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+/*************************************************************************/
+/* android_input_handler.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "android_input_handler.h"
+
+#include "android_keys_utils.h"
+#include "display_server_android.h"
+
+void AndroidInputHandler::process_joy_event(AndroidInputHandler::JoypadEvent p_event) {
+ switch (p_event.type) {
+ case JOY_EVENT_BUTTON:
+ Input::get_singleton()->joy_button(p_event.device, (JoyButton)p_event.index, p_event.pressed);
+ break;
+ case JOY_EVENT_AXIS:
+ Input::get_singleton()->joy_axis(p_event.device, (JoyAxis)p_event.index, p_event.value);
+ break;
+ case JOY_EVENT_HAT:
+ Input::get_singleton()->joy_hat(p_event.device, p_event.hat);
+ break;
+ default:
+ return;
+ }
+}
+
+void AndroidInputHandler::_set_key_modifier_state(Ref<InputEventWithModifiers> ev) {
+ ev->set_shift_pressed(shift_mem);
+ ev->set_alt_pressed(alt_mem);
+ ev->set_meta_pressed(meta_mem);
+ ev->set_ctrl_pressed(control_mem);
+}
+
+void AndroidInputHandler::process_key_event(int p_keycode, int p_physical_keycode, int p_unicode, bool p_pressed) {
+ static char32_t prev_wc = 0;
+ char32_t unicode = p_unicode;
+ if ((p_unicode & 0xfffffc00) == 0xd800) {
+ if (prev_wc != 0) {
+ ERR_PRINT("invalid utf16 surrogate input");
+ }
+ prev_wc = unicode;
+ return; // Skip surrogate.
+ } else if ((unicode & 0xfffffc00) == 0xdc00) {
+ if (prev_wc == 0) {
+ ERR_PRINT("invalid utf16 surrogate input");
+ return; // Skip invalid surrogate.
+ }
+ unicode = (prev_wc << 10UL) + unicode - ((0xd800 << 10UL) + 0xdc00 - 0x10000);
+ prev_wc = 0;
+ } else {
+ prev_wc = 0;
+ }
+
+ Ref<InputEventKey> ev;
+ ev.instantiate();
+
+ Key physical_keycode = godot_code_from_android_code(p_physical_keycode);
+ Key keycode = physical_keycode;
+ if (p_keycode != 0) {
+ keycode = godot_code_from_unicode(p_keycode);
+ }
+
+ switch (physical_keycode) {
+ case Key::SHIFT: {
+ shift_mem = p_pressed;
+ } break;
+ case Key::ALT: {
+ alt_mem = p_pressed;
+ } break;
+ case Key::CTRL: {
+ control_mem = p_pressed;
+ } break;
+ case Key::META: {
+ meta_mem = p_pressed;
+ } break;
+ default:
+ break;
+ }
+
+ ev->set_keycode(keycode);
+ ev->set_physical_keycode(physical_keycode);
+ ev->set_unicode(unicode);
+ ev->set_pressed(p_pressed);
+
+ _set_key_modifier_state(ev);
+
+ if (p_physical_keycode == AKEYCODE_BACK) {
+ if (DisplayServerAndroid *dsa = Object::cast_to<DisplayServerAndroid>(DisplayServer::get_singleton())) {
+ dsa->send_window_event(DisplayServer::WINDOW_EVENT_GO_BACK_REQUEST, true);
+ }
+ }
+
+ Input::get_singleton()->parse_input_event(ev);
+}
+
+void AndroidInputHandler::_parse_all_touch(bool p_pressed, bool p_double_tap) {
+ if (touch.size()) {
+ //end all if exist
+ for (int i = 0; i < touch.size(); i++) {
+ Ref<InputEventScreenTouch> ev;
+ ev.instantiate();
+ ev->set_index(touch[i].id);
+ ev->set_pressed(p_pressed);
+ ev->set_position(touch[i].pos);
