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-rw-r--r--modules/bullet/rigid_body_bullet.cpp21
-rw-r--r--modules/bullet/rigid_body_bullet.h15
-rw-r--r--modules/bullet/space_bullet.cpp10
-rw-r--r--modules/csg/csg_shape.cpp51
-rw-r--r--modules/gdnative/gdnative_builders.py24
-rw-r--r--modules/gdscript/gdscript.cpp45
-rw-r--r--modules/mono/glue/Managed/Files/AABB.cs4
-rw-r--r--modules/mono/glue/Managed/Files/Basis.cs45
-rw-r--r--modules/mono/glue/Managed/Files/Color.cs4
-rw-r--r--modules/mono/glue/Managed/Files/Mathf.cs4
-rw-r--r--modules/mono/glue/Managed/Files/MathfEx.cs2
-rw-r--r--modules/mono/glue/Managed/Files/Plane.cs6
-rw-r--r--modules/mono/glue/Managed/Files/Quat.cs2
-rw-r--r--modules/mono/glue/Managed/Files/Rect2.cs4
-rw-r--r--modules/mono/glue/Managed/Files/StringExtensions.cs8
-rw-r--r--modules/mono/glue/Managed/Files/Transform.cs8
-rw-r--r--modules/mono/glue/Managed/Files/Transform2D.cs6
-rw-r--r--modules/mono/glue/Managed/Files/Vector2.cs4
-rw-r--r--modules/mono/glue/Managed/Files/Vector3.cs12
-rw-r--r--modules/mono/glue/Managed/Properties/AssemblyInfo.cs4
-rw-r--r--modules/visual_script/doc_classes/VisualScriptCustomNode.xml2
-rw-r--r--modules/visual_script/visual_script_editor.cpp2
-rw-r--r--modules/visual_script/visual_script_editor.h2
23 files changed, 187 insertions, 98 deletions
diff --git a/modules/bullet/rigid_body_bullet.cpp b/modules/bullet/rigid_body_bullet.cpp
index 85659e1523..9dd04100ed 100644
--- a/modules/bullet/rigid_body_bullet.cpp
+++ b/modules/bullet/rigid_body_bullet.cpp
@@ -268,6 +268,7 @@ RigidBodyBullet::RigidBodyBullet() :
can_integrate_forces(false),
maxCollisionsDetection(0),
collisionsCount(0),
+ prev_collision_count(0),
maxAreasWhereIam(10),
areaWhereIamCount(0),
countGravityPointSpaces(0),
@@ -293,6 +294,9 @@ RigidBodyBullet::RigidBodyBullet() :
areasWhereIam.write[i] = NULL;
}
btBody->setSleepingThresholds(0.2, 0.2);
+
+ prev_collision_traces = &collision_traces_1;
+ curr_collision_traces = &collision_traces_2;
}
RigidBodyBullet::~RigidBodyBullet() {
@@ -410,7 +414,14 @@ void RigidBodyBullet::on_collision_filters_change() {
}
void RigidBodyBullet::on_collision_checker_start() {
+
+ prev_collision_count = collisionsCount;
collisionsCount = 0;
+
+ // Swap array
+ Vector<RigidBodyBullet *> *s = prev_collision_traces;
+ prev_collision_traces = curr_collision_traces;
+ curr_collision_traces = s;
}
void RigidBodyBullet::on_collision_checker_end() {
@@ -433,10 +444,20 @@ bool RigidBodyBullet::add_collision_object(RigidBodyBullet *p_otherObject, const
cd.other_object_shape = p_other_shape_index;
cd.local_shape = p_local_shape_index;
+ curr_collision_traces->write[collisionsCount] = p_otherObject;
+
++collisionsCount;
return true;
}
+bool RigidBodyBullet::was_colliding(RigidBodyBullet *p_other_object) {
+ for (int i = prev_collision_count - 1; 0 <= i; --i) {
+ if ((*prev_collision_traces)[i] == p_other_object)
+ return true;
+ }
+ return false;
+}
+
void RigidBodyBullet::assert_no_constraints() {
if (btBody->getNumConstraintRefs()) {
WARN_PRINT("A body with a joints is destroyed. Please check the implementation in order to destroy the joint before the body.");
diff --git a/modules/bullet/rigid_body_bullet.h b/modules/bullet/rigid_body_bullet.h
index 26e5018c87..0696073d21 100644
--- a/modules/bullet/rigid_body_bullet.h
+++ b/modules/bullet/rigid_body_bullet.h
@@ -205,9 +205,15 @@ private:
