diff options
Diffstat (limited to 'modules')
574 files changed, 4795 insertions, 2285 deletions
diff --git a/modules/SCsub b/modules/SCsub index 42d89d6ce2..dc0420616c 100644 --- a/modules/SCsub +++ b/modules/SCsub @@ -16,7 +16,7 @@ for x in env.module_list: env_modules.Append(CPPDEFINES=["MODULE_" + x.upper() + "_ENABLED"]) SConscript(x + "/SCsub") -if env.split_modules: +if env['split_libmodules']: env.split_lib("modules", env_lib = env_modules) else: lib = env_modules.add_library("modules", env.modules_sources) diff --git a/modules/arkit/SCsub b/modules/arkit/SCsub index b43d936768..e605703a72 100644 --- a/modules/arkit/SCsub +++ b/modules/arkit/SCsub @@ -5,6 +5,8 @@ Import('env_modules') env_arkit = env_modules.Clone() -# Add source files -env_arkit.add_source_files(env.modules_sources, "*.cpp") -env_arkit.add_source_files(env.modules_sources, "*.mm") +# (iOS) Build as separate static library +modules_sources = [] +env_arkit.add_source_files(modules_sources, "*.cpp") +env_arkit.add_source_files(modules_sources, "*.mm") +mod_lib = env_modules.add_library('#bin/libgodot_arkit_module' + env['LIBSUFFIX'], modules_sources)
\ No newline at end of file diff --git a/modules/arkit/arkit_interface.h b/modules/arkit/arkit_interface.h index e1dbca1488..cb18350409 100644 --- a/modules/arkit/arkit_interface.h +++ b/modules/arkit/arkit_interface.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/arkit/arkit_interface.mm b/modules/arkit/arkit_interface.mm index 71642cfc30..1896a34e46 100644 --- a/modules/arkit/arkit_interface.mm +++ b/modules/arkit/arkit_interface.mm @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -28,7 +28,6 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#include "camera_ios.h" #include "core/os/input.h" #include "core/os/os.h" #include "scene/resources/surface_tool.h" diff --git a/modules/arkit/arkit_session_delegate.h b/modules/arkit/arkit_session_delegate.h index 9303552ca6..158b80a60a 100644 --- a/modules/arkit/arkit_session_delegate.h +++ b/modules/arkit/arkit_session_delegate.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/arkit/arkit_session_delegate.mm b/modules/arkit/arkit_session_delegate.mm index d4072fc391..d3c12ad582 100644 --- a/modules/arkit/arkit_session_delegate.mm +++ b/modules/arkit/arkit_session_delegate.mm @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/arkit/register_types.cpp b/modules/arkit/register_types.cpp index af35828004..c78b35529b 100644 --- a/modules/arkit/register_types.cpp +++ b/modules/arkit/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/arkit/register_types.h b/modules/arkit/register_types.h index 6ed2065de2..5c697baf68 100644 --- a/modules/arkit/register_types.h +++ b/modules/arkit/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/assimp/editor_scene_importer_assimp.cpp b/modules/assimp/editor_scene_importer_assimp.cpp index 2cb2a71f1e..1bc84ce3a0 100644 --- a/modules/assimp/editor_scene_importer_assimp.cpp +++ b/modules/assimp/editor_scene_importer_assimp.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -364,8 +364,6 @@ EditorSceneImporterAssimp::_generate_scene(const String &p_path, aiScene *scene, } } else if (bone != NULL) { continue; - } else if (element_assimp_node->mNumMeshes > 0) { - spatial = memnew(Spatial); } else { spatial = memnew(Spatial); } @@ -393,16 +391,11 @@ EditorSceneImporterAssimp::_generate_scene(const String &p_path, aiScene *scene, ERR_FAIL_COND_V_MSG(parent_node == NULL, state.root, "Parent node invalid even though lookup successful, out of ram?") - if (parent_node && spatial != state.root) { + if (spatial != state.root) { parent_node->add_child(spatial); spatial->set_owner(state.root); - } else if (spatial == state.root) { + } else { // required - think about it root never has a parent yet is valid, anything else without a parent is not valid. - } else // Safety for instances - { - WARN_PRINT( - "Failed to find parent node instance after lookup, serious warning report to godot with model"); - memdelete(spatial); // this node is broken } } else if (spatial != state.root) { // if the ainode is not in the tree @@ -477,11 +470,12 @@ EditorSceneImporterAssimp::_generate_scene(const String &p_path, aiScene *scene, for (Map<const aiNode *, Spatial *>::Element *key_value_pair = state.flat_node_map.front(); key_value_pair; key_value_pair = key_value_pair->next()) { const aiNode *assimp_node = key_value_pair->key(); Spatial *mesh_template = key_value_pair->value(); - Node *parent_node = mesh_template->get_parent(); ERR_CONTINUE(assimp_node == NULL); ERR_CONTINUE(mesh_template == NULL); + Node *parent_node = mesh_template->get_parent(); + if (mesh_template == state.root) { continue; } @@ -1009,7 +1003,6 @@ EditorSceneImporterAssimp::_generate_mesh_from_surface_indices(ImportState &stat } } - const String mesh_name = AssimpUtils::get_assimp_string(ai_mesh->mName); aiString mat_name; if (AI_SUCCESS == ai_material->Get(AI_MATKEY_NAME, mat_name)) { mat->set_name(AssimpUtils::get_assimp_string(mat_name)); @@ -1495,7 +1488,6 @@ void EditorSceneImporterAssimp::_generate_node( ERR_FAIL_COND(assimp_node == NULL); state.nodes.push_back(assimp_node); - String node_name = AssimpUtils::get_assimp_string(assimp_node->mName); String parent_name = AssimpUtils::get_assimp_string(assimp_node->mParent->mName); // please note diff --git a/modules/assimp/editor_scene_importer_assimp.h b/modules/assimp/editor_scene_importer_assimp.h index a47d7ac46e..4cd50e7681 100644 --- a/modules/assimp/editor_scene_importer_assimp.h +++ b/modules/assimp/editor_scene_importer_assimp.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/assimp/import_state.h b/modules/assimp/import_state.h index 9859a88c1c..26aad423cd 100644 --- a/modules/assimp/import_state.h +++ b/modules/assimp/import_state.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/assimp/import_utils.h b/modules/assimp/import_utils.h index 8135b352c6..f4505249db 100644 --- a/modules/assimp/import_utils.h +++ b/modules/assimp/import_utils.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -309,9 +309,7 @@ public: if (r_found) { return; } - if (r_found == false) { - find_texture_path(r_p_path, dir, r_path, r_found, "." + exts[i]); - } + find_texture_path(r_p_path, dir, r_path, r_found, "." + exts[i]); } } @@ -322,9 +320,7 @@ public: static void set_texture_mapping_mode(aiTextureMapMode *map_mode, Ref<ImageTexture> texture) { ERR_FAIL_COND(texture.is_null()); ERR_FAIL_COND(map_mode == NULL); - aiTextureMapMode tex_mode = aiTextureMapMode::aiTextureMapMode_Wrap; - - tex_mode = map_mode[0]; + aiTextureMapMode tex_mode = map_mode[0]; int32_t flags = Texture::FLAGS_DEFAULT; if (tex_mode == aiTextureMapMode_Wrap) { diff --git a/modules/assimp/register_types.cpp b/modules/assimp/register_types.cpp index 2e8181372e..3af8827bf9 100644 --- a/modules/assimp/register_types.cpp +++ b/modules/assimp/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/assimp/register_types.h b/modules/assimp/register_types.h index f841cd26b2..f363744c0a 100644 --- a/modules/assimp/register_types.h +++ b/modules/assimp/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/bmp/image_loader_bmp.cpp b/modules/bmp/image_loader_bmp.cpp index 8708430257..5ce6d59daa 100644 --- a/modules/bmp/image_loader_bmp.cpp +++ b/modules/bmp/image_loader_bmp.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/bmp/image_loader_bmp.h b/modules/bmp/image_loader_bmp.h index 2debb19a1c..3f10a1c598 100644 --- a/modules/bmp/image_loader_bmp.h +++ b/modules/bmp/image_loader_bmp.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/bmp/register_types.cpp b/modules/bmp/register_types.cpp index a1e3f386f4..d5cc6c5eb3 100644 --- a/modules/bmp/register_types.cpp +++ b/modules/bmp/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/bmp/register_types.h b/modules/bmp/register_types.h index cd2a5c0570..398716eaa1 100644 --- a/modules/bmp/register_types.h +++ b/modules/bmp/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/bullet/area_bullet.cpp b/modules/bullet/area_bullet.cpp index a6872d81d7..79ada54f0f 100644 --- a/modules/bullet/area_bullet.cpp +++ b/modules/bullet/area_bullet.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/bullet/area_bullet.h b/modules/bullet/area_bullet.h index 0942212b9e..f770c63bcc 100644 --- a/modules/bullet/area_bullet.h +++ b/modules/bullet/area_bullet.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/bullet/btRayShape.cpp b/modules/bullet/btRayShape.cpp index b60d6ba693..4071723a3e 100644 --- a/modules/bullet/btRayShape.cpp +++ b/modules/bullet/btRayShape.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/bullet/btRayShape.h b/modules/bullet/btRayShape.h index 09c1f6c241..df6dd93d57 100644 --- a/modules/bullet/btRayShape.h +++ b/modules/bullet/btRayShape.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/bullet/bullet_physics_server.cpp b/modules/bullet/bullet_physics_server.cpp index e01928191a..6662e130c8 100644 --- a/modules/bullet/bullet_physics_server.cpp +++ b/modules/bullet/bullet_physics_server.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/bullet/bullet_physics_server.h b/modules/bullet/bullet_physics_server.h index 4c598c84f2..4a3b4a2edc 100644 --- a/modules/bullet/bullet_physics_server.h +++ b/modules/bullet/bullet_physics_server.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/bullet/bullet_types_converter.cpp b/modules/bullet/bullet_types_converter.cpp index fc007169c0..c9493d8892 100644 --- a/modules/bullet/bullet_types_converter.cpp +++ b/modules/bullet/bullet_types_converter.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/bullet/bullet_types_converter.h b/modules/bullet/bullet_types_converter.h index ba36331d07..fef07c55b7 100644 --- a/modules/bullet/bullet_types_converter.h +++ b/modules/bullet/bullet_types_converter.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/bullet/bullet_utilities.h b/modules/bullet/bullet_utilities.h index 01a11ca63c..968cb38ba2 100644 --- a/modules/bullet/bullet_utilities.h +++ b/modules/bullet/bullet_utilities.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/bullet/collision_object_bullet.cpp b/modules/bullet/collision_object_bullet.cpp index e1800fd3eb..c916c65d2b 100644 --- a/modules/bullet/collision_object_bullet.cpp +++ b/modules/bullet/collision_object_bullet.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/bullet/collision_object_bullet.h b/modules/bullet/collision_object_bullet.h index 04231b0814..42ba4aa907 100644 --- a/modules/bullet/collision_object_bullet.h +++ b/modules/bullet/collision_object_bullet.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/bullet/cone_twist_joint_bullet.cpp b/modules/bullet/cone_twist_joint_bullet.cpp index 97b9a81f77..afeafcc356 100644 --- a/modules/bullet/cone_twist_joint_bullet.cpp +++ b/modules/bullet/cone_twist_joint_bullet.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/bullet/cone_twist_joint_bullet.h b/modules/bullet/cone_twist_joint_bullet.h index 7450a2e166..134706f8bb 100644 --- a/modules/bullet/cone_twist_joint_bullet.h +++ b/modules/bullet/cone_twist_joint_bullet.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/bullet/constraint_bullet.cpp b/modules/bullet/constraint_bullet.cpp index f3f3907ada..7e90e2b488 100644 --- a/modules/bullet/constraint_bullet.cpp +++ b/modules/bullet/constraint_bullet.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/bullet/constraint_bullet.h b/modules/bullet/constraint_bullet.h index f6ac3e80c2..89ad150257 100644 --- a/modules/bullet/constraint_bullet.h +++ b/modules/bullet/constraint_bullet.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/bullet/generic_6dof_joint_bullet.cpp b/modules/bullet/generic_6dof_joint_bullet.cpp index 4aae87c220..86bedd6c45 100644 --- a/modules/bullet/generic_6dof_joint_bullet.cpp +++ b/modules/bullet/generic_6dof_joint_bullet.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/bullet/generic_6dof_joint_bullet.h b/modules/bullet/generic_6dof_joint_bullet.h index 478a39f103..75c8005811 100644 --- a/modules/bullet/generic_6dof_joint_bullet.h +++ b/modules/bullet/generic_6dof_joint_bullet.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/bullet/godot_collision_configuration.cpp b/modules/bullet/godot_collision_configuration.cpp index a77cf4ebd1..f3e3a01a52 100644 --- a/modules/bullet/godot_collision_configuration.cpp +++ b/modules/bullet/godot_collision_configuration.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/bullet/godot_collision_configuration.h b/modules/bullet/godot_collision_configuration.h index 82fb74f121..ffad1b1bda 100644 --- a/modules/bullet/godot_collision_configuration.h +++ b/modules/bullet/godot_collision_configuration.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/bullet/godot_collision_dispatcher.cpp b/modules/bullet/godot_collision_dispatcher.cpp index 5cb50d685f..d919c85469 100644 --- a/modules/bullet/godot_collision_dispatcher.cpp +++ b/modules/bullet/godot_collision_dispatcher.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/bullet/godot_collision_dispatcher.h b/modules/bullet/godot_collision_dispatcher.h index d5fb3526fe..5a96268ee9 100644 --- a/modules/bullet/godot_collision_dispatcher.h +++ b/modules/bullet/godot_collision_dispatcher.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/bullet/godot_motion_state.h b/modules/bullet/godot_motion_state.h index 188389b33c..e2c1b10e94 100644 --- a/modules/bullet/godot_motion_state.h +++ b/modules/bullet/godot_motion_state.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/bullet/godot_ray_world_algorithm.cpp b/modules/bullet/godot_ray_world_algorithm.cpp index 2ba75b9a98..2ef277cf5b 100644 --- a/modules/bullet/godot_ray_world_algorithm.cpp +++ b/modules/bullet/godot_ray_world_algorithm.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/bullet/godot_ray_world_algorithm.h b/modules/bullet/godot_ray_world_algorithm.h index 3285d0c962..2cdea6c133 100644 --- a/modules/bullet/godot_ray_world_algorithm.h +++ b/modules/bullet/godot_ray_world_algorithm.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/bullet/godot_result_callbacks.cpp b/modules/bullet/godot_result_callbacks.cpp index 360950c4c7..6e54d10abf 100644 --- a/modules/bullet/godot_result_callbacks.cpp +++ b/modules/bullet/godot_result_callbacks.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/bullet/godot_result_callbacks.h b/modules/bullet/godot_result_callbacks.h index f292b0a797..4f634ed6f0 100644 --- a/modules/bullet/godot_result_callbacks.h +++ b/modules/bullet/godot_result_callbacks.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/bullet/hinge_joint_bullet.cpp b/modules/bullet/hinge_joint_bullet.cpp index 4d26e729db..49e67bfbc1 100644 --- a/modules/bullet/hinge_joint_bullet.cpp +++ b/modules/bullet/hinge_joint_bullet.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/bullet/hinge_joint_bullet.h b/modules/bullet/hinge_joint_bullet.h index 6555c23848..d1061fe52f 100644 --- a/modules/bullet/hinge_joint_bullet.h +++ b/modules/bullet/hinge_joint_bullet.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/bullet/joint_bullet.cpp b/modules/bullet/joint_bullet.cpp index a52b05f5c4..6257ff0058 100644 --- a/modules/bullet/joint_bullet.cpp +++ b/modules/bullet/joint_bullet.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/bullet/joint_bullet.h b/modules/bullet/joint_bullet.h index d2c2796367..c840eb8f14 100644 --- a/modules/bullet/joint_bullet.h +++ b/modules/bullet/joint_bullet.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/bullet/pin_joint_bullet.cpp b/modules/bullet/pin_joint_bullet.cpp index 8d404e7f04..1c2e5e65cc 100644 --- a/modules/bullet/pin_joint_bullet.cpp +++ b/modules/bullet/pin_joint_bullet.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/bullet/pin_joint_bullet.h b/modules/bullet/pin_joint_bullet.h index 7c0c5be329..d6e7a945b5 100644 --- a/modules/bullet/pin_joint_bullet.h +++ b/modules/bullet/pin_joint_bullet.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/bullet/register_types.cpp b/modules/bullet/register_types.cpp index 03fb75cc82..7819b67cad 100644 --- a/modules/bullet/register_types.cpp +++ b/modules/bullet/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/bullet/register_types.h b/modules/bullet/register_types.h index ebb875eb1f..5a01a1422e 100644 --- a/modules/bullet/register_types.h +++ b/modules/bullet/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/bullet/rid_bullet.h b/modules/bullet/rid_bullet.h index 91ad8164e6..28bcedb01a 100644 --- a/modules/bullet/rid_bullet.h +++ b/modules/bullet/rid_bullet.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/bullet/rigid_body_bullet.cpp b/modules/bullet/rigid_body_bullet.cpp index d611810bfa..1dd75eb8a9 100644 --- a/modules/bullet/rigid_body_bullet.cpp +++ b/modules/bullet/rigid_body_bullet.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/bullet/rigid_body_bullet.h b/modules/bullet/rigid_body_bullet.h index 0b6dc997db..ca599f7a77 100644 --- a/modules/bullet/rigid_body_bullet.h +++ b/modules/bullet/rigid_body_bullet.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/bullet/shape_bullet.cpp b/modules/bullet/shape_bullet.cpp index 85f47c3bbb..f46db09e4a 100644 --- a/modules/bullet/shape_bullet.cpp +++ b/modules/bullet/shape_bullet.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/bullet/shape_bullet.h b/modules/bullet/shape_bullet.h index 39d0ba7b95..8d3512cab4 100644 --- a/modules/bullet/shape_bullet.h +++ b/modules/bullet/shape_bullet.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/bullet/shape_owner_bullet.cpp b/modules/bullet/shape_owner_bullet.cpp index d504db1844..d63096d9a3 100644 --- a/modules/bullet/shape_owner_bullet.cpp +++ b/modules/bullet/shape_owner_bullet.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/bullet/shape_owner_bullet.h b/modules/bullet/shape_owner_bullet.h index 02852bc03d..f909632c99 100644 --- a/modules/bullet/shape_owner_bullet.h +++ b/modules/bullet/shape_owner_bullet.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/bullet/slider_joint_bullet.cpp b/modules/bullet/slider_joint_bullet.cpp index 45be0578d9..d9ebb9d580 100644 --- a/modules/bullet/slider_joint_bullet.cpp +++ b/modules/bullet/slider_joint_bullet.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/bullet/slider_joint_bullet.h b/modules/bullet/slider_joint_bullet.h index fa9ea3f782..d98a1b8c95 100644 --- a/modules/bullet/slider_joint_bullet.h +++ b/modules/bullet/slider_joint_bullet.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/bullet/soft_body_bullet.cpp b/modules/bullet/soft_body_bullet.cpp index 88190f8e9e..f4c0ffa6eb 100644 --- a/modules/bullet/soft_body_bullet.cpp +++ b/modules/bullet/soft_body_bullet.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/bullet/soft_body_bullet.h b/modules/bullet/soft_body_bullet.h index 5e05c266a8..b98116b073 100644 --- a/modules/bullet/soft_body_bullet.h +++ b/modules/bullet/soft_body_bullet.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/bullet/space_bullet.cpp b/modules/bullet/space_bullet.cpp index e74c29769f..e5b2ac3808 100644 --- a/modules/bullet/space_bullet.cpp +++ b/modules/bullet/space_bullet.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -945,8 +945,8 @@ bool SpaceBullet::test_body_motion(RigidBodyBullet *p_body, const Transform &p_f btVector3 motion; G_TO_B(p_motion, motion); - - { /// phase two - sweep test, from a secure position without margin + if (!motion.fuzzyZero()) { + // Phase two - sweep test, from a secure position without margin const int shape_count(p_body->get_shape_count()); diff --git a/modules/bullet/space_bullet.h b/modules/bullet/space_bullet.h index ecf8a2db9d..32372f1630 100644 --- a/modules/bullet/space_bullet.h +++ b/modules/bullet/space_bullet.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/camera/SCsub b/modules/camera/SCsub new file mode 100644 index 0000000000..23f031f06e --- /dev/null +++ b/modules/camera/SCsub @@ -0,0 +1,22 @@ +#!/usr/bin/env python + +Import('env') +Import('env_modules') + +env_camera = env_modules.Clone() + +if env["platform"] == "iphone": + # (iOS) Build as separate static library + modules_sources = [] + env_camera.add_source_files(modules_sources, "register_types.cpp") + env_camera.add_source_files(modules_sources, "camera_ios.mm") + mod_lib = env_modules.add_library('#bin/libgodot_camera_module' + env['LIBSUFFIX'], modules_sources) + +elif env["platform"] == "windows": + env_camera.add_source_files(env.modules_sources, "register_types.cpp") + env_camera.add_source_files(env.modules_sources, "camera_win.cpp") + +elif env["platform"] == "osx": + env_camera.add_source_files(env.modules_sources, "register_types.cpp") + env_camera.add_source_files(env.modules_sources, "camera_osx.mm") + diff --git a/modules/camera/camera_ios.h b/modules/camera/camera_ios.h new file mode 100644 index 0000000000..89620f788b --- /dev/null +++ b/modules/camera/camera_ios.h @@ -0,0 +1,45 @@ +/*************************************************************************/ +/* camera_ios.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef CAMERAIOS_H +#define CAMERAIOS_H + +#include "servers/camera_server.h" + +class CameraIOS : public CameraServer { +private: +public: + CameraIOS(); + ~CameraIOS(); + + void update_feeds(); +}; + +#endif /* CAMERAIOS_H */
\ No newline at end of file diff --git a/modules/camera/camera_ios.mm b/modules/camera/camera_ios.mm new file mode 100644 index 0000000000..8059277503 --- /dev/null +++ b/modules/camera/camera_ios.mm @@ -0,0 +1,436 @@ +/*************************************************************************/ +/* camera_ios.mm */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +///@TODO this is a near duplicate of CameraOSX, we should find a way to combine those to minimize code duplication!!!! +// If you fix something here, make sure you fix it there as wel! + +#include "camera_ios.h" +#include "servers/camera/camera_feed.h" + +#import <AVFoundation/AVFoundation.h> +#import <UIKit/UIKit.h> + +////////////////////////////////////////////////////////////////////////// +// MyCaptureSession - This is a little helper class so we can capture our frames + +@interface MyCaptureSession : AVCaptureSession <AVCaptureVideoDataOutputSampleBufferDelegate> { + Ref<CameraFeed> feed; + size_t width[2]; + size_t height[2]; + PoolVector<uint8_t> img_data[2]; + + AVCaptureDeviceInput *input; + AVCaptureVideoDataOutput *output; +} + +@end + +@implementation MyCaptureSession + +- (id)initForFeed:(Ref<CameraFeed>)p_feed andDevice:(AVCaptureDevice *)p_device { + if (self = [super init]) { + NSError *error; + feed = p_feed; + width[0] = 0; + height[0] = 0; + width[1] = 0; + height[1] = 0; + + // prepare our device + [p_device lockForConfiguration:&error]; + + [p_device setFocusMode:AVCaptureFocusModeLocked]; + [p_device setExposureMode:AVCaptureExposureModeLocked]; + [p_device setWhiteBalanceMode:AVCaptureWhiteBalanceModeLocked]; + + [p_device unlockForConfiguration]; + + [self beginConfiguration]; + + // setup our capture + self.sessionPreset = AVCaptureSessionPreset1280x720; + + input = [AVCaptureDeviceInput deviceInputWithDevice:p_device error:&error]; + if (!input) { + print_line("Couldn't get input device for camera"); + } else { + [self addInput:input]; + } + + output = [AVCaptureVideoDataOutput new]; + if (!output) { + print_line("Couldn't get output device for camera"); + } else { + NSDictionary *settings = @{ (NSString *)kCVPixelBufferPixelFormatTypeKey : @(kCVPixelFormatType_420YpCbCr8BiPlanarFullRange) }; + output.videoSettings = settings; + + // discard if the data output queue is blocked (as we process the still image) + [output setAlwaysDiscardsLateVideoFrames:YES]; + + // now set ourselves as the delegate to receive new frames. Note that we're doing this on the main thread at the moment, we may need to change this.. + [output setSampleBufferDelegate:self queue:dispatch_get_main_queue()]; + + [self addOutput:output]; + } + + [self commitConfiguration]; + + // kick off our session.. + [self startRunning]; + }; + return self; +} + +- (void)cleanup { + // stop running + [self stopRunning]; + + // cleanup + [self beginConfiguration]; + + if (input) { + [self removeInput:input]; + // don't release this + input = nil; + } + + if (output) { + [self removeOutput:output]; + [output setSampleBufferDelegate:nil queue:NULL]; + [output release]; + output = nil; + } + + [self commitConfiguration]; +} + +- (void)dealloc { + // bye bye + [super dealloc]; +} + +- (void)captureOutput:(AVCaptureOutput *)captureOutput didOutputSampleBuffer:(CMSampleBufferRef)sampleBuffer fromConnection:(AVCaptureConnection *)connection { + // This gets called every time our camera has a new image for us to process. + // May need to investigate in a way to throttle this if we get more images then we're rendering frames.. + + // For now, version 1, we're just doing the bare minimum to make this work... + + CVImageBufferRef pixelBuffer = CMSampleBufferGetImageBuffer(sampleBuffer); + // int width = CVPixelBufferGetWidth(pixelBuffer); + // int height = CVPixelBufferGetHeight(pixelBuffer); + + // It says that we need to lock this on the documentation pages but it's not in the samples + // need to lock our base address so we can access our pixel buffers, better safe then sorry? + CVPixelBufferLockBaseAddress(pixelBuffer, kCVPixelBufferLock_ReadOnly); + + // get our buffers + unsigned char *dataY = (unsigned char *)CVPixelBufferGetBaseAddressOfPlane(pixelBuffer, 0); + unsigned char *dataCbCr = (unsigned char *)CVPixelBufferGetBaseAddressOfPlane(pixelBuffer, 1); + if (dataY == NULL) { + print_line("Couldn't access Y pixel buffer data"); + } else if (dataCbCr == NULL) { + print_line("Couldn't access CbCr pixel buffer data"); + } else { + UIInterfaceOrientation orientation = [[UIApplication sharedApplication] statusBarOrientation]; + Ref<Image> img[2]; + + { + // do Y + int new_width = CVPixelBufferGetWidthOfPlane(pixelBuffer, 0); + int new_height = CVPixelBufferGetHeightOfPlane(pixelBuffer, 0); + int _bytes_per_row = CVPixelBufferGetBytesPerRowOfPlane(pixelBuffer, 0); + + if ((width[0] != new_width) || (height[0] != new_height)) { + // printf("Camera Y plane %i, %i - %i\n", new_width, new_height, bytes_per_row); + + width[0] = new_width; + height[0] = new_height; + img_data[0].resize(new_width * new_height); + } + + PoolVector<uint8_t>::Write w = img_data[0].write(); + memcpy(w.ptr(), dataY, new_width * new_height); + + img[0].instance(); + img[0]->create(new_width, new_height, 0, Image::FORMAT_R8, img_data[0]); + } + + { + // do CbCr + int new_width = CVPixelBufferGetWidthOfPlane(pixelBuffer, 1); + int new_height = CVPixelBufferGetHeightOfPlane(pixelBuffer, 1); + int bytes_per_row = CVPixelBufferGetBytesPerRowOfPlane(pixelBuffer, 1); + + if ((width[1] != new_width) || (height[1] != new_height)) { + // printf("Camera CbCr plane %i, %i - %i\n", new_width, new_height, bytes_per_row); + + width[1] = new_width; + height[1] = new_height; + img_data[1].resize(2 * new_width * new_height); + } + + PoolVector<uint8_t>::Write w = img_data[1].write(); + memcpy(w.ptr(), dataCbCr, 2 * new_width * new_height); + + ///TODO GLES2 doesn't support FORMAT_RG8, need to do some form of conversion + img[1].instance(); + img[1]->create(new_width, new_height, 0, Image::FORMAT_RG8, img_data[1]); + } + + // set our texture... + feed->set_YCbCr_imgs(img[0], img[1]); + + // update our matrix to match the orientation, note, before changing anything + // here, be aware that the project orientation settings must match your xcode + // settings or this will go wrong! + Transform2D display_transform; + switch (orientation) { + case UIInterfaceOrientationPortrait: { + display_transform = Transform2D(0.0, -1.0, -1.0, 0.0, 1.0, 1.0); + } break; + case UIInterfaceOrientationLandscapeRight: { + display_transform = Transform2D(1.0, 0.0, 0.0, -1.0, 0.0, 1.0); + } break; + case UIInterfaceOrientationLandscapeLeft: { + display_transform = Transform2D(-1.0, 0.0, 0.0, 1.0, 1.0, 0.0); + } break; + default: { + display_transform = Transform2D(0.0, 1.0, 1.0, 0.0, 0.0, 0.0); + } break; + } + + //TODO: this is correct for the camera on the back, I have a feeling this needs to be inversed for the camera on the front! + feed->set_transform(display_transform); + } + + // and unlock + CVPixelBufferUnlockBaseAddress(pixelBuffer, kCVPixelBufferLock_ReadOnly); +} + +@end + +////////////////////////////////////////////////////////////////////////// +// CameraFeedIOS - Subclass for camera feeds in iOS + +class CameraFeedIOS : public CameraFeed { +private: + AVCaptureDevice *device; + MyCaptureSession *capture_session; + +public: + bool get_is_arkit() const; + AVCaptureDevice *get_device() const; + + CameraFeedIOS(); + ~CameraFeedIOS(); + + void set_device(AVCaptureDevice *p_device); + + bool activate_feed(); + void deactivate_feed(); +}; + +AVCaptureDevice *CameraFeedIOS::get_device() const { + return device; +}; + +CameraFeedIOS::CameraFeedIOS() { + capture_session = NULL; + device = NULL; + transform = Transform2D(1.0, 0.0, 0.0, 1.0, 0.0, 0.0); /* should re-orientate this based on device orientation */ +}; + +void CameraFeedIOS::set_device(AVCaptureDevice *p_device) { + device = p_device; + [device retain]; + + // get some info + NSString *device_name = p_device.localizedName; + name = device_name.UTF8String; + position = CameraFeed::FEED_UNSPECIFIED; + if ([p_device position] == AVCaptureDevicePositionBack) { + position = CameraFeed::FEED_BACK; + } else if ([p_device position] == AVCaptureDevicePositionFront) { + position = CameraFeed::FEED_FRONT; + }; +}; + +CameraFeedIOS::~CameraFeedIOS() { + if (capture_session != NULL) { + [capture_session release]; + capture_session = NULL; + }; + + if (device != NULL) { + [device release]; + device = NULL; + }; +}; + +bool CameraFeedIOS::activate_feed() { + if (capture_session) { + // already recording! + } else { + // start camera capture + capture_session = [[MyCaptureSession alloc] initForFeed:this andDevice:device]; + }; + + return true; +}; + +void CameraFeedIOS::deactivate_feed() { + // end camera capture if we have one + if (capture_session) { + [capture_session cleanup]; + [capture_session release]; + capture_session = NULL; + }; +}; + +////////////////////////////////////////////////////////////////////////// +// MyDeviceNotifications - This is a little helper class gets notifications +// when devices are connected/disconnected + +@interface MyDeviceNotifications : NSObject { + CameraIOS *camera_server; +} + +@end + +@implementation MyDeviceNotifications + +- (void)devices_changed:(NSNotification *)notification { + camera_server->update_feeds(); +} + +- (id)initForServer:(CameraIOS *)p_server { + if (self = [super init]) { + camera_server = p_server; + + [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(devices_changed:) name:AVCaptureDeviceWasConnectedNotification object:nil]; + [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(devices_changed:) name:AVCaptureDeviceWasDisconnectedNotification object:nil]; + }; + return self; +} + +- (void)dealloc { + // remove notifications + [[NSNotificationCenter defaultCenter] removeObserver:self name:AVCaptureDeviceWasConnectedNotification object:nil]; + [[NSNotificationCenter defaultCenter] removeObserver:self name:AVCaptureDeviceWasDisconnectedNotification object:nil]; + + [super dealloc]; +} + +@end + +MyDeviceNotifications *device_notifications = nil; + +////////////////////////////////////////////////////////////////////////// +// CameraIOS - Subclass for our camera server on iPhone + +void CameraIOS::update_feeds() { + // this way of doing things is deprecated but still works, + // rewrite to using AVCaptureDeviceDiscoverySession + + AVCaptureDeviceDiscoverySession *session = [AVCaptureDeviceDiscoverySession discoverySessionWithDeviceTypes:[NSArray arrayWithObjects:AVCaptureDeviceTypeBuiltInTelephotoCamera, AVCaptureDeviceTypeBuiltInDualCamera, AVCaptureDeviceTypeBuiltInTrueDepthCamera, AVCaptureDeviceTypeBuiltInWideAngleCamera, nil] mediaType:AVMediaTypeVideo position:AVCaptureDevicePositionUnspecified]; + + // remove devices that are gone.. + for (int i = feeds.size() - 1; i >= 0; i--) { + Ref<CameraFeedIOS> feed(feeds[i]); + + if (feed.is_null()) { + // feed not managed by us + } else if (![session.devices containsObject:feed->get_device()]) { + // remove it from our array, this will also destroy it ;) + remove_feed(feed); + }; + }; + + // add new devices.. + for (AVCaptureDevice *device in session.devices) { + bool found = false; + + for (int i = 0; i < feeds.size() && !found; i++) { + Ref<CameraFeedIOS> feed(feeds[i]); + + if (feed.is_null()) { + // feed not managed by us + } else if (feed->get_device() == device) { + found = true; + }; + }; + + if (!found) { + Ref<CameraFeedIOS> newfeed; + newfeed.instance(); + newfeed->set_device(device); + add_feed(newfeed); + }; + }; +}; + +CameraIOS::CameraIOS() { + // check if we have our usage description + NSString *usage_desc = [[NSBundle mainBundle] objectForInfoDictionaryKey:@"NSCameraUsageDescription"]; + if (usage_desc == NULL) { + // don't initialise if we don't get anything + print_line("No NSCameraUsageDescription key in pList, no access to cameras."); + return; + } else if (usage_desc.length == 0) { + // don't initialise if we don't get anything + print_line("Empty NSCameraUsageDescription key in pList, no access to cameras."); + return; + } + + // now we'll request access. + // If this is the first time the user will be prompted with the string (iOS will read it). + // Once a decision is made it is returned. If the user wants to change it later on they + // need to go into setting. + print_line("Requesting Camera permissions"); + + [AVCaptureDevice requestAccessForMediaType:AVMediaTypeVideo + completionHandler:^(BOOL granted) { + if (granted) { + print_line("Access to cameras granted!"); + + // Find available cameras we have at this time + update_feeds(); + + // should only have one of these.... + device_notifications = [[MyDeviceNotifications alloc] initForServer:this]; + } else { + print_line("No access to cameras!"); + } + }]; +}; + +CameraIOS::~CameraIOS() { + [device_notifications release]; +}; diff --git a/modules/camera/camera_osx.h b/modules/camera/camera_osx.h new file mode 100644 index 0000000000..a07b83c6af --- /dev/null +++ b/modules/camera/camera_osx.h @@ -0,0 +1,47 @@ +/*************************************************************************/ +/* camera_osx.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef CAMERAOSX_H +#define CAMERAOSX_H + +///@TODO this is a near duplicate of CameraIOS, we should find a way to combine those to minimize code duplication!!!! +// If you fix something here, make sure you fix it there as wel! + +#include "servers/camera_server.h" + +class CameraOSX : public CameraServer { +public: + CameraOSX(); + ~CameraOSX(); + + void update_feeds(); +}; + +#endif /* CAMERAOSX_H */ diff --git a/modules/camera/camera_osx.mm b/modules/camera/camera_osx.mm new file mode 100644 index 0000000000..658ddb728b --- /dev/null +++ b/modules/camera/camera_osx.mm @@ -0,0 +1,362 @@ +/*************************************************************************/ +/* camera_osx.mm */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +///@TODO this is a near duplicate of CameraIOS, we should find a way to combine those to minimize code duplication!!!! +// If you fix something here, make sure you fix it there as wel! + +#include "camera_osx.h" +#include "servers/camera/camera_feed.h" +#import <AVFoundation/AVFoundation.h> + +////////////////////////////////////////////////////////////////////////// +// MyCaptureSession - This is a little helper class so we can capture our frames + +@interface MyCaptureSession : AVCaptureSession <AVCaptureVideoDataOutputSampleBufferDelegate> { + Ref<CameraFeed> feed; + size_t width[2]; + size_t height[2]; + PoolVector<uint8_t> img_data[2]; + + AVCaptureDeviceInput *input; + AVCaptureVideoDataOutput *output; +} + +@end + +@implementation MyCaptureSession + +- (id)initForFeed:(Ref<CameraFeed>)p_feed andDevice:(AVCaptureDevice *)p_device { + if (self = [super init]) { + NSError *error; + feed = p_feed; + width[0] = 0; + height[0] = 0; + width[1] = 0; + height[1] = 0; + + [self beginConfiguration]; + + input = [AVCaptureDeviceInput deviceInputWithDevice:p_device error:&error]; + if (!input) { + print_line("Couldn't get input device for camera"); + } else { + [self addInput:input]; + } + + output = [AVCaptureVideoDataOutput new]; + if (!output) { + print_line("Couldn't get output device for camera"); + } else { + NSDictionary *settings = @{ (NSString *)kCVPixelBufferPixelFormatTypeKey : @(kCVPixelFormatType_420YpCbCr8BiPlanarFullRange) }; + output.videoSettings = settings; + + // discard if the data output queue is blocked (as we process the still image) + [output setAlwaysDiscardsLateVideoFrames:YES]; + + // now set ourselves as the delegate to receive new frames. + [output setSampleBufferDelegate:self queue:dispatch_get_main_queue()]; + + // this takes ownership + [self addOutput:output]; + } + + [self commitConfiguration]; + + // kick off our session.. + [self startRunning]; + }; + return self; +} + +- (void)cleanup { + // stop running + [self stopRunning]; + + // cleanup + [self beginConfiguration]; + + // remove input + if (input) { + [self removeInput:input]; + // don't release this + input = NULL; + } + + // free up our output + if (output) { + [self removeOutput:output]; + [output setSampleBufferDelegate:nil queue:NULL]; + [output release]; + output = NULL; + } + + [self commitConfiguration]; +} + +- (void)dealloc { + // bye bye + [super dealloc]; +} + +- (void)captureOutput:(AVCaptureOutput *)captureOutput didOutputSampleBuffer:(CMSampleBufferRef)sampleBuffer fromConnection:(AVCaptureConnection *)connection { + // This gets called every time our camera has a new image for us to process. + // May need to investigate in a way to throttle this if we get more images then we're rendering frames.. + + // For now, version 1, we're just doing the bare minimum to make this work... + CVImageBufferRef pixelBuffer = CMSampleBufferGetImageBuffer(sampleBuffer); + // int _width = CVPixelBufferGetWidth(pixelBuffer); + // int _height = CVPixelBufferGetHeight(pixelBuffer); + + // It says that we need to lock this on the documentation pages but it's not in the samples + // need to lock our base address so we can access our pixel buffers, better safe then sorry? + CVPixelBufferLockBaseAddress(pixelBuffer, kCVPixelBufferLock_ReadOnly); + + // get our buffers + unsigned char *dataY = (unsigned char *)CVPixelBufferGetBaseAddressOfPlane(pixelBuffer, 0); + unsigned char *dataCbCr = (unsigned char *)CVPixelBufferGetBaseAddressOfPlane(pixelBuffer, 1); + if (dataY == NULL) { + print_line("Couldn't access Y pixel buffer data"); + } else if (dataCbCr == NULL) { + print_line("Couldn't access CbCr pixel buffer data"); + } else { + Ref<Image> img[2]; + + { + // do Y + size_t new_width = CVPixelBufferGetWidthOfPlane(pixelBuffer, 0); + size_t new_height = CVPixelBufferGetHeightOfPlane(pixelBuffer, 0); + + if ((width[0] != new_width) || (height[0] != new_height)) { + width[0] = new_width; + height[0] = new_height; + img_data[0].resize(new_width * new_height); + } + + PoolVector<uint8_t>::Write w = img_data[0].write(); + memcpy(w.ptr(), dataY, new_width * new_height); + + img[0].instance(); + img[0]->create(new_width, new_height, 0, Image::FORMAT_R8, img_data[0]); + } + + { + // do CbCr + size_t new_width = CVPixelBufferGetWidthOfPlane(pixelBuffer, 1); + size_t new_height = CVPixelBufferGetHeightOfPlane(pixelBuffer, 1); + + if ((width[1] != new_width) || (height[1] != new_height)) { + width[1] = new_width; + height[1] = new_height; + img_data[1].resize(2 * new_width * new_height); + } + + PoolVector<uint8_t>::Write w = img_data[1].write(); + memcpy(w.ptr(), dataCbCr, 2 * new_width * new_height); + + ///TODO GLES2 doesn't support FORMAT_RG8, need to do some form of conversion + img[1].instance(); + img[1]->create(new_width, new_height, 0, Image::FORMAT_RG8, img_data[1]); + } + + // set our texture... + feed->set_YCbCr_imgs(img[0], img[1]); + } + + // and unlock + CVPixelBufferUnlockBaseAddress(pixelBuffer, kCVPixelBufferLock_ReadOnly); +} + +@end + +////////////////////////////////////////////////////////////////////////// +// CameraFeedOSX - Subclass for camera feeds in OSX + +class CameraFeedOSX : public CameraFeed { +private: + AVCaptureDevice *device; + MyCaptureSession *capture_session; + +public: + AVCaptureDevice *get_device() const; + + CameraFeedOSX(); + ~CameraFeedOSX(); + + void set_device(AVCaptureDevice *p_device); + + bool activate_feed(); + void deactivate_feed(); +}; + +AVCaptureDevice *CameraFeedOSX::get_device() const { + return device; +}; + +CameraFeedOSX::CameraFeedOSX() { + device = NULL; + capture_session = NULL; +}; + +void CameraFeedOSX::set_device(AVCaptureDevice *p_device) { + device = p_device; + [device retain]; + + // get some info + NSString *device_name = p_device.localizedName; + name = device_name.UTF8String; + position = CameraFeed::FEED_UNSPECIFIED; + if ([p_device position] == AVCaptureDevicePositionBack) { + position = CameraFeed::FEED_BACK; + } else if ([p_device position] == AVCaptureDevicePositionFront) { + position = CameraFeed::FEED_FRONT; + }; +}; + +CameraFeedOSX::~CameraFeedOSX() { + if (capture_session != NULL) { + [capture_session release]; + capture_session = NULL; + }; + + if (device != NULL) { + [device release]; + device = NULL; + }; +}; + +bool CameraFeedOSX::activate_feed() { + if (capture_session) { + // already recording! + } else { + // start camera capture + capture_session = [[MyCaptureSession alloc] initForFeed:this andDevice:device]; + }; + + return true; +}; + +void CameraFeedOSX::deactivate_feed() { + // end camera capture if we have one + if (capture_session) { + [capture_session cleanup]; + [capture_session release]; + capture_session = NULL; + }; +}; + +////////////////////////////////////////////////////////////////////////// +// MyDeviceNotifications - This is a little helper class gets notifications +// when devices are connected/disconnected + +@interface MyDeviceNotifications : NSObject { + CameraOSX *camera_server; +} + +@end + +@implementation MyDeviceNotifications + +- (void)devices_changed:(NSNotification *)notification { + camera_server->update_feeds(); +} + +- (id)initForServer:(CameraOSX *)p_server { + if (self = [super init]) { + camera_server = p_server; + + [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(devices_changed:) name:AVCaptureDeviceWasConnectedNotification object:nil]; + [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(devices_changed:) name:AVCaptureDeviceWasDisconnectedNotification object:nil]; + }; + return self; +} + +- (void)dealloc { + // remove notifications + [[NSNotificationCenter defaultCenter] removeObserver:self name:AVCaptureDeviceWasConnectedNotification object:nil]; + [[NSNotificationCenter defaultCenter] removeObserver:self name:AVCaptureDeviceWasDisconnectedNotification object:nil]; + + [super dealloc]; +} + +@end + +MyDeviceNotifications *device_notifications = nil; + +////////////////////////////////////////////////////////////////////////// +// CameraOSX - Subclass for our camera server on OSX + +void CameraOSX::update_feeds() { + NSArray *devices = [AVCaptureDevice devicesWithMediaType:AVMediaTypeVideo]; + + // remove devices that are gone.. + for (int i = feeds.size() - 1; i >= 0; i--) { + Ref<CameraFeedOSX> feed = (Ref<CameraFeedOSX>)feeds[i]; + + if (![devices containsObject:feed->get_device()]) { + // remove it from our array, this will also destroy it ;) + remove_feed(feed); + }; + }; + + // add new devices.. + for (AVCaptureDevice *device in devices) { + bool found = false; + for (int i = 0; i < feeds.size() && !found; i++) { + Ref<CameraFeedOSX> feed = (Ref<CameraFeedOSX>)feeds[i]; + if (feed->get_device() == device) { + found = true; + }; + }; + + if (!found) { + Ref<CameraFeedOSX> newfeed; + newfeed.instance(); + newfeed->set_device(device); + + // assume display camera so inverse + Transform2D transform = Transform2D(-1.0, 0.0, 0.0, -1.0, 1.0, 1.0); + newfeed->set_transform(transform); + + add_feed(newfeed); + }; + }; +}; + +CameraOSX::CameraOSX() { + // Find available cameras we have at this time + update_feeds(); + + // should only have one of these.... + device_notifications = [[MyDeviceNotifications alloc] initForServer:this]; +}; + +CameraOSX::~CameraOSX() { + [device_notifications release]; +}; diff --git a/modules/camera/camera_win.cpp b/modules/camera/camera_win.cpp new file mode 100644 index 0000000000..875f0b26bc --- /dev/null +++ b/modules/camera/camera_win.cpp @@ -0,0 +1,98 @@ +/*************************************************************************/ +/* camera_win.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "camera_win.h" + +///@TODO sorry guys, I got about 80% through implementing this using DirectShow only +// to find out Microsoft deprecated half the API and its replacement is as confusing +// as they could make it. Joey suggested looking into libuvc which offers a more direct +// route to webcams over USB and this is very promising but it wouldn't compile on +// windows for me...I've gutted the classes I implemented DirectShow in just to have +// a skeleton for someone to work on, mail me for more details or if you want a copy.... + +////////////////////////////////////////////////////////////////////////// +// CameraFeedWindows - Subclass for our camera feed on windows + +/// @TODO need to implement this + +class CameraFeedWindows : public CameraFeed { +private: +protected: +public: + CameraFeedWindows(); + virtual ~CameraFeedWindows(); + + bool activate_feed(); + void deactivate_feed(); +}; + +CameraFeedWindows::CameraFeedWindows(){ + ///@TODO implement this, should store information about our available camera +}; + +CameraFeedWindows::~CameraFeedWindows() { + // make sure we stop recording if we are! + if (is_active()) { + deactivate_feed(); + }; + + ///@TODO free up anything used by this +}; + +bool CameraFeedWindows::activate_feed() { + ///@TODO this should activate our camera and start the process of capturing frames + + return true; +}; + +///@TODO we should probably have a callback method here that is being called by the +// camera API which provides frames and call back into the CameraServer to update our texture + +void CameraFeedWindows::deactivate_feed(){ + ///@TODO this should deactivate our camera and stop the process of capturing frames +}; + +////////////////////////////////////////////////////////////////////////// +// CameraWindows - Subclass for our camera server on windows + +void CameraWindows::add_active_cameras(){ + ///@TODO scan through any active cameras and create CameraFeedWindows objects for them +}; + +CameraWindows::CameraWindows() { + // Find cameras active right now + add_active_cameras(); + + // need to add something that will react to devices being connected/removed... +}; + +CameraWindows::~CameraWindows(){ + +}; diff --git a/modules/camera/camera_win.h b/modules/camera/camera_win.h new file mode 100644 index 0000000000..39a1b0b86f --- /dev/null +++ b/modules/camera/camera_win.h @@ -0,0 +1,46 @@ +/*************************************************************************/ +/* camera_win.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef CAMERAWIN_H +#define CAMERAWIN_H + +#include "servers/camera/camera_feed.h" +#include "servers/camera_server.h" + +class CameraWindows : public CameraServer { +private: + void add_active_cameras(); + +public: + CameraWindows(); + ~CameraWindows(); +}; + +#endif /* CAMERAWIN_H */ diff --git a/modules/camera/config.py b/modules/camera/config.py new file mode 100644 index 0000000000..d308c04195 --- /dev/null +++ b/modules/camera/config.py @@ -0,0 +1,5 @@ +def can_build(env, platform): + return platform == 'iphone' or platform == 'osx' or platform == 'windows' + +def configure(env): + pass diff --git a/modules/camera/register_types.cpp b/modules/camera/register_types.cpp new file mode 100644 index 0000000000..3b6c916914 --- /dev/null +++ b/modules/camera/register_types.cpp @@ -0,0 +1,56 @@ +/*************************************************************************/ +/* register_types.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "register_types.h" + +#if defined(WINDOWS_ENABLED) +#include "camera_win.h" +#endif +#if defined(IPHONE_ENABLED) +#include "camera_ios.h" +#endif +#if defined(OSX_ENABLED) +#include "camera_osx.h" +#endif + +void register_camera_types() { +#if defined(WINDOWS_ENABLED) + CameraServer::make_default<CameraWindows>(); +#endif +#if defined(IPHONE_ENABLED) + CameraServer::make_default<CameraIOS>(); +#endif +#if defined(OSX_ENABLED) + CameraServer::make_default<CameraOSX>(); +#endif +} + +void unregister_camera_types() { +} diff --git a/modules/camera/register_types.h b/modules/camera/register_types.h new file mode 100644 index 0000000000..f2753cb6d7 --- /dev/null +++ b/modules/camera/register_types.h @@ -0,0 +1,32 @@ +/*************************************************************************/ +/* register_types.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +void register_camera_types(); +void unregister_camera_types(); diff --git a/modules/csg/csg.cpp b/modules/csg/csg.cpp index 925fff0cc8..cc3bbed27f 100644 --- a/modules/csg/csg.cpp +++ b/modules/csg/csg.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/csg/csg.h b/modules/csg/csg.h index 4fa1a945cc..a11e55c72a 100644 --- a/modules/csg/csg.h +++ b/modules/csg/csg.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/csg/csg_gizmos.cpp b/modules/csg/csg_gizmos.cpp index 0d26943af6..49387606f3 100644 --- a/modules/csg/csg_gizmos.cpp +++ b/modules/csg/csg_gizmos.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/csg/csg_gizmos.h b/modules/csg/csg_gizmos.h index d38dafc936..966b654802 100644 --- a/modules/csg/csg_gizmos.h +++ b/modules/csg/csg_gizmos.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/csg/csg_shape.cpp b/modules/csg/csg_shape.cpp index 9409b33f24..c8a72ff813 100644 --- a/modules/csg/csg_shape.cpp +++ b/modules/csg/csg_shape.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/csg/csg_shape.h b/modules/csg/csg_shape.h index 6c9419b3c2..1098feea51 100644 --- a/modules/csg/csg_shape.h +++ b/modules/csg/csg_shape.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/csg/register_types.cpp b/modules/csg/register_types.cpp index 33e29ec43e..677a20df38 100644 --- a/modules/csg/register_types.cpp +++ b/modules/csg/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/csg/register_types.h b/modules/csg/register_types.h index 9e112b72f0..4eadeea254 100644 --- a/modules/csg/register_types.h +++ b/modules/csg/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/cvtt/image_compress_cvtt.cpp b/modules/cvtt/image_compress_cvtt.cpp index 17b0038780..c261350e89 100644 --- a/modules/cvtt/image_compress_cvtt.cpp +++ b/modules/cvtt/image_compress_cvtt.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/cvtt/image_compress_cvtt.h b/modules/cvtt/image_compress_cvtt.h index a4a9641236..ecb876ecc6 100644 --- a/modules/cvtt/image_compress_cvtt.h +++ b/modules/cvtt/image_compress_cvtt.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/cvtt/register_types.cpp b/modules/cvtt/register_types.cpp index 40381e75d2..38542a33b9 100644 --- a/modules/cvtt/register_types.cpp +++ b/modules/cvtt/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/cvtt/register_types.h b/modules/cvtt/register_types.h index 63cf172e63..93f684cdd1 100644 --- a/modules/cvtt/register_types.h +++ b/modules/cvtt/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/dds/register_types.cpp b/modules/dds/register_types.cpp index 66ce3ce35d..c6281ff01b 100644 --- a/modules/dds/register_types.cpp +++ b/modules/dds/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/dds/register_types.h b/modules/dds/register_types.h index ae58fc435e..1808a4af36 100644 --- a/modules/dds/register_types.h +++ b/modules/dds/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/dds/texture_loader_dds.cpp b/modules/dds/texture_loader_dds.cpp index 16a0f9d6ee..a7701329d8 100644 --- a/modules/dds/texture_loader_dds.cpp +++ b/modules/dds/texture_loader_dds.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/dds/texture_loader_dds.h b/modules/dds/texture_loader_dds.h index 6ddef4e770..34f4e9b548 100644 --- a/modules/dds/texture_loader_dds.h +++ b/modules/dds/texture_loader_dds.