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-rw-r--r--modules/csg/csg_gizmos.cpp2
-rw-r--r--modules/fbx/register_types.cpp2
-rw-r--r--modules/gdnative/gdnative_library_editor_plugin.cpp5
-rw-r--r--modules/gdnative/gdnative_library_editor_plugin.h9
-rw-r--r--modules/gdnative/gdnative_library_singleton_editor.cpp1
-rw-r--r--modules/gdscript/editor/gdscript_highlighter.cpp1
-rw-r--r--modules/gltf/editor_scene_exporter_gltf_plugin.cpp2
-rw-r--r--modules/gltf/editor_scene_exporter_gltf_plugin.h1
-rw-r--r--modules/gltf/gltf_document.cpp27
-rw-r--r--modules/gridmap/grid_map_editor_plugin.cpp1
-rw-r--r--modules/gridmap/grid_map_editor_plugin.h5
-rw-r--r--modules/lightmapper_rd/lm_blendseams.glsl4
-rw-r--r--modules/lightmapper_rd/lm_compute.glsl2
-rw-r--r--modules/lightmapper_rd/lm_raster.glsl4
-rw-r--r--modules/mono/editor/editor_internal_calls.cpp1
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Mathf.cs18
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs18
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs18
-rw-r--r--modules/mono/mono_gd/gd_mono.cpp14
-rw-r--r--modules/navigation/navigation_mesh_editor_plugin.cpp1
-rw-r--r--modules/navigation/navigation_mesh_editor_plugin.h2
-rw-r--r--modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml84
-rw-r--r--modules/visual_script/editor/visual_script_editor.cpp10
-rw-r--r--modules/visual_script/editor/visual_script_editor.h1
-rw-r--r--modules/visual_script/visual_script_builtin_funcs.cpp26
-rw-r--r--modules/visual_script/visual_script_builtin_funcs.h1
26 files changed, 165 insertions, 95 deletions
diff --git a/modules/csg/csg_gizmos.cpp b/modules/csg/csg_gizmos.cpp
index 9a6a33fad3..076978c4fb 100644
--- a/modules/csg/csg_gizmos.cpp
+++ b/modules/csg/csg_gizmos.cpp
@@ -29,6 +29,8 @@
/*************************************************************************/
#include "csg_gizmos.h"
+
+#include "editor/editor_settings.h"
#include "editor/plugins/node_3d_editor_plugin.h"
#include "scene/3d/camera_3d.h"
diff --git a/modules/fbx/register_types.cpp b/modules/fbx/register_types.cpp
index 3eafb4af45..73e15e38b4 100644
--- a/modules/fbx/register_types.cpp
+++ b/modules/fbx/register_types.cpp
@@ -31,7 +31,7 @@
#include "register_types.h"
#include "editor/editor_node.h"
-#include "editor_scene_importer_fbx.h"
+#include "modules/fbx/editor_scene_importer_fbx.h"
#ifdef TOOLS_ENABLED
static void _editor_init() {
diff --git a/modules/gdnative/gdnative_library_editor_plugin.cpp b/modules/gdnative/gdnative_library_editor_plugin.cpp
index 33ea078696..868e1b878c 100644
--- a/modules/gdnative/gdnative_library_editor_plugin.cpp
+++ b/modules/gdnative/gdnative_library_editor_plugin.cpp
@@ -30,9 +30,10 @@
#ifdef TOOLS_ENABLED
#include "gdnative_library_editor_plugin.h"
-#include "gdnative.h"
-
+#include "editor/editor_file_dialog.h"
+#include "editor/editor_node.h"
#include "editor/editor_scale.h"
+#include "gdnative.h"
void GDNativeLibraryEditor::edit(Ref<GDNativeLibrary> p_library) {
library = p_library;
diff --git a/modules/gdnative/gdnative_library_editor_plugin.h b/modules/gdnative/gdnative_library_editor_plugin.h
index 27848893fa..8d007d207c 100644
--- a/modules/gdnative/gdnative_library_editor_plugin.h
+++ b/modules/gdnative/gdnative_library_editor_plugin.h
@@ -32,8 +32,15 @@
#define GDNATIVE_LIBRARY_EDITOR_PLUGIN_H
#ifdef TOOLS_ENABLED
-#include "editor/editor_node.h"
+
+#include "editor/editor_plugin.h"
#include "gdnative.h"
+#include "scene/gui/control.h"
+#include "scene/gui/menu_button.h"
+#include "scene/gui/tree.h"
+
+class EditorNode;
+class EditorFileDialog;
class GDNativeLibraryEditor : public Control {
GDCLASS(GDNativeLibraryEditor, Control);
diff --git a/modules/gdnative/gdnative_library_singleton_editor.cpp b/modules/gdnative/gdnative_library_singleton_editor.cpp
index 6eb412eccb..e0079f93ee 100644
--- a/modules/gdnative/gdnative_library_singleton_editor.cpp
+++ b/modules/gdnative/gdnative_library_singleton_editor.cpp
@@ -32,6 +32,7 @@
#include "gdnative_library_singleton_editor.h"
#include "gdnative.h"
