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-rw-r--r--modules/bullet/area_bullet.cpp17
-rw-r--r--modules/bullet/area_bullet.h5
-rw-r--r--modules/bullet/bullet_physics_server.cpp8
-rw-r--r--modules/bullet/bullet_physics_server.h4
-rw-r--r--modules/fbx/editor_scene_importer_fbx.cpp2
-rw-r--r--modules/gltf/gltf_document.cpp16
6 files changed, 25 insertions, 27 deletions
diff --git a/modules/bullet/area_bullet.cpp b/modules/bullet/area_bullet.cpp
index c3bd84c329..b5a7da0c38 100644
--- a/modules/bullet/area_bullet.cpp
+++ b/modules/bullet/area_bullet.cpp
@@ -94,10 +94,9 @@ void AreaBullet::dispatch_callbacks() {
void AreaBullet::call_event(CollisionObjectBullet *p_otherObject, PhysicsServer3D::AreaBodyStatus p_status) {
InOutEventCallback &event = eventsCallbacks[static_cast<int>(p_otherObject->getType())];
- Object *areaGodoObject = ObjectDB::get_instance(event.event_callback_id);
- if (!areaGodoObject) {
- event.event_callback_id = ObjectID();
+ if (!event.event_callback.is_valid()) {
+ event.event_callback = Callable();
return;
}
@@ -108,7 +107,8 @@ void AreaBullet::call_event(CollisionObjectBullet *p_otherObject, PhysicsServer3
call_event_res[4] = 0; // self_shape ID
Callable::CallError outResp;
- areaGodoObject->call(event.event_callback_method, (const Variant **)call_event_res_ptr, 5, outResp);
+ Variant ret;
+ event.event_callback.call((const Variant **)call_event_res, 5, ret, outResp);
}
void AreaBullet::scratch() {
@@ -267,13 +267,12 @@ Variant AreaBullet::get_param(PhysicsServer3D::AreaParameter p_param) const {
}
}
-void AreaBullet::set_event_callback(Type p_callbackObjectType, ObjectID p_id, const StringName &p_method) {
+void AreaBullet::set_event_callback(Type p_callbackObjectType, const Callable &p_callback) {
InOutEventCallback &ev = eventsCallbacks[static_cast<int>(p_callbackObjectType)];
- ev.event_callback_id = p_id;
- ev.event_callback_method = p_method;
+ ev.event_callback = p_callback;
/// Set if monitoring
- if (eventsCallbacks[0].event_callback_id.is_valid() || eventsCallbacks[1].event_callback_id.is_valid()) {
+ if (!eventsCallbacks[0].event_callback.is_null() || !eventsCallbacks[1].event_callback.is_null()) {
set_godot_object_flags(get_godot_object_flags() | GOF_IS_MONITORING_AREA);
} else {
set_godot_object_flags(get_godot_object_flags() & (~GOF_IS_MONITORING_AREA));
@@ -281,7 +280,7 @@ void AreaBullet::set_event_callback(Type p_callbackObjectType, ObjectID p_id, co
}
bool AreaBullet::has_event_callback(Type p_callbackObjectType) {
- return eventsCallbacks[static_cast<int>(p_callbackObjectType)].event_callback_id.is_valid();
+ return !eventsCallbacks[static_cast<int>(p_callbackObjectType)].event_callback.is_null();
}
void AreaBullet::on_enter_area(AreaBullet *p_area) {
diff --git a/modules/bullet/area_bullet.h b/modules/bullet/area_bullet.h
index c8b516c951..d96c550082 100644
--- a/modules/bullet/area_bullet.h
+++ b/modules/bullet/area_bullet.h
@@ -47,8 +47,7 @@ class AreaBullet : public RigidCollisionObjectBullet {
public:
struct InOutEventCallback {
- ObjectID event_callback_id;
- StringName event_callback_method;
+ Callable event_callback;
InOutEventCallback() {}
};
@@ -162,7 +161,7 @@ public:
void set_param(PhysicsServer3D::AreaParameter p_param, const Variant &p_value);
Variant get_param(PhysicsServer3D::AreaParameter p_param) const;