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/enet/doc_classes/NetworkedMultiplayerENet.xml b/modules/enet/doc_classes/NetworkedMultiplayerENet.xml index 4c10588aa6..9509adfb18 100644 --- a/modules/enet/doc_classes/NetworkedMultiplayerENet.xml +++ b/modules/enet/doc_classes/NetworkedMultiplayerENet.xml @@ -49,7 +49,7 @@ <argument index="3" name="out_bandwidth" type="int" default="0"> </argument> <description> - Create server that listens to connections via [code]port[/code]. The port needs to be an available, unused port between 0 and 65535. Note that ports below 1024 are privileged and may require elevated permissions depending on the platform. To change the interface the server listens on, use [method set_bind_ip]. The default IP is the wildcard [code]"*"[/code], which listens on all available interfaces. [code]max_clients[/code] is the maximum number of clients that are allowed at once, any number up to 4096 may be used, although the achievable number of simultaneous clients may be far lower and depends on the application. For additional details on the bandwidth parameters, see [method create_client]. Returns [constant OK] if a server was created, [constant ERR_ALREADY_IN_USE] if this NetworkedMultiplayerENet instance already has an open connection (in which case you need to call [method close_connection] first) or [constant ERR_CANT_CREATE] if the server could not be created. + Create server that listens to connections via [code]port[/code]. The port needs to be an available, unused port between 0 and 65535. Note that ports below 1024 are privileged and may require elevated permissions depending on the platform. To change the interface the server listens on, use [method set_bind_ip]. The default IP is the wildcard [code]"*"[/code], which listens on all available interfaces. [code]max_clients[/code] is the maximum number of clients that are allowed at once, any number up to 4095 may be used, although the achievable number of simultaneous clients may be far lower and depends on the application. For additional details on the bandwidth parameters, see [method create_client]. Returns [constant OK] if a server was created, [constant ERR_ALREADY_IN_USE] if this NetworkedMultiplayerENet instance already has an open connection (in which case you need to call [method close_connection] first) or [constant ERR_CANT_CREATE] if the server could not be created. </description> </method> <method name="disconnect_peer"> @@ -116,6 +116,9 @@ The compression method used for network packets. These have different tradeoffs of compression speed versus bandwidth, you may need to test which one works best for your use case if you use compression at all. </member> <member name="refuse_new_connections" type="bool" setter="set_refuse_new_connections" getter="is_refusing_new_connections" override="true" default="false" /> + <member name="server_relay" type="bool" setter="set_server_relay_enabled" getter="is_server_relay_enabled" default="true"> + Enable or disable the server feature that notifies clients of other peers' connection/disconnection, and relays messages between them. When this option is [code]false[/code], clients won't be automatically notified of other peers and won't be able to send them packets through the server. + </member> <member name="transfer_channel" type="int" setter="set_transfer_channel" getter="get_transfer_channel" default="-1"> Set the default channel to be used to transfer data. By default, this value is [code]-1[/code] which means that ENet will only use 2 channels, one for reliable and one for unreliable packets. Channel [code]0[/code] is reserved, and cannot be used. Setting this member to any value between [code]0[/code] and [member channel_count] (excluded) will force ENet to use that channel for sending data. </member> diff --git a/modules/enet/networked_multiplayer_enet.cpp b/modules/enet/networked_multiplayer_enet.cpp index a787cd3b80..61fc7688c5 100644 --- a/modules/enet/networked_multiplayer_enet.cpp +++ b/modules/enet/networked_multiplayer_enet.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -75,7 +75,7 @@ Error NetworkedMultiplayerENet::create_server(int p_port, int p_max_clients, int ERR_FAIL_COND_V(active, ERR_ALREADY_IN_USE); ERR_FAIL_COND_V(p_port < 0 || p_port > 65535, ERR_INVALID_PARAMETER); - ERR_FAIL_COND_V(p_max_clients < 0, ERR_INVALID_PARAMETER); + ERR_FAIL_COND_V(p_max_clients < 1 || p_max_clients > 4095, ERR_INVALID_PARAMETER); ERR_FAIL_COND_V(p_in_bandwidth < 0, ERR_INVALID_PARAMETER); ERR_FAIL_COND_V(p_out_bandwidth < 0, ERR_INVALID_PARAMETER); @@ -255,6 +255,10 @@ void NetworkedMultiplayerENet::poll() { emit_signal("peer_connected", *new_id); if (server) { + // Do not notify other peers when server_relay is disabled. + if (!server_relay) + break; + // Someone connected, notify all the peers available for (Map<int, ENetPeer *>::Element *E = peer_map.front(); E; E = E->next()) { @@ -287,31 +291,34 @@ void NetworkedMultiplayerENet::poll() { if (!server) { emit_signal("connection_failed"); } - } else { + // Never fully connected. + break; + } - if (server) { - // Someone disconnected, notify everyone else - for (Map<int, ENetPeer *>::Element *E = peer_map.front(); E; E = E->next()) { + if (!server) { - if (E->key() == *id) - continue; + // Client just disconnected from server. + emit_signal("server_disconnected"); + close_connection(); + return; + } else if (server_relay) { - ENetPacket *packet = enet_packet_create(NULL, 8, ENET_PACKET_FLAG_RELIABLE); - encode_uint32(SYSMSG_REMOVE_PEER, &packet->data[0]); - encode_uint32(*id, &packet->data[4]); - enet_peer_send(E->get(), SYSCH_CONFIG, packet); - } - } else { - emit_signal("server_disconnected"); - close_connection(); - return; - } + // Server just received a client disconnect and is in relay mode, notify everyone else. + for (Map<int, ENetPeer *>::Element *E = peer_map.front(); E; E = E->next()) { + + if (E->key() == *id) + continue; - emit_signal("peer_disconnected", *id); - peer_map.erase(*id); - memdelete(id); + ENetPacket *packet = enet_packet_create(NULL, 8, ENET_PACKET_FLAG_RELIABLE); + encode_uint32(SYSMSG_REMOVE_PEER, &packet->data[0]); + encode_uint32(*id, &packet->data[4]); + enet_peer_send(E->get(), SYSCH_CONFIG, packet); + } } + emit_signal("peer_disconnected", *id); + peer_map.erase(*id); + memdelete(id); } break; case ENET_EVENT_TYPE_RECEIVE: { @@ -361,7 +368,13 @@ void NetworkedMultiplayerENet::poll() { packet.from = *id; - if (target == 0) { + if (target == 1) { + // To myself and only myself + incoming_packets.push_back(packet); + } else if (!server_relay) { + // No other destination is allowed when server is not relaying + continue; + } else if (target == 0) { // Re-send to everyone but sender :| incoming_packets.push_back(packet); @@ -398,9 +411,6 @@ void NetworkedMultiplayerENet::poll() { enet_packet_destroy(packet.packet); } - } else if (target == 1) { - // To myself and only myself - incoming_packets.push_back(packet); } else { // To someone else, specifically ERR_CONTINUE(!peer_map.has(target)); @@ -440,6 +450,8 @@ void NetworkedMultiplayerENet::close_connection(uint32_t wait_usec) { for (Map<int, ENetPeer *>::Element *E = peer_map.front(); E; E = E->next()) { if (E->get()) { enet_peer_disconnect_now(E->get(), unique_id); + int *id = (int *)(E->get()->data); + memdelete(id); peers_disconnected = true; } } @@ -455,6 +467,7 @@ void NetworkedMultiplayerENet::close_connection(uint32_t wait_usec) { enet_host_destroy(host); active = false; incoming_packets.clear(); + peer_map.clear(); unique_id = 1; // Server is 1 connection_status = CONNECTION_DISCONNECTED; } @@ -471,10 +484,13 @@ void NetworkedMultiplayerENet::disconnect_peer(int p_peer, bool now) { // enet_peer_disconnect_now doesn't generate ENET_EVENT_TYPE_DISCONNECT, // notify everyone else, send disconnect signal & remove from peer_map like in poll() + int *id = NULL; for (Map<int, ENetPeer *>::Element *E = peer_map.front(); E; E = E->next()) { - if (E->key() == p_peer) + if (E->key() == p_peer) { + id = (int *)(E->get()->data); continue; + } ENetPacket *packet = enet_packet_create(NULL, 8, ENET_PACKET_FLAG_RELIABLE); encode_uint32(SYSMSG_REMOVE_PEER, &packet->data[0]); @@ -482,6 +498,9 @@ void NetworkedMultiplayerENet::disconnect_peer(int p_peer, bool now) { enet_peer_send(E->get(), SYSCH_CONFIG, packet); } + if (id) + memdelete(id); + emit_signal("peer_disconnected", p_peer); peer_map.erase(p_peer); } else { @@ -818,6 +837,16 @@ bool NetworkedMultiplayerENet::is_always_ordered() const { return always_ordered; } +void NetworkedMultiplayerENet::set_server_relay_enabled(bool p_enabled) { + ERR_FAIL_COND(active); + + server_relay = p_enabled; +} + +bool NetworkedMultiplayerENet::is_server_relay_enabled() const { + return server_relay; +} + void NetworkedMultiplayerENet::_bind_methods() { ClassDB::bind_method(D_METHOD("create_server", "port", "max_clients", "in_bandwidth", "out_bandwidth"), &NetworkedMultiplayerENet::create_server, DEFVAL(32), DEFVAL(0), DEFVAL(0)); @@ -838,11 +867,14 @@ void NetworkedMultiplayerENet::_bind_methods() { ClassDB::bind_method(D_METHOD("get_channel_count"), &NetworkedMultiplayerENet::get_channel_count); ClassDB::bind_method(D_METHOD("set_always_ordered", "ordered"), &NetworkedMultiplayerENet::set_always_ordered); ClassDB::bind_method(D_METHOD("is_always_ordered"), &NetworkedMultiplayerENet::is_always_ordered); + ClassDB::bind_method(D_METHOD("set_server_relay_enabled", "enabled"), &NetworkedMultiplayerENet::set_server_relay_enabled); + ClassDB::bind_method(D_METHOD("is_server_relay_enabled"), &NetworkedMultiplayerENet::is_server_relay_enabled); ADD_PROPERTY(PropertyInfo(Variant::INT, "compression_mode", PROPERTY_HINT_ENUM, "None,Range Coder,FastLZ,ZLib,ZStd"), "set_compression_mode", "get_compression_mode"); ADD_PROPERTY(PropertyInfo(Variant::INT, "transfer_channel"), "set_transfer_channel", "get_transfer_channel"); ADD_PROPERTY(PropertyInfo(Variant::INT, "channel_count"), "set_channel_count", "get_channel_count"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "always_ordered"), "set_always_ordered", "is_always_ordered"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "server_relay"), "set_server_relay_enabled", "is_server_relay_enabled"); BIND_ENUM_CONSTANT(COMPRESS_NONE); BIND_ENUM_CONSTANT(COMPRESS_RANGE_CODER); @@ -856,6 +888,7 @@ NetworkedMultiplayerENet::NetworkedMultiplayerENet() { active = false; server = false; refuse_connections = false; + server_relay = true; unique_id = 0; target_peer = 0; current_packet.packet = NULL; diff --git a/modules/enet/networked_multiplayer_enet.h b/modules/enet/networked_multiplayer_enet.h index 8dcb202314..11487b99a5 100644 --- a/modules/enet/networked_multiplayer_enet.h +++ b/modules/enet/networked_multiplayer_enet.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -78,6 +78,7 @@ private: ENetHost *host; bool refuse_connections; + bool server_relay; ConnectionStatus connection_status; @@ -158,6 +159,8 @@ public: int get_channel_count() const; void set_always_ordered(bool p_ordered); bool is_always_ordered() const; + void set_server_relay_enabled(bool p_enabled); + bool is_server_relay_enabled() const; NetworkedMultiplayerENet(); ~NetworkedMultiplayerENet(); diff --git a/modules/enet/register_types.cpp b/modules/enet/register_types.cpp index f2c1451446..27f27196d6 100644 --- a/modules/enet/register_types.cpp +++ b/modules/enet/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/enet/register_types.h b/modules/enet/register_types.h index 8d001b8c30..19f8c5a352 100644 --- a/modules/enet/register_types.h +++ b/modules/enet/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/etc/image_etc.cpp b/modules/etc/image_etc.cpp index f0cbf6ae28..b80138c99d 100644 --- a/modules/etc/image_etc.cpp +++ b/modules/etc/image_etc.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -139,6 +139,18 @@ static void _compress_etc(Image *p_img, float p_lossy_quality, bool force_etc1_f return; } + if (force_etc1_format) { + // If VRAM compression is using ETC, but image has alpha, convert to RGBA4444 or LA8 + // This saves space while maintaining the alpha channel + if (detected_channels == Image::DETECTED_RGBA) { + p_img->convert(Image::FORMAT_RGBA4444); + return; + } else if (detected_channels == Image::DETECTED_LA) { + p_img->convert(Image::FORMAT_LA8); + return; + } + } + uint32_t imgw = p_img->get_width(), imgh = p_img->get_height(); Image::Format etc_format = force_etc1_format ? Image::FORMAT_ETC : _get_etc2_mode(detected_channels); diff --git a/modules/etc/image_etc.h b/modules/etc/image_etc.h index 724d06545b..7b4f26e127 100644 --- a/modules/etc/image_etc.h +++ b/modules/etc/image_etc.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/etc/register_types.cpp b/modules/etc/register_types.cpp index 584a1fcce8..26809e0de9 100644 --- a/modules/etc/register_types.cpp +++ b/modules/etc/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/etc/register_types.h b/modules/etc/register_types.h index 161c37b52f..fac83e7d17 100644 --- a/modules/etc/register_types.h +++ b/modules/etc/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/etc/texture_loader_pkm.cpp b/modules/etc/texture_loader_pkm.cpp index da6da74025..27c2358306 100644 --- a/modules/etc/texture_loader_pkm.cpp +++ b/modules/etc/texture_loader_pkm.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/etc/texture_loader_pkm.h b/modules/etc/texture_loader_pkm.h index 79c17953fc..3d52a9ea95 100644 --- a/modules/etc/texture_loader_pkm.h +++ b/modules/etc/texture_loader_pkm.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/freetype/register_types.cpp b/modules/freetype/register_types.cpp index 108ecab329..15fa193183 100644 --- a/modules/freetype/register_types.cpp +++ b/modules/freetype/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/freetype/register_types.h b/modules/freetype/register_types.h index dae7ad1f40..336969d079 100644 --- a/modules/freetype/register_types.h +++ b/modules/freetype/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/freetype/uwpdef.h b/modules/freetype/uwpdef.h index e4d2d223bb..2f9b2f4a53 100644 --- a/modules/freetype/uwpdef.h +++ b/modules/freetype/uwpdef.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/android/android_gdn.cpp b/modules/gdnative/android/android_gdn.cpp index 624ef19dec..4be489cd46 100644 --- a/modules/gdnative/android/android_gdn.cpp +++ b/modules/gdnative/android/android_gdn.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/arvr/arvr_interface_gdnative.cpp b/modules/gdnative/arvr/arvr_interface_gdnative.cpp index bd6eb575d0..5efa915f62 100644 --- a/modules/gdnative/arvr/arvr_interface_gdnative.cpp +++ b/modules/gdnative/arvr/arvr_interface_gdnative.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/arvr/arvr_interface_gdnative.h b/modules/gdnative/arvr/arvr_interface_gdnative.h index ab7090876a..1077bef994 100644 --- a/modules/gdnative/arvr/arvr_interface_gdnative.h +++ b/modules/gdnative/arvr/arvr_interface_gdnative.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/arvr/register_types.cpp b/modules/gdnative/arvr/register_types.cpp index fbebccb4c1..0f6e2bca1a 100644 --- a/modules/gdnative/arvr/register_types.cpp +++ b/modules/gdnative/arvr/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/arvr/register_types.h b/modules/gdnative/arvr/register_types.h index 8fd2600037..815f112fbf 100644 --- a/modules/gdnative/arvr/register_types.h +++ b/modules/gdnative/arvr/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/gdnative.cpp b/modules/gdnative/gdnative.cpp index ee9e71d4a0..d9dc256ac0 100644 --- a/modules/gdnative/gdnative.cpp +++ b/modules/gdnative/gdnative.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/gdnative.h b/modules/gdnative/gdnative.h index 408af26753..c0c2cdf24c 100644 --- a/modules/gdnative/gdnative.h +++ b/modules/gdnative/gdnative.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/gdnative/aabb.cpp b/modules/gdnative/gdnative/aabb.cpp index 91537290af..246e5d4e8d 100644 --- a/modules/gdnative/gdnative/aabb.cpp +++ b/modules/gdnative/gdnative/aabb.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/gdnative/array.cpp b/modules/gdnative/gdnative/array.cpp index e97a75cca8..4a0308edec 100644 --- a/modules/gdnative/gdnative/array.cpp +++ b/modules/gdnative/gdnative/array.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/gdnative/basis.cpp b/modules/gdnative/gdnative/basis.cpp index d77c7d91ac..4f489287b9 100644 --- a/modules/gdnative/gdnative/basis.cpp +++ b/modules/gdnative/gdnative/basis.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/gdnative/color.cpp b/modules/gdnative/gdnative/color.cpp index e63129460c..24587ce4a1 100644 --- a/modules/gdnative/gdnative/color.cpp +++ b/modules/gdnative/gdnative/color.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/gdnative/dictionary.cpp b/modules/gdnative/gdnative/dictionary.cpp index fff3fc3625..b145b88934 100644 --- a/modules/gdnative/gdnative/dictionary.cpp +++ b/modules/gdnative/gdnative/dictionary.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/gdnative/gdnative.cpp b/modules/gdnative/gdnative/gdnative.cpp index 98a4fd880c..6ef1f2f4b9 100644 --- a/modules/gdnative/gdnative/gdnative.cpp +++ b/modules/gdnative/gdnative/gdnative.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -170,6 +170,19 @@ bool GDAPI godot_is_instance_valid(const godot_object *p_object) { return ObjectDB::instance_validate((Object *)p_object); } +void *godot_get_class_tag(const godot_string_name *p_class) { + StringName class_name = *(StringName *)p_class; + ClassDB::ClassInfo *class_info = ClassDB::classes.getptr(class_name); + return class_info ? class_info->class_ptr : NULL; +} + +godot_object *godot_object_cast_to(const godot_object *p_object, void *p_class_tag) { + if (!p_object) return NULL; + Object *o = (Object *)p_object; + + return o->is_class_ptr(p_class_tag) ? (godot_object *)o : NULL; +} + #ifdef __cplusplus } #endif diff --git a/modules/gdnative/gdnative/node_path.cpp b/modules/gdnative/gdnative/node_path.cpp index c49899fa25..93f43835c8 100644 --- a/modules/gdnative/gdnative/node_path.cpp +++ b/modules/gdnative/gdnative/node_path.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/gdnative/plane.cpp b/modules/gdnative/gdnative/plane.cpp index d7fceb7516..17221fe081 100644 --- a/modules/gdnative/gdnative/plane.cpp +++ b/modules/gdnative/gdnative/plane.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/gdnative/pool_arrays.cpp b/modules/gdnative/gdnative/pool_arrays.cpp index 23791af67e..bae1290d59 100644 --- a/modules/gdnative/gdnative/pool_arrays.cpp +++ b/modules/gdnative/gdnative/pool_arrays.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/gdnative/quat.cpp b/modules/gdnative/gdnative/quat.cpp index 169d0134a8..be30b89e5f 100644 --- a/modules/gdnative/gdnative/quat.cpp +++ b/modules/gdnative/gdnative/quat.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/gdnative/rect2.cpp b/modules/gdnative/gdnative/rect2.cpp index 04ca92f8dd..906b4f0932 100644 --- a/modules/gdnative/gdnative/rect2.cpp +++ b/modules/gdnative/gdnative/rect2.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/gdnative/rid.cpp b/modules/gdnative/gdnative/rid.cpp index c13a9fdde2..7ea80123a3 100644 --- a/modules/gdnative/gdnative/rid.cpp +++ b/modules/gdnative/gdnative/rid.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/gdnative/string.cpp b/modules/gdnative/gdnative/string.cpp index 9086121940..414b9b9eaf 100644 --- a/modules/gdnative/gdnative/string.cpp +++ b/modules/gdnative/gdnative/string.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/gdnative/string_name.cpp b/modules/gdnative/gdnative/string_name.cpp index dcbb773c25..1abb4486b1 100644 --- a/modules/gdnative/gdnative/string_name.cpp +++ b/modules/gdnative/gdnative/string_name.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/gdnative/transform.cpp b/modules/gdnative/gdnative/transform.cpp index 188c4be1ba..c9b3e37fb2 100644 --- a/modules/gdnative/gdnative/transform.cpp +++ b/modules/gdnative/gdnative/transform.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/gdnative/transform2d.cpp b/modules/gdnative/gdnative/transform2d.cpp index b735f64251..26a71333b1 100644 --- a/modules/gdnative/gdnative/transform2d.cpp +++ b/modules/gdnative/gdnative/transform2d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/gdnative/variant.cpp b/modules/gdnative/gdnative/variant.cpp index ac4d5a86b2..11b6448e34 100644 --- a/modules/gdnative/gdnative/variant.cpp +++ b/modules/gdnative/gdnative/variant.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/gdnative/vector2.cpp b/modules/gdnative/gdnative/vector2.cpp index d82f2c692d..e9e2a8edf8 100644 --- a/modules/gdnative/gdnative/vector2.cpp +++ b/modules/gdnative/gdnative/vector2.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/gdnative/vector3.cpp b/modules/gdnative/gdnative/vector3.cpp index 15a8ef9a2e..e34a9370a5 100644 --- a/modules/gdnative/gdnative/vector3.cpp +++ b/modules/gdnative/gdnative/vector3.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/gdnative_api.json b/modules/gdnative/gdnative_api.json index 9e5295a936..7e2ca49f8d 100644 --- a/modules/gdnative/gdnative_api.json +++ b/modules/gdnative/gdnative_api.json @@ -140,6 +140,21 @@ "arguments": [ ["const godot_pool_color_array *", "p_self"] ] + }, + { + "name": "godot_get_class_tag", + "return_type": "void *", + "arguments": [ + ["const godot_string_name *", "p_class"] + ] + }, + { + "name": "godot_object_cast_to", + "return_type": "godot_object *", + "arguments": [ + ["const godot_object *", "p_object"], + ["void *", "p_class_tag"] + ] } ] }, diff --git a/modules/gdnative/gdnative_library_editor_plugin.cpp b/modules/gdnative/gdnative_library_editor_plugin.cpp index 5d272a6cdc..5ffab0f80e 100644 --- a/modules/gdnative/gdnative_library_editor_plugin.cpp +++ b/modules/gdnative/gdnative_library_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -32,6 +32,8 @@ #include "gdnative_library_editor_plugin.h" #include "gdnative.h" +#include "editor/editor_scale.h" + void GDNativeLibraryEditor::edit(Ref<GDNativeLibrary> p_library) { library = p_library; Ref<ConfigFile> config = p_library->get_config_file(); @@ -224,7 +226,6 @@ void GDNativeLibraryEditor::_erase_entry(const String &platform, const String &e if (List<String>::Element *E = platforms[platform].entries.find(entry)) { String target = platform + "." + entry; - Ref<ConfigFile> config = library->get_config_file(); platforms[platform].entries.erase(E); _set_target_value("entry", target, ""); diff --git a/modules/gdnative/gdnative_library_editor_plugin.h b/modules/gdnative/gdnative_library_editor_plugin.h index 8c1449f55a..7b59aaac38 100644 --- a/modules/gdnative/gdnative_library_editor_plugin.h +++ b/modules/gdnative/gdnative_library_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/gdnative_library_singleton_editor.cpp b/modules/gdnative/gdnative_library_singleton_editor.cpp index 389b353a51..17a7d5492a 100644 --- a/modules/gdnative/gdnative_library_singleton_editor.cpp +++ b/modules/gdnative/gdnative_library_singleton_editor.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/gdnative_library_singleton_editor.h b/modules/gdnative/gdnative_library_singleton_editor.h index b43080dfdb..1a213d8094 100644 --- a/modules/gdnative/gdnative_library_singleton_editor.h +++ b/modules/gdnative/gdnative_library_singleton_editor.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/include/android/godot_android.h b/modules/gdnative/include/android/godot_android.h index 7063e1d2c5..45d4eaff37 100644 --- a/modules/gdnative/include/android/godot_android.h +++ b/modules/gdnative/include/android/godot_android.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/include/arvr/godot_arvr.h b/modules/gdnative/include/arvr/godot_arvr.h index d465bbde54..aaef31a855 100644 --- a/modules/gdnative/include/arvr/godot_arvr.h +++ b/modules/gdnative/include/arvr/godot_arvr.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/include/gdnative/aabb.h b/modules/gdnative/include/gdnative/aabb.h index 6b9b342f10..9f41e9d4c6 100644 --- a/modules/gdnative/include/gdnative/aabb.h +++ b/modules/gdnative/include/gdnative/aabb.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/include/gdnative/array.h b/modules/gdnative/include/gdnative/array.h index a27626325e..36b5c77875 100644 --- a/modules/gdnative/include/gdnative/array.h +++ b/modules/gdnative/include/gdnative/array.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/include/gdnative/basis.h b/modules/gdnative/include/gdnative/basis.h index 9f1923c02b..c7425ebbfa 100644 --- a/modules/gdnative/include/gdnative/basis.h +++ b/modules/gdnative/include/gdnative/basis.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/include/gdnative/color.h b/modules/gdnative/include/gdnative/color.h index b7837a0940..3f046b7f08 100644 --- a/modules/gdnative/include/gdnative/color.h +++ b/modules/gdnative/include/gdnative/color.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/include/gdnative/dictionary.h b/modules/gdnative/include/gdnative/dictionary.h index 483cd9c4e3..873efaa9bf 100644 --- a/modules/gdnative/include/gdnative/dictionary.h +++ b/modules/gdnative/include/gdnative/dictionary.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/include/gdnative/gdnative.h b/modules/gdnative/include/gdnative/gdnative.h index 884bcf60d2..2fe59b8a73 100644 --- a/modules/gdnative/include/gdnative/gdnative.h +++ b/modules/gdnative/include/gdnative/gdnative.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -286,6 +286,10 @@ void GDAPI godot_print(const godot_string *p_message); bool GDAPI godot_is_instance_valid(const godot_object *p_object); +//tags used for safe dynamic casting +void GDAPI *godot_get_class_tag(const godot_string_name *p_class); +godot_object GDAPI *godot_object_cast_to(const godot_object *p_object, void *p_class_tag); + #ifdef __cplusplus } #endif diff --git a/modules/gdnative/include/gdnative/node_path.h b/modules/gdnative/include/gdnative/node_path.h index a59833b924..0cd0c3cb9c 100644 --- a/modules/gdnative/include/gdnative/node_path.h +++ b/modules/gdnative/include/gdnative/node_path.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/include/gdnative/plane.h b/modules/gdnative/include/gdnative/plane.h index 074f127fa8..b759a8cc1a 100644 --- a/modules/gdnative/include/gdnative/plane.h +++ b/modules/gdnative/include/gdnative/plane.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/include/gdnative/pool_arrays.h b/modules/gdnative/include/gdnative/pool_arrays.h index 63e8267f0e..7d51b3cd5c 100644 --- a/modules/gdnative/include/gdnative/pool_arrays.h +++ b/modules/gdnative/include/gdnative/pool_arrays.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/include/gdnative/quat.h b/modules/gdnative/include/gdnative/quat.h index 7239c13a36..d315b2d754 100644 --- a/modules/gdnative/include/gdnative/quat.h +++ b/modules/gdnative/include/gdnative/quat.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/include/gdnative/rect2.h b/modules/gdnative/include/gdnative/rect2.h index 7652bf054f..0ecf072471 100644 --- a/modules/gdnative/include/gdnative/rect2.h +++ b/modules/gdnative/include/gdnative/rect2.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/include/gdnative/rid.h b/modules/gdnative/include/gdnative/rid.h index 4a61cb171f..04661cedc8 100644 --- a/modules/gdnative/include/gdnative/rid.h +++ b/modules/gdnative/include/gdnative/rid.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/include/gdnative/string.h b/modules/gdnative/include/gdnative/string.h index 7500d70f20..b676d21fb2 100644 --- a/modules/gdnative/include/gdnative/string.h +++ b/modules/gdnative/include/gdnative/string.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/include/gdnative/string_name.h b/modules/gdnative/include/gdnative/string_name.h index c6465aff03..f2555ab98f 100644 --- a/modules/gdnative/include/gdnative/string_name.h +++ b/modules/gdnative/include/gdnative/string_name.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/include/gdnative/transform.h b/modules/gdnative/include/gdnative/transform.h index e17a18cb43..bc51438b17 100644 --- a/modules/gdnative/include/gdnative/transform.h +++ b/modules/gdnative/include/gdnative/transform.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/include/gdnative/transform2d.h b/modules/gdnative/include/gdnative/transform2d.h index e53f36a8c3..6b414ca7b2 100644 --- a/modules/gdnative/include/gdnative/transform2d.h +++ b/modules/gdnative/include/gdnative/transform2d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/include/gdnative/variant.h b/modules/gdnative/include/gdnative/variant.h index 17afd905b4..c65f7a28d2 100644 --- a/modules/gdnative/include/gdnative/variant.h +++ b/modules/gdnative/include/gdnative/variant.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/include/gdnative/vector2.h b/modules/gdnative/include/gdnative/vector2.h index 15a6c80887..15a1a6063b 100644 --- a/modules/gdnative/include/gdnative/vector2.h +++ b/modules/gdnative/include/gdnative/vector2.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/include/gdnative/vector3.h b/modules/gdnative/include/gdnative/vector3.h index ee7d029028..1b344590ea 100644 --- a/modules/gdnative/include/gdnative/vector3.h +++ b/modules/gdnative/include/gdnative/vector3.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/include/nativescript/godot_nativescript.h b/modules/gdnative/include/nativescript/godot_nativescript.h index 8a05b6cfa3..d2ed4fb3e5 100644 --- a/modules/gdnative/include/nativescript/godot_nativescript.h +++ b/modules/gdnative/include/nativescript/godot_nativescript.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/include/net/godot_net.h b/modules/gdnative/include/net/godot_net.h index 3a411755c1..d245f3b965 100644 --- a/modules/gdnative/include/net/godot_net.h +++ b/modules/gdnative/include/net/godot_net.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/include/net/godot_webrtc.h b/modules/gdnative/include/net/godot_webrtc.h index 783f7b727d..15e2df85cc 100644 --- a/modules/gdnative/include/net/godot_webrtc.h +++ b/modules/gdnative/include/net/godot_webrtc.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/include/pluginscript/godot_pluginscript.h b/modules/gdnative/include/pluginscript/godot_pluginscript.h index a9e83d1524..2c2528b8b9 100644 --- a/modules/gdnative/include/pluginscript/godot_pluginscript.h +++ b/modules/gdnative/include/pluginscript/godot_pluginscript.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/include/videodecoder/godot_videodecoder.h b/modules/gdnative/include/videodecoder/godot_videodecoder.h index 1b08be30f0..714991ca72 100644 --- a/modules/gdnative/include/videodecoder/godot_videodecoder.h +++ b/modules/gdnative/include/videodecoder/godot_videodecoder.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/nativescript/api_generator.cpp b/modules/gdnative/nativescript/api_generator.cpp index eace195c33..850871579b 100644 --- a/modules/gdnative/nativescript/api_generator.cpp +++ b/modules/gdnative/nativescript/api_generator.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/nativescript/api_generator.h b/modules/gdnative/nativescript/api_generator.h index 73310d1974..edbb1d1f23 100644 --- a/modules/gdnative/nativescript/api_generator.h +++ b/modules/gdnative/nativescript/api_generator.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/nativescript/godot_nativescript.cpp b/modules/gdnative/nativescript/godot_nativescript.cpp index 979e47f7b9..e19e675344 100644 --- a/modules/gdnative/nativescript/godot_nativescript.cpp +++ b/modules/gdnative/nativescript/godot_nativescript.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/nativescript/nativescript.cpp b/modules/gdnative/nativescript/nativescript.cpp index 7c313c983f..7a5a7bbc3a 100644 --- a/modules/gdnative/nativescript/nativescript.cpp +++ b/modules/gdnative/nativescript/nativescript.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -119,7 +119,10 @@ String NativeScript::get_class_name() const { void NativeScript::set_library(Ref<GDNativeLibrary> p_library) { if (!library.is_null()) { - WARN_PRINT("library on NativeScript already set. Do nothing."); + WARN_PRINT("Library in NativeScript already set. Do nothing."); + return; + } + if (p_library.is_null()) { return; } library = p_library; diff --git a/modules/gdnative/nativescript/nativescript.h b/modules/gdnative/nativescript/nativescript.h index 79a41df107..cf787e1f6a 100644 --- a/modules/gdnative/nativescript/nativescript.h +++ b/modules/gdnative/nativescript/nativescript.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/nativescript/register_types.cpp b/modules/gdnative/nativescript/register_types.cpp index c602b80646..b5e8174e43 100644 --- a/modules/gdnative/nativescript/register_types.cpp +++ b/modules/gdnative/nativescript/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/nativescript/register_types.h b/modules/gdnative/nativescript/register_types.h index 3d2ce4c431..8fcecb9836 100644 --- a/modules/gdnative/nativescript/register_types.h +++ b/modules/gdnative/nativescript/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/net/multiplayer_peer_gdnative.cpp b/modules/gdnative/net/multiplayer_peer_gdnative.cpp index d2c95efa77..8c43a79cc5 100644 --- a/modules/gdnative/net/multiplayer_peer_gdnative.cpp +++ b/modules/gdnative/net/multiplayer_peer_gdnative.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/net/multiplayer_peer_gdnative.h b/modules/gdnative/net/multiplayer_peer_gdnative.h index 6fbc62aaa1..cfaf14936e 100644 --- a/modules/gdnative/net/multiplayer_peer_gdnative.h +++ b/modules/gdnative/net/multiplayer_peer_gdnative.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/net/packet_peer_gdnative.cpp b/modules/gdnative/net/packet_peer_gdnative.cpp index 877baff9e2..75e1e0b824 100644 --- a/modules/gdnative/net/packet_peer_gdnative.cpp +++ b/modules/gdnative/net/packet_peer_gdnative.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/net/packet_peer_gdnative.h b/modules/gdnative/net/packet_peer_gdnative.h index 8483217210..78d8bb32b6 100644 --- a/modules/gdnative/net/packet_peer_gdnative.h +++ b/modules/gdnative/net/packet_peer_gdnative.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/net/register_types.cpp b/modules/gdnative/net/register_types.cpp index 51448bfcd3..4e48a43210 100644 --- a/modules/gdnative/net/register_types.cpp +++ b/modules/gdnative/net/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/net/register_types.h b/modules/gdnative/net/register_types.h index 4f5b0051b7..526bc49deb 100644 --- a/modules/gdnative/net/register_types.h +++ b/modules/gdnative/net/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/net/stream_peer_gdnative.cpp b/modules/gdnative/net/stream_peer_gdnative.cpp index 8a4ea35f95..22634daf5f 100644 --- a/modules/gdnative/net/stream_peer_gdnative.cpp +++ b/modules/gdnative/net/stream_peer_gdnative.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/net/stream_peer_gdnative.h b/modules/gdnative/net/stream_peer_gdnative.h index 7859d57a4b..f3711e0f0f 100644 --- a/modules/gdnative/net/stream_peer_gdnative.h +++ b/modules/gdnative/net/stream_peer_gdnative.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/net/webrtc_gdnative.cpp b/modules/gdnative/net/webrtc_gdnative.cpp index d77fa057c5..a7355e4d12 100644 --- a/modules/gdnative/net/webrtc_gdnative.cpp +++ b/modules/gdnative/net/webrtc_gdnative.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/pluginscript/pluginscript_instance.cpp b/modules/gdnative/pluginscript/pluginscript_instance.cpp index 4b5dcc2c11..97897870ba 100644 --- a/modules/gdnative/pluginscript/pluginscript_instance.cpp +++ b/modules/gdnative/pluginscript/pluginscript_instance.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/pluginscript/pluginscript_instance.h b/modules/gdnative/pluginscript/pluginscript_instance.h index 381c334231..d92d3ace77 100644 --- a/modules/gdnative/pluginscript/pluginscript_instance.h +++ b/modules/gdnative/pluginscript/pluginscript_instance.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/pluginscript/pluginscript_language.cpp b/modules/gdnative/pluginscript/pluginscript_language.cpp index 22898a73ce..41f0e34243 100644 --- a/modules/gdnative/pluginscript/pluginscript_language.cpp +++ b/modules/gdnative/pluginscript/pluginscript_language.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/pluginscript/pluginscript_language.h b/modules/gdnative/pluginscript/pluginscript_language.h index 7b3844d0b0..145ab5599c 100644 --- a/modules/gdnative/pluginscript/pluginscript_language.h +++ b/modules/gdnative/pluginscript/pluginscript_language.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/pluginscript/pluginscript_loader.cpp b/modules/gdnative/pluginscript/pluginscript_loader.cpp index c7ff8518b5..fe1cc83c69 100644 --- a/modules/gdnative/pluginscript/pluginscript_loader.cpp +++ b/modules/gdnative/pluginscript/pluginscript_loader.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/pluginscript/pluginscript_loader.h b/modules/gdnative/pluginscript/pluginscript_loader.h index 6218037a15..ede31c027e 100644 --- a/modules/gdnative/pluginscript/pluginscript_loader.h +++ b/modules/gdnative/pluginscript/pluginscript_loader.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/pluginscript/pluginscript_script.cpp b/modules/gdnative/pluginscript/pluginscript_script.cpp index f7c961d38b..cc5bdee0a1 100644 --- a/modules/gdnative/pluginscript/pluginscript_script.cpp +++ b/modules/gdnative/pluginscript/pluginscript_script.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -251,7 +251,19 @@ Error PluginScript::reload(bool p_keep_state) { (godot_string *)&_path, (godot_string *)&_source, (godot_error *)&err); +// Manifest's attributes must be explicitly freed +#define FREE_SCRIPT_MANIFEST(manifest) \ + { \ + godot_string_name_destroy(&manifest.name); \ + godot_string_name_destroy(&manifest.base); \ + godot_dictionary_destroy(&manifest.member_lines); \ + godot_array_destroy(&manifest.methods); \ + godot_array_destroy(&manifest.signals); \ + godot_array_destroy(&manifest.properties); \ + } + if (err) { + FREE_SCRIPT_MANIFEST(manifest); // TODO: GDscript uses `ScriptDebugger` here to jump into the parsing error return err; } @@ -269,6 +281,7 @@ Error PluginScript::reload(bool p_keep_state) { _ref_base_parent = res; } else { String name = *(StringName *)&manifest.name; + FREE_SCRIPT_MANIFEST(manifest); ERR_FAIL_V_MSG(ERR_PARSE_ERROR, _path + ": Script '" + name + "' has an invalid parent '" + *base_name + "'."); } } @@ -317,13 +330,6 @@ Error PluginScript::reload(bool p_keep_state) { _methods_rpc_mode[pi.name] = MultiplayerAPI::RPCMode(int(var)); } } - // Manifest's attributes must be explicitly freed - godot_string_name_destroy(&manifest.name); - godot_string_name_destroy(&manifest.base); - godot_dictionary_destroy(&manifest.member_lines); - godot_array_destroy(&manifest.methods); - godot_array_destroy(&manifest.signals); - godot_array_destroy(&manifest.properties); #ifdef TOOLS_ENABLED /*for (Set<PlaceHolderScriptInstance*>::Element *E=placeholders.front();E;E=E->next()) { @@ -331,7 +337,10 @@ Error PluginScript::reload(bool p_keep_state) { _update_placeholder(E->get()); }*/ #endif + + FREE_SCRIPT_MANIFEST(manifest); return OK; +#undef FREE_SCRIPT_MANIFEST } void PluginScript::get_script_method_list(List<MethodInfo> *r_methods) const { diff --git a/modules/gdnative/pluginscript/pluginscript_script.h b/modules/gdnative/pluginscript/pluginscript_script.h index 0a84ccba0d..f67c88c794 100644 --- a/modules/gdnative/pluginscript/pluginscript_script.h +++ b/modules/gdnative/pluginscript/pluginscript_script.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/pluginscript/register_types.cpp b/modules/gdnative/pluginscript/register_types.cpp index 3b46f33afb..97a48b0e89 100644 --- a/modules/gdnative/pluginscript/register_types.cpp +++ b/modules/gdnative/pluginscript/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/pluginscript/register_types.h b/modules/gdnative/pluginscript/register_types.h index 3114fb6b7d..a4f7284b54 100644 --- a/modules/gdnative/pluginscript/register_types.h +++ b/modules/gdnative/pluginscript/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/register_types.cpp b/modules/gdnative/register_types.cpp index fa59c704d5..cb84c23e7a 100644 --- a/modules/gdnative/register_types.cpp +++ b/modules/gdnative/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -47,6 +47,7 @@ #include "core/project_settings.h" #ifdef TOOLS_ENABLED +#include "editor/editor_export.h" #include "editor/editor_node.h" #include "gdnative_library_editor_plugin.h" #include "gdnative_library_singleton_editor.h" diff --git a/modules/gdnative/register_types.h b/modules/gdnative/register_types.h index 9e5cab5581..0091ef3f96 100644 --- a/modules/gdnative/register_types.h +++ b/modules/gdnative/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/videodecoder/register_types.cpp b/modules/gdnative/videodecoder/register_types.cpp index 0a0b2f64d5..c53e8f2c78 100644 --- a/modules/gdnative/videodecoder/register_types.cpp +++ b/modules/gdnative/videodecoder/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/videodecoder/register_types.h b/modules/gdnative/videodecoder/register_types.h index f082343d8c..d81d5c497b 100644 --- a/modules/gdnative/videodecoder/register_types.h +++ b/modules/gdnative/videodecoder/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/videodecoder/video_stream_gdnative.cpp b/modules/gdnative/videodecoder/video_stream_gdnative.cpp index 14b7f9a2ef..dbe00cdf71 100644 --- a/modules/gdnative/videodecoder/video_stream_gdnative.cpp +++ b/modules/gdnative/videodecoder/video_stream_gdnative.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -123,9 +123,12 @@ bool VideoStreamPlaybackGDNative::open_file(const String &p_file) { godot_vector2 vec = interface->get_texture_size(data_struct); texture_size = *(Vector2 *)&vec; + // Only do memset if num_channels > 0 otherwise it will crash. + if (num_channels > 0) { + pcm = (float *)memalloc(num_channels * AUX_BUFFER_SIZE * sizeof(float)); + memset(pcm, 0, num_channels * AUX_BUFFER_SIZE * sizeof(float)); + } - pcm = (float *)memalloc(num_channels * AUX_BUFFER_SIZE * sizeof(float)); - memset(pcm, 0, num_channels * AUX_BUFFER_SIZE * sizeof(float)); pcm_write_idx = -1; samples_decoded = 0; @@ -146,7 +149,8 @@ void VideoStreamPlaybackGDNative::update(float p_delta) { ERR_FAIL_COND(interface == NULL); interface->update(data_struct, p_delta); - if (mix_callback) { + // Don't mix if there's no audio (num_channels == 0). + if (mix_callback && num_channels > 0) { if (pcm_write_idx >= 0) { // Previous remains int mixed = mix_callback(mix_udata, pcm + pcm_write_idx * num_channels, samples_decoded); diff --git a/modules/gdnative/videodecoder/video_stream_gdnative.h b/modules/gdnative/videodecoder/video_stream_gdnative.h index 5ff7acb616..bb0346efb4 100644 --- a/modules/gdnative/videodecoder/video_stream_gdnative.h +++ b/modules/gdnative/videodecoder/video_stream_gdnative.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdscript/doc_classes/@GDScript.xml b/modules/gdscript/doc_classes/@GDScript.xml index 840971dcf8..c4b7e4887e 100644 --- a/modules/gdscript/doc_classes/@GDScript.xml +++ b/modules/gdscript/doc_classes/@GDScript.xml @@ -168,14 +168,16 @@ <method name="char"> <return type="String"> </return> - <argument index="0" name="ascii" type="int"> + <argument index="0" name="code" type="int"> </argument> <description> - Returns a character as a String of the given ASCII code. + Returns a character as a String of the given Unicode code point (which is compatible with ASCII code). [codeblock] a = char(65) # a is "A" a = char(65 + 32) # a is "a" + a = char(8364) # a is "€" [/codeblock] + This is the inverse of [method ord]. </description> </method> <method name="clamp"> @@ -208,7 +210,7 @@ <argument index="1" name="type" type="int"> </argument> <description> - Converts from a type to another in the best way possible. The [code]type[/code] parameter uses the enum [code]TYPE_*[/code] in [@GlobalScope]. + Converts from a type to another in the best way possible. The [code]type[/code] parameter uses the [enum Variant.Type] values. [codeblock] a = Vector2(1, 0) # Prints 1 @@ -336,11 +338,12 @@ <description> Rounds [code]s[/code] to the closest smaller integer and returns it. [codeblock] - # a is 2 + # a is 2.0 a = floor(2.99) - # a is -3 + # a is -3.0 a = floor(-2.99) [/codeblock] + [b]Note:[/b] This method returns a float. If you need an integer, you can use [code]int(s)[/code] directly. </description> </method> <method name="fmod"> @@ -502,7 +505,7 @@ <argument index="1" name="b" type="float"> </argument> <description> - Returns True/False whether [code]a[/code] and [code]b[/code] are approximately equal to each other. + Returns [code]true[/code] if [code]a[/code] and [code]b[/code] are approximately equal to each other. </description> </method> <method name="is_inf"> @@ -538,7 +541,7 @@ <argument index="0" name="s" type="float"> </argument> <description> - Returns True/False whether [code]s[/code] is zero or almost zero. + Returns [code]true[/code] if [code]s[/code] is zero or almost zero. </description> </method> <method name="len"> @@ -615,9 +618,10 @@ Loads a resource from the filesystem located at [code]path[/code]. [b]Note:[/b] Resource paths can be obtained by right-clicking on a resource in the FileSystem dock and choosing [b]Copy Path[/b]. [codeblock] - # Load a scene called main located in the root of the project directory + # Load a scene called main located in the root of the project directory. var main = load("res://main.tscn") [/codeblock] + [b]Important:[/b] The path must be absolute, a local path will just return [code]null[/code]. </description> </method> <method name="log"> @@ -700,6 +704,13 @@ <argument index="0" name="char" type="String"> </argument> <description> + Returns an integer representing the Unicode code point of the given Unicode character [code]char[/code]. + [codeblock] + a = ord("A") # a is 65 + a = ord("a") # a is 97 + a = ord("€") # a is 8364 + [/codeblock] + This is the inverse of [method char]. </description> </method> <method name="parse_json"> @@ -785,7 +796,7 @@ Returns a resource from the filesystem that is loaded during script parsing. [b]Note:[/b] Resource paths can be obtained by right clicking on a resource in the Assets Panel and choosing "Copy Path". [codeblock] - # Load a scene called main located in the root of the project directory + # Load a scene called main located in the root of the project directory. var main = preload("res://main.tscn") [/codeblock] </description> @@ -935,7 +946,7 @@ <return type="int"> </return> <description> - Returns a random unsigned 32 bit integer. Use remainder to obtain a random value in the interval [code][0, N][/code] (where N is smaller than 2^32 -1). + Returns a random unsigned 32 bit integer. Use remainder to obtain a random value in the interval [code][0, N - 1][/code] (where N is smaller than 2^32). [codeblock] randi() # Returns random integer between 0 and 2^32 - 1 randi() % 20 # Returns random integer between 0 and 19 @@ -1216,7 +1227,7 @@ <argument index="0" name="what" type="Variant"> </argument> <description> - Returns the internal type of the given Variant object, using the [code]TYPE_*[/code] enum in [@GlobalScope]. + Returns the internal type of the given Variant object, using the [enum Variant.Type] values. [codeblock] p = parse_json('["a", "b", "c"]') if typeof(p) == TYPE_ARRAY: @@ -1232,7 +1243,7 @@ <argument index="0" name="json" type="String"> </argument> <description> - Checks that [code]json[/code] is valid JSON data. Returns empty string if valid. Returns error message if not valid. + Checks that [code]json[/code] is valid JSON data. Returns an empty string if valid, or an error message otherwise. [codeblock] j = to_json([1, 2, 3]) v = validate_json(j) @@ -1363,6 +1374,29 @@ Stops the function execution and returns the current suspended state to the calling function. From the caller, call [method GDScriptFunctionState.resume] on the state to resume execution. This invalidates the state. Within the resumed function, [code]yield()[/code] returns whatever was passed to the [code]resume()[/code] function call. If passed an object and a signal, the execution is resumed when the object emits the given signal. In this case, [code]yield()[/code] returns the argument passed to [code]emit_signal()[/code] if the signal takes only one argument, or an array containing all the arguments passed to [code]emit_signal()[/code] if the signal takes multiple arguments. + You can also use [code]yield[/code] to wait for a function to finish: + [codeblock] + func _ready(): + yield(countdown(), "completed") # waiting for the countdown() function to complete + print('Ready') + + func countdown(): + yield(get_tree(), "idle_frame") # returns a GDScriptFunctionState object to _ready() + print(3) + yield(get_tree().create_timer(1.0), "timeout") + print(2) + yield(get_tree().create_timer(1.0), "timeout") + print(1) + yield(get_tree().create_timer(1.0), "timeout") + + # prints: + # 3 + # 2 + # 1 + # Ready + [/codeblock] + When yielding on a function, the [code]completed[/code] signal will be emitted automatically when the function returns. It can, therefore, be used as the [code]signal[/code] parameter of the [code]yield[/code] method to resume. + In order to yield on a function, the resulting function should also return a [code]GDScriptFunctionState[/code]. Notice [code]yield(get_tree(), "idle_frame")[/code] from the above example. </description> </method> </methods> diff --git a/modules/gdscript/doc_classes/GDScript.xml b/modules/gdscript/doc_classes/GDScript.xml index 6f43361914..8e175a7ab8 100644 --- a/modules/gdscript/doc_classes/GDScript.xml +++ b/modules/gdscript/doc_classes/GDScript.xml @@ -4,7 +4,7 @@ A script implemented in the GDScript programming language. </brief_description> <description> - A script implemented in the GDScript programming language. The script exends the functionality of all objects that instance it. + A script implemented in the GDScript programming language. The script extends the functionality of all objects that instance it. [method new] creates a new instance of the script. [method Object.set_script] extends an existing object, if that object's class matches one of the script's base classes. </description> <tutorials> diff --git a/modules/gdscript/editor/gdscript_highlighter.cpp b/modules/gdscript/editor/gdscript_highlighter.cpp index 4d6279074c..687e1785be 100644 --- a/modules/gdscript/editor/gdscript_highlighter.cpp +++ b/modules/gdscript/editor/gdscript_highlighter.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdscript/editor/gdscript_highlighter.h b/modules/gdscript/editor/gdscript_highlighter.h index 9ba2c80552..e652fb1471 100644 --- a/modules/gdscript/editor/gdscript_highlighter.h +++ b/modules/gdscript/editor/gdscript_highlighter.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdscript/gdscript.cpp b/modules/gdscript/gdscript.cpp index b90fab8221..5b0210b16d 100644 --- a/modules/gdscript/gdscript.cpp +++ b/modules/gdscript/gdscript.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -946,18 +946,29 @@ bool GDScriptInstance::set(const StringName &p_name, const Variant &p_value) { { const Map<StringName, GDScript::MemberInfo>::Element *E = script->member_indices.find(p_name); if (E) { - if (E->get().setter) { + const GDScript::MemberInfo *member = &E->get(); + if (member->setter) { const Variant *val = &p_value; Variant::CallError err; - call(E->get().setter, &val, 1, err); + call(member->setter, &val, 1, err); if (err.error == Variant::CallError::CALL_OK) { return true; //function exists, call was successful } } else { - if (!E->get().data_type.is_type(p_value)) { - return false; // Type mismatch + if (!member->data_type.is_type(p_value)) { + // Try conversion + Variant::CallError ce; + const Variant *value = &p_value; + Variant converted = Variant::construct(member->data_type.builtin_type, &value, 1, ce); + if (ce.error == Variant::CallError::CALL_OK) { + members.write[member->index] = converted; + return true; + } else { + return false; + } + } else { + members.write[member->index] = p_value; } - members.write[E->get().index] = p_value; } return true; } @@ -1155,8 +1166,6 @@ bool GDScriptInstance::has_method(const StringName &p_method) const { } Variant GDScriptInstance::call(const StringName &p_method, const Variant **p_args, int p_argcount, Variant::CallError &r_error) { - //printf("calling %ls:%i method %ls\n", script->get_path().c_str(), -1, String(p_method).c_str()); - GDScript *sptr = script.ptr(); while (sptr) { Map<StringName, GDScriptFunction *>::Element *E = sptr->member_functions.find(p_method); @@ -1952,11 +1961,11 @@ String GDScriptWarning::get_message() const { } break; case UNUSED_VARIABLE: { CHECK_SYMBOLS(1); - return "The local variable '" + symbols[0] + "' is declared but never used in the block."; + return "The local variable '" + symbols[0] + "' is declared but never used in the block. If this is intended, prefix it with an underscore: '_" + symbols[0] + "'"; } break; case SHADOWED_VARIABLE: { CHECK_SYMBOLS(2); - return "The local variable '" + symbols[0] + "' is shadowing an already defined variable at line " + symbols[1] + "."; + return "The local variable '" + symbols[0] + "' is shadowing an already-defined variable at line " + symbols[1] + "."; } break; case UNUSED_CLASS_VARIABLE: { CHECK_SYMBOLS(1); @@ -1964,7 +1973,7 @@ String GDScriptWarning::get_message() const { } break; case UNUSED_ARGUMENT: { CHECK_SYMBOLS(2); - return "The argument '" + symbols[1] + "' is never used in the function '" + symbols[0] + "'."; + return "The argument '" + symbols[1] + "' is never used in the function '" + symbols[0] + "'. If this is intended, prefix it with an underscore: '_" + symbols[1] + "'"; } break; case UNREACHABLE_CODE: { CHECK_SYMBOLS(1); @@ -2145,7 +2154,8 @@ GDScriptLanguage::GDScriptLanguage() { GLOBAL_DEF("debug/gdscript/completion/autocomplete_setters_and_getters", false); for (int i = 0; i < (int)GDScriptWarning::WARNING_MAX; i++) { String warning = GDScriptWarning::get_name_from_code((GDScriptWarning::Code)i).to_lower(); - GLOBAL_DEF("debug/gdscript/warnings/" + warning, !warning.begins_with("unsafe_")); + bool default_enabled = !warning.begins_with("unsafe_") && i != GDScriptWarning::UNUSED_CLASS_VARIABLE; + GLOBAL_DEF("debug/gdscript/warnings/" + warning, default_enabled); } #endif // DEBUG_ENABLED } diff --git a/modules/gdscript/gdscript.h b/modules/gdscript/gdscript.h index a5ad23c75d..cc25c1c313 100644 --- a/modules/gdscript/gdscript.h +++ b/modules/gdscript/gdscript.