+#include "core/config/project_settings.h"
#include "editor/editor_node.h"
Set<String> GDNativeLibrarySingletonEditor::_find_singletons_recursive(EditorFileSystemDirectory *p_dir) {
diff --git a/modules/gdscript/editor/gdscript_highlighter.cpp b/modules/gdscript/editor/gdscript_highlighter.cpp
index ac6684a29c..e3f0ddfc35 100644
--- a/modules/gdscript/editor/gdscript_highlighter.cpp
+++ b/modules/gdscript/editor/gdscript_highlighter.cpp
@@ -31,6 +31,7 @@
#include "gdscript_highlighter.h"
#include "../gdscript.h"
#include "../gdscript_tokenizer.h"
+#include "core/config/project_settings.h"
#include "editor/editor_settings.h"
Dictionary GDScriptSyntaxHighlighter::_get_line_syntax_highlighting_impl(int p_line) {
diff --git a/modules/gltf/editor_scene_exporter_gltf_plugin.cpp b/modules/gltf/editor_scene_exporter_gltf_plugin.cpp
index fd5741605c..9cae1cd87a 100644
--- a/modules/gltf/editor_scene_exporter_gltf_plugin.cpp
+++ b/modules/gltf/editor_scene_exporter_gltf_plugin.cpp
@@ -30,10 +30,12 @@
#if TOOLS_ENABLED
#include "editor_scene_exporter_gltf_plugin.h"
+
#include "core/config/project_settings.h"
#include "core/error/error_list.h"
#include "core/object/object.h"
#include "core/templates/vector.h"
+#include "editor/editor_file_dialog.h"
#include "editor/editor_file_system.h"
#include "gltf_document.h"
#include "gltf_state.h"
diff --git a/modules/gltf/editor_scene_exporter_gltf_plugin.h b/modules/gltf/editor_scene_exporter_gltf_plugin.h
index e6b15e73c4..99d8911f46 100644
--- a/modules/gltf/editor_scene_exporter_gltf_plugin.h
+++ b/modules/gltf/editor_scene_exporter_gltf_plugin.h
@@ -33,7 +33,6 @@
#if TOOLS_ENABLED
#include "editor/editor_plugin.h"
-
#include "editor_scene_importer_gltf.h"
class SceneExporterGLTFPlugin : public EditorPlugin {
diff --git a/modules/gltf/gltf_document.cpp b/modules/gltf/gltf_document.cpp
index a3dcfddc7f..f555c8912d 100644
--- a/modules/gltf/gltf_document.cpp
+++ b/modules/gltf/gltf_document.cpp
@@ -5322,14 +5322,31 @@ void GLTFDocument::_convert_csg_shape_to_gltf(CSGShape3D *p_current, GLTFNodeInd
if (meshes.size() != 2) {
return;
}
- Ref<Material> mat;
- if (csg->get_material_override().is_valid()) {
- mat = csg->get_material_override();
+
+ Ref<ImporterMesh> mesh;
+ mesh.instantiate();
+ {
+ Ref<Mesh> csg_mesh = csg->get_meshes()[1];
+
+ for (int32_t surface_i = 0; surface_i < csg_mesh->get_surface_count(); surface_i++) {
+ Array array = csg_mesh->surface_get_arrays(surface_i);
+ Ref<Material> mat = csg_mesh->surface_get_material(surface_i);
+ String mat_name;
+ if (mat.is_valid()) {
+ mat_name = mat->get_name();
+ } else {
+ // Assign default material when no material is assigned.
+ mat = Ref<StandardMaterial3D>(memnew(StandardMaterial3D));
+ }
+ mesh->add_surface(csg_mesh->surface_get_primitive_type(surface_i),
+ array, csg_mesh->surface_get_blend_shape_arrays(surface_i), csg_mesh->surface_get_lods(surface_i), mat,
+ mat_name, csg_mesh->surface_get_format(surface_i));
+ }
}
+
Ref<GLTFMesh> gltf_mesh;
gltf_mesh.instantiate();
- Ref<ImporterMesh> array_mesh = csg->get_meshes()[1];
- gltf_mesh->set_mesh(array_mesh);
+ gltf_mesh->set_mesh(mesh);
GLTFMeshIndex mesh_i = state->meshes.size();
state->meshes.push_back(gltf_mesh);
gltf_node->mesh = mesh_i;
diff --git a/modules/gridmap/grid_map_editor_plugin.cpp b/modules/gridmap/grid_map_editor_plugin.cpp
index 84510fc71e..5c0b45865d 100644
--- a/modules/gridmap/grid_map_editor_plugin.cpp
+++ b/modules/gridmap/grid_map_editor_plugin.cpp
@@ -30,6 +30,7 @@
#include "grid_map_editor_plugin.h"
#include "core/input/input.h"
+#include "editor/editor_node.h"
#include "editor/editor_scale.h"
#include "editor/editor_settings.h"
#include "editor/plugins/node_3d_editor_plugin.h"
diff --git a/modules/gridmap/grid_map_editor_plugin.h b/modules/gridmap/grid_map_editor_plugin.h
index 37298a1d80..3b54138e36 100644
--- a/modules/gridmap/grid_map_editor_plugin.h
+++ b/modules/gridmap/grid_map_editor_plugin.h
@@ -31,10 +31,13 @@
#ifndef GRID_MAP_EDITOR_PLUGIN_H
#define GRID_MAP_EDITOR_PLUGIN_H
-#include "editor/editor_node.h"
