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-rw-r--r--modules/bmp/SCsub2
-rw-r--r--modules/csg/SCsub3
-rw-r--r--modules/csg/csg.cpp2
-rw-r--r--modules/csg/csg_shape.cpp6
-rw-r--r--modules/cvtt/image_compress_cvtt.cpp38
-rw-r--r--modules/enet/enet_multiplayer_peer.cpp6
-rw-r--r--modules/enet/enet_multiplayer_peer.h2
-rw-r--r--modules/freetype/SCsub33
-rw-r--r--modules/freetype/config.py8
-rw-r--r--modules/gdscript/config.py1
-rw-r--r--modules/gdscript/editor/gdscript_highlighter.cpp10
-rw-r--r--modules/gdscript/gdscript.cpp80
-rw-r--r--modules/gdscript/gdscript.h8
-rw-r--r--modules/gdscript/gdscript_analyzer.cpp2
-rw-r--r--modules/gdscript/gdscript_byte_codegen.cpp4
-rw-r--r--modules/gdscript/gdscript_byte_codegen.h2
-rw-r--r--modules/gdscript/gdscript_codegen.h3
-rw-r--r--modules/gdscript/gdscript_compiler.cpp2
-rw-r--r--modules/gdscript/gdscript_editor.cpp15
-rw-r--r--modules/gdscript/gdscript_function.h4
-rw-r--r--modules/gdscript/gdscript_parser.cpp48
-rw-r--r--modules/gdscript/gdscript_parser.h6
-rw-r--r--modules/gdscript/gdscript_rpc_callable.cpp6
-rw-r--r--modules/gdscript/gdscript_rpc_callable.h2
-rw-r--r--modules/gdscript/gdscript_utility_functions.cpp1
-rw-r--r--modules/gdscript/gdscript_vm.cpp3
-rw-r--r--modules/gdscript/language_server/gdscript_extend_parser.cpp4
-rw-r--r--modules/gdscript/language_server/gdscript_language_protocol.cpp1
-rw-r--r--modules/gdscript/language_server/gdscript_language_server.cpp1
-rw-r--r--modules/gdscript/language_server/gdscript_workspace.cpp5
-rw-r--r--modules/gdscript/register_types.cpp2
-rw-r--r--modules/gdscript/tests/gdscript_test_runner.cpp5
-rw-r--r--modules/gdscript/tests/scripts/analyzer/features/gdscript_to_preload.gd2
-rw-r--r--modules/gdscript/tests/scripts/analyzer/features/preload_constant_types_are_inferred.gd6
-rw-r--r--modules/gdscript/tests/scripts/analyzer/features/preload_constant_types_are_inferred.out2
-rw-r--r--modules/gltf/SCsub2
-rw-r--r--modules/gltf/gltf_document.cpp3
-rw-r--r--modules/gridmap/SCsub2
-rw-r--r--modules/gridmap/editor/grid_map_editor_plugin.cpp8
-rw-r--r--modules/hdr/SCsub2
-rw-r--r--modules/lightmapper_rd/lightmapper_rd.h2
-rw-r--r--modules/minimp3/SCsub2
-rw-r--r--modules/minimp3/resource_importer_mp3.cpp2
-rw-r--r--modules/mono/config.py50
-rw-r--r--modules/mono/csharp_script.cpp86
-rw-r--r--modules/mono/csharp_script.h10
-rw-r--r--modules/mono/editor/GodotTools/GodotTools/Ides/Rider/RiderPathManager.cs3
-rw-r--r--modules/mono/editor/code_completion.cpp2
-rw-r--r--modules/mono/editor/editor_internal_calls.cpp4
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/RPCAttribute.cs10
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Basis.cs26
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Color.cs2
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/GD.cs16
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Projection.cs820
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/SignalInfo.cs2
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Transform2D.cs63
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Transform3D.cs68
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs8
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs22
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Vector4.cs730
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Vector4i.cs702
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/GodotSharp.csproj3
-rw-r--r--modules/mono/glue/callable_glue.cpp4
-rw-r--r--modules/mono/mono_gd/gd_mono_marshal.h2
-rw-r--r--modules/mono/signal_awaiter_utils.cpp2
-rw-r--r--modules/msdfgen/SCsub2
-rw-r--r--modules/msdfgen/config.py3
-rw-r--r--modules/multiplayer/SCsub14
-rw-r--r--modules/multiplayer/config.py19
-rw-r--r--modules/multiplayer/doc_classes/MultiplayerSpawner.xml84
-rw-r--r--modules/multiplayer/doc_classes/MultiplayerSynchronizer.xml93
-rw-r--r--modules/multiplayer/doc_classes/SceneMultiplayer.xml55
-rw-r--r--modules/multiplayer/doc_classes/SceneReplicationConfig.xml77
-rw-r--r--modules/multiplayer/editor/replication_editor_plugin.cpp552
-rw-r--r--modules/multiplayer/editor/replication_editor_plugin.h131
-rw-r--r--modules/multiplayer/multiplayer_spawner.cpp301
-rw-r--r--modules/multiplayer/multiplayer_spawner.h120
-rw-r--r--modules/multiplayer/multiplayer_synchronizer.cpp304
-rw-r--r--modules/multiplayer/multiplayer_synchronizer.h96
-rw-r--r--modules/multiplayer/register_types.cpp (renamed from modules/websocket/emws_server.h)56
-rw-r--r--modules/multiplayer/register_types.h (renamed from modules/websocket/emws_server.cpp)67
-rw-r--r--modules/multiplayer/scene_cache_interface.cpp265
-rw-r--r--modules/multiplayer/scene_cache_interface.h82
-rw-r--r--modules/multiplayer/scene_multiplayer.cpp332
-rw-r--r--modules/multiplayer/scene_multiplayer.h136
-rw-r--r--modules/multiplayer/scene_replication_config.cpp205
-rw-r--r--modules/multiplayer/scene_replication_config.h91
-rw-r--r--modules/multiplayer/scene_replication_interface.cpp536
-rw-r--r--modules/multiplayer/scene_replication_interface.h86
-rw-r--r--modules/multiplayer/scene_replication_state.cpp267
-rw-r--r--modules/multiplayer/scene_replication_state.h135
-rw-r--r--modules/multiplayer/scene_rpc_interface.cpp521
-rw-r--r--modules/multiplayer/scene_rpc_interface.h102
-rw-r--r--modules/navigation/godot_navigation_server.cpp20
-rw-r--r--modules/navigation/godot_navigation_server.h2
-rw-r--r--modules/navigation/nav_map.cpp74
-rw-r--r--modules/navigation/nav_map.h14
-rw-r--r--modules/navigation/nav_region.h4
-rw-r--r--modules/navigation/nav_utils.h8
-rw-r--r--modules/navigation/navigation_mesh_generator.cpp89
-rw-r--r--modules/ogg/config.py4
-rw-r--r--modules/ogg/doc_classes/OggPacketSequence.xml (renamed from modules/ogg/doc_classes/OGGPacketSequence.xml)8
-rw-r--r--modules/ogg/doc_classes/OggPacketSequencePlayback.xml (renamed from modules/ogg/doc_classes/OGGPacketSequencePlayback.xml)2
-rw-r--r--modules/ogg/ogg_packet_sequence.cpp50
-rw-r--r--modules/ogg/ogg_packet_sequence.h28
-rw-r--r--modules/ogg/register_types.cpp4
-rw-r--r--modules/openxr/editor/openxr_action_map_editor.cpp2
-rw-r--r--modules/openxr/editor/openxr_interaction_profile_editor.cpp9
-rw-r--r--modules/openxr/editor/openxr_select_action_dialog.cpp4
-rw-r--r--modules/openxr/editor/openxr_select_interaction_profile_dialog.cpp4
-rw-r--r--modules/openxr/openxr_api.cpp15
-rw-r--r--modules/openxr/openxr_interface.cpp2
-rw-r--r--modules/regex/doc_classes/RegEx.xml9
-rw-r--r--modules/regex/regex.cpp17
-rw-r--r--modules/regex/regex.h5
-rw-r--r--modules/regex/tests/test_regex.h10
-rw-r--r--modules/text_server_adv/SCsub45
-rw-r--r--modules/text_server_adv/config.py8
-rw-r--r--modules/text_server_adv/text_server_adv.cpp293
-rw-r--r--modules/text_server_adv/text_server_adv.h10
-rw-r--r--modules/text_server_fb/SCsub9
-rw-r--r--modules/text_server_fb/text_server_fb.cpp2
-rw-r--r--modules/text_server_fb/text_server_fb.h4
-rw-r--r--modules/tga/SCsub2
-rw-r--r--modules/theora/config.py3
-rw-r--r--modules/visual_script/editor/visual_script_editor.cpp107
-rw-r--r--modules/visual_script/editor/visual_script_editor.h26
-rw-r--r--modules/visual_script/editor/visual_script_property_selector.cpp1
-rw-r--r--modules/visual_script/editor/visual_script_property_selector.h2
-rw-r--r--modules/visual_script/visual_script.cpp41
-rw-r--r--modules/visual_script/visual_script.h6
-rw-r--r--modules/visual_script/visual_script_nodes.cpp10
-rw-r--r--modules/visual_script/visual_script_nodes.h7
-rw-r--r--modules/vorbis/audio_stream_ogg_vorbis.cpp94
-rw-r--r--modules/vorbis/audio_stream_ogg_vorbis.h34
-rw-r--r--modules/vorbis/config.py7
-rw-r--r--modules/vorbis/doc_classes/AudioStreamOggVorbis.xml (renamed from modules/vorbis/doc_classes/AudioStreamOGGVorbis.xml)6
-rw-r--r--modules/vorbis/doc_classes/AudioStreamPlaybackOggVorbis.xml (renamed from modules/vorbis/doc_classes/AudioStreamPlaybackOGGVorbis.xml)2
-rw-r--r--modules/vorbis/register_types.cpp6
-rw-r--r--modules/vorbis/resource_importer_ogg_vorbis.cpp62
-rw-r--r--modules/vorbis/resource_importer_ogg_vorbis.h8
-rw-r--r--modules/webp/resource_saver_webp.cpp2
-rw-r--r--modules/webp/resource_saver_webp.h2
-rw-r--r--modules/webrtc/doc_classes/WebRTCMultiplayerPeer.xml2
-rw-r--r--modules/webrtc/webrtc_multiplayer_peer.cpp12
-rw-r--r--modules/webrtc/webrtc_multiplayer_peer.h2
-rw-r--r--modules/websocket/register_types.cpp5
-rw-r--r--modules/websocket/websocket_multiplayer_peer.h2
148 files changed, 8149 insertions, 772 deletions
diff --git a/modules/bmp/SCsub b/modules/bmp/SCsub
index 4f3405ff28..9d317887c3 100644
--- a/modules/bmp/SCsub
+++ b/modules/bmp/SCsub
@@ -5,5 +5,5 @@ Import("env_modules")
env_bmp = env_modules.Clone()
-# Godot's own source files
+# Godot source files
env_bmp.add_source_files(env.modules_sources, "*.cpp")
diff --git a/modules/csg/SCsub b/modules/csg/SCsub
index c7307ddefd..55f859db11 100644
--- a/modules/csg/SCsub
+++ b/modules/csg/SCsub
@@ -3,10 +3,9 @@
Import("env")
Import("env_modules")
-# Godot's own source files
env_csg = env_modules.Clone()
-# Godot's own source files
+# Godot source files
env_csg.add_source_files(env.modules_sources, "*.cpp")
if env["tools"]:
env_csg.add_source_files(env.modules_sources, "editor/*.cpp")
diff --git a/modules/csg/csg.cpp b/modules/csg/csg.cpp
index 93533e1690..6b05c146e6 100644
--- a/modules/csg/csg.cpp
+++ b/modules/csg/csg.cpp
@@ -729,7 +729,7 @@ void CSGBrushOperation::MeshMerge::mark_inside_faces() {
}
}
-void CSGBrushOperation::MeshMerge::add_face(const Vector3 p_points[], const Vector2 p_uvs[], bool p_smooth, bool p_invert, const Ref<Material> &p_material, bool p_from_b) {
+void CSGBrushOperation::MeshMerge::add_face(const Vector3 p_points[3], const Vector2 p_uvs[3], bool p_smooth, bool p_invert, const Ref<Material> &p_material, bool p_from_b) {
int indices[3];
for (int i = 0; i < 3; i++) {
VertexKey vk;
diff --git a/modules/csg/csg_shape.cpp b/modules/csg/csg_shape.cpp
index 0f09eb2020..56be4e65f0 100644
--- a/modules/csg/csg_shape.cpp
+++ b/modules/csg/csg_shape.cpp
@@ -1858,7 +1858,7 @@ CSGBrush *CSGPolygon3D::_build_brush() {
}
Transform3D facing = Transform3D().looking_at(direction, current_up);
- current_xform = base_xform.translated(current_point) * facing;
+ current_xform = base_xform.translated_local(current_point) * facing;
}
// Create the mesh.
@@ -1897,7 +1897,7 @@ CSGBrush *CSGPolygon3D::_build_brush() {
switch (mode) {
case MODE_DEPTH: {
- current_xform.translate(Vector3(0, 0, -depth));
+ current_xform.translate_local(Vector3(0, 0, -depth));
} break;
case MODE_SPIN: {
current_xform.rotate(Vector3(0, 1, 0), spin_step);
@@ -1945,7 +1945,7 @@ CSGBrush *CSGPolygon3D::_build_brush() {
}
Transform3D facing = Transform3D().looking_at(direction, current_up);
- current_xform = base_xform.translated(current_point) * facing;
+ current_xform = base_xform.translated_local(current_point) * facing;
} break;
}
diff --git a/modules/cvtt/image_compress_cvtt.cpp b/modules/cvtt/image_compress_cvtt.cpp
index a7cfcaa262..3322ff0a1b 100644
--- a/modules/cvtt/image_compress_cvtt.cpp
+++ b/modules/cvtt/image_compress_cvtt.cpp
@@ -129,14 +129,6 @@ static void _digest_row_task(const CVTTCompressionJobParams &p_job_params, const
}
}
-static void _digest_job_queue(void *p_job_queue) {
- CVTTCompressionJobQueue *job_queue = static_cast<CVTTCompressionJobQueue *>(p_job_queue);
-
- for (uint32_t next_task = job_queue->current_task.increment(); next_task <= job_queue->num_tasks; next_task = job_queue->current_task.increment()) {
- _digest_row_task(job_queue->job_params, job_queue->job_tasks[next_task - 1]);
- }
-}
-
void image_compress_cvtt(Image *p_image, float p_lossy_quality, Image::UsedChannels p_channels) {
if (p_image->get_format() >= Image::FORMAT_BPTC_RGBA) {
return; //do not compress, already compressed
@@ -202,7 +194,6 @@ void image_compress_cvtt(Image *p_image, float p_lossy_quality, Image::UsedChann
job_queue.job_params.bytes_per_pixel = is_hdr ? 6 : 4;
cvtt::Kernels::ConfigureBC7EncodingPlanFromQuality(job_queue.job_params.bc7_plan, 5);
- int num_job_threads = 0;
// Amdahl's law (Wikipedia)
// If a program needs 20 hours to complete using a single thread, but a one-hour portion of the program cannot be parallelized,
// therefore only the remaining 19 hours (p = 0.95) of execution time can be parallelized, then regardless of how many threads are devoted
@@ -229,11 +220,7 @@ void image_compress_cvtt(Image *p_image, float p_lossy_quality, Image::UsedChann
row_task.in_mm_bytes = in_bytes;
row_task.out_mm_bytes = out_bytes;
- if (num_job_threads > 0) {
- tasks.push_back(row_task);
- } else {
- _digest_row_task(job_queue.job_params, row_task);
- }
+ _digest_row_task(job_queue.job_params, row_task);
out_bytes += 16 * (bw / 4);
}
@@ -243,29 +230,6 @@ void image_compress_cvtt(Image *p_image, float p_lossy_quality, Image::UsedChann
h = MAX(h / 2, 1);
}
- if (num_job_threads > 0) {
- Vector<Thread *> threads;
- threads.resize(num_job_threads);
-
- Thread **threads_wb = threads.ptrw();
-
- const CVTTCompressionRowTask *tasks_rb = tasks.ptr();
-
- job_queue.job_tasks = &tasks_rb[0];
- job_queue.current_task.set(0);
- job_queue.num_tasks = static_cast<uint32_t>(tasks.size());
-
- for (int i = 0; i < num_job_threads; i++) {
- threads_wb[i] = memnew(Thread);
- threads_wb[i]->start(_digest_job_queue, &job_queue);
- }
- _digest_job_queue(&job_queue);
-
- for (int i = 0; i < num_job_threads; i++) {
- threads_wb[i]->wait_to_finish();
- memdelete(threads_wb[i]);
- }
- }
p_image->create(p_image->get_width(), p_image->get_height(), p_image->has_mipmaps(), target_format, data);
}
diff --git a/modules/enet/enet_multiplayer_peer.cpp b/modules/enet/enet_multiplayer_peer.cpp
index cd94cc9425..dfdd08c9f4 100644
--- a/modules/enet/enet_multiplayer_peer.cpp
+++ b/modules/enet/enet_multiplayer_peer.cpp
@@ -441,15 +441,15 @@ Error ENetMultiplayerPeer::put_packet(const uint8_t *p_buffer, int p_buffer_size
channel = SYSCH_MAX + transfer_channel - 1;
} else {
switch (get_transfer_mode()) {
- case Multiplayer::TRANSFER_MODE_UNRELIABLE: {
+ case TRANSFER_MODE_UNRELIABLE: {
packet_flags = ENET_PACKET_FLAG_UNSEQUENCED | ENET_PACKET_FLAG_UNRELIABLE_FRAGMENT;
channel = SYSCH_UNRELIABLE;
} break;
- case Multiplayer::TRANSFER_MODE_UNRELIABLE_ORDERED: {
+ case TRANSFER_MODE_UNRELIABLE_ORDERED: {
packet_flags = ENET_PACKET_FLAG_UNRELIABLE_FRAGMENT;
channel = SYSCH_UNRELIABLE;
} break;
- case Multiplayer::TRANSFER_MODE_RELIABLE: {
+ case TRANSFER_MODE_RELIABLE: {
packet_flags = ENET_PACKET_FLAG_RELIABLE;
channel = SYSCH_RELIABLE;
} break;
diff --git a/modules/enet/enet_multiplayer_peer.h b/modules/enet/enet_multiplayer_peer.h
index 131aa04df1..3152068d46 100644
--- a/modules/enet/enet_multiplayer_peer.h
+++ b/modules/enet/enet_multiplayer_peer.h
@@ -32,7 +32,7 @@
#define ENET_MULTIPLAYER_PEER_H
#include "core/crypto/crypto.h"
-#include "core/multiplayer/multiplayer_peer.h"
+#include "scene/main/multiplayer_peer.h"
#include "enet_connection.h"
#include <enet/enet.h>
diff --git a/modules/freetype/SCsub b/modules/freetype/SCsub
index 4b2ea6faa5..8efcd72fb6 100644
--- a/modules/freetype/SCsub
+++ b/modules/freetype/SCsub
@@ -58,22 +58,23 @@ if env["builtin_freetype"]:
]
thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
- thirdparty_brotli_dir = "#thirdparty/brotli/"
- thirdparty_brotli_sources = [
- "common/constants.c",
- "common/context.c",
- "common/dictionary.c",
- "common/platform.c",
- "common/shared_dictionary.c",
- "common/transform.c",
- "dec/bit_reader.c",
- "dec/decode.c",
- "dec/huffman.c",
- "dec/state.c",
- ]
- thirdparty_sources += [thirdparty_brotli_dir + file for file in thirdparty_brotli_sources]
- env_freetype.Append(CPPDEFINES=["FT_CONFIG_OPTION_USE_BROTLI"])
- env_freetype.Prepend(CPPPATH=[thirdparty_brotli_dir + "include"])
+ if env["brotli"]:
+ thirdparty_brotli_dir = "#thirdparty/brotli/"
+ thirdparty_brotli_sources = [
+ "common/constants.c",
+ "common/context.c",
+ "common/dictionary.c",
+ "common/platform.c",
+ "common/shared_dictionary.c",
+ "common/transform.c",
+ "dec/bit_reader.c",
+ "dec/decode.c",
+ "dec/huffman.c",
+ "dec/state.c",
+ ]
+ thirdparty_sources += [thirdparty_brotli_dir + file for file in thirdparty_brotli_sources]
+ env_freetype.Append(CPPDEFINES=["FT_CONFIG_OPTION_USE_BROTLI"])
+ env_freetype.Prepend(CPPPATH=[thirdparty_brotli_dir + "include"])
if env.get("use_ubsan") or env.get("use_asan") or env.get("use_tsan") or env.get("use_lsan") or env.get("use_msan"):
env_freetype.Append(CPPDEFINES=["BROTLI_BUILD_PORTABLE"])
diff --git a/modules/freetype/config.py b/modules/freetype/config.py
index d22f9454ed..c0586d5536 100644
--- a/modules/freetype/config.py
+++ b/modules/freetype/config.py
@@ -2,5 +2,13 @@ def can_build(env, platform):
return True
+def get_opts(platform):
+ from SCons.Variables import BoolVariable
+
+ return [
+ BoolVariable("brotli", "Enable Brotli decompressor for WOFF2 fonts support", True),
+ ]
+
+
def configure(env):
pass
diff --git a/modules/gdscript/config.py b/modules/gdscript/config.py
index 61ce6185a5..a7d5c406e9 100644
--- a/modules/gdscript/config.py
+++ b/modules/gdscript/config.py
@@ -1,4 +1,5 @@
def can_build(env, platform):
+ env.module_add_dependencies("gdscript", ["jsonrpc", "websocket"], True)
return True
diff --git a/modules/gdscript/editor/gdscript_highlighter.cpp b/modules/gdscript/editor/gdscript_highlighter.cpp
index 4372bb33ba..a23f19de85 100644
--- a/modules/gdscript/editor/gdscript_highlighter.cpp
+++ b/modules/gdscript/editor/gdscript_highlighter.cpp
@@ -623,11 +623,11 @@ void GDScriptSyntaxHighlighter::_update_cache() {
annotation_color = Color(1.0, 0.7, 0.45);
string_name_color = Color(1.0, 0.66, 0.72);
} else {
- function_definition_color = Color(0.0, 0.65, 0.73);
- node_path_color = Color(0.62, 0.67, 0.39);
- node_ref_color = Color(0.32, 0.55, 0.29);
- annotation_color = Color(0.8, 0.5, 0.25);
- string_name_color = Color(0.9, 0.56, 0.62);
+ function_definition_color = Color(0, 0.6, 0.6);
+ node_path_color = Color(0.18, 0.55, 0);
+ node_ref_color = Color(0.0, 0.5, 0);
+ annotation_color = Color(0.8, 0.37, 0);
+ string_name_color = Color(0.8, 0.46, 0.52);
}
EDITOR_DEF("text_editor/theme/highlighting/gdscript/function_definition_color", function_definition_color);
diff --git a/modules/gdscript/gdscript.cpp b/modules/gdscript/gdscript.cpp
index a34bf6ef82..dc6bfbb034 100644
--- a/modules/gdscript/gdscript.cpp
+++ b/modules/gdscript/gdscript.cpp
@@ -51,7 +51,7 @@
#endif
#ifdef TOOLS_ENABLED
-#include "editor/editor_settings.h"
+#include "editor/editor_paths.h"
#endif
///////////////////////////
@@ -325,16 +325,23 @@ void GDScript::_get_script_property_list(List<PropertyInfo> *r_list, bool p_incl
for (int i = 0; i < msort.size(); i++) {
props.push_front(sptr->member_info[msort[i].name]);
}
+
+#ifdef TOOLS_ENABLED
+ r_list->push_back(sptr->get_class_category());
+#endif // TOOLS_ENABLED
+
+ for (const PropertyInfo &E : props) {
+ r_list->push_back(E);
+ }
+
+ props.clear();
+
if (!p_include_base) {
break;
}
sptr = sptr->_base;
}
-
- for (const PropertyInfo &E : props) {
- r_list->push_back(E);
- }
}
void GDScript::get_script_property_list(List<PropertyInfo> *r_list) const {
@@ -434,10 +441,6 @@ void GDScript::set_source_code(const String &p_code) {
#ifdef TOOLS_ENABLED
void GDScript::_update_exports_values(HashMap<StringName, Variant> &values, List<PropertyInfo> &propnames) {
- if (base_cache.is_valid()) {
- base_cache->_update_exports_values(values, propnames);
- }
-
for (const KeyValue<StringName, Variant> &E : member_default_values_cache) {
values[E.key] = E.value;
}
@@ -445,6 +448,10 @@ void GDScript::_update_exports_values(HashMap<StringName, Variant> &values, List
for (const PropertyInfo &E : members_cache) {
propnames.push_back(E);
}
+
+ if (base_cache.is_valid()) {
+ base_cache->_update_exports_values(values, propnames);
+ }
}
void GDScript::_add_doc(const DocData::ClassDoc &p_inner_class) {
@@ -703,6 +710,8 @@ bool GDScript::_update_exports(bool *r_err, bool p_recursive_call, PlaceHolderSc
member_default_values_cache.clear();
_signals.clear();
+ members_cache.push_back(get_class_category());
+
for (int i = 0; i < c->members.size(); i++) {
const GDScriptParser::ClassNode::Member &member = c->members[i];
@@ -728,6 +737,9 @@ bool GDScript::_update_exports(bool *r_err, bool p_recursive_call, PlaceHolderSc
}
_signals[member.signal->identifier->name] = parameters_names;
} break;
+ case GDScriptParser::ClassNode::Member::GROUP: {
+ members_cache.push_back(member.annotation->export_info);
+ } break;
default:
break; // Nothing.
}
@@ -848,7 +860,7 @@ Error GDScript::reload(bool p_keep_state) {
// Loading a template, don't parse.
#ifdef TOOLS_ENABLED
- if (EditorSettings::get_singleton() && basedir.begins_with(EditorSettings::get_singleton()->get_project_script_templates_dir())) {
+ if (EditorPaths::get_singleton() && basedir.begins_with(EditorPaths::get_singleton()->get_project_script_templates_dir())) {
return OK;
}
#endif
@@ -954,8 +966,8 @@ void GDScript::get_members(HashSet<StringName> *p_members) {
}
}
-const Vector<Multiplayer::RPCConfig> GDScript::get_rpc_methods() const {
- return rpc_functions;
+const Variant GDScript::get_rpc_config() const {
+ return rpc_config;
}
Variant GDScript::callp(const StringName &p_method, const Variant **p_args, int p_argcount, Callable::CallError &r_error) {
@@ -1212,9 +1224,9 @@ void GDScript::_save_orphaned_subclasses() {
void GDScript::_init_rpc_methods_properties() {
// Copy the base rpc methods so we don't mask their IDs.
- rpc_functions.clear();
+ rpc_config.clear();
if (base.is_valid()) {
- rpc_functions = base->rpc_functions;
+ rpc_config = base->rpc_config.duplicate();
}
GDScript *cscript = this;
@@ -1222,12 +1234,9 @@ void GDScript::_init_rpc_methods_properties() {
while (cscript) {
// RPC Methods
for (KeyValue<StringName, GDScriptFunction *> &E : cscript->member_functions) {
- Multiplayer::RPCConfig config = E.value->get_rpc_config();
- if (config.rpc_mode != Multiplayer::RPC_MODE_DISABLED) {
- config.name = E.value->get_name();
- if (rpc_functions.find(config) == -1) {
- rpc_functions.push_back(config);
- }
+ Variant config = E.value->get_rpc_config();
+ if (config.get_type() != Variant::NIL) {
+ rpc_config[E.value->get_name()] = config;
}
}
@@ -1241,9 +1250,6 @@ void GDScript::_init_rpc_methods_properties() {
cscript = nullptr;
}
}
-
- // Sort so we are 100% that they are always the same.
- rpc_functions.sort_custom<Multiplayer::SortRPCConfig>();
}
GDScript::~GDScript() {
@@ -1408,9 +1414,7 @@ bool GDScriptInstance::get(const StringName &p_name, Variant &r_ret) const {
while (sl) {
HashMap<StringName, GDScriptFunction *>::ConstIterator E = sl->member_functions.find(p_name);
if (E) {
- Multiplayer::RPCConfig config;
- config.name = p_name;
- if (sptr->rpc_functions.find(config) != -1) {
+ if (sptr->rpc_config.has(p_name)) {
r_ret = Callable(memnew(GDScriptRPCCallable(this->owner, E->key)));
} else {
r_ret = Callable(this->owner, E->key);
@@ -1518,11 +1522,17 @@ void GDScriptInstance::get_property_list(List<PropertyInfo> *p_properties) const
props.push_front(sptr->member_info[msort[i].name]);
}
- sptr = sptr->_base;
- }
+#ifdef TOOLS_ENABLED
+ p_properties->push_back(sptr->get_class_category());
+#endif // TOOLS_ENABLED
+
+ for (const PropertyInfo &prop : props) {
+ p_properties->push_back(prop);
+ }
+
+ props.clear();
- for (const PropertyInfo &E : props) {
- p_properties->push_back(E);
+ sptr = sptr->_base;
}
}
@@ -1629,15 +1639,13 @@ ScriptLanguage *GDScriptInstance::get_language() {
return GDScriptLanguage::get_singleton();
}
-const Vector<Multiplayer::RPCConfig> GDScriptInstance::get_rpc_methods() const {
- return script->get_rpc_methods();
+const Variant GDScriptInstance::get_rpc_config() const {
+ return script->get_rpc_config();
}
void GDScriptInstance::reload_members() {
#ifdef DEBUG_ENABLED
- members.resize(script->member_indices.size()); //resize
-
Vector<Variant> new_members;
new_members.resize(script->member_indices.size());
@@ -1649,6 +1657,8 @@ void GDScriptInstance::reload_members() {
}
}
+ members.resize(new_members.size()); //resize
+
//apply
members = new_members;
@@ -2388,7 +2398,7 @@ void ResourceFormatLoaderGDScript::get_dependencies(const String &p_path, List<S
}
}
-Error ResourceFormatSaverGDScript::save(const String &p_path, const Ref<Resource> &p_resource, uint32_t p_flags) {
+Error ResourceFormatSaverGDScript::save(const Ref<Resource> &p_resource, const String &p_path, uint32_t p_flags) {
Ref<GDScript> sqscr = p_resource;
ERR_FAIL_COND_V(sqscr.is_null(), ERR_INVALID_PARAMETER);
diff --git a/modules/gdscript/gdscript.h b/modules/gdscript/gdscript.h
index e9a206f48b..5123cccddd 100644
--- a/modules/gdscript/gdscript.h
+++ b/modules/gdscript/gdscript.h
@@ -87,7 +87,7 @@ class GDScript : public Script {
HashMap<StringName, MemberInfo> member_indices; //members are just indices to the instantiated script.
HashMap<StringName, Ref<GDScript>> subclasses;
HashMap<StringName, Vector<StringName>> _signals;
- Vector<Multiplayer::RPCConfig> rpc_functions;
+ Dictionary rpc_config;
#ifdef TOOLS_ENABLED
@@ -250,7 +250,7 @@ public:
virtual void get_constants(HashMap<StringName, Variant> *p_constants) override;
virtual void get_members(HashSet<StringName> *p_members) override;
- virtual const Vector<Multiplayer::RPCConfig> get_rpc_methods() const override;
+ virtual const Variant get_rpc_config() const override;
#ifdef TOOLS_ENABLED
virtual bool is_placeholder_fallback_enabled() const override { return placeholder_fallback_enabled; }
@@ -304,7 +304,7 @@ public:
void reload_members();
- virtual const Vector<Multiplayer::RPCConfig> get_rpc_methods() const;
+ virtual const Variant get_rpc_config() const;
GDScriptInstance();
~GDScriptInstance();
@@ -524,7 +524,7 @@ public:
class ResourceFormatSaverGDScript : public ResourceFormatSaver {
public:
- virtual Error save(const String &p_path, const Ref<Resource> &p_resource, uint32_t p_flags = 0);
+ virtual Error save(const Ref<Resource> &p_resource, const String &p_path, uint32_t p_flags = 0);
virtual void get_recognized_extensions(const Ref<Resource> &p_resource, List<String> *p_extensions) const;
virtual bool recognize(const Ref<Resource> &p_resource) const;
};
diff --git a/modules/gdscript/gdscript_analyzer.cpp b/modules/gdscript/gdscript_analyzer.cpp
index 7ed440929c..a07d4855f3 100644
--- a/modules/gdscript/gdscript_analyzer.cpp
+++ b/modules/gdscript/gdscript_analyzer.cpp
@@ -3238,12 +3238,12 @@ void GDScriptAnalyzer::reduce_subscript(GDScriptParser::SubscriptNode *p_subscri
Variant value = p_subscript->base->reduced_value.get_named(p_subscript->attribute->name, valid);
if (!valid) {
push_error(vformat(R"(Cannot get member "%s" from "%s".)", p_subscript->attribute->name, p_subscript->base->reduced_value), p_subscript->index);
+ result_type.kind = GDScriptParser::DataType::VARIANT;
} else {
p_subscript->is_constant = true;
p_subscript->reduced_value = value;
result_type = type_from_variant(value, p_subscript);
}
- result_type.kind = GDScriptParser::DataType::VARIANT;
} else {
GDScriptParser::DataType base_type = p_subscript->base->get_datatype();
diff --git a/modules/gdscript/gdscript_byte_codegen.cpp b/modules/gdscript/gdscript_byte_codegen.cpp
index a1a28e7675..fa158591fd 100644
--- a/modules/gdscript/gdscript_byte_codegen.cpp
+++ b/modules/gdscript/gdscript_byte_codegen.cpp
@@ -158,7 +158,7 @@ void GDScriptByteCodeGenerator::end_parameters() {
function->default_arguments.reverse();
}
-void GDScriptByteCodeGenerator::write_start(GDScript *p_script, const StringName &p_function_name, bool p_static, Multiplayer::RPCConfig p_rpc_config, const GDScriptDataType &p_return_type) {
+void GDScriptByteCodeGenerator::write_start(GDScript *p_script, const StringName &p_function_name, bool p_static, Variant p_rpc_config, const GDScriptDataType &p_return_type) {
function = memnew(GDScriptFunction);
debug_stack = EngineDebugger::is_active();
@@ -1608,7 +1608,7 @@ void GDScriptByteCodeGenerator::write_return(const Address &p_return_value) {
// Typed array.
const GDScriptDataType &element_type = function->return_type.get_container_element_type();
- Variant script = function->return_type.script_type;
+ Variant script = element_type.script_type;
int script_idx = get_constant_pos(script) | (GDScriptFunction::ADDR_TYPE_CONSTANT << GDScriptFunction::ADDR_BITS);
append(GDScriptFunction::OPCODE_RETURN_TYPED_ARRAY, 2);
diff --git a/modules/gdscript/gdscript_byte_codegen.h b/modules/gdscript/gdscript_byte_codegen.h
index ffc3178c83..7dd51845df 100644
--- a/modules/gdscript/gdscript_byte_codegen.h
+++ b/modules/gdscript/gdscript_byte_codegen.h
@@ -419,7 +419,7 @@ public:
virtual void start_block() override;
virtual void end_block() override;
- virtual void write_start(GDScript *p_script, const StringName &p_function_name, bool p_static, Multiplayer::RPCConfig p_rpc_config, const GDScriptDataType &p_return_type) override;
+ virtual void write_start(GDScript *p_script, const StringName &p_function_name, bool p_static, Variant p_rpc_config, const GDScriptDataType &p_return_type) override;
virtual GDScriptFunction *write_end() override;
#ifdef DEBUG_ENABLED
diff --git a/modules/gdscript/gdscript_codegen.h b/modules/gdscript/gdscript_codegen.h
index 7b5f133ec5..5972481c3a 100644
--- a/modules/gdscript/gdscript_codegen.h
+++ b/modules/gdscript/gdscript_codegen.h
@@ -31,7 +31,6 @@
#ifndef GDSCRIPT_CODEGEN_H
#define GDSCRIPT_CODEGEN_H
-#include "core/multiplayer/multiplayer.h"
#include "core/string/string_name.h"
#include "core/variant/variant.h"
#include "gdscript_function.h"
@@ -80,7 +79,7 @@ public:
virtual void start_block() = 0;
virtual void end_block() = 0;
- virtual void write_start(GDScript *p_script, const StringName &p_function_name, bool p_static, Multiplayer::RPCConfig p_rpc_config, const GDScriptDataType &p_return_type) = 0;
+ virtual void write_start(GDScript *p_script, const StringName &p_function_name, bool p_static, Variant p_rpc_config, const GDScriptDataType &p_return_type) = 0;
virtual GDScriptFunction *write_end() = 0;
#ifdef DEBUG_ENABLED
diff --git a/modules/gdscript/gdscript_compiler.cpp b/modules/gdscript/gdscript_compiler.cpp
index e36252ada5..00e8223b9a 100644
--- a/modules/gdscript/gdscript_compiler.cpp
+++ b/modules/gdscript/gdscript_compiler.cpp
@@ -1975,7 +1975,7 @@ GDScriptFunction *GDScriptCompiler::_parse_function(Error &r_error, GDScript *p_
StringName func_name;
bool is_static = false;
- Multiplayer::RPCConfig rpc_config;
+ Variant rpc_config;
GDScriptDataType return_type;
return_type.has_type = true;
return_type.kind = GDScriptDataType::BUILTIN;
diff --git a/modules/gdscript/gdscript_editor.cpp b/modules/gdscript/gdscript_editor.cpp
index 90dcfa307e..d943974ce4 100644
--- a/modules/gdscript/gdscript_editor.cpp
+++ b/modules/gdscript/gdscript_editor.cpp
@@ -1473,11 +1473,16 @@ static bool _guess_expression_type(GDScriptParser::CompletionContext &p_context,
if (callee_type == GDScriptParser::Node::IDENTIFIER || call->is_super) {
// Simple call, so base is 'self'.
if (p_context.current_class) {
- base.type.kind = GDScriptParser::DataType::CLASS;
- base.type.type_source = GDScriptParser::DataType::INFERRED;
- base.type.is_constant = true;
- base.type.class_type = p_context.current_class;
- base.value = p_context.base;
+ if (call->is_super) {
+ base.type = p_context.current_class->base_type;
+ base.value = p_context.base;
+ } else {
+ base.type.kind = GDScriptParser::DataType::CLASS;
+ base.type.type_source = GDScriptParser::DataType::INFERRED;
+ base.type.is_constant = true;
+ base.type.class_type = p_context.current_class;
+ base.value = p_context.base;
+ }
} else {
break;
}
diff --git a/modules/gdscript/gdscript_function.h b/modules/gdscript/gdscript_function.h
index 53c75648a0..e44038d6da 100644
--- a/modules/gdscript/gdscript_function.h
+++ b/modules/gdscript/gdscript_function.h
@@ -477,7 +477,7 @@ private:
int _initial_line = 0;
bool _static = false;
- Multiplayer::RPCConfig rpc_config;
+ Variant rpc_config;
GDScript *_script = nullptr;
@@ -599,7 +599,7 @@ public:
void disassemble(const Vector<String> &p_code_lines) const;
#endif
- _FORCE_INLINE_ Multiplayer::RPCConfig get_rpc_config() const { return rpc_config; }
+ _FORCE_INLINE_ const Variant get_rpc_config() const { return rpc_config; }
GDScriptFunction();
~GDScriptFunction();
};
diff --git a/modules/gdscript/gdscript_parser.cpp b/modules/gdscript/gdscript_parser.cpp
index e8fa2981ba..6f5397e1a3 100644
--- a/modules/gdscript/gdscript_parser.cpp
+++ b/modules/gdscript/gdscript_parser.cpp
@@ -35,6 +35,7 @@
#include "core/io/resource_loader.h"
#include "core/math/math_defs.h"
#include "gdscript.h"
+#include "scene/main/multiplayer_api.h"
#ifdef DEBUG_ENABLED
#include "core/os/os.h"
@@ -145,7 +146,7 @@ GDScriptParser::GDScriptParser() {
// Warning annotations.
register_annotation(MethodInfo("@warning_ignore", PropertyInfo(Variant::STRING, "warning")), AnnotationInfo::CLASS | AnnotationInfo::VARIABLE | AnnotationInfo::SIGNAL | AnnotationInfo::CONSTANT | AnnotationInfo::FUNCTION | AnnotationInfo::STATEMENT, &GDScriptParser::warning_annotations, varray(), true);
// Networking.