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdscript/gdscript_compiler.cpp b/modules/gdscript/gdscript_compiler.cpp index dea2225e91..11e015b473 100644 --- a/modules/gdscript/gdscript_compiler.cpp +++ b/modules/gdscript/gdscript_compiler.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -1144,7 +1144,7 @@ int GDScriptCompiler::_parse_expression(CodeGen &codegen, const GDScriptParser:: GDScriptDataType assign_type = _gdtype_from_datatype(on->arguments[0]->get_datatype()); - if (assign_type.has_type && !on->arguments[1]->get_datatype().has_type) { + if (assign_type.has_type && !on->datatype.has_type) { // Typed assignment switch (assign_type.kind) { case GDScriptDataType::BUILTIN: { diff --git a/modules/gdscript/gdscript_compiler.h b/modules/gdscript/gdscript_compiler.h index 2cf630ba72..bb3ee881f8 100644 --- a/modules/gdscript/gdscript_compiler.h +++ b/modules/gdscript/gdscript_compiler.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdscript/gdscript_editor.cpp b/modules/gdscript/gdscript_editor.cpp index 280bc37dc0..e2f2b7fc3b 100644 --- a/modules/gdscript/gdscript_editor.cpp +++ b/modules/gdscript/gdscript_editor.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -744,6 +744,14 @@ static bool _guess_expression_type(GDScriptCompletionContext &p_context, const G r_type.type.kind = GDScriptParser::DataType::BUILTIN; r_type.type.builtin_type = Variant::ARRAY; } break; + case GDScriptParser::Node::TYPE_CAST: { + const GDScriptParser::CastNode *cn = static_cast<const GDScriptParser::CastNode *>(p_expression); + GDScriptCompletionIdentifier value; + if (_guess_expression_type(p_context, cn->source_node, r_type)) { + r_type.type = cn->get_datatype(); + found = true; + } + } break; case GDScriptParser::Node::TYPE_OPERATOR: { const GDScriptParser::OperatorNode *op = static_cast<const GDScriptParser::OperatorNode *>(p_expression); switch (op->op) { @@ -1232,6 +1240,9 @@ static bool _guess_identifier_type(GDScriptCompletionContext &p_context, const S c.line = last_assign_line; r_type.assigned_expression = last_assigned_expression; if (_guess_expression_type(c, last_assigned_expression, r_type)) { + if (var_type.has_type) { + r_type.type = var_type; + } return true; } } diff --git a/modules/gdscript/gdscript_function.cpp b/modules/gdscript/gdscript_function.cpp index 0a01321851..a01a7397fe 100644 --- a/modules/gdscript/gdscript_function.cpp +++ b/modules/gdscript/gdscript_function.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -764,15 +764,17 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a GET_VARIANT_PTR(dst, 2); GET_VARIANT_PTR(src, 3); -#ifdef DEBUG_ENABLED Variant::Type var_type = (Variant::Type)_code_ptr[ip + 1]; GD_ERR_BREAK(var_type < 0 || var_type >= Variant::VARIANT_MAX); if (src->get_type() != var_type) { +#ifdef DEBUG_ENABLED if (Variant::can_convert_strict(src->get_type(), var_type)) { +#endif // DEBUG_ENABLED Variant::CallError ce; *dst = Variant::construct(var_type, const_cast<const Variant **>(&src), 1, ce); } else { +#ifdef DEBUG_ENABLED err_text = "Trying to assign value of type '" + Variant::get_type_name(src->get_type()) + "' to a variable of type '" + Variant::get_type_name(var_type) + "'."; OPCODE_BREAK; @@ -780,9 +782,7 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a } else { #endif // DEBUG_ENABLED *dst = *src; -#ifdef DEBUG_ENABLED } -#endif // DEBUG_ENABLED ip += 4; } diff --git a/modules/gdscript/gdscript_function.h b/modules/gdscript/gdscript_function.h index cefc28d77f..236ca720a2 100644 --- a/modules/gdscript/gdscript_function.h +++ b/modules/gdscript/gdscript_function.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdscript/gdscript_functions.cpp b/modules/gdscript/gdscript_functions.cpp index bbafef68ed..e0e95f259e 100644 --- a/modules/gdscript/gdscript_functions.cpp +++ b/modules/gdscript/gdscript_functions.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -1128,25 +1128,11 @@ void GDScriptFunctions::call(Function p_func, const Variant **p_args, int p_arg_ d["@subpath"] = cp; d["@path"] = p->get_path(); - p = base.ptr(); - - while (p) { - - for (Set<StringName>::Element *E = p->members.front(); E; E = E->next()) { - - Variant value; - if (ins->get(E->get(), value)) { - - String k = E->get(); - if (!d.has(k)) { - d[k] = value; - } - } + for (Map<StringName, GDScript::MemberInfo>::Element *E = base->member_indices.front(); E; E = E->next()) { + if (!d.has(E->key())) { + d[E->key()] = ins->members[E->get().index]; } - - p = p->_base; } - r_ret = d; } } @@ -1869,7 +1855,7 @@ MethodInfo GDScriptFunctions::get_info(Function p_func) { } break; case TEXT_CHAR: { - MethodInfo mi("char", PropertyInfo(Variant::INT, "ascii")); + MethodInfo mi("char", PropertyInfo(Variant::INT, "code")); mi.return_val.type = Variant::STRING; return mi; diff --git a/modules/gdscript/gdscript_functions.h b/modules/gdscript/gdscript_functions.h index 9ea5dd46cf..1812ddf121 100644 --- a/modules/gdscript/gdscript_functions.h +++ b/modules/gdscript/gdscript_functions.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdscript/gdscript_parser.cpp b/modules/gdscript/gdscript_parser.cpp index 6ef3ab67ae..112569a8d6 100644 --- a/modules/gdscript/gdscript_parser.cpp +++ b/modules/gdscript/gdscript_parser.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -3349,7 +3349,12 @@ void GDScriptParser::_parse_block(BlockNode *p_block, bool p_static) { } p_block->statements.push_back(expression); if (!_end_statement()) { - _set_error("Expected end of statement after expression."); + // Attempt to guess a better error message if the user "retypes" a variable + if (tokenizer->get_token() == GDScriptTokenizer::TK_COLON && tokenizer->get_token(1) == GDScriptTokenizer::TK_OP_ASSIGN) { + _set_error("Unexpected ':=', use '=' instead. Expected end of statement after expression."); + } else { + _set_error(String() + "Expected end of statement after expression, got " + tokenizer->get_token_name(tokenizer->get_token()) + " instead"); + } return; } @@ -4040,7 +4045,13 @@ void GDScriptParser::_parse_class(ClassNode *p_class) { if (tokenizer->get_token() == GDScriptTokenizer::TK_PARENTHESIS_OPEN) { - tokenizer->advance(); +#define _ADVANCE_AND_CONSUME_NEWLINES \ + do { \ + tokenizer->advance(); \ + } while (tokenizer->get_token() == GDScriptTokenizer::TK_NEWLINE) + + _ADVANCE_AND_CONSUME_NEWLINES; + parenthesis++; String hint_prefix = ""; bool is_arrayed = false; @@ -4070,11 +4081,11 @@ void GDScriptParser::_parse_class(ClassNode *p_class) { } current_export.type = type; current_export.usage |= PROPERTY_USAGE_SCRIPT_VARIABLE; - tokenizer->advance(); + _ADVANCE_AND_CONSUME_NEWLINES; if (tokenizer->get_token() == GDScriptTokenizer::TK_COMMA) { // hint expected next! - tokenizer->advance(); + _ADVANCE_AND_CONSUME_NEWLINES; switch (type) { @@ -4082,7 +4093,7 @@ void GDScriptParser::_parse_class(ClassNode *p_class) { if (tokenizer->get_token() == GDScriptTokenizer::TK_IDENTIFIER && tokenizer->get_token_identifier() == "FLAGS") { - tokenizer->advance(); + _ADVANCE_AND_CONSUME_NEWLINES; if (tokenizer->get_token() == GDScriptTokenizer::TK_PARENTHESIS_CLOSE) { WARN_DEPRECATED_MSG("Exporting bit flags hint requires string constants."); @@ -4094,7 +4105,7 @@ void GDScriptParser::_parse_class(ClassNode *p_class) { } current_export.hint = PROPERTY_HINT_FLAGS; - tokenizer->advance(); + _ADVANCE_AND_CONSUME_NEWLINES; bool first = true; while (true) { @@ -4113,7 +4124,7 @@ void GDScriptParser::_parse_class(ClassNode *p_class) { current_export.hint_string += c.xml_escape(); - tokenizer->advance(); + _ADVANCE_AND_CONSUME_NEWLINES; if (tokenizer->get_token() == GDScriptTokenizer::TK_PARENTHESIS_CLOSE) break; @@ -4122,7 +4133,7 @@ void GDScriptParser::_parse_class(ClassNode *p_class) { _set_error("Expected \")\" or \",\" in the named bit flags hint."); return; } - tokenizer->advance(); + _ADVANCE_AND_CONSUME_NEWLINES; } break; @@ -4130,7 +4141,7 @@ void GDScriptParser::_parse_class(ClassNode *p_class) { if (tokenizer->get_token() == GDScriptTokenizer::TK_IDENTIFIER && tokenizer->get_token_identifier() == "LAYERS_2D_RENDER") { - tokenizer->advance(); + _ADVANCE_AND_CONSUME_NEWLINES; if (tokenizer->get_token() != GDScriptTokenizer::TK_PARENTHESIS_CLOSE) { _set_error("Expected \")\" in the layers 2D render hint."); return; @@ -4141,7 +4152,7 @@ void GDScriptParser::_parse_class(ClassNode *p_class) { if (tokenizer->get_token() == GDScriptTokenizer::TK_IDENTIFIER && tokenizer->get_token_identifier() == "LAYERS_2D_PHYSICS") { - tokenizer->advance(); + _ADVANCE_AND_CONSUME_NEWLINES; if (tokenizer->get_token() != GDScriptTokenizer::TK_PARENTHESIS_CLOSE) { _set_error("Expected \")\" in the layers 2D physics hint."); return; @@ -4152,7 +4163,7 @@ void GDScriptParser::_parse_class(ClassNode *p_class) { if (tokenizer->get_token() == GDScriptTokenizer::TK_IDENTIFIER && tokenizer->get_token_identifier() == "LAYERS_3D_RENDER") { - tokenizer->advance(); + _ADVANCE_AND_CONSUME_NEWLINES; if (tokenizer->get_token() != GDScriptTokenizer::TK_PARENTHESIS_CLOSE) { _set_error("Expected \")\" in the layers 3D render hint."); return; @@ -4163,7 +4174,7 @@ void GDScriptParser::_parse_class(ClassNode *p_class) { if (tokenizer->get_token() == GDScriptTokenizer::TK_IDENTIFIER && tokenizer->get_token_identifier() == "LAYERS_3D_PHYSICS") { - tokenizer->advance(); + _ADVANCE_AND_CONSUME_NEWLINES; if (tokenizer->get_token() != GDScriptTokenizer::TK_PARENTHESIS_CLOSE) { _set_error("Expected \")\" in the layers 3D physics hint."); return; @@ -4193,7 +4204,7 @@ void GDScriptParser::_parse_class(ClassNode *p_class) { current_export.hint_string += c.xml_escape(); - tokenizer->advance(); + _ADVANCE_AND_CONSUME_NEWLINES; if (tokenizer->get_token() == GDScriptTokenizer::TK_PARENTHESIS_CLOSE) break; @@ -4203,7 +4214,7 @@ void GDScriptParser::_parse_class(ClassNode *p_class) { return; } - tokenizer->advance(); + _ADVANCE_AND_CONSUME_NEWLINES; } break; @@ -4215,7 +4226,7 @@ void GDScriptParser::_parse_class(ClassNode *p_class) { if (tokenizer->get_token() == GDScriptTokenizer::TK_IDENTIFIER && tokenizer->get_token_identifier() == "EASE") { current_export.hint = PROPERTY_HINT_EXP_EASING; - tokenizer->advance(); + _ADVANCE_AND_CONSUME_NEWLINES; if (tokenizer->get_token() != GDScriptTokenizer::TK_PARENTHESIS_CLOSE) { _set_error("Expected \")\" in the hint."); return; @@ -4227,7 +4238,7 @@ void GDScriptParser::_parse_class(ClassNode *p_class) { if (tokenizer->get_token() == GDScriptTokenizer::TK_IDENTIFIER && tokenizer->get_token_identifier() == "EXP") { current_export.hint = PROPERTY_HINT_EXP_RANGE; - tokenizer->advance(); + _ADVANCE_AND_CONSUME_NEWLINES; if (tokenizer->get_token() == GDScriptTokenizer::TK_PARENTHESIS_CLOSE) break; @@ -4235,7 +4246,7 @@ void GDScriptParser::_parse_class(ClassNode *p_class) { _set_error("Expected \")\" or \",\" in the exponential range hint."); return; } - tokenizer->advance(); + _ADVANCE_AND_CONSUME_NEWLINES; } else current_export.hint = PROPERTY_HINT_RANGE; @@ -4243,7 +4254,7 @@ void GDScriptParser::_parse_class(ClassNode *p_class) { if (tokenizer->get_token() == GDScriptTokenizer::TK_OP_SUB) { sign = -1; - tokenizer->advance(); + _ADVANCE_AND_CONSUME_NEWLINES; } if (tokenizer->get_token() != GDScriptTokenizer::TK_CONSTANT || !tokenizer->get_token_constant().is_num()) { @@ -4253,7 +4264,7 @@ void GDScriptParser::_parse_class(ClassNode *p_class) { } current_export.hint_string = rtos(sign * double(tokenizer->get_token_constant())); - tokenizer->advance(); + _ADVANCE_AND_CONSUME_NEWLINES; if (tokenizer->get_token() == GDScriptTokenizer::TK_PARENTHESIS_CLOSE) { current_export.hint_string = "0," + current_export.hint_string; @@ -4267,12 +4278,12 @@ void GDScriptParser::_parse_class(ClassNode *p_class) { return; } - tokenizer->advance(); + _ADVANCE_AND_CONSUME_NEWLINES; sign = 1.0; if (tokenizer->get_token() == GDScriptTokenizer::TK_OP_SUB) { sign = -1; - tokenizer->advance(); + _ADVANCE_AND_CONSUME_NEWLINES; } if (tokenizer->get_token() != GDScriptTokenizer::TK_CONSTANT || !tokenizer->get_token_constant().is_num()) { @@ -4283,7 +4294,7 @@ void GDScriptParser::_parse_class(ClassNode *p_class) { } current_export.hint_string += "," + rtos(sign * double(tokenizer->get_token_constant())); - tokenizer->advance(); + _ADVANCE_AND_CONSUME_NEWLINES; if (tokenizer->get_token() == GDScriptTokenizer::TK_PARENTHESIS_CLOSE) break; @@ -4295,11 +4306,11 @@ void GDScriptParser::_parse_class(ClassNode *p_class) { return; } - tokenizer->advance(); + _ADVANCE_AND_CONSUME_NEWLINES; sign = 1.0; if (tokenizer->get_token() == GDScriptTokenizer::TK_OP_SUB) { sign = -1; - tokenizer->advance(); + _ADVANCE_AND_CONSUME_NEWLINES; } if (tokenizer->get_token() != GDScriptTokenizer::TK_CONSTANT || !tokenizer->get_token_constant().is_num()) { @@ -4310,7 +4321,7 @@ void GDScriptParser::_parse_class(ClassNode *p_class) { } current_export.hint_string += "," + rtos(sign * double(tokenizer->get_token_constant())); - tokenizer->advance(); + _ADVANCE_AND_CONSUME_NEWLINES; } break; case Variant::STRING: { @@ -4335,7 +4346,7 @@ void GDScriptParser::_parse_class(ClassNode *p_class) { first = false; current_export.hint_string += c.xml_escape(); - tokenizer->advance(); + _ADVANCE_AND_CONSUME_NEWLINES; if (tokenizer->get_token() == GDScriptTokenizer::TK_PARENTHESIS_CLOSE) break; @@ -4344,7 +4355,7 @@ void GDScriptParser::_parse_class(ClassNode *p_class) { _set_error("Expected \")\" or \",\" in the enumeration hint."); return; } - tokenizer->advance(); + _ADVANCE_AND_CONSUME_NEWLINES; } break; @@ -4352,13 +4363,13 @@ void GDScriptParser::_parse_class(ClassNode *p_class) { if (tokenizer->get_token() == GDScriptTokenizer::TK_IDENTIFIER && tokenizer->get_token_identifier() == "DIR") { - tokenizer->advance(); + _ADVANCE_AND_CONSUME_NEWLINES; if (tokenizer->get_token() == GDScriptTokenizer::TK_PARENTHESIS_CLOSE) current_export.hint = PROPERTY_HINT_DIR; else if (tokenizer->get_token() == GDScriptTokenizer::TK_COMMA) { - tokenizer->advance(); + _ADVANCE_AND_CONSUME_NEWLINES; if (tokenizer->get_token() != GDScriptTokenizer::TK_IDENTIFIER || !(tokenizer->get_token_identifier() == "GLOBAL")) { _set_error("Expected \"GLOBAL\" after comma in the directory hint."); @@ -4369,7 +4380,7 @@ void GDScriptParser::_parse_class(ClassNode *p_class) { return; } current_export.hint = PROPERTY_HINT_GLOBAL_DIR; - tokenizer->advance(); + _ADVANCE_AND_CONSUME_NEWLINES; if (tokenizer->get_token() != GDScriptTokenizer::TK_PARENTHESIS_CLOSE) { _set_error("Expected \")\" in the hint."); @@ -4385,11 +4396,11 @@ void GDScriptParser::_parse_class(ClassNode *p_class) { if (tokenizer->get_token() == GDScriptTokenizer::TK_IDENTIFIER && tokenizer->get_token_identifier() == "FILE") { current_export.hint = PROPERTY_HINT_FILE; - tokenizer->advance(); + _ADVANCE_AND_CONSUME_NEWLINES; if (tokenizer->get_token() == GDScriptTokenizer::TK_COMMA) { - tokenizer->advance(); + _ADVANCE_AND_CONSUME_NEWLINES; if (tokenizer->get_token() == GDScriptTokenizer::TK_IDENTIFIER && tokenizer->get_token_identifier() == "GLOBAL") { @@ -4398,12 +4409,12 @@ void GDScriptParser::_parse_class(ClassNode *p_class) { return; } current_export.hint = PROPERTY_HINT_GLOBAL_FILE; - tokenizer->advance(); + _ADVANCE_AND_CONSUME_NEWLINES; if (tokenizer->get_token() == GDScriptTokenizer::TK_PARENTHESIS_CLOSE) break; else if (tokenizer->get_token() == GDScriptTokenizer::TK_COMMA) - tokenizer->advance(); + _ADVANCE_AND_CONSUME_NEWLINES; else { _set_error("Expected \")\" or \",\" in the hint."); return; @@ -4419,7 +4430,7 @@ void GDScriptParser::_parse_class(ClassNode *p_class) { return; } current_export.hint_string = tokenizer->get_token_constant(); - tokenizer->advance(); + _ADVANCE_AND_CONSUME_NEWLINES; } if (tokenizer->get_token() != GDScriptTokenizer::TK_PARENTHESIS_CLOSE) { @@ -4432,7 +4443,7 @@ void GDScriptParser::_parse_class(ClassNode *p_class) { if (tokenizer->get_token() == GDScriptTokenizer::TK_IDENTIFIER && tokenizer->get_token_identifier() == "MULTILINE") { current_export.hint = PROPERTY_HINT_MULTILINE_TEXT; - tokenizer->advance(); + _ADVANCE_AND_CONSUME_NEWLINES; if (tokenizer->get_token() != GDScriptTokenizer::TK_PARENTHESIS_CLOSE) { _set_error("Expected \")\" in the hint."); return; @@ -4459,7 +4470,7 @@ void GDScriptParser::_parse_class(ClassNode *p_class) { _set_error("Color type hint expects RGB or RGBA as hints."); return; } - tokenizer->advance(); + _ADVANCE_AND_CONSUME_NEWLINES; } break; default: { @@ -4510,11 +4521,11 @@ void GDScriptParser::_parse_class(ClassNode *p_class) { bool is_flags = false; if (tokenizer->get_token() == GDScriptTokenizer::TK_COMMA) { - tokenizer->advance(); + _ADVANCE_AND_CONSUME_NEWLINES; if (tokenizer->get_token() == GDScriptTokenizer::TK_IDENTIFIER && tokenizer->get_token_identifier() == "FLAGS") { is_flags = true; - tokenizer->advance(); + _ADVANCE_AND_CONSUME_NEWLINES; } else { current_export = PropertyInfo(); _set_error("Expected \"FLAGS\" after comma."); @@ -4558,6 +4569,9 @@ void GDScriptParser::_parse_class(ClassNode *p_class) { return; } + tokenizer->advance(); + parenthesis--; + if (is_arrayed) { hint_prefix += itos(current_export.type); if (current_export.hint) { @@ -4567,8 +4581,7 @@ void GDScriptParser::_parse_class(ClassNode *p_class) { current_export.hint = PROPERTY_HINT_TYPE_STRING; current_export.type = Variant::ARRAY; } - - tokenizer->advance(); +#undef _ADVANCE_AND_CONSUME_NEWLINES } if (tokenizer->get_token() != GDScriptTokenizer::TK_PR_VAR && tokenizer->get_token() != GDScriptTokenizer::TK_PR_ONREADY && tokenizer->get_token() != GDScriptTokenizer::TK_PR_REMOTE && tokenizer->get_token() != GDScriptTokenizer::TK_PR_MASTER && tokenizer->get_token() != GDScriptTokenizer::TK_PR_PUPPET && tokenizer->get_token() != GDScriptTokenizer::TK_PR_SYNC && tokenizer->get_token() != GDScriptTokenizer::TK_PR_REMOTESYNC && tokenizer->get_token() != GDScriptTokenizer::TK_PR_MASTERSYNC && tokenizer->get_token() != GDScriptTokenizer::TK_PR_PUPPETSYNC && tokenizer->get_token() != GDScriptTokenizer::TK_PR_SLAVE) { @@ -8180,7 +8193,9 @@ void GDScriptParser::_check_block_types(BlockNode *p_block) { } #endif // DEBUG_ENABLED + bool type_match = check_types; if (check_types && !_is_type_compatible(lh_type, rh_type)) { + type_match = false; // Try supertype test if (_is_type_compatible(rh_type, lh_type)) { _mark_line_as_unsafe(op->line); @@ -8192,23 +8207,27 @@ void GDScriptParser::_check_block_types(BlockNode *p_block) { op->line); return; } - // Replace assignment with implicit conversion - BuiltInFunctionNode *convert = alloc_node<BuiltInFunctionNode>(); - convert->line = op->line; - convert->function = GDScriptFunctions::TYPE_CONVERT; - - ConstantNode *tgt_type = alloc_node<ConstantNode>(); - tgt_type->line = op->line; - tgt_type->value = (int)lh_type.builtin_type; - - OperatorNode *convert_call = alloc_node<OperatorNode>(); - convert_call->line = op->line; - convert_call->op = OperatorNode::OP_CALL; - convert_call->arguments.push_back(convert); - convert_call->arguments.push_back(op->arguments[1]); - convert_call->arguments.push_back(tgt_type); - - op->arguments.write[1] = convert_call; + if (op->op == OperatorNode::OP_ASSIGN) { + // Replace assignment with implicit conversion + BuiltInFunctionNode *convert = alloc_node<BuiltInFunctionNode>(); + convert->line = op->line; + convert->function = GDScriptFunctions::TYPE_CONVERT; + + ConstantNode *tgt_type = alloc_node<ConstantNode>(); + tgt_type->line = op->line; + tgt_type->value = (int)lh_type.builtin_type; + + OperatorNode *convert_call = alloc_node<OperatorNode>(); + convert_call->line = op->line; + convert_call->op = OperatorNode::OP_CALL; + convert_call->arguments.push_back(convert); + convert_call->arguments.push_back(op->arguments[1]); + convert_call->arguments.push_back(tgt_type); + + op->arguments.write[1] = convert_call; + + type_match = true; // Since we are converting, the type is matching + } #ifdef DEBUG_ENABLED if (lh_type.builtin_type == Variant::INT && rh_type.builtin_type == Variant::REAL) { _add_warning(GDScriptWarning::NARROWING_CONVERSION, op->line); @@ -8221,6 +8240,7 @@ void GDScriptParser::_check_block_types(BlockNode *p_block) { _mark_line_as_unsafe(op->line); } #endif // DEBUG_ENABLED + op->datatype.has_type = type_match; } break; case OperatorNode::OP_CALL: case OperatorNode::OP_PARENT_CALL: { diff --git a/modules/gdscript/gdscript_parser.h b/modules/gdscript/gdscript_parser.h index 93557d745d..c74d7dd856 100644 --- a/modules/gdscript/gdscript_parser.h +++ b/modules/gdscript/gdscript_parser.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdscript/gdscript_tokenizer.cpp b/modules/gdscript/gdscript_tokenizer.cpp index 761a3de37c..11ffa22906 100644 --- a/modules/gdscript/gdscript_tokenizer.cpp +++ b/modules/gdscript/gdscript_tokenizer.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdscript/gdscript_tokenizer.h b/modules/gdscript/gdscript_tokenizer.h index 58749012b7..0efc8551cb 100644 --- a/modules/gdscript/gdscript_tokenizer.h +++ b/modules/gdscript/gdscript_tokenizer.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdscript/language_server/gdscript_extend_parser.cpp b/modules/gdscript/language_server/gdscript_extend_parser.cpp index 6b5c26ec81..8287c9c084 100644 --- a/modules/gdscript/language_server/gdscript_extend_parser.cpp +++ b/modules/gdscript/language_server/gdscript_extend_parser.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -115,7 +115,7 @@ void ExtendGDScriptParser::update_document_links(const String &p_code) { if (tokenizer.get_token() == GDScriptTokenizer::TK_EOF) { break; } else if (tokenizer.get_token() == GDScriptTokenizer::TK_CONSTANT) { - Variant const_val = tokenizer.get_token_constant(); + const Variant &const_val = tokenizer.get_token_constant(); if (const_val.get_type() == Variant::STRING) { String path = const_val; bool exists = fs->file_exists(path); diff --git a/modules/gdscript/language_server/gdscript_extend_parser.h b/modules/gdscript/language_server/gdscript_extend_parser.h index a6e0ca5534..5afe991d24 100644 --- a/modules/gdscript/language_server/gdscript_extend_parser.h +++ b/modules/gdscript/language_server/gdscript_extend_parser.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdscript/language_server/gdscript_language_protocol.cpp b/modules/gdscript/language_server/gdscript_language_protocol.cpp index 90646f73ba..cff7653d3a 100644 --- a/modules/gdscript/language_server/gdscript_language_protocol.cpp +++ b/modules/gdscript/language_server/gdscript_language_protocol.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdscript/language_server/gdscript_language_protocol.h b/modules/gdscript/language_server/gdscript_language_protocol.h index 136b45fd78..e45db274e9 100644 --- a/modules/gdscript/language_server/gdscript_language_protocol.h +++ b/modules/gdscript/language_server/gdscript_language_protocol.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdscript/language_server/gdscript_language_server.cpp b/modules/gdscript/language_server/gdscript_language_server.cpp index 8d58b99e02..159f2ba2d4 100644 --- a/modules/gdscript/language_server/gdscript_language_server.cpp +++ b/modules/gdscript/language_server/gdscript_language_server.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -31,6 +31,7 @@ #include "gdscript_language_server.h" #include "core/os/file_access.h" #include "core/os/os.h" +#include "editor/editor_log.h" #include "editor/editor_node.h" GDScriptLanguageServer::GDScriptLanguageServer() { diff --git a/modules/gdscript/language_server/gdscript_language_server.h b/modules/gdscript/language_server/gdscript_language_server.h index 83c2320d98..191b8bfa85 100644 --- a/modules/gdscript/language_server/gdscript_language_server.h +++ b/modules/gdscript/language_server/gdscript_language_server.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdscript/language_server/gdscript_text_document.cpp b/modules/gdscript/language_server/gdscript_text_document.cpp index b83db718b8..b3d1b67af5 100644 --- a/modules/gdscript/language_server/gdscript_text_document.cpp +++ b/modules/gdscript/language_server/gdscript_text_document.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -49,6 +49,7 @@ void GDScriptTextDocument::_bind_methods() { ClassDB::bind_method(D_METHOD("colorPresentation"), &GDScriptTextDocument::colorPresentation); ClassDB::bind_method(D_METHOD("hover"), &GDScriptTextDocument::hover); ClassDB::bind_method(D_METHOD("definition"), &GDScriptTextDocument::definition); + ClassDB::bind_method(D_METHOD("declaration"), &GDScriptTextDocument::declaration); ClassDB::bind_method(D_METHOD("show_native_symbol_in_editor"), &GDScriptTextDocument::show_native_symbol_in_editor); } @@ -281,8 +282,6 @@ Dictionary GDScriptTextDocument::resolve(const Dictionary &p_params) { } Array GDScriptTextDocument::foldingRange(const Dictionary &p_params) { - Dictionary params = p_params["textDocument"]; - String path = params["uri"]; Array arr; return arr; } @@ -342,84 +341,96 @@ Variant GDScriptTextDocument::hover(const Dictionary &p_params) { } Array GDScriptTextDocument::definition(const Dictionary &p_params) { - Array arr; + lsp::TextDocumentPositionParams params; + params.load(p_params); + List<const lsp::DocumentSymbol *> symbols; + Array arr = this->find_symbols(params, symbols); + return arr; +} +Variant GDScriptTextDocument::declaration(const Dictionary &p_params) { lsp::TextDocumentPositionParams params; params.load(p_params); + List<const lsp::DocumentSymbol *> symbols; + Array arr = this->find_symbols(params, symbols); + if (arr.empty() && !symbols.empty() && !symbols.front()->get()->native_class.empty()) { // Find a native symbol + const lsp::DocumentSymbol *symbol = symbols.front()->get(); + if (GDScriptLanguageProtocol::get_singleton()->is_goto_native_symbols_enabled()) { + String id; + switch (symbol->kind) { + case lsp::SymbolKind::Class: + id = "class_name:" + symbol->name; + break; + case lsp::SymbolKind::Constant: + id = "class_constant:" + symbol->native_class + ":" + symbol->name; + break; + case lsp::SymbolKind::Property: + case lsp::SymbolKind::Variable: + id = "class_property:" + symbol->native_class + ":" + symbol->name; + break; + case lsp::SymbolKind::Enum: + id = "class_enum:" + symbol->native_class + ":" + symbol->name; + break; + case lsp::SymbolKind::Method: + case lsp::SymbolKind::Function: + id = "class_method:" + symbol->native_class + ":" + symbol->name; + break; + default: + id = "class_global:" + symbol->native_class + ":" + symbol->name; + break; + } + call_deferred("show_native_symbol_in_editor", id); + } else { + notify_client_show_symbol(symbol); + } + } + return arr; +} - const lsp::DocumentSymbol *symbol = GDScriptLanguageProtocol::get_singleton()->get_workspace()->resolve_symbol(params); +GDScriptTextDocument::GDScriptTextDocument() { + file_checker = FileAccess::create(FileAccess::ACCESS_RESOURCES); +} + +GDScriptTextDocument::~GDScriptTextDocument() { + memdelete(file_checker); +} + +void GDScriptTextDocument::sync_script_content(const String &p_path, const String &p_content) { + String path = GDScriptLanguageProtocol::get_singleton()->get_workspace()->get_file_path(p_path); + GDScriptLanguageProtocol::get_singleton()->get_workspace()->parse_script(path, p_content); +} + +void GDScriptTextDocument::show_native_symbol_in_editor(const String &p_symbol_id) { + ScriptEditor::get_singleton()->call_deferred("_help_class_goto", p_symbol_id); + OS::get_singleton()->move_window_to_foreground(); +} + +Array GDScriptTextDocument::find_symbols(const lsp::TextDocumentPositionParams &p_location, List<const lsp::DocumentSymbol *> &r_list) { + Array arr; + const lsp::DocumentSymbol *symbol = GDScriptLanguageProtocol::get_singleton()->get_workspace()->resolve_symbol(p_location); if (symbol) { lsp::Location location; location.uri = symbol->uri; location.range = symbol->range; - const String &path = GDScriptLanguageProtocol::get_singleton()->get_workspace()->get_file_path(symbol->uri); if (file_checker->file_exists(path)) { arr.push_back(location.to_json()); - } else if (!symbol->native_class.empty()) { - if (GDScriptLanguageProtocol::get_singleton()->is_goto_native_symbols_enabled()) { - String id; - switch (symbol->kind) { - case lsp::SymbolKind::Class: - id = "class_name:" + symbol->name; - break; - case lsp::SymbolKind::Constant: - id = "class_constant:" + symbol->native_class + ":" + symbol->name; - break; - case lsp::SymbolKind::Property: - case lsp::SymbolKind::Variable: - id = "class_property:" + symbol->native_class + ":" + symbol->name; - break; - case lsp::SymbolKind::Enum: - id = "class_enum:" + symbol->native_class + ":" + symbol->name; - break; - case lsp::SymbolKind::Method: - case lsp::SymbolKind::Function: - id = "class_method:" + symbol->native_class + ":" + symbol->name; - break; - default: - id = "class_global:" + symbol->native_class + ":" + symbol->name; - break; - } - call_deferred("show_native_symbol_in_editor", id); - } else { - notify_client_show_symbol(symbol); - } } + r_list.push_back(symbol); } else if (GDScriptLanguageProtocol::get_singleton()->is_smart_resolve_enabled()) { - List<const lsp::DocumentSymbol *> list; - GDScriptLanguageProtocol::get_singleton()->get_workspace()->resolve_related_symbols(params, list); + GDScriptLanguageProtocol::get_singleton()->get_workspace()->resolve_related_symbols(p_location, list); for (List<const lsp::DocumentSymbol *>::Element *E = list.front(); E; E = E->next()) { - if (const lsp::DocumentSymbol *s = E->get()) { if (!s->uri.empty()) { lsp::Location location; location.uri = s->uri; location.range = s->range; arr.push_back(location.to_json()); + r_list.push_back(s); } } } } - return arr; } - -GDScriptTextDocument::GDScriptTextDocument() { - file_checker = FileAccess::create(FileAccess::ACCESS_RESOURCES); -} - -GDScriptTextDocument::~GDScriptTextDocument() { - memdelete(file_checker); -} - -void GDScriptTextDocument::sync_script_content(const String &p_path, const String &p_content) { - String path = GDScriptLanguageProtocol::get_singleton()->get_workspace()->get_file_path(p_path); - GDScriptLanguageProtocol::get_singleton()->get_workspace()->parse_script(path, p_content); -} - -void GDScriptTextDocument::show_native_symbol_in_editor(const String &p_symbol_id) { - ScriptEditor::get_singleton()->call_deferred("_help_class_goto", p_symbol_id); - OS::get_singleton()->move_window_to_foreground(); -} diff --git a/modules/gdscript/language_server/gdscript_text_document.h b/modules/gdscript/language_server/gdscript_text_document.h index 235e2c3f6e..d93d828003 100644 --- a/modules/gdscript/language_server/gdscript_text_document.h +++ b/modules/gdscript/language_server/gdscript_text_document.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -51,6 +51,7 @@ protected: Array native_member_completions; private: + Array find_symbols(const lsp::TextDocumentPositionParams &p_location, List<const lsp::DocumentSymbol *> &r_list); lsp::TextDocumentItem load_document_item(const Variant &p_param); void notify_client_show_symbol(const lsp::DocumentSymbol *symbol); @@ -65,6 +66,7 @@ public: Array colorPresentation(const Dictionary &p_params); Variant hover(const Dictionary &p_params); Array definition(const Dictionary &p_params); + Variant declaration(const Dictionary &p_params); void initialize(); diff --git a/modules/gdscript/language_server/gdscript_workspace.cpp b/modules/gdscript/language_server/gdscript_workspace.cpp index f9a974bad3..0661c4af26 100644 --- a/modules/gdscript/language_server/gdscript_workspace.cpp +++ b/modules/gdscript/language_server/gdscript_workspace.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdscript/language_server/gdscript_workspace.h b/modules/gdscript/language_server/gdscript_workspace.h index a416ae1075..f44153dcd0 100644 --- a/modules/gdscript/language_server/gdscript_workspace.h +++ b/modules/gdscript/language_server/gdscript_workspace.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdscript/language_server/lsp.hpp b/modules/gdscript/language_server/lsp.hpp index 35471d63d6..ffeea70008 100644 --- a/modules/gdscript/language_server/lsp.hpp +++ b/modules/gdscript/language_server/lsp.hpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdscript/register_types.cpp b/modules/gdscript/register_types.cpp index 94b9e8c2d9..b5eb09d6ba 100644 --- a/modules/gdscript/register_types.cpp +++ b/modules/gdscript/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdscript/register_types.h b/modules/gdscript/register_types.h index 0f01a4cdab..55920e8b97 100644 --- a/modules/gdscript/register_types.h +++ b/modules/gdscript/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gridmap/doc_classes/GridMap.xml b/modules/gridmap/doc_classes/GridMap.xml index b762868f2c..3de971db6d 100644 --- a/modules/gridmap/doc_classes/GridMap.xml +++ b/modules/gridmap/doc_classes/GridMap.xml @@ -4,10 +4,10 @@ Node for 3D tile-based maps. </brief_description> <description> - GridMap lets you place meshes on a grid interactively. It works both from the editor and can help you create in-game level editors. - GridMaps use a [MeshLibrary] which contain a list of tiles: meshes with materials plus optional collisions and extra elements. - A GridMap contains a collection of cells. Each grid cell refers to a [MeshLibrary] item. All cells in the map have the same dimensions. - A GridMap is split into a sparse collection of octants for efficient rendering and physics processing. Every octant has the same dimensions and can contain several cells. + GridMap lets you place meshes on a grid interactively. It works both from the editor and from scripts, which can help you create in-game level editors. + GridMaps use a [MeshLibrary] which contains a list of tiles. Each tile is a mesh with materials plus optional collision and navigation shapes. + A GridMap contains a collection of cells. Each grid cell refers to a tile in the [MeshLibrary]. All cells in the map have the same dimensions. + Internally, a GridMap is split into a sparse collection of octants for efficient rendering and physics processing. Every octant has the same dimensions and can contain several cells. </description> <tutorials> <link>https://docs.godotengine.org/en/latest/tutorials/3d/using_gridmaps.html</link> @@ -72,6 +72,7 @@ <argument index="0" name="bit" type="int"> </argument> <description> + Returns an individual bit on the [member collision_layer]. </description> </method> <method name="get_collision_mask_bit" qualifiers="const"> @@ -80,20 +81,21 @@ <argument index="0" name="bit" type="int"> </argument> <description> + Returns an individual bit on the [member collision_mask]. </description> </method> <method name="get_meshes"> <return type="Array"> </return> <description> - Array of [Transform] and [Mesh] references corresponding to the non-empty cells in the grid. The transforms are specified in world space. + Returns an array of [Transform] and [Mesh] references corresponding to the non-empty cells in the grid. The transforms are specified in world space. </description> </method> <method name="get_used_cells" qualifiers="const"> <return type="Array"> </return> <description> - Array of [Vector3] with the non-empty cell coordinates in the grid map. + Returns an array of [Vector3] with the non-empty cell coordinates in the grid map. </description> </method> <method name="make_baked_meshes"> @@ -116,6 +118,7 @@ <argument index="2" name="z" type="int"> </argument> <description> + Returns the position of a grid cell in the GridMap's local coordinate space. </description> </method> <method name="resource_changed"> @@ -140,9 +143,9 @@ <argument index="4" name="orientation" type="int" default="0"> </argument> <description> - Set the mesh index for the cell referenced by its grid-based X, Y and Z coordinates. - A negative item index will clear the cell. - Optionally, the item's orientation can be passed. + Sets the mesh index for the cell referenced by its grid-based X, Y and Z coordinates. + A negative item index such as [constant INVALID_CELL_ITEM] will clear the cell. + Optionally, the item's orientation can be passed. For valid orientation values, see [method Basis.get_orthogonal_index]. </description> </method> <method name="set_clip"> @@ -167,6 +170,7 @@ <argument index="1" name="value" type="bool"> </argument> <description> + Sets an individual bit on the [member collision_layer]. </description> </method> <method name="set_collision_mask_bit"> @@ -177,6 +181,7 @@ <argument index="1" name="value" type="bool"> </argument> <description> + Sets an individual bit on the [member collision_mask]. </description> </method> <method name="world_to_map" qualifiers="const"> @@ -185,6 +190,8 @@ <argument index="0" name="pos" type="Vector3"> </argument> <description> + Returns the coordinates of the grid cell containing the given point. + [code]pos[/code] should be in the GridMap's local coordinate space. </description> </method> </methods> @@ -202,26 +209,30 @@ The size of each octant measured in number of cells. This applies to all three axis. </member> <member name="cell_scale" type="float" setter="set_cell_scale" getter="get_cell_scale" default="1.0"> + The scale of the cell items. + This does not affect the size of the grid cells themselves, only the items in them. This can be used to make cell items overlap their neighbors. </member> <member name="cell_size" type="Vector3" setter="set_cell_size" getter="get_cell_size" default="Vector3( 2, 2, 2 )"> The dimensions of the grid's cells. + This does not affect the size of the meshes. See [member cell_scale]. </member> <member name="collision_layer" type="int" setter="set_collision_layer" getter="get_collision_layer" default="1"> + The physics layers this GridMap is in. + GridMaps act as static bodies, meaning they aren't affected by gravity or other forces. They only affect other physics bodies that collide with them. </member> <member name="collision_mask" type="int" setter="set_collision_mask" getter="get_collision_mask" default="1"> + The physics layers this GridMap detects collisions in. </member> <member name="mesh_library" type="MeshLibrary" setter="set_mesh_library" getter="get_mesh_library"> The assigned [MeshLibrary]. </member> - <member name="theme" type="MeshLibrary" setter="set_theme" getter="get_theme"> - Deprecated, use [member mesh_library] instead. - </member> </members> <signals> <signal name="cell_size_changed"> <argument index="0" name="cell_size" type="Vector3"> </argument> <description> + Emitted when [member cell_size] changes. </description> </signal> </signals> diff --git a/modules/gridmap/grid_map.cpp b/modules/gridmap/grid_map.cpp index 47ac0de7f9..8126c9338f 100644 --- a/modules/gridmap/grid_map.cpp +++ b/modules/gridmap/grid_map.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -193,22 +193,6 @@ bool GridMap::get_collision_layer_bit(int p_bit) const { return get_collision_layer() & (1 << p_bit); } -#ifndef DISABLE_DEPRECATED -void GridMap::set_theme(const Ref<MeshLibrary> &p_theme) { - - WARN_DEPRECATED_MSG("GridMap.theme/set_theme() is deprecated and will be removed in a future version. Use GridMap.mesh_library/set_mesh_library() instead."); - - set_mesh_library(p_theme); -} - -Ref<MeshLibrary> GridMap::get_theme() const { - - WARN_DEPRECATED_MSG("GridMap.theme/get_theme() is deprecated and will be removed in a future version. Use GridMap.mesh_library/get_mesh_library() instead."); - - return get_mesh_library(); -} -#endif // DISABLE_DEPRECATED - void GridMap::set_mesh_library(const Ref<MeshLibrary> &p_mesh_library) { if (!mesh_library.is_null()) @@ -838,11 +822,6 @@ void GridMap::_bind_methods() { ClassDB::bind_method(D_METHOD("set_collision_layer_bit", "bit", "value"), &GridMap::set_collision_layer_bit); ClassDB::bind_method(D_METHOD("get_collision_layer_bit", "bit"), &GridMap::get_collision_layer_bit); -#ifndef DISABLE_DEPRECATED - ClassDB::bind_method(D_METHOD("set_theme", "theme"), &GridMap::set_theme); - ClassDB::bind_method(D_METHOD("get_theme"), &GridMap::get_theme); -#endif // DISABLE_DEPRECATED - ClassDB::bind_method(D_METHOD("set_mesh_library", "mesh_library"), &GridMap::set_mesh_library); ClassDB::bind_method(D_METHOD("get_mesh_library"), &GridMap::get_mesh_library); @@ -885,10 +864,6 @@ void GridMap::_bind_methods() { ClassDB::bind_method(D_METHOD("clear_baked_meshes"), &GridMap::clear_baked_meshes); ClassDB::bind_method(D_METHOD("make_baked_meshes", "gen_lightmap_uv", "lightmap_uv_texel_size"), &GridMap::make_baked_meshes, DEFVAL(false), DEFVAL(0.1)); -#ifndef DISABLE_DEPRECATED - ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "theme", PROPERTY_HINT_RESOURCE_TYPE, "MeshLibrary", 0), "set_theme", "get_theme"); -#endif // DISABLE_DEPRECATED - ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "mesh_library", PROPERTY_HINT_RESOURCE_TYPE, "MeshLibrary"), "set_mesh_library", "get_mesh_library"); ADD_GROUP("Cell", "cell_"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "cell_size"), "set_cell_size", "get_cell_size"); diff --git a/modules/gridmap/grid_map.h b/modules/gridmap/grid_map.h index f4407099f5..705f4929e1 100644 --- a/modules/gridmap/grid_map.h +++ b/modules/gridmap/grid_map.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -227,11 +227,6 @@ public: void set_collision_mask_bit(int p_bit, bool p_value); bool get_collision_mask_bit(int p_bit) const; -#ifndef DISABLE_DEPRECATED - void set_theme(const Ref<MeshLibrary> &p_theme); - Ref<MeshLibrary> get_theme() const; -#endif // DISABLE_DEPRECATED - void set_mesh_library(const Ref<MeshLibrary> &p_mesh_library); Ref<MeshLibrary> get_mesh_library() const; diff --git a/modules/gridmap/grid_map_editor_plugin.cpp b/modules/gridmap/grid_map_editor_plugin.cpp index 1bd570c55f..4aa407f966 100644 --- a/modules/gridmap/grid_map_editor_plugin.cpp +++ b/modules/gridmap/grid_map_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -664,14 +664,15 @@ bool GridMapEditor::forward_spatial_input_event(Camera *p_camera, const Ref<Inpu input_action = INPUT_NONE; } else if (mb->get_button_index() == BUTTON_LEFT) { + bool can_edit = (node && node->get_mesh_library().is_valid()); if (input_action == INPUT_PASTE) { _do_paste(); input_action = INPUT_NONE; _update_paste_indicator(); - } else if (mb->get_shift()) { + } else if (mb->get_shift() && can_edit) { input_action = INPUT_SELECT; last_selection = selection; - } else if (mb->get_command()) { + } else if (mb->get_command() && can_edit) { input_action = INPUT_PICK; } else { input_action = INPUT_PAINT; @@ -1256,7 +1257,7 @@ GridMapEditor::GridMapEditor(EditorNode *p_editor) { options->get_popup()->add_item(TTR("Cursor Back Rotate Z"), MENU_OPTION_CURSOR_BACK_ROTATE_Z, KEY_MASK_SHIFT + KEY_D); options->get_popup()->add_item(TTR("Cursor Clear Rotation"), MENU_OPTION_CURSOR_CLEAR_ROTATION, KEY_W); options->get_popup()->add_separator(); - options->get_popup()->add_check_item("Paste Selects", MENU_OPTION_PASTE_SELECTS); + options->get_popup()->add_check_item(TTR("Paste Selects"), MENU_OPTION_PASTE_SELECTS); options->get_popup()->add_separator(); options->get_popup()->add_item(TTR("Duplicate Selection"), MENU_OPTION_SELECTION_DUPLICATE, KEY_MASK_CTRL + KEY_C); options->get_popup()->add_item(TTR("Cut Selection"), MENU_OPTION_SELECTION_CUT, KEY_MASK_CTRL + KEY_X); diff --git a/modules/gridmap/grid_map_editor_plugin.h b/modules/gridmap/grid_map_editor_plugin.h index 42e62f2842..404e95b74c 100644 --- a/modules/gridmap/grid_map_editor_plugin.h +++ b/modules/gridmap/grid_map_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gridmap/register_types.cpp b/modules/gridmap/register_types.cpp index 03db5d323e..afd51945ab 100644 --- a/modules/gridmap/register_types.cpp +++ b/modules/gridmap/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gridmap/register_types.h b/modules/gridmap/register_types.h index 5a07ea84d9..bc720f460c 100644 --- a/modules/gridmap/register_types.h +++ b/modules/gridmap/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/hdr/image_loader_hdr.cpp b/modules/hdr/image_loader_hdr.cpp index 1abf26bfee..4505df0f8f 100644 --- a/modules/hdr/image_loader_hdr.cpp +++ b/modules/hdr/image_loader_hdr.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/hdr/image_loader_hdr.h b/modules/hdr/image_loader_hdr.h index e9575ee4fb..a5f1f9c387 100644 --- a/modules/hdr/image_loader_hdr.h +++ b/modules/hdr/image_loader_hdr.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/hdr/register_types.cpp b/modules/hdr/register_types.cpp index 8a2b6f14d1..2ef6b7cd07 100644 --- a/modules/hdr/register_types.cpp +++ b/modules/hdr/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/hdr/register_types.h b/modules/hdr/register_types.h index 57a9058a89..c1c69a1e27 100644 --- a/modules/hdr/register_types.h +++ b/modules/hdr/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/jpg/image_loader_jpegd.cpp b/modules/jpg/image_loader_jpegd.cpp index dcd8b8aebd..a1f0f0ef6a 100644 --- a/modules/jpg/image_loader_jpegd.cpp +++ b/modules/jpg/image_loader_jpegd.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/jpg/image_loader_jpegd.h b/modules/jpg/image_loader_jpegd.h index e9016ce43e..9ef37ae303 100644 --- a/modules/jpg/image_loader_jpegd.h +++ b/modules/jpg/image_loader_jpegd.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/jpg/register_types.cpp b/modules/jpg/register_types.cpp index 1febfdebf5..f6077d5c68 100644 --- a/modules/jpg/register_types.cpp +++ b/modules/jpg/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/jpg/register_types.h b/modules/jpg/register_types.h index 633160d941..291098fae2 100644 --- a/modules/jpg/register_types.h +++ b/modules/jpg/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/jsonrpc/jsonrpc.cpp b/modules/jsonrpc/jsonrpc.cpp index ea90cce83d..014b65e3e2 100644 --- a/modules/jsonrpc/jsonrpc.cpp +++ b/modules/jsonrpc/jsonrpc.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/jsonrpc/jsonrpc.h b/modules/jsonrpc/jsonrpc.h index 91897d0b55..e2b7ab0975 100644 --- a/modules/jsonrpc/jsonrpc.h +++ b/modules/jsonrpc/jsonrpc.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/jsonrpc/register_types.cpp b/modules/jsonrpc/register_types.cpp index 242b0e9df4..0d3e446e3e 100644 --- a/modules/jsonrpc/register_types.cpp +++ b/modules/jsonrpc/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/jsonrpc/register_types.h b/modules/jsonrpc/register_types.h index e4648b901f..958f16344a 100644 --- a/modules/jsonrpc/register_types.h +++ b/modules/jsonrpc/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mbedtls/crypto_mbedtls.cpp b/modules/mbedtls/crypto_mbedtls.cpp index 204f4e8905..9b072785af 100644 --- a/modules/mbedtls/crypto_mbedtls.cpp +++ b/modules/mbedtls/crypto_mbedtls.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -203,8 +203,6 @@ void CryptoMbedTLS::load_default_certificates(String p_path) { default_certs = memnew(X509CertificateMbedTLS); ERR_FAIL_COND(default_certs == NULL); - String certs_path = GLOBAL_DEF("network/ssl/certificates", ""); - if (p_path != "") { // Use certs defined in project settings. default_certs->load(p_path); diff --git a/modules/mbedtls/crypto_mbedtls.h b/modules/mbedtls/crypto_mbedtls.h index 06b3ecd234..edb5841761 100644 --- a/modules/mbedtls/crypto_mbedtls.h +++ b/modules/mbedtls/crypto_mbedtls.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mbedtls/register_types.cpp b/modules/mbedtls/register_types.cpp index f7dc6c785f..8f9e2c370b 100755 --- a/modules/mbedtls/register_types.cpp +++ b/modules/mbedtls/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mbedtls/register_types.h b/modules/mbedtls/register_types.h index 535dae7999..f179d39438 100755 --- a/modules/mbedtls/register_types.h +++ b/modules/mbedtls/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mbedtls/ssl_context_mbedtls.cpp b/modules/mbedtls/ssl_context_mbedtls.cpp index eeaf831b4a..82584e3494 100644 --- a/modules/mbedtls/ssl_context_mbedtls.cpp +++ b/modules/mbedtls/ssl_context_mbedtls.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mbedtls/ssl_context_mbedtls.h b/modules/mbedtls/ssl_context_mbedtls.h index e49d532912..9145e0fd72 100644 --- a/modules/mbedtls/ssl_context_mbedtls.h +++ b/modules/mbedtls/ssl_context_mbedtls.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mbedtls/stream_peer_mbedtls.cpp b/modules/mbedtls/stream_peer_mbedtls.cpp index a2e342e219..b88d9e48a4 100755 --- a/modules/mbedtls/stream_peer_mbedtls.cpp +++ b/modules/mbedtls/stream_peer_mbedtls.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -111,7 +111,6 @@ Error StreamPeerMbedTLS::connect_to_stream(Ref<StreamPeer> p_base, bool p_valida ERR_FAIL_COND_V(p_base.is_null(), ERR_INVALID_PARAMETER); base = p_base; - int ret = 0; int authmode = p_validate_certs ? MBEDTLS_SSL_VERIFY_REQUIRED : MBEDTLS_SSL_VERIFY_NONE; Error err = ssl_ctx->init_client(MBEDTLS_SSL_TRANSPORT_STREAM, authmode, p_ca_certs); @@ -122,7 +121,7 @@ Error StreamPeerMbedTLS::connect_to_stream(Ref<StreamPeer> p_base, bool p_valida status = STATUS_HANDSHAKING; - if ((ret = _do_handshake()) != OK) { + if (_do_handshake() != OK) { status = STATUS_ERROR_HOSTNAME_MISMATCH; return FAILED; } @@ -143,7 +142,7 @@ Error StreamPeerMbedTLS::accept_stream(Ref<StreamPeer> p_base, Ref<CryptoKey> p_ status = STATUS_HANDSHAKING; - if ((err = _do_handshake()) != OK) { + if (_do_handshake() != OK) { return FAILED; } diff --git a/modules/mbedtls/stream_peer_mbedtls.h b/modules/mbedtls/stream_peer_mbedtls.h index eec7eab631..68b03ae995 100755 --- a/modules/mbedtls/stream_peer_mbedtls.h +++ b/modules/mbedtls/stream_peer_mbedtls.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mobile_vr/mobile_vr_interface.cpp b/modules/mobile_vr/mobile_vr_interface.cpp index fe107d3683..22b708f206 100644 --- a/modules/mobile_vr/mobile_vr_interface.cpp +++ b/modules/mobile_vr/mobile_vr_interface.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mobile_vr/mobile_vr_interface.h b/modules/mobile_vr/mobile_vr_interface.h index 7fa51eecb7..c762c9b799 100644 --- a/modules/mobile_vr/mobile_vr_interface.h +++ b/modules/mobile_vr/mobile_vr_interface.