diff options
Diffstat (limited to 'platform/android/.old/java')
15 files changed, 882 insertions, 0 deletions
diff --git a/platform/android/.old/java/AndroidManifest.xml b/platform/android/.old/java/AndroidManifest.xml new file mode 100644 index 0000000000..c05a681fe3 --- /dev/null +++ b/platform/android/.old/java/AndroidManifest.xml @@ -0,0 +1,22 @@ +<?xml version="1.0" encoding="utf-8"?> +<manifest xmlns:android="http://schemas.android.com/apk/res/android" + package="com.android.godot" + android:versionCode="1" + android:versionName="1.0"> + <application android:label="@string/godot" android:icon="@drawable/icon"> + <activity android:name="Godot" + android:label="@string/godot" + android:theme="@android:style/Theme.NoTitleBar.Fullscreen" + android:launchMode="singleTask" + android:configChanges="orientation|keyboardHidden"> + + <intent-filter> + <action android:name="android.intent.action.MAIN" /> + <category android:name="android.intent.category.LAUNCHER" /> + </intent-filter> + </activity> + </application> + <uses-feature android:glEsVersion="0x00020000"/> + <uses-sdk android:minSdkVersion="8"/> + +</manifest> diff --git a/platform/android/.old/java/build.properties b/platform/android/.old/java/build.properties new file mode 100644 index 0000000000..ee52d86d94 --- /dev/null +++ b/platform/android/.old/java/build.properties @@ -0,0 +1,17 @@ +# This file is used to override default values used by the Ant build system. +# +# This file must be checked in Version Control Systems, as it is +# integral to the build system of your project. + +# This file is only used by the Ant script. + +# You can use this to override default values such as +# 'source.dir' for the location of your java source folder and +# 'out.dir' for the location of your output folder. + +# You can also use it define how the release builds are signed by declaring +# the following properties: +# 'key.store' for the location of your keystore and +# 'key.alias' for the name of the key to use. +# The password will be asked during the build when you use the 'release' target. + diff --git a/platform/android/.old/java/build.xml b/platform/android/.old/java/build.xml new file mode 100644 index 0000000000..6dc5eb874c --- /dev/null +++ b/platform/android/.old/java/build.xml @@ -0,0 +1,79 @@ +<?xml version="1.0" encoding="UTF-8"?> +<project name="Godot" default="help"> + +<!-- The local.properties file is created and updated by the 'android' + tool. + It contains the path to the SDK. It should *NOT* be checked into + Version Control Systems. --> + <property file="local.properties" /> + <property name="asset-dir" value="assets" /> + <!-- The build.properties file can be created by you and is never touched + by the 'android' tool. This is the place to change some of the + default property values used by the Ant rules. + Here are some properties you may want to change/update: + + source.dir + The name of the source directory. Default is 'src'. + out.dir + The name of the output directory. Default is 'bin'. + + Properties related to the SDK location or the project target should + be updated using the 'android' tool with the 'update' action. + + This file is an integral part of the build system for your + application and should be checked into Version Control Systems. + + --> + <property file="build.properties" /> + + <!-- The default.properties file is created and updated by the 'android' + tool, as well as ADT. + This file is an integral part of the build system for your + application and should be checked into Version Control Systems. --> + <property file="default.properties" /> + + + <!-- Required pre-setup import --> + <import file="${sdk.dir}/tools/ant/pre_setup.xml" /> + + +<!-- extension targets. Uncomment the ones where you want to do custom work + in between standard targets --> +<!