+ ev->set_double_tap(p_double_tap);
+ Input::get_singleton()->parse_input_event(ev);
+ }
+ }
+}
+
+void AndroidInputHandler::_release_all_touch() {
+ _parse_all_touch(false, false);
+ touch.clear();
+}
+
+void AndroidInputHandler::process_touch_event(int p_event, int p_pointer, const Vector<TouchPos> &p_points, bool p_double_tap) {
+ switch (p_event) {
+ case AMOTION_EVENT_ACTION_DOWN: { //gesture begin
+ // Release any remaining touches or mouse event
+ _release_mouse_event_info();
+ _release_all_touch();
+
+ touch.resize(p_points.size());
+ for (int i = 0; i < p_points.size(); i++) {
+ touch.write[i].id = p_points[i].id;
+ touch.write[i].pos = p_points[i].pos;
+ }
+
+ //send touch
+ _parse_all_touch(true, p_double_tap);
+
+ } break;
+ case AMOTION_EVENT_ACTION_MOVE: { //motion
+ if (touch.size() != p_points.size()) {
+ return;
+ }
+
+ for (int i = 0; i < touch.size(); i++) {
+ int idx = -1;
+ for (int j = 0; j < p_points.size(); j++) {
+ if (touch[i].id == p_points[j].id) {
+ idx = j;
+ break;
+ }
+ }
+
+ ERR_CONTINUE(idx == -1);
+
+ if (touch[i].pos == p_points[idx].pos) {
+ continue; // Don't move unnecessarily.
+ }
+
+ Ref<InputEventScreenDrag> ev;
+ ev.instantiate();
+ ev->set_index(touch[i].id);
+ ev->set_position(p_points[idx].pos);
+ ev->set_relative(p_points[idx].pos - touch[i].pos);
+ Input::get_singleton()->parse_input_event(ev);
+ touch.write[i].pos = p_points[idx].pos;
+ }
+
+ } break;
+ case AMOTION_EVENT_ACTION_CANCEL:
+ case AMOTION_EVENT_ACTION_UP: { //release
+ _release_all_touch();
+ } break;
+ case AMOTION_EVENT_ACTION_POINTER_DOWN: { // add touch
+ for (int i = 0; i < p_points.size(); i++) {
+ if (p_points[i].id == p_pointer) {
+ TouchPos tp = p_points[i];
+ touch.push_back(tp);
+
+ Ref<InputEventScreenTouch> ev;
+ ev.instantiate();
+
+ ev->set_index(tp.id);
+ ev->set_pressed(true);
+ ev->set_position(tp.pos);
+ Input::get_singleton()->parse_input_event(ev);
+
+ break;
+ }
+ }
+ } break;
+ case AMOTION_EVENT_ACTION_POINTER_UP: { // remove touch
+ for (int i = 0; i < touch.size(); i++) {
+ if (touch[i].id == p_pointer) {
+ Ref<InputEventScreenTouch> ev;
+ ev.instantiate();
+ ev->set_index(touch[i].id);
+ ev->set_pressed(false);
+ ev->set_position(touch[i].pos);
+ Input::get_singleton()->parse_input_event(ev);
+ touch.remove_at(i);
+
+ break;
+ }
+ }
+ } break;
+ }
+}
+
+void AndroidInputHandler::_parse_mouse_event_info(MouseButton event_buttons_mask, bool p_pressed, bool p_double_click, bool p_source_mouse_relative) {
+ if (!mouse_event_info.valid) {
+ return;
+ }
+
+ Ref<InputEventMouseButton> ev;
+ ev.instantiate();
+ _set_key_modifier_state(ev);
+ if (p_source_mouse_relative) {
+ ev->set_position(hover_prev_pos);
+ ev->set_global_position(hover_prev_pos);
+ } else {
+ ev->set_position(mouse_event_info.pos);
+ ev->set_global_position(mouse_event_info.pos);
+ hover_prev_pos = mouse_event_info.pos;
+ }
+ ev->set_pressed(p_pressed);
+ MouseButton changed_button_mask = MouseButton(buttons_state ^ event_buttons_mask);