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mobile_vr/register_types.cpp b/modules/mobile_vr/register_types.cpp index 2ff7987cae..faf6c3b151 100644 --- a/modules/mobile_vr/register_types.cpp +++ b/modules/mobile_vr/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mobile_vr/register_types.h b/modules/mobile_vr/register_types.h index 340a7a4b2a..602fae1f4e 100644 --- a/modules/mobile_vr/register_types.h +++ b/modules/mobile_vr/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/SCsub b/modules/mono/SCsub index a9afa7ccf6..41be367f2f 100644 --- a/modules/mono/SCsub +++ b/modules/mono/SCsub @@ -8,14 +8,10 @@ Import('env_modules') env_mono = env_modules.Clone() -if env['tools']: +if env_mono['tools']: # NOTE: It is safe to generate this file here, since this is still executed serially - import build_scripts.make_cs_compressed_header as make_cs_compressed_header - make_cs_compressed_header.generate_header( - 'glue/Managed/Files', - 'glue/cs_compressed.gen.h', - 'glue/cs_glue_version.gen.h' - ) + import build_scripts.gen_cs_glue_version as gen_cs_glue_version + gen_cs_glue_version.generate_header('glue/GodotSharp', 'glue/cs_glue_version.gen.h') # Glue sources if env_mono['mono_glue']: @@ -38,24 +34,14 @@ env_mono = conf.Finish() mono_configure.configure(env, env_mono) -# Build Godot API solution - if env_mono['tools'] and env_mono['mono_glue']: + # Build Godot API solution import build_scripts.api_solution_build as api_solution_build - api_solution_build.build(env_mono) + api_sln_cmd = api_solution_build.build(env_mono) -# Build GodotTools - -if env_mono['tools']: + # Build GodotTools import build_scripts.godot_tools_build as godot_tools_build - if env_mono['mono_glue']: - godot_tools_build.build(env_mono) - else: - # Building without the glue sources so the Godot API solution may be missing. - # GodotTools depends on the Godot API solution. As such, we will only build - # GodotTools.ProjectEditor which doesn't depend on the Godot API solution and - # is required by the bindings generator in order to be able to generated it. - godot_tools_build.build_project_editor_only(env_mono) + godot_tools_build.build(env_mono, api_sln_cmd) # Add sources diff --git a/modules/mono/build_scripts/api_solution_build.py b/modules/mono/build_scripts/api_solution_build.py index 1fe00a3028..639197c285 100644 --- a/modules/mono/build_scripts/api_solution_build.py +++ b/modules/mono/build_scripts/api_solution_build.py @@ -10,10 +10,7 @@ def build_api_solution(source, target, env): module_dir = env['module_dir'] - solution_path = os.path.join(module_dir, 'glue/Managed/Generated/GodotSharp.sln') - - if not os.path.isfile(solution_path): - raise RuntimeError("Godot API solution not found. Did you forget to run '--generate-mono-glue'?") + solution_path = os.path.join(module_dir, 'glue/GodotSharp/GodotSharp.sln') build_config = env['solution_build_config'] @@ -55,12 +52,22 @@ def build(env_mono): 'GodotSharpEditor.dll', 'GodotSharpEditor.pdb', 'GodotSharpEditor.xml' ] + depend_cmd = [] + for build_config in ['Debug', 'Release']: output_dir = Dir('#bin').abspath editor_api_dir = os.path.join(output_dir, 'GodotSharp', 'Api', build_config) targets = [os.path.join(editor_api_dir, filename) for filename in target_filenames] - cmd = env_mono.CommandNoCache(targets, [], build_api_solution, + cmd = env_mono.CommandNoCache(targets, depend_cmd, build_api_solution, module_dir=os.getcwd(), solution_build_config=build_config) env_mono.AlwaysBuild(cmd) + + # Make the Release build of the API solution depend on the Debug build. + # We do this in order to prevent SCons from building them in parallel, + # which can freak out MSBuild. In many cases, one of the builds would + # hang indefinitely requiring a key to be pressed for it to continue. + depend_cmd = cmd + + return depend_cmd diff --git a/modules/mono/build_scripts/gen_cs_glue_version.py b/modules/mono/build_scripts/gen_cs_glue_version.py new file mode 100644 index 0000000000..5d1056c2fc --- /dev/null +++ b/modules/mono/build_scripts/gen_cs_glue_version.py @@ -0,0 +1,20 @@ + +def generate_header(solution_dir, version_header_dst): + import os + latest_mtime = 0 + for root, dirs, files in os.walk(solution_dir, topdown=True): + dirs[:] = [d for d in dirs if d not in ['Generated']] # Ignored generated files + files = [f for f in files if f.endswith('.cs')] + for file in files: + filepath = os.path.join(root, file) + mtime = os.path.getmtime(filepath) + latest_mtime = mtime if mtime > latest_mtime else latest_mtime + + glue_version = int(latest_mtime) # The latest modified time will do for now + + with open(version_header_dst, 'w') as version_header: + version_header.write('/* THIS FILE IS GENERATED DO NOT EDIT */\n') + version_header.write('#ifndef CS_GLUE_VERSION_H\n') + version_header.write('#define CS_GLUE_VERSION_H\n\n') + version_header.write('#define CS_GLUE_VERSION UINT32_C(' + str(glue_version) + ')\n') + version_header.write('\n#endif // CS_GLUE_VERSION_H\n') diff --git a/modules/mono/build_scripts/godot_tools_build.py b/modules/mono/build_scripts/godot_tools_build.py index 35daa6d307..99341c631e 100644 --- a/modules/mono/build_scripts/godot_tools_build.py +++ b/modules/mono/build_scripts/godot_tools_build.py @@ -13,106 +13,27 @@ def build_godot_tools(source, target, env): solution_path = os.path.join(module_dir, 'editor/GodotTools/GodotTools.sln') build_config = 'Debug' if env['target'] == 'debug' else 'Release' - from . solution_builder import build_solution, nuget_restore - nuget_restore(env, solution_path) - build_solution(env, solution_path, build_config) - - # Copy targets - - solution_dir = os.path.abspath(os.path.join(solution_path, os.pardir)) - - src_dir = os.path.join(solution_dir, 'GodotTools', 'bin', build_config) - dst_dir = os.path.abspath(os.path.join(str(target[0]), os.pardir)) - - if not os.path.isdir(dst_dir): - assert not os.path.isfile(dst_dir) - os.makedirs(dst_dir) - - def copy_target(target_path): - from shutil import copy - filename = os.path.basename(target_path) - copy(os.path.join(src_dir, filename), target_path) - - for scons_target in target: - copy_target(str(scons_target)) - - -def build_godot_tools_project_editor(source, target, env): - # source and target elements are of type SCons.Node.FS.File, hence why we convert them to str - - module_dir = env['module_dir'] - - project_name = 'GodotTools.ProjectEditor' - - csproj_dir = os.path.join(module_dir, 'editor/GodotTools', project_name) - csproj_path = os.path.join(csproj_dir, project_name + '.csproj') - build_config = 'Debug' if env['target'] == 'debug' else 'Release' + # Custom build target to make sure output is always copied to the data dir. + extra_build_args = ['/Target:Build;GodotTools:BuildAlwaysCopyToDataDir'] from . solution_builder import build_solution, nuget_restore - - # Make sure to restore NuGet packages in the project directory for the project to find it - nuget_restore(env, os.path.join(csproj_dir, 'packages.config'), '-PackagesDirectory', - os.path.join(csproj_dir, 'packages')) - - build_solution(env, csproj_path, build_config) - - # Copy targets - - src_dir = os.path.join(csproj_dir, 'bin', build_config) - dst_dir = os.path.abspath(os.path.join(str(target[0]), os.pardir)) - - if not os.path.isdir(dst_dir): - assert not os.path.isfile(dst_dir) - os.makedirs(dst_dir) - - def copy_target(target_path): - from shutil import copy - filename = os.path.basename(target_path) - copy(os.path.join(src_dir, filename), target_path) - - for scons_target in target: - copy_target(str(scons_target)) - - -def build(env_mono): - assert env_mono['tools'] - - output_dir = Dir('#bin').abspath - editor_tools_dir = os.path.join(output_dir, 'GodotSharp', 'Tools') - editor_api_dir = os.path.join(output_dir, 'GodotSharp', 'Api', 'Debug') - - source_filenames = ['GodotSharp.dll', 'GodotSharpEditor.dll'] - sources = [os.path.join(editor_api_dir, filename) for filename in source_filenames] - - target_filenames = [ - 'GodotTools.dll', 'GodotTools.IdeConnection.dll', 'GodotTools.BuildLogger.dll', - 'GodotTools.ProjectEditor.dll', 'DotNet.Glob.dll', 'GodotTools.Core.dll' - ] - - if env_mono['target'] == 'debug': - target_filenames += [ - 'GodotTools.pdb', 'GodotTools.IdeConnection.pdb', 'GodotTools.BuildLogger.pdb', - 'GodotTools.ProjectEditor.pdb', 'GodotTools.Core.pdb' - ] - - targets = [os.path.join(editor_tools_dir, filename) for filename in target_filenames] - - cmd = env_mono.CommandNoCache(targets, sources, build_godot_tools, module_dir=os.getcwd()) - env_mono.AlwaysBuild(cmd) + nuget_restore(env, solution_path) + build_solution(env, solution_path, build_config, extra_build_args) + # No need to copy targets. The GodotTools csproj takes care of copying them. -def build_project_editor_only(env_mono): +def build(env_mono, api_sln_cmd): assert env_mono['tools'] output_dir = Dir('#bin').abspath editor_tools_dir = os.path.join(output_dir, 'GodotSharp', 'Tools') - target_filenames = ['GodotTools.ProjectEditor.dll', 'DotNet.Glob.dll', 'GodotTools.Core.dll'] + target_filenames = ['GodotTools.dll'] if env_mono['target'] == 'debug': - target_filenames += ['GodotTools.ProjectEditor.pdb', 'GodotTools.Core.pdb'] + target_filenames += ['GodotTools.pdb'] targets = [os.path.join(editor_tools_dir, filename) for filename in target_filenames] - cmd = env_mono.CommandNoCache(targets, [], build_godot_tools_project_editor, module_dir=os.getcwd()) + cmd = env_mono.CommandNoCache(targets, api_sln_cmd, build_godot_tools, module_dir=os.getcwd()) env_mono.AlwaysBuild(cmd) diff --git a/modules/mono/build_scripts/make_cs_compressed_header.py b/modules/mono/build_scripts/make_cs_compressed_header.py deleted file mode 100644 index ed49db5bb2..0000000000 --- a/modules/mono/build_scripts/make_cs_compressed_header.py +++ /dev/null @@ -1,62 +0,0 @@ - -def generate_header(src, dst, version_dst): - from compat import byte_to_str - - with open(dst, 'w') as header: - header.write('/* THIS FILE IS GENERATED DO NOT EDIT */\n') - header.write('#ifndef CS_COMPRESSED_H\n') - header.write('#define CS_COMPRESSED_H\n\n') - header.write('#ifdef TOOLS_ENABLED\n\n') - header.write('#include "core/map.h"\n') - header.write('#include "core/ustring.h"\n') - inserted_files = '' - import os - latest_mtime = 0 - cs_file_count = 0 - for root, _, files in os.walk(src): - files = [f for f in files if f.endswith('.cs')] - for file in files: - cs_file_count += 1 - filepath = os.path.join(root, file) - filepath_src_rel = os.path.relpath(filepath, src) - mtime = os.path.getmtime(filepath) - latest_mtime = mtime if mtime > latest_mtime else latest_mtime - with open(filepath, 'rb') as f: - buf = f.read() - decompr_size = len(buf) - import zlib - buf = zlib.compress(buf) - compr_size = len(buf) - name = str(cs_file_count) - header.write('\n') - header.write('// ' + filepath_src_rel + '\n') - header.write('static const int _cs_' + name + '_compressed_size = ' + str(compr_size) + ';\n') - header.write('static const int _cs_' + name + '_uncompressed_size = ' + str(decompr_size) + ';\n') - header.write('static const unsigned char _cs_' + name + '_compressed[] = { ') - for i, buf_idx in enumerate(range(compr_size)): - if i > 0: - header.write(', ') - header.write(byte_to_str(buf[buf_idx])) - header.write(' };\n') - inserted_files += '\tr_files.insert("' + filepath_src_rel.replace('\\', '\\\\') + '", ' \ - 'GodotCsCompressedFile(_cs_' + name + '_compressed_size, ' \ - '_cs_' + name + '_uncompressed_size, ' \ - '_cs_' + name + '_compressed));\n' - header.write('\nstruct GodotCsCompressedFile\n' '{\n' - '\tint compressed_size;\n' '\tint uncompressed_size;\n' '\tconst unsigned char* data;\n' - '\n\tGodotCsCompressedFile(int p_comp_size, int p_uncomp_size, const unsigned char* p_data)\n' - '\t{\n' '\t\tcompressed_size = p_comp_size;\n' '\t\tuncompressed_size = p_uncomp_size;\n' - '\t\tdata = p_data;\n' '\t}\n' '\n\tGodotCsCompressedFile() {}\n' '};\n' - '\nvoid get_compressed_files(Map<String, GodotCsCompressedFile>& r_files)\n' '{\n' + inserted_files + '}\n' - ) - header.write('\n#endif // TOOLS_ENABLED\n') - header.write('\n#endif // CS_COMPRESSED_H\n') - - glue_version = int(latest_mtime) # The latest modified time will do for now - - with open(version_dst, 'w') as version_header: - version_header.write('/* THIS FILE IS GENERATED DO NOT EDIT */\n') - version_header.write('#ifndef CS_GLUE_VERSION_H\n') - version_header.write('#define CS_GLUE_VERSION_H\n\n') - version_header.write('#define CS_GLUE_VERSION UINT32_C(' + str(glue_version) + ')\n') - version_header.write('\n#endif // CS_GLUE_VERSION_H\n') diff --git a/modules/mono/build_scripts/mono_android_config.xml b/modules/mono/build_scripts/mono_android_config.xml new file mode 100644 index 0000000000..e79670afd2 --- /dev/null +++ b/modules/mono/build_scripts/mono_android_config.xml @@ -0,0 +1,28 @@ +<configuration> + <dllmap wordsize="32" dll="i:cygwin1.dll" target="/system/lib/libc.so" /> + <dllmap wordsize="64" dll="i:cygwin1.dll" target="/system/lib64/libc.so" /> + <dllmap wordsize="32" dll="libc" target="/system/lib/libc.so" /> + <dllmap wordsize="64" dll="libc" target="/system/lib64/libc.so" /> + <dllmap wordsize="32" dll="intl" target="/system/lib/libc.so" /> + <dllmap wordsize="64" dll="intl" target="/system/lib64/libc.so" /> + <dllmap wordsize="32" dll="libintl" target="/system/lib/libc.so" /> + <dllmap wordsize="64" dll="libintl" target="/system/lib64/libc.so" /> + <dllmap dll="MonoPosixHelper" target="libMonoPosixHelper.so" /> + <dllmap dll="System.Native" target="libmono-native.so" /> + <dllmap wordsize="32" dll="i:msvcrt" target="/system/lib/libc.so" /> + <dllmap wordsize="64" dll="i:msvcrt" target="/system/lib64/libc.so" /> + <dllmap wordsize="32" dll="i:msvcrt.dll" target="/system/lib/libc.so" /> + <dllmap wordsize="64" dll="i:msvcrt.dll" target="/system/lib64/libc.so" /> + <dllmap wordsize="32" dll="sqlite" target="/system/lib/libsqlite.so" /> + <dllmap wordsize="64" dll="sqlite" target="/system/lib64/libsqlite.so" /> + <dllmap wordsize="32" dll="sqlite3" target="/system/lib/libsqlite.so" /> + <dllmap wordsize="64" dll="sqlite3" target="/system/lib64/libsqlite.so" /> + <dllmap wordsize="32" dll="liblog" target="/system/lib/liblog.so" /> + <dllmap wordsize="64" dll="liblog" target="/system/lib64/liblog.so" /> + <dllmap dll="i:kernel32.dll"> + <dllentry dll="__Internal" name="CopyMemory" target="mono_win32_compat_CopyMemory"/> + <dllentry dll="__Internal" name="FillMemory" target="mono_win32_compat_FillMemory"/> + <dllentry dll="__Internal" name="MoveMemory" target="mono_win32_compat_MoveMemory"/> + <dllentry dll="__Internal" name="ZeroMemory" target="mono_win32_compat_ZeroMemory"/> + </dllmap> +</configuration> diff --git a/modules/mono/build_scripts/mono_configure.py b/modules/mono/build_scripts/mono_configure.py index 5388061f84..033c467da9 100644 --- a/modules/mono/build_scripts/mono_configure.py +++ b/modules/mono/build_scripts/mono_configure.py @@ -120,9 +120,9 @@ def configure(env, env_mono): env.Append(LIBPATH=mono_lib_path) env_mono.Prepend(CPPPATH=os.path.join(mono_root, 'include', 'mono-2.0')) - if mono_static: - lib_suffix = Environment()['LIBSUFFIX'] + lib_suffix = Environment()['LIBSUFFIX'] + if mono_static: if env.msvc: mono_static_lib_name = 'libmono-static-sgen' else: @@ -144,13 +144,13 @@ def configure(env, env_mono): env.Append(LIBS=['psapi']) env.Append(LIBS=['version']) else: - mono_lib_name = find_file_in_dir(mono_lib_path, mono_lib_names, extension='.lib') + mono_lib_name = find_file_in_dir(mono_lib_path, mono_lib_names, extension=lib_suffix) if not mono_lib_name: raise RuntimeError('Could not find mono library in: ' + mono_lib_path) if env.msvc: - env.Append(LINKFLAGS=mono_lib_name + Environment()['LIBSUFFIX']) + env.Append(LINKFLAGS=mono_lib_name + lib_suffix) else: env.Append(LIBS=[mono_lib_name]) @@ -206,6 +206,8 @@ def configure(env, env_mono): env_mono.Append(CPPDEFINES=['_REENTRANT']) if mono_static: + env.Append(LINKFLAGS=['-rdynamic']) + mono_lib_file = os.path.join(mono_lib_path, 'lib' + mono_lib + '.a') if is_apple: @@ -281,8 +283,6 @@ def configure(env, env_mono): libs_output_dir = get_android_out_dir(env) if is_android else '#bin' copy_file(mono_lib_path, libs_output_dir, 'lib' + mono_so_name + sharedlib_ext) - env.Append(LINKFLAGS='-rdynamic') - if not tools_enabled: if is_desktop(env['platform']): if not mono_root: @@ -292,7 +292,8 @@ def configure(env, env_mono): elif is_android: # Compress Android Mono Config from . import make_android_mono_config - config_file_path = os.path.join(mono_root, 'etc', 'mono', 'config') + module_dir = os.getcwd() + config_file_path = os.path.join(module_dir, 'build_scripts', 'mono_android_config.xml') make_android_mono_config.generate_compressed_config(config_file_path, 'mono_gd/') # Copy the required shared libraries @@ -426,15 +427,17 @@ def copy_mono_shared_libs(env, mono_root, target_mono_root_dir): platform = env['platform'] if platform == 'windows': + src_mono_bin_dir = os.path.join(mono_root, 'bin') target_mono_bin_dir = os.path.join(target_mono_root_dir, 'bin') if not os.path.isdir(target_mono_bin_dir): os.makedirs(target_mono_bin_dir) - copy(os.path.join(mono_root, 'bin', 'MonoPosixHelper.dll'), target_mono_bin_dir) + mono_posix_helper_name = find_file_in_dir(src_mono_bin_dir, ['MonoPosixHelper', 'libMonoPosixHelper'], extension='.dll') + copy(os.path.join(src_mono_bin_dir, mono_posix_helper_name + '.dll'), os.path.join(target_mono_bin_dir, 'MonoPosixHelper.dll')) # For newer versions - btls_dll_path = os.path.join(mono_root, 'bin', 'libmono-btls-shared.dll') + btls_dll_path = os.path.join(src_mono_bin_dir, 'libmono-btls-shared.dll') if os.path.isfile(btls_dll_path): copy(btls_dll_path, target_mono_bin_dir) else: @@ -443,18 +446,19 @@ def copy_mono_shared_libs(env, mono_root, target_mono_root_dir): if not os.path.isdir(target_mono_lib_dir): os.makedirs(target_mono_lib_dir) + lib_file_names = [] if platform == 'osx': - # TODO: Make sure nothing is missing - copy(os.path.join(mono_root, 'lib', 'libMonoPosixHelper.dylib'), target_mono_lib_dir) + lib_file_names = [lib_name + '.dylib' for lib_name in [ + 'libmono-btls-shared', 'libmono-native-compat', 'libMonoPosixHelper' + ]] elif is_unix_like(platform): lib_file_names = [lib_name + '.so' for lib_name in [ 'libmono-btls-shared', 'libmono-ee-interp', 'libmono-native', 'libMonoPosixHelper', 'libmono-profiler-aot', 'libmono-profiler-coverage', 'libmono-profiler-log', 'libMonoSupportW' ]] - for lib_file_name in lib_file_names: - copy_if_exists(os.path.join(mono_root, 'lib', lib_file_name), target_mono_lib_dir) - + for lib_file_name in lib_file_names: + copy_if_exists(os.path.join(mono_root, 'lib', lib_file_name), target_mono_lib_dir) def pkgconfig_try_find_mono_root(mono_lib_names, sharedlib_ext): tmpenv = Environment() diff --git a/modules/mono/class_db_api_json.cpp b/modules/mono/class_db_api_json.cpp index bbc779601e..c1d6f4dccf 100644 --- a/modules/mono/class_db_api_json.cpp +++ b/modules/mono/class_db_api_json.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/class_db_api_json.h b/modules/mono/class_db_api_json.h index 9888ecfb55..7f016ac3d6 100644 --- a/modules/mono/class_db_api_json.h +++ b/modules/mono/class_db_api_json.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/csharp_script.cpp b/modules/mono/csharp_script.cpp index 34dcde40f4..d82e78d080 100644 --- a/modules/mono/csharp_script.cpp +++ b/modules/mono/csharp_script.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -42,6 +42,7 @@ #include "editor/bindings_generator.h" #include "editor/csharp_project.h" #include "editor/editor_node.h" +#include "editor/node_dock.h" #endif #ifdef DEBUG_METHODS_ENABLED @@ -128,7 +129,8 @@ void CSharpLanguage::init() { print_line("Run this binary with '--generate-mono-glue path/to/modules/mono/glue'"); #endif - gdmono->initialize_load_assemblies(); + if (gdmono->is_runtime_initialized()) + gdmono->initialize_load_assemblies(); #ifdef TOOLS_ENABLED EditorNode::add_init_callback(&_editor_init_callback); diff --git a/modules/mono/csharp_script.h b/modules/mono/csharp_script.h index eb168f344d..027f429125 100644 --- a/modules/mono/csharp_script.h +++ b/modules/mono/csharp_script.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/editor/GodotTools/GodotTools.BuildLogger/GodotBuildLogger.cs b/modules/mono/editor/GodotTools/GodotTools.BuildLogger/GodotBuildLogger.cs index a0f6f1ff32..6015cb22b6 100644 --- a/modules/mono/editor/GodotTools/GodotTools.BuildLogger/GodotBuildLogger.cs +++ b/modules/mono/editor/GodotTools/GodotTools.BuildLogger/GodotBuildLogger.cs @@ -18,7 +18,7 @@ namespace GodotTools.BuildLogger if (null == Parameters) throw new LoggerException("Log directory was not set."); - var parameters = Parameters.Split(new[] {';'}); + var parameters = Parameters.Split(new[] { ';' }); string logDir = parameters[0]; diff --git a/modules/mono/editor/GodotTools/GodotTools.BuildLogger/GodotTools.BuildLogger.csproj b/modules/mono/editor/GodotTools/GodotTools.BuildLogger/GodotTools.BuildLogger.csproj index dcfdd83831..1eaa36c1aa 100644 --- a/modules/mono/editor/GodotTools/GodotTools.BuildLogger/GodotTools.BuildLogger.csproj +++ b/modules/mono/editor/GodotTools/GodotTools.BuildLogger/GodotTools.BuildLogger.csproj @@ -1,4 +1,4 @@ -<?xml version="1.0" encoding="utf-8"?> +<?xml version="1.0" encoding="utf-8"?> <Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> <Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" /> <PropertyGroup> diff --git a/modules/mono/editor/GodotTools/GodotTools.Core/GodotTools.Core.csproj b/modules/mono/editor/GodotTools/GodotTools.Core/GodotTools.Core.csproj index 24c7cb1573..1974220f2f 100644 --- a/modules/mono/editor/GodotTools/GodotTools.Core/GodotTools.Core.csproj +++ b/modules/mono/editor/GodotTools/GodotTools.Core/GodotTools.Core.csproj @@ -1,4 +1,4 @@ -<?xml version="1.0" encoding="utf-8"?> +<?xml version="1.0" encoding="utf-8"?> <Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> <PropertyGroup> <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration> diff --git a/modules/mono/editor/GodotTools/GodotTools.Core/StringExtensions.cs b/modules/mono/editor/GodotTools/GodotTools.Core/StringExtensions.cs index 8cd7e76303..b531b6aeee 100644 --- a/modules/mono/editor/GodotTools/GodotTools.Core/StringExtensions.cs +++ b/modules/mono/editor/GodotTools/GodotTools.Core/StringExtensions.cs @@ -26,7 +26,7 @@ namespace GodotTools.Core path = path.Replace('\\', '/'); - string[] parts = path.Split(new[] {'/'}, StringSplitOptions.RemoveEmptyEntries); + string[] parts = path.Split(new[] { '/' }, StringSplitOptions.RemoveEmptyEntries); path = string.Join(Path.DirectorySeparatorChar.ToString(), parts).Trim(); @@ -44,7 +44,7 @@ namespace GodotTools.Core public static string CsvEscape(this string value, char delimiter = ',') { - bool hasSpecialChar = value.IndexOfAny(new char[] {'\"', '\n', '\r', delimiter}) != -1; + bool hasSpecialChar = value.IndexOfAny(new char[] { '\"', '\n', '\r', delimiter }) != -1; if (hasSpecialChar) return "\"" + value.Replace("\"", "\"\"") + "\""; @@ -54,8 +54,8 @@ namespace GodotTools.Core public static string ToSafeDirName(this string dirName, bool allowDirSeparator) { - var invalidChars = new List<string> {":", "*", "?", "\"", "<", ">", "|"}; - + var invalidChars = new List<string> { ":", "*", "?", "\"", "<", ">", "|" }; + if (allowDirSeparator) { // Directory separators are allowed, but disallow ".." to avoid going up the filesystem diff --git a/modules/mono/editor/GodotTools/GodotTools.IdeConnection/GodotIdeClient.cs b/modules/mono/editor/GodotTools/GodotTools.IdeConnection/GodotIdeClient.cs index 4f56a8d71b..2bf3b83c75 100644 --- a/modules/mono/editor/GodotTools/GodotTools.IdeConnection/GodotIdeClient.cs +++ b/modules/mono/editor/GodotTools/GodotTools.IdeConnection/GodotIdeClient.cs @@ -106,7 +106,7 @@ namespace GodotTools.IdeConnection try { Logger.LogInfo("Connecting to Godot Ide Server"); - + tcpClient.Connect(IPAddress.Loopback, GodotIdeMetadata.Port); Logger.LogInfo("Connection open with Godot Ide Server"); @@ -130,7 +130,7 @@ namespace GodotTools.IdeConnection public void Start() { Logger.LogInfo("Starting Godot Ide Client"); - + fsWatcher.Changed += OnMetaFileChanged; fsWatcher.Deleted += OnMetaFileDeleted; fsWatcher.EnableRaisingEvents = true; diff --git a/modules/mono/editor/GodotTools/GodotTools.IdeConnection/GodotIdeConnection.cs b/modules/mono/editor/GodotTools/GodotTools.IdeConnection/GodotIdeConnection.cs index e7e81f175e..6441be8d6e 100644 --- a/modules/mono/editor/GodotTools/GodotTools.IdeConnection/GodotIdeConnection.cs +++ b/modules/mono/editor/GodotTools/GodotTools.IdeConnection/GodotIdeConnection.cs @@ -149,7 +149,7 @@ namespace GodotTools.IdeConnection public bool WriteMessage(Message message) { Logger.LogDebug($"Sending message {message}"); - + var messageComposer = new MessageComposer(); messageComposer.AddArgument(message.Id); @@ -201,7 +201,7 @@ namespace GodotTools.IdeConnection clientReader?.Dispose(); clientWriter?.Dispose(); - ((IDisposable) tcpClient)?.Dispose(); + ((IDisposable)tcpClient)?.Dispose(); } } } diff --git a/modules/mono/editor/GodotTools/GodotTools.IdeConnection/GodotTools.IdeConnection.csproj b/modules/mono/editor/GodotTools/GodotTools.IdeConnection/GodotTools.IdeConnection.csproj index 94e525715b..427a26508f 100644 --- a/modules/mono/editor/GodotTools/GodotTools.IdeConnection/GodotTools.IdeConnection.csproj +++ b/modules/mono/editor/GodotTools/GodotTools.IdeConnection/GodotTools.IdeConnection.csproj @@ -1,4 +1,4 @@ -<?xml version="1.0" encoding="utf-8"?> +<?xml version="1.0" encoding="utf-8"?> <Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> <Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" /> <PropertyGroup> diff --git a/modules/mono/editor/GodotTools/GodotTools.IdeConnection/MessageComposer.cs b/modules/mono/editor/GodotTools/GodotTools.IdeConnection/MessageComposer.cs index 9e4cd6ec1a..30ffe7a06e 100644 --- a/modules/mono/editor/GodotTools/GodotTools.IdeConnection/MessageComposer.cs +++ b/modules/mono/editor/GodotTools/GodotTools.IdeConnection/MessageComposer.cs @@ -22,14 +22,14 @@ namespace GodotTools.IdeConnection if (quoted) { stringBuilder.Append('"'); - + foreach (char @char in argument) { if (CharsToEscape.Contains(@char)) stringBuilder.Append('\\'); stringBuilder.Append(@char); } - + stringBuilder.Append('"'); } else diff --git a/modules/mono/editor/GodotTools/GodotTools.IdeConnection/MessageParser.cs b/modules/mono/editor/GodotTools/GodotTools.IdeConnection/MessageParser.cs index ed691e481f..4365d69989 100644 --- a/modules/mono/editor/GodotTools/GodotTools.IdeConnection/MessageParser.cs +++ b/modules/mono/editor/GodotTools/GodotTools.IdeConnection/MessageParser.cs @@ -37,7 +37,7 @@ namespace GodotTools.IdeConnection while (i < messageLine.Length) { @char = messageLine[i]; - + if (quoted && @char == '"') { i++; @@ -60,10 +60,10 @@ namespace GodotTools.IdeConnection { stringBuilder.Append(@char); } - + i++; } - + arguments.Add(stringBuilder.ToString()); stringBuilder.Clear(); diff --git a/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/ApiSolutionGenerator.cs b/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/ApiSolutionGenerator.cs deleted file mode 100644 index bfae2afc13..0000000000 --- a/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/ApiSolutionGenerator.cs +++ /dev/null @@ -1,52 +0,0 @@ -using System.Collections.Generic; -using System.IO; - -namespace GodotTools.ProjectEditor -{ - public static class ApiSolutionGenerator - { - public static void GenerateApiSolution(string solutionDir, - string coreProjDir, IEnumerable<string> coreCompileItems, - string editorProjDir, IEnumerable<string> editorCompileItems) - { - var solution = new DotNetSolution(ApiAssemblyNames.SolutionName); - - solution.DirectoryPath = solutionDir; - - // GodotSharp project - - const string coreApiAssemblyName = ApiAssemblyNames.Core; - - string coreGuid = ProjectGenerator.GenCoreApiProject(coreProjDir, coreCompileItems); - - var coreProjInfo = new DotNetSolution.ProjectInfo - { - Guid = coreGuid, - PathRelativeToSolution = Path.Combine(coreApiAssemblyName, $"{coreApiAssemblyName}.csproj") - }; - coreProjInfo.Configs.Add("Debug"); - coreProjInfo.Configs.Add("Release"); - - solution.AddNewProject(coreApiAssemblyName, coreProjInfo); - - // GodotSharpEditor project - - const string editorApiAssemblyName = ApiAssemblyNames.Editor; - - string editorGuid = ProjectGenerator.GenEditorApiProject(editorProjDir, - $"../{coreApiAssemblyName}/{coreApiAssemblyName}.csproj", editorCompileItems); - - var editorProjInfo = new DotNetSolution.ProjectInfo(); - editorProjInfo.Guid = editorGuid; - editorProjInfo.PathRelativeToSolution = Path.Combine(editorApiAssemblyName, $"{editorApiAssemblyName}.csproj"); - editorProjInfo.Configs.Add("Debug"); - editorProjInfo.Configs.Add("Release"); - - solution.AddNewProject(editorApiAssemblyName, editorProjInfo); - - // Save solution - - solution.Save(); - } - } -} diff --git a/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/GodotTools.ProjectEditor.csproj b/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/GodotTools.ProjectEditor.csproj index ab3a5d1aea..b6bb0aac34 100644 --- a/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/GodotTools.ProjectEditor.csproj +++ b/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/GodotTools.ProjectEditor.csproj @@ -32,18 +32,11 @@ <Reference Include="System" /> <Reference Include="Microsoft.Build" /> <Reference Include="DotNet.Glob, Version=2.1.1.0, Culture=neutral, PublicKeyToken=b68cc888b4f632d1, processorArchitecture=MSIL"> - <!-- - When building Godot with 'mono_glue=no' SCons will build this project alone instead of the - entire solution. $(SolutionDir) is not defined in that case, so we need to workaround that. - We make SCons restore the NuGet packages in the project directory instead in this case. - --> - <HintPath Condition=" '$(SolutionDir)' != '' And Exists('$(SolutionDir)\packages\DotNet.Glob.2.1.1\lib\net45\DotNet.Glob.dll') ">$(SolutionDir)\packages\DotNet.Glob.2.1.1\lib\net45\DotNet.Glob.dll</HintPath> - <HintPath Condition=" '$(SolutionDir)' == '' Or !Exists('$(SolutionDir)\packages\DotNet.Glob.2.1.1\lib\net45\DotNet.Glob.dll') ">$(ProjectDir)\packages\DotNet.Glob.2.1.1\lib\net45\DotNet.Glob.dll</HintPath> + <HintPath>$(SolutionDir)\packages\DotNet.Glob.2.1.1\lib\net45\DotNet.Glob.dll</HintPath> </Reference> </ItemGroup> <ItemGroup> <Compile Include="ApiAssembliesInfo.cs" /> - <Compile Include="ApiSolutionGenerator.cs" /> <Compile Include="DotNetSolution.cs" /> <Compile Include="Properties\AssemblyInfo.cs" /> <Compile Include="IdentifierUtils.cs" /> diff --git a/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/ProjectGenerator.cs b/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/ProjectGenerator.cs index 4f21871f1a..82627de01a 100644 --- a/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/ProjectGenerator.cs +++ b/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/ProjectGenerator.cs @@ -2,6 +2,7 @@ using GodotTools.Core; using System; using System.Collections.Generic; using System.IO; +using System.Reflection; using Microsoft.Build.Construction; namespace GodotTools.ProjectEditor @@ -10,68 +11,13 @@ namespace GodotTools.ProjectEditor { private const string CoreApiProjectName = "GodotSharp"; private const string EditorApiProjectName = "GodotSharpEditor"; - private const string CoreApiProjectGuid = "{AEBF0036-DA76-4341-B651-A3F2856AB2FA}"; - private const string EditorApiProjectGuid = "{8FBEC238-D944-4074-8548-B3B524305905}"; - - public static string GenCoreApiProject(string dir, IEnumerable<string> compileItems) - { - string path = Path.Combine(dir, CoreApiProjectName + ".csproj"); - - ProjectPropertyGroupElement mainGroup; - var root = CreateLibraryProject(CoreApiProjectName, out mainGroup); - - mainGroup.AddProperty("DocumentationFile", Path.Combine("$(OutputPath)", "$(AssemblyName).xml")); - mainGroup.SetProperty("RootNamespace", "Godot"); - mainGroup.SetProperty("ProjectGuid", CoreApiProjectGuid); - mainGroup.SetProperty("BaseIntermediateOutputPath", "obj"); - - GenAssemblyInfoFile(root, dir, CoreApiProjectName, - new[] {"[assembly: InternalsVisibleTo(\"" + EditorApiProjectName + "\")]"}, - new[] {"System.Runtime.CompilerServices"}); - - foreach (var item in compileItems) - { - root.AddItem("Compile", item.RelativeToPath(dir).Replace("/", "\\")); - } - - root.Save(path); - - return CoreApiProjectGuid; - } - - public static string GenEditorApiProject(string dir, string coreApiProjPath, IEnumerable<string> compileItems) - { - string path = Path.Combine(dir, EditorApiProjectName + ".csproj"); - - ProjectPropertyGroupElement mainGroup; - var root = CreateLibraryProject(EditorApiProjectName, out mainGroup); - - mainGroup.AddProperty("DocumentationFile", Path.Combine("$(OutputPath)", "$(AssemblyName).xml")); - mainGroup.SetProperty("RootNamespace", "Godot"); - mainGroup.SetProperty("ProjectGuid", EditorApiProjectGuid); - mainGroup.SetProperty("BaseIntermediateOutputPath", "obj"); - - GenAssemblyInfoFile(root, dir, EditorApiProjectName); - - foreach (var item in compileItems) - { - root.AddItem("Compile", item.RelativeToPath(dir).Replace("/", "\\")); - } - - var coreApiRef = root.AddItem("ProjectReference", coreApiProjPath.Replace("/", "\\")); - coreApiRef.AddMetadata("Private", "False"); - - root.Save(path); - - return EditorApiProjectGuid; - } public static string GenGameProject(string dir, string name, IEnumerable<string> compileItems) { string path = Path.Combine(dir, name + ".csproj"); ProjectPropertyGroupElement mainGroup; - var root = CreateLibraryProject(name, out mainGroup); + var root = CreateLibraryProject(name, "Tools", out mainGroup); mainGroup.SetProperty("OutputPath", Path.Combine(".mono", "temp", "bin", "$(Configuration)")); mainGroup.SetProperty("BaseIntermediateOutputPath", Path.Combine(".mono", "temp", "obj")); @@ -110,7 +56,7 @@ namespace GodotTools.ProjectEditor return root.GetGuid().ToString().ToUpper(); } - public static void GenAssemblyInfoFile(ProjectRootElement root, string dir, string name, string[] assemblyLines = null, string[] usingDirectives = null) + private static void GenAssemblyInfoFile(ProjectRootElement root, string dir, string name, string[] assemblyLines = null, string[] usingDirectives = null) { string propertiesDir = Path.Combine(dir, "Properties"); if (!Directory.Exists(propertiesDir)) @@ -138,7 +84,7 @@ namespace GodotTools.ProjectEditor root.AddItem("Compile", assemblyInfoFile.RelativeToPath(dir).Replace("/", "\\")); } - public static ProjectRootElement CreateLibraryProject(string name, out ProjectPropertyGroupElement mainGroup) + public static ProjectRootElement CreateLibraryProject(string name, string defaultConfig, out ProjectPropertyGroupElement mainGroup) { if (string.IsNullOrEmpty(name)) throw new ArgumentException($"{nameof(name)} cannot be empty", nameof(name)); @@ -147,7 +93,7 @@ namespace GodotTools.ProjectEditor root.DefaultTargets = "Build"; mainGroup = root.AddPropertyGroup(); - mainGroup.AddProperty("Configuration", "Debug").Condition = " '$(Configuration)' == '' "; + mainGroup.AddProperty("Configuration", defaultConfig).Condition = " '$(Configuration)' == '' "; mainGroup.AddProperty("Platform", "AnyCPU").Condition = " '$(Platform)' == '' "; mainGroup.AddProperty("ProjectGuid", "{" + Guid.NewGuid().ToString().ToUpper() + "}"); mainGroup.AddProperty("OutputType", "Library"); @@ -155,6 +101,7 @@ namespace GodotTools.ProjectEditor mainGroup.AddProperty("RootNamespace", IdentifierUtils.SanitizeQualifiedIdentifier(name, allowEmptyIdentifiers: true)); mainGroup.AddProperty("AssemblyName", name); mainGroup.AddProperty("TargetFrameworkVersion", "v4.5"); + mainGroup.AddProperty("GodotProjectGeneratorVersion", Assembly.GetExecutingAssembly().GetName().Version.ToString()); var debugGroup = root.AddPropertyGroup(); debugGroup.Condition = " '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' "; @@ -184,16 +131,6 @@ namespace GodotTools.ProjectEditor return root; } - private static void AddItems(ProjectRootElement elem, string groupName, params string[] items) - { - var group = elem.AddItemGroup(); - - foreach (var item in items) - { - group.AddItem(groupName, item); - } - } - private const string AssemblyInfoTemplate = @"using System.Reflection;{0} diff --git a/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/packages.config b/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/packages.config index 13915000e4..2db030f9d8 100644 --- a/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/packages.config +++ b/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/packages.config @@ -1,4 +1,4 @@ -<?xml version="1.0" encoding="utf-8"?> +<?xml version="1.0" encoding="utf-8"?> <packages> <package id="DotNet.Glob" version="2.1.1" targetFramework="net45" /> -</packages>
\ No newline at end of file +</packages> diff --git a/modules/mono/editor/GodotTools/GodotTools/BottomPanel.cs b/modules/mono/editor/GodotTools/GodotTools/BottomPanel.cs index 44813f962c..4c76d2abf1 100644 --- a/modules/mono/editor/GodotTools/GodotTools/BottomPanel.cs +++ b/modules/mono/editor/GodotTools/GodotTools/BottomPanel.cs @@ -34,7 +34,7 @@ namespace GodotTools for (int i = 0; i < buildTabs.GetChildCount(); i++) { - var tab = (BuildTab) buildTabs.GetChild(i); + var tab = (BuildTab)buildTabs.GetChild(i); if (tab == null) continue; @@ -120,7 +120,7 @@ namespace GodotTools if (currentTab < 0 || currentTab >= buildTabs.GetTabCount()) throw new InvalidOperationException("No tab selected"); - var buildTab = (BuildTab) buildTabs.GetChild(currentTab); + var buildTab = (BuildTab)buildTabs.GetChild(currentTab); buildTab.WarningsVisible = pressed; buildTab.UpdateIssuesList(); } @@ -132,7 +132,7 @@ namespace GodotTools if (currentTab < 0 || currentTab >= buildTabs.GetTabCount()) throw new InvalidOperationException("No tab selected"); - var buildTab = (BuildTab) buildTabs.GetChild(currentTab); + var buildTab = (BuildTab)buildTabs.GetChild(currentTab); buildTab.ErrorsVisible = pressed; buildTab.UpdateIssuesList(); } @@ -193,7 +193,7 @@ namespace GodotTools int selectedItem = selectedItems[0]; - var buildTab = (BuildTab) buildTabs.GetTabControl(selectedItem); + var buildTab = (BuildTab)buildTabs.GetTabControl(selectedItem); OS.ShellOpen(Path.Combine(buildTab.BuildInfo.LogsDirPath, BuildManager.MsBuildLogFileName)); } @@ -249,14 +249,14 @@ namespace GodotTools var editorBaseControl = editorInterface.GetBaseControl(); - SizeFlagsVertical = (int) SizeFlags.ExpandFill; + SizeFlagsVertical = (int)SizeFlags.ExpandFill; SetAnchorsAndMarginsPreset(LayoutPreset.Wide); panelTabs = new TabContainer { TabAlign = TabContainer.TabAlignEnum.Left, RectMinSize = new Vector2(0, 228) * EditorScale, - SizeFlagsVertical = (int) SizeFlags.ExpandFill + SizeFlagsVertical = (int)SizeFlags.ExpandFill }; panelTabs.AddStyleboxOverride("panel", editorBaseControl.GetStylebox("DebuggerPanel", "EditorStyles")); panelTabs.AddStyleboxOverride("tab_fg", editorBaseControl.GetStylebox("DebuggerTabFG", "EditorStyles")); @@ -268,11 +268,11 @@ namespace GodotTools panelBuildsTab = new VBoxContainer { Name = "Builds".TTR(), - SizeFlagsHorizontal = (int) SizeFlags.ExpandFill + SizeFlagsHorizontal = (int)SizeFlags.ExpandFill }; panelTabs.AddChild(panelBuildsTab); - var toolBarHBox = new HBoxContainer {SizeFlagsHorizontal = (int) SizeFlags.ExpandFill}; + var toolBarHBox = new HBoxContainer { SizeFlagsHorizontal = (int)SizeFlags.ExpandFill }; panelBuildsTab.AddChild(toolBarHBox); var buildProjectBtn = new Button @@ -320,12 +320,12 @@ namespace GodotTools var hsc = new HSplitContainer { - SizeFlagsHorizontal = (int) SizeFlags.ExpandFill, - SizeFlagsVertical = (int) SizeFlags.ExpandFill + SizeFlagsHorizontal = (int)SizeFlags.ExpandFill, + SizeFlagsVertical = (int)SizeFlags.ExpandFill }; panelBuildsTab.AddChild(hsc); - buildTabsList = new ItemList {SizeFlagsHorizontal = (int) SizeFlags.ExpandFill}; + buildTabsList = new ItemList { SizeFlagsHorizontal = (int)SizeFlags.ExpandFill }; buildTabsList.Connect("item_selected", this, nameof(_BuildTabsItemSelected)); buildTabsList.Connect("nothing_selected", this, nameof(_BuildTabsNothingSelected)); hsc.AddChild(buildTabsList); @@ -333,7 +333,7 @@ namespace GodotTools buildTabs = new TabContainer { TabAlign = TabContainer.TabAlignEnum.Left, - SizeFlagsHorizontal = (int) SizeFlags.ExpandFill, + SizeFlagsHorizontal = (int)SizeFlags.ExpandFill, TabsVisible = false }; hsc.AddChild(buildTabs); diff --git a/modules/mono/editor/GodotTools/GodotTools/Build/BuildSystem.cs b/modules/mono/editor/GodotTools/GodotTools/Build/BuildSystem.cs index da90c960e5..43c96d2e30 100644 --- a/modules/mono/editor/GodotTools/GodotTools/Build/BuildSystem.cs +++ b/modules/mono/editor/GodotTools/GodotTools/Build/BuildSystem.cs @@ -46,7 +46,7 @@ namespace GodotTools.Build { if (OS.IsWindows) { - return (BuildManager.BuildTool) EditorSettings.GetSetting("mono/builds/build_tool") + return (BuildManager.BuildTool)EditorSettings.GetSetting("mono/builds/build_tool") == BuildManager.BuildTool.MsBuildMono; } @@ -55,7 +55,7 @@ namespace GodotTools.Build } private static bool PrintBuildOutput => - (bool) EditorSettings.GetSetting("mono/builds/print_build_output"); + (bool)EditorSettings.GetSetting("mono/builds/print_build_output"); private static Process LaunchBuild(string solution, string config, string loggerOutputDir, IEnumerable<string> customProperties = null) { @@ -90,7 +90,7 @@ namespace GodotTools.Build // Needed when running from Developer Command Prompt for VS RemovePlatformVariable(startInfo.EnvironmentVariables); - var process = new Process {StartInfo = startInfo}; + var process = new Process { StartInfo = startInfo }; process.Start(); diff --git a/modules/mono/editor/GodotTools/GodotTools/Build/MsBuildFinder.cs b/modules/mono/editor/GodotTools/GodotTools/Build/MsBuildFinder.cs index ad8a6516ab..c3db52aa9e 100644 --- a/modules/mono/editor/GodotTools/GodotTools/Build/MsBuildFinder.cs +++ b/modules/mono/editor/GodotTools/GodotTools/Build/MsBuildFinder.cs @@ -19,7 +19,7 @@ namespace GodotTools.Build public static string FindMsBuild() { var editorSettings = GodotSharpEditor.Instance.GetEditorInterface().GetEditorSettings(); - var buildTool = (BuildManager.BuildTool) editorSettings.GetSetting("mono/builds/build_tool"); + var buildTool = (BuildManager.BuildTool)editorSettings.GetSetting("mono/builds/build_tool"); if (OS.IsWindows) { @@ -136,11 +136,11 @@ namespace GodotTools.Build string vsWherePath = Environment.GetEnvironmentVariable(Internal.GodotIs32Bits() ? "ProgramFiles" : "ProgramFiles(x86)"); vsWherePath += "\\Microsoft Visual Studio\\Installer\\vswhere.exe"; - var vsWhereArgs = new[] {"-latest", "-products", "*", "-requires", "Microsoft.Component.MSBuild"}; + var vsWhereArgs = new[] { "-latest", "-products", "*", "-requires", "Microsoft.Component.MSBuild" }; var outputArray = new Godot.Collections.Array<string>(); int exitCode = Godot.OS.Execute(vsWherePath, vsWhereArgs, - blocking: true, output: (Godot.Collections.Array) outputArray); + blocking: true, output: (Godot.Collections.Array)outputArray); if (exitCode != 0) return string.Empty; diff --git a/modules/mono/editor/GodotTools/GodotTools/BuildManager.cs b/modules/mono/editor/GodotTools/GodotTools/BuildManager.cs index 217bf5c144..fa6bf4dafd 100644 --- a/modules/mono/editor/GodotTools/GodotTools/BuildManager.cs +++ b/modules/mono/editor/GodotTools/GodotTools/BuildManager.cs @@ -172,7 +172,7 @@ namespace GodotTools } var editorSettings = GodotSharpEditor.Instance.GetEditorInterface().GetEditorSettings(); - var buildTool = (BuildTool) editorSettings.GetSetting("mono/builds/build_tool"); + var buildTool = (BuildTool)editorSettings.GetSetting("mono/builds/build_tool"); using (var pr = new EditorProgress("mono_project_debug_build", "Building project solution...", 1)) { diff --git a/modules/mono/editor/GodotTools/GodotTools/BuildTab.cs b/modules/mono/editor/GodotTools/GodotTools/BuildTab.cs index 807a20d9a1..727581daab 100644 --- a/modules/mono/editor/GodotTools/GodotTools/BuildTab.cs +++ b/modules/mono/editor/GodotTools/GodotTools/BuildTab.cs @@ -113,7 +113,7 @@ namespace GodotTools throw new IndexOutOfRangeException("Item list index out of range"); // Get correct issue idx from issue list - int issueIndex = (int) issuesList.GetItemMetadata(idx); + int issueIndex = (int)issuesList.GetItemMetadata(idx); if (idx < 0 || idx >= issues.Count) throw new IndexOutOfRangeException("Issue index out of range"); @@ -134,7 +134,7 @@ namespace GodotTools if (file.StartsWith("res://")) { - var script = (Script) ResourceLoader.Load(file, typeHint: Internal.CSharpLanguageType); + var script = (Script)ResourceLoader.Load(file, typeHint: Internal.CSharpLanguageType); if (script != null && Internal.ScriptEditorEdit(script, issue.Line, issue.Column)) Internal.EditorNodeShowScriptScreen(); @@ -220,7 +220,7 @@ namespace GodotTools issuesList.Clear(); - var issue = new BuildIssue {Message = cause, Warning = false}; + var issue = new BuildIssue { Message = cause, Warning = false }; ErrorCount += 1; issues.Add(issue); @@ -250,7 +250,7 @@ namespace GodotTools { base._Ready(); - issuesList = new ItemList {SizeFlagsVertical = (int) SizeFlags.ExpandFill}; + issuesList = new ItemList { SizeFlagsVertical = (int)SizeFlags.ExpandFill }; issuesList.Connect("item_activated", this, nameof(_IssueActivated)); AddChild(issuesList); } diff --git a/modules/mono/editor/GodotTools/GodotTools/CsProjOperations.cs b/modules/mono/editor/GodotTools/GodotTools/CsProjOperations.cs index c021a9051e..174509dc5b 100644 --- a/modules/mono/editor/GodotTools/GodotTools/CsProjOperations.cs +++ b/modules/mono/editor/GodotTools/GodotTools/CsProjOperations.cs @@ -26,7 +26,7 @@ namespace GodotTools public static void AddItem(string projectPath, string itemType, string include) { - if (!(bool) GlobalDef("mono/project/auto_update_project", true)) + if (!(bool)GlobalDef("mono/project/auto_update_project", true)) return; ProjectUtils.AddItemToProjectChecked(projectPath, itemType, include); @@ -49,7 +49,7 @@ namespace GodotTools private static ulong ConvertToTimestamp(this DateTime value) { TimeSpan elapsedTime = value - Epoch; - return (ulong) elapsedTime.TotalSeconds; + return (ulong)elapsedTime.TotalSeconds; } public static void GenerateScriptsMetadata(string projectPath, string outputPath) @@ -68,7 +68,7 @@ namespace GodotTools if (oldDict.TryGetValue(projectIncludeFile, out var oldFileVar)) { - var oldFileDict = (Dictionary) oldFileVar; + var oldFileDict = (Dictionary)oldFileVar; if (ulong.TryParse(oldFileDict["modified_time"] as string, out ulong storedModifiedTime)) { @@ -108,7 +108,7 @@ namespace GodotTools if (classDict.Count == 0) continue; // Not found - newDict[projectIncludeFile] = new Dictionary {["modified_time"] = $"{modifiedTime}", ["class"] = classDict}; + newDict[projectIncludeFile] = new Dictionary { ["modified_time"] = $"{modifiedTime}", ["class"] = classDict }; } if (newDict.Count > 0) diff --git a/modules/mono/editor/GodotTools/GodotTools/Export/ExportPlugin.cs b/modules/mono/editor/GodotTools/GodotTools/Export/ExportPlugin.cs index cf3823fd16..96cafba87f 100644 --- a/modules/mono/editor/GodotTools/GodotTools/Export/ExportPlugin.cs +++ b/modules/mono/editor/GodotTools/GodotTools/Export/ExportPlugin.cs @@ -22,6 +22,7 @@ namespace GodotTools.Export // TODO: These would be better as export preset options, but that doesn't seem to be supported yet GlobalDef("mono/export/include_scripts_content", false); + GlobalDef("mono/export/export_assemblies_inside_pck", true); GlobalDef("mono/export/aot/enabled", false); GlobalDef("mono/export/aot/full_aot", false); @@ -38,7 +39,7 @@ namespace GodotTools.Export private void AddFile(string srcPath, string dstPath, bool remap = false) { - AddFile(dstPath, File.ReadAllBytes(srcPath), remap); + AddFile(dstPath.Replace("\\", "/"), File.ReadAllBytes(srcPath), remap); } public override void _ExportFile(string path, string type, string[] features) @@ -53,7 +54,7 @@ namespace GodotTools.Export // TODO What if the source file is not part of the game's C# project - bool includeScriptsContent = (bool) ProjectSettings.GetSetting("mono/export/include_scripts_content"); + bool includeScriptsContent = (bool)ProjectSettings.GetSetting("mono/export/include_scripts_content"); if (!includeScriptsContent) { @@ -77,7 +78,13 @@ namespace GodotTools.Export catch (Exception e) { maybeLastExportError = e.Message; - GD.PushError($"Failed to export project: {e.Message}"); + + // 'maybeLastExportError' cannot be null or empty if there was an error, so we + // must consider the possibility of exceptions being thrown without a message. + if (string.IsNullOrEmpty(maybeLastExportError)) + maybeLastExportError = $"Exception thrown: {e.GetType().Name}"; + + GD.PushError($"Failed to export project: {maybeLastExportError}"); Console.Error.WriteLine(e); // TODO: Do something on error once _ExportBegin supports failing. } @@ -113,7 +120,7 @@ namespace GodotTools.Export var dependencies = new Godot.Collections.Dictionary<string, string>(); - var projectDllName = (string) ProjectSettings.GetSetting("application/config/name"); + var projectDllName = (string)ProjectSettings.GetSetting("application/config/name"); if (projectDllName.Empty()) { projectDllName = "UnnamedProject"; @@ -124,31 +131,56 @@ namespace GodotTools.Export dependencies[projectDllName] = projectDllSrcPath; + if (platform == OS.Platforms.Android) { - string platformBclDir = DeterminePlatformBclDir(platform); + string godotAndroidExtProfileDir = GetBclProfileDir("godot_android_ext"); + string monoAndroidAssemblyPath = Path.Combine(godotAndroidExtProfileDir, "Mono.Android.dll"); + + if (!File.Exists(monoAndroidAssemblyPath)) + throw new FileNotFoundException("Assembly not found: 'Mono.Android'", monoAndroidAssemblyPath); - internal_GetExportedAssemblyDependencies(projectDllName, projectDllSrcPath, buildConfig, platformBclDir, dependencies); + dependencies["Mono.Android"] = monoAndroidAssemblyPath; } + var initialDependencies = dependencies.Duplicate(); + internal_GetExportedAssemblyDependencies(initialDependencies, buildConfig, DeterminePlatformBclDir(platform), dependencies); + + string outputDataDir = null; + + if (PlatformHasTemplateDir(platform)) + outputDataDir = ExportDataDirectory(features, platform, isDebug, outputDir); + string apiConfig = isDebug ? "Debug" : "Release"; string resAssembliesDir = Path.Combine(GodotSharpDirs.ResAssembliesBaseDir, apiConfig); - foreach (var dependency in dependencies) + bool assembliesInsidePck = (bool)ProjectSettings.GetSetting("mono/export/export_assemblies_inside_pck") || outputDataDir == null; + + if (!assembliesInsidePck) { - string dependSrcPath = dependency.Value; - string dependDstPath = Path.Combine(resAssembliesDir, dependSrcPath.GetFile()); - AddFile(dependSrcPath, dependDstPath); + string outputDataGameAssembliesDir = Path.Combine(outputDataDir, "Assemblies"); + if (!Directory.Exists(outputDataGameAssembliesDir)) + Directory.CreateDirectory(outputDataGameAssembliesDir); } - // Mono specific export template extras (data dir) - string outputDataDir = null; + foreach (var dependency in dependencies) + { + string dependSrcPath = dependency.Value; - if (PlatformHasTemplateDir(platform)) - outputDataDir = ExportDataDirectory(features, platform, isDebug, outputDir); + if (assembliesInsidePck) + { + string dependDstPath = Path.Combine(resAssembliesDir, dependSrcPath.GetFile()); + AddFile(dependSrcPath, dependDstPath); + } + else + { + string dependDstPath = Path.Combine(outputDataDir, "Assemblies", dependSrcPath.GetFile()); + File.Copy(dependSrcPath, dependDstPath); + } + } // AOT - if ((bool) ProjectSettings.GetSetting("mono/export/aot/enabled")) + if ((bool)ProjectSettings.GetSetting("mono/export/aot/enabled")) { AotCompileDependencies(features, platform, isDebug, outputDir, outputDataDir, dependencies); } @@ -183,23 +215,25 @@ namespace GodotTools.Export string TemplateDirName() => $"data.mono.{platform}.{bits}.