#include "editor/editor_plugin.h"
#include "grid_map.h"
+#include "scene/gui/item_list.h"
+#include "scene/gui/slider.h"
+#include "scene/gui/spin_box.h"
+class EditorNode;
class Node3DEditorPlugin;
class GridMapEditor : public VBoxContainer {
diff --git a/modules/lightmapper_rd/lm_blendseams.glsl b/modules/lightmapper_rd/lm_blendseams.glsl
index 374c48082e..70164e27c4 100644
--- a/modules/lightmapper_rd/lm_blendseams.glsl
+++ b/modules/lightmapper_rd/lm_blendseams.glsl
@@ -11,7 +11,7 @@ triangles = "#define MODE_TRIANGLES";
#include "lm_common_inc.glsl"
-layout(push_constant, binding = 0, std430) uniform Params {
+layout(push_constant, std430) uniform Params {
uint base_index;
uint slice;
vec2 uv_offset;
@@ -78,7 +78,7 @@ void main() {
#include "lm_common_inc.glsl"
-layout(push_constant, binding = 0, std430) uniform Params {
+layout(push_constant, std430) uniform Params {
uint base_index;
uint slice;
vec2 uv_offset;
diff --git a/modules/lightmapper_rd/lm_compute.glsl b/modules/lightmapper_rd/lm_compute.glsl
index 7bb8346c47..0b6b72a310 100644
--- a/modules/lightmapper_rd/lm_compute.glsl
+++ b/modules/lightmapper_rd/lm_compute.glsl
@@ -70,7 +70,7 @@ layout(rgba16f, set = 1, binding = 0) uniform restrict writeonly image2DArray de
layout(set = 1, binding = 1) uniform texture2DArray source_light;
#endif
-layout(push_constant, binding = 0, std430) uniform Params {
+layout(push_constant, std430) uniform Params {
ivec2 atlas_size; // x used for light probe mode total probes
uint ray_count;
uint ray_to;
diff --git a/modules/lightmapper_rd/lm_raster.glsl b/modules/lightmapper_rd/lm_raster.glsl
index a86968a4f3..875c3e967a 100644
--- a/modules/lightmapper_rd/lm_raster.glsl
+++ b/modules/lightmapper_rd/lm_raster.glsl
@@ -14,7 +14,7 @@ layout(location = 4) flat out uvec3 vertex_indices;
layout(location = 5) flat out vec3 face_normal;
layout(location = 6) flat out uint fragment_action;
-layout(push_constant, binding = 0, std430) uniform Params {
+layout(push_constant, std430) uniform Params {
vec2 atlas_size;
vec2 uv_offset;
vec3 to_cell_size;
@@ -69,7 +69,7 @@ void main() {
#include "lm_common_inc.glsl"
-layout(push_constant, binding = 0, std430) uniform Params {
+layout(push_constant, std430) uniform Params {
vec2 atlas_size;
vec2 uv_offset;
vec3 to_cell_size;
diff --git a/modules/mono/editor/editor_internal_calls.cpp b/modules/mono/editor/editor_internal_calls.cpp
index 3c02ea0e8e..f7f710f3f1 100644
--- a/modules/mono/editor/editor_internal_calls.cpp
+++ b/modules/mono/editor/editor_internal_calls.cpp
@@ -34,6 +34,7 @@
#include <unistd.h> // access
#endif
+#include "core/config/project_settings.h"
#include "core/os/os.h"
#include "core/version.h"
#include "editor/debugger/editor_debugger_node.h"
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Mathf.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Mathf.cs
index bfe9600084..ce213da6a7 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Mathf.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Mathf.cs
@@ -180,6 +180,24 @@ namespace Godot
}
/// <summary>
+ /// Cubic interpolates between two values by a normalized value with pre and post values.
+ /// </summary>
+ /// <param name="from">The start value for interpolation.</param>
+ /// <param name="to">The destination value for interpolation.</param>
+ /// <param name="pre">The value which before "from" value for interpolation.</param>
+ /// <param name="post">The value which after "to" value for interpolation.</param>
+ /// <param name="weight">A value on the range of 0.0 to 1.0, representing the amount of interpolation.</param>
+ /// <returns>The resulting value of the interpolation.</returns>
+ public static real_t CubicInterpolate(real_t from, real_t to, real_t pre, real_t post, real_t weight)
+ {
+ return 0.5f *
+ ((from * 2.0f) +
+ (-pre + to) * weight +
+ (2.0f * pre - 5.0f * from + 4.0f * to - post) * (weight * weight) +
+ (-pre + 3.0f * from - 3.0f * to + post) * (weight * weight * weight));
+ }
+
+ /// <summary>
/// Converts an angle expressed in degrees to radians.
