diff options
Diffstat (limited to 'modules')
| -rw-r--r-- | modules/bullet/area_bullet.cpp | 17 | ||||
| -rw-r--r-- | modules/bullet/area_bullet.h | 5 | ||||
| -rw-r--r-- | modules/bullet/bullet_physics_server.cpp | 8 | ||||
| -rw-r--r-- | modules/bullet/bullet_physics_server.h | 4 | ||||
| -rw-r--r-- | modules/fbx/editor_scene_importer_fbx.cpp | 2 | ||||
| -rw-r--r-- | modules/gltf/gltf_document.cpp | 16 |
6 files changed, 25 insertions, 27 deletions
diff --git a/modules/bullet/area_bullet.cpp b/modules/bullet/area_bullet.cpp index c3bd84c329..b5a7da0c38 100644 --- a/modules/bullet/area_bullet.cpp +++ b/modules/bullet/area_bullet.cpp @@ -94,10 +94,9 @@ void AreaBullet::dispatch_callbacks() { void AreaBullet::call_event(CollisionObjectBullet *p_otherObject, PhysicsServer3D::AreaBodyStatus p_status) { InOutEventCallback &event = eventsCallbacks[static_cast<int>(p_otherObject->getType())]; - Object *areaGodoObject = ObjectDB::get_instance(event.event_callback_id); - if (!areaGodoObject) { - event.event_callback_id = ObjectID(); + if (!event.event_callback.is_valid()) { + event.event_callback = Callable(); return; } @@ -108,7 +107,8 @@ void AreaBullet::call_event(CollisionObjectBullet *p_otherObject, PhysicsServer3 call_event_res[4] = 0; // self_shape ID Callable::CallError outResp; - areaGodoObject->call(event.event_callback_method, (const Variant **)call_event_res_ptr, 5, outResp); + Variant ret; + event.event_callback.call((const Variant **)call_event_res, 5, ret, outResp); } void AreaBullet::scratch() { @@ -267,13 +267,12 @@ Variant AreaBullet::get_param(PhysicsServer3D::AreaParameter p_param) const { } } -void AreaBullet::set_event_callback(Type p_callbackObjectType, ObjectID p_id, const StringName &p_method) { +void AreaBullet::set_event_callback(Type p_callbackObjectType, const Callable &p_callback) { InOutEventCallback &ev = eventsCallbacks[static_cast<int>(p_callbackObjectType)]; - ev.event_callback_id = p_id; - ev.event_callback_method = p_method; + ev.event_callback = p_callback; /// Set if monitoring - if (eventsCallbacks[0].event_callback_id.is_valid() || eventsCallbacks[1].event_callback_id.is_valid()) { + if (!eventsCallbacks[0].event_callback.is_null() || !eventsCallbacks[1].event_callback.is_null()) { set_godot_object_flags(get_godot_object_flags() | GOF_IS_MONITORING_AREA); } else { set_godot_object_flags(get_godot_object_flags() & (~GOF_IS_MONITORING_AREA)); @@ -281,7 +280,7 @@ void AreaBullet::set_event_callback(Type p_callbackObjectType, ObjectID p_id, co } bool AreaBullet::has_event_callback(Type p_callbackObjectType) { - return eventsCallbacks[static_cast<int>(p_callbackObjectType)].event_callback_id.is_valid(); + return !eventsCallbacks[static_cast<int>(p_callbackObjectType)].event_callback.is_null(); } void AreaBullet::on_enter_area(AreaBullet *p_area) { diff --git a/modules/bullet/area_bullet.h b/modules/bullet/area_bullet.h index c8b516c951..d96c550082 100644 --- a/modules/bullet/area_bullet.h +++ b/modules/bullet/area_bullet.h @@ -47,8 +47,7 @@ class AreaBullet : public RigidCollisionObjectBullet { public: struct InOutEventCallback { - ObjectID event_callback_id; - StringName event_callback_method; + Callable event_callback; InOutEventCallback() {} }; @@ -162,7 +161,7 @@ public: void set_param(PhysicsServer3D::AreaParameter p_param, const Variant &p_value); Variant get_param(PhysicsServer3D::AreaParameter