{target}"; string templateDirPath = Path.Combine(Internal.FullTemplatesDir, TemplateDirName()); + bool validTemplatePathFound = true; if (!Directory.Exists(templateDirPath)) { - templateDirPath = null; + validTemplatePathFound = false; if (isDebug) { target = "debug"; // Support both 'release_debug' and 'debug' for the template data directory name templateDirPath = Path.Combine(Internal.FullTemplatesDir, TemplateDirName()); + validTemplatePathFound = true; if (!Directory.Exists(templateDirPath)) - templateDirPath = null; + validTemplatePathFound = false; } } - if (templateDirPath == null) - throw new FileNotFoundException("Data template directory not found"); + if (!validTemplatePathFound) + throw new FileNotFoundException("Data template directory not found", templateDirPath); string outputDataDir = Path.Combine(outputDir, DataDirName); @@ -308,7 +342,7 @@ namespace GodotTools.Export AotCompileAssembly(platform, isDebug, data, assemblyPath, outputFilePathForThisAbi); - AddSharedObject(outputFilePathForThisAbi, tags: new[] {abi}); + AddSharedObject(outputFilePathForThisAbi, tags: new[] { abi }); } } else @@ -349,7 +383,7 @@ namespace GodotTools.Export string compilerCommand = Path.Combine(monoCrossBin, $"{toolPrefix}{monoExeName}{exeExt}"); - bool fullAot = (bool) ProjectSettings.GetSetting("mono/export/aot/full_aot"); + bool fullAot = (bool)ProjectSettings.GetSetting("mono/export/aot/full_aot"); string EscapeOption(string option) => option.Contains(',') ? $"\"{option}\"" : option; string OptionsToString(IEnumerable<string> options) => string.Join(",", options.Select(EscapeOption)); @@ -366,7 +400,7 @@ namespace GodotTools.Export { string abi = data["abi"]; - string androidToolchain = (string) ProjectSettings.GetSetting("mono/export/aot/android_toolchain_path"); + string androidToolchain = (string)ProjectSettings.GetSetting("mono/export/aot/android_toolchain_path"); if (string.IsNullOrEmpty(androidToolchain)) { @@ -391,13 +425,13 @@ namespace GodotTools.Export aotOptions.Add("tool-prefix=" + Path.Combine(androidToolchain, "bin", androidToolPrefixes[abi])); string triple = GetAndroidTriple(abi); - aotOptions.Add ($"mtriple={triple}"); + aotOptions.Add($"mtriple={triple}"); } aotOptions.Add($"outfile={outputFilePath}"); - var extraAotOptions = (string[]) ProjectSettings.GetSetting("mono/export/aot/extra_aot_options"); - var extraOptimizerOptions = (string[]) ProjectSettings.GetSetting("mono/export/aot/extra_optimizer_options"); + var extraAotOptions = (string[])ProjectSettings.GetSetting("mono/export/aot/extra_aot_options"); + var extraOptimizerOptions = (string[])ProjectSettings.GetSetting("mono/export/aot/extra_optimizer_options"); if (extraAotOptions.Length > 0) aotOptions.AddRange(extraAotOptions); @@ -485,7 +519,7 @@ namespace GodotTools.Export case OS.Platforms.HTML5: return "wasm-wasm32"; default: - throw new NotSupportedException(); + throw new NotSupportedException($"Platform not supported: {platform}"); } } @@ -547,7 +581,7 @@ namespace GodotTools.Export private static bool PlatformHasTemplateDir(string platform) { // OSX export templates are contained in a zip, so we place our custom template inside it and let Godot do the rest. - return !new[] {OS.Platforms.OSX, OS.Platforms.Android, OS.Platforms.HTML5}.Contains(platform); + return !new[] { OS.Platforms.OSX, OS.Platforms.Android, OS.Platforms.HTML5 }.Contains(platform); } private static string DeterminePlatformFromFeatures(IEnumerable<string> features) @@ -561,6 +595,12 @@ namespace GodotTools.Export return null; } + private static string GetBclProfileDir(string profile) + { + string templatesDir = Internal.FullTemplatesDir; + return Path.Combine(templatesDir, "bcl", profile); + } + private static string DeterminePlatformBclDir(string platform) { string templatesDir = Internal.FullTemplatesDir; @@ -572,18 +612,45 @@ namespace GodotTools.Export platformBclDir = Path.Combine(templatesDir, "bcl", profile); if (!File.Exists(Path.Combine(platformBclDir, "mscorlib.dll"))) + { + if (PlatformRequiresCustomBcl(platform)) + throw new FileNotFoundException($"Missing BCL (Base Class Library) for platform: {platform}"); + platformBclDir = null; // Use the one we're running on + } } return platformBclDir; } + /// <summary> + /// Determines whether the BCL bundled with the Godot editor can be used for the target platform, + /// or if it requires a custom BCL that must be distributed with the export templates. + /// </summary> + private static bool PlatformRequiresCustomBcl(string platform) + { + if (new[] { OS.Platforms.Android, OS.Platforms.HTML5 }.Contains(platform)) + return true; + + // The 'net_4_x' BCL is not compatible between Windows and the other platforms. + // We use the names 'net_4_x_win' and 'net_4_x' to differentiate between the two. + + bool isWinOrUwp = new[] + { + OS.Platforms.Windows, + OS.Platforms.UWP + }.Contains(platform); + + return OS.IsWindows ? !isWinOrUwp : isWinOrUwp; + } + private static string DeterminePlatformBclProfile(string platform) { switch (platform) { case OS.Platforms.Windows: case OS.Platforms.UWP: + return "net_4_x_win"; case OS.Platforms.OSX: case OS.Platforms.X11: case OS.Platforms.Server: @@ -594,7 +661,7 @@ namespace GodotTools.Export case OS.Platforms.HTML5: return "wasm"; default: - throw new NotSupportedException(); + throw new NotSupportedException($"Platform not supported: {platform}"); } } @@ -602,14 +669,14 @@ namespace GodotTools.Export { get { - var appName = (string) ProjectSettings.GetSetting("application/config/name"); + var appName = (string)ProjectSettings.GetSetting("application/config/name"); string appNameSafe = appName.ToSafeDirName(allowDirSeparator: false); return $"data_{appNameSafe}"; } } [MethodImpl(MethodImplOptions.InternalCall)] - private static extern void internal_GetExportedAssemblyDependencies(string projectDllName, string projectDllSrcPath, + private static extern void internal_GetExportedAssemblyDependencies(Godot.Collections.Dictionary<string, string> initialDependencies, string buildConfig, string customBclDir, Godot.Collections.Dictionary<string, string> dependencies); } } diff --git a/modules/mono/editor/GodotTools/GodotTools/ExternalEditorId.cs b/modules/mono/editor/GodotTools/GodotTools/ExternalEditorId.cs index 4312ca0230..bb218c2f19 100644 --- a/modules/mono/editor/GodotTools/GodotTools/ExternalEditorId.cs +++ b/modules/mono/editor/GodotTools/GodotTools/ExternalEditorId.cs @@ -6,6 +6,7 @@ namespace GodotTools VisualStudio, // TODO (Windows-only) VisualStudioForMac, // Mac-only MonoDevelop, - VsCode + VsCode, + Rider } } diff --git a/modules/mono/editor/GodotTools/GodotTools/GodotSharpEditor.cs b/modules/mono/editor/GodotTools/GodotTools/GodotSharpEditor.cs index 2a5d3de126..147bc95bb8 100644 --- a/modules/mono/editor/GodotTools/GodotTools/GodotSharpEditor.cs +++ b/modules/mono/editor/GodotTools/GodotTools/GodotSharpEditor.cs @@ -6,8 +6,10 @@ using System.Collections.Generic; using System.Diagnostics.CodeAnalysis; using System.IO; using GodotTools.Ides; +using GodotTools.Ides.Rider; using GodotTools.Internals; using GodotTools.ProjectEditor; +using JetBrains.Annotations; using static GodotTools.Internals.Globals; using File = GodotTools.Utils.File; using OS = GodotTools.Utils.OS; @@ -42,7 +44,7 @@ namespace GodotTools string resourceDir = ProjectSettings.GlobalizePath("res://"); string path = resourceDir; - string name = (string) ProjectSettings.GetSetting("application/config/name"); + string name = (string)ProjectSettings.GetSetting("application/config/name"); if (name.Empty()) name = "UnnamedProject"; @@ -59,7 +61,7 @@ namespace GodotTools { Guid = guid, PathRelativeToSolution = name + ".csproj", - Configs = new List<string> {"Debug", "Release", "Tools"} + Configs = new List<string> { "Debug", "Release", "Tools" } }; solution.AddNewProject(name, projectInfo); @@ -108,20 +110,20 @@ namespace GodotTools private void _RemoveCreateSlnMenuOption() { - menuPopup.RemoveItem(menuPopup.GetItemIndex((int) MenuOptions.CreateSln)); + menuPopup.RemoveItem(menuPopup.GetItemIndex((int)MenuOptions.CreateSln)); bottomPanelBtn.Show(); } private void _ShowAboutDialog() { - bool showOnStart = (bool) editorSettings.GetSetting("mono/editor/show_info_on_start"); + bool showOnStart = (bool)editorSettings.GetSetting("mono/editor/show_info_on_start"); aboutDialogCheckBox.Pressed = showOnStart; aboutDialog.PopupCenteredMinsize(); } private void _ToggleAboutDialogOnStart(bool enabled) { - bool showOnStart = (bool) editorSettings.GetSetting("mono/editor/show_info_on_start"); + bool showOnStart = (bool)editorSettings.GetSetting("mono/editor/show_info_on_start"); if (showOnStart != enabled) editorSettings.SetSetting("mono/editor/show_info_on_start", enabled); } @@ -158,7 +160,7 @@ namespace GodotTools if (what == NotificationReady) { - bool showInfoDialog = (bool) editorSettings.GetSetting("mono/editor/show_info_on_start"); + bool showInfoDialog = (bool)editorSettings.GetSetting("mono/editor/show_info_on_start"); if (showInfoDialog) { aboutDialog.PopupExclusive = true; @@ -189,9 +191,10 @@ namespace GodotTools "code", "code-oss", "vscode", "vscode-oss", "visual-studio-code", "visual-studio-code-oss" }; + [UsedImplicitly] public Error OpenInExternalEditor(Script script, int line, int col) { - var editor = (ExternalEditorId) editorSettings.GetSetting("mono/editor/external_editor"); + var editor = (ExternalEditorId)editorSettings.GetSetting("mono/editor/external_editor"); switch (editor) { @@ -202,6 +205,12 @@ namespace GodotTools throw new NotSupportedException(); case ExternalEditorId.VisualStudioForMac: goto case ExternalEditorId.MonoDevelop; + case ExternalEditorId.Rider: + { + string scriptPath = ProjectSettings.GlobalizePath(script.ResourcePath); + RiderPathManager.OpenFile(GodotSharpDirs.ProjectSlnPath, scriptPath, line); + return Error.Ok; + } case ExternalEditorId.MonoDevelop: { string scriptPath = ProjectSettings.GlobalizePath(script.ResourcePath); @@ -306,9 +315,10 @@ namespace GodotTools return Error.Ok; } + [UsedImplicitly] public bool OverridesExternalEditor() { - return (ExternalEditorId) editorSettings.GetSetting("mono/editor/external_editor") != ExternalEditorId.None; + return (ExternalEditorId)editorSettings.GetSetting("mono/editor/external_editor") != ExternalEditorId.None; } public override bool Build() @@ -336,7 +346,7 @@ namespace GodotTools bottomPanelBtn = AddControlToBottomPanel(BottomPanel, "Mono".TTR()); - AddChild(new HotReloadAssemblyWatcher {Name = "HotReloadAssemblyWatcher"}); + AddChild(new HotReloadAssemblyWatcher { Name = "HotReloadAssemblyWatcher" }); menuPopup = new PopupMenu(); menuPopup.Hide(); @@ -346,7 +356,7 @@ namespace GodotTools // TODO: Remove or edit this info dialog once Mono support is no longer in alpha { - menuPopup.AddItem("About C# support".TTR(), (int) MenuOptions.AboutCSharp); + menuPopup.AddItem("About C# support".TTR(), (int)MenuOptions.AboutCSharp); aboutDialog = new AcceptDialog(); editorBaseControl.AddChild(aboutDialog); aboutDialog.WindowTitle = "Important: C# support is not feature-complete"; @@ -369,7 +379,7 @@ namespace GodotTools var aboutLabel = new Label(); aboutHBox.AddChild(aboutLabel); aboutLabel.RectMinSize = new Vector2(600, 150) * EditorScale; - aboutLabel.SizeFlagsVertical = (int) Control.SizeFlags.ExpandFill; + aboutLabel.SizeFlagsVertical = (int)Control.SizeFlags.ExpandFill; aboutLabel.Autowrap = true; aboutLabel.Text = "C# support in Godot Engine is in late alpha stage and, while already usable, " + @@ -384,7 +394,7 @@ namespace GodotTools EditorDef("mono/editor/show_info_on_start", true); // CheckBox in main container - aboutDialogCheckBox = new CheckBox {Text = "Show this warning when starting the editor"}; + aboutDialogCheckBox = new CheckBox { Text = "Show this warning when starting the editor" }; aboutDialogCheckBox.Connect("toggled", this, nameof(_ToggleAboutDialogOnStart)); aboutVBox.AddChild(aboutDialogCheckBox); } @@ -397,7 +407,7 @@ namespace GodotTools else { bottomPanelBtn.Hide(); - menuPopup.AddItem("Create C# solution".TTR(), (int) MenuOptions.CreateSln); + menuPopup.AddItem("Create C# solution".TTR(), (int)MenuOptions.CreateSln); } menuPopup.Connect("id_pressed", this, nameof(_MenuOptionPressed)); @@ -418,19 +428,22 @@ namespace GodotTools if (OS.IsWindows) { - settingsHintStr += $",MonoDevelop:{(int) ExternalEditorId.MonoDevelop}" + - $",Visual Studio Code:{(int) ExternalEditorId.VsCode}"; + settingsHintStr += $",MonoDevelop:{(int)ExternalEditorId.MonoDevelop}" + + $",Visual Studio Code:{(int)ExternalEditorId.VsCode}" + + $",JetBrains Rider:{(int)ExternalEditorId.Rider}"; } else if (OS.IsOSX) { - settingsHintStr += $",Visual Studio:{(int) ExternalEditorId.VisualStudioForMac}" + - $",MonoDevelop:{(int) ExternalEditorId.MonoDevelop}" + - $",Visual Studio Code:{(int) ExternalEditorId.VsCode}"; + settingsHintStr += $",Visual Studio:{(int)ExternalEditorId.VisualStudioForMac}" + + $",MonoDevelop:{(int)ExternalEditorId.MonoDevelop}" + + $",Visual Studio Code:{(int)ExternalEditorId.VsCode}" + + $",JetBrains Rider:{(int)ExternalEditorId.Rider}"; } else if (OS.IsUnixLike()) { - settingsHintStr += $",MonoDevelop:{(int) ExternalEditorId.MonoDevelop}" + - $",Visual Studio Code:{(int) ExternalEditorId.VsCode}"; + settingsHintStr += $",MonoDevelop:{(int)ExternalEditorId.MonoDevelop}" + + $",Visual Studio Code:{(int)ExternalEditorId.VsCode}" + + $",JetBrains Rider:{(int)ExternalEditorId.Rider}"; } editorSettings.AddPropertyInfo(new Godot.Collections.Dictionary @@ -448,6 +461,7 @@ namespace GodotTools exportPluginWeak = WeakRef(exportPlugin); BuildManager.Initialize(); + RiderPathManager.Initialize(); GodotIdeManager = new GodotIdeManager(); AddChild(GodotIdeManager); diff --git a/modules/mono/editor/GodotTools/GodotTools/GodotTools.csproj b/modules/mono/editor/GodotTools/GodotTools/GodotTools.csproj index fb2cbabc8e..618527f916 100644 --- a/modules/mono/editor/GodotTools/GodotTools/GodotTools.csproj +++ b/modules/mono/editor/GodotTools/GodotTools/GodotTools.csproj @@ -1,4 +1,4 @@ -<?xml version="1.0" encoding="utf-8"?> +<?xml version="1.0" encoding="utf-8"?> <Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> <PropertyGroup> <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration> @@ -9,6 +9,7 @@ <AssemblyName>GodotTools</AssemblyName> <TargetFrameworkVersion>v4.5</TargetFrameworkVersion> <GodotSourceRootPath>$(SolutionDir)/../../../../</GodotSourceRootPath> + <DataDirToolsOutputPath>$(GodotSourceRootPath)/bin/GodotSharp/Tools</DataDirToolsOutputPath> <GodotApiConfiguration>Debug</GodotApiConfiguration> <LangVersion>7</LangVersion> </PropertyGroup> @@ -30,13 +31,22 @@ <ConsolePause>false</ConsolePause> </PropertyGroup> <ItemGroup> - <Reference Include="Mono.Posix" /> + <Reference Include="JetBrains.Annotations, Version=2019.1.3.0, Culture=neutral, PublicKeyToken=1010a0d8d6380325"> + <HintPath>..\packages\JetBrains.Annotations.2019.1.3\lib\net20\JetBrains.Annotations.dll</HintPath> + <Private>True</Private> + </Reference> + <Reference Include="Newtonsoft.Json, Version=12.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed"> + <HintPath>..\packages\Newtonsoft.Json.12.0.3\lib\net45\Newtonsoft.Json.dll</HintPath> + <Private>True</Private> + </Reference> <Reference Include="System" /> <Reference Include="GodotSharp"> <HintPath>$(GodotSourceRootPath)/bin/GodotSharp/Api/$(GodotApiConfiguration)/GodotSharp.dll</HintPath> + <Private>False</Private> </Reference> <Reference Include="GodotSharpEditor"> <HintPath>$(GodotSourceRootPath)/bin/GodotSharp/Api/$(GodotApiConfiguration)/GodotSharpEditor.dll</HintPath> + <Private>False</Private> </Reference> </ItemGroup> <ItemGroup> @@ -47,7 +57,8 @@ <Compile Include="Ides\GodotIdeServer.cs" /> <Compile Include="Ides\MonoDevelop\EditorId.cs" /> <Compile Include="Ides\MonoDevelop\Instance.cs" /> - <Compile Include="Internals\BindingsGenerator.cs" /> + <Compile Include="Ides\Rider\RiderPathLocator.cs" /> + <Compile Include="Ides\Rider\RiderPathManager.cs" /> <Compile Include="Internals\EditorProgress.cs" /> <Compile Include="Internals\GodotSharpDirs.cs" /> <Compile Include="Internals\Internal.cs" /> @@ -67,6 +78,7 @@ <Compile Include="BottomPanel.cs" /> <Compile Include="CsProjOperations.cs" /> <Compile Include="Utils\CollectionExtensions.cs" /> + <Compile Include="Utils\User32Dll.cs" /> </ItemGroup> <ItemGroup> <ProjectReference Include="..\GodotTools.BuildLogger\GodotTools.BuildLogger.csproj"> @@ -86,5 +98,24 @@ <Name>GodotTools.Core</Name> </ProjectReference> </ItemGroup> + <ItemGroup> + <None Include="packages.config" /> + </ItemGroup> + <Target Name="CopyToDataDir" AfterTargets="Build"> + <ItemGroup> + <GodotToolsCopy Include="$(OutputPath)\GodotTools*.dll" /> + <GodotToolsCopy Include="$(OutputPath)\Newtonsoft.Json.dll" /> + <GodotToolsCopy Include="$(OutputPath)\DotNet.Glob.dll" /> + </ItemGroup> + <ItemGroup Condition=" '$(Configuration)' == 'Debug' "> + <GodotToolsCopy Include="$(OutputPath)\GodotTools*.pdb" /> + </ItemGroup> + <Copy SourceFiles="@(GodotToolsCopy)" DestinationFolder="$(DataDirToolsOutputPath)" ContinueOnError="false" /> + </Target> + <Target Name="BuildAlwaysCopyToDataDir"> + <!-- Custom target run by SCons to make sure the CopyToDataDir target is always executed, without having to use DisableFastUpToDateCheck --> + <CallTarget Targets="Build" /> + <CallTarget Targets="CopyToDataDir" /> + </Target> <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" /> -</Project>
\ No newline at end of file +</Project> diff --git a/modules/mono/editor/GodotTools/GodotTools/HotReloadAssemblyWatcher.cs b/modules/mono/editor/GodotTools/GodotTools/HotReloadAssemblyWatcher.cs index 0f6f5ffadc..0ed567afd1 100644 --- a/modules/mono/editor/GodotTools/GodotTools/HotReloadAssemblyWatcher.cs +++ b/modules/mono/editor/GodotTools/GodotTools/HotReloadAssemblyWatcher.cs @@ -38,7 +38,7 @@ namespace GodotTools watchTimer = new Timer { OneShot = false, - WaitTime = (float) EditorDef("mono/assembly_watch_interval_sec", 0.5) + WaitTime = (float)EditorDef("mono/assembly_watch_interval_sec", 0.5) }; watchTimer.Connect("timeout", this, nameof(TimerTimeout)); AddChild(watchTimer); diff --git a/modules/mono/editor/GodotTools/GodotTools/Ides/GodotIdeManager.cs b/modules/mono/editor/GodotTools/GodotTools/Ides/GodotIdeManager.cs index f94d6f998c..54f0ffab96 100644 --- a/modules/mono/editor/GodotTools/GodotTools/Ides/GodotIdeManager.cs +++ b/modules/mono/editor/GodotTools/GodotTools/Ides/GodotIdeManager.cs @@ -64,7 +64,7 @@ namespace GodotTools.Ides private void LaunchIde() { - var editor = (ExternalEditorId) GodotSharpEditor.Instance.GetEditorInterface() + var editor = (ExternalEditorId)GodotSharpEditor.Instance.GetEditorInterface() .GetEditorSettings().GetSetting("mono/editor/external_editor"); switch (editor) @@ -72,6 +72,7 @@ namespace GodotTools.Ides case ExternalEditorId.None: case ExternalEditorId.VisualStudio: case ExternalEditorId.VsCode: + case ExternalEditorId.Rider: throw new NotSupportedException(); case ExternalEditorId.VisualStudioForMac: goto case ExternalEditorId.MonoDevelop; diff --git a/modules/mono/editor/GodotTools/GodotTools/Ides/GodotIdeServer.cs b/modules/mono/editor/GodotTools/GodotTools/Ides/GodotIdeServer.cs index 309b917c71..72676a8b24 100644 --- a/modules/mono/editor/GodotTools/GodotTools/Ides/GodotIdeServer.cs +++ b/modules/mono/editor/GodotTools/GodotTools/Ides/GodotIdeServer.cs @@ -45,7 +45,7 @@ namespace GodotTools.Ides listener = new TcpListener(new IPEndPoint(IPAddress.Loopback, port: 0)); listener.Start(); - int port = ((IPEndPoint) listener.Server.LocalEndPoint).Port; + int port = ((IPEndPoint)listener.Server.LocalEndPoint).Port; using (var metaFileWriter = new StreamWriter(metaFile, Encoding.UTF8)) { metaFileWriter.WriteLine(port); @@ -57,7 +57,7 @@ namespace GodotTools.Ides public void StartServer() { - var serverThread = new Thread(RunServerThread) {Name = "Godot Ide Connection Server"}; + var serverThread = new Thread(RunServerThread) { Name = "Godot Ide Connection Server" }; serverThread.Start(); } diff --git a/modules/mono/editor/GodotTools/GodotTools/Ides/Rider/RiderPathLocator.cs b/modules/mono/editor/GodotTools/GodotTools/Ides/Rider/RiderPathLocator.cs new file mode 100644 index 0000000000..9038333d38 --- /dev/null +++ b/modules/mono/editor/GodotTools/GodotTools/Ides/Rider/RiderPathLocator.cs @@ -0,0 +1,418 @@ +using System; +using System.Collections.Generic; +using System.IO; +using System.Linq; +using Godot; +using JetBrains.Annotations; +using Microsoft.Win32; +using Newtonsoft.Json; +using Directory = System.IO.Directory; +using Environment = System.Environment; +using File = System.IO.File; +using Path = System.IO.Path; +using OS = GodotTools.Utils.OS; + +namespace GodotTools.Ides.Rider +{ + /// <summary> + /// This code is a modified version of the JetBrains resharper-unity plugin listed under Apache License 2.0 license: + /// https://github.com/JetBrains/resharper-unity/blob/master/unity/JetBrains.Rider.Unity.Editor/EditorPlugin/RiderPathLocator.cs + /// </summary> + public static class RiderPathLocator + { + public static RiderInfo[] GetAllRiderPaths() + { + try + { + if (OS.IsWindows) + { + return CollectRiderInfosWindows(); + } + if (OS.IsOSX) + { + return CollectRiderInfosMac(); + } + if (OS.IsUnixLike()) + { + return CollectAllRiderPathsLinux(); + } + throw new Exception("Unexpected OS."); + } + catch (Exception e) + { + GD.PushWarning(e.Message); + } + + return new RiderInfo[0]; + } + + private static RiderInfo[] CollectAllRiderPathsLinux() + { + var installInfos = new List<RiderInfo>(); + var home = Environment.GetEnvironmentVariable("HOME"); + if (!string.IsNullOrEmpty(home)) + { + var toolboxRiderRootPath = GetToolboxBaseDir(); + installInfos.AddRange(CollectPathsFromToolbox(toolboxRiderRootPath, "bin", "rider.sh", false) + .Select(a => new RiderInfo(a, true)).ToList()); + + //$Home/.local/share/applications/jetbrains-rider.desktop + var shortcut = new FileInfo(Path.Combine(home, @".local/share/applications/jetbrains-rider.desktop")); + + if (shortcut.Exists) + { + var lines = File.ReadAllLines(shortcut.FullName); + foreach (var line in lines) + { + if (!line.StartsWith("Exec=\"")) + continue; + var path = line.Split('"').Where((item, index) => index == 1).SingleOrDefault(); + if (string.IsNullOrEmpty(path)) + continue; + + if (installInfos.Any(a => a.Path == path)) // avoid adding similar build as from toolbox + continue; + installInfos.Add(new RiderInfo(path, false)); + } + } + } + + // snap install + var snapInstallPath = "/snap/rider/current/bin/rider.sh"; + if (new FileInfo(snapInstallPath).Exists) + installInfos.Add(new RiderInfo(snapInstallPath, false)); + + return installInfos.ToArray(); + } + + private static RiderInfo[] CollectRiderInfosMac() + { + var installInfos = new List<RiderInfo>(); + // "/Applications/*Rider*.app" + // should be combined with "Contents/MacOS/rider" + var folder = new DirectoryInfo("/Applications"); + if (folder.Exists) + { + installInfos.AddRange(folder.GetDirectories("*Rider*.app") + .Select(a => new RiderInfo(Path.Combine(a.FullName, "Contents/MacOS/rider"), false)) + .ToList()); + } + + // /Users/user/Library/Application Support/JetBrains/Toolbox/apps/Rider/ch-1/181.3870.267/Rider EAP.app + // should be combined with "Contents/MacOS/rider" + var toolboxRiderRootPath = GetToolboxBaseDir(); + var paths = CollectPathsFromToolbox(toolboxRiderRootPath, "", "Rider*.app", true) + .Select(a => new RiderInfo(Path.Combine(a, "Contents/MacOS/rider"), true)); + installInfos.AddRange(paths); + + return installInfos.ToArray(); + } + + private static RiderInfo[] CollectRiderInfosWindows() + { + var installInfos = new List<RiderInfo>(); + var toolboxRiderRootPath = GetToolboxBaseDir(); + var installPathsToolbox = CollectPathsFromToolbox(toolboxRiderRootPath, "bin", "rider64.exe", false).ToList(); + installInfos.AddRange(installPathsToolbox.Select(a => new RiderInfo(a, true)).ToList()); + + var installPaths = new List<string>(); + const string registryKey = @"SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall"; + CollectPathsFromRegistry(registryKey, installPaths); + const string wowRegistryKey = @"SOFTWARE\WOW6432Node\Microsoft\Windows\CurrentVersion\Uninstall"; + CollectPathsFromRegistry(wowRegistryKey, installPaths); + + installInfos.AddRange(installPaths.Select(a => new RiderInfo(a, false)).ToList()); + + return installInfos.ToArray(); + } + + private static string GetToolboxBaseDir() + { + if (OS.IsWindows) + { + var localAppData = Environment.GetFolderPath(Environment.SpecialFolder.LocalApplicationData); + return Path.Combine(localAppData, @"JetBrains\Toolbox\apps\Rider"); + } + + if (OS.IsOSX) + { + var home = Environment.GetEnvironmentVariable("HOME"); + if (!string.IsNullOrEmpty(home)) + { + return Path.Combine(home, @"Library/Application Support/JetBrains/Toolbox/apps/Rider"); + } + } + + if (OS.IsUnixLike()) + { + var home = Environment.GetEnvironmentVariable("HOME"); + if (!string.IsNullOrEmpty(home)) + { + return Path.Combine(home, @".local/share/JetBrains/Toolbox/apps/Rider"); + } + } + + throw new Exception("Unexpected OS."); + } + + internal static ProductInfo GetBuildVersion(string path) + { + var buildTxtFileInfo = new FileInfo(Path.Combine(path, GetRelativePathToBuildTxt())); + var dir = buildTxtFileInfo.DirectoryName; + if (!Directory.Exists(dir)) + return null; + var buildVersionFile = new FileInfo(Path.Combine(dir, "product-info.json")); + if (!buildVersionFile.Exists) + return null; + var json = File.ReadAllText(buildVersionFile.FullName); + return ProductInfo.GetProductInfo(json); + } + + internal static Version GetBuildNumber(string path) + { + var file = new FileInfo(Path.Combine(path, GetRelativePathToBuildTxt())); + if (!file.Exists) + return null; + var text = File.ReadAllText(file.FullName); + if (text.Length <= 3) + return null; + + var versionText = text.Substring(3); + return Version.TryParse(versionText, out var v) ? v : null; + } + + internal static bool IsToolbox(string path) + { + return path.StartsWith(GetToolboxBaseDir()); + } + + private static string GetRelativePathToBuildTxt() + { + if (OS.IsWindows || OS.IsUnixLike()) + return "../../build.txt"; + if (OS.IsOSX) + return "Contents/Resources/build.txt"; + throw new Exception("Unknown OS."); + } + + private static void CollectPathsFromRegistry(string registryKey, List<string> installPaths) + { + using (var key = Registry.LocalMachine.OpenSubKey(registryKey)) + { + if (key == null) return; + foreach (var subkeyName in key.GetSubKeyNames().Where(a => a.Contains("Rider"))) + { + using (var subkey = key.OpenSubKey(subkeyName)) + { + var folderObject = subkey?.GetValue("InstallLocation"); + if (folderObject == null) continue; + var folder = folderObject.ToString(); + var possiblePath = Path.Combine(folder, @"bin\rider64.exe"); + if (File.Exists(possiblePath)) + installPaths.Add(possiblePath); + } + } + } + } + + private static string[] CollectPathsFromToolbox(string toolboxRiderRootPath, string dirName, string searchPattern, + bool isMac) + { + if (!Directory.Exists(toolboxRiderRootPath)) + return new string[0]; + + var channelDirs = Directory.GetDirectories(toolboxRiderRootPath); + var paths = channelDirs.SelectMany(channelDir => + { + try + { + // use history.json - last entry stands for the active build https://jetbrains.slack.com/archives/C07KNP99D/p1547807024066500?thread_ts=1547731708.057700&cid=C07KNP99D + var historyFile = Path.Combine(channelDir, ".history.json"); + if (File.Exists(historyFile)) + { + var json = File.ReadAllText(historyFile); + var build = ToolboxHistory.GetLatestBuildFromJson(json); + if (build != null) + { + var buildDir = Path.Combine(channelDir, build); + var executablePaths = GetExecutablePaths(dirName, searchPattern, isMac, buildDir); + if (executablePaths.Any()) + return executablePaths; + } + } + + var channelFile = Path.Combine(channelDir, ".channel.settings.json"); + if (File.Exists(channelFile)) + { + var json = File.ReadAllText(channelFile).Replace("active-application", "active_application"); + var build = ToolboxInstallData.GetLatestBuildFromJson(json); + if (build != null) + { + var buildDir = Path.Combine(channelDir, build); + var executablePaths = GetExecutablePaths(dirName, searchPattern, isMac, buildDir); + if (executablePaths.Any()) + return executablePaths; + } + } + + // changes in toolbox json files format may brake the logic above, so return all found Rider installations + return Directory.GetDirectories(channelDir) + .SelectMany(buildDir => GetExecutablePaths(dirName, searchPattern, isMac, buildDir)); + } + catch (Exception e) + { + // do not write to Debug.Log, just log it. + Logger.Warn($"Failed to get RiderPath from {channelDir}", e); + } + + return new string[0]; + }) + .Where(c => !string.IsNullOrEmpty(c)) + .ToArray(); + return paths; + } + + private static string[] GetExecutablePaths(string dirName, string searchPattern, bool isMac, string buildDir) + { + var folder = new DirectoryInfo(Path.Combine(buildDir, dirName)); + if (!folder.Exists) + return new string[0]; + + if (!isMac) + return new[] { Path.Combine(folder.FullName, searchPattern) }.Where(File.Exists).ToArray(); + return folder.GetDirectories(searchPattern).Select(f => f.FullName) + .Where(Directory.Exists).ToArray(); + } + + // Disable the "field is never assigned" compiler warning. We never assign it, but Unity does. + // Note that Unity disable this warning in the generated C# projects +#pragma warning disable 0649 + + [Serializable] + class ToolboxHistory + { + public List<ItemNode> history; + + public static string GetLatestBuildFromJson(string json) + { + try + { + return JsonConvert.DeserializeObject<ToolboxHistory>(json).history.LastOrDefault()?.item.build; + } + catch (Exception) + { + Logger.Warn($"Failed to get latest build from json {json}"); + } + + return null; + } + } + + [Serializable] + class ItemNode + { + public BuildNode item; + } + + [Serializable] + class BuildNode + { + public string build; + } + + [Serializable] + public class ProductInfo + { + public string version; + public string versionSuffix; + + [CanBeNull] + internal static ProductInfo GetProductInfo(string json) + { + try + { + var productInfo = JsonConvert.DeserializeObject<ProductInfo>(json); + return productInfo; + } + catch (Exception) + { + Logger.Warn($"Failed to get version from json {json}"); + } + + return null; + } + } + + // ReSharper disable once ClassNeverInstantiated.Global + [Serializable] + class ToolboxInstallData + { + // ReSharper disable once InconsistentNaming + public ActiveApplication active_application; + + [CanBeNull] + public static string GetLatestBuildFromJson(string json) + { + try + { + var toolbox = JsonConvert.DeserializeObject<ToolboxInstallData>(json); + var builds = toolbox.active_application.builds; + if (builds != null && builds.Any()) + return builds.First(); + } + catch (Exception) + { + Logger.Warn($"Failed to get latest build from json {json}"); + } + + return null; + } + } + + [Serializable] + class ActiveApplication + { + // ReSharper disable once InconsistentNaming + public List<string> builds; + } + +#pragma warning restore 0649 + + public struct RiderInfo + { + public bool IsToolbox; + public string Presentation; + public Version BuildNumber; + public ProductInfo ProductInfo; + public string Path; + + public RiderInfo(string path, bool isToolbox) + { + BuildNumber = GetBuildNumber(path); + ProductInfo = GetBuildVersion(path); + Path = new FileInfo(path).FullName; // normalize separators + var presentation = $"Rider {BuildNumber}"; + + if (ProductInfo != null && !string.IsNullOrEmpty(ProductInfo.version)) + { + var suffix = string.IsNullOrEmpty(ProductInfo.versionSuffix) ? "" : $" {ProductInfo.versionSuffix}"; + presentation = $"Rider {ProductInfo.version}{suffix}"; + } + + if (isToolbox) + presentation += " (JetBrains Toolbox)"; + + Presentation = presentation; + IsToolbox = isToolbox; + } + } + + private static class Logger + { + internal static void Warn(string message, Exception e = null) + { + throw new Exception(message, e); + } + } + } +} diff --git a/modules/mono/editor/GodotTools/GodotTools/Ides/Rider/RiderPathManager.cs b/modules/mono/editor/GodotTools/GodotTools/Ides/Rider/RiderPathManager.cs new file mode 100644 index 0000000000..558a242bf9 --- /dev/null +++ b/modules/mono/editor/GodotTools/GodotTools/Ides/Rider/RiderPathManager.cs @@ -0,0 +1,117 @@ +using System; +using System.Collections.Generic; +using System.IO; +using System.Linq; +using Godot; +using GodotTools.Internals; + +namespace GodotTools.Ides.Rider +{ + public static class RiderPathManager + { + private static readonly string editorPathSettingName = "mono/editor/editor_path_optional"; + + private static string GetRiderPathFromSettings() + { + var editorSettings = GodotSharpEditor.Instance.GetEditorInterface().GetEditorSettings(); + if (editorSettings.HasSetting(editorPathSettingName)) + return (string)editorSettings.GetSetting(editorPathSettingName); + return null; + } + + public static void Initialize() + { + var editorSettings = GodotSharpEditor.Instance.GetEditorInterface().GetEditorSettings(); + var editor = (ExternalEditorId)editorSettings.GetSetting("mono/editor/external_editor"); + if (editor == ExternalEditorId.Rider) + { + if (!editorSettings.HasSetting(editorPathSettingName)) + { + Globals.EditorDef(editorPathSettingName, "Optional"); + editorSettings.AddPropertyInfo(new Godot.Collections.Dictionary + { + ["type"] = Variant.Type.String, + ["name"] = editorPathSettingName, + ["hint"] = PropertyHint.File, + ["hint_string"] = "" + }); + } + + var riderPath = (string)editorSettings.GetSetting(editorPathSettingName); + if (IsRiderAndExists(riderPath)) + { + Globals.EditorDef(editorPathSettingName, riderPath); + return; + } + + var paths = RiderPathLocator.GetAllRiderPaths(); + + if (!paths.Any()) + return; + + var newPath = paths.Last().Path; + Globals.EditorDef(editorPathSettingName, newPath); + editorSettings.SetSetting(editorPathSettingName, newPath); + } + } + + private static bool IsRider(string path) + { + if (string.IsNullOrEmpty(path)) + { + return false; + } + + var fileInfo = new FileInfo(path); + var filename = fileInfo.Name.ToLowerInvariant(); + return filename.StartsWith("rider", StringComparison.Ordinal); + } + + private static string CheckAndUpdatePath(string riderPath) + { + if (IsRiderAndExists(riderPath)) + { + return riderPath; + } + + var editorSettings = GodotSharpEditor.Instance.GetEditorInterface().GetEditorSettings(); + var paths = RiderPathLocator.GetAllRiderPaths(); + + if (!paths.Any()) + return null; + + var newPath = paths.Last().Path; + editorSettings.SetSetting(editorPathSettingName, newPath); + Globals.EditorDef(editorPathSettingName, newPath); + return newPath; + } + + private static bool IsRiderAndExists(string riderPath) + { + return !string.IsNullOrEmpty(riderPath) && IsRider(riderPath) && new FileInfo(riderPath).Exists; + } + + public static void OpenFile(string slnPath, string scriptPath, int line) + { + var pathFromSettings = GetRiderPathFromSettings(); + var path = CheckAndUpdatePath(pathFromSettings); + + var args = new List<string>(); + args.Add(slnPath); + if (line >= 0) + { + args.Add("--line"); + args.Add(line.ToString()); + } + args.Add(scriptPath); + try + { + Utils.OS.RunProcess(path, args); + } + catch (Exception e) + { + GD.PushError($"Error when trying to run code editor: JetBrains Rider. Exception message: '{e.Message}'"); + } + } + } +} diff --git a/modules/mono/editor/GodotTools/GodotTools/Internals/BindingsGenerator.cs b/modules/mono/editor/GodotTools/GodotTools/Internals/BindingsGenerator.cs deleted file mode 100644 index 1daa5e138e..0000000000 --- a/modules/mono/editor/GodotTools/GodotTools/Internals/BindingsGenerator.cs +++ /dev/null @@ -1,87 +0,0 @@ -using System; -using System.Runtime.CompilerServices; -using System.Runtime.InteropServices; - -namespace GodotTools.Internals -{ - public class BindingsGenerator : IDisposable - { - class BindingsGeneratorSafeHandle : SafeHandle - { - public BindingsGeneratorSafeHandle(IntPtr handle) : base(IntPtr.Zero, true) - { - this.handle = handle; - } - - public override bool IsInvalid => handle == IntPtr.Zero; - - protected override bool ReleaseHandle() - { - internal_Dtor(handle); - return true; - } - } - - private BindingsGeneratorSafeHandle safeHandle; - private bool disposed = false; - - public bool LogPrintEnabled - { - get => internal_LogPrintEnabled(GetPtr()); - set => internal_SetLogPrintEnabled(GetPtr(), value); - } - - public static uint Version => internal_Version(); - public static uint CsGlueVersion => internal_CsGlueVersion(); - - public Godot.Error GenerateCsApi(string outputDir) => internal_GenerateCsApi(GetPtr(), outputDir); - - internal IntPtr GetPtr() - { - if (disposed) - throw new ObjectDisposedException(GetType().FullName); - - return safeHandle.DangerousGetHandle(); - } - - public void Dispose() - { - if (disposed) - return; - - if (safeHandle != null && !safeHandle.IsInvalid) - { - safeHandle.Dispose(); - safeHandle = null; - } - - disposed = true; - } - - public BindingsGenerator() - { - safeHandle = new BindingsGeneratorSafeHandle(internal_Ctor()); - } - - [MethodImpl(MethodImplOptions.InternalCall)] - private static extern IntPtr internal_Ctor(); - - [MethodImpl(MethodImplOptions.InternalCall)] - private static extern void internal_Dtor(IntPtr handle); - - [MethodImpl(MethodImplOptions.InternalCall)] - private static extern bool internal_LogPrintEnabled(IntPtr handle); - - [MethodImpl(MethodImplOptions.InternalCall)] - private static extern void internal_SetLogPrintEnabled(IntPtr handle, bool enabled); - - [MethodImpl(MethodImplOptions.InternalCall)] - private static extern Godot.Error internal_GenerateCsApi(IntPtr handle, string outputDir); - - [MethodImpl(MethodImplOptions.InternalCall)] - private static extern uint internal_Version(); - - [MethodImpl(MethodImplOptions.InternalCall)] - private static extern uint internal_CsGlueVersion(); - } -} diff --git a/modules/mono/editor/GodotTools/GodotTools/Internals/GodotSharpDirs.cs b/modules/mono/editor/GodotTools/GodotTools/Internals/GodotSharpDirs.cs index ddf3b829b5..6893bc1974 100644 --- a/modules/mono/editor/GodotTools/GodotTools/Internals/GodotSharpDirs.cs +++ b/modules/mono/editor/GodotTools/GodotTools/Internals/GodotSharpDirs.cs @@ -33,10 +33,10 @@ namespace GodotTools.Internals #region Windows-only public static string DataMonoBinDir => internal_DataMonoBinDir(); #endregion - - + + #region Internal - + [MethodImpl(MethodImplOptions.InternalCall)] private static extern string internal_ResDataDir(); [MethodImpl(MethodImplOptions.InternalCall)] @@ -85,7 +85,7 @@ namespace GodotTools.Internals [MethodImpl(MethodImplOptions.InternalCall)] private static extern string internal_DataMonoBinDir(); #endregion - + #endregion } } diff --git a/modules/mono/editor/GodotTools/GodotTools/Internals/ScriptClassParser.cs b/modules/mono/editor/GodotTools/GodotTools/Internals/ScriptClassParser.cs index 2497d276a9..80e45b3a3c 100644 --- a/modules/mono/editor/GodotTools/GodotTools/Internals/ScriptClassParser.cs +++ b/modules/mono/editor/GodotTools/GodotTools/Internals/ScriptClassParser.cs @@ -39,10 +39,10 @@ namespace GodotTools.Internals foreach (var classDeclDict in classesArray) { classesList.Add(new ClassDecl( - (string) classDeclDict["name"], - (string) classDeclDict["namespace"], - (bool) classDeclDict["nested"], - (int) classDeclDict["base_count"] + (string)classDeclDict["name"], + (string)classDeclDict["namespace"], + (bool)classDeclDict["nested"], + (int)classDeclDict["base_count"] )); } diff --git a/modules/mono/editor/GodotTools/GodotTools/Utils/OS.cs b/modules/mono/editor/GodotTools/GodotTools/Utils/OS.cs index 1a8c26acd7..279e67b3eb 100644 --- a/modules/mono/editor/GodotTools/GodotTools/Utils/OS.cs +++ b/modules/mono/editor/GodotTools/GodotTools/Utils/OS.cs @@ -5,7 +5,6 @@ using System.Diagnostics.CodeAnalysis; using System.IO; using System.Linq; using System.Runtime.CompilerServices; -using Mono.Unix.Native; namespace GodotTools.Utils { @@ -15,6 +14,9 @@ namespace GodotTools.Utils [MethodImpl(MethodImplOptions.InternalCall)] static extern string GetPlatformName(); + [MethodImpl(MethodImplOptions.InternalCall)] + static extern bool UnixFileHasExecutableAccess(string filePath); + public static class Names { public const string Windows = "Windows"; @@ -65,7 +67,7 @@ namespace GodotTools.Utils private static readonly Lazy<bool> _isAndroid = new Lazy<bool>(() => IsOS(Names.Android)); private static readonly Lazy<bool> _isHTML5 = new Lazy<bool>(() => IsOS(Names.HTML5)); - public static bool IsWindows => _isWindows.Value; + public static bool IsWindows => _isWindows.Value || IsUWP; public static bool IsOSX => _isOSX.Value; public static bool IsX11 => _isX11.Value; public static bool IsServer => _isServer.Value; @@ -75,7 +77,7 @@ namespace GodotTools.Utils public static bool IsHTML5 => _isHTML5.Value; private static bool? _isUnixCache; - private static readonly string[] UnixLikePlatforms = {Names.OSX, Names.X11, Names.Server, Names.Haiku, Names.Android}; + private static readonly string[] UnixLikePlatforms = { Names.OSX, Names.X11, Names.Server, Names.Haiku, Names.Android }; public static bool IsUnixLike() { @@ -105,7 +107,7 @@ namespace GodotTools.Utils searchDirs.AddRange(pathDirs); string nameExt = Path.GetExtension(name); - bool hasPathExt = string.IsNullOrEmpty(nameExt) || windowsExts.Contains(nameExt, StringComparer.OrdinalIgnoreCase); + bool hasPathExt = !string.IsNullOrEmpty(nameExt) && windowsExts.Contains(nameExt, StringComparer.OrdinalIgnoreCase); searchDirs.Add(System.IO.Directory.GetCurrentDirectory()); // last in the list @@ -113,10 +115,10 @@ namespace GodotTools.Utils return searchDirs.Select(dir => Path.Combine(dir, name)).FirstOrDefault(File.Exists); return (from dir in searchDirs - select Path.Combine(dir, name) + select Path.Combine(dir, name) into path - from ext in windowsExts - select path + ext).FirstOrDefault(File.Exists); + from ext in windowsExts + select path + ext).FirstOrDefault(File.Exists); } private static string PathWhichUnix(string name) @@ -131,7 +133,7 @@ namespace GodotTools.Utils searchDirs.Add(System.IO.Directory.GetCurrentDirectory()); // last in the list return searchDirs.Select(dir => Path.Combine(dir, name)) - .FirstOrDefault(path => File.Exists(path) && Syscall.access(path, AccessModes.X_OK) == 0); + .FirstOrDefault(path => File.Exists(path) && UnixFileHasExecutableAccess(path)); } public static void RunProcess(string command, IEnumerable<string> arguments) @@ -157,6 +159,8 @@ namespace GodotTools.Utils process.BeginOutputReadLine(); process.BeginErrorReadLine(); + if (IsWindows && process.Id > 0) + User32Dll.AllowSetForegroundWindow(process.Id); // allows application to focus itself } } } diff --git a/modules/mono/editor/GodotTools/GodotTools/Utils/User32Dll.cs b/modules/mono/editor/GodotTools/GodotTools/Utils/User32Dll.cs new file mode 100644 index 0000000000..6810a991b3 --- /dev/null +++ b/modules/mono/editor/GodotTools/GodotTools/Utils/User32Dll.cs @@ -0,0 +1,10 @@ +using System.Runtime.InteropServices; + +namespace GodotTools.Utils +{ + public static class User32Dll + { + [DllImport("user32.dll")] + public static extern bool AllowSetForegroundWindow(int dwProcessId); + } +} diff --git a/modules/mono/editor/GodotTools/GodotTools/packages.config b/modules/mono/editor/GodotTools/GodotTools/packages.config new file mode 100644 index 0000000000..dd3de2865a --- /dev/null +++ b/modules/mono/editor/GodotTools/GodotTools/packages.config @@ -0,0 +1,5 @@ +<?xml version="1.0" encoding="utf-8"?> +<packages> + <package id="JetBrains.Annotations" version="2019.1.3" targetFramework="net45" /> + <package id="Newtonsoft.Json" version="12.0.3" targetFramework="net45" /> +</packages> diff --git a/modules/mono/editor/bindings_generator.cpp b/modules/mono/editor/bindings_generator.cpp index 2252f7676d..9beadb1778 100644 --- a/modules/mono/editor/bindings_generator.cpp +++ b/modules/mono/editor/bindings_generator.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -40,7 +40,6 @@ #include "core/os/os.h" #include "core/ucaps.h" -#include "../glue/cs_compressed.gen.h" #include "../glue/cs_glue_version.gen.h" #include "../godotsharp_defs.h" #include "../mono_gd/gd_mono_marshal.h" @@ -874,7 +873,7 @@ void BindingsGenerator::_generate_global_constants(StringBuilder &p_output) { p_output.append("\n#pragma warning restore CS1591\n"); } -Error BindingsGenerator::generate_cs_core_project(const String &p_proj_dir, Vector<String> &r_compile_items) { +Error BindingsGenerator::generate_cs_core_project(const String &p_proj_dir) { ERR_FAIL_COND_V(!initialized, ERR_UNCONFIGURED); @@ -887,22 +886,24 @@ Error BindingsGenerator::generate_cs_core_project(const String &p_proj_dir, Vect } da->change_dir(p_proj_dir); - da->make_dir("Core"); - da->make_dir("ObjectType"); + da->make_dir("Generated"); + da->make_dir("Generated/GodotObjects"); - String core_dir = path::join(p_proj_dir, "Core"); - String obj_type_dir = path::join(p_proj_dir, "ObjectType"); + String base_gen_dir = path::join(p_proj_dir, "Generated"); + String godot_objects_gen_dir = path::join(base_gen_dir, "GodotObjects"); + + Vector<String> compile_items; // Generate source file for global scope constants and enums { StringBuilder constants_source; _generate_global_constants(constants_source); - String output_file = path::join(core_dir, BINDINGS_GLOBAL_SCOPE_CLASS "_constants.cs"); + String output_file = path::join(base_gen_dir, BINDINGS_GLOBAL_SCOPE_CLASS "_constants.cs"); Error save_err = _save_file(output_file, constants_source); if (save_err != OK) return save_err; - r_compile_items.push_back(output_file); + compile_items.push_back(output_file); } for (OrderedHashMap<StringName, TypeInterface>::Element E = obj_types.front(); E; E = E.next()) { @@ -911,7 +912,7 @@ Error BindingsGenerator::generate_cs_core_project(const String &p_proj_dir, Vect if (itype.api_type == ClassDB::API_EDITOR) continue; - String output_file = path::join(obj_type_dir, itype.proxy_name + ".cs"); + String output_file = path::join(godot_objects_gen_dir, itype.proxy_name + ".cs"); Error err = _generate_cs_type(itype, output_file); if (err == ERR_SKIP) @@ -920,39 +921,11 @@ Error BindingsGenerator::generate_cs_core_project(const String &p_proj_dir, Vect if (err != OK) return err; - r_compile_items.push_back(output_file); + compile_items.push_back(output_file); } // Generate sources from compressed files - Map<String, GodotCsCompressedFile> compressed_files; - get_compressed_files(compressed_files); - - for (Map<String, GodotCsCompressedFile>::Element *E = compressed_files.front(); E; E = E->next()) { - const String &file_name = E->key(); - const GodotCsCompressedFile &file_data = E->value(); - - String output_file = path::join(core_dir, file_name); - - Vector<uint8_t> data; - data.resize(file_data.uncompressed_size); - Compression::decompress(data.ptrw(), file_data.uncompressed_size, file_data.data, file_data.compressed_size, Compression::MODE_DEFLATE); - - String output_dir = output_file.get_base_dir(); - - if (!DirAccess::exists(output_dir)) { - Error err = da->make_dir_recursive(ProjectSettings::get_singleton()->globalize_path(output_dir)); - ERR_FAIL_COND_V(err != OK, ERR_CANT_CREATE); - } - - FileAccessRef file = FileAccess::open(output_file, FileAccess::WRITE); - ERR_FAIL_COND_V(!file, ERR_FILE_CANT_WRITE); - file->store_buffer(data.ptr(), data.size()); - file->close(); - - r_compile_items.push_back(output_file); - } - StringBuilder cs_icalls_content; cs_icalls_content.append("using System;\n" @@ -986,18 +959,36 @@ Error BindingsGenerator::generate_cs_core_project(const String &p_proj_dir, Vect cs_icalls_content.append(INDENT1 CLOSE_BLOCK CLOSE_BLOCK); - String internal_methods_file = path::join(core_dir, BINDINGS_CLASS_NATIVECALLS ".cs"); + String internal_methods_file = path::join(base_gen_dir, BINDINGS_CLASS_NATIVECALLS ".cs"); Error err = _save_file(internal_methods_file, cs_icalls_content); if (err != OK) return err; - r_compile_items.push_back(internal_methods_file); + compile_items.push_back(internal_methods_file); + + StringBuilder includes_props_content; + includes_props_content.append("<Project>\n" + " <ItemGroup>\n"); + + for (int i = 0; i < compile_items.size(); i++) { + String include = path::relative_to(compile_items[i], p_proj_dir).replace("/", "\\"); + includes_props_content.append(" <Compile Include=\"" + include + "\" />\n"); + } + + includes_props_content.append(" </ItemGroup>\n" + "</Project>\n"); + + String includes_props_file = path::join(base_gen_dir, "GeneratedIncludes.props"); + + err = _save_file(includes_props_file, includes_props_content); + if (err != OK) + return err; return OK; } -Error BindingsGenerator::generate_cs_editor_project(const String &p_proj_dir, Vector<String> &r_compile_items) { +Error BindingsGenerator::generate_cs_editor_project(const String &p_proj_dir) { ERR_FAIL_COND_V(!initialized, ERR_UNCONFIGURED); @@ -1010,11 +1001,13 @@ Error BindingsGenerator::generate_cs_editor_project(const String &p_proj_dir, Ve } da->change_dir(p_proj_dir); - da->make_dir("Core"); - da->make_dir("ObjectType"); + da->make_dir("Generated"); + da->make_dir("Generated/GodotObjects"); - String core_dir = path::join(p_proj_dir, "Core"); - String obj_type_dir = path::join(p_proj_dir, "ObjectType"); + String base_gen_dir = path::join(p_proj_dir, "Generated"); + String godot_objects_gen_dir = path::join(base_gen_dir, "GodotObjects"); + + Vector<String> compile_items; for (OrderedHashMap<StringName, TypeInterface>::Element E = obj_types.front(); E; E = E.next()) { const TypeInterface &itype = E.get(); @@ -1022,7 +1015,7 @@ Error BindingsGenerator::generate_cs_editor_project(const String &p_proj_dir, Ve if (itype.api_type != ClassDB::API_EDITOR) continue; - String output_file = path::join(obj_type_dir, itype.proxy_name + ".cs"); + String output_file = path::join(godot_objects_gen_dir, itype.proxy_name + ".cs"); Error err = _generate_cs_type(itype, output_file); if (err == ERR_SKIP) @@ -1031,7 +1024,7 @@ Error BindingsGenerator::generate_cs_editor_project(const String &p_proj_dir, Ve if (err != OK) return err; - r_compile_items.push_back(output_file); + compile_items.push_back(output_file); } StringBuilder cs_icalls_content; @@ -1068,13 +1061,31 @@ Error BindingsGenerator::generate_cs_editor_project(const String &p_proj_dir, Ve cs_icalls_content.append(INDENT1 CLOSE_BLOCK CLOSE_BLOCK); - String internal_methods_file = path::join(core_dir, BINDINGS_CLASS_NATIVECALLS_EDITOR ".cs"); + String internal_methods_file = path::join(base_gen_dir, BINDINGS_CLASS_NATIVECALLS_EDITOR ".cs"); Error err = _save_file(internal_methods_file, cs_icalls_content); if (err != OK) return err; - r_compile_items.push_back(internal_methods_file); + compile_items.push_back(internal_methods_file); + + StringBuilder includes_props_content; + includes_props_content.append("<Project>\n" + " <ItemGroup>\n"); + + for (int i = 0; i < compile_items.size(); i++) { + String include = path::relative_to(compile_items[i], p_proj_dir).replace("/", "\\"); + includes_props_content.append(" <Compile Include=\"" + include + "\" />\n"); + } + + includes_props_content.append(" </ItemGroup>\n" + "</Project>\n"); + + String includes_props_file = path::join(base_gen_dir, "GeneratedIncludes.props"); + + err = _save_file(includes_props_file, includes_props_content); + if (err != OK) + return err; return OK; } @@ -1098,9 +1109,8 @@ Error BindingsGenerator::generate_cs_api(const String &p_output_dir) { // Generate GodotSharp source files String core_proj_dir = output_dir.plus_file(CORE_API_ASSEMBLY_NAME); - Vector<String> core_compile_items; - proj_err = generate_cs_core_project(core_proj_dir, core_compile_items); + proj_err = generate_cs_core_project(core_proj_dir); if (proj_err != OK) { ERR_PRINT("Generation of the Core API C# project failed."); return proj_err; @@ -1109,22 +1119,14 @@ Error BindingsGenerator::generate_cs_api(const String &p_output_dir) { // Generate GodotSharpEditor source files String editor_proj_dir = output_dir.plus_file(EDITOR_API_ASSEMBLY_NAME); - Vector<String> editor_compile_items; - proj_err = generate_cs_editor_project(editor_proj_dir, editor_compile_items); + proj_err = generate_cs_editor_project(editor_proj_dir); if (proj_err != OK) { ERR_PRINT("Generation of the Editor API C# project failed."); return proj_err; } - // Generate solution - - if (!CSharpProject::generate_api_solution(output_dir, - core_proj_dir, core_compile_items, editor_proj_dir, editor_compile_items)) { - return ERR_CANT_CREATE; - } - - _log("The solution for the Godot API was generated successfully\n"); + _log("The Godot API sources were successfully generated\n"); return OK; } @@ -1600,7 +1602,7 @@ Error BindingsGenerator::_generate_cs_method(const BindingsGenerator::TypeInterf // Apparently the name attribute must not include the @ String param_tag_name = iarg.name.begins_with("@") ? iarg.name.substr(1, iarg.name.length()) : iarg.name; - default_args_doc.append(INDENT2 "/// <param name=\"" + param_tag_name + "\">If the parameter is null, then the default value is " + def_arg + "</param>\n"); + default_args_doc.append(MEMBER_BEGIN "/// <param name=\"" + param_tag_name + "\">If the parameter is null, then the default value is " + def_arg + "</param>"); } else { icall_params += arg_type->cs_in.empty() ? iarg.name : sformat(arg_type->cs_in, iarg.name); } @@ -1619,7 +1621,7 @@ Error BindingsGenerator::_generate_cs_method(const BindingsGenerator::TypeInterf String xml_summary = bbcode_to_xml(fix_doc_description(p_imethod.method_doc->description), &p_itype); Vector<String> summary_lines = xml_summary.length() ? xml_summary.split("\n") : Vector<String>(); - if (summary_lines.size() || default_args_doc.get_string_length()) { + if (summary_lines.size()) { p_output.append(MEMBER_BEGIN "/// <summary>\n"); for (int i = 0; i < summary_lines.size(); i++) { @@ -1628,11 +1630,14 @@ Error BindingsGenerator::_generate_cs_method(const BindingsGenerator::TypeInterf p_output.append("\n"); } - p_output.append(default_args_doc.as_string()); p_output.append(INDENT2 "/// </summary>"); } } + if (default_args_doc.get_string_length()) { + p_output.append(default_args_doc.as_string()); + } + if (!p_imethod.is_internal) { p_output.append(MEMBER_BEGIN "[GodotMethod(\""); p_output.append(p_imethod.name); @@ -2064,9 +2069,11 @@ Error BindingsGenerator::_generate_glue_method(const BindingsGenerator::TypeInte p_output.append(p_imethod.arguments.size() ? C_LOCAL_PTRCALL_ARGS ".ptr()" : "NULL"); p_output.append(", total_length, vcall_error);\n"); - // See the comment on the C_LOCAL_VARARG_RET declaration - if (return_type->cname != name_cache.type_Variant) { - p_output.append("\t" C_LOCAL_RET " = " C_LOCAL_VARARG_RET ";\n"); + if (!ret_void) { + // See the comment on the C_LOCAL_VARARG_RET declaration + if (return_type->cname != name_cache.type_Variant) { + p_output.append("\t" C_LOCAL_RET " = " C_LOCAL_VARARG_RET ";\n"); + } } } else { p_output.append("\t" CS_PARAM_METHODBIND "->ptrcall(" CS_PARAM_INSTANCE ", "); @@ -3170,7 +3177,7 @@ void BindingsGenerator::handle_cmdline_args(const List<String> &p_cmdline_args) if (bindings_generator.generate_glue(glue_dir_path) != OK) ERR_PRINTS(generate_all_glue_option + ": Failed to generate the C++ glue."); - if (bindings_generator.generate_cs_api(glue_dir_path.plus_file("Managed/Generated")) != OK) + if (bindings_generator.generate_cs_api(glue_dir_path.plus_file(API_SOLUTION_NAME)) != OK) ERR_PRINTS(generate_all_glue_option + ": Failed to generate the C# API."); } diff --git a/modules/mono/editor/bindings_generator.h b/modules/mono/editor/bindings_generator.h index 07918a2d03..d3a8937313 100644 --- a/modules/mono/editor/bindings_generator.h +++ b/modules/mono/editor/bindings_generator.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -635,8 +635,8 @@ class BindingsGenerator { void _initialize(); public: - Error generate_cs_core_project(const String &p_proj_dir, Vector<String> &r_compile_files); - Error generate_cs_editor_project(const String &p_proj_dir, Vector<String> &r_compile_items); + Error generate_cs_core_project(const String &p_proj_dir); + Error generate_cs_editor_project(const String &p_proj_dir); Error generate_cs_api(const String &p_output_dir); Error generate_glue(const String &p_output_dir); diff --git a/modules/mono/editor/csharp_project.cpp b/modules/mono/editor/csharp_project.cpp index 748447005f..872f45ba91 100644 --- a/modules/mono/editor/csharp_project.cpp +++ b/modules/mono/editor/csharp_project.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -44,54 +44,6 @@ namespace CSharpProject { -bool generate_api_solution_impl(const String &p_solution_dir, const String &p_core_proj_dir, const Vector<String> &p_core_compile_items, - const String &p_editor_proj_dir, const Vector<String> &p_editor_compile_items, - GDMonoAssembly *p_tools_project_editor_assembly) { - - GDMonoClass *klass = p_tools_project_editor_assembly->get_class("GodotTools.ProjectEditor", "ApiSolutionGenerator"); - - Variant solution_dir = p_solution_dir; - Variant core_proj_dir = p_core_proj_dir; - Variant core_compile_items = p_core_compile_items; - Variant editor_proj_dir = p_editor_proj_dir; - Variant editor_compile_items = p_editor_compile_items; - const Variant *args[5] = { &solution_dir, &core_proj_dir, &core_compile_items, &editor_proj_dir, &editor_compile_items }; - MonoException *exc = NULL; - klass->get_method("GenerateApiSolution", 5)->invoke(NULL, args, &exc); - - if (exc) { - GDMonoUtils::debug_print_unhandled_exception(exc); - ERR_FAIL_V(false); - } - - return true; -} - -bool generate_api_solution(const String &p_solution_dir, const String &p_core_proj_dir, const Vector<String> &p_core_compile_items, - const String &p_editor_proj_dir, const Vector<String> &p_editor_compile_items) { - - if (GDMono::get_singleton()->get_tools_project_editor_assembly()) { - return generate_api_solution_impl(p_solution_dir, p_core_proj_dir, p_core_compile_items, - p_editor_proj_dir, p_editor_compile_items, - GDMono::get_singleton()->get_tools_project_editor_assembly()); - } else { - MonoDomain *temp_domain = GDMonoUtils::create_domain("GodotEngine.Domain.ApiSolutionGeneration"); - CRASH_COND(temp_domain == NULL); - _GDMONO_SCOPE_EXIT_DOMAIN_UNLOAD_(temp_domain); - - _GDMONO_SCOPE_DOMAIN_(temp_domain); - - GDMonoAssembly *tools_project_editor_asm = NULL; - - bool assembly_loaded = GDMono::get_singleton()->load_assembly(TOOLS_PROJECT_EDITOR_ASM_NAME, &tools_project_editor_asm); - ERR_FAIL_COND_V_MSG(!assembly_loaded, false, "Failed to load assembly: '" TOOLS_PROJECT_EDITOR_ASM_NAME "'."); - - return generate_api_solution_impl(p_solution_dir, p_core_proj_dir, p_core_compile_items, - p_editor_proj_dir, p_editor_compile_items, - tools_project_editor_asm); - } -} - void add_item(const String &p_project_path, const String &p_item_type, const String &p_include) { if (!GLOBAL_DEF("mono/project/auto_update_project", true)) diff --git a/modules/mono/editor/csharp_project.h b/modules/mono/editor/csharp_project.h index b42762cea2..515b8d3d62 100644 --- a/modules/mono/editor/csharp_project.h +++ b/modules/mono/editor/csharp_project.