/// </summary>
/// <param name="deg">An angle expressed in degrees.</param>
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs
index fa7838633c..8679f28132 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs
@@ -204,20 +204,10 @@ namespace Godot
/// <returns>The interpolated vector.</returns>
public Vector2 CubicInterpolate(Vector2 b, Vector2 preA, Vector2 postB, real_t weight)
{
- Vector2 p0 = preA;
- Vector2 p1 = this;
- Vector2 p2 = b;
- Vector2 p3 = postB;
-
- real_t t = weight;
- real_t t2 = t * t;
- real_t t3 = t2 * t;
-
- return 0.5f * (
- (p1 * 2.0f) +
- ((-p0 + p2) * t) +
- (((2.0f * p0) - (5.0f * p1) + (4 * p2) - p3) * t2) +
- ((-p0 + (3.0f * p1) - (3.0f * p2) + p3) * t3)
+ return new Vector2
+ (
+ Mathf.CubicInterpolate(x, b.x, preA.x, postB.x, weight),
+ Mathf.CubicInterpolate(y, b.y, preA.y, postB.y, weight)
);
}
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs
index 0faf13f8b7..1e60fb9523 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs
@@ -195,19 +195,11 @@ namespace Godot
/// <returns>The interpolated vector.</returns>
public Vector3 CubicInterpolate(Vector3 b, Vector3 preA, Vector3 postB, real_t weight)
{
- Vector3 p0 = preA;
- Vector3 p1 = this;
- Vector3 p2 = b;
- Vector3 p3 = postB;
-
- real_t t = weight;
- real_t t2 = t * t;
- real_t t3 = t2 * t;
-
- return 0.5f * (
- (p1 * 2.0f) + ((-p0 + p2) * t) +
- (((2.0f * p0) - (5.0f * p1) + (4f * p2) - p3) * t2) +
- ((-p0 + (3.0f * p1) - (3.0f * p2) + p3) * t3)
+ return new Vector3
+ (
+ Mathf.CubicInterpolate(x, b.x, preA.x, postB.x, weight),
+ Mathf.CubicInterpolate(y, b.y, preA.y, postB.y, weight),
+ Mathf.CubicInterpolate(z, b.z, preA.z, postB.z, weight)
);
}
diff --git a/modules/mono/mono_gd/gd_mono.cpp b/modules/mono/mono_gd/gd_mono.cpp
index 6f542a67e7..a7269d7f87 100644
--- a/modules/mono/mono_gd/gd_mono.cpp
+++ b/modules/mono/mono_gd/gd_mono.cpp
@@ -52,10 +52,6 @@
#include "gd_mono_marshal.h"
#include "gd_mono_utils.h"
-#ifdef TOOLS_ENABLED
-#include "main/main.h"
-#endif
-
#ifdef ANDROID_ENABLED
#include "android_mono_config.h"
#include "support/android_support.h"
@@ -143,7 +139,7 @@ void gd_mono_debug_init() {
if (Engine::get_singleton()->is_editor_hint() ||
ProjectSettings::get_singleton()->get_resource_path().is_empty() ||
- Main::is_project_manager()) {
+ Engine::get_singleton()->is_project_manager_hint()) {
if (da_args.size() == 0) {
return;
}
@@ -423,7 +419,7 @@ void GDMono::initialize_load_assemblies() {
bool tool_assemblies_loaded = _load_tools_assemblies();
CRASH_COND_MSG(!tool_assemblies_loaded, "Mono: Failed to load '" TOOLS_ASM_NAME "' assemblies.");
- if (Main::is_project_manager()) {
+ if (Engine::get_singleton()->is_project_manager_hint()) {
return;
}
#endif
@@ -815,7 +811,7 @@ bool GDMono::_load_core_api_assembly(LoadedApiAssembly &r_loaded_api_assembly, c
// For the editor and the editor player we want to load it from a specific path to make sure we can keep it up to date
// If running the project manager, load it from the prebuilt API directory
- String assembly_dir = !Main::is_project_manager()
+ String assembly_dir = !Engine::get_singleton()->is_project_manager_hint()
? GodotSharpDirs::get_res_assemblies_base_dir().plus_file(p_config)
: GodotSharpDirs::get_data_editor_prebuilt_api_dir().plus_file(p_config);
@@ -848,7 +844,7 @@ bool GDMono::_load_editor_api_assembly(LoadedApiAssembly &r_loaded_api_assembly,
// For the editor and the editor player we want to load it from a specific path to make sure we can keep it up to date
// If running the project manager, load it from the prebuilt API directory
- String assembly_dir = !Main::is_project_manager()
+ String assembly_dir = !Engine::get_singleton()->is_project_manager_hint()
? GodotSharpDirs::get_res_assemblies_base_dir().plus_file(p_config)
: GodotSharpDirs::get_data_editor_prebuilt_api_dir().plus_file(p_config);
@@ -932,7 +928,7 @@ void GDMono::_load_api_assemblies() {
// this time update them from the prebuilt assemblies directory before trying to load them again.
