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+/*************************************************************************/
+/* android_input_handler.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "android_input_handler.h"
+
+#include "android_keys_utils.h"
+#include "display_server_android.h"
+
+void AndroidInputHandler::process_joy_event(AndroidInputHandler::JoypadEvent p_event) {
+ switch (p_event.type) {
+ case JOY_EVENT_BUTTON:
+ Input::get_singleton()->joy_button(p_event.device, (JoyButton)p_event.index, p_event.pressed);
+ break;
+ case JOY_EVENT_AXIS:
+ Input::JoyAxisValue value;
+ value.min = -1;
+ value.value = p_event.value;
+ Input::get_singleton()->joy_axis(p_event.device, (JoyAxis)p_event.index, value);
+ break;
+ case JOY_EVENT_HAT:
+ Input::get_singleton()->joy_hat(p_event.device, (HatMask)p_event.hat);
+ break;
+ default:
+ return;
+ }
+}
+
+void AndroidInputHandler::_set_key_modifier_state(Ref<InputEventWithModifiers> ev) {
+ ev->set_shift_pressed(shift_mem);
+ ev->set_alt_pressed(alt_mem);
+ ev->set_meta_pressed(meta_mem);
+ ev->set_ctrl_pressed(control_mem);
+}
+
+void AndroidInputHandler::process_key_event(int p_keycode, int p_scancode, int p_unicode_char, bool p_pressed) {
+ static char32_t prev_wc = 0;
+ char32_t unicode = p_unicode_char;
+ if ((p_unicode_char & 0xfffffc00) == 0xd800) {
+ if (prev_wc != 0) {
+ ERR_PRINT("invalid utf16 surrogate input");
+ }
+ prev_wc = unicode;
+ return; // Skip surrogate.
+ } else if ((unicode & 0xfffffc00) == 0xdc00) {
+ if (prev_wc == 0) {
+ ERR_PRINT("invalid utf16 surrogate input");
+ return; // Skip invalid surrogate.
+ }
+ unicode = (prev_wc << 10UL) + unicode - ((0xd800 << 10UL) + 0xdc00 - 0x10000);
+ prev_wc = 0;
+ } else {
+ prev_wc = 0;
+ }
+
+ Ref<InputEventKey> ev;
+ ev.instantiate();
+ int val = unicode;
+ int keycode = android_get_keysym(p_keycode);
+ int phy_keycode = android_get_keysym(p_scancode);
+
+ if (keycode == KEY_SHIFT) {
+ shift_mem = p_pressed;
+ }
+ if (keycode == KEY_ALT) {
+ alt_mem = p_pressed;
+ }
+ if (keycode == KEY_CTRL) {
+ control_mem = p_pressed;
+ }
+ if (keycode == KEY_META) {
+ meta_mem = p_pressed;
+ }
+
+ ev->set_keycode((Key)keycode);
+ ev->set_physical_keycode((Key)phy_keycode);
+ ev->set_unicode(val);
+ ev->set_pressed(p_pressed);
+
+ _set_key_modifier_state(ev);
+
+ if (val == '\n') {
+ ev->set_keycode(KEY_ENTER);
+ } else if (val == 61448) {
+ ev->set_keycode(KEY_BACKSPACE);
+ ev->set_unicode(KEY_BACKSPACE);
+ } else if (val == 61453) {
+ ev->set_keycode(KEY_ENTER);
+ ev->set_unicode(KEY_ENTER);
+ } else if (p_keycode == 4) {
+ if (DisplayServerAndroid *dsa = Object::cast_to<DisplayServerAndroid>(DisplayServer::get_singleton())) {
+ dsa->send_window_event(DisplayServer::WINDOW_EVENT_GO_BACK_REQUEST, true);
+ }
+ }
+
+ Input::get_singleton()->parse_input_event(ev);
+}
+