bool can_integrate_forces;
Vector<CollisionData> collisions;
+ Vector<RigidBodyBullet *> collision_traces_1;
+ Vector<RigidBodyBullet *> collision_traces_2;
+ Vector<RigidBodyBullet *> *prev_collision_traces;
+ Vector<RigidBodyBullet *> *curr_collision_traces;
+
// these parameters are used to avoid vector resize
int maxCollisionsDetection;
int collisionsCount;
+ int prev_collision_count;
Vector<AreaBullet *> areasWhereIam;
// these parameters are used to avoid vector resize
@@ -244,9 +250,17 @@ public:
virtual void on_collision_checker_end();
void set_max_collisions_detection(int p_maxCollisionsDetection) {
+
+ ERR_FAIL_COND(0 > p_maxCollisionsDetection);
+
maxCollisionsDetection = p_maxCollisionsDetection;
+
collisions.resize(p_maxCollisionsDetection);
+ collision_traces_1.resize(p_maxCollisionsDetection);
+ collision_traces_2.resize(p_maxCollisionsDetection);
+
collisionsCount = 0;
+ prev_collision_count = MIN(prev_collision_count, p_maxCollisionsDetection);
}
int get_max_collisions_detection() {
return maxCollisionsDetection;
@@ -254,6 +268,7 @@ public:
bool can_add_collision() { return collisionsCount < maxCollisionsDetection; }
bool add_collision_object(RigidBodyBullet *p_otherObject, const Vector3 &p_hitWorldLocation, const Vector3 &p_hitLocalLocation, const Vector3 &p_hitNormal, const float &p_appliedImpulse, int p_other_shape_index, int p_local_shape_index);
+ bool was_colliding(RigidBodyBullet *p_other_object);
void assert_no_constraints();
diff --git a/modules/bullet/space_bullet.cpp b/modules/bullet/space_bullet.cpp
index ab2d1781ad..fed12cd5ed 100644
--- a/modules/bullet/space_bullet.cpp
+++ b/modules/bullet/space_bullet.cpp
@@ -786,16 +786,22 @@ void SpaceBullet::check_body_collision() {
}
const int numContacts = contactManifold->getNumContacts();
+
+ /// Since I don't need report all contacts for these objects,
+ /// So report only the first
#define REPORT_ALL_CONTACTS 0
#if REPORT_ALL_CONTACTS
for (int j = 0; j < numContacts; j++) {
btManifoldPoint &pt = contactManifold->getContactPoint(j);
#else
- // Since I don't need report all contacts for these objects, I'll report only the first
if (numContacts) {
btManifoldPoint &pt = contactManifold->getContactPoint(0);
#endif
- if (pt.getDistance() <= 0.0) {
+ if (
+ pt.getDistance() <= 0.0 ||
+ bodyA->was_colliding(bodyB) ||
+ bodyB->was_colliding(bodyA)) {
+
Vector3 collisionWorldPosition;
Vector3 collisionLocalPosition;
Vector3 normalOnB;
diff --git a/modules/csg/csg_shape.cpp b/modules/csg/csg_shape.cpp
index 23d879e1cd..a4c34e7583 100644
--- a/modules/csg/csg_shape.cpp
+++ b/modules/csg/csg_shape.cpp
@@ -201,10 +201,9 @@ void CSGShape::mikktSetTSpaceBasic(const SMikkTSpaceContext *pContext, const flo
int i = (iFace * 3 + iVert) * 4;
- // Godot seems to want the tangent flipped because our handedness is reversed..
- surface.tansw[i++] = -fvTangent[0];
- surface.tansw[i++] = -fvTangent[1];
- surface.tansw[i++] = -fvTangent[2];
+ surface.tansw[i++] = fvTangent[0];
+ surface.tansw[i++] = fvTangent[1];
+ surface.tansw[i++] = fvTangent[2];
surface.tansw[i++] = fSign;
}
@@ -219,11 +218,10 @@ void CSGShape::mikktSetTSpaceDefault(const SMikkTSpaceContext *pContext, const f
Vector3 bitangent = Vector3(fvBiTangent[0], fvBiTangent[1], fvBiTangent[2]);
float d = bitangent.dot(normal.cross(tangent));
- // Godot seems to want the tangent flipped because our handedness is reversed..