- register_annotation(MethodInfo("@rpc", PropertyInfo(Variant::STRING, "mode"), PropertyInfo(Variant::STRING, "sync"), PropertyInfo(Variant::STRING, "transfer_mode"), PropertyInfo(Variant::INT, "transfer_channel")), AnnotationInfo::FUNCTION, &GDScriptParser::network_annotations<Multiplayer::RPC_MODE_AUTHORITY>, varray("", "", "", 0), true);
+ register_annotation(MethodInfo("@rpc", PropertyInfo(Variant::STRING, "mode"), PropertyInfo(Variant::STRING, "sync"), PropertyInfo(Variant::STRING, "transfer_mode"), PropertyInfo(Variant::INT, "transfer_channel")), AnnotationInfo::FUNCTION, &GDScriptParser::rpc_annotation, varray("", "", "", 0), true);
}
GDScriptParser::~GDScriptParser() {
@@ -3867,16 +3868,21 @@ bool GDScriptParser::warning_annotations(const AnnotationNode *p_annotation, Nod
#endif // DEBUG_ENABLED
}
-template <Multiplayer::RPCMode t_mode>
-bool GDScriptParser::network_annotations(const AnnotationNode *p_annotation, Node *p_node) {
- ERR_FAIL_COND_V_MSG(p_node->type != Node::VARIABLE && p_node->type != Node::FUNCTION, false, vformat(R"("%s" annotation can only be applied to variables and functions.)", p_annotation->name));
+bool GDScriptParser::rpc_annotation(const AnnotationNode *p_annotation, Node *p_node) {
+ ERR_FAIL_COND_V_MSG(p_node->type != Node::FUNCTION, false, vformat(R"("%s" annotation can only be applied to functions.)", p_annotation->name));
- Multiplayer::RPCConfig rpc_config;
- rpc_config.rpc_mode = t_mode;
+ FunctionNode *function = static_cast<FunctionNode *>(p_node);
+ if (function->rpc_config.get_type() != Variant::NIL) {
+ push_error(R"(RPC annotations can only be used once per function.)", p_annotation);
+ return false;
+ }
+
+ Dictionary rpc_config;
+ rpc_config["rpc_mode"] = MultiplayerAPI::RPC_MODE_AUTHORITY;
if (p_annotation->resolved_arguments.size()) {
int last = p_annotation->resolved_arguments.size() - 1;
if (p_annotation->resolved_arguments[last].get_type() == Variant::INT) {
- rpc_config.channel = p_annotation->resolved_arguments[last].operator int();
+ rpc_config["channel"] = p_annotation->resolved_arguments[last].operator int();
last -= 1;
}
if (last > 3) {
@@ -3886,37 +3892,25 @@ bool GDScriptParser::network_annotations(const AnnotationNode *p_annotation, Nod
for (int i = last; i >= 0; i--) {
String mode = p_annotation->resolved_arguments[i].operator String();
if (mode == "any_peer") {
- rpc_config.rpc_mode = Multiplayer::RPC_MODE_ANY_PEER;
+ rpc_config["rpc_mode"] = MultiplayerAPI::RPC_MODE_ANY_PEER;
} else if (mode == "authority") {
- rpc_config.rpc_mode = Multiplayer::RPC_MODE_AUTHORITY;
+ rpc_config["rpc_mode"] = MultiplayerAPI::RPC_MODE_AUTHORITY;
} else if (mode == "call_local") {
- rpc_config.call_local = true;
+ rpc_config["call_local"] = true;
} else if (mode == "call_remote") {
- rpc_config.call_local = false;
+ rpc_config["call_local"] = false;
} else if (mode == "reliable") {
- rpc_config.transfer_mode = Multiplayer::TRANSFER_MODE_RELIABLE;
+ rpc_config["transfer_mode"] = MultiplayerPeer::TRANSFER_MODE_RELIABLE;
} else if (mode == "unreliable") {
- rpc_config.transfer_mode = Multiplayer::TRANSFER_MODE_UNRELIABLE;
+ rpc_config["transfer_mode"] = MultiplayerPeer::TRANSFER_MODE_UNRELIABLE;
} else if (mode == "unreliable_ordered") {
- rpc_config.transfer_mode = Multiplayer::TRANSFER_MODE_UNRELIABLE_ORDERED;
+ rpc_config["transfer_mode"] = MultiplayerPeer::TRANSFER_MODE_UNRELIABLE_ORDERED;
} else {
push_error(R"(Invalid RPC argument. Must be one of: 'call_local'/'call_remote' (local calls), 'any_peer'/'authority' (permission), 'reliable'/'unreliable'/'unreliable_ordered' (transfer mode).)", p_annotation);
}
}
}
- switch (p_node->type) {
- case Node::FUNCTION: {
- FunctionNode *function = static_cast<FunctionNode *>(p_node);
- if (function->rpc_config.rpc_mode != Multiplayer::RPC_MODE_DISABLED) {
- push_error(R"(RPC annotations can only be used once per function.)", p_annotation);
- return false;
- }
- function->rpc_config = rpc_config;
- break;
- }
- default:
- return false; // Unreachable.
- }
+ function->rpc_config = rpc_config;
return true;
}
diff --git a/modules/gdscript/gdscript_parser.h b/modules/gdscript/gdscript_parser.h
index 9c97f98fbc..d4efab173b 100644
--- a/modules/gdscript/gdscript_parser.h
+++ b/modules/gdscript/gdscript_parser.h
@@ -32,7 +32,6 @@
#define GDSCRIPT_PARSER_H
#include "core/io/resource.h"
-#include "core/multiplayer/multiplayer.h"
#include "core/object/ref_counted.h"
#include "core/object/script_language.h"
#include "core/string/string_name.h"
@@ -750,7 +749,7 @@ public:
SuiteNode *body = nullptr;
bool is_static = false;
bool is_coroutine = false;
- Multiplayer::RPCConfig rpc_config;
+ Variant rpc_config;
MethodInfo info;
LambdaNode *source_lambda = nullptr;
#ifdef TOOLS_ENABLED
@@ -1371,8 +1370,7 @@ private:
template <PropertyUsageFlags t_usage>
bool export_group_annotations(const AnnotationNode *p_annotation, Node *p_target);
bool warning_annotations(const AnnotationNode *p_annotation, Node *p_target);
- template <Multiplayer::RPCMode t_mode>
- bool network_annotations(const AnnotationNode *p_annotation, Node *p_target);
+ bool rpc_annotation(const AnnotationNode *p_annotation, Node *p_target);
// Statements.
Node *parse_statement();
VariableNode *parse_variable();
diff --git a/modules/gdscript/gdscript_rpc_callable.cpp b/modules/gdscript/gdscript_rpc_callable.cpp
index 63ebd8acf5..4e12419357 100644
--- a/modules/gdscript/gdscript_rpc_callable.cpp
+++ b/modules/gdscript/gdscript_rpc_callable.cpp
@@ -76,11 +76,11 @@ GDScriptRPCCallable::GDScriptRPCCallable(Object *p_object, const StringName &p_m
ERR_FAIL_COND_MSG(!node, "RPC can only be defined on class that extends Node.");
}
-void GDScriptRPCCallable::rpc(int p_peer_id, const Variant **p_arguments, int p_argcount, Callable::CallError &r_call_error) const {
+Error GDScriptRPCCallable::rpc(int p_peer_id, const Variant **p_arguments, int p_argcount, Callable::CallError &r_call_error) const {
if (unlikely(!node)) {
r_call_error.error = Callable::CallError::CALL_ERROR_INSTANCE_IS_NULL;
- return;
+ return ERR_UNCONFIGURED;
}
r_call_error.error = Callable::CallError::CALL_OK;
- node->rpcp(p_peer_id, method, p_arguments, p_argcount);
+ return node->rpcp(p_peer_id, method, p_arguments, p_argcount);
}
diff --git a/modules/gdscript/gdscript_rpc_callable.h b/modules/gdscript/gdscript_rpc_callable.h
index c8a91d6259..83b9c7e2df 100644
--- a/modules/gdscript/gdscript_rpc_callable.h
+++ b/modules/gdscript/gdscript_rpc_callable.h
@@ -52,7 +52,7 @@ public:
CompareLessFunc get_compare_less_func() const override;
ObjectID get_object() const override;
void call(const Variant **p_arguments, int p_argcount, Variant &r_return_value, Callable::CallError &r_call_error) const override;
- void rpc(int p_peer_id, const Variant **p_arguments, int p_argcount, Callable::CallError &r_call_error) const override;
+ Error rpc(int p_peer_id, const Variant **p_arguments, int p_argcount, Callable::CallError &r_call_error) const override;
GDScriptRPCCallable(Object *p_object, const StringName &p_method);
virtual ~GDScriptRPCCallable() = default;
diff --git a/modules/gdscript/gdscript_utility_functions.cpp b/modules/gdscript/gdscript_utility_functions.cpp
index a914374985..4b97486cb3 100644
--- a/modules/gdscript/gdscript_utility_functions.cpp
+++ b/modules/gdscript/gdscript_utility_functions.cpp
@@ -115,6 +115,7 @@ struct GDScriptUtilityFunctionsDefinitions {
if (p_arg_count < 1) {
r_error.error = Callable::CallError::CALL_ERROR_TOO_FEW_ARGUMENTS;
r_error.argument = 1;
+ r_error.expected = 1;
*r_ret = Variant();
return;
}
diff --git a/modules/gdscript/gdscript_vm.cpp b/modules/gdscript/gdscript_vm.cpp
index 10365f8481..61e2c61abc 100644
--- a/modules/gdscript/gdscript_vm.cpp
+++ b/modules/gdscript/gdscript_vm.cpp
@@ -2234,7 +2234,7 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
retvalue = gdfs;
- Error err = sig.connect(callable_bind(Callable(gdfs.ptr(), "_signal_callback"), retvalue), Object::CONNECT_ONESHOT);
+ Error err = sig.connect(Callable(gdfs.ptr(), "_signal_callback").bind(retvalue), Object::CONNECT_ONESHOT);
if (err != OK) {
err_text = "Error connecting to signal: " + sig.get_name() + " during await.";
OPCODE_BREAK;
@@ -3295,6 +3295,7 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
int globalname_idx = _code_ptr[ip + 2];
GD_ERR_BREAK(globalname_idx < 0 || globalname_idx >= _global_names_count);
const StringName *globalname = &_global_names_ptr[globalname_idx];
+ GD_ERR_BREAK(!GDScriptLanguage::get_singleton()->get_named_globals_map().has(*globalname));
GET_INSTRUCTION_ARG(dst, 0);
*dst = GDScriptLanguage::get_singleton()->get_named_globals_map()[*globalname];
diff --git a/modules/gdscript/language_server/gdscript_extend_parser.cpp b/modules/gdscript/language_server/gdscript_extend_parser.cpp
index 03e93821c7..46a9b33eb0 100644
--- a/modules/gdscript/language_server/gdscript_extend_parser.cpp
+++ b/modules/gdscript/language_server/gdscript_extend_parser.cpp
@@ -690,9 +690,7 @@ Dictionary ExtendGDScriptParser::dump_function_api(const GDScriptParser::Functio
ERR_FAIL_NULL_V(p_func, func);
func["name"] = p_func->identifier->name;
func["return_type"] = p_func->get_datatype().to_string();
- func["rpc_mode"] = p_func->rpc_config.rpc_mode;
- func["rpc_transfer_mode"] = p_func->rpc_config.transfer_mode;
- func["rpc_transfer_channel"] = p_func->rpc_config.channel;
+ func["rpc_config"] = p_func->rpc_config;
Array parameters;
for (int i = 0; i < p_func->parameters.size(); i++) {
Dictionary arg;
diff --git a/modules/gdscript/language_server/gdscript_language_protocol.cpp b/modules/gdscript/language_server/gdscript_language_protocol.cpp
index 7460f8edff..c0d5856be5 100644
--- a/modules/gdscript/language_server/gdscript_language_protocol.cpp
+++ b/modules/gdscript/language_server/gdscript_language_protocol.cpp
@@ -34,6 +34,7 @@
#include "editor/doc_tools.h"
#include "editor/editor_log.h"
#include "editor/editor_node.h"
+#include "editor/editor_settings.h"
GDScriptLanguageProtocol *GDScriptLanguageProtocol::singleton = nullptr;
diff --git a/modules/gdscript/language_server/gdscript_language_server.cpp b/modules/gdscript/language_server/gdscript_language_server.cpp
index 14337e87da..ead4ef1987 100644
--- a/modules/gdscript/language_server/gdscript_language_server.cpp
+++ b/modules/gdscript/language_server/gdscript_language_server.cpp
@@ -34,6 +34,7 @@
#include "core/os/os.h"
#include "editor/editor_log.h"
#include "editor/editor_node.h"
+#include "editor/editor_settings.h"
GDScriptLanguageServer::GDScriptLanguageServer() {
_EDITOR_DEF("network/language_server/remote_host", host);
diff --git a/modules/gdscript/language_server/gdscript_workspace.cpp b/modules/gdscript/language_server/gdscript_workspace.cpp
index 8d484a43b3..ded2a7b4d4 100644
--- a/modules/gdscript/language_server/gdscript_workspace.cpp
+++ b/modules/gdscript/language_server/gdscript_workspace.cpp
@@ -38,6 +38,7 @@
#include "editor/editor_file_system.h"
#include "editor/editor_help.h"
#include "editor/editor_node.h"
+#include "editor/editor_settings.h"
#include "gdscript_language_protocol.h"
#include "scene/resources/packed_scene.h"
@@ -499,7 +500,9 @@ Error GDScriptWorkspace::parse_local_script(const String &p_path) {
String GDScriptWorkspace::get_file_path(const String &p_uri) const {
String path = p_uri;
- path = path.replace(root_uri + "/", "res://");
+ path = path.replace("///", "//");
+ path = path.replace("%3A", ":");
+ path = path.replacen(root_uri + "/", "res://");
path = path.uri_decode();
return path;
}
diff --git a/modules/gdscript/register_types.cpp b/modules/gdscript/register_types.cpp
index b230c6ba36..059ca703ab 100644
--- a/modules/gdscript/register_types.cpp
+++ b/modules/gdscript/register_types.cpp
@@ -52,10 +52,10 @@ GDScriptCache *gdscript_cache = nullptr;
#ifdef TOOLS_ENABLED
-#include "editor/editor_export.h"
#include "editor/editor_node.h"
#include "editor/editor_settings.h"
#include "editor/editor_translation_parser.h"
+#include "editor/export/editor_export.h"
#include "editor/gdscript_highlighter.h"
#include "editor/gdscript_translation_parser_plugin.h"
diff --git a/modules/gdscript/tests/gdscript_test_runner.cpp b/modules/gdscript/tests/gdscript_test_runner.cpp
index ff4832bde0..e3b956369d 100644
--- a/modules/gdscript/tests/gdscript_test_runner.cpp
+++ b/modules/gdscript/tests/gdscript_test_runner.cpp
@@ -36,6 +36,7 @@
#include "../gdscript_parser.h"
#include "core/config/project_settings.h"
+#include "core/core_globals.h"
#include "core/core_string_names.h"
#include "core/io/dir_access.h"
#include "core/io/file_access_pack.h"
@@ -142,8 +143,8 @@ GDScriptTestRunner::GDScriptTestRunner(const String &p_source_dir, bool p_init_l
#endif
// Enable printing to show results
- _print_line_enabled = true;
- _print_error_enabled = true;
+ CoreGlobals::print_line_enabled = true;
+ CoreGlobals::print_error_enabled = true;
}
GDScriptTestRunner::~GDScriptTestRunner() {
diff --git a/modules/gdscript/tests/scripts/analyzer/features/gdscript_to_preload.gd b/modules/gdscript/tests/scripts/analyzer/features/gdscript_to_preload.gd
index fb0ace6a90..ea744e3027 100644
--- a/modules/gdscript/tests/scripts/analyzer/features/gdscript_to_preload.gd
+++ b/modules/gdscript/tests/scripts/analyzer/features/gdscript_to_preload.gd
@@ -1,3 +1,5 @@
+const A := 42
+
func test():
pass
diff --git a/modules/gdscript/tests/scripts/analyzer/features/preload_constant_types_are_inferred.gd b/modules/gdscript/tests/scripts/analyzer/features/preload_constant_types_are_inferred.gd
new file mode 100644
index 0000000000..276875dd5a
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/features/preload_constant_types_are_inferred.gd
@@ -0,0 +1,6 @@
+const Constants = preload("gdscript_to_preload.gd")
+
+func test():
+ var a := Constants.A
+ print(a)
+
diff --git a/modules/gdscript/tests/scripts/analyzer/features/preload_constant_types_are_inferred.out b/modules/gdscript/tests/scripts/analyzer/features/preload_constant_types_are_inferred.out
new file mode 100644
index 0000000000..0982f3718c
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/features/preload_constant_types_are_inferred.out
@@ -0,0 +1,2 @@
+GDTEST_OK
+42
diff --git a/modules/gltf/SCsub b/modules/gltf/SCsub
index 6634d5df7b..71f3ba58d9 100644
--- a/modules/gltf/SCsub
+++ b/modules/gltf/SCsub
@@ -5,7 +5,7 @@ Import("env_modules")
env_gltf = env_modules.Clone()
-# Godot's own source files
+# Godot source files
env_gltf.add_source_files(env.modules_sources, "*.cpp")
env_gltf.add_source_files(env.modules_sources, "extensions/*.cpp")
env_gltf.add_source_files(env.modules_sources, "structures/*.cpp")
diff --git a/modules/gltf/gltf_document.cpp b/modules/gltf/gltf_document.cpp
index 4ca8482ba3..7e90f198f6 100644
--- a/modules/gltf/gltf_document.cpp
+++ b/modules/gltf/gltf_document.cpp
@@ -4938,7 +4938,8 @@ Error GLTFDocument::_parse_animations(Ref<GLTFState> state) {
if (d.has("name")) {
const String name = d["name"];
- if (name.begins_with("loop") || name.ends_with("loop") || name.begins_with("cycle") || name.ends_with("cycle")) {
+ const String name_lower = name.to_lower();
+ if (name_lower.begins_with("loop") || name_lower.ends_with("loop") || name_lower.begins_with("cycle") || name_lower.ends_with("cycle")) {
animation->set_loop(true);
}
animation->set_name(_gen_unique_animation_name(state, name));
diff --git a/modules/gridmap/SCsub b/modules/gridmap/SCsub
index 52777235b8..da3f7d4dd9 100644
--- a/modules/gridmap/SCsub
+++ b/modules/gridmap/SCsub
@@ -5,7 +5,7 @@ Import("env_modules")
env_gridmap = env_modules.Clone()
-# Godot's own source files
+# Godot source files
env_gridmap.add_source_files(env.modules_sources, "*.cpp")
if env["tools"]:
env_gridmap.add_source_files(env.modules_sources, "editor/*.cpp")
diff --git a/modules/gridmap/editor/grid_map_editor_plugin.cpp b/modules/gridmap/editor/grid_map_editor_plugin.cpp
index f975d95079..09f0ff32f0 100644
--- a/modules/gridmap/editor/grid_map_editor_plugin.cpp
+++ b/modules/gridmap/editor/grid_map_editor_plugin.cpp
@@ -545,7 +545,7 @@ void GridMapEditor::_update_paste_indicator() {
Basis rot;
rot.set_orthogonal_index(paste_indicator.orientation);
xf.basis = rot * xf.basis;
- xf.translate((-center * node->get_cell_size()) / scale);
+ xf.translate_local((-center * node->get_cell_size()) / scale);
RenderingServer::get_singleton()->instance_set_transform(paste_instance, node->get_global_transform() * xf);
@@ -553,7 +553,7 @@ void GridMapEditor::_update_paste_indicator() {
xf = Transform3D();
xf.origin = (paste_indicator.begin + (paste_indicator.current - paste_indicator.click) + center) * node->get_cell_size();
xf.basis = rot * xf.basis;
- xf.translate(item.grid_offset * node->get_cell_size());
+ xf.translate_local(item.grid_offset * node->get_cell_size());
Basis item_rot;
item_rot.set_orthogonal_index(item.orientation);
@@ -1231,14 +1231,14 @@ GridMapEditor::GridMapEditor() {
mode_thumbnail->set_toggle_mode(true);
mode_thumbnail->set_pressed(true);
hb->add_child(mode_thumbnail);
- mode_thumbnail->connect("pressed", callable_mp(this, &GridMapEditor::_set_display_mode), varray(DISPLAY_THUMBNAIL));
+ mode_thumbnail->connect("pressed", callable_mp(this, &GridMapEditor::_set_display_mode).bind(DISPLAY_THUMBNAIL));
mode_list = memnew(Button);
mode_list->set_flat(true);
mode_list->set_toggle_mode(true);
mode_list->set_pressed(false);
hb->add_child(mode_list);
- mode_list->connect("pressed", callable_mp(this, &GridMapEditor::_set_display_mode), varray(DISPLAY_LIST));
+ mode_list->connect("pressed", callable_mp(this, &GridMapEditor::_set_display_mode).bind(DISPLAY_LIST));
size_slider = memnew(HSlider);
size_slider->set_h_size_flags(SIZE_EXPAND_FILL);
diff --git a/modules/hdr/SCsub b/modules/hdr/SCsub
index a709397c9a..10629bda3c 100644
--- a/modules/hdr/SCsub
+++ b/modules/hdr/SCsub
@@ -5,5 +5,5 @@ Import("env_modules")
env_hdr = env_modules.Clone()
-# Godot's own source files
+# Godot source files
env_hdr.add_source_files(env.modules_sources, "*.cpp")
diff --git a/modules/lightmapper_rd/lightmapper_rd.h b/modules/lightmapper_rd/lightmapper_rd.h
index 88860ad0d4..bf6b4399ca 100644
--- a/modules/lightmapper_rd/lightmapper_rd.h
+++ b/modules/lightmapper_rd/lightmapper_rd.h
@@ -183,7 +183,7 @@ class LightmapperRD : public Lightmapper {
}
};
- void _plot_triangle_into_triangle_index_list(int p_size, const Vector3i &p_ofs, const AABB &p_bounds, const Vector3 p_points[], uint32_t p_triangle_index, LocalVector<TriangleSort> &triangles, uint32_t p_grid_size);
+ void _plot_triangle_into_triangle_index_list(int p_size, const Vector3i &p_ofs, const AABB &p_bounds, const Vector3 p_points[3], uint32_t p_triangle_index, LocalVector<TriangleSort> &triangles, uint32_t p_grid_size);
struct RasterPushConstant {
float atlas_size[2] = {};
diff --git a/modules/minimp3/SCsub b/modules/minimp3/SCsub
index f4d1605d55..20e3165f38 100644
--- a/modules/minimp3/SCsub
+++ b/modules/minimp3/SCsub
@@ -13,5 +13,5 @@ if not env.msvc:
else:
env_minimp3.Prepend(CPPPATH=[thirdparty_dir])
-# Godot's own source files
+# Godot source files
env_minimp3.add_source_files(env.modules_sources, "*.cpp")
diff --git a/modules/minimp3/resource_importer_mp3.cpp b/modules/minimp3/resource_importer_mp3.cpp
index 8526aeef38..7492533094 100644
--- a/modules/minimp3/resource_importer_mp3.cpp
+++ b/modules/minimp3/resource_importer_mp3.cpp
@@ -128,7 +128,7 @@ Error ResourceImporterMP3::import(const String &p_source_file, const String &p_s
mp3_stream->set_beat_count(beat_count);
mp3_stream->set_bar_beats(bar_beats);
- return ResourceSaver::save(p_save_path + ".mp3str", mp3_stream);
+ return ResourceSaver::save(mp3_stream, p_save_path + ".mp3str");
}
ResourceImporterMP3::ResourceImporterMP3() {
diff --git a/modules/mono/config.py b/modules/mono/config.py
index 3e6584590c..d895d2d92d 100644
--- a/modules/mono/config.py
+++ b/modules/mono/config.py
@@ -5,52 +5,44 @@ def can_build(env, platform):
return not env["arch"].startswith("rv")
-def configure(env):
- platform = env["platform"]
-
- if platform not in supported_platforms:
- raise RuntimeError("This module does not currently support building for this platform")
-
- env.add_module_version_string("mono")
-
- from SCons.Script import BoolVariable, PathVariable, Variables, Help
+def get_opts(platform):
+ from SCons.Variables import BoolVariable, PathVariable
default_mono_static = platform in ["ios", "javascript"]
default_mono_bundles_zlib = platform in ["javascript"]
- envvars = Variables()
- envvars.Add(
+ return [
PathVariable(
"mono_prefix",
"Path to the Mono installation directory for the target platform and architecture",
"",
PathVariable.PathAccept,
- )
- )
- envvars.Add(
+ ),
PathVariable(
"mono_bcl",
"Path to a custom Mono BCL (Base Class Library) directory for the target platform",
"",
PathVariable.PathAccept,
- )
- )
- envvars.Add(BoolVariable("mono_static", "Statically link Mono", default_mono_static))
- envvars.Add(BoolVariable("mono_glue", "Build with the Mono glue sources", True))
- envvars.Add(BoolVariable("build_cil", "Build C# solutions", True))
- envvars.Add(
- BoolVariable("copy_mono_root", "Make a copy of the Mono installation directory to bundle with the editor", True)
- )
-
- # TODO: It would be great if this could be detected automatically instead
- envvars.Add(
+ ),
+ BoolVariable("mono_static", "Statically link Mono", default_mono_static),
+ BoolVariable("mono_glue", "Build with the Mono glue sources", True),
+ BoolVariable("build_cil", "Build C# solutions", True),
+ BoolVariable(
+ "copy_mono_root", "Make a copy of the Mono installation directory to bundle with the editor", True
+ ),
BoolVariable(
"mono_bundles_zlib", "Specify if the Mono runtime was built with bundled zlib", default_mono_bundles_zlib
- )
- )
+ ),
+ ]
+
+
+def configure(env):
+ platform = env["platform"]
- envvars.Update(env)
- Help(envvars.GenerateHelpText(env))
+ if platform not in supported_platforms:
+ raise RuntimeError("This module does not currently support building for this platform")
+
+ env.add_module_version_string("mono")
if env["mono_bundles_zlib"]:
# Mono may come with zlib bundled for WASM or on newer version when built with MinGW.
diff --git a/modules/mono/csharp_script.cpp b/modules/mono/csharp_script.cpp
index 1e4d82ca30..475b483d6c 100644
--- a/modules/mono/csharp_script.cpp
+++ b/modules/mono/csharp_script.cpp
@@ -1801,9 +1801,7 @@ void CSharpInstance::get_event_signals_state_for_reloading(List<Pair<StringName,
void CSharpInstance::get_property_list(List<PropertyInfo> *p_properties) const {
List<PropertyInfo> props;
- for (const KeyValue<StringName, PropertyInfo> &E : script->member_info) {
- props.push_front(E.value);
- }
+ script->get_script_property_list(&props);
// Call _get_property_list
@@ -2141,8 +2139,8 @@ bool CSharpInstance::refcount_decremented() {
return ref_dying;
}
-const Vector<Multiplayer::RPCConfig> CSharpInstance::get_rpc_methods() const {
- return script->get_rpc_methods();
+const Variant CSharpInstance::get_rpc_config() const {
+ return script->get_rpc_config();
}
void CSharpInstance::notification(int p_notification) {
@@ -2335,10 +2333,6 @@ void CSharpScript::_placeholder_erased(PlaceHolderScriptInstance *p_placeholder)
#ifdef TOOLS_ENABLED
void CSharpScript::_update_exports_values(HashMap<StringName, Variant> &values, List<PropertyInfo> &propnames) {
- if (base_cache.is_valid()) {
- base_cache->_update_exports_values(values, propnames);
- }
-
for (const KeyValue<StringName, Variant> &E : exported_members_defval_cache) {
values[E.key] = E.value;
}
@@ -2346,6 +2340,10 @@ void CSharpScript::_update_exports_values(HashMap<StringName, Variant> &values,
for (const PropertyInfo &prop_info : exported_members_cache) {
propnames.push_back(prop_info);
}
+
+ if (base_cache.is_valid()) {
+ base_cache->_update_exports_values(values, propnames);
+ }
}
void CSharpScript::_update_member_info_no_exports() {
@@ -2357,6 +2355,7 @@ void CSharpScript::_update_member_info_no_exports() {
member_info.clear();
GDMonoClass *top = script_class;
+ List<PropertyInfo> props;
while (top && top != native) {
PropertyInfo prop_info;
@@ -2371,7 +2370,7 @@ void CSharpScript::_update_member_info_no_exports() {
StringName member_name = field->get_name();
member_info[member_name] = prop_info;
- exported_members_cache.push_front(prop_info);
+ props.push_front(prop_info);
exported_members_defval_cache[member_name] = Variant();
}
}
@@ -2385,11 +2384,18 @@ void CSharpScript::_update_member_info_no_exports() {
StringName member_name = property->get_name();
member_info[member_name] = prop_info;
- exported_members_cache.push_front(prop_info);
+ props.push_front(prop_info);
exported_members_defval_cache[member_name] = Variant();
}
}
+ exported_members_cache.push_back(PropertyInfo(Variant::NIL, top->get_name(), PROPERTY_HINT_NONE, get_path(), PROPERTY_USAGE_CATEGORY));
+ for (const PropertyInfo &E : props) {
+ exported_members_cache.push_back(E);
+ }
+
+ props.clear();
+
top = top->get_parent_class();
}
}
@@ -2464,6 +2470,7 @@ bool CSharpScript::_update_exports(PlaceHolderScriptInstance *p_instance_to_upda
#endif
GDMonoClass *top = script_class;
+ List<PropertyInfo> props;
while (top && top != native) {
PropertyInfo prop_info;
@@ -2482,7 +2489,7 @@ bool CSharpScript::_update_exports(PlaceHolderScriptInstance *p_instance_to_upda
if (exported) {
#ifdef TOOLS_ENABLED
if (is_editor) {
- exported_members_cache.push_front(prop_info);
+ props.push_front(prop_info);
if (tmp_object) {
exported_members_defval_cache[member_name] = GDMonoMarshal::mono_object_to_variant(field->get_value(tmp_object));
@@ -2510,7 +2517,7 @@ bool CSharpScript::_update_exports(PlaceHolderScriptInstance *p_instance_to_upda
if (exported) {
#ifdef TOOLS_ENABLED
if (is_editor) {
- exported_members_cache.push_front(prop_info);
+ props.push_front(prop_info);
if (tmp_object) {
MonoException *exc = nullptr;
MonoObject *ret = property->get_value(tmp_object, &exc);
@@ -2531,6 +2538,16 @@ bool CSharpScript::_update_exports(PlaceHolderScriptInstance *p_instance_to_upda
}
}
+#ifdef TOOLS_ENABLED
+ exported_members_cache.push_back(PropertyInfo(Variant::NIL, top->get_name(), PROPERTY_HINT_NONE, get_path(), PROPERTY_USAGE_CATEGORY));
+
+ for (const PropertyInfo &E : props) {
+ exported_members_cache.push_back(E);
+ }
+
+ props.clear();
+#endif // TOOLS_ENABLED
+
top = top->get_parent_class();
}
@@ -3060,7 +3077,7 @@ void CSharpScript::update_script_class_info(Ref<CSharpScript> p_script) {
p_script->script_class->fetch_methods_with_godot_api_checks(p_script->native);
- p_script->rpc_functions.clear();
+ p_script->rpc_config.clear();
GDMonoClass *top = p_script->script_class;
while (top && top != p_script->native) {
@@ -3072,12 +3089,9 @@ void CSharpScript::update_script_class_info(Ref<CSharpScript> p_script) {
Vector<GDMonoMethod *> methods = top->get_all_methods();
for (int i = 0; i < methods.size(); i++) {
if (!methods[i]->is_static()) {
- Multiplayer::RPCConfig rpc_config = p_script->_member_get_rpc_config(methods[i]);
- if (rpc_config.rpc_mode != Multiplayer::RPC_MODE_DISABLED) {
- // RPC annotations can only be used once per method
- if (p_script->rpc_functions.find(rpc_config) == -1) {
- p_script->rpc_functions.push_back(rpc_config);
- }
+ const Variant rpc_config = p_script->_member_get_rpc_config(methods[i]);
+ if (rpc_config.get_type() != Variant::NIL) {
+ p_script->rpc_config[methods[i]->get_name()] = rpc_config;
}
}
}
@@ -3086,9 +3100,6 @@ void CSharpScript::update_script_class_info(Ref<CSharpScript> p_script) {
top = top->get_parent_class();
}
- // Sort so we are 100% that they are always the same.
