diff options
Diffstat (limited to 'modules')
85 files changed, 2086 insertions, 923 deletions
diff --git a/modules/gdscript/gdscript.cpp b/modules/gdscript/gdscript.cpp index bd6cef0b6e..60230257e0 100644 --- a/modules/gdscript/gdscript.cpp +++ b/modules/gdscript/gdscript.cpp @@ -808,6 +808,11 @@ String GDScript::_get_debug_path() const { } Error GDScript::reload(bool p_keep_state) { + if (reloading) { + return OK; + } + reloading = true; + bool has_instances; { MutexLock lock(GDScriptLanguage::singleton->mutex); @@ -830,6 +835,7 @@ Error GDScript::reload(bool p_keep_state) { // Loading a template, don't parse. #ifdef TOOLS_ENABLED if (EditorPaths::get_singleton() && basedir.begins_with(EditorPaths::get_singleton()->get_project_script_templates_dir())) { + reloading = false; return OK; } #endif @@ -839,11 +845,10 @@ Error GDScript::reload(bool p_keep_state) { if (source_path.is_empty()) { source_path = get_path(); } - if (!source_path.is_empty()) { - MutexLock lock(GDScriptCache::singleton->lock); - if (!GDScriptCache::singleton->shallow_gdscript_cache.has(source_path)) { - GDScriptCache::singleton->shallow_gdscript_cache[source_path] = this; - } + Ref<GDScript> cached_script = GDScriptCache::get_cached_script(source_path); + if (!source_path.is_empty() && cached_script.is_null()) { + MutexLock lock(GDScriptCache::singleton->mutex); + GDScriptCache::singleton->shallow_gdscript_cache[source_path] = Ref<GDScript>(this); } } @@ -856,6 +861,7 @@ Error GDScript::reload(bool p_keep_state) { } // TODO: Show all error messages. _err_print_error("GDScript::reload", path.is_empty() ? "built-in" : (const char *)path.utf8().get_data(), parser.get_errors().front()->get().line, ("Parse Error: " + parser.get_errors().front()->get().message).utf8().get_data(), false, ERR_HANDLER_SCRIPT); + reloading = false; return ERR_PARSE_ERROR; } @@ -872,6 +878,7 @@ Error GDScript::reload(bool p_keep_state) { _err_print_error("GDScript::reload", path.is_empty() ? "built-in" : (const char *)path.utf8().get_data(), e->get().line, ("Parse Error: " + e->get().message).utf8().get_data(), false, ERR_HANDLER_SCRIPT); e = e->next(); } + reloading = false; return ERR_PARSE_ERROR; } @@ -886,8 +893,10 @@ Error GDScript::reload(bool p_keep_state) { GDScriptLanguage::get_singleton()->debug_break_parse(_get_debug_path(), compiler.get_error_line(), "Parser Error: " + compiler.get_error()); } _err_print_error("GDScript::reload", path.is_empty() ? "built-in" : (const char *)path.utf8().get_data(), compiler.get_error_line(), ("Compile Error: " + compiler.get_error()).utf8().get_data(), false, ERR_HANDLER_SCRIPT); + reloading = false; return ERR_COMPILATION_FAILED; } else { + reloading = false; return err; } } @@ -900,6 +909,7 @@ Error GDScript::reload(bool p_keep_state) { } #endif + reloading = false; return OK; } @@ -1006,16 +1016,22 @@ Error GDScript::load_byte_code(const String &p_path) { } void GDScript::set_path(const String &p_path, bool p_take_over) { + String old_path = path; if (is_root_script()) { Script::set_path(p_path, p_take_over); } this->path = p_path; + GDScriptCache::move_script(old_path, p_path); for (KeyValue<StringName, Ref<GDScript>> &kv : subclasses) { kv.value->set_path(p_path, p_take_over); } } Error GDScript::load_source_code(const String &p_path) { + if (p_path.is_empty() || ResourceLoader::get_resource_type(p_path.get_slice("::", 0)) == "PackedScene") { + return OK; + } + Vector<uint8_t> sourcef; Error err; Ref<FileAccess> f = FileAccess::open(p_path, FileAccess::READ, &err); @@ -1133,6 +1149,78 @@ GDScript *GDScript::get_root_script() { return result; } +RBSet<GDScript *> GDScript::get_dependencies() { + RBSet<GDScript *> dependencies; + + _get_dependencies(dependencies, this); + dependencies.erase(this); + + return dependencies; +} + +RBSet<GDScript *> GDScript::get_inverted_dependencies() { + RBSet<GDScript *> inverted_dependencies; + + List<GDScript *> scripts; + { + MutexLock lock(GDScriptLanguage::singleton->mutex); + + SelfList<GDScript> *elem = GDScriptLanguage::singleton->script_list.first(); + while (elem) { + scripts.push_back(elem->self()); + elem = elem->next(); + } + } + + for (GDScript *scr : scripts) { + if (scr == nullptr || scr == this || scr->destructing) { + continue; + } + + RBSet<GDScript *> scr_dependencies = scr->get_dependencies(); + if (scr_dependencies.has(this)) { + inverted_dependencies.insert(scr); + } + } + + return inverted_dependencies; +} + +RBSet<GDScript *> GDScript::get_must_clear_dependencies() { + RBSet<GDScript *> dependencies = get_dependencies(); + RBSet<GDScript *> must_clear_dependencies; + HashMap<GDScript *, RBSet<GDScript *>> inverted_dependencies; + + for (GDScript *E : dependencies) { + inverted_dependencies.insert(E, E->get_inverted_dependencies()); + } + + RBSet<GDScript *> cant_clear; + for (KeyValue<GDScript *, RBSet<GDScript *>> &E : inverted_dependencies) { + for (GDScript *F : E.value) { + if (!dependencies.has(F)) { + cant_clear.insert(E.key); + for (GDScript *G : E.key->get_dependencies()) { + cant_clear.insert(G); + } + break; + } + } + } + + for (KeyValue<GDScript *, RBSet<GDScript *>> &E : inverted_dependencies) { + if (cant_clear.has(E.key) || ScriptServer::is_global_class(E.key->get_fully_qualified_name())) { + continue; + } + must_clear_dependencies.insert(E.key); + } + + cant_clear.clear(); + dependencies.clear(); + inverted_dependencies.clear(); + return must_clear_dependencies; +} + bool GDScript::has_script_signal(const StringName &p_signal) const { if (_signals.has(p_signal)) { return true; @@ -1194,6 +1282,69 @@ String GDScript::_get_gdscript_reference_class_name(const GDScript *p_gdscript) return class_name; } +GDScript *GDScript::_get_gdscript_from_variant(const Variant &p_variant) { + Variant::Type type = p_variant.get_type(); + if (type != Variant::Type::OBJECT) + return nullptr; + + Object *obj = p_variant; + if (obj == nullptr) { + return nullptr; + } + + return Object::cast_to<GDScript>(obj); +} + +void GDScript::_get_dependencies(RBSet<GDScript *> &p_dependencies, const GDScript *p_except) { + if (skip_dependencies || p_dependencies.has(this)) { + return; + } + p_dependencies.insert(this); + + for (const KeyValue<StringName, GDScriptFunction *> &E : member_functions) { + if (E.value == nullptr) { + continue; + } + for (const Variant &V : E.value->constants) { + GDScript *scr = _get_gdscript_from_variant(V); + if (scr != nullptr && scr != p_except) { + scr->_get_dependencies(p_dependencies, p_except); + } + } + } + + if (implicit_initializer) { + for (const Variant &V : implicit_initializer->constants) { + GDScript *scr = _get_gdscript_from_variant(V); + if (scr != nullptr && scr != p_except) { + scr->_get_dependencies(p_dependencies, p_except); + } + } + } + + if (implicit_ready) { + for (const Variant &V : implicit_ready->constants) { + GDScript *scr = _get_gdscript_from_variant(V); + if (scr != nullptr && scr != p_except) { + scr->_get_dependencies(p_dependencies, p_except); + } + } + } + + for (KeyValue<StringName, Ref<GDScript>> &E : subclasses) { + if (E.value != p_except) { + E.value->_get_dependencies(p_dependencies, p_except); + } + } + + for (const KeyValue<StringName, Variant> &E : constants) { + GDScript *scr = _get_gdscript_from_variant(E.value); + if (scr != nullptr && scr != p_except) { + scr->_get_dependencies(p_dependencies, p_except); + } + } +} + GDScript::GDScript() : script_list(this) { #ifdef DEBUG_ENABLED @@ -1253,33 +1404,58 @@ void GDScript::_init_rpc_methods_properties() { } } -GDScript::~GDScript() { - { - MutexLock lock(GDScriptLanguage::get_singleton()->mutex); +void GDScript::clear() { + if (clearing) { + return; + } + clearing = true; - while (SelfList<GDScriptFunctionState> *E = pending_func_states.first()) { - // Order matters since clearing the stack may already cause - // the GDSCriptFunctionState to be destroyed and thus removed from the list. - pending_func_states.remove(E); - E->self()->_clear_stack(); + RBSet<GDScript *> must_clear_dependencies = get_must_clear_dependencies(); + HashMap<GDScript *, ObjectID> must_clear_dependencies_objectids; + + // Log the objectids before clearing, as a cascade of clear could + // remove instances that are still in the clear loop + for (GDScript *E : must_clear_dependencies) { + must_clear_dependencies_objectids.insert(E, E->get_instance_id()); + } + + for (GDScript *E : must_clear_dependencies) { + Object *obj = ObjectDB::get_instance(must_clear_dependencies_objectids[E]); + if (obj == nullptr) { + continue; } + + E->skip_dependencies = true; + E->clear(); + E->skip_dependencies = false; + GDScriptCache::remove_script(E->get_path()); } + RBSet<StringName> member_function_names; for (const KeyValue<StringName, GDScriptFunction *> &E : member_functions) { - memdelete(E.value); + member_function_names.insert(E.key); + } + for (const StringName &E : member_function_names) { + if (member_functions.has(E)) { + memdelete(member_functions[E]); + } + } + member_function_names.clear(); + member_functions.clear(); + + for (KeyValue<StringName, GDScript::MemberInfo> &E : member_indices) { + E.value.data_type.script_type_ref = Ref<Script>(); } if (implicit_initializer) { memdelete(implicit_initializer); } + implicit_initializer = nullptr; if (implicit_ready) { memdelete(implicit_ready); } - - if (GDScriptCache::singleton) { // Cache may have been already destroyed at engine shutdown. - GDScriptCache::remove_script(get_path()); - } + implicit_ready = nullptr; _save_orphaned_subclasses(); @@ -1289,6 +1465,27 @@ GDScript::~GDScript() { _clear_doc(); } #endif + clearing = false; +} + +GDScript::~GDScript() { + if (destructing) { + return; + } + destructing = true; + + clear(); + + { + MutexLock lock(GDScriptLanguage::get_singleton()->mutex); + + while (SelfList<GDScriptFunctionState> *E = pending_func_states.first()) { + // Order matters since clearing the stack may already cause + // the GDScriptFunctionState to be destroyed and thus removed from the list. + pending_func_states.remove(E); + E->self()->_clear_stack(); + } + } #ifdef DEBUG_ENABLED { @@ -1297,6 +1494,10 @@ GDScript::~GDScript() { GDScriptLanguage::get_singleton()->script_list.remove(&script_list); } #endif + + if (GDScriptCache::singleton) { // Cache may have been already destroyed at engine shutdown. + GDScriptCache::remove_script(get_path()); + } } ////////////////////////////// @@ -2336,26 +2537,27 @@ GDScriptLanguage::~GDScriptLanguage() { // Clear dependencies between scripts, to ensure cyclic references are broken (to avoid leaks at exit). SelfList<GDScript> *s = script_list.first(); while (s) { - GDScript *scr = s->self(); // This ensures the current script is not released before we can check what's the next one // in the list (we can't get the next upfront because we don't know if the reference breaking // will cause it -or any other after it, for that matter- to be released so the next one // is not the same as before). - scr->reference(); - - for (KeyValue<StringName, GDScriptFunction *> &E : scr->member_functions) { - GDScriptFunction *func = E.value; - for (int i = 0; i < func->argument_types.size(); i++) { - func->argument_types.write[i].script_type_ref = Ref<Script>(); + Ref<GDScript> scr = s->self(); + if (scr.is_valid()) { + for (KeyValue<StringName, GDScriptFunction *> &E : scr->member_functions) { + GDScriptFunction *func = E.value; + for (int i = 0; i < func->argument_types.size(); i++) { + func->argument_types.write[i].script_type_ref = Ref<Script>(); + } + func->return_type.script_type_ref = Ref<Script>(); + } + for (KeyValue<StringName, GDScript::MemberInfo> &E : scr->member_indices) { + E.value.data_type.script_type_ref = Ref<Script>(); } - func->return_type.script_type_ref = Ref<Script>(); - } - for (KeyValue<StringName, GDScript::MemberInfo> &E : scr->member_indices) { - E.value.data_type.script_type_ref = Ref<Script>(); - } + // Clear backup for scripts that could slip out of the cyclic reference check + scr->clear(); + } s = s->next(); - scr->unreference(); } singleton = nullptr; @@ -2379,6 +2581,27 @@ Ref<GDScript> GDScriptLanguage::get_orphan_subclass(const String &p_qualified_na return Ref<GDScript>(Object::cast_to<GDScript>(obj)); } +Ref<GDScript> GDScriptLanguage::get_script_by_fully_qualified_name(const String &p_name) { + { + MutexLock lock(mutex); + + SelfList<GDScript> *elem = script_list.first(); + while (elem) { + GDScript *scr = elem->self(); + scr = scr->find_class(p_name); + if (scr != nullptr) { + return scr; + } + elem = elem->next(); + } + } + + Ref<GDScript> scr; + scr.instantiate(); + scr->fully_qualified_name = p_name; + return scr; +} + /*************** RESOURCE ***************/ Ref<Resource> ResourceFormatLoaderGDScript::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress, CacheMode p_cache_mode) { diff --git a/modules/gdscript/gdscript.h b/modules/gdscript/gdscript.h index 61600b1258..2df89d812c 100644 --- a/modules/gdscript/gdscript.h +++ b/modules/gdscript/gdscript.h @@ -61,6 +61,8 @@ class GDScript : public Script { GDCLASS(GDScript, Script); bool tool = false; bool valid = false; + bool reloading = false; + bool skip_dependencies = false; struct MemberInfo { int index = 0; @@ -124,6 +126,8 @@ class GDScript : public Script { int subclass_count = 0; RBSet<Object *> instances; + bool destructing = false; + bool clearing = false; //exported members String source; String path; @@ -163,6 +167,9 @@ class GDScript : public Script { // This method will map the class name from "RefCounted" to "MyClass.InnerClass". static String _get_gdscript_reference_class_name(const GDScript *p_gdscript); + GDScript *_get_gdscript_from_variant(const Variant &p_variant); + void _get_dependencies(RBSet<GDScript *> &p_dependencies, const GDScript *p_except); + protected: bool _get(const StringName &p_name, Variant &r_ret) const; bool _set(const StringName &p_name, const Variant &p_value); @@ -173,6 +180,8 @@ protected: static void _bind_methods(); public: + void clear(); + virtual bool is_valid() const override { return valid; } bool inherits_script(const Ref<Script> &p_script) const override; @@ -193,6 +202,10 @@ public: const Ref<GDScriptNativeClass> &get_native() const { return native; } const String &get_script_class_name() const { return name; } + RBSet<GDScript *> get_dependencies(); + RBSet<GDScript *> get_inverted_dependencies(); + RBSet<GDScript *> get_must_clear_dependencies(); + virtual bool has_script_signal(const StringName &p_signal) const override; virtual void get_script_signal_list(List<MethodInfo> *r_signals) const override; @@ -270,6 +283,7 @@ class GDScriptInstance : public ScriptInstance { friend class GDScriptLambdaCallable; friend class GDScriptLambdaSelfCallable; friend class GDScriptCompiler; + friend class GDScriptCache; friend struct GDScriptUtilityFunctionsDefinitions; ObjectID owner_id; @@ -518,6 +532,8 @@ public: void add_orphan_subclass(const String &p_qualified_name, const ObjectID &p_subclass); Ref<GDScript> get_orphan_subclass(const String &p_qualified_name); + Ref<GDScript> get_script_by_fully_qualified_name(const String &p_name); + GDScriptLanguage(); ~GDScriptLanguage(); }; diff --git a/modules/gdscript/gdscript_analyzer.cpp b/modules/gdscript/gdscript_analyzer.cpp index 8da77b9e5b..f1c022c43c 100644 --- a/modules/gdscript/gdscript_analyzer.cpp +++ b/modules/gdscript/gdscript_analyzer.cpp @@ -32,6 +32,7 @@ #include "core/config/engine.h" #include "core/config/project_settings.h" +#include "core/core_string_names.h" #include "core/io/file_access.h" #include "core/io/resource_loader.h" #include "core/object/class_db.h" @@ -39,6 +40,7 @@ #include "core/templates/hash_map.h" #include "gdscript.h" #include "gdscript_utility_functions.h" +#include "scene/resources/packed_scene.h" static MethodInfo info_from_utility_func(const StringName &p_function) { ERR_FAIL_COND_V(!Variant::has_utility_function(p_function), MethodInfo()); @@ -132,7 +134,7 @@ static GDScriptParser::DataType make_builtin_meta_type(Variant::Type p_type) { return type; } -bool GDScriptAnalyzer::has_member_name_conflict_in_script_class(const StringName &p_member_name, const GDScriptParser::ClassNode *p_class) { +bool GDScriptAnalyzer::has_member_name_conflict_in_script_class(const StringName &p_member_name, const GDScriptParser::ClassNode *p_class, const GDScriptParser::Node *p_member) { if (p_class->members_indices.has(p_member_name)) { int index = p_class->members_indices[p_member_name]; const GDScriptParser::ClassNode::Member *member = &p_class->members[index]; @@ -145,6 +147,9 @@ bool GDScriptAnalyzer::has_member_name_conflict_in_script_class(const StringName member->type == GDScriptParser::ClassNode::Member::SIGNAL) { return true; } + if (p_member->type != GDScriptParser::Node::FUNCTION && member->type == GDScriptParser::ClassNode::Member::FUNCTION) { + return true; + } } return false; @@ -160,6 +165,9 @@ bool GDScriptAnalyzer::has_member_name_conflict_in_native_type(const StringName if (ClassDB::has_integer_constant(p_native_type_string, p_member_name)) { return true; } + if (p_member_name == CoreStringNames::get_singleton()->_script) { + return true; + } return false; } @@ -187,14 +195,15 @@ Error GDScriptAnalyzer::check_class_member_name_conflict(const GDScriptParser::C const GDScriptParser::DataType *current_data_type = &p_class_node->base_type; while (current_data_type && current_data_type->kind == GDScriptParser::DataType::Kind::CLASS) { GDScriptParser::ClassNode *current_class_node = current_data_type->class_type; - if (has_member_name_conflict_in_script_class(p_member_name, current_class_node)) { - push_error(vformat(R"(The member "%s" already exists in a parent class.)", p_member_name), + if (has_member_name_conflict_in_script_class(p_member_name, current_class_node, p_member_node)) { + push_error(vformat(R"(The member "%s" already exists in parent class %s.)", p_member_name, current_class_node->identifier->name), p_member_node); return ERR_PARSE_ERROR; } current_data_type = ¤t_class_node->base_type; } + // No need for native class recursion because Node exposes all Object's properties. if (current_data_type && current_data_type->kind == GDScriptParser::DataType::Kind::NATIVE) { if (current_data_type->native_type != StringName()) { return check_native_member_name_conflict( @@ -2912,7 +2921,7 @@ void GDScriptAnalyzer::reduce_identifier_from_base(GDScriptParser::IdentifierNod base_class = base_class->base_type.class_type; } - // Check native members. + // Check native members. No need for native class recursion because Node exposes all Object's properties. const StringName &native = base.native_type; if (class_exists(native)) { @@ -3103,7 +3112,7 @@ void GDScriptAnalyzer::reduce_identifier(GDScriptParser::IdentifierNode *p_ident GDScriptParser::DataType result; result.kind = GDScriptParser::DataType::NATIVE; result.type_source = GDScriptParser::DataType::ANNOTATED_EXPLICIT; - if (autoload.path.to_lower().ends_with(GDScriptLanguage::get_singleton()->get_extension())) { + if (ResourceLoader::get_resource_type(autoload.path) == "GDScript") { Ref<GDScriptParserRef> singl_parser = get_parser_for(autoload.path); if (singl_parser.is_valid()) { Error err = singl_parser->raise_status(GDScriptParserRef::INTERFACE_SOLVED); @@ -3111,6 +3120,18 @@ void GDScriptAnalyzer::reduce_identifier(GDScriptParser::IdentifierNode *p_ident result = type_from_metatype(singl_parser->get_parser()->head->get_datatype()); } } + } else if (ResourceLoader::get_resource_type(autoload.path) == "PackedScene") { + Error err = OK; + Ref<GDScript> scr = GDScriptCache::get_packed_scene_script(autoload.path, err); + if (err == OK && scr.is_valid()) { + Ref<GDScriptParserRef> singl_parser = get_parser_for(scr->get_path()); + if (singl_parser.is_valid()) { + err = singl_parser->raise_status(GDScriptParserRef::INTERFACE_SOLVED); + if (err == OK) { + result = type_from_metatype(singl_parser->get_parser()->head->get_datatype()); + } + } + } } result.is_constant = true; p_identifier->set_datatype(result); @@ -3236,9 +3257,28 @@ void GDScriptAnalyzer::reduce_preload(GDScriptParser::PreloadNode *p_preload) { } } else { // TODO: Don't load if validating: use completion cache. - p_preload->resource = ResourceLoader::load(p_preload->resolved_path); - if (p_preload->resource.is_null()) { - push_error(vformat(R"(Could not preload resource file "%s".)", p_preload->resolved_path), p_preload->path); + + // Must load GDScript and PackedScenes separately to permit cyclic references + // as ResourceLoader::load() detect and reject those. + if (ResourceLoader::get_resource_type(p_preload->resolved_path) == "GDScript") { + Error err = OK; + Ref<GDScript> res = GDScriptCache::get_shallow_script(p_preload->resolved_path, err, parser->script_path); + p_preload->resource = res; + if (err != OK) { + push_error(vformat(R"(Could not preload resource script "%s".)", p_preload->resolved_path), p_preload->path); + } + } else if (ResourceLoader::get_resource_type(p_preload->resolved_path) == "PackedScene") { + Error err = OK; + Ref<PackedScene> res = GDScriptCache::get_packed_scene(p_preload->resolved_path, err, parser->script_path); + p_preload->resource = res; + if (err != OK) { + push_error(vformat(R"(Could not preload resource scene "%s".)", p_preload->resolved_path), p_preload->path); + } + } else { + p_preload->resource = ResourceLoader::load(p_preload->resolved_path); + if (p_preload->resource.is_null()) { + push_error(vformat(R"(Could not preload resource file "%s".)", p_preload->resolved_path), p_preload->path); + } } } } @@ -3280,6 +3320,17 @@ void GDScriptAnalyzer::reduce_subscript(GDScriptParser::SubscriptNode *p_subscri // Just try to get it. bool valid = false; Variant value = p_subscript->base->reduced_value.get_named(p_subscript->attribute->name, valid); + + // If it's a GDScript instance, try to get the full script. Maybe it's not still completely loaded. + Ref<GDScript> gdscr = Ref<GDScript>(p_subscript->base->reduced_value); + if (!valid && gdscr.is_valid()) { + Error err = OK; + GDScriptCache::get_full_script(gdscr->get_path(), err); + if (err == OK) { + value = p_subscript->base->reduced_value.get_named(p_subscript->attribute->name, valid); + } + } + if (!valid) { push_error(vformat(R"(Cannot get member "%s" from "%s".)", p_subscript->attribute->name, p_subscript->base->reduced_value), p_subscript->index); result_type.kind = GDScriptParser::DataType::VARIANT; @@ -3662,50 +3713,43 @@ GDScriptParser::DataType GDScriptAnalyzer::type_from_variant(const Variant &p_va scr = obj->get_script(); } if (scr.is_valid()) { - if (scr->is_valid()) { - result.script_type = scr; - result.script_path = scr->get_path(); - Ref<GDScript> gds = scr; - if (gds.is_valid()) { - result.kind = GDScriptParser::DataType::CLASS; - // This might be an inner class, so we want to get the parser for the root. - // But still get the inner class from that tree. - GDScript *current = gds.ptr(); - List<StringName> class_chain; - while (current->_owner) { - // Push to front so it's in reverse. - class_chain.push_front(current->name); - current = current->_owner; - } + result.script_type = scr; + result.script_path = scr->get_path(); + Ref<GDScript> gds = scr; + if (gds.is_valid()) { + result.kind = GDScriptParser::DataType::CLASS; + // This might be an inner class, so we want to get the parser for the root. + // But still get the inner class from that tree. + GDScript *current = gds.ptr(); + List<StringName> class_chain; + while (current->_owner) { + // Push to front so it's in reverse. + class_chain.push_front(current->name); + current = current->_owner; + } - Ref<GDScriptParserRef> ref = get_parser_for(current->get_path()); - if (ref.is_null()) { - push_error("Could not find script in path.", p_source); - GDScriptParser::DataType error_type; - error_type.kind = GDScriptParser::DataType::VARIANT; - return error_type; - } - ref->raise_status(GDScriptParserRef::INTERFACE_SOLVED); + Ref<GDScriptParserRef> ref = get_parser_for(current->get_path()); + if (ref.is_null()) { + push_error("Could not find script in path.", p_source); + GDScriptParser::DataType error_type; + error_type.kind = GDScriptParser::DataType::VARIANT; + return error_type; + } + ref->raise_status(GDScriptParserRef::INTERFACE_SOLVED); - GDScriptParser::ClassNode *found = ref->get_parser()->head; + GDScriptParser::ClassNode *found = ref->get_parser()->head; - // It should be okay to assume this exists, since we have a complete script already. - for (const StringName &E : class_chain) { - found = found->get_member(E).m_class; - } - - result.class_type = found; - result.script_path = ref->get_parser()->script_path; - } else { - result.kind = GDScriptParser::DataType::SCRIPT; + // It should be okay to assume this exists, since we have a complete script already. + for (const StringName &E : class_chain) { + found = found->get_member(E).m_class; } - result.native_type = scr->get_instance_base_type(); + + result.class_type = found; + result.script_path = ref->get_parser()->script_path; } else { - push_error(vformat(R"(Constant value uses script from "%s" which is loaded but not compiled.)", scr->get_path()), p_source); - result.kind = GDScriptParser::DataType::VARIANT; - result.type_source = GDScriptParser::DataType::UNDETECTED; - result.is_meta_type = false; + result.kind = GDScriptParser::DataType::SCRIPT; } + result.native_type = scr->get_instance_base_type(); } else { result.kind = GDScriptParser::DataType::NATIVE; if (result.native_type == GDScriptNativeClass::get_class_static()) { diff --git a/modules/gdscript/gdscript_analyzer.h b/modules/gdscript/gdscript_analyzer.h index 217a856ce0..23a3ad39a5 100644 --- a/modules/gdscript/gdscript_analyzer.h +++ b/modules/gdscript/gdscript_analyzer.h @@ -45,7 +45,7 @@ class GDScriptAnalyzer { List<GDScriptParser::LambdaNode *> lambda_stack; // Tests for detecting invalid overloading of script members - static _FORCE_INLINE_ bool has_member_name_conflict_in_script_class(const StringName &p_name, const GDScriptParser::ClassNode *p_current_class_node); + static _FORCE_INLINE_ bool has_member_name_conflict_in_script_class(const StringName &p_name, const GDScriptParser::ClassNode *p_current_class_node, const GDScriptParser::Node *p_member); static _FORCE_INLINE_ bool has_member_name_conflict_in_native_type(const StringName &p_name, const StringName &p_native_type_string); Error check_native_member_name_conflict(const StringName &p_member_name, const GDScriptParser::Node *p_member_node, const StringName &p_native_type_string); Error check_class_member_name_conflict(const GDScriptParser::ClassNode *p_class_node, const StringName &p_member_name, const GDScriptParser::Node *p_member_node); diff --git a/modules/gdscript/gdscript_cache.cpp b/modules/gdscript/gdscript_cache.cpp index 03a101b9fc..f35318e4c6 100644 --- a/modules/gdscript/gdscript_cache.cpp +++ b/modules/gdscript/gdscript_cache.cpp @@ -36,6 +36,7 @@ #include "gdscript_analyzer.h" #include "gdscript_compiler.h" #include "gdscript_parser.h" +#include "scene/resources/packed_scene.h" bool GDScriptParserRef::is_valid() const { return parser != nullptr; @@ -96,27 +97,88 @@ Error GDScriptParserRef::raise_status(Status p_new_status) { return result; } -GDScriptParserRef::~GDScriptParserRef() { +void GDScriptParserRef::clear() { + if (cleared) { + return; + } + cleared = true; + if (parser != nullptr) { memdelete(parser); } + if (analyzer != nullptr) { memdelete(analyzer); } - MutexLock lock(GDScriptCache::singleton->lock); +} + +GDScriptParserRef::~GDScriptParserRef() { + clear(); + + MutexLock lock(GDScriptCache::singleton->mutex); GDScriptCache::singleton->parser_map.erase(path); } GDScriptCache *GDScriptCache::singleton = nullptr; +void GDScriptCache::move_script(const String &p_from, const String &p_to) { + if (singleton == nullptr || p_from == p_to) { + return; + } + + MutexLock lock(singleton->mutex); + + for (KeyValue<String, HashSet<String>> &E : singleton->packed_scene_dependencies) { + if (E.value.has(p_from)) { + E.value.insert(p_to); + E.value.erase(p_from); + } + } + + if (singleton->parser_map.has(p_from) && !p_from.is_empty()) { + singleton->parser_map[p_to] = singleton->parser_map[p_from]; + } + singleton->parser_map.erase(p_from); + + if (singleton->shallow_gdscript_cache.has(p_from) && !p_from.is_empty()) { + singleton->shallow_gdscript_cache[p_to] = singleton->shallow_gdscript_cache[p_from]; + } + singleton->shallow_gdscript_cache.erase(p_from); + + if (singleton->full_gdscript_cache.has(p_from) && !p_from.is_empty()) { + singleton->full_gdscript_cache[p_to] = singleton->full_gdscript_cache[p_from]; + } + singleton->full_gdscript_cache.erase(p_from); +} + void GDScriptCache::remove_script(const String &p_path) { - MutexLock lock(singleton->lock); + if (singleton == nullptr) { + return; + } + + MutexLock lock(singleton->mutex); + + for (KeyValue<String, HashSet<String>> &E : singleton->packed_scene_dependencies) { + if (!E.value.has(p_path)) { + continue; + } + E.value.erase(p_path); + } + + GDScriptCache::clear_unreferenced_packed_scenes(); + + if (singleton->parser_map.has(p_path)) { + singleton->parser_map[p_path]->clear(); + singleton->parser_map.erase(p_path); + } + + singleton->dependencies.erase(p_path); singleton->shallow_gdscript_cache.erase(p_path); singleton->full_gdscript_cache.erase(p_path); } Ref<GDScriptParserRef> GDScriptCache::get_parser(const String &p_path, GDScriptParserRef::Status p_status, Error &r_error, const String &p_owner) { - MutexLock lock(singleton->lock); + MutexLock lock(singleton->mutex); Ref<GDScriptParserRef> ref; if (!p_owner.is_empty()) { singleton->dependencies[p_owner].insert(p_path); @@ -163,7 +225,7 @@ String GDScriptCache::get_source_code(const String &p_path) { } Ref<GDScript> GDScriptCache::get_shallow_script(const String &p_path, Error &r_error, const String &p_owner) { - MutexLock lock(singleton->lock); + MutexLock lock(singleton->mutex); if (!p_owner.is_empty()) { singleton->dependencies[p_owner].insert(p_path); } @@ -174,23 +236,22 @@ Ref<GDScript> GDScriptCache::get_shallow_script(const String &p_path, Error &r_e return singleton->shallow_gdscript_cache[p_path]; } - Ref<GDScriptParserRef> parser_ref = get_parser(p_path, GDScriptParserRef::PARSED, r_error); - if (r_error != OK) { - return Ref<GDScript>(); - } - Ref<GDScript> script; script.instantiate(); script->set_path(p_path, true); script->load_source_code(p_path); - GDScriptCompiler::make_scripts(script.ptr(), parser_ref->get_parser()->get_tree(), true); - singleton->shallow_gdscript_cache[p_path] = script.ptr(); + Ref<GDScriptParserRef> parser_ref = get_parser(p_path, GDScriptParserRef::PARSED, r_error); + if (r_error == OK) { + GDScriptCompiler::make_scripts(script.ptr(), parser_ref->get_parser()->get_tree(), true); + } + + singleton->shallow_gdscript_cache[p_path] = script; return script; } Ref<GDScript> GDScriptCache::get_full_script(const String &p_path, Error &r_error, const String &p_owner, bool p_update_from_disk) { - MutexLock lock(singleton->lock); + MutexLock lock(singleton->mutex); if (!p_owner.is_empty()) { singleton->dependencies[p_owner].insert(p_path); @@ -220,19 +281,21 @@ Ref<GDScript> GDScriptCache::get_full_script(const String &p_path, Error &r_erro return script; } + singleton->full_gdscript_cache[p_path] = script; + singleton->shallow_gdscript_cache.erase(p_path); + r_error = script->reload(true); if (r_error) { + singleton->shallow_gdscript_cache[p_path] = script; + singleton->full_gdscript_cache.erase(p_path); return script; } - singleton->full_gdscript_cache[p_path] = script.ptr(); - singleton->shallow_gdscript_cache.erase(p_path); - return script; } Ref<GDScript> GDScriptCache::get_cached_script(const String &p_path) { - MutexLock lock(singleton->lock); + MutexLock lock(singleton->mutex); if (singleton->full_gdscript_cache.has(p_path)) { return singleton->full_gdscript_cache[p_path]; @@ -246,11 +309,11 @@ Ref<GDScript> GDScriptCache::get_cached_script(const String &p_path) { } Error GDScriptCache::finish_compiling(const String &p_owner) { - MutexLock lock(singleton->lock); + MutexLock lock(singleton->mutex); // Mark this as compiled. Ref<GDScript> script = get_cached_script(p_owner); - singleton->full_gdscript_cache[p_owner] = script.ptr(); + singleton->full_gdscript_cache[p_owner] = script; singleton->shallow_gdscript_cache.erase(p_owner); HashSet<String> depends = singleton->dependencies[p_owner]; @@ -271,13 +334,103 @@ Error GDScriptCache::finish_compiling(const String &p_owner) { return err; } +Ref<PackedScene> GDScriptCache::get_packed_scene(const String &p_path, Error &r_error, const String &p_owner) { + MutexLock lock(singleton->mutex); + + if (singleton->packed_scene_cache.has(p_path)) { + singleton->packed_scene_dependencies[p_path].insert(p_owner); + return singleton->packed_scene_cache[p_path]; + } + + Ref<PackedScene> scene = ResourceCache::get_ref(p_path); + if (scene.is_valid()) { + singleton->packed_scene_cache[p_path] = scene; + singleton->packed_scene_dependencies[p_path].insert(p_owner); + return scene; + } + scene.instantiate(); + + r_error = OK; + if (p_path.is_empty()) { + r_error = ERR_FILE_BAD_PATH; + return scene; + } + + scene->set_path(p_path); + singleton->packed_scene_cache[p_path] = scene; + singleton->packed_scene_dependencies[p_path].insert(p_owner); + + scene->recreate_state(); + scene->reload_from_file(); + return scene; +} + +Ref<GDScript> GDScriptCache::get_packed_scene_script(const String &p_path, Error &r_error) { + r_error = OK; + Ref<PackedScene> scene = get_packed_scene(p_path, r_error); + + if (r_error != OK) { + return Ref<GDScript>(); + } + + int node_count = scene->get_state()->get_node_count(); + if (node_count == 0) { + return Ref<GDScript>(); + } + + const int ROOT_NODE = 0; + for (int i = 0; i < scene->get_state()->get_node_property_count(ROOT_NODE); i++) { + if (scene->get_state()->get_node_property_name(ROOT_NODE, i) != SNAME("script")) { + continue; + } + + return scene->get_state()->get_node_property_value(ROOT_NODE, i); + } + + return Ref<GDScript>(); +} + +void GDScriptCache::clear_unreferenced_packed_scenes() { + if (singleton == nullptr) { + return; + } + + MutexLock lock(singleton->mutex); + + for (KeyValue<String, HashSet<String>> &E : singleton->packed_scene_dependencies) { + if (E.value.size() > 0 || !ResourceLoader::is_imported(E.key)) { + continue; + } + + singleton->packed_scene_dependencies.erase(E.key); + singleton->packed_scene_cache.erase(E.key); + } +} + GDScriptCache::GDScriptCache() { singleton = this; } GDScriptCache::~GDScriptCache() { + destructing = true; + + RBSet<Ref<GDScriptParserRef>> parser_map_refs; + for (KeyValue<String, GDScriptParserRef *> &E : parser_map) { + parser_map_refs.insert(E.value); + } + + for (Ref<GDScriptParserRef> &E : parser_map_refs) { + if (E.is_valid()) + E->clear(); + } + + parser_map_refs.clear(); parser_map.clear(); shallow_gdscript_cache.clear(); full_gdscript_cache.clear(); + + packed_scene_cache.clear(); + packed_scene_dependencies.clear(); + singleton = nullptr; } diff --git a/modules/gdscript/gdscript_cache.h b/modules/gdscript/gdscript_cache.h index fcd240ba8d..0f9d87aa67 100644 --- a/modules/gdscript/gdscript_cache.h +++ b/modules/gdscript/gdscript_cache.h @@ -36,6 +36,7 @@ #include "core/templates/hash_map.h" #include "core/templates/hash_set.h" #include "gdscript.h" +#include "scene/resources/packed_scene.h" class GDScriptAnalyzer; class GDScriptParser; @@ -56,6 +57,7 @@ private: Status status = EMPTY; Error result = OK; String path; + bool cleared = false; friend class GDScriptCache; @@ -64,6 +66,7 @@ public: Status get_status() const; GDScriptParser *get_parser() const; Error raise_status(Status p_new_status); + void clear(); GDScriptParserRef() {} ~GDScriptParserRef(); @@ -72,19 +75,25 @@ public: class GDScriptCache { // String key is full path. HashMap<String, GDScriptParserRef *> parser_map; - HashMap<String, GDScript *> shallow_gdscript_cache; - HashMap<String, GDScript *> full_gdscript_cache; + HashMap<String, Ref<GDScript>> shallow_gdscript_cache; + HashMap<String, Ref<GDScript>> full_gdscript_cache; HashMap<String, HashSet<String>> dependencies; + HashMap<String, Ref<PackedScene>> packed_scene_cache; + HashMap<String, HashSet<String>> packed_scene_dependencies; friend class GDScript; friend class GDScriptParserRef; + friend class GDScriptInstance; static GDScriptCache *singleton; - Mutex lock; - static void remove_script(const String &p_path); + bool destructing = false; + + Mutex mutex; public: + static void move_script(const String &p_from, const String &p_to); + static void remove_script(const String &p_path); static Ref<GDScriptParserRef> get_parser(const String &p_path, GDScriptParserRef::Status status, Error &r_error, const String &p_owner = String()); static String get_source_code(const String &p_path); static Ref<GDScript> get_shallow_script(const String &p_path, Error &r_error, const String &p_owner = String()); @@ -92,6 +101,17 @@ public: static Ref<GDScript> get_cached_script(const String &p_path); static Error finish_compiling(const String &p_owner); + static Ref<PackedScene> get_packed_scene(const String &p_path, Error &r_error, const String &p_owner = ""); + static Ref<GDScript> get_packed_scene_script(const String &p_path, Error &r_error); + static void clear_unreferenced_packed_scenes(); + + static bool is_destructing() { + if (singleton == nullptr) { + return true; + } + return singleton->destructing; + }; + GDScriptCache(); ~GDScriptCache(); }; diff --git a/modules/gdscript/gdscript_compiler.cpp b/modules/gdscript/gdscript_compiler.cpp index aa1356d8c0..f0ceb42f89 100644 --- a/modules/gdscript/gdscript_compiler.cpp +++ b/modules/gdscript/gdscript_compiler.cpp @@ -133,6 +133,7 @@ GDScriptDataType GDScriptCompiler::_gdtype_from_datatype(const GDScriptParser::D if (script.is_null()) { _set_error(vformat(R"(Could not find class "%s" in "%s".)", p_datatype.class_type->fqcn, p_datatype.script_path), nullptr); + return GDScriptDataType(); } else { // Only hold a strong reference if the owner of the element qualified with this type is not local, to avoid cyclic references (leaks). // TODO: Might lead to use after free if script_type is a subclass and is used after its parent is freed. @@ -140,6 +141,7 @@ GDScriptDataType GDScriptCompiler::_gdtype_from_datatype(const GDScriptParser::D result.script_type_ref = script; } result.script_type = script.ptr(); + result.native_type = p_datatype.native_type; } } break; case GDScriptParser::DataType::ENUM: @@ -353,11 +355,22 @@ GDScriptCodeGenerator::Address GDScriptCompiler::_parse_expression(CodeGen &code if (class_node->identifier && class_node->identifier->name == identifier) { res = Ref<GDScript>(main_script); } else { - res = ResourceLoader::load(ScriptServer::get_global_class_path(identifier)); - if (res.is_null()) { - _set_error("Can't load global class " + String(identifier) + ", cyclic reference?", p_expression); - r_error = ERR_COMPILATION_FAILED; - return GDScriptCodeGenerator::Address(); + String global_class_path = ScriptServer::get_global_class_path(identifier); + if (ResourceLoader::get_resource_type(global_class_path) == "GDScript") { + Error err = OK; + res = GDScriptCache::get_full_script(global_class_path, err); + if (err != OK) { + _set_error("Can't load global class " + String(identifier), p_expression); + r_error = ERR_COMPILATION_FAILED; + return GDScriptCodeGenerator::Address(); + } + } else { + res = ResourceLoader::load(global_class_path); + if (res.is_null()) { + _set_error("Can't load global class " + String(identifier) + ", cyclic reference?", p_expression); + r_error = ERR_COMPILATION_FAILED; + return GDScriptCodeGenerator::Address(); + } } } @@ -2171,6 +2184,7 @@ Error GDScriptCompiler::_populate_class_members(GDScript *p_script, const GDScri parsing_classes.insert(p_script); + p_script->clearing = true; #ifdef TOOLS_ENABLED p_script->doc_functions.clear(); p_script->doc_variables.clear(); @@ -2193,10 +2207,24 @@ Error GDScriptCompiler::_populate_class_members(GDScript *p_script, const GDScri p_script->base = Ref<GDScript>(); p_script->_base = nullptr; p_script->members.clear(); + + // This makes possible to clear script constants and member_functions without heap-use-after-free errors. + HashMap<StringName, Variant> constants; + for (const KeyValue<StringName, Variant> &E : p_script->constants) { + constants.insert(E.key, E.value); + } p_script->constants.clear(); + constants.clear(); + HashMap<StringName, GDScriptFunction *> member_functions; for (const KeyValue<StringName, GDScriptFunction *> &E : p_script->member_functions) { + member_functions.insert(E.key, E.value); + } + p_script->member_functions.clear(); + for (const KeyValue<StringName, GDScriptFunction *> &E : member_functions) { memdelete(E.value); } + member_functions.clear(); + if (p_script->implicit_initializer) { memdelete(p_script->implicit_initializer); } @@ -2211,6 +2239,8 @@ Error GDScriptCompiler::_populate_class_members(GDScript *p_script, const GDScri p_script->implicit_initializer = nullptr; p_script->implicit_ready = nullptr; + p_script->clearing = false; + p_script->tool = parser->is_tool(); if (!p_script->name.is_empty()) { @@ -2453,10 +2483,8 @@ Error GDScriptCompiler::_populate_class_members(GDScript *p_script, const GDScri } #ifdef TOOLS_ENABLED - p_script->member_lines[name] = inner_class->start_line; #endif - p_script->constants.insert(name, subclass); //once parsed, goes to the list of constants } diff --git a/modules/gdscript/gdscript_editor.cpp b/modules/gdscript/gdscript_editor.cpp index 68508b20da..7628bffd22 100644 --- a/modules/gdscript/gdscript_editor.cpp +++ b/modules/gdscript/gdscript_editor.cpp @@ -2511,6 +2511,57 @@ static void _find_call_arguments(GDScriptParser::CompletionContext &p_context, c } } +static bool _get_subscript_type(GDScriptParser::CompletionContext &p_context, const GDScriptParser::SubscriptNode *p_subscript, GDScriptParser::DataType &r_base_type, Variant *r_base = nullptr) { + if (p_subscript->base->type == GDScriptParser::Node::IDENTIFIER && p_context.base != nullptr) { + const GDScriptParser::GetNodeNode *get_node = nullptr; + const GDScriptParser::IdentifierNode *identifier_node = static_cast<GDScriptParser::IdentifierNode *>(p_subscript->base); + + switch (identifier_node->source) { + case GDScriptParser::IdentifierNode::Source::MEMBER_VARIABLE: { + if (p_context.current_class != nullptr) { + const StringName &member_name = identifier_node->name; + const GDScriptParser::ClassNode *current_class = p_context.current_class; + + if (current_class->has_member(member_name)) { + const GDScriptParser::ClassNode::Member &member = current_class->get_member(member_name); + + if (member.type == GDScriptParser::ClassNode::Member::VARIABLE) { + const GDScriptParser::VariableNode *variable = static_cast<GDScriptParser::VariableNode *>(member.variable); + + if (variable->initializer && variable->initializer->type == GDScriptParser::Node::GET_NODE) { + get_node = static_cast<GDScriptParser::GetNodeNode *>(variable->initializer); + } + } + } + } + } break; + case GDScriptParser::IdentifierNode::Source::LOCAL_VARIABLE: { + if (identifier_node->next != nullptr && identifier_node->next->type == GDScriptParser::ClassNode::Node::GET_NODE) { + get_node = static_cast<GDScriptParser::GetNodeNode *>(identifier_node->next); + } + } break; + default: + break; + } + + if (get_node != nullptr) { + const Object *node = p_context.base->call("get_node_or_null", NodePath(get_node->full_path)); + if (node != nullptr) { + if (r_base != nullptr) { + *r_base = node; + } + r_base_type.type_source = GDScriptParser::DataType::ANNOTATED_EXPLICIT; + r_base_type.kind = GDScriptParser::DataType::NATIVE; + r_base_type.native_type = node->get_class_name(); + r_base_type.builtin_type = Variant::OBJECT; + return true; + } + } + } + + return false; +} + static void _find_call_arguments(GDScriptParser::CompletionContext &p_context, const GDScriptParser::Node *p_call, int p_argidx, HashMap<String, ScriptLanguage::CodeCompletionOption> &r_result, bool &r_forced, String &r_arghint) { if (p_call->type == GDScriptParser::Node::PRELOAD) { if (p_argidx == 0 && bool(EDITOR_GET("text_editor/completion/complete_file_paths"))) { @@ -2561,13 +2612,17 @@ static void _find_call_arguments(GDScriptParser::CompletionContext &p_context, c } } - if (subscript->is_attribute) { - GDScriptCompletionIdentifier ci; - if (_guess_expression_type(p_context, subscript->base, ci)) { - base_type = ci.type; - base = ci.value; - } else { - return; + if (p_context.base != nullptr && subscript->is_attribute) { + bool found_type = _get_subscript_type(p_context, subscript, base_type, &base); + + if (!found_type) { + GDScriptCompletionIdentifier ci; + if (_guess_expression_type(p_context, subscript->base, ci)) { + base_type = ci.type; + base = ci.value; + } else { + return; + } } _static = base_type.is_meta_type; @@ -2765,60 +2820,7 @@ static void _find_call_arguments(GDScriptParser::CompletionContext &p_context, c const GDScriptParser::SubscriptNode *attr = static_cast<const GDScriptParser::SubscriptNode *>(completion_context.node); if (attr->base) { GDScriptCompletionIdentifier base; - bool found_type = false; - - if (p_owner != nullptr && attr->base->type == GDScriptParser::Node::IDENTIFIER) { - const GDScriptParser::GetNodeNode *get_node = nullptr; - const GDScriptParser::IdentifierNode *identifier_node = static_cast<GDScriptParser::IdentifierNode *>(attr->base); - - switch (identifier_node->source) { - case GDScriptParser::IdentifierNode::Source::MEMBER_VARIABLE: { - if (completion_context.current_class != nullptr) { - const StringName &member_name = identifier_node->name; - const GDScriptParser::ClassNode *current_class = completion_context.current_class; - - if (current_class->has_member(member_name)) { - const GDScriptParser::ClassNode::Member &member = current_class->get_member(member_name); - - if (member.type == GDScriptParser::ClassNode::Member::VARIABLE) { - const GDScriptParser::VariableNode *variable = static_cast<GDScriptParser::VariableNode *>(member.variable); - - if (variable->initializer && variable->initializer->type == GDScriptParser::Node::GET_NODE) { - get_node = static_cast<GDScriptParser::GetNodeNode *>(variable->initializer); - } - } - } - } - } break; - case GDScriptParser::IdentifierNode::Source::LOCAL_VARIABLE: { - if (identifier_node->next != nullptr && identifier_node->next->type == GDScriptParser::ClassNode::Node::GET_NODE) { - get_node = static_cast<GDScriptParser::GetNodeNode *>(identifier_node->next); - } - } break; - default: - break; - } - - if (get_node != nullptr) { - const Object *node = p_owner->call("get_node_or_null", NodePath(get_node->full_path)); - if (node != nullptr) { - found_type = true; - - GDScriptParser::DataType type; - type.type_source = GDScriptParser::DataType::ANNOTATED_EXPLICIT; - type.kind = GDScriptParser::DataType::NATIVE; - type.native_type = node->get_class_name(); - type.builtin_type = Variant::OBJECT; - - base.type = type; - } - - if (!found_type) { - break; - } - } - } - + bool found_type = _get_subscript_type(completion_context, attr, base.type); if (!found_type && !_guess_expression_type(completion_context, attr->base, base)) { break; } diff --git a/modules/gdscript/gdscript_function.cpp b/modules/gdscript/gdscript_function.cpp index 98b3e40f1b..24a614b1ad 100644 --- a/modules/gdscript/gdscript_function.cpp +++ b/modules/gdscript/gdscript_function.cpp @@ -149,10 +149,17 @@ GDScriptFunction::GDScriptFunction() { } GDScriptFunction::~GDScriptFunction() { + get_script()->member_functions.erase(name); + for (int i = 0; i < lambdas.size(); i++) { memdelete(lambdas[i]); } + for (int i = 0; i < argument_types.size(); i++) { + argument_types.write[i].script_type_ref = Ref<Script>(); + } + return_type.script_type_ref = Ref<Script>(); + #ifdef DEBUG_ENABLED MutexLock lock(GDScriptLanguage::get_singleton()->mutex); diff --git a/modules/gdscript/gdscript_function.h b/modules/gdscript/gdscript_function.h index e44038d6da..6e5f7a8520 100644 --- a/modules/gdscript/gdscript_function.h +++ b/modules/gdscript/gdscript_function.h @@ -430,6 +430,7 @@ public: }; private: + friend class GDScript; friend class GDScriptCompiler; friend class GDScriptByteCodeGenerator; diff --git a/modules/gdscript/gdscript_parser.cpp b/modules/gdscript/gdscript_parser.cpp index 71cedb4f38..d24cba4c59 100644 --- a/modules/gdscript/gdscript_parser.cpp +++ b/modules/gdscript/gdscript_parser.cpp @@ -147,6 +147,8 @@ GDScriptParser::GDScriptParser() { register_annotation(MethodInfo("@warning_ignore", PropertyInfo(Variant::STRING, "warning")), AnnotationInfo::CLASS | AnnotationInfo::VARIABLE | AnnotationInfo::SIGNAL | AnnotationInfo::CONSTANT | AnnotationInfo::FUNCTION | AnnotationInfo::STATEMENT, &GDScriptParser::warning_annotations, varray(), true); // Networking. register_annotation(MethodInfo("@rpc", PropertyInfo(Variant::STRING, "mode"), PropertyInfo(Variant::STRING, "sync"), PropertyInfo(Variant::STRING, "transfer_mode"), PropertyInfo(Variant::INT, "transfer_channel")), AnnotationInfo::FUNCTION, &GDScriptParser::rpc_annotation, varray("", "", "", 0), true); + + is_ignoring_warnings = !(bool)GLOBAL_GET("debug/gdscript/warnings/enable"); } GDScriptParser::~GDScriptParser() { @@ -230,7 +232,7 @@ void GDScriptParser::push_warning(const Node *p_source, GDScriptWarning::Code p_ warning.leftmost_column = p_source->leftmost_column; warning.rightmost_column = p_source->rightmost_column; - if (warn_level == GDScriptWarning::WarnLevel::ERROR) { + if (warn_level == GDScriptWarning::WarnLevel::ERROR || bool(GLOBAL_GET("debug/gdscript/warnings/treat_warnings_as_errors"))) { push_error(warning.get_message(), p_source); return; } @@ -648,7 +650,13 @@ GDScriptParser::ClassNode *GDScriptParser::parse_class() { if (consume(GDScriptTokenizer::Token::IDENTIFIER, R"(Expected identifier for the class name after "class".)")) { n_class->identifier = parse_identifier(); if (n_class->outer) { - n_class->fqcn = n_class->outer->fqcn + "::" + n_class->identifier->name; + String fqcn = n_class->outer->fqcn; + if (fqcn.is_empty()) { + fqcn = script_path; + } + n_class->fqcn = fqcn + "::" + n_class->identifier->name; + } else { + n_class->fqcn = n_class->identifier->name; } } @@ -1535,7 +1543,7 @@ GDScriptParser::SuiteNode *GDScriptParser::parse_suite(const String &p_context, VariableNode *variable = static_cast<VariableNode *>(statement); const SuiteNode::Local &local = current_suite->get_local(variable->identifier->name); if (local.type != SuiteNode::Local::UNDEFINED) { - push_error(vformat(R"(There is already a %s named "%s" declared in this scope.)", local.get_name(), variable->identifier->name)); + push_error(vformat(R"(There is already a %s named "%s" declared in this scope.)", local.get_name(), variable->identifier->name), variable->identifier); } current_suite->add_local(variable, current_function); break; @@ -1550,7 +1558,7 @@ GDScriptParser::SuiteNode *GDScriptParser::parse_suite(const String &p_context, } else { name = "variable"; } - push_error(vformat(R"(There is already a %s named "%s" declared in this scope.)", name, constant->identifier->name)); + push_error(vformat(R"(There is already a %s named "%s" declared in this scope.)", name, constant->identifier->name), constant->identifier); } current_suite->add_local(constant, current_function); break; diff --git a/modules/gdscript/gdscript_warning.cpp b/modules/gdscript/gdscript_warning.cpp index a0c107aa53..2548d26e14 100644 --- a/modules/gdscript/gdscript_warning.cpp +++ b/modules/gdscript/gdscript_warning.cpp @@ -96,7 +96,7 @@ String GDScriptWarning::get_message() const { } break; case RETURN_VALUE_DISCARDED: { CHECK_SYMBOLS(1); - return "The function '" + symbols[0] + "()' returns a value, but this value is never used."; + return "The function '" + symbols[0] + "()' returns a value that will be discarded if not used."; } break; case PROPERTY_USED_AS_FUNCTION: { CHECK_SYMBOLS(2); diff --git a/modules/gdscript/tests/gdscript_test_runner.cpp b/modules/gdscript/tests/gdscript_test_runner.cpp index 1ccbf9d150..7f42643c8f 100644 --- a/modules/gdscript/tests/gdscript_test_runner.cpp +++ b/modules/gdscript/tests/gdscript_test_runner.cpp @@ -251,7 +251,10 @@ bool GDScriptTestRunner::make_tests_for_dir(const String &p_dir) { return false; } } else { - if (next.get_extension().to_lower() == "gd") { + if (next.ends_with(".notest.gd")) { + next = dir->get_next(); + continue; + } else if (next.get_extension().to_lower() == "gd") { #ifndef DEBUG_ENABLED // On release builds, skip tests marked as debug only. Error open_err = OK; @@ -597,6 +600,9 @@ GDScriptTest::TestResult GDScriptTest::execute_test_code(bool p_is_generating) { } enable_stdout(); + + GDScriptCache::remove_script(script->get_path()); + return result; } diff --git a/modules/gdscript/tests/scripts/analyzer/errors/overload_script_variable.gd b/modules/gdscript/tests/scripts/analyzer/errors/overload_script_variable.gd new file mode 100644 index 0000000000..5c8b9fa4ae --- /dev/null +++ b/modules/gdscript/tests/scripts/analyzer/errors/overload_script_variable.gd @@ -0,0 +1,6 @@ +extends Node + +var script: int + +func test(): + pass diff --git a/modules/gdscript/tests/scripts/analyzer/errors/overload_script_variable.out b/modules/gdscript/tests/scripts/analyzer/errors/overload_script_variable.out new file mode 100644 index 0000000000..8454aaa404 --- /dev/null +++ b/modules/gdscript/tests/scripts/analyzer/errors/overload_script_variable.out @@ -0,0 +1,2 @@ +GDTEST_ANALYZER_ERROR +Member "script" redefined (original in native class 'Node') diff --git a/modules/gdscript/tests/scripts/analyzer/errors/variable_overloads_superclass_function.gd b/modules/gdscript/tests/scripts/analyzer/errors/variable_overloads_superclass_function.gd new file mode 100644 index 0000000000..28561ff94b --- /dev/null +++ b/modules/gdscript/tests/scripts/analyzer/errors/variable_overloads_superclass_function.gd @@ -0,0 +1,9 @@ +func test(): + pass + +class A: + func overload_me(): + pass + +class B extends A: + var overload_me diff --git a/modules/gdscript/tests/scripts/analyzer/errors/variable_overloads_superclass_function.out b/modules/gdscript/tests/scripts/analyzer/errors/variable_overloads_superclass_function.out new file mode 100644 index 0000000000..32357f9f6a --- /dev/null +++ b/modules/gdscript/tests/scripts/analyzer/errors/variable_overloads_superclass_function.out @@ -0,0 +1,2 @@ +GDTEST_ANALYZER_ERROR +The member "overload_me" already exists in parent class A. diff --git a/modules/gdscript/tests/scripts/analyzer/features/gdscript_to_preload.gd b/modules/gdscript/tests/scripts/analyzer/features/gdscript_to_preload.notest.gd index ea744e3027..c3fc176679 100644 --- a/modules/gdscript/tests/scripts/analyzer/features/gdscript_to_preload.gd +++ b/modules/gdscript/tests/scripts/analyzer/features/gdscript_to_preload.notest.gd @@ -1,7 +1,4 @@ const A := 42 -func test(): - pass - func something(): return "OK" diff --git a/modules/gdscript/tests/scripts/analyzer/features/preload_constant_types_are_inferred.gd b/modules/gdscript/tests/scripts/analyzer/features/preload_constant_types_are_inferred.gd index 276875dd5a..9d0324ead8 100644 --- a/modules/gdscript/tests/scripts/analyzer/features/preload_constant_types_are_inferred.gd +++ b/modules/gdscript/tests/scripts/analyzer/features/preload_constant_types_are_inferred.gd @@ -1,4 +1,4 @@ -const Constants = preload("gdscript_to_preload.gd") +const Constants = preload("gdscript_to_preload.notest.gd") func test(): var a := Constants.A diff --git a/modules/gdscript/tests/scripts/analyzer/features/preload_cyclic_reference.gd b/modules/gdscript/tests/scripts/analyzer/features/preload_cyclic_reference.gd new file mode 100644 index 0000000000..b730453a8a --- /dev/null +++ b/modules/gdscript/tests/scripts/analyzer/features/preload_cyclic_reference.gd @@ -0,0 +1,4 @@ +const A = preload("preload_cyclic_reference_a.notest.gd") + +func test(): + A.test_cyclic_reference() diff --git a/modules/gdscript/tests/scripts/analyzer/features/gdscript_to_preload.out b/modules/gdscript/tests/scripts/analyzer/features/preload_cyclic_reference.out index d73c5eb7cd..14bb971221 100644 --- a/modules/gdscript/tests/scripts/analyzer/features/gdscript_to_preload.out +++ b/modules/gdscript/tests/scripts/analyzer/features/preload_cyclic_reference.out @@ -1 +1,2 @@ GDTEST_OK +godot diff --git a/modules/gdscript/tests/scripts/analyzer/features/preload_cyclic_reference_a.notest.gd b/modules/gdscript/tests/scripts/analyzer/features/preload_cyclic_reference_a.notest.gd new file mode 100644 index 0000000000..7a6035ded1 --- /dev/null +++ b/modules/gdscript/tests/scripts/analyzer/features/preload_cyclic_reference_a.notest.gd @@ -0,0 +1,12 @@ +const B = preload("preload_cyclic_reference_b.notest.gd") + +const WAITING_FOR = "godot" + +static func test_cyclic_reference(): + B.test_cyclic_reference() + +static func test_cyclic_reference_2(): + B.test_cyclic_reference_2() + +static func test_cyclic_reference_3(): + B.test_cyclic_reference_3() diff --git a/modules/gdscript/tests/scripts/analyzer/features/preload_cyclic_reference_b.notest.gd b/modules/gdscript/tests/scripts/analyzer/features/preload_cyclic_reference_b.notest.gd new file mode 100644 index 0000000000..3ea5b01156 --- /dev/null +++ b/modules/gdscript/tests/scripts/analyzer/features/preload_cyclic_reference_b.notest.gd @@ -0,0 +1,10 @@ +const A = preload("preload_cyclic_reference_a.notest.gd") + +static func test_cyclic_reference(): + A.test_cyclic_reference_2() + +static func test_cyclic_reference_2(): + A.test_cyclic_reference_3() + +static func test_cyclic_reference_3(): + print(A.WAITING_FOR) diff --git a/modules/gdscript/tests/scripts/analyzer/features/use_preload_script_as_type.gd b/modules/gdscript/tests/scripts/analyzer/features/use_preload_script_as_type.gd index 5f73064cc0..beabf3d2e5 100644 --- a/modules/gdscript/tests/scripts/analyzer/features/use_preload_script_as_type.gd +++ b/modules/gdscript/tests/scripts/analyzer/features/use_preload_script_as_type.gd @@ -1,4 +1,4 @@ -const preloaded : GDScript = preload("gdscript_to_preload.gd") +const preloaded : GDScript = preload("gdscript_to_preload.notest.gd") func test(): var preloaded_instance: preloaded = preloaded.new() diff --git a/modules/gdscript/tests/scripts/parser/warnings/return_value_discarded.out b/modules/gdscript/tests/scripts/parser/warnings/return_value_discarded.out index 13f759dd46..e89bb9226f 100644 --- a/modules/gdscript/tests/scripts/parser/warnings/return_value_discarded.out +++ b/modules/gdscript/tests/scripts/parser/warnings/return_value_discarded.out @@ -2,4 +2,4 @@ GDTEST_OK >> WARNING >> Line: 6 >> RETURN_VALUE_DISCARDED ->> The function 'i_return_int()' returns a value, but this value is never used. +>> The function 'i_return_int()' returns a value that will be discarded if not used. diff --git a/modules/gltf/doc_classes/GLTFDocument.xml b/modules/gltf/doc_classes/GLTFDocument.xml index 3cd0f5c0f9..1967df5218 100644 --- a/modules/gltf/doc_classes/GLTFDocument.xml +++ b/modules/gltf/doc_classes/GLTFDocument.xml @@ -16,6 +16,8 @@ <param index="3" name="flags" type="int" default="0" /> <param index="4" name="bake_fps" type="int" default="30" /> <description> + Takes a [PackedByteArray] defining a gLTF and returns a [GLTFState] object through the [param state] parameter. + [b]Note:[/b] The [param base_path] tells [method append_from_buffer] where to find dependencies and can be empty. </description> </method> <method name="append_from_file"> @@ -26,6 +28,8 @@ <param index="3" name="bake_fps" type="int" default="30" /> <param index="4" name="base_path" type="String" default="""" /> <description> + Takes a path to a gLTF file and returns a [GLTFState] object through the [param state] parameter. + [b]Note:[/b] The [param base_path] tells [method append_from_file] where to find dependencies and can be empty. </description> </method> <method name="append_from_scene"> @@ -35,12 +39,14 @@ <param index="2" name="flags" type="int" default="0" /> <param index="3" name="bake_fps" type="int" default="30" /> <description> + Takes a Godot Engine scene node and returns a [GLTFState] object through the [param state] parameter. </description> </method> <method name="generate_buffer"> <return type="PackedByteArray" /> <param index="0" name="state" type="GLTFState" /> <description> + Takes a [GLTFState] object through the [param state] parameter and returns a gLTF [PackedByteArray]. </description> </method> <method name="generate_scene"> @@ -48,6 +54,16 @@ <param index="0" name="state" type="GLTFState" /> <param index="1" name="bake_fps" type="int" default="30" /> <description> + Takes a [GLTFState] object through the [param state] parameter and returns a Godot Engine scene node. + </description> + </method> + <method name="register_gltf_document_extension" qualifiers="static"> + <return type="void" /> + <param index="0" name="extension" type="GLTFDocumentExtension" /> + <param index="1" name="first_priority" type="bool" default="false" /> + <description> + Registers this GLTFDocumentExtension instance with GLTFDocument. If [param first_priority] is true, this extension will be ran first. Otherwise, it will be ran last. + [b]Note:[/b] Like GLTFDocument itself, all GLTFDocumentExtension classes must be stateless in order to function properly. If you need to store data, use the [code]set_additional_data[/code] and [code]get_additional_data[/code] methods in [GLTFState] or [GLTFNode]. </description> </method> <method name="write_to_filesystem"> @@ -55,11 +71,9 @@ <param index="0" name="state" type="GLTFState" /> <param index="1" name="path" type="String" /> <description> + Takes a [GLTFState] object through the [param state] parameter and writes a glTF file to the filesystem. + [b]Note:[/b] The extension of the glTF file determines if it is a .glb binary file or a .gltf file. </description> </method> </methods> - <members> - <member name="extensions" type="GLTFDocumentExtension[]" setter="set_extensions" getter="get_extensions" default="[]"> - </member> - </members> </class> diff --git a/modules/gltf/doc_classes/GLTFDocumentExtension.xml b/modules/gltf/doc_classes/GLTFDocumentExtension.xml index 936794976d..87d3d9bcb0 100644 --- a/modules/gltf/doc_classes/GLTFDocumentExtension.xml +++ b/modules/gltf/doc_classes/GLTFDocumentExtension.xml @@ -5,10 +5,22 @@ </brief_description> <description> Extends the functionality of the [GLTFDocument] class by allowing you to run arbitrary code at various stages of GLTF import or export. + To use, make a new class extending GLTFDocumentExtension, override any methods you need, make an instance of your class, and register it using [method GLTFDocument.register_gltf_document_extension]. + [b]Note:[/b] Like GLTFDocument itself, all GLTFDocumentExtension classes must be stateless in order to function properly. If you need to store data, use the [code]set_additional_data[/code] and [code]get_additional_data[/code] methods in [GLTFState] or [GLTFNode]. </description> <tutorials> </tutorials> <methods> + <method name="_convert_scene_node" qualifiers="virtual"> + <return type="void" /> + <param index="0" name="state" type="GLTFState" /> + <param index="1" name="gltf_node" type="GLTFNode" /> + <param index="2" name="scene_node" type="Node" /> + <description> + Part of the export process. This method is run after [method _export_preflight] and before [method _export_node]. + Runs when converting the data from a Godot scene node. This method can be used to process the Godot scene node data into a format that can be used by [method _export_node]. + </description> + </method> <method name="_export_node" qualifiers="virtual"> <return type="int" /> <param index="0" name="state" type="GLTFState" /> @@ -16,23 +28,40 @@ <param index="2" name="json" type="Dictionary" /> <param index="3" name="node" type="Node" /> <description> + Part of the export process. This method is run after [method _convert_scene_node] and before [method _export_post]. + This method can be used to modify the final JSON of each node. </description> </method> <method name="_export_post" qualifiers="virtual"> <return type="int" /> <param index="0" name="state" type="GLTFState" /> <description> + Part of the export process. This method is run last, after all other parts of the export process. + This method can be used to modify the final JSON of the generated GLTF file. </description> </method> <method name="_export_preflight" qualifiers="virtual"> <return type="int" /> <param index="0" name="root" type="Node" /> <description> + Part of the export process. This method is run first, before all other parts of the export process. + The return value is used to determine if this GLTFDocumentExtension class should be used for exporting a given GLTF file. If [constant OK], the export will use this GLTFDocumentExtension class. If not overridden, [constant OK] is returned. + </description> + </method> + <method name="_generate_scene_node" qualifiers="virtual"> + <return type="Node3D" /> + <param index="0" name="state" type="GLTFState" /> + <param index="1" name="gltf_node" type="GLTFNode" /> + <param index="2" name="scene_parent" type="Node" /> + <description> + Part of the import process. This method is run after [method _parse_node_extensions] and before [method _import_post_parse]. + Runs when generating a Godot scene node from a GLTFNode. The returned node will be added to the scene tree. Multiple nodes can be generated in this step if they are added as a child of the returned node. </description> </method> <method name="_get_supported_extensions" qualifiers="virtual"> <return type="PackedStringArray" /> <description> + Part of the import process. This method is run after [method _import_preflight] and before [method _parse_node_extensions]. Returns an array of the GLTF extensions supported by this GLTFDocumentExtension class. This is used to validate if a GLTF file with required extensions can be loaded. </description> </method> @@ -43,6 +72,8 @@ <param index="2" name="json" type="Dictionary" /> <param index="3" name="node" type="Node" /> <description> + Part of the import process. This method is run after [method _import_post_parse] and before [method _import_post]. + This method can be used to make modifications to each of the generated Godot scene nodes. </description> </method> <method name="_import_post" qualifiers="virtual"> @@ -50,18 +81,35 @@ <param index="0" name="state" type="GLTFState" /> <param index="1" name="root" type="Node" /> <description> + Part of the import process. This method is run last, after all other parts of the import process. + This method can be used to modify the final Godot scene generated by the import process. </description> </method> <method name="_import_post_parse" qualifiers="virtual"> <return type="int" /> <param index="0" name="state" type="GLTFState" /> <description> + Part of the import process. This method is run after [method _generate_scene_node] and before [method _import_node]. + This method can be used to modify any of the data imported so far, including any scene nodes, before running the final per-node import step. </description> </method> <method name="_import_preflight" qualifiers="virtual"> <return type="int" /> <param index="0" name="state" type="GLTFState" /> + <param index="1" name="extensions" type="PackedStringArray" /> + <description> + Part of the import process. This method is run first, before all other parts of the import process. + The return value is used to determine if this GLTFDocumentExtension class should be used for importing a given GLTF file. If [constant OK], the import will use this GLTFDocumentExtension class. If not overridden, [constant OK] is returned. + </description> + </method> + <method name="_parse_node_extensions" qualifiers="virtual"> + <return type="int" /> + <param index="0" name="state" type="GLTFState" /> + <param index="1" name="gltf_node" type="GLTFNode" /> + <param index="2" name="extensions" type="Dictionary" /> <description> + Part of the import process. This method is run after [method _get_supported_extensions] and before [method _generate_scene_node]. + Runs when parsing the node extensions of a GLTFNode. This method can be used to process the extension JSON data into a format that can be used by [method _generate_scene_node]. </description> </method> </methods> diff --git a/modules/gltf/editor/editor_scene_importer_gltf.h b/modules/gltf/editor/editor_scene_importer_gltf.h index b17a1e4eaa..edca038532 100644 --- a/modules/gltf/editor/editor_scene_importer_gltf.h +++ b/modules/gltf/editor/editor_scene_importer_gltf.h @@ -33,9 +33,6 @@ #ifdef TOOLS_ENABLED -#include "../gltf_document_extension.h" -#include "../gltf_state.h" - #include "editor/import/resource_importer_scene.h" class Animation; diff --git a/modules/gltf/gltf_document_extension.cpp b/modules/gltf/extensions/gltf_document_extension.cpp index 713779712c..f997fe8f66 100644 --- a/modules/gltf/gltf_document_extension.cpp +++ b/modules/gltf/extensions/gltf_document_extension.cpp @@ -31,50 +31,77 @@ #include "gltf_document_extension.h" void GLTFDocumentExtension::_bind_methods() { + // Import process. + GDVIRTUAL_BIND(_import_preflight, "state", "extensions"); GDVIRTUAL_BIND(_get_supported_extensions); - GDVIRTUAL_BIND(_import_preflight, "state"); + GDVIRTUAL_BIND(_parse_node_extensions, "state", "gltf_node", "extensions"); + GDVIRTUAL_BIND(_generate_scene_node, "state", "gltf_node", "scene_parent"); GDVIRTUAL_BIND(_import_post_parse, "state"); GDVIRTUAL_BIND(_import_node, "state", "gltf_node", "json", "node"); GDVIRTUAL_BIND(_import_post, "state", "root"); + // Export process. GDVIRTUAL_BIND(_export_preflight, "root"); + GDVIRTUAL_BIND(_convert_scene_node, "state", "gltf_node", "scene_node"); GDVIRTUAL_BIND(_export_node, "state", "gltf_node", "json", "node"); GDVIRTUAL_BIND(_export_post, "state"); } +// Import process. +Error GLTFDocumentExtension::import_preflight(Ref<GLTFState> p_state, Vector<String> p_extensions) { + ERR_FAIL_NULL_V(p_state, ERR_INVALID_PARAMETER); + int err = OK; + GDVIRTUAL_CALL(_import_preflight, p_state, p_extensions, err); + return Error(err); +} + Vector<String> GLTFDocumentExtension::get_supported_extensions() { Vector<String> ret; GDVIRTUAL_CALL(_get_supported_extensions, ret); return ret; } -Error GLTFDocumentExtension::import_post(Ref<GLTFState> p_state, Node *p_root) { - ERR_FAIL_NULL_V(p_root, ERR_INVALID_PARAMETER); +Error GLTFDocumentExtension::parse_node_extensions(Ref<GLTFState> p_state, Ref<GLTFNode> p_gltf_node, Dictionary &p_extensions) { ERR_FAIL_NULL_V(p_state, ERR_INVALID_PARAMETER); + ERR_FAIL_NULL_V(p_gltf_node, ERR_INVALID_PARAMETER); int err = OK; - GDVIRTUAL_CALL(_import_post, p_state, p_root, err); + GDVIRTUAL_CALL(_parse_node_extensions, p_state, p_gltf_node, p_extensions, err); return Error(err); } -Error GLTFDocumentExtension::import_preflight(Ref<GLTFState> p_state) { +Node3D *GLTFDocumentExtension::generate_scene_node(Ref<GLTFState> p_state, Ref<GLTFNode> p_gltf_node, Node *p_scene_parent) { + ERR_FAIL_NULL_V(p_state, nullptr); + ERR_FAIL_NULL_V(p_gltf_node, nullptr); + ERR_FAIL_NULL_V(p_scene_parent, nullptr); + Node3D *ret_node = nullptr; + GDVIRTUAL_CALL(_generate_scene_node, p_state, p_gltf_node, p_scene_parent, ret_node); + return ret_node; +} + +Error GLTFDocumentExtension::import_post_parse(Ref<GLTFState> p_state) { ERR_FAIL_NULL_V(p_state, ERR_INVALID_PARAMETER); int err = OK; - GDVIRTUAL_CALL(_import_preflight, p_state, err); + GDVIRTUAL_CALL(_import_post_parse, p_state, err); return Error(err); } -Error GLTFDocumentExtension::import_post_parse(Ref<GLTFState> p_state) { +Error GLTFDocumentExtension::import_node(Ref<GLTFState> p_state, Ref<GLTFNode> p_gltf_node, Dictionary &r_dict, Node *p_node) { ERR_FAIL_NULL_V(p_state, ERR_INVALID_PARAMETER); + ERR_FAIL_NULL_V(p_gltf_node, ERR_INVALID_PARAMETER); + ERR_FAIL_NULL_V(p_node, ERR_INVALID_PARAMETER); int err = OK; - GDVIRTUAL_CALL(_import_post_parse, p_state, err); + GDVIRTUAL_CALL(_import_node, p_state, p_gltf_node, r_dict, p_node, err); return Error(err); } -Error GLTFDocumentExtension::export_post(Ref<GLTFState> p_state) { +Error GLTFDocumentExtension::import_post(Ref<GLTFState> p_state, Node *p_root) { + ERR_FAIL_NULL_V(p_root, ERR_INVALID_PARAMETER); ERR_FAIL_NULL_V(p_state, ERR_INVALID_PARAMETER); int err = OK; - GDVIRTUAL_CALL(_export_post, p_state, err); + GDVIRTUAL_CALL(_import_post, p_state, p_root, err); return Error(err); } + +// Export process. Error GLTFDocumentExtension::export_preflight(Node *p_root) { ERR_FAIL_NULL_V(p_root, ERR_INVALID_PARAMETER); int err = OK; @@ -82,20 +109,25 @@ Error GLTFDocumentExtension::export_preflight(Node *p_root) { return Error(err); } -Error GLTFDocumentExtension::import_node(Ref<GLTFState> p_state, Ref<GLTFNode> p_gltf_node, Dictionary &r_dict, Node *p_node) { +void GLTFDocumentExtension::convert_scene_node(Ref<GLTFState> p_state, Ref<GLTFNode> p_gltf_node, Node *p_scene_node) { + ERR_FAIL_NULL(p_state); + ERR_FAIL_NULL(p_gltf_node); + ERR_FAIL_NULL(p_scene_node); + GDVIRTUAL_CALL(_convert_scene_node, p_state, p_gltf_node, p_scene_node); +} + +Error GLTFDocumentExtension::export_node(Ref<GLTFState> p_state, Ref<GLTFNode> p_gltf_node, Dictionary &r_dict, Node *p_node) { ERR_FAIL_NULL_V(p_state, ERR_INVALID_PARAMETER); ERR_FAIL_NULL_V(p_gltf_node, ERR_INVALID_PARAMETER); ERR_FAIL_NULL_V(p_node, ERR_INVALID_PARAMETER); int err = OK; - GDVIRTUAL_CALL(_import_node, p_state, p_gltf_node, r_dict, p_node, err); + GDVIRTUAL_CALL(_export_node, p_state, p_gltf_node, r_dict, p_node, err); return Error(err); } -Error GLTFDocumentExtension::export_node(Ref<GLTFState> p_state, Ref<GLTFNode> p_gltf_node, Dictionary &r_dict, Node *p_node) { +Error