i *= 4;
- surface.tansw[i++] = -tangent.x;
- surface.tansw[i++] = -tangent.y;
- surface.tansw[i++] = -tangent.z;
+ surface.tansw[i++] = tangent.x;
+ surface.tansw[i++] = tangent.y;
+ surface.tansw[i++] = tangent.z;
surface.tansw[i++] = d < 0 ? -1 : 1;
}
@@ -1666,6 +1664,24 @@ CSGBrush *CSGPolygon::_build_brush() {
Path *path = NULL;
Ref<Curve3D> curve;
+ // get bounds for our polygon
+ Vector2 final_polygon_min;
+ Vector2 final_polygon_max;
+ for (int i = 0; i < final_polygon.size(); i++) {
+ Vector2 p = final_polygon[i];
+ if (i == 0) {
+ final_polygon_min = p;
+ final_polygon_max = final_polygon_min;
+ } else {
+ if (p.x < final_polygon_min.x) final_polygon_min.x = p.x;
+ if (p.y < final_polygon_min.y) final_polygon_min.y = p.y;
+
+ if (p.x > final_polygon_max.x) final_polygon_max.x = p.x;
+ if (p.y > final_polygon_max.y) final_polygon_max.y = p.y;
+ }
+ }
+ Vector2 final_polygon_size = final_polygon_max - final_polygon_min;
+
if (mode == MODE_PATH) {
if (!has_node(path_node))
return NULL;
@@ -1757,6 +1773,10 @@ CSGBrush *CSGPolygon::_build_brush() {
v.z -= depth;
}
facesw[face * 3 + k] = v;
+ uvsw[face * 3 + k] = (p - final_polygon_min) / final_polygon_size;
+ if (i == 0) {
+ uvsw[face * 3 + k].x = 1.0 - uvsw[face * 3 + k].x; /* flip x */
+ }
}
smoothw[face] = false;
@@ -1888,6 +1908,7 @@ CSGBrush *CSGPolygon::_build_brush() {
Vector2 p = final_polygon[triangles[j + src[k]]];
Vector3 v = Vector3(p.x, p.y, 0);
facesw[face * 3 + k] = v;
+ uvsw[face * 3 + k] = (p - final_polygon_min) / final_polygon_size;
}
smoothw[face] = false;
@@ -1905,6 +1926,8 @@ CSGBrush *CSGPolygon::_build_brush() {
Vector2 p = final_polygon[triangles[j + src[k]]];
Vector3 v = Vector3(normali_n.x * p.x, p.y, normali_n.z * p.x);
facesw[face * 3 + k] = v;
+ uvsw[face * 3 + k] = (p - final_polygon_min) / final_polygon_size;
+ uvsw[face * 3 + k].x = 1.0 - uvsw[face * 3 + k].x; /* flip x */
}
smoothw[face] = false;
@@ -1990,10 +2013,10 @@ CSGBrush *CSGPolygon::_build_brush() {
};
Vector2 u[4] = {
- Vector2(u1, 0),
Vector2(u1, 1),
- Vector2(u2, 1),
- Vector2(u2, 0)
+ Vector2(u1, 0),
+ Vector2(u2, 0),
+ Vector2(u2, 1)
};
// face 1
@@ -2036,6 +2059,7 @@ CSGBrush *CSGPolygon::_build_brush() {
Vector2 p = final_polygon[triangles[j + src[k]]];
Vector3 v = Vector3(p.x, p.y, 0);
facesw[face * 3 + k] = xf.xform(v);
+ uvsw[face * 3 + k] = (p - final_polygon_min) / final_polygon_size;
}
smoothw[face] = false;
@@ -2053,6 +2077,8 @@ CSGBrush *CSGPolygon::_build_brush() {
Vector2 p = final_polygon[triangles[j + src[k]]];
Vector3 v = Vector3(p.x, p.y, 0);
facesw[face * 3 + k] = xf.xform(v);
+ uvsw[face * 3 + k] = (p - final_polygon_min) / final_polygon_size;
+ uvsw[face * 3 + k].x = 1.0 - uvsw[face * 3 + k].x; /* flip x */
}
smoothw[face] = false;
@@ -2077,6 +2103,9 @@ CSGBrush *CSGPolygon::_build_brush() {
} else {
aabb.expand_to(facesw[i]);
}
+
+ // invert UVs on the Y-axis OpenGL = upside down
+ uvsw[i].y = 1.0 - uvsw[i].y;
}
}
diff --git a/modules/gdnative/gdnative_builders.py b/modules/gdnative/gdnative_builders.py
index f9d1ed9dc5..ff18a3ae69 100644
--- a/modules/gdnative/gdnative_builders.py
+++ b/modules/gdnative/gdnative_builders.py