- p_script->rpc_functions.sort_custom<Multiplayer::SortRPCConfig>();
-
p_script->load_script_signals(p_script->script_class, p_script->native);
}
@@ -3497,9 +3508,15 @@ Ref<Script> CSharpScript::get_base_script() const {
void CSharpScript::get_script_property_list(List<PropertyInfo> *r_list) const {
List<PropertyInfo> props;
+#ifdef TOOLS_ENABLED
+ for (const PropertyInfo &E : exported_members_cache) {
+ props.push_back(E);
+ }
+#else
for (const KeyValue<StringName, PropertyInfo> &E : member_info) {
props.push_front(E.value);
}
+#endif // TOOLS_ENABLED
for (const PropertyInfo &prop : props) {
r_list->push_back(prop);
@@ -3511,23 +3528,24 @@ int CSharpScript::get_member_line(const StringName &p_member) const {
return -1;
}
-Multiplayer::RPCConfig CSharpScript::_member_get_rpc_config(IMonoClassMember *p_member) const {
- Multiplayer::RPCConfig rpc_config;
+Variant CSharpScript::_member_get_rpc_config(IMonoClassMember *p_member) const {
+ Variant out;
MonoObject *rpc_attribute = p_member->get_attribute(CACHED_CLASS(RPCAttribute));
if (rpc_attribute != nullptr) {
- rpc_config.name = p_member->get_name();
- rpc_config.rpc_mode = (Multiplayer::RPCMode)CACHED_PROPERTY(RPCAttribute, Mode)->get_int_value(rpc_attribute);
- rpc_config.call_local = CACHED_PROPERTY(RPCAttribute, CallLocal)->get_bool_value(rpc_attribute);
- rpc_config.transfer_mode = (Multiplayer::TransferMode)CACHED_PROPERTY(RPCAttribute, TransferMode)->get_int_value(rpc_attribute);
- rpc_config.channel = CACHED_PROPERTY(RPCAttribute, TransferChannel)->get_int_value(rpc_attribute);
+ Dictionary rpc_config;
+ rpc_config["rpc_mode"] = CACHED_PROPERTY(RPCAttribute, Mode)->get_int_value(rpc_attribute);
+ rpc_config["call_local"] = CACHED_PROPERTY(RPCAttribute, CallLocal)->get_bool_value(rpc_attribute);
+ rpc_config["transfer_mode"] = CACHED_PROPERTY(RPCAttribute, TransferMode)->get_int_value(rpc_attribute);
+ rpc_config["channel"] = CACHED_PROPERTY(RPCAttribute, TransferChannel)->get_int_value(rpc_attribute);
+ out = rpc_config;
}
- return rpc_config;
+ return out;
}
-const Vector<Multiplayer::RPCConfig> CSharpScript::get_rpc_methods() const {
- return rpc_functions;
+const Variant CSharpScript::get_rpc_config() const {
+ return rpc_config;
}
Error CSharpScript::load_source_code(const String &p_path) {
@@ -3635,7 +3653,7 @@ String ResourceFormatLoaderCSharpScript::get_resource_type(const String &p_path)
return p_path.get_extension().to_lower() == "cs" ? CSharpLanguage::get_singleton()->get_type() : "";
}
-Error ResourceFormatSaverCSharpScript::save(const String &p_path, const Ref<Resource> &p_resource, uint32_t p_flags) {
+Error ResourceFormatSaverCSharpScript::save(const Ref<Resource> &p_resource, const String &p_path, uint32_t p_flags) {
Ref<CSharpScript> sqscr = p_resource;
ERR_FAIL_COND_V(sqscr.is_null(), ERR_INVALID_PARAMETER);
diff --git a/modules/mono/csharp_script.h b/modules/mono/csharp_script.h
index b17473470f..48129e69cb 100644
--- a/modules/mono/csharp_script.h
+++ b/modules/mono/csharp_script.h
@@ -136,7 +136,7 @@ private:
HashMap<StringName, EventSignal> event_signals;
bool signals_invalidated = true;
- Vector<Multiplayer::RPCConfig> rpc_functions;
+ Dictionary rpc_config;
#ifdef TOOLS_ENABLED
List<PropertyInfo> exported_members_cache; // members_cache
@@ -179,7 +179,7 @@ private:
static void update_script_class_info(Ref<CSharpScript> p_script);
static void initialize_for_managed_type(Ref<CSharpScript> p_script, GDMonoClass *p_class, GDMonoClass *p_native);
- Multiplayer::RPCConfig _member_get_rpc_config(IMonoClassMember *p_member) const;
+ Variant _member_get_rpc_config(IMonoClassMember *p_member) const;
protected:
static void _bind_methods();
@@ -234,7 +234,7 @@ public:
int get_member_line(const StringName &p_member) const override;
- const Vector<Multiplayer::RPCConfig> get_rpc_methods() const override;
+ const Variant get_rpc_config() const override;
#ifdef TOOLS_ENABLED
bool is_placeholder_fallback_enabled() const override { return placeholder_fallback_enabled; }
@@ -311,7 +311,7 @@ public:
void refcount_incremented() override;
bool refcount_decremented() override;
- const Vector<Multiplayer::RPCConfig> get_rpc_methods() const override;
+ const Variant get_rpc_config() const override;
void notification(int p_notification) override;
void _call_notification(int p_notification);
@@ -543,7 +543,7 @@ public:
class ResourceFormatSaverCSharpScript : public ResourceFormatSaver {
public:
- Error save(const String &p_path, const Ref<Resource> &p_resource, uint32_t p_flags = 0) override;
+ Error save(const Ref<Resource> &p_resource, const String &p_path, uint32_t p_flags = 0) override;
void get_recognized_extensions(const Ref<Resource> &p_resource, List<String> *p_extensions) const override;
bool recognize(const Ref<Resource> &p_resource) const override;
};
diff --git a/modules/mono/editor/GodotTools/GodotTools/Ides/Rider/RiderPathManager.cs b/modules/mono/editor/GodotTools/GodotTools/Ides/Rider/RiderPathManager.cs
index ac29efb716..3440eb701c 100644
--- a/modules/mono/editor/GodotTools/GodotTools/Ides/Rider/RiderPathManager.cs
+++ b/modules/mono/editor/GodotTools/GodotTools/Ides/Rider/RiderPathManager.cs
@@ -66,6 +66,9 @@ namespace GodotTools.Ides.Rider
if (string.IsNullOrEmpty(path))
return false;
+ if (path.IndexOfAny(Path.GetInvalidPathChars()) != -1)
+ return false;
+
var fileInfo = new FileInfo(path);
string filename = fileInfo.Name.ToLowerInvariant();
return filename.StartsWith("rider", StringComparison.Ordinal);
diff --git a/modules/mono/editor/code_completion.cpp b/modules/mono/editor/code_completion.cpp
index a1789412f4..7bce6f2c21 100644
--- a/modules/mono/editor/code_completion.cpp
+++ b/modules/mono/editor/code_completion.cpp
@@ -172,7 +172,7 @@ PackedStringArray get_code_completion(CompletionKind p_kind, const String &p_scr
}
} break;
case CompletionKind::SHADER_PARAMS: {
- print_verbose("Shared params completion for C# not implemented.");
+ print_verbose("Shader uniforms completion for C# is not implemented yet.");
} break;
case CompletionKind::SIGNALS: {
Ref<Script> script = ResourceLoader::load(p_script_file.simplify_path());
diff --git a/modules/mono/editor/editor_internal_calls.cpp b/modules/mono/editor/editor_internal_calls.cpp
index 5e4fe90553..f830c7ffe1 100644
--- a/modules/mono/editor/editor_internal_calls.cpp
+++ b/modules/mono/editor/editor_internal_calls.cpp
@@ -39,7 +39,9 @@
#include "core/version.h"
#include "editor/debugger/editor_debugger_node.h"
#include "editor/editor_node.h"
+#include "editor/editor_paths.h"
#include "editor/editor_scale.h"
+#include "editor/editor_settings.h"
#include "editor/plugins/script_editor_plugin.h"
#include "main/main.h"
@@ -189,7 +191,7 @@ MonoString *godot_icall_Internal_UpdateApiAssembliesFromPrebuilt(MonoString *p_c
}
MonoString *godot_icall_Internal_FullExportTemplatesDir() {
- String full_templates_dir = EditorSettings::get_singleton()->get_export_templates_dir().plus_file(VERSION_FULL_CONFIG);
+ String full_templates_dir = EditorPaths::get_singleton()->get_export_templates_dir().plus_file(VERSION_FULL_CONFIG);
return GDMonoMarshal::mono_string_from_godot(full_templates_dir);
}
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/RPCAttribute.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/RPCAttribute.cs
index 0a1c8322d7..fb37838ffa 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/RPCAttribute.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/RPCAttribute.cs
@@ -5,8 +5,8 @@ namespace Godot
/// <summary>
/// Attribute that changes the RPC mode for the annotated <c>method</c> to the given <see cref="Mode"/>,
/// optionally specifying the <see cref="TransferMode"/> and <see cref="TransferChannel"/> (on supported peers).
- /// See <see cref="RPCMode"/> and <see cref="TransferMode"/>. By default, methods are not exposed to networking
- /// (and RPCs).
+ /// See <see cref="MultiplayerAPI.RPCMode"/> and <see cref="MultiplayerPeer.TransferModeEnum"/>.
+ /// By default, methods are not exposed to networking (and RPCs).
/// </summary>
[AttributeUsage(AttributeTargets.Method, AllowMultiple = false)]
public class RPCAttribute : Attribute
@@ -14,7 +14,7 @@ namespace Godot
/// <summary>
/// RPC mode for the annotated method.
/// </summary>
- public RPCMode Mode { get; } = RPCMode.Disabled;
+ public MultiplayerAPI.RPCMode Mode { get; } = MultiplayerAPI.RPCMode.Disabled;
/// <summary>
/// If the method will also be called locally; otherwise, it is only called remotely.
@@ -24,7 +24,7 @@ namespace Godot
/// <summary>
/// Transfer mode for the annotated method.
/// </summary>
- public TransferMode TransferMode { get; set; } = TransferMode.Reliable;
+ public MultiplayerPeer.TransferModeEnum TransferMode { get; set; } = MultiplayerPeer.TransferModeEnum.Reliable;
/// <summary>
/// Transfer channel for the annotated mode.
@@ -35,7 +35,7 @@ namespace Godot
/// Constructs a <see cref="RPCAttribute"/> instance.
/// </summary>
/// <param name="mode">The RPC mode to use.</param>
- public RPCAttribute(RPCMode mode = RPCMode.Authority)
+ public RPCAttribute(MultiplayerAPI.RPCMode mode = MultiplayerAPI.RPCMode.Authority)
{
Mode = mode;
}
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Basis.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Basis.cs
index 37bdc42c2d..437878818c 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Basis.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Basis.cs
@@ -531,9 +531,9 @@ namespace Godot
/// <param name="axis">The axis to rotate around. Must be normalized.</param>
/// <param name="angle">The angle to rotate, in radians.</param>
/// <returns>The rotated basis matrix.</returns>
- public Basis Rotated(Vector3 axis, real_t phi)
+ public Basis Rotated(Vector3 axis, real_t angle)
{
- return new Basis(axis, phi) * this;
+ return new Basis(axis, angle) * this;
}
/// <summary>
@@ -774,15 +774,15 @@ namespace Godot
/// </summary>
/// <param name="axis">The axis to rotate around. Must be normalized.</param>
/// <param name="angle">The angle to rotate, in radians.</param>
- public Basis(Vector3 axis, real_t phi)
+ public Basis(Vector3 axis, real_t angle)
{
Vector3 axisSq = new Vector3(axis.x * axis.x, axis.y * axis.y, axis.z * axis.z);
- real_t cosine = Mathf.Cos(phi);
+ real_t cosine = Mathf.Cos(angle);
Row0.x = axisSq.x + cosine * (1.0f - axisSq.x);
Row1.y = axisSq.y + cosine * (1.0f - axisSq.y);
Row2.z = axisSq.z + cosine * (1.0f - axisSq.z);
- real_t sine = Mathf.Sin(phi);
+ real_t sine = Mathf.Sin(angle);
real_t t = 1.0f - cosine;
real_t xyzt = axis.x * axis.y * t;
@@ -828,6 +828,22 @@ namespace Godot
}
/// <summary>
+ /// Constructs a pure scale basis matrix with no rotation or shearing.
+ /// The scale values are set as the main diagonal of the matrix,
+ /// and all of the other parts of the matrix are zero.
+ /// </summary>
+ /// <param name="scale">The scale Vector3.</param>
+ /// <returns>A pure scale Basis matrix.</returns>
+ public static Basis FromScale(Vector3 scale)
+ {
+ return new Basis(
+ scale.x, 0, 0,
+ 0, scale.y, 0,
+ 0, 0, scale.z
+ );
+ }
+
+ /// <summary>
/// Composes these two basis matrices by multiplying them
/// together. This has the effect of transforming the second basis
/// (the child) by the first basis (the parent).
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Color.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Color.cs
index fc9d40ca48..a6324504fc 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Color.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Color.cs
@@ -916,7 +916,7 @@ namespace Godot
/// <c>new Color(1 - c.r, 1 - c.g, 1 - c.b, 1 - c.a)</c>.
/// </summary>
/// <param name="color">The color to invert.</param>
- /// <returns>The inverted color</returns>
+ /// <returns>The inverted color.</returns>
public static Color operator -(Color color)
{
return Colors.White - color;
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/GD.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/GD.cs
index bb076a9633..236d0666bc 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/GD.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/GD.cs
@@ -239,11 +239,20 @@ namespace Godot
}
/// <summary>
- /// Converts one or more arguments of any type to string in the best way possible and prints them to the console. The following BBCode tags are supported: b, i, u, s, indent, code, url, center, right, color, bgcolor, fgcolor. Color tags only support named colors such as [code]red[/code], [i]not[/i] hexadecimal color codes. Unsupported tags will be left as-is in standard output.
- /// When printing to standard output, the supported subset of BBCode is converted to ANSI escape codes for the terminal emulator to display. Displaying ANSI escape codes is currently only supported on Linux and macOS. Support for ANSI escape codes may vary across terminal emulators, especially for italic and strikethrough.
+ /// Converts one or more arguments of any type to string in the best way possible
+ /// and prints them to the console.
+ /// The following BBCode tags are supported: b, i, u, s, indent, code, url, center,
+ /// right, color, bgcolor, fgcolor.
+ /// Color tags only support named colors such as <c>red</c>, not hexadecimal color codes.
+ /// Unsupported tags will be left as-is in standard output.
+ /// When printing to standard output, the supported subset of BBCode is converted to
+ /// ANSI escape codes for the terminal emulator to display. Displaying ANSI escape codes
+ /// is currently only supported on Linux and macOS. Support for ANSI escape codes may vary
+ /// across terminal emulators, especially for italic and strikethrough.
///
/// Note: Consider using <see cref="PushError(string)"/> and <see cref="PushWarning(string)"/>
- /// to print error and warning messages instead of <see cref="Print(object[])"/> or <see cref="PrintRich(object[])"/>.
+ /// to print error and warning messages instead of <see cref="Print(object[])"/> or
+ /// <see cref="PrintRich(object[])"/>.
/// This distinguishes them from print messages used for debugging purposes,
/// while also displaying a stack trace when an error or warning is printed.
/// </summary>
@@ -253,7 +262,6 @@ namespace Godot
/// </code>
/// </example>
/// <param name="what">Arguments that will be printed.</param>
- /// </summary>
public static void PrintRich(params object[] what)
{
godot_icall_GD_print_rich(GetPrintParams(what));
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Projection.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Projection.cs
new file mode 100644
index 0000000000..d774021131
--- /dev/null
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Projection.cs
@@ -0,0 +1,820 @@
+#if REAL_T_IS_DOUBLE
+using real_t = System.Double;
+#else
+using real_t = System.Single;
+#endif
+using System;
+using System.Runtime.InteropServices;
+
+namespace Godot
+{
+ [Serializable]
+ [StructLayout(LayoutKind.Sequential)]
+ public struct Projection : IEquatable<Projection>
+ {
+ /// <summary>
+ /// Enumerated index values for the planes.
+ /// </summary>
+ public enum Planes
+ {
+ /// <summary>
+ /// The projection's near plane.
+ /// </summary>
+ Near,
+ /// <summary>
+ /// The projection's far plane.
+ /// </summary>
+ Far,
+ /// <summary>
+ /// The projection's left plane.
+ /// </summary>
+ Left,
+ /// <summary>
+ /// The projection's top plane.
+ /// </summary>
+ Top,
+ /// <summary>
+ /// The projection's right plane.
+ /// </summary>
+ Right,
+ /// <summary>
+ /// The projection's bottom plane.
+ /// </summary>
+ Bottom,
+ }
+
+ /// <summary>
+ /// The projections's X column. Also accessible by using the index position <c>[0]</c>.
+ /// </summary>
+ public Vector4 x;
+
+ /// <summary>
+ /// The projections's Y column. Also accessible by using the index position <c>[1]</c>.
+ /// </summary>
+ public Vector4 y;
+
+ /// <summary>
+ /// The projections's Z column. Also accessible by using the index position <c>[2]</c>.
+ /// </summary>
+ public Vector4 z;
+
+ /// <summary>
+ /// The projections's W column. Also accessible by using the index position <c>[3]</c>.
+ /// </summary>
+ public Vector4 w;
+
+ /// <summary>
+ /// Constructs a projection from 4 vectors (matrix columns).
+ /// </summary>
+ /// <param name="x">The X column, or column index 0.</param>
+ /// <param name="y">The Y column, or column index 1.</param>
+ /// <param name="z">The Z column, or column index 2.</param>
+ /// <param name="w">The W column, or column index 3.</param>
+ public Projection(Vector4 x, Vector4 y, Vector4 z, Vector4 w)
+ {
+ this.x = x;
+ this.y = y;
+ this.z = z;
+ this.w = w;
+ }
+
+ /// <summary>
+ /// Constructs a new <see cref="Projection"/> from an existing <see cref="Projection"/>.
+ /// </summary>
+ /// <param name="proj">The existing <see cref="Projection"/>.</param>
+ public Projection(Projection proj)
+ {
+ x = proj.x;
+ y = proj.y;
+ z = proj.z;
+ w = proj.w;
+ }
+
+ /// <summary>
+ /// Constructs a new <see cref="Projection"/> from a <see cref="Transform3D"/>.
+ /// </summary>
+ /// <param name="transform">The <see cref="Transform3D"/>.</param>
+ public Projection(Transform3D transform)
+ {
+ x = new Vector4(transform.basis.Row0.x, transform.basis.Row1.x, transform.basis.Row2.x, 0);
+ y = new Vector4(transform.basis.Row0.y, transform.basis.Row1.y, transform.basis.Row2.y, 0);
+ z = new Vector4(transform.basis.Row0.z, transform.basis.Row1.z, transform.basis.Row2.z, 0);
+ w = new Vector4(transform.origin.x, transform.origin.y, transform.origin.z, 1);
+ }
+
+ /// <summary>
+ /// Constructs a new <see cref="Transform3D"/> from the <see cref="Projection"/>.
+ /// </summary>
+ /// <param name="proj">The <see cref="Projection"/>.</param>
+ public static explicit operator Transform3D(Projection proj)
+ {
+ return new Transform3D(
+ new Basis(
+ new Vector3(proj.x.x, proj.x.y, proj.x.z),
+ new Vector3(proj.y.x, proj.y.y, proj.y.z),
+ new Vector3(proj.z.x, proj.z.y, proj.z.z)
+ ),
+ new Vector3(proj.w.x, proj.w.y, proj.w.z)
+ );
+ }
+
+ public static Projection CreateDepthCorrection(bool flipY)
+ {
+ return new Projection(
+ new Vector4(1, 0, 0, 0),
+ new Vector4(0, flipY ? -1 : 1, 0, 0),
+ new Vector4(0, 0, (real_t)0.5, 0),
+ new Vector4(0, 0, (real_t)0.5, 1)
+ );
+ }
+
+ public static Projection CreateFitAabb(AABB aabb)
+ {
+ Vector3 min = aabb.Position;
+ Vector3 max = aabb.Position + aabb.Size;
+
+ return new Projection(
+ new Vector4(2 / (max.x - min.x), 0, 0, 0),
+ new Vector4(0, 2 / (max.y - min.y), 0, 0),
+ new Vector4(0, 0, 2 / (max.z - min.z), 0),
+ new Vector4(-(max.x + min.x) / (max.x - min.x), -(max.y + min.y) / (max.y - min.y), -(max.z + min.z) / (max.z - min.z), 1)
+ );
+ }
+
+ public static Projection CreateForHmd(int eye, real_t aspect, real_t intraocularDist, real_t displayWidth, real_t displayToLens, real_t oversample, real_t zNear, real_t zFar)
+ {
+ real_t f1 = (intraocularDist * (real_t)0.5) / displayToLens;
+ real_t f2 = ((displayWidth - intraocularDist) * (real_t)0.5) / displayToLens;
+ real_t f3 = (displayWidth / (real_t)4.0) / displayToLens;
+
+ real_t add = ((f1 + f2) * (oversample - (real_t)1.0)) / (real_t)2.0;
+ f1 += add;
+ f2 += add;
+ f3 *= oversample;
+
+ f3 /= aspect;
+
+ switch (eye)
+ {
+ case 1:
+ return CreateFrustum(-f2 * zNear, f1 * zNear, -f3 * zNear, f3 * zNear, zNear, zFar);
+ case 2:
+ return CreateFrustum(-f1 * zNear, f2 * zNear, -f3 * zNear, f3 * zNear, zNear, zFar);
+ default:
+ return Zero;
+ }
+ }
+
+ public static Projection CreateFrustum(real_t left, real_t right, real_t bottom, real_t top, real_t near, real_t far)
+ {
+ if (right <= left)
+ {
+ throw new ArgumentException("right is less or equal to left.");
+ }
+ if (top <= bottom)
+ {
+ throw new ArgumentException("top is less or equal to bottom.");
+ }
+ if (far <= near)
+ {
+ throw new ArgumentException("far is less or equal to near.");
+ }
+
+ real_t x = 2 * near / (right - left);
+ real_t y = 2 * near / (top - bottom);
+
+ real_t a = (right + left) / (right - left);
+ real_t b = (top + bottom) / (top - bottom);
+ real_t c = -(far + near) / (far - near);
+ real_t d = -2 * far * near / (far - near);
+
+ return new Projection(
+ new Vector4(x, 0, 0, 0),
+ new Vector4(0, y, 0, 0),
+ new Vector4(a, b, c, -1),
+ new Vector4(0, 0, d, 0)
+ );
+ }
+
+ public static Projection CreateFrustumAspect(real_t size, real_t aspect, Vector2 offset, real_t near, real_t far, bool flipFov)
+ {
+ if (!flipFov)
+ {
+ size *= aspect;
+ }
+ return CreateFrustum(-size / 2 + offset.x, +size / 2 + offset.x, -size / aspect / 2 + offset.y, +size / aspect / 2 + offset.y, near, far);
+ }
+
+ public static Projection CreateLightAtlasRect(Rect2 rect)
+ {
+ return new Projection(
+ new Vector4(rect.Size.x, 0, 0, 0),
+ new Vector4(0, rect.Size.y, 0, 0),
+ new Vector4(0, 0, 1, 0),
+ new Vector4(rect.Position.x, rect.Position.y, 0, 1)
+ );
+ }
+
+ public static Projection CreateOrthogonal(real_t left, real_t right, real_t bottom, real_t top, real_t zNear, real_t zFar)
+ {
+ Projection proj = Projection.Identity;
+ proj.x.x = (real_t)2.0 / (right - left);
+ proj.w.x = -((right + left) / (right - left));
+ proj.y.y = (real_t)2.0 / (top - bottom);
+ proj.w.y = -((top + bottom) / (top - bottom));
+ proj.z.z = (real_t)(-2.0) / (zFar - zNear);
+ proj.w.z = -((zFar + zNear) / (zFar - zNear));
+ proj.w.w = (real_t)1.0;
+ return proj;
+ }
+
+ public static Projection CreateOrthogonalAspect(real_t size, real_t aspect, real_t zNear, real_t zFar, bool flipFov)
+ {
+ if (!flipFov)
+ {
+ size *= aspect;
+ }
+ return CreateOrthogonal(-size / 2, +size / 2, -size / aspect / 2, +size / aspect / 2, zNear, zFar);
+ }
+
+ public static Projection CreatePerspective(real_t fovyDegrees, real_t aspect, real_t zNear, real_t zFar, bool flipFov)
+ {
+ if (flipFov)
+ {
+ fovyDegrees = GetFovy(fovyDegrees, (real_t)1.0 / aspect);
+ }
+ real_t radians = Mathf.Deg2Rad(fovyDegrees / (real_t)2.0);
+ real_t deltaZ = zFar - zNear;
+ real_t sine = Mathf.Sin(radians);
+
+ if ((deltaZ == 0) || (sine == 0) || (aspect == 0))
+ {
+ return Zero;
+ }
+
+ real_t cotangent = Mathf.Cos(radians) / sine;
+
+ Projection proj = Projection.Identity;
+
+ proj.x.x = cotangent / aspect;
+ proj.y.y = cotangent;
+ proj.z.z = -(zFar + zNear) / deltaZ;
+ proj.z.w = -1;
+ proj.w.z = -2 * zNear * zFar / deltaZ;
+ proj.w.w = 0;
+
+ return proj;
+ }
+
+ public static Projection CreatePerspectiveHmd(real_t fovyDegrees, real_t aspect, real_t zNear, real_t zFar, bool flipFov, int eye, real_t intraocularDist, real_t convergenceDist)
+ {
+ if (flipFov)
+ {
+ fovyDegrees = GetFovy(fovyDegrees, (real_t)1.0 / aspect);
+ }
+
+ real_t ymax = zNear * Mathf.Tan(Mathf.Deg2Rad(fovyDegrees / (real_t)2.0));
+ real_t xmax = ymax * aspect;
+ real_t frustumshift = (intraocularDist / (real_t)2.0) * zNear / convergenceDist;
+ real_t left;
+ real_t right;
+ real_t modeltranslation;
+ switch (eye)
+ {
+ case 1:
+ left = -xmax + frustumshift;
+ right = xmax + frustumshift;
+ modeltranslation = intraocularDist / (real_t)2.0;
+ break;
+ case 2:
+ left = -xmax - frustumshift;
+ right = xmax - frustumshift;
+ modeltranslation = -intraocularDist / (real_t)2.0;
+ break;
+ default:
+ left = -xmax;
+ right = xmax;
+ modeltranslation = (real_t)0.0;
+ break;
+ }
+ Projection proj = CreateFrustum(left, right, -ymax, ymax, zNear, zFar);
+ Projection cm = Projection.Identity;
+ cm.w.x = modeltranslation;
+ return proj * cm;
+ }
+
+ public real_t Determinant()
+ {
+ return x.w * y.z * z.y * w.x - x.z * y.w * z.y * w.x -
+ x.w * y.y * z.z * w.x + x.y * y.w * z.z * w.x +
+ x.z * y.y * z.w * w.x - x.y * y.z * z.w * w.x -
+ x.w * y.z * z.x * w.y + x.z * y.w * z.x * w.y +
+ x.w * y.x * z.z * w.y - x.x * y.w * z.z * w.y -
+ x.z * y.x * z.w * w.y + x.x * y.z * z.w * w.y +
+ x.w * y.y * z.x * w.z - x.y * y.w * z.x * w.z -
+ x.w * y.x * z.y * w.z + x.x * y.w * z.y * w.z +
+ x.y * y.x * z.w * w.z - x.x * y.y * z.w * w.z -
+ x.z * y.y * z.x * w.w + x.y * y.z * z.x * w.w +
+ x.z * y.x * z.y * w.w - x.x * y.z * z.y * w.w -
+ x.y * y.x * z.z * w.w + x.x * y.y * z.z * w.w;
+ }
+
+ public real_t GetAspect()
+ {
+ Vector2 vpHe = GetViewportHalfExtents();
+ return vpHe.x / vpHe.y;
+ }
+
+ public real_t GetFov()
+ {
+ Plane rightPlane = new Plane(x.w - x.x, y.w - y.x, z.w - z.x, -w.w + w.x).Normalized();
+ if (z.x == 0 && z.y == 0)
+ {
+ return Mathf.Rad2Deg(Mathf.Acos(Mathf.Abs(rightPlane.Normal.x))) * (real_t)2.0;
+ }
+ else
+ {
+ Plane leftPlane = new Plane(x.w + x.x, y.w + y.x, z.w + z.x, w.w + w.x).Normalized();
+ return Mathf.Rad2Deg(Mathf.Acos(Mathf.Abs(leftPlane.Normal.x))) + Mathf.Rad2Deg(Mathf.Acos(Mathf.Abs(rightPlane.Normal.x)));
+ }
+ }
+
+ public static real_t GetFovy(real_t fovx, real_t aspect)
+ {
+ return Mathf.Rad2Deg(Mathf.Atan(aspect * Mathf.Tan(Mathf.Deg2Rad(fovx) * (real_t)0.5)) * (real_t)2.0);
+ }
+
+ public real_t GetLodMultiplier()
+ {
+ if (IsOrthogonal())
+ {
+ return GetViewportHalfExtents().x;
+ }
+ else
+ {
+ real_t zn = GetZNear();
+ real_t width = GetViewportHalfExtents().x * (real_t)2.0;
+ return (real_t)1.0 / (zn / width);
+ }
+ }
+
+ public int GetPixelsPerMeter(int forPixelWidth)
+ {
+ Vector3 result = Xform(new Vector3(1, 0, -1));
+
+ return (int)((result.x * (real_t)0.5 + (real_t)0.5) * forPixelWidth);
+ }
+
+ public Plane GetProjectionPlane(Planes plane)
+ {
+ Plane newPlane = plane switch
+ {
+ Planes.Near => new Plane(x.w + x.z, y.w + y.z, z.w + z.z, w.w + w.z),
+ Planes.Far => new Plane(x.w - x.z, y.w - y.z, z.w - z.z, w.w - w.z),
+ Planes.Left => new Plane(x.w + x.x, y.w + y.x, z.w + z.x, w.w + w.x),
+ Planes.Top => new Plane(x.w - x.y, y.w - y.y, z.w - z.y, w.w - w.y),
+ Planes.Right => new Plane(x.w - x.x, y.w - y.x, z.w - z.x, w.w - w.x),
+ Planes.Bottom => new Plane(x.w + x.y, y.w + y.y, z.w + z.y, w.w + w.y),
+ _ => new Plane(),
+ };
+ newPlane.Normal = -newPlane.Normal;
+ return newPlane.Normalized();
+ }
+
+ public Vector2 GetFarPlaneHalfExtents()
+ {
+ var res = GetProjectionPlane(Planes.Far).Intersect3(GetProjectionPlane(Planes.Right), GetProjectionPlane(Planes.Top));
+ return new Vector2(res.Value.x, res.Value.y);
+ }
+
+ public Vector2 GetViewportHalfExtents()
+ {
+ var res = GetProjectionPlane(Planes.Near).Intersect3(GetProjectionPlane(Planes.Right), GetProjectionPlane(Planes.Top));
+ return new Vector2(res.Value.x, res.Value.y);
+ }
+
+ public real_t GetZFar()
+ {
+ return GetProjectionPlane(Planes.Far).D;
+ }
+
+ public real_t GetZNear()
+ {
+ return -GetProjectionPlane(Planes.Near).D;
+ }
+
+ public Projection FlippedY()
+ {
+ Projection proj = this;
+ proj.y = -proj.y;
+ return proj;
+ }
+
+ public Projection PerspectiveZNearAdjusted(real_t newZNear)
+ {
+ Projection proj = this;
+ real_t zFar = GetZFar();
+ real_t zNear = newZNear;
+ real_t deltaZ = zFar - zNear;
+ proj.z.z = -(zFar + zNear) / deltaZ;
+ proj.w.z = -2 * zNear * zFar / deltaZ;
+ return proj;
+ }
+
+ public Projection JitterOffseted(Vector2 offset)
+ {
+ Projection proj = this;
+ proj.w.x += offset.x;
+ proj.w.y += offset.y;
+ return proj;
+ }
+
+ public Projection Inverse()
+ {
+ Projection proj = this;
+ int i, j, k;
+ int[] pvt_i = new int[4];
+ int[] pvt_j = new int[4]; /* Locations of pivot matrix */
+ real_t pvt_val; /* Value of current pivot element */
+ real_t hold; /* Temporary storage */
+ real_t determinant = 1.0f;
+ for (k = 0; k < 4; k++)
+ {
+ /* Locate k'th pivot element */
+ pvt_val = proj[k][k]; /* Initialize for search */
+ pvt_i[k] = k;
+ pvt_j[k] = k;
+ for (i = k; i < 4; i++)
+ {
+ for (j = k; j < 4; j++)
+ {
+ if (Mathf.Abs(proj[i][j]) > Mathf.Abs(pvt_val))
+ {
+ pvt_i[k] = i;
+ pvt_j[k] = j;
+ pvt_val = proj[i][j];
+ }
+ }
+ }
+
+ /* Product of pivots, gives determinant when finished */
+ determinant *= pvt_val;
+ if (Mathf.IsZeroApprox(determinant))
+ {
+ return Zero;
+ }
+
+ /* "Interchange" rows (with sign change stuff) */
+ i = pvt_i[k];
+ if (i != k)
+ { /* If rows are different */
+ for (j = 0; j < 4; j++)
+ {
+ hold = -proj[k][j];
+ proj[k, j] = proj[i][j];
+ proj[i, j] = hold;
+ }
+ }
+
+ /* "Interchange" columns */
+ j = pvt_j[k];
+ if (j != k)
+ { /* If columns are different */
+ for (i = 0; i < 4; i++)
+ {
+ hold = -proj[i][k];
+ proj[i, k] = proj[i][j];
+ proj[i, j] = hold;
+ }
+ }
+
+ /* Divide column by minus pivot value */
+ for (i = 0; i < 4; i++)
+ {
+ if (i != k)
+ {
+ proj[i, k] /= (-pvt_val);
+ }
+ }
+
+ /* Reduce the matrix */
+ for (i = 0; i < 4; i++)
+ {
+ hold = proj[i][k];
+ for (j = 0; j < 4; j++)
+ {
+ if (i != k && j != k)
+ {
+ proj[i, j] += hold * proj[k][j];
+ }
+ }
+ }
+
+ /* Divide row by pivot */
+ for (j = 0; j < 4; j++)
+ {
+ if (j != k)
+ {
+ proj[k, j] /= pvt_val;
+ }
+ }
+
+ /* Replace pivot by reciprocal (at last we can touch it). */
+ proj[k, k] = (real_t)1.0 / pvt_val;
+ }
+
+ /* That was most of the work, one final pass of row/column interchange */
+ /* to finish */
+ for (k = 4 - 2; k >= 0; k--)
+ { /* Don't need to work with 1 by 1 corner*/
+ i = pvt_j[k]; /* Rows to swap correspond to pivot COLUMN */
+ if (i != k)
+ { /* If rows are different */
+ for (j = 0; j < 4; j++)
+ {
+ hold = proj[k][j];
+ proj[k, j] = -proj[i][j];
+ proj[i, j] = hold;
+ }
+ }
+
+ j = pvt_i[k]; /* Columns to swap correspond to pivot ROW */
+ if (j != k)
+ { /* If columns are different */
+ for (i = 0; i < 4; i++)
+ {
+ hold = proj[i][k];
+ proj[i, k] = -proj[i][j];
+ proj[i, j] = hold;
+ }
+ }
+ }
+ return proj;
+ }
+
+ public bool IsOrthogonal()
+ {
+ return w.w == (real_t)1.0;
+ }
+
+ /// <summary>
+ /// Composes these two projections by multiplying them
+ /// together. This has the effect of applying the right
+ /// and then the left projection.
+ /// </summary>
+ /// <param name="left">The parent transform.</param>
+ /// <param name="right">The child transform.</param>
+ /// <returns>The composed projection.</returns>
+ public static Projection operator *(Projection left, Projection right)
+ {
+ return new Projection(
+ new Vector4(
+ left.x.x * right.x.x + left.y.x * right.x.y + left.z.x * right.x.z + left.w.x * right.x.w,
+ left.x.y * right.x.x + left.y.y * right.x.y + left.z.y * right.x.z + left.w.y * right.x.w,
+ left.x.z * right.x.x + left.y.z * right.x.y + left.z.z * right.x.z + left.w.z * right.x.w,
+ left.x.w * right.x.x + left.y.w * right.x.y + left.z.w * right.x.z + left.w.w * right.x.w
+ ), new Vector4(
+ left.x.x * right.y.x + left.y.x * right.y.y + left.z.x * right.y.z + left.w.x * right.y.w,
+ left.x.y * right.y.x + left.y.y * right.y.y + left.z.y * right.y.z + left.w.y * right.y.w,
+ left.x.z * right.y.x + left.y.z * right.y.y + left.z.z * right.y.z + left.w.z * right.y.w,
+ left.x.w * right.y.x + left.y.w * right.y.y + left.z.w * right.y.z + left.w.w * right.y.w
+ ), new Vector4(
+ left.x.x * right.z.x + left.y.x * right.z.y + left.z.x * right.z.z + left.w.x * right.z.w,
+ left.x.y * right.z.x + left.y.y * right.z.y + left.z.y * right.z.z + left.w.y * right.z.w,
+ left.x.z * right.z.x + left.y.z * right.z.y + left.z.z * right.z.z + left.w.z * right.z.w,
+ left.x.w * right.z.x + left.y.w * right.z.y + left.z.w * right.z.z + left.w.w * right.z.w
+ ), new Vector4(
+ left.x.x * right.w.x + left.y.x * right.w.y + left.z.x * right.w.z + left.w.x * right.w.w,
+ left.x.y * right.w.x + left.y.y * right.w.y + left.z.y * right.w.z + left.w.y * right.w.w,
+ left.x.z * right.w.x + left.y.z * right.w.y + left.z.z * right.w.z + left.w.z * right.w.w,
+ left.x.w * right.w.x + left.y.w * right.w.y + left.z.w * right.w.z + left.w.w * right.w.w
+ )
+ );
+ }
+
+ /// <summary>
+ /// Returns a vector transformed (multiplied) by this projection.