+void AndroidInputHandler::process_touch(int p_event, int p_pointer, const Vector<AndroidInputHandler::TouchPos> &p_points) {
+ switch (p_event) {
+ case AMOTION_EVENT_ACTION_DOWN: { //gesture begin
+ if (touch.size()) {
+ //end all if exist
+ for (int i = 0; i < touch.size(); i++) {
+ Ref<InputEventScreenTouch> ev;
+ ev.instantiate();
+ ev->set_index(touch[i].id);
+ ev->set_pressed(false);
+ ev->set_position(touch[i].pos);
+ Input::get_singleton()->parse_input_event(ev);
+ }
+ }
+
+ touch.resize(p_points.size());
+ for (int i = 0; i < p_points.size(); i++) {
+ touch.write[i].id = p_points[i].id;
+ touch.write[i].pos = p_points[i].pos;
+ }
+
+ //send touch
+ for (int i = 0; i < touch.size(); i++) {
+ Ref<InputEventScreenTouch> ev;
+ ev.instantiate();
+ ev->set_index(touch[i].id);
+ ev->set_pressed(true);
+ ev->set_position(touch[i].pos);
+ Input::get_singleton()->parse_input_event(ev);
+ }
+
+ } break;
+ case AMOTION_EVENT_ACTION_MOVE: { //motion
+ ERR_FAIL_COND(touch.size() != p_points.size());
+
+ for (int i = 0; i < touch.size(); i++) {
+ int idx = -1;
+ for (int j = 0; j < p_points.size(); j++) {
+ if (touch[i].id == p_points[j].id) {
+ idx = j;
+ break;
+ }
+ }
+
+ ERR_CONTINUE(idx == -1);
+
+ if (touch[i].pos == p_points[idx].pos)
+ continue; //no move unncesearily
+
+ Ref<InputEventScreenDrag> ev;
+ ev.instantiate();
+ ev->set_index(touch[i].id);
+ ev->set_position(p_points[idx].pos);
+ ev->set_relative(p_points[idx].pos - touch[i].pos);
+ Input::get_singleton()->parse_input_event(ev);
+ touch.write[i].pos = p_points[idx].pos;
+ }
+
+ } break;
+ case AMOTION_EVENT_ACTION_CANCEL:
+ case AMOTION_EVENT_ACTION_UP: { //release
+ if (touch.size()) {
+ //end all if exist
+ for (int i = 0; i < touch.size(); i++) {
+ Ref<InputEventScreenTouch> ev;
+ ev.instantiate();
+ ev->set_index(touch[i].id);
+ ev->set_pressed(false);
+ ev->set_position(touch[i].pos);
+ Input::get_singleton()->parse_input_event(ev);
+ }
+ touch.clear();
+ }
+ } break;
+ case AMOTION_EVENT_ACTION_POINTER_DOWN: { // add touch
+ for (int i = 0; i < p_points.size(); i++) {
+ if (p_points[i].id == p_pointer) {
+ TouchPos tp = p_points[i];
+ touch.push_back(tp);
+
+ Ref<InputEventScreenTouch> ev;
+ ev.instantiate();
+
+ ev->set_index(tp.id);
+ ev->set_pressed(true);
+ ev->set_position(tp.pos);
+ Input::get_singleton()->parse_input_event(ev);
+
+ break;
+ }
+ }
+ } break;
+ case AMOTION_EVENT_ACTION_POINTER_UP: { // remove touch
+ for (int i = 0; i < touch.size(); i++) {
+ if (touch[i].id == p_pointer) {
+ Ref<InputEventScreenTouch> ev;
+ ev.instantiate();
+ ev->set_index(touch[i].id);
+ ev->set_pressed(false);
+ ev->set_position(touch[i].pos);
+ Input::get_singleton()->parse_input_event(ev);
+ touch.remove(i);
+
+ break;
+ }
+ }
+ } break;
+ }
+}
+
+void AndroidInputHandler::process_hover(int p_type, Point2 p_pos) {
+ // https://developer.android.com/reference/android/view/MotionEvent.html#ACTION_HOVER_ENTER
+ switch (p_type) {