@@ -87,20 +87,20 @@ def _build_gdnative_api_struct_header(api):
ret_val = []
if core['next']:
ret_val += generate_core_extension_struct(core['next'])
-
+
ret_val += [
'typedef struct godot_gdnative_core_' + ('{0}_{1}'.format(core['version']['major'], core['version']['minor'])) + '_api_struct {',
'\tunsigned int type;',
'\tgodot_gdnative_api_version version;',
'\tconst godot_gdnative_api_struct *next;',
]
-
+
for funcdef in core['api']:
args = ', '.join(['%s%s' % (_spaced(t), n) for t, n in funcdef['arguments']])
ret_val.append('\t%s(*%s)(%s);' % (_spaced(funcdef['return_type']), funcdef['name'], args))
-
+
ret_val += ['} godot_gdnative_core_' + '{0}_{1}'.format(core['version']['major'], core['version']['minor']) + '_api_struct;', '']
-
+
return ret_val
@@ -171,26 +171,26 @@ def _build_gdnative_api_struct_source(api):
ret_val += ['};\n']
return ret_val
-
-
+
+
def get_core_struct_definition(core):
ret_val = []
-
+
if core['next']:
ret_val += get_core_struct_definition(core['next'])
-
+
ret_val += [
'extern const godot_gdnative_core_' + ('{0}_{1}_api_struct api_{0}_{1}'.format(core['version']['major'], core['version']['minor'])) + ' = {',
'\tGDNATIVE_' + core['type'] + ',',
'\t{' + str(core['version']['major']) + ', ' + str(core['version']['minor']) + '},',
'\t' + ('NULL' if not core['next'] else ('(const godot_gdnative_api_struct *)& api_{0}_{1}'.format(core['version']['major'], core['version']['minor']))) + ','
]
-
+
for funcdef in core['api']:
ret_val.append('\t%s,' % funcdef['name'])
-
+
ret_val += ['};\n']
-
+
return ret_val
for ext in api['extensions']:
@@ -204,7 +204,7 @@ def _build_gdnative_api_struct_source(api):
out += ['\t(godot_gdnative_api_struct *)&api_extension_' + name + '_struct,']
out += ['};\n']
-
+
if api['core']['next']:
out += get_core_struct_definition(api['core']['next'])
diff --git a/modules/gdscript/gdscript.cpp b/modules/gdscript/gdscript.cpp
index 159085df34..1f5f5035f9 100644
--- a/modules/gdscript/gdscript.cpp
+++ b/modules/gdscript/gdscript.cpp
@@ -421,31 +421,40 @@ bool GDScript::_update_exports() {
base_cache = Ref<GDScript>();
}
- if (c->extends_used && String(c->extends_file) != "" && String(c->extends_file) != get_path()) {
-
- String path = c->extends_file;
- if (path.is_rel_path()) {
-
- String base = get_path();
- if (base == "" || base.is_rel_path()) {
-
- ERR_PRINT(("Could not resolve relative path for parent class: " + path).utf8().get_data());
- } else {
- path = base.get_base_dir().plus_file(path);
+ if (c->extends_used) {
+ String path = "";
+ if (String(c->extends_file) != "" && String(c->extends_file) != get_path()) {
+ path = c->extends_file;
+ if (path.is_rel_path()) {
+
+ String base = get_path();
+ if (base == "" || base.is_rel_path()) {
+
+ ERR_PRINT(("Could not resolve relative path for parent class: " + path).utf8().get_data());
+ } else {
+ path = base.get_base_dir().plus_file(path);
+ }
}
+ } else if (c->extends_class.size() != 0) {
+ String base = c->extends_class[0];
+
+ if (ScriptServer::is_global_class(base))
+ path = ScriptServer::get_global_class_path(base);
}
- if (path != get_path()) {
+ if (path != "") {
+ if (path != get_path()) {
- Ref<GDScript> bf = ResourceLoader::load(path);