+ /// </summary>
+ /// <param name="proj">The projection to apply.</param>
+ /// <param name="v">A vector to transform.</param>
+ /// <returns>The transformed vector.</returns>
+ public static Vector4 operator *(Projection proj, Vector4 v)
+ {
+ return new Vector4(
+ proj.x.x * v.x + proj.y.x * v.y + proj.z.x * v.z + proj.w.x * v.w,
+ proj.x.y * v.x + proj.y.y * v.y + proj.z.y * v.z + proj.w.y * v.w,
+ proj.x.z * v.x + proj.y.z * v.y + proj.z.z * v.z + proj.w.z * v.w,
+ proj.x.w * v.x + proj.y.w * v.y + proj.z.w * v.z + proj.w.w * v.w
+ );
+ }
+
+ /// <summary>
+ /// Returns <see langword="true"/> if the projections are exactly equal.
+ /// </summary>
+ /// <param name="left">The left projection.</param>
+ /// <param name="right">The right projection.</param>
+ /// <returns>Whether or not the projections are exactly equal.</returns>
+ public static bool operator ==(Projection left, Projection right)
+ {
+ return left.Equals(right);
+ }
+
+ /// <summary>
+ /// Returns <see langword="true"/> if the projections are not exactly equal.
+ /// </summary>
+ /// <param name="left">The left projection.</param>
+ /// <param name="right">The right projection.</param>
+ /// <returns>Whether or not the projections are not exactly equal.</returns>
+ public static bool operator !=(Projection left, Projection right)
+ {
+ return !left.Equals(right);
+ }
+
+ /// <summary>
+ /// Access whole columns in the form of <see cref="Vector4"/>.
+ /// </summary>
+ /// <param name="column">Which column vector.</param>
+ public Vector4 this[int column]
+ {
+ get
+ {
+ switch (column)
+ {
+ case 0:
+ return x;
+ case 1:
+ return y;
+ case 2:
+ return z;
+ case 3:
+ return w;
+ default:
+ throw new IndexOutOfRangeException();
+ }
+ }
+ set
+ {
+ switch (column)
+ {
+ case 0:
+ x = value;
+ return;
+ case 1:
+ y = value;
+ return;
+ case 2:
+ z = value;
+ return;
+ case 3:
+ w = value;
+ return;
+ default:
+ throw new IndexOutOfRangeException();
+ }
+ }
+ }
+
+ /// <summary>
+ /// Access single values.
+ /// </summary>
+ /// <param name="column">Which column vector.</param>
+ /// <param name="row">Which row of the column.</param>
+ public real_t this[int column, int row]
+ {
+ get
+ {
+ switch (column)
+ {
+ case 0:
+ return x[row];
+ case 1:
+ return y[row];
+ case 2:
+ return z[row];
+ case 3:
+ return w[row];
+ default:
+ throw new IndexOutOfRangeException();
+ }
+ }
+ set
+ {
+ switch (column)
+ {
+ case 0:
+ x[row] = value;
+ return;
+ case 1:
+ y[row] = value;
+ return;
+ case 2:
+ z[row] = value;
+ return;
+ case 3:
+ w[row] = value;
+ return;
+ default:
+ throw new IndexOutOfRangeException();
+ }
+ }
+ }
+
+ /// <summary>
+ /// Returns a vector transformed (multiplied) by this projection.
+ /// </summary>
+ /// <param name="v">A vector to transform.</param>
+ /// <returns>The transformed vector.</returns>
+ private Vector3 Xform(Vector3 v)
+ {
+ Vector3 ret = new Vector3(
+ x.x * v.x + y.x * v.y + z.x * v.z + w.x,
+ x.y * v.x + y.y * v.y + z.y * v.z + w.y,
+ x.z * v.x + y.z * v.y + z.z * v.z + w.z
+ );
+ return ret / (x.w * v.x + y.w * v.y + z.w * v.z + w.w);
+ }
+
+ // Constants
+ private static readonly Projection _zero = new Projection(
+ new Vector4(0, 0, 0, 0),
+ new Vector4(0, 0, 0, 0),
+ new Vector4(0, 0, 0, 0),
+ new Vector4(0, 0, 0, 0)
+ );
+ private static readonly Projection _identity = new Projection(
+ new Vector4(1, 0, 0, 0),
+ new Vector4(0, 1, 0, 0),
+ new Vector4(0, 0, 1, 0),
+ new Vector4(0, 0, 0, 1)
+ );
+
+ /// <summary>
+ /// Zero projection, a projection with all components set to <c>0</c>.
+ /// </summary>
+ /// <value>Equivalent to <c>new Projection(Vector4.Zero, Vector4.Zero, Vector4.Zero, Vector4.Zero)</c>.</value>
+ public static Projection Zero { get { return _zero; } }
+
+ /// <summary>
+ /// The identity projection, with no distortion applied.
+ /// This is used as a replacement for <c>Projection()</c> in GDScript.
+ /// Do not use <c>new Projection()</c> with no arguments in C#, because it sets all values to zero.
+ /// </summary>
+ /// <value>Equivalent to <c>new Projection(new Vector4(1, 0, 0, 0), new Vector4(0, 1, 0, 0), new Vector4(0, 0, 1, 0), new Vector4(0, 0, 0, 1))</c>.</value>
+ public static Projection Identity { get { return _identity; } }
+
+ /// <summary>
+ /// Serves as the hash function for <see cref="Projection"/>.
+ /// </summary>
+ /// <returns>A hash code for this projection.</returns>
+ public override int GetHashCode()
+ {
+ return y.GetHashCode() ^ x.GetHashCode() ^ z.GetHashCode() ^ w.GetHashCode();
+ }
+
+ /// <summary>
+ /// Converts this <see cref="Projection"/> to a string.
+ /// </summary>
+ /// <returns>A string representation of this projection.</returns>
+ public override string ToString()
+ {
+ return $"{x.x}, {x.y}, {x.z}, {x.w}\n{y.x}, {y.y}, {y.z}, {y.w}\n{z.x}, {z.y}, {z.z}, {z.w}\n{w.x}, {w.y}, {w.z}, {w.w}\n";
+ }
+
+ /// <summary>
+ /// Converts this <see cref="Projection"/> to a string with the given <paramref name="format"/>.
+ /// </summary>
+ /// <returns>A string representation of this projection.</returns>
+ public string ToString(string format)
+ {
+ return $"{x.x.ToString(format)}, {x.y.ToString(format)}, {x.z.ToString(format)}, {x.w.ToString(format)}\n" +
+ $"{y.x.ToString(format)}, {y.y.ToString(format)}, {y.z.ToString(format)}, {y.w.ToString(format)}\n" +
+ $"{z.x.ToString(format)}, {z.y.ToString(format)}, {z.z.ToString(format)}, {z.w.ToString(format)}\n" +
+ $"{w.x.ToString(format)}, {w.y.ToString(format)}, {w.z.ToString(format)}, {w.w.ToString(format)}\n";
+ }
+
+ /// <summary>
+ /// Returns <see langword="true"/> if the projection is exactly equal
+ /// to the given object (<see paramref="obj"/>).
+ /// </summary>
+ /// <param name="obj">The object to compare with.</param>
+ /// <returns>Whether or not the vector and the object are equal.</returns>
+ public override bool Equals(object obj)
+ {
+ if (obj is Projection)
+ {
+ return Equals((Projection)obj);
+ }
+ return false;
+ }
+
+ /// <summary>
+ /// Returns <see langword="true"/> if the projections are exactly equal.
+ /// </summary>
+ /// <param name="other">The other projection.</param>
+ /// <returns>Whether or not the projections are exactly equal.</returns>
+ public bool Equals(Projection other)
+ {
+ return x == other.x && y == other.y && z == other.z && w == other.w;
+ }
+ }
+}
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/SignalInfo.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/SignalInfo.cs
index 5680c9d55a..da01300586 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/SignalInfo.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/SignalInfo.cs
@@ -18,7 +18,7 @@ namespace Godot
public StringName Name => _signalName;
/// <summary>
- /// Creates a new <see cref="Signal"/> with the name <paramref name="name"/>
+ /// Creates a new <see cref="SignalInfo"/> with the name <paramref name="name"/>
/// in the specified <paramref name="owner"/>.
/// </summary>
/// <param name="owner">Object that contains the signal.</param>
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform2D.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform2D.cs
index 89947899cb..68d097eb4e 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform2D.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform2D.cs
@@ -297,17 +297,33 @@ namespace Godot
}
/// <summary>
- /// Rotates the transform by <paramref name="angle"/> (in radians), using matrix multiplication.
+ /// Rotates the transform by <paramref name="angle"/> (in radians).
+ /// The operation is done in the parent/global frame, equivalent to
+ /// multiplying the matrix from the left.
/// </summary>
/// <param name="angle">The angle to rotate, in radians.</param>
/// <returns>The rotated transformation matrix.</returns>
- public Transform2D Rotated(real_t phi)
+ public Transform2D Rotated(real_t angle)
{
- return this * new Transform2D(phi, new Vector2());
+ return this * new Transform2D(angle, new Vector2());
}
/// <summary>
- /// Scales the transform by the given scaling factor, using matrix multiplication.
+ /// Rotates the transform by <paramref name="angle"/> (in radians).
+ /// The operation is done in the local frame, equivalent to
+ /// multiplying the matrix from the right.
+ /// </summary>
+ /// <param name="angle">The angle to rotate, in radians.</param>
+ /// <returns>The rotated transformation matrix.</returns>
+ public Transform2D RotatedLocal(real_t angle)
+ {
+ return new Transform2D(angle, new Vector2()) * this;
+ }
+
+ /// <summary>
+ /// Scales the transform by the given scaling factor.
+ /// The operation is done in the parent/global frame, equivalent to
+ /// multiplying the matrix from the left.
/// </summary>
/// <param name="scale">The scale to introduce.</param>
/// <returns>The scaled transformation matrix.</returns>
@@ -320,12 +336,19 @@ namespace Godot
return copy;
}
- private void ScaleBasis(Vector2 scale)
+ /// <summary>
+ /// Scales the transform by the given scaling factor.
+ /// The operation is done in the local frame, equivalent to
+ /// multiplying the matrix from the right.
+ /// </summary>
+ /// <param name="scale">The scale to introduce.</param>
+ /// <returns>The scaled transformation matrix.</returns>
+ public Transform2D ScaledLocal(Vector2 scale)
{
- x.x *= scale.x;
- x.y *= scale.y;
- y.x *= scale.x;
- y.y *= scale.y;
+ Transform2D copy = this;
+ copy.x *= scale;
+ copy.y *= scale;
+ return copy;
}
private real_t Tdotx(Vector2 with)
@@ -339,17 +362,29 @@ namespace Godot
}
/// <summary>
- /// Translates the transform by the given <paramref name="offset"/>,
- /// relative to the transform's basis vectors.
- ///
- /// Unlike <see cref="Rotated"/> and <see cref="Scaled"/>,
- /// this does not use matrix multiplication.
+ /// Translates the transform by the given <paramref name="offset"/>.
+ /// The operation is done in the parent/global frame, equivalent to
+ /// multiplying the matrix from the left.
/// </summary>
/// <param name="offset">The offset to translate by.</param>
/// <returns>The translated matrix.</returns>
public Transform2D Translated(Vector2 offset)
{
Transform2D copy = this;
+ copy.origin += offset;
+ return copy;
+ }
+
+ /// <summary>
+ /// Translates the transform by the given <paramref name="offset"/>.
+ /// The operation is done in the local frame, equivalent to
+ /// multiplying the matrix from the right.
+ /// </summary>
+ /// <param name="offset">The offset to translate by.</param>
+ /// <returns>The translated matrix.</returns>
+ public Transform2D TranslatedLocal(Vector2 offset)
+ {
+ Transform2D copy = this;
copy.origin += copy.BasisXform(offset);
return copy;
}
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform3D.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform3D.cs
index 7b211b6577..9eaf4f3252 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform3D.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform3D.cs
@@ -186,19 +186,38 @@ namespace Godot
}
/// <summary>
- /// Rotates the transform around the given <paramref name="axis"/> by <paramref name="angle"/> (in radians),
- /// using matrix multiplication. The axis must be a normalized vector.
+ /// Rotates the transform around the given <paramref name="axis"/> by <paramref name="angle"/> (in radians).
+ /// The axis must be a normalized vector.
+ /// The operation is done in the parent/global frame, equivalent to
+ /// multiplying the matrix from the left.
/// </summary>
/// <param name="axis">The axis to rotate around. Must be normalized.</param>
/// <param name="angle">The angle to rotate, in radians.</param>
/// <returns>The rotated transformation matrix.</returns>
- public Transform3D Rotated(Vector3 axis, real_t phi)
+ public Transform3D Rotated(Vector3 axis, real_t angle)
{
- return new Transform3D(new Basis(axis, phi), new Vector3()) * this;
+ return new Transform3D(new Basis(axis, angle), new Vector3()) * this;
}
/// <summary>
- /// Scales the transform by the given 3D scaling factor, using matrix multiplication.
+ /// Rotates the transform around the given <paramref name="axis"/> by <paramref name="angle"/> (in radians).
+ /// The axis must be a normalized vector.
+ /// The operation is done in the local frame, equivalent to
+ /// multiplying the matrix from the right.
+ /// </summary>
+ /// <param name="axis">The axis to rotate around. Must be normalized.</param>
+ /// <param name="angle">The angle to rotate, in radians.</param>
+ /// <returns>The rotated transformation matrix.</returns>
+ public Transform3D RotatedLocal(Vector3 axis, real_t angle)
+ {
+ Basis tmpBasis = new Basis(axis, angle);
+ return new Transform3D(basis * tmpBasis, origin);
+ }
+
+ /// <summary>
+ /// Scales the transform by the given 3D <paramref name="scale"/> factor.
+ /// The operation is done in the parent/global frame, equivalent to
+ /// multiplying the matrix from the left.
/// </summary>
/// <param name="scale">The scale to introduce.</param>
/// <returns>The scaled transformation matrix.</returns>
@@ -207,6 +226,19 @@ namespace Godot
return new Transform3D(basis.Scaled(scale), origin * scale);
}
+ /// <summary>
+ /// Scales the transform by the given 3D <paramref name="scale"/> factor.
+ /// The operation is done in the local frame, equivalent to
+ /// multiplying the matrix from the right.
+ /// </summary>
+ /// <param name="scale">The scale to introduce.</param>
+ /// <returns>The scaled transformation matrix.</returns>
+ public Transform3D ScaledLocal(Vector3 scale)
+ {
+ Basis tmpBasis = Basis.FromScale(scale);
+ return new Transform3D(basis * tmpBasis, origin);
+ }
+
private void SetLookAt(Vector3 eye, Vector3 target, Vector3 up)
{
// Make rotation matrix
@@ -231,21 +263,31 @@ namespace Godot
}
/// <summary>
- /// Translates the transform by the given <paramref name="offset"/>,
- /// relative to the transform's basis vectors.
- ///
- /// Unlike <see cref="Rotated"/> and <see cref="Scaled"/>,
- /// this does not use matrix multiplication.
+ /// Translates the transform by the given <paramref name="offset"/>.
+ /// The operation is done in the parent/global frame, equivalent to
+ /// multiplying the matrix from the left.
/// </summary>
/// <param name="offset">The offset to translate by.</param>
/// <returns>The translated matrix.</returns>
public Transform3D Translated(Vector3 offset)
{
+ return new Transform3D(basis, origin + offset);
+ }
+
+ /// <summary>
+ /// Translates the transform by the given <paramref name="offset"/>.
+ /// The operation is done in the local frame, equivalent to
+ /// multiplying the matrix from the right.
+ /// </summary>
+ /// <param name="offset">The offset to translate by.</param>
+ /// <returns>The translated matrix.</returns>
+ public Transform3D TranslatedLocal(Vector3 offset)
+ {
return new Transform3D(basis, new Vector3
(
- origin[0] += basis.Row0.Dot(offset),
- origin[1] += basis.Row1.Dot(offset),
- origin[2] += basis.Row2.Dot(offset)
+ origin[0] + basis.Row0.Dot(offset),
+ origin[1] + basis.Row1.Dot(offset),
+ origin[2] + basis.Row2.Dot(offset)
));
}
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs
index 7bdbe1c28b..67f70390dd 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs
@@ -495,10 +495,10 @@ namespace Godot
/// </summary>
/// <param name="angle">The angle to rotate by, in radians.</param>
/// <returns>The rotated vector.</returns>
- public Vector2 Rotated(real_t phi)
+ public Vector2 Rotated(real_t angle)
{
- real_t sine = Mathf.Sin(phi);
- real_t cosi = Mathf.Cos(phi);
+ real_t sine = Mathf.Sin(angle);
+ real_t cosi = Mathf.Cos(angle);
return new Vector2(
x * cosi - y * sine,
x * sine + y * cosi);
@@ -534,7 +534,7 @@ namespace Godot
///
/// This method also handles interpolating the lengths if the input vectors
/// have different lengths. For the special case of one or both input vectors
- /// having zero length, this method behaves like <see cref="Lerp"/>.
+ /// having zero length, this method behaves like <see cref="Lerp(Vector2, real_t)"/>.
/// </summary>
/// <param name="to">The destination vector for interpolation.</param>
/// <param name="weight">A value on the range of 0.0 to 1.0, representing the amount of interpolation.</param>
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs
index 480165d44a..67a98efc2d 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs
@@ -515,7 +515,7 @@ namespace Godot
/// <param name="axis">The vector to rotate around. Must be normalized.</param>
/// <param name="angle">The angle to rotate by, in radians.</param>
/// <returns>The rotated vector.</returns>
- public Vector3 Rotated(Vector3 axis, real_t phi)
+ public Vector3 Rotated(Vector3 axis, real_t angle)
{
#if DEBUG
if (!axis.IsNormalized())
@@ -523,7 +523,7 @@ namespace Godot
throw new ArgumentException("Argument is not normalized", nameof(axis));
}
#endif
- return new Basis(axis, phi).Xform(this);
+ return new Basis(axis, angle).Xform(this);
}
/// <summary>
@@ -574,7 +574,7 @@ namespace Godot
///
/// This method also handles interpolating the lengths if the input vectors
/// have different lengths. For the special case of one or both input vectors
- /// having zero length, this method behaves like <see cref="Lerp"/>.
+ /// having zero length, this method behaves like <see cref="Lerp(Vector3, real_t)"/>.
/// </summary>
/// <param name="to">The destination vector for interpolation.</param>
/// <param name="weight">A value on the range of 0.0 to 1.0, representing the amount of interpolation.</param>
@@ -620,22 +620,6 @@ namespace Godot
);
}
- /// <summary>
- /// Returns a diagonal matrix with the vector as main diagonal.
- ///
- /// This is equivalent to a <see cref="Basis"/> with no rotation or shearing and
- /// this vector's components set as the scale.
- /// </summary>
- /// <returns>A <see cref="Basis"/> with the vector as its main diagonal.</returns>
- public Basis ToDiagonalMatrix()
- {
- return new Basis(
- x, 0, 0,
- 0, y, 0,
- 0, 0, z
- );
- }
-
// Constants
private static readonly Vector3 _zero = new Vector3(0, 0, 0);
private static readonly Vector3 _one = new Vector3(1, 1, 1);
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector4.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector4.cs
new file mode 100644
index 0000000000..72fe9cb16f
--- /dev/null
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector4.cs
@@ -0,0 +1,730 @@
+#if REAL_T_IS_DOUBLE
+using real_t = System.Double;
+#else
+using real_t = System.Single;
+#endif
+using System;
+using System.Runtime.InteropServices;
+
+namespace Godot
+{
+ /// <summary>
+ /// 4-element structure that can be used to represent positions in 4D space or any other pair of numeric values.
+ /// </summary>
+ [Serializable]
+ [StructLayout(LayoutKind.Sequential)]
+ public struct Vector4 : IEquatable<Vector4>
+ {
+ /// <summary>
+ /// Enumerated index values for the axes.
+ /// Returned by <see cref="MaxAxisIndex"/> and <see cref="MinAxisIndex"/>.
+ /// </summary>
+ public enum Axis
+ {
+ /// <summary>
+ /// The vector's X axis.
+ /// </summary>
+ X = 0,
+ /// <summary>
+ /// The vector's Y axis.
+ /// </summary>
+ Y,
+ /// <summary>
+ /// The vector's Z axis.
+ /// </summary>
+ Z,
+ /// <summary>
+ /// The vector's W axis.
+ /// </summary>
+ W
+ }
+
+ /// <summary>
+ /// The vector's X component. Also accessible by using the index position <c>[0]</c>.
+ /// </summary>
+ public real_t x;
+
+ /// <summary>
+ /// The vector's Y component. Also accessible by using the index position <c>[1]</c>.
+ /// </summary>
+ public real_t y;
+
+ /// <summary>
+ /// The vector's Z component. Also accessible by using the index position <c>[2]</c>.
+ /// </summary>
+ public real_t z;
+
+ /// <summary>
+ /// The vector's W component. Also accessible by using the index position <c>[3]</c>.
+ /// </summary>
+ public real_t w;
+
+ /// <summary>
+ /// Access vector components using their index.
+ /// </summary>
+ /// <exception cref="IndexOutOfRangeException">
+ /// Thrown when the given the <paramref name="index"/> is not 0, 1, 2 or 3.
+ /// </exception>
+ /// <value>
+ /// <c>[0]</c> is equivalent to <see cref="x"/>,
+ /// <c>[1]</c> is equivalent to <see cref="y"/>,
+ /// <c>[2]</c> is equivalent to <see cref="z"/>.
+ /// <c>[3]</c> is equivalent to <see cref="w"/>.
+ /// </value>
+ public real_t this[int index]
+ {
+ get
+ {
+ switch (index)
+ {
+ case 0:
+ return x;
+ case 1:
+ return y;
+ case 2:
+ return z;
+ case 3:
+ return w;
+ default:
+ throw new IndexOutOfRangeException();
+ }
+ }
+ set
+ {
+ switch (index)
+ {
+ case 0:
+ x = value;
+ return;
+ case 1:
+ y = value;
+ return;
+ case 2:
+ z = value;
+ return;
+ case 3:
+ w = value;
+ return;
+ default:
+ throw new IndexOutOfRangeException();
+ }
+ }
+ }
+
+ /// <summary>
+ /// Helper method for deconstruction into a tuple.
+ /// </summary>
+ public void Deconstruct(out real_t x, out real_t y, out real_t z, out real_t w)
+ {
+ x = this.x;
+ y = this.y;
+ z = this.z;
+ w = this.w;
+ }
+
+ internal void Normalize()
+ {
+ real_t lengthsq = LengthSquared();
+
+ if (lengthsq == 0)
+ {
+ x = y = z = w = 0f;
+ }
+ else
+ {
+ real_t length = Mathf.Sqrt(lengthsq);
+ x /= length;
+ y /= length;
+ z /= length;
+ w /= length;
+ }
+ }
+
+
+ /// <summary>
+ /// Returns a new vector with all components in absolute values (i.e. positive).
+ /// </summary>
+ /// <returns>A vector with <see cref="Mathf.Abs(real_t)"/> called on each component.</returns>
+ public Vector4 Abs()
+ {
+ return new Vector4(Mathf.Abs(x), Mathf.Abs(y), Mathf.Abs(z), Mathf.Abs(w));
+ }
+
+ /// <summary>
+ /// Returns a new vector with all components rounded up (towards positive infinity).
+ /// </summary>
+ /// <returns>A vector with <see cref="Mathf.Ceil"/> called on each component.</returns>
+ public Vector4 Ceil()
+ {
+ return new Vector4(Mathf.Ceil(x), Mathf.Ceil(y), Mathf.Ceil(z), Mathf.Ceil(w));
+ }
+
+ /// <summary>
+ /// Returns a new vector with all components clamped between the
+ /// components of <paramref name="min"/> and <paramref name="max"/> using
+ /// <see cref="Mathf.Clamp(real_t, real_t, real_t)"/>.
+ /// </summary>
+ /// <param name="min">The vector with minimum allowed values.</param>
+ /// <param name="max">The vector with maximum allowed values.</param>
+ /// <returns>The vector with all components clamped.</returns>
+ public Vector4 Clamp(Vector4 min, Vector4 max)
+ {
+ return new Vector4
+ (
+ Mathf.Clamp(x, min.x, max.x),
+ Mathf.Clamp(y, min.y, max.y),
+ Mathf.Clamp(z, min.z, max.z),
+ Mathf.Clamp(w, min.w, max.w)
+ );
+ }
+
+
+ /// <summary>
+ /// Returns a new vector with all components rounded down (towards negative infinity).
+ /// </summary>
+ /// <returns>A vector with <see cref="Mathf.Floor"/> called on each component.</returns>
+ public Vector4 Floor()
+ {
+ return new Vector4(Mathf.Floor(x), Mathf.Floor(y), Mathf.Floor(z), Mathf.Floor(w));
+ }
+
+
+ /// <summary>
+ /// Returns the dot product of this vector and <paramref name="with"/>.
+ /// </summary>
+ /// <param name="with">The other vector to use.</param>
+ /// <returns>The dot product of the two vectors.</returns>
+ public real_t Dot(Vector4 with)
+ {
+ return (x * with.x) + (y * with.y) + (z * with.z) + (w + with.w);
+ }
+
+ /// <summary>
+ /// Returns the inverse of this vector. This is the same as <c>new Vector4(1 / v.x, 1 / v.y, 1 / v.z, 1 / v.w)</c>.
+ /// </summary>
+ /// <returns>The inverse of this vector.</returns>
+ public Vector4 Inverse()
+ {
+ return new Vector4(1 / x, 1 / y, 1 / z, 1 / w);
+ }
+
+ /// <summary>
+ /// Returns <see langword="true"/> if the vector is normalized, and <see langword="false"/> otherwise.
+ /// </summary>
+ /// <returns>A <see langword="bool"/> indicating whether or not the vector is normalized.</returns>
+ public bool IsNormalized()
+ {
+ return Mathf.Abs(LengthSquared() - 1.0f) < Mathf.Epsilon;
+ }
+
+ /// <summary>
+ /// Returns the length (magnitude) of this vector.
+ /// </summary>
+ /// <seealso cref="LengthSquared"/>
+ /// <returns>The length of this vector.</returns>
+ public real_t Length()
+ {
+ real_t x2 = x * x;
+ real_t y2 = y * y;
+ real_t z2 = z * z;
+ real_t w2 = w * w;
+
+ return Mathf.Sqrt(x2 + y2 + z2 + w2);
+ }
+
+ /// <summary>
+ /// Returns the squared length (squared magnitude) of this vector.
+ /// This method runs faster than <see cref="Length"/>, so prefer it if
+ /// you need to compare vectors or need the squared length for some formula.
+ /// </summary>
+ /// <returns>The squared length of this vector.</returns>
+ public real_t LengthSquared()
+ {
+ real_t x2 = x * x;
+ real_t y2 = y * y;
+ real_t z2 = z * z;
+ real_t w2 = w * w;
+
+ return x2 + y2 + z2 + w2;
+ }
+
+ /// <summary>
+ /// Returns the result of the linear interpolation between
+ /// this vector and <paramref name="to"/> by amount <paramref name="weight"/>.
+ /// </summary>
+ /// <param name="to">The destination vector for interpolation.</param>
+ /// <param name="weight">A value on the range of 0.0 to 1.0, representing the amount of interpolation.</param>
+ /// <returns>The resulting vector of the interpolation.</returns>
+ public Vector4 Lerp(Vector4 to, real_t weight)
+ {
+ return new Vector4
+ (
+ Mathf.Lerp(x, to.x, weight),
+ Mathf.Lerp(y, to.y, weight),
+ Mathf.Lerp(z, to.z, weight),
+ Mathf.Lerp(w, to.w, weight)
+ );
+ }
+
+ /// <summary>
+ /// Returns the axis of the vector's highest value. See <see cref="Axis"/>.
+ /// If all components are equal, this method returns <see cref="Axis.X"/>.
+ /// </summary>
+ /// <returns>The index of the highest axis.</returns>
+ public Axis MaxAxisIndex()
+ {
+ int max_index = 0;
+ real_t max_value = x;
+ for (int i = 1; i < 4; i++)
+ {
+ if (this[i] > max_value)
+ {
+ max_index = i;
+ max_value = this[i];
+ }
+ }
+ return (Axis)max_index;
+ }
+
+ /// <summary>
+ /// Returns the axis of the vector's lowest value. See <see cref="Axis"/>.
+ /// If all components are equal, this method returns <see cref="Axis.W"/>.
+ /// </summary>
+ /// <returns>The index of the lowest axis.</returns>
+ public Axis MinAxisIndex()
+ {
+ int min_index = 0;
+ real_t min_value = x;
+ for (int i = 1; i < 4; i++)
+ {
+ if (this[i] <= min_value)
+ {
+ min_index = i;
+ min_value = this[i];
+ }
+ }
+ return (Axis)min_index;
+ }
+
+ /// <summary>
+ /// Returns the vector scaled to unit length. Equivalent to <c>v / v.Length()</c>.
+ /// </summary>
+ /// <returns>A normalized version of the vector.</returns>
+ public Vector4 Normalized()
+ {
+ Vector4 v = this;
+ v.Normalize();
+ return v;
+ }
+
+ /// <summary>
+ /// Returns this vector with all components rounded to the nearest integer,
+ /// with halfway cases rounded towards the nearest multiple of two.
+ /// </summary>
+ /// <returns>The rounded vector.</returns>
+ public Vector4 Round()
+ {
+ return new Vector4(Mathf.Round(x), Mathf.Round(y), Mathf.Round(z), Mathf.Round(w));
+ }
+
+ /// <summary>
+ /// Returns a vector with each component set to one or negative one, depending
+ /// on the signs of this vector's components, or zero if the component is zero,
+ /// by calling <see cref="Mathf.Sign(real_t)"/> on each component.
+ /// </summary>
+ /// <returns>A vector with all components as either <c>1</c>, <c>-1</c>, or <c>0</c>.</returns>
+ public Vector4 Sign()
+ {
+ Vector4 v;
+ v.x = Mathf.Sign(x);
+ v.y = Mathf.Sign(y);
+ v.z = Mathf.Sign(z);
+ v.w = Mathf.Sign(w);
+ return v;
+ }
+
+ // Constants
+ private static readonly Vector4 _zero = new Vector4(0, 0, 0, 0);
+ private static readonly Vector4 _one = new Vector4(1, 1, 1, 1);
+ private static readonly Vector4 _inf = new Vector4(Mathf.Inf, Mathf.Inf, Mathf.Inf, Mathf.Inf);
+
+ /// <summary>
+ /// Zero vector, a vector with all components set to <c>0</c>.
+ /// </summary>
+ /// <value>Equivalent to <c>new Vector4(0, 0, 0, 0)</c>.</value>
+ public static Vector4 Zero { get { return _zero; } }
+ /// <summary>
+ /// One vector, a vector with all components set to <c>1</c>.
+ /// </summary>
+ /// <value>Equivalent to <c>new Vector4(1, 1, 1, 1)</c>.</value>
+ public static Vector4 One { get { return _one; } }
+ /// <summary>
+ /// Infinity vector, a vector with all components set to <see cref="Mathf.Inf"/>.
+ /// </summary>
+ /// <value>Equivalent to <c>new Vector4(Mathf.Inf, Mathf.Inf, Mathf.Inf, Mathf.Inf)</c>.</value>
+ public static Vector4 Inf { get { return _inf; } }
+
+ /// <summary>
+ /// Constructs a new <see cref="Vector4"/> with the given components.
+ /// </summary>
+ /// <param name="x">The vector's X component.</param>
+ /// <param name="y">The vector's Y component.</param>
+ /// <param name="z">The vector's Z component.</param>
+ /// <param name="w">The vector's W component.</param>
+ public Vector4(real_t x, real_t y, real_t z, real_t w)
+ {
+ this.x = x;
+ this.y = y;
+ this.z = z;
+ this.w = w;
+ }
+
+ /// <summary>
+ /// Constructs a new <see cref="Vector4"/> from an existing <see cref="Vector4"/>.
+ /// </summary>
+ /// <param name="v">The existing <see cref="Vector4"/>.</param>
+ public Vector4(Vector4 v)
+ {
+ x = v.x;
+ y = v.y;
+ z = v.z;
+ w = v.w;
+ }
+
+ /// <summary>
+ /// Adds each component of the <see cref="Vector4"/>
+ /// with the components of the given <see cref="Vector4"/>.
+ /// </summary>
+ /// <param name="left">The left vector.</param>
+ /// <param name="right">The right vector.</param>
+ /// <returns>The added vector.</returns>
+ public static Vector4 operator +(Vector4 left, Vector4 right)
+ {
+ left.x += right.x;
+ left.y += right.y;
+ left.z += right.z;
+ left.w += right.w;
+ return left;
+ }
+
+ /// <summary>
+ /// Subtracts each component of the <see cref="Vector4"/>
+ /// by the components of the given <see cref="Vector4"/>.
+ /// </summary>
+ /// <param name="left">The left vector.</param>
+ /// <param name="right">The right vector.</param>
+ /// <returns>The subtracted vector.</returns>
+ public static Vector4 operator -(Vector4 left, Vector4 right)
+ {
+ left.x -= right.x;
+ left.y -= right.y;
+ left.z -= right.z;
+ left.w -= right.w;
+ return left;
+ }
+
+ /// <summary>
+ /// Returns the negative value of the <see cref="Vector4"/>.
+ /// This is the same as writing <c>new Vector4(-v.x, -v.y, -v.z, -v.w)</c>.
+ /// This operation flips the direction of the vector while
+ /// keeping the same magnitude.
+ /// With floats, the number zero can be either positive or negative.
+ /// </summary>
+ /// <param name="vec">The vector to negate/flip.</param>
+ /// <returns>The negated/flipped vector.</returns>
+ public static Vector4 operator -(Vector4 vec)
+ {
+ vec.x = -vec.x;
+ vec.y = -vec.y;
+ vec.z = -vec.z;
+ vec.w = -vec.w;
+ return vec;
+ }
+
+ /// <summary>
+ /// Multiplies each component of the <see cref="Vector4"/>
+ /// by the given <see cref="real_t"/>.
+ /// </summary>
+ /// <param name="vec">The vector to multiply.</param>
+ /// <param name="scale">The scale to multiply by.</param>
+ /// <returns>The multiplied vector.</returns>
+ public static Vector4 operator *(Vector4 vec, real_t scale)
+ {
+ vec.x *= scale;
+ vec.y *= scale;
+ vec.z *= scale;
+ vec.w *= scale;
+ return vec;
+ }
+
+ /// <summary>
+ /// Multiplies each component of the <see cref="Vector4"/>
+ /// by the given <see cref="real_t"/>.
+ /// </summary>
+ /// <param name="scale">The scale to multiply by.</param>
+ /// <param name="vec">The vector to multiply.</param>
+ /// <returns>The multiplied vector.</returns>
+ public static Vector4 operator *(real_t scale, Vector4 vec)
+ {
+ vec.x *= scale;
+ vec.y *= scale;
+ vec.z *= scale;
+ vec.w *= scale;
+ return vec;
+ }
+
+ /// <summary>
+ /// Multiplies each component of the <see cref="Vector4"/>
+ /// by the components of the given <see cref="Vector4"/>.
+ /// </summary>
+ /// <param name="left">The left vector.</param>
+ /// <param name="right">The right vector.</param>
+ /// <returns>The multiplied vector.</returns>
+ public static Vector4 operator *(Vector4 left, Vector4 right)
+ {
+ left.x *= right.x;
+ left.y *= right.y;
+ left.z *= right.z;
+ left.w *= right.w;
+ return left;
+ }
+
+ /// <summary>
+ /// Divides each component of the <see cref="Vector4"/>
+ /// by the given <see cref="real_t"/>.
+ /// </summary>
+ /// <param name="vec">The dividend vector.</param>
+ /// <param name="divisor">The divisor value.</param>
+ /// <returns>The divided vector.</returns>
+ public static Vector4 operator /(Vector4 vec, real_t divisor)
+ {
+ vec.x /= divisor;
+ vec.y /= divisor;
+ vec.z /= divisor;
+ vec.w /= divisor;
+ return vec;
+ }
+
+ /// <summary>
+ /// Divides each component of the <see cref="Vector4"/>
+ /// by the components of the given <see cref="Vector4"/>.
+ /// </summary>
+ /// <param name="vec">The dividend vector.</param>
+ /// <param name="divisorv">The divisor vector.</param>
+ /// <returns>The divided vector.</returns>
+ public static Vector4 operator /(Vector4 vec, Vector4 divisorv)
+ {
+ vec.x /= divisorv.x;
+ vec.y /= divisorv.y;
+ vec.z /= divisorv.z;
+ vec.w /= divisorv.w;
+ return vec;
+ }
+
+ /// <summary>
+ /// Returns <see langword="true"/> if the vectors are exactly equal.