p_param) const; - void set_event_callback(Type p_callbackObjectType, ObjectID p_id, const StringName &p_method); + void set_event_callback(Type p_callbackObjectType, const Callable &p_callback); bool has_event_callback(Type p_callbackObjectType); virtual void on_enter_area(AreaBullet *p_area); diff --git a/modules/bullet/bullet_physics_server.cpp b/modules/bullet/bullet_physics_server.cpp index bb2db49c87..610d2145cd 100644 --- a/modules/bullet/bullet_physics_server.cpp +++ b/modules/bullet/bullet_physics_server.cpp @@ -413,18 +413,18 @@ void BulletPhysicsServer3D::area_set_monitorable(RID p_area, bool p_monitorable) area->set_monitorable(p_monitorable); } -void BulletPhysicsServer3D::area_set_monitor_callback(RID p_area, Object *p_receiver, const StringName &p_method) { +void BulletPhysicsServer3D::area_set_monitor_callback(RID p_area, const Callable &p_callback) { AreaBullet *area = area_owner.get_or_null(p_area); ERR_FAIL_COND(!area); - area->set_event_callback(CollisionObjectBullet::TYPE_RIGID_BODY, p_receiver ? p_receiver->get_instance_id() : ObjectID(), p_method); + area->set_event_callback(CollisionObjectBullet::TYPE_RIGID_BODY, p_callback.is_valid() ? p_callback : Callable()); } -void BulletPhysicsServer3D::area_set_area_monitor_callback(RID p_area, Object *p_receiver, const StringName &p_method) { +void BulletPhysicsServer3D::area_set_area_monitor_callback(RID p_area, const Callable &p_callback) { AreaBullet *area = area_owner.get_or_null(p_area); ERR_FAIL_COND(!area); - area->set_event_callback(CollisionObjectBullet::TYPE_AREA, p_receiver ? p_receiver->get_instance_id() : ObjectID(), p_method); + area->set_event_callback(CollisionObjectBullet::TYPE_AREA, p_callback.is_valid() ? p_callback : Callable()); } void BulletPhysicsServer3D::area_set_ray_pickable(RID p_area, bool p_enable) { diff --git a/modules/bullet/bullet_physics_server.h b/modules/bullet/bullet_physics_server.h index 7c146de0c3..94635b5bfc 100644 --- a/modules/bullet/bullet_physics_server.h +++ b/modules/bullet/bullet_physics_server.h @@ -160,8 +160,8 @@ public: virtual void area_set_collision_layer(RID p_area, uint32_t p_layer) override; virtual void area_set_monitorable(RID p_area, bool p_monitorable) override; - virtual void area_set_monitor_callback(RID p_area, Object *p_receiver, const StringName &p_method) override; - virtual void area_set_area_monitor_callback(RID p_area, Object *p_receiver, const StringName &p_method) override; + virtual void area_set_monitor_callback(RID p_area, const Callable &p_callback) override; + virtual void area_set_area_monitor_callback(RID p_area, const Callable &p_callback) override; virtual void area_set_ray_pickable(RID p_area, bool p_enable) override; /* RIGID BODY API */ diff --git a/modules/fbx/editor_scene_importer_fbx.cpp b/modules/fbx/editor_scene_importer_fbx.cpp index 9bdeafbf91..b11c145599 100644 --- a/modules/fbx/editor_scene_importer_fbx.cpp +++ b/modules/fbx/editor_scene_importer_fbx.cpp @@ -843,7 +843,7 @@ Node3D *EditorSceneFormatImporterFBX::_generate_scene( if (state.animation_player == nullptr) { print_verbose("Creating animation player"); state.animation_player = memnew(AnimationPlayer); - state.root->add_child(state.animation_player); + state.root->add_child(state.animation_player, true); state.animation_player->set_owner(state.root_owner); } diff --git a/modules/gltf/gltf_document.cpp