-- + <target name="-pre-build"> + </target> + <target name="-pre-compile"> + </target> + + [This is typically used for code obfuscation. + Compiled code location: ${out.classes.absolute.dir} + If this is not done in place, override ${out.dex.input.absolute.dir}] + <target name="-post-compile"> + </target> +--> + + <!-- Execute the Android Setup task that will setup some properties + specific to the target, and import the build rules files. + + The rules file is imported from + <SDK>/tools/ant/ + Depending on the project type it can be either: + - main_rules.xml + - lib_rules.xml + - test_rules.xml + + To customize existing targets, there are two options: + - Customize only one target: + - copy/paste the target into this file, *before* the + <setup> task. + - customize it to your needs. + - Customize the whole script. + - copy/paste the content of the rules files (minus the top node) + into this file, *after* the <setup> task + - disable the import of the rules by changing the setup task + below to <setup import="false" />. + - customize to your needs. + --> + <setup /> + +</project> diff --git a/platform/android/.old/java/default.properties b/platform/android/.old/java/default.properties new file mode 100644 index 0000000000..e2e8061f26 --- /dev/null +++ b/platform/android/.old/java/default.properties @@ -0,0 +1,11 @@ +# This file is automatically generated by Android Tools. +# Do not modify this file -- YOUR CHANGES WILL BE ERASED! +# +# This file must be checked in Version Control Systems. +# +# To customize properties used by the Ant build system use, +# "build.properties", and override values to adapt the script to your +# project structure. + +# Project target. +target=android-8 diff --git a/platform/android/.old/java/libs/armeabi/gdbserver b/platform/android/.old/java/libs/armeabi/gdbserver Binary files differnew file mode 100755 index 0000000000..39634a8147 --- /dev/null +++ b/platform/android/.old/java/libs/armeabi/gdbserver diff --git a/platform/android/.old/java/local.properties b/platform/android/.old/java/local.properties new file mode 100644 index 0000000000..18e2b6b0cb --- /dev/null +++ b/platform/android/.old/java/local.properties @@ -0,0 +1,10 @@ +# This file is automatically generated by Android Tools. +# Do not modify this file -- YOUR CHANGES WILL BE ERASED! +# +# This file must *NOT* be checked in Version Control Systems, +# as it contains information specific to your local configuration. + +# location of the SDK. This is only used by Ant +# For customization when using a Version Control System, please read the +# header note. +sdk.dir=/home/red/bin/android-sdk-linux_x86 diff --git a/platform/android/.old/java/proguard.cfg b/platform/android/.old/java/proguard.cfg new file mode 100644 index 0000000000..12dd0392c0 --- /dev/null +++ b/platform/android/.old/java/proguard.cfg @@ -0,0 +1,36 @@ +-optimizationpasses 5 +-dontusemixedcaseclassnames +-dontskipnonpubliclibraryclasses +-dontpreverify +-verbose +-optimizations !code/simplification/arithmetic,!field/*,!class/merging/* + +-keep public class * extends android.app.Activity +-keep public class * extends android.app.Application +-keep public class * extends android.app.Service +-keep public class * extends android.content.BroadcastReceiver +-keep public class * extends android.content.ContentProvider +-keep public class * extends android.app.backup.BackupAgentHelper +-keep public class * extends android.preference.Preference +-keep public class com.android.vending.licensing.ILicensingService + +-keepclasseswithmembernames class * { + native <methods>; +} + +-keepclasseswithmembernames class * { + public <init>(android.content.Context, android.util.AttributeSet); +} + +-keepclasseswithmembernames class * { + public <init>(android.content.Context, android.util.AttributeSet, int); +} + +-keepclassmembers enum * { + public static **[] values(); + public