// Shouldn't happen. The project manager loads the prebuilt API assemblies
- CRASH_COND_MSG(Main::is_project_manager(), "Failed to load one of the prebuilt API assemblies.");
+ CRASH_COND_MSG(Engine::get_singleton()->is_project_manager_hint(), "Failed to load one of the prebuilt API assemblies.");
// 1. Unload the scripts domain
Error domain_unload_err = _unload_scripts_domain();
diff --git a/modules/navigation/navigation_mesh_editor_plugin.cpp b/modules/navigation/navigation_mesh_editor_plugin.cpp
index 6db3cbc1a3..af02bff4ca 100644
--- a/modules/navigation/navigation_mesh_editor_plugin.cpp
+++ b/modules/navigation/navigation_mesh_editor_plugin.cpp
@@ -33,6 +33,7 @@
#include "core/io/marshalls.h"
#include "core/io/resource_saver.h"
+#include "editor/editor_node.h"
#include "navigation_mesh_generator.h"
#include "scene/3d/mesh_instance_3d.h"
#include "scene/gui/box_container.h"
diff --git a/modules/navigation/navigation_mesh_editor_plugin.h b/modules/navigation/navigation_mesh_editor_plugin.h
index 6517a7be5b..49ca28d3cf 100644
--- a/modules/navigation/navigation_mesh_editor_plugin.h
+++ b/modules/navigation/navigation_mesh_editor_plugin.h
@@ -33,9 +33,9 @@
#ifdef TOOLS_ENABLED
-#include "editor/editor_node.h"
#include "editor/editor_plugin.h"
+class EditorNode;
class NavigationRegion3D;
class NavigationMeshEditor : public Control {
diff --git a/modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml b/modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml
index 1ac5768755..55afacbea1 100644
--- a/modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml
+++ b/modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml
@@ -96,123 +96,125 @@
<constant name="MATH_LERP" value="26" enum="BuiltinFunc">
Returns a number linearly interpolated between the first two inputs, based on the third input. Uses the formula [code]a + (a - b) * t[/code].
</constant>
- <constant name="MATH_INVERSE_LERP" value="27" enum="BuiltinFunc">
+ <constant name="MATH_CUBIC_INTERPOLATE" value="27" enum="BuiltinFunc">
</constant>
- <constant name="MATH_RANGE_LERP" value="28" enum="BuiltinFunc">
+ <constant name="MATH_INVERSE_LERP" value="28" enum="BuiltinFunc">
</constant>
- <constant name="MATH_MOVE_TOWARD" value="29" enum="BuiltinFunc">
+ <constant name="MATH_RANGE_LERP" value="29" enum="BuiltinFunc">
+ </constant>
+ <constant name="MATH_MOVE_TOWARD" value="30" enum="BuiltinFunc">
Moves the number toward a value, based on the third input.
</constant>
- <constant name="MATH_RANDOMIZE" value="30" enum="BuiltinFunc">
+ <constant name="MATH_RANDOMIZE" value="31" enum="BuiltinFunc">
Randomize the seed (or the internal state) of the random number generator. Current implementation reseeds using a number based on time.
</constant>
- <constant name="MATH_RANDI" value="31" enum="BuiltinFunc">
+ <constant name="MATH_RANDI" value="32" enum="BuiltinFunc">
Returns a random 32 bits integer value. To obtain a random value between 0 to N (where N is smaller than 2^32 - 1), you can use it with the remainder function.
</constant>
- <constant name="MATH_RANDF" value="32" enum="BuiltinFunc">
+ <constant name="MATH_RANDF" value="33" enum="BuiltinFunc">
Returns a random floating-point value between 0 and 1. To obtain a random value between 0 to N, you can use it with multiplication.
</constant>
- <constant name="MATH_RANDI_RANGE" value="33" enum="BuiltinFunc">
+ <constant name="MATH_RANDI_RANGE" value="34" enum="BuiltinFunc">
Returns a random 32-bit integer value between the two inputs.
</constant>
- <constant name="MATH_RANDF_RANGE" value="34" enum="BuiltinFunc">
+ <constant name="MATH_RANDF_RANGE" value="35" enum="BuiltinFunc">
Returns a random floating-point value between the two inputs.
</constant>
- <constant name="MATH_RANDFN" value="35" enum="BuiltinFunc">
+ <constant name="MATH_RANDFN" value="36" enum="BuiltinFunc">
Returns a normally-distributed pseudo-random number, using Box-Muller transform with the specified mean and a standard deviation. This is also called Gaussian distribution.
</constant>
- <constant name="MATH_SEED" value="36" enum="BuiltinFunc">
+ <constant name="MATH_SEED" value="37" enum="BuiltinFunc">
Set the seed for the random number generator.
</constant>
- <constant name="MATH_RANDSEED" value="37" enum="BuiltinFunc">
+ <constant name="MATH_RANDSEED" value="38" enum="BuiltinFunc">
Returns a random value from the given seed, along with the new seed.
</constant>
- <constant name="MATH_DEG2RAD" value="38" enum="BuiltinFunc">
+ <constant name="MATH_DEG2RAD" value="39" enum="BuiltinFunc">
Convert the input from degrees to radians.
</constant>
- <constant name="MATH_RAD2DEG" value="39" enum="BuiltinFunc">
+ <constant name="MATH_RAD2DEG" value="40" enum="BuiltinFunc">
Convert the input from radians to degrees.
</constant>
- <constant name="MATH_LINEAR2DB" value="40" enum="BuiltinFunc">
+ <constant name="MATH_LINEAR2DB" value="41" enum="BuiltinFunc">
Convert the input from linear volume to decibel volume.
</constant>
- <constant name="MATH_DB2LINEAR" value="41" enum="BuiltinFunc">
+ <constant name="MATH_DB2LINEAR" value="42" enum="BuiltinFunc">
Convert the input from decibel volume to linear volume.
