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-rw-r--r--platform/android/android_input_handler.h10
1 files changed, 5 insertions, 5 deletions
diff --git a/platform/android/android_input_handler.h b/platform/android/android_input_handler.h
index 2918ca300b..2b237c4006 100644
--- a/platform/android/android_input_handler.h
+++ b/platform/android/android_input_handler.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -53,10 +53,10 @@ public:
struct JoypadEvent {
int device = 0;
int type = 0;
- int index = 0;
+ int index = 0; // Can be either JoyAxis or JoyButton.
bool pressed = false;
float value = 0;
- int hat = 0;
+ HatMask hat = HatMask::CENTER;
};
private:
@@ -65,7 +65,7 @@ private:
bool control_mem = false;
bool meta_mem = false;
- MouseButton buttons_state = MOUSE_BUTTON_NONE;
+ MouseButton buttons_state = MouseButton::NONE;
Vector<TouchPos> touch;
Point2 hover_prev_pos; // needed to calculate the relative position on hover events