+
+ buttons_state = event_buttons_mask;
+
+ ev->set_button_index(_button_index_from_mask(changed_button_mask));
+ ev->set_button_mask(event_buttons_mask);
+ ev->set_double_click(p_double_click);
+ Input::get_singleton()->parse_input_event(ev);
+}
+
+void AndroidInputHandler::_release_mouse_event_info(bool p_source_mouse_relative) {
+ _parse_mouse_event_info(MouseButton::NONE, false, false, p_source_mouse_relative);
+ mouse_event_info.valid = false;
+}
+
+void AndroidInputHandler::process_mouse_event(int p_event_action, int p_event_android_buttons_mask, Point2 p_event_pos, Vector2 p_delta, bool p_double_click, bool p_source_mouse_relative) {
+ MouseButton event_buttons_mask = _android_button_mask_to_godot_button_mask(p_event_android_buttons_mask);
+ switch (p_event_action) {
+ case AMOTION_EVENT_ACTION_HOVER_MOVE: // hover move
+ case AMOTION_EVENT_ACTION_HOVER_ENTER: // hover enter
+ case AMOTION_EVENT_ACTION_HOVER_EXIT: { // hover exit
+ // https://developer.android.com/reference/android/view/MotionEvent.html#ACTION_HOVER_ENTER
+ Ref<InputEventMouseMotion> ev;
+ ev.instantiate();
+ _set_key_modifier_state(ev);
+ ev->set_position(p_event_pos);
+ ev->set_global_position(p_event_pos);
+ ev->set_relative(p_event_pos - hover_prev_pos);
+ Input::get_singleton()->parse_input_event(ev);
+ hover_prev_pos = p_event_pos;
+ } break;
+
+ case AMOTION_EVENT_ACTION_DOWN:
+ case AMOTION_EVENT_ACTION_BUTTON_PRESS: {
+ // Release any remaining touches or mouse event
+ _release_mouse_event_info();
+ _release_all_touch();
+
+ mouse_event_info.valid = true;
+ mouse_event_info.pos = p_event_pos;
+ _parse_mouse_event_info(event_buttons_mask, true, p_double_click, p_source_mouse_relative);
+ } break;
+
+ case AMOTION_EVENT_ACTION_UP:
+ case AMOTION_EVENT_ACTION_CANCEL:
+ case AMOTION_EVENT_ACTION_BUTTON_RELEASE: {
+ _release_mouse_event_info(p_source_mouse_relative);
+ } break;
+
+ case AMOTION_EVENT_ACTION_MOVE: {
+ if (!mouse_event_info.valid) {
+ return;
+ }
+
+ Ref<InputEventMouseMotion> ev;
+ ev.instantiate();
+ _set_key_modifier_state(ev);
+ if (p_source_mouse_relative) {
+ ev->set_position(hover_prev_pos);
+ ev->set_global_position(hover_prev_pos);
+ ev->set_relative(p_event_pos);
+ } else {
+ ev->set_position(p_event_pos);
+ ev->set_global_position(p_event_pos);
+ ev->set_relative(p_event_pos - hover_prev_pos);
+ mouse_event_info.pos = p_event_pos;
+ hover_prev_pos = p_event_pos;
+ }
+ ev->set_button_mask(event_buttons_mask);
+ Input::get_singleton()->parse_input_event(ev);
+ } break;
+
+ case AMOTION_EVENT_ACTION_SCROLL: {
+ Ref<InputEventMouseButton> ev;
+ ev.instantiate();
+ _set_key_modifier_state(ev);
+ if (p_source_mouse_relative) {
+ ev->set_position(hover_prev_pos);
+ ev->set_global_position(hover_prev_pos);
+ } else {
+ ev->set_position(p_event_pos);
+ ev->set_global_position(p_event_pos);
+ }
+ ev->set_pressed(true);
+ buttons_state = event_buttons_mask;
+ if (p_delta.y > 0) {
