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-rw-r--r--modules/gdscript/gdscript_functions.cpp16
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Transform2D.cs3
2 files changed, 9 insertions, 10 deletions
diff --git a/modules/gdscript/gdscript_functions.cpp b/modules/gdscript/gdscript_functions.cpp
index 0942552ba8..3a7c1a8676 100644
--- a/modules/gdscript/gdscript_functions.cpp
+++ b/modules/gdscript/gdscript_functions.cpp
@@ -285,7 +285,7 @@ void GDScriptFunctions::call(Function p_func, const Variant **p_args, int p_arg_
int64_t i = *p_args[0];
r_ret = i < 0 ? -1 : (i > 0 ? +1 : 0);
} else if (p_args[0]->get_type() == Variant::FLOAT) {
- real_t r = *p_args[0];
+ double r = *p_args[0];
r_ret = r < 0.0 ? -1.0 : (r > 0.0 ? +1.0 : 0.0);
} else {
r_error.error = Callable::CallError::CALL_ERROR_INVALID_ARGUMENT;
@@ -510,8 +510,8 @@ void GDScriptFunctions::call(Function p_func, const Variant **p_args, int p_arg_
VALIDATE_ARG_NUM(0);
VALIDATE_ARG_NUM(1);
- real_t a = *p_args[0];
- real_t b = *p_args[1];
+ double a = *p_args[0];
+ double b = *p_args[1];
r_ret = MAX(a, b);
}
@@ -527,8 +527,8 @@ void GDScriptFunctions::call(Function p_func, const Variant **p_args, int p_arg_
VALIDATE_ARG_NUM(0);
VALIDATE_ARG_NUM(1);
- real_t a = *p_args[0];
- real_t b = *p_args[1];
+ double a = *p_args[0];
+ double b = *p_args[1];
r_ret = MIN(a, b);
}
@@ -545,9 +545,9 @@ void GDScriptFunctions::call(Function p_func, const Variant **p_args, int p_arg_
VALIDATE_ARG_NUM(1);
VALIDATE_ARG_NUM(2);
- real_t a = *p_args[0];
- real_t b = *p_args[1];
- real_t c = *p_args[2];
+ double a = *p_args[0];
+ double b = *p_args[1];
+ double c = *p_args[2];
r_ret = CLAMP(a, b, c);
}
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform2D.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform2D.cs
index 06bbe98497..bc0f81b2a7 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform2D.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform2D.cs
@@ -221,8 +221,7 @@ namespace Godot
real_t dot = v1.Dot(v2);
- // Clamp dot to [-1, 1]
- dot = dot < -1.0f ? -1.0f : (dot > 1.0f ? 1.0f : dot);
+ dot = Mathf.Clamp(dot, -1.0f, 1.0f);
Vector2 v;