+ /// Note: Due to floating-point precision errors, consider using
+ /// <see cref="IsEqualApprox"/> instead, which is more reliable.
+ /// </summary>
+ /// <param name="left">The left vector.</param>
+ /// <param name="right">The right vector.</param>
+ /// <returns>Whether or not the vectors are exactly equal.</returns>
+ public static bool operator ==(Vector4 left, Vector4 right)
+ {
+ return left.Equals(right);
+ }
+
+ /// <summary>
+ /// Returns <see langword="true"/> if the vectors are not equal.
+ /// Note: Due to floating-point precision errors, consider using
+ /// <see cref="IsEqualApprox"/> instead, which is more reliable.
+ /// </summary>
+ /// <param name="left">The left vector.</param>
+ /// <param name="right">The right vector.</param>
+ /// <returns>Whether or not the vectors are not equal.</returns>
+ public static bool operator !=(Vector4 left, Vector4 right)
+ {
+ return !left.Equals(right);
+ }
+
+ /// <summary>
+ /// Compares two <see cref="Vector4"/> vectors by first checking if
+ /// the X value of the <paramref name="left"/> vector is less than
+ /// the X value of the <paramref name="right"/> vector.
+ /// If the X values are exactly equal, then it repeats this check
+ /// with the Y, Z and finally W values of the two vectors.
+ /// This operator is useful for sorting vectors.
+ /// </summary>
+ /// <param name="left">The left vector.</param>
+ /// <param name="right">The right vector.</param>
+ /// <returns>Whether or not the left is less than the right.</returns>
+ public static bool operator <(Vector4 left, Vector4 right)
+ {
+ if (left.x == right.x)
+ {
+ if (left.y == right.y)
+ {
+ if (left.z == right.z)
+ {
+ return left.w < right.w;
+ }
+ return left.z < right.z;
+ }
+ return left.y < right.y;
+ }
+ return left.x < right.x;
+ }
+
+ /// <summary>
+ /// Compares two <see cref="Vector4"/> vectors by first checking if
+ /// the X value of the <paramref name="left"/> vector is greater than
+ /// the X value of the <paramref name="right"/> vector.
+ /// If the X values are exactly equal, then it repeats this check
+ /// with the Y, Z and finally W values of the two vectors.
+ /// This operator is useful for sorting vectors.
+ /// </summary>
+ /// <param name="left">The left vector.</param>
+ /// <param name="right">The right vector.</param>
+ /// <returns>Whether or not the left is greater than the right.</returns>
+ public static bool operator >(Vector4 left, Vector4 right)
+ {
+ if (left.x == right.x)
+ {
+ if (left.y == right.y)
+ {
+ if (left.z == right.z)
+ {
+ return left.w > right.w;
+ }
+ return left.z > right.z;
+ }
+ return left.y > right.y;
+ }
+ return left.x > right.x;
+ }
+
+ /// <summary>
+ /// Compares two <see cref="Vector4"/> vectors by first checking if
+ /// the X value of the <paramref name="left"/> vector is less than
+ /// or equal to the X value of the <paramref name="right"/> vector.
+ /// If the X values are exactly equal, then it repeats this check
+ /// with the Y, Z and finally W values of the two vectors.
+ /// This operator is useful for sorting vectors.
+ /// </summary>
+ /// <param name="left">The left vector.</param>
+ /// <param name="right">The right vector.</param>
+ /// <returns>Whether or not the left is less than or equal to the right.</returns>
+ public static bool operator <=(Vector4 left, Vector4 right)
+ {
+ if (left.x == right.x)
+ {
+ if (left.y == right.y)
+ {
+ if (left.z == right.z)
+ {
+ return left.w <= right.w;
+ }
+ return left.z < right.z;
+ }
+ return left.y < right.y;
+ }
+ return left.x < right.x;
+ }
+
+ /// <summary>
+ /// Compares two <see cref="Vector4"/> vectors by first checking if
+ /// the X value of the <paramref name="left"/> vector is greater than
+ /// or equal to the X value of the <paramref name="right"/> vector.
+ /// If the X values are exactly equal, then it repeats this check
+ /// with the Y, Z and finally W values of the two vectors.
+ /// This operator is useful for sorting vectors.
+ /// </summary>
+ /// <param name="left">The left vector.</param>
+ /// <param name="right">The right vector.</param>
+ /// <returns>Whether or not the left is greater than or equal to the right.</returns>
+ public static bool operator >=(Vector4 left, Vector4 right)
+ {
+ if (left.x == right.x)
+ {
+ if (left.y == right.y)
+ {
+ if (left.z == right.z)
+ {
+ return left.w >= right.w;
+ }
+ return left.z > right.z;
+ }
+ return left.y > right.y;
+ }
+ return left.x > right.x;
+ }
+
+ /// <summary>
+ /// Returns <see langword="true"/> if the vector is exactly equal
+ /// to the given object (<see paramref="obj"/>).
+ /// Note: Due to floating-point precision errors, consider using
+ /// <see cref="IsEqualApprox"/> instead, which is more reliable.
+ /// </summary>
+ /// <param name="obj">The object to compare with.</param>
+ /// <returns>Whether or not the vector and the object are equal.</returns>
+ public override bool Equals(object obj)
+ {
+ if (obj is Vector4)
+ {
+ return Equals((Vector4)obj);
+ }
+
+ return false;
+ }
+
+ /// <summary>
+ /// Returns <see langword="true"/> if the vectors are exactly equal.
+ /// Note: Due to floating-point precision errors, consider using
+ /// <see cref="IsEqualApprox"/> instead, which is more reliable.
+ /// </summary>
+ /// <param name="other">The other vector.</param>
+ /// <returns>Whether or not the vectors are exactly equal.</returns>
+ public bool Equals(Vector4 other)
+ {
+ return x == other.x && y == other.y && z == other.z && w == other.w;
+ }
+
+ /// <summary>
+ /// Returns <see langword="true"/> if this vector and <paramref name="other"/> are approximately equal,
+ /// by running <see cref="Mathf.IsEqualApprox(real_t, real_t)"/> on each component.
+ /// </summary>
+ /// <param name="other">The other vector to compare.</param>
+ /// <returns>Whether or not the vectors are approximately equal.</returns>
+ public bool IsEqualApprox(Vector4 other)
+ {
+ return Mathf.IsEqualApprox(x, other.x) && Mathf.IsEqualApprox(y, other.y) && Mathf.IsEqualApprox(z, other.z) && Mathf.IsEqualApprox(w, other.w);
+ }
+
+ /// <summary>
+ /// Serves as the hash function for <see cref="Vector4"/>.
+ /// </summary>
+ /// <returns>A hash code for this vector.</returns>
+ public override int GetHashCode()
+ {
+ return y.GetHashCode() ^ x.GetHashCode() ^ z.GetHashCode() ^ w.GetHashCode();
+ }
+
+ /// <summary>
+ /// Converts this <see cref="Vector4"/> to a string.
+ /// </summary>
+ /// <returns>A string representation of this vector.</returns>
+ public override string ToString()
+ {
+ return $"({x}, {y}, {z}, {w})";
+ }
+
+ /// <summary>
+ /// Converts this <see cref="Vector4"/> to a string with the given <paramref name="format"/>.
+ /// </summary>
+ /// <returns>A string representation of this vector.</returns>
+ public string ToString(string format)
+ {
+ return $"({x.ToString(format)}, {y.ToString(format)}, {z.ToString(format)}, {w.ToString(format)})";
+ }
+ }
+}
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector4i.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector4i.cs
new file mode 100644
index 0000000000..365dcef486
--- /dev/null
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector4i.cs
@@ -0,0 +1,702 @@
+#if REAL_T_IS_DOUBLE
+using real_t = System.Double;
+#else
+using real_t = System.Single;
+#endif
+using System;
+using System.Runtime.InteropServices;
+
+namespace Godot
+{
+ /// <summary>
+ /// 4-element structure that can be used to represent 4D grid coordinates or sets of integers.
+ /// </summary>
+ [Serializable]
+ [StructLayout(LayoutKind.Sequential)]
+ public struct Vector4i : IEquatable<Vector4i>
+ {
+ /// <summary>
+ /// Enumerated index values for the axes.
+ /// Returned by <see cref="MaxAxisIndex"/> and <see cref="MinAxisIndex"/>.
+ /// </summary>
+ public enum Axis
+ {
+ /// <summary>
+ /// The vector's X axis.
+ /// </summary>
+ X = 0,
+ /// <summary>
+ /// The vector's Y axis.
+ /// </summary>
+ Y,
+ /// <summary>
+ /// The vector's Z axis.
+ /// </summary>
+ Z,
+ /// <summary>
+ /// The vector's W axis.
+ /// </summary>
+ W
+ }
+
+ /// <summary>
+ /// The vector's X component. Also accessible by using the index position <c>[0]</c>.
+ /// </summary>
+ public int x;
+
+ /// <summary>
+ /// The vector's Y component. Also accessible by using the index position <c>[1]</c>.
+ /// </summary>
+ public int y;
+
+ /// <summary>
+ /// The vector's Z component. Also accessible by using the index position <c>[2]</c>.
+ /// </summary>
+ public int z;
+
+ /// <summary>
+ /// The vector's W component. Also accessible by using the index position <c>[3]</c>.
+ /// </summary>
+ public int w;
+
+ /// <summary>
+ /// Access vector components using their <paramref name="index"/>.
+ /// </summary>
+ /// <exception cref="IndexOutOfRangeException">
+ /// Thrown when the given the <paramref name="index"/> is not 0, 1, 2 or 3.
+ /// </exception>
+ /// <value>
+ /// <c>[0]</c> is equivalent to <see cref="x"/>,
+ /// <c>[1]</c> is equivalent to <see cref="y"/>,
+ /// <c>[2]</c> is equivalent to <see cref="z"/>.
+ /// <c>[3]</c> is equivalent to <see cref="w"/>.
+ /// </value>
+ public int this[int index]
+ {
+ get
+ {
+ switch (index)
+ {
+ case 0:
+ return x;
+ case 1:
+ return y;
+ case 2:
+ return z;
+ case 3:
+ return w;
+ default:
+ throw new IndexOutOfRangeException();
+ }
+ }
+ set
+ {
+ switch (index)
+ {
+ case 0:
+ x = value;
+ return;
+ case 1:
+ y = value;
+ return;
+ case 2:
+ z = value;
+ return;
+ case 3:
+ w = value;
+ return;
+ default:
+ throw new IndexOutOfRangeException();
+ }
+ }
+ }
+
+ /// <summary>
+ /// Helper method for deconstruction into a tuple.
+ /// </summary>
+ public void Deconstruct(out int x, out int y, out int z, out int w)
+ {
+ x = this.x;
+ y = this.y;
+ z = this.z;
+ w = this.w;
+ }
+
+ /// <summary>
+ /// Returns a new vector with all components in absolute values (i.e. positive).
+ /// </summary>
+ /// <returns>A vector with <see cref="Mathf.Abs(int)"/> called on each component.</returns>
+ public Vector4i Abs()
+ {
+ return new Vector4i(Mathf.Abs(x), Mathf.Abs(y), Mathf.Abs(z), Mathf.Abs(w));
+ }
+
+ /// <summary>
+ /// Returns a new vector with all components clamped between the
+ /// components of <paramref name="min"/> and <paramref name="max"/> using
+ /// <see cref="Mathf.Clamp(int, int, int)"/>.
+ /// </summary>
+ /// <param name="min">The vector with minimum allowed values.</param>
+ /// <param name="max">The vector with maximum allowed values.</param>
+ /// <returns>The vector with all components clamped.</returns>
+ public Vector4i Clamp(Vector4i min, Vector4i max)
+ {
+ return new Vector4i
+ (
+ Mathf.Clamp(x, min.x, max.x),
+ Mathf.Clamp(y, min.y, max.y),
+ Mathf.Clamp(z, min.z, max.z),
+ Mathf.Clamp(w, min.w, max.w)
+ );
+ }
+
+ /// <summary>
+ /// Returns the length (magnitude) of this vector.
+ /// </summary>
+ /// <seealso cref="LengthSquared"/>
+ /// <returns>The length of this vector.</returns>
+ public real_t Length()
+ {
+ int x2 = x * x;
+ int y2 = y * y;
+ int z2 = z * z;
+ int w2 = w * w;
+
+ return Mathf.Sqrt(x2 + y2 + z2 + w2);
+ }
+
+ /// <summary>
+ /// Returns the squared length (squared magnitude) of this vector.
+ /// This method runs faster than <see cref="Length"/>, so prefer it if
+ /// you need to compare vectors or need the squared length for some formula.
+ /// </summary>
+ /// <returns>The squared length of this vector.</returns>
+ public int LengthSquared()
+ {
+ int x2 = x * x;
+ int y2 = y * y;
+ int z2 = z * z;
+ int w2 = w * w;
+
+ return x2 + y2 + z2 + w2;
+ }
+
+ /// <summary>
+ /// Returns the axis of the vector's highest value. See <see cref="Axis"/>.
+ /// If all components are equal, this method returns <see cref="Axis.X"/>.
+ /// </summary>
+ /// <returns>The index of the highest axis.</returns>
+ public Axis MaxAxisIndex()
+ {
+ int max_index = 0;
+ int max_value = x;
+ for (int i = 1; i < 4; i++)
+ {
+ if (this[i] > max_value)
+ {
+ max_index = i;
+ max_value = this[i];
+ }
+ }
+ return (Axis)max_index;
+ }
+
+ /// <summary>
+ /// Returns the axis of the vector's lowest value. See <see cref="Axis"/>.
+ /// If all components are equal, this method returns <see cref="Axis.W"/>.
+ /// </summary>
+ /// <returns>The index of the lowest axis.</returns>
+ public Axis MinAxisIndex()
+ {
+ int min_index = 0;
+ int min_value = x;
+ for (int i = 1; i < 4; i++)
+ {
+ if (this[i] <= min_value)
+ {
+ min_index = i;
+ min_value = this[i];
+ }
+ }
+ return (Axis)min_index;
+ }
+
+ /// <summary>
+ /// Returns a vector with each component set to one or negative one, depending
+ /// on the signs of this vector's components, or zero if the component is zero,
+ /// by calling <see cref="Mathf.Sign(int)"/> on each component.
+ /// </summary>
+ /// <returns>A vector with all components as either <c>1</c>, <c>-1</c>, or <c>0</c>.</returns>
+ public Vector4i Sign()
+ {
+ return new Vector4i(Mathf.Sign(x), Mathf.Sign(y), Mathf.Sign(z), Mathf.Sign(w));
+ }
+
+ // Constants
+ private static readonly Vector4i _zero = new Vector4i(0, 0, 0, 0);
+ private static readonly Vector4i _one = new Vector4i(1, 1, 1, 1);
+
+ /// <summary>
+ /// Zero vector, a vector with all components set to <c>0</c>.
+ /// </summary>
+ /// <value>Equivalent to <c>new Vector4i(0, 0, 0, 0)</c>.</value>
+ public static Vector4i Zero { get { return _zero; } }
+ /// <summary>
+ /// One vector, a vector with all components set to <c>1</c>.
+ /// </summary>
+ /// <value>Equivalent to <c>new Vector4i(1, 1, 1, 1)</c>.</value>
+ public static Vector4i One { get { return _one; } }
+
+ /// <summary>
+ /// Constructs a new <see cref="Vector4i"/> with the given components.
+ /// </summary>
+ /// <param name="x">The vector's X component.</param>
+ /// <param name="y">The vector's Y component.</param>
+ /// <param name="z">The vector's Z component.</param>
+ /// <param name="w">The vector's W component.</param>
+ public Vector4i(int x, int y, int z, int w)
+ {
+ this.x = x;
+ this.y = y;
+ this.z = z;
+ this.w = w;
+ }
+
+ /// <summary>
+ /// Constructs a new <see cref="Vector4i"/> from an existing <see cref="Vector4i"/>.
+ /// </summary>
+ /// <param name="vi">The existing <see cref="Vector4i"/>.</param>
+ public Vector4i(Vector4i vi)
+ {
+ this.x = vi.x;
+ this.y = vi.y;
+ this.z = vi.z;
+ this.w = vi.w;
+ }
+
+ /// <summary>
+ /// Constructs a new <see cref="Vector4i"/> from an existing <see cref="Vector4"/>
+ /// by rounding the components via <see cref="Mathf.RoundToInt(real_t)"/>.
+ /// </summary>
+ /// <param name="v">The <see cref="Vector4"/> to convert.</param>
+ public Vector4i(Vector4 v)
+ {
+ this.x = Mathf.RoundToInt(v.x);
+ this.y = Mathf.RoundToInt(v.y);
+ this.z = Mathf.RoundToInt(v.z);
+ this.w = Mathf.RoundToInt(v.w);
+ }
+
+ /// <summary>
+ /// Adds each component of the <see cref="Vector4i"/>
+ /// with the components of the given <see cref="Vector4i"/>.
+ /// </summary>
+ /// <param name="left">The left vector.</param>
+ /// <param name="right">The right vector.</param>
+ /// <returns>The added vector.</returns>
+ public static Vector4i operator +(Vector4i left, Vector4i right)
+ {
+ left.x += right.x;
+ left.y += right.y;
+ left.z += right.z;
+ left.w += right.w;
+ return left;
+ }
+
+ /// <summary>
+ /// Subtracts each component of the <see cref="Vector4i"/>
+ /// by the components of the given <see cref="Vector4i"/>.
+ /// </summary>
+ /// <param name="left">The left vector.</param>
+ /// <param name="right">The right vector.</param>
+ /// <returns>The subtracted vector.</returns>
+ public static Vector4i operator -(Vector4i left, Vector4i right)
+ {
+ left.x -= right.x;
+ left.y -= right.y;
+ left.z -= right.z;
+ left.w -= right.w;
+ return left;
+ }
+
+ /// <summary>
+ /// Returns the negative value of the <see cref="Vector4i"/>.
+ /// This is the same as writing <c>new Vector4i(-v.x, -v.y, -v.z, -v.w)</c>.
+ /// This operation flips the direction of the vector while
+ /// keeping the same magnitude.
+ /// </summary>
+ /// <param name="vec">The vector to negate/flip.</param>
+ /// <returns>The negated/flipped vector.</returns>
+ public static Vector4i operator -(Vector4i vec)
+ {
+ vec.x = -vec.x;
+ vec.y = -vec.y;
+ vec.z = -vec.z;
+ vec.w = -vec.w;
+ return vec;
+ }
+
+ /// <summary>
+ /// Multiplies each component of the <see cref="Vector4i"/>
+ /// by the given <see langword="int"/>.
+ /// </summary>
+ /// <param name="vec">The vector to multiply.</param>
+ /// <param name="scale">The scale to multiply by.</param>
+ /// <returns>The multiplied vector.</returns>
+ public static Vector4i operator *(Vector4i vec, int scale)
+ {
+ vec.x *= scale;
+ vec.y *= scale;
+ vec.z *= scale;
+ vec.w *= scale;
+ return vec;
+ }
+
+ /// <summary>
+ /// Multiplies each component of the <see cref="Vector4i"/>
+ /// by the given <see langword="int"/>.
+ /// </summary>
+ /// <param name="scale">The scale to multiply by.</param>
+ /// <param name="vec">The vector to multiply.</param>
+ /// <returns>The multiplied vector.</returns>
+ public static Vector4i operator *(int scale, Vector4i vec)
+ {
+ vec.x *= scale;
+ vec.y *= scale;
+ vec.z *= scale;
+ vec.w *= scale;
+ return vec;
+ }
+
+ /// <summary>
+ /// Multiplies each component of the <see cref="Vector4i"/>
+ /// by the components of the given <see cref="Vector4i"/>.
+ /// </summary>
+ /// <param name="left">The left vector.</param>
+ /// <param name="right">The right vector.</param>
+ /// <returns>The multiplied vector.</returns>
+ public static Vector4i operator *(Vector4i left, Vector4i right)
+ {
+ left.x *= right.x;
+ left.y *= right.y;
+ left.z *= right.z;
+ left.w *= right.w;
+ return left;
+ }
+
+ /// <summary>
+ /// Divides each component of the <see cref="Vector4i"/>
+ /// by the given <see langword="int"/>.
+ /// </summary>
+ /// <param name="vec">The dividend vector.</param>
+ /// <param name="divisor">The divisor value.</param>
+ /// <returns>The divided vector.</returns>
+ public static Vector4i operator /(Vector4i vec, int divisor)
+ {
+ vec.x /= divisor;
+ vec.y /= divisor;
+ vec.z /= divisor;
+ vec.w /= divisor;
+ return vec;
+ }
+
+ /// <summary>
+ /// Divides each component of the <see cref="Vector4i"/>
+ /// by the components of the given <see cref="Vector4i"/>.
+ /// </summary>
+ /// <param name="vec">The dividend vector.</param>
+ /// <param name="divisorv">The divisor vector.</param>
+ /// <returns>The divided vector.</returns>
+ public static Vector4i operator /(Vector4i vec, Vector4i divisorv)
+ {
+ vec.x /= divisorv.x;
+ vec.y /= divisorv.y;
+ vec.z /= divisorv.z;
+ vec.w /= divisorv.w;
+ return vec;
+ }
+
+ /// <summary>
+ /// Gets the remainder of each component of the <see cref="Vector4i"/>
+ /// with the components of the given <see langword="int"/>.
+ /// This operation uses truncated division, which is often not desired
+ /// as it does not work well with negative numbers.
+ /// </summary>
+ /// <example>
+ /// <code>
+ /// GD.Print(new Vecto43i(10, -20, 30, -40) % 7); // Prints "(3, -6, 2, -5)"
+ /// </code>
+ /// </example>
+ /// <param name="vec">The dividend vector.</param>
+ /// <param name="divisor">The divisor value.</param>
+ /// <returns>The remainder vector.</returns>
+ public static Vector4i operator %(Vector4i vec, int divisor)
+ {
+ vec.x %= divisor;
+ vec.y %= divisor;
+ vec.z %= divisor;
+ vec.w %= divisor;
+ return vec;
+ }
+
+ /// <summary>
+ /// Gets the remainder of each component of the <see cref="Vector4i"/>
+ /// with the components of the given <see cref="Vector4i"/>.
+ /// This operation uses truncated division, which is often not desired
+ /// as it does not work well with negative numbers.
+ /// </summary>
+ /// <example>
+ /// <code>
+ /// GD.Print(new Vector4i(10, -20, 30, -40) % new Vector4i(6, 7, 8, 9)); // Prints "(4, -6, 6, -4)"
+ /// </code>
+ /// </example>
+ /// <param name="vec">The dividend vector.</param>
+ /// <param name="divisorv">The divisor vector.</param>
+ /// <returns>The remainder vector.</returns>
+ public static Vector4i operator %(Vector4i vec, Vector4i divisorv)
+ {
+ vec.x %= divisorv.x;
+ vec.y %= divisorv.y;
+ vec.z %= divisorv.z;
+ vec.w %= divisorv.w;
+ return vec;
+ }
+
+ /// <summary>
+ /// Performs a bitwise AND operation with this <see cref="Vector4i"/>
+ /// and the given <see langword="int"/>.
+ /// </summary>
+ /// <param name="vec">The vector to AND with.</param>
+ /// <param name="and">The integer to AND with.</param>
+ /// <returns>The result of the bitwise AND.</returns>
+ public static Vector4i operator &(Vector4i vec, int and)
+ {
+ vec.x &= and;
+ vec.y &= and;
+ vec.z &= and;
+ vec.w &= and;
+ return vec;
+ }
+
+ /// <summary>
+ /// Performs a bitwise AND operation with this <see cref="Vector4i"/>
+ /// and the given <see cref="Vector4i"/>.
+ /// </summary>
+ /// <param name="vec">The left vector to AND with.</param>
+ /// <param name="andv">The right vector to AND with.</param>
+ /// <returns>The result of the bitwise AND.</returns>
+ public static Vector4i operator &(Vector4i vec, Vector4i andv)
+ {
+ vec.x &= andv.x;
+ vec.y &= andv.y;
+ vec.z &= andv.z;
+ vec.w &= andv.w;
+ return vec;
+ }
+
+ /// <summary>
+ /// Returns <see langword="true"/> if the vectors are equal.
+ /// </summary>
+ /// <param name="left">The left vector.</param>
+ /// <param name="right">The right vector.</param>
+ /// <returns>Whether or not the vectors are equal.</returns>
+ public static bool operator ==(Vector4i left, Vector4i right)
+ {
+ return left.Equals(right);
+ }
+
+ /// <summary>
+ /// Returns <see langword="true"/> if the vectors are not equal.
+ /// </summary>
+ /// <param name="left">The left vector.</param>
+ /// <param name="right">The right vector.</param>
+ /// <returns>Whether or not the vectors are not equal.</returns>
+ public static bool operator !=(Vector4i left, Vector4i right)
+ {
+ return !left.Equals(right);
+ }
+
+ /// <summary>
+ /// Compares two <see cref="Vector4i"/> vectors by first checking if
+ /// the X value of the <paramref name="left"/> vector is less than
+ /// the X value of the <paramref name="right"/> vector.
+ /// If the X values are exactly equal, then it repeats this check
+ /// with the Y, Z and finally W values of the two vectors.
+ /// This operator is useful for sorting vectors.
+ /// </summary>
+ /// <param name="left">The left vector.</param>
+ /// <param name="right">The right vector.</param>
+ /// <returns>Whether or not the left is less than the right.</returns>
+ public static bool operator <(Vector4i left, Vector4i right)
+ {
+ if (left.x == right.x)
+ {
+ if (left.y == right.y)
+ {
+ if (left.z == right.z)
+ {
+ return left.w < right.w;
+ }
+ return left.z < right.z;
+ }
+ return left.y < right.y;
+ }
+ return left.x < right.x;
+ }
+
+ /// <summary>
+ /// Compares two <see cref="Vector4i"/> vectors by first checking if
+ /// the X value of the <paramref name="left"/> vector is greater than
+ /// the X value of the <paramref name="right"/> vector.
+ /// If the X values are exactly equal, then it repeats this check
+ /// with the Y, Z and finally W values of the two vectors.
+ /// This operator is useful for sorting vectors.
+ /// </summary>
+ /// <param name="left">The left vector.</param>
+ /// <param name="right">The right vector.</param>
+ /// <returns>Whether or not the left is greater than the right.</returns>
+ public static bool operator >(Vector4i left, Vector4i right)
+ {
+ if (left.x == right.x)
+ {
+ if (left.y == right.y)
+ {
+ if (left.z == right.z)
+ {
+ return left.w > right.w;
+ }
+ return left.z > right.z;
+ }
+ return left.y > right.y;
+ }
+ return left.x > right.x;
+ }
+
+ /// <summary>
+ /// Compares two <see cref="Vector4i"/> vectors by first checking if
+ /// the X value of the <paramref name="left"/> vector is less than
+ /// or equal to the X value of the <paramref name="right"/> vector.
+ /// If the X values are exactly equal, then it repeats this check
+ /// with the Y, Z and finally W values of the two vectors.
+ /// This operator is useful for sorting vectors.
+ /// </summary>
+ /// <param name="left">The left vector.</param>
+ /// <param name="right">The right vector.</param>
+ /// <returns>Whether or not the left is less than or equal to the right.</returns>
+ public static bool operator <=(Vector4i left, Vector4i right)
+ {
+ if (left.x == right.x)
+ {
+ if (left.y == right.y)
+ {
+ if (left.z == right.z)
+ {
+ return left.w <= right.w;
+ }
+ return left.z < right.z;
+ }
+ return left.y < right.y;
+ }
+ return left.x < right.x;
+ }
+
+ /// <summary>
+ /// Compares two <see cref="Vector4i"/> vectors by first checking if
+ /// the X value of the <paramref name="left"/> vector is greater than
+ /// or equal to the X value of the <paramref name="right"/> vector.
+ /// If the X values are exactly equal, then it repeats this check
+ /// with the Y, Z and finally W values of the two vectors.
+ /// This operator is useful for sorting vectors.
+ /// </summary>
+ /// <param name="left">The left vector.</param>
+ /// <param name="right">The right vector.</param>
+ /// <returns>Whether or not the left is greater than or equal to the right.</returns>
+ public static bool operator >=(Vector4i left, Vector4i right)
+ {
+ if (left.x == right.x)
+ {
+ if (left.y == right.y)
+ {
+ if (left.z == right.z)
+ {
+ return left.w >= right.w;
+ }
+ return left.z > right.z;
+ }
+ return left.y > right.y;
+ }
+ return left.x > right.x;
+ }
+
+ /// <summary>
+ /// Converts this <see cref="Vector4i"/> to a <see cref="Vector4"/>.
+ /// </summary>
+ /// <param name="value">The vector to convert.</param>
+ public static implicit operator Vector4(Vector4i value)
+ {
+ return new Vector4(value.x, value.y, value.z, value.w);
+ }
+
+ /// <summary>
+ /// Converts a <see cref="Vector4"/> to a <see cref="Vector4i"/>.
+ /// </summary>
+ /// <param name="value">The vector to convert.</param>
+ public static explicit operator Vector4i(Vector4 value)
+ {
+ return new Vector4i(value);
+ }
+
+ /// <summary>
+ /// Returns <see langword="true"/> if the vector is equal
+ /// to the given object (<see paramref="obj"/>).
+ /// </summary>
+ /// <param name="obj">The object to compare with.</param>
+ /// <returns>Whether or not the vector and the object are equal.</returns>
+ public override bool Equals(object obj)
+ {
+ if (obj is Vector4i)
+ {
+ return Equals((Vector4i)obj);
+ }
+
+ return false;
+ }
+
+ /// <summary>
+ /// Returns <see langword="true"/> if the vectors are equal.
+ /// </summary>
+ /// <param name="other">The other vector.</param>
+ /// <returns>Whether or not the vectors are equal.</returns>
+ public bool Equals(Vector4i other)
+ {
+ return x == other.x && y == other.y && z == other.z && w == other.w;
+ }
+
+ /// <summary>
+ /// Serves as the hash function for <see cref="Vector4i"/>.
+ /// </summary>
+ /// <returns>A hash code for this vector.</returns>
+ public override int GetHashCode()
+ {
+ return y.GetHashCode() ^ x.GetHashCode() ^ z.GetHashCode() ^ w.GetHashCode();
+ }
+
+ /// <summary>
+ /// Converts this <see cref="Vector4i"/> to a string.
+ /// </summary>
+ /// <returns>A string representation of this vector.</returns>
+ public override string ToString()
+ {
+ return $"({x}, {y}, {z}, {w})";
+ }
+
+ /// <summary>
+ /// Converts this <see cref="Vector4i"/> to a string with the given <paramref name="format"/>.
+ /// </summary>
+ /// <returns>A string representation of this vector.</returns>
+ public string ToString(string format)
+ {
+ return $"({x.ToString(format)}, {y.ToString(format)}, {z.ToString(format)}), {w.ToString(format)})";
+ }
+ }
+}
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/GodotSharp.csproj b/modules/mono/glue/GodotSharp/GodotSharp/GodotSharp.csproj
index e59f45bbf6..4f55ce47e8 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/GodotSharp.csproj
+++ b/modules/mono/glue/GodotSharp/GodotSharp/GodotSharp.csproj
@@ -50,6 +50,7 @@
<Compile Include="Core\NodePath.cs" />
<Compile Include="Core\Object.base.cs" />
<Compile Include="Core\Plane.cs" />
+ <Compile Include="Core\Projection.cs" />
<Compile Include="Core\Quaternion.cs" />
<Compile Include="Core\Rect2.cs" />
<Compile Include="Core\Rect2i.cs" />
@@ -65,6 +66,8 @@
<Compile Include="Core\Vector2i.cs" />
<Compile Include="Core\Vector3.cs" />
<Compile Include="Core\Vector3i.cs" />
+ <Compile Include="Core\Vector4.cs" />
+ <Compile Include="Core\Vector4i.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<!--
diff --git a/modules/mono/glue/callable_glue.cpp b/modules/mono/glue/callable_glue.cpp
index e59b34313c..521dc3dff7 100644
--- a/modules/mono/glue/callable_glue.cpp
+++ b/modules/mono/glue/callable_glue.cpp
@@ -49,7 +49,7 @@ MonoObject *godot_icall_Callable_Call(GDMonoMarshal::M_Callable *p_callable, Mon
Variant result;
Callable::CallError error;
- callable.call(args.ptr(), argc, result, error);
+ callable.callp(args.ptr(), argc, result, error);
return GDMonoMarshal::variant_to_mono_object(result);
}
@@ -68,7 +68,7 @@ void godot_icall_Callable_CallDeferred(GDMonoMarshal::M_Callable *p_callable, Mo
args.set(i, &arg_store.get(i));
}
- callable.call_deferred(args.ptr(), argc);
+ callable.call_deferredp(args.ptr(), argc);
}
void godot_register_callable_icalls() {
diff --git a/modules/mono/mono_gd/gd_mono_marshal.h b/modules/mono/mono_gd/gd_mono_marshal.h
index 3b6fd25d71..51f11ab18a 100644
--- a/modules/mono/mono_gd/gd_mono_marshal.h
+++ b/modules/mono/mono_gd/gd_mono_marshal.h
@@ -262,7 +262,7 @@ enum {
offsetof(Vector4, z) == (sizeof(real_t) * 2) &&
offsetof(Vector4, w) == (sizeof(real_t) * 3)),
- MATCHES_Vector4i = (MATCHES_int && (sizeof(Vector4i) == (sizeof(int32_t) * 4i)) &&
+ MATCHES_Vector4i = (MATCHES_int && (sizeof(Vector4i) == (sizeof(int32_t) * 4)) &&
offsetof(Vector4i, x) == (sizeof(int32_t) * 0) &&
offsetof(Vector4i, y) == (sizeof(int32_t) * 1) &&
offsetof(Vector4i, z) == (sizeof(int32_t) * 2) &&
diff --git a/modules/mono/signal_awaiter_utils.cpp b/modules/mono/signal_awaiter_utils.cpp
index 618e1b58e0..437c4ca54a 100644
--- a/modules/mono/signal_awaiter_utils.cpp
+++ b/modules/mono/signal_awaiter_utils.cpp
@@ -44,7 +44,7 @@ Error gd_mono_connect_signal_awaiter(Object *p_source, const StringName &p_signa
SignalAwaiterCallable *awaiter_callable = memnew(SignalAwaiterCallable(p_target, p_awaiter, p_signal));
Callable callable = Callable(awaiter_callable);
- return p_source->connect(p_signal, callable, Vector<Variant>(), Object::CONNECT_ONESHOT);
+ return p_source->connect(p_signal, callable, Object::CONNECT_ONESHOT);
}
bool SignalAwaiterCallable::compare_equal(const CallableCustom *p_a, const CallableCustom *p_b) {
diff --git a/modules/msdfgen/SCsub b/modules/msdfgen/SCsub
index 227369f4bd..0c269bc7f4 100644
--- a/modules/msdfgen/SCsub
+++ b/modules/msdfgen/SCsub
@@ -36,7 +36,7 @@ if env["builtin_msdfgen"]:
]
thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
- env_msdfgen.Append(CPPPATH=["#thirdparty/freetype/include", "#thirdparty/msdfgen", "#thirdparty/nanosvg"])
+ env_msdfgen.Prepend(CPPPATH=["#thirdparty/freetype/include", "#thirdparty/msdfgen", "#thirdparty/nanosvg"])
lib = env_msdfgen.add_library("msdfgen_builtin", thirdparty_sources)
thirdparty_obj += lib
diff --git a/modules/msdfgen/config.py b/modules/msdfgen/config.py
index 653e466a74..631894400d 100644
--- a/modules/msdfgen/config.py
+++ b/modules/msdfgen/config.py
@@ -1,5 +1,6 @@
def can_build(env, platform):
- return env.module_check_dependencies("msdfgen", ["freetype"])
+ env.module_add_dependencies("msdfgen", ["freetype"])
+ return True
def configure(env):
diff --git a/modules/multiplayer/SCsub b/modules/multiplayer/SCsub
new file mode 100644
index 0000000000..ff33655537
--- /dev/null
+++ b/modules/multiplayer/SCsub
@@ -0,0 +1,14 @@
+#!/usr/bin/env python
+
+Import("env")
+Import("env_modules")
+
+env_mp = env_modules.Clone()
+
+module_obj = []
+env_mp.add_source_files(module_obj, "*.cpp")
+
+if env["tools"]:
+ env_mp.add_source_files(module_obj, "editor/*.cpp")
+
+env.modules_sources += module_obj
diff --git a/modules/multiplayer/config.py b/modules/multiplayer/config.py
new file mode 100644
index 0000000000..414bf0afcf
--- /dev/null
+++ b/modules/multiplayer/config.py
@@ -0,0 +1,19 @@
+def can_build(env, platform):
+ return True
+
+
+def configure(env):
+ pass
+
+
+def get_doc_classes():
+ return [
+ "SceneReplicationConfig",
+ "SceneMultiplayer",
+ "MultiplayerSpawner",
+ "MultiplayerSynchronizer",
+ ]
+
+
+def get_doc_path():
+ return "doc_classes"
diff --git a/modules/multiplayer/doc_classes/MultiplayerSpawner.xml b/modules/multiplayer/doc_classes/MultiplayerSpawner.xml
new file mode 100644
index 0000000000..881796ed26
--- /dev/null
+++ b/modules/multiplayer/doc_classes/MultiplayerSpawner.xml
@@ -0,0 +1,84 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="MultiplayerSpawner" inherits="Node" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
+ <brief_description>
+ Automatically replicates spawnable nodes from the authority to other multiplayer peers.
+ </brief_description>
+ <description>
+ Spawnable scenes can be configured in the editor or through code (see [method add_spawnable_scene]).
+ Also supports custom node spawns through [method spawn], calling [method _spawn_custom] on all peers.
+
+ Internally, [MultiplayerSpawner] uses [method MultiplayerAPI.object_configuration_add] to notify spawns passing the spawned node as the [code]object[/code] and itself as the [code]configuration[/code], and [method MultiplayerAPI.object_configuration_remove] to notify despawns in a similar way.
+ </description>
+ <tutorials>
+ </tutorials>
+ <methods>
+ <method name="_spawn_custom" qualifiers="virtual">
+ <return type="Node" />
+ <argument index="0" name="data" type="Variant" />
+ <description>
+ Method called on all peers when a custom spawn was requested by the authority using [method spawn]. Should return a [Node] that is not in the scene tree.
+
+ [b]Note:[/b] Spawned nodes should [b]not[/b] be added to the scene with `add_child`. This is done automatically.
+ </description>
+ </method>
+ <method name="add_spawnable_scene">
+ <return type="void" />
+ <argument index="0" name="path" type="String" />
+ <description>
+ Adds a scene path to spawnable scenes, making it automatically replicated from the multiplayer authority to other peers when added as children of the node pointed by [member spawn_path].
+ </description>
+ </method>
+ <method name="clear_spawnable_scenes">
+ <return type="void" />
+ <description>
+ Clears all spawnable scenes. Does not despawn existing instances on remote peers.
+ </description>
+ </method>
+ <method name="get_spawnable_scene" qualifiers="const">
+ <return type="String" />
+ <argument index="0" name="index" type="int" />
+ <description>
+ Returns the spawnable scene path by index.
+ </description>
+ </method>
+ <method name="get_spawnable_scene_count" qualifiers="const">
+ <return type="int" />
+ <description>
+ Returns the count of spawnable scene paths.
+ </description>
+ </method>
+ <method name="spawn">
+ <return type="Node" />
+ <argument index="0" name="data" type="Variant" default="null" />
+ <description>
+ Requests a custom spawn, with [code]data[/code] passed to [method _spawn_custom] on all peers. Returns the locally spawned node instance already inside the scene tree, and added as a child of the node pointed by [member spawn_path].
+
+ [b]Note:[/b] Spawnable scenes are spawned automatically. [method spawn] is only needed for custom spawns.
+ </description>
+ </method>
+ </methods>
+ <members>
+ <member name="spawn_limit" type="int" setter="set_spawn_limit" getter="get_spawn_limit" default="0">
+ Maximum nodes that is allowed to be spawned by this spawner. Includes both spawnable scenes and custom spawns.
+
+ When set to [code]0[/code] (the default), there is no limit.
+ </member>
+ <member name="spawn_path" type="NodePath" setter="set_spawn_path" getter="get_spawn_path" default="NodePath(&quot;&quot;)">
+ Path to the spawn root. Spawnable scenes that are added as direct children are replicated to other peers.
+ </member>
+ </members>
+ <signals>
+ <signal name="despawned">
+ <argument index="0" name="node" type="Node" />
+ <description>
+ Emitted when a spawnable scene or custom spawn was despawned by the multiplayer authority. Only called on puppets.
+ </description>
+ </signal>
+ <signal name="spawned">
+ <argument index="0" name="node" type="Node" />
+ <description>
+ Emitted when a spawnable scene or custom spawn was spawned by the multiplayer authority. Only called on puppets.
+ </description>
+ </signal>
+ </signals>
+</class>
diff --git a/modules/multiplayer/doc_classes/MultiplayerSynchronizer.xml b/modules/multiplayer/doc_classes/MultiplayerSynchronizer.xml
new file mode 100644
index 0000000000..a2ea64061c
--- /dev/null
+++ b/modules/multiplayer/doc_classes/MultiplayerSynchronizer.xml
@@ -0,0 +1,93 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="MultiplayerSynchronizer" inherits="Node" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
+ <brief_description>
+ Synchronizes properties from the multiplayer authority to the remote peers.
+ </brief_description>
+ <description>
+ By default, [MultiplayerSynchronizer] synchronizes configured properties to all peers.
+ Visiblity can be handled directly with [method set_visibility_for] or as-needed with [method add_visibility_filter] and [method update_visibility].
+
+ [MultiplayerSpawner]s will handle nodes according to visibility of synchronizers as long as the node at [member root_path] was spawned by one.
+
+ Internally, [MultiplayerSynchronizer] uses [method MultiplayerAPI.object_configuration_add] to notify synchronization start passing the [Node] at [member root_path] as the [code]object[/code] and itself as the [code]configuration[/code], and uses [method MultiplayerAPI.object_configuration_remove] to notify synchronization end in a similar way.
+ </description>
+ <tutorials>
+ </tutorials>
+ <methods>
+ <method name="add_visibility_filter">
+ <return type="void" />
+ <argument index="0" name="filter" type="Callable" />
+ <description>
+ Adds a peer visibility filter for this synchronizer.
+
+ [code]filter[/code] should take a peer id [int] and return a [bool].
+ </description>
+ </method>
+ <method name="get_visibility_for" qualifiers="const">
+ <return type="bool" />
+ <argument index="0" name="peer" type="int" />
+ <description>
+ Queries the current visibility for peer [code]peer[/code].
+ </description>
+ </method>
+ <method name="remove_visibility_filter">
+ <return type="void" />
+ <argument index="0" name="filter" type="Callable" />
+ <description>
+ Removes a peer visiblity filter from this synchronizer.
+ </description>
+ </method>
+ <method name="set_visibility_for">
+ <return type="void" />
+ <argument index="0" name="peer" type="int" />
+ <argument index="1" name="visible" type="bool" />
+ <description>
+ Sets the visibility of [code]peer[/code] to [code]visible[/code]. If [code]peer[/code] is [code]0[/code], the value of [member public_visibility] will be updated instead.
+ </description>
+ </method>
+ <method name="update_visibility">
+ <return type="void" />
+ <argument index="0" name="for_peer" type="int" default="0" />
+ <description>
+ Updates the visibility of [code]peer[/code] according to visibility filters. If [code]peer[/code] is [code]0[/code] (the default), all peers' visibilties are updated.
+ </description>
+ </method>
+ </methods>
+ <members>
+ <member name="public_visibility" type="bool" setter="set_visibility_public" getter="is_visibility_public" default="true">
+ Whether synchronization should be visible to all peers by default. See [method set_visibility_for] and [method add_visibility_filter] for ways of configuring fine-grained visibility options.
+ </member>
+ <member name="replication_config" type="SceneReplicationConfig" setter="set_replication_config" getter="get_replication_config">
+ Resource containing which properties to synchronize.
+ </member>
+ <member name="replication_interval" type="float" setter="set_replication_interval" getter="get_replication_interval" default="0.0">
+ Time interval between synchronizes. When set to [code]0.0[/code] (the default), synchronizes happen every network process frame.
+ </member>
+ <member name="root_path" type="NodePath" setter="set_root_path" getter="get_root_path" default="NodePath(&quot;..&quot;)">
+ Node path that replicated properties are relative to.
+ If [member root_path] was spawned by a [MultiplayerSpawner], the node will be also be spawned and despawned based on this synchronizer visibility options.
+ </member>
+ <member name="visibility_update_mode" type="int" setter="set_visibility_update_mode" getter="get_visibility_update_mode" enum="MultiplayerSynchronizer.VisibilityUpdateMode" default="0">
+ Specifies when visibility filters are updated (see [enum VisibilityUpdateMode] for options).
+ </member>
+ </members>
+ <signals>
+ <signal name="visibility_changed">
+ <argument index="0" name="for_peer" type="int" />
+ <description>
+ Emitted when visibility of [code]for_peer[/code] is updated. See [method update_visibility].
+ </description>
+ </signal>
+ </signals>
+ <constants>
+ <constant name="VISIBILITY_PROCESS_IDLE" value="0" enum="VisibilityUpdateMode">
+ Visibility filters are updated every idle process frame.
+ </constant>
+ <constant name="VISIBILITY_PROCESS_PHYSICS" value="1" enum="VisibilityUpdateMode">
+ Visibility filters are updated every physics process frame.
+ </constant>
+ <constant name="VISIBILITY_PROCESS_NONE" value="2" enum="VisibilityUpdateMode">
+ Visibility filters are not updated automatically, and must be updated manually by calling [method update_visibility].
+ </constant>
+ </constants>
+</class>
diff --git a/modules/multiplayer/doc_classes/SceneMultiplayer.xml b/modules/multiplayer/doc_classes/SceneMultiplayer.xml
new file mode 100644
index 0000000000..0c3ed2d784
--- /dev/null
+++ b/modules/multiplayer/doc_classes/SceneMultiplayer.xml
@@ -0,0 +1,55 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="SceneMultiplayer" inherits="MultiplayerAPI" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
+ <brief_description>
+ High-level multiplayer API implementation.
+ </brief_description>
+ <description>
+ This class is the default implementation of [MultiplayerAPI], used to provide multiplayer functionalities in Godot Engine.
+ This implementation supports RPCs via [method Node.rpc] and [method Node.rpc_id] and requires [method MultiplayerAPI.rpc] to be passed a [Node] (it will fail for other object types).
+ This implementation additionally provide [SceneTree] replication via the [MultiplayerSpawner] and [MultiplayerSynchronizer] nodes, and the [SceneReplicationConfig] resource.
+ [b]Note:[/b] The high-level multiplayer API protocol is an implementation detail and isn't meant to be used by non-Godot servers. It may change without notice.
+ [b]Note:[/b] When exporting to Android, make sure to enable the [code]INTERNET[/code] permission in the Android export preset before exporting the project or using one-click deploy. Otherwise, network communication of any kind will be blocked by Android.
+ </description>
+ <tutorials>
+ </tutorials>
+ <methods>
+ <method name="clear">
+ <return type="void" />
+ <description>
+ Clears the current SceneMultiplayer network state (you shouldn't call this unless you know what you are doing).
+ </description>
+ </method>
+ <method name="send_bytes">
+ <return type="int" enum="Error" />
+ <argument index="0" name="bytes" type="PackedByteArray" />
+ <argument index="1" name="id" type="int" default="0" />
+ <argument index="2" name="mode" type="int" enum="MultiplayerPeer.TransferMode" default="2" />
+ <argument index="3" name="channel" type="int" default="0" />
+ <description>
+ Sends the given raw [code]bytes[/code] to a specific peer identified by [code]id[/code] (see [method MultiplayerPeer.set_target_peer]). Default ID is [code]0[/code], i.e. broadcast to all peers.
+ </description>
+ </method>
+ </methods>
+ <members>
+ <member name="allow_object_decoding" type="bool" setter="set_allow_object_decoding" getter="is_object_decoding_allowed" default="false">
+ If [code]true[/code], the MultiplayerAPI will allow encoding and decoding of object during RPCs.
+ [b]Warning:[/b] Deserialized objects can contain code which gets executed. Do not use this option if the serialized object comes from untrusted sources to avoid potential security threat such as remote code execution.
+ </member>
+ <member name="refuse_new_connections" type="bool" setter="set_refuse_new_connections" getter="is_refusing_new_connections" default="false">
+ If [code]true[/code], the MultiplayerAPI's [member MultiplayerAPI.multiplayer_peer] refuses new incoming connections.
+ </member>
+ <member name="root_path" type="NodePath" setter="set_root_path" getter="get_root_path" default="NodePath(&quot;&quot;)">
+ The root path to use for RPCs and replication. Instead of an absolute path, a relative path will be used to find the node upon which the RPC should be executed.
+ This effectively allows to have different branches of the scene tree to be managed by different MultiplayerAPI, allowing for example to run both client and server in the same scene.
+ </member>
+ </members>
+ <signals>
+ <signal name="peer_packet">
+ <argument index="0" name="id" type="int" />
+ <argument index="1" name="packet" type="PackedByteArray" />
+ <description>
+ Emitted when this MultiplayerAPI's [member MultiplayerAPI.multiplayer_peer] receives a [code]packet[/code] with custom data (see [method send_bytes]). ID is the peer ID of the peer that sent the packet.
+ </description>
+ </signal>
+ </signals>
+</class>
diff --git a/modules/multiplayer/doc_classes/SceneReplicationConfig.xml b/modules/multiplayer/doc_classes/SceneReplicationConfig.xml
new file mode 100644
index 0000000000..fc91592c7a
--- /dev/null
+++ b/modules/multiplayer/doc_classes/SceneReplicationConfig.xml
@@ -0,0 +1,77 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="SceneReplicationConfig" inherits="Resource" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
+ <brief_description>
+ Configuration for properties to synchronize with a [MultiplayerSynchronizer].
+ </brief_description>
+ <description>
+ </description>
+ <tutorials>
+ </tutorials>
+ <methods>
+ <method name="add_property">
+ <return type="void" />
+ <argument index="0" name="path" type="NodePath" />
+ <argument index="1" name="index" type="int" default="-1" />
+ <description>
+ Adds the property identified by the given [code]path[/code] to the list of the properties being synchronized, optionally passing an [code]index[/code].
+ </description>
+ </method>
+ <method name="get_properties" qualifiers="const">
+ <return type="NodePath[]" />
+ <description>
+ Returns a list of synchronized property [NodePath]s.
+ </description>
+ </method>
+ <method name="has_property" qualifiers="const">
+ <return type="bool" />
+ <argument index="0" name="path" type="NodePath" />
+ <description>
+ Returns whether the given [code]path[/code] is configured for synchronization.
+ </description>
+ </method>
+ <method name="property_get_index" qualifiers="const">
+ <return type="int" />
+ <argument index="0" name="path" type="NodePath" />
+ <description>
+ Finds the index of the given [code]path[/code].
+ </description>
+ </method>
+ <method name="property_get_spawn">
+ <return type="bool" />
+ <argument index="0" name="path" type="NodePath" />
+ <description>
+ Returns whether the property identified by the given [code]path[/code] is configured to be synchronized on spawn.
+ </description>
+ </method>
+ <method name="property_get_sync">
+ <return type="bool" />
+ <argument index="0" name="path" type="NodePath" />
+ <description>
+ Returns whether the property identified by the given [code]path[/code] is configured to be synchronized on process.
+ </description>
+ </method>
+ <method name="property_set_spawn">
+ <return type="void" />
+ <argument index="0" name="path" type="NodePath" />
+ <argument index="1" name="enabled" type="bool" />
+ <description>
+ Sets whether the property identified by the given [code]path[/code] is configured to be synchronized on spawn.
+ </description>
+ </method>
+ <method name="property_set_sync">
+ <return type="void" />
+ <argument index="0" name="path" type="NodePath" />
+ <argument index="1" name="enabled" type="bool" />
+ <description>
+ Sets whether the property identified by the given [code]path[/code] is configured to be synchronized on process.
+ </description>
+ </method>
+ <method name="remove_property">
+ <return type="void" />
+ <argument index="0" name="path" type="NodePath" />
+ <description>
+ Removes the property identified by the given [code]path[/code] from the configuration.
+ </description>
+ </method>
+ </methods>
+</class>
diff --git a/modules/multiplayer/editor/replication_editor_plugin.cpp b/modules/multiplayer/editor/replication_editor_plugin.cpp
new file mode 100644
index 0000000000..50f1434ad8
--- /dev/null
+++ b/modules/multiplayer/editor/replication_editor_plugin.cpp
@@ -0,0 +1,552 @@
+/*************************************************************************/
+/* replication_editor_plugin.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "replication_editor_plugin.h"
+
+#include "editor/editor_node.h"
+#include "editor/editor_scale.h"
+#include "editor/editor_settings.h"
+#include "editor/inspector_dock.h"
+#include "editor/scene_tree_editor.h"
+#include "modules/multiplayer/multiplayer_synchronizer.h"
+#include "scene/gui/dialogs.h"
+#include "scene/gui/separator.h"
+#include "scene/gui/tree.h"
+
+void ReplicationEditor::_pick_node_filter_text_changed(const String &p_newtext) {
+ TreeItem *root_item = pick_node->get_scene_tree()->get_scene_tree()->get_root();
+
+ Vector<Node *> select_candidates;
+ Node *to_select = nullptr;
+
+ String filter = pick_node->get_filter_line_edit()->get_text();
+
+ _pick_node_select_recursive(root_item, filter, select_candidates);
+
+ if (!select_candidates.is_empty()) {
+ for (int i = 0; i < select_candidates.size(); ++i) {
+ Node *candidate = select_candidates[i];
+
+ if (((String)candidate->get_name()).to_lower().begins_with(filter.to_lower())) {
+ to_select = candidate;
+ break;
+ }
+ }
+
+ if (!to_select) {
+ to_select = select_candidates[0];
+ }
+ }
+
+ pick_node->get_scene_tree()->set_selected(to_select);
+}
+
+void ReplicationEditor::_pick_node_select_recursive(TreeItem *p_item, const String &p_filter, Vector<Node *> &p_select_candidates) {
+ if (!p_item) {
+ return;
+ }
+
+ NodePath np = p_item->get_metadata(0);
+ Node *node = get_node(np);
+
+ if (!p_filter.is_empty() && ((String)node->get_name()).findn(p_filter) != -1) {
+ p_select_candidates.push_back(node);
+ }
+
+ TreeItem *c = p_item->get_first_child();
+
+ while (c) {
+ _pick_node_select_recursive(c, p_filter, p_select_candidates);
+ c = c->get_next();
+ }
+}
+
+void ReplicationEditor::_pick_node_filter_input(const Ref<InputEvent> &p_ie) {
+ Ref<InputEventKey> k = p_ie;
+
+ if (k.is_valid()) {
+ switch (k->get_keycode()) {
+ case Key::UP:
+ case Key::DOWN:
+ case Key::PAGEUP:
+ case Key::PAGEDOWN: {
+ pick_node->get_scene_tree()->get_scene_tree()->gui_input(k);
+ pick_node->get_filter_line_edit()->accept_event();
+ } break;
+ default:
+ break;
+ }
+ }
+}
+
+void ReplicationEditor::_pick_node_selected(NodePath p_path) {
+ Node *root = current->get_node(current->get_root_path());
+ ERR_FAIL_COND(!root);
+ Node *node = get_node(p_path);
+ ERR_FAIL_COND(!node);
+ NodePath path_to = root->get_path_to(node);
+ adding_node_path = path_to;
+ prop_selector->select_property_from_instance(node);
+}
+
+void ReplicationEditor::_pick_new_property() {
+ if (current == nullptr) {
+ EditorNode::get_singleton()->show_warning(TTR("Select a replicator node in order to pick a property to add to it."));
+ return;
+ }
+ Node *root = current->get_node(current->get_root_path());
+ if (!root) {
+ EditorNode::get_singleton()->show_warning(TTR("Not possible to add a new property to synchronize without a root."));
+ return;
+ }
+ pick_node->popup_scenetree_dialog();
+ pick_node->get_filter_line_edit()->clear();
+ pick_node->get_filter_line_edit()->grab_focus();
+}
+
+void ReplicationEditor::_add_sync_property(String p_path) {
+ config = current->get_replication_config();
+
+ if (config.is_valid() && config->has_property(p_path)) {
+ EditorNode::get_singleton()->show_warning(TTR("Property is already being synchronized."));
+ return;
+ }
+
+ UndoRedo *undo_redo = EditorNode::get_singleton()->get_undo_redo();
+ undo_redo->create_action(TTR("Add property to synchronizer"));
+
+ if (config.is_null()) {
+ config.instantiate();
+ current->set_replication_config(config);
+ undo_redo->add_do_method(current, "set_replication_config", config);
+ undo_redo->add_undo_method(current, "set_replication_config", Ref<SceneReplicationConfig>());
+ _update_config();
+ }
+
+ undo_redo->add_do_method(config.ptr(), "add_property", p_path);
+ undo_redo->add_undo_method(config.ptr(), "remove_property", p_path);
+ undo_redo->add_do_method(this, "_update_config");
+ undo_redo->add_undo_method(this, "_update_config");
+ undo_redo->commit_action();
+}
+
+void ReplicationEditor::_pick_node_property_selected(String p_name) {
+ String adding_prop_path = String(adding_node_path) + ":" + p_name;
+
+ _add_sync_property(adding_prop_path);
+}
+
+/// ReplicationEditor
+ReplicationEditor::ReplicationEditor() {
+ set_v_size_flags(SIZE_EXPAND_FILL);
+ set_custom_minimum_size(Size2(0, 200) * EDSCALE);
+
+ delete_dialog = memnew(ConfirmationDialog);
+ delete_dialog->connect("cancelled", callable_mp(this, &ReplicationEditor::_dialog_closed).bind(false));
+ delete_dialog->connect("confirmed", callable_mp(this, &ReplicationEditor::_dialog_closed).bind(true));
+ add_child(delete_dialog);
+
+ error_dialog = memnew(AcceptDialog);
+ error_dialog->set_ok_button_text(TTR("Close"));
+ error_dialog->set_title(TTR("Error!"));
+ add_child(error_dialog);
+
+ VBoxContainer *vb = memnew(VBoxContainer);
+ vb->set_v_size_flags(SIZE_EXPAND_FILL);
+ add_child(vb);
+
+ pick_node = memnew(SceneTreeDialog);
+ add_child(pick_node);
+ pick_node->register_text_enter(pick_node->get_filter_line_edit());
+ pick_node->set_title(TTR("Pick a node to synchronize:"));
+ pick_node->connect("selected", callable_mp(this, &ReplicationEditor::_pick_node_selected));
+ pick_node->get_filter_line_edit()->connect("text_changed", callable_mp(this, &ReplicationEditor::_pick_node_filter_text_changed));
+ pick_node->get_filter_line_edit()->connect("gui_input", callable_mp(this, &ReplicationEditor::_pick_node_filter_input));
+
+ prop_selector = memnew(PropertySelector);
+ add_child(prop_selector);
+ prop_selector->connect("selected", callable_mp(this, &ReplicationEditor::_pick_node_property_selected));
+
+ HBoxContainer *hb = memnew(HBoxContainer);
+ vb->add_child(hb);
+
+ add_pick_button = memnew(Button);
+ add_pick_button->connect("pressed", callable_mp(this, &ReplicationEditor::_pick_new_property));
+ add_pick_button->set_text(TTR("Add property to sync.."));
+ hb->add_child(add_pick_button);
+ VSeparator *vs = memnew(VSeparator);
+ vs->set_custom_minimum_size(Size2(30 * EDSCALE, 0));
+ hb->add_child(vs);
+ hb->add_child(memnew(Label(TTR("Path:"))));
+ np_line_edit = memnew(LineEdit);
+ np_line_edit->set_placeholder(":property");
+ np_line_edit->set_h_size_flags(SIZE_EXPAND_FILL);
+ hb->add_child(np_line_edit);
+ add_from_path_button = memnew(Button);
+ add_from_path_button->connect("pressed", callable_mp(this, &ReplicationEditor::_add_pressed));
+ add_from_path_button->set_text(TTR("Add from path"));
+ hb->add_child(add_from_path_button);
+ vs = memnew(VSeparator);
+ vs->set_custom_minimum_size(Size2(30 * EDSCALE, 0));
+ hb->add_child(vs);
+ pin = memnew(Button);
+ pin->set_flat(true);
+ pin->set_toggle_mode(true);
+ hb->add_child(pin);
+
+ tree = memnew(Tree);
+ tree->set_hide_root(true);
+ tree->set_columns(4);
+ tree->set_column_titles_visible(true);
+ tree->set_column_title(0, TTR("Properties"));
+ tree->set_column_expand(0, true);
+ tree->set_column_title(1, TTR("Spawn"));
+ tree->set_column_expand(1, false);
+ tree->set_column_custom_minimum_width(1, 100);
+ tree->set_column_title(2, TTR("Sync"));
+ tree->set_column_custom_minimum_width(2, 100);
+ tree->set_column_expand(2, false);
+ tree->set_column_expand(3, false);
+ tree->create_item();
+ tree->connect("button_clicked", callable_mp(this, &ReplicationEditor::_tree_button_pressed));
+ tree->connect("item_edited", callable_mp(this, &ReplicationEditor::_tree_item_edited));
+ tree->set_v_size_flags(SIZE_EXPAND_FILL);
+ vb->add_child(tree);
+
+ drop_label = memnew(Label);
+ drop_label->set_text(TTR("Add properties using the buttons above or\ndrag them them from the inspector and drop them here."));
+ drop_label->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_CENTER);
+ drop_label->set_vertical_alignment(VERTICAL_ALIGNMENT_CENTER);
+ tree->add_child(drop_label);
+ drop_label->set_anchors_and_offsets_preset(Control::PRESET_FULL_RECT);
+
+ tree->set_drag_forwarding(this);
+}
+
+void ReplicationEditor::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("_update_config"), &ReplicationEditor::_update_config);
+ ClassDB::bind_method(D_METHOD("_update_checked", "property", "column", "checked"), &ReplicationEditor::_update_checked);
+ ClassDB::bind_method("_can_drop_data_fw", &ReplicationEditor::_can_drop_data_fw);
+ ClassDB::bind_method("_drop_data_fw", &ReplicationEditor::_drop_data_fw);
+}
+
+bool ReplicationEditor::_can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const {
+ Dictionary d = p_data;
+ if (!d.has("type")) {
+ return false;
+ }
+ String t = d["type"];
+ if (t != "obj_property") {
+ return false;
+ }
+ Object *obj = d["object"];
+ if (!obj) {
+ return false;
+ }
+ Node *node = Object::cast_to<Node>(obj);
+ if (!node) {
+ return false;
+ }
+
+ return true;
+}
+
+void ReplicationEditor::_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) {
+ if (current == nullptr) {
+ EditorNode::get_singleton()->show_warning(TTR("Select a replicator node in order to pick a property to add to it."));
+ return;
+ }
+ Node *root = current->get_node(current->get_root_path());
+ if (!root) {
+ EditorNode::get_singleton()->show_warning(TTR("Not possible to add a new property to synchronize without a root."));
+ return;
+ }
+
+ Dictionary d = p_data;
+ if (!d.has("type")) {
+ return;
+ }
+ String t = d["type"];
+ if (t != "obj_property") {
+ return;
+ }
+ Object *obj = d["object"];
+ if (!obj) {
+ return;
+ }
+ Node *node = Object::cast_to<Node>(obj);
+ if (!node) {
+ return;
+ }
+
+ String path = root->get_path_to(node);
+ path += ":" + String(d["property"]);
+
+ _add_sync_property(path);
+}
+
+void ReplicationEditor::_notification(int p_what) {
+ switch (p_what) {
+ case NOTIFICATION_ENTER_TREE:
+ case EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED: {
+ add_theme_style_override("panel", EditorNode::get_singleton()->get_gui_base()->get_theme_stylebox(SNAME("panel"), SNAME("Panel")));
+ add_pick_button->set_icon(get_theme_icon(SNAME("Add"), SNAME("EditorIcons")));
+ pin->set_icon(get_theme_icon(SNAME("Pin"), SNAME("EditorIcons")));
+ } break;
+ }
+}
+
+void ReplicationEditor::_add_pressed() {
+ if (!current) {
+ error_dialog->set_text(TTR("Please select a MultiplayerSynchronizer first."));
+ error_dialog->popup_centered();
+ return;
+ }
+ if (current->get_root_path().is_empty()) {
+ error_dialog->set_text(TTR("The MultiplayerSynchronizer needs a root path."));
+ error_dialog->popup_centered();
+ return;
+ }
+ String np_text = np_line_edit->get_text();
+ int idx = np_text.find(":");
+ if (idx == -1) {
+ np_text = ".:" + np_text;
+ } else if (idx == 0) {
+ np_text = "." + np_text;
+ }
+ NodePath path = NodePath(np_text);
+
+ _add_sync_property(path);
+}
+
+void ReplicationEditor::_tree_item_edited() {
+ TreeItem *ti = tree->get_edited();
+ if (!ti || config.is_null()) {
+ return;
+ }
+ int column = tree->get_edited_column();
+ ERR_FAIL_COND(column < 1 || column > 2);
+ const NodePath prop = ti->get_metadata(0);
+ UndoRedo *undo_redo = EditorNode::get_singleton()->get_undo_redo();
+ bool value = ti->is_checked(column);
+ String method;
+ if (column == 1) {
+ undo_redo->create_action(TTR("Set spawn property"));
+ method = "property_set_spawn";
+ } else {
+ undo_redo->create_action(TTR("Set sync property"));
+ method = "property_set_sync";
+ }
+ undo_redo->add_do_method(config.ptr(), method, prop, value);
+ undo_redo->add_undo_method(config.ptr(), method, prop, !value);
+ undo_redo->add_do_method(this, "_update_checked", prop, column, value);
+ undo_redo->add_undo_method(this, "_update_checked", prop, column, !value);
+ undo_redo->commit_action();
+}
+
+void ReplicationEditor::_tree_button_pressed(Object *p_item, int p_column, int p_id, MouseButton p_button) {
+ if (p_button != MouseButton::LEFT) {
+ return;
+ }
+
+ TreeItem *ti = Object::cast_to<TreeItem>(p_item);
+ if (!ti) {
+ return;
+ }
+ deleting = ti->get_metadata(0);
+ delete_dialog->set_text(TTR("Delete Property?") + "\n\"" + ti->get_text(0) + "\"");
+ delete_dialog->popup_centered();
+}
+
+void ReplicationEditor::_dialog_closed(bool p_confirmed) {
+ if (deleting.is_empty() || config.is_null()) {
+ return;
+ }
+ if (p_confirmed) {
+ const NodePath prop = deleting;
+ int idx = config->property_get_index(prop);
+ bool spawn = config->property_get_spawn(prop);
+ bool sync = config->property_get_sync(prop);
+ UndoRedo *undo_redo = EditorNode::get_singleton()->get_undo_redo();
+ undo_redo->create_action(TTR("Remove Property"));
+ undo_redo->add_do_method(config.ptr(), "remove_property", prop);
+ undo_redo->add_undo_method(config.ptr(), "add_property", prop, idx);
+ undo_redo->add_undo_method(config.ptr(), "property_set_spawn", prop, spawn);
+ undo_redo->add_undo_method(config.ptr(), "property_set_sync", prop, sync);
+ undo_redo->add_do_method(this, "_update_config");
+ undo_redo->add_undo_method(this, "_update_config");
+ undo_redo->commit_action();
+ }
+ deleting = NodePath();
+}
+
+void ReplicationEditor::_update_checked(const NodePath &p_prop, int p_column, bool p_checked) {
+ if (!tree->get_root()) {
+ return;
+ }
+ TreeItem *ti = tree->get_root()->get_first_child();
+ while (ti) {
+ if (ti->get_metadata(0).operator NodePath() == p_prop) {
+ ti->set_checked(p_column, p_checked);
+ return;
+ }
+ ti = ti->get_next();
+ }
+}
+
+void ReplicationEditor::_update_config() {
+ deleting = NodePath();
+ tree->clear();
+ tree->create_item();
+ drop_label->set_visible(true);
+ if (!config.is_valid()) {
+ return;
+ }
+ TypedArray<NodePath> props = config->get_properties();
+ if (props.size()) {
+ drop_label->set_visible(false);
+ }
+ for (int i = 0; i < props.size(); i++) {
+ const NodePath path = props[i];
+ _add_property(path, config->property_get_spawn(path), config->property_get_sync(path));
+ }
+}
+
+void ReplicationEditor::edit(MultiplayerSynchronizer *p_sync) {
+ if (current == p_sync) {
+ return;
+ }
+ current = p_sync;
+ if (current) {
+ config = current->get_replication_config();
+ } else {
+ config.unref();
+ }
+ _update_config();
+}
+
+Ref<Texture2D> ReplicationEditor::_get_class_icon(const Node *p_node) {
+ if (!p_node || !has_theme_icon(p_node->get_class(), "EditorIcons")) {
+ return get_theme_icon(SNAME("ImportFail"), SNAME("EditorIcons"));
+ }
+ return get_theme_icon(p_node->get_class(), "EditorIcons");
+}
+
+void ReplicationEditor::_add_property(const NodePath &p_property, bool p_spawn, bool p_sync) {
+ String prop = String(p_property);
+ TreeItem *item = tree->create_item();
+ item->set_selectable(0, false);
+ item->set_selectable(1, false);
+ item->set_selectable(2, false);
+ item->set_selectable(3, false);
+ item->set_text(0, prop);
+ item->set_metadata(0, prop);
+ Node *root_node = current && !current->get_root_path().is_empty() ? current->get_node(current->get_root_path()) : nullptr;
+ Ref<Texture2D> icon = _get_class_icon(root_node);
+ if (root_node) {
+ String path = prop.substr(0, prop.find(":"));
+ String subpath = prop.substr(path.size());
+ Node *node = root_node->get_node_or_null(path);
+ if (!node) {
+ node = root_node;
+ }
+ item->set_text(0, String(node->get_name()) + ":" + subpath);
+ icon = _get_class_icon(node);
+ }
+ item->set_icon(0, icon);
+ item->add_button(3, get_theme_icon(SNAME("Remove"), SNAME("EditorIcons")));
+ item->set_text_alignment(1, HORIZONTAL_ALIGNMENT_CENTER);
+ item->set_cell_mode(1, TreeItem::CELL_MODE_CHECK);
+ item->set_checked(1, p_spawn);
+ item->set_editable(1, true);
+ item->set_text_alignment(2, HORIZONTAL_ALIGNMENT_CENTER);
+ item->set_cell_mode(2, TreeItem::CELL_MODE_CHECK);
+ item->set_checked(2, p_sync);
+ item->set_editable(2, true);
+}
+
+/// ReplicationEditorPlugin
+ReplicationEditorPlugin::ReplicationEditorPlugin() {
+ repl_editor = memnew(ReplicationEditor);
+ button = EditorNode::get_singleton()->add_bottom_panel_item(TTR("Replication"), repl_editor);
+ button->hide();
+ repl_editor->get_pin()->connect("pressed", callable_mp(this, &ReplicationEditorPlugin::_pinned));
+}
+
+ReplicationEditorPlugin::~ReplicationEditorPlugin() {
+}
+
+void ReplicationEditorPlugin::_notification(int p_what) {
+ switch (p_what) {
+ case NOTIFICATION_ENTER_TREE: {
+ get_tree()->connect("node_removed", callable_mp(this, &ReplicationEditorPlugin::_node_removed));
+ } break;
+ }
+}
+
+void ReplicationEditorPlugin::_node_removed(Node *p_node) {
+ if (p_node && p_node == repl_editor->get_current()) {
+ repl_editor->edit(nullptr);
+ if (repl_editor->is_visible_in_tree()) {
+ EditorNode::get_singleton()->hide_bottom_panel();
+ }
+ button->hide();
+ repl_editor->get_pin()->set_pressed(false);
+ }
+}
+
+void ReplicationEditorPlugin::_pinned() {
+ if (!repl_editor->get_pin()->is_pressed()) {
+ if (repl_editor->is_visible_in_tree()) {
+ EditorNode::get_singleton()->hide_bottom_panel();
+ }
+ button->hide();
+ }
+}
+
+void ReplicationEditorPlugin::edit(Object *p_object) {
+ repl_editor->edit(Object::cast_to<MultiplayerSynchronizer>(p_object));
+}
+
+bool ReplicationEditorPlugin::handles(Object *p_object) const {
+ return p_object->is_class("MultiplayerSynchronizer");
+}
+
+void ReplicationEditorPlugin::make_visible(bool p_visible) {
+ if (p_visible) {
+ button->show();
+ EditorNode::get_singleton()->make_bottom_panel_item_visible(repl_editor);
+ } else if (!repl_editor->get_pin()->is_pressed()) {
+ if (repl_editor->is_visible_in_tree()) {
+ EditorNode::get_singleton()->hide_bottom_panel();
+ }
+ button->hide();
+ }
+}
diff --git a/modules/multiplayer/editor/replication_editor_plugin.h b/modules/multiplayer/editor/replication_editor_plugin.h
new file mode 100644
index 0000000000..e60e49cc25
--- /dev/null
+++ b/modules/multiplayer/editor/replication_editor_plugin.h
@@ -0,0 +1,131 @@
+/*************************************************************************/
+/* replication_editor_plugin.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef REPLICATION_EDITOR_PLUGIN_H
+#define REPLICATION_EDITOR_PLUGIN_H
+
+#include "editor/editor_plugin.h"
+
+#include "editor/editor_spin_slider.h"
+#include "editor/property_selector.h"
+
+#include "../scene_replication_config.h"
+
+class ConfirmationDialog;
+class MultiplayerSynchronizer;
+class SceneTreeDialog;
+class Tree;
+class TreeItem;
+
+class ReplicationEditor : public VBoxContainer {
+ GDCLASS(ReplicationEditor, VBoxContainer);
+
+private:
+ MultiplayerSynchronizer *current = nullptr;
+
+ AcceptDialog *error_dialog = nullptr;
+ ConfirmationDialog *delete_dialog = nullptr;
+ Button *add_pick_button = nullptr;
+ Button *add_from_path_button = nullptr;
+ LineEdit *np_line_edit = nullptr;
+
+ Label *drop_label = nullptr;
+
+ Ref<SceneReplicationConfig> config;
+ NodePath deleting;
+ Tree *tree = nullptr;
+
+ PropertySelector *prop_selector = nullptr;
+ SceneTreeDialog *pick_node = nullptr;
+ NodePath adding_node_path;
+
+ Button *pin = nullptr;
+
+ Ref<Texture2D> _get_class_icon(const Node *p_node);
+
+ void _add_pressed();
+ void _tree_item_edited();
+ void _tree_button_pressed(Object *p_item, int p_column, int p_id, MouseButton p_button);
+ void _update_checked(const NodePath &p_prop, int p_column, bool p_checked);
+ void _update_config();
+ void _dialog_closed(bool p_confirmed);
+ void _add_property(const NodePath &p_property, bool p_spawn = true, bool p_sync = true);
+
+ void _pick_node_filter_text_changed(const String &p_newtext);
+ void _pick_node_select_recursive(TreeItem *p_item, const String &p_filter, Vector<Node *> &p_select_candidates);
+ void _pick_node_filter_input(const Ref<InputEvent> &p_ie);
+ void _pick_node_selected(NodePath p_path);
+
+ void _pick_new_property();
+ void _pick_node_property_selected(String p_name);
+
+ bool _can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const;
+ void _drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from);
+
+ void _add_sync_property(String p_path);
+
+protected:
+ static void _bind_methods();
+
+ void _notification(int p_what);
+
+public:
+ void edit(MultiplayerSynchronizer *p_object);
+ MultiplayerSynchronizer *get_current() const { return current; }
+
+ Button *get_pin() { return pin; }
+ ReplicationEditor();
+ ~ReplicationEditor() {}
+};
+
+class ReplicationEditorPlugin : public EditorPlugin {
+ GDCLASS(ReplicationEditorPlugin, EditorPlugin);
+
+private:
+ Button *button = nullptr;
+ ReplicationEditor *repl_editor = nullptr;
+
+ void _node_removed(Node *p_node);
+
+ void _pinned();
+
+protected:
+ void _notification(int p_what);
+
+public:
+ virtual void edit(Object *p_object) override;
+ virtual bool handles(Object *p_object) const override;
+ virtual void make_visible(bool p_visible) override;
+
+ ReplicationEditorPlugin();
+ ~ReplicationEditorPlugin();
+};
+
+#endif // REPLICATION_EDITOR_PLUGIN_H
diff --git a/modules/multiplayer/multiplayer_spawner.cpp b/modules/multiplayer/multiplayer_spawner.cpp
new file mode 100644
index 0000000000..e8f3aecc69
--- /dev/null
+++ b/modules/multiplayer/multiplayer_spawner.cpp
@@ -0,0 +1,301 @@
+/*************************************************************************/
+/* multiplayer_spawner.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "multiplayer_spawner.h"
+
+#include "core/io/marshalls.h"
+#include "scene/main/multiplayer_api.h"
+#include "scene/main/window.h"
+#include "scene/scene_string_names.h"
+
+#ifdef TOOLS_ENABLED
+/* This is editor only */
+bool MultiplayerSpawner::_set(const StringName &p_name, const Variant &p_value) {
+ if (p_name == "_spawnable_scene_count") {
+ spawnable_scenes.resize(p_value);
+ notify_property_list_changed();
+ return true;
+ } else {
+ String ns = p_name;
+ if (ns.begins_with("scenes/")) {
+ uint32_t index = ns.get_slicec('/', 1).to_int();
+ ERR_FAIL_UNSIGNED_INDEX_V(index, spawnable_scenes.size(), false);
+ spawnable_scenes[index].path = p_value;
+ return true;
+ }
+ }
+ return false;
+}
+
+bool MultiplayerSpawner::_get(const StringName &p_name, Variant &r_ret) const {
+ if (p_name == "_spawnable_scene_count") {
+ r_ret = spawnable_scenes.size();
+ return true;
+ } else {
+ String ns = p_name;
+ if (ns.begins_with("scenes/")) {
+ uint32_t index = ns.get_slicec('/', 1).to_int();
+ ERR_FAIL_UNSIGNED_INDEX_V(index, spawnable_scenes.size(), false);
+ r_ret = spawnable_scenes[index].path;
+ return true;
+ }
+ }
+ return false;
+}
+
+void MultiplayerSpawner::_get_property_list(List<PropertyInfo> *p_list) const {
+ p_list->push_back(PropertyInfo(Variant::INT, "_spawnable_scene_count", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_ARRAY, "Auto Spawn List,scenes/"));
+ List<String> exts;
+ ResourceLoader::get_recognized_extensions_for_type("PackedScene", &exts);
+ String ext_hint;
+ for (const String &E : exts) {
+ if (!ext_hint.is_empty()) {
+ ext_hint += ",";
+ }
+ ext_hint += "*." + E;
+ }
+ for (uint32_t i = 0; i < spawnable_scenes.size(); i++) {
+ p_list->push_back(PropertyInfo(Variant::STRING, "scenes/" + itos(i), PROPERTY_HINT_FILE, ext_hint, PROPERTY_USAGE_EDITOR));
+ }
+}
+#endif
+void MultiplayerSpawner::add_spawnable_scene(const String &p_path) {
+ SpawnableScene sc;
+ sc.path = p_path;
+ if (Engine::get_singleton()->is_editor_hint()) {
+ ERR_FAIL_COND(!FileAccess::exists(p_path));
+ } else {
+ sc.cache = ResourceLoader::load(p_path);
+ ERR_FAIL_COND_MSG(sc.cache.is_null(), "Invalid spawnable scene: " + p_path);
+ }
+ spawnable_scenes.push_back(sc);
+}
+int MultiplayerSpawner::get_spawnable_scene_count() const {
+ return spawnable_scenes.size();
+}
+String MultiplayerSpawner::get_spawnable_scene(int p_idx) const {
+ return spawnable_scenes[p_idx].path;
+}
+void MultiplayerSpawner::clear_spawnable_scenes() {
+ spawnable_scenes.clear();
+}
+
+Vector<String> MultiplayerSpawner::_get_spawnable_scenes() const {
+ Vector<String> ss;
+ ss.resize(spawnable_scenes.size());
+ for (int i = 0; i < ss.size(); i++) {
+ ss.write[i] = spawnable_scenes[i].path;
+ }
+ return ss;
+}
+
+void MultiplayerSpawner::_set_spawnable_scenes(const Vector<String> &p_scenes) {
+ clear_spawnable_scenes();
+ for (int i = 0; i < p_scenes.size(); i++) {
+ add_spawnable_scene(p_scenes[i]);
+ }
+}
+
+void MultiplayerSpawner::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("add_spawnable_scene", "path"), &MultiplayerSpawner::add_spawnable_scene);
+ ClassDB::bind_method(D_METHOD("get_spawnable_scene_count"), &MultiplayerSpawner::get_spawnable_scene_count);
+ ClassDB::bind_method(D_METHOD("get_spawnable_scene", "index"), &MultiplayerSpawner::get_spawnable_scene);
+ ClassDB::bind_method(D_METHOD("clear_spawnable_scenes"), &MultiplayerSpawner::clear_spawnable_scenes);
+
+ ClassDB::bind_method(D_METHOD("_get_spawnable_scenes"), &MultiplayerSpawner::_get_spawnable_scenes);
+ ClassDB::bind_method(D_METHOD("_set_spawnable_scenes", "scenes"), &MultiplayerSpawner::_set_spawnable_scenes);
+
+ ADD_PROPERTY(PropertyInfo(Variant::PACKED_STRING_ARRAY, "_spawnable_scenes", PROPERTY_HINT_NONE, "", (PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_INTERNAL)), "_set_spawnable_scenes", "_get_spawnable_scenes");
+
+ ClassDB::bind_method(D_METHOD("spawn", "data"), &MultiplayerSpawner::spawn, DEFVAL(Variant()));
+
+ ClassDB::bind_method(D_METHOD("get_spawn_path"), &MultiplayerSpawner::get_spawn_path);
+ ClassDB::bind_method(D_METHOD("set_spawn_path", "path"), &MultiplayerSpawner::set_spawn_path);
+ ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "spawn_path", PROPERTY_HINT_NONE, ""), "set_spawn_path", "get_spawn_path");
+
+ ClassDB::bind_method(D_METHOD("get_spawn_limit"), &MultiplayerSpawner::get_spawn_limit);
+ ClassDB::bind_method(D_METHOD("set_spawn_limit", "limit"), &MultiplayerSpawner::set_spawn_limit);
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "spawn_limit", PROPERTY_HINT_RANGE, "0,1024,1,or_greater"), "set_spawn_limit", "get_spawn_limit");
+
+ GDVIRTUAL_BIND(_spawn_custom, "data");
+
+ ADD_SIGNAL(MethodInfo("despawned", PropertyInfo(Variant::OBJECT, "node", PROPERTY_HINT_RESOURCE_TYPE, "Node")));
+ ADD_SIGNAL(MethodInfo("spawned", PropertyInfo(Variant::OBJECT, "node", PROPERTY_HINT_RESOURCE_TYPE, "Node")));
+}
+
+void MultiplayerSpawner::_update_spawn_node() {
+#ifdef TOOLS_ENABLED
+ if (Engine::get_singleton()->is_editor_hint()) {
+ return;
+ }
+#endif
+ if (spawn_node.is_valid()) {
+ Node *node = Object::cast_to<Node>(ObjectDB::get_instance(spawn_node));
+ if (node && node->is_connected("child_entered_tree", callable_mp(this, &MultiplayerSpawner::_node_added))) {
+ node->disconnect("child_entered_tree", callable_mp(this, &MultiplayerSpawner::_node_added));
+ }
+ }
+ Node *node = spawn_path.is_empty() && is_inside_tree() ? nullptr : get_node_or_null(spawn_path);
+ if (node) {
+ spawn_node = node->get_instance_id();
+ if (get_spawnable_scene_count() && !GDVIRTUAL_IS_OVERRIDDEN(_spawn_custom)) {
+ node->connect("child_entered_tree", callable_mp(this, &MultiplayerSpawner::_node_added));
+ }
+ } else {
+ spawn_node = ObjectID();
+ }
+}
+
+void MultiplayerSpawner::_notification(int p_what) {
+ switch (p_what) {
+ case NOTIFICATION_POST_ENTER_TREE: {
+ _update_spawn_node();
+ } break;
+
+ case NOTIFICATION_EXIT_TREE: {
+ _update_spawn_node();
+
+ for (const KeyValue<ObjectID, SpawnInfo> &E : tracked_nodes) {
+ Node *node = Object::cast_to<Node>(ObjectDB::get_instance(E.key));
+ ERR_CONTINUE(!node);
+ node->disconnect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &MultiplayerSpawner::_node_exit));
+ // This is unlikely, but might still crash the engine.
+ if (node->is_connected(SceneStringNames::get_singleton()->ready, callable_mp(this, &MultiplayerSpawner::_node_ready))) {
+ node->disconnect(SceneStringNames::get_singleton()->ready, callable_mp(this, &MultiplayerSpawner::_node_ready));
+ }
+ get_multiplayer()->object_configuration_remove(node, this);
+ }
+ tracked_nodes.clear();
+ } break;
+ }
+}
+
+void MultiplayerSpawner::_node_added(Node *p_node) {
+ if (!get_multiplayer()->has_multiplayer_peer() || !is_multiplayer_authority()) {
+ return;
+ }
+ if (tracked_nodes.has(p_node->get_instance_id())) {
+ return;
+ }
+ const Node *parent = get_spawn_node();
+ if (!parent || p_node->get_parent() != parent) {
+ return;
+ }
+ int id = find_spawnable_scene_index_from_path(p_node->get_scene_file_path());
+ if (id == INVALID_ID) {
+ return;
+ }
+ const String name = p_node->get_name();
+ ERR_FAIL_COND_MSG(name.validate_node_name() != name, vformat("Unable to auto-spawn node with reserved name: %s. Make sure to add your replicated scenes via 'add_child(node, true)' to produce valid names.", name));
+ _track(p_node, Variant(), id);
+}
+
+NodePath MultiplayerSpawner::get_spawn_path() const {
+ return spawn_path;
+}
+
+void MultiplayerSpawner::set_spawn_path(const NodePath &p_path) {
+ spawn_path = p_path;
+ _update_spawn_node();
+}
+
+void MultiplayerSpawner::_track(Node *p_node, const Variant &p_argument, int p_scene_id) {
+ ObjectID oid = p_node->get_instance_id();
+ if (!tracked_nodes.has(oid)) {
+ tracked_nodes[oid] = SpawnInfo(p_argument.duplicate(true), p_scene_id);
+ p_node->connect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &MultiplayerSpawner::_node_exit).bind(p_node->get_instance_id()), CONNECT_ONESHOT);
+ p_node->connect(SceneStringNames::get_singleton()->ready, callable_mp(this, &MultiplayerSpawner::_node_ready).bind(p_node->get_instance_id()), CONNECT_ONESHOT);
+ }
+}
+
+void MultiplayerSpawner::_node_ready(ObjectID p_id) {
+ get_multiplayer()->object_configuration_add(ObjectDB::get_instance(p_id), this);
+}
+
+void MultiplayerSpawner::_node_exit(ObjectID p_id) {
+ Node *node = Object::cast_to<Node>(ObjectDB::get_instance(p_id));
+ ERR_FAIL_COND(!node);
+ if (tracked_nodes.has(p_id)) {
+ tracked_nodes.erase(p_id);
+ get_multiplayer()->object_configuration_remove(node, this);
+ }
+}
+
+int MultiplayerSpawner::find_spawnable_scene_index_from_path(const String &p_scene) const {
+ for (uint32_t i = 0; i < spawnable_scenes.size(); i++) {
+ if (spawnable_scenes[i].path == p_scene) {
+ return i;
+ }
+ }
+ return INVALID_ID;
+}
+
+int MultiplayerSpawner::find_spawnable_scene_index_from_object(const ObjectID &p_id) const {
+ const SpawnInfo *info = tracked_nodes.getptr(p_id);
+ return info ? info->id : INVALID_ID;
+}
+
+const Variant MultiplayerSpawner::get_spawn_argument(const ObjectID &p_id) const {
+ const SpawnInfo *info = tracked_nodes.getptr(p_id);
+ return info ? info->args : Variant();
+}
+
+Node *MultiplayerSpawner::instantiate_scene(int p_id) {
+ ERR_FAIL_COND_V_MSG(spawn_limit && spawn_limit <= tracked_nodes.size(), nullptr, "Spawn limit reached!");
+ ERR_FAIL_UNSIGNED_INDEX_V((uint32_t)p_id, spawnable_scenes.size(), nullptr);
+ Ref<PackedScene> scene = spawnable_scenes[p_id].cache;
+ ERR_FAIL_COND_V(scene.is_null(), nullptr);
+ return scene->instantiate();
+}
+
+Node *MultiplayerSpawner::instantiate_custom(const Variant &p_data) {
+ ERR_FAIL_COND_V_MSG(spawn_limit && spawn_limit <= tracked_nodes.size(), nullptr, "Spawn limit reached!");
+ Node *node = nullptr;
+ if (GDVIRTUAL_CALL(_spawn_custom, p_data, node)) {
+ return node;
+ }
+ ERR_FAIL_V_MSG(nullptr, "Method '_spawn_custom' is not implemented on this peer.");
+}
+
+Node *MultiplayerSpawner::spawn(const Variant &p_data) {
+ ERR_FAIL_COND_V(!is_inside_tree() || !get_multiplayer()->has_multiplayer_peer() || !is_multiplayer_authority(), nullptr);
+ ERR_FAIL_COND_V_MSG(spawn_limit && spawn_limit <= tracked_nodes.size(), nullptr, "Spawn limit reached!");
+ ERR_FAIL_COND_V_MSG(!GDVIRTUAL_IS_OVERRIDDEN(_spawn_custom), nullptr, "Custom spawn requires the '_spawn_custom' virtual method to be implemented via script.");
+
+ Node *parent = get_spawn_node();
+ ERR_FAIL_COND_V_MSG(!parent, nullptr, "Cannot find spawn node.");
+
+ Node *node = instantiate_custom(p_data);
+ ERR_FAIL_COND_V_MSG(!node, nullptr, "The '_spawn_custom' implementation must return a valid Node.");
+
+ _track(node, p_data);
+ parent->add_child(node, true);
+ return node;
+}
diff --git a/modules/multiplayer/multiplayer_spawner.h b/modules/multiplayer/multiplayer_spawner.h
new file mode 100644
index 0000000000..fc3befc2d4
--- /dev/null
+++ b/modules/multiplayer/multiplayer_spawner.h
@@ -0,0 +1,120 @@
+/*************************************************************************/
+/* multiplayer_spawner.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef MULTIPLAYER_SPAWNER_H
+#define MULTIPLAYER_SPAWNER_H
+
+#include "scene/main/node.h"
+
+#include "core/templates/local_vector.h"
+#include "core/variant/typed_array.h"
+#include "scene/resources/packed_scene.h"
+
+#include "scene_replication_config.h"
+
+class MultiplayerSpawner : public Node {
+ GDCLASS(MultiplayerSpawner, Node);
+
+public:
+ enum {
+ INVALID_ID = 0xFF,
+ };
+
+private:
+ struct SpawnableScene {
+ String path;
+ Ref<PackedScene> cache;
+ };
+
+ LocalVector<SpawnableScene> spawnable_scenes;
+
+ HashSet<ResourceUID::ID> spawnable_ids;
+ NodePath spawn_path;
+
+ struct SpawnInfo {
+ Variant args;
+ int id = INVALID_ID;
+ SpawnInfo(Variant p_args, int p_id) {
+ id = p_id;
+ args = p_args;
+ }
+ SpawnInfo() {}
+ };
+
+ ObjectID spawn_node;
+ HashMap<ObjectID, SpawnInfo> tracked_nodes;
+ uint32_t spawn_limit = 0;
+
+ void _update_spawn_node();
+ void _track(Node *p_node, const Variant &p_argument, int p_scene_id = INVALID_ID);
+ void _node_added(Node *p_node);
+ void _node_exit(ObjectID p_id);
+ void _node_ready(ObjectID p_id);
+
+ Vector<String> _get_spawnable_scenes() const;
+ void _set_spawnable_scenes(const Vector<String> &p_scenes);
+
+protected:
+ static void _bind_methods();
+ void _notification(int p_what);
+
+#ifdef TOOLS_ENABLED
+ bool _set(const StringName &p_name, const Variant &p_value);
+ bool _get(const StringName &p_name, Variant &r_ret) const;
+ void _get_property_list(List<PropertyInfo> *p_list) const;
+#endif
+public:
+ Node *get_spawn_node() const {
+ return spawn_node.is_valid() ? Object::cast_to<Node>(ObjectDB::get_instance(spawn_node)) : nullptr;
+ }
+
+ void add_spawnable_scene(const String &p_path);
+ int get_spawnable_scene_count() const;
+ String get_spawnable_scene(int p_idx) const;
+ void clear_spawnable_scenes();
+
+ NodePath get_spawn_path() const;
+ void set_spawn_path(const NodePath &p_path);
+ uint32_t get_spawn_limit() const { return spawn_limit; }
+ void set_spawn_limit(uint32_t p_limit) { spawn_limit = p_limit; }
+
+ const Variant get_spawn_argument(const ObjectID &p_id) const;
+ int find_spawnable_scene_index_from_object(const ObjectID &p_id) const;
+ int find_spawnable_scene_index_from_path(const String &p_path) const;
+ Node *spawn(const Variant &p_data = Variant());
+ Node *instantiate_custom(const Variant &p_data);
+ Node *instantiate_scene(int p_idx);
+
+ GDVIRTUAL1R(Node *, _spawn_custom, const Variant &);
+
+ MultiplayerSpawner() {}
+};
+
+#endif // MULTIPLAYER_SPAWNER_H
diff --git a/modules/multiplayer/multiplayer_synchronizer.cpp b/modules/multiplayer/multiplayer_synchronizer.cpp
new file mode 100644
index 0000000000..eee1495c14
--- /dev/null
+++ b/modules/multiplayer/multiplayer_synchronizer.cpp
@@ -0,0 +1,304 @@
+/*************************************************************************/
+/* multiplayer_synchronizer.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "multiplayer_synchronizer.h"
+
+#include "core/config/engine.h"
+#include "scene/main/multiplayer_api.h"
+
+Object *MultiplayerSynchronizer::_get_prop_target(Object *p_obj, const NodePath &p_path) {
+ if (p_path.get_name_count() == 0) {
+ return p_obj;
+ }
+ Node *node = Object::cast_to<Node>(p_obj);
+ ERR_FAIL_COND_V_MSG(!node || !node->has_node(p_path), nullptr, vformat("Node '%s' not found.", p_path));
+ return node->get_node(p_path);
+}
+
+void MultiplayerSynchronizer::_stop() {
+#ifdef TOOLS_ENABLED
+ if (Engine::get_singleton()->is_editor_hint()) {
+ return;
+ }
+#endif
+ Node *node = is_inside_tree() ? get_node_or_null(root_path) : nullptr;
+ if (node) {
+ get_multiplayer()->object_configuration_remove(node, this);
+ }
+}
+
+void MultiplayerSynchronizer::_start() {
+#ifdef TOOLS_ENABLED
+ if (Engine::get_singleton()->is_editor_hint()) {
+ return;
+ }
+#endif
+ Node *node = is_inside_tree() ? get_node_or_null(root_path) : nullptr;
+ if (node) {
+ get_multiplayer()->object_configuration_add(node, this);
+ _update_process();
+ }
+}
+
+void MultiplayerSynchronizer::_update_process() {
+#ifdef TOOLS_ENABLED
+ if (Engine::get_singleton()->is_editor_hint()) {
+ return;
+ }
+#endif
+ Node *node = is_inside_tree() ? get_node_or_null(root_path) : nullptr;
+ if (!node) {
+ return;
+ }
+ set_process_internal(false);
+ set_physics_process_internal(false);
+ if (!visibility_filters.size()) {
+ return;
+ }
+ switch (visibility_update_mode) {
+ case VISIBILITY_PROCESS_IDLE:
+ set_process_internal(true);
+ break;
+ case VISIBILITY_PROCESS_PHYSICS:
+ set_physics_process_internal(true);
+ break;
+ case VISIBILITY_PROCESS_NONE:
+ break;
+ }
+}
+
+Error MultiplayerSynchronizer::get_state(const List<NodePath> &p_properties, Object *p_obj, Vector<Variant> &r_variant, Vector<const Variant *> &r_variant_ptrs) {
+ ERR_FAIL_COND_V(!p_obj, ERR_INVALID_PARAMETER);
+ r_variant.resize(p_properties.size());
+ r_variant_ptrs.resize(r_variant.size());
+ int i = 0;
+ for (const NodePath &prop : p_properties) {
+ bool valid = false;
+ const Object *obj = _get_prop_target(p_obj, prop);
+ ERR_FAIL_COND_V(!obj, FAILED);
+ r_variant.write[i] = obj->get(prop.get_concatenated_subnames(), &valid);
+ r_variant_ptrs.write[i] = &r_variant[i];
+ ERR_FAIL_COND_V_MSG(!valid, ERR_INVALID_DATA, vformat("Property '%s' not found.", prop));
+ i++;
+ }
+ return OK;
+}
+
+Error MultiplayerSynchronizer::set_state(const List<NodePath> &p_properties, Object *p_obj, const Vector<Variant> &p_state) {
+ ERR_FAIL_COND_V(!p_obj, ERR_INVALID_PARAMETER);
+ int i = 0;
+ for (const NodePath &prop : p_properties) {
+ Object *obj = _get_prop_target(p_obj, prop);
+ ERR_FAIL_COND_V(!obj, FAILED);
+ obj->set(prop.get_concatenated_subnames(), p_state[i]);
+ i += 1;
+ }
+ return OK;
+}
+
+bool MultiplayerSynchronizer::is_visibility_public() const {
+ return peer_visibility.has(0);
+}
+
+void MultiplayerSynchronizer::set_visibility_public(bool p_visible) {
+ set_visibility_for(0, p_visible);
+}
+
+bool MultiplayerSynchronizer::is_visible_to(int p_peer) {
+ if (visibility_filters.size()) {
+ Variant arg = p_peer;
+ const Variant *argv[1] = { &arg };
+ for (Callable filter : visibility_filters) {
+ Variant ret;
+ Callable::CallError err;
+ filter.callp(argv, 1, ret, err);
+ ERR_FAIL_COND_V(err.error != Callable::CallError::CALL_OK || ret.get_type() != Variant::BOOL, false);
+ if (!ret.operator bool()) {
+ return false;
+ }
+ }
+ }
+ return peer_visibility.has(0) || peer_visibility.has(p_peer);
+}
+
+void MultiplayerSynchronizer::add_visibility_filter(Callable p_callback) {
+ visibility_filters.insert(p_callback);
+ _update_process();
+}
+
+void MultiplayerSynchronizer::remove_visibility_filter(Callable p_callback) {
+ visibility_filters.erase(p_callback);
+ _update_process();
+}
+
+void MultiplayerSynchronizer::set_visibility_for(int p_peer, bool p_visible) {
+ if (peer_visibility.has(p_peer) == p_visible) {
+ return;
+ }
+ if (p_visible) {
+ peer_visibility.insert(p_peer);
+ } else {
+ peer_visibility.erase(p_peer);
+ }
+ update_visibility(p_peer);
+}
+
+bool MultiplayerSynchronizer::get_visibility_for(int p_peer) const {
+ return peer_visibility.has(p_peer);
+}
+
+void MultiplayerSynchronizer::set_visibility_update_mode(VisibilityUpdateMode p_mode) {
+ visibility_update_mode = p_mode;
+ _update_process();
+}
+
+MultiplayerSynchronizer::VisibilityUpdateMode MultiplayerSynchronizer::get_visibility_update_mode() const {
+ return visibility_update_mode;
+}
+
+void MultiplayerSynchronizer::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_root_path", "path"), &MultiplayerSynchronizer::set_root_path);
+ ClassDB::bind_method(D_METHOD("get_root_path"), &MultiplayerSynchronizer::get_root_path);
+
+ ClassDB::bind_method(D_METHOD("set_replication_interval", "milliseconds"), &MultiplayerSynchronizer::set_replication_interval);
+ ClassDB::bind_method(D_METHOD("get_replication_interval"), &MultiplayerSynchronizer::get_replication_interval);
+
+ ClassDB::bind_method(D_METHOD("set_replication_config", "config"), &MultiplayerSynchronizer::set_replication_config);
+ ClassDB::bind_method(D_METHOD("get_replication_config"), &MultiplayerSynchronizer::get_replication_config);
+
+ ClassDB::bind_method(D_METHOD("set_visibility_update_mode", "mode"), &MultiplayerSynchronizer::set_visibility_update_mode);
+ ClassDB::bind_method(D_METHOD("get_visibility_update_mode"), &MultiplayerSynchronizer::get_visibility_update_mode);
+ ClassDB::bind_method(D_METHOD("update_visibility", "for_peer"), &MultiplayerSynchronizer::update_visibility, DEFVAL(0));
+
+ ClassDB::bind_method(D_METHOD("set_visibility_public", "visible"), &MultiplayerSynchronizer::set_visibility_public);
+ ClassDB::bind_method(D_METHOD("is_visibility_public"), &MultiplayerSynchronizer::is_visibility_public);
+
+ ClassDB::bind_method(D_METHOD("add_visibility_filter", "filter"), &MultiplayerSynchronizer::add_visibility_filter);
+ ClassDB::bind_method(D_METHOD("remove_visibility_filter", "filter"), &MultiplayerSynchronizer::remove_visibility_filter);
+ ClassDB::bind_method(D_METHOD("set_visibility_for", "peer", "visible"), &MultiplayerSynchronizer::set_visibility_for);
+ ClassDB::bind_method(D_METHOD("get_visibility_for", "peer"), &MultiplayerSynchronizer::get_visibility_for);
+
+ ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "root_path"), "set_root_path", "get_root_path");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "replication_interval", PROPERTY_HINT_RANGE, "0,5,0.001,suffix:s"), "set_replication_interval", "get_replication_interval");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "replication_config", PROPERTY_HINT_RESOURCE_TYPE, "SceneReplicationConfig", PROPERTY_USAGE_NO_EDITOR), "set_replication_config", "get_replication_config");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "visibility_update_mode", PROPERTY_HINT_ENUM, "Idle,Physics,None"), "set_visibility_update_mode", "get_visibility_update_mode");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "public_visibility"), "set_visibility_public", "is_visibility_public");
+
+ BIND_ENUM_CONSTANT(VISIBILITY_PROCESS_IDLE);
+ BIND_ENUM_CONSTANT(VISIBILITY_PROCESS_PHYSICS);
+ BIND_ENUM_CONSTANT(VISIBILITY_PROCESS_NONE);
+
+ ADD_SIGNAL(MethodInfo("visibility_changed", PropertyInfo(Variant::INT, "for_peer")));
+}
+
+void MultiplayerSynchronizer::_notification(int p_what) {
+#ifdef TOOLS_ENABLED
+ if (Engine::get_singleton()->is_editor_hint()) {
+ return;
+ }
+#endif
+ if (root_path.is_empty()) {
+ return;
+ }
+
+ switch (p_what) {
+ case NOTIFICATION_ENTER_TREE: {
+ _start();
+ } break;
+
+ case NOTIFICATION_EXIT_TREE: {
+ _stop();
+ } break;
+
+ case NOTIFICATION_INTERNAL_PROCESS:
+ case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
+ update_visibility(0);
+ } break;
+ }
+}
+
+void MultiplayerSynchronizer::set_replication_interval(double p_interval) {
+ ERR_FAIL_COND_MSG(p_interval < 0, "Interval must be greater or equal to 0 (where 0 means default)");
+ interval_msec = uint64_t(p_interval * 1000);
+}
+
+double MultiplayerSynchronizer::get_replication_interval() const {
+ return double(interval_msec) / 1000.0;
+}
+
+uint64_t MultiplayerSynchronizer::get_replication_interval_msec() const {
+ return interval_msec;
+}
+
+void MultiplayerSynchronizer::set_replication_config(Ref<SceneReplicationConfig> p_config) {
+ replication_config = p_config;
+}
+
+Ref<SceneReplicationConfig> MultiplayerSynchronizer::get_replication_config() {
+ return replication_config;
+}
+
+void MultiplayerSynchronizer::update_visibility(int p_for_peer) {
+#ifdef TOOLS_ENABLED
+ if (Engine::get_singleton()->is_editor_hint()) {
+ return;
+ }
+#endif
+ Node *node = is_inside_tree() ? get_node_or_null(root_path) : nullptr;
+ if (node && get_multiplayer()->has_multiplayer_peer() && is_multiplayer_authority()) {
+ emit_signal(SNAME("visibility_changed"), p_for_peer);
+ }
+}
+
+void MultiplayerSynchronizer::set_root_path(const NodePath &p_path) {
+ _stop();
+ root_path = p_path;
+ _start();
+}
+
+NodePath MultiplayerSynchronizer::get_root_path() const {
+ return root_path;
+}
+
+void MultiplayerSynchronizer::set_multiplayer_authority(int p_peer_id, bool p_recursive) {
+ Node *node = is_inside_tree() ? get_node_or_null(root_path) : nullptr;
+ if (!node) {
+ Node::set_multiplayer_authority(p_peer_id, p_recursive);
+ return;
+ }
+ get_multiplayer()->object_configuration_remove(node, this);
+ Node::set_multiplayer_authority(p_peer_id, p_recursive);
+ get_multiplayer()->object_configuration_add(node, this);
+}
+
+MultiplayerSynchronizer::MultiplayerSynchronizer() {
+ // Publicly visible by default.
+ peer_visibility.insert(0);
+}
diff --git a/modules/multiplayer/multiplayer_synchronizer.h b/modules/multiplayer/multiplayer_synchronizer.h
new file mode 100644
index 0000000000..e84d41db86
--- /dev/null
+++ b/modules/multiplayer/multiplayer_synchronizer.h
@@ -0,0 +1,96 @@
+/*************************************************************************/
+/* multiplayer_synchronizer.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef MULTIPLAYER_SYNCHRONIZER_H
+#define MULTIPLAYER_SYNCHRONIZER_H
+
+#include "scene/main/node.h"
+
+#include "scene_replication_config.h"
+
+class MultiplayerSynchronizer : public Node {
+ GDCLASS(MultiplayerSynchronizer, Node);
+
+public:
+ enum VisibilityUpdateMode {
+ VISIBILITY_PROCESS_IDLE,
+ VISIBILITY_PROCESS_PHYSICS,
+ VISIBILITY_PROCESS_NONE,
+ };
+
+private:
+ Ref<SceneReplicationConfig> replication_config;
+ NodePath root_path = NodePath(".."); // Start with parent, like with AnimationPlayer.