- void set_event_callback(Type p_callbackObjectType, ObjectID p_id, const StringName &p_method);
+ void set_event_callback(Type p_callbackObjectType, const Callable &p_callback);
bool has_event_callback(Type p_callbackObjectType);
virtual void on_enter_area(AreaBullet *p_area);
diff --git a/modules/bullet/bullet_physics_server.cpp b/modules/bullet/bullet_physics_server.cpp
index bb2db49c87..610d2145cd 100644
--- a/modules/bullet/bullet_physics_server.cpp
+++ b/modules/bullet/bullet_physics_server.cpp
@@ -413,18 +413,18 @@ void BulletPhysicsServer3D::area_set_monitorable(RID p_area, bool p_monitorable)
area->set_monitorable(p_monitorable);
}
-void BulletPhysicsServer3D::area_set_monitor_callback(RID p_area, Object *p_receiver, const StringName &p_method) {
+void BulletPhysicsServer3D::area_set_monitor_callback(RID p_area, const Callable &p_callback) {
AreaBullet *area = area_owner.get_or_null(p_area);
ERR_FAIL_COND(!area);
- area->set_event_callback(CollisionObjectBullet::TYPE_RIGID_BODY, p_receiver ? p_receiver->get_instance_id() : ObjectID(), p_method);
+ area->set_event_callback(CollisionObjectBullet::TYPE_RIGID_BODY, p_callback.is_valid() ? p_callback : Callable());
}
-void BulletPhysicsServer3D::area_set_area_monitor_callback(RID p_area, Object *p_receiver, const StringName &p_method) {
+void BulletPhysicsServer3D::area_set_area_monitor_callback(RID p_area, const Callable &p_callback) {
AreaBullet *area = area_owner.get_or_null(p_area);
ERR_FAIL_COND(!area);
- area->set_event_callback(CollisionObjectBullet::TYPE_AREA, p_receiver ? p_receiver->get_instance_id() : ObjectID(), p_method);
+ area->set_event_callback(CollisionObjectBullet::TYPE_AREA, p_callback.is_valid() ? p_callback : Callable());
}
void BulletPhysicsServer3D::area_set_ray_pickable(RID p_area, bool p_enable) {
diff --git a/modules/bullet/bullet_physics_server.h b/modules/bullet/bullet_physics_server.h
index 7c146de0c3..94635b5bfc 100644
--- a/modules/bullet/bullet_physics_server.h
+++ b/modules/bullet/bullet_physics_server.h
@@ -160,8 +160,8 @@ public:
virtual void area_set_collision_layer(RID p_area, uint32_t p_layer) override;
virtual void area_set_monitorable(RID p_area, bool p_monitorable) override;
- virtual void area_set_monitor_callback(RID p_area, Object *p_receiver, const StringName &p_method) override;
- virtual void area_set_area_monitor_callback(RID p_area, Object *p_receiver, const StringName &p_method) override;
+ virtual void area_set_monitor_callback(RID p_area, const Callable &p_callback) override;
+ virtual void area_set_area_monitor_callback(RID p_area, const Callable &p_callback) override;
virtual void area_set_ray_pickable(RID p_area, bool p_enable) override;
/* RIGID BODY API */
diff --git a/modules/fbx/editor_scene_importer_fbx.cpp b/modules/fbx/editor_scene_importer_fbx.cpp
index 9bdeafbf91..b11c145599 100644
--- a/modules/fbx/editor_scene_importer_fbx.cpp
+++ b/modules/fbx/editor_scene_importer_fbx.cpp
@@ -843,7 +843,7 @@ Node3D *EditorSceneFormatImporterFBX::_generate_scene(
if (state.animation_player == nullptr) {
print_verbose("Creating animation player");
state.animation_player = memnew(AnimationPlayer);
- state.root->add_child(state.animation_player);
+ state.root->add_child(state.animation_player, true);
state.animation_player->set_owner(state.root_owner);
}
diff --git a/modules/gltf/gltf_document.cpp b/modules/gltf/gltf_document.cpp