GLTFDocumentExtension::export_post(Ref<GLTFState> p_state) { ERR_FAIL_NULL_V(p_state, ERR_INVALID_PARAMETER); - ERR_FAIL_NULL_V(p_gltf_node, ERR_INVALID_PARAMETER); - ERR_FAIL_NULL_V(p_node, ERR_INVALID_PARAMETER); int err = OK; - GDVIRTUAL_CALL(_export_node, p_state, p_gltf_node, r_dict, p_node, err); + GDVIRTUAL_CALL(_export_post, p_state, err); return Error(err); } diff --git a/modules/gltf/gltf_document_extension.h b/modules/gltf/extensions/gltf_document_extension.h index d4bb3993dc..7cc9ca592f 100644 --- a/modules/gltf/gltf_document_extension.h +++ b/modules/gltf/extensions/gltf_document_extension.h @@ -31,8 +31,7 @@ #ifndef GLTF_DOCUMENT_EXTENSION_H #define GLTF_DOCUMENT_EXTENSION_H -#include "gltf_state.h" -#include "structures/gltf_node.h" +#include "../gltf_state.h" class GLTFDocumentExtension : public Resource { GDCLASS(GLTFDocumentExtension, Resource); @@ -41,20 +40,31 @@ protected: static void _bind_methods(); public: + // Import process. + virtual Error import_preflight(Ref<GLTFState> p_state, Vector<String> p_extensions); virtual Vector<String> get_supported_extensions(); - virtual Error import_preflight(Ref<GLTFState> p_state); + virtual Error parse_node_extensions(Ref<GLTFState> p_state, Ref<GLTFNode> p_gltf_node, Dictionary &p_extensions); + virtual Node3D *generate_scene_node(Ref<GLTFState> p_state, Ref<GLTFNode> p_gltf_node, Node *p_scene_parent); virtual Error import_post_parse(Ref<GLTFState> p_state); - virtual Error export_post(Ref<GLTFState> p_state); + virtual Error import_node(Ref<GLTFState> p_state, Ref<GLTFNode> p_gltf_node, Dictionary &r_json, Node *p_node); virtual Error import_post(Ref<GLTFState> p_state, Node *p_node); + // Export process. virtual Error export_preflight(Node *p_state); - virtual Error import_node(Ref<GLTFState> p_state, Ref<GLTFNode> p_gltf_node, Dictionary &r_json, Node *p_node); + virtual void convert_scene_node(Ref<GLTFState> p_state, Ref<GLTFNode> p_gltf_node, Node *p_scene_node); virtual Error export_node(Ref<GLTFState> p_state, Ref<GLTFNode> p_gltf_node, Dictionary &r_json, Node *p_node); + virtual Error export_post(Ref<GLTFState> p_state); + + // Import process. + GDVIRTUAL2R(int, _import_preflight, Ref<GLTFState>, Vector<String>); GDVIRTUAL0R(Vector<String>, _get_supported_extensions); - GDVIRTUAL1R(int, _import_preflight, Ref<GLTFState>); + GDVIRTUAL3R(int, _parse_node_extensions, Ref<GLTFState>, Ref<GLTFNode>, Dictionary); + GDVIRTUAL3R(Node3D *, _generate_scene_node, Ref<GLTFState>, Ref<GLTFNode>, Node *); GDVIRTUAL1R(int, _import_post_parse, Ref<GLTFState>); GDVIRTUAL4R(int, _import_node, Ref<GLTFState>, Ref<GLTFNode>, Dictionary, Node *); GDVIRTUAL2R(int, _import_post, Ref<GLTFState>, Node *); + // Export process. GDVIRTUAL1R(int, _export_preflight, Node *); + GDVIRTUAL3(_convert_scene_node, Ref<GLTFState>, Ref<GLTFNode>, Node *); GDVIRTUAL4R(int, _export_node, Ref<GLTFState>, Ref<GLTFNode>, Dictionary, Node *); GDVIRTUAL1R(int, _export_post, Ref<GLTFState>); }; diff --git a/modules/gltf/gltf_document_extension_convert_importer_mesh.cpp b/modules/gltf/extensions/gltf_document_extension_convert_importer_mesh.cpp index 1620900a04..49496afb62 100644 --- a/modules/gltf/gltf_document_extension_convert_importer_mesh.cpp +++ b/modules/gltf/extensions/gltf_document_extension_convert_importer_mesh.cpp @@ -30,7 +30,7 @@ #include "gltf_document_extension_convert_importer_mesh.h" -#include "gltf_state.h" +#include "../gltf_state.h" #include "core/error/error_macros.h" #include "scene/3d/mesh_instance_3d.h" diff --git a/modules/gltf/gltf_document_extension_convert_importer_mesh.h b/modules/gltf/extensions/gltf_document_extension_convert_importer_mesh.h index 00e664e73f..00e664e73f 100644 --- a/modules/gltf/gltf_document_extension_convert_importer_mesh.h +++ b/modules/gltf/extensions/gltf_document_extension_convert_importer_mesh.h diff --git a/modules/gltf/gltf_document.cpp b/modules/gltf/gltf_document.cpp index 99803ed05d..faa8ed267a 100644 --- a/modules/gltf/gltf_document.cpp +++ b/modules/gltf/gltf_document.cpp @@ -31,8 +31,6 @@ #include "gltf_document.h" #include "extensions/gltf_spec_gloss.h" -#include "gltf_document_extension.h" -#include "gltf_document_extension_convert_importer_mesh.h" #include "gltf_state.h" #include "core/crypto/crypto_core.h" @@ -215,8 +213,7 @@ Error GLTFDocument::_serialize(Ref<GLTFState> state, const String &p_path) { return Error::FAILED; } - for (int32_t ext_i = 0; ext_i < document_extensions.size(); ext_i++) { - Ref<GLTFDocumentExtension> ext = document_extensions[ext_i]; + for (Ref<GLTFDocumentExtension> ext : document_extensions) { ERR_CONTINUE(ext.is_null()); err = ext->export_post(state); ERR_FAIL_COND_V(err != OK, err); @@ -454,8 +451,7 @@ Error GLTFDocument::_serialize_nodes(Ref<GLTFState> state) { node["children"] = children; } - for (int32_t ext_i = 0; ext_i < document_extensions.size(); ext_i++) { - Ref<GLTFDocumentExtension> ext = document_extensions[ext_i]; + for (Ref<GLTFDocumentExtension> ext : document_extensions) { ERR_CONTINUE(ext.is_null()); ERR_CONTINUE(!state->scene_nodes.find(i)); Error err = ext->export_node(state, gltf_node, node, state->scene_nodes[i]); @@ -629,6 +625,11 @@ Error GLTFDocument::_parse_nodes(Ref<GLTFState> state) { node->light = light; } } + for (Ref<GLTFDocumentExtension> ext : document_extensions) { + ERR_CONTINUE(ext.is_null()); + Error err = ext->parse_node_extensions(state, node, extensions); + ERR_CONTINUE_MSG(err != OK, "GLTF: Encountered error " + itos(err) + " when parsing node extensions for node " + node->get_name() + " in file " + state->filename + ". Continuing."); + } } if (n.has("children")) { @@ -5270,6 +5271,10 @@ void GLTFDocument::_convert_scene_node(Ref<GLTFState> state, Node *p_current, co AnimationPlayer *animation_player = Object::cast_to<AnimationPlayer>(p_current); _convert_animation_player_to_gltf(animation_player, state, p_gltf_parent, p_gltf_root, gltf_node, p_current); } + for (Ref<GLTFDocumentExtension> ext : document_extensions) { + ERR_CONTINUE(ext.is_null()); + ext->convert_scene_node(state, gltf_node, p_current); + } GLTFNodeIndex current_node_i = state->nodes.size(); GLTFNodeIndex gltf_root = p_gltf_root; if (gltf_root == -1) { @@ -5593,21 +5598,32 @@ void GLTFDocument::_generate_scene_node(Ref<GLTFState> state, Node *scene_parent // and attach it to the bone_attachment scene_parent = bone_attachment; } - if (gltf_node->mesh >= 0) { - current_node = _generate_mesh_instance(state, node_index); - } else if (gltf_node->camera >= 0) { - current_node = _generate_camera(state, node_index); - } else if (gltf_node->light >= 0) { - current_node = _generate_light(state, node_index); + // Check if any GLTFDocumentExtension classes want to generate a node for us. + for (Ref<GLTFDocumentExtension> ext : document_extensions) { + ERR_CONTINUE(ext.is_null()); + current_node = ext->generate_scene_node(state, gltf_node, scene_parent); + if (current_node) { + break; + } } - - // We still have not managed to make a node. + // If none of our GLTFDocumentExtension classes generated us a node, we generate one. if (!current_node) { - current_node = _generate_spatial(state, node_index); + if (gltf_node->mesh >= 0) { + current_node = _generate_mesh_instance(state, node_index); + } else if (gltf_node->camera >= 0) { + current_node = _generate_camera(state, node_index); + } else if (gltf_node->light >= 0) { + current_node = _generate_light(state, node_index); + } else { + current_node = _generate_spatial(state, node_index); + } } + // Add the node we generated and set the owner to the scene root. scene_parent->add_child(current_node, true); if (current_node != scene_root) { - current_node->set_owner(scene_root); + Array args; + args.append(scene_root); + current_node->propagate_call(StringName("set_owner"), args); } current_node->set_transform(gltf_node->xform); current_node->set_name(gltf_node->get_name()); @@ -5673,19 +5689,32 @@ void GLTFDocument::_generate_skeleton_bone_node(Ref<GLTFState> state, Node *scen // and attach it to the bone_attachment scene_parent = bone_attachment; } - - // We still have not managed to make a node - if (gltf_node->mesh >= 0) { - current_node = _generate_mesh_instance(state, node_index); - } else if (gltf_node->camera >= 0) { - current_node = _generate_camera(state, node_index); - } else if (gltf_node->light >= 0) { - current_node = _generate_light(state, node_index); + // Check if any GLTFDocumentExtension classes want to generate a node for us. + for (Ref<GLTFDocumentExtension> ext : document_extensions) { + ERR_CONTINUE(ext.is_null()); + current_node = ext->generate_scene_node(state, gltf_node, scene_parent); + if (current_node) { + break; + } + } + // If none of our GLTFDocumentExtension classes generated us a node, we generate one. + if (!current_node) { + if (gltf_node->mesh >= 0) { + current_node = _generate_mesh_instance(state, node_index); + } else if (gltf_node->camera >= 0) { + current_node = _generate_camera(state, node_index); + } else if (gltf_node->light >= 0) { + current_node = _generate_light(state, node_index); + } else { + current_node = _generate_spatial(state, node_index); + } } - + // Add the node we generated and set the owner to the scene root. scene_parent->add_child(current_node, true); if (current_node != scene_root) { - current_node->set_owner(scene_root); + Array args; + args.append(scene_root); + current_node->propagate_call(StringName("set_owner"), args); } // Do not set transform here. Transform is already applied to our bone. current_node->set_name(gltf_node->get_name()); @@ -6586,11 +6615,13 @@ Error GLTFDocument::_parse(Ref<GLTFState> state, String p_path, Ref<FileAccess> state->major_version = version.get_slice(".", 0).to_int(); state->minor_version = version.get_slice(".", 1).to_int(); - for (int32_t ext_i = 0; ext_i < document_extensions.size(); ext_i++) { - Ref<GLTFDocumentExtension> ext = document_extensions[ext_i]; + document_extensions.clear(); + for (Ref<GLTFDocumentExtension> ext : all_document_extensions) { ERR_CONTINUE(ext.is_null()); - err = ext->import_preflight(state); - ERR_FAIL_COND_V(err != OK, err); + err = ext->import_preflight(state, state->json["extensionsUsed"]); + if (err == OK) { + document_extensions.push_back(ext); + } } err = _parse_gltf_state(state, p_path, p_bake_fps); @@ -6728,14 +6759,8 @@ void GLTFDocument::_bind_methods() { ClassDB::bind_method(D_METHOD("write_to_filesystem", "state", "path"), &GLTFDocument::write_to_filesystem); - ClassDB::bind_method(D_METHOD("set_extensions", "extensions"), - &GLTFDocument::set_extensions); - ClassDB::bind_method(D_METHOD("get_extensions"), - &GLTFDocument::get_extensions); - ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "extensions", PROPERTY_HINT_ARRAY_TYPE, - vformat("%s/%s:%s", Variant::OBJECT, PROPERTY_HINT_RESOURCE_TYPE, "GLTFDocumentExtension"), - PROPERTY_USAGE_DEFAULT), - "set_extensions", "get_extensions"); + ClassDB::bind_static_method("GLTFDocument", D_METHOD("register_gltf_document_extension", "extension", "first_priority"), + &GLTFDocument::register_gltf_document_extension, DEFVAL(false)); } void GLTFDocument::_build_parent_hierachy(Ref<GLTFState> state) { @@ -6752,22 +6777,20 @@ void GLTFDocument::_build_parent_hierachy(Ref<GLTFState> state) { } } -void GLTFDocument::set_extensions(TypedArray<GLTFDocumentExtension> p_extensions) { - document_extensions = p_extensions; -} +Vector<Ref<GLTFDocumentExtension>> GLTFDocument::all_document_extensions; -TypedArray<GLTFDocumentExtension> GLTFDocument::get_extensions() const { - return document_extensions; +void GLTFDocument::register_gltf_document_extension(Ref<GLTFDocumentExtension> p_extension, bool p_first_priority) { + if (all_document_extensions.find(p_extension) == -1) { + if (p_first_priority) { + all_document_extensions.insert(0, p_extension); + } else { + all_document_extensions.push_back(p_extension); + } + } } -GLTFDocument::GLTFDocument() { - bool is_editor = ::Engine::get_singleton()->is_editor_hint(); - if (is_editor) { - return; - } - Ref<GLTFDocumentExtensionConvertImporterMesh> extension_editor; - extension_editor.instantiate(); - document_extensions.push_back(extension_editor); +void GLTFDocument::unregister_all_gltf_document_extensions() { + all_document_extensions.clear(); } PackedByteArray GLTFDocument::_serialize_glb_buffer(Ref<GLTFState> state, Error *r_err) { @@ -6852,8 +6875,7 @@ Node *GLTFDocument::generate_scene(Ref<GLTFState> state, int32_t p_bake_fps) { } for (KeyValue<GLTFNodeIndex, Node *> E : state->scene_nodes) { ERR_CONTINUE(!E.value); - for (int32_t ext_i = 0; ext_i < document_extensions.size(); ext_i++) { - Ref<GLTFDocumentExtension> ext = document_extensions[ext_i]; + for (Ref<GLTFDocumentExtension> ext : document_extensions) { ERR_CONTINUE(ext.is_null()); ERR_CONTINUE(!state->json.has("nodes")); Array nodes = state->json["nodes"]; @@ -6865,8 +6887,7 @@ Node *GLTFDocument::generate_scene(Ref<GLTFState> state, int32_t p_bake_fps) { ERR_CONTINUE(err != OK); } } - for (int32_t ext_i = 0; ext_i < document_extensions.size(); ext_i++) { - Ref<GLTFDocumentExtension> ext = document_extensions[ext_i]; + for (Ref<GLTFDocumentExtension> ext : document_extensions) { ERR_CONTINUE(ext.is_null()); err = ext->import_post(state, root); ERR_CONTINUE(err != OK); @@ -6880,11 +6901,13 @@ Error GLTFDocument::append_from_scene(Node *p_node, Ref<GLTFState> state, uint32 state->use_named_skin_binds = p_flags & GLTF_IMPORT_USE_NAMED_SKIN_BINDS; state->discard_meshes_and_materials = p_flags & GLTF_IMPORT_DISCARD_MESHES_AND_MATERIALS; - for (int32_t ext_i = 0; ext_i < document_extensions.size(); ext_i++) { - Ref<GLTFDocumentExtension> ext = document_extensions[ext_i]; + document_extensions.clear(); + for (Ref<GLTFDocumentExtension> ext : all_document_extensions) { ERR_CONTINUE(ext.is_null()); Error err = ext->export_preflight(p_node); - ERR_FAIL_COND_V(err != OK, FAILED); + if (err == OK) { + document_extensions.push_back(ext); + } } _convert_scene_node(state, p_node, -1, -1); if (!state->buffers.size()) { @@ -6906,8 +6929,7 @@ Error GLTFDocument::append_from_buffer(PackedByteArray p_bytes, String p_base_pa state->base_path = p_base_path.get_base_dir(); err = _parse(state, state->base_path, file_access, p_bake_fps); ERR_FAIL_COND_V(err != OK, err); - for (int32_t ext_i = 0; ext_i < document_extensions.size(); ext_i++) { - Ref<GLTFDocumentExtension> ext = document_extensions[ext_i]; + for (Ref<GLTFDocumentExtension> ext : document_extensions) { ERR_CONTINUE(ext.is_null()); err = ext->import_post_parse(state); ERR_FAIL_COND_V(err != OK, err); @@ -7030,8 +7052,7 @@ Error GLTFDocument::append_from_file(String p_path, Ref<GLTFState> r_state, uint r_state->base_path = base_path; err = _parse(r_state, base_path, f, p_bake_fps); ERR_FAIL_COND_V(err != OK, err); - for (int32_t ext_i = 0; ext_i < document_extensions.size(); ext_i++) { - Ref<GLTFDocumentExtension> ext = document_extensions[ext_i]; + for (Ref<GLTFDocumentExtension> ext : document_extensions) { ERR_CONTINUE(ext.is_null()); err = ext->import_post_parse(r_state); ERR_FAIL_COND_V(err != OK, err); @@ -7053,8 +7074,7 @@ Error GLTFDocument::_parse_gltf_extensions(Ref<GLTFState> state) { supported_extensions.insert("KHR_lights_punctual"); supported_extensions.insert("KHR_materials_pbrSpecularGlossiness"); supported_extensions.insert("KHR_texture_transform"); - for (int ext_i = 0; ext_i < document_extensions.size(); ext_i++) { - Ref<GLTFDocumentExtension> ext = document_extensions[ext_i]; + for (Ref<GLTFDocumentExtension> ext : document_extensions) { ERR_CONTINUE(ext.is_null()); Vector<String> ext_supported_extensions = ext->get_supported_extensions(); for (int i = 0; i < ext_supported_extensions.size(); ++i) { diff --git a/modules/gltf/gltf_document.h b/modules/gltf/gltf_document.h index 62b6e29fe0..15099efe33 100644 --- a/modules/gltf/gltf_document.h +++ b/modules/gltf/gltf_document.h @@ -31,7 +31,7 @@ #ifndef GLTF_DOCUMENT_H #define GLTF_DOCUMENT_H -#include "gltf_defines.h" +#include "extensions/gltf_document_extension.h" #include "structures/gltf_animation.h" #include "scene/3d/bone_attachment_3d.h" @@ -44,13 +44,13 @@ class GLTFDocument : public Resource { GDCLASS(GLTFDocument, Resource); - TypedArray<GLTFDocumentExtension> document_extensions; + static Vector<Ref<GLTFDocumentExtension>> all_document_extensions; + Vector<Ref<GLTFDocumentExtension>> document_extensions; private: const float BAKE_FPS = 30.0f; public: - GLTFDocument(); const int32_t JOINT_GROUP_SIZE = 4; enum { @@ -76,8 +76,8 @@ protected: static void _bind_methods(); public: - void set_extensions(TypedArray<GLTFDocumentExtension> p_extensions); - TypedArray<GLTFDocumentExtension> get_extensions() const; + static void register_gltf_document_extension(Ref<GLTFDocumentExtension> p_extension, bool p_first_priority = false); + static void unregister_all_gltf_document_extensions(); private: void _build_parent_hierachy(Ref<GLTFState> state); diff --git a/modules/gltf/register_types.cpp b/modules/gltf/register_types.cpp index b9027f6e3d..a7abf256ce 100644 --- a/modules/gltf/register_types.cpp +++ b/modules/gltf/register_types.cpp @@ -32,11 +32,10 @@ #ifndef _3D_DISABLED +#include "extensions/gltf_document_extension_convert_importer_mesh.h" #include "extensions/gltf_light.h" #include "extensions/gltf_spec_gloss.h" #include "gltf_document.h" -#include "gltf_document_extension.h" -#include "gltf_document_extension_convert_importer_mesh.h" #include "gltf_state.h" #include "structures/gltf_accessor.h" #include "structures/gltf_animation.h" @@ -109,6 +108,11 @@ static void _editor_init() { } #endif // TOOLS_ENABLED +#define GLTF_REGISTER_DOCUMENT_EXTENSION(m_doc_ext_class) \ + Ref<m_doc_ext_class> extension_##m_doc_ext_class; \ + extension_##m_doc_ext_class.instantiate(); \ + GLTFDocument::register_gltf_document_extension(extension_##m_doc_ext_class); + void initialize_gltf_module(ModuleInitializationLevel p_level) { if (p_level == MODULE_INITIALIZATION_LEVEL_SCENE) { // glTF API available at runtime. @@ -128,6 +132,11 @@ void initialize_gltf_module(ModuleInitializationLevel p_level) { GDREGISTER_CLASS(GLTFState); GDREGISTER_CLASS(GLTFTexture); GDREGISTER_CLASS(GLTFTextureSampler); + // Register GLTFDocumentExtension classes with GLTFDocument. + bool is_editor = ::Engine::get_singleton()->is_editor_hint(); + if (!is_editor) { + GLTF_REGISTER_DOCUMENT_EXTENSION(GLTFDocumentExtensionConvertImporterMesh); + } } #ifdef TOOLS_ENABLED @@ -161,6 +170,7 @@ void uninitialize_gltf_module(ModuleInitializationLevel p_level) { if (p_level != MODULE_INITIALIZATION_LEVEL_SCENE) { return; } + GLTFDocument::unregister_all_gltf_document_extensions(); } #endif // _3D_DISABLED diff --git a/modules/gltf/structures/gltf_buffer_view.cpp b/modules/gltf/structures/gltf_buffer_view.cpp index ba19ed8628..a15141225b 100644 --- a/modules/gltf/structures/gltf_buffer_view.cpp +++ b/modules/gltf/structures/gltf_buffer_view.cpp @@ -30,8 +30,6 @@ #include "gltf_buffer_view.h" -#include "../gltf_document_extension.h" - void GLTFBufferView::_bind_methods() { ClassDB::bind_method(D_METHOD("get_buffer"), &GLTFBufferView::get_buffer); ClassDB::bind_method(D_METHOD("set_buffer", "buffer"), &GLTFBufferView::set_buffer); diff --git a/modules/mbedtls/packet_peer_mbed_dtls.cpp b/modules/mbedtls/packet_peer_mbed_dtls.cpp index e84d95773d..e658668355 100644 --- a/modules/mbedtls/packet_peer_mbed_dtls.cpp +++ b/modules/mbedtls/packet_peer_mbed_dtls.cpp @@ -118,7 +118,6 @@ Error PacketPeerMbedDTLS::connect_to_peer(Ref<PacketPeerUDP> p_base, bool p_vali ERR_FAIL_COND_V(!p_base.is_valid() || !p_base->is_socket_connected(), ERR_INVALID_PARAMETER); base = p_base; - int ret = 0; int authmode = p_validate_certs ? MBEDTLS_SSL_VERIFY_REQUIRED : MBEDTLS_SSL_VERIFY_NONE; Error err = tls_ctx->init_client(MBEDTLS_SSL_TRANSPORT_DATAGRAM, authmode, p_ca_certs); @@ -130,7 +129,7 @@ Error PacketPeerMbedDTLS::connect_to_peer(Ref<PacketPeerUDP> p_base, bool p_vali status = STATUS_HANDSHAKING; - if ((ret = _do_handshake()) != OK) { + if (_do_handshake() != OK) { status = STATUS_ERROR_HOSTNAME_MISMATCH; return FAILED; } @@ -158,7 +157,7 @@ Error PacketPeerMbedDTLS::accept_peer(Ref<PacketPeerUDP> p_base, Ref<CryptoKey> status = STATUS_HANDSHAKING; - if ((ret = _do_handshake()) != OK) { + if (_do_handshake() != OK) { status = STATUS_ERROR; return FAILED; } @@ -175,7 +174,7 @@ Error PacketPeerMbedDTLS::put_packet(const uint8_t *p_buffer, int p_bytes) { int ret = mbedtls_ssl_write(tls_ctx->get_context(), p_buffer, p_bytes); if (ret == MBEDTLS_ERR_SSL_WANT_READ || ret == MBEDTLS_ERR_SSL_WANT_WRITE) { - ret = 0; // non blocking io + // Non blocking io. } else if (ret <= 0) { TLSContextMbedTLS::print_mbedtls_error(ret); _cleanup(); diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/GodotEnums.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/GodotEnums.cs index 1a25d684a0..88c0e71155 100644 --- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/GodotEnums.cs +++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/GodotEnums.cs @@ -71,29 +71,29 @@ namespace Godot.SourceGenerators Expression = 19, PlaceholderText = 20, ColorNoAlpha = 21, - ImageCompressLossy = 22, - ImageCompressLossless = 23, - ObjectId = 24, - TypeString = 25, - NodePathToEditedNode = 26, - MethodOfVariantType = 27, - MethodOfBaseType = 28, - MethodOfInstance = 29, - MethodOfScript = 30, - PropertyOfVariantType = 31, - PropertyOfBaseType = 32, - PropertyOfInstance = 33, - PropertyOfScript = 34, - ObjectTooBig = 35, - NodePathValidTypes = 36, - SaveFile = 37, - GlobalSaveFile = 38, - IntIsObjectid = 39, - IntIsPointer = 41, - ArrayType = 40, - LocaleId = 42, - LocalizableString = 43, - NodeType = 44, + ObjectId = 22, + TypeString = 23, + NodePathToEditedNode = 24, + MethodOfVariantType = 25, + MethodOfBaseType = 26, + MethodOfInstance = 27, + MethodOfScript = 28, + PropertyOfVariantType = 29, + PropertyOfBaseType = 30, + PropertyOfInstance = 31, + PropertyOfScript = 32, + ObjectTooBig = 33, + NodePathValidTypes = 34, + SaveFile = 35, + GlobalSaveFile = 36, + IntIsObjectid = 37, + IntIsPointer = 38, + ArrayType = 39, + LocaleId = 40, + LocalizableString = 41, + NodeType = 42, + HideQuaternionEdit = 43, + Password = 44, Max = 45 } @@ -128,12 +128,14 @@ namespace Godot.SourceGenerators DeferredSetResource = 33554432, EditorInstantiateObject = 67108864, EditorBasicSetting = 134217728, + ReadOnly = 268435456, Array = 536870912, Default = 6, DefaultIntl = 38, NoEditor = 2 } + [Flags] public enum MethodFlags { Normal = 1, diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/GodotMemberData.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/GodotMemberData.cs index db395e21cb..abd8079922 100644 --- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/GodotMemberData.cs +++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/GodotMemberData.cs @@ -3,7 +3,7 @@ using Microsoft.CodeAnalysis; namespace Godot.SourceGenerators { - public struct GodotMethodData + public readonly struct GodotMethodData { public GodotMethodData(IMethodSymbol method, ImmutableArray<MarshalType> paramTypes, ImmutableArray<ITypeSymbol> paramTypeSymbols, MarshalType? retType, ITypeSymbol? retSymbol) @@ -22,7 +22,7 @@ namespace Godot.SourceGenerators public ITypeSymbol? RetSymbol { get; } } - public struct GodotSignalDelegateData + public readonly struct GodotSignalDelegateData { public GodotSignalDelegateData(string name, INamedTypeSymbol delegateSymbol, GodotMethodData invokeMethodData) { @@ -36,7 +36,7 @@ namespace Godot.SourceGenerators public GodotMethodData InvokeMethodData { get; } } - public struct GodotPropertyData + public readonly struct GodotPropertyData { public GodotPropertyData(IPropertySymbol propertySymbol, MarshalType type) { @@ -48,7 +48,7 @@ namespace Godot.SourceGenerators public MarshalType Type { get; } } - public struct GodotFieldData + public readonly struct GodotFieldData { public GodotFieldData(IFieldSymbol fieldSymbol, MarshalType type) { diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/MethodInfo.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/MethodInfo.cs index 81c6f2b7d5..bb9be862c4 100644 --- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/MethodInfo.cs +++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/MethodInfo.cs @@ -2,7 +2,7 @@ using System.Collections.Generic; namespace Godot.SourceGenerators { - internal struct MethodInfo + internal readonly struct MethodInfo { public MethodInfo(string name, PropertyInfo returnVal, MethodFlags flags, List<PropertyInfo>? arguments, diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/PropertyInfo.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/PropertyInfo.cs index b345f5f84d..2b89633ef6 100644 --- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/PropertyInfo.cs +++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/PropertyInfo.cs @@ -1,6 +1,6 @@ namespace Godot.SourceGenerators { - internal struct PropertyInfo + internal readonly struct PropertyInfo { public PropertyInfo(VariantType type, string name, PropertyHint hint, string? hintString, PropertyUsageFlags usage, bool exported) diff --git a/modules/mono/editor/GodotTools/GodotTools.IdeMessaging/Utils/SemaphoreExtensions.cs b/modules/mono/editor/GodotTools/GodotTools.IdeMessaging/Utils/SemaphoreExtensions.cs index 9d593fbf8a..ab21527344 100644 --- a/modules/mono/editor/GodotTools/GodotTools.IdeMessaging/Utils/SemaphoreExtensions.cs +++ b/modules/mono/editor/GodotTools/GodotTools.IdeMessaging/Utils/SemaphoreExtensions.cs @@ -13,7 +13,7 @@ namespace GodotTools.IdeMessaging.Utils return waitAsyncTask.ContinueWith<IDisposable>(t => wrapper, cancellationToken).ConfigureAwait(false); } - private struct SemaphoreSlimWaitReleaseWrapper : IDisposable + private readonly struct SemaphoreSlimWaitReleaseWrapper : IDisposable { private readonly SemaphoreSlim semaphoreSlim; diff --git a/modules/mono/editor/GodotTools/GodotTools/Export/AotBuilder.cs b/modules/mono/editor/GodotTools/GodotTools/Export/AotBuilder.cs index 2184cae6d6..94efcba3f1 100644 --- a/modules/mono/editor/GodotTools/GodotTools/Export/AotBuilder.cs +++ b/modules/mono/editor/GodotTools/GodotTools/Export/AotBuilder.cs @@ -22,7 +22,7 @@ namespace GodotTools.Export public bool FullAot; private bool _useInterpreter; - public bool UseInterpreter { get => _useInterpreter && !LLVMOnly; set => _useInterpreter = value; } + public bool UseInterpreter { readonly get => _useInterpreter && !LLVMOnly; set => _useInterpreter = value; } public string[] ExtraAotOptions; public string[] ExtraOptimizerOptions; diff --git a/modules/mono/editor/GodotTools/GodotTools/PlaySettings.cs b/modules/mono/editor/GodotTools/GodotTools/PlaySettings.cs index 820d0c0b83..9a8fdcc7c5 100644 --- a/modules/mono/editor/GodotTools/GodotTools/PlaySettings.cs +++ b/modules/mono/editor/GodotTools/GodotTools/PlaySettings.cs @@ -1,6 +1,6 @@ namespace GodotTools { - public struct PlaySettings + public readonly struct PlaySettings { public bool HasDebugger { get; } public string DebuggerHost { get; } diff --git a/modules/mono/glue/GodotSharp/Godot.SourceGenerators.Internal/CallbacksInfo.cs b/modules/mono/glue/GodotSharp/Godot.SourceGenerators.Internal/CallbacksInfo.cs index 686023a077..ae51c07386 100644 --- a/modules/mono/glue/GodotSharp/Godot.SourceGenerators.Internal/CallbacksInfo.cs +++ b/modules/mono/glue/GodotSharp/Godot.SourceGenerators.Internal/CallbacksInfo.cs @@ -4,7 +4,7 @@ using Microsoft.CodeAnalysis; namespace Godot.SourceGenerators.Internal; -internal struct CallbacksData +internal readonly struct CallbacksData { public CallbacksData(INamedTypeSymbol nativeTypeSymbol, INamedTypeSymbol funcStructSymbol) { diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/AABB.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/AABB.cs index d8a6644a66..a2916d4ae8 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/AABB.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/AABB.cs @@ -20,7 +20,7 @@ namespace Godot /// <value>Directly uses a private field.</value> public Vector3 Position { - get { return _position; } + readonly get { return _position; } set { _position = value; } } @@ -31,7 +31,7 @@ namespace Godot /// <value>Directly uses a private field.</value> public Vector3 Size { - get { return _size; } + readonly get { return _size; } set { _size = value; } } @@ -45,7 +45,7 @@ namespace Godot /// </value> public Vector3 End { - get { return _position + _size; } + readonly get { return _position + _size; } set { _size = value - _position; } } @@ -54,7 +54,7 @@ namespace Godot /// the most-negative corner is the origin and the size is positive. /// </summary> /// <returns>The modified <see cref="AABB"/>.</returns> - public AABB Abs() + public readonly AABB Abs() { Vector3 end = End; Vector3 topLeft = new Vector3(Mathf.Min(_position.x, end.x), Mathf.Min(_position.y, end.y), Mathf.Min(_position.z, end.z)); @@ -66,7 +66,7 @@ namespace Godot /// to <see cref="Position"/> + (<see cref="Size"/> / 2). /// </summary> /// <returns>The center.</returns> - public Vector3 GetCenter() + public readonly Vector3 GetCenter() { return _position + (_size * 0.5f); } @@ -78,7 +78,7 @@ namespace Godot /// <returns> /// A <see langword="bool"/> for whether or not this <see cref="AABB"/> encloses <paramref name="with"/>. /// </returns> - public bool Encloses(AABB with) + public readonly bool Encloses(AABB with) { Vector3 srcMin = _position; Vector3 srcMax = _position + _size; @@ -98,7 +98,7 @@ namespace Godot /// </summary> /// <param name="point">The point to include.</param> /// <returns>The expanded <see cref="AABB"/>.</returns> - public AABB Expand(Vector3 point) + public readonly AABB Expand(Vector3 point) { Vector3 begin = _position; Vector3 end = _position + _size; @@ -140,7 +140,7 @@ namespace Godot /// <paramref name="idx"/> is less than 0 or greater than 7. /// </exception> /// <returns>An endpoint of the <see cref="AABB"/>.</returns> - public Vector3 GetEndpoint(int idx) + public readonly Vector3 GetEndpoint(int idx) { switch (idx) { @@ -172,7 +172,7 @@ namespace Godot /// Returns the normalized longest axis of the <see cref="AABB"/>. /// </summary> /// <returns>A vector representing the normalized longest axis of the <see cref="AABB"/>.</returns> - public Vector3 GetLongestAxis() + public readonly Vector3 GetLongestAxis() { var axis = new Vector3(1f, 0f, 0f); real_t maxSize = _size.x; @@ -195,7 +195,7 @@ namespace Godot /// Returns the <see cref="Vector3.Axis"/> index of the longest axis of the <see cref="AABB"/>. /// </summary> /// <returns>A <see cref="Vector3.Axis"/> index for which axis is longest.</returns> - public Vector3.Axis GetLongestAxisIndex() + public readonly Vector3.Axis GetLongestAxisIndex() { var axis = Vector3.Axis.X; real_t maxSize = _size.x; @@ -218,7 +218,7 @@ namespace Godot /// Returns the scalar length of the longest axis of the <see cref="AABB"/>. /// </summary> /// <returns>The scalar length of the longest axis of the <see cref="AABB"/>.</returns> - public real_t GetLongestAxisSize() + public readonly real_t GetLongestAxisSize() { real_t maxSize = _size.x; @@ -235,7 +235,7 @@ namespace Godot /// Returns the normalized shortest axis of the <see cref="AABB"/>. /// </summary> /// <returns>A vector representing the normalized shortest axis of the <see cref="AABB"/>.</returns> - public Vector3 GetShortestAxis() + public readonly Vector3 GetShortestAxis() { var axis = new Vector3(1f, 0f, 0f); real_t maxSize = _size.x; @@ -258,7 +258,7 @@ namespace Godot /// Returns the <see cref="Vector3.Axis"/> index of the shortest axis of the <see cref="AABB"/>. /// </summary> /// <returns>A <see cref="Vector3.Axis"/> index for which axis is shortest.</returns> - public Vector3.Axis GetShortestAxisIndex() + public readonly Vector3.Axis GetShortestAxisIndex() { var axis = Vector3.Axis.X; real_t maxSize = _size.x; @@ -281,7 +281,7 @@ namespace Godot /// Returns the scalar length of the shortest axis of the <see cref="AABB"/>. /// </summary> /// <returns>The scalar length of the shortest axis of the <see cref="AABB"/>.</returns> - public real_t GetShortestAxisSize() + public readonly real_t GetShortestAxisSize() { real_t maxSize = _size.x; @@ -300,7 +300,7 @@ namespace Godot /// </summary> /// <param name="dir">The direction to find support for.</param> /// <returns>A vector representing the support.</returns> - public Vector3 GetSupport(Vector3 dir) + public readonly Vector3 GetSupport(Vector3 dir) { Vector3 halfExtents = _size * 0.5f; Vector3 ofs = _position + halfExtents; @@ -315,7 +315,7 @@ namespace Godot /// Returns the volume of the <see cref="AABB"/>. /// </summary> /// <returns>The volume.</returns> - public real_t GetVolume() + public readonly real_t GetVolume() { return _size.x * _size.y * _size.z; } @@ -325,7 +325,7 @@ namespace Godot /// </summary> /// <param name="by">The amount to grow by.</param> /// <returns>The grown <see cref="AABB"/>.</returns> - public AABB Grow(real_t by) + public readonly AABB Grow(real_t by) { AABB res = this; @@ -347,7 +347,7 @@ namespace Godot /// <returns> /// A <see langword="bool"/> for whether or not the <see cref="AABB"/> contains <paramref name="point"/>. /// </returns> - public bool HasPoint(Vector3 point) + public readonly bool HasPoint(Vector3 point) { if (point.x < _position.x) return false; @@ -374,7 +374,7 @@ namespace Godot /// <returns> /// A <see langword="bool"/> for whether or not the <see cref="AABB"/> has surface. /// </returns> - public bool HasSurface() + public readonly bool HasSurface() { return _size.x > 0.0f || _size.y > 0.0f || _size.z > 0.0f; } @@ -388,7 +388,7 @@ namespace Godot /// <returns> /// A <see langword="bool"/> for whether or not the <see cref="AABB"/> has volume. /// </returns> - public bool HasVolume() + public readonly bool HasVolume() { return _size.x > 0.0f && _size.y > 0.0f && _size.z > 0.0f; } @@ -398,7 +398,7 @@ namespace Godot /// </summary> /// <param name="with">The other <see cref="AABB"/>.</param> /// <returns>The clipped <see cref="AABB"/>.</returns> - public AABB Intersection(AABB with) + public readonly AABB Intersection(AABB with) { Vector3 srcMin = _position; Vector3 srcMax = _position + _size; @@ -447,7 +447,7 @@ namespace Godot /// <returns> /// A <see langword="bool"/> for whether or not they are intersecting. /// </returns> - public bool Intersects(AABB with, bool includeBorders = false) + public readonly bool Intersects(AABB with, bool includeBorders = false) { if (includeBorders) { @@ -490,7 +490,7 @@ namespace Godot /// <returns> /// A <see langword="bool"/> for whether or not the <see cref="AABB"/> intersects the <see cref="Plane"/>. /// </returns> - public bool IntersectsPlane(Plane plane) + public readonly bool IntersectsPlane(Plane plane) { Vector3[] points = { @@ -531,7 +531,7 @@ namespace Godot /// <returns> /// A <see langword="bool"/> for whether or not the <see cref="AABB"/> intersects the line segment. /// </returns> - public bool IntersectsSegment(Vector3 from, Vector3 to) + public readonly bool IntersectsSegment(Vector3 from, Vector3 to) { real_t min = 0f; real_t max = 1f; @@ -590,7 +590,7 @@ namespace Godot /// </summary> /// <param name="with">The other <see cref="AABB"/>.</param> /// <returns>The merged <see cref="AABB"/>.</returns> - public AABB Merge(AABB with) + public readonly AABB Merge(AABB with) { Vector3 beg1 = _position; Vector3 beg2 = with._position; @@ -702,7 +702,7 @@ namespace Godot /// </summary> /// <param name="obj">The object to compare with.</param> /// <returns>Whether or not the AABB and the object are equal.</returns> - public override bool Equals(object obj) + public override readonly bool Equals(object obj) { return obj is AABB other && Equals(other); } @@ -714,7 +714,7 @@ namespace Godot /// </summary> /// <param name="other">The other AABB.</param> /// <returns>Whether or not the AABBs are exactly equal.</returns> - public bool Equals(AABB other) + public readonly bool Equals(AABB other) { return _position == other._position && _size == other._size; } @@ -725,7 +725,7 @@ namespace Godot /// </summary> /// <param name="other">The other AABB to compare.</param> /// <returns>Whether or not the AABBs structures are approximately equal.</returns> - public bool IsEqualApprox(AABB other) + public readonly bool IsEqualApprox(AABB other) { return _position.IsEqualApprox(other._position) && _size.IsEqualApprox(other._size); } @@ -734,7 +734,7 @@ namespace Godot /// Serves as the hash function for <see cref="AABB"/>. /// </summary> /// <returns>A hash code for this AABB.</returns> - public override int GetHashCode() + public override readonly int GetHashCode() { return _position.GetHashCode() ^ _size.GetHashCode(); } @@ -743,7 +743,7 @@ namespace Godot /// Converts this <see cref="AABB"/> to a string. /// </summary> /// <returns>A string representation of this AABB.