+ Ref<GDScript> bf = ResourceLoader::load(path);
- if (bf.is_valid()) {
+ if (bf.is_valid()) {
- base_cache = bf;
- bf->inheriters_cache.insert(get_instance_id());
+ base_cache = bf;
+ bf->inheriters_cache.insert(get_instance_id());
+ }
+ } else {
+ ERR_PRINT(("Path extending itself in " + path).utf8().get_data());
}
- } else {
- ERR_PRINT(("Path extending itself in " + path).utf8().get_data());
}
}
diff --git a/modules/mono/glue/Managed/Files/AABB.cs b/modules/mono/glue/Managed/Files/AABB.cs
index 66490b5e25..33b2b46712 100644
--- a/modules/mono/glue/Managed/Files/AABB.cs
+++ b/modules/mono/glue/Managed/Files/AABB.cs
@@ -407,8 +407,8 @@ namespace Godot
return new AABB(min, max - min);
}
-
- // Constructors
+
+ // Constructors
public AABB(Vector3 position, Vector3 size)
{
_position = position;
diff --git a/modules/mono/glue/Managed/Files/Basis.cs b/modules/mono/glue/Managed/Files/Basis.cs
index a5618cb28d..b318d96bb9 100644
--- a/modules/mono/glue/Managed/Files/Basis.cs
+++ b/modules/mono/glue/Managed/Files/Basis.cs
@@ -13,9 +13,9 @@ namespace Godot
{
private static readonly Basis identity = new Basis
(
- new Vector3(1f, 0f, 0f),
- new Vector3(0f, 1f, 0f),
- new Vector3(0f, 0f, 1f)
+ 1f, 0f, 0f,
+ 0f, 1f, 0f,
+ 0f, 0f, 1f
);
private static readonly Basis[] orthoBases = {
@@ -159,9 +159,9 @@ namespace Godot
{
return new Basis
(
- new Vector3(xAxis.x, yAxis.x, zAxis.x),
- new Vector3(xAxis.y, yAxis.y, zAxis.y),
- new Vector3(xAxis.z, yAxis.z, zAxis.z)
+ xAxis.x, yAxis.x, zAxis.x,
+ xAxis.y, yAxis.y, zAxis.y,
+ xAxis.z, yAxis.z, zAxis.z
);
}
@@ -410,10 +410,12 @@ namespace Godot
);
}
- public Quat Quat() {
+ public Quat Quat()
+ {
real_t trace = _x[0] + _y[1] + _z[2];
- if (trace > 0.0f) {
+ if (trace > 0.0f)
+ {
real_t s = Mathf.Sqrt(trace + 1.0f) * 2f;
real_t inv_s = 1f / s;
return new Quat(
@@ -424,7 +426,8 @@ namespace Godot
);
}
- if (_x[0] > _y[1] && _x[0] > _z[2]) {
+ if (_x[0] > _y[1] && _x[0] > _z[2])
+ {
real_t s = Mathf.Sqrt(_x[0] - _y[1] - _z[2] + 1.0f) * 2f;
real_t inv_s = 1f / s;
return new Quat(
@@ -435,7 +438,8 @@ namespace Godot
);
}
- if (_y[1] > _z[2]) {
+ if (_y[1] > _z[2])
+ {
real_t s = Mathf.Sqrt(-_x[0] + _y[1] - _z[2] + 1.0f) * 2f;
real_t inv_s = 1f / s;
return new Quat(
@@ -444,7 +448,9 @@ namespace Godot
(_y[2] + _z[1]) * inv_s,
(_x[2] - _z[0]) * inv_s
);
- } else {
+ }
+ else
+ {
real_t s = Mathf.Sqrt(-_x[0] - _y[1] + _z[2] + 1.0f) * 2f;
real_t inv_s = 1f / s;
return new Quat(
@@ -502,8 +508,8 @@ namespace Godot
{
var axis_sq = new Vector3(axis.x * axis.x, axis.y * axis.y, axis.z * axis.z);
- real_t cosine = Mathf.Cos( phi);
- real_t sine = Mathf.Sin( phi);
+ real_t cosine = Mathf.Cos(phi);
+ real_t sine = Mathf.Sin(phi);
_x = new Vector3
(
@@ -529,12 +535,17 @@ namespace Godot
public Basis(Vector3 xAxis, Vector3 yAxis, Vector3 zAxis)
{
- _x = xAxis;
- _y = yAxis;
- _z = zAxis;
+ _x = new Vector3(xAxis.x, yAxis.x, zAxis.x);
+ _y = new Vector3(xAxis.y, yAxis.y, zAxis.y);
+ _z = new Vector3(xAxis.z, yAxis.z, zAxis.z);
+ // Same as:
+ // SetAxis(0, xAxis);
+ // SetAxis(1, yAxis);
+ // SetAxis(2, zAxis);
+ // We need to assign the struct fields so we can't do that...