static ** valueOf(java.lang.String); +} + +-keep class * implements android.os.Parcelable { + public static final android.os.Parcelable$Creator *; +} diff --git a/platform/android/.old/java/res/drawable-hdpi/icon.png b/platform/android/.old/java/res/drawable-hdpi/icon.png Binary files differnew file mode 100644 index 0000000000..8074c4c571 --- /dev/null +++ b/platform/android/.old/java/res/drawable-hdpi/icon.png diff --git a/platform/android/.old/java/res/drawable-ldpi/icon.png b/platform/android/.old/java/res/drawable-ldpi/icon.png Binary files differnew file mode 100644 index 0000000000..1095584ec2 --- /dev/null +++ b/platform/android/.old/java/res/drawable-ldpi/icon.png diff --git a/platform/android/.old/java/res/drawable-mdpi/icon.png b/platform/android/.old/java/res/drawable-mdpi/icon.png Binary files differnew file mode 100644 index 0000000000..a07c69fa5a --- /dev/null +++ b/platform/android/.old/java/res/drawable-mdpi/icon.png diff --git a/platform/android/.old/java/res/values/strings.xml b/platform/android/.old/java/res/values/strings.xml new file mode 100644 index 0000000000..f92332ad4c --- /dev/null +++ b/platform/android/.old/java/res/values/strings.xml @@ -0,0 +1,4 @@ +<?xml version="1.0" encoding="utf-8"?> +<resources> + <string name="godot">Godot</string> +</resources> diff --git a/platform/android/.old/java/src/com/android/godot/Godot.java b/platform/android/.old/java/src/com/android/godot/Godot.java new file mode 100644 index 0000000000..475caf3362 --- /dev/null +++ b/platform/android/.old/java/src/com/android/godot/Godot.java @@ -0,0 +1,85 @@ +package com.android.godot; + +import android.app.Activity; +import android.os.Bundle; +import android.view.MotionEvent; + +public class Godot extends Activity +{ + + + GodotView mView; + + static public GodotIO io; + + + @Override protected void onCreate(Bundle icicle) { + super.onCreate(icicle); + io = new GodotIO(getAssets()); + GodotLib.io=io; + mView = new GodotView(getApplication(),io); + setContentView(mView); + } + + @Override protected void onPause() { + super.onPause(); + mView.onPause(); + } + + @Override protected void onResume() { + super.onResume(); + mView.onResume(); + } + + @Override public boolean dispatchTouchEvent (MotionEvent event) { + + super.onTouchEvent(event); + int evcount=event.getPointerCount(); + if (evcount==0) + return true; + + int[] arr = new int[event.getPointerCount()*3]; + + for(int i=0;i<event.getPointerCount();i++) { + + arr[i*3+0]=(int)event.getPointerId(i); + arr[i*3+1]=(int)event.getX(i); + arr[i*3+2]=(int)event.getY(i); + } + + //System.out.printf("gaction: %d\n",event.getAction()); + switch(event.getAction()&MotionEvent.ACTION_MASK) { + + case MotionEvent.ACTION_DOWN: { + GodotLib.touch(0,0,evcount,arr); + //System.out.printf("action down at: %f,%f\n", event.getX(),event.getY()); + } break; + case MotionEvent.ACTION_MOVE: { + GodotLib.touch(1,0,evcount,arr); + //for(int i=0;i<event.getPointerCount();i++) { + // System.out.printf("%d - moved to: %f,%f\n",i, event.getX(i),event.getY(i)); + //} + } break; + case MotionEvent.ACTION_POINTER_UP: { + int pointer_idx = event.getActionIndex(); + GodotLib.touch(4,pointer_idx,evcount,arr); + //System.out.printf("%d - s.up at: %f,%f\n",pointer_idx, event.getX(pointer_idx),event.getY(pointer_idx)); + } break; + case MotionEvent.ACTION_POINTER_DOWN: { + int pointer_idx = event.getActionIndex(); + GodotLib.touch(3,pointer_idx,evcount,arr); + //System.out.printf("%d - s.down at: %f,%f\n",pointer_idx, event.getX(pointer_idx),event.getY(pointer_idx)); + } break; + case MotionEvent.ACTION_CANCEL: + case MotionEvent.ACTION_UP: { + GodotLib.touch(2,0,evcount,arr); + //for(int i=0;i<event.getPointerCount();i++) { + // System.out.printf("%d - up! %f,%f\n",i, event.getX(i),event.getY(i)); + //} + } break; + + } + return true; + } + +} diff --git