+ case AMOTION_EVENT_ACTION_HOVER_MOVE: // hover move
+ case AMOTION_EVENT_ACTION_HOVER_ENTER: // hover enter
+ case AMOTION_EVENT_ACTION_HOVER_EXIT: { // hover exit
+ Ref<InputEventMouseMotion> ev;
+ ev.instantiate();
+ _set_key_modifier_state(ev);
+ ev->set_position(p_pos);
+ ev->set_global_position(p_pos);
+ ev->set_relative(p_pos - hover_prev_pos);
+ Input::get_singleton()->parse_input_event(ev);
+ hover_prev_pos = p_pos;
+ } break;
+ }
+}
+
+void AndroidInputHandler::process_mouse_event(int input_device, int event_action, int event_android_buttons_mask, Point2 event_pos, float event_vertical_factor, float event_horizontal_factor) {
+ MouseButton event_buttons_mask = _android_button_mask_to_godot_button_mask(event_android_buttons_mask);
+ switch (event_action) {
+ case AMOTION_EVENT_ACTION_BUTTON_PRESS:
+ case AMOTION_EVENT_ACTION_BUTTON_RELEASE: {
+ Ref<InputEventMouseButton> ev;
+ ev.instantiate();
+ _set_key_modifier_state(ev);
+ if ((input_device & AINPUT_SOURCE_MOUSE) == AINPUT_SOURCE_MOUSE) {
+ ev->set_position(event_pos);
+ ev->set_global_position(event_pos);
+ } else {
+ ev->set_position(hover_prev_pos);
+ ev->set_global_position(hover_prev_pos);
+ }
+ ev->set_pressed(event_action == AMOTION_EVENT_ACTION_BUTTON_PRESS);
+ MouseButton changed_button_mask = MouseButton(buttons_state ^ event_buttons_mask);
+
+ buttons_state = event_buttons_mask;
+
+ ev->set_button_index(_button_index_from_mask(changed_button_mask));
+ ev->set_button_mask(event_buttons_mask);
+ Input::get_singleton()->parse_input_event(ev);
+ } break;
+
+ case AMOTION_EVENT_ACTION_MOVE: {
+ Ref<InputEventMouseMotion> ev;
+ ev.instantiate();
+ _set_key_modifier_state(ev);
+ if ((input_device & AINPUT_SOURCE_MOUSE) == AINPUT_SOURCE_MOUSE) {
+ ev->set_position(event_pos);
+ ev->set_global_position(event_pos);
+ ev->set_relative(event_pos - hover_prev_pos);
+ hover_prev_pos = event_pos;
+ } else {
+ ev->set_position(hover_prev_pos);
+ ev->set_global_position(hover_prev_pos);
+ ev->set_relative(event_pos);
+ }
+ ev->set_button_mask(event_buttons_mask);
+ Input::get_singleton()->parse_input_event(ev);
+ } break;
+ case AMOTION_EVENT_ACTION_SCROLL: {
+ Ref<InputEventMouseButton> ev;
+ ev.instantiate();
+ if ((input_device & AINPUT_SOURCE_MOUSE) == AINPUT_SOURCE_MOUSE) {
+ ev->set_position(event_pos);
+ ev->set_global_position(event_pos);
+ } else {
+ ev->set_position(hover_prev_pos);
+ ev->set_global_position(hover_prev_pos);
+ }
+ ev->set_pressed(true);
+ buttons_state = event_buttons_mask;
+ if (event_vertical_factor > 0) {
+ _wheel_button_click(event_buttons_mask, ev, MOUSE_BUTTON_WHEEL_UP, event_vertical_factor);
+ } else if (event_vertical_factor < 0) {
+ _wheel_button_click(event_buttons_mask, ev, MOUSE_BUTTON_WHEEL_DOWN, -event_vertical_factor);
+ }
+
+ if (event_horizontal_factor > 0) {
+ _wheel_button_click(event_buttons_mask, ev, MOUSE_BUTTON_WHEEL_RIGHT, event_horizontal_factor);