</constant>
- <constant name="MATH_WRAP" value="42" enum="BuiltinFunc">
+ <constant name="MATH_WRAP" value="43" enum="BuiltinFunc">
</constant>
- <constant name="MATH_WRAPF" value="43" enum="BuiltinFunc">
+ <constant name="MATH_WRAPF" value="44" enum="BuiltinFunc">
</constant>
- <constant name="MATH_PINGPONG" value="44" enum="BuiltinFunc">
+ <constant name="MATH_PINGPONG" value="45" enum="BuiltinFunc">
Returns the [code]value[/code] wrapped between [code]0[/code] and the [code]length[/code]. If the limit is reached, the next value the function returned is decreased to the [code]0[/code] side or increased to the [code]length[/code] side (like a triangle wave). If [code]length[/code] is less than zero, it becomes positive.
</constant>
- <constant name="LOGIC_MAX" value="45" enum="BuiltinFunc">
+ <constant name="LOGIC_MAX" value="46" enum="BuiltinFunc">
Returns the greater of the two numbers, also known as their maximum.
</constant>
- <constant name="LOGIC_MIN" value="46" enum="BuiltinFunc">
+ <constant name="LOGIC_MIN" value="47" enum="BuiltinFunc">
Returns the lesser of the two numbers, also known as their minimum.
</constant>
- <constant name="LOGIC_CLAMP" value="47" enum="BuiltinFunc">
+ <constant name="LOGIC_CLAMP" value="48" enum="BuiltinFunc">
Returns the input clamped inside the given range, ensuring the result is never outside it. Equivalent to [code]min(max(input, range_low), range_high)[/code].
</constant>
- <constant name="LOGIC_NEAREST_PO2" value="48" enum="BuiltinFunc">
+ <constant name="LOGIC_NEAREST_PO2" value="49" enum="BuiltinFunc">
Returns the nearest power of 2 to the input.
</constant>
- <constant name="OBJ_WEAKREF" value="49" enum="BuiltinFunc">
+ <constant name="OBJ_WEAKREF" value="50" enum="BuiltinFunc">
Create a [WeakRef] from the input.
</constant>
- <constant name="TYPE_CONVERT" value="50" enum="BuiltinFunc">
+ <constant name="TYPE_CONVERT" value="51" enum="BuiltinFunc">
Convert between types.
</constant>
- <constant name="TYPE_OF" value="51" enum="BuiltinFunc">
+ <constant name="TYPE_OF" value="52" enum="BuiltinFunc">
Returns the type of the input as an integer. Check [enum Variant.Type] for the integers that might be returned.
</constant>
- <constant name="TYPE_EXISTS" value="52" enum="BuiltinFunc">
+ <constant name="TYPE_EXISTS" value="53" enum="BuiltinFunc">
Checks if a type is registered in the [ClassDB].
</constant>
- <constant name="TEXT_CHAR" value="53" enum="BuiltinFunc">
+ <constant name="TEXT_CHAR" value="54" enum="BuiltinFunc">
Returns a character with the given ascii value.
</constant>
- <constant name="TEXT_STR" value="54" enum="BuiltinFunc">
+ <constant name="TEXT_STR" value="55" enum="BuiltinFunc">
Convert the input to a string.
</constant>
- <constant name="TEXT_PRINT" value="55" enum="BuiltinFunc">
+ <constant name="TEXT_PRINT" value="56" enum="BuiltinFunc">
Print the given string to the output window.
</constant>
- <constant name="TEXT_PRINTERR" value="56" enum="BuiltinFunc">
+ <constant name="TEXT_PRINTERR" value="57" enum="BuiltinFunc">
Print the given string to the standard error output.
</constant>
- <constant name="TEXT_PRINTRAW" value="57" enum="BuiltinFunc">
+ <constant name="TEXT_PRINTRAW" value="58" enum="BuiltinFunc">
Print the given string to the standard output, without adding a newline.
</constant>
- <constant name="TEXT_PRINT_VERBOSE" value="58" enum="BuiltinFunc">
+ <constant name="TEXT_PRINT_VERBOSE" value="59" enum="BuiltinFunc">
</constant>
- <constant name="VAR_TO_STR" value="59" enum="BuiltinFunc">
+ <constant name="VAR_TO_STR" value="60" enum="BuiltinFunc">
Serialize a [Variant] to a string.
</constant>
- <constant name="STR_TO_VAR" value="60" enum="BuiltinFunc">
+ <constant name="STR_TO_VAR" value="61" enum="BuiltinFunc">
Deserialize a [Variant] from a string serialized using [constant VAR_TO_STR].
</constant>
- <constant name="VAR_TO_BYTES" value="61" enum="BuiltinFunc">
+ <constant name="VAR_TO_BYTES" value="62" enum="BuiltinFunc">
Serialize a [Variant] to a [PackedByteArray].
</constant>
- <constant name="BYTES_TO_VAR" value="62" enum="BuiltinFunc">
+ <constant name="BYTES_TO_VAR" value="63" enum="BuiltinFunc">
Deserialize a [Variant] from a [PackedByteArray] serialized using [constant VAR_TO_BYTES].