</returns> - public override string ToString() + public override readonly string ToString() { return $"{_position}, {_size}"; } @@ -752,7 +752,7 @@ namespace Godot /// Converts this <see cref="AABB"/> to a string with the given <paramref name="format"/>. /// </summary> /// <returns>A string representation of this AABB.</returns> - public string ToString(string format) + public readonly string ToString(string format) { return $"{_position.ToString(format)}, {_size.ToString(format)}"; } diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Basis.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Basis.cs index bb1d6e1661..5d390a298d 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Basis.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Basis.cs @@ -29,7 +29,7 @@ namespace Godot /// <value>Equivalent to <see cref="Column0"/> and array index <c>[0]</c>.</value> public Vector3 x { - get => Column0; + readonly get => Column0; set => Column0 = value; } @@ -39,7 +39,7 @@ namespace Godot /// <value>Equivalent to <see cref="Column1"/> and array index <c>[1]</c>.</value> public Vector3 y { - get => Column1; + readonly get => Column1; set => Column1 = value; } @@ -49,7 +49,7 @@ namespace Godot /// <value>Equivalent to <see cref="Column2"/> and array index <c>[2]</c>.</value> public Vector3 z { - get => Column2; + readonly get => Column2; set => Column2 = value; } @@ -80,7 +80,7 @@ namespace Godot /// <value>Equivalent to <see cref="x"/> and array index <c>[0]</c>.</value> public Vector3 Column0 { - get => new Vector3(Row0.x, Row1.x, Row2.x); + readonly get => new Vector3(Row0.x, Row1.x, Row2.x); set { Row0.x = value.x; @@ -95,7 +95,7 @@ namespace Godot /// <value>Equivalent to <see cref="y"/> and array index <c>[1]</c>.</value> public Vector3 Column1 { - get => new Vector3(Row0.y, Row1.y, Row2.y); + readonly get => new Vector3(Row0.y, Row1.y, Row2.y); set { Row0.y = value.x; @@ -110,7 +110,7 @@ namespace Godot /// <value>Equivalent to <see cref="z"/> and array index <c>[2]</c>.</value> public Vector3 Column2 { - get => new Vector3(Row0.z, Row1.z, Row2.z); + readonly get => new Vector3(Row0.z, Row1.z, Row2.z); set { Row0.z = value.x; @@ -125,7 +125,7 @@ namespace Godot /// <value>Equivalent to the lengths of each column vector, but negative if the determinant is negative.</value> public Vector3 Scale { - get + readonly get { real_t detSign = Mathf.Sign(Determinant()); return detSign * new Vector3 @@ -154,7 +154,7 @@ namespace Godot /// <value>The basis column.</value> public Vector3 this[int column] { - get + readonly get { switch (column) { @@ -195,7 +195,7 @@ namespace Godot /// <value>The matrix element.</value> public real_t this[int column, int row] { - get + readonly get { return this[column][row]; } @@ -234,7 +234,7 @@ namespace Godot /// and is usually considered invalid. /// </summary> /// <returns>The determinant of the basis matrix.</returns> - public real_t Determinant() + public readonly real_t Determinant() { real_t cofac00 = Row1[1] * Row2[2] - Row1[2] * Row2[1]; real_t cofac10 = Row1[2] * Row2[0] - Row1[0] * Row2[2]; @@ -255,7 +255,7 @@ namespace Godot /// </summary> /// <param name="order">The Euler order to use. By default, use YXZ order (most common).</param> /// <returns>A <see cref="Vector3"/> representing the basis rotation in Euler angles.</returns> - public Vector3 GetEuler(EulerOrder order = EulerOrder.Yxz) + public readonly Vector3 GetEuler(EulerOrder order = EulerOrder.Yxz) { switch (order) { @@ -499,7 +499,7 @@ namespace Godot /// mind that quaternions should generally be preferred to Euler angles. /// </summary> /// <returns>A <see cref="Quaternion"/> representing the basis's rotation.</returns> - internal Quaternion GetQuaternion() + internal readonly Quaternion GetQuaternion() { real_t trace = Row0[0] + Row1[1] + Row2[2]; @@ -558,7 +558,7 @@ namespace Godot /// be preferred to Euler angles. /// </summary> /// <returns>The basis rotation.</returns> - public Quaternion GetRotationQuaternion() + public readonly Quaternion GetRotationQuaternion() { Basis orthonormalizedBasis = Orthonormalized(); real_t det = orthonormalizedBasis.Determinant(); @@ -581,7 +581,7 @@ namespace Godot /// <paramref name="index"/> is not 0, 1 or 2. /// </exception> /// <returns>One of <c>Row0</c>, <c>Row1</c>, or <c>Row2</c>.</returns> - public Vector3 GetRow(int index) + public readonly Vector3 GetRow(int index) { switch (index) { @@ -633,7 +633,7 @@ namespace Godot /// For further details, refer to the Godot source code. /// </summary> /// <returns>The orthogonal index.</returns> - public int GetOrthogonalIndex() + public readonly int GetOrthogonalIndex() { var orth = this; @@ -679,7 +679,7 @@ namespace Godot /// Returns the inverse of the matrix. /// </summary> /// <returns>The inverse matrix.</returns> - public Basis Inverse() + public readonly Basis Inverse() { real_t cofac00 = Row1[1] * Row2[2] - Row1[2] * Row2[1]; real_t cofac10 = Row1[2] * Row2[0] - Row1[0] * Row2[2]; @@ -709,7 +709,7 @@ namespace Godot ); } - internal Basis Lerp(Basis to, real_t weight) + internal readonly Basis Lerp(Basis to, real_t weight) { Basis b = this; b.Row0 = Row0.Lerp(to.Row0, weight); @@ -724,7 +724,7 @@ namespace Godot /// This performs a Gram-Schmidt orthonormalization on the basis of the matrix. /// </summary> /// <returns>An orthonormalized basis matrix.</returns> - public Basis Orthonormalized() + public readonly Basis Orthonormalized() { Vector3 column0 = this[0]; Vector3 column1 = this[1]; @@ -746,7 +746,7 @@ namespace Godot /// <param name="axis">The axis to rotate around. Must be normalized.</param> /// <param name="angle">The angle to rotate, in radians.</param> /// <returns>The rotated basis matrix.</returns> - public Basis Rotated(Vector3 axis, real_t angle) + public readonly Basis Rotated(Vector3 axis, real_t angle) { return new Basis(axis, angle) * this; } @@ -756,7 +756,7 @@ namespace Godot /// </summary> /// <param name="scale">The scale to introduce.</param> /// <returns>The scaled basis matrix.</returns> - public Basis Scaled(Vector3 scale) + public readonly Basis Scaled(Vector3 scale) { Basis b = this; b.Row0 *= scale.x; @@ -772,7 +772,7 @@ namespace Godot /// <param name="target">The destination basis for interpolation.</param> /// <param name="weight">A value on the range of 0.0 to 1.0, representing the amount of interpolation.</param> /// <returns>The resulting basis matrix of the interpolation.</returns> - public Basis Slerp(Basis target, real_t weight) + public readonly Basis Slerp(Basis target, real_t weight) { Quaternion from = new Quaternion(this); Quaternion to = new Quaternion(target); @@ -790,7 +790,7 @@ namespace Godot /// </summary> /// <param name="with">A vector to calculate the dot product with.</param> /// <returns>The resulting dot product.</returns> - public real_t Tdotx(Vector3 with) + public readonly real_t Tdotx(Vector3 with) { return Row0[0] * with[0] + Row1[0] * with[1] + Row2[0] * with[2]; } @@ -800,7 +800,7 @@ namespace Godot /// </summary> /// <param name="with">A vector to calculate the dot product with.</param> /// <returns>The resulting dot product.</returns> - public real_t Tdoty(Vector3 with) + public readonly real_t Tdoty(Vector3 with) { return Row0[1] * with[0] + Row1[1] * with[1] + Row2[1] * with[2]; } @@ -810,7 +810,7 @@ namespace Godot /// </summary> /// <param name="with">A vector to calculate the dot product with.</param> /// <returns>The resulting dot product.</returns> - public real_t Tdotz(Vector3 with) + public readonly real_t Tdotz(Vector3 with) { return Row0[2] * with[0] + Row1[2] * with[1] + Row2[2] * with[2]; } @@ -819,21 +819,18 @@ namespace Godot /// Returns the transposed version of the basis matrix. /// </summary> /// <returns>The transposed basis matrix.</returns> - public Basis Transposed() + public readonly Basis Transposed() { Basis tr = this; - real_t temp = tr.Row0[1]; - tr.Row0[1] = tr.Row1[0]; - tr.Row1[0] = temp; + tr.Row0[1] = Row1[0]; + tr.Row1[0] = Row0[1]; - temp = tr.Row0[2]; - tr.Row0[2] = tr.Row2[0]; - tr.Row2[0] = temp; + tr.Row0[2] = Row2[0]; + tr.Row2[0] = Row0[2]; - temp = tr.Row1[2]; - tr.Row1[2] = tr.Row2[1]; - tr.Row2[1] = temp; + tr.Row1[2] = Row2[1]; + tr.Row2[1] = Row1[2]; return tr; } @@ -1121,7 +1118,7 @@ namespace Godot /// </summary> /// <param name="obj">The object to compare with.</param> /// <returns>Whether or not the basis matrix and the object are exactly equal.</returns> - public override bool Equals(object obj) + public override readonly bool Equals(object obj) { return obj is Basis other && Equals(other); } @@ -1133,7 +1130,7 @@ namespace Godot /// </summary> /// <param name="other">The other basis.</param> /// <returns>Whether or not the basis matrices are exactly equal.</returns> - public bool Equals(Basis other) + public readonly bool Equals(Basis other) { return Row0.Equals(other.Row0) && Row1.Equals(other.Row1) && Row2.Equals(other.Row2); } @@ -1144,7 +1141,7 @@ namespace Godot /// </summary> /// <param name="other">The other basis to compare.</param> /// <returns>Whether or not the bases are approximately equal.</returns> - public bool IsEqualApprox(Basis other) + public readonly bool IsEqualApprox(Basis other) { return Row0.IsEqualApprox(other.Row0) && Row1.IsEqualApprox(other.Row1) && Row2.IsEqualApprox(other.Row2); } @@ -1153,7 +1150,7 @@ namespace Godot /// Serves as the hash function for <see cref="Basis"/>. /// </summary> /// <returns>A hash code for this basis.</returns> - public override int GetHashCode() + public override readonly int GetHashCode() { return Row0.GetHashCode() ^ Row1.GetHashCode() ^ Row2.GetHashCode(); } @@ -1162,7 +1159,7 @@ namespace Godot /// Converts this <see cref="Basis"/> to a string. /// </summary> /// <returns>A string representation of this basis.</returns> - public override string ToString() + public override readonly string ToString() { return $"[X: {x}, Y: {y}, Z: {z}]"; } @@ -1171,7 +1168,7 @@ namespace Godot /// Converts this <see cref="Basis"/> to a string with the given <paramref name="format"/>. /// </summary> /// <returns>A string representation of this basis.</returns> - public string ToString(string format) + public readonly string ToString(string format) { return $"[X: {x.ToString(format)}, Y: {y.ToString(format)}, Z: {z.ToString(format)}]"; } diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Bridge/MethodInfo.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Bridge/MethodInfo.cs index 647ae436ff..85d38f9727 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Bridge/MethodInfo.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Bridge/MethodInfo.cs @@ -4,7 +4,7 @@ namespace Godot.Bridge; #nullable enable -public struct MethodInfo +public readonly struct MethodInfo { public StringName Name { get; init; } public PropertyInfo ReturnVal { get; init; } diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Bridge/PropertyInfo.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Bridge/PropertyInfo.cs index 80d6f7b4a5..0f447b93c8 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Bridge/PropertyInfo.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Bridge/PropertyInfo.cs @@ -2,7 +2,7 @@ namespace Godot.Bridge; #nullable enable -public struct PropertyInfo +public readonly struct PropertyInfo { public Variant.Type Type { get; init; } public StringName Name { get; init; } diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Color.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Color.cs index ee9e59f9fa..f49023555b 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Color.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Color.cs @@ -43,7 +43,7 @@ namespace Godot /// <value>Getting is equivalent to multiplying by 255 and rounding. Setting is equivalent to dividing by 255.</value> public int r8 { - get + readonly get { return (int)Math.Round(r * 255.0f); } @@ -59,7 +59,7 @@ namespace Godot /// <value>Getting is equivalent to multiplying by 255 and rounding. Setting is equivalent to dividing by 255.</value> public int g8 { - get + readonly get { return (int)Math.Round(g * 255.0f); } @@ -75,7 +75,7 @@ namespace Godot /// <value>Getting is equivalent to multiplying by 255 and rounding. Setting is equivalent to dividing by 255.</value> public int b8 { - get + readonly get { return (int)Math.Round(b * 255.0f); } @@ -91,7 +91,7 @@ namespace Godot /// <value>Getting is equivalent to multiplying by 255 and rounding. Setting is equivalent to dividing by 255.</value> public int a8 { - get + readonly get { return (int)Math.Round(a * 255.0f); } @@ -107,7 +107,7 @@ namespace Godot /// <value>Getting is a long process, refer to the source code for details. Setting uses <see cref="FromHSV"/>.</value> public float h { - get + readonly get { float max = Math.Max(r, Math.Max(g, b)); float min = Math.Min(r, Math.Min(g, b)); @@ -155,7 +155,7 @@ namespace Godot /// <value>Getting is equivalent to the ratio between the min and max RGB value. Setting uses <see cref="FromHSV"/>.</value> public float s { - get + readonly get { float max = Math.Max(r, Math.Max(g, b)); float min = Math.Min(r, Math.Min(g, b)); @@ -176,7 +176,7 @@ namespace Godot /// <value>Getting is equivalent to using <see cref="Math.Max(float, float)"/> on the RGB components. Setting uses <see cref="FromHSV"/>.</value> public float v { - get + readonly get { return Math.Max(r, Math.Max(g, b)); } @@ -197,7 +197,7 @@ namespace Godot /// </value> public float this[int index] { - get + readonly get { switch (index) { @@ -242,7 +242,7 @@ namespace Godot /// </summary> /// <param name="over">The color to blend over.</param> /// <returns>This color blended over <paramref name="over"/>.</returns> - public Color Blend(Color over) + public readonly Color Blend(Color over) { Color res; @@ -269,7 +269,7 @@ namespace Godot /// <param name="min">The color with minimum allowed values.</param> /// <param name="max">The color with maximum allowed values.</param> /// <returns>The color with all components clamped.</returns> - public Color Clamp(Color? min = null, Color? max = null) + public readonly Color Clamp(Color? min = null, Color? max = null) { Color minimum = min ?? new Color(0, 0, 0, 0); Color maximum = max ?? new Color(1, 1, 1, 1); @@ -288,7 +288,7 @@ namespace Godot /// </summary> /// <param name="amount">The ratio to darken by.</param> /// <returns>The darkened color.</returns> - public Color Darkened(float amount) + public readonly Color Darkened(float amount) { Color res = this; res.r *= 1.0f - amount; @@ -301,7 +301,7 @@ namespace Godot /// Returns the inverted color: <c>(1 - r, 1 - g, 1 - b, a)</c>. /// </summary> /// <returns>The inverted color.</returns> - public Color Inverted() + public readonly Color Inverted() { return new Color( 1.0f - r, @@ -317,7 +317,7 @@ namespace Godot /// </summary> /// <param name="amount">The ratio to lighten by.</param> /// <returns>The darkened color.</returns> - public Color Lightened(float amount) + public readonly Color Lightened(float amount) { Color res = this; res.r += (1.0f - res.r) * amount; @@ -333,7 +333,7 @@ namespace Godot /// <param name="to">The destination color for interpolation.</param> /// <param name="weight">A value on the range of 0.0 to 1.0, representing the amount of interpolation.</param> /// <returns>The resulting color of the interpolation.</returns> - public Color Lerp(Color to, real_t weight) + public readonly Color Lerp(Color to, real_t weight) { return new Color ( @@ -351,7 +351,7 @@ namespace Godot /// <param name="to">The destination color for interpolation.</param> /// <param name="weight">A color with components on the range of 0.0 to 1.0, representing the amount of interpolation.</param> /// <returns>The resulting color of the interpolation.</returns> - public Color Lerp(Color to, Color weight) + public readonly Color Lerp(Color to, Color weight) { return new Color ( @@ -368,7 +368,7 @@ namespace Godot /// ABGR is the reversed version of the default format. /// </summary> /// <returns>A <see langword="uint"/> representing this color in ABGR32 format.</returns> - public uint ToAbgr32() + public readonly uint ToAbgr32() { uint c = (byte)Math.Round(a * 255); c <<= 8; @@ -387,7 +387,7 @@ namespace Godot /// ABGR is the reversed version of the default format. /// </summary> /// <returns>A <see langword="ulong"/> representing this color in ABGR64 format.</returns> - public ulong ToAbgr64() + public readonly ulong ToAbgr64() { ulong c = (ushort)Math.Round(a * 65535); c <<= 16; @@ -406,7 +406,7 @@ namespace Godot /// ARGB is more compatible with DirectX, but not used much in Godot. /// </summary> /// <returns>A <see langword="uint"/> representing this color in ARGB32 format.</returns> - public uint ToArgb32() + public readonly uint ToArgb32() { uint c = (byte)Math.Round(a * 255); c <<= 8; @@ -425,7 +425,7 @@ namespace Godot /// ARGB is more compatible with DirectX, but not used much in Godot. /// </summary> /// <returns>A <see langword="ulong"/> representing this color in ARGB64 format.</returns> - public ulong ToArgb64() + public readonly ulong ToArgb64() { ulong c = (ushort)Math.Round(a * 65535); c <<= 16; @@ -444,7 +444,7 @@ namespace Godot /// RGBA is Godot's default and recommended format. /// </summary> /// <returns>A <see langword="uint"/> representing this color in RGBA32 format.</returns> - public uint ToRgba32() + public readonly uint ToRgba32() { uint c = (byte)Math.Round(r * 255); c <<= 8; @@ -463,7 +463,7 @@ namespace Godot /// RGBA is Godot's default and recommended format. /// </summary> /// <returns>A <see langword="ulong"/> representing this color in RGBA64 format.</returns> - public ulong ToRgba64() + public readonly ulong ToRgba64() { ulong c = (ushort)Math.Round(r * 65535); c <<= 16; @@ -483,7 +483,7 @@ namespace Godot /// Whether or not to include alpha. If <see langword="false"/>, the color is RGB instead of RGBA. /// </param> /// <returns>A string for the HTML hexadecimal representation of this color.</returns> - public string ToHTML(bool includeAlpha = true) + public readonly string ToHTML(bool includeAlpha = true) { string txt = string.Empty; @@ -777,7 +777,7 @@ namespace Godot /// <param name="hue">Output parameter for the HSV hue.</param> /// <param name="saturation">Output parameter for the HSV saturation.</param> /// <param name="value">Output parameter for the HSV value.</param> - public void ToHSV(out float hue, out float saturation, out float value) + public readonly void ToHSV(out float hue, out float saturation, out float value) { float max = (float)Mathf.Max(r, Mathf.Max(g, b)); float min = (float)Mathf.Min(r, Mathf.Min(g, b)); @@ -1149,7 +1149,7 @@ namespace Godot /// </summary> /// <param name="obj">The other object to compare.</param> /// <returns>Whether or not the color and the other object are equal.</returns> - public override bool Equals(object obj) + public override readonly bool Equals(object obj) { return obj is Color other && Equals(other); } @@ -1161,7 +1161,7 @@ namespace Godot /// </summary> /// <param name="other">The other color.</param> /// <returns>Whether or not the colors are equal.</returns> - public bool Equals(Color other) + public readonly bool Equals(Color other) { return r == other.r && g == other.g && b == other.b && a == other.a; } @@ -1172,7 +1172,7 @@ namespace Godot /// </summary> /// <param name="other">The other color to compare.</param> /// <returns>Whether or not the colors are approximately equal.</returns> - public bool IsEqualApprox(Color other) + public readonly bool IsEqualApprox(Color other) { return Mathf.IsEqualApprox(r, other.r) && Mathf.IsEqualApprox(g, other.g) && Mathf.IsEqualApprox(b, other.b) && Mathf.IsEqualApprox(a, other.a); } @@ -1181,7 +1181,7 @@ namespace Godot /// Serves as the hash function for <see cref="Color"/>. /// </summary> /// <returns>A hash code for this color.</returns> - public override int GetHashCode() + public override readonly int GetHashCode() { return r.GetHashCode() ^ g.GetHashCode() ^ b.GetHashCode() ^ a.GetHashCode(); } @@ -1190,7 +1190,7 @@ namespace Godot /// Converts this <see cref="Color"/> to a string. /// </summary> /// <returns>A string representation of this color.</returns> - public override string ToString() + public override readonly string ToString() { return $"({r}, {g}, {b}, {a})"; } @@ -1199,7 +1199,7 @@ namespace Godot /// Converts this <see cref="Color"/> to a string with the given <paramref name="format"/>. /// </summary> /// <returns>A string representation of this color.</returns> - public string ToString(string format) + public readonly string ToString(string format) { return $"({r.ToString(format)}, {g.ToString(format)}, {b.ToString(format)}, {a.ToString(format)})"; } diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Plane.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Plane.cs index 664b2e0f34..42c6b0a37e 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Plane.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Plane.cs @@ -22,7 +22,7 @@ namespace Godot /// <value>Equivalent to <see cref="x"/>, <see cref="y"/>, and <see cref="z"/>.</value> public Vector3 Normal { - get { return _normal; } + readonly get { return _normal; } set { _normal = value; } } @@ -32,7 +32,7 @@ namespace Godot /// <value>Equivalent to <see cref="Normal"/>'s X value.</value> public real_t x { - get + readonly get { return _normal.x; } @@ -48,7 +48,7 @@ namespace Godot /// <value>Equivalent to <see cref="Normal"/>'s Y value.</value> public real_t y { - get + readonly get { return _normal.y; } @@ -64,7 +64,7 @@ namespace Godot /// <value>Equivalent to <see cref="Normal"/>'s Z value.</value> public real_t z { - get + readonly get { return _normal.z; } @@ -90,7 +90,7 @@ namespace Godot /// <value>Equivalent to <see cref="Normal"/> multiplied by <see cref="D"/>.</value> public Vector3 Center { - get + readonly get { return _normal * D; } @@ -106,7 +106,7 @@ namespace Godot /// </summary> /// <param name="point">The position to use for the calculation.</param> /// <returns>The shortest distance.</returns> - public real_t DistanceTo(Vector3 point) + public readonly real_t DistanceTo(Vector3 point) { return _normal.Dot(point) - D; } @@ -118,7 +118,7 @@ namespace Godot /// <param name="point">The point to check.</param> /// <param name="tolerance">The tolerance threshold.</param> /// <returns>A <see langword="bool"/> for whether or not the plane has the point.</returns> - public bool HasPoint(Vector3 point, real_t tolerance = Mathf.Epsilon) + public readonly bool HasPoint(Vector3 point, real_t tolerance = Mathf.Epsilon) { real_t dist = _normal.Dot(point) - D; return Mathf.Abs(dist) <= tolerance; @@ -131,7 +131,7 @@ namespace Godot /// <param name="b">One of the three planes to use in the calculation.</param> /// <param name="c">One of the three planes to use in the calculation.</param> /// <returns>The intersection, or <see langword="null"/> if none is found.</returns> - public Vector3? Intersect3(Plane b, Plane c) + public readonly Vector3? Intersect3(Plane b, Plane c) { real_t denom = _normal.Cross(b._normal).Dot(c._normal); @@ -155,7 +155,7 @@ namespace Godot /// <param name="from">The start of the ray.</param> /// <param name="dir">The direction of the ray, normalized.</param> /// <returns>The intersection, or <see langword="null"/> if none is found.</returns> - public Vector3? IntersectRay(Vector3 from, Vector3 dir) + public readonly Vector3? IntersectRay(Vector3 from, Vector3 dir) { real_t den = _normal.Dot(dir); @@ -183,7 +183,7 @@ namespace Godot /// <param name="begin">The start of the line segment.</param> /// <param name="end">The end of the line segment.</param> /// <returns>The intersection, or <see langword="null"/> if none is found.</returns> - public Vector3? IntersectSegment(Vector3 begin, Vector3 end) + public readonly Vector3? IntersectSegment(Vector3 begin, Vector3 end) { Vector3 segment = begin - end; real_t den = _normal.Dot(segment); @@ -209,7 +209,7 @@ namespace Godot /// </summary> /// <param name="point">The point to check.</param> /// <returns>A <see langword="bool"/> for whether or not the point is above the plane.</returns> - public bool IsPointOver(Vector3 point) + public readonly bool IsPointOver(Vector3 point) { return _normal.Dot(point) > D; } @@ -218,7 +218,7 @@ namespace Godot /// Returns the plane scaled to unit length. /// </summary> /// <returns>A normalized version of the plane.</returns> - public Plane Normalized() + public readonly Plane Normalized() { real_t len = _normal.Length(); @@ -235,7 +235,7 @@ namespace Godot /// </summary> /// <param name="point">The point to project.</param> /// <returns>The projected point.</returns> - public Vector3 Project(Vector3 point) + public readonly Vector3 Project(Vector3 point) { return point - (_normal * DistanceTo(point)); } @@ -363,7 +363,7 @@ namespace Godot /// </summary> /// <param name="obj">The other object to compare.</param> /// <returns>Whether or not the plane and the other object are exactly equal.</returns> - public override bool Equals(object obj) + public override readonly bool Equals(object obj) { return obj is Plane other && Equals(other); } @@ -373,7 +373,7 @@ namespace Godot /// </summary> /// <param name="other">The other plane to compare.</param> /// <returns>Whether or not the planes are exactly equal.</returns> - public bool Equals(Plane other) + public readonly bool Equals(Plane other) { return _normal == other._normal && D == other.D; } @@ -384,7 +384,7 @@ namespace Godot /// </summary> /// <param name="other">The other plane to compare.</param> /// <returns>Whether or not the planes are approximately equal.</returns> - public bool IsEqualApprox(Plane other) + public readonly bool IsEqualApprox(Plane other) { return _normal.IsEqualApprox(other._normal) && Mathf.IsEqualApprox(D, other.D); } @@ -393,7 +393,7 @@ namespace Godot /// Serves as the hash function for <see cref="Plane"/>. /// </summary> /// <returns>A hash code for this plane.</returns> - public override int GetHashCode() + public override readonly int GetHashCode() { return _normal.GetHashCode() ^ D.GetHashCode(); } @@ -402,7 +402,7 @@ namespace Godot /// Converts this <see cref="Plane"/> to a string. /// </summary> /// <returns>A string representation of this plane.</returns> - public override string ToString() + public override readonly string ToString() { return $"{_normal}, {D}"; } @@ -411,7 +411,7 @@ namespace Godot /// Converts this <see cref="Plane"/> to a string with the given <paramref name="format"/>. /// </summary> /// <returns>A string representation of this plane.</returns> - public string ToString(string format) + public readonly string ToString(string format) { return $"{_normal.ToString(format)}, {D.ToString(format)}"; } diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Projection.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Projection.cs index da895fd121..371729ebec 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Projection.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Projection.cs @@ -286,7 +286,7 @@ namespace Godot return proj * cm; } - public real_t Determinant() + public readonly real_t Determinant() { return x.w * y.z * z.y * w.x - x.z * y.w * z.y * w.x - x.w * y.y * z.z * w.x + x.y * y.w * z.z * w.x + @@ -302,13 +302,13 @@ namespace Godot x.y * y.x * z.z * w.w + x.x * y.y * z.z * w.w; } - public real_t GetAspect() + public readonly real_t GetAspect() { Vector2 vpHe = GetViewportHalfExtents(); return vpHe.x / vpHe.y; } - public real_t GetFov() + public readonly real_t GetFov() { Plane rightPlane = new Plane(x.w - x.x, y.w - y.x, z.w - z.x, -w.w + w.x).Normalized(); if (z.x == 0 && z.y == 0) @@ -327,7 +327,7 @@ namespace Godot return Mathf.RadToDeg(Mathf.Atan(aspect * Mathf.Tan(Mathf.DegToRad(fovx) * (real_t)0.5)) * (real_t)2.0); } - public real_t GetLodMultiplier() + public readonly real_t GetLodMultiplier() { if (IsOrthogonal()) { @@ -341,14 +341,14 @@ namespace Godot } } - public int GetPixelsPerMeter(int forPixelWidth) + public readonly int GetPixelsPerMeter(int forPixelWidth) { Vector3 result = this * new Vector3(1, 0, -1); return (int)((result.x * (real_t)0.5 + (real_t)0.5) * forPixelWidth); } - public Plane GetProjectionPlane(Planes plane) + public readonly Plane GetProjectionPlane(Planes plane) { Plane newPlane = plane switch { @@ -364,36 +364,36 @@ namespace Godot return newPlane.Normalized(); } - public Vector2 GetFarPlaneHalfExtents() + public readonly Vector2 GetFarPlaneHalfExtents() { var res = GetProjectionPlane(Planes.Far).Intersect3(GetProjectionPlane(Planes.Right), GetProjectionPlane(Planes.Top)); return new Vector2(res.Value.x, res.Value.y); } - public Vector2 GetViewportHalfExtents() + public readonly Vector2 GetViewportHalfExtents() { var res = GetProjectionPlane(Planes.Near).Intersect3(GetProjectionPlane(Planes.Right), GetProjectionPlane(Planes.Top)); return new Vector2(res.Value.x, res.Value.y); } - public real_t GetZFar() + public readonly real_t GetZFar() { return GetProjectionPlane(Planes.Far).D; } - public real_t GetZNear() + public readonly real_t GetZNear() { return -GetProjectionPlane(Planes.Near).D; } - public Projection FlippedY() + public readonly Projection FlippedY() { Projection proj = this; proj.y = -proj.y; return proj; } - public Projection PerspectiveZNearAdjusted(real_t newZNear) + public readonly Projection PerspectiveZNearAdjusted(real_t newZNear) { Projection proj = this; real_t zFar = GetZFar(); @@ -404,7 +404,7 @@ namespace Godot return proj; } - public Projection JitterOffseted(Vector2 offset) + public readonly Projection JitterOffseted(Vector2 offset) { Projection proj = this; proj.w.x += offset.x; @@ -412,7 +412,7 @@ namespace Godot return proj; } - public Projection Inverse() + public readonly Projection Inverse() { Projection proj = this; int i, j, k; @@ -535,7 +535,7 @@ namespace Godot return proj; } - public bool IsOrthogonal() + public readonly bool IsOrthogonal() { return w.w == (real_t)1.0; } @@ -654,7 +654,7 @@ namespace Godot /// </exception> public Vector4 this[int column] { - get + readonly get { switch (column) { @@ -702,7 +702,7 @@ namespace Godot /// </exception> public real_t this[int column, int row] { - get + readonly get { switch (column) { @@ -772,7 +772,7 @@ namespace Godot /// Serves as the hash function for <see cref="Projection"/>. /// </summary> /// <returns>A hash code for this projection.</returns> - public override int GetHashCode() + public override readonly int GetHashCode() { return y.GetHashCode() ^ x.GetHashCode() ^ z.GetHashCode() ^ w.GetHashCode(); } @@ -781,7 +781,7 @@ namespace Godot /// Converts this <see cref="Projection"/> to a string. /// </summary> /// <returns>A string representation of this projection.</returns> - public override string ToString() + public override readonly string ToString() { return $"{x.x}, {x.y}, {x.z}, {x.w}\n{y.x}, {y.y}, {y.z}, {y.w}\n{z.x}, {z.y}, {z.z}, {z.w}\n{w.x}, {w.y}, {w.z}, {w.w}\n"; } @@ -790,7 +790,7 @@ namespace Godot /// Converts this <see cref="Projection"/> to a string with the given <paramref name="format"/>. /// </summary> /// <returns>A string representation of this projection.</returns> - public string ToString(string format) + public readonly string ToString(string format) { return $"{x.x.ToString(format)}, {x.y.ToString(format)}, {x.z.ToString(format)}, {x.w.ToString(format)}\n" + $"{y.x.ToString(format)}, {y.y.ToString(format)}, {y.z.ToString(format)}, {y.w.ToString(format)}\n" + @@ -804,7 +804,7 @@ namespace Godot /// </summary> /// <param name="obj">The object to compare with.</param> /// <returns>Whether or not the vector and the object are equal.</returns> - public override bool Equals(object obj) + public override readonly bool Equals(object obj) { return obj is Projection other && Equals(other); } @@ -814,7 +814,7 @@ namespace Godot /// </summary> /// <param name="other">The other projection.</param> /// <returns>Whether or not the projections are exactly equal.</returns> - public bool Equals(Projection other) + public readonly bool Equals(Projection other) { return x == other.x && y == other.y && z == other.z && w == other.w; } diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Quaternion.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Quaternion.cs index f01f0be985..c55003586b 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Quaternion.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Quaternion.cs @@ -58,7 +58,7 @@ namespace Godot /// </value> public real_t this[int index] { - get + readonly get { switch (index) { @@ -101,7 +101,7 @@ namespace Godot /// </summary> /// <seealso cref="LengthSquared"/> /// <value>Equivalent to <c>Mathf.Sqrt(LengthSquared)</c>.</value> - public real_t Length + public readonly real_t Length { get { return Mathf.Sqrt(LengthSquared); } } @@ -112,7 +112,7 @@ namespace Godot /// you need to compare quaternions or need the squared length for some formula. /// </summary> /// <value>Equivalent to <c>Dot(this)</c>.</value> - public real_t LengthSquared + public readonly real_t LengthSquared { get { return Dot(this); } } @@ -128,7 +128,7 @@ namespace Godot /// </summary> /// <param name="to">The other quaternion.</param> /// <returns>The angle between the quaternions.</returns> - public real_t AngleTo(Quaternion to) + public readonly real_t AngleTo(Quaternion to) { real_t dot = Dot(to); return Mathf.Acos(Mathf.Clamp(dot * dot * 2 - 1, -1, 1)); @@ -143,7 +143,7 @@ namespace Godot /// <param name="postB">A quaternion after <paramref name="b"/>.</param> /// <param name="weight">A value on the range of 0.0 to 1.0, representing the amount of interpolation.</param> /// <returns>The interpolated quaternion.</returns> - public Quaternion SphericalCubicInterpolate(Quaternion b, Quaternion preA, Quaternion postB, real_t weight) + public readonly Quaternion SphericalCubicInterpolate(Quaternion b, Quaternion preA, Quaternion postB, real_t weight) { #if DEBUG if (!IsNormalized()) @@ -212,7 +212,7 @@ namespace Godot /// <param name="preAT"></param> /// <param name="postBT"></param> /// <returns>The interpolated quaternion.</returns> - public Quaternion SphericalCubicInterpolateInTime(Quaternion b, Quaternion preA, Quaternion postB, real_t weight, real_t bT, real_t preAT, real_t postBT) + public readonly Quaternion SphericalCubicInterpolateInTime(Quaternion b, Quaternion preA, Quaternion postB, real_t weight, real_t bT, real_t preAT, real_t postBT) { #if DEBUG if (!IsNormalized()) @@ -272,12 +272,12 @@ namespace Godot /// </summary> /// <param name="b">The other quaternion.</param> /// <returns>The dot product.</returns> - public real_t Dot(Quaternion b) + public readonly real_t Dot(Quaternion b) { return (x * b.x) + (y * b.y) + (z * b.z) + (w * b.w); } - public Quaternion Exp() + public readonly Quaternion Exp() { Vector3 v = new Vector3(x, y, z); real_t theta = v.Length(); @@ -289,12 +289,12 @@ namespace Godot return new Quaternion(v, theta); } - public real_t GetAngle() + public readonly real_t GetAngle() { return 2 * Mathf.Acos(w); } - public Vector3 GetAxis() + public readonly Vector3 GetAxis() { if (Mathf.Abs(w) > 1 - Mathf.Epsilon) { @@ -312,7 +312,7 @@ namespace Godot /// the rotation angles in the format (X angle, Y angle, Z angle). /// </summary> /// <returns>The Euler angle representation of this quaternion.</returns> - public Vector3 GetEuler(EulerOrder order = EulerOrder.Yxz) + public readonly Vector3 GetEuler(EulerOrder order = EulerOrder.Yxz) { #if DEBUG if (!IsNormalized()) @@ -328,7 +328,7 @@ namespace Godot /// Returns the inverse of the quaternion. /// </summary> /// <returns>The inverse quaternion.</returns> - public Quaternion Inverse() + public readonly Quaternion Inverse() { #if DEBUG if (!IsNormalized()) @@ -343,12 +343,12 @@ namespace Godot /// Returns whether the quaternion is normalized or not. /// </summary> /// <returns>A <see langword="bool"/> for whether the quaternion is normalized or not.</returns> - public bool IsNormalized() + public readonly bool IsNormalized() { return Mathf.Abs(LengthSquared - 1) <= Mathf.Epsilon; } - public Quaternion Log() + public readonly Quaternion Log() { Vector3 v = GetAxis() * GetAngle(); return new Quaternion(v.x, v.y, v.z, 0); @@ -358,7 +358,7 @@ namespace Godot /// Returns a copy of the quaternion, normalized to unit length. /// </summary> /// <returns>The normalized quaternion.</returns> - public Quaternion Normalized() + public readonly Quaternion Normalized() { return this / Length; } @@ -372,7 +372,7 @@ namespace Godot /// <param name="to">The destination quaternion for interpolation. Must be normalized.</param> /// <param name="weight">A value on the range of 0.0 to 1.0, representing the amount of interpolation.</param> /// <returns>The resulting quaternion of the interpolation.</returns> - public Quaternion Slerp(Quaternion to, real_t weight) + public readonly Quaternion Slerp(Quaternion to, real_t weight) { #if DEBUG if (!IsNormalized()) @@ -437,7 +437,7 @@ namespace Godot /// <param name="to">The destination quaternion for interpolation. Must be normalized.