diff options
Diffstat (limited to 'modules')
-rw-r--r-- | modules/gdnative/godot/godot_basis.cpp | 180 | ||||
-rw-r--r-- | modules/gdnative/godot/godot_basis.h | 32 |
2 files changed, 180 insertions, 32 deletions
diff --git a/modules/gdnative/godot/godot_basis.cpp b/modules/gdnative/godot/godot_basis.cpp index 4322acc401..474cd3d448 100644 --- a/modules/gdnative/godot/godot_basis.cpp +++ b/modules/gdnative/godot/godot_basis.cpp @@ -38,48 +38,176 @@ extern "C" { void _basis_api_anchor() { } -void GDAPI godot_basis_new(godot_basis *p_basis) { - Basis *basis = (Basis *)p_basis; - *basis = Basis(); +void GDAPI godot_basis_new(godot_basis *p_v) { + Basis *v = (Basis *)p_v; + *v = Basis(); } -void GDAPI godot_basis_new_with_euler_quat(godot_basis *p_basis, const godot_quat *p_euler) { - Basis *basis = (Basis *)p_basis; +void GDAPI godot_basis_new_with_euler_quat(godot_basis *p_v, const godot_quat *p_euler) { + Basis *v = (Basis *)p_v; Quat *euler = (Quat *)p_euler; - *basis = Basis(*euler); + *v = Basis(*euler); } -void GDAPI godot_basis_new_with_euler(godot_basis *p_basis, const godot_vector3 *p_euler) { - Basis *basis = (Basis *)p_basis; - Vector3 *euler = (Vector3 *)p_euler; - *basis = Basis(*euler); +void GDAPI godot_basis_new_with_euler(godot_basis *p_v, const godot_vector3 p_euler) { + Basis *v = (Basis *)p_v; + Vector3 *euler = (Vector3 *)&p_euler; + *v = Basis(*euler); } -godot_quat GDAPI godot_basis_as_quat(const godot_basis *p_basis) { - const Basis *basis = (const Basis *)p_basis; +void GDAPI godot_basis_new_with_axis_and_angle(godot_basis *p_v, const godot_vector3 p_axis, const godot_real p_phi) { + Basis *v = (Basis *)p_v; + const Vector3 *axis = (Vector3 *)&p_axis; + *v = Basis(*axis, p_phi); +} + +void GDAPI godot_basis_new_with_rows(godot_basis *p_v, const godot_vector3 p_row0, const godot_vector3 p_row1, const godot_vector3 p_row2) { + Basis *v = (Basis *)p_v; + const Vector3 *row0 = (Vector3 *)&p_row0; + const Vector3 *row1 = (Vector3 *)&p_row1; + const Vector3 *row2 = (Vector3 *)&p_row2; + *v = Basis(*row0, *row1, *row2); +} + +godot_quat GDAPI godot_basis_as_quat(const godot_basis *p_v) { + const Basis *v = (const Basis *)p_v; godot_quat quat; Quat *p_quat = (Quat *)&quat; - *p_quat = basis->operator Quat(); + *p_quat = v->operator Quat(); return quat; } -godot_vector3 GDAPI godot_basis_get_euler(const godot_basis *p_basis) { - const Basis *basis = (const Basis *)p_basis; - godot_vector3 euler; - Vector3 *p_euler = (Vector3 *)&euler; - *p_euler = basis->get_euler(); - return euler; -} - /* * p_elements is a pointer to an array of 3 (!!) vector3 */ -void GDAPI godot_basis_get_elements(godot_basis *p_basis, godot_vector3 *p_elements) { - Basis *basis = (Basis *)p_basis; +void GDAPI godot_basis_get_elements(godot_basis *p_v, godot_vector3 *p_elements) { + Basis *v = (Basis *)p_v; Vector3 *elements = (Vector3 *)p_elements; - elements[0] = basis->elements[0]; - elements[1] = basis->elements[1]; - elements[2] = basis->elements[2]; + elements[0] = v->elements[0]; + elements[1] = v->elements[1]; + elements[2] = v->elements[2]; +} + +godot_vector3 GDAPI godot_basis_get_axis(const godot_basis *p_v, const godot_int p_axis) { + godot_vector3 dest; + Vector3 *d = (Vector3 *)&dest; + const Basis *v = (Basis *)p_v; + *d = v->get_axis(p_axis); + return dest; +} + +void GDAPI godot_basis_set_axis(godot_basis *p_v, const godot_int p_axis, const godot_vector3 p_value) { + Basis *v = (Basis *)p_v; + const Vector3 *value = (Vector3 *)&p_value; + v->set_axis(p_axis, *value); +} + +godot_vector3 GDAPI godot_basis_get_row(const godot_basis *p_v, const godot_int p_row) { + godot_vector3 dest; + Vector3 *d = (Vector3 *)&dest; + const Basis *v = (Basis *)p_v; + *d = v->get_row(p_row); + return dest; +} + +void GDAPI godot_basis_set_row(godot_basis *p_v, const godot_int p_row, const godot_vector3 p_value) { + Basis *v = (Basis *)p_v; + const Vector3 *value = (Vector3 *)&p_value; + v->set_row(p_row, *value); +} + +godot_real godot_basis_determinant(const godot_basis *p_v) { + Basis *v = (Basis *)p_v; + return v->determinant(); +} + +godot_vector3 godot_basis_get_euler(const godot_basis *p_v) { + godot_vector3 dest; + Vector3 *d = (Vector3 *)&dest; + const Basis *v = (Basis *)p_v; + *d = v->get_euler(); + return dest; +} + +godot_int godot_basis_get_orthogonal_index(const godot_basis *p_v) { + const Basis *v = (Basis *)p_v; + return v->get_orthogonal_index(); +} + +godot_vector3 godot_basis_get_scale(const godot_basis *p_v) { + godot_vector3 dest; + Vector3 *d = (Vector3 *)&dest; + const Basis *v = (Basis *)p_v; + *d = v->get_scale(); + return dest; +} + +void godot_basis_inverse(godot_basis *p_dest, const godot_basis *p_v) { + Basis *d = (Basis *)p_dest; + const Basis *v = (Basis *)p_v; + *d = v->inverse(); +} + +void godot_basis_orthonormalized(godot_basis *p_dest, const godot_basis *p_v) { + Basis *d = (Basis *)p_dest; + const Basis *v = (Basis *)p_v; + *d = v->orthonormalized(); +} + +void godot_basis_rotated(godot_basis *p_dest, const godot_basis *p_v, const godot_vector3 p_axis, const godot_real p_phi) { + Basis *d = (Basis *)p_dest; + const Basis *v = (Basis *)p_v; + const Vector3 *axis = (Vector3 *)&p_axis; + *d = v->rotated(*axis, p_phi); +} + +void godot_basis_scaled(godot_basis *p_dest, const godot_basis *p_v, const godot_vector3 p_scale) { + Basis *d = (Basis *)p_dest; + const Basis *v = (Basis *)p_v; + const Vector3 *scale = (Vector3 *)&p_scale; + *d = v->scaled(*scale); +} + +godot_real godot_basis_tdotx(const godot_basis *p_v, const godot_vector3 p_with) { + const Basis *v = (Basis *)p_v; + const Vector3 *with = (Vector3 *)&p_with; + return v->tdotx(*with); +} + +godot_real godot_basis_tdoty(const godot_basis *p_v, const godot_vector3 p_with) { + const Basis *v = (Basis *)p_v; + const Vector3 *with = (Vector3 *)&p_with; + return v->tdoty(*with); +} + +godot_real godot_basis_tdotz(const godot_basis *p_v, const godot_vector3 p_with) { + const Basis *v = (Basis *)p_v; + const Vector3 *with = (Vector3 *)&p_with; + return v->tdotz(*with); +} + +void godot_basis_transposed(godot_basis *p_dest, const godot_basis *p_v) { + Basis *d = (Basis *)p_dest; + const Basis *v = (Basis *)p_v; + *d = v->transposed(); +} + +godot_vector3 godot_basis_xform(const godot_basis *p_v, const godot_vector3 p_vect) { + godot_vector3 dest; + Vector3 *d = (Vector3 *)&dest; + const Basis *v = (Basis *)p_v; + const Vector3 *vect = (Vector3 *)&p_vect; + *d = v->xform(*vect); + return dest; +} + +godot_vector3 godot_basis_xform_inv(const godot_basis *p_v, const godot_vector3 p_vect) { + godot_vector3 dest; + Vector3 *d = (Vector3 *)&dest; + const Basis *v = (Basis *)p_v; + const Vector3 *vect = (Vector3 *)&p_vect; + *d = v->xform_inv(*vect); + return dest; } #ifdef __cplusplus diff --git a/modules/gdnative/godot/godot_basis.h b/modules/gdnative/godot/godot_basis.h index e65e5b6830..2803396997 100644 --- a/modules/gdnative/godot/godot_basis.h +++ b/modules/gdnative/godot/godot_basis.h @@ -45,17 +45,37 @@ typedef struct godot_basis { #include "../godot.h" #include "godot_quat.h" -void GDAPI godot_basis_new(godot_basis *p_basis); -void GDAPI godot_basis_new_with_euler_quat(godot_basis *p_basis, const godot_quat *p_euler); -void GDAPI godot_basis_new_with_euler(godot_basis *p_basis, const godot_vector3 *p_euler); +void GDAPI godot_basis_new(godot_basis *p_v); +void GDAPI godot_basis_new_with_euler_quat(godot_basis *p_v, const godot_quat *p_euler); +void GDAPI godot_basis_new_with_euler(godot_basis *p_v, const godot_vector3 p_euler); +void GDAPI godot_basis_new_with_axis_and_angle(godot_basis *p_v, const godot_vector3 p_axis, const godot_real p_phi); +void GDAPI godot_basis_new_with_rows(godot_basis *p_v, const godot_vector3 p_row0, const godot_vector3 p_row1, const godot_vector3 p_row2); -godot_quat GDAPI godot_basis_as_quat(const godot_basis *p_basis); -godot_vector3 GDAPI godot_basis_get_euler(const godot_basis *p_basis); +godot_quat GDAPI godot_basis_as_quat(const godot_basis *p_v); /* * p_elements is a pointer to an array of 3 (!!) vector3 */ -void GDAPI godot_basis_get_elements(godot_basis *p_basis, godot_vector3 *p_elements); +void GDAPI godot_basis_get_elements(godot_basis *p_v, godot_vector3 *p_elements); +godot_vector3 GDAPI godot_basis_get_axis(const godot_basis *p_v, const godot_int p_axis); +void GDAPI godot_basis_set_axis(godot_basis *p_v, const godot_int p_axis, const godot_vector3 p_value); +godot_vector3 GDAPI godot_basis_get_row(const godot_basis *p_v, const godot_int p_row); +void GDAPI godot_basis_set_row(godot_basis *p_v, const godot_int p_row, const godot_vector3 p_value); + +godot_real godot_basis_determinant(const godot_basis *p_v); +godot_vector3 godot_basis_get_euler(const godot_basis *p_v); +godot_int godot_basis_get_orthogonal_index(const godot_basis *p_v); +godot_vector3 godot_basis_get_scale(const godot_basis *p_v); +void godot_basis_inverse(godot_basis *p_dest, const godot_basis *p_v); +void godot_basis_orthonormalized(godot_basis *p_dest, const godot_basis *p_v); +void godot_basis_rotated(godot_basis *p_dest, const godot_basis *p_v, const godot_vector3 p_axis, const godot_real p_phi); +void godot_basis_scaled(godot_basis *p_dest, const godot_basis *p_v, const godot_vector3 p_scale); +godot_real godot_basis_tdotx(const godot_basis *p_v, const godot_vector3 p_with); +godot_real godot_basis_tdoty(const godot_basis *p_v, const godot_vector3 p_with); +godot_real godot_basis_tdotz(const godot_basis *p_v, const godot_vector3 p_with); +void godot_basis_transposed(godot_basis *p_dest, const godot_basis *p_v); +godot_vector3 godot_basis_xform(const godot_basis *p_v, const godot_vector3 p_vect); +godot_vector3 godot_basis_xform_inv(const godot_basis *p_v, const godot_vector3 p_vect); #ifdef __cplusplus } |