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-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Array.cs32
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Dictionary.cs67
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/VariantConversionCallbacks.cs44
3 files changed, 106 insertions, 37 deletions
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Array.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Array.cs
index 1c98dfcdf6..f1b46e293b 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Array.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Array.cs
@@ -489,25 +489,37 @@ namespace Godot.Collections
ICollection<T>,
IEnumerable<T>
{
+ private static godot_variant ToVariantFunc(in Array<T> godotArray) =>
+ VariantUtils.CreateFromArray(godotArray);
+
+ private static Array<T> FromVariantFunc(in godot_variant variant) =>
+ VariantUtils.ConvertToArrayObject<T>(variant);
+
// ReSharper disable StaticMemberInGenericType
// Warning is about unique static fields being created for each generic type combination:
// https://www.jetbrains.com/help/resharper/StaticMemberInGenericType.html
// In our case this is exactly what we want.
- private static unsafe delegate* managed<in T, godot_variant> _convertToVariantCallback;
- private static unsafe delegate* managed<in godot_variant, T> _convertToManagedCallback;
+ private static readonly unsafe delegate* managed<in T, godot_variant> ConvertToVariantCallback;
+ private static readonly unsafe delegate* managed<in godot_variant, T> ConvertToManagedCallback;
// ReSharper restore StaticMemberInGenericType
static unsafe Array()
{
- _convertToVariantCallback = VariantConversionCallbacks.GetToVariantCallback<T>();
- _convertToManagedCallback = VariantConversionCallbacks.GetToManagedCallback<T>();
+ VariantConversionCallbacks.GenericConversionCallbacks[typeof(Array<T>)] =
+ (
+ (IntPtr)(delegate* managed<in Array<T>, godot_variant>)&ToVariantFunc,
+ (IntPtr)(delegate* managed<in godot_variant, Array<T>>)&FromVariantFunc
+ );
+
+ ConvertToVariantCallback = VariantConversionCallbacks.GetToVariantCallback<T>();
+ ConvertToManagedCallback = VariantConversionCallbacks.GetToManagedCallback<T>();
}
private static unsafe void ValidateVariantConversionCallbacks()
{
- if (_convertToVariantCallback == null || _convertToManagedCallback == null)
+ if (ConvertToVariantCallback == null || ConvertToManagedCallback == null)
{
throw new InvalidOperationException(
$"The array element type is not supported for conversion to Variant: '{typeof(T).FullName}'.");
@@ -653,7 +665,7 @@ namespace Godot.Collections
get
{
_underlyingArray.GetVariantBorrowElementAt(index, out godot_variant borrowElem);
- return _convertToManagedCallback(borrowElem);
+ return ConvertToManagedCallback(borrowElem);
}
set
{
@@ -663,7 +675,7 @@ namespace Godot.Collections
godot_variant* ptrw = NativeFuncs.godotsharp_array_ptrw(ref self);
godot_variant* itemPtr = &ptrw[index];
(*itemPtr).Dispose();
- *itemPtr = _convertToVariantCallback(value);
+ *itemPtr = ConvertToVariantCallback(value);
}
}
@@ -675,7 +687,7 @@ namespace Godot.Collections
/// <returns>The index of the item, or -1 if not found.</returns>
public unsafe int IndexOf(T item)
{
- using var variantValue = _convertToVariantCallback(item);
+ using var variantValue = ConvertToVariantCallback(item);
var self = (godot_array)_underlyingArray.NativeValue;
return NativeFuncs.godotsharp_array_index_of(ref self, variantValue);
}
@@ -693,7 +705,7 @@ namespace Godot.Collections
if (index < 0 || index > Count)
throw new ArgumentOutOfRangeException(nameof(index));
- using var variantValue = _convertToVariantCallback(item);
+ using var variantValue = ConvertToVariantCallback(item);
var self = (godot_array)_underlyingArray.NativeValue;
NativeFuncs.godotsharp_array_insert(ref self, index, variantValue);
}
@@ -726,7 +738,7 @@ namespace Godot.Collections
/// <returns>The new size after adding the item.</returns>
public unsafe void Add(T item)
{
- using var variantValue = _convertToVariantCallback(item);
+ using var variantValue = ConvertToVariantCallback(item);
var self = (godot_array)_underlyingArray.NativeValue;
_ = NativeFuncs.godotsharp_array_add(ref self, variantValue);
}
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Dictionary.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Dictionary.cs
index 93103d0f6b..f8793332a0 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Dictionary.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Dictionary.cs
@@ -356,35 +356,47 @@ namespace Godot.Collections
IDictionary<TKey, TValue>,
IReadOnlyDictionary<TKey, TValue>
{
+ private static godot_variant ToVariantFunc(in Dictionary<TKey, TValue> godotDictionary) =>
+ VariantUtils.CreateFromDictionary(godotDictionary);
+
+ private static Dictionary<TKey, TValue> FromVariantFunc(in godot_variant variant) =>
+ VariantUtils.ConvertToDictionaryObject<TKey, TValue>(variant);
+
// ReSharper disable StaticMemberInGenericType
// Warning is about unique static fields being created for each generic type combination:
// https://www.jetbrains.com/help/resharper/StaticMemberInGenericType.html
// In our case this is exactly what we want.