+ _wheel_button_click(event_buttons_mask, ev, MouseButton::WHEEL_UP, p_delta.y);
+ } else if (p_delta.y < 0) {
+ _wheel_button_click(event_buttons_mask, ev, MouseButton::WHEEL_DOWN, -p_delta.y);
+ }
+
+ if (p_delta.x > 0) {
+ _wheel_button_click(event_buttons_mask, ev, MouseButton::WHEEL_RIGHT, p_delta.x);
+ } else if (p_delta.x < 0) {
+ _wheel_button_click(event_buttons_mask, ev, MouseButton::WHEEL_LEFT, -p_delta.x);
+ }
+ } break;
+ }
+}
+
+void AndroidInputHandler::_wheel_button_click(MouseButton event_buttons_mask, const Ref<InputEventMouseButton> &ev, MouseButton wheel_button, float factor) {
+ Ref<InputEventMouseButton> evd = ev->duplicate();
+ _set_key_modifier_state(evd);
+ evd->set_button_index(wheel_button);
+ evd->set_button_mask(MouseButton(event_buttons_mask ^ mouse_button_to_mask(wheel_button)));
+ evd->set_factor(factor);
+ Input::get_singleton()->parse_input_event(evd);
+ Ref<InputEventMouseButton> evdd = evd->duplicate();
+ evdd->set_pressed(false);
+ evdd->set_button_mask(event_buttons_mask);
+ Input::get_singleton()->parse_input_event(evdd);
+}
+
+void AndroidInputHandler::process_magnify(Point2 p_pos, float p_factor) {
+ Ref<InputEventMagnifyGesture> magnify_event;
+ magnify_event.instantiate();
+ _set_key_modifier_state(magnify_event);
+ magnify_event->set_position(p_pos);
+ magnify_event->set_factor(p_factor);
+ Input::get_singleton()->parse_input_event(magnify_event);
+}
+
+void AndroidInputHandler::process_pan(Point2 p_pos, Vector2 p_delta) {
+ Ref<InputEventPanGesture> pan_event;
+ pan_event.instantiate();
+ _set_key_modifier_state(pan_event);
+ pan_event->set_position(p_pos);
+ pan_event->set_delta(p_delta);
+ Input::get_singleton()->parse_input_event(pan_event);
+}
+
+MouseButton AndroidInputHandler::_button_index_from_mask(MouseButton button_mask) {
+ switch (button_mask) {
+ case MouseButton::MASK_LEFT:
+ return MouseButton::LEFT;
+ case MouseButton::MASK_RIGHT:
+ return MouseButton::RIGHT;
+ case MouseButton::MASK_MIDDLE:
+ return MouseButton::MIDDLE;
+ case MouseButton::MASK_XBUTTON1:
+ return MouseButton::MB_XBUTTON1;
+ case MouseButton::MASK_XBUTTON2:
+ return MouseButton::MB_XBUTTON2;
+ default:
+ return MouseButton::NONE;
+ }
+}
+
+MouseButton AndroidInputHandler::_android_button_mask_to_godot_button_mask(int android_button_mask) {
+ MouseButton godot_button_mask = MouseButton::NONE;
+ if (android_button_mask & AMOTION_EVENT_BUTTON_PRIMARY) {
+ godot_button_mask |= MouseButton::MASK_LEFT;
+ }
+ if (android_button_mask & AMOTION_EVENT_BUTTON_SECONDARY) {
+ godot_button_mask |= MouseButton::MASK_RIGHT;
+ }
+ if (android_button_mask & AMOTION_EVENT_BUTTON_TERTIARY) {
+ godot_button_mask |= MouseButton::MASK_MIDDLE;
+ }
+ if (android_button_mask & AMOTION_EVENT_BUTTON_BACK) {
+ godot_button_mask |= MouseButton::MASK_XBUTTON1;
+ }
+ if (android_button_mask & AMOTION_EVENT_BUTTON_FORWARD) {
+ godot_button_mask |= MouseButton::MASK_XBUTTON2;
+ }
+
+ return godot_button_mask;
+}