const {
return true;
}
@@ -241,6 +270,24 @@ DisplayServer::WindowID DisplayServerAndroid::get_window_at_screen_position(cons
return MAIN_WINDOW_ID;
}
+int64_t DisplayServerAndroid::window_get_native_handle(HandleType p_handle_type, WindowID p_window) const {
+ ERR_FAIL_COND_V(p_window != MAIN_WINDOW_ID, 0);
+ switch (p_handle_type) {
+ case DISPLAY_HANDLE: {
+ return 0; // Not supported.
+ }
+ case WINDOW_HANDLE: {
+ return reinterpret_cast<int64_t>(static_cast<OS_Android *>(OS::get_singleton())->get_godot_java()->get_activity());
+ }
+ case WINDOW_VIEW: {
+ return 0; // Not supported.
+ }
+ default: {
+ return 0;
+ }
+ }
+}
+
void DisplayServerAndroid::window_attach_instance_id(ObjectID p_instance, DisplayServer::WindowID p_window) {
window_attached_instance_id = p_instance;
}