}
- public Basis(real_t xx, real_t xy, real_t xz, real_t yx, real_t yy, real_t yz, real_t zx, real_t zy, real_t zz)
+ internal Basis(real_t xx, real_t xy, real_t xz, real_t yx, real_t yy, real_t yz, real_t zx, real_t zy, real_t zz)
{
_x = new Vector3(xx, xy, xz);
_y = new Vector3(yx, yy, yz);
diff --git a/modules/mono/glue/Managed/Files/Color.cs b/modules/mono/glue/Managed/Files/Color.cs
index 88cb8524b8..fc5bb010a9 100644
--- a/modules/mono/glue/Managed/Files/Color.cs
+++ b/modules/mono/glue/Managed/Files/Color.cs
@@ -379,8 +379,8 @@ namespace Godot
return txt;
}
-
- // Constructors
+
+ // Constructors
public Color(float r, float g, float b, float a = 1.0f)
{
this.r = r;
diff --git a/modules/mono/glue/Managed/Files/Mathf.cs b/modules/mono/glue/Managed/Files/Mathf.cs
index a89dfe5f27..dcab3c1ffc 100644
--- a/modules/mono/glue/Managed/Files/Mathf.cs
+++ b/modules/mono/glue/Managed/Files/Mathf.cs
@@ -206,7 +206,7 @@ namespace Godot
public static real_t PosMod(real_t a, real_t b)
{
real_t c = a % b;
- if ((c < 0 && b > 0) || (c > 0 && b < 0))
+ if ((c < 0 && b > 0) || (c > 0 && b < 0))
{
c += b;
}
@@ -219,7 +219,7 @@ namespace Godot
public static int PosMod(int a, int b)
{
int c = a % b;
- if ((c < 0 && b > 0) || (c > 0 && b < 0))
+ if ((c < 0 && b > 0) || (c > 0 && b < 0))
{
c += b;
}
diff --git a/modules/mono/glue/Managed/Files/MathfEx.cs b/modules/mono/glue/Managed/Files/MathfEx.cs
index 739b7fb568..2ef02cc288 100644
--- a/modules/mono/glue/Managed/Files/MathfEx.cs
+++ b/modules/mono/glue/Managed/Files/MathfEx.cs
@@ -29,7 +29,7 @@ namespace Godot
public static int FloorToInt(real_t s)
{
return (int)Math.Floor(s);
- }
+ }
public static int RoundToInt(real_t s)
{
diff --git a/modules/mono/glue/Managed/Files/Plane.cs b/modules/mono/glue/Managed/Files/Plane.cs
index 9611dce11e..f11cd490a9 100644
--- a/modules/mono/glue/Managed/Files/Plane.cs
+++ b/modules/mono/glue/Managed/Files/Plane.cs
@@ -144,7 +144,7 @@ namespace Godot
{
return point - _normal * DistanceTo(point);
}
-
+
// Constants
private static readonly Plane _planeYZ = new Plane(1, 0, 0, 0);
private static readonly Plane _planeXZ = new Plane(0, 1, 0, 0);
@@ -153,8 +153,8 @@ namespace Godot
public static Plane PlaneYZ { get { return _planeYZ; } }
public static Plane PlaneXZ { get { return _planeXZ; } }
public static Plane PlaneXY { get { return _planeXY; } }
-
- // Constructors
+
+ // Constructors
public Plane(real_t a, real_t b, real_t c, real_t d)
{
_normal = new Vector3(a, b, c);
diff --git a/modules/mono/glue/Managed/Files/Quat.cs b/modules/mono/glue/Managed/Files/Quat.cs
index eaa027eb69..fd1ac01083 100644
--- a/modules/mono/glue/Managed/Files/Quat.cs
+++ b/modules/mono/glue/Managed/Files/Quat.cs
@@ -202,7 +202,7 @@ namespace Godot
// Static Readonly Properties
public static Quat Identity { get; } = new Quat(0f, 0f, 0f, 1f);
- // Constructors
+ // Constructors
public Quat(real_t x, real_t y, real_t z, real_t w)
{
this.x = x;
diff --git a/modules/mono/glue/Managed/Files/Rect2.cs b/modules/mono/glue/Managed/Files/Rect2.cs
index cb25c267bc..888f300347 100644
--- a/modules/mono/glue/Managed/Files/Rect2.cs
+++ b/modules/mono/glue/Managed/Files/Rect2.cs
@@ -182,8 +182,8 @@ namespace Godot
return newRect;
}
-
- // Constructors
+
+ // Constructors
public Rect2(Vector2 position, Vector2 size)
{
_position = position;
diff --git a/modules/mono/glue/Managed/Files/StringExtensions.cs b/modules/mono/glue/Managed/Files/StringExtensions.cs
index 21c9be98c1..c194facd0b 100644
--- a/modules/mono/glue/Managed/Files/StringExtensions.cs
+++ b/modules/mono/glue/Managed/Files/StringExtensions.cs
@@ -185,7 +185,7 @@ namespace Godot
int instanceIndex = 0;
int toIndex = 0;
-
+
if (caseSensitive) // Outside while loop to avoid checking multiple times, despite some code duplication.