</param> /// <param name="weight">A value on the range of 0.0 to 1.0, representing the amount of interpolation.</param> /// <returns>The resulting quaternion of the interpolation.</returns> - public Quaternion Slerpni(Quaternion to, real_t weight) + public readonly Quaternion Slerpni(Quaternion to, real_t weight) { #if DEBUG if (!IsNormalized()) @@ -762,7 +762,7 @@ namespace Godot /// </summary> /// <param name="obj">The other object to compare.</param> /// <returns>Whether or not the quaternion and the other object are exactly equal.</returns> - public override bool Equals(object obj) + public override readonly bool Equals(object obj) { return obj is Quaternion other && Equals(other); } @@ -772,7 +772,7 @@ namespace Godot /// </summary> /// <param name="other">The other quaternion to compare.</param> /// <returns>Whether or not the quaternions are exactly equal.</returns> - public bool Equals(Quaternion other) + public readonly bool Equals(Quaternion other) { return x == other.x && y == other.y && z == other.z && w == other.w; } @@ -783,7 +783,7 @@ namespace Godot /// </summary> /// <param name="other">The other quaternion to compare.</param> /// <returns>Whether or not the quaternions are approximately equal.</returns> - public bool IsEqualApprox(Quaternion other) + public readonly bool IsEqualApprox(Quaternion other) { return Mathf.IsEqualApprox(x, other.x) && Mathf.IsEqualApprox(y, other.y) && Mathf.IsEqualApprox(z, other.z) && Mathf.IsEqualApprox(w, other.w); } @@ -792,7 +792,7 @@ namespace Godot /// Serves as the hash function for <see cref="Quaternion"/>. /// </summary> /// <returns>A hash code for this quaternion.</returns> - public override int GetHashCode() + public override readonly int GetHashCode() { return y.GetHashCode() ^ x.GetHashCode() ^ z.GetHashCode() ^ w.GetHashCode(); } @@ -801,7 +801,7 @@ namespace Godot /// Converts this <see cref="Quaternion"/> to a string. /// </summary> /// <returns>A string representation of this quaternion.</returns> - public override string ToString() + public override readonly string ToString() { return $"({x}, {y}, {z}, {w})"; } @@ -810,7 +810,7 @@ namespace Godot /// Converts this <see cref="Quaternion"/> to a string with the given <paramref name="format"/>. /// </summary> /// <returns>A string representation of this quaternion.</returns> - public string ToString(string format) + public readonly string ToString(string format) { return $"({x.ToString(format)}, {y.ToString(format)}, {z.ToString(format)}, {w.ToString(format)})"; } diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/RID.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/RID.cs index a31fef8360..59b9faf16c 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/RID.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/RID.cs @@ -12,9 +12,9 @@ namespace Godot /// classes such as <see cref="RenderingServer"/>. /// </summary> [StructLayout(LayoutKind.Sequential)] - public struct RID + public readonly struct RID { - private ulong _id; // Default is 0 + private readonly ulong _id; // Default is 0 internal RID(ulong id) { diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Rect2.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Rect2.cs index e80d75dacf..b0e0e75a34 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Rect2.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Rect2.cs @@ -20,7 +20,7 @@ namespace Godot /// <value>Directly uses a private field.</value> public Vector2 Position { - get { return _position; } + readonly get { return _position; } set { _position = value; } } @@ -31,7 +31,7 @@ namespace Godot /// <value>Directly uses a private field.</value> public Vector2 Size { - get { return _size; } + readonly get { return _size; } set { _size = value; } } @@ -45,7 +45,7 @@ namespace Godot /// </value> public Vector2 End { - get { return _position + _size; } + readonly get { return _position + _size; } set { _size = value - _position; } } @@ -53,7 +53,7 @@ namespace Godot /// The area of this <see cref="Rect2"/>. /// </summary> /// <value>Equivalent to <see cref="GetArea()"/>.</value> - public real_t Area + public readonly real_t Area { get { return GetArea(); } } @@ -63,7 +63,7 @@ namespace Godot /// the top-left corner is the origin and width and height are positive. /// </summary> /// <returns>The modified <see cref="Rect2"/>.</returns> - public Rect2 Abs() + public readonly Rect2 Abs() { Vector2 end = End; Vector2 topLeft = new Vector2(Mathf.Min(_position.x, end.x), Mathf.Min(_position.y, end.y)); @@ -79,7 +79,7 @@ namespace Godot /// The intersection of this <see cref="Rect2"/> and <paramref name="b"/>, /// or an empty <see cref="Rect2"/> if they do not intersect. /// </returns> - public Rect2 Intersection(Rect2 b) + public readonly Rect2 Intersection(Rect2 b) { Rect2 newRect = b; @@ -107,7 +107,7 @@ namespace Godot /// <returns> /// A <see langword="bool"/> for whether or not this <see cref="Rect2"/> encloses <paramref name="b"/>. /// </returns> - public bool Encloses(Rect2 b) + public readonly bool Encloses(Rect2 b) { return b._position.x >= _position.x && b._position.y >= _position.y && b._position.x + b._size.x < _position.x + _size.x && @@ -119,7 +119,7 @@ namespace Godot /// </summary> /// <param name="to">The point to include.</param> /// <returns>The expanded <see cref="Rect2"/>.</returns> - public Rect2 Expand(Vector2 to) + public readonly Rect2 Expand(Vector2 to) { Rect2 expanded = this; @@ -154,7 +154,7 @@ namespace Godot /// Returns the area of the <see cref="Rect2"/>. /// </summary> /// <returns>The area.</returns> - public real_t GetArea() + public readonly real_t GetArea() { return _size.x * _size.y; } @@ -164,7 +164,7 @@ namespace Godot /// to <see cref="Position"/> + (<see cref="Size"/> / 2). /// </summary> /// <returns>The center.</returns> - public Vector2 GetCenter() + public readonly Vector2 GetCenter() { return _position + (_size * 0.5f); } @@ -177,7 +177,7 @@ namespace Godot /// <seealso cref="GrowSide(Side, real_t)"/> /// <param name="by">The amount to grow by.</param> /// <returns>The grown <see cref="Rect2"/>.</returns> - public Rect2 Grow(real_t by) + public readonly Rect2 Grow(real_t by) { Rect2 g = this; @@ -200,7 +200,7 @@ namespace Godot /// <param name="right">The amount to grow by on the right side.</param> /// <param name="bottom">The amount to grow by on the bottom side.</param> /// <returns>The grown <see cref="Rect2"/>.</returns> - public Rect2 GrowIndividual(real_t left, real_t top, real_t right, real_t bottom) + public readonly Rect2 GrowIndividual(real_t left, real_t top, real_t right, real_t bottom) { Rect2 g = this; @@ -221,7 +221,7 @@ namespace Godot /// <param name="side">The side to grow.</param> /// <param name="by">The amount to grow by.</param> /// <returns>The grown <see cref="Rect2"/>.</returns> - public Rect2 GrowSide(Side side, real_t by) + public readonly Rect2 GrowSide(Side side, real_t by) { Rect2 g = this; @@ -242,7 +242,7 @@ namespace Godot /// <returns> /// A <see langword="bool"/> for whether or not the <see cref="Rect2"/> has area. /// </returns> - public bool HasArea() + public readonly bool HasArea() { return _size.x > 0.0f && _size.y > 0.0f; } @@ -255,7 +255,7 @@ namespace Godot /// <returns> /// A <see langword="bool"/> for whether or not the <see cref="Rect2"/> contains <paramref name="point"/>. /// </returns> - public bool HasPoint(Vector2 point) + public readonly bool HasPoint(Vector2 point) { if (point.x < _position.x) return false; @@ -281,7 +281,7 @@ namespace Godot /// <param name="b">The other <see cref="Rect2"/> to check for intersections with.</param> /// <param name="includeBorders">Whether or not to consider borders.</param> /// <returns>A <see langword="bool"/> for whether or not they are intersecting.</returns> - public bool Intersects(Rect2 b, bool includeBorders = false) + public readonly bool Intersects(Rect2 b, bool includeBorders = false) { if (includeBorders) { @@ -330,7 +330,7 @@ namespace Godot /// </summary> /// <param name="b">The other <see cref="Rect2"/>.</param> /// <returns>The merged <see cref="Rect2"/>.</returns> - public Rect2 Merge(Rect2 b) + public readonly Rect2 Merge(Rect2 b) { Rect2 newRect; @@ -426,7 +426,7 @@ namespace Godot /// </summary> /// <param name="obj">The other object to compare.</param> /// <returns>Whether or not the rect and the other object are exactly equal.</returns> - public override bool Equals(object obj) + public override readonly bool Equals(object obj) { return obj is Rect2 other && Equals(other); } @@ -436,7 +436,7 @@ namespace Godot /// </summary> /// <param name="other">The other rect to compare.</param> /// <returns>Whether or not the rects are exactly equal.</returns> - public bool Equals(Rect2 other) + public readonly bool Equals(Rect2 other) { return _position.Equals(other._position) && _size.Equals(other._size); } @@ -447,7 +447,7 @@ namespace Godot /// </summary> /// <param name="other">The other rect to compare.</param> /// <returns>Whether or not the rects are approximately equal.</returns> - public bool IsEqualApprox(Rect2 other) + public readonly bool IsEqualApprox(Rect2 other) { return _position.IsEqualApprox(other._position) && _size.IsEqualApprox(other.Size); } @@ -456,7 +456,7 @@ namespace Godot /// Serves as the hash function for <see cref="Rect2"/>. /// </summary> /// <returns>A hash code for this rect.</returns> - public override int GetHashCode() + public override readonly int GetHashCode() { return _position.GetHashCode() ^ _size.GetHashCode(); } @@ -465,7 +465,7 @@ namespace Godot /// Converts this <see cref="Rect2"/> to a string. /// </summary> /// <returns>A string representation of this rect.</returns> - public override string ToString() + public override readonly string ToString() { return $"{_position}, {_size}"; } @@ -474,7 +474,7 @@ namespace Godot /// Converts this <see cref="Rect2"/> to a string with the given <paramref name="format"/>. /// </summary> /// <returns>A string representation of this rect.</returns> - public string ToString(string format) + public readonly string ToString(string format) { return $"{_position.ToString(format)}, {_size.ToString(format)}"; } diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Rect2i.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Rect2i.cs index b2768476cc..faee81a98a 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Rect2i.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Rect2i.cs @@ -20,7 +20,7 @@ namespace Godot /// <value>Directly uses a private field.</value> public Vector2i Position { - get { return _position; } + readonly get { return _position; } set { _position = value; } } @@ -31,7 +31,7 @@ namespace Godot /// <value>Directly uses a private field.</value> public Vector2i Size { - get { return _size; } + readonly get { return _size; } set { _size = value; } } @@ -45,7 +45,7 @@ namespace Godot /// </value> public Vector2i End { - get { return _position + _size; } + readonly get { return _position + _size; } set { _size = value - _position; } } @@ -53,7 +53,7 @@ namespace Godot /// The area of this <see cref="Rect2i"/>. /// </summary> /// <value>Equivalent to <see cref="GetArea()"/>.</value> - public int Area + public readonly int Area { get { return GetArea(); } } @@ -63,7 +63,7 @@ namespace Godot /// the top-left corner is the origin and width and height are positive. /// </summary> /// <returns>The modified <see cref="Rect2i"/>.</returns> - public Rect2i Abs() + public readonly Rect2i Abs() { Vector2i end = End; Vector2i topLeft = new Vector2i(Mathf.Min(_position.x, end.x), Mathf.Min(_position.y, end.y)); @@ -79,7 +79,7 @@ namespace Godot /// The intersection of this <see cref="Rect2i"/> and <paramref name="b"/>, /// or an empty <see cref="Rect2i"/> if they do not intersect. /// </returns> - public Rect2i Intersection(Rect2i b) + public readonly Rect2i Intersection(Rect2i b) { Rect2i newRect = b; @@ -107,7 +107,7 @@ namespace Godot /// <returns> /// A <see langword="bool"/> for whether or not this <see cref="Rect2i"/> encloses <paramref name="b"/>. /// </returns> - public bool Encloses(Rect2i b) + public readonly bool Encloses(Rect2i b) { return b._position.x >= _position.x && b._position.y >= _position.y && b._position.x + b._size.x < _position.x + _size.x && @@ -119,7 +119,7 @@ namespace Godot /// </summary> /// <param name="to">The point to include.</param> /// <returns>The expanded <see cref="Rect2i"/>.</returns> - public Rect2i Expand(Vector2i to) + public readonly Rect2i Expand(Vector2i to) { Rect2i expanded = this; @@ -154,7 +154,7 @@ namespace Godot /// Returns the area of the <see cref="Rect2i"/>. /// </summary> /// <returns>The area.</returns> - public int GetArea() + public readonly int GetArea() { return _size.x * _size.y; } @@ -166,7 +166,7 @@ namespace Godot /// value will be rounded towards <see cref="Position"/>. /// </summary> /// <returns>The center.</returns> - public Vector2i GetCenter() + public readonly Vector2i GetCenter() { return _position + (_size / 2); } @@ -179,7 +179,7 @@ namespace Godot /// <seealso cref="GrowSide(Side, int)"/> /// <param name="by">The amount to grow by.</param> /// <returns>The grown <see cref="Rect2i"/>.</returns> - public Rect2i Grow(int by) + public readonly Rect2i Grow(int by) { Rect2i g = this; @@ -202,7 +202,7 @@ namespace Godot /// <param name="right">The amount to grow by on the right side.</param> /// <param name="bottom">The amount to grow by on the bottom side.</param> /// <returns>The grown <see cref="Rect2i"/>.</returns> - public Rect2i GrowIndividual(int left, int top, int right, int bottom) + public readonly Rect2i GrowIndividual(int left, int top, int right, int bottom) { Rect2i g = this; @@ -223,7 +223,7 @@ namespace Godot /// <param name="side">The side to grow.</param> /// <param name="by">The amount to grow by.</param> /// <returns>The grown <see cref="Rect2i"/>.</returns> - public Rect2i GrowSide(Side side, int by) + public readonly Rect2i GrowSide(Side side, int by) { Rect2i g = this; @@ -244,7 +244,7 @@ namespace Godot /// <returns> /// A <see langword="bool"/> for whether or not the <see cref="Rect2i"/> has area. /// </returns> - public bool HasArea() + public readonly bool HasArea() { return _size.x > 0 && _size.y > 0; } @@ -257,7 +257,7 @@ namespace Godot /// <returns> /// A <see langword="bool"/> for whether or not the <see cref="Rect2i"/> contains <paramref name="point"/>. /// </returns> - public bool HasPoint(Vector2i point) + public readonly bool HasPoint(Vector2i point) { if (point.x < _position.x) return false; @@ -283,7 +283,7 @@ namespace Godot /// <param name="b">The other <see cref="Rect2i"/> to check for intersections with.</param> /// <param name="includeBorders">Whether or not to consider borders.</param> /// <returns>A <see langword="bool"/> for whether or not they are intersecting.</returns> - public bool Intersects(Rect2i b, bool includeBorders = false) + public readonly bool Intersects(Rect2i b, bool includeBorders = false) { if (includeBorders) { @@ -316,7 +316,7 @@ namespace Godot /// </summary> /// <param name="b">The other <see cref="Rect2i"/>.</param> /// <returns>The merged <see cref="Rect2i"/>.</returns> - public Rect2i Merge(Rect2i b) + public readonly Rect2i Merge(Rect2i b) { Rect2i newRect; @@ -426,7 +426,7 @@ namespace Godot /// </summary> /// <param name="obj">The other object to compare.</param> /// <returns>Whether or not the rect and the other object are equal.</returns> - public override bool Equals(object obj) + public override readonly bool Equals(object obj) { return obj is Rect2i other && Equals(other); } @@ -436,7 +436,7 @@ namespace Godot /// </summary> /// <param name="other">The other rect to compare.</param> /// <returns>Whether or not the rects are equal.</returns> - public bool Equals(Rect2i other) + public readonly bool Equals(Rect2i other) { return _position.Equals(other._position) && _size.Equals(other._size); } @@ -445,7 +445,7 @@ namespace Godot /// Serves as the hash function for <see cref="Rect2i"/>. /// </summary> /// <returns>A hash code for this rect.</returns> - public override int GetHashCode() + public override readonly int GetHashCode() { return _position.GetHashCode() ^ _size.GetHashCode(); } @@ -454,7 +454,7 @@ namespace Godot /// Converts this <see cref="Rect2i"/> to a string. /// </summary> /// <returns>A string representation of this rect.</returns> - public override string ToString() + public override readonly string ToString() { return $"{_position}, {_size}"; } @@ -463,7 +463,7 @@ namespace Godot /// Converts this <see cref="Rect2i"/> to a string with the given <paramref name="format"/>. /// </summary> /// <returns>A string representation of this rect.</returns> - public string ToString(string format) + public readonly string ToString(string format) { return $"{_position.ToString(format)}, {_size.ToString(format)}"; } diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/StringExtensions.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/StringExtensions.cs index d77baab24b..f511233fcc 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/StringExtensions.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/StringExtensions.cs @@ -229,7 +229,6 @@ namespace Godot sb.Replace("\v", "\\v"); sb.Replace("\'", "\\'"); sb.Replace("\"", "\\\""); - sb.Replace("?", "\\?"); return sb.ToString(); } @@ -253,7 +252,6 @@ namespace Godot sb.Replace("\\v", "\v"); sb.Replace("\\'", "\'"); sb.Replace("\\\"", "\""); - sb.Replace("\\?", "?"); sb.Replace("\\\\", "\\"); return sb.ToString(); diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform2D.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform2D.cs index 894667db76..756f71e5b2 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform2D.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform2D.cs @@ -37,7 +37,7 @@ namespace Godot /// <value>Getting is equivalent to calling <see cref="Mathf.Atan2(real_t, real_t)"/> with the values of <see cref="x"/>.</value> public real_t Rotation { - get + readonly get { return Mathf.Atan2(x.y, x.x); } @@ -57,7 +57,7 @@ namespace Godot /// <value>Equivalent to the lengths of each column vector, but Y is negative if the determinant is negative.</value> public Vector2 Scale { - get + readonly get { real_t detSign = Mathf.Sign(BasisDeterminant()); return new Vector2(x.Length(), detSign * y.Length()); @@ -80,7 +80,7 @@ namespace Godot /// </exception> public Vector2 this[int column] { - get + readonly get { switch (column) { @@ -121,7 +121,7 @@ namespace Godot /// <param name="row">Which row, the matrix vertical position.</param> public real_t this[int column, int row] { - get + readonly get { return this[column][row]; } @@ -139,7 +139,7 @@ namespace Godot /// </summary> /// <seealso cref="Inverse"/> /// <returns>The inverse transformation matrix.</returns> - public Transform2D AffineInverse() + public readonly Transform2D AffineInverse() { real_t det = BasisDeterminant(); @@ -148,9 +148,8 @@ namespace Godot Transform2D inv = this; - real_t temp = inv[0, 0]; - inv[0, 0] = inv[1, 1]; - inv[1, 1] = temp; + inv[0, 0] = this[1, 1]; + inv[1, 1] = this[0, 0]; real_t detInv = 1.0f / det; @@ -171,7 +170,7 @@ namespace Godot /// and is usually considered invalid. /// </summary> /// <returns>The determinant of the basis matrix.</returns> - private real_t BasisDeterminant() + private readonly real_t BasisDeterminant() { return (x.x * y.y) - (x.y * y.x); } @@ -183,7 +182,7 @@ namespace Godot /// <seealso cref="BasisXformInv(Vector2)"/> /// <param name="v">A vector to transform.</param> /// <returns>The transformed vector.</returns> - public Vector2 BasisXform(Vector2 v) + public readonly Vector2 BasisXform(Vector2 v) { return new Vector2(Tdotx(v), Tdoty(v)); } @@ -198,7 +197,7 @@ namespace Godot /// <seealso cref="BasisXform(Vector2)"/> /// <param name="v">A vector to inversely transform.</param> /// <returns>The inversely transformed vector.</returns> - public Vector2 BasisXformInv(Vector2 v) + public readonly Vector2 BasisXformInv(Vector2 v) { return new Vector2(x.Dot(v), y.Dot(v)); } @@ -209,7 +208,7 @@ namespace Godot /// <param name="transform">The other transform.</param> /// <param name="weight">A value on the range of 0.0 to 1.0, representing the amount of interpolation.</param> /// <returns>The interpolated transform.</returns> - public Transform2D InterpolateWith(Transform2D transform, real_t weight) + public readonly Transform2D InterpolateWith(Transform2D transform, real_t weight) { real_t r1 = Rotation; real_t r2 = transform.Rotation; @@ -258,14 +257,13 @@ namespace Godot /// (no scaling, use <see cref="AffineInverse"/> for transforms with scaling). /// </summary> /// <returns>The inverse matrix.</returns> - public Transform2D Inverse() + public readonly Transform2D Inverse() { Transform2D inv = this; // Swap - real_t temp = inv.x.y; - inv.x.y = inv.y.x; - inv.y.x = temp; + inv.x.y = y.x; + inv.y.x = x.y; inv.origin = inv.BasisXform(-inv.origin); @@ -277,7 +275,7 @@ namespace Godot /// and normalized axis vectors (scale of 1 or -1). /// </summary> /// <returns>The orthonormalized transform.</returns> - public Transform2D Orthonormalized() + public readonly Transform2D Orthonormalized() { Transform2D on = this; @@ -301,7 +299,7 @@ namespace Godot /// </summary> /// <param name="angle">The angle to rotate, in radians.</param> /// <returns>The rotated transformation matrix.</returns> - public Transform2D Rotated(real_t angle) + public readonly Transform2D Rotated(real_t angle) { return this * new Transform2D(angle, new Vector2()); } @@ -313,7 +311,7 @@ namespace Godot /// </summary> /// <param name="angle">The angle to rotate, in radians.</param> /// <returns>The rotated transformation matrix.</returns> - public Transform2D RotatedLocal(real_t angle) + public readonly Transform2D RotatedLocal(real_t angle) { return new Transform2D(angle, new Vector2()) * this; } @@ -325,7 +323,7 @@ namespace Godot /// </summary> /// <param name="scale">The scale to introduce.</param> /// <returns>The scaled transformation matrix.</returns> - public Transform2D Scaled(Vector2 scale) + public readonly Transform2D Scaled(Vector2 scale) { Transform2D copy = this; copy.x *= scale; @@ -341,7 +339,7 @@ namespace Godot /// </summary> /// <param name="scale">The scale to introduce.</param> /// <returns>The scaled transformation matrix.</returns> - public Transform2D ScaledLocal(Vector2 scale) + public readonly Transform2D ScaledLocal(Vector2 scale) { Transform2D copy = this; copy.x *= scale; @@ -349,12 +347,12 @@ namespace Godot return copy; } - private real_t Tdotx(Vector2 with) + private readonly real_t Tdotx(Vector2 with) { return (this[0, 0] * with[0]) + (this[1, 0] * with[1]); } - private real_t Tdoty(Vector2 with) + private readonly real_t Tdoty(Vector2 with) { return (this[0, 1] * with[0]) + (this[1, 1] * with[1]); } @@ -366,7 +364,7 @@ namespace Godot /// </summary> /// <param name="offset">The offset to translate by.</param> /// <returns>The translated matrix.</returns> - public Transform2D Translated(Vector2 offset) + public readonly Transform2D Translated(Vector2 offset) { Transform2D copy = this; copy.origin += offset; @@ -380,7 +378,7 @@ namespace Godot /// </summary> /// <param name="offset">The offset to translate by.</param> /// <returns>The translated matrix.</returns> - public Transform2D TranslatedLocal(Vector2 offset) + public readonly Transform2D TranslatedLocal(Vector2 offset) { Transform2D copy = this; copy.origin += copy.BasisXform(offset); @@ -603,7 +601,7 @@ namespace Godot /// </summary> /// <param name="obj">The object to compare with.</param> /// <returns>Whether or not the transform and the object are exactly equal.</returns> - public override bool Equals(object obj) + public override readonly bool Equals(object obj) { return obj is Transform2D other && Equals(other); } @@ -615,7 +613,7 @@ namespace Godot /// </summary> /// <param name="other">The other transform to compare.</param> /// <returns>Whether or not the matrices are exactly equal.</returns> - public bool Equals(Transform2D other) + public readonly bool Equals(Transform2D other) { return x.Equals(other.x) && y.Equals(other.y) && origin.Equals(other.origin); } @@ -626,7 +624,7 @@ namespace Godot /// </summary> /// <param name="other">The other transform to compare.</param> /// <returns>Whether or not the matrices are approximately equal.</returns> - public bool IsEqualApprox(Transform2D other) + public readonly bool IsEqualApprox(Transform2D other) { return x.IsEqualApprox(other.x) && y.IsEqualApprox(other.y) && origin.IsEqualApprox(other.origin); } @@ -635,7 +633,7 @@ namespace Godot /// Serves as the hash function for <see cref="Transform2D"/>. /// </summary> /// <returns>A hash code for this transform.</returns> - public override int GetHashCode() + public override readonly int GetHashCode() { return x.GetHashCode() ^ y.GetHashCode() ^ origin.GetHashCode(); } @@ -644,7 +642,7 @@ namespace Godot /// Converts this <see cref="Transform2D"/> to a string. /// </summary> /// <returns>A string representation of this transform.</returns> - public override string ToString() + public override readonly string ToString() { return $"[X: {x}, Y: {y}, O: {origin}]"; } @@ -653,7 +651,7 @@ namespace Godot /// Converts this <see cref="Transform2D"/> to a string with the given <paramref name="format"/>. /// </summary> /// <returns>A string representation of this transform.</returns> - public string ToString(string format) + public readonly string ToString(string format) { return $"[X: {x.ToString(format)}, Y: {y.ToString(format)}, O: {origin.ToString(format)}]"; } diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform3D.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform3D.cs index 2f7891e7ef..39167bd116 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform3D.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform3D.cs @@ -37,7 +37,7 @@ namespace Godot /// </exception> public Vector3 this[int column] { - get + readonly get { switch (column) { @@ -83,7 +83,7 @@ namespace Godot /// <param name="row">Which row, the matrix vertical position.</param> public real_t this[int column, int row] { - get + readonly get { if (column == 3) { @@ -108,7 +108,7 @@ namespace Godot /// </summary> /// <seealso cref="Inverse"/> /// <returns>The inverse transformation matrix.</returns> - public Transform3D AffineInverse() + public readonly Transform3D AffineInverse() { Basis basisInv = basis.Inverse(); return new Transform3D(basisInv, basisInv * -origin); @@ -120,7 +120,7 @@ namespace Godot /// <param name="transform">The other transform.</param> /// <param name="weight">A value on the range of 0.0 to 1.0, representing the amount of interpolation.</param> /// <returns>The interpolated transform.</returns> - public Transform3D InterpolateWith(Transform3D transform, real_t weight) + public readonly Transform3D InterpolateWith(Transform3D transform, real_t weight) { Basis retBasis = basis.Lerp(transform.basis, weight); Vector3 retOrigin = origin.Lerp(transform.origin, weight); @@ -133,7 +133,7 @@ namespace Godot /// (no scaling, use <see cref="AffineInverse"/> for transforms with scaling). /// </summary> /// <returns>The inverse matrix.</returns> - public Transform3D Inverse() + public readonly Transform3D Inverse() { Basis basisTr = basis.Transposed(); return new Transform3D(basisTr, basisTr * -origin); @@ -164,7 +164,7 @@ namespace Godot /// and normalized axis vectors (scale of 1 or -1). /// </summary> /// <returns>The orthonormalized transform.</returns> - public Transform3D Orthonormalized() + public readonly Transform3D Orthonormalized() { return new Transform3D(basis.Orthonormalized(), origin); } @@ -192,7 +192,7 @@ namespace Godot /// <param name="axis">The axis to rotate around. Must be normalized.</param> /// <param name="angle">The angle to rotate, in radians.</param> /// <returns>The rotated transformation matrix.</returns> - public Transform3D RotatedLocal(Vector3 axis, real_t angle) + public readonly Transform3D RotatedLocal(Vector3 axis, real_t angle) { Basis tmpBasis = new Basis(axis, angle); return new Transform3D(basis * tmpBasis, origin); @@ -205,7 +205,7 @@ namespace Godot /// </summary> /// <param name="scale">The scale to introduce.</param> /// <returns>The scaled transformation matrix.</returns> - public Transform3D Scaled(Vector3 scale) + public readonly Transform3D Scaled(Vector3 scale) { return new Transform3D(basis.Scaled(scale), origin * scale); } @@ -217,7 +217,7 @@ namespace Godot /// </summary> /// <param name="scale">The scale to introduce.</param> /// <returns>The scaled transformation matrix.</returns> - public Transform3D ScaledLocal(Vector3 scale) + public readonly Transform3D ScaledLocal(Vector3 scale) { Basis tmpBasis = Basis.FromScale(scale); return new Transform3D(basis * tmpBasis, origin); @@ -230,7 +230,7 @@ namespace Godot /// <param name="transform">The other transform.</param> /// <param name="weight">A value on the range of 0.0 to 1.0, representing the amount of interpolation.</param> /// <returns>The interpolated transform.</returns> - public Transform3D SphericalInterpolateWith(Transform3D transform, real_t weight) + public readonly Transform3D SphericalInterpolateWith(Transform3D transform, real_t weight) { /* not sure if very "efficient" but good enough? */ @@ -281,7 +281,7 @@ namespace Godot /// </summary> /// <param name="offset">The offset to translate by.</param> /// <returns>The translated matrix.</returns> - public Transform3D Translated(Vector3 offset) + public readonly Transform3D Translated(Vector3 offset) { return new Transform3D(basis, origin + offset); } @@ -293,7 +293,7 @@ namespace Godot /// </summary> /// <param name="offset">The offset to translate by.</param> /// <returns>The translated matrix.</returns> - public Transform3D TranslatedLocal(Vector3 offset) + public readonly Transform3D TranslatedLocal(Vector3 offset) { return new Transform3D(basis, new Vector3 ( @@ -617,7 +617,7 @@ namespace Godot /// </summary> /// <param name="other">The other transform to compare.</param> /// <returns>Whether or not the matrices are approximately equal.</returns> - public bool IsEqualApprox(Transform3D other) + public readonly bool IsEqualApprox(Transform3D other) { return basis.IsEqualApprox(other.basis) && origin.IsEqualApprox(other.origin); } @@ -626,7 +626,7 @@ namespace Godot /// Serves as the hash function for <see cref="Transform3D"/>. /// </summary> /// <returns>A hash code for this transform.</returns> - public override int GetHashCode() + public override readonly int GetHashCode() { return basis.GetHashCode() ^ origin.GetHashCode(); } @@ -635,7 +635,7 @@ namespace Godot /// Converts this <see cref="Transform3D"/> to a string. /// </summary> /// <returns>A string representation of this transform.</returns> - public override string ToString() + public override readonly string ToString() { return $"[X: {basis.x}, Y: {basis.y}, Z: {basis.z}, O: {origin}]"; } @@ -644,7 +644,7 @@ namespace Godot /// Converts this <see cref="Transform3D"/> to a string with the given <paramref name="format"/>. /// </summary> /// <returns>A string representation of this transform.</returns> - public string ToString(string format) + public readonly string ToString(string format) { return $"[X: {basis.x.ToString(format)}, Y: {basis.y.ToString(format)}, Z: {basis.z.ToString(format)}, O: {origin.ToString(format)}]"; } diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs index 87f397891e..535391f447 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs @@ -48,7 +48,7 @@ namespace Godot /// </value> public real_t this[int index] { - get + readonly get { switch (index) { @@ -79,7 +79,7 @@ namespace Godot /// <summary> /// Helper method for deconstruction into a tuple. /// </summary> - public void Deconstruct(out real_t x, out real_t y) + public readonly void Deconstruct(out real_t x, out real_t y) { x = this.x; y = this.y; @@ -105,7 +105,7 @@ namespace Godot /// Returns a new vector with all components in absolute values (i.e. positive). /// </summary> /// <returns>A vector with <see cref="Mathf.Abs(real_t)"/> called on each component.</returns> - public Vector2 Abs() + public readonly Vector2 Abs() { return new Vector2(Mathf.Abs(x), Mathf.Abs(y)); } @@ -117,7 +117,7 @@ namespace Godot /// called with the vector's <see cref="y"/> and <see cref="x"/> as parameters: <c>Mathf.Atan2(v.y, v.x)</c>. /// </summary> /// <returns>The angle of this vector, in radians.</returns> - public real_t Angle() + public readonly real_t Angle() { return Mathf.Atan2(y, x); } @@ -127,7 +127,7 @@ namespace Godot /// </summary> /// <param name="to">The other vector to compare this vector to.</param> /// <returns>The angle between the two vectors, in radians.</returns> - public real_t AngleTo(Vector2 to) + public readonly real_t AngleTo(Vector2 to) { return Mathf.Atan2(Cross(to), Dot(to)); } @@ -137,7 +137,7 @@ namespace Godot /// </summary> /// <param name="to">The other vector to compare this vector to.</param> /// <returns>The angle between the two vectors, in radians.</returns> - public real_t AngleToPoint(Vector2 to) + public readonly real_t AngleToPoint(Vector2 to) { return Mathf.Atan2(y - to.y, x - to.x); } @@ -146,7 +146,7 @@ namespace Godot /// Returns the aspect ratio of this vector, the ratio of <see cref="x"/> to <see cref="y"/>. /// </summary> /// <returns>The <see cref="x"/> component divided by the <see cref="y"/> component.</returns> - public real_t Aspect() + public readonly real_t Aspect() { return x / y; } @@ -156,7 +156,7 @@ namespace Godot /// </summary> /// <param name="normal">The normal vector defining the plane to bounce off. Must be normalized.</param> /// <returns>The bounced vector.</returns> - public Vector2 Bounce(Vector2 normal) + public readonly Vector2 Bounce(Vector2 normal) { return -Reflect(normal); } @@ -165,7 +165,7 @@ namespace Godot /// Returns a new vector with all components rounded up (towards positive infinity). /// </summary> /// <returns>A vector with <see cref="Mathf.Ceil"/> called on each component.</returns> - public Vector2 Ceil() + public readonly Vector2 Ceil() { return new Vector2(Mathf.Ceil(x), Mathf.Ceil(y)); } @@ -178,7 +178,7 @@ namespace Godot /// <param name="min">The vector with minimum allowed values.</param> /// <param name="max">The vector with maximum allowed values.</param> /// <returns>The vector with all components clamped.</returns> - public Vector2 Clamp(Vector2 min, Vector2 max) + public readonly Vector2 Clamp(Vector2 min, Vector2 max) { return new Vector2 ( @@ -192,7 +192,7 @@ namespace Godot /// </summary> /// <param name="with">The other vector.</param> /// <returns>The cross product value.</returns> - public real_t Cross(Vector2 with) + public readonly real_t Cross(Vector2 with) { return (x * with.y) - (y * with.x); } @@ -206,7 +206,7 @@ namespace Godot /// <param name="postB">A vector after <paramref name="b"/>.</param> /// <param name="weight">A value on the range of 0.0 to 1.0, representing the amount of interpolation.</param> /// <returns>The interpolated vector.</returns> - public Vector2 CubicInterpolate(Vector2 b, Vector2 preA, Vector2 postB, real_t weight) + public readonly Vector2 CubicInterpolate(Vector2 b, Vector2 preA, Vector2 postB, real_t weight) { return new Vector2 ( @@ -229,7 +229,7 @@ namespace Godot /// <param name="preAT"></param> /// <param name="postBT"></param> /// <returns>The interpolated vector.</returns> - public Vector2 CubicInterpolateInTime(Vector2 b, Vector2 preA, Vector2 postB, real_t weight, real_t t, real_t preAT, real_t postBT) + public readonly Vector2 CubicInterpolateInTime(Vector2 b, Vector2 preA, Vector2 postB, real_t weight, real_t t, real_t preAT, real_t postBT) { return new Vector2 ( @@ -247,7 +247,7 @@ namespace Godot /// <param name="end">The destination vector.</param> /// <param name="t">A value on the range of 0.0 to 1.0, representing the amount of interpolation.</param> /// <returns>The interpolated vector.</returns> - public Vector2 BezierInterpolate(Vector2 control1, Vector2 control2, Vector2 end, real_t t) + public readonly Vector2 BezierInterpolate(Vector2 control1, Vector2 control2, Vector2 end, real_t t) { // Formula from Wikipedia article on Bezier curves real_t omt = 1 - t; @@ -264,7 +264,7 @@ namespace Godot /// </summary> /// <param name="to">The other vector to point towards.</param> /// <returns>The direction from this vector to <paramref name="to"/>.</returns> - public Vector2 DirectionTo(Vector2 to) + public readonly Vector2 DirectionTo(Vector2 to) { return new Vector2(to.x - x, to.y - y).Normalized(); } @@ -276,7 +276,7 @@ namespace Godot /// </summary> /// <param name="to">The other vector to use.</param> /// <returns>The squared distance between the two vectors.</returns> - public real_t DistanceSquaredTo(Vector2 to) + public readonly real_t DistanceSquaredTo(Vector2 to) { return (x - to.x) * (x - to.x) + (y - to.y) * (y - to.y); } @@ -286,7 +286,7 @@ namespace Godot /// </summary> /// <param name="to">The other vector to use.