a/platform/android/.old/java/src/com/android/godot/GodotIO.java b/platform/android/.old/java/src/com/android/godot/GodotIO.java new file mode 100644 index 0000000000..a673f79b8d --- /dev/null +++ b/platform/android/.old/java/src/com/android/godot/GodotIO.java @@ -0,0 +1,277 @@ + +package com.android.godot; +import java.util.HashMap; + +import android.content.res.AssetManager; +import java.io.InputStream; +import java.io.IOException; + +// Wrapper for native library + +public class GodotIO { + + + AssetManager am; + + + /// FILES + + public int last_file_id=1; + + class AssetData { + + + public boolean eof=false; + public String path; + public InputStream is; + public int len; + public int pos; + } + + + HashMap<Integer,AssetData> streams; + + + public int file_open(String path,boolean write) { + + System.out.printf("file_open: Attempt to Open %s\n",path); + + if (write) + return -1; + + + AssetData ad = new AssetData(); + + try { + ad.is = am.open(path); + + } catch (Exception e) { + + System.out.printf("Exception on file_open: %s\n",e); + return -1; + } + + try { + ad.len=ad.is.available(); + } catch (Exception e) { + + System.out.printf("Exception availabling on file_open: %s\n",e); + return -1; + } + + ad.path=path; + ad.pos=0; + ++last_file_id; + streams.put(last_file_id,ad); + + return last_file_id; + } + public int file_get_size(int id) { + + if (!streams.containsKey(id)) { + System.out.printf("file_get_size: Invalid file id: %d\n",id); + return -1; + } + + return streams.get(id).len; + + } + public void file_seek(int id,int bytes) { + + if (!streams.containsKey(id)) { + System.out.printf("file_get_size: Invalid file id: %d\n",id); + return; + } + //seek sucks + AssetData ad = streams.get(id); + if (bytes>ad.len) + bytes=ad.len; + if (bytes<0) + bytes=0; + + try { + + if (bytes > (int)ad.pos) { + int todo=bytes-(int)ad.pos; + while(todo>0) { + todo-=ad.is.skip(todo); + } + ad.pos=bytes; + } else if (bytes<(int)ad.pos) { + + ad.is=am.open(ad.path); + + ad.pos=bytes; + int todo=bytes; + while(todo>0) { + todo-=ad.is.skip(todo); + } + } + + ad.eof=false; + } catch (IOException e) { + + System.out.printf("Exception on file_seek: %s\n",e); + return; + } + + + } + + public int file_tell(int id) { + + if (!streams.containsKey(id)) { + System.out.printf("file_read: Can't tell eof for invalid file id: %d\n",id); + return 0; + } + + AssetData ad = streams.get(id); + return ad.pos; + } + public boolean file_eof(int id) { + + if (!streams.containsKey(id)) { + System.out.printf("file_read: Can't check eof for invalid file id: %d\n",id); + return false; + } + + AssetData ad = streams.get(id); + return ad.eof; + } + + public byte[] file_read(int id, int bytes) { + + if (!streams.containsKey(id)) { + System.out.printf("file_read: Can't read invalid file id: %d\n",id); + return new byte[0]; + } + + + AssetData ad = streams.get(id); + + if (ad.pos + bytes > ad.len) { + + bytes=ad.len-ad.pos; + ad.eof=true; + } + + + if (bytes==0) { + + return new byte[0]; + } + + + + byte[] buf1=new byte[bytes]; + int r=0; + try { + r = ad.is.read(buf1); + } catch (IOException e) { + + System.out.printf("Exception on file_read: %s\n",e); + return new byte[bytes]; + } + + if (r==0) { + return new byte[0]; + } + + ad.pos+=r; + + if (r<bytes) { + + byte[] buf2=new byte[r]; + for(int i=0;i<r;i++) + buf2[i]=buf1[i]; + return buf2; + } else { + + return buf1; + } + + } + + public void file_close(int id) { + + if (!streams.containsKey(id)) { + System.out.printf("file_close: Can't close invalid file id: %d\n",id); + return; + } + + streams.remove(id); + + } + + + /// DIRECTORIES + + + class AssetDir { + + public String[] files; + public int current; + } + + public int last_dir_id=1; + + HashMap<Integer,AssetDir> dirs; + + public int dir_open(String path) { + + AssetDir ad = new AssetDir(); + ad.current=0; + + try { + ad.files = am.list(path); + } catch (IOException e) { + + System.out.printf("Exception on dir_open: %s\n",e); + return -1; + } + + ++last_dir_id; + dirs.put(last_dir_id,ad); + + return last_dir_id; + + } + + public String dir_next(int id) { + + if (!dirs.containsKey(id)) { + System.out.printf("dir_next: invalid dir id: %d\n",id); + return ""; + } + + AssetDir ad = dirs.get(id); + if (ad.current>=ad.files.length) + return ""; + String r = ad.files[ad.current]; + ad.current++; + return r; + + } + + public void dir_close(int id) { + + if (!dirs.containsKey(id)) { + System.out.printf("dir_close: invalid dir id: %d\n",id); + return; + } + + dirs.remove(id); + } + + + GodotIO(AssetManager p_am) { + + am=p_am; + streams=new HashMap<Integer,AssetData>(); + dirs=new HashMap<Integer,AssetDir>(); + + + } + + +} diff --git a/platform/android/.old/java/src/com/android/godot/GodotLib.java b/platform/android/.old/java/src/com/android/godot/GodotLib.java new file mode 100644 index 0000000000..2ef49a5222 --- /dev/null +++ b/platform/android/.old/java/src/com/android/godot/GodotLib.java @@ -0,0 +1,22 @@ +package com.android.godot; + +// Wrapper for native library + +public class GodotLib { + + + public static GodotIO io; + + static { + System.loadLibrary("godot_android"); + } + + /** + * @param width the current view width + * @param height the current view height + */ + + public static native void init(int width, int height); + public static native void step(); + public static native void touch(int what,int pointer,int howmany, int[] arr); +} diff --git a/platform/android/.old/java/src/com/android/godot/GodotView.java b/platform/android/.old/java/src/com/android/godot/GodotView.java new file mode 100644 index 0000000000..c5eb3d17ad --- /dev/null +++ b/platform/android/.old/java/src/com/android/godot/GodotView.java @@ -0,0 +1,319 @@ +package com.android.godot; +import android.content.Context; +import android.graphics.PixelFormat; +import android.opengl.GLSurfaceView; +import android.util.AttributeSet; +import android.util.Log; +import android.view.KeyEvent; +import android.view.MotionEvent; +import android.content.ContextWrapper; + +import java.io.File; +import javax.microedition.khronos.egl.EGL10; +import javax.microedition.khronos.egl.EGLConfig; +import javax.microedition.khronos.egl.EGLContext; +import javax.microedition.khronos.egl.EGLDisplay; +import javax.microedition.khronos.opengles.GL10; + +/** + * A simple GLSurfaceView sub-class that demonstrate how to perform + * OpenGL ES 2.0 rendering into a GL Surface. Note the following important + * details: + * + * - The class must use a custom context factory to enable 2.0 rendering. + * See ContextFactory class definition below. + * + * - The class must use a custom EGLConfigChooser to be able to select + * an EGLConfig that supports 2.0. This is done by providing a config + * specification to eglChooseConfig() that has the attribute + * EGL10.ELG_RENDERABLE_TYPE containing the EGL_OPENGL_ES2_BIT flag + * set. See ConfigChooser class definition below. + * + * - The class must select the surface's format, then choose an EGLConfig + * that matches it exactly (with regards to red/green/blue/alpha channels + * bit depths). Failure to do so would result in an EGL_BAD_MATCH error. + */ +class GodotView extends GLSurfaceView { + private static String TAG = "GodotView"; + private static final boolean DEBUG = false; + private static Context ctx; + + private static GodotIO io; + + public GodotView(Context context,GodotIO p_io) { + super(context); + ctx=context; + io=p_io; + + init(false, 0, 0); + } + + public GodotView(Context context, boolean translucent, int depth, int stencil) { + super(context); + init(translucent, depth, stencil); + } + + private void init(boolean translucent, int depth, int stencil) { + + /* By default, GLSurfaceView() creates a RGB_565 