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -35,9 +35,6 @@ namespace CSharpProject { -bool generate_api_solution(const String &p_solution_dir, const String &p_core_proj_dir, const Vector<String> &p_core_compile_items, - const String &p_editor_proj_dir, const Vector<String> &p_editor_compile_items); - void add_item(const String &p_project_path, const String &p_item_type, const String &p_include); } // namespace CSharpProject diff --git a/modules/mono/editor/editor_internal_calls.cpp b/modules/mono/editor/editor_internal_calls.cpp index 4055ec005a..cfc869cd39 100644 --- a/modules/mono/editor/editor_internal_calls.cpp +++ b/modules/mono/editor/editor_internal_calls.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,9 +30,14 @@ #include "editor_internal_calls.h" +#ifdef UNIX_ENABLED +#include <unistd.h> // access +#endif + #include "core/os/os.h" #include "core/version.h" #include "editor/editor_node.h" +#include "editor/editor_scale.h" #include "editor/plugins/script_editor_plugin.h" #include "editor/script_editor_debugger.h" #include "main/main.h" @@ -219,15 +224,14 @@ int32_t godot_icall_ScriptClassParser_ParseFile(MonoString *p_filepath, MonoObje return err; } -uint32_t godot_icall_ExportPlugin_GetExportedAssemblyDependencies(MonoString *p_project_dll_name, MonoString *p_project_dll_src_path, +uint32_t godot_icall_ExportPlugin_GetExportedAssemblyDependencies(MonoObject *p_initial_dependencies, MonoString *p_build_config, MonoString *p_custom_bcl_dir, MonoObject *r_dependencies) { - String project_dll_name = GDMonoMarshal::mono_string_to_godot(p_project_dll_name); - String project_dll_src_path = GDMonoMarshal::mono_string_to_godot(p_project_dll_src_path); + Dictionary initial_dependencies = GDMonoMarshal::mono_object_to_variant(p_initial_dependencies); String build_config = GDMonoMarshal::mono_string_to_godot(p_build_config); String custom_bcl_dir = GDMonoMarshal::mono_string_to_godot(p_custom_bcl_dir); Dictionary dependencies = GDMonoMarshal::mono_object_to_variant(r_dependencies); - return GodotSharpExport::get_exported_assembly_dependencies(project_dll_name, project_dll_src_path, build_config, custom_bcl_dir, dependencies); + return GodotSharpExport::get_exported_assembly_dependencies(initial_dependencies, build_config, custom_bcl_dir, dependencies); } MonoString *godot_icall_Internal_UpdateApiAssembliesFromPrebuilt(MonoString *p_config) { @@ -371,6 +375,15 @@ MonoString *godot_icall_Utils_OS_GetPlatformName() { return GDMonoMarshal::mono_string_from_godot(os_name); } +MonoBoolean godot_icall_Utils_OS_UnixFileHasExecutableAccess(MonoString *p_file_path) { +#ifdef UNIX_ENABLED + String file_path = GDMonoMarshal::mono_string_to_godot(p_file_path); + return access(file_path.utf8().get_data(), X_OK) == 0; +#else + ERR_FAIL_V(false); +#endif +} + void register_editor_internal_calls() { // GodotSharpDirs @@ -443,4 +456,5 @@ void register_editor_internal_calls() { // Utils.OS mono_add_internal_call("GodotTools.Utils.OS::GetPlatformName", (void *)godot_icall_Utils_OS_GetPlatformName); + mono_add_internal_call("GodotTools.Utils.OS::UnixFileHasExecutableAccess", (void *)godot_icall_Utils_OS_UnixFileHasExecutableAccess); } diff --git a/modules/mono/editor/editor_internal_calls.h b/modules/mono/editor/editor_internal_calls.h index 1682da66e5..ef4e639161 100644 --- a/modules/mono/editor/editor_internal_calls.h +++ b/modules/mono/editor/editor_internal_calls.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/editor/godotsharp_export.cpp b/modules/mono/editor/godotsharp_export.cpp index 9ae9399e1d..ce0b6ad0e6 100644 --- a/modules/mono/editor/godotsharp_export.cpp +++ b/modules/mono/editor/godotsharp_export.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -101,23 +101,32 @@ Error get_assembly_dependencies(GDMonoAssembly *p_assembly, const Vector<String> return OK; } -Error get_exported_assembly_dependencies(const String &p_project_dll_name, const String &p_project_dll_src_path, const String &p_build_config, const String &p_custom_bcl_dir, Dictionary &r_dependencies) { +Error get_exported_assembly_dependencies(const Dictionary &p_initial_dependencies, + const String &p_build_config, const String &p_custom_bcl_dir, Dictionary &r_dependencies) { MonoDomain *export_domain = GDMonoUtils::create_domain("GodotEngine.Domain.ProjectExport"); ERR_FAIL_NULL_V(export_domain, FAILED); _GDMONO_SCOPE_EXIT_DOMAIN_UNLOAD_(export_domain); _GDMONO_SCOPE_DOMAIN_(export_domain); - GDMonoAssembly *scripts_assembly = NULL; - bool load_success = GDMono::get_singleton()->load_assembly_from(p_project_dll_name, - p_project_dll_src_path, &scripts_assembly, /* refonly: */ true); - - ERR_FAIL_COND_V_MSG(!load_success, ERR_CANT_RESOLVE, "Cannot load assembly (refonly): '" + p_project_dll_name + "'."); - Vector<String> search_dirs; GDMonoAssembly::fill_search_dirs(search_dirs, p_build_config, p_custom_bcl_dir); - return get_assembly_dependencies(scripts_assembly, search_dirs, r_dependencies); + for (const Variant *key = p_initial_dependencies.next(); key; key = p_initial_dependencies.next(key)) { + String assembly_name = *key; + String assembly_path = p_initial_dependencies[*key]; + + GDMonoAssembly *assembly = NULL; + bool load_success = GDMono::get_singleton()->load_assembly_from(assembly_name, assembly_path, &assembly, /* refonly: */ true); + + ERR_FAIL_COND_V_MSG(!load_success, ERR_CANT_RESOLVE, "Cannot load assembly (refonly): '" + assembly_name + "'."); + + Error err = get_assembly_dependencies(assembly, search_dirs, r_dependencies); + if (err != OK) + return err; + } + + return OK; } } // namespace GodotSharpExport diff --git a/modules/mono/editor/godotsharp_export.h b/modules/mono/editor/godotsharp_export.h index 58e46e2f2d..36138f81b7 100644 --- a/modules/mono/editor/godotsharp_export.h +++ b/modules/mono/editor/godotsharp_export.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -41,9 +41,8 @@ namespace GodotSharpExport { Error get_assembly_dependencies(GDMonoAssembly *p_assembly, const Vector<String> &p_search_dirs, Dictionary &r_dependencies); -Error get_exported_assembly_dependencies(const String &p_project_dll_name, - const String &p_project_dll_src_path, const String &p_build_config, - const String &p_custom_lib_dir, Dictionary &r_dependencies); +Error get_exported_assembly_dependencies(const Dictionary &p_initial_dependencies, + const String &p_build_config, const String &p_custom_lib_dir, Dictionary &r_dependencies); } // namespace GodotSharpExport diff --git a/modules/mono/editor/script_class_parser.cpp b/modules/mono/editor/script_class_parser.cpp index dcb0ca5a80..c400479b89 100644 --- a/modules/mono/editor/script_class_parser.cpp +++ b/modules/mono/editor/script_class_parser.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -501,12 +501,15 @@ Error ScriptClassParser::parse(const String &p_code) { int type_curly_stack = 0; while (!error && tk != TK_EOF) { - if (tk == TK_IDENTIFIER && String(value) == "class") { + String identifier = value; + if (tk == TK_IDENTIFIER && (identifier == "class" || identifier == "struct")) { + bool is_class = identifier == "class"; + tk = get_token(); if (tk == TK_IDENTIFIER) { String name = value; - int at_level = type_curly_stack; + int at_level = curly_stack; ClassDecl class_decl; @@ -568,48 +571,22 @@ Error ScriptClassParser::parse(const String &p_code) { NameDecl name_decl; name_decl.name = name; - name_decl.type = NameDecl::CLASS_DECL; + name_decl.type = is_class ? NameDecl::CLASS_DECL : NameDecl::STRUCT_DECL; name_stack[at_level] = name_decl; - if (!generic) { // no generics, thanks - classes.push_back(class_decl); - } else if (OS::get_singleton()->is_stdout_verbose()) { - String full_name = class_decl.namespace_; - if (full_name.length()) - full_name += "."; - full_name += class_decl.name; - OS::get_singleton()->print("Ignoring generic class declaration: %s\n", class_decl.name.utf8().get_data()); - } - } - } else if (tk == TK_IDENTIFIER && String(value) == "struct") { - String name; - int at_level = type_curly_stack; - while (true) { - tk = get_token(); - if (tk == TK_IDENTIFIER && name.empty()) { - name = String(value); - } else if (tk == TK_CURLY_BRACKET_OPEN) { - if (name.empty()) { - error_str = "Expected " + get_token_name(TK_IDENTIFIER) + " after keyword 'struct', found " + get_token_name(TK_CURLY_BRACKET_OPEN); - error = true; - return ERR_PARSE_ERROR; + if (is_class) { + if (!generic) { // no generics, thanks + classes.push_back(class_decl); + } else if (OS::get_singleton()->is_stdout_verbose()) { + String full_name = class_decl.namespace_; + if (full_name.length()) + full_name += "."; + full_name += class_decl.name; + OS::get_singleton()->print("Ignoring generic class declaration: %s\n", full_name.utf8().get_data()); } - - curly_stack++; - type_curly_stack++; - break; - } else if (tk == TK_EOF) { - error_str = "Expected " + get_token_name(TK_CURLY_BRACKET_OPEN) + " after struct decl, found " + get_token_name(TK_EOF); - error = true; - return ERR_PARSE_ERROR; } } - - NameDecl name_decl; - name_decl.name = name; - name_decl.type = NameDecl::STRUCT_DECL; - name_stack[at_level] = name_decl; - } else if (tk == TK_IDENTIFIER && String(value) == "namespace") { + } else if (tk == TK_IDENTIFIER && identifier == "namespace") { if (type_curly_stack > 0) { error_str = "Found namespace nested inside type."; error = true; diff --git a/modules/mono/editor/script_class_parser.h b/modules/mono/editor/script_class_parser.h index 39003336ac..a76a3a50a9 100644 --- a/modules/mono/editor/script_class_parser.h +++ b/modules/mono/editor/script_class_parser.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/glue/GodotSharp/.gitignore b/modules/mono/glue/GodotSharp/.gitignore new file mode 100644 index 0000000000..aa9f614a9d --- /dev/null +++ b/modules/mono/glue/GodotSharp/.gitignore @@ -0,0 +1,3 @@ +# Generated Godot API sources directories +GodotSharp/Generated +GodotSharpEditor/Generated diff --git a/modules/mono/glue/GodotSharp/GodotSharp.sln b/modules/mono/glue/GodotSharp/GodotSharp.sln new file mode 100644 index 0000000000..a496e36da3 --- /dev/null +++ b/modules/mono/glue/GodotSharp/GodotSharp.sln @@ -0,0 +1,24 @@ +Microsoft Visual Studio Solution File, Format Version 12.00 +# Visual Studio 2012 +Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "GodotSharp", "GodotSharp\GodotSharp.csproj", "{AEBF0036-DA76-4341-B651-A3F2856AB2FA}" +EndProject +Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "GodotSharpEditor", "GodotSharpEditor\GodotSharpEditor.csproj", "{8FBEC238-D944-4074-8548-B3B524305905}" +EndProject +Global + GlobalSection(SolutionConfigurationPlatforms) = preSolution + Debug|Any CPU = Debug|Any CPU + Release|Any CPU = Release|Any CPU + Debug|Any CPU = Debug|Any CPU + Release|Any CPU = Release|Any CPU + EndGlobalSection + GlobalSection(ProjectConfigurationPlatforms) = postSolution + {AEBF0036-DA76-4341-B651-A3F2856AB2FA}.Debug|Any CPU.ActiveCfg = Debug|Any CPU + {AEBF0036-DA76-4341-B651-A3F2856AB2FA}.Debug|Any CPU.Build.0 = Debug|Any CPU + {AEBF0036-DA76-4341-B651-A3F2856AB2FA}.Release|Any CPU.ActiveCfg = Release|Any CPU + {AEBF0036-DA76-4341-B651-A3F2856AB2FA}.Release|Any CPU.Build.0 = Release|Any CPU + {8FBEC238-D944-4074-8548-B3B524305905}.Debug|Any CPU.ActiveCfg = Debug|Any CPU + {8FBEC238-D944-4074-8548-B3B524305905}.Debug|Any CPU.Build.0 = Debug|Any CPU + {8FBEC238-D944-4074-8548-B3B524305905}.Release|Any CPU.ActiveCfg = Release|Any CPU + {8FBEC238-D944-4074-8548-B3B524305905}.Release|Any CPU.Build.0 = Release|Any CPU + EndGlobalSection +EndGlobal diff --git a/modules/mono/glue/Managed/Files/AABB.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/AABB.cs index 6a4f785551..6a4f785551 100644 --- a/modules/mono/glue/Managed/Files/AABB.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/AABB.cs diff --git a/modules/mono/glue/Managed/Files/Array.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Array.cs index 0e7b0362e0..aba1065498 100644 --- a/modules/mono/glue/Managed/Files/Array.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Array.cs @@ -64,6 +64,11 @@ namespace Godot.Collections return safeHandle.DangerousGetHandle(); } + public Array Duplicate(bool deep = false) + { + return new Array(godot_icall_Array_Duplicate(GetPtr(), deep)); + } + public Error Resize(int newSize) { return godot_icall_Array_Resize(GetPtr(), newSize); @@ -179,6 +184,9 @@ namespace Godot.Collections internal extern static void godot_icall_Array_CopyTo(IntPtr ptr, System.Array array, int arrayIndex); [MethodImpl(MethodImplOptions.InternalCall)] + internal extern static IntPtr godot_icall_Array_Duplicate(IntPtr ptr, bool deep); + + [MethodImpl(MethodImplOptions.InternalCall)] internal extern static int godot_icall_Array_IndexOf(IntPtr ptr, object item); [MethodImpl(MethodImplOptions.InternalCall)] @@ -250,6 +258,11 @@ namespace Godot.Collections return from.objectArray; } + public Array<T> Duplicate(bool deep = false) + { + return new Array<T>(objectArray.Duplicate(deep)); + } + public Error Resize(int newSize) { return objectArray.Resize(newSize); diff --git a/modules/mono/glue/Managed/Files/Attributes/ExportAttribute.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/ExportAttribute.cs index 6adf044886..6adf044886 100644 --- a/modules/mono/glue/Managed/Files/Attributes/ExportAttribute.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/ExportAttribute.cs diff --git a/modules/mono/glue/Managed/Files/Attributes/GodotMethodAttribute.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/GodotMethodAttribute.cs index 55848769d5..55848769d5 100644 --- a/modules/mono/glue/Managed/Files/Attributes/GodotMethodAttribute.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/GodotMethodAttribute.cs diff --git a/modules/mono/glue/Managed/Files/Attributes/RPCAttributes.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/RPCAttributes.cs index 1bf6d5199a..1bf6d5199a 100644 --- a/modules/mono/glue/Managed/Files/Attributes/RPCAttributes.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/RPCAttributes.cs diff --git a/modules/mono/glue/Managed/Files/Attributes/SignalAttribute.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/SignalAttribute.cs index 3957387be9..3957387be9 100644 --- a/modules/mono/glue/Managed/Files/Attributes/SignalAttribute.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/SignalAttribute.cs diff --git a/modules/mono/glue/Managed/Files/Attributes/ToolAttribute.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/ToolAttribute.cs index d0437409af..d0437409af 100644 --- a/modules/mono/glue/Managed/Files/Attributes/ToolAttribute.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/ToolAttribute.cs diff --git a/modules/mono/glue/Managed/Files/Basis.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Basis.cs index c5e62b77c8..c5e62b77c8 100644 --- a/modules/mono/glue/Managed/Files/Basis.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Basis.cs diff --git a/modules/mono/glue/Managed/Files/Color.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Color.cs index df817e47e9..0462ef1125 100644 --- a/modules/mono/glue/Managed/Files/Color.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Color.cs @@ -541,7 +541,7 @@ namespace Godot return true; } - public static Color Color8(byte r8, byte g8, byte b8, byte a8) + public static Color Color8(byte r8, byte g8, byte b8, byte a8 = 255) { return new Color(r8 / 255f, g8 / 255f, b8 / 255f, a8 / 255f); } @@ -605,6 +605,74 @@ namespace Godot throw new ArgumentOutOfRangeException("Invalid color code. Blue part is not valid hexadecimal: " + rgba); } + public static Color operator +(Color left, Color right) + { + left.r += right.r; + left.g += right.g; + left.b += right.b; + left.a += right.a; + return left; + } + + public static Color operator -(Color left, Color right) + { + left.r -= right.r; + left.g -= right.g; + left.b -= right.b; + left.a -= right.a; + return left; + } + + public static Color operator -(Color color) + { + return Colors.White - color; + } + + public static Color operator *(Color color, float scale) + { + color.r *= scale; + color.g *= scale; + color.b *= scale; + color.a *= scale; + return color; + } + + public static Color operator *(float scale, Color color) + { + color.r *= scale; + color.g *= scale; + color.b *= scale; + color.a *= scale; + return color; + } + + public static Color operator *(Color left, Color right) + { + left.r *= right.r; + left.g *= right.g; + left.b *= right.b; + left.a *= right.a; + return left; + } + + public static Color operator /(Color color, float scale) + { + color.r /= scale; + color.g /= scale; + color.b /= scale; + color.a /= scale; + return color; + } + + public static Color operator /(Color left, Color right) + { + left.r /= right.r; + left.g /= right.g; + left.b /= right.b; + left.a /= right.a; + return left; + } + public static bool operator ==(Color left, Color right) { return left.Equals(right); diff --git a/modules/mono/glue/Managed/Files/Colors.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Colors.cs index f41f5e9fc8..f41f5e9fc8 100644 --- a/modules/mono/glue/Managed/Files/Colors.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Colors.cs diff --git a/modules/mono/glue/Managed/Files/DebuggingUtils.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/DebuggingUtils.cs index edfe3464ec..edfe3464ec 100644 --- a/modules/mono/glue/Managed/Files/DebuggingUtils.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/DebuggingUtils.cs diff --git a/modules/mono/glue/Managed/Files/Dictionary.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Dictionary.cs index 6ab8549a01..d72109de92 100644 --- a/modules/mono/glue/Managed/Files/Dictionary.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Dictionary.cs @@ -80,6 +80,11 @@ namespace Godot.Collections disposed = true; } + public Dictionary Duplicate(bool deep = false) + { + return new Dictionary(godot_icall_Dictionary_Duplicate(GetPtr(), deep)); + } + // IDictionary public ICollection Keys @@ -235,6 +240,9 @@ namespace Godot.Collections internal extern static bool godot_icall_Dictionary_ContainsKey(IntPtr ptr, object key); [MethodImpl(MethodImplOptions.InternalCall)] + internal extern static IntPtr godot_icall_Dictionary_Duplicate(IntPtr ptr, bool deep); + + [MethodImpl(MethodImplOptions.InternalCall)] internal extern static bool godot_icall_Dictionary_RemoveKey(IntPtr ptr, object key); [MethodImpl(MethodImplOptions.InternalCall)] @@ -313,6 +321,11 @@ namespace Godot.Collections return objectDict.GetPtr(); } + public Dictionary<TKey, TValue> Duplicate(bool deep = false) + { + return new Dictionary<TKey, TValue>(objectDict.Duplicate(deep)); + } + // IDictionary<TKey, TValue> public TValue this[TKey key] diff --git a/modules/mono/glue/Managed/Files/Dispatcher.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Dispatcher.cs index 072e0f20ff..072e0f20ff 100644 --- a/modules/mono/glue/Managed/Files/Dispatcher.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Dispatcher.cs diff --git a/modules/mono/glue/Managed/Files/DynamicObject.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/DynamicObject.cs index a0f105d55e..a0f105d55e 100644 --- a/modules/mono/glue/Managed/Files/DynamicObject.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/DynamicObject.cs diff --git a/modules/mono/glue/Managed/Files/Extensions/NodeExtensions.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Extensions/NodeExtensions.cs index 5023725f17..5023725f17 100644 --- a/modules/mono/glue/Managed/Files/Extensions/NodeExtensions.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Extensions/NodeExtensions.cs diff --git a/modules/mono/glue/Managed/Files/Extensions/ObjectExtensions.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Extensions/ObjectExtensions.cs index 9ef0959750..9ef0959750 100644 --- a/modules/mono/glue/Managed/Files/Extensions/ObjectExtensions.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Extensions/ObjectExtensions.cs diff --git a/modules/mono/glue/Managed/Files/Extensions/ResourceLoaderExtensions.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Extensions/ResourceLoaderExtensions.cs index 684d160b57..684d160b57 100644 --- a/modules/mono/glue/Managed/Files/Extensions/ResourceLoaderExtensions.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Extensions/ResourceLoaderExtensions.cs diff --git a/modules/mono/glue/Managed/Files/GD.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/GD.cs index 2068099ac6..19962d418a 100644 --- a/modules/mono/glue/Managed/Files/GD.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/GD.cs @@ -93,22 +93,22 @@ namespace Godot public static void PrintErr(params object[] what) { - godot_icall_GD_printerr(Array.ConvertAll(what, x => x.ToString())); + godot_icall_GD_printerr(Array.ConvertAll(what, x => x?.ToString())); } public static void PrintRaw(params object[] what) { - godot_icall_GD_printraw(Array.ConvertAll(what, x => x.ToString())); + godot_icall_GD_printraw(Array.ConvertAll(what, x => x?.ToString())); } public static void PrintS(params object[] what) { - godot_icall_GD_prints(Array.ConvertAll(what, x => x.ToString())); + godot_icall_GD_prints(Array.ConvertAll(what, x => x?.ToString())); } public static void PrintT(params object[] what) { - godot_icall_GD_printt(Array.ConvertAll(what, x => x.ToString())); + godot_icall_GD_printt(Array.ConvertAll(what, x => x?.ToString())); } public static float Randf() diff --git a/modules/mono/glue/Managed/Files/GodotSynchronizationContext.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/GodotSynchronizationContext.cs index 4b5e3f8761..4b5e3f8761 100644 --- a/modules/mono/glue/Managed/Files/GodotSynchronizationContext.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/GodotSynchronizationContext.cs diff --git a/modules/mono/glue/Managed/Files/GodotTaskScheduler.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/GodotTaskScheduler.cs index 8eaeea50dc..8eaeea50dc 100644 --- a/modules/mono/glue/Managed/Files/GodotTaskScheduler.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/GodotTaskScheduler.cs diff --git a/modules/mono/glue/Managed/Files/GodotTraceListener.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/GodotTraceListener.cs index f1a00ae0fa..f1a00ae0fa 100644 --- a/modules/mono/glue/Managed/Files/GodotTraceListener.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/GodotTraceListener.cs diff --git a/modules/mono/glue/Managed/Files/Interfaces/IAwaitable.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Interfaces/IAwaitable.cs index 0397957d00..0397957d00 100644 --- a/modules/mono/glue/Managed/Files/Interfaces/IAwaitable.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Interfaces/IAwaitable.cs diff --git a/modules/mono/glue/Managed/Files/Interfaces/IAwaiter.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Interfaces/IAwaiter.cs index d3be9d781c..d3be9d781c 100644 --- a/modules/mono/glue/Managed/Files/Interfaces/IAwaiter.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Interfaces/IAwaiter.cs diff --git a/modules/mono/glue/Managed/Files/Interfaces/ISerializationListener.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Interfaces/ISerializationListener.cs index c3fa2f3e82..c3fa2f3e82 100644 --- a/modules/mono/glue/Managed/Files/Interfaces/ISerializationListener.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Interfaces/ISerializationListener.cs diff --git a/modules/mono/glue/Managed/Files/MarshalUtils.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/MarshalUtils.cs index a1d63a62ef..a1d63a62ef 100644 --- a/modules/mono/glue/Managed/Files/MarshalUtils.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/MarshalUtils.cs diff --git a/modules/mono/glue/Managed/Files/Mathf.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Mathf.cs index 54821fe790..ddfed180b5 100644 --- a/modules/mono/glue/Managed/Files/Mathf.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Mathf.cs @@ -266,12 +266,14 @@ namespace Godot public static int Sign(int s) { + if (s == 0) return 0; return s < 0 ? -1 : 1; } - public static real_t Sign(real_t s) + public static int Sign(real_t s) { - return s < 0f ? -1f : 1f; + if (s == 0) return 0; + return s < 0 ? -1 : 1; } public static real_t Sin(real_t s) diff --git a/modules/mono/glue/Managed/Files/MathfEx.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/MathfEx.cs index 1b7fd4906f..1b7fd4906f 100644 --- a/modules/mono/glue/Managed/Files/MathfEx.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/MathfEx.cs diff --git a/modules/mono/glue/Managed/Files/NodePath.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/NodePath.cs index 8c5872ba5a..8c5872ba5a 100644 --- a/modules/mono/glue/Managed/Files/NodePath.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/NodePath.cs diff --git a/modules/mono/glue/Managed/Files/Object.base.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Object.base.cs index de80f7fddc..de80f7fddc 100644 --- a/modules/mono/glue/Managed/Files/Object.base.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Object.base.cs diff --git a/modules/mono/glue/Managed/Files/Plane.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Plane.cs index 885845e3a4..885845e3a4 100644 --- a/modules/mono/glue/Managed/Files/Plane.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Plane.cs diff --git a/modules/mono/glue/Managed/Files/Quat.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Quat.cs index 8f60867ac3..8f60867ac3 100644 --- a/modules/mono/glue/Managed/Files/Quat.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Quat.cs diff --git a/modules/mono/glue/Managed/Files/RID.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/RID.cs index 94761531b1..94761531b1 100644 --- a/modules/mono/glue/Managed/Files/RID.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/RID.cs diff --git a/modules/mono/glue/Managed/Files/Rect2.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Rect2.cs index 91e614dc7b..91e614dc7b 100644 --- a/modules/mono/glue/Managed/Files/Rect2.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Rect2.cs diff --git a/modules/mono/glue/Managed/Files/SignalAwaiter.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/SignalAwaiter.cs index 9483b6ffb4..9483b6ffb4 100644 --- a/modules/mono/glue/Managed/Files/SignalAwaiter.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/SignalAwaiter.cs diff --git a/modules/mono/glue/Managed/Files/StringExtensions.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/StringExtensions.cs index 6045c83e95..b926037e5a 100644 --- a/modules/mono/glue/Managed/Files/StringExtensions.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/StringExtensions.cs @@ -18,7 +18,7 @@ namespace Godot int pos = 0; int slices = 1; - while ((pos = instance.Find(splitter, pos)) >= 0) + while ((pos = instance.Find(splitter, pos, caseSensitive: true)) >= 0) { slices++; pos += splitter.Length; @@ -229,7 +229,7 @@ namespace Godot // </summary> public static int CasecmpTo(this string instance, string to) { - return instance.CompareTo(to, true); + return instance.CompareTo(to, caseSensitive: true); } // <summary> @@ -322,28 +322,32 @@ namespace Godot return instance.Substring(pos + 1); } - // <summary> - // Find the first occurrence of a substring, return the starting position of the substring or -1 if not found. Optionally, the initial search index can be passed. - // </summary> - public static int Find(this string instance, string what, int from = 0) + /// <summary>Find the first occurrence of a substring. Optionally, the search starting position can be passed.</summary> + /// <returns>The starting position of the substring, or -1 if not found.</returns> + public static int Find(this string instance, string what, int from = 0, bool caseSensitive = true) { - return instance.IndexOf(what, StringComparison.OrdinalIgnoreCase); + return instance.IndexOf(what, from, caseSensitive ? StringComparison.Ordinal : StringComparison.OrdinalIgnoreCase); } - // <summary> - // Find the last occurrence of a substring, return the starting position of the substring or -1 if not found. Optionally, the initial search index can be passed. - // </summary> - public static int FindLast(this string instance, string what) + /// <summary>Find the last occurrence of a substring.</summary> + /// <returns>The starting position of the substring, or -1 if not found.</returns> + public static int FindLast(this string instance, string what, bool caseSensitive = true) { - return instance.LastIndexOf(what, StringComparison.OrdinalIgnoreCase); + return instance.FindLast(what, instance.Length - 1, caseSensitive); } - // <summary> - // Find the first occurrence of a substring but search as case-insensitive, return the starting position of the substring or -1 if not found. Optionally, the initial search index can be passed. - // </summary> + /// <summary>Find the last occurrence of a substring specifying the search starting position.</summary> + /// <returns>The starting position of the substring, or -1 if not found.</returns> + public static int FindLast(this string instance, string what, int from, bool caseSensitive = true) + { + return instance.LastIndexOf(what, from, caseSensitive ? StringComparison.Ordinal : StringComparison.OrdinalIgnoreCase); + } + + /// <summary>Find the first occurrence of a substring but search as case-insensitive. Optionally, the search starting position can be passed.</summary> + /// <returns>The starting position of the substring, or -1 if not found.</returns> public static int FindN(this string instance, string what, int from = 0) { - return instance.IndexOf(what, StringComparison.Ordinal); + return instance.IndexOf(what, from, StringComparison.OrdinalIgnoreCase); } // <summary> @@ -502,7 +506,7 @@ namespace Godot // </summary> public static bool IsSubsequenceOfI(this string instance, string text) { - return instance.IsSubsequenceOf(text, false); + return instance.IsSubsequenceOf(text, caseSensitive: false); } // <summary> @@ -662,7 +666,7 @@ namespace Godot // </summary> public static bool MatchN(this string instance, string expr) { - return instance.ExprMatch(expr, false); + return instance.ExprMatch(expr, caseSensitive: false); } // <summary> @@ -692,7 +696,7 @@ namespace Godot // </summary> public static int NocasecmpTo(this string instance, string to) { - return instance.CompareTo(to, false); + return instance.CompareTo(to, caseSensitive: false); } // <summary> @@ -928,7 +932,7 @@ namespace Godot while (true) { - int end = instance.Find(divisor, from); + int end = instance.Find(divisor, from, caseSensitive: true); if (end < 0) end = len; if (allowEmpty || end > from) diff --git a/modules/mono/glue/Managed/Files/Transform.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform.cs index 0b84050f07..0b84050f07 100644 --- a/modules/mono/glue/Managed/Files/Transform.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform.cs diff --git a/modules/mono/glue/Managed/Files/Transform2D.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform2D.cs index 77ea3e5830..77ea3e5830 100644 --- a/modules/mono/glue/Managed/Files/Transform2D.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform2D.cs diff --git a/modules/mono/glue/Managed/Files/Vector2.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs index f92453f546..f92453f546 100644 --- a/modules/mono/glue/Managed/Files/Vector2.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs diff --git a/modules/mono/glue/Managed/Files/Vector3.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs index 025b09199f..025b09199f 100644 --- a/modules/mono/glue/Managed/Files/Vector3.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs diff --git a/modules/mono/glue/GodotSharp/GodotSharp/GodotSharp.csproj b/modules/mono/glue/GodotSharp/GodotSharp/GodotSharp.csproj new file mode 100644 index 0000000000..5419cd06e6 --- /dev/null +++ b/modules/mono/glue/GodotSharp/GodotSharp/GodotSharp.csproj @@ -0,0 +1,85 @@ +<?xml version="1.0" encoding="utf-8"?> +<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> + <PropertyGroup> + <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration> + <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform> + <ProjectGuid>{AEBF0036-DA76-4341-B651-A3F2856AB2FA}</ProjectGuid> + <OutputType>Library</OutputType> + <OutputPath>bin/$(Configuration)</OutputPath> + <RootNamespace>Godot</RootNamespace> + <AssemblyName>GodotSharp</AssemblyName> + <TargetFrameworkVersion>v4.5</TargetFrameworkVersion> + <DocumentationFile>$(OutputPath)/$(AssemblyName).xml</DocumentationFile> + <BaseIntermediateOutputPath>obj</BaseIntermediateOutputPath> + </PropertyGroup> + <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' "> + <DebugSymbols>true</DebugSymbols> + <DebugType>portable</DebugType> + <Optimize>false</Optimize> + <DefineConstants>$(GodotDefineConstants);GODOT;DEBUG;</DefineConstants> + <ErrorReport>prompt</ErrorReport> + <WarningLevel>4</WarningLevel> + <ConsolePause>false</ConsolePause> + </PropertyGroup> + <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' "> + <DebugType>portable</DebugType> + <Optimize>true</Optimize> + <DefineConstants>$(GodotDefineConstants);GODOT;</DefineConstants> + <ErrorReport>prompt</ErrorReport> + <WarningLevel>4</WarningLevel> + <ConsolePause>false</ConsolePause> + </PropertyGroup> + <ItemGroup> + <Reference Include="System" /> + </ItemGroup> + <ItemGroup> + <Compile Include="Core\AABB.cs" /> + <Compile Include="Core\Array.cs" /> + <Compile Include="Core\Attributes\ExportAttribute.cs" /> + <Compile Include="Core\Attributes\GodotMethodAttribute.cs" /> + <Compile Include="Core\Attributes\RPCAttributes.cs" /> + <Compile Include="Core\Attributes\SignalAttribute.cs" /> + <Compile Include="Core\Attributes\ToolAttribute.cs" /> + <Compile Include="Core\Basis.cs" /> + <Compile Include="Core\Color.cs" /> + <Compile Include="Core\Colors.cs" /> + <Compile Include="Core\DebuggingUtils.cs" /> + <Compile Include="Core\Dictionary.cs" /> + <Compile Include="Core\Dispatcher.cs" /> + <Compile Include="Core\DynamicObject.cs" /> + <Compile Include="Core\Extensions\NodeExtensions.cs" /> + <Compile Include="Core\Extensions\ObjectExtensions.cs" /> + <Compile Include="Core\Extensions\ResourceLoaderExtensions.cs" /> + <Compile Include="Core\GD.cs" /> + <Compile Include="Core\GodotSynchronizationContext.cs" /> + <Compile Include="Core\GodotTaskScheduler.cs" /> + <Compile Include="Core\GodotTraceListener.cs" /> + <Compile Include="Core\Interfaces\IAwaitable.cs" /> + <Compile Include="Core\Interfaces\IAwaiter.cs" /> + <Compile Include="Core\Interfaces\ISerializationListener.cs" /> + <Compile Include="Core\MarshalUtils.cs" /> + <Compile Include="Core\Mathf.cs" /> + <Compile Include="Core\MathfEx.cs" /> + <Compile Include="Core\NodePath.cs" /> + <Compile Include="Core\Object.base.cs" /> + <Compile Include="Core\Plane.cs" /> + <Compile Include="Core\Quat.cs" /> + <Compile Include="Core\Rect2.cs" /> + <Compile Include="Core\RID.cs" /> + <Compile Include="Core\SignalAwaiter.cs" /> + <Compile Include="Core\StringExtensions.cs" /> + <Compile Include="Core\Transform.cs" /> + <Compile Include="Core\Transform2D.cs" /> + <Compile Include="Core\Vector2.cs" /> + <Compile Include="Core\Vector3.cs" /> + <Compile Include="Properties\AssemblyInfo.cs" /> + </ItemGroup> + <!-- + We import a props file with auto-generated includes. This works well with Rider. + However, Visual Studio and MonoDevelop won't list them in the solution explorer. + We can't use wildcards as there may be undesired old files still hanging around. + Fortunately code completion, go to definition and such still work. + --> + <Import Project="Generated\GeneratedIncludes.props" /> + <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" /> +</Project> diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Properties/AssemblyInfo.cs b/modules/mono/glue/GodotSharp/GodotSharp/Properties/AssemblyInfo.cs new file mode 100644 index 0000000000..f84e0183f6 --- /dev/null +++ b/modules/mono/glue/GodotSharp/GodotSharp/Properties/AssemblyInfo.cs @@ -0,0 +1,27 @@ +using System.Reflection; +using System.Runtime.CompilerServices; + +// Information about this assembly is defined by the following attributes. +// Change them to the values specific to your project. + +[assembly: AssemblyTitle("GodotSharp")] +[assembly: AssemblyDescription("")] +[assembly: AssemblyConfiguration("")] +[assembly: AssemblyCompany("")] +[assembly: AssemblyProduct("")] +[assembly: AssemblyCopyright("")] +[assembly: AssemblyTrademark("")] +[assembly: AssemblyCulture("")] + +// The assembly version has the format "{Major}.{Minor}.{Build}.{Revision}". +// The form "{Major}.{Minor}.*" will automatically update the build and revision, +// and "{Major}.{Minor}.{Build}.*" will update just the revision. + +[assembly: AssemblyVersion("1.0.*")] + +// The following attributes are used to specify the signing key for the assembly, +// if desired. See the Mono documentation for more information about signing. + +//[assembly: AssemblyDelaySign(false)] +//[assembly: AssemblyKeyFile("")] +[assembly: InternalsVisibleTo("GodotSharpEditor")] diff --git a/modules/mono/glue/GodotSharp/GodotSharpEditor/GodotSharpEditor.csproj b/modules/mono/glue/GodotSharp/GodotSharpEditor/GodotSharpEditor.csproj new file mode 100644 index 0000000000..22853797c1 --- /dev/null +++ b/modules/mono/glue/GodotSharp/GodotSharpEditor/GodotSharpEditor.csproj @@ -0,0 +1,45 @@ +<?xml version="1.0" encoding="utf-8"?> +<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> + <PropertyGroup> + <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration> + <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform> + <ProjectGuid>{8FBEC238-D944-4074-8548-B3B524305905}</ProjectGuid> + <OutputType>Library</OutputType> + <OutputPath>bin/$(Configuration)</OutputPath> + <RootNamespace>Godot</RootNamespace> + <AssemblyName>GodotSharpEditor</AssemblyName> + <TargetFrameworkVersion>v4.5</TargetFrameworkVersion> + <DocumentationFile>$(OutputPath)/$(AssemblyName).xml</DocumentationFile> + <BaseIntermediateOutputPath>obj</BaseIntermediateOutputPath> + </PropertyGroup> + <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' "> + <DebugSymbols>true</DebugSymbols> + <DebugType>portable</DebugType> + <Optimize>false</Optimize> + <DefineConstants>$(GodotDefineConstants);GODOT;DEBUG;</DefineConstants> + <ErrorReport>prompt</ErrorReport> + <WarningLevel>4</WarningLevel> + <ConsolePause>false</ConsolePause> + </PropertyGroup> + <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' "> + <DebugType>portable</DebugType> + <Optimize>true</Optimize> + <DefineConstants>$(GodotDefineConstants);GODOT;</DefineConstants> + <ErrorReport>prompt</ErrorReport> + <WarningLevel>4</WarningLevel> + <ConsolePause>false</ConsolePause> + </PropertyGroup> + <ItemGroup> + <Reference Include="System" /> + </ItemGroup> + <ItemGroup> + <Compile Include="Properties\AssemblyInfo.cs" /> + </ItemGroup> + <Import Project="Generated\GeneratedIncludes.props" /> + <ItemGroup> + <ProjectReference Include="..\GodotSharp\GodotSharp.csproj"> + <Private>False</Private> + </ProjectReference> + </ItemGroup> + <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" /> +</Project> diff --git a/modules/mono/glue/Managed/Properties/AssemblyInfo.cs b/modules/mono/glue/GodotSharp/GodotSharpEditor/Properties/AssemblyInfo.cs index 77b3774e81..3684b7a3cb 100644 --- a/modules/mono/glue/Managed/Properties/AssemblyInfo.cs +++ b/modules/mono/glue/GodotSharp/GodotSharpEditor/Properties/AssemblyInfo.cs @@ -1,10 +1,9 @@ -using System.Reflection; -using System.Runtime.CompilerServices; +using System.Reflection; // Information about this assembly is defined by the following attributes. // Change them to the values specific to your project. -[assembly: AssemblyTitle("Managed")] +[assembly: AssemblyTitle("GodotSharpEditor")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] diff --git a/modules/mono/glue/Managed/.gitignore b/modules/mono/glue/Managed/.gitignore deleted file mode 100644 index 146421cac8..0000000000 --- a/modules/mono/glue/Managed/.gitignore +++ /dev/null @@ -1,2 +0,0 @@ -# Generated Godot API solution folder -Generated diff --git a/modules/mono/glue/Managed/IgnoredFiles/Enums.cs b/modules/mono/glue/Managed/IgnoredFiles/Enums.cs deleted file mode 100644 index 05f1abcf93..0000000000 --- a/modules/mono/glue/Managed/IgnoredFiles/Enums.cs +++ /dev/null @@ -1,21 +0,0 @@ - -namespace Godot -{ - public enum Margin - { - Left = 0, - Top = 1, - Right = 2, - Bottom = 3 - } - - public enum Error - { - Ok = 0 - } - - public enum PropertyHint - { - None = 0 - } -} diff --git a/modules/mono/glue/Managed/IgnoredFiles/FuncRef.cs b/modules/mono/glue/Managed/IgnoredFiles/FuncRef.cs deleted file mode 100644 index 83504fe49f..0000000000 --- a/modules/mono/glue/Managed/IgnoredFiles/FuncRef.cs +++ /dev/null @@ -1,17 +0,0 @@ -using System; - -namespace Godot -{ - public partial class FuncRef - { - public void SetInstance(Object instance) - { - throw new NotImplementedException(); - } - - public void SetFunction(string name) - { - throw new NotImplementedException(); - } - } -} diff --git a/modules/mono/glue/Managed/IgnoredFiles/Node.cs b/modules/mono/glue/Managed/IgnoredFiles/Node.cs deleted file mode 100644 index cff61b1e0b..0000000000 --- a/modules/mono/glue/Managed/IgnoredFiles/Node.cs +++ /dev/null @@ -1,29 +0,0 @@ - -using System; - -namespace Godot -{ - public partial class Node - { - public Node GetChild(int idx) - { - throw new NotImplementedException(); - } - - public Node GetNode(NodePath path) - { - throw new NotImplementedException(); - } - - public Node Owner - { - get => throw new NotImplementedException(); - set => throw new NotImplementedException(); - } - - public Node GetParent() - { - throw new NotImplementedException(); - } - } -} diff --git a/modules/mono/glue/Managed/IgnoredFiles/Resource.cs b/modules/mono/glue/Managed/IgnoredFiles/Resource.cs deleted file mode 100644 index cc0a5555b1..0000000000 --- a/modules/mono/glue/Managed/IgnoredFiles/Resource.cs +++ /dev/null @@ -1,7 +0,0 @@ -namespace Godot -{ - public partial class Resource - { - - } -} diff --git a/modules/mono/glue/Managed/IgnoredFiles/ResourceLoader.cs b/modules/mono/glue/Managed/IgnoredFiles/ResourceLoader.cs deleted file mode 100644 index 6461d35146..0000000000 --- a/modules/mono/glue/Managed/IgnoredFiles/ResourceLoader.cs +++ /dev/null @@ -1,12 +0,0 @@ -using System; - -namespace Godot -{ - public partial class ResourceLoader - { - public static Resource Load(string path, string typeHint = "", bool pNoCache = false) - { - throw new NotImplementedException(); - } - } -} diff --git a/modules/mono/glue/Managed/IgnoredFiles/Variant.cs b/modules/mono/glue/Managed/IgnoredFiles/Variant.cs deleted file mode 100644 index 802140b062..0000000000 --- a/modules/mono/glue/Managed/IgnoredFiles/Variant.cs +++ /dev/null @@ -1,11 +0,0 @@ - -namespace Godot -{ - public static class Variant - { - public enum Type - { - - } - } -} diff --git a/modules/mono/glue/Managed/IgnoredFiles/WeakRef.cs b/modules/mono/glue/Managed/IgnoredFiles/WeakRef.cs deleted file mode 100644 index 1498b7836b..0000000000 --- a/modules/mono/glue/Managed/IgnoredFiles/WeakRef.cs +++ /dev/null @@ -1,7 +0,0 @@ -namespace Godot -{ - public partial class WeakRef - { - - } -} diff --git a/modules/mono/glue/Managed/Managed.csproj b/modules/mono/glue/Managed/Managed.csproj deleted file mode 100644 index c8eca71199..0000000000 --- a/modules/mono/glue/Managed/Managed.csproj +++ /dev/null @@ -1,41 +0,0 @@ -<?xml version="1.0" encoding="utf-8"?> -<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> - <PropertyGroup> - <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration> - <Platform Condition=" '$(Platform)' == '' ">x86</Platform> - <ProjectGuid>{DAA3DEF8-5112-407C-A5E5-6C608CF5F955}</ProjectGuid> - <OutputType>Library</OutputType> - <RootNamespace>Managed</RootNamespace> - <AssemblyName>Managed</AssemblyName> - <TargetFrameworkVersion>v4.5</TargetFrameworkVersion> - <LangVersion>7</LangVersion> - </PropertyGroup> - <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' "> - <DebugSymbols>true</DebugSymbols> - <DebugType>portable</DebugType> - <Optimize>false</Optimize> - <OutputPath>bin\Debug</OutputPath> - <DefineConstants>DEBUG;</DefineConstants> - <ErrorReport>prompt</ErrorReport> - <WarningLevel>4</WarningLevel> - <ExternalConsole>true</ExternalConsole> - <PlatformTarget>x86</PlatformTarget> - </PropertyGroup> - <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' "> - <Optimize>true</Optimize> - <OutputPath>bin\Release</OutputPath> - <ErrorReport>prompt</ErrorReport> - <WarningLevel>4</WarningLevel> - <ExternalConsole>true</ExternalConsole> - <PlatformTarget>x86</PlatformTarget> - </PropertyGroup> - <ItemGroup> - <Reference Include="System" /> - </ItemGroup> - <ItemGroup> - <Compile Include="Files\**\*.cs" /> - <Compile Include="IgnoredFiles\**\*.cs" /> - <Compile Include="Properties\AssemblyInfo.cs" /> - </ItemGroup> - <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" /> -</Project>