</param> /// <returns>The distance between the two vectors.</returns> - public real_t DistanceTo(Vector2 to) + public readonly real_t DistanceTo(Vector2 to) { return Mathf.Sqrt((x - to.x) * (x - to.x) + (y - to.y) * (y - to.y)); } @@ -296,7 +296,7 @@ namespace Godot /// </summary> /// <param name="with">The other vector to use.</param> /// <returns>The dot product of the two vectors.</returns> - public real_t Dot(Vector2 with) + public readonly real_t Dot(Vector2 with) { return (x * with.x) + (y * with.y); } @@ -305,7 +305,7 @@ namespace Godot /// Returns a new vector with all components rounded down (towards negative infinity). /// </summary> /// <returns>A vector with <see cref="Mathf.Floor"/> called on each component.</returns> - public Vector2 Floor() + public readonly Vector2 Floor() { return new Vector2(Mathf.Floor(x), Mathf.Floor(y)); } @@ -314,7 +314,7 @@ namespace Godot /// Returns the inverse of this vector. This is the same as <c>new Vector2(1 / v.x, 1 / v.y)</c>. /// </summary> /// <returns>The inverse of this vector.</returns> - public Vector2 Inverse() + public readonly Vector2 Inverse() { return new Vector2(1 / x, 1 / y); } @@ -323,7 +323,7 @@ namespace Godot /// Returns <see langword="true"/> if the vector is normalized, and <see langword="false"/> otherwise. /// </summary> /// <returns>A <see langword="bool"/> indicating whether or not the vector is normalized.</returns> - public bool IsNormalized() + public readonly bool IsNormalized() { return Mathf.Abs(LengthSquared() - 1.0f) < Mathf.Epsilon; } @@ -333,7 +333,7 @@ namespace Godot /// </summary> /// <seealso cref="LengthSquared"/> /// <returns>The length of this vector.</returns> - public real_t Length() + public readonly real_t Length() { return Mathf.Sqrt((x * x) + (y * y)); } @@ -344,7 +344,7 @@ namespace Godot /// you need to compare vectors or need the squared length for some formula. /// </summary> /// <returns>The squared length of this vector.</returns> - public real_t LengthSquared() + public readonly real_t LengthSquared() { return (x * x) + (y * y); } @@ -356,7 +356,7 @@ namespace Godot /// <param name="to">The destination vector for interpolation.</param> /// <param name="weight">A value on the range of 0.0 to 1.0, representing the amount of interpolation.</param> /// <returns>The resulting vector of the interpolation.</returns> - public Vector2 Lerp(Vector2 to, real_t weight) + public readonly Vector2 Lerp(Vector2 to, real_t weight) { return new Vector2 ( @@ -374,7 +374,7 @@ namespace Godot /// A vector with components on the range of 0.0 to 1.0, representing the amount of interpolation. /// </param> /// <returns>The resulting vector of the interpolation.</returns> - public Vector2 Lerp(Vector2 to, Vector2 weight) + public readonly Vector2 Lerp(Vector2 to, Vector2 weight) { return new Vector2 ( @@ -388,7 +388,7 @@ namespace Godot /// </summary> /// <param name="length">The length to limit to.</param> /// <returns>The vector with its length limited.</returns> - public Vector2 LimitLength(real_t length = 1.0f) + public readonly Vector2 LimitLength(real_t length = 1.0f) { Vector2 v = this; real_t l = Length(); @@ -407,7 +407,7 @@ namespace Godot /// If both components are equal, this method returns <see cref="Axis.X"/>. /// </summary> /// <returns>The index of the highest axis.</returns> - public Axis MaxAxisIndex() + public readonly Axis MaxAxisIndex() { return x < y ? Axis.Y : Axis.X; } @@ -417,7 +417,7 @@ namespace Godot /// If both components are equal, this method returns <see cref="Axis.Y"/>. /// </summary> /// <returns>The index of the lowest axis.</returns> - public Axis MinAxisIndex() + public readonly Axis MinAxisIndex() { return x < y ? Axis.X : Axis.Y; } @@ -428,7 +428,7 @@ namespace Godot /// <param name="to">The vector to move towards.</param> /// <param name="delta">The amount to move towards by.</param> /// <returns>The resulting vector.</returns> - public Vector2 MoveToward(Vector2 to, real_t delta) + public readonly Vector2 MoveToward(Vector2 to, real_t delta) { Vector2 v = this; Vector2 vd = to - v; @@ -443,7 +443,7 @@ namespace Godot /// Returns the vector scaled to unit length. Equivalent to <c>v / v.Length()</c>. /// </summary> /// <returns>A normalized version of the vector.</returns> - public Vector2 Normalized() + public readonly Vector2 Normalized() { Vector2 v = this; v.Normalize(); @@ -458,7 +458,7 @@ namespace Godot /// <returns> /// A vector with each component <see cref="Mathf.PosMod(real_t, real_t)"/> by <paramref name="mod"/>. /// </returns> - public Vector2 PosMod(real_t mod) + public readonly Vector2 PosMod(real_t mod) { Vector2 v; v.x = Mathf.PosMod(x, mod); @@ -474,7 +474,7 @@ namespace Godot /// <returns> /// A vector with each component <see cref="Mathf.PosMod(real_t, real_t)"/> by <paramref name="modv"/>'s components. /// </returns> - public Vector2 PosMod(Vector2 modv) + public readonly Vector2 PosMod(Vector2 modv) { Vector2 v; v.x = Mathf.PosMod(x, modv.x); @@ -487,7 +487,7 @@ namespace Godot /// </summary> /// <param name="onNormal">The vector to project onto.</param> /// <returns>The projected vector.</returns> - public Vector2 Project(Vector2 onNormal) + public readonly Vector2 Project(Vector2 onNormal) { return onNormal * (Dot(onNormal) / onNormal.LengthSquared()); } @@ -497,7 +497,7 @@ namespace Godot /// </summary> /// <param name="normal">The normal vector defining the plane to reflect from. Must be normalized.</param> /// <returns>The reflected vector.</returns> - public Vector2 Reflect(Vector2 normal) + public readonly Vector2 Reflect(Vector2 normal) { #if DEBUG if (!normal.IsNormalized()) @@ -513,7 +513,7 @@ namespace Godot /// </summary> /// <param name="angle">The angle to rotate by, in radians.</param> /// <returns>The rotated vector.</returns> - public Vector2 Rotated(real_t angle) + public readonly Vector2 Rotated(real_t angle) { real_t sine = Mathf.Sin(angle); real_t cosi = Mathf.Cos(angle); @@ -527,7 +527,7 @@ namespace Godot /// with halfway cases rounded towards the nearest multiple of two. /// </summary> /// <returns>The rounded vector.</returns> - public Vector2 Round() + public readonly Vector2 Round() { return new Vector2(Mathf.Round(x), Mathf.Round(y)); } @@ -538,7 +538,7 @@ namespace Godot /// by calling <see cref="Mathf.Sign(real_t)"/> on each component. /// </summary> /// <returns>A vector with all components as either <c>1</c>, <c>-1</c>, or <c>0</c>.</returns> - public Vector2 Sign() + public readonly Vector2 Sign() { Vector2 v; v.x = Mathf.Sign(x); @@ -557,7 +557,7 @@ namespace Godot /// <param name="to">The destination vector for interpolation.</param> /// <param name="weight">A value on the range of 0.0 to 1.0, representing the amount of interpolation.</param> /// <returns>The resulting vector of the interpolation.</returns> - public Vector2 Slerp(Vector2 to, real_t weight) + public readonly Vector2 Slerp(Vector2 to, real_t weight) { real_t startLengthSquared = LengthSquared(); real_t endLengthSquared = to.LengthSquared(); @@ -577,7 +577,7 @@ namespace Godot /// </summary> /// <param name="normal">The normal vector defining the plane to slide on.</param> /// <returns>The slid vector.</returns> - public Vector2 Slide(Vector2 normal) + public readonly Vector2 Slide(Vector2 normal) { return this - (normal * Dot(normal)); } @@ -588,7 +588,7 @@ namespace Godot /// </summary> /// <param name="step">A vector value representing the step size to snap to.</param> /// <returns>The snapped vector.</returns> - public Vector2 Snapped(Vector2 step) + public readonly Vector2 Snapped(Vector2 step) { return new Vector2(Mathf.Snapped(x, step.x), Mathf.Snapped(y, step.y)); } @@ -598,7 +598,7 @@ namespace Godot /// compared to the original, with the same length. /// </summary> /// <returns>The perpendicular vector.</returns> - public Vector2 Orthogonal() + public readonly Vector2 Orthogonal() { return new Vector2(y, -x); } @@ -946,7 +946,7 @@ namespace Godot /// </summary> /// <param name="obj">The object to compare with.</param> /// <returns>Whether or not the vector and the object are equal.</returns> - public override bool Equals(object obj) + public override readonly bool Equals(object obj) { return obj is Vector2 other && Equals(other); } @@ -958,7 +958,7 @@ namespace Godot /// </summary> /// <param name="other">The other vector.</param> /// <returns>Whether or not the vectors are exactly equal.</returns> - public bool Equals(Vector2 other) + public readonly bool Equals(Vector2 other) { return x == other.x && y == other.y; } @@ -969,7 +969,7 @@ namespace Godot /// </summary> /// <param name="other">The other vector to compare.</param> /// <returns>Whether or not the vectors are approximately equal.</returns> - public bool IsEqualApprox(Vector2 other) + public readonly bool IsEqualApprox(Vector2 other) { return Mathf.IsEqualApprox(x, other.x) && Mathf.IsEqualApprox(y, other.y); } @@ -978,7 +978,7 @@ namespace Godot /// Serves as the hash function for <see cref="Vector2"/>. /// </summary> /// <returns>A hash code for this vector.</returns> - public override int GetHashCode() + public override readonly int GetHashCode() { return y.GetHashCode() ^ x.GetHashCode(); } @@ -987,7 +987,7 @@ namespace Godot /// Converts this <see cref="Vector2"/> to a string. /// </summary> /// <returns>A string representation of this vector.</returns> - public override string ToString() + public override readonly string ToString() { return $"({x}, {y})"; } @@ -996,7 +996,7 @@ namespace Godot /// Converts this <see cref="Vector2"/> to a string with the given <paramref name="format"/>. /// </summary> /// <returns>A string representation of this vector.</returns> - public string ToString(string format) + public readonly string ToString(string format) { return $"({x.ToString(format)}, {y.ToString(format)})"; } diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2i.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2i.cs index bdadf696e3..08f2a3a8af 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2i.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2i.cs @@ -48,7 +48,7 @@ namespace Godot /// </value> public int this[int index] { - get + readonly get { switch (index) { @@ -79,7 +79,7 @@ namespace Godot /// <summary> /// Helper method for deconstruction into a tuple. /// </summary> - public void Deconstruct(out int x, out int y) + public readonly void Deconstruct(out int x, out int y) { x = this.x; y = this.y; @@ -89,7 +89,7 @@ namespace Godot /// Returns a new vector with all components in absolute values (i.e. positive). /// </summary> /// <returns>A vector with <see cref="Mathf.Abs(int)"/> called on each component.</returns> - public Vector2i Abs() + public readonly Vector2i Abs() { return new Vector2i(Mathf.Abs(x), Mathf.Abs(y)); } @@ -101,7 +101,7 @@ namespace Godot /// called with the vector's <see cref="y"/> and <see cref="x"/> as parameters: <c>Mathf.Atan2(v.y, v.x)</c>. /// </summary> /// <returns>The angle of this vector, in radians.</returns> - public real_t Angle() + public readonly real_t Angle() { return Mathf.Atan2(y, x); } @@ -111,7 +111,7 @@ namespace Godot /// </summary> /// <param name="to">The other vector to compare this vector to.</param> /// <returns>The angle between the two vectors, in radians.</returns> - public real_t AngleTo(Vector2i to) + public readonly real_t AngleTo(Vector2i to) { return Mathf.Atan2(Cross(to), Dot(to)); } @@ -121,7 +121,7 @@ namespace Godot /// </summary> /// <param name="to">The other vector to compare this vector to.</param> /// <returns>The angle between the two vectors, in radians.</returns> - public real_t AngleToPoint(Vector2i to) + public readonly real_t AngleToPoint(Vector2i to) { return Mathf.Atan2(y - to.y, x - to.x); } @@ -130,7 +130,7 @@ namespace Godot /// Returns the aspect ratio of this vector, the ratio of <see cref="x"/> to <see cref="y"/>. /// </summary> /// <returns>The <see cref="x"/> component divided by the <see cref="y"/> component.</returns> - public real_t Aspect() + public readonly real_t Aspect() { return x / (real_t)y; } @@ -143,7 +143,7 @@ namespace Godot /// <param name="min">The vector with minimum allowed values.</param> /// <param name="max">The vector with maximum allowed values.</param> /// <returns>The vector with all components clamped.</returns> - public Vector2i Clamp(Vector2i min, Vector2i max) + public readonly Vector2i Clamp(Vector2i min, Vector2i max) { return new Vector2i ( @@ -157,7 +157,7 @@ namespace Godot /// </summary> /// <param name="with">The other vector.</param> /// <returns>The cross product vector.</returns> - public int Cross(Vector2i with) + public readonly int Cross(Vector2i with) { return x * with.y - y * with.x; } @@ -169,7 +169,7 @@ namespace Godot /// </summary> /// <param name="to">The other vector to use.</param> /// <returns>The squared distance between the two vectors.</returns> - public int DistanceSquaredTo(Vector2i to) + public readonly int DistanceSquaredTo(Vector2i to) { return (to - this).LengthSquared(); } @@ -179,7 +179,7 @@ namespace Godot /// </summary> /// <param name="to">The other vector to use.</param> /// <returns>The distance between the two vectors.</returns> - public real_t DistanceTo(Vector2i to) + public readonly real_t DistanceTo(Vector2i to) { return (to - this).Length(); } @@ -189,7 +189,7 @@ namespace Godot /// </summary> /// <param name="with">The other vector to use.</param> /// <returns>The dot product of the two vectors.</returns> - public int Dot(Vector2i with) + public readonly int Dot(Vector2i with) { return x * with.x + y * with.y; } @@ -199,7 +199,7 @@ namespace Godot /// </summary> /// <seealso cref="LengthSquared"/> /// <returns>The length of this vector.</returns> - public real_t Length() + public readonly real_t Length() { int x2 = x * x; int y2 = y * y; @@ -213,7 +213,7 @@ namespace Godot /// you need to compare vectors or need the squared length for some formula. /// </summary> /// <returns>The squared length of this vector.</returns> - public int LengthSquared() + public readonly int LengthSquared() { int x2 = x * x; int y2 = y * y; @@ -226,7 +226,7 @@ namespace Godot /// If both components are equal, this method returns <see cref="Axis.X"/>. /// </summary> /// <returns>The index of the highest axis.</returns> - public Axis MaxAxisIndex() + public readonly Axis MaxAxisIndex() { return x < y ? Axis.Y : Axis.X; } @@ -236,7 +236,7 @@ namespace Godot /// If both components are equal, this method returns <see cref="Axis.Y"/>. /// </summary> /// <returns>The index of the lowest axis.</returns> - public Axis MinAxisIndex() + public readonly Axis MinAxisIndex() { return x < y ? Axis.X : Axis.Y; } @@ -249,7 +249,7 @@ namespace Godot /// <returns> /// A vector with each component <see cref="Mathf.PosMod(int, int)"/> by <paramref name="mod"/>. /// </returns> - public Vector2i PosMod(int mod) + public readonly Vector2i PosMod(int mod) { Vector2i v = this; v.x = Mathf.PosMod(v.x, mod); @@ -265,7 +265,7 @@ namespace Godot /// <returns> /// A vector with each component <see cref="Mathf.PosMod(int, int)"/> by <paramref name="modv"/>'s components. /// </returns> - public Vector2i PosMod(Vector2i modv) + public readonly Vector2i PosMod(Vector2i modv) { Vector2i v = this; v.x = Mathf.PosMod(v.x, modv.x); @@ -279,7 +279,7 @@ namespace Godot /// by calling <see cref="Mathf.Sign(int)"/> on each component. /// </summary> /// <returns>A vector with all components as either <c>1</c>, <c>-1</c>, or <c>0</c>.</returns> - public Vector2i Sign() + public readonly Vector2i Sign() { Vector2i v = this; v.x = Mathf.Sign(v.x); @@ -292,7 +292,7 @@ namespace Godot /// compared to the original, with the same length. /// </summary> /// <returns>The perpendicular vector.</returns> - public Vector2i Orthogonal() + public readonly Vector2i Orthogonal() { return new Vector2i(y, -x); } @@ -665,7 +665,7 @@ namespace Godot /// </summary> /// <param name="obj">The object to compare with.</param> /// <returns>Whether or not the vector and the object are equal.</returns> - public override bool Equals(object obj) + public override readonly bool Equals(object obj) { return obj is Vector2i other && Equals(other); } @@ -675,7 +675,7 @@ namespace Godot /// </summary> /// <param name="other">The other vector.</param> /// <returns>Whether or not the vectors are equal.</returns> - public bool Equals(Vector2i other) + public readonly bool Equals(Vector2i other) { return x == other.x && y == other.y; } @@ -684,7 +684,7 @@ namespace Godot /// Serves as the hash function for <see cref="Vector2i"/>. /// </summary> /// <returns>A hash code for this vector.</returns> - public override int GetHashCode() + public override readonly int GetHashCode() { return y.GetHashCode() ^ x.GetHashCode(); } @@ -693,7 +693,7 @@ namespace Godot /// Converts this <see cref="Vector2i"/> to a string. /// </summary> /// <returns>A string representation of this vector.</returns> - public override string ToString() + public override readonly string ToString() { return $"({x}, {y})"; } @@ -702,7 +702,7 @@ namespace Godot /// Converts this <see cref="Vector2i"/> to a string with the given <paramref name="format"/>. /// </summary> /// <returns>A string representation of this vector.</returns> - public string ToString(string format) + public readonly string ToString(string format) { return $"({x.ToString(format)}, {y.ToString(format)})"; } diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs index 6649f3b784..53bd0b0908 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs @@ -58,7 +58,7 @@ namespace Godot /// </value> public real_t this[int index] { - get + readonly get { switch (index) { @@ -94,7 +94,7 @@ namespace Godot /// <summary> /// Helper method for deconstruction into a tuple. /// </summary> - public void Deconstruct(out real_t x, out real_t y, out real_t z) + public readonly void Deconstruct(out real_t x, out real_t y, out real_t z) { x = this.x; y = this.y; @@ -122,7 +122,7 @@ namespace Godot /// Returns a new vector with all components in absolute values (i.e. positive). /// </summary> /// <returns>A vector with <see cref="Mathf.Abs(real_t)"/> called on each component.</returns> - public Vector3 Abs() + public readonly Vector3 Abs() { return new Vector3(Mathf.Abs(x), Mathf.Abs(y), Mathf.Abs(z)); } @@ -132,7 +132,7 @@ namespace Godot /// </summary> /// <param name="to">The other vector to compare this vector to.</param> /// <returns>The unsigned angle between the two vectors, in radians.</returns> - public real_t AngleTo(Vector3 to) + public readonly real_t AngleTo(Vector3 to) { return Mathf.Atan2(Cross(to).Length(), Dot(to)); } @@ -142,7 +142,7 @@ namespace Godot /// </summary> /// <param name="normal">The normal vector defining the plane to bounce off. Must be normalized.</param> /// <returns>The bounced vector.</returns> - public Vector3 Bounce(Vector3 normal) + public readonly Vector3 Bounce(Vector3 normal) { return -Reflect(normal); } @@ -151,7 +151,7 @@ namespace Godot /// Returns a new vector with all components rounded up (towards positive infinity). /// </summary> /// <returns>A vector with <see cref="Mathf.Ceil"/> called on each component.</returns> - public Vector3 Ceil() + public readonly Vector3 Ceil() { return new Vector3(Mathf.Ceil(x), Mathf.Ceil(y), Mathf.Ceil(z)); } @@ -164,7 +164,7 @@ namespace Godot /// <param name="min">The vector with minimum allowed values.</param> /// <param name="max">The vector with maximum allowed values.</param> /// <returns>The vector with all components clamped.</returns> - public Vector3 Clamp(Vector3 min, Vector3 max) + public readonly Vector3 Clamp(Vector3 min, Vector3 max) { return new Vector3 ( @@ -179,7 +179,7 @@ namespace Godot /// </summary> /// <param name="with">The other vector.</param> /// <returns>The cross product vector.</returns> - public Vector3 Cross(Vector3 with) + public readonly Vector3 Cross(Vector3 with) { return new Vector3 ( @@ -198,7 +198,7 @@ namespace Godot /// <param name="postB">A vector after <paramref name="b"/>.</param> /// <param name="weight">A value on the range of 0.0 to 1.0, representing the amount of interpolation.</param> /// <returns>The interpolated vector.</returns> - public Vector3 CubicInterpolate(Vector3 b, Vector3 preA, Vector3 postB, real_t weight) + public readonly Vector3 CubicInterpolate(Vector3 b, Vector3 preA, Vector3 postB, real_t weight) { return new Vector3 ( @@ -222,7 +222,7 @@ namespace Godot /// <param name="preAT"></param> /// <param name="postBT"></param> /// <returns>The interpolated vector.</returns> - public Vector3 CubicInterpolateInTime(Vector3 b, Vector3 preA, Vector3 postB, real_t weight, real_t t, real_t preAT, real_t postBT) + public readonly Vector3 CubicInterpolateInTime(Vector3 b, Vector3 preA, Vector3 postB, real_t weight, real_t t, real_t preAT, real_t postBT) { return new Vector3 ( @@ -241,7 +241,7 @@ namespace Godot /// <param name="end">The destination vector.</param> /// <param name="t">A value on the range of 0.0 to 1.0, representing the amount of interpolation.</param> /// <returns>The interpolated vector.</returns> - public Vector3 BezierInterpolate(Vector3 control1, Vector3 control2, Vector3 end, real_t t) + public readonly Vector3 BezierInterpolate(Vector3 control1, Vector3 control2, Vector3 end, real_t t) { // Formula from Wikipedia article on Bezier curves real_t omt = 1 - t; @@ -258,7 +258,7 @@ namespace Godot /// </summary> /// <param name="to">The other vector to point towards.</param> /// <returns>The direction from this vector to <paramref name="to"/>.</returns> - public Vector3 DirectionTo(Vector3 to) + public readonly Vector3 DirectionTo(Vector3 to) { return new Vector3(to.x - x, to.y - y, to.z - z).Normalized(); } @@ -270,7 +270,7 @@ namespace Godot /// </summary> /// <param name="to">The other vector to use.</param> /// <returns>The squared distance between the two vectors.</returns> - public real_t DistanceSquaredTo(Vector3 to) + public readonly real_t DistanceSquaredTo(Vector3 to) { return (to - this).LengthSquared(); } @@ -281,7 +281,7 @@ namespace Godot /// <seealso cref="DistanceSquaredTo(Vector3)"/> /// <param name="to">The other vector to use.</param> /// <returns>The distance between the two vectors.</returns> - public real_t DistanceTo(Vector3 to) + public readonly real_t DistanceTo(Vector3 to) { return (to - this).Length(); } @@ -291,7 +291,7 @@ namespace Godot /// </summary> /// <param name="with">The other vector to use.</param> /// <returns>The dot product of the two vectors.</returns> - public real_t Dot(Vector3 with) + public readonly real_t Dot(Vector3 with) { return (x * with.x) + (y * with.y) + (z * with.z); } @@ -300,7 +300,7 @@ namespace Godot /// Returns a new vector with all components rounded down (towards negative infinity). /// </summary> /// <returns>A vector with <see cref="Mathf.Floor"/> called on each component.</returns> - public Vector3 Floor() + public readonly Vector3 Floor() { return new Vector3(Mathf.Floor(x), Mathf.Floor(y), Mathf.Floor(z)); } @@ -309,7 +309,7 @@ namespace Godot /// Returns the inverse of this vector. This is the same as <c>new Vector3(1 / v.x, 1 / v.y, 1 / v.z)</c>. /// </summary> /// <returns>The inverse of this vector.</returns> - public Vector3 Inverse() + public readonly Vector3 Inverse() { return new Vector3(1 / x, 1 / y, 1 / z); } @@ -318,7 +318,7 @@ namespace Godot /// Returns <see langword="true"/> if the vector is normalized, and <see langword="false"/> otherwise. /// </summary> /// <returns>A <see langword="bool"/> indicating whether or not the vector is normalized.</returns> - public bool IsNormalized() + public readonly bool IsNormalized() { return Mathf.Abs(LengthSquared() - 1.0f) < Mathf.Epsilon; } @@ -328,7 +328,7 @@ namespace Godot /// </summary> /// <seealso cref="LengthSquared"/> /// <returns>The length of this vector.</returns> - public real_t Length() + public readonly real_t Length() { real_t x2 = x * x; real_t y2 = y * y; @@ -343,7 +343,7 @@ namespace Godot /// you need to compare vectors or need the squared length for some formula. /// </summary> /// <returns>The squared length of this vector.</returns> - public real_t LengthSquared() + public readonly real_t LengthSquared() { real_t x2 = x * x; real_t y2 = y * y; @@ -359,7 +359,7 @@ namespace Godot /// <param name="to">The destination vector for interpolation.</param> /// <param name="weight">A value on the range of 0.0 to 1.0, representing the amount of interpolation.</param> /// <returns>The resulting vector of the interpolation.</returns> - public Vector3 Lerp(Vector3 to, real_t weight) + public readonly Vector3 Lerp(Vector3 to, real_t weight) { return new Vector3 ( @@ -376,7 +376,7 @@ namespace Godot /// <param name="to">The destination vector for interpolation.</param> /// <param name="weight">A vector with components on the range of 0.0 to 1.0, representing the amount of interpolation.</param> /// <returns>The resulting vector of the interpolation.</returns> - public Vector3 Lerp(Vector3 to, Vector3 weight) + public readonly Vector3 Lerp(Vector3 to, Vector3 weight) { return new Vector3 ( @@ -391,7 +391,7 @@ namespace Godot /// </summary> /// <param name="length">The length to limit to.</param> /// <returns>The vector with its length limited.</returns> - public Vector3 LimitLength(real_t length = 1.0f) + public readonly Vector3 LimitLength(real_t length = 1.0f) { Vector3 v = this; real_t l = Length(); @@ -410,7 +410,7 @@ namespace Godot /// If all components are equal, this method returns <see cref="Axis.X"/>. /// </summary> /// <returns>The index of the highest axis.</returns> - public Axis MaxAxisIndex() + public readonly Axis MaxAxisIndex() { return x < y ? (y < z ? Axis.Z : Axis.Y) : (x < z ? Axis.Z : Axis.X); } @@ -420,7 +420,7 @@ namespace Godot /// If all components are equal, this method returns <see cref="Axis.Z"/>. /// </summary> /// <returns>The index of the lowest axis.</returns> - public Axis MinAxisIndex() + public readonly Axis MinAxisIndex() { return x < y ? (x < z ? Axis.X : Axis.Z) : (y < z ? Axis.Y : Axis.Z); } @@ -431,7 +431,7 @@ namespace Godot /// <param name="to">The vector to move towards.</param> /// <param name="delta">The amount to move towards by.</param> /// <returns>The resulting vector.</returns> - public Vector3 MoveToward(Vector3 to, real_t delta) + public readonly Vector3 MoveToward(Vector3 to, real_t delta) { Vector3 v = this; Vector3 vd = to - v; @@ -446,7 +446,7 @@ namespace Godot /// Returns the vector scaled to unit length. Equivalent to <c>v / v.Length()</c>. /// </summary> /// <returns>A normalized version of the vector.</returns> - public Vector3 Normalized() + public readonly Vector3 Normalized() { Vector3 v = this; v.Normalize(); @@ -458,7 +458,7 @@ namespace Godot /// </summary> /// <param name="with">The other vector.</param> /// <returns>A <see cref="Basis"/> representing the outer product matrix.</returns> - public Basis Outer(Vector3 with) + public readonly Basis Outer(Vector3 with) { return new Basis( x * with.x, x * with.y, x * with.z, @@ -475,7 +475,7 @@ namespace Godot /// <returns> /// A vector with each component <see cref="Mathf.PosMod(real_t, real_t)"/> by <paramref name="mod"/>. /// </returns> - public Vector3 PosMod(real_t mod) + public readonly Vector3 PosMod(real_t mod) { Vector3 v; v.x = Mathf.PosMod(x, mod); @@ -492,7 +492,7 @@ namespace Godot /// <returns> /// A vector with each component <see cref="Mathf.PosMod(real_t, real_t)"/> by <paramref name="modv"/>'s components. /// </returns> - public Vector3 PosMod(Vector3 modv) + public readonly Vector3 PosMod(Vector3 modv) { Vector3 v; v.x = Mathf.PosMod(x, modv.x); @@ -506,7 +506,7 @@ namespace Godot /// </summary> /// <param name="onNormal">The vector to project onto.</param> /// <returns>The projected vector.</returns> - public Vector3 Project(Vector3 onNormal) + public readonly Vector3 Project(Vector3 onNormal) { return onNormal * (Dot(onNormal) / onNormal.LengthSquared()); } @@ -516,7 +516,7 @@ namespace Godot /// </summary> /// <param name="normal">The normal vector defining the plane to reflect from. Must be normalized.</param> /// <returns>The reflected vector.</returns> - public Vector3 Reflect(Vector3 normal) + public readonly Vector3 Reflect(Vector3 normal) { #if DEBUG if (!normal.IsNormalized()) @@ -534,7 +534,7 @@ namespace Godot /// <param name="axis">The vector to rotate around. Must be normalized.</param> /// <param name="angle">The angle to rotate by, in radians.</param> /// <returns>The rotated vector.</returns> - public Vector3 Rotated(Vector3 axis, real_t angle) + public readonly Vector3 Rotated(Vector3 axis, real_t angle) { #if DEBUG if (!axis.IsNormalized()) @@ -550,7 +550,7 @@ namespace Godot /// with halfway cases rounded towards the nearest multiple of two. /// </summary> /// <returns>The rounded vector.</returns> - public Vector3 Round() + public readonly Vector3 Round() { return new Vector3(Mathf.Round(x), Mathf.Round(y), Mathf.Round(z)); } @@ -561,7 +561,7 @@ namespace Godot /// by calling <see cref="Mathf.Sign(real_t)"/> on each component. /// </summary> /// <returns>A vector with all components as either <c>1</c>, <c>-1</c>, or <c>0</c>.</returns> - public Vector3 Sign() + public readonly Vector3 Sign() { Vector3 v; v.x = Mathf.Sign(x); @@ -579,7 +579,7 @@ namespace Godot /// <param name="to">The other vector to compare this vector to.</param> /// <param name="axis">The reference axis to use for the angle sign.</param> /// <returns>The signed angle between the two vectors, in radians.</returns> - public real_t SignedAngleTo(Vector3 to, Vector3 axis) + public readonly real_t SignedAngleTo(Vector3 to, Vector3 axis) { Vector3 crossTo = Cross(to); real_t unsignedAngle = Mathf.Atan2(crossTo.Length(), Dot(to)); @@ -598,7 +598,7 @@ namespace Godot /// <param name="to">The destination vector for interpolation.</param> /// <param name="weight">A value on the range of 0.0 to 1.0, representing the amount of interpolation.</param> /// <returns>The resulting vector of the interpolation.</returns> - public Vector3 Slerp(Vector3 to, real_t weight) + public readonly Vector3 Slerp(Vector3 to, real_t weight) { real_t startLengthSquared = LengthSquared(); real_t endLengthSquared = to.LengthSquared(); @@ -618,7 +618,7 @@ namespace Godot /// </summary> /// <param name="normal">The normal vector defining the plane to slide on.</param> /// <returns>The slid vector.</returns> - public Vector3 Slide(Vector3 normal) + public readonly Vector3 Slide(Vector3 normal) { return this - (normal * Dot(normal)); } @@ -629,7 +629,7 @@ namespace Godot /// </summary> /// <param name="step">A vector value representing the step size to snap to.</param> /// <returns>The snapped vector.</returns> - public Vector3 Snapped(Vector3 step) + public readonly Vector3 Snapped(Vector3 step) { return new Vector3 ( @@ -1015,7 +1015,7 @@ namespace Godot /// </summary> /// <param name="obj">The object to compare with.</param> /// <returns>Whether or not the vector and the object are equal.</returns> - public override bool Equals(object obj) + public override readonly bool Equals(object obj) { return obj is Vector3 other && Equals(other); } @@ -1027,7 +1027,7 @@ namespace Godot /// </summary> /// <param name="other">The other vector.</param> /// <returns>Whether or not the vectors are exactly equal.</returns> - public bool Equals(Vector3 other) + public readonly bool Equals(Vector3 other) { return x == other.x && y == other.y && z == other.z; } @@ -1038,7 +1038,7 @@ namespace Godot /// </summary> /// <param name="other">The other vector to compare.</param> /// <returns>Whether or not the vectors are approximately equal.</returns> - public bool IsEqualApprox(Vector3 other) + public readonly bool IsEqualApprox(Vector3 other) { return Mathf.IsEqualApprox(x, other.x) && Mathf.IsEqualApprox(y, other.y) && Mathf.IsEqualApprox(z, other.z); } @@ -1047,7 +1047,7 @@ namespace Godot /// Serves as the hash function for <see cref="Vector3"/>. /// </summary> /// <returns>A hash code for this vector.</returns> - public override int GetHashCode() + public override readonly int GetHashCode() { return y.GetHashCode() ^ x.GetHashCode() ^ z.GetHashCode(); } @@ -1056,7 +1056,7 @@ namespace Godot /// Converts this <see cref="Vector3"/> to a string. /// </summary> /// <returns>A string representation of this vector.</returns> - public override string ToString() + public override readonly string ToString() { return $"({x}, {y}, {z})"; } @@ -1065,7 +1065,7 @@ namespace Godot /// Converts this <see cref="Vector3"/> to a string with the given <paramref name="format"/>. /// </summary> /// <returns>A string representation of this vector.</returns> - public string ToString(string format) + public readonly string ToString(string format) { return $"({x.ToString(format)}, {y.ToString(format)}, {z.ToString(format)})"; } diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3i.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3i.cs index e88a043cb3..e631a9f443 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3i.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3i.cs @@ -58,7 +58,7 @@ namespace Godot /// </value> public int this[int index] { - get + readonly get { switch (index) { @@ -94,7 +94,7 @@ namespace Godot /// <summary> /// Helper method for deconstruction into a tuple. /// </summary> - public void Deconstruct(out int x, out int y, out int z) + public readonly void Deconstruct(out int x, out int y, out int z) { x = this.x; y = this.y; @@ -105,7 +105,7 @@ namespace Godot /// Returns a new vector with all components in absolute values (i.e. positive). /// </summary> /// <returns>A vector with <see cref="Mathf.Abs(int)"/> called on each component.</returns> - public Vector3i Abs() + public readonly Vector3i Abs() { return new Vector3i(Mathf.Abs(x), Mathf.Abs(y), Mathf.Abs(z)); } @@ -118,7 +118,7 @@ namespace Godot /// <param name="min">The vector with minimum allowed values.</param> /// <param name="max">The vector with maximum allowed values.</param> /// <returns>The vector with all components clamped.</returns> - public Vector3i Clamp(Vector3i min, Vector3i max) + public readonly Vector3i Clamp(Vector3i min, Vector3i max) { return new Vector3i ( @@ -135,7 +135,7 @@ namespace Godot /// </summary> /// <param name="to">The other vector to use.</param> /// <returns>The squared distance between the two vectors.</returns> - public int DistanceSquaredTo(Vector3i to) + public readonly int DistanceSquaredTo(Vector3i to) { return (to - this).LengthSquared(); } @@ -146,7 +146,7 @@ namespace Godot /// <seealso cref="DistanceSquaredTo(Vector3i)"/> /// <param name="to">The other vector to use.</param> /// <returns>The distance between the two vectors.</returns> - public real_t DistanceTo(Vector3i to) + public readonly real_t DistanceTo(Vector3i to) { return (to - this).Length(); } @@ -156,7 +156,7 @@ namespace Godot /// </summary> /// <param name="with">The other vector to use.</param> /// <returns>The dot product of the two vectors.</returns> - public int Dot(Vector3i with) + public readonly int Dot(Vector3i with) { return x * with.x + y * with.y + z * with.z; } @@ -166,7 +166,7 @@ namespace Godot /// </summary> /// <seealso cref="LengthSquared"/> /// <returns>The length of this vector.</returns> - public real_t Length() + public readonly real_t Length() { int x2 = x * x; int y2 = y * y; @@ -181,7 +181,7 @@ namespace Godot /// you need to compare vectors or need the squared length for some formula. /// </summary> /// <returns>The squared length of this vector.</returns> - public int LengthSquared() + public readonly int LengthSquared() { int x2 = x * x; int y2 = y * y; @@ -195,7 +195,7 @@ namespace Godot /// If all components are equal, this method returns <see cref="Axis.X"/>. /// </summary> /// <returns>The index of the highest axis.</returns> - public Axis MaxAxisIndex() + public readonly Axis MaxAxisIndex() { return x < y ? (y < z ? Axis.Z : Axis.Y) : (x < z ? Axis.Z : Axis.X); } @@ -205,7 +205,7 @@ namespace Godot /// If all components are equal, this method returns <see cref="Axis.Z"/>. /// </summary> /// <returns>The index of the lowest axis.</returns> - public Axis MinAxisIndex() + public readonly Axis MinAxisIndex() { return x < y ? (x < z ? Axis.X : Axis.Z) : (y < z ? Axis.Y : Axis.Z); } @@ -218,7 +218,7 @@ namespace Godot /// <returns> /// A vector with each component <see cref="Mathf.PosMod(int, int)"/> by <paramref name="mod"/>. /// </returns> - public Vector3i PosMod(int mod) + public readonly Vector3i PosMod(int mod) { Vector3i v = this; v.x = Mathf.PosMod(v.x, mod); @@ -235,7 +235,7 @@ namespace Godot /// <returns> /// A vector with each component <see cref="Mathf.PosMod(int, int)"/> by <paramref name="modv"/>'s components. /// </returns> - public Vector3i PosMod(Vector3i modv) + public readonly Vector3i PosMod(Vector3i modv) { Vector3i v = this; v.x = Mathf.PosMod(v.x, modv.x); @@ -250,7 +250,7 @@ namespace Godot /// by calling <see cref="Mathf.Sign(int)"/> on each component. /// </summary> /// <returns>A vector with all components as either <c>1</c>, <c>-1</c>, or <c>0</c>.