- private static unsafe delegate* managed<in TKey, godot_variant> _convertKeyToVariantCallback;
- private static unsafe delegate* managed<in godot_variant, TKey> _convertKeyToManagedCallback;
- private static unsafe delegate* managed<in TValue, godot_variant> _convertValueToVariantCallback;
- private static unsafe delegate* managed<in godot_variant, TValue> _convertValueToManagedCallback;
+ private static readonly unsafe delegate* managed<in TKey, godot_variant> ConvertKeyToVariantCallback;
+ private static readonly unsafe delegate* managed<in godot_variant, TKey> ConvertKeyToManagedCallback;
+ private static readonly unsafe delegate* managed<in TValue, godot_variant> ConvertValueToVariantCallback;
+ private static readonly unsafe delegate* managed<in godot_variant, TValue> ConvertValueToManagedCallback;
// ReSharper restore StaticMemberInGenericType
static unsafe Dictionary()
{
- _convertKeyToVariantCallback = VariantConversionCallbacks.GetToVariantCallback<TKey>();
- _convertKeyToManagedCallback = VariantConversionCallbacks.GetToManagedCallback<TKey>();
- _convertValueToVariantCallback = VariantConversionCallbacks.GetToVariantCallback<TValue>();
- _convertValueToManagedCallback = VariantConversionCallbacks.GetToManagedCallback<TValue>();
+ VariantConversionCallbacks.GenericConversionCallbacks[typeof(Dictionary<TKey, TValue>)] =
+ (
+ (IntPtr)(delegate* managed<in Dictionary<TKey, TValue>, godot_variant>)&ToVariantFunc,
+ (IntPtr)(delegate* managed<in godot_variant, Dictionary<TKey, TValue>>)&FromVariantFunc
+ );
+
+ ConvertKeyToVariantCallback = VariantConversionCallbacks.GetToVariantCallback<TKey>();
+ ConvertKeyToManagedCallback = VariantConversionCallbacks.GetToManagedCallback<TKey>();
+ ConvertValueToVariantCallback = VariantConversionCallbacks.GetToVariantCallback<TValue>();
+ ConvertValueToManagedCallback = VariantConversionCallbacks.GetToManagedCallback<TValue>();
}
private static unsafe void ValidateVariantConversionCallbacks()
{
- if (_convertKeyToVariantCallback == null || _convertKeyToManagedCallback == null)
+ if (ConvertKeyToVariantCallback == null || ConvertKeyToManagedCallback == null)
{
throw new InvalidOperationException(
$"The dictionary key type is not supported for conversion to Variant: '{typeof(TKey).FullName}'.");
}
- if (_convertValueToVariantCallback == null || _convertValueToManagedCallback == null)
+ if (ConvertValueToVariantCallback == null || ConvertValueToManagedCallback == null)
{
throw new InvalidOperationException(
$"The dictionary value type is not supported for conversion to Variant: '{typeof(TValue).FullName}'.");
@@ -473,14 +485,14 @@ namespace Godot.Collections
{
get
{
- using var variantKey = _convertKeyToVariantCallback(key);
+ using var variantKey = ConvertKeyToVariantCallback(key);
var self = (godot_dictionary)_underlyingDict.NativeValue;
if (NativeFuncs.godotsharp_dictionary_try_get_value(ref self,
variantKey, out godot_variant value).ToBool())
{
using (value)
- return _convertValueToManagedCallback(value);
+ return ConvertValueToManagedCallback(value);
}
else
{
@@ -489,8 +501,8 @@ namespace Godot.Collections
}
set
{
- using var variantKey = _convertKeyToVariantCallback(key);
- using var variantValue = _convertValueToVariantCallback(value);
+ using var variantKey = ConvertKeyToVariantCallback(key);
+ using var variantValue = ConvertValueToVariantCallback(value);
var self = (godot_dictionary)_underlyingDict.NativeValue;
NativeFuncs.godotsharp_dictionary_set_value(ref self,
variantKey, variantValue);
@@ -539,8 +551,8 @@ namespace Godot.Collections
using (value)
{
return new KeyValuePair<TKey, TValue>(
- _convertKeyToManagedCallback(key),
- _convertValueToManagedCallback(value));
+ ConvertKeyToManagedCallback(key),
+ ConvertValueToManagedCallback(value));
}
}
@@ -552,13 +564,13 @@ namespace Godot.Collections
/// <param name="value">The object to add.</param>
public unsafe void Add(TKey key, TValue value)
{
- using var variantKey = _convertKeyToVariantCallback(key);
+ using var variantKey = ConvertKeyToVariantCallback(key);
var self = (godot_dictionary)_underlyingDict.NativeValue;
if (NativeFuncs.godotsharp_dictionary_contains_key(ref self, variantKey).ToBool())
throw new ArgumentException("An element with the same key already exists.", nameof(key));
- using var variantValue = _convertValueToVariantCallback(value);
+ using var variantValue = ConvertValueToVariantCallback(value);
NativeFuncs.godotsharp_dictionary_add(ref self, variantKey, variantValue);
}
@@ -569,7 +581,7 @@ namespace Godot.Collections
/// <returns>Whether or not this dictionary contains the given key.</returns>
public unsafe bool ContainsKey(TKey key)
{
- using var variantKey = _convertKeyToVariantCallback(key);
+ using var variantKey = ConvertKeyToVariantCallback(key);
var self = (godot_dictionary)_underlyingDict.NativeValue;
return NativeFuncs.godotsharp_dictionary_contains_key(ref self, variantKey).ToBool();
}
@@ -580,7 +592,7 @@ namespace Godot.Collections
/// <param name="key">The key of the element to remove.</param>
public unsafe bool Remove(TKey key)
{
- using var variantKey = _convertKeyToVariantCallback(key);
+ using var variantKey = ConvertKeyToVariantCallback(key);
var self = (godot_dictionary)_underlyingDict.NativeValue;
return NativeFuncs.godotsharp_dictionary_remove_key(ref self, variantKey).ToBool();
}
@@ -593,13 +605,13 @@ namespace Godot.Collections
/// <returns>If an object was found for the given <paramref name="key"/>.</returns>
public unsafe bool TryGetValue(TKey key, [MaybeNullWhen(false)] out TValue value)
{
- using var variantKey = _convertKeyToVariantCallback(key);
+ using var variantKey = ConvertKeyToVariantCallback(key);
var self = (godot_dictionary)_underlyingDict.NativeValue;
bool found = NativeFuncs.godotsharp_dictionary_try_get_value(ref self,
variantKey, out godot_variant retValue).ToBool();
using (retValue)
- value = found ? _convertValueToManagedCallback(retValue) : default;
+ value = found ? ConvertValueToManagedCallback(retValue) : default;
return found;
}
@@ -625,7 +637,7 @@ namespace Godot.Collections
unsafe bool ICollection<KeyValuePair<TKey, TValue>>.Contains(KeyValuePair<TKey, TValue> item)
{
- using var variantKey = _convertKeyToVariantCallback(item.Key);
+ using var variantKey = ConvertKeyToVariantCallback(item.Key);
var self = (godot_dictionary)_underlyingDict.NativeValue;
bool found = NativeFuncs.godotsharp_dictionary_try_get_value(ref self,
variantKey, out godot_variant retValue).ToBool();
@@ -635,7 +647,7 @@ namespace Godot.Collections
if (!found)
return false;
- using var variantValue = _convertValueToVariantCallback(item.Value);
+ using var variantValue = ConvertValueToVariantCallback(item.Value);
return NativeFuncs.godotsharp_variant_equals(variantValue, retValue).ToBool();
}
}
@@ -670,7 +682,7 @@ namespace Godot.Collections
unsafe bool ICollection<KeyValuePair<TKey, TValue>>.Remove(KeyValuePair<TKey, TValue> item)
{
- using var variantKey = _convertKeyToVariantCallback(item.Key);
+ using var variantKey = ConvertKeyToVariantCallback(item.Key);
var self = (godot_dictionary)_underlyingDict.NativeValue;
bool found = NativeFuncs.godotsharp_dictionary_try_get_value(ref self,