{
while (true)
@@ -480,9 +480,9 @@ namespace Godot
return false; // Don't start with number plz
}
- bool validChar = instance[i] >= '0' &&
- instance[i] <= '9' || instance[i] >= 'a' &&
- instance[i] <= 'z' || instance[i] >= 'A' &&
+ bool validChar = instance[i] >= '0' &&
+ instance[i] <= '9' || instance[i] >= 'a' &&
+ instance[i] <= 'z' || instance[i] >= 'A' &&
instance[i] <= 'Z' || instance[i] == '_';
if (!validChar)
diff --git a/modules/mono/glue/Managed/Files/Transform.cs b/modules/mono/glue/Managed/Files/Transform.cs
index 068007d7f0..fa85855edd 100644
--- a/modules/mono/glue/Managed/Files/Transform.cs
+++ b/modules/mono/glue/Managed/Files/Transform.cs
@@ -124,16 +124,16 @@ namespace Godot
// Constants
private static readonly Transform _identity = new Transform(Basis.Identity, Vector3.Zero);
- private static readonly Transform _flipX = new Transform(new Basis(new Vector3(-1, 0, 0), new Vector3(0, 1, 0), new Vector3(0, 0, 1)), Vector3.Zero);
- private static readonly Transform _flipY = new Transform(new Basis(new Vector3(1, 0, 0), new Vector3(0, -1, 0), new Vector3(0, 0, 1)), Vector3.Zero);
- private static readonly Transform _flipZ = new Transform(new Basis(new Vector3(1, 0, 0), new Vector3(0, 1, 0), new Vector3(0, 0, -1)), Vector3.Zero);
+ private static readonly Transform _flipX = new Transform(new Basis(-1, 0, 0, 0, 1, 0, 0, 0, 1), Vector3.Zero);
+ private static readonly Transform _flipY = new Transform(new Basis(1, 0, 0, 0, -1, 0, 0, 0, 1), Vector3.Zero);
+ private static readonly Transform _flipZ = new Transform(new Basis(1, 0, 0, 0, 1, 0, 0, 0, -1), Vector3.Zero);
public static Transform Identity { get { return _identity; } }
public static Transform FlipX { get { return _flipX; } }
public static Transform FlipY { get { return _flipY; } }
public static Transform FlipZ { get { return _flipZ; } }
- // Constructors
+ // Constructors
public Transform(Vector3 xAxis, Vector3 yAxis, Vector3 zAxis, Vector3 origin)
{
basis = Basis.CreateFromAxes(xAxis, yAxis, zAxis);
diff --git a/modules/mono/glue/Managed/Files/Transform2D.cs b/modules/mono/glue/Managed/Files/Transform2D.cs
index 8d30833066..c9e5b560b2 100644
--- a/modules/mono/glue/Managed/Files/Transform2D.cs
+++ b/modules/mono/glue/Managed/Files/Transform2D.cs
@@ -261,15 +261,15 @@ namespace Godot
public static Transform2D Identity { get { return _identity; } }
public static Transform2D FlipX { get { return _flipX; } }
public static Transform2D FlipY { get { return _flipY; } }
-
- // Constructors
+
+ // Constructors
public Transform2D(Vector2 xAxis, Vector2 yAxis, Vector2 origin)
{
x = xAxis;
y = yAxis;
o = origin;
}
-
+
public Transform2D(real_t xx, real_t xy, real_t yx, real_t yy, real_t ox, real_t oy)
{
x = new Vector2(xx, xy);
diff --git a/modules/mono/glue/Managed/Files/Vector2.cs b/modules/mono/glue/Managed/Files/Vector2.cs
index 080b8802ba..ce41886bfc 100644
--- a/modules/mono/glue/Managed/Files/Vector2.cs
+++ b/modules/mono/glue/Managed/Files/Vector2.cs
@@ -215,7 +215,7 @@ namespace Godot
x = v.x;
y = v.y;
}
-
+
public Vector2 Slerp(Vector2 b, real_t t)
{
real_t theta = AngleTo(b);
@@ -242,7 +242,7 @@ namespace Godot
private static readonly Vector2 _one = new Vector2(1, 1);
private static readonly Vector2 _negOne = new Vector2(-1, -1);
private static readonly Vector2 _inf = new Vector2(Mathf.Inf, Mathf.Inf);
-
+
private static readonly Vector2 _up = new Vector2(0, -1);
private static readonly Vector2 _down = new Vector2(0, 1);
private static readonly Vector2 _right = new Vector2(1, 0);
diff --git a/modules/mono/glue/Managed/Files/Vector3.cs b/modules/mono/glue/Managed/Files/Vector3.cs
index 6fffe5e4d6..f6ff27989d 100644
--- a/modules/mono/glue/Managed/Files/Vector3.cs
+++ b/modules/mono/glue/Managed/Files/Vector3.cs
@@ -204,9 +204,9 @@ namespace Godot
public Basis Outer(Vector3 b)
{
return new Basis(
- new Vector3(x * b.x, x * b.y, x * b.z),
- new Vector3(y * b.x, y * b.y, y * b.z),
- new Vector3(z * b.x, z * b.y, z * b.z)
+ x * b.x, x * b.y, x * b.z,
+ y * b.x, y * b.y, y * b.z,
+ z * b.x, z * b.y, z * b.z
);
}
@@ -276,13 +276,13 @@ namespace Godot
0f, 0f, z
);
}
-
+
// Constants
private static readonly Vector3 _zero = new Vector3(0, 0, 0);