</returns> - public Vector3i Sign() + public readonly Vector3i Sign() { Vector3i v = this; v.x = Mathf.Sign(v.x); @@ -674,7 +674,7 @@ namespace Godot /// </summary> /// <param name="obj">The object to compare with.</param> /// <returns>Whether or not the vector and the object are equal.</returns> - public override bool Equals(object obj) + public override readonly bool Equals(object obj) { return obj is Vector3i other && Equals(other); } @@ -684,7 +684,7 @@ namespace Godot /// </summary> /// <param name="other">The other vector.</param> /// <returns>Whether or not the vectors are equal.</returns> - public bool Equals(Vector3i other) + public readonly bool Equals(Vector3i other) { return x == other.x && y == other.y && z == other.z; } @@ -693,7 +693,7 @@ namespace Godot /// Serves as the hash function for <see cref="Vector3i"/>. /// </summary> /// <returns>A hash code for this vector.</returns> - public override int GetHashCode() + public override readonly int GetHashCode() { return y.GetHashCode() ^ x.GetHashCode() ^ z.GetHashCode(); } @@ -702,7 +702,7 @@ namespace Godot /// Converts this <see cref="Vector3i"/> to a string. /// </summary> /// <returns>A string representation of this vector.</returns> - public override string ToString() + public override readonly string ToString() { return $"({x}, {y}, {z})"; } @@ -711,7 +711,7 @@ namespace Godot /// Converts this <see cref="Vector3i"/> to a string with the given <paramref name="format"/>. /// </summary> /// <returns>A string representation of this vector.</returns> - public string ToString(string format) + public readonly string ToString(string format) { return $"({x.ToString(format)}, {y.ToString(format)}, {z.ToString(format)})"; } diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector4.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector4.cs index e2da41ff47..3191e8adc0 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector4.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector4.cs @@ -68,7 +68,7 @@ namespace Godot /// </value> public real_t this[int index] { - get + readonly get { switch (index) { @@ -109,7 +109,7 @@ namespace Godot /// <summary> /// Helper method for deconstruction into a tuple. /// </summary> - public void Deconstruct(out real_t x, out real_t y, out real_t z, out real_t w) + public readonly void Deconstruct(out real_t x, out real_t y, out real_t z, out real_t w) { x = this.x; y = this.y; @@ -139,7 +139,7 @@ namespace Godot /// Returns a new vector with all components in absolute values (i.e. positive). /// </summary> /// <returns>A vector with <see cref="Mathf.Abs(real_t)"/> called on each component.</returns> - public Vector4 Abs() + public readonly Vector4 Abs() { return new Vector4(Mathf.Abs(x), Mathf.Abs(y), Mathf.Abs(z), Mathf.Abs(w)); } @@ -148,7 +148,7 @@ namespace Godot /// Returns a new vector with all components rounded up (towards positive infinity). /// </summary> /// <returns>A vector with <see cref="Mathf.Ceil"/> called on each component.</returns> - public Vector4 Ceil() + public readonly Vector4 Ceil() { return new Vector4(Mathf.Ceil(x), Mathf.Ceil(y), Mathf.Ceil(z), Mathf.Ceil(w)); } @@ -161,7 +161,7 @@ namespace Godot /// <param name="min">The vector with minimum allowed values.</param> /// <param name="max">The vector with maximum allowed values.</param> /// <returns>The vector with all components clamped.</returns> - public Vector4 Clamp(Vector4 min, Vector4 max) + public readonly Vector4 Clamp(Vector4 min, Vector4 max) { return new Vector4 ( @@ -181,7 +181,7 @@ namespace Godot /// <param name="postB">A vector after <paramref name="b"/>.</param> /// <param name="weight">A value on the range of 0.0 to 1.0, representing the amount of interpolation.</param> /// <returns>The interpolated vector.</returns> - public Vector4 CubicInterpolate(Vector4 b, Vector4 preA, Vector4 postB, real_t weight) + public readonly Vector4 CubicInterpolate(Vector4 b, Vector4 preA, Vector4 postB, real_t weight) { return new Vector4 ( @@ -206,7 +206,7 @@ namespace Godot /// <param name="preAT"></param> /// <param name="postBT"></param> /// <returns>The interpolated vector.</returns> - public Vector4 CubicInterpolateInTime(Vector4 b, Vector4 preA, Vector4 postB, real_t weight, real_t t, real_t preAT, real_t postBT) + public readonly Vector4 CubicInterpolateInTime(Vector4 b, Vector4 preA, Vector4 postB, real_t weight, real_t t, real_t preAT, real_t postBT) { return new Vector4 ( @@ -222,7 +222,7 @@ namespace Godot /// </summary> /// <param name="to">The other vector to point towards.</param> /// <returns>The direction from this vector to <paramref name="to"/>.</returns> - public Vector4 DirectionTo(Vector4 to) + public readonly Vector4 DirectionTo(Vector4 to) { Vector4 ret = new Vector4(to.x - x, to.y - y, to.z - z, to.w - w); ret.Normalize(); @@ -236,7 +236,7 @@ namespace Godot /// </summary> /// <param name="to">The other vector to use.</param> /// <returns>The squared distance between the two vectors.</returns> - public real_t DistanceSquaredTo(Vector4 to) + public readonly real_t DistanceSquaredTo(Vector4 to) { return (to - this).LengthSquared(); } @@ -246,7 +246,7 @@ namespace Godot /// </summary> /// <param name="to">The other vector to use.</param> /// <returns>The distance between the two vectors.</returns> - public real_t DistanceTo(Vector4 to) + public readonly real_t DistanceTo(Vector4 to) { return (to - this).Length(); } @@ -256,7 +256,7 @@ namespace Godot /// </summary> /// <param name="with">The other vector to use.</param> /// <returns>The dot product of the two vectors.</returns> - public real_t Dot(Vector4 with) + public readonly real_t Dot(Vector4 with) { return (x * with.x) + (y * with.y) + (z * with.z) + (w * with.w); } @@ -265,7 +265,7 @@ namespace Godot /// Returns a new vector with all components rounded down (towards negative infinity). /// </summary> /// <returns>A vector with <see cref="Mathf.Floor"/> called on each component.</returns> - public Vector4 Floor() + public readonly Vector4 Floor() { return new Vector4(Mathf.Floor(x), Mathf.Floor(y), Mathf.Floor(z), Mathf.Floor(w)); } @@ -274,7 +274,7 @@ namespace Godot /// Returns the inverse of this vector. This is the same as <c>new Vector4(1 / v.x, 1 / v.y, 1 / v.z, 1 / v.w)</c>. /// </summary> /// <returns>The inverse of this vector.</returns> - public Vector4 Inverse() + public readonly Vector4 Inverse() { return new Vector4(1 / x, 1 / y, 1 / z, 1 / w); } @@ -283,7 +283,7 @@ namespace Godot /// Returns <see langword="true"/> if the vector is normalized, and <see langword="false"/> otherwise. /// </summary> /// <returns>A <see langword="bool"/> indicating whether or not the vector is normalized.</returns> - public bool IsNormalized() + public readonly bool IsNormalized() { return Mathf.Abs(LengthSquared() - 1.0f) < Mathf.Epsilon; } @@ -293,7 +293,7 @@ namespace Godot /// </summary> /// <seealso cref="LengthSquared"/> /// <returns>The length of this vector.</returns> - public real_t Length() + public readonly real_t Length() { real_t x2 = x * x; real_t y2 = y * y; @@ -309,7 +309,7 @@ namespace Godot /// you need to compare vectors or need the squared length for some formula. /// </summary> /// <returns>The squared length of this vector.</returns> - public real_t LengthSquared() + public readonly real_t LengthSquared() { real_t x2 = x * x; real_t y2 = y * y; @@ -326,7 +326,7 @@ namespace Godot /// <param name="to">The destination vector for interpolation.</param> /// <param name="weight">A value on the range of 0.0 to 1.0, representing the amount of interpolation.</param> /// <returns>The resulting vector of the interpolation.</returns> - public Vector4 Lerp(Vector4 to, real_t weight) + public readonly Vector4 Lerp(Vector4 to, real_t weight) { return new Vector4 ( @@ -342,7 +342,7 @@ namespace Godot /// If all components are equal, this method returns <see cref="Axis.X"/>. /// </summary> /// <returns>The index of the highest axis.</returns> - public Axis MaxAxisIndex() + public readonly Axis MaxAxisIndex() { int max_index = 0; real_t max_value = x; @@ -362,7 +362,7 @@ namespace Godot /// If all components are equal, this method returns <see cref="Axis.W"/>. /// </summary> /// <returns>The index of the lowest axis.</returns> - public Axis MinAxisIndex() + public readonly Axis MinAxisIndex() { int min_index = 0; real_t min_value = x; @@ -381,7 +381,7 @@ namespace Godot /// Returns the vector scaled to unit length. Equivalent to <c>v / v.Length()</c>. /// </summary> /// <returns>A normalized version of the vector.</returns> - public Vector4 Normalized() + public readonly Vector4 Normalized() { Vector4 v = this; v.Normalize(); @@ -396,7 +396,7 @@ namespace Godot /// <returns> /// A vector with each component <see cref="Mathf.PosMod(real_t, real_t)"/> by <paramref name="mod"/>. /// </returns> - public Vector4 PosMod(real_t mod) + public readonly Vector4 PosMod(real_t mod) { return new Vector4( Mathf.PosMod(x, mod), @@ -414,7 +414,7 @@ namespace Godot /// <returns> /// A vector with each component <see cref="Mathf.PosMod(real_t, real_t)"/> by <paramref name="modv"/>'s components. /// </returns> - public Vector4 PosMod(Vector4 modv) + public readonly Vector4 PosMod(Vector4 modv) { return new Vector4( Mathf.PosMod(x, modv.x), @@ -429,7 +429,7 @@ namespace Godot /// with halfway cases rounded towards the nearest multiple of two. /// </summary> /// <returns>The rounded vector.</returns> - public Vector4 Round() + public readonly Vector4 Round() { return new Vector4(Mathf.Round(x), Mathf.Round(y), Mathf.Round(z), Mathf.Round(w)); } @@ -440,7 +440,7 @@ namespace Godot /// by calling <see cref="Mathf.Sign(real_t)"/> on each component. /// </summary> /// <returns>A vector with all components as either <c>1</c>, <c>-1</c>, or <c>0</c>.</returns> - public Vector4 Sign() + public readonly Vector4 Sign() { Vector4 v; v.x = Mathf.Sign(x); @@ -456,7 +456,7 @@ namespace Godot /// </summary> /// <param name="step">A vector value representing the step size to snap to.</param> /// <returns>The snapped vector.</returns> - public Vector4 Snapped(Vector4 step) + public readonly Vector4 Snapped(Vector4 step) { return new Vector4( Mathf.Snapped(x, step.x), @@ -828,7 +828,7 @@ namespace Godot /// </summary> /// <param name="obj">The object to compare with.</param> /// <returns>Whether or not the vector and the object are equal.</returns> - public override bool Equals(object obj) + public override readonly bool Equals(object obj) { return obj is Vector4 other && Equals(other); } @@ -840,7 +840,7 @@ namespace Godot /// </summary> /// <param name="other">The other vector.</param> /// <returns>Whether or not the vectors are exactly equal.</returns> - public bool Equals(Vector4 other) + public readonly bool Equals(Vector4 other) { return x == other.x && y == other.y && z == other.z && w == other.w; } @@ -851,7 +851,7 @@ namespace Godot /// </summary> /// <param name="other">The other vector to compare.</param> /// <returns>Whether or not the vectors are approximately equal.</returns> - public bool IsEqualApprox(Vector4 other) + public readonly bool IsEqualApprox(Vector4 other) { return Mathf.IsEqualApprox(x, other.x) && Mathf.IsEqualApprox(y, other.y) && Mathf.IsEqualApprox(z, other.z) && Mathf.IsEqualApprox(w, other.w); } @@ -860,7 +860,7 @@ namespace Godot /// Serves as the hash function for <see cref="Vector4"/>. /// </summary> /// <returns>A hash code for this vector.</returns> - public override int GetHashCode() + public override readonly int GetHashCode() { return y.GetHashCode() ^ x.GetHashCode() ^ z.GetHashCode() ^ w.GetHashCode(); } @@ -878,7 +878,7 @@ namespace Godot /// Converts this <see cref="Vector4"/> to a string with the given <paramref name="format"/>. /// </summary> /// <returns>A string representation of this vector.</returns> - public string ToString(string format) + public readonly string ToString(string format) { return $"({x.ToString(format)}, {y.ToString(format)}, {z.ToString(format)}, {w.ToString(format)})"; } diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector4i.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector4i.cs index 4b1bb3ba19..8146991fd7 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector4i.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector4i.cs @@ -68,7 +68,7 @@ namespace Godot /// </value> public int this[int index] { - get + readonly get { switch (index) { @@ -109,7 +109,7 @@ namespace Godot /// <summary> /// Helper method for deconstruction into a tuple. /// </summary> - public void Deconstruct(out int x, out int y, out int z, out int w) + public readonly void Deconstruct(out int x, out int y, out int z, out int w) { x = this.x; y = this.y; @@ -121,7 +121,7 @@ namespace Godot /// Returns a new vector with all components in absolute values (i.e. positive). /// </summary> /// <returns>A vector with <see cref="Mathf.Abs(int)"/> called on each component.</returns> - public Vector4i Abs() + public readonly Vector4i Abs() { return new Vector4i(Mathf.Abs(x), Mathf.Abs(y), Mathf.Abs(z), Mathf.Abs(w)); } @@ -134,7 +134,7 @@ namespace Godot /// <param name="min">The vector with minimum allowed values.</param> /// <param name="max">The vector with maximum allowed values.</param> /// <returns>The vector with all components clamped.</returns> - public Vector4i Clamp(Vector4i min, Vector4i max) + public readonly Vector4i Clamp(Vector4i min, Vector4i max) { return new Vector4i ( @@ -150,7 +150,7 @@ namespace Godot /// </summary> /// <seealso cref="LengthSquared"/> /// <returns>The length of this vector.</returns> - public real_t Length() + public readonly real_t Length() { int x2 = x * x; int y2 = y * y; @@ -166,7 +166,7 @@ namespace Godot /// you need to compare vectors or need the squared length for some formula. /// </summary> /// <returns>The squared length of this vector.</returns> - public int LengthSquared() + public readonly int LengthSquared() { int x2 = x * x; int y2 = y * y; @@ -181,7 +181,7 @@ namespace Godot /// If all components are equal, this method returns <see cref="Axis.X"/>. /// </summary> /// <returns>The index of the highest axis.</returns> - public Axis MaxAxisIndex() + public readonly Axis MaxAxisIndex() { int max_index = 0; int max_value = x; @@ -201,7 +201,7 @@ namespace Godot /// If all components are equal, this method returns <see cref="Axis.W"/>. /// </summary> /// <returns>The index of the lowest axis.</returns> - public Axis MinAxisIndex() + public readonly Axis MinAxisIndex() { int min_index = 0; int min_value = x; @@ -222,7 +222,7 @@ namespace Godot /// by calling <see cref="Mathf.Sign(int)"/> on each component. /// </summary> /// <returns>A vector with all components as either <c>1</c>, <c>-1</c>, or <c>0</c>.</returns> - public Vector4i Sign() + public readonly Vector4i Sign() { return new Vector4i(Mathf.Sign(x), Mathf.Sign(y), Mathf.Sign(z), Mathf.Sign(w)); } @@ -627,7 +627,7 @@ namespace Godot /// </summary> /// <param name="obj">The object to compare with.</param> /// <returns>Whether or not the vector and the object are equal.</returns> - public override bool Equals(object obj) + public override readonly bool Equals(object obj) { return obj is Vector4i other && Equals(other); } @@ -637,7 +637,7 @@ namespace Godot /// </summary> /// <param name="other">The other vector.</param> /// <returns>Whether or not the vectors are equal.</returns> - public bool Equals(Vector4i other) + public readonly bool Equals(Vector4i other) { return x == other.x && y == other.y && z == other.z && w == other.w; } @@ -646,7 +646,7 @@ namespace Godot /// Serves as the hash function for <see cref="Vector4i"/>. /// </summary> /// <returns>A hash code for this vector.</returns> - public override int GetHashCode() + public override readonly int GetHashCode() { return y.GetHashCode() ^ x.GetHashCode() ^ z.GetHashCode() ^ w.GetHashCode(); } @@ -655,7 +655,7 @@ namespace Godot /// Converts this <see cref="Vector4i"/> to a string. /// </summary> /// <returns>A string representation of this vector.</returns> - public override string ToString() + public override readonly string ToString() { return $"({x}, {y}, {z}, {w})"; } @@ -664,7 +664,7 @@ namespace Godot /// Converts this <see cref="Vector4i"/> to a string with the given <paramref name="format"/>. /// </summary> /// <returns>A string representation of this vector.</returns> - public string ToString(string format) + public readonly string ToString(string format) { return $"({x.ToString(format)}, {y.ToString(format)}, {z.ToString(format)}), {w.ToString(format)})"; } diff --git a/modules/multiplayer/editor/editor_network_profiler.cpp b/modules/multiplayer/editor/editor_network_profiler.cpp index a7e5b80b66..cce22b9084 100644 --- a/modules/multiplayer/editor/editor_network_profiler.cpp +++ b/modules/multiplayer/editor/editor_network_profiler.cpp @@ -36,13 +36,19 @@ void EditorNetworkProfiler::_bind_methods() { ADD_SIGNAL(MethodInfo("enable_profiling", PropertyInfo(Variant::BOOL, "enable"))); + ADD_SIGNAL(MethodInfo("open_request", PropertyInfo(Variant::STRING, "path"))); } void EditorNetworkProfiler::_notification(int p_what) { switch (p_what) { case NOTIFICATION_ENTER_TREE: case NOTIFICATION_THEME_CHANGED: { - activate->set_icon(get_theme_icon(SNAME("Play"), SNAME("EditorIcons"))); + node_icon = get_theme_icon(SNAME("Node"), SNAME("EditorIcons")); + if (activate->is_pressed()) { + activate->set_icon(get_theme_icon(SNAME("Stop"), SNAME("EditorIcons"))); + } else { + activate->set_icon(get_theme_icon(SNAME("Play"), SNAME("EditorIcons"))); + } clear_button->set_icon(get_theme_icon(SNAME("Clear"), SNAME("EditorIcons"))); incoming_bandwidth_text->set_right_icon(get_theme_icon(SNAME("ArrowDown"), SNAME("EditorIcons"))); outgoing_bandwidth_text->set_right_icon(get_theme_icon(SNAME("ArrowUp"), SNAME("EditorIcons"))); @@ -54,29 +60,104 @@ void EditorNetworkProfiler::_notification(int p_what) { } } -void EditorNetworkProfiler::_update_frame() { +void EditorNetworkProfiler::_refresh() { + if (!dirty) { + return; + } + dirty = false; + refresh_rpc_data(); + refresh_replication_data(); +} + +void EditorNetworkProfiler::refresh_rpc_data() { counters_display->clear(); TreeItem *root = counters_display->create_item(); + int cols = counters_display->get_columns(); - for (const KeyValue<ObjectID, RPCNodeInfo> &E : nodes_data) { + for (const KeyValue<ObjectID, RPCNodeInfo> &E : rpc_data) { TreeItem *node = counters_display->create_item(root); - for (int j = 0; j < counters_display->get_columns(); ++j) { + for (int j = 0; j < cols; ++j) { node->set_text_alignment(j, j > 0 ? HORIZONTAL_ALIGNMENT_RIGHT : HORIZONTAL_ALIGNMENT_LEFT); } node->set_text(0, E.value.node_path); - node->set_text(1, E.value.incoming_rpc == 0 ? "-" : itos(E.value.incoming_rpc)); - node->set_text(2, E.value.outgoing_rpc == 0 ? "-" : itos(E.value.outgoing_rpc)); + node->set_text(1, E.value.incoming_rpc == 0 ? "-" : vformat(TTR("%d (%s)"), E.value.incoming_rpc, String::humanize_size(E.value.incoming_size))); + node->set_text(2, E.value.outgoing_rpc == 0 ? "-" : vformat(TTR("%d (%s)"), E.value.outgoing_rpc, String::humanize_size(E.value.outgoing_size))); + } +} + +void EditorNetworkProfiler::refresh_replication_data() { + replication_display->clear(); + + TreeItem *root = replication_display->create_item(); + + for (const KeyValue<ObjectID, SyncInfo> &E : sync_data) { + // Ensure the nodes have at least a temporary cache. + ObjectID ids[3] = { E.value.synchronizer, E.value.config, E.value.root_node }; + for (uint32_t i = 0; i < 3; i++) { + const ObjectID &id = ids[i]; + if (!node_data.has(id)) { + missing_node_data.insert(id); + node_data[id] = NodeInfo(id); + } + } + + TreeItem *node = replication_display->create_item(root); + + const NodeInfo &root_info = node_data[E.value.root_node]; + const NodeInfo &sync_info = node_data[E.value.synchronizer]; + const NodeInfo &cfg_info = node_data[E.value.config]; + + node->set_text(0, root_info.path.get_file()); + node->set_icon(0, has_theme_icon(root_info.type, SNAME("EditorIcons")) ? get_theme_icon(root_info.type, SNAME("EditorIcons")) : node_icon); + node->set_tooltip_text(0, root_info.path); + + node->set_text(1, sync_info.path.get_file()); + node->set_icon(1, get_theme_icon("MultiplayerSynchronizer", SNAME("EditorIcons"))); + node->set_tooltip_text(1, sync_info.path); + + int cfg_idx = cfg_info.path.find("::"); + if (cfg_info.path.begins_with("res://") && ResourceLoader::exists(cfg_info.path) && cfg_idx > 0) { + String res_idstr = cfg_info.path.substr(cfg_idx + 2).replace("SceneReplicationConfig_", ""); + String scene_path = cfg_info.path.substr(0, cfg_idx); + node->set_text(2, vformat("%s (%s)", res_idstr, scene_path.get_file())); + node->add_button(2, get_theme_icon(SNAME("InstanceOptions"), SNAME("EditorIcons"))); + node->set_tooltip_text(2, cfg_info.path); + node->set_metadata(2, scene_path); + } else { + node->set_text(2, cfg_info.path); + node->set_metadata(2, ""); + } + + node->set_text(3, vformat("%d - %d", E.value.incoming_syncs, E.value.outgoing_syncs)); + node->set_text(4, vformat("%d - %d", E.value.incoming_size, E.value.outgoing_size)); } } +Array EditorNetworkProfiler::pop_missing_node_data() { + Array out; + for (const ObjectID &id : missing_node_data) { + out.push_back(id); + } + missing_node_data.clear(); + return out; +} + +void EditorNetworkProfiler::add_node_data(const NodeInfo &p_info) { + ERR_FAIL_COND(!node_data.has(p_info.id)); + node_data[p_info.id] = p_info; + dirty = true; +} + void EditorNetworkProfiler::_activate_pressed() { if (activate->is_pressed()) { + refresh_timer->start(); activate->set_icon(get_theme_icon(SNAME("Stop"), SNAME("EditorIcons"))); activate->set_text(TTR("Stop")); } else { + refresh_timer->stop(); activate->set_icon(get_theme_icon(SNAME("Play"), SNAME("EditorIcons"))); activate->set_text(TTR("Start")); } @@ -84,25 +165,55 @@ void EditorNetworkProfiler::_activate_pressed() { } void EditorNetworkProfiler::_clear_pressed() { - nodes_data.clear(); + rpc_data.clear(); + sync_data.clear(); + node_data.clear(); + missing_node_data.clear(); set_bandwidth(0, 0); - if (frame_delay->is_stopped()) { - frame_delay->set_wait_time(0.1); - frame_delay->start(); + refresh_rpc_data(); + refresh_replication_data(); +} + +void EditorNetworkProfiler::_replication_button_clicked(TreeItem *p_item, int p_column, int p_idx, MouseButton p_button) { + if (!p_item) { + return; + } + String meta = p_item->get_metadata(p_column); + if (meta.size() && ResourceLoader::exists(meta)) { + emit_signal("open_request", meta); } } -void EditorNetworkProfiler::add_node_frame_data(const RPCNodeInfo p_frame) { - if (!nodes_data.has(p_frame.node)) { - nodes_data.insert(p_frame.node, p_frame); +void EditorNetworkProfiler::add_rpc_frame_data(const RPCNodeInfo &p_frame) { + dirty = true; + if (!rpc_data.has(p_frame.node)) { + rpc_data.insert(p_frame.node, p_frame); } else { - nodes_data[p_frame.node].incoming_rpc += p_frame.incoming_rpc; - nodes_data[p_frame.node].outgoing_rpc += p_frame.outgoing_rpc; + rpc_data[p_frame.node].incoming_rpc += p_frame.incoming_rpc; + rpc_data[p_frame.node].outgoing_rpc += p_frame.outgoing_rpc; } + if (p_frame.incoming_rpc) { + rpc_data[p_frame.node].incoming_size = p_frame.incoming_size / p_frame.incoming_rpc; + } + if (p_frame.outgoing_rpc) { + rpc_data[p_frame.node].outgoing_size = p_frame.outgoing_size / p_frame.outgoing_rpc; + } +} - if (frame_delay->is_stopped()) { - frame_delay->set_wait_time(0.1); - frame_delay->start(); +void EditorNetworkProfiler::add_sync_frame_data(const SyncInfo &p_frame) { + dirty = true; + if (!sync_data.has(p_frame.synchronizer)) { + sync_data[p_frame.synchronizer] = p_frame; + } else { + sync_data[p_frame.synchronizer].incoming_syncs += p_frame.incoming_syncs; + sync_data[p_frame.synchronizer].outgoing_syncs += p_frame.outgoing_syncs; + } + SyncInfo &info = sync_data[p_frame.synchronizer]; + if (info.incoming_syncs) { + info.incoming_size = p_frame.incoming_size / p_frame.incoming_syncs; + } + if (info.outgoing_syncs) { + info.outgoing_size = p_frame.outgoing_size / p_frame.outgoing_syncs; } } @@ -168,9 +279,17 @@ EditorNetworkProfiler::EditorNetworkProfiler() { // Set initial texts in the incoming/outgoing bandwidth labels set_bandwidth(0, 0); + HSplitContainer *sc = memnew(HSplitContainer); + add_child(sc); + sc->set_v_size_flags(SIZE_EXPAND_FILL); + sc->set_h_size_flags(SIZE_EXPAND_FILL); + sc->set_split_offset(100 * EDSCALE); + + // RPC counters_display = memnew(Tree); - counters_display->set_custom_minimum_size(Size2(300, 0) * EDSCALE); + counters_display->set_custom_minimum_size(Size2(320, 0) * EDSCALE); counters_display->set_v_size_flags(SIZE_EXPAND_FILL); + counters_display->set_h_size_flags(SIZE_EXPAND_FILL); counters_display->set_hide_folding(true); counters_display->set_hide_root(true); counters_display->set_columns(3); @@ -187,11 +306,42 @@ EditorNetworkProfiler::EditorNetworkProfiler() { counters_display->set_column_expand(2, false); counters_display->set_column_clip_content(2, true); counters_display->set_column_custom_minimum_width(2, 120 * EDSCALE); - add_child(counters_display); + sc->add_child(counters_display); + + // Replication + replication_display = memnew(Tree); + replication_display->set_custom_minimum_size(Size2(320, 0) * EDSCALE); + replication_display->set_v_size_flags(SIZE_EXPAND_FILL); + replication_display->set_h_size_flags(SIZE_EXPAND_FILL); + replication_display->set_hide_folding(true); + replication_display->set_hide_root(true); + replication_display->set_columns(5); + replication_display->set_column_titles_visible(true); + replication_display->set_column_title(0, TTR("Root")); + replication_display->set_column_expand(0, true); + replication_display->set_column_clip_content(0, true); + replication_display->set_column_custom_minimum_width(0, 80 * EDSCALE); + replication_display->set_column_title(1, TTR("Synchronizer")); + replication_display->set_column_expand(1, true); + replication_display->set_column_clip_content(1, true); + replication_display->set_column_custom_minimum_width(1, 80 * EDSCALE); + replication_display->set_column_title(2, TTR("Config")); + replication_display->set_column_expand(2, true); + replication_display->set_column_clip_content(2, true); + replication_display->set_column_custom_minimum_width(2, 80 * EDSCALE); + replication_display->set_column_title(3, TTR("Count")); + replication_display->set_column_expand(3, false); + replication_display->set_column_clip_content(3, true); + replication_display->set_column_custom_minimum_width(3, 80 * EDSCALE); + replication_display->set_column_title(4, TTR("Size")); + replication_display->set_column_expand(4, false); + replication_display->set_column_clip_content(4, true); + replication_display->set_column_custom_minimum_width(4, 80 * EDSCALE); + replication_display->connect("button_clicked", callable_mp(this, &EditorNetworkProfiler::_replication_button_clicked)); + sc->add_child(replication_display); - frame_delay = memnew(Timer); - frame_delay->set_wait_time(0.1); - frame_delay->set_one_shot(true); - add_child(frame_delay); - frame_delay->connect("timeout", callable_mp(this, &EditorNetworkProfiler::_update_frame)); + refresh_timer = memnew(Timer); + refresh_timer->set_wait_time(0.5); + refresh_timer->connect("timeout", callable_mp(this, &EditorNetworkProfiler::_refresh)); + add_child(refresh_timer); } diff --git a/modules/multiplayer/editor/editor_network_profiler.h b/modules/multiplayer/editor/editor_network_profiler.h index 98d12e3c0a..630747d988 100644 --- a/modules/multiplayer/editor/editor_network_profiler.h +++ b/modules/multiplayer/editor/editor_network_profiler.h @@ -43,30 +43,55 @@ class EditorNetworkProfiler : public VBoxContainer { GDCLASS(EditorNetworkProfiler, VBoxContainer) +public: + struct NodeInfo { + ObjectID id; + String type; + String path; + + NodeInfo() {} + NodeInfo(const ObjectID &p_id) { + id = p_id; + path = String::num_int64(p_id); + } + }; + private: using RPCNodeInfo = MultiplayerDebugger::RPCNodeInfo; + using SyncInfo = MultiplayerDebugger::SyncInfo; + bool dirty = false; + Timer *refresh_timer = nullptr; Button *activate = nullptr; Button *clear_button = nullptr; Tree *counters_display = nullptr; LineEdit *incoming_bandwidth_text = nullptr; LineEdit *outgoing_bandwidth_text = nullptr; + Tree *replication_display = nullptr; - Timer *frame_delay = nullptr; - - HashMap<ObjectID, RPCNodeInfo> nodes_data; - - void _update_frame(); + HashMap<ObjectID, RPCNodeInfo> rpc_data; + HashMap<ObjectID, SyncInfo> sync_data; + HashMap<ObjectID, NodeInfo> node_data; + HashSet<ObjectID> missing_node_data; + Ref<Texture2D> node_icon; void _activate_pressed(); void _clear_pressed(); + void _refresh(); + void _replication_button_clicked(TreeItem *p_item, int p_column, int p_idx, MouseButton p_button); protected: void _notification(int p_what); static void _bind_methods(); public: - void add_node_frame_data(const RPCNodeInfo p_frame); + void refresh_rpc_data(); + void refresh_replication_data(); + + Array pop_missing_node_data(); + void add_node_data(const NodeInfo &p_info); + void add_rpc_frame_data(const RPCNodeInfo &p_frame); + void add_sync_frame_data(const SyncInfo &p_frame); void set_bandwidth(int p_incoming, int p_outgoing); bool is_profiling(); diff --git a/modules/multiplayer/editor/multiplayer_editor_plugin.cpp b/modules/multiplayer/editor/multiplayer_editor_plugin.cpp index 00b1537827..c5cf3e6f24 100644 --- a/modules/multiplayer/editor/multiplayer_editor_plugin.cpp +++ b/modules/multiplayer/editor/multiplayer_editor_plugin.cpp @@ -36,10 +36,18 @@ #include "editor/editor_node.h" +void MultiplayerEditorDebugger::_bind_methods() { + ADD_SIGNAL(MethodInfo("open_request", PropertyInfo(Variant::STRING, "path"))); +} + bool MultiplayerEditorDebugger::has_capture(const String &p_capture) const { return p_capture == "multiplayer"; } +void MultiplayerEditorDebugger::_open_request(const String &p_path) { + emit_signal("open_request", p_path); +} + bool MultiplayerEditorDebugger::capture(const String &p_message, const Array &p_data, int p_session) { ERR_FAIL_COND_V(!profilers.has(p_session), false); EditorNetworkProfiler *profiler = profilers[p_session]; @@ -47,10 +55,31 @@ bool MultiplayerEditorDebugger::capture(const String &p_message, const Array &p_ MultiplayerDebugger::RPCFrame frame; frame.deserialize(p_data); for (int i = 0; i < frame.infos.size(); i++) { - profiler->add_node_frame_data(frame.infos[i]); + profiler->add_rpc_frame_data(frame.infos[i]); + } + return true; + } else if (p_message == "multiplayer:syncs") { + MultiplayerDebugger::ReplicationFrame frame; + frame.deserialize(p_data); + for (const KeyValue<ObjectID, MultiplayerDebugger::SyncInfo> &E : frame.infos) { + profiler->add_sync_frame_data(E.value); + } + Array missing = profiler->pop_missing_node_data(); + if (missing.size()) { + // Asks for the object information. + get_session(p_session)->send_message("multiplayer:cache", missing); + } + return true; + } else if (p_message == "multiplayer:cache") { + ERR_FAIL_COND_V(p_data.size() % 3, false); + for (int i = 0; i < p_data.size(); i += 3) { + EditorNetworkProfiler::NodeInfo info; + info.id = p_data[i].operator ObjectID(); + info.type = p_data[i + 1].operator String(); + info.path = p_data[i + 2].operator String(); + profiler->add_node_data(info); } return true; - } else if (p_message == "multiplayer:bandwidth") { ERR_FAIL_COND_V(p_data.size() < 2, false); profiler->set_bandwidth(p_data[0], p_data[1]); @@ -62,8 +91,9 @@ bool MultiplayerEditorDebugger::capture(const String &p_message, const Array &p_ void MultiplayerEditorDebugger::_profiler_activate(bool p_enable, int p_session_id) { Ref<EditorDebuggerSession> session = get_session(p_session_id); ERR_FAIL_COND(session.is_null()); - session->toggle_profiler("multiplayer", p_enable); - session->toggle_profiler("rpc", p_enable); + session->toggle_profiler("multiplayer:bandwidth", p_enable); + session->toggle_profiler("multiplayer:rpc", p_enable); + session->toggle_profiler("multiplayer:replication", p_enable); } void MultiplayerEditorDebugger::setup_session(int p_session_id) { @@ -71,20 +101,25 @@ void MultiplayerEditorDebugger::setup_session(int p_session_id) { ERR_FAIL_COND(session.is_null()); EditorNetworkProfiler *profiler = memnew(EditorNetworkProfiler); profiler->connect("enable_profiling", callable_mp(this, &MultiplayerEditorDebugger::_profiler_activate).bind(p_session_id)); + profiler->connect("open_request", callable_mp(this, &MultiplayerEditorDebugger::_open_request)); profiler->set_name(TTR("Network Profiler")); session->add_session_tab(profiler); profilers[p_session_id] = profiler; } +/// MultiplayerEditorPlugin + MultiplayerEditorPlugin::MultiplayerEditorPlugin() { repl_editor = memnew(ReplicationEditor); button = EditorNode::get_singleton()->add_bottom_panel_item(TTR("Replication"), repl_editor); button->hide(); repl_editor->get_pin()->connect("pressed", callable_mp(this, &MultiplayerEditorPlugin::_pinned)); debugger.instantiate(); + debugger->connect("open_request", callable_mp(this, &MultiplayerEditorPlugin::_open_request)); } -MultiplayerEditorPlugin::~MultiplayerEditorPlugin() { +void MultiplayerEditorPlugin::_open_request(const String &p_path) { + get_editor_interface()->open_scene_from_path(p_path); } void MultiplayerEditorPlugin::_notification(int p_what) { diff --git a/modules/multiplayer/editor/multiplayer_editor_plugin.h b/modules/multiplayer/editor/multiplayer_editor_plugin.h index 6d1514cdb1..f29a70e897 100644 --- a/modules/multiplayer/editor/multiplayer_editor_plugin.h +++ b/modules/multiplayer/editor/multiplayer_editor_plugin.h @@ -42,8 +42,12 @@ class MultiplayerEditorDebugger : public EditorDebuggerPlugin { private: HashMap<int, EditorNetworkProfiler *> profilers; + void _open_request(const String &p_path); void _profiler_activate(bool p_enable, int p_session_id); +protected: + static void _bind_methods(); + public: virtual bool has_capture(const String &p_capture) const override; virtual bool capture(const String &p_message, const Array &p_data, int p_index) override; @@ -62,6 +66,7 @@ private: ReplicationEditor *repl_editor = nullptr; Ref<MultiplayerEditorDebugger> debugger; + void _open_request(const String &p_path); void _node_removed(Node *p_node); void _pinned(); @@ -75,7 +80,6 @@ public: virtual void make_visible(bool p_visible) override; MultiplayerEditorPlugin(); - ~MultiplayerEditorPlugin(); }; #endif // MULTIPLAYER_EDITOR_PLUGIN_H diff --git a/modules/multiplayer/multiplayer_debugger.cpp b/modules/multiplayer/multiplayer_debugger.cpp index 3d22af04dc..9086ee6ec9 100644 --- a/modules/multiplayer/multiplayer_debugger.cpp +++ b/modules/multiplayer/multiplayer_debugger.cpp @@ -30,6 +30,9 @@ #include "multiplayer_debugger.h" +#include "multiplayer_synchronizer.h" +#include "scene_replication_config.h" + #include "core/debugger/engine_debugger.h" #include "scene/main/node.h" @@ -38,19 +41,51 @@ List<Ref<EngineProfiler>> multiplayer_profilers; void MultiplayerDebugger::initialize() { Ref<BandwidthProfiler> bandwidth; bandwidth.instantiate(); - bandwidth->bind("multiplayer"); + bandwidth->bind("multiplayer:bandwidth"); multiplayer_profilers.push_back(bandwidth); Ref<RPCProfiler> rpc_profiler; rpc_profiler.instantiate(); - rpc_profiler->bind("rpc"); + rpc_profiler->bind("multiplayer:rpc"); multiplayer_profilers.push_back(rpc_profiler); + + Ref<ReplicationProfiler> replication_profiler; + replication_profiler.instantiate(); + replication_profiler->bind("multiplayer:replication"); + multiplayer_profilers.push_back(replication_profiler); + + EngineDebugger::register_message_capture("multiplayer", EngineDebugger::Capture(nullptr, &_capture)); } void MultiplayerDebugger::deinitialize() { multiplayer_profilers.clear(); } +Error MultiplayerDebugger::_capture(void *p_user, const String &p_msg, const Array &p_args, bool &r_captured) { + if (p_msg == "cache") { + Array out; + for (int i = 0; i < p_args.size(); i++) { + ObjectID id = p_args[i].operator ObjectID(); + Object *obj = ObjectDB::get_instance(id); + ERR_CONTINUE(!obj); + if (Object::cast_to<SceneReplicationConfig>(obj)) { + out.push_back(id); + out.push_back(obj->get_class()); + out.push_back(((SceneReplicationConfig *)obj)->get_path()); + } else if (Object::cast_to<Node>(obj)) { + out.push_back(id); + out.push_back(obj->get_class()); + out.push_back(String(((Node *)obj)->get_path())); + } else { + ERR_FAIL_V(FAILED); + } + } + EngineDebugger::get_singleton()->send_message("multiplayer:cache", out); + return OK; + } + ERR_FAIL_V(FAILED); +} + // BandwidthProfiler int MultiplayerDebugger::BandwidthProfiler::bandwidth_usage(const Vector<BandwidthFrame> &p_buffer, int