variantKey, out godot_variant retValue).ToBool();
@@ -680,7 +692,7 @@ namespace Godot.Collections
if (!found)
return false;
- using var variantValue = _convertValueToVariantCallback(item.Value);
+ using var variantValue = ConvertValueToVariantCallback(item.Value);
if (NativeFuncs.godotsharp_variant_equals(variantValue, retValue).ToBool())
{
return NativeFuncs.godotsharp_dictionary_remove_key(
@@ -717,6 +729,7 @@ namespace Godot.Collections
public static implicit operator Variant(Dictionary<TKey, TValue> from) => Variant.CreateFrom(from);
[MethodImpl(MethodImplOptions.AggressiveInlining)]
- public static explicit operator Dictionary<TKey, TValue>(Variant from) => from.AsGodotDictionary<TKey, TValue>();
+ public static explicit operator Dictionary<TKey, TValue>(Variant from) =>
+ from.AsGodotDictionary<TKey, TValue>();
}
}
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/VariantConversionCallbacks.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/VariantConversionCallbacks.cs
index 2707cb9bd2..4b3db0c01a 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/VariantConversionCallbacks.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/VariantConversionCallbacks.cs
@@ -1,11 +1,15 @@
using System;
using System.Diagnostics.CodeAnalysis;
+using System.Runtime.CompilerServices;
namespace Godot.NativeInterop;
// TODO: Change VariantConversionCallbacks<T>. Store the callback in a static field for quick repeated access, instead of checking every time.
internal static unsafe class VariantConversionCallbacks
{
+ internal static System.Collections.Generic.Dictionary<Type, (IntPtr ToVariant, IntPtr FromVariant)>
+ GenericConversionCallbacks = new();
+
[SuppressMessage("ReSharper", "RedundantNameQualifier")]
internal static delegate*<in T, godot_variant> GetToVariantCallback<T>()
{
@@ -503,6 +507,26 @@ internal static unsafe class VariantConversionCallbacks
&FromVariant;
}
+ // TODO:
+ // IsGenericType and GetGenericTypeDefinition don't work in NativeAOT's reflection-free mode.
+ // We could make the Godot collections implement an interface and use IsAssignableFrom instead.
+ // Or we could just skip the check and always look for a conversion callback for the type.
+ if (typeOfT.IsGenericType)
+ {
+ var genericTypeDef = typeOfT.GetGenericTypeDefinition();
+
+ if (genericTypeDef == typeof(Godot.Collections.Dictionary<,>) ||
+ genericTypeDef == typeof(Godot.Collections.Array<>))
+ {
+ RuntimeHelpers.RunClassConstructor(typeOfT.TypeHandle);
+
+ if (GenericConversionCallbacks.TryGetValue(typeOfT, out var genericConversion))
+ {
+ return (delegate*<in T, godot_variant>)genericConversion.ToVariant;
+ }
+ }
+ }
+
return null;
}
@@ -1006,6 +1030,26 @@ internal static unsafe class VariantConversionCallbacks
&ToVariant;
}
+ // TODO:
+ // IsGenericType and GetGenericTypeDefinition don't work in NativeAOT's reflection-free mode.
+ // We could make the Godot collections implement an interface and use IsAssignableFrom instead.
+ // Or we could just skip the check and always look for a conversion callback for the type.
+ if (typeOfT.IsGenericType)
+ {
+ var genericTypeDef = typeOfT.GetGenericTypeDefinition();
+
+ if (genericTypeDef == typeof(Godot.Collections.Dictionary<,>) ||
+ genericTypeDef == typeof(Godot.Collections.Array<>))
+ {
+ RuntimeHelpers.RunClassConstructor(typeOfT.TypeHandle);
+
+ if (GenericConversionCallbacks.TryGetValue(typeOfT, out var genericConversion))
+ {
+ return (delegate*<in godot_variant, T>)genericConversion.FromVariant;
+ }
+ }
+ }
+
// ReSharper restore RedundantCast
return null;