private static readonly Vector3 _one = new Vector3(1, 1, 1);
private static readonly Vector3 _negOne = new Vector3(-1, -1, -1);
private static readonly Vector3 _inf = new Vector3(Mathf.Inf, Mathf.Inf, Mathf.Inf);
-
+
private static readonly Vector3 _up = new Vector3(0, 1, 0);
private static readonly Vector3 _down = new Vector3(0, -1, 0);
private static readonly Vector3 _right = new Vector3(1, 0, 0);
@@ -294,7 +294,7 @@ namespace Godot
public static Vector3 One { get { return _one; } }
public static Vector3 NegOne { get { return _negOne; } }
public static Vector3 Inf { get { return _inf; } }
-
+
public static Vector3 Up { get { return _up; } }
public static Vector3 Down { get { return _down; } }
public static Vector3 Right { get { return _right; } }
diff --git a/modules/mono/glue/Managed/Properties/AssemblyInfo.cs b/modules/mono/glue/Managed/Properties/AssemblyInfo.cs
index 7ed68acad7..77b3774e81 100644
--- a/modules/mono/glue/Managed/Properties/AssemblyInfo.cs
+++ b/modules/mono/glue/Managed/Properties/AssemblyInfo.cs
@@ -1,7 +1,7 @@
using System.Reflection;
using System.Runtime.CompilerServices;
-// Information about this assembly is defined by the following attributes.
+// Information about this assembly is defined by the following attributes.
// Change them to the values specific to your project.
[assembly: AssemblyTitle("Managed")]
@@ -19,7 +19,7 @@ using System.Runtime.CompilerServices;
[assembly: AssemblyVersion("1.0.*")]
-// The following attributes are used to specify the signing key for the assembly,
+// The following attributes are used to specify the signing key for the assembly,
// if desired. See the Mono documentation for more information about signing.
//[assembly: AssemblyDelaySign(false)]
diff --git a/modules/visual_script/doc_classes/VisualScriptCustomNode.xml b/modules/visual_script/doc_classes/VisualScriptCustomNode.xml
index b8e77a1b0f..ff3ed66e81 100644
--- a/modules/visual_script/doc_classes/VisualScriptCustomNode.xml
+++ b/modules/visual_script/doc_classes/VisualScriptCustomNode.xml
@@ -125,12 +125,10 @@
</argument>
<description>
Execute the custom node's logic, returning the index of the output sequence port to use or a [String] when there is an error.
-
The [code]inputs[/code] array contains the values of the input ports.
[code]outputs[/code] is an array whose indices should be set to the respective outputs.
The [code]start_mode[/code] is usually [code]START_MODE_BEGIN_SEQUENCE[/code], unless you have used the STEP_* constants.
[code]working_mem[/code] is an array which can be used to persist information between runs of the custom node.
-
When returning, you can mask the returned value with one of the STEP_* constants.
</description>
</method>
diff --git a/modules/visual_script/visual_script_editor.cpp b/modules/visual_script/visual_script_editor.cpp
index c5f2070963..afaa6a9b95 100644
--- a/modules/visual_script/visual_script_editor.cpp
+++ b/modules/visual_script/visual_script_editor.cpp
@@ -1923,7 +1923,7 @@ void VisualScriptEditor::drop_data_fw(const Point2 &p_point, const Variant &p_da
}
}
-void VisualScriptEditor::_selected_method(const String &p_method, const String &p_type) {
+void VisualScriptEditor::_selected_method(const String &p_method, const String &p_type, const bool p_connecting) {
Ref<VisualScriptFunctionCall> vsfc = script->get_node(edited_func, selecting_method_id);
if (!vsfc.is_valid())
diff --git a/modules/visual_script/visual_script_editor.h b/modules/visual_script/visual_script_editor.h
index ce3245bc28..5f707c9e4c 100644
--- a/modules/visual_script/visual_script_editor.h
+++ b/modules/visual_script/visual_script_editor.h
@@ -234,7 +234,7 @@ class VisualScriptEditor : public ScriptEditorBase {
void _comment_node_resized(const Vector2 &p_new_size, int p_node);
int selecting_method_id;
- void _selected_method(const String &p_method, const String &p_type);
+ void _selected_method(const String &p_method, const String &p_type, const bool p_connecting);
void _draw_color_over_button(Object *obj, Color p_color);
void _button_resource_previewed(const String &p_path, const Ref<Texture> &p_preview, const Ref<Texture> &p_small_preview, Variant p_ud);