p_pointer) { @@ -126,12 +161,14 @@ void MultiplayerDebugger::BandwidthProfiler::tick(double p_frame_time, double p_ Array MultiplayerDebugger::RPCFrame::serialize() { Array arr; - arr.push_back(infos.size() * 4); + arr.push_back(infos.size() * 6); for (int i = 0; i < infos.size(); ++i) { arr.push_back(uint64_t(infos[i].node)); arr.push_back(infos[i].node_path); arr.push_back(infos[i].incoming_rpc); + arr.push_back(infos[i].incoming_size); arr.push_back(infos[i].outgoing_rpc); + arr.push_back(infos[i].outgoing_size); } return arr; } @@ -139,15 +176,18 @@ Array MultiplayerDebugger::RPCFrame::serialize() { bool MultiplayerDebugger::RPCFrame::deserialize(const Array &p_arr) { ERR_FAIL_COND_V(p_arr.size() < 1, false); uint32_t size = p_arr[0]; - ERR_FAIL_COND_V(size % 4, false); + ERR_FAIL_COND_V(size % 6, false); ERR_FAIL_COND_V((uint32_t)p_arr.size() != size + 1, false); - infos.resize(size / 4); + infos.resize(size / 6); int idx = 1; - for (uint32_t i = 0; i < size / 4; ++i) { + for (uint32_t i = 0; i < size / 6; i++) { infos.write[i].node = uint64_t(p_arr[idx]); infos.write[i].node_path = p_arr[idx + 1]; infos.write[i].incoming_rpc = p_arr[idx + 2]; - infos.write[i].outgoing_rpc = p_arr[idx + 3]; + infos.write[i].incoming_size = p_arr[idx + 3]; + infos.write[i].outgoing_rpc = p_arr[idx + 4]; + infos.write[i].outgoing_size = p_arr[idx + 5]; + idx += 6; } return true; } @@ -159,8 +199,6 @@ void MultiplayerDebugger::RPCProfiler::init_node(const ObjectID p_node) { rpc_node_data.insert(p_node, RPCNodeInfo()); rpc_node_data[p_node].node = p_node; rpc_node_data[p_node].node_path = Object::cast_to<Node>(ObjectDB::get_instance(p_node))->get_path(); - rpc_node_data[p_node].incoming_rpc = 0; - rpc_node_data[p_node].outgoing_rpc = 0; } void MultiplayerDebugger::RPCProfiler::toggle(bool p_enable, const Array &p_opts) { @@ -168,15 +206,18 @@ void MultiplayerDebugger::RPCProfiler::toggle(bool p_enable, const Array &p_opts } void MultiplayerDebugger::RPCProfiler::add(const Array &p_data) { - ERR_FAIL_COND(p_data.size() < 2); - const ObjectID id = p_data[0]; - const String what = p_data[1]; + ERR_FAIL_COND(p_data.size() != 3); + const String what = p_data[0]; + const ObjectID id = p_data[1]; + const int size = p_data[2]; init_node(id); RPCNodeInfo &info = rpc_node_data[id]; if (what == "rpc_in") { info.incoming_rpc++; + info.incoming_size += size; } else if (what == "rpc_out") { info.outgoing_rpc++; + info.outgoing_size += size; } } @@ -192,3 +233,101 @@ void MultiplayerDebugger::RPCProfiler::tick(double p_frame_time, double p_proces EngineDebugger::get_singleton()->send_message("multiplayer:rpc", frame.serialize()); } } + +// ReplicationProfiler + +MultiplayerDebugger::SyncInfo::SyncInfo(MultiplayerSynchronizer *p_sync) { + ERR_FAIL_COND(!p_sync); + synchronizer = p_sync->get_instance_id(); + if (p_sync->get_replication_config().is_valid()) { + config = p_sync->get_replication_config()->get_instance_id(); + } + if (p_sync->get_root_node()) { + root_node = p_sync->get_root_node()->get_instance_id(); + } +} + +void MultiplayerDebugger::SyncInfo::write_to_array(Array &r_arr) const { + r_arr.push_back(synchronizer); + r_arr.push_back(config); + r_arr.push_back(root_node); + r_arr.push_back(incoming_syncs); + r_arr.push_back(incoming_size); + r_arr.push_back(outgoing_syncs); + r_arr.push_back(outgoing_size); +} + +bool MultiplayerDebugger::SyncInfo::read_from_array(const Array &p_arr, int p_offset) { + ERR_FAIL_COND_V(p_arr.size() - p_offset < 7, false); + synchronizer = int64_t(p_arr[p_offset]); + config = int64_t(p_arr[p_offset + 1]); + root_node = int64_t(p_arr[p_offset + 2]); + incoming_syncs = p_arr[p_offset + 3]; + incoming_size = p_arr[p_offset + 4]; + outgoing_syncs = p_arr[p_offset + 5]; + outgoing_size = p_arr[p_offset + 6]; + return true; +} + +Array MultiplayerDebugger::ReplicationFrame::serialize() { + Array arr; + arr.push_back(infos.size() * 7); + for (const KeyValue<ObjectID, SyncInfo> &E : infos) { + E.value.write_to_array(arr); + } + return arr; +} + +bool MultiplayerDebugger::ReplicationFrame::deserialize(const Array &p_arr) { + ERR_FAIL_COND_V(p_arr.size() < 1, false); + uint32_t size = p_arr[0]; + ERR_FAIL_COND_V(size % 7, false); + ERR_FAIL_COND_V((uint32_t)p_arr.size() != size + 1, false); + int idx = 1; + for (uint32_t i = 0; i < size / 7; i++) { + SyncInfo info; + if (!info.read_from_array(p_arr, idx)) { + return false; + } + infos[info.synchronizer] = info; + idx += 7; + } + return true; +} + +void MultiplayerDebugger::ReplicationProfiler::toggle(bool p_enable, const Array &p_opts) { + sync_data.clear(); +} + +void MultiplayerDebugger::ReplicationProfiler::add(const Array &p_data) { + ERR_FAIL_COND(p_data.size() != 3); + const String what = p_data[0]; + const ObjectID id = p_data[1]; + const uint64_t size = p_data[2]; + MultiplayerSynchronizer *sync = Object::cast_to<MultiplayerSynchronizer>(ObjectDB::get_instance(id)); + ERR_FAIL_COND(!sync); + if (!sync_data.has(id)) { + sync_data[id] = SyncInfo(sync); + } + SyncInfo &info = sync_data[id]; + if (what == "sync_in") { + info.incoming_syncs++; + info.incoming_size += size; + } else if (what == "sync_out") { + info.outgoing_syncs++; + info.outgoing_size += size; + } +} + +void MultiplayerDebugger::ReplicationProfiler::tick(double p_frame_time, double p_process_time, double p_physics_time, double p_physics_frame_time) { + uint64_t pt = OS::get_singleton()->get_ticks_msec(); + if (pt - last_profile_time > 100) { + last_profile_time = pt; + ReplicationFrame frame; + for (const KeyValue<ObjectID, SyncInfo> &E : sync_data) { + frame.infos[E.key] = E.value; + } + sync_data.clear(); + EngineDebugger::get_singleton()->send_message("multiplayer:syncs", frame.serialize()); + } +} diff --git a/modules/multiplayer/multiplayer_debugger.h b/modules/multiplayer/multiplayer_debugger.h index 4efd1da016..f5c092f0f9 100644 --- a/modules/multiplayer/multiplayer_debugger.h +++ b/modules/multiplayer/multiplayer_debugger.h @@ -35,13 +35,17 @@ #include "core/os/os.h" +class MultiplayerSynchronizer; + class MultiplayerDebugger { public: struct RPCNodeInfo { ObjectID node; String node_path; int incoming_rpc = 0; + int incoming_size = 0; int outgoing_rpc = 0; + int outgoing_size = 0; }; struct RPCFrame { @@ -51,6 +55,29 @@ public: bool deserialize(const Array &p_arr); }; + struct SyncInfo { + ObjectID synchronizer; + ObjectID config; + ObjectID root_node; + int incoming_syncs = 0; + int incoming_size = 0; + int outgoing_syncs = 0; + int outgoing_size = 0; + + void write_to_array(Array &r_arr) const; + bool read_from_array(const Array &p_arr, int p_offset); + + SyncInfo() {} + SyncInfo(MultiplayerSynchronizer *p_sync); + }; + + struct ReplicationFrame { + HashMap<ObjectID, SyncInfo> infos; + + Array serialize(); + bool deserialize(const Array &p_arr); + }; + private: class BandwidthProfiler : public EngineProfiler { protected: @@ -74,7 +101,6 @@ private: }; class RPCProfiler : public EngineProfiler { - public: private: HashMap<ObjectID, RPCNodeInfo> rpc_node_data; uint64_t last_profile_time = 0; @@ -87,6 +113,19 @@ private: void tick(double p_frame_time, double p_process_time, double p_physics_time, double p_physics_frame_time); }; + class ReplicationProfiler : public EngineProfiler { + private: + HashMap<ObjectID, SyncInfo> sync_data; + uint64_t last_profile_time = 0; + + public: + void toggle(bool p_enable, const Array &p_opts); + void add(const Array &p_data); + void tick(double p_frame_time, double p_process_time, double p_physics_time, double p_physics_frame_time); + }; + + static Error _capture(void *p_user, const String &p_msg, const Array &p_args, bool &r_captured); + public: static void initialize(); static void deinitialize(); diff --git a/modules/multiplayer/register_types.cpp b/modules/multiplayer/register_types.cpp index 2bf1041029..ca85a46f31 100644 --- a/modules/multiplayer/register_types.cpp +++ b/modules/multiplayer/register_types.cpp @@ -47,6 +47,7 @@ void initialize_multiplayer_module(ModuleInitializationLevel p_level) { GDREGISTER_CLASS(SceneReplicationConfig); GDREGISTER_CLASS(MultiplayerSpawner); GDREGISTER_CLASS(MultiplayerSynchronizer); + GDREGISTER_CLASS(OfflineMultiplayerPeer); GDREGISTER_CLASS(SceneMultiplayer); MultiplayerAPI::set_default_interface("SceneMultiplayer"); MultiplayerDebugger::initialize(); diff --git a/modules/multiplayer/scene_cache_interface.cpp b/modules/multiplayer/scene_cache_interface.cpp index 7df9b95b30..f0da4f9dfc 100644 --- a/modules/multiplayer/scene_cache_interface.cpp +++ b/modules/multiplayer/scene_cache_interface.cpp @@ -99,10 +99,6 @@ void SceneCacheInterface::process_simplify_path(int p_from, const uint8_t *p_pac Ref<MultiplayerPeer> multiplayer_peer = multiplayer->get_multiplayer_peer(); ERR_FAIL_COND(multiplayer_peer.is_null()); -#ifdef DEBUG_ENABLED - multiplayer->profile_bandwidth("out", packet.size()); -#endif - multiplayer_peer->set_transfer_channel(0); multiplayer_peer->set_transfer_mode(MultiplayerPeer::TRANSFER_MODE_RELIABLE); multiplayer->send_command(p_from, packet.ptr(), packet.size()); @@ -155,10 +151,6 @@ Error SceneCacheInterface::_send_confirm_path(Node *p_node, NodePath p_path, Pat Ref<MultiplayerPeer> multiplayer_peer = multiplayer->get_multiplayer_peer(); ERR_FAIL_COND_V(multiplayer_peer.is_null(), ERR_BUG); -#ifdef DEBUG_ENABLED - multiplayer->profile_bandwidth("out", packet.size() * p_peers.size()); -#endif - Error err = OK; for (int peer_id : p_peers) { multiplayer_peer->set_transfer_channel(0); diff --git a/modules/multiplayer/scene_multiplayer.cpp b/modules/multiplayer/scene_multiplayer.cpp index db7c5037cd..5042a0502d 100644 --- a/modules/multiplayer/scene_multiplayer.cpp +++ b/modules/multiplayer/scene_multiplayer.cpp @@ -40,13 +40,13 @@ #endif #ifdef DEBUG_ENABLED -void SceneMultiplayer::profile_bandwidth(const String &p_inout, int p_size) { - if (EngineDebugger::is_profiling("multiplayer")) { +_FORCE_INLINE_ void SceneMultiplayer::_profile_bandwidth(const String &p_what, int p_value) { + if (EngineDebugger::is_profiling("multiplayer:bandwidth")) { Array values; - values.push_back(p_inout); + values.push_back(p_what); values.push_back(OS::get_singleton()->get_ticks_msec()); - values.push_back(p_size); - EngineDebugger::profiler_add_frame_data("multiplayer", values); + values.push_back(p_value); + EngineDebugger::profiler_add_frame_data("multiplayer:bandwidth", values); } } #endif @@ -91,6 +91,10 @@ Error SceneMultiplayer::poll() { Error err = multiplayer_peer->get_packet(&packet, len); ERR_FAIL_COND_V_MSG(err != OK, err, vformat("Error getting packet! %d", err)); +#ifdef DEBUG_ENABLED + _profile_bandwidth("in", len); +#endif + if (pending_peers.has(sender)) { if (pending_peers[sender].local) { // If the auth is over, admit the peer at the first packet. @@ -220,10 +224,6 @@ void SceneMultiplayer::_process_packet(int p_from, const uint8_t *p_packet, int ERR_FAIL_COND_MSG(root_path.is_empty(), "Multiplayer root was not initialized. If you are using custom multiplayer, remember to set the root path via SceneMultiplayer.set_root_path before using it."); ERR_FAIL_COND_MSG(p_packet_len < 1, "Invalid packet received. Size too small."); -#ifdef DEBUG_ENABLED - profile_bandwidth("in", p_packet_len); -#endif - // Extract the `packet_type` from the LSB three bits: uint8_t packet_type = p_packet[0] & CMD_MASK; @@ -258,6 +258,13 @@ void SceneMultiplayer::_process_packet(int p_from, const uint8_t *p_packet, int } } +#ifdef DEBUG_ENABLED +_FORCE_INLINE_ Error SceneMultiplayer::_send(const uint8_t *p_packet, int p_packet_len) { + _profile_bandwidth("out", p_packet_len); + return multiplayer_peer->put_packet(p_packet, p_packet_len); +} +#endif + Error SceneMultiplayer::send_command(int p_to, const uint8_t *p_packet, int p_packet_len) { if (server_relay && get_unique_id() != 1 && p_to != 1 && multiplayer_peer->is_server_relay_supported()) { // Send relay packet. @@ -268,19 +275,19 @@ Error SceneMultiplayer::send_command(int p_to, const uint8_t *p_packet, int p_pa relay_buffer->put_data(p_packet, p_packet_len); multiplayer_peer->set_target_peer(1); const Vector<uint8_t> data = relay_buffer->get_data_array(); - return multiplayer_peer->put_packet(data.ptr(), relay_buffer->get_position()); + return _send(data.ptr(), relay_buffer->get_position()); } if (p_to > 0) { ERR_FAIL_COND_V(!connected_peers.has(p_to), ERR_BUG); multiplayer_peer->set_target_peer(p_to); - return multiplayer_peer->put_packet(p_packet, p_packet_len); + return _send(p_packet, p_packet_len); } else { for (const int &pid : connected_peers) { if (p_to && pid == -p_to) { continue; } multiplayer_peer->set_target_peer(pid); - multiplayer_peer->put_packet(p_packet, p_packet_len); + _send(p_packet, p_packet_len); } return OK; } @@ -319,7 +326,7 @@ void SceneMultiplayer::_process_sys(int p_from, const uint8_t *p_packet, int p_p multiplayer_peer->set_transfer_channel(p_channel); if (peer > 0) { multiplayer_peer->set_target_peer(peer); - multiplayer_peer->put_packet(data.ptr(), relay_buffer->get_position()); + _send(data.ptr(), relay_buffer->get_position()); } else { for (const int &P : connected_peers) { // Not to sender, nor excluded. @@ -327,7 +334,7 @@ void SceneMultiplayer::_process_sys(int p_from, const uint8_t *p_packet, int p_p continue; } multiplayer_peer->set_target_peer(P); - multiplayer_peer->put_packet(data.ptr(), relay_buffer->get_position()); + _send(data.ptr(), relay_buffer->get_position()); } } if (peer == 0 || peer == -1) { @@ -373,11 +380,11 @@ void SceneMultiplayer::_admit_peer(int p_id) { // Send new peer to already connected. encode_uint32(p_id, &buf[2]); multiplayer_peer->set_target_peer(P); - multiplayer_peer->put_packet(buf, sizeof(buf)); + _send(buf, sizeof(buf)); // Send already connected to new peer. encode_uint32(P, &buf[2]); multiplayer_peer->set_target_peer(p_id); - multiplayer_peer->put_packet(buf, sizeof(buf)); + _send(buf, sizeof(buf)); } } @@ -412,7 +419,7 @@ void SceneMultiplayer::_del_peer(int p_id) { continue; } multiplayer_peer->set_target_peer(P); - multiplayer_peer->put_packet(buf, sizeof(buf)); + _send(buf, sizeof(buf)); } } @@ -468,7 +475,7 @@ Error SceneMultiplayer::send_auth(int p_to, Vector<uint8_t> p_data) { multiplayer_peer->set_target_peer(p_to); multiplayer_peer->set_transfer_channel(0); multiplayer_peer->set_transfer_mode(MultiplayerPeer::TRANSFER_MODE_RELIABLE); - return multiplayer_peer->put_packet(packet_cache.ptr(), p_data.size() + 2); + return _send(packet_cache.ptr(), p_data.size() + 2); } Error SceneMultiplayer::complete_auth(int p_peer) { @@ -478,7 +485,7 @@ Error SceneMultiplayer::complete_auth(int p_peer) { pending_peers[p_peer].local = true; // Notify the remote peer that the authentication has completed. uint8_t buf[2] = { NETWORK_COMMAND_SYS, SYS_COMMAND_AUTH }; - Error err = multiplayer_peer->put_packet(buf, 2); + Error err = _send(buf, 2); // The remote peer already reported the authentication as completed, so admit the peer. // May generate new packets, so it must happen after sending confirmation. if (pending_peers[p_peer].remote) { @@ -654,6 +661,7 @@ SceneMultiplayer::SceneMultiplayer() { replicator = Ref<SceneReplicationInterface>(memnew(SceneReplicationInterface(this))); rpc = Ref<SceneRPCInterface>(memnew(SceneRPCInterface(this))); cache = Ref<SceneCacheInterface>(memnew(SceneCacheInterface(this))); + set_multiplayer_peer(Ref<OfflineMultiplayerPeer>(memnew(OfflineMultiplayerPeer))); } SceneMultiplayer::~SceneMultiplayer() { diff --git a/modules/multiplayer/scene_multiplayer.h b/modules/multiplayer/scene_multiplayer.h index b0ecc48f8c..1a8de11f3f 100644 --- a/modules/multiplayer/scene_multiplayer.h +++ b/modules/multiplayer/scene_multiplayer.h @@ -37,6 +37,31 @@ #include "scene_replication_interface.h" #include "scene_rpc_interface.h" +class OfflineMultiplayerPeer : public MultiplayerPeer { + GDCLASS(OfflineMultiplayerPeer, MultiplayerPeer); + +public: + virtual int get_available_packet_count() const override { return 0; } + virtual Error get_packet(const uint8_t **r_buffer, int &r_buffer_size) override { + *r_buffer = nullptr; + r_buffer_size = 0; + return OK; + } + virtual Error put_packet(const uint8_t *p_buffer, int p_buffer_size) override { return OK; } + virtual int get_max_packet_size() const override { return 0; } + + virtual void set_target_peer(int p_peer_id) override {} + virtual int get_packet_peer() const override { return 0; } + virtual TransferMode get_packet_mode() const override { return TRANSFER_MODE_RELIABLE; }; + virtual int get_packet_channel() const override { return 0; } + virtual void disconnect_peer(int p_peer, bool p_force = false) override {} + virtual bool is_server() const override { return true; } + virtual void poll() override {} + virtual void close() override {} + virtual int get_unique_id() const override { return TARGET_PEER_SERVER; } + virtual ConnectionStatus get_connection_status() const override { return CONNECTION_CONNECTED; }; +}; + class SceneMultiplayer : public MultiplayerAPI { GDCLASS(SceneMultiplayer, MultiplayerAPI); @@ -103,6 +128,15 @@ private: Ref<SceneReplicationInterface> replicator; Ref<SceneRPCInterface> rpc; +#ifdef DEBUG_ENABLED + _FORCE_INLINE_ void _profile_bandwidth(const String &p_what, int p_value); + _FORCE_INLINE_ Error _send(const uint8_t *p_packet, int p_packet_len); // Also profiles. +#else + _FORCE_INLINE_ Error _send(const uint8_t *p_packet, int p_packet_len) { + return multiplayer_peer->put_packet(p_packet, p_packet_len); + } +#endif + protected: static void _bind_methods(); @@ -162,10 +196,7 @@ public: bool is_server_relay_enabled() const; Ref<SceneCacheInterface> get_path_cache() { return cache; } - -#ifdef DEBUG_ENABLED - void profile_bandwidth(const String &p_inout, int p_size); -#endif + Ref<SceneReplicationInterface> get_replicator() { return replicator; } SceneMultiplayer(); ~SceneMultiplayer(); diff --git a/modules/multiplayer/scene_replication_interface.cpp b/modules/multiplayer/scene_replication_interface.cpp index f1bab7327a..7d9437936a 100644 --- a/modules/multiplayer/scene_replication_interface.cpp +++ b/modules/multiplayer/scene_replication_interface.cpp @@ -32,6 +32,7 @@ #include "scene_multiplayer.h" +#include "core/debugger/engine_debugger.h" #include "core/io/marshalls.h" #include "scene/main/node.h" #include "scene/scene_string_names.h" @@ -40,6 +41,18 @@ if (packet_cache.size() < m_amount) \ packet_cache.resize(m_amount); +#ifdef DEBUG_ENABLED +_FORCE_INLINE_ void SceneReplicationInterface::_profile_node_data(const String &p_what, ObjectID p_id, int p_size) { + if (EngineDebugger::is_profiling("multiplayer:replication")) { + Array values; + values.push_back(p_what); + values.push_back(p_id); + values.push_back(p_size); + EngineDebugger::profiler_add_frame_data("multiplayer:replication", values); + } +} +#endif + SceneReplicationInterface::TrackedNode &SceneReplicationInterface::_track(const ObjectID &p_id) { if (!tracked_nodes.has(p_id)) { tracked_nodes[p_id] = TrackedNode(p_id); @@ -244,15 +257,54 @@ void SceneReplicationInterface::_visibility_changed(int p_peer, ObjectID p_sid) Node *node = sync->get_root_node(); ERR_FAIL_COND(!node); // Bug. const ObjectID oid = node->get_instance_id(); - if (spawned_nodes.has(oid)) { + if (spawned_nodes.has(oid) && p_peer != multiplayer->get_unique_id()) { _update_spawn_visibility(p_peer, oid); } _update_sync_visibility(p_peer, sync); } +bool SceneReplicationInterface::is_rpc_visible(const ObjectID &p_oid, int p_peer) const { + if (!tracked_nodes.has(p_oid)) { + return true; // Untracked nodes are always visible to RPCs. + } + ERR_FAIL_COND_V(p_peer < 0, false); + const TrackedNode &tnode = tracked_nodes[p_oid]; + if (tnode.synchronizers.is_empty()) { + return true; // No synchronizers means no visibility restrictions. + } + if (tnode.remote_peer && uint32_t(p_peer) == tnode.remote_peer) { + return true; // RPCs on spawned nodes are always visible to spawner. + } else if (spawned_nodes.has(p_oid)) { + // It's a spwaned node we control, this can be fast + if (p_peer) { + return peers_info.has(p_peer) && peers_info[p_peer].spawn_nodes.has(p_oid); + } else { + for (const KeyValue<int, PeerInfo> &E : peers_info) { + if (!E.value.spawn_nodes.has(p_oid)) { + return false; // Not public. + } + } + return true; // All peers have this node. + } + } else { + // Cycle object synchronizers to check visibility. + for (const ObjectID &sid : tnode.synchronizers) { + MultiplayerSynchronizer *sync = get_id_as<MultiplayerSynchronizer>(sid); + ERR_CONTINUE(!sync); + // RPC visibility is composed using OR when multiple synchronizers are present. + // Note that we don't really care about authority here which may lead to unexpected + // results when using multiple synchronizers to control the same node. + if (sync->is_visible_to(p_peer)) { + return true; + } + } + return false; // Not visible. + } +} + Error SceneReplicationInterface::_update_sync_visibility(int p_peer, MultiplayerSynchronizer *p_sync) { ERR_FAIL_COND_V(!p_sync, ERR_BUG); - if (!multiplayer->has_multiplayer_peer() || !p_sync->is_multiplayer_authority()) { + if (!multiplayer->has_multiplayer_peer() || !p_sync->is_multiplayer_authority() || p_peer == multiplayer->get_unique_id()) { return OK; } @@ -362,13 +414,8 @@ Error SceneReplicationInterface::_update_spawn_visibility(int p_peer, const Obje Error SceneReplicationInterface::_send_raw(const uint8_t *p_buffer, int p_size, int p_peer, bool p_reliable) { ERR_FAIL_COND_V(!p_buffer || p_size < 1, ERR_INVALID_PARAMETER); - ERR_FAIL_COND_V(!multiplayer, ERR_UNCONFIGURED); ERR_FAIL_COND_V(!multiplayer->has_multiplayer_peer(), ERR_UNCONFIGURED); -#ifdef DEBUG_ENABLED - multiplayer->profile_bandwidth("out", p_size); -#endif - Ref<MultiplayerPeer> peer = multiplayer->get_multiplayer_peer(); peer->set_transfer_channel(0); peer->set_transfer_mode(p_reliable ? MultiplayerPeer::TRANSFER_MODE_RELIABLE : MultiplayerPeer::TRANSFER_MODE_UNRELIABLE); @@ -640,6 +687,9 @@ void SceneReplicationInterface::_send_sync(int p_peer, const HashSet<ObjectID> p MultiplayerAPI::encode_and_compress_variants(varp.ptrw(), varp.size(), &ptr[ofs], size); ofs += size; } +#ifdef DEBUG_ENABLED + _profile_node_data("sync_out", oid, size); +#endif } if (ofs > 3) { // Got some left over to send. @@ -687,6 +737,9 @@ Error SceneReplicationInterface::on_sync_receive(int p_from, const uint8_t *p_bu err = MultiplayerSynchronizer::set_state(props, node, vars); ERR_FAIL_COND_V(err, err); ofs += size; +#ifdef DEBUG_ENABLED + _profile_node_data("sync_in", sync->get_instance_id(), size); +#endif } return OK; } diff --git a/modules/multiplayer/scene_replication_interface.h b/modules/multiplayer/scene_replication_interface.h index c8bd96eb87..30d58f7129 100644 --- a/modules/multiplayer/scene_replication_interface.h +++ b/modules/multiplayer/scene_replication_interface.h @@ -105,6 +105,10 @@ private: return p_id.is_valid() ? Object::cast_to<T>(ObjectDB::get_instance(p_id)) : nullptr; } +#ifdef DEBUG_ENABLED + _FORCE_INLINE_ void _profile_node_data(const String &p_what, ObjectID p_id, int p_size); +#endif + public: static void make_default(); @@ -121,6 +125,8 @@ public: Error on_despawn_receive(int p_from, const uint8_t *p_buffer, int p_buffer_len); Error on_sync_receive(int p_from, const uint8_t *p_buffer, int p_buffer_len); + bool is_rpc_visible(const ObjectID &p_oid, int p_peer) const; + SceneReplicationInterface(SceneMultiplayer *p_multiplayer) { multiplayer = p_multiplayer; } diff --git a/modules/multiplayer/scene_rpc_interface.cpp b/modules/multiplayer/scene_rpc_interface.cpp index acc113c901..dbf2b3751e 100644 --- a/modules/multiplayer/scene_rpc_interface.cpp +++ b/modules/multiplayer/scene_rpc_interface.cpp @@ -52,16 +52,15 @@ #define BYTE_ONLY_OR_NO_ARGS_FLAG (1 << BYTE_ONLY_OR_NO_ARGS_SHIFT) #ifdef DEBUG_ENABLED -_FORCE_INLINE_ void SceneRPCInterface::_profile_node_data(const String &p_what, ObjectID p_id) { - if (EngineDebugger::is_profiling("rpc")) { +_FORCE_INLINE_ void SceneRPCInterface::_profile_node_data(const String &p_what, ObjectID p_id, int p_size) { + if (EngineDebugger::is_profiling("multiplayer:rpc")) { Array values; - values.push_back(p_id); values.push_back(p_what); - EngineDebugger::profiler_add_frame_data("rpc", values); + values.push_back(p_id); + values.push_back(p_size); + EngineDebugger::profiler_add_frame_data("multiplayer:rpc", values); } } -#else -_FORCE_INLINE_ void SceneRPCInterface::_profile_node_data(const String &p_what, ObjectID p_id) {} #endif // Returns the packet size stripping the node path added when the node is not yet cached. @@ -277,7 +276,7 @@ void SceneRPCInterface::_process_rpc(Node *p_node, const uint16_t p_rpc_method_i argp.resize(argc); #ifdef DEBUG_ENABLED - _profile_node_data("rpc_in", p_node->get_instance_id()); + _profile_node_data("rpc_in", p_node->get_instance_id(), p_packet_len); #endif int out; @@ -296,7 +295,7 @@ void SceneRPCInterface::_process_rpc(Node *p_node, const uint16_t p_rpc_method_i } } -void SceneRPCInterface::_send_rpc(Node *p_from, int p_to, uint16_t p_rpc_id, const RPCConfig &p_config, const StringName &p_name, const Variant **p_arg, int p_argcount) { +void SceneRPCInterface::_send_rpc(Node *p_node, int p_to, uint16_t p_rpc_id, const RPCConfig &p_config, const StringName &p_name, const Variant **p_arg, int p_argcount) { Ref<MultiplayerPeer> peer = multiplayer->get_multiplayer_peer(); ERR_FAIL_COND_MSG(peer.is_null(), "Attempt to call RPC without active multiplayer peer."); @@ -312,12 +311,35 @@ void SceneRPCInterface::_send_rpc(Node *p_from, int p_to, uint16_t p_rpc_id, con ERR_FAIL_MSG("Attempt to call RPC with unknown peer ID: " + itos(p_to) + "."); } - // See if all peers have cached path (if so, call can be fast). - int psc_id; - const bool has_all_peers = multiplayer->get_path_cache()->send_object_cache(p_from, p_to, psc_id); + // See if all peers have cached path (if so, call can be fast) while building the RPC target list. + HashSet<int> targets; + Ref<SceneCacheInterface> cache = multiplayer->get_path_cache(); + int psc_id = -1; + bool has_all_peers = true; + const ObjectID oid = p_node->get_instance_id(); + if (p_to > 0) { + ERR_FAIL_COND_MSG(!multiplayer->get_replicator()->is_rpc_visible(oid, p_to), "Attempt to call an RPC to a peer that cannot see this node. Peer ID: " + itos(p_to)); + targets.insert(p_to); + has_all_peers = cache->send_object_cache(p_node, p_to, psc_id); + } else { + bool restricted = !multiplayer->get_replicator()->is_rpc_visible(oid, 0); + for (const int &P : multiplayer->get_connected_peers()) { + if (p_to < 0 && P == -p_to) { + continue; // Excluded peer. + } + if (restricted && !multiplayer->get_replicator()->is_rpc_visible(oid, P)) { + continue; // Not visible to this peer. + } + targets.insert(P); + bool has_peer = cache->send_object_cache(p_node, P, psc_id); + has_all_peers = has_all_peers && has_peer; + } + } + if (targets.is_empty()) { + return; // No one in sight. + } // Create base packet, lots of hardcode because it must be tight. - int ofs = 0; #define MAKE_ROOM(m_amount) \ @@ -399,20 +421,21 @@ void SceneRPCInterface::_send_rpc(Node *p_from, int p_to, uint16_t p_rpc_id, con ERR_FAIL_COND(node_id_compression > 3); ERR_FAIL_COND(name_id_compression > 1); - // We can now set the meta - packet_cache.write[0] = command_type + (node_id_compression << NODE_ID_COMPRESSION_SHIFT) + (name_id_compression << NAME_ID_COMPRESSION_SHIFT) + (byte_only_or_no_args ? BYTE_ONLY_OR_NO_ARGS_FLAG : 0); - #ifdef DEBUG_ENABLED - multiplayer->profile_bandwidth("out", ofs); + _profile_node_data("rpc_out", p_node->get_instance_id(), ofs); #endif + // We can now set the meta + packet_cache.write[0] = command_type + (node_id_compression << NODE_ID_COMPRESSION_SHIFT) + (name_id_compression << NAME_ID_COMPRESSION_SHIFT) + (byte_only_or_no_args ? BYTE_ONLY_OR_NO_ARGS_FLAG : 0); + // Take chance and set transfer mode, since all send methods will use it. peer->set_transfer_channel(p_config.channel); peer->set_transfer_mode(p_config.transfer_mode); if (has_all_peers) { - // They all have verified paths, so send fast. - multiplayer->send_command(p_to, packet_cache.ptr(), ofs); + for (const int P : targets) { + multiplayer->send_command(P, packet_cache.ptr(), ofs); + } } else { // Unreachable because the node ID is never compressed if the peers doesn't know it. CRASH_COND(node_id_compression != NETWORK_NODE_ID_COMPRESSION_32); @@ -420,23 +443,15 @@ void SceneRPCInterface::_send_rpc(Node *p_from, int p_to, uint16_t p_rpc_id, con // Not all verified path, so send one by one. // Append path at the end, since we will need it for some packets. - NodePath from_path = multiplayer->get_root_path().rel_path_to(p_from->get_path()); + NodePath from_path = multiplayer->get_root_path().rel_path_to(p_node->get_path()); CharString pname = String(from_path).utf8(); int path_len = encode_cstring(pname.get_data(), nullptr); MAKE_ROOM(ofs + path_len); encode_cstring(pname.get_data(), &(packet_cache.write[ofs])); - for (const int &P : multiplayer->get_connected_peers()) { - if (p_to < 0 && P == -p_to) { - continue; // Continue, excluded. - } - - if (p_to > 0 && P != p_to) { - continue; // Continue, not for this peer. - } - + // Not all verified path, so check which needs the longer packet. + for (const int P : targets) { bool confirmed = multiplayer->get_path_cache()->is_cache_confirmed(from_path, P); - if (confirmed) { // This one confirmed path, so use id. encode_uint32(psc_id, &(packet_cache.write[1])); @@ -477,10 +492,6 @@ Error SceneRPCInterface::rpcp(Object *p_obj, int p_peer_id, const StringName &p_ } if (p_peer_id != caller_id) { -#ifdef DEBUG_ENABLED - _profile_node_data("rpc_out", node->get_instance_id()); -#endif - _send_rpc(node, p_peer_id, rpc_id, config, p_method, p_arg, p_argcount); } diff --git a/modules/multiplayer/scene_rpc_interface.h b/modules/multiplayer/scene_rpc_interface.h index aa9be525a2..800293714c 100644 --- a/modules/multiplayer/scene_rpc_interface.h +++ b/modules/multiplayer/scene_rpc_interface.h @@ -81,8 +81,11 @@ private: HashMap<ObjectID, RPCConfigCache> rpc_cache; +#ifdef DEBUG_ENABLED + _FORCE_INLINE_ void _profile_node_data(const String &p_what, ObjectID p_id, int p_size); +#endif + protected: - _FORCE_INLINE_ void _profile_node_data(const String &p_what, ObjectID p_id); void _process_rpc(Node *p_node, const uint16_t p_rpc_method_id, int p_from, const uint8_t *p_packet, int p_packet_len, int p_offset); void _send_rpc(Node *p_from, int p_to, uint16_t p_rpc_id, const RPCConfig &p_config, const StringName &p_name, const Variant **p_arg, int p_argcount); diff --git a/modules/openxr/extensions/openxr_htc_vive_tracker_extension.cpp b/modules/openxr/extensions/openxr_htc_vive_tracker_extension.cpp index 4d996e6283..29208efb20 100644 --- a/modules/openxr/extensions/openxr_htc_vive_tracker_extension.cpp +++ b/modules/openxr/extensions/openxr_htc_vive_tracker_extension.cpp @@ -91,8 +91,6 @@ bool OpenXRHTCViveTrackerExtension::is_path_supported(const String &p_path) { return available; } else if (p_path == "/user/vive_tracker_htcx/role/chest") { return available; - } else if (p_path == "/user/vive_tracker_htcx/role/chest") { - return available; } else if (p_path == "/user/vive_tracker_htcx/role/camera") { return available; } else if (p_path == "/user/vive_tracker_htcx/role/keyboard") { diff --git a/modules/text_server_adv/text_server_adv.cpp b/modules/text_server_adv/text_server_adv.cpp index 166325c551..cf2d8c9986 100644 --- a/modules/text_server_adv/text_server_adv.cpp +++ b/modules/text_server_adv/text_server_adv.cpp @@ -4750,7 +4750,10 @@ bool TextServerAdvanced::_shaped_text_update_breaks(const RID &p_shaped) { i += (sd_glyphs[i].count - 1); } } - ERR_FAIL_COND_V_MSG(sd_shift != sd->break_inserts, false, "Invalid break insert count!"); + if (sd_shift < sd->break_inserts) { + // Note: should not happen with a normal text, but might be a case with special fonts that substitute a long string (with breaks opportunities in it) with a single glyph (like Font Awesome). + glyphs_new.resize(sd->glyphs.size() + sd_shift); + } if (sd->break_inserts > 0) { sd->glyphs = glyphs_new; diff --git a/modules/theora/SCsub b/modules/theora/SCsub index 6038ea086a..ca666050dd 100644 --- a/modules/theora/SCsub +++ b/modules/theora/SCsub @@ -15,7 +15,7 @@ if env["builtin_libtheora"]: # "analyze.c", # "apiwrapper.c", "bitpack.c", - "cpu.c", + # "collect.c", # "decapiwrapper.c", "decinfo.c", "decode.c", @@ -47,8 +47,12 @@ if env["builtin_libtheora"]: "x86/mmxfrag.c", "x86/mmxidct.c", "x86/mmxstate.c", + # "x86/sse2encfrag.c", # "x86/sse2fdct.c", + "x86/sse2idct.c", + "x86/x86cpu.c", # "x86/x86enc.c", + # "x86/x86enquant.c" "x86/x86state.c", ] @@ -58,6 +62,7 @@ if env["builtin_libtheora"]: "x86_vc/mmxfrag.c", "x86_vc/mmxidct.c", "x86_vc/mmxstate.c", + "x86_vc/x86cpu.c", # "x86_vc/x86enc.c", "x86_vc/x86state.c", ] diff --git a/modules/vorbis/audio_stream_ogg_vorbis.cpp b/modules/vorbis/audio_stream_ogg_vorbis.cpp index 792103cd31..63909257d9 100644 --- a/modules/vorbis/audio_stream_ogg_vorbis.cpp +++ b/modules/vorbis/audio_stream_ogg_vorbis.cpp @@ -438,9 +438,7 @@ void AudioStreamOggVorbis::maybe_update_info() { } if (i == 0) { packet->b_o_s = 1; - } - if (i == 0) { ERR_FAIL_COND(!vorbis_synthesis_idheader(packet)); } diff --git a/modules/webp/webp_common.cpp b/modules/webp/webp_common.cpp index af98788420..572a33653e 100644 --- a/modules/webp/webp_common.cpp +++ b/modules/webp/webp_common.cpp @@ -41,40 +41,21 @@ namespace WebPCommon { Vector<uint8_t> _webp_lossy_pack(const Ref<Image> &p_image, float p_quality) { ERR_FAIL_COND_V(p_image.is_null() || p_image->is_empty(), Vector<uint8_t>()); - Ref<Image> img = p_image->duplicate(); - if (img->detect_alpha()) { - img->convert(Image::FORMAT_RGBA8); - } else { - img->convert(Image::FORMAT_RGB8); - } - - Size2 s(img->get_width(), img->get_height()); - Vector<uint8_t> data = img->get_data(); - const uint8_t *r = data.ptr(); - - uint8_t *dst_buff = nullptr; - size_t dst_size = 0; - if (img->get_format() == Image::FORMAT_RGB8) { - dst_size = WebPEncodeRGB(r, s.width, s.height, 3 * s.width, CLAMP(p_quality * 100.0f, 0.0f, 100.0f), &dst_buff); - } else { - dst_size = WebPEncodeRGBA(r, s.width, s.height, 4 * s.width, CLAMP(p_quality * 100.0f, 0.0f, 100.0f), &dst_buff); - } - - ERR_FAIL_COND_V(dst_size == 0, Vector<uint8_t>()); - Vector<uint8_t> dst; - dst.resize(dst_size); - uint8_t *w = dst.ptrw(); - memcpy(w, dst_buff, dst_size); - WebPFree(dst_buff); - - return dst; + return _webp_packer(p_image, CLAMP(p_quality * 100.0f, 0.0f, 100.0f), false); } Vector<uint8_t> _webp_lossless_pack(const Ref<Image> &p_image) { ERR_FAIL_COND_V(p_image.is_null() || p_image->is_empty(), Vector<uint8_t>()); - int compression_level = GLOBAL_GET("rendering/textures/lossless_compression/webp_compression_level"); - compression_level = CLAMP(compression_level, 0, 9); + float compression_factor = GLOBAL_GET("rendering/textures/webp_compression/lossless_compression_factor"); + compression_factor = CLAMP(compression_factor, 0.0f, 100.0f); + + return _webp_packer(p_image, compression_factor, true); +} + +Vector<uint8_t> _webp_packer(const Ref<Image> &p_image, float p_quality, bool p_lossless) { + int compression_method = GLOBAL_GET("rendering/textures/webp_compression/compression_method"); + compression_method = CLAMP(compression_method, 0, 6); Ref<Image> img = p_image->duplicate(); if (img->detect_alpha()) { @@ -87,16 +68,21 @@ Vector<uint8_t> _webp_lossless_pack(const Ref<Image> &p_image) { Vector<uint8_t> data = img->get_data(); const uint8_t *r = data.ptr(); - // we need to use the more complex API in order to access the 'exact' flag... + // we need to use the more complex API in order to access specific flags... WebPConfig config; WebPPicture pic; - if (!WebPConfigInit(&config) || !WebPConfigLosslessPreset(&config, compression_level) || !WebPPictureInit(&pic)) { + if (!WebPConfigInit(&config) || !WebPPictureInit(&pic)) { ERR_FAIL_V(Vector<uint8_t>()); } WebPMemoryWriter wrt; - config.exact = 1; + if (p_lossless) { + config.lossless = 1; + config.exact = 1; + } + config.method = compression_method; + config.quality = p_quality; pic.use_argb = 1; pic.width = s.width; pic.height = s.height; diff --git a/modules/webp/webp_common.h b/modules/webp/webp_common.h index 11bef40256..23b433ad79 100644 --- a/modules/webp/webp_common.h +++ b/modules/webp/webp_common.h @@ -37,6 +37,8 @@ namespace WebPCommon { // Given an image, pack this data into a WebP file. Vector<uint8_t> _webp_lossy_pack(const Ref<Image> &p_image, float p_quality); Vector<uint8_t> _webp_lossless_pack(const Ref<Image> &p_image); +// Helper function for those above. +Vector<uint8_t> _webp_packer(const Ref<Image> &p_image, float p_quality, bool p_lossless); // Given a WebP file, unpack it into an image. Ref<Image> _webp_unpack(const Vector<uint8_t> &p_buffer); Error webp_load_image_from_buffer(Image *p_image, const uint8_t *p_buffer, int p_buffer_len); |