opaque surface. + * If we want a translucent one, we should change the surface's + * format here, using PixelFormat.TRANSLUCENT for GL Surfaces + * is interpreted as any 32-bit surface with alpha by SurfaceFlinger. + */ + if (translucent) { + this.getHolder().setFormat(PixelFormat.TRANSLUCENT); + } + + /* Setup the context factory for 2.0 rendering. + * See ContextFactory class definition below + */ + setEGLContextFactory(new ContextFactory()); + + /* We need to choose an EGLConfig that matches the format of + * our surface exactly. This is going to be done in our + * custom config chooser. See ConfigChooser class definition + * below. + */ + setEGLConfigChooser( translucent ? + new ConfigChooser(8, 8, 8, 8, depth, stencil) : + new ConfigChooser(5, 6, 5, 0, depth, stencil) ); + + /* Set the renderer responsible for frame rendering */ + setRenderer(new Renderer()); + } + + private static class ContextFactory implements GLSurfaceView.EGLContextFactory { + private static int EGL_CONTEXT_CLIENT_VERSION = 0x3098; + public EGLContext createContext(EGL10 egl, EGLDisplay display, EGLConfig eglConfig) { + Log.w(TAG, "creating OpenGL ES 2.0 context"); + checkEglError("Before eglCreateContext", egl); + int[] attrib_list = {EGL_CONTEXT_CLIENT_VERSION, 2, EGL10.EGL_NONE }; + EGLContext context = egl.eglCreateContext(display, eglConfig, EGL10.EGL_NO_CONTEXT, attrib_list); + checkEglError("After eglCreateContext", egl); + return context; + } + + public void destroyContext(EGL10 egl, EGLDisplay display, EGLContext context) { + egl.eglDestroyContext(display, context); + } + } + + private static void checkEglError(String prompt, EGL10 egl) { + int error; + while ((error = egl.eglGetError()) != EGL10.EGL_SUCCESS) { + Log.e(TAG, String.format("%s: EGL error: 0x%x", prompt, error)); + } + } + + private static class ConfigChooser implements GLSurfaceView.EGLConfigChooser { + + public ConfigChooser(int r, int g, int b, int a, int depth, int stencil) { + mRedSize = r; + mGreenSize = g; + mBlueSize = b; + mAlphaSize = a; + mDepthSize = depth; + mStencilSize = stencil; + } + + /* This EGL config specification is used to specify 2.0 rendering. + * We use a minimum size of 4 bits for red/green/blue, but will + * perform actual matching in chooseConfig() below. + */ + private static int EGL_OPENGL_ES2_BIT = 4; + private static int[] s_configAttribs2 = + { + EGL10.EGL_RED_SIZE, 4, + EGL10.EGL_GREEN_SIZE, 4, + EGL10.EGL_BLUE_SIZE, 4, + EGL10.EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT, + EGL10.EGL_NONE + }; + + public EGLConfig chooseConfig(EGL10 egl, EGLDisplay display) { + + /* Get the number of minimally matching EGL configurations + */ + int[] num_config = new int[1]; + egl.eglChooseConfig(display, s_configAttribs2, null, 0, num_config); + + int numConfigs = num_config[0]; + + if (numConfigs <= 0) { + throw new IllegalArgumentException("No configs match configSpec"); + } + + /* Allocate then read the array of minimally matching EGL configs + */ + EGLConfig[] configs = new EGLConfig[numConfigs]; + egl.eglChooseConfig(display, s_configAttribs2, configs, numConfigs, num_config); + + if (DEBUG) { + printConfigs(egl, display, configs); + } + /* Now return the "best" one + */ + return chooseConfig(egl, display, configs); + } + + public EGLConfig chooseConfig(EGL10 egl, EGLDisplay display, + EGLConfig[] configs) { + for(EGLConfig config : configs) { + int d = findConfigAttrib(egl, display, config, + EGL10.EGL_DEPTH_SIZE, 0); + int s = findConfigAttrib(egl, display, config, + EGL10.EGL_STENCIL_SIZE, 0); + + // We need at least mDepthSize and mStencilSize bits + if (d < mDepthSize || s < mStencilSize) + continue; + + // We want an *exact* match for red/green/blue/alpha + int r = findConfigAttrib(egl, display, config, + EGL10.EGL_RED_SIZE, 0); + int g = findConfigAttrib(egl, display, config, + EGL10.EGL_GREEN_SIZE, 