index a5e56640ed..ced80e26b5 100644
--- a/modules/gltf/gltf_document.cpp
+++ b/modules/gltf/gltf_document.cpp
@@ -5605,7 +5605,7 @@ void GLTFDocument::_generate_scene_node(Ref<GLTFState> state, Node *scene_parent
// Bone Attachment - Parent Case
BoneAttachment3D *bone_attachment = _generate_bone_attachment(state, active_skeleton, node_index, gltf_node->parent);
- scene_parent->add_child(bone_attachment);
+ scene_parent->add_child(bone_attachment, true);
bone_attachment->set_owner(scene_root);
// There is no gltf_node that represent this, so just directly create a unique name
@@ -5628,7 +5628,7 @@ void GLTFDocument::_generate_scene_node(Ref<GLTFState> state, Node *scene_parent
current_node = _generate_spatial(state, scene_parent, node_index);
}
- scene_parent->add_child(current_node);
+ scene_parent->add_child(current_node, true);
if (current_node != scene_root) {
current_node->set_owner(scene_root);
}
@@ -5658,7 +5658,7 @@ void GLTFDocument::_generate_skeleton_bone_node(Ref<GLTFState> state, Node *scen
// Bone Attachment - Direct Parented Skeleton Case
BoneAttachment3D *bone_attachment = _generate_bone_attachment(state, active_skeleton, node_index, gltf_node->parent);
- scene_parent->add_child(bone_attachment);
+ scene_parent->add_child(bone_attachment, true);
bone_attachment->set_owner(scene_root);
// There is no gltf_node that represent this, so just directly create a unique name
@@ -5672,7 +5672,7 @@ void GLTFDocument::_generate_skeleton_bone_node(Ref<GLTFState> state, Node *scen
// Add it to the scene if it has not already been added
if (skeleton->get_parent() == nullptr) {
- scene_parent->add_child(skeleton);
+ scene_parent->add_child(skeleton, true);
skeleton->set_owner(scene_root);
}
}
@@ -5686,7 +5686,7 @@ void GLTFDocument::_generate_skeleton_bone_node(Ref<GLTFState> state, Node *scen
// Bone Attachment - Same Node Case
BoneAttachment3D *bone_attachment = _generate_bone_attachment(state, active_skeleton, node_index, node_index);
- scene_parent->add_child(bone_attachment);
+ scene_parent->add_child(bone_attachment, true);
bone_attachment->set_owner(scene_root);
// There is no gltf_node that represent this, so just directly create a unique name
@@ -5706,7 +5706,7 @@ void GLTFDocument::_generate_skeleton_bone_node(Ref<GLTFState> state, Node *scen
current_node = _generate_light(state, scene_parent, node_index);
}
- scene_parent->add_child(current_node);
+ scene_parent->add_child(current_node, true);
if (current_node != scene_root) {
current_node->set_owner(scene_root);
}
@@ -6220,7 +6220,7 @@ void GLTFDocument::_process_mesh_instances(Ref<GLTFState> state, Node *scene_roo
ERR_CONTINUE_MSG(skeleton == nullptr, vformat("Unable to find Skeleton for node %d skin %d", node_i, skin_i));
mi->get_parent()->remove_child(mi);
- skeleton->add_child(mi);
+ skeleton->add_child(mi, true);
mi->set_owner(skeleton->get_owner());
mi->set_skin(state->skins.write[skin_i]->godot_skin);
@@ -6900,7 +6900,7 @@ Node *GLTFDocument::import_scene_gltf(const String &p_path, uint32_t p_flags, in
gltf_document->_process_mesh_instances(r_state, root);
if (r_state->animations.size()) {
AnimationPlayer *ap = memnew(AnimationPlayer);
- root->add_child(ap);
+ root->add_child(ap, true);
ap->set_owner(root);
for (int i = 0; i < r_state->animations.size(); i++) {
gltf_document->_import_animation(r_state, ap, i, p_bake_fps);