\ No newline at end of file diff --git a/modules/mono/glue/Managed/Managed.sln b/modules/mono/glue/Managed/Managed.sln deleted file mode 100644 index 61ddde0fb7..0000000000 --- a/modules/mono/glue/Managed/Managed.sln +++ /dev/null @@ -1,17 +0,0 @@ - -Microsoft Visual Studio Solution File, Format Version 12.00 -# Visual Studio 2012 -Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Managed", "Managed.csproj", "{DAA3DEF8-5112-407C-A5E5-6C608CF5F955}" -EndProject -Global - GlobalSection(SolutionConfigurationPlatforms) = preSolution - Debug|x86 = Debug|x86 - Release|x86 = Release|x86 - EndGlobalSection - GlobalSection(ProjectConfigurationPlatforms) = postSolution - {DAA3DEF8-5112-407C-A5E5-6C608CF5F955}.Debug|x86.ActiveCfg = Debug|x86 - {DAA3DEF8-5112-407C-A5E5-6C608CF5F955}.Debug|x86.Build.0 = Debug|x86 - {DAA3DEF8-5112-407C-A5E5-6C608CF5F955}.Release|x86.ActiveCfg = Release|x86 - {DAA3DEF8-5112-407C-A5E5-6C608CF5F955}.Release|x86.Build.0 = Release|x86 - EndGlobalSection -EndGlobal diff --git a/modules/mono/glue/Managed/README.md b/modules/mono/glue/Managed/README.md deleted file mode 100644 index 65e63cae37..0000000000 --- a/modules/mono/glue/Managed/README.md +++ /dev/null @@ -1,5 +0,0 @@ -The directory `Files` contains C# files from the core assembly project that are not part of the generated API. Any file with the `.cs` extension in this directory will be added to the core assembly project. - -A dummy solution and project is provided to get tooling help while editing these files, like code completion and name refactoring. - -The directory `IgnoredFiles` contains C# files that are needed to build the dummy project but must not be added to the core assembly project. They contain placeholders for the declarations that are part of the generated API. diff --git a/modules/mono/glue/arguments_vector.h b/modules/mono/glue/arguments_vector.h index 8c0f308c15..aeb466ba72 100644 --- a/modules/mono/glue/arguments_vector.h +++ b/modules/mono/glue/arguments_vector.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/glue/base_object_glue.cpp b/modules/mono/glue/base_object_glue.cpp index 2488f78350..04a489f1f9 100644 --- a/modules/mono/glue/base_object_glue.cpp +++ b/modules/mono/glue/base_object_glue.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/glue/base_object_glue.h b/modules/mono/glue/base_object_glue.h index e4ac9fb99d..22532dcff9 100644 --- a/modules/mono/glue/base_object_glue.h +++ b/modules/mono/glue/base_object_glue.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/glue/collections_glue.cpp b/modules/mono/glue/collections_glue.cpp index bfb7b0f775..b7fa7fcab2 100644 --- a/modules/mono/glue/collections_glue.cpp +++ b/modules/mono/glue/collections_glue.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -103,6 +103,10 @@ void godot_icall_Array_CopyTo(Array *ptr, MonoArray *array, int array_index) { } } +Array *godot_icall_Array_Duplicate(Array *ptr, MonoBoolean deep) { + return memnew(Array(ptr->duplicate(deep))); +} + int godot_icall_Array_IndexOf(Array *ptr, MonoObject *item) { return ptr->find(GDMonoMarshal::mono_object_to_variant(item)); } @@ -224,6 +228,10 @@ MonoBoolean godot_icall_Dictionary_ContainsKey(Dictionary *ptr, MonoObject *key) return ptr->has(GDMonoMarshal::mono_object_to_variant(key)); } +Dictionary *godot_icall_Dictionary_Duplicate(Dictionary *ptr, MonoBoolean deep) { + return memnew(Dictionary(ptr->duplicate(deep))); +} + MonoBoolean godot_icall_Dictionary_RemoveKey(Dictionary *ptr, MonoObject *key) { return ptr->erase(GDMonoMarshal::mono_object_to_variant(key)); } @@ -284,6 +292,7 @@ void godot_register_collections_icalls() { mono_add_internal_call("Godot.Collections.Array::godot_icall_Array_Clear", (void *)godot_icall_Array_Clear); mono_add_internal_call("Godot.Collections.Array::godot_icall_Array_Contains", (void *)godot_icall_Array_Contains); mono_add_internal_call("Godot.Collections.Array::godot_icall_Array_CopyTo", (void *)godot_icall_Array_CopyTo); + mono_add_internal_call("Godot.Collections.Array::godot_icall_Array_Duplicate", (void *)godot_icall_Array_Duplicate); mono_add_internal_call("Godot.Collections.Array::godot_icall_Array_IndexOf", (void *)godot_icall_Array_IndexOf); mono_add_internal_call("Godot.Collections.Array::godot_icall_Array_Insert", (void *)godot_icall_Array_Insert); mono_add_internal_call("Godot.Collections.Array::godot_icall_Array_Remove", (void *)godot_icall_Array_Remove); @@ -304,6 +313,7 @@ void godot_register_collections_icalls() { mono_add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_Clear", (void *)godot_icall_Dictionary_Clear); mono_add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_Contains", (void *)godot_icall_Dictionary_Contains); mono_add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_ContainsKey", (void *)godot_icall_Dictionary_ContainsKey); + mono_add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_Duplicate", (void *)godot_icall_Dictionary_Duplicate); mono_add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_RemoveKey", (void *)godot_icall_Dictionary_RemoveKey); mono_add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_Remove", (void *)godot_icall_Dictionary_Remove); mono_add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_TryGetValue", (void *)godot_icall_Dictionary_TryGetValue); diff --git a/modules/mono/glue/collections_glue.h b/modules/mono/glue/collections_glue.h index 54ed42c3b6..f8351a1fc7 100644 --- a/modules/mono/glue/collections_glue.h +++ b/modules/mono/glue/collections_glue.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -59,6 +59,8 @@ MonoBoolean godot_icall_Array_Contains(Array *ptr, MonoObject *item); void godot_icall_Array_CopyTo(Array *ptr, MonoArray *array, int array_index); +Array *godot_icall_Array_Duplicate(Array *ptr, MonoBoolean deep); + int godot_icall_Array_IndexOf(Array *ptr, MonoObject *item); void godot_icall_Array_Insert(Array *ptr, int index, MonoObject *item); @@ -99,6 +101,8 @@ MonoBoolean godot_icall_Dictionary_Contains(Dictionary *ptr, MonoObject *key, Mo MonoBoolean godot_icall_Dictionary_ContainsKey(Dictionary *ptr, MonoObject *key); +Dictionary *godot_icall_Dictionary_Duplicate(Dictionary *ptr, MonoBoolean deep); + MonoBoolean godot_icall_Dictionary_RemoveKey(Dictionary *ptr, MonoObject *key); MonoBoolean godot_icall_Dictionary_Remove(Dictionary *ptr, MonoObject *key, MonoObject *value); diff --git a/modules/mono/glue/gd_glue.cpp b/modules/mono/glue/gd_glue.cpp index 1381d79e2e..9bea625450 100644 --- a/modules/mono/glue/gd_glue.cpp +++ b/modules/mono/glue/gd_glue.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -71,48 +71,114 @@ MonoObject *godot_icall_GD_instance_from_id(uint64_t p_instance_id) { } void godot_icall_GD_print(MonoArray *p_what) { - Array what = GDMonoMarshal::mono_array_to_Array(p_what); String str; - for (int i = 0; i < what.size(); i++) - str += what[i].operator String(); + int length = mono_array_length(p_what); + + for (int i = 0; i < length; i++) { + MonoObject *elem = mono_array_get(p_what, MonoObject *, i); + + MonoException *exc = NULL; + String elem_str = GDMonoMarshal::mono_object_to_variant_string(elem, &exc); + + if (exc) { + GDMonoUtils::set_pending_exception(exc); + return; + } + + str += elem_str; + } + print_line(str); } void godot_icall_GD_printerr(MonoArray *p_what) { - Array what = GDMonoMarshal::mono_array_to_Array(p_what); + String str; - for (int i = 0; i < what.size(); i++) - str += what[i].operator String(); - OS::get_singleton()->printerr("%s\n", str.utf8().get_data()); + int length = mono_array_length(p_what); + + for (int i = 0; i < length; i++) { + MonoObject *elem = mono_array_get(p_what, MonoObject *, i); + + MonoException *exc = NULL; + String elem_str = GDMonoMarshal::mono_object_to_variant_string(elem, &exc); + + if (exc) { + GDMonoUtils::set_pending_exception(exc); + return; + } + + str += elem_str; + } + + print_error(str); } void godot_icall_GD_printraw(MonoArray *p_what) { - Array what = GDMonoMarshal::mono_array_to_Array(p_what); String str; - for (int i = 0; i < what.size(); i++) - str += what[i].operator String(); + int length = mono_array_length(p_what); + + for (int i = 0; i < length; i++) { + MonoObject *elem = mono_array_get(p_what, MonoObject *, i); + + MonoException *exc = NULL; + String elem_str = GDMonoMarshal::mono_object_to_variant_string(elem, &exc); + + if (exc) { + GDMonoUtils::set_pending_exception(exc); + return; + } + + str += elem_str; + } + OS::get_singleton()->print("%s", str.utf8().get_data()); } void godot_icall_GD_prints(MonoArray *p_what) { - Array what = GDMonoMarshal::mono_array_to_Array(p_what); String str; - for (int i = 0; i < what.size(); i++) { + int length = mono_array_length(p_what); + + for (int i = 0; i < length; i++) { + MonoObject *elem = mono_array_get(p_what, MonoObject *, i); + + MonoException *exc = NULL; + String elem_str = GDMonoMarshal::mono_object_to_variant_string(elem, &exc); + + if (exc) { + GDMonoUtils::set_pending_exception(exc); + return; + } + if (i) str += " "; - str += what[i].operator String(); + + str += elem_str; } + print_line(str); } void godot_icall_GD_printt(MonoArray *p_what) { - Array what = GDMonoMarshal::mono_array_to_Array(p_what); String str; - for (int i = 0; i < what.size(); i++) { + int length = mono_array_length(p_what); + + for (int i = 0; i < length; i++) { + MonoObject *elem = mono_array_get(p_what, MonoObject *, i); + + MonoException *exc = NULL; + String elem_str = GDMonoMarshal::mono_object_to_variant_string(elem, &exc); + + if (exc) { + GDMonoUtils::set_pending_exception(exc); + return; + } + if (i) str += "\t"; - str += what[i].operator String(); + + str += elem_str; } + print_line(str); } diff --git a/modules/mono/glue/gd_glue.h b/modules/mono/glue/gd_glue.h index a34c0bc50f..f00e2efc5d 100644 --- a/modules/mono/glue/gd_glue.h +++ b/modules/mono/glue/gd_glue.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/glue/glue_header.h b/modules/mono/glue/glue_header.h index 1836130b76..758b71f719 100644 --- a/modules/mono/glue/glue_header.h +++ b/modules/mono/glue/glue_header.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/glue/nodepath_glue.cpp b/modules/mono/glue/nodepath_glue.cpp index 2edc43af8d..e413f404d8 100644 --- a/modules/mono/glue/nodepath_glue.cpp +++ b/modules/mono/glue/nodepath_glue.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/glue/nodepath_glue.h b/modules/mono/glue/nodepath_glue.h index 2192444336..727679c278 100644 --- a/modules/mono/glue/nodepath_glue.h +++ b/modules/mono/glue/nodepath_glue.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/glue/rid_glue.cpp b/modules/mono/glue/rid_glue.cpp index 6a9810d0d4..66a49d8fec 100644 --- a/modules/mono/glue/rid_glue.cpp +++ b/modules/mono/glue/rid_glue.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/glue/rid_glue.h b/modules/mono/glue/rid_glue.h index 4b593e8a95..506d715451 100644 --- a/modules/mono/glue/rid_glue.h +++ b/modules/mono/glue/rid_glue.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/glue/string_glue.cpp b/modules/mono/glue/string_glue.cpp index e9373fb486..e407a70db9 100644 --- a/modules/mono/glue/string_glue.cpp +++ b/modules/mono/glue/string_glue.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/glue/string_glue.h b/modules/mono/glue/string_glue.h index c9052edd40..a5e833ba61 100644 --- a/modules/mono/glue/string_glue.h +++ b/modules/mono/glue/string_glue.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/godotsharp_defs.h b/modules/mono/godotsharp_defs.h index 4c17a6ec9d..7d57d0fac3 100644 --- a/modules/mono/godotsharp_defs.h +++ b/modules/mono/godotsharp_defs.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/godotsharp_dirs.cpp b/modules/mono/godotsharp_dirs.cpp index cb0ac9431e..47eb432490 100644 --- a/modules/mono/godotsharp_dirs.cpp +++ b/modules/mono/godotsharp_dirs.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -108,6 +108,10 @@ public: String data_editor_tools_dir; String data_editor_prebuilt_api_dir; +#else + // Equivalent of res_assemblies_dir, but in the data directory rather than in 'res://'. + // Only defined on export templates. Used when exporting assemblies outside of PCKs. + String data_game_assemblies_dir; #endif String data_mono_etc_dir; @@ -205,6 +209,7 @@ private: data_mono_lib_dir = GDMonoAndroid::get_app_native_lib_dir(); #else data_mono_lib_dir = data_mono_root_dir.plus_file("lib"); + data_game_assemblies_dir = data_dir_root.plus_file("Assemblies"); #endif #ifdef WINDOWS_ENABLED @@ -216,6 +221,10 @@ private: data_mono_etc_dir = exe_dir.plus_file("../Resources/GodotSharp/Mono/etc"); data_mono_lib_dir = exe_dir.plus_file("../Frameworks/GodotSharp/Mono/lib"); } + + if (!DirAccess::exists(data_game_assemblies_dir)) { + data_game_assemblies_dir = exe_dir.plus_file("../Frameworks/GodotSharp/Assemblies"); + } #endif #endif @@ -295,6 +304,10 @@ String get_data_editor_tools_dir() { String get_data_editor_prebuilt_api_dir() { return _GodotSharpDirs::get_singleton().data_editor_prebuilt_api_dir; } +#else +String get_data_game_assemblies_dir() { + return _GodotSharpDirs::get_singleton().data_game_assemblies_dir; +} #endif String get_data_mono_etc_dir() { diff --git a/modules/mono/godotsharp_dirs.h b/modules/mono/godotsharp_dirs.h index ff51888d1c..2ab4b0e309 100644 --- a/modules/mono/godotsharp_dirs.h +++ b/modules/mono/godotsharp_dirs.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -56,6 +56,8 @@ String get_project_csproj_path(); String get_data_editor_tools_dir(); String get_data_editor_prebuilt_api_dir(); +#else +String get_data_game_assemblies_dir(); #endif String get_data_mono_etc_dir(); diff --git a/modules/mono/icons/icon_c_#.svg b/modules/mono/icons/icon_c_sharp_script.svg index 69664ca553..69664ca553 100644 --- a/modules/mono/icons/icon_c_#.svg +++ b/modules/mono/icons/icon_c_sharp_script.svg diff --git a/modules/mono/mono_gc_handle.cpp b/modules/mono/mono_gc_handle.cpp index a9e2136a19..feeea848ee 100644 --- a/modules/mono/mono_gc_handle.cpp +++ b/modules/mono/mono_gc_handle.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/mono_gc_handle.h b/modules/mono/mono_gc_handle.h index 60a1eed212..37fc7d8a17 100644 --- a/modules/mono/mono_gc_handle.h +++ b/modules/mono/mono_gc_handle.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/mono_gd/android_mono_config.h b/modules/mono/mono_gd/android_mono_config.h index c5cc244aec..93f708bba0 100644 --- a/modules/mono/mono_gd/android_mono_config.h +++ b/modules/mono/mono_gd/android_mono_config.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/mono_gd/gd_mono.cpp b/modules/mono/mono_gd/gd_mono.cpp index 384ef08cd0..60008f8fab 100644 --- a/modules/mono/mono_gd/gd_mono.cpp +++ b/modules/mono/mono_gd/gd_mono.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -102,33 +102,23 @@ void gd_mono_profiler_init() { bool profiler_enabled = GLOBAL_DEF("mono/profiler/enabled", false); if (profiler_enabled) { mono_profiler_load(profiler_args.utf8()); + return; } -} - -#if defined(DEBUG_ENABLED) - -bool gd_mono_wait_for_debugger_msecs(uint32_t p_msecs) { - do { - if (mono_is_debugger_attached()) - return true; - - int last_tick = OS::get_singleton()->get_ticks_msec(); - - OS::get_singleton()->delay_usec((p_msecs < 25 ? p_msecs : 25) * 1000); - - uint32_t tdiff = OS::get_singleton()->get_ticks_msec() - last_tick; - - if (tdiff > p_msecs) { - p_msecs = 0; - } else { - p_msecs -= tdiff; + const String env_var_name = "MONO_ENV_OPTIONS"; + if (OS::get_singleton()->has_environment(env_var_name)) { + const auto mono_env_ops = OS::get_singleton()->get_environment(env_var_name); + // Usually MONO_ENV_OPTIONS looks like: --profile=jb:prof=timeline,ctl=remote,host=127.0.0.1:55467 + const String prefix = "--profile="; + if (mono_env_ops.begins_with(prefix)) { + const auto ops = mono_env_ops.substr(prefix.length(), mono_env_ops.length()); + mono_profiler_load(ops.utf8()); } - } while (p_msecs > 0); - - return mono_is_debugger_attached(); + } } +#if defined(DEBUG_ENABLED) + void gd_mono_debug_init() { mono_debug_init(MONO_DEBUG_FORMAT_MONO); @@ -239,35 +229,22 @@ void GDMono::add_mono_shared_libs_dir_to_path() { #endif // WINDOWS_ENABLED || UNIX_ENABLED } -void GDMono::initialize() { - - ERR_FAIL_NULL(Engine::get_singleton()); - - print_verbose("Mono: Initializing module..."); - - char *runtime_build_info = mono_get_runtime_build_info(); - print_verbose("Mono JIT compiler version " + String(runtime_build_info)); - mono_free(runtime_build_info); - -#ifdef DEBUG_METHODS_ENABLED - _initialize_and_check_api_hashes(); -#endif - - GDMonoLog::get_singleton()->initialize(); +void GDMono::determine_mono_dirs(String &r_assembly_rootdir, String &r_config_dir) { - String assembly_rootdir; - String config_dir; + String bundled_assembly_rootdir = GodotSharpDirs::get_data_mono_lib_dir(); + String bundled_config_dir = GodotSharpDirs::get_data_mono_etc_dir(); #ifdef TOOLS_ENABLED + #if defined(WINDOWS_ENABLED) mono_reg_info = MonoRegUtils::find_mono(); if (mono_reg_info.assembly_dir.length() && DirAccess::exists(mono_reg_info.assembly_dir)) { - assembly_rootdir = mono_reg_info.assembly_dir; + r_assembly_rootdir = mono_reg_info.assembly_dir; } if (mono_reg_info.config_dir.length() && DirAccess::exists(mono_reg_info.config_dir)) { - config_dir = mono_reg_info.config_dir; + r_config_dir = mono_reg_info.config_dir; } #elif defined(OSX_ENABLED) const char *c_assembly_rootdir = mono_assembly_getrootdir(); @@ -284,29 +261,24 @@ void GDMono::initialize() { String hint_config_dir = path::join(locations[i], "etc"); if (FileAccess::exists(hint_mscorlib_path) && DirAccess::exists(hint_config_dir)) { - assembly_rootdir = hint_assembly_rootdir; - config_dir = hint_config_dir; + r_assembly_rootdir = hint_assembly_rootdir; + r_config_dir = hint_config_dir; break; } } } #endif -#endif // TOOLS_ENABLED - String bundled_assembly_rootdir = GodotSharpDirs::get_data_mono_lib_dir(); - String bundled_config_dir = GodotSharpDirs::get_data_mono_etc_dir(); - -#ifdef TOOLS_ENABLED if (DirAccess::exists(bundled_assembly_rootdir)) { - assembly_rootdir = bundled_assembly_rootdir; + r_assembly_rootdir = bundled_assembly_rootdir; } if (DirAccess::exists(bundled_config_dir)) { - config_dir = bundled_config_dir; + r_config_dir = bundled_config_dir; } #ifdef WINDOWS_ENABLED - if (assembly_rootdir.empty() || config_dir.empty()) { + if (r_assembly_rootdir.empty() || r_config_dir.empty()) { ERR_PRINT("Cannot find Mono in the registry."); // Assertion: if they are not set, then they weren't found in the registry CRASH_COND(mono_reg_info.assembly_dir.length() > 0 || mono_reg_info.config_dir.length() > 0); @@ -314,12 +286,32 @@ void GDMono::initialize() { #endif // WINDOWS_ENABLED #else - // These are always the directories in export templates - assembly_rootdir = bundled_assembly_rootdir; - config_dir = bundled_config_dir; -#endif // TOOLS_ENABLED + // Export templates always use the bundled directories + r_assembly_rootdir = bundled_assembly_rootdir; + r_config_dir = bundled_config_dir; +#endif +} + +void GDMono::initialize() { + + ERR_FAIL_NULL(Engine::get_singleton()); + + print_verbose("Mono: Initializing module..."); + + char *runtime_build_info = mono_get_runtime_build_info(); + print_verbose("Mono JIT compiler version " + String(runtime_build_info)); + mono_free(runtime_build_info); + + _init_godot_api_hashes(); + _init_exception_policy(); + + GDMonoLog::get_singleton()->initialize(); #if !defined(JAVASCRIPT_ENABLED) + String assembly_rootdir; + String config_dir; + determine_mono_dirs(assembly_rootdir, config_dir); + // Leak if we call mono_set_dirs more than once mono_set_dirs(assembly_rootdir.length() ? assembly_rootdir.utf8().get_data() : NULL, config_dir.length() ? config_dir.utf8().get_data() : NULL); @@ -328,21 +320,9 @@ void GDMono::initialize() { #endif #if defined(ANDROID_ENABLED) - GDMonoAndroid::register_android_dl_fallback(); + GDMonoAndroid::initialize(); #endif - { - PropertyInfo exc_policy_prop = PropertyInfo(Variant::INT, "mono/unhandled_exception_policy", PROPERTY_HINT_ENUM, - vformat("Terminate Application:%s,Log Error:%s", (int)POLICY_TERMINATE_APP, (int)POLICY_LOG_ERROR)); - unhandled_exception_policy = (UnhandledExceptionPolicy)(int)GLOBAL_DEF(exc_policy_prop.name, (int)POLICY_TERMINATE_APP); - ProjectSettings::get_singleton()->set_custom_property_info(exc_policy_prop.name, exc_policy_prop); - - if (Engine::get_singleton()->is_editor_hint()) { - // Unhandled exceptions should not terminate the editor - unhandled_exception_policy = POLICY_LOG_ERROR; - } - } - GDMonoAssembly::initialize(); #if !defined(JAVASCRIPT_ENABLED) @@ -358,18 +338,24 @@ void GDMono::initialize() { mono_install_unhandled_exception_hook(&unhandled_exception_hook, NULL); #ifndef TOOLS_ENABLED - // Export templates only load the Mono runtime if the project uses it - if (!DirAccess::exists("res://.mono")) + // Exported games that don't use C# must still work. They likely don't ship with mscorlib. + // We only initialize the Mono runtime if we can find mscorlib. Otherwise it would crash. + if (GDMonoAssembly::find_assembly("mscorlib.dll").empty()) { + print_verbose("Mono: Skipping runtime initialization because 'mscorlib.dll' could not be found"); return; + } #endif -#if !defined(WINDOWS_ENABLED) && !defined(NO_MONO_THREADS_SUSPEND_WORKAROUND) +#if !defined(NO_MONO_THREADS_SUSPEND_WORKAROUND) // FIXME: Temporary workaround. See: https://github.com/godotengine/godot/issues/29812 if (!OS::get_singleton()->has_environment("MONO_THREADS_SUSPEND")) { OS::get_singleton()->set_environment("MONO_THREADS_SUSPEND", "preemptive"); } #endif + // NOTE: Internal calls must be registered after the Mono runtime initialization. + // Otherwise registration fails with the error: 'assertion 'hash != NULL' failed'. + root_domain = gd_initialize_mono_runtime(); ERR_FAIL_NULL_MSG(root_domain, "Mono: Failed to initialize runtime."); @@ -383,6 +369,10 @@ void GDMono::initialize() { print_verbose("Mono: Runtime initialized"); +#if defined(ANDROID_ENABLED) + GDMonoAndroid::register_internal_calls(); +#endif + // mscorlib assembly MUST be present at initialization bool corlib_loaded = _load_corlib_assembly(); ERR_FAIL_COND_MSG(!corlib_loaded, "Mono: Failed to load mscorlib assembly."); @@ -390,12 +380,6 @@ void GDMono::initialize() { Error domain_load_err = _load_scripts_domain(); ERR_FAIL_COND_MSG(domain_load_err != OK, "Mono: Failed to load scripts domain."); -#if defined(DEBUG_ENABLED) && !defined(JAVASCRIPT_ENABLED) - bool debugger_attached = gd_mono_wait_for_debugger_msecs(500); - if (!debugger_attached && OS::get_singleton()->is_stdout_verbose()) - print_error("Mono: Debugger wait timeout"); -#endif - _register_internal_calls(); print_verbose("Mono: INITIALIZED"); @@ -475,9 +459,8 @@ void GDMono::_register_internal_calls() { GodotSharpBindings::register_generated_icalls(); } -void GDMono::_initialize_and_check_api_hashes() { -#ifdef MONO_GLUE_ENABLED -#ifdef DEBUG_METHODS_ENABLED +void GDMono::_init_godot_api_hashes() { +#if defined(MONO_GLUE_ENABLED) && defined(DEBUG_METHODS_ENABLED) if (get_api_core_hash() != GodotSharpBindings::get_core_api_hash()) { ERR_PRINT("Mono: Core API hash mismatch."); } @@ -487,8 +470,19 @@ void GDMono::_initialize_and_check_api_hashes() { ERR_PRINT("Mono: Editor API hash mismatch."); } #endif // TOOLS_ENABLED -#endif // DEBUG_METHODS_ENABLED -#endif // MONO_GLUE_ENABLED +#endif // MONO_GLUE_ENABLED && DEBUG_METHODS_ENABLED +} + +void GDMono::_init_exception_policy() { + PropertyInfo exc_policy_prop = PropertyInfo(Variant::INT, "mono/unhandled_exception_policy", PROPERTY_HINT_ENUM, + vformat("Terminate Application:%s,Log Error:%s", (int)POLICY_TERMINATE_APP, (int)POLICY_LOG_ERROR)); + unhandled_exception_policy = (UnhandledExceptionPolicy)(int)GLOBAL_DEF(exc_policy_prop.name, (int)POLICY_TERMINATE_APP); + ProjectSettings::get_singleton()->set_custom_property_info(exc_policy_prop.name, exc_policy_prop); + + if (Engine::get_singleton()->is_editor_hint()) { + // Unhandled exceptions should not terminate the editor + unhandled_exception_policy = POLICY_LOG_ERROR; + } } void GDMono::add_assembly(uint32_t p_domain_id, GDMonoAssembly *p_assembly) { @@ -1250,6 +1244,10 @@ GDMono::~GDMono() { mono_jit_cleanup(root_domain); +#if defined(ANDROID_ENABLED) + GDMonoAndroid::cleanup(); +#endif + print_verbose("Mono: Finalized"); runtime_initialized = false; diff --git a/modules/mono/mono_gd/gd_mono.h b/modules/mono/mono_gd/gd_mono.h index e14a0d8409..306fa15f12 100644 --- a/modules/mono/mono_gd/gd_mono.h +++ b/modules/mono/mono_gd/gd_mono.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -153,7 +153,8 @@ private: #ifdef TOOLS_ENABLED uint64_t api_editor_hash; #endif - void _initialize_and_check_api_hashes(); + void _init_godot_api_hashes(); + void _init_exception_policy(); GDMonoLog *gdmono_log; @@ -162,6 +163,7 @@ private: #endif void add_mono_shared_libs_dir_to_path(); + void determine_mono_dirs(String &r_assembly_rootdir, String &r_config_dir); protected: static GDMono *singleton; diff --git a/modules/mono/mono_gd/gd_mono_android.cpp b/modules/mono/mono_gd/gd_mono_android.cpp index 1ee035589d..27f394fae0 100644 --- a/modules/mono/mono_gd/gd_mono_android.cpp +++ b/modules/mono/mono_gd/gd_mono_android.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -34,38 +34,98 @@ #include <dlfcn.h> // dlopen, dlsym #include <mono/utils/mono-dl-fallback.h> +#include <sys/system_properties.h> +#include <cstddef> + +#if __ANDROID_API__ < 24 +#include "thirdparty/misc/ifaddrs-android.h" +#else +#include <ifaddrs.h> +#endif #include "core/os/os.h" #include "core/ustring.h" +#include "platform/android/java_godot_wrapper.h" +#include "platform/android/os_android.h" #include "platform/android/thread_jandroid.h" #include "../utils/path_utils.h" #include "../utils/string_utils.h" +#include "gd_mono_cache.h" +#include "gd_mono_marshal.h" + +// Warning: JNI boilerplate ahead... continue at your own risk namespace GDMonoAndroid { +template <typename T> +struct ScopedLocalRef { + JNIEnv *env; + T local_ref; + + _FORCE_INLINE_ T get() const { return local_ref; } + _FORCE_INLINE_ operator T() const { return local_ref; } + _FORCE_INLINE_ operator jvalue() const { return (jvalue)local_ref; } + + _FORCE_INLINE_ operator bool() const { return local_ref != NULL; } + + _FORCE_INLINE_ bool operator==(std::nullptr_t) const { + return local_ref == nullptr; + } + + _FORCE_INLINE_ bool operator!=(std::nullptr_t) const { + return local_ref != nullptr; + } + + ScopedLocalRef(const ScopedLocalRef &) = delete; + ScopedLocalRef &operator=(const ScopedLocalRef &) = delete; + + ScopedLocalRef(JNIEnv *p_env, T p_local_ref) : + env(p_env), + local_ref(p_local_ref) { + } + + ~ScopedLocalRef() { + if (local_ref) { + env->DeleteLocalRef(local_ref); + } + } +}; + +bool jni_exception_check(JNIEnv *p_env) { + if (p_env->ExceptionCheck()) { + // Print the exception to logcat + p_env->ExceptionDescribe(); + + p_env->ExceptionClear(); + return true; + } + + return false; +} + String app_native_lib_dir_cache; String determine_app_native_lib_dir() { JNIEnv *env = ThreadAndroid::get_env(); - jclass activityThreadClass = env->FindClass("android/app/ActivityThread"); + ScopedLocalRef<jclass> activityThreadClass(env, env->FindClass("android/app/ActivityThread")); jmethodID currentActivityThread = env->GetStaticMethodID(activityThreadClass, "currentActivityThread", "()Landroid/app/ActivityThread;"); - jobject activityThread = env->CallStaticObjectMethod(activityThreadClass, currentActivityThread); + ScopedLocalRef<jobject> activityThread(env, env->CallStaticObjectMethod(activityThreadClass, currentActivityThread)); jmethodID getApplication = env->GetMethodID(activityThreadClass, "getApplication", "()Landroid/app/Application;"); - jobject ctx = env->CallObjectMethod(activityThread, getApplication); + ScopedLocalRef<jobject> ctx(env, env->CallObjectMethod(activityThread, getApplication)); jmethodID getApplicationInfo = env->GetMethodID(env->GetObjectClass(ctx), "getApplicationInfo", "()Landroid/content/pm/ApplicationInfo;"); - jobject applicationInfo = env->CallObjectMethod(ctx, getApplicationInfo); + ScopedLocalRef<jobject> applicationInfo(env, env->CallObjectMethod(ctx, getApplicationInfo)); jfieldID nativeLibraryDirField = env->GetFieldID(env->GetObjectClass(applicationInfo), "nativeLibraryDir", "Ljava/lang/String;"); - jstring nativeLibraryDir = (jstring)env->GetObjectField(applicationInfo, nativeLibraryDirField); + ScopedLocalRef<jstring> nativeLibraryDir(env, (jstring)env->GetObjectField(applicationInfo, nativeLibraryDirField)); String result; - const char *const nativeLibraryDir_utf8 = env->GetStringUTFChars(nativeLibraryDir, NULL); - if (nativeLibraryDir_utf8) { - result.parse_utf8(nativeLibraryDir_utf8); - env->ReleaseStringUTFChars(nativeLibraryDir, nativeLibraryDir_utf8); + const char *const nativeLibraryDirUtf8 = env->GetStringUTFChars(nativeLibraryDir, NULL); + if (nativeLibraryDirUtf8) { + result.parse_utf8(nativeLibraryDirUtf8); + env->ReleaseStringUTFChars(nativeLibraryDir, nativeLibraryDirUtf8); } return result; @@ -90,7 +150,53 @@ int gd_mono_convert_dl_flags(int flags) { return lflags; } +#ifndef GD_MONO_ANDROID_SO_NAME +#define GD_MONO_ANDROID_SO_NAME "libmonosgen-2.0.so" +#endif + +const char *mono_so_name = GD_MONO_ANDROID_SO_NAME; +const char *godot_so_name = "libgodot_android.so"; + +void *mono_dl_handle = NULL; +void *godot_dl_handle = NULL; + +void *try_dlopen(const String &p_so_path, int p_flags) { + if (!FileAccess::exists(p_so_path)) { + if (OS::get_singleton()->is_stdout_verbose()) + OS::get_singleton()->print("Cannot find shared library: '%s'\n", p_so_path.utf8().get_data()); + return NULL; + } + + int lflags = gd_mono_convert_dl_flags(p_flags); + + void *handle = dlopen(p_so_path.utf8().get_data(), lflags); + + if (!handle) { + if (OS::get_singleton()->is_stdout_verbose()) + OS::get_singleton()->print("Failed to open shared library: '%s'. Error: '%s'\n", p_so_path.utf8().get_data(), dlerror()); + return NULL; + } + + if (OS::get_singleton()->is_stdout_verbose()) + OS::get_singleton()->print("Successfully loaded shared library: '%s'\n", p_so_path.utf8().get_data()); + + return handle; +} + void *gd_mono_android_dlopen(const char *p_name, int p_flags, char **r_err, void *p_user_data) { + if (p_name == NULL) { + // __Internal + + if (!mono_dl_handle) { + String app_native_lib_dir = get_app_native_lib_dir(); + String so_path = path::join(app_native_lib_dir, mono_so_name); + + mono_dl_handle = try_dlopen(so_path, p_flags); + } + + return mono_dl_handle; + } + String name = String::utf8(p_name); if (name.ends_with(".dll.so") || name.ends_with(".exe.so")) { @@ -100,26 +206,7 @@ void *gd_mono_android_dlopen(const char *p_name, int p_flags, char **r_err, void String so_name = "lib-aot-" + orig_so_name; String so_path = path::join(app_native_lib_dir, so_name); - if (!FileAccess::exists(so_path)) { - if (OS::get_singleton()->is_stdout_verbose()) - OS::get_singleton()->print("Cannot find shared library: '%s'\n", so_path.utf8().get_data()); - return NULL; - } - - int lflags = gd_mono_convert_dl_flags(p_flags); - - void *handle = dlopen(so_path.utf8().get_data(), lflags); - - if (!handle) { - if (OS::get_singleton()->is_stdout_verbose()) - OS::get_singleton()->print("Failed to open shared library: '%s'. Error: '%s'\n", so_path.utf8().get_data(), dlerror()); - return NULL; - } - - if (OS::get_singleton()->is_stdout_verbose()) - OS::get_singleton()->print("Successfully loaded AOT shared library: '%s'\n", so_path.utf8().get_data()); - - return handle; + return try_dlopen(so_path, p_flags); } return NULL; @@ -131,16 +218,469 @@ void *gd_mono_android_dlsym(void *p_handle, const char *p_name, char **r_err, vo if (sym_addr) return sym_addr; + if (p_handle == mono_dl_handle && godot_dl_handle) { + // Looking up for '__Internal' P/Invoke. We want to search in both the Mono and Godot shared libraries. + // This is needed to resolve the monodroid P/Invoke functions that are defined at the bottom of the file. + sym_addr = dlsym(godot_dl_handle, p_name); + + if (sym_addr) + return sym_addr; + } + if (r_err) *r_err = str_format_new("%s\n", dlerror()); return NULL; } -void register_android_dl_fallback() { - mono_dl_fallback_register(gd_mono_android_dlopen, gd_mono_android_dlsym, NULL, NULL); +void *gd_mono_android_dlclose(void *p_handle, void *p_user_data) { + dlclose(p_handle); + + // Not sure if this ever happens. Does Mono close the handle for the main module? + if (p_handle == mono_dl_handle) + mono_dl_handle = NULL; + + return NULL; +} + +int32_t build_version_sdk_int = 0; + +int32_t get_build_version_sdk_int() { + // The JNI code is the equivalent of: + // + // android.os.Build.VERSION.SDK_INT + + if (build_version_sdk_int == 0) { + JNIEnv *env = ThreadAndroid::get_env(); + + jclass versionClass = env->FindClass("android/os/Build$VERSION"); + ERR_FAIL_NULL_V(versionClass, 0); + + jfieldID sdkIntField = env->GetStaticFieldID(versionClass, "SDK_INT", "I"); + ERR_FAIL_NULL_V(sdkIntField, 0); + + build_version_sdk_int = (int32_t)env->GetStaticIntField(versionClass, sdkIntField); + } + + return build_version_sdk_int; +} + +jobject certStore = NULL; // KeyStore + +MonoBoolean _gd_mono_init_cert_store() { + // The JNI code is the equivalent of: + // + // try { + // certStoreLocal = KeyStore.getInstance("AndroidCAStore"); + // certStoreLocal.load(null); + // certStore = certStoreLocal; + // return true; + // } catch (Exception e) { + // return false; + // } + + JNIEnv *env = ThreadAndroid::get_env(); + + ScopedLocalRef<jclass> keyStoreClass(env, env->FindClass("java/security/KeyStore")); + + jmethodID getInstance = env->GetStaticMethodID(keyStoreClass, "getInstance", "(Ljava/lang/String;)Ljava/security/KeyStore;"); + jmethodID load = env->GetMethodID(keyStoreClass, "load", "(Ljava/security/KeyStore$LoadStoreParameter;)V"); + + ScopedLocalRef<jstring> androidCAStoreString(env, env->NewStringUTF("AndroidCAStore")); + + ScopedLocalRef<jobject> certStoreLocal(env, env->CallStaticObjectMethod(keyStoreClass, getInstance, androidCAStoreString.get())); + + if (jni_exception_check(env)) + return 0; + + env->CallVoidMethod(certStoreLocal, load, NULL); + + if (jni_exception_check(env)) + return 0; + + certStore = env->NewGlobalRef(certStoreLocal); + + return 1; +} + +MonoArray *_gd_mono_android_cert_store_lookup(MonoString *p_alias) { + // The JNI code is the equivalent of: + // + // Certificate certificate = certStore.getCertificate(alias); + // if (certificate == null) + // return null; + // return certificate.getEncoded(); + + MonoError mono_error; + char *alias_utf8 = mono_string_to_utf8_checked(p_alias, &mono_error); + + if (!mono_error_ok(&mono_error)) { + ERR_PRINTS(String() + "Failed to convert MonoString* to UTF-8: '" + mono_error_get_message(&mono_error) + "'."); + mono_error_cleanup(&mono_error); + return NULL; + } + + JNIEnv *env = ThreadAndroid::get_env(); + + ScopedLocalRef<jstring> js_alias(env, env->NewStringUTF(alias_utf8)); + mono_free(alias_utf8); + + ScopedLocalRef<jclass> keyStoreClass(env, env->FindClass("java/security/KeyStore")); + ERR_FAIL_NULL_V(keyStoreClass, NULL); + ScopedLocalRef<jclass> certificateClass(env, env->FindClass("java/security/cert/Certificate")); + ERR_FAIL_NULL_V(certificateClass, NULL); + + jmethodID getCertificate = env->GetMethodID(keyStoreClass, "getCertificate", "(Ljava/lang/String;)Ljava/security/cert/Certificate;"); + ERR_FAIL_NULL_V(getCertificate, NULL); + + jmethodID getEncoded = env->GetMethodID(certificateClass, "getEncoded", "()[B"); + ERR_FAIL_NULL_V(getEncoded, NULL); + + ScopedLocalRef<jobject> certificate(env, env->CallObjectMethod(certStore, getCertificate, js_alias.get())); + + if (!certificate) + return NULL; + + ScopedLocalRef<jbyteArray> encoded(env, (jbyteArray)env->CallObjectMethod(certificate, getEncoded)); + jsize encodedLength = env->GetArrayLength(encoded); + + MonoArray *encoded_ret = mono_array_new(mono_domain_get(), CACHED_CLASS_RAW(uint8_t), encodedLength); + uint8_t *dest = (uint8_t *)mono_array_addr(encoded_ret, uint8_t, 0); + + env->GetByteArrayRegion(encoded, 0, encodedLength, reinterpret_cast<jbyte *>(dest)); + + return encoded_ret; +} + +void initialize() { + // We need to set this environment variable to make the monodroid BCL use btls instead of legacy as the default provider + OS::get_singleton()->set_environment("XA_TLS_PROVIDER", "btls"); + + mono_dl_fallback_register(gd_mono_android_dlopen, gd_mono_android_dlsym, gd_mono_android_dlclose, NULL); + + String app_native_lib_dir = get_app_native_lib_dir(); + String so_path = path::join(app_native_lib_dir, godot_so_name); + + godot_dl_handle = try_dlopen(so_path, gd_mono_convert_dl_flags(MONO_DL_LAZY)); +} + +void register_internal_calls() { + mono_add_internal_call("Android.Runtime.AndroidEnvironment::_gd_mono_init_cert_store", (void *)_gd_mono_init_cert_store); + mono_add_internal_call("Android.Runtime.AndroidEnvironment::_gd_mono_android_cert_store_lookup", (void *)_gd_mono_android_cert_store_lookup); +} + +void cleanup() { + // This is called after shutting down the Mono runtime + + if (mono_dl_handle) + gd_mono_android_dlclose(mono_dl_handle, NULL); + + if (godot_dl_handle) + gd_mono_android_dlclose(godot_dl_handle, NULL); + + JNIEnv *env = ThreadAndroid::get_env(); + + if (certStore) { + env->DeleteGlobalRef(certStore); + certStore = NULL; + } } } // namespace GDMonoAndroid +using namespace GDMonoAndroid; + +// The following are P/Invoke functions required by the monodroid profile of the BCL. +// These are P/Invoke functions and not internal calls, hence why they use +// 'mono_bool' and 'const char*' instead of 'MonoBoolean' and 'MonoString*'. + +#define GD_PINVOKE_EXPORT extern "C" __attribute__((visibility("default"))) + +GD_PINVOKE_EXPORT int32_t _monodroid_get_android_api_level() { + return get_build_version_sdk_int(); +} + +GD_PINVOKE_EXPORT void monodroid_free(void *ptr) { + free(ptr); +} + +GD_PINVOKE_EXPORT int32_t monodroid_get_system_property(const char *p_name, char **r_value) { + char prop_value_str[PROP_VALUE_MAX + 1] = { 0 }; + + int len = __system_property_get(p_name, prop_value_str); + + if (r_value) { + if (len >= 0) { + *r_value = (char *)malloc(len + 1); + if (!*r_value) + return -1; + memcpy(*r_value, prop_value_str, len); + (*r_value)[len] = '\0'; + } else { + *r_value = NULL; + } + } + + return len; +} + +GD_PINVOKE_EXPORT mono_bool _monodroid_get_network_interface_up_state(const char *p_ifname, mono_bool *r_is_up) { + // The JNI code is the equivalent of: + // + // NetworkInterface.getByName(p_ifname).isUp() + + if (!r_is_up || !p_ifname || strlen(p_ifname) == 0) + return 0; + + *r_is_up = 0; + + JNIEnv *env = ThreadAndroid::get_env(); + + jclass networkInterfaceClass = env->FindClass("java/net/NetworkInterface"); + ERR_FAIL_NULL_V(networkInterfaceClass, 0); + + jmethodID getByName = env->GetStaticMethodID(networkInterfaceClass, "getByName", "(Ljava/lang/String;)Ljava/net/NetworkInterface;"); + ERR_FAIL_NULL_V(getByName, 0); + + jmethodID isUp = env->GetMethodID(networkInterfaceClass, "isUp", "()Z"); + ERR_FAIL_NULL_V(isUp, 0); + + ScopedLocalRef<jstring> js_ifname(env, env->NewStringUTF(p_ifname)); + ScopedLocalRef<jobject> networkInterface(env, env->CallStaticObjectMethod(networkInterfaceClass, getByName, js_ifname.get())); + + if (!networkInterface) + return 0; + + *r_is_up = (mono_bool)env->CallBooleanMethod(networkInterface, isUp); + + return 1; +} + +GD_PINVOKE_EXPORT mono_bool _monodroid_get_network_interface_supports_multicast(const char *p_ifname, mono_bool *r_supports_multicast) { + // The JNI code is the equivalent of: + // + // NetworkInterface.getByName(p_ifname).supportsMulticast() + + if (!r_supports_multicast || !p_ifname || strlen(p_ifname) == 0) + return 0; + + *r_supports_multicast = 0; + + JNIEnv *env = ThreadAndroid::get_env(); + + jclass networkInterfaceClass = env->FindClass("java/net/NetworkInterface"); + ERR_FAIL_NULL_V(networkInterfaceClass, 0); + + jmethodID getByName = env->GetStaticMethodID(networkInterfaceClass, "getByName", "(Ljava/lang/String;)Ljava/net/NetworkInterface;"); + ERR_FAIL_NULL_V(getByName, 0); + + jmethodID supportsMulticast = env->GetMethodID(networkInterfaceClass, "supportsMulticast", "()Z"); + ERR_FAIL_NULL_V(supportsMulticast, 0); + + ScopedLocalRef<jstring> js_ifname(env, env->NewStringUTF(p_ifname)); + ScopedLocalRef<jobject> networkInterface(env, env->CallStaticObjectMethod(networkInterfaceClass, getByName, js_ifname.get())); + + if (!networkInterface) + return 0; + + *r_supports_multicast = (mono_bool)env->CallBooleanMethod(networkInterface, supportsMulticast); + + return 1; +} + +static const int dns_servers_len = 8; + +static void interop_get_active_network_dns_servers(char **r_dns_servers, int *dns_servers_count) { + // The JNI code is the equivalent of: + // + // ConnectivityManager connectivityManager = (ConnectivityManager)getApplicationContext() + // .getSystemService(Context.CONNECTIVITY_SERVICE); + // Network activeNerwork = connectivityManager.getActiveNetwork(); + // LinkProperties linkProperties = connectivityManager.getLinkProperties(activeNerwork); + // List<String> dnsServers = linkProperties.getDnsServers().stream() + // .map(inetAddress -> inetAddress.getHostAddress()).collect(Collectors.toList()); + +#ifdef DEBUG_ENABLED + CRASH_COND(get_build_version_sdk_int() < 23); +#endif + + JNIEnv *env = ThreadAndroid::get_env(); + + GodotJavaWrapper *godot_java = ((OS_Android *)OS::get_singleton())->get_godot_java(); + jobject activity = godot_java->get_activity(); + + ScopedLocalRef<jclass> activityClass(env, env->GetObjectClass(activity)); + ERR_FAIL_NULL(activityClass); + + jmethodID getApplicationContext = env->GetMethodID(activityClass, "getApplicationContext", "()Landroid/content/Context;"); + + ScopedLocalRef<jobject> applicationContext(env, env->CallObjectMethod(activity, getApplicationContext)); + + ScopedLocalRef<jclass> contextClass(env, env->FindClass("android/content/Context")); + ERR_FAIL_NULL(contextClass); + + jfieldID connectivityServiceField = env->GetStaticFieldID(contextClass, "CONNECTIVITY_SERVICE", "Ljava/lang/String;"); + ScopedLocalRef<jstring> connectivityServiceString(env, (jstring)env->GetStaticObjectField(contextClass, connectivityServiceField)); + + jmethodID getSystemService = env->GetMethodID(contextClass, "getSystemService", "(Ljava/lang/String;)Ljava/lang/Object;"); + + ScopedLocalRef<jobject> connectivityManager(env, env->CallObjectMethod(applicationContext, getSystemService, connectivityServiceString.get())); + + if (!connectivityManager) + return; + + ScopedLocalRef<jclass> connectivityManagerClass(env, env->FindClass("android/net/ConnectivityManager")); + ERR_FAIL_NULL(connectivityManagerClass); + + jmethodID getActiveNetwork = env->GetMethodID(connectivityManagerClass, "getActiveNetwork", "()Landroid/net/Network;"); + ERR_FAIL_NULL(getActiveNetwork); + + ScopedLocalRef<jobject> activeNetwork(env, env->CallObjectMethod(connectivityManager, getActiveNetwork)); + + if (!activeNetwork) + return; + + jmethodID getLinkProperties = env->GetMethodID(connectivityManagerClass, + "getLinkProperties", "(Landroid/net/Network;)Landroid/net/LinkProperties;"); + ERR_FAIL_NULL(getLinkProperties); + + ScopedLocalRef<jobject> linkProperties(env, env->CallObjectMethod(connectivityManager, getLinkProperties, activeNetwork.get())); + + if (!linkProperties) + return; + + ScopedLocalRef<jclass> linkPropertiesClass(env, env->FindClass("android/net/LinkProperties")); + ERR_FAIL_NULL(linkPropertiesClass); + + jmethodID getDnsServers = env->GetMethodID(linkPropertiesClass, "getDnsServers", "()Ljava/util/List;"); + ERR_FAIL_NULL(getDnsServers); + + ScopedLocalRef<jobject> dnsServers(env, env->CallObjectMethod(linkProperties, getDnsServers)); + + if (!dnsServers) + return; + + ScopedLocalRef<jclass> listClass(env, env->FindClass("java/util/List")); + ERR_FAIL_NULL(listClass); + + jmethodID listSize = env->GetMethodID(listClass, "size", "()I"); + ERR_FAIL_NULL(listSize); + + int dnsServersCount = env->CallIntMethod(dnsServers, listSize); + + if (dnsServersCount > dns_servers_len) + dnsServersCount = dns_servers_len; + + if (dnsServersCount <= 0) + return; + + jmethodID listGet = env->GetMethodID(listClass, "get", "(I)Ljava/lang/Object;"); + ERR_FAIL_NULL(listGet); + + ScopedLocalRef<jclass> inetAddressClass(env, env->FindClass("java/net/InetAddress")); + ERR_FAIL_NULL(inetAddressClass); + + jmethodID getHostAddress = env->GetMethodID(inetAddressClass, "getHostAddress", "()Ljava/lang/String;"); + ERR_FAIL_NULL(getHostAddress); + + for (int i = 0; i < dnsServersCount; i++) { + ScopedLocalRef<jobject> dnsServer(env, env->CallObjectMethod(dnsServers, listGet, (jint)i)); + if (!dnsServer) + continue; + + ScopedLocalRef<jstring> hostAddress(env, (jstring)env->CallObjectMethod(dnsServer, getHostAddress)); + const char *host_address = env->GetStringUTFChars(hostAddress, 0); + + r_dns_servers[i] = strdup(host_address); // freed by the BCL + (*dns_servers_count)++; + + env->ReleaseStringUTFChars(hostAddress, host_address); + } + + // jesus... +} + +GD_PINVOKE_EXPORT int32_t _monodroid_get_dns_servers(void **r_dns_servers_array) { + if (!r_dns_servers_array) + return -1; + + *r_dns_servers_array = NULL; + + char *dns_servers[dns_servers_len]; + int dns_servers_count = 0; + + if (_monodroid_get_android_api_level() < 26) { + // The 'net.dns*' system properties are no longer available in Android 8.0 (API level 26) and greater: + // https://developer.android.com/about/versions/oreo/android-8.0-changes.html#o-pri + + char prop_name[] = "net.dns*"; + + for (int i = 0; i < dns_servers_len; i++) { + prop_name[7] = (char)(i + 0x31); + char *prop_value; + int32_t len = monodroid_get_system_property(prop_name, &prop_value); + + if (len > 0) { + dns_servers[dns_servers_count] = strndup(prop_value, (size_t)len); // freed by the BCL + dns_servers_count++; + free(prop_value); + } + } + } else { + // Alternative for Oreo and greater + interop_get_active_network_dns_servers(dns_servers, &dns_servers_count); + } + + if (dns_servers_count > 0) { + size_t ret_size = sizeof(char *) * (size_t)dns_servers_count; + *r_dns_servers_array = malloc(ret_size); // freed by the BCL + memcpy(*r_dns_servers_array, dns_servers, ret_size); + } + + return dns_servers_count; +} + +GD_PINVOKE_EXPORT const char *_monodroid_timezone_get_default_id() { + // The JNI code is the equivalent of: + // + // TimeZone.getDefault().getID() + + JNIEnv *env = ThreadAndroid::get_env(); + + ScopedLocalRef<jclass> timeZoneClass(env, env->FindClass("java/util/TimeZone")); + ERR_FAIL_NULL_V(timeZoneClass, NULL); + + jmethodID getDefault = env->GetStaticMethodID(timeZoneClass, "getDefault", "()Ljava/util/TimeZone;"); + ERR_FAIL_NULL_V(getDefault, NULL); + + jmethodID getID = env->GetMethodID(timeZoneClass, "getID", "()Ljava/lang/String;"); + ERR_FAIL_NULL_V(getID, NULL); + + ScopedLocalRef<jobject> defaultTimeZone(env, env->CallStaticObjectMethod(timeZoneClass, getDefault)); + + if (!defaultTimeZone) + return NULL; + + ScopedLocalRef<jstring> defaultTimeZoneID(env, (jstring)env->CallObjectMethod(defaultTimeZone, getID)); + + if (!defaultTimeZoneID) + return NULL; + + const char *default_time_zone_id = env->GetStringUTFChars(defaultTimeZoneID, 0); + + char *result = strdup(default_time_zone_id); // freed by the BCL + + env->ReleaseStringUTFChars(defaultTimeZoneID, default_time_zone_id); + + return result; +} + +GD_PINVOKE_EXPORT int32_t _monodroid_getifaddrs(struct ifaddrs **p_ifap) { + return getifaddrs(p_ifap); +} + +GD_PINVOKE_EXPORT void _monodroid_freeifaddrs(struct ifaddrs *p_ifap) { + freeifaddrs(p_ifap); +} + #endif diff --git a/modules/mono/mono_gd/gd_mono_android.h b/modules/mono/mono_gd/gd_mono_android.h index 72bc799bfd..0e04847924 100644 --- a/modules/mono/mono_gd/gd_mono_android.h +++ b/modules/mono/mono_gd/gd_mono_android.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -39,7 +39,11 @@ namespace GDMonoAndroid { String get_app_native_lib_dir(); -void register_android_dl_fallback(); +void initialize(); + +void register_internal_calls(); + +void cleanup(); } // namespace GDMonoAndroid diff --git a/modules/mono/mono_gd/gd_mono_assembly.cpp b/modules/mono/mono_gd/gd_mono_assembly.cpp index 91842420b7..9d7ac5c5ea 100644 --- a/modules/mono/mono_gd/gd_mono_assembly.cpp +++ b/modules/mono/mono_gd/gd_mono_assembly.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -62,6 +62,13 @@ void GDMonoAssembly::fill_search_dirs(Vector<String> &r_search_dirs, const Strin r_search_dirs.push_back(framework_dir.plus_file("Facades")); } +#if !defined(TOOLS_ENABLED) + String data_game_assemblies_dir = GodotSharpDirs::get_data_game_assemblies_dir(); + if (!data_game_assemblies_dir.empty()) { + r_search_dirs.push_back(data_game_assemblies_dir); + } +#endif + if (p_custom_config.length()) { r_search_dirs.push_back(GodotSharpDirs::get_res_temp_assemblies_base_dir().plus_file(p_custom_config)); } else { @@ -147,10 +154,6 @@ MonoAssembly *GDMonoAssembly::_preload_hook(MonoAssemblyName *aname, char **, vo (void)user_data; // UNUSED - if (search_dirs.empty()) { - fill_search_dirs(search_dirs); - } - { // If we find the assembly here, we load it with 'mono_assembly_load_from_full', // which in turn invokes load hooks before returning the MonoAssembly to us. @@ -228,6 +231,33 @@ GDMonoAssembly *GDMonoAssembly::_load_assembly_search(const String &p_name, cons return NULL; } +String GDMonoAssembly::find_assembly(const String &p_name) { + + String path; + + bool has_extension = p_name.ends_with(".dll") || p_name.ends_with(".exe"); + + for (int i = 0; i < search_dirs.size(); i++) { + const String &search_dir = search_dirs[i]; + + if (has_extension) { + path = search_dir.plus_file(p_name); + if (FileAccess::exists(path)) + return path; + } else { + path = search_dir.plus_file(p_name + ".dll"); + if (FileAccess::exists(path)) + return path; + + path = search_dir.plus_file(p_name + ".exe"); + if (FileAccess::exists(path)) + return path; + } + } + + return String(); +} + GDMonoAssembly *GDMonoAssembly::_load_assembly_from(const String &p_name, const String &p_path, bool p_refonly) { GDMonoAssembly *assembly = memnew(GDMonoAssembly(p_name, p_path)); @@ -264,6 +294,8 @@ void GDMonoAssembly::_wrap_mono_assembly(MonoAssembly *assembly) { void GDMonoAssembly::initialize() { + fill_search_dirs(search_dirs); + mono_install_assembly_search_hook(&assembly_search_hook, NULL); mono_install_assembly_refonly_search_hook(&assembly_refonly_search_hook, NULL); mono_install_assembly_preload_hook(&assembly_preload_hook, NULL); diff --git a/modules/mono/mono_gd/gd_mono_assembly.h b/modules/mono/mono_gd/gd_mono_assembly.h index 39749dfc1d..4740e10339 100644 --- a/modules/mono/mono_gd/gd_mono_assembly.h +++ b/modules/mono/mono_gd/gd_mono_assembly.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -122,6 +122,8 @@ public: GDMonoClass *get_object_derived_class(const StringName &p_class); + static String find_assembly(const String &p_name); + static void fill_search_dirs(Vector<String> &r_search_dirs, const String &p_custom_config = String(), const String &p_custom_bcl_dir = String()); static GDMonoAssembly *load_from(const String &p_name, const String &p_path, bool p_refonly); diff --git a/modules/mono/mono_gd/gd_mono_cache.cpp b/modules/mono/mono_gd/gd_mono_cache.cpp index caa1ca9203..f1f6524cd2 100644 --- a/modules/mono/mono_gd/gd_mono_cache.cpp +++ b/modules/mono/mono_gd/gd_mono_cache.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/mono_gd/gd_mono_cache.h b/modules/mono/mono_gd/gd_mono_cache.h index b21f92cdd8..1dc6b70479 100644 --- a/modules/mono/mono_gd/gd_mono_cache.h +++ b/modules/mono/mono_gd/gd_mono_cache.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -42,20 +42,20 @@ struct CachedData { // corlib classes // Let's use the no-namespace format for these too - GDMonoClass *class_MonoObject; - GDMonoClass *class_bool; - GDMonoClass *class_int8_t; - GDMonoClass *class_int16_t; - GDMonoClass *class_int32_t; - GDMonoClass *class_int64_t; - GDMonoClass *class_uint8_t; - GDMonoClass *class_uint16_t; - GDMonoClass *class_uint32_t; - GDMonoClass *class_uint64_t; - GDMonoClass *class_float; - GDMonoClass *class_double; - GDMonoClass *class_String; - GDMonoClass *class_IntPtr; + GDMonoClass *class_MonoObject; // object + GDMonoClass *class_bool; // bool + GDMonoClass *class_int8_t; // sbyte + GDMonoClass *class_int16_t; // short + GDMonoClass *class_int32_t; // int + GDMonoClass *class_int64_t; // long + GDMonoClass *class_uint8_t; // byte + GDMonoClass *class_uint16_t; // ushort + GDMonoClass *class_uint32_t; // uint + GDMonoClass *class_uint64_t; // ulong + GDMonoClass *class_float; // float + GDMonoClass *class_double; // double + GDMonoClass *class_String; // string + GDMonoClass *class_IntPtr; // System.IntPtr GDMonoClass *class_System_Collections_IEnumerable; GDMonoClass *class_System_Collections_IDictionary; diff --git a/modules/mono/mono_gd/gd_mono_class.cpp b/modules/mono/mono_gd/gd_mono_class.cpp index fb9b6be3d4..2132fd36f7 100644 --- a/modules/mono/mono_gd/gd_mono_class.cpp +++ b/modules/mono/mono_gd/gd_mono_class.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/mono_gd/gd_mono_class.h b/modules/mono/mono_gd/gd_mono_class.h index 562c337822..0c9a8cdafe 100644 --- a/modules/mono/mono_gd/gd_mono_class.h +++ b/modules/mono/mono_gd/gd_mono_class.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/mono_gd/gd_mono_field.cpp b/modules/mono/mono_gd/gd_mono_field.cpp index d84359b1ab..3e0f9a3f15 100644 --- a/modules/mono/mono_gd/gd_mono_field.cpp +++ b/modules/mono/mono_gd/gd_mono_field.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -110,8 +110,14 @@ void GDMonoField::set_value_from_variant(MonoObject *p_object, const Variant &p_ } break; case MONO_TYPE_STRING: { - MonoString *mono_string = GDMonoMarshal::mono_string_from_godot(p_value); - mono_field_set_value(p_object, mono_field, mono_string); + if (p_value.get_type() == Variant::NIL) { + // Otherwise, Variant -> String would return the string "Null" + MonoString *mono_string = NULL; + mono_field_set_value(p_object, mono_field, mono_string); + } else { + MonoString *mono_string = GDMonoMarshal::mono_string_from_godot(p_value); + mono_field_set_value(p_object, mono_field, mono_string); + } } break; case MONO_TYPE_VALUETYPE: { diff --git a/modules/mono/mono_gd/gd_mono_field.h b/modules/mono/mono_gd/gd_mono_field.h index a7727ddf34..76ee0963c4 100644 --- a/modules/mono/mono_gd/gd_mono_field.h +++ b/modules/mono/mono_gd/gd_mono_field.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/mono_gd/gd_mono_header.h b/modules/mono/mono_gd/gd_mono_header.h index 173e1613bf..0f4f888546 100644 --- a/modules/mono/mono_gd/gd_mono_header.h +++ b/modules/mono/mono_gd/gd_mono_header.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/mono_gd/gd_mono_internals.cpp b/modules/mono/mono_gd/gd_mono_internals.cpp index 3324ecb3a8..8669182c4e 100644 --- a/modules/mono/mono_gd/gd_mono_internals.cpp +++ b/modules/mono/mono_gd/gd_mono_internals.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -73,7 +73,7 @@ void tie_managed_to_unmanaged(MonoObject *managed, Object *unmanaged) { script_binding.inited = true; script_binding.type_name = NATIVE_GDMONOCLASS_NAME(klass); script_binding.wrapper_class = klass; - script_binding.gchandle = MonoGCHandle::create_strong(managed); + script_binding.gchandle = ref ? MonoGCHandle::create_weak(managed) : MonoGCHandle::create_strong(managed); script_binding.owner = unmanaged; if (ref) { @@ -81,7 +81,9 @@ void tie_managed_to_unmanaged(MonoObject *managed, Object *unmanaged) { // This way if the unmanaged world has no references to our owner // but the managed instance is alive, the refcount will be 1 instead of 0. // See: godot_icall_Reference_Dtor(MonoObject *p_obj, Object *p_ptr) - ref->reference(); + + // May not me referenced yet, so we must use init_ref() instead of reference() + ref->init_ref(); } // The object was just created, no script instance binding should have been attached diff --git a/modules/mono/mono_gd/gd_mono_internals.h b/modules/mono/mono_gd/gd_mono_internals.h index 0d82723913..038d17f782 100644 --- a/modules/mono/mono_gd/gd_mono_internals.h +++ b/modules/mono/mono_gd/gd_mono_internals.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/mono_gd/gd_mono_log.cpp b/modules/mono/mono_gd/gd_mono_log.cpp index 261b800619..ad68a4d90e 100644 --- a/modules/mono/mono_gd/gd_mono_log.cpp +++ b/modules/mono/mono_gd/gd_mono_log.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/mono_gd/gd_mono_log.h b/modules/mono/mono_gd/gd_mono_log.h index 4cd5a662fb..ecf4c78b1a 100644 --- a/modules/mono/mono_gd/gd_mono_log.h +++ b/modules/mono/mono_gd/gd_mono_log.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/mono_gd/gd_mono_marshal.cpp b/modules/mono/mono_gd/gd_mono_marshal.cpp index 3827960e6b..b81c20348d 100644 --- a/modules/mono/mono_gd/gd_mono_marshal.cpp +++ b/modules/mono/mono_gd/gd_mono_marshal.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -374,6 +374,8 @@ MonoObject *variant_to_mono_object(const Variant *p_var, const ManagedType &p_ty } case MONO_TYPE_STRING: { + if (p_var->get_type() == Variant::NIL) + return NULL; // Otherwise, Variant -> String would return the string "Null" return (MonoObject *)mono_string_from_godot(p_var->operator String()); } break; @@ -698,15 +700,11 @@ MonoObject *variant_to_mono_object(const Variant *p_var, const ManagedType &p_ty p_type.type_class->get_name() + "' Encoding: " + itos(p_type.type_encoding) + "."); } -Variant mono_object_to_variant(MonoObject *p_obj) { - if (!p_obj) - return Variant(); +Variant mono_object_to_variant_impl(MonoObject *p_obj, const ManagedType &p_type, bool p_fail_with_err = true) { - ManagedType type = ManagedType::from_class(mono_object_get_class(p_obj)); - - ERR_FAIL_COND_V(!type.type_class, Variant()); + ERR_FAIL_COND_V(!p_type.type_class, Variant()); - switch (type.type_encoding) { + switch (p_type.type_encoding) { case MONO_TYPE_BOOLEAN: return (bool)unbox<MonoBoolean>(p_obj); @@ -743,7 +741,7 @@ Variant mono_object_to_variant(MonoObject *p_obj) { } break; case MONO_TYPE_VALUETYPE: { - GDMonoClass *vtclass = type.type_class; + GDMonoClass *vtclass = p_type.type_class; if (vtclass == CACHED_CLASS(Vector2)) return MARSHALLED_IN(Vector2, (GDMonoMarshal::M_Vector2 *)mono_object_unbox(p_obj)); @@ -781,7 +779,7 @@ Variant mono_object_to_variant(MonoObject *p_obj) { case MONO_TYPE_ARRAY: case MONO_TYPE_SZARRAY: { - MonoArrayType *array_type = mono_type_get_array_type(type.type_class->get_mono_type()); + MonoArrayType *array_type = mono_type_get_array_type(p_type.type_class->get_mono_type()); if (array_type->eklass == CACHED_CLASS_RAW(MonoObject)) return mono_array_to_Array((MonoArray *)p_obj); @@ -807,11 +805,15 @@ Variant mono_object_to_variant(MonoObject *p_obj) { if (array_type->eklass == CACHED_CLASS_RAW(Color)) return mono_array_to_PoolColorArray((MonoArray *)p_obj); - ERR_FAIL_V_MSG(Variant(), "Attempted to convert a managed array of unmarshallable element type to Variant."); + if (p_fail_with_err) { + ERR_FAIL_V_MSG(Variant(), "Attempted to convert a managed array of unmarshallable element type to Variant."); + } else { + return Variant(); + } } break; case MONO_TYPE_CLASS: { - GDMonoClass *type_class = type.type_class; + GDMonoClass *type_class = p_type.type_class; // GodotObject if (CACHED_CLASS(GodotObject)->is_assignable_from(type_class)) { @@ -869,18 +871,18 @@ Variant mono_object_to_variant(MonoObject *p_obj) { } break; case MONO_TYPE_GENERICINST: { - MonoReflectionType *reftype = mono_type_get_object(mono_domain_get(), type.type_class->get_mono_type()); + MonoReflectionType *reftype = mono_type_get_object(mono_domain_get(), p_type.type_class->get_mono_type()); if (GDMonoUtils::Marshal::type_is_generic_dictionary(reftype)) { MonoException *exc = NULL; - MonoObject *ret = type.type_class->get_method("GetPtr")->invoke(p_obj, &exc); + MonoObject *ret = p_type.type_class->get_method("GetPtr")->invoke(p_obj, &exc); UNHANDLED_EXCEPTION(exc); return *unbox<Dictionary *>(ret); } if (GDMonoUtils::Marshal::type_is_generic_array(reftype)) { MonoException *exc = NULL; - MonoObject *ret = type.type_class->get_method("GetPtr")->invoke(p_obj, &exc); + MonoObject *ret = p_type.type_class->get_method("GetPtr")->invoke(p_obj, &exc); UNHANDLED_EXCEPTION(exc); return *unbox<Array *>(ret); } @@ -891,7 +893,7 @@ Variant mono_object_to_variant(MonoObject *p_obj) { return GDMonoUtils::Marshal::generic_idictionary_to_dictionary(p_obj); } - if (type.type_class->implements_interface(CACHED_CLASS(System_Collections_IDictionary))) { + if (p_type.type_class->implements_interface(CACHED_CLASS(System_Collections_IDictionary))) { return GDMonoUtils::Marshal::idictionary_to_dictionary(p_obj); } @@ -899,14 +901,62 @@ Variant mono_object_to_variant(MonoObject *p_obj) { return GDMonoUtils::Marshal::enumerable_to_array(p_obj); } - if (type.type_class->implements_interface(CACHED_CLASS(System_Collections_IEnumerable))) { + if (p_type.type_class->implements_interface(CACHED_CLASS(System_Collections_IEnumerable))) { return GDMonoUtils::Marshal::enumerable_to_array(p_obj); } } break; } - ERR_FAIL_V_MSG(Variant(), "Attempted to convert an unmarshallable managed type to Variant. Name: '" + - type.type_class->get_name() + "' Encoding: " + itos(type.type_encoding) + "."); + if (p_fail_with_err) { + ERR_FAIL_V_MSG(Variant(), "Attempted to convert an unmarshallable managed type to Variant. Name: '" + + p_type.type_class->get_name() + "' Encoding: " + itos(p_type.type_encoding) + "."); + } else { + return Variant(); + } +} + +Variant mono_object_to_variant(MonoObject *p_obj) { + if (!p_obj) + return Variant(); + + ManagedType type = ManagedType::from_class(mono_object_get_class(p_obj)); + + return mono_object_to_variant_impl(p_obj, type); +} + +Variant mono_object_to_variant(MonoObject *p_obj, const ManagedType &p_type) { + if (!p_obj) + return Variant(); + + return mono_object_to_variant_impl(p_obj, p_type); +} + +Variant mono_object_to_variant_no_err(MonoObject *p_obj, const ManagedType &p_type) { + if (!p_obj) + return Variant(); + + return mono_object_to_variant_impl(p_obj, p_type, /* fail_with_err: */ false); +} + +String mono_object_to_variant_string(MonoObject *p_obj, MonoException **r_exc) { + ManagedType type = ManagedType::from_class(mono_object_get_class(p_obj)); + Variant var = GDMonoMarshal::mono_object_to_variant_no_err(p_obj, type); + + if (var.get_type() == Variant::NIL && p_obj != NULL) { + // Cannot convert MonoObject* to Variant; fallback to 'ToString()'. + MonoException *exc = NULL; + MonoString *mono_str = GDMonoUtils::object_to_string(p_obj, &exc); + + if (exc) { + if (r_exc) + *r_exc = exc; + return String(); + } + + return GDMonoMarshal::mono_string_to_godot(mono_str); + } else { + return var.operator String(); + } } MonoArray *Array_to_mono_array(const Array &p_array) { @@ -935,6 +985,8 @@ Array mono_array_to_Array(MonoArray *p_array) { return ret; } +// TODO: Use memcpy where possible + MonoArray *PoolIntArray_to_mono_array(const PoolIntArray &p_array) { PoolIntArray::Read r = p_array.read(); diff --git a/modules/mono/mono_gd/gd_mono_marshal.h b/modules/mono/mono_gd/gd_mono_marshal.h index 53eae45320..e662e7814e 100644 --- a/modules/mono/mono_gd/gd_mono_marshal.h +++ b/modules/mono/mono_gd/gd_mono_marshal.