</constant>
- <constant name="MATH_SMOOTHSTEP" value="63" enum="BuiltinFunc">
+ <constant name="MATH_SMOOTHSTEP" value="64" enum="BuiltinFunc">
Returns a number smoothly interpolated between the first two inputs, based on the third input. Similar to [constant MATH_LERP], but interpolates faster at the beginning and slower at the end. Using Hermite interpolation formula:
[codeblock]
var t = clamp((weight - from) / (to - from), 0.0, 1.0)
return t * t * (3.0 - 2.0 * t)
[/codeblock]
</constant>
- <constant name="MATH_POSMOD" value="64" enum="BuiltinFunc">
+ <constant name="MATH_POSMOD" value="65" enum="BuiltinFunc">
</constant>
- <constant name="MATH_LERP_ANGLE" value="65" enum="BuiltinFunc">
+ <constant name="MATH_LERP_ANGLE" value="66" enum="BuiltinFunc">
</constant>
- <constant name="TEXT_ORD" value="66" enum="BuiltinFunc">
+ <constant name="TEXT_ORD" value="67" enum="BuiltinFunc">
</constant>
- <constant name="FUNC_MAX" value="67" enum="BuiltinFunc">
+ <constant name="FUNC_MAX" value="68" enum="BuiltinFunc">
Represents the size of the [enum BuiltinFunc] enum.
</constant>
</constants>
diff --git a/modules/visual_script/editor/visual_script_editor.cpp b/modules/visual_script/editor/visual_script_editor.cpp
index 5ea8eaff00..9433f3dba2 100644
--- a/modules/visual_script/editor/visual_script_editor.cpp
+++ b/modules/visual_script/editor/visual_script_editor.cpp
@@ -1510,6 +1510,7 @@ void VisualScriptEditor::_member_button(Object *p_item, int p_column, int p_butt
function_name_edit->popup();
function_name_box->set_text(selected);
function_name_box->select_all();
+ function_name_box->grab_focus();
}
}
@@ -2098,11 +2099,15 @@ void VisualScriptEditor::_fn_name_box_input(const Ref<InputEvent> &p_event) {
Ref<InputEventKey> key = p_event;
if (key.is_valid() && key->is_pressed() && key->get_keycode() == Key::ENTER) {
function_name_edit->hide();
- _rename_function(selected, function_name_box->get_text());
+ _on_fn_name_box_confirmed();
function_name_box->clear();
}
}
+void VisualScriptEditor::_on_fn_name_box_confirmed() {
+ _rename_function(selected, function_name_box->get_text());
+}
+
Variant VisualScriptEditor::get_drag_data_fw(const Point2 &p_point, Control *p_from) {
if (p_from == members) {
TreeItem *it = members->get_item_at_position(p_point);
@@ -4415,6 +4420,7 @@ void VisualScriptEditor::_member_option(int p_option) {
function_name_edit->popup();
function_name_box->set_text(selected);
function_name_box->select_all();
+ function_name_box->grab_focus();
}
} break;
case MEMBER_VARIABLE: {
@@ -4545,9 +4551,11 @@ VisualScriptEditor::VisualScriptEditor() {
member_popup->connect("id_pressed", callable_mp(this, &VisualScriptEditor::_member_option));
function_name_edit = memnew(AcceptDialog);
+ function_name_edit->set_title(TTR("Rename Function"));
function_name_box = memnew(LineEdit);
function_name_edit->add_child(function_name_box);
function_name_box->connect("gui_input", callable_mp(this, &VisualScriptEditor::_fn_name_box_input));
+ function_name_edit->get_ok_button()->connect("pressed", callable_mp(this, &VisualScriptEditor::_on_fn_name_box_confirmed));
function_name_box->set_expand_to_text_length_enabled(true);
add_child(function_name_edit);
diff --git a/modules/visual_script/editor/visual_script_editor.h b/modules/visual_script/editor/visual_script_editor.h
index b01732b2fd..e178f5cf72 100644
--- a/modules/visual_script/editor/visual_script_editor.h
+++ b/modules/visual_script/editor/visual_script_editor.h
@@ -247,6 +247,7 @@ class VisualScriptEditor : public ScriptEditorBase {
void _graph_gui_input(const Ref<InputEvent> &p_event);
void _members_gui_input(const Ref<InputEvent> &p_event);
void _fn_name_box_input(const Ref<InputEvent> &p_event);
+ void _on_fn_name_box_confirmed();
void _rename_function(const String &p_name, const String &p_new_name);
void _create_function_dialog();
diff --git a/modules/visual_script/visual_script_builtin_funcs.cpp b/modules/visual_script/visual_script_builtin_funcs.cpp
index fd55796a66..f6bc855a50 100644
--- a/modules/visual_script/visual_script_builtin_funcs.cpp
+++ b/modules/visual_script/visual_script_builtin_funcs.cpp
@@ -65,6 +65,7 @@ const char *VisualScriptBuiltinFunc::func_name[VisualScriptBuiltinFunc::FUNC_MAX
"step_decimals",
"snapped",
"lerp",
+ "cubic_interpolate",
"inverse_lerp",
"range_lerp",
"move_toward",
@@ -212,6 +213,7 @@ int VisualScriptBuiltinFunc::get_func_argument_count(BuiltinFunc p_func) {
case MATH_WRAPF:
case LOGIC_CLAMP:
return 3;
+ case MATH_CUBIC_INTERPOLATE:
case MATH_RANGE_LERP:
return 5;
case FUNC_MAX: {
@@ -329,6 +331,19 @@ PropertyInfo VisualScriptBuiltinFunc::get_input_value_port_info(int p_idx) const
return PropertyInfo(Variant::FLOAT, "weight");
}
} break;
+ case MATH_CUBIC_INTERPOLATE: {
+ if (p_idx == 0) {
+ return PropertyInfo(Variant::FLOAT, "from");
+ } else if (p_idx == 1) {
+ return PropertyInfo(Variant::FLOAT, "to");
+ } else if (p_idx == 2) {
+ return PropertyInfo(Variant::FLOAT, "pre");
+ } else if (p_idx == 3) {
+ return PropertyInfo(Variant::FLOAT, "post");
+ } else {
+ return PropertyInfo(Variant::FLOAT, "weight");
+ }
+ } break;
case MATH_RANGE_LERP: {
if (p_idx == 0) {
return PropertyInfo(Variant::FLOAT, "value");
@@ -525,6 +540,7 @@ PropertyInfo VisualScriptBuiltinFunc::get_output_value_port_info(int p_idx) cons
} break;
case MATH_SNAPPED:
case MATH_LERP:
+ case MATH_CUBIC_INTERPOLATE:
case MATH_LERP_ANGLE:
case MATH_INVERSE_LERP:
case MATH_RANGE_LERP:
@@ -795,6 +811,14 @@ void VisualScriptBuiltinFunc::exec_func(BuiltinFunc p_func, const Variant **p_in
VALIDATE_ARG_NUM(2);
*r_return = Math::lerp((double)*p_inputs[0], (double)*p_inputs[1], (double)*p_inputs[2]);
} break;
+ case VisualScriptBuiltinFunc::MATH_CUBIC_INTERPOLATE: {
+ VALIDATE_ARG_NUM(0);
+ VALIDATE_ARG_NUM(1);
+ VALIDATE_ARG_NUM(2);
+ VALIDATE_ARG_NUM(3);
+ VALIDATE_ARG_NUM(4);
+ *r_return = Math::cubic_interpolate((double)*p_inputs[0], (double)*p_inputs[1], (double)*p_inputs[2], (double)*p_inputs[3], (double)*p_inputs[4]);
+ } break;
case VisualScriptBuiltinFunc::MATH_LERP_ANGLE: {
VALIDATE_ARG_NUM(0);
VALIDATE_ARG_NUM(1);
@@ -1220,6 +1244,7 @@ void VisualScriptBuiltinFunc::_bind_methods() {
BIND_ENUM_CONSTANT(MATH_STEP_DECIMALS);
BIND_ENUM_CONSTANT(MATH_SNAPPED);
BIND_ENUM_CONSTANT(MATH_LERP);
+ BIND_ENUM_CONSTANT(MATH_CUBIC_INTERPOLATE);
BIND_ENUM_CONSTANT(MATH_INVERSE_LERP);
BIND_ENUM_CONSTANT(MATH_RANGE_LERP);
BIND_ENUM_CONSTANT(MATH_MOVE_TOWARD);
@@ -1309,6 +1334,7 @@ void register_visual_script_builtin_func_node() {
VisualScriptLanguage::singleton->add_register_func("functions/built_in/step_decimals", create_builtin_func_node<VisualScriptBuiltinFunc::MATH_STEP_DECIMALS>);
VisualScriptLanguage::singleton->add_register_func("functions/built_in/snapped", create_builtin_func_node<VisualScriptBuiltinFunc::MATH_SNAPPED>);
VisualScriptLanguage::singleton->add_register_func("functions/built_in/lerp", create_builtin_func_node<VisualScriptBuiltinFunc::MATH_LERP>);
+ VisualScriptLanguage::singleton->add_register_func("functions/built_in/cubic_interpolate", create_builtin_func_node<VisualScriptBuiltinFunc::MATH_CUBIC_INTERPOLATE>);
VisualScriptLanguage::singleton->add_register_func("functions/built_in/lerp_angle", create_builtin_func_node<VisualScriptBuiltinFunc::MATH_LERP_ANGLE>);
VisualScriptLanguage::singleton->add_register_func("functions/built_in/inverse_lerp", create_builtin_func_node<VisualScriptBuiltinFunc::MATH_INVERSE_LERP>);
VisualScriptLanguage::singleton->add_register_func("functions/built_in/range_lerp", create_builtin_func_node<VisualScriptBuiltinFunc::MATH_RANGE_LERP>);
diff --git a/modules/visual_script/visual_script_builtin_funcs.h b/modules/visual_script/visual_script_builtin_funcs.h
index d689296233..18935b9995 100644
--- a/modules/visual_script/visual_script_builtin_funcs.h
+++ b/modules/visual_script/visual_script_builtin_funcs.h
@@ -65,6 +65,7 @@ public:
MATH_STEP_DECIMALS,
MATH_SNAPPED,
MATH_LERP,
+ MATH_CUBIC_INTERPOLATE,
MATH_INVERSE_LERP,
MATH_RANGE_LERP,
MATH_MOVE_TOWARD,