0); + int b = findConfigAttrib(egl, display, config, + EGL10.EGL_BLUE_SIZE, 0); + int a = findConfigAttrib(egl, display, config, + EGL10.EGL_ALPHA_SIZE, 0); + + if (r == mRedSize && g == mGreenSize && b == mBlueSize && a == mAlphaSize) + return config; + } + return null; + } + + private int findConfigAttrib(EGL10 egl, EGLDisplay display, + EGLConfig config, int attribute, int defaultValue) { + + if (egl.eglGetConfigAttrib(display, config, attribute, mValue)) { + return mValue[0]; + } + return defaultValue; + } + + private void printConfigs(EGL10 egl, EGLDisplay display, + EGLConfig[] configs) { + int numConfigs = configs.length; + Log.w(TAG, String.format("%d configurations", numConfigs)); + for (int i = 0; i < numConfigs; i++) { + Log.w(TAG, String.format("Configuration %d:\n", i)); + printConfig(egl, display, configs[i]); + } + } + + private void printConfig(EGL10 egl, EGLDisplay display, + EGLConfig config) { + int[] attributes = { + EGL10.EGL_BUFFER_SIZE, + EGL10.EGL_ALPHA_SIZE, + EGL10.EGL_BLUE_SIZE, + EGL10.EGL_GREEN_SIZE, + EGL10.EGL_RED_SIZE, + EGL10.EGL_DEPTH_SIZE, + EGL10.EGL_STENCIL_SIZE, + EGL10.EGL_CONFIG_CAVEAT, + EGL10.EGL_CONFIG_ID, + EGL10.EGL_LEVEL, + EGL10.EGL_MAX_PBUFFER_HEIGHT, + EGL10.EGL_MAX_PBUFFER_PIXELS, + EGL10.EGL_MAX_PBUFFER_WIDTH, + EGL10.EGL_NATIVE_RENDERABLE, + EGL10.EGL_NATIVE_VISUAL_ID, + EGL10.EGL_NATIVE_VISUAL_TYPE, + 0x3030, // EGL10.EGL_PRESERVED_RESOURCES, + EGL10.EGL_SAMPLES, + EGL10.EGL_SAMPLE_BUFFERS, + EGL10.EGL_SURFACE_TYPE, + EGL10.EGL_TRANSPARENT_TYPE, + EGL10.EGL_TRANSPARENT_RED_VALUE, + EGL10.EGL_TRANSPARENT_GREEN_VALUE, + EGL10.EGL_TRANSPARENT_BLUE_VALUE, + 0x3039, // EGL10.EGL_BIND_TO_TEXTURE_RGB, + 0x303A, // EGL10.EGL_BIND_TO_TEXTURE_RGBA, + 0x303B, // EGL10.EGL_MIN_SWAP_INTERVAL, + 0x303C, // EGL10.EGL_MAX_SWAP_INTERVAL, + EGL10.EGL_LUMINANCE_SIZE, + EGL10.EGL_ALPHA_MASK_SIZE, + EGL10.EGL_COLOR_BUFFER_TYPE, + EGL10.EGL_RENDERABLE_TYPE, + 0x3042 // EGL10.EGL_CONFORMANT + }; + String[] names = { + "EGL_BUFFER_SIZE", + "EGL_ALPHA_SIZE", + "EGL_BLUE_SIZE", + "EGL_GREEN_SIZE", + "EGL_RED_SIZE", + "EGL_DEPTH_SIZE", + "EGL_STENCIL_SIZE", + "EGL_CONFIG_CAVEAT", + "EGL_CONFIG_ID", + "EGL_LEVEL", + "EGL_MAX_PBUFFER_HEIGHT", + "EGL_MAX_PBUFFER_PIXELS", + "EGL_MAX_PBUFFER_WIDTH", + "EGL_NATIVE_RENDERABLE", + "EGL_NATIVE_VISUAL_ID", + "EGL_NATIVE_VISUAL_TYPE", + "EGL_PRESERVED_RESOURCES", + "EGL_SAMPLES", + "EGL_SAMPLE_BUFFERS", + "EGL_SURFACE_TYPE", + "EGL_TRANSPARENT_TYPE", + "EGL_TRANSPARENT_RED_VALUE", + "EGL_TRANSPARENT_GREEN_VALUE", + "EGL_TRANSPARENT_BLUE_VALUE", + "EGL_BIND_TO_TEXTURE_RGB", + "EGL_BIND_TO_TEXTURE_RGBA", + "EGL_MIN_SWAP_INTERVAL", + "EGL_MAX_SWAP_INTERVAL", + "EGL_LUMINANCE_SIZE", + "EGL_ALPHA_MASK_SIZE", + "EGL_COLOR_BUFFER_TYPE", + "EGL_RENDERABLE_TYPE", + "EGL_CONFORMANT" + }; + int[] value = new int[1]; + for (int i = 0; i < attributes.length; i++) { + int attribute = attributes[i]; + String name = names[i]; + if ( egl.eglGetConfigAttrib(display, config, attribute, value)) { + Log.w(TAG, String.format(" %s: %d\n", name, value[0])); + } else { + // Log.w(TAG, String.format(" %s: failed\n", name)); + while (egl.eglGetError() != EGL10.EGL_SUCCESS); + } + } + } + + // Subclasses can adjust these values: + protected int mRedSize; + protected int mGreenSize; + protected int mBlueSize; + protected int mAlphaSize; + protected int mDepthSize; + protected int mStencilSize; + private int[] mValue = new int[1]; + } + + private static class Renderer implements GLSurfaceView.Renderer { + + + public void onDrawFrame(GL10 gl) { + GodotLib.step(); + } + + public void onSurfaceChanged(GL10 gl, int width, int height) { + + + System.out.printf("** CONTENT DIR %s\n",ctx.getFilesDir().getPath()); + GodotLib.init(width, height); + } + + public void onSurfaceCreated(GL10 gl, EGLConfig config) { + // Do nothing. + } + } +} |