+ } else if (event_horizontal_factor < 0) {
+ _wheel_button_click(event_buttons_mask, ev, MOUSE_BUTTON_WHEEL_LEFT, -event_horizontal_factor);
+ }
+ } break;
+ }
+}
+
+void AndroidInputHandler::_wheel_button_click(MouseButton event_buttons_mask, const Ref<InputEventMouseButton> &ev, MouseButton wheel_button, float factor) {
+ Ref<InputEventMouseButton> evd = ev->duplicate();
+ _set_key_modifier_state(evd);
+ evd->set_button_index(wheel_button);
+ evd->set_button_mask(MouseButton(event_buttons_mask ^ (1 << (wheel_button - 1))));
+ evd->set_factor(factor);
+ Input::get_singleton()->parse_input_event(evd);
+ Ref<InputEventMouseButton> evdd = evd->duplicate();
+ evdd->set_pressed(false);
+ evdd->set_button_mask(event_buttons_mask);
+ Input::get_singleton()->parse_input_event(evdd);
+}
+
+void AndroidInputHandler::process_double_tap(int event_android_button_mask, Point2 p_pos) {
+ MouseButton event_button_mask = _android_button_mask_to_godot_button_mask(event_android_button_mask);
+ Ref<InputEventMouseButton> ev;
+ ev.instantiate();
+ _set_key_modifier_state(ev);
+ ev->set_position(p_pos);
+ ev->set_global_position(p_pos);
+ ev->set_pressed(event_button_mask != 0);
+ ev->set_button_index(_button_index_from_mask(event_button_mask));
+ ev->set_button_mask(event_button_mask);
+ ev->set_double_click(true);
+ Input::get_singleton()->parse_input_event(ev);
+}
+
+MouseButton AndroidInputHandler::_button_index_from_mask(MouseButton button_mask) {
+ switch (button_mask) {
+ case MOUSE_BUTTON_MASK_LEFT:
+ return MOUSE_BUTTON_LEFT;
+ case MOUSE_BUTTON_MASK_RIGHT:
+ return MOUSE_BUTTON_RIGHT;
+ case MOUSE_BUTTON_MASK_MIDDLE:
+ return MOUSE_BUTTON_MIDDLE;
+ case MOUSE_BUTTON_MASK_XBUTTON1:
+ return MOUSE_BUTTON_XBUTTON1;
+ case MOUSE_BUTTON_MASK_XBUTTON2:
+ return MOUSE_BUTTON_XBUTTON2;
+ default:
+ return MOUSE_BUTTON_NONE;
+ }
+}
+
+MouseButton AndroidInputHandler::_android_button_mask_to_godot_button_mask(int android_button_mask) {
+ MouseButton godot_button_mask = MOUSE_BUTTON_NONE;
+ if (android_button_mask & AMOTION_EVENT_BUTTON_PRIMARY) {
+ godot_button_mask |= MOUSE_BUTTON_MASK_LEFT;
+ }
+ if (android_button_mask & AMOTION_EVENT_BUTTON_SECONDARY) {
+ godot_button_mask |= MOUSE_BUTTON_MASK_RIGHT;
+ }
+ if (android_button_mask & AMOTION_EVENT_BUTTON_TERTIARY) {
+ godot_button_mask |= MOUSE_BUTTON_MASK_MIDDLE;
+ }
+ if (android_button_mask & AMOTION_EVENT_BUTTON_BACK) {
+ godot_button_mask |= MOUSE_BUTTON_MASK_XBUTTON1;
+ }
+ if (android_button_mask & AMOTION_EVENT_BUTTON_FORWARD) {
+ godot_button_mask |= MOUSE_BUTTON_MASK_XBUTTON2;
+ }
+
+ return godot_button_mask;
+}
+
+void AndroidInputHandler::process_scroll(Point2 p_pos) {
+ Ref<InputEventPanGesture> ev;
+ ev.instantiate();
+ _set_key_modifier_state(ev);
+ ev->set_position(p_pos);
+ ev->set_delta(p_pos - scroll_prev_pos);
+ Input::get_singleton()->parse_input_event(ev);
+ scroll_prev_pos = p_pos;
+}