b/modules/gltf/gltf_document.cpp index a5e56640ed..ced80e26b5 100644 --- a/modules/gltf/gltf_document.cpp +++ b/modules/gltf/gltf_document.cpp @@ -5605,7 +5605,7 @@ void GLTFDocument::_generate_scene_node(Ref<GLTFState> state, Node *scene_parent // Bone Attachment - Parent Case BoneAttachment3D *bone_attachment = _generate_bone_attachment(state, active_skeleton, node_index, gltf_node->parent); - scene_parent->add_child(bone_attachment); + scene_parent->add_child(bone_attachment, true); bone_attachment->set_owner(scene_root); // There is no gltf_node that represent this, so just directly create a unique name @@ -5628,7 +5628,7 @@ void GLTFDocument::_generate_scene_node(Ref<GLTFState> state, Node *scene_parent current_node = _generate_spatial(state, scene_parent, node_index); } - scene_parent->add_child(current_node); + scene_parent->add_child(current_node, true); if (current_node != scene_root) { current_node->set_owner(scene_root); } @@ -5658,7 +5658,7 @@ void GLTFDocument::_generate_skeleton_bone_node(Ref<GLTFState> state, Node *scen // Bone Attachment - Direct Parented Skeleton Case BoneAttachment3D *bone_attachment = _generate_bone_attachment(state, active_skeleton, node_index, gltf_node->parent); - scene_parent->add_child(bone_attachment); + scene_parent->add_child(bone_attachment, true); bone_attachment->set_owner(scene_root); // There is no gltf_node that represent this, so just directly create a unique name @@ -5672,7 +5672,7 @@ void GLTFDocument::_generate_skeleton_bone_node(Ref<GLTFState> state, Node *scen // Add it to the scene if it has not already been added if (skeleton->get_parent() == nullptr) { - scene_parent->add_child(skeleton); + scene_parent->add_child(skeleton, true); skeleton->set_owner(scene_root); } } @@ -5686,7 +5686,7 @@ void GLTFDocument::_generate_skeleton_bone_node(Ref<GLTFState> state, Node *scen // Bone Attachment - Same Node Case BoneAttachment3D *bone_attachment = _generate_bone_attachment(state, active_skeleton, node_index, node_index); - scene_parent->add_child(bone_attachment); + scene_parent->add_child(bone_attachment, true); bone_attachment->set_owner(scene_root); // There is no gltf_node that represent this, so just directly create a unique name @@ -5706,7 +5706,7 @@ void GLTFDocument::_generate_skeleton_bone_node(Ref<GLTFState> state, Node *scen current_node = _generate_light(state, scene_parent, node_index); } - scene_parent->add_child(current_node); + scene_parent->add_child(current_node, true); if (current_node != scene_root) { current_node->set_owner(scene_root); } @@ -6220,7 +6220,7 @@ void GLTFDocument::_process_mesh_instances(Ref<GLTFState> state, Node *scene_roo ERR_CONTINUE_MSG(skeleton == nullptr, vformat("Unable to find Skeleton for node %d skin %d", node_i, skin_i)); mi->get_parent()->remove_child(mi); - skeleton->add_child(mi); + skeleton->add_child(mi, true); mi->set_owner(skeleton->get_owner()); mi->set_skin(state->skins.write[skin_i]->godot_skin); @@ -6900,7 +6900,7 @@ Node *GLTFDocument::import_scene_gltf(const String &p_path, uint32_t p_flags, in gltf_document->_process_mesh_instances(r_state, root); if (r_state->animations.size()) { AnimationPlayer *ap = memnew(AnimationPlayer); - root->add_child(ap); + root->add_child(ap, true); ap->set_owner(root); for (int i = 0; i < r_state->animations.size(); i++) { gltf_document->_import_animation(r_state, ap, i, p_bake_fps); |