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -115,6 +115,12 @@ _FORCE_INLINE_ MonoObject *variant_to_mono_object(const Variant &p_var, const Ma } Variant mono_object_to_variant(MonoObject *p_obj); +Variant mono_object_to_variant(MonoObject *p_obj, const ManagedType &p_type); +Variant mono_object_to_variant_no_err(MonoObject *p_obj, const ManagedType &p_type); + +/// Tries to convert the MonoObject* to Variant and then convert the Variant to String. +/// If the MonoObject* cannot be converted to Variant, then 'ToString()' is called instead. +String mono_object_to_variant_string(MonoObject *p_obj, MonoException **r_exc); // Array diff --git a/modules/mono/mono_gd/gd_mono_method.cpp b/modules/mono/mono_gd/gd_mono_method.cpp index 080b3a676a..971c5ac737 100644 --- a/modules/mono/mono_gd/gd_mono_method.cpp +++ b/modules/mono/mono_gd/gd_mono_method.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/mono_gd/gd_mono_method.h b/modules/mono/mono_gd/gd_mono_method.h index abbae92e29..b47e42dec2 100644 --- a/modules/mono/mono_gd/gd_mono_method.h +++ b/modules/mono/mono_gd/gd_mono_method.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/mono_gd/gd_mono_method_thunk.h b/modules/mono/mono_gd/gd_mono_method_thunk.h index f8cc736ec3..d8c9a5eb02 100644 --- a/modules/mono/mono_gd/gd_mono_method_thunk.h +++ b/modules/mono/mono_gd/gd_mono_method_thunk.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/mono_gd/gd_mono_property.cpp b/modules/mono/mono_gd/gd_mono_property.cpp index 277fe10087..3b5ce58d80 100644 --- a/modules/mono/mono_gd/gd_mono_property.cpp +++ b/modules/mono/mono_gd/gd_mono_property.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/mono_gd/gd_mono_property.h b/modules/mono/mono_gd/gd_mono_property.h index d6efa60412..692037f76a 100644 --- a/modules/mono/mono_gd/gd_mono_property.h +++ b/modules/mono/mono_gd/gd_mono_property.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/mono_gd/gd_mono_utils.cpp b/modules/mono/mono_gd/gd_mono_utils.cpp index 8d7aaa97f2..3c8aa0c727 100644 --- a/modules/mono/mono_gd/gd_mono_utils.cpp +++ b/modules/mono/mono_gd/gd_mono_utils.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/mono_gd/gd_mono_utils.h b/modules/mono/mono_gd/gd_mono_utils.h index 848df843fe..d9eb912cd7 100644 --- a/modules/mono/mono_gd/gd_mono_utils.h +++ b/modules/mono/mono_gd/gd_mono_utils.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/mono_gd/i_mono_class_member.h b/modules/mono/mono_gd/i_mono_class_member.h index f4de4e3230..2e8e01c80e 100644 --- a/modules/mono/mono_gd/i_mono_class_member.h +++ b/modules/mono/mono_gd/i_mono_class_member.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/mono_gd/managed_type.cpp b/modules/mono/mono_gd/managed_type.cpp index 9f736b71cd..3e971efece 100644 --- a/modules/mono/mono_gd/managed_type.cpp +++ b/modules/mono/mono_gd/managed_type.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/mono_gd/managed_type.h b/modules/mono/mono_gd/managed_type.h index a537e56aea..11b832d0cc 100644 --- a/modules/mono/mono_gd/managed_type.h +++ b/modules/mono/mono_gd/managed_type.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/register_types.cpp b/modules/mono/register_types.cpp index 3607b6f8b3..4823ba3679 100644 --- a/modules/mono/register_types.cpp +++ b/modules/mono/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/register_types.h b/modules/mono/register_types.h index 0601e9a382..7fd0d24eb0 100644 --- a/modules/mono/register_types.h +++ b/modules/mono/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/signal_awaiter_utils.cpp b/modules/mono/signal_awaiter_utils.cpp index ee16327856..d3226762ea 100644 --- a/modules/mono/signal_awaiter_utils.cpp +++ b/modules/mono/signal_awaiter_utils.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/signal_awaiter_utils.h b/modules/mono/signal_awaiter_utils.h index 4fb3cdb56d..a9956ad5ba 100644 --- a/modules/mono/signal_awaiter_utils.h +++ b/modules/mono/signal_awaiter_utils.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/utils/macros.h b/modules/mono/utils/macros.h index e44f254e1c..754000dc14 100644 --- a/modules/mono/utils/macros.h +++ b/modules/mono/utils/macros.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/utils/mono_reg_utils.cpp b/modules/mono/utils/mono_reg_utils.cpp index 98aeadc8c8..c1cd5f1db4 100644 --- a/modules/mono/utils/mono_reg_utils.cpp +++ b/modules/mono/utils/mono_reg_utils.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/utils/mono_reg_utils.h b/modules/mono/utils/mono_reg_utils.h index 25446a4992..f844a7233a 100644 --- a/modules/mono/utils/mono_reg_utils.h +++ b/modules/mono/utils/mono_reg_utils.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/utils/mutex_utils.h b/modules/mono/utils/mutex_utils.h index b8be033cba..bafd875395 100644 --- a/modules/mono/utils/mutex_utils.h +++ b/modules/mono/utils/mutex_utils.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/utils/osx_utils.cpp b/modules/mono/utils/osx_utils.cpp index f1362be249..432b306414 100644 --- a/modules/mono/utils/osx_utils.cpp +++ b/modules/mono/utils/osx_utils.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/utils/osx_utils.h b/modules/mono/utils/osx_utils.h index cc72233058..55002702f8 100644 --- a/modules/mono/utils/osx_utils.h +++ b/modules/mono/utils/osx_utils.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/utils/path_utils.cpp b/modules/mono/utils/path_utils.cpp index 20863b1afe..545da6c79e 100644 --- a/modules/mono/utils/path_utils.cpp +++ b/modules/mono/utils/path_utils.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -170,4 +170,41 @@ String join(const String &p_a, const String &p_b, const String &p_c, const Strin return path::join(path::join(path::join(p_a, p_b), p_c), p_d); } +String relative_to_impl(const String &p_path, const String &p_relative_to) { + // This function assumes arguments are normalized and absolute paths + + if (p_path.begins_with(p_relative_to)) { + return p_path.substr(p_relative_to.length() + 1); + } else { + String base_dir = p_relative_to.get_base_dir(); + + if (base_dir.length() <= 2 && (base_dir.empty() || base_dir.ends_with(":"))) + return p_path; + + return String("..").plus_file(relative_to_impl(p_path, base_dir)); + } +} + +#ifdef WINDOWS_ENABLED +String get_drive_letter(const String &p_norm_path) { + int idx = p_norm_path.find(":/"); + if (idx != -1 && idx < p_norm_path.find("/")) + return p_norm_path.substr(0, idx + 1); + return String(); +} +#endif + +String relative_to(const String &p_path, const String &p_relative_to) { + String relative_to_abs_norm = abspath(p_relative_to); + String path_abs_norm = abspath(p_path); + +#ifdef WINDOWS_ENABLED + if (get_drive_letter(relative_to_abs_norm) != get_drive_letter(path_abs_norm)) { + return path_abs_norm; + } +#endif + + return relative_to_impl(path_abs_norm, relative_to_abs_norm); +} + } // namespace path diff --git a/modules/mono/utils/path_utils.h b/modules/mono/utils/path_utils.h index ca25bc09f7..9965f58b0a 100644 --- a/modules/mono/utils/path_utils.h +++ b/modules/mono/utils/path_utils.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -57,6 +57,8 @@ String abspath(const String &p_path); */ String realpath(const String &p_path); +String relative_to(const String &p_path, const String &p_relative_to); + } // namespace path #endif // PATH_UTILS_H diff --git a/modules/mono/utils/string_utils.cpp b/modules/mono/utils/string_utils.cpp index 88366a6a03..911ac5c4a3 100644 --- a/modules/mono/utils/string_utils.cpp +++ b/modules/mono/utils/string_utils.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/utils/string_utils.h b/modules/mono/utils/string_utils.h index e7f02955bd..0318fec592 100644 --- a/modules/mono/utils/string_utils.h +++ b/modules/mono/utils/string_utils.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/utils/thread_local.cpp b/modules/mono/utils/thread_local.cpp index 13179bf408..4f10e3fb85 100644 --- a/modules/mono/utils/thread_local.cpp +++ b/modules/mono/utils/thread_local.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/utils/thread_local.h b/modules/mono/utils/thread_local.h index e52b6e73ef..b1cc2e37ea 100644 --- a/modules/mono/utils/thread_local.h +++ b/modules/mono/utils/thread_local.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/ogg/register_types.cpp b/modules/ogg/register_types.cpp index bea88bd654..73c691397c 100644 --- a/modules/ogg/register_types.cpp +++ b/modules/ogg/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/ogg/register_types.h b/modules/ogg/register_types.h index 84e309455e..09095c9b62 100644 --- a/modules/ogg/register_types.h +++ b/modules/ogg/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/opensimplex/noise_texture.cpp b/modules/opensimplex/noise_texture.cpp index 9240183265..aa1c822813 100644 --- a/modules/opensimplex/noise_texture.cpp +++ b/modules/opensimplex/noise_texture.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -53,6 +53,10 @@ NoiseTexture::NoiseTexture() { NoiseTexture::~NoiseTexture() { VS::get_singleton()->free(texture); + if (noise_thread) { + Thread::wait_to_finish(noise_thread); + memdelete(noise_thread); + } } void NoiseTexture::_bind_methods() { @@ -73,6 +77,7 @@ void NoiseTexture::_bind_methods() { ClassDB::bind_method(D_METHOD("get_bump_strength"), &NoiseTexture::get_bump_strength); ClassDB::bind_method(D_METHOD("_update_texture"), &NoiseTexture::_update_texture); + ClassDB::bind_method(D_METHOD("_queue_update"), &NoiseTexture::_queue_update); ClassDB::bind_method(D_METHOD("_generate_texture"), &NoiseTexture::_generate_texture); ClassDB::bind_method(D_METHOD("_thread_done", "image"), &NoiseTexture::_thread_done); @@ -130,8 +135,6 @@ void NoiseTexture::_queue_update() { Ref<Image> NoiseTexture::_generate_texture() { - update_queued = false; - if (noise.is_null()) return Ref<Image>(); Ref<Image> image; @@ -171,17 +174,18 @@ void NoiseTexture::_update_texture() { Ref<Image> image = _generate_texture(); _set_texture_data(image); } + update_queued = false; } void NoiseTexture::set_noise(Ref<OpenSimplexNoise> p_noise) { if (p_noise == noise) return; if (noise.is_valid()) { - noise->disconnect(CoreStringNames::get_singleton()->changed, this, "_update_texture"); + noise->disconnect(CoreStringNames::get_singleton()->changed, this, "_queue_update"); } noise = p_noise; if (noise.is_valid()) { - noise->connect(CoreStringNames::get_singleton()->changed, this, "_update_texture"); + noise->connect(CoreStringNames::get_singleton()->changed, this, "_queue_update"); } _queue_update(); } diff --git a/modules/opensimplex/noise_texture.h b/modules/opensimplex/noise_texture.h index 5e4a02fcee..285fd1eba9 100644 --- a/modules/opensimplex/noise_texture.h +++ b/modules/opensimplex/noise_texture.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/opensimplex/open_simplex_noise.cpp b/modules/opensimplex/open_simplex_noise.cpp index 3a3a698e5c..c99588aefa 100644 --- a/modules/opensimplex/open_simplex_noise.cpp +++ b/modules/opensimplex/open_simplex_noise.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/opensimplex/open_simplex_noise.h b/modules/opensimplex/open_simplex_noise.h index c31cbf68c3..89b12253b9 100644 --- a/modules/opensimplex/open_simplex_noise.h +++ b/modules/opensimplex/open_simplex_noise.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/opensimplex/register_types.cpp b/modules/opensimplex/register_types.cpp index e110752109..6fae1fe415 100644 --- a/modules/opensimplex/register_types.cpp +++ b/modules/opensimplex/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/opensimplex/register_types.h b/modules/opensimplex/register_types.h index 733a4812e0..56e128f09e 100644 --- a/modules/opensimplex/register_types.h +++ b/modules/opensimplex/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/opus/audio_stream_opus.cpp b/modules/opus/audio_stream_opus.cpp index 43b0aecbf1..67a07628d9 100644 --- a/modules/opus/audio_stream_opus.cpp +++ b/modules/opus/audio_stream_opus.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/opus/audio_stream_opus.h b/modules/opus/audio_stream_opus.h index 04c2e9d9f0..5c0a02a9d0 100644 --- a/modules/opus/audio_stream_opus.h +++ b/modules/opus/audio_stream_opus.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/opus/register_types.cpp b/modules/opus/register_types.cpp index be266c8591..dff309b49c 100644 --- a/modules/opus/register_types.cpp +++ b/modules/opus/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/opus/register_types.h b/modules/opus/register_types.h index 611bbf4fd0..445be4e166 100644 --- a/modules/opus/register_types.h +++ b/modules/opus/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/opus/stub/register_types.cpp b/modules/opus/stub/register_types.cpp index e1f6ce7a27..a4329e142c 100644 --- a/modules/opus/stub/register_types.cpp +++ b/modules/opus/stub/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/opus/stub/register_types.h b/modules/opus/stub/register_types.h index 611bbf4fd0..445be4e166 100644 --- a/modules/opus/stub/register_types.h +++ b/modules/opus/stub/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/pvr/register_types.cpp b/modules/pvr/register_types.cpp index c87e631a11..5f900a0256 100644 --- a/modules/pvr/register_types.cpp +++ b/modules/pvr/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/pvr/register_types.h b/modules/pvr/register_types.h index cafa11791e..06c54f50b1 100644 --- a/modules/pvr/register_types.h +++ b/modules/pvr/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/pvr/texture_loader_pvr.cpp b/modules/pvr/texture_loader_pvr.cpp index cf6b396180..65c21d5af8 100644 --- a/modules/pvr/texture_loader_pvr.cpp +++ b/modules/pvr/texture_loader_pvr.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/pvr/texture_loader_pvr.h b/modules/pvr/texture_loader_pvr.h index 606268e447..e384ed2b4c 100644 --- a/modules/pvr/texture_loader_pvr.h +++ b/modules/pvr/texture_loader_pvr.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/recast/navigation_mesh_editor_plugin.cpp b/modules/recast/navigation_mesh_editor_plugin.cpp index 9f30806925..6e68dba8ee 100644 --- a/modules/recast/navigation_mesh_editor_plugin.cpp +++ b/modules/recast/navigation_mesh_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/recast/navigation_mesh_editor_plugin.h b/modules/recast/navigation_mesh_editor_plugin.h index 23d35efc15..09c8673b43 100644 --- a/modules/recast/navigation_mesh_editor_plugin.h +++ b/modules/recast/navigation_mesh_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/recast/navigation_mesh_generator.cpp b/modules/recast/navigation_mesh_generator.cpp index 320591cf7c..c67136b814 100644 --- a/modules/recast/navigation_mesh_generator.cpp +++ b/modules/recast/navigation_mesh_generator.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -62,7 +62,7 @@ void EditorNavigationMeshGenerator::_add_vertex(const Vector3 &p_vec3, Vector<fl } void EditorNavigationMeshGenerator::_add_mesh(const Ref<Mesh> &p_mesh, const Transform &p_xform, Vector<float> &p_verticies, Vector<int> &p_indices) { - int current_vertex_count = 0; + int current_vertex_count; for (int i = 0; i < p_mesh->get_surface_count(); i++) { current_vertex_count = p_verticies.size() / 3; diff --git a/modules/recast/navigation_mesh_generator.h b/modules/recast/navigation_mesh_generator.h index f19622a4a9..8c7ca8b62c 100644 --- a/modules/recast/navigation_mesh_generator.h +++ b/modules/recast/navigation_mesh_generator.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/recast/register_types.cpp b/modules/recast/register_types.cpp index 44129fbb61..a1286c58c8 100644 --- a/modules/recast/register_types.cpp +++ b/modules/recast/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/recast/register_types.h b/modules/recast/register_types.h index 0b64143e97..d16ba37f5e 100644 --- a/modules/recast/register_types.h +++ b/modules/recast/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/regex/regex.cpp b/modules/regex/regex.cpp index 12091caa5f..53d1a1dd65 100644 --- a/modules/regex/regex.cpp +++ b/modules/regex/regex.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/regex/regex.h b/modules/regex/regex.h index b0171f74c0..a342c17c78 100644 --- a/modules/regex/regex.h +++ b/modules/regex/regex.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/regex/register_types.cpp b/modules/regex/register_types.cpp index 63687fc0a7..77b19fa8f0 100644 --- a/modules/regex/register_types.cpp +++ b/modules/regex/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/regex/register_types.h b/modules/regex/register_types.h index ed32322c01..99a6bbeb2c 100644 --- a/modules/regex/register_types.h +++ b/modules/regex/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/register_module_types.h b/modules/register_module_types.h index 559d66c927..a8eb68b929 100644 --- a/modules/register_module_types.h +++ b/modules/register_module_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/squish/image_compress_squish.cpp b/modules/squish/image_compress_squish.cpp index 9b0a55eae3..ef4ea93e57 100644 --- a/modules/squish/image_compress_squish.cpp +++ b/modules/squish/image_compress_squish.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/squish/image_compress_squish.h b/modules/squish/image_compress_squish.h index 3047b73b91..2666815e47 100644 --- a/modules/squish/image_compress_squish.h +++ b/modules/squish/image_compress_squish.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/squish/register_types.cpp b/modules/squish/register_types.cpp index be91fba4ef..1cd551defb 100644 --- a/modules/squish/register_types.cpp +++ b/modules/squish/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/squish/register_types.h b/modules/squish/register_types.h index 5933146329..0845e2b500 100644 --- a/modules/squish/register_types.h +++ b/modules/squish/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/stb_vorbis/audio_stream_ogg_vorbis.cpp b/modules/stb_vorbis/audio_stream_ogg_vorbis.cpp index 10097316ec..b80b126bde 100644 --- a/modules/stb_vorbis/audio_stream_ogg_vorbis.cpp +++ b/modules/stb_vorbis/audio_stream_ogg_vorbis.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/stb_vorbis/audio_stream_ogg_vorbis.h b/modules/stb_vorbis/audio_stream_ogg_vorbis.h index c8c179554a..cfa5e97faa 100644 --- a/modules/stb_vorbis/audio_stream_ogg_vorbis.h +++ b/modules/stb_vorbis/audio_stream_ogg_vorbis.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/stb_vorbis/register_types.cpp b/modules/stb_vorbis/register_types.cpp index ce64626e4b..ac2612bd6a 100644 --- a/modules/stb_vorbis/register_types.cpp +++ b/modules/stb_vorbis/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/stb_vorbis/register_types.h b/modules/stb_vorbis/register_types.h index 736c15e3d8..f6147abd01 100644 --- a/modules/stb_vorbis/register_types.h +++ b/modules/stb_vorbis/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/stb_vorbis/resource_importer_ogg_vorbis.cpp b/modules/stb_vorbis/resource_importer_ogg_vorbis.cpp index 977ff064bc..06399f4005 100644 --- a/modules/stb_vorbis/resource_importer_ogg_vorbis.cpp +++ b/modules/stb_vorbis/resource_importer_ogg_vorbis.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/stb_vorbis/resource_importer_ogg_vorbis.h b/modules/stb_vorbis/resource_importer_ogg_vorbis.h index 8e4fbde916..43541bcf3c 100644 --- a/modules/stb_vorbis/resource_importer_ogg_vorbis.h +++ b/modules/stb_vorbis/resource_importer_ogg_vorbis.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/svg/image_loader_svg.cpp b/modules/svg/image_loader_svg.cpp index a2ef88d130..57097aaa06 100644 --- a/modules/svg/image_loader_svg.cpp +++ b/modules/svg/image_loader_svg.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/svg/image_loader_svg.h b/modules/svg/image_loader_svg.h index 2116079aef..9e9366e91b 100644 --- a/modules/svg/image_loader_svg.h +++ b/modules/svg/image_loader_svg.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/svg/register_types.cpp b/modules/svg/register_types.cpp index 5707c29f60..b0782dae88 100644 --- a/modules/svg/register_types.cpp +++ b/modules/svg/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/svg/register_types.h b/modules/svg/register_types.h index 13eb12d2d1..aa50540552 100644 --- a/modules/svg/register_types.h +++ b/modules/svg/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/tga/image_loader_tga.cpp b/modules/tga/image_loader_tga.cpp index 6ee408d472..480016eb97 100644 --- a/modules/tga/image_loader_tga.cpp +++ b/modules/tga/image_loader_tga.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/tga/image_loader_tga.h b/modules/tga/image_loader_tga.h index d466ac6e38..6b3d33e7ef 100644 --- a/modules/tga/image_loader_tga.h +++ b/modules/tga/image_loader_tga.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/tga/register_types.cpp b/modules/tga/register_types.cpp index d21c0a51d0..359f4d785e 100644 --- a/modules/tga/register_types.cpp +++ b/modules/tga/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/tga/register_types.h b/modules/tga/register_types.h index 445a7f3e31..beef05a590 100644 --- a/modules/tga/register_types.h +++ b/modules/tga/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/theora/register_types.cpp b/modules/theora/register_types.cpp index 4b50c3f146..f58e27c855 100644 --- a/modules/theora/register_types.cpp +++ b/modules/theora/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/theora/register_types.h b/modules/theora/register_types.h index e1fd39f679..66eb49aed1 100644 --- a/modules/theora/register_types.h +++ b/modules/theora/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/theora/video_stream_theora.cpp b/modules/theora/video_stream_theora.cpp index 12f07aa773..9ba77d3c77 100644 --- a/modules/theora/video_stream_theora.cpp +++ b/modules/theora/video_stream_theora.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/theora/video_stream_theora.h b/modules/theora/video_stream_theora.h index b241722cd1..0f201ffa9d 100644 --- a/modules/theora/video_stream_theora.h +++ b/modules/theora/video_stream_theora.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/tinyexr/image_loader_tinyexr.cpp b/modules/tinyexr/image_loader_tinyexr.cpp index 74a584821a..bca3b749e3 100644 --- a/modules/tinyexr/image_loader_tinyexr.cpp +++ b/modules/tinyexr/image_loader_tinyexr.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/tinyexr/image_loader_tinyexr.h b/modules/tinyexr/image_loader_tinyexr.h index ee8479b1b4..af95989254 100644 --- a/modules/tinyexr/image_loader_tinyexr.h +++ b/modules/tinyexr/image_loader_tinyexr.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/tinyexr/image_saver_tinyexr.cpp b/modules/tinyexr/image_saver_tinyexr.cpp index e1d42d3217..17f920746f 100644 --- a/modules/tinyexr/image_saver_tinyexr.cpp +++ b/modules/tinyexr/image_saver_tinyexr.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -262,10 +262,6 @@ Error save_exr(const String &p_path, const Ref<Image> &p_img, bool p_grayscale) header.channels = channel_infos; header.pixel_types = pixel_types; header.requested_pixel_types = requested_pixel_types; - // TODO DEBUG REMOVE - for (int i = 0; i < 4; ++i) { - print_line(String("requested_pixel_types{0}: {1}").format(varray(i, requested_pixel_types[i]))); - } CharString utf8_filename = p_path.utf8(); const char *err; diff --git a/modules/tinyexr/image_saver_tinyexr.h b/modules/tinyexr/image_saver_tinyexr.h index 298bd1d21c..c7154bcfc7 100644 --- a/modules/tinyexr/image_saver_tinyexr.h +++ b/modules/tinyexr/image_saver_tinyexr.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/tinyexr/register_types.cpp b/modules/tinyexr/register_types.cpp index 233b3afa08..d8529fd893 100644 --- a/modules/tinyexr/register_types.cpp +++ b/modules/tinyexr/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/tinyexr/register_types.h b/modules/tinyexr/register_types.h index 4c830674f8..2028cd4a33 100644 --- a/modules/tinyexr/register_types.h +++ b/modules/tinyexr/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/upnp/register_types.cpp b/modules/upnp/register_types.cpp index fbf0ee8b97..270aa2d7e8 100644 --- a/modules/upnp/register_types.cpp +++ b/modules/upnp/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/upnp/register_types.h b/modules/upnp/register_types.h index 3079c26580..4d752e4a94 100644 --- a/modules/upnp/register_types.h +++ b/modules/upnp/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/upnp/upnp.cpp b/modules/upnp/upnp.cpp index 05b96d8a30..5ef7575b0c 100644 --- a/modules/upnp/upnp.cpp +++ b/modules/upnp/upnp.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/upnp/upnp.h b/modules/upnp/upnp.h index 011b6d44b3..d052e155de 100644 --- a/modules/upnp/upnp.h +++ b/modules/upnp/upnp.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/upnp/upnp_device.cpp b/modules/upnp/upnp_device.cpp index 4d67e3ddc8..6edfbc2d7d 100644 --- a/modules/upnp/upnp_device.cpp +++ b/modules/upnp/upnp_device.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/upnp/upnp_device.h b/modules/upnp/upnp_device.h index 09fce6af89..f25d3427fc 100644 --- a/modules/upnp/upnp_device.h +++ b/modules/upnp/upnp_device.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/vhacd/register_types.cpp b/modules/vhacd/register_types.cpp index 076a1738ab..26c6146bab 100644 --- a/modules/vhacd/register_types.cpp +++ b/modules/vhacd/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/vhacd/register_types.h b/modules/vhacd/register_types.h index cb948faf44..de56620813 100644 --- a/modules/vhacd/register_types.h +++ b/modules/vhacd/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/visual_script/doc_classes/VisualScriptCustomNode.xml b/modules/visual_script/doc_classes/VisualScriptCustomNode.xml index b079653591..f70e22c7d0 100644 --- a/modules/visual_script/doc_classes/VisualScriptCustomNode.xml +++ b/modules/visual_script/doc_classes/VisualScriptCustomNode.xml @@ -45,7 +45,7 @@ <argument index="0" name="idx" type="int"> </argument> <description> - Return the specified input port's type. See the [code]TYPE_*[/code] enum in [@GlobalScope]. + Return the specified input port's type. See the [enum Variant.Type] values. </description> </method> <method name="_get_output_sequence_port_count" qualifiers="virtual"> @@ -86,7 +86,7 @@ <argument index="0" name="idx" type="int"> </argument> <description> - Return the specified output's type. See the [code]TYPE_*[/code] enum in [@GlobalScope]. + Return the specified output's type. See the [enum Variant.Type] values. </description> </method> <method name="_get_text" qualifiers="virtual"> @@ -136,17 +136,17 @@ The start mode used the first time when [method _step] is called. </constant> <constant name="START_MODE_CONTINUE_SEQUENCE" value="1" enum="StartMode"> - The start mode used when [method _step] is called after coming back from a STEP_PUSH_STACK_BIT. + The start mode used when [method _step] is called after coming back from a [constant STEP_PUSH_STACK_BIT]. </constant> <constant name="START_MODE_RESUME_YIELD" value="2" enum="StartMode"> - The start mode used when [method _step] is called after resuming from STEP_YIELD_BIT. + The start mode used when [method _step] is called after resuming from [constant STEP_YIELD_BIT]. </constant> <constant name="STEP_PUSH_STACK_BIT" value="16777216"> Hint used by [method _step] to tell that control should return to it when there is no other node left to execute. This is used by [VisualScriptCondition] to redirect the sequence to the "Done" port after the [code]true[/code]/[code]false[/code] branch has finished execution. </constant> <constant name="STEP_GO_BACK_BIT" value="33554432"> - Hint used by [method _step] to tell that control should return back, either hitting a previous STEP_PUSH_STACK_BIT or exiting the function. + Hint used by [method _step] to tell that control should return back, either hitting a previous [constant STEP_PUSH_STACK_BIT] or exiting the function. </constant> <constant name="STEP_NO_ADVANCE_BIT" value="67108864"> </constant> diff --git a/modules/visual_script/register_types.cpp b/modules/visual_script/register_types.cpp index 49272345fe..63bd88ad81 100644 --- a/modules/visual_script/register_types.cpp +++ b/modules/visual_script/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/visual_script/register_types.h b/modules/visual_script/register_types.h index 05b3164b3c..546c2fbff3 100644 --- a/modules/visual_script/register_types.h +++ b/modules/visual_script/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/visual_script/visual_script.cpp b/modules/visual_script/visual_script.cpp index bb8612af6f..c591e3b5c2 100644 --- a/modules/visual_script/visual_script.cpp +++ b/modules/visual_script/visual_script.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/visual_script/visual_script.h b/modules/visual_script/visual_script.h index a035f6d42d..9305226dc6 100644 --- a/modules/visual_script/visual_script.h +++ b/modules/visual_script/visual_script.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/visual_script/visual_script_builtin_funcs.cpp b/modules/visual_script/visual_script_builtin_funcs.cpp index 3fdceacebb..2894f6367b 100644 --- a/modules/visual_script/visual_script_builtin_funcs.cpp +++ b/modules/visual_script/visual_script_builtin_funcs.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/visual_script/visual_script_builtin_funcs.h b/modules/visual_script/visual_script_builtin_funcs.h index 998a6cbc6a..f5021cb545 100644 --- a/modules/visual_script/visual_script_builtin_funcs.h +++ b/modules/visual_script/visual_script_builtin_funcs.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/visual_script/visual_script_editor.cpp b/modules/visual_script/visual_script_editor.cpp index b2791cfc8b..4bfd4f48ce 100644 --- a/modules/visual_script/visual_script_editor.cpp +++ b/modules/visual_script/visual_script_editor.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -37,6 +37,7 @@ #include "core/variant.h" #include "editor/editor_node.h" #include "editor/editor_resource_preview.h" +#include "editor/editor_scale.h" #include "scene/main/viewport.h" #include "visual_script_expression.h" #include "visual_script_flow_control.h" @@ -572,7 +573,7 @@ void VisualScriptEditor::_update_graph(int p_only_id) { if (nd_list->is_input_port_editable()) { has_gnode_text = true; Button *btn = memnew(Button); - btn->set_text("Add Input Port"); + btn->set_text(TTR("Add Input Port")); hbnc->add_child(btn); btn->connect("pressed", this, "_add_input_port", varray(E->get())); } @@ -581,7 +582,7 @@ void VisualScriptEditor::_update_graph(int p_only_id) { hbnc->add_spacer(); has_gnode_text = true; Button *btn = memnew(Button); - btn->set_text("Add Output Port"); + btn->set_text(TTR("Add Output Port")); hbnc->add_child(btn); btn->connect("pressed", this, "_add_output_port", varray(E->get())); } @@ -3464,6 +3465,7 @@ void VisualScriptEditor::_selected_connect_node(const String &p_text, const Stri ofs = ofs.snapped(Vector2(snap, snap)); } ofs /= EDSCALE; + ofs /= graph->get_zoom(); Set<int> vn; @@ -4755,7 +4757,7 @@ VisualScriptEditor::VisualScriptEditor() { HBoxContainer *graph_hbc = graph->get_zoom_hbox(); Label *base_lbl = memnew(Label); - base_lbl->set_text("Change Base Type: "); + base_lbl->set_text(TTR("Change Base Type:") + " "); graph_hbc->add_child(base_lbl); base_type_select = memnew(Button); @@ -4763,18 +4765,19 @@ VisualScriptEditor::VisualScriptEditor() { graph_hbc->add_child(base_type_select); Button *add_nds = memnew(Button); - add_nds->set_text("Add Nodes..."); + add_nds->set_text(TTR("Add Nodes...")); graph_hbc->add_child(add_nds); add_nds->connect("pressed", this, "_add_node_dialog"); Button *fn_btn = memnew(Button); - fn_btn->set_text("Add Function..."); + fn_btn->set_text(TTR("Add Function...")); graph_hbc->add_child(fn_btn); fn_btn->connect("pressed", this, "_create_function_dialog"); // Add Function Dialog. VBoxContainer *function_vb = memnew(VBoxContainer); function_vb->set_v_size_flags(SIZE_EXPAND_FILL); + function_vb->set_custom_minimum_size(Size2(450, 300) * EDSCALE); HBoxContainer *func_name_hbox = memnew(HBoxContainer); function_vb->add_child(func_name_hbox); @@ -4809,7 +4812,6 @@ VisualScriptEditor::VisualScriptEditor() { func_input_scroll->add_child(func_input_vbox); function_create_dialog = memnew(ConfirmationDialog); - function_create_dialog->set_custom_minimum_size(Size2(450, 300) * EDSCALE); function_create_dialog->set_v_size_flags(SIZE_EXPAND_FILL); function_create_dialog->set_title(TTR("Create Function")); function_create_dialog->add_child(function_vb); diff --git a/modules/visual_script/visual_script_editor.h b/modules/visual_script/visual_script_editor.h index fbf021e7b6..7f3bf79d50 100644 --- a/modules/visual_script/visual_script_editor.h +++ b/modules/visual_script/visual_script_editor.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/visual_script/visual_script_expression.cpp b/modules/visual_script/visual_script_expression.cpp index 4b74c088e0..4feef53c2e 100644 --- a/modules/visual_script/visual_script_expression.cpp +++ b/modules/visual_script/visual_script_expression.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/visual_script/visual_script_expression.h b/modules/visual_script/visual_script_expression.h index 3a045d2cf7..d131713ef0 100644 --- a/modules/visual_script/visual_script_expression.h +++ b/modules/visual_script/visual_script_expression.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/visual_script/visual_script_flow_control.cpp b/modules/visual_script/visual_script_flow_control.cpp index d927b75f89..213dc897af 100644 --- a/modules/visual_script/visual_script_flow_control.cpp +++ b/modules/visual_script/visual_script_flow_control.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/visual_script/visual_script_flow_control.h b/modules/visual_script/visual_script_flow_control.h index d3c7aa68e3..8597d051db 100644 --- a/modules/visual_script/visual_script_flow_control.h +++ b/modules/visual_script/visual_script_flow_control.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/visual_script/visual_script_func_nodes.cpp b/modules/visual_script/visual_script_func_nodes.cpp index 4e90a08009..63c36ae431 100644 --- a/modules/visual_script/visual_script_func_nodes.cpp +++ b/modules/visual_script/visual_script_func_nodes.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/visual_script/visual_script_func_nodes.h b/modules/visual_script/visual_script_func_nodes.h index 11eb96293b..2dba0ae3c1 100644 --- a/modules/visual_script/visual_script_func_nodes.h +++ b/modules/visual_script/visual_script_func_nodes.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/visual_script/visual_script_nodes.cpp b/modules/visual_script/visual_script_nodes.cpp index 857d640b43..0a9f228b0a 100644 --- a/modules/visual_script/visual_script_nodes.cpp +++ b/modules/visual_script/visual_script_nodes.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -1290,7 +1290,7 @@ public: if (!instance->get_variable(variable, p_outputs[0])) { r_error.error = Variant::CallError::CALL_ERROR_INVALID_METHOD; r_error_str = RTR("VariableGet not found in script: ") + "'" + String(variable) + "'"; - return false; + return 0; } return 0; } diff --git a/modules/visual_script/visual_script_nodes.h b/modules/visual_script/visual_script_nodes.h index c7354cb0d8..fe44af277f 100644 --- a/modules/visual_script/visual_script_nodes.h +++ b/modules/visual_script/visual_script_nodes.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/visual_script/visual_script_property_selector.cpp b/modules/visual_script/visual_script_property_selector.cpp index 62b818150c..99d7ffd05f 100644 --- a/modules/visual_script/visual_script_property_selector.cpp +++ b/modules/visual_script/visual_script_property_selector.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/visual_script/visual_script_property_selector.h b/modules/visual_script/visual_script_property_selector.h index 3a7c8de6a2..a1eb0b842c 100644 --- a/modules/visual_script/visual_script_property_selector.h +++ b/modules/visual_script/visual_script_property_selector.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/visual_script/visual_script_yield_nodes.cpp b/modules/visual_script/visual_script_yield_nodes.cpp index ebd0f0b3cb..877d5836d2 100644 --- a/modules/visual_script/visual_script_yield_nodes.cpp +++ b/modules/visual_script/visual_script_yield_nodes.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/visual_script/visual_script_yield_nodes.h b/modules/visual_script/visual_script_yield_nodes.h index 647f2b1e2e..4b976bd6c6 100644 --- a/modules/visual_script/visual_script_yield_nodes.h +++ b/modules/visual_script/visual_script_yield_nodes.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/vorbis/audio_stream_ogg_vorbis.cpp b/modules/vorbis/audio_stream_ogg_vorbis.cpp index c330af60a4..87067faf8e 100644 --- a/modules/vorbis/audio_stream_ogg_vorbis.cpp +++ b/modules/vorbis/audio_stream_ogg_vorbis.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/vorbis/audio_stream_ogg_vorbis.h b/modules/vorbis/audio_stream_ogg_vorbis.h index a37867d9f9..739765a12f 100644 --- a/modules/vorbis/audio_stream_ogg_vorbis.h +++ b/modules/vorbis/audio_stream_ogg_vorbis.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/vorbis/register_types.cpp b/modules/vorbis/register_types.cpp index bc6176a65f..de055551ad 100644 --- a/modules/vorbis/register_types.cpp +++ b/modules/vorbis/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/vorbis/register_types.h b/modules/vorbis/register_types.h index 0071a2d295..83d4904a87 100644 --- a/modules/vorbis/register_types.h +++ b/modules/vorbis/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/vorbis/stub/register_types.cpp b/modules/vorbis/stub/register_types.cpp index c38967c60e..8874b3887b 100644 --- a/modules/vorbis/stub/register_types.cpp +++ b/modules/vorbis/stub/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/vorbis/stub/register_types.h b/modules/vorbis/stub/register_types.h index 0071a2d295..83d4904a87 100644 --- a/modules/vorbis/stub/register_types.h +++ b/modules/vorbis/stub/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/webm/register_types.cpp b/modules/webm/register_types.cpp index ad8e2cf310..5449dd458c 100644 --- a/modules/webm/register_types.cpp +++ b/modules/webm/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/webm/register_types.h b/modules/webm/register_types.h index 10811badaf..962a0dab4e 100644 --- a/modules/webm/register_types.h +++ b/modules/webm/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/webm/video_stream_webm.cpp b/modules/webm/video_stream_webm.cpp index 54b284f939..6e2527595b 100644 --- a/modules/webm/video_stream_webm.cpp +++ b/modules/webm/video_stream_webm.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/webm/video_stream_webm.h b/modules/webm/video_stream_webm.h index 4f79d46cce..e679196cf2 100644 --- a/modules/webm/video_stream_webm.h +++ b/modules/webm/video_stream_webm.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/webp/image_loader_webp.cpp b/modules/webp/image_loader_webp.cpp index d1bfa20842..7f4afa9a08 100644 --- a/modules/webp/image_loader_webp.cpp +++ b/modules/webp/image_loader_webp.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/webp/image_loader_webp.h b/modules/webp/image_loader_webp.h index 5a5c038017..9206ca2525 100644 --- a/modules/webp/image_loader_webp.h +++ b/modules/webp/image_loader_webp.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/webp/register_types.cpp b/modules/webp/register_types.cpp index 5055fa2034..12a0c05f44 100644 --- a/modules/webp/register_types.cpp +++ b/modules/webp/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/webp/register_types.h b/modules/webp/register_types.h index bf76abf653..9591b91558 100644 --- a/modules/webp/register_types.h +++ b/modules/webp/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/webrtc/register_types.cpp b/modules/webrtc/register_types.cpp index 6f97842064..5b296b1ac6 100644 --- a/modules/webrtc/register_types.cpp +++ b/modules/webrtc/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/webrtc/register_types.h b/modules/webrtc/register_types.h index 4923547a95..e6b50506e5 100644 --- a/modules/webrtc/register_types.h +++ b/modules/webrtc/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/webrtc/webrtc_data_channel.cpp b/modules/webrtc/webrtc_data_channel.cpp index 7b3843410a..7566532982 100644 --- a/modules/webrtc/webrtc_data_channel.cpp +++ b/modules/webrtc/webrtc_data_channel.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/webrtc/webrtc_data_channel.h b/modules/webrtc/webrtc_data_channel.h index 7e2c08d9d7..e61f786ca1 100644 --- a/modules/webrtc/webrtc_data_channel.h +++ b/modules/webrtc/webrtc_data_channel.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/webrtc/webrtc_data_channel_gdnative.cpp b/modules/webrtc/webrtc_data_channel_gdnative.cpp index 6362634626..b0c4b473fc 100644 --- a/modules/webrtc/webrtc_data_channel_gdnative.cpp +++ b/modules/webrtc/webrtc_data_channel_gdnative.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/webrtc/webrtc_data_channel_gdnative.h b/modules/webrtc/webrtc_data_channel_gdnative.h index 3685f86353..be3ea13028 100644 --- a/modules/webrtc/webrtc_data_channel_gdnative.h +++ b/modules/webrtc/webrtc_data_channel_gdnative.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/webrtc/webrtc_data_channel_js.cpp b/modules/webrtc/webrtc_data_channel_js.cpp index 2edd212a50..37203a4ec9 100644 --- a/modules/webrtc/webrtc_data_channel_js.cpp +++ b/modules/webrtc/webrtc_data_channel_js.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/webrtc/webrtc_data_channel_js.h b/modules/webrtc/webrtc_data_channel_js.h index b87f8e9326..00b5963ea1 100644 --- a/modules/webrtc/webrtc_data_channel_js.h +++ b/modules/webrtc/webrtc_data_channel_js.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/webrtc/webrtc_multiplayer.cpp b/modules/webrtc/webrtc_multiplayer.cpp index a759b17b83..9df2420bbc 100644 --- a/modules/webrtc/webrtc_multiplayer.cpp +++ b/modules/webrtc/webrtc_multiplayer.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/webrtc/webrtc_multiplayer.h b/modules/webrtc/webrtc_multiplayer.h index 82bbfd4f68..66a3cd0ff5 100644 --- a/modules/webrtc/webrtc_multiplayer.h +++ b/modules/webrtc/webrtc_multiplayer.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/webrtc/webrtc_peer_connection.cpp b/modules/webrtc/webrtc_peer_connection.cpp index 69c7a51a40..90c62e2495 100644 --- a/modules/webrtc/webrtc_peer_connection.cpp +++ b/modules/webrtc/webrtc_peer_connection.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/webrtc/webrtc_peer_connection.h b/modules/webrtc/webrtc_peer_connection.h index 7be1390dab..7366c3d0e8 100644 --- a/modules/webrtc/webrtc_peer_connection.h +++ b/modules/webrtc/webrtc_peer_connection.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/webrtc/webrtc_peer_connection_gdnative.cpp b/modules/webrtc/webrtc_peer_connection_gdnative.cpp index 5e9dcb5366..411ad50275 100644 --- a/modules/webrtc/webrtc_peer_connection_gdnative.cpp +++ b/modules/webrtc/webrtc_peer_connection_gdnative.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/webrtc/webrtc_peer_connection_gdnative.h b/modules/webrtc/webrtc_peer_connection_gdnative.h index 0a281c3d89..8e59ad62ba 100644 --- a/modules/webrtc/webrtc_peer_connection_gdnative.h +++ b/modules/webrtc/webrtc_peer_connection_gdnative.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/webrtc/webrtc_peer_connection_js.cpp b/modules/webrtc/webrtc_peer_connection_js.cpp index 9758ab3644..a84dabab72 100644 --- a/modules/webrtc/webrtc_peer_connection_js.cpp +++ b/modules/webrtc/webrtc_peer_connection_js.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/webrtc/webrtc_peer_connection_js.h b/modules/webrtc/webrtc_peer_connection_js.h index 43c0e3d6ee..6540077e84 100644 --- a/modules/webrtc/webrtc_peer_connection_js.h +++ b/modules/webrtc/webrtc_peer_connection_js.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/websocket/emws_client.cpp b/modules/websocket/emws_client.cpp index 983db60d5e..7e68936fc3 100644 --- a/modules/websocket/emws_client.cpp +++ b/modules/websocket/emws_client.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/websocket/emws_client.h b/modules/websocket/emws_client.h index 67705891b2..9f1c220ed4 100644 --- a/modules/websocket/emws_client.h +++ b/modules/websocket/emws_client.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/websocket/emws_peer.cpp b/modules/websocket/emws_peer.cpp index 58d4c52688..d07360c525 100644 --- a/modules/websocket/emws_peer.cpp +++ b/modules/websocket/emws_peer.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/websocket/emws_peer.h b/modules/websocket/emws_peer.h index 6ceb69a1b7..9fe7fb8edc 100644 --- a/modules/websocket/emws_peer.h +++ b/modules/websocket/emws_peer.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/websocket/emws_server.cpp b/modules/websocket/emws_server.cpp index 9a6a30d613..23faa05365 100644 --- a/modules/websocket/emws_server.cpp +++ b/modules/websocket/emws_server.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/websocket/emws_server.h b/modules/websocket/emws_server.h index e8da8c26b4..869e59fe03 100644 --- a/modules/websocket/emws_server.h +++ b/modules/websocket/emws_server.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/websocket/packet_buffer.h b/modules/websocket/packet_buffer.h index 057fecfb56..ea3658c827 100644 --- a/modules/websocket/packet_buffer.h +++ b/modules/websocket/packet_buffer.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/websocket/register_types.cpp b/modules/websocket/register_types.cpp index 1c808f0d5c..e389d75ffd 100644 --- a/modules/websocket/register_types.cpp +++ b/modules/websocket/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/websocket/register_types.h b/modules/websocket/register_types.h index 0bcae50d14..b254b9dae8 100644 --- a/modules/websocket/register_types.h +++ b/modules/websocket/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/websocket/websocket_client.cpp b/modules/websocket/websocket_client.cpp index 8bbd5aa37f..7ee4b990b5 100644 --- a/modules/websocket/websocket_client.cpp +++ b/modules/websocket/websocket_client.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/websocket/websocket_client.h b/modules/websocket/websocket_client.h index 08fd6798fe..4dc1224066 100644 --- a/modules/websocket/websocket_client.h +++ b/modules/websocket/websocket_client.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/websocket/websocket_macros.h b/modules/websocket/websocket_macros.h index 56f278187f..8aa01a70ed 100644 --- a/modules/websocket/websocket_macros.h +++ b/modules/websocket/websocket_macros.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/websocket/websocket_multiplayer_peer.cpp b/modules/websocket/websocket_multiplayer_peer.cpp index dd86c758bf..b639c635fd 100644 --- a/modules/websocket/websocket_multiplayer_peer.cpp +++ b/modules/websocket/websocket_multiplayer_peer.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/websocket/websocket_multiplayer_peer.h b/modules/websocket/websocket_multiplayer_peer.h index e3ab0784ab..27cb6e4eb7 100644 --- a/modules/websocket/websocket_multiplayer_peer.h +++ b/modules/websocket/websocket_multiplayer_peer.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/websocket/websocket_peer.cpp b/modules/websocket/websocket_peer.cpp index 15df1bf85a..474b11f012 100644 --- a/modules/websocket/websocket_peer.cpp +++ b/modules/websocket/websocket_peer.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/websocket/websocket_peer.h b/modules/websocket/websocket_peer.h index 62c1f3e9a3..c4e1984aa0 100644 --- a/modules/websocket/websocket_peer.h +++ b/modules/websocket/websocket_peer.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/websocket/websocket_server.cpp b/modules/websocket/websocket_server.cpp index c7414075ed..ded1850846 100644 --- a/modules/websocket/websocket_server.cpp +++ b/modules/websocket/websocket_server.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/websocket/websocket_server.h b/modules/websocket/websocket_server.h index 0b39f94473..bfdac11489 100644 --- a/modules/websocket/websocket_server.h +++ b/modules/websocket/websocket_server.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/websocket/wsl_client.cpp b/modules/websocket/wsl_client.cpp index ad70c9c0e1..88a306c7f5 100644 --- a/modules/websocket/wsl_client.cpp +++ b/modules/websocket/wsl_client.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/websocket/wsl_client.h b/modules/websocket/wsl_client.h index 870be94a87..2cecfd97ee 100644 --- a/modules/websocket/wsl_client.h +++ b/modules/websocket/wsl_client.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/websocket/wsl_peer.cpp b/modules/websocket/wsl_peer.cpp index 9d610109ed..2f7f84c893 100644 --- a/modules/websocket/wsl_peer.cpp +++ b/modules/websocket/wsl_peer.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -142,7 +142,7 @@ int wsl_genmask_callback(wslay_event_context_ptr ctx, uint8_t *buf, size_t len, void wsl_msg_recv_callback(wslay_event_context_ptr ctx, const struct wslay_event_on_msg_recv_arg *arg, void *user_data) { struct WSLPeer::PeerData *peer_data = (struct WSLPeer::PeerData *)user_data; - if (!peer_data->valid) { + if (!peer_data->valid || peer_data->closing) { return; } WSLPeer *peer = (WSLPeer *)peer_data->peer; @@ -293,6 +293,7 @@ void WSLPeer::close(int p_code, String p_reason) { CharString cs = p_reason.utf8(); wslay_event_queue_close(_data->ctx, p_code, (uint8_t *)cs.ptr(), cs.size()); wslay_event_send(_data->ctx); + _data->closing = true; } _in_buffer.clear(); diff --git a/modules/websocket/wsl_peer.h b/modules/websocket/wsl_peer.h index 01ad250468..2fbb7aeec3 100644 --- a/modules/websocket/wsl_peer.h +++ b/modules/websocket/wsl_peer.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -53,6 +53,7 @@ public: bool destroy; bool valid; bool is_server; + bool closing; void *obj; void *peer; Ref<StreamPeer> conn; @@ -68,6 +69,7 @@ public: id = 1; ctx = NULL; obj = NULL; + closing = false; peer = NULL; } }; diff --git a/modules/websocket/wsl_server.cpp b/modules/websocket/wsl_server.cpp index 2181775b99..c98c62cce9 100644 --- a/modules/websocket/wsl_server.cpp +++ b/modules/websocket/wsl_server.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/websocket/wsl_server.h b/modules/websocket/wsl_server.h index aae563355e..649d1adee6 100644 --- a/modules/websocket/wsl_server.h +++ b/modules/websocket/wsl_server.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/xatlas_unwrap/register_types.cpp b/modules/xatlas_unwrap/register_types.cpp index 2fc554fe7a..c69b566525 100644 --- a/modules/xatlas_unwrap/register_types.cpp +++ b/modules/xatlas_unwrap/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/xatlas_unwrap/register_types.h b/modules/xatlas_unwrap/register_types.h index 9b57fff63b..3f2181fa63 100644 --- a/modules/xatlas_unwrap/register_types.h +++ b/modules/xatlas_unwrap/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ |