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-rw-r--r--modules/csg/csg_gizmos.cpp4
-rw-r--r--modules/csg/csg_gizmos.h1
-rw-r--r--modules/gdscript/gdscript_compiler.cpp5
-rw-r--r--modules/gdscript/gdscript_parser.cpp4
-rw-r--r--modules/mono/csharp_script.cpp3
-rw-r--r--modules/mono/editor/godotsharp_editor.cpp12
6 files changed, 17 insertions, 12 deletions
diff --git a/modules/csg/csg_gizmos.cpp b/modules/csg/csg_gizmos.cpp
index 3044887ef5..d4069b901f 100644
--- a/modules/csg/csg_gizmos.cpp
+++ b/modules/csg/csg_gizmos.cpp
@@ -283,6 +283,10 @@ String CSGShapeSpatialGizmoPlugin::get_name() const {
return "CSGShapes";
}
+int CSGShapeSpatialGizmoPlugin::get_priority() const {
+ return -1;
+}
+
bool CSGShapeSpatialGizmoPlugin::is_selectable_when_hidden() const {
return true;
}
diff --git a/modules/csg/csg_gizmos.h b/modules/csg/csg_gizmos.h
index b208c39938..0915d05111 100644
--- a/modules/csg/csg_gizmos.h
+++ b/modules/csg/csg_gizmos.h
@@ -42,6 +42,7 @@ class CSGShapeSpatialGizmoPlugin : public EditorSpatialGizmoPlugin {
public:
bool has_gizmo(Spatial *p_spatial);
String get_name() const;
+ int get_priority() const;
bool is_selectable_when_hidden() const;
void redraw(EditorSpatialGizmo *p_gizmo);
diff --git a/modules/gdscript/gdscript_compiler.cpp b/modules/gdscript/gdscript_compiler.cpp
index b2b7b1c260..5f521c682a 100644
--- a/modules/gdscript/gdscript_compiler.cpp
+++ b/modules/gdscript/gdscript_compiler.cpp
@@ -1396,11 +1396,6 @@ Error GDScriptCompiler::_parse_block(CodeGen &codegen, const GDScriptParser::Blo
case GDScriptParser::ControlFlowNode::CF_IF: {
-#ifdef DEBUG_ENABLED
- codegen.opcodes.push_back(GDScriptFunction::OPCODE_LINE);
- codegen.opcodes.push_back(cf->line);
- codegen.current_line = cf->line;
-#endif
int ret2 = _parse_expression(codegen, cf->arguments[0], p_stack_level, false);
if (ret2 < 0)
return ERR_PARSE_ERROR;
diff --git a/modules/gdscript/gdscript_parser.cpp b/modules/gdscript/gdscript_parser.cpp
index f005f88d2e..da69181a43 100644
--- a/modules/gdscript/gdscript_parser.cpp
+++ b/modules/gdscript/gdscript_parser.cpp
@@ -2741,6 +2741,8 @@ void GDScriptParser::_parse_block(BlockNode *p_block, bool p_static) {
} break;
case GDScriptTokenizer::TK_NEWLINE: {
+ int line = tokenizer->get_token_line();
+
if (!_parse_newline()) {
if (!error_set) {
p_block->end_line = tokenizer->get_token_line();
@@ -2750,7 +2752,7 @@ void GDScriptParser::_parse_block(BlockNode *p_block, bool p_static) {
}
NewLineNode *nl2 = alloc_node<NewLineNode>();
- nl2->line = tokenizer->get_token_line();
+ nl2->line = line;
p_block->statements.push_back(nl2);
} break;
diff --git a/modules/mono/csharp_script.cpp b/modules/mono/csharp_script.cpp
index 04405e0c1d..e33b238f45 100644
--- a/modules/mono/csharp_script.cpp
+++ b/modules/mono/csharp_script.cpp
@@ -1933,6 +1933,9 @@ void CSharpScript::_update_exports_values(Map<StringName, Variant> &values, List
bool CSharpScript::_update_exports() {
#ifdef TOOLS_ENABLED
+ if (!Engine::get_singleton()->is_editor_hint())
+ return false;
+
placeholder_fallback_enabled = true; // until proven otherwise
if (!valid)
diff --git a/modules/mono/editor/godotsharp_editor.cpp b/modules/mono/editor/godotsharp_editor.cpp
index c7bb72c1fb..921b9f987b 100644
--- a/modules/mono/editor/godotsharp_editor.cpp
+++ b/modules/mono/editor/godotsharp_editor.cpp
@@ -457,12 +457,12 @@ GodotSharpEditor::GodotSharpEditor(EditorNode *p_editor) {
about_label->set_v_size_flags(Control::SIZE_EXPAND_FILL);
about_label->set_autowrap(true);
String about_text =
- String("C# support in Godot Engine is a brand new feature and a work in progress.\n") +
- "It is currently in an alpha stage and is not suitable for use in production.\n\n" +
- "As of Godot 3.1, C# support is not feature-complete and may crash in some situations. " +
- "Bugs and usability issues will be addressed gradually over future 3.x releases, " +
- "including compatibility breaking changes as new features are implemented for a better overall C# experience.\n\n" +
- "If you experience issues with this Mono build, please report them on Godot's issue tracker with details about your system, Mono version, IDE, etc:\n\n" +
+ String("C# support in Godot Engine is in late alpha stage and, while already usable, ") +
+ "it is not meant for use in production.\n\n" +
+ "Projects can be exported to Linux, macOS and Windows, but not yet to mobile or web platforms. " +
+ "Bugs and usability issues will be addressed gradually over future releases, " +
+ "potentially including compatibility breaking changes as new features are implemented for a better overall C# experience.\n\n" +
+ "If you experience issues with this Mono build, please report them on Godot's issue tracker with details about your system, MSBuild version, IDE, etc.:\n\n" +
" https://github.com/godotengine/godot/issues\n\n" +
"Your critical feedback at this stage will play a great role in shaping the C# support in future releases, so thank you!";
about_label->set_text(about_text);