+ uint64_t interval_msec = 0;
+ VisibilityUpdateMode visibility_update_mode = VISIBILITY_PROCESS_IDLE;
+ HashSet<Callable> visibility_filters;
+ HashSet<int> peer_visibility;
+
+ static Object *_get_prop_target(Object *p_obj, const NodePath &p_prop);
+ void _start();
+ void _stop();
+ void _update_process();
+
+protected:
+ static void _bind_methods();
+ void _notification(int p_what);
+
+public:
+ static Error get_state(const List<NodePath> &p_properties, Object *p_obj, Vector<Variant> &r_variant, Vector<const Variant *> &r_variant_ptrs);
+ static Error set_state(const List<NodePath> &p_properties, Object *p_obj, const Vector<Variant> &p_state);
+
+ void set_replication_interval(double p_interval);
+ double get_replication_interval() const;
+ uint64_t get_replication_interval_msec() const;
+
+ void set_replication_config(Ref<SceneReplicationConfig> p_config);
+ Ref<SceneReplicationConfig> get_replication_config();
+
+ void set_root_path(const NodePath &p_path);
+ NodePath get_root_path() const;
+ virtual void set_multiplayer_authority(int p_peer_id, bool p_recursive = true) override;
+
+ bool is_visibility_public() const;
+ void set_visibility_public(bool p_public);
+ bool is_visible_to(int p_peer);
+ void set_visibility_for(int p_peer, bool p_visible);
+ bool get_visibility_for(int p_peer) const;
+ void update_visibility(int p_for_peer);
+ void set_visibility_update_mode(VisibilityUpdateMode p_mode);
+ void add_visibility_filter(Callable p_callback);
+ void remove_visibility_filter(Callable p_callback);
+ VisibilityUpdateMode get_visibility_update_mode() const;
+
+ MultiplayerSynchronizer();
+};
+
+VARIANT_ENUM_CAST(MultiplayerSynchronizer::VisibilityUpdateMode);
+
+#endif // MULTIPLAYER_SYNCHRONIZER_H
diff --git a/modules/websocket/emws_server.h b/modules/multiplayer/register_types.cpp
index 14a9449605..a2c524da80 100644
--- a/modules/websocket/emws_server.h
+++ b/modules/multiplayer/register_types.cpp
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* emws_server.h */
+/* register_types.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -28,37 +28,33 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef EMWS_SERVER_H
-#define EMWS_SERVER_H
+#include "register_types.h"
-#ifdef JAVASCRIPT_ENABLED
+#include "multiplayer_spawner.h"
+#include "multiplayer_synchronizer.h"
+#include "scene_multiplayer.h"
+#include "scene_replication_interface.h"
+#include "scene_rpc_interface.h"
-#include "core/object/ref_counted.h"
-#include "emws_peer.h"
-#include "websocket_server.h"
-
-class EMWSServer : public WebSocketServer {
- GDCIIMPL(EMWSServer, WebSocketServer);
-
-public:
- Error set_buffers(int p_in_buffer, int p_in_packets, int p_out_buffer, int p_out_packets) override;
- void set_extra_headers(const Vector<String> &p_headers) override;
- Error listen(int p_port, Vector<String> p_protocols = Vector<String>(), bool gd_mp_api = false) override;
- void stop() override;
- bool is_listening() const override;
- bool has_peer(int p_id) const override;
- Ref<WebSocketPeer> get_peer(int p_id) const override;
- IPAddress get_peer_address(int p_peer_id) const override;
- int get_peer_port(int p_peer_id) const override;
- void disconnect_peer(int p_peer_id, int p_code = 1000, String p_reason = "") override;
- int get_max_packet_size() const override;
- virtual void poll() override;
- virtual Vector<String> get_protocols() const;
-
- EMWSServer();
- ~EMWSServer();
-};
+#ifdef TOOLS_ENABLED
+#include "editor/editor_plugin.h"
+#include "editor/replication_editor_plugin.h"
+#endif
+void initialize_multiplayer_module(ModuleInitializationLevel p_level) {
+ if (p_level == MODULE_INITIALIZATION_LEVEL_SCENE) {
+ GDREGISTER_CLASS(SceneReplicationConfig);
+ GDREGISTER_CLASS(MultiplayerSpawner);
+ GDREGISTER_CLASS(MultiplayerSynchronizer);
+ GDREGISTER_CLASS(SceneMultiplayer);
+ MultiplayerAPI::set_default_interface("SceneMultiplayer");
+ }
+#ifdef TOOLS_ENABLED
+ if (p_level == MODULE_INITIALIZATION_LEVEL_EDITOR) {
+ EditorPlugins::add_by_type<ReplicationEditorPlugin>();
+ }
#endif
+}
-#endif // EMWS_SERVER_H
+void uninitialize_multiplayer_module(ModuleInitializationLevel p_level) {
+}
diff --git a/modules/websocket/emws_server.cpp b/modules/multiplayer/register_types.h
index 2033098cad..aca6cf46ed 100644
--- a/modules/websocket/emws_server.cpp
+++ b/modules/multiplayer/register_types.h
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* emws_server.cpp */
+/* register_types.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -28,65 +28,12 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifdef JAVASCRIPT_ENABLED
+#ifndef MULTIPLAYER_REGISTER_TYPES_H
+#define MULTIPLAYER_REGISTER_TYPES_H
-#include "emws_server.h"
-#include "core/os/os.h"
+#include "modules/register_module_types.h"
-void EMWSServer::set_extra_headers(const Vector<String> &p_headers) {
-}
+void initialize_multiplayer_module(ModuleInitializationLevel p_level);
+void uninitialize_multiplayer_module(ModuleInitializationLevel p_level);
-Error EMWSServer::listen(int p_port, Vector<String> p_protocols, bool gd_mp_api) {
- return FAILED;
-}
-
-bool EMWSServer::is_listening() const {
- return false;
-}
-
-void EMWSServer::stop() {
-}
-
-bool EMWSServer::has_peer(int p_id) const {
- return false;
-}
-
-Ref<WebSocketPeer> EMWSServer::get_peer(int p_id) const {
- return nullptr;
-}
-
-Vector<String> EMWSServer::get_protocols() const {
- Vector<String> out;
-
- return out;
-}
-
-IPAddress EMWSServer::get_peer_address(int p_peer_id) const {
- return IPAddress();
-}
-
-int EMWSServer::get_peer_port(int p_peer_id) const {
- return 0;
-}
-
-void EMWSServer::disconnect_peer(int p_peer_id, int p_code, String p_reason) {
-}
-
-void EMWSServer::poll() {
-}
-
-int EMWSServer::get_max_packet_size() const {
- return 0;
-}
-
-Error EMWSServer::set_buffers(int p_in_buffer, int p_in_packets, int p_out_buffer, int p_out_packets) {
- return OK;
-}
-
-EMWSServer::EMWSServer() {
-}
-
-EMWSServer::~EMWSServer() {
-}
-
-#endif // JAVASCRIPT_ENABLED
+#endif // MULTIPLAYER_REGISTER_TYPES_H
diff --git a/modules/multiplayer/scene_cache_interface.cpp b/modules/multiplayer/scene_cache_interface.cpp
new file mode 100644
index 0000000000..b3b642f815
--- /dev/null
+++ b/modules/multiplayer/scene_cache_interface.cpp
@@ -0,0 +1,265 @@
+/*************************************************************************/
+/* scene_cache_interface.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "scene_cache_interface.h"
+
+#include "core/io/marshalls.h"
+#include "scene/main/node.h"
+#include "scene/main/window.h"
+
+#include "scene_multiplayer.h"
+
+void SceneCacheInterface::on_peer_change(int p_id, bool p_connected) {
+ if (p_connected) {
+ path_get_cache.insert(p_id, PathGetCache());
+ } else {
+ // Cleanup get cache.
+ path_get_cache.erase(p_id);
+ // Cleanup sent cache.
+ // Some refactoring is needed to make this faster and do paths GC.
+ for (const KeyValue<NodePath, PathSentCache> &E : path_send_cache) {
+ PathSentCache *psc = path_send_cache.getptr(E.key);
+ psc->confirmed_peers.erase(p_id);
+ }
+ }
+}
+
+void SceneCacheInterface::process_simplify_path(int p_from, const uint8_t *p_packet, int p_packet_len) {
+ Node *root_node = SceneTree::get_singleton()->get_root()->get_node(multiplayer->get_root_path());
+ ERR_FAIL_COND(!root_node);
+ ERR_FAIL_COND_MSG(p_packet_len < 38, "Invalid packet received. Size too small.");
+ int ofs = 1;
+
+ String methods_md5;
+ methods_md5.parse_utf8((const char *)(p_packet + ofs), 32);
+ ofs += 33;
+
+ int id = decode_uint32(&p_packet[ofs]);
+ ofs += 4;
+
+ String paths;
+ paths.parse_utf8((const char *)(p_packet + ofs), p_packet_len - ofs);
+
+ NodePath path = paths;
+
+ if (!path_get_cache.has(p_from)) {
+ path_get_cache[p_from] = PathGetCache();
+ }
+
+ Node *node = root_node->get_node(path);
+ ERR_FAIL_COND(node == nullptr);
+ const bool valid_rpc_checksum = multiplayer->get_rpc_md5(node) == methods_md5;
+ if (valid_rpc_checksum == false) {
+ ERR_PRINT("The rpc node checksum failed. Make sure to have the same methods on both nodes. Node path: " + path);
+ }
+
+ PathGetCache::NodeInfo ni;
+ ni.path = path;
+
+ path_get_cache[p_from].nodes[id] = ni;
+
+ // Encode path to send ack.
+ CharString pname = String(path).utf8();
+ int len = encode_cstring(pname.get_data(), nullptr);
+
+ Vector<uint8_t> packet;
+
+ packet.resize(1 + 1 + len);
+ packet.write[0] = SceneMultiplayer::NETWORK_COMMAND_CONFIRM_PATH;
+ packet.write[1] = valid_rpc_checksum;
+ encode_cstring(pname.get_data(), &packet.write[2]);
+
+ Ref<MultiplayerPeer> multiplayer_peer = multiplayer->get_multiplayer_peer();
+ ERR_FAIL_COND(multiplayer_peer.is_null());
+
+#ifdef DEBUG_ENABLED
+ multiplayer->profile_bandwidth("out", packet.size());
+#endif
+
+ multiplayer_peer->set_transfer_channel(0);
+ multiplayer_peer->set_transfer_mode(MultiplayerPeer::TRANSFER_MODE_RELIABLE);
+ multiplayer_peer->set_target_peer(p_from);
+ multiplayer_peer->put_packet(packet.ptr(), packet.size());
+}
+
+void SceneCacheInterface::process_confirm_path(int p_from, const uint8_t *p_packet, int p_packet_len) {
+ ERR_FAIL_COND_MSG(p_packet_len < 3, "Invalid packet received. Size too small.");
+
+ const bool valid_rpc_checksum = p_packet[1];
+
+ String paths;
+ paths.parse_utf8((const char *)&p_packet[2], p_packet_len - 2);
+
+ NodePath path = paths;
+
+ if (valid_rpc_checksum == false) {
+ ERR_PRINT("The rpc node checksum failed. Make sure to have the same methods on both nodes. Node path: " + path);
+ }
+
+ PathSentCache *psc = path_send_cache.getptr(path);
+ ERR_FAIL_COND_MSG(!psc, "Invalid packet received. Tries to confirm a path which was not found in cache.");
+
+ HashMap<int, bool>::Iterator E = psc->confirmed_peers.find(p_from);
+ ERR_FAIL_COND_MSG(!E, "Invalid packet received. Source peer was not found in cache for the given path.");
+ E->value = true;
+}
+
+Error SceneCacheInterface::_send_confirm_path(Node *p_node, NodePath p_path, PathSentCache *psc, const List<int> &p_peers) {
+ // Encode function name.
+ const CharString path = String(p_path).utf8();
+ const int path_len = encode_cstring(path.get_data(), nullptr);
+
+ // Extract MD5 from rpc methods list.
+ const String methods_md5 = multiplayer->get_rpc_md5(p_node);
+ const int methods_md5_len = 33; // 32 + 1 for the `0` that is added by the encoder.
+
+ Vector<uint8_t> packet;
+ packet.resize(1 + 4 + path_len + methods_md5_len);
+ int ofs = 0;
+
+ packet.write[ofs] = SceneMultiplayer::NETWORK_COMMAND_SIMPLIFY_PATH;
+ ofs += 1;
+
+ ofs += encode_cstring(methods_md5.utf8().get_data(), &packet.write[ofs]);
+
+ ofs += encode_uint32(psc->id, &packet.write[ofs]);
+
+ ofs += encode_cstring(path.get_data(), &packet.write[ofs]);
+
+ Ref<MultiplayerPeer> multiplayer_peer = multiplayer->get_multiplayer_peer();
+ ERR_FAIL_COND_V(multiplayer_peer.is_null(), ERR_BUG);
+
+#ifdef DEBUG_ENABLED
+ multiplayer->profile_bandwidth("out", packet.size() * p_peers.size());
+#endif
+
+ Error err = OK;
+ for (int peer_id : p_peers) {
+ multiplayer_peer->set_target_peer(peer_id);
+ multiplayer_peer->set_transfer_channel(0);
+ multiplayer_peer->set_transfer_mode(MultiplayerPeer::TRANSFER_MODE_RELIABLE);
+ err = multiplayer_peer->put_packet(packet.ptr(), packet.size());
+ ERR_FAIL_COND_V(err != OK, err);
+ // Insert into confirmed, but as false since it was not confirmed.
+ psc->confirmed_peers.insert(peer_id, false);
+ }
+ return err;
+}
+
+bool SceneCacheInterface::is_cache_confirmed(NodePath p_path, int p_peer) {
+ const PathSentCache *psc = path_send_cache.getptr(p_path);
+ ERR_FAIL_COND_V(!psc, false);
+ HashMap<int, bool>::ConstIterator F = psc->confirmed_peers.find(p_peer);
+ ERR_FAIL_COND_V(!F, false); // Should never happen.
+ return F->value;
+}
+
+int SceneCacheInterface::make_object_cache(Object *p_obj) {
+ Node *node = Object::cast_to<Node>(p_obj);
+ ERR_FAIL_COND_V(!node, -1);
+ NodePath for_path = multiplayer->get_root_path().rel_path_to(node->get_path());
+ // See if the path is cached.
+ PathSentCache *psc = path_send_cache.getptr(for_path);
+ if (!psc) {
+ // Path is not cached, create.
+ path_send_cache[for_path] = PathSentCache();
+ psc = path_send_cache.getptr(for_path);
+ psc->id = last_send_cache_id++;
+ }
+ return psc->id;
+}
+
+bool SceneCacheInterface::send_object_cache(Object *p_obj, int p_peer_id, int &r_id) {
+ Node *node = Object::cast_to<Node>(p_obj);
+ ERR_FAIL_COND_V(!node, false);
+
+ r_id = make_object_cache(p_obj);
+ ERR_FAIL_COND_V(r_id < 0, false);
+ NodePath for_path = multiplayer->get_root_path().rel_path_to(node->get_path());
+ PathSentCache *psc = path_send_cache.getptr(for_path);
+
+ bool has_all_peers = true;
+ List<int> peers_to_add; // If one is missing, take note to add it.
+
+ if (p_peer_id > 0) {
+ // Fast single peer check.
+ HashMap<int, bool>::Iterator F = psc->confirmed_peers.find(p_peer_id);
+ if (!F) {
+ peers_to_add.push_back(p_peer_id); // Need to also be notified.
+ has_all_peers = false;
+ } else if (!F->value) {
+ has_all_peers = false;
+ }
+ } else {
+ // Long and painful.
+ for (const int &E : multiplayer->get_connected_peers()) {
+ if (p_peer_id < 0 && E == -p_peer_id) {
+ continue; // Continue, excluded.
+ }
+
+ HashMap<int, bool>::Iterator F = psc->confirmed_peers.find(E);
+ if (!F) {
+ peers_to_add.push_back(E); // Need to also be notified.
+ has_all_peers = false;
+ } else if (!F->value) {
+ has_all_peers = false;
+ }
+ }
+ }
+
+ if (peers_to_add.size()) {
+ _send_confirm_path(node, for_path, psc, peers_to_add);
+ }
+
+ return has_all_peers;
+}
+
+Object *SceneCacheInterface::get_cached_object(int p_from, uint32_t p_cache_id) {
+ Node *root_node = SceneTree::get_singleton()->get_root()->get_node(multiplayer->get_root_path());
+ ERR_FAIL_COND_V(!root_node, nullptr);
+ HashMap<int, PathGetCache>::Iterator E = path_get_cache.find(p_from);
+ ERR_FAIL_COND_V_MSG(!E, nullptr, vformat("No cache found for peer %d.", p_from));
+
+ HashMap<int, PathGetCache::NodeInfo>::Iterator F = E->value.nodes.find(p_cache_id);
+ ERR_FAIL_COND_V_MSG(!F, nullptr, vformat("ID %d not found in cache of peer %d.", p_cache_id, p_from));
+
+ PathGetCache::NodeInfo *ni = &F->value;
+ Node *node = root_node->get_node(ni->path);
+ if (!node) {
+ ERR_PRINT("Failed to get cached path: " + String(ni->path) + ".");
+ }
+ return node;
+}
+
+void SceneCacheInterface::clear() {
+ path_get_cache.clear();
+ path_send_cache.clear();
+ last_send_cache_id = 1;
+}
diff --git a/modules/multiplayer/scene_cache_interface.h b/modules/multiplayer/scene_cache_interface.h
new file mode 100644
index 0000000000..1e80792fe7
--- /dev/null
+++ b/modules/multiplayer/scene_cache_interface.h
@@ -0,0 +1,82 @@
+/*************************************************************************/
+/* scene_cache_interface.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef SCENE_CACHE_INTERFACE_H
+#define SCENE_CACHE_INTERFACE_H
+
+#include "scene/main/multiplayer_api.h"
+
+class SceneMultiplayer;
+
+class SceneCacheInterface : public RefCounted {
+ GDCLASS(SceneCacheInterface, RefCounted);
+
+private:
+ SceneMultiplayer *multiplayer = nullptr;
+
+ //path sent caches
+ struct PathSentCache {
+ HashMap<int, bool> confirmed_peers;
+ int id;
+ };
+
+ //path get caches
+ struct PathGetCache {
+ struct NodeInfo {
+ NodePath path;
+ ObjectID instance;
+ };
+
+ HashMap<int, NodeInfo> nodes;
+ };
+
+ HashMap<NodePath, PathSentCache> path_send_cache;
+ HashMap<int, PathGetCache> path_get_cache;
+ int last_send_cache_id = 1;
+
+protected:
+ Error _send_confirm_path(Node *p_node, NodePath p_path, PathSentCache *psc, const List<int> &p_peers);
+
+public:
+ void clear();
+ void on_peer_change(int p_id, bool p_connected);
+ void process_simplify_path(int p_from, const uint8_t *p_packet, int p_packet_len);
+ void process_confirm_path(int p_from, const uint8_t *p_packet, int p_packet_len);
+
+ // Returns true if all peers have cached path.
+ bool send_object_cache(Object *p_obj, int p_target, int &p_id);
+ int make_object_cache(Object *p_obj);
+ Object *get_cached_object(int p_from, uint32_t p_cache_id);
+ bool is_cache_confirmed(NodePath p_path, int p_peer);
+
+ SceneCacheInterface(SceneMultiplayer *p_multiplayer) { multiplayer = p_multiplayer; }
+};
+
+#endif // SCENE_CACHE_INTERFACE_H
diff --git a/modules/multiplayer/scene_multiplayer.cpp b/modules/multiplayer/scene_multiplayer.cpp
new file mode 100644
index 0000000000..3fc1eef366
--- /dev/null
+++ b/modules/multiplayer/scene_multiplayer.cpp
@@ -0,0 +1,332 @@
+/*************************************************************************/
+/* scene_multiplayer.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "scene_multiplayer.h"
+
+#include "core/debugger/engine_debugger.h"
+#include "core/io/marshalls.h"
+
+#include <stdint.h>
+
+#ifdef DEBUG_ENABLED
+#include "core/os/os.h"
+#endif
+
+#ifdef DEBUG_ENABLED
+void SceneMultiplayer::profile_bandwidth(const String &p_inout, int p_size) {
+ if (EngineDebugger::is_profiling("multiplayer")) {
+ Array values;
+ values.push_back(p_inout);
+ values.push_back(OS::get_singleton()->get_ticks_msec());
+ values.push_back(p_size);
+ EngineDebugger::profiler_add_frame_data("multiplayer", values);
+ }
+}
+#endif
+
+Error SceneMultiplayer::poll() {
+ if (!multiplayer_peer.is_valid() || multiplayer_peer->get_connection_status() == MultiplayerPeer::CONNECTION_DISCONNECTED) {
+ return ERR_UNCONFIGURED;
+ }
+
+ multiplayer_peer->poll();
+
+ if (!multiplayer_peer.is_valid()) { // It's possible that polling might have resulted in a disconnection, so check here.
+ return OK;
+ }
+
+ while (multiplayer_peer->get_available_packet_count()) {
+ int sender = multiplayer_peer->get_packet_peer();
+ const uint8_t *packet;
+ int len;
+
+ Error err = multiplayer_peer->get_packet(&packet, len);
+ ERR_FAIL_COND_V_MSG(err != OK, err, vformat("Error getting packet! %d", err));
+
+ remote_sender_id = sender;
+ _process_packet(sender, packet, len);
+ remote_sender_id = 0;
+
+ if (!multiplayer_peer.is_valid()) {
+ return OK; // It's also possible that a packet or RPC caused a disconnection, so also check here.
+ }
+ }
+ replicator->on_network_process();
+ return OK;
+}
+
+void SceneMultiplayer::clear() {
+ connected_peers.clear();
+ packet_cache.clear();
+ cache->clear();
+}
+
+void SceneMultiplayer::set_root_path(const NodePath &p_path) {
+ ERR_FAIL_COND_MSG(!p_path.is_absolute() && !p_path.is_empty(), "SceneMultiplayer root path must be absolute.");
+ root_path = p_path;
+}
+
+NodePath SceneMultiplayer::get_root_path() const {
+ return root_path;
+}
+
+void SceneMultiplayer::set_multiplayer_peer(const Ref<MultiplayerPeer> &p_peer) {
+ if (p_peer == multiplayer_peer) {
+ return; // Nothing to do
+ }
+
+ ERR_FAIL_COND_MSG(p_peer.is_valid() && p_peer->get_connection_status() == MultiplayerPeer::CONNECTION_DISCONNECTED,
+ "Supplied MultiplayerPeer must be connecting or connected.");
+
+ if (multiplayer_peer.is_valid()) {
+ multiplayer_peer->disconnect("peer_connected", callable_mp(this, &SceneMultiplayer::_add_peer));
+ multiplayer_peer->disconnect("peer_disconnected", callable_mp(this, &SceneMultiplayer::_del_peer));
+ multiplayer_peer->disconnect("connection_succeeded", callable_mp(this, &SceneMultiplayer::_connected_to_server));
+ multiplayer_peer->disconnect("connection_failed", callable_mp(this, &SceneMultiplayer::_connection_failed));
+ multiplayer_peer->disconnect("server_disconnected", callable_mp(this, &SceneMultiplayer::_server_disconnected));
+ clear();
+ }
+
+ multiplayer_peer = p_peer;
+
+ if (multiplayer_peer.is_valid()) {
+ multiplayer_peer->connect("peer_connected", callable_mp(this, &SceneMultiplayer::_add_peer));
+ multiplayer_peer->connect("peer_disconnected", callable_mp(this, &SceneMultiplayer::_del_peer));
+ multiplayer_peer->connect("connection_succeeded", callable_mp(this, &SceneMultiplayer::_connected_to_server));
+ multiplayer_peer->connect("connection_failed", callable_mp(this, &SceneMultiplayer::_connection_failed));
+ multiplayer_peer->connect("server_disconnected", callable_mp(this, &SceneMultiplayer::_server_disconnected));
+ }
+ replicator->on_reset();
+}
+
+Ref<MultiplayerPeer> SceneMultiplayer::get_multiplayer_peer() {
+ return multiplayer_peer;
+}
+
+void SceneMultiplayer::_process_packet(int p_from, const uint8_t *p_packet, int p_packet_len) {
+ ERR_FAIL_COND_MSG(root_path.is_empty(), "Multiplayer root was not initialized. If you are using custom multiplayer, remember to set the root path via SceneMultiplayer.set_root_path before using it.");
+ ERR_FAIL_COND_MSG(p_packet_len < 1, "Invalid packet received. Size too small.");
+
+#ifdef DEBUG_ENABLED
+ profile_bandwidth("in", p_packet_len);
+#endif
+
+ // Extract the `packet_type` from the LSB three bits:
+ uint8_t packet_type = p_packet[0] & CMD_MASK;
+
+ switch (packet_type) {
+ case NETWORK_COMMAND_SIMPLIFY_PATH: {
+ cache->process_simplify_path(p_from, p_packet, p_packet_len);
+ } break;
+
+ case NETWORK_COMMAND_CONFIRM_PATH: {
+ cache->process_confirm_path(p_from, p_packet, p_packet_len);
+ } break;
+
+ case NETWORK_COMMAND_REMOTE_CALL: {
+ rpc->process_rpc(p_from, p_packet, p_packet_len);
+ } break;
+
+ case NETWORK_COMMAND_RAW: {
+ _process_raw(p_from, p_packet, p_packet_len);
+ } break;
+ case NETWORK_COMMAND_SPAWN: {
+ replicator->on_spawn_receive(p_from, p_packet, p_packet_len);
+ } break;
+ case NETWORK_COMMAND_DESPAWN: {
+ replicator->on_despawn_receive(p_from, p_packet, p_packet_len);
+ } break;
+ case NETWORK_COMMAND_SYNC: {
+ replicator->on_sync_receive(p_from, p_packet, p_packet_len);
+ } break;
+ }
+}
+
+void SceneMultiplayer::_add_peer(int p_id) {
+ connected_peers.insert(p_id);
+ cache->on_peer_change(p_id, true);
+ replicator->on_peer_change(p_id, true);
+ emit_signal(SNAME("peer_connected"), p_id);
+}
+
+void SceneMultiplayer::_del_peer(int p_id) {
+ replicator->on_peer_change(p_id, false);
+ cache->on_peer_change(p_id, false);
+ connected_peers.erase(p_id);
+ emit_signal(SNAME("peer_disconnected"), p_id);
+}
+
+void SceneMultiplayer::_connected_to_server() {
+ emit_signal(SNAME("connected_to_server"));
+}
+
+void SceneMultiplayer::_connection_failed() {
+ emit_signal(SNAME("connection_failed"));
+}
+
+void SceneMultiplayer::_server_disconnected() {
+ replicator->on_reset();
+ emit_signal(SNAME("server_disconnected"));
+}
+
+Error SceneMultiplayer::send_bytes(Vector<uint8_t> p_data, int p_to, MultiplayerPeer::TransferMode p_mode, int p_channel) {
+ ERR_FAIL_COND_V_MSG(p_data.size() < 1, ERR_INVALID_DATA, "Trying to send an empty raw packet.");
+ ERR_FAIL_COND_V_MSG(!multiplayer_peer.is_valid(), ERR_UNCONFIGURED, "Trying to send a raw packet while no multiplayer peer is active.");
+ ERR_FAIL_COND_V_MSG(multiplayer_peer->get_connection_status() != MultiplayerPeer::CONNECTION_CONNECTED, ERR_UNCONFIGURED, "Trying to send a raw packet via a multiplayer peer which is not connected.");
+
+ if (packet_cache.size() < p_data.size() + 1) {
+ packet_cache.resize(p_data.size() + 1);
+ }
+
+ const uint8_t *r = p_data.ptr();
+ packet_cache.write[0] = NETWORK_COMMAND_RAW;
+ memcpy(&packet_cache.write[1], &r[0], p_data.size());
+
+ multiplayer_peer->set_target_peer(p_to);
+ multiplayer_peer->set_transfer_channel(p_channel);
+ multiplayer_peer->set_transfer_mode(p_mode);
+
+ return multiplayer_peer->put_packet(packet_cache.ptr(), p_data.size() + 1);
+}
+
+void SceneMultiplayer::_process_raw(int p_from, const uint8_t *p_packet, int p_packet_len) {
+ ERR_FAIL_COND_MSG(p_packet_len < 2, "Invalid packet received. Size too small.");
+
+ Vector<uint8_t> out;
+ int len = p_packet_len - 1;
+ out.resize(len);
+ {
+ uint8_t *w = out.ptrw();
+ memcpy(&w[0], &p_packet[1], len);
+ }
+ emit_signal(SNAME("peer_packet"), p_from, out);
+}
+
+int SceneMultiplayer::get_unique_id() {
+ ERR_FAIL_COND_V_MSG(!multiplayer_peer.is_valid(), 0, "No multiplayer peer is assigned. Unable to get unique ID.");
+ return multiplayer_peer->get_unique_id();
+}
+
+void SceneMultiplayer::set_refuse_new_connections(bool p_refuse) {
+ ERR_FAIL_COND_MSG(!multiplayer_peer.is_valid(), "No multiplayer peer is assigned. Unable to set 'refuse_new_connections'.");
+ multiplayer_peer->set_refuse_new_connections(p_refuse);
+}
+
+bool SceneMultiplayer::is_refusing_new_connections() const {
+ ERR_FAIL_COND_V_MSG(!multiplayer_peer.is_valid(), false, "No multiplayer peer is assigned. Unable to get 'refuse_new_connections'.");
+ return multiplayer_peer->is_refusing_new_connections();
+}
+
+Vector<int> SceneMultiplayer::get_peer_ids() {
+ ERR_FAIL_COND_V_MSG(!multiplayer_peer.is_valid(), Vector<int>(), "No multiplayer peer is assigned. Assume no peers are connected.");
+
+ Vector<int> ret;
+ for (const int &E : connected_peers) {
+ ret.push_back(E);
+ }
+
+ return ret;
+}
+
+void SceneMultiplayer::set_allow_object_decoding(bool p_enable) {
+ allow_object_decoding = p_enable;
+}
+
+bool SceneMultiplayer::is_object_decoding_allowed() const {
+ return allow_object_decoding;
+}
+
+String SceneMultiplayer::get_rpc_md5(const Object *p_obj) {
+ return rpc->get_rpc_md5(p_obj);
+}
+
+Error SceneMultiplayer::rpcp(Object *p_obj, int p_peer_id, const StringName &p_method, const Variant **p_arg, int p_argcount) {
+ return rpc->rpcp(p_obj, p_peer_id, p_method, p_arg, p_argcount);
+}
+
+Error SceneMultiplayer::object_configuration_add(Object *p_obj, Variant p_config) {
+ if (p_obj == nullptr && p_config.get_type() == Variant::NODE_PATH) {
+ set_root_path(p_config);
+ return OK;
+ }
+ MultiplayerSpawner *spawner = Object::cast_to<MultiplayerSpawner>(p_config.get_validated_object());
+ MultiplayerSynchronizer *sync = Object::cast_to<MultiplayerSynchronizer>(p_config.get_validated_object());
+ if (spawner) {
+ return replicator->on_spawn(p_obj, p_config);
+ } else if (sync) {
+ return replicator->on_replication_start(p_obj, p_config);
+ }
+ return ERR_INVALID_PARAMETER;
+}
+
+Error SceneMultiplayer::object_configuration_remove(Object *p_obj, Variant p_config) {
+ if (p_obj == nullptr && p_config.get_type() == Variant::NODE_PATH) {
+ ERR_FAIL_COND_V(root_path != p_config.operator NodePath(), ERR_INVALID_PARAMETER);
+ set_root_path(NodePath());
+ return OK;
+ }
+ MultiplayerSpawner *spawner = Object::cast_to<MultiplayerSpawner>(p_config.get_validated_object());
+ MultiplayerSynchronizer *sync = Object::cast_to<MultiplayerSynchronizer>(p_config.get_validated_object());
+ if (spawner) {
+ return replicator->on_despawn(p_obj, p_config);
+ }
+ if (sync) {
+ return replicator->on_replication_stop(p_obj, p_config);
+ }
+ return ERR_INVALID_PARAMETER;
+}
+
+void SceneMultiplayer::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_root_path", "path"), &SceneMultiplayer::set_root_path);
+ ClassDB::bind_method(D_METHOD("get_root_path"), &SceneMultiplayer::get_root_path);
+ ClassDB::bind_method(D_METHOD("clear"), &SceneMultiplayer::clear);
+ ClassDB::bind_method(D_METHOD("set_refuse_new_connections", "refuse"), &SceneMultiplayer::set_refuse_new_connections);
+ ClassDB::bind_method(D_METHOD("is_refusing_new_connections"), &SceneMultiplayer::is_refusing_new_connections);
+ ClassDB::bind_method(D_METHOD("set_allow_object_decoding", "enable"), &SceneMultiplayer::set_allow_object_decoding);
+ ClassDB::bind_method(D_METHOD("is_object_decoding_allowed"), &SceneMultiplayer::is_object_decoding_allowed);
+ ClassDB::bind_method(D_METHOD("send_bytes", "bytes", "id", "mode", "channel"), &SceneMultiplayer::send_bytes, DEFVAL(MultiplayerPeer::TARGET_PEER_BROADCAST), DEFVAL(MultiplayerPeer::TRANSFER_MODE_RELIABLE), DEFVAL(0));
+
+ ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "root_path"), "set_root_path", "get_root_path");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "allow_object_decoding"), "set_allow_object_decoding", "is_object_decoding_allowed");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "refuse_new_connections"), "set_refuse_new_connections", "is_refusing_new_connections");
+ ADD_PROPERTY_DEFAULT("refuse_new_connections", false);
+
+ ADD_SIGNAL(MethodInfo("peer_packet", PropertyInfo(Variant::INT, "id"), PropertyInfo(Variant::PACKED_BYTE_ARRAY, "packet")));
+}
+
+SceneMultiplayer::SceneMultiplayer() {
+ replicator = Ref<SceneReplicationInterface>(memnew(SceneReplicationInterface(this)));
+ rpc = Ref<SceneRPCInterface>(memnew(SceneRPCInterface(this)));
+ cache = Ref<SceneCacheInterface>(memnew(SceneCacheInterface(this)));
+}
+
+SceneMultiplayer::~SceneMultiplayer() {
+ clear();
+}
diff --git a/modules/multiplayer/scene_multiplayer.h b/modules/multiplayer/scene_multiplayer.h
new file mode 100644
index 0000000000..a99cca7b21
--- /dev/null
+++ b/modules/multiplayer/scene_multiplayer.h
@@ -0,0 +1,136 @@
+/*************************************************************************/
+/* scene_multiplayer.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef SCENE_MULTIPLAYER_H
+#define SCENE_MULTIPLAYER_H
+
+#include "scene/main/multiplayer_api.h"
+
+#include "scene_cache_interface.h"
+#include "scene_replication_interface.h"
+#include "scene_rpc_interface.h"
+
+class SceneMultiplayer : public MultiplayerAPI {
+ GDCLASS(SceneMultiplayer, MultiplayerAPI);
+
+public:
+ enum NetworkCommands {
+ NETWORK_COMMAND_REMOTE_CALL = 0,
+ NETWORK_COMMAND_SIMPLIFY_PATH,
+ NETWORK_COMMAND_CONFIRM_PATH,
+ NETWORK_COMMAND_RAW,
+ NETWORK_COMMAND_SPAWN,
+ NETWORK_COMMAND_DESPAWN,
+ NETWORK_COMMAND_SYNC,
+ };
+
+ // For each command, the 4 MSB can contain custom flags, as defined by subsystems.
+ enum {
+ CMD_FLAG_0_SHIFT = 4,
+ CMD_FLAG_1_SHIFT = 5,
+ CMD_FLAG_2_SHIFT = 6,
+ CMD_FLAG_3_SHIFT = 7,
+ };
+
+ // This is the mask that will be used to extract the command.
+ enum {
+ CMD_MASK = 7, // 0x7 -> 0b00001111
+ };
+
+private:
+ Ref<MultiplayerPeer> multiplayer_peer;
+ HashSet<int> connected_peers;
+ int remote_sender_id = 0;
+ int remote_sender_override = 0;
+
+ Vector<uint8_t> packet_cache;
+
+ NodePath root_path;
+ bool allow_object_decoding = false;
+
+ Ref<SceneCacheInterface> cache;
+ Ref<SceneReplicationInterface> replicator;
+ Ref<SceneRPCInterface> rpc;
+
+protected:
+ static void _bind_methods();
+
+ void _process_packet(int p_from, const uint8_t *p_packet, int p_packet_len);
+ void _process_raw(int p_from, const uint8_t *p_packet, int p_packet_len);
+
+ void _add_peer(int p_id);
+ void _del_peer(int p_id);
+ void _connected_to_server();
+ void _connection_failed();
+ void _server_disconnected();
+
+public:
+ virtual void set_multiplayer_peer(const Ref<MultiplayerPeer> &p_peer) override;
+ virtual Ref<MultiplayerPeer> get_multiplayer_peer() override;
+
+ virtual Error poll() override;
+ virtual int get_unique_id() override;
+ virtual Vector<int> get_peer_ids() override;
+ virtual int get_remote_sender_id() override { return remote_sender_override ? remote_sender_override : remote_sender_id; }
+
+ virtual Error rpcp(Object *p_obj, int p_peer_id, const StringName &p_method, const Variant **p_arg, int p_argcount) override;
+
+ virtual Error object_configuration_add(Object *p_obj, Variant p_config) override;
+ virtual Error object_configuration_remove(Object *p_obj, Variant p_config) override;
+
+ void clear();
+
+ // Usually from object_configuration_add/remove
+ void set_root_path(const NodePath &p_path);
+ NodePath get_root_path() const;
+
+ Error send_bytes(Vector<uint8_t> p_data, int p_to = MultiplayerPeer::TARGET_PEER_BROADCAST, MultiplayerPeer::TransferMode p_mode = MultiplayerPeer::TRANSFER_MODE_RELIABLE, int p_channel = 0);
+ String get_rpc_md5(const Object *p_obj);
+
+ const HashSet<int> get_connected_peers() const { return connected_peers; }
+
+ void set_remote_sender_override(int p_id) { remote_sender_override = p_id; }
+ void set_refuse_new_connections(bool p_refuse);
+ bool is_refusing_new_connections() const;
+
+ void set_allow_object_decoding(bool p_enable);
+ bool is_object_decoding_allowed() const;
+
+ Ref<SceneCacheInterface> get_path_cache() { return cache; }
+
+#ifdef DEBUG_ENABLED
+ void profile_bandwidth(const String &p_inout, int p_size);
+#endif
+
+ SceneMultiplayer();
+ ~SceneMultiplayer();
+};
+
+#endif // SCENE_MULTIPLAYER_H
diff --git a/modules/multiplayer/scene_replication_config.cpp b/modules/multiplayer/scene_replication_config.cpp
new file mode 100644
index 0000000000..ae06516b7b
--- /dev/null
+++ b/modules/multiplayer/scene_replication_config.cpp
@@ -0,0 +1,205 @@
+/*************************************************************************/
+/* scene_replication_config.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "scene_replication_config.h"
+
+#include "scene/main/multiplayer_api.h"
+#include "scene/main/node.h"
+
+bool SceneReplicationConfig::_set(const StringName &p_name, const Variant &p_value) {
+ String name = p_name;
+
+ if (name.begins_with("properties/")) {
+ int idx = name.get_slicec('/', 1).to_int();
+ String what = name.get_slicec('/', 2);
+
+ if (properties.size() == idx && what == "path") {
+ ERR_FAIL_COND_V(p_value.get_type() != Variant::NODE_PATH, false);
+ NodePath path = p_value;
+ ERR_FAIL_COND_V(path.is_empty() || path.get_subname_count() == 0, false);
+ add_property(path);
+ return true;
+ }
+ ERR_FAIL_COND_V(p_value.get_type() != Variant::BOOL, false);
+ ERR_FAIL_INDEX_V(idx, properties.size(), false);
+ ReplicationProperty &prop = properties[idx];
+ if (what == "sync") {
+ prop.sync = p_value;
+ if (prop.sync) {
+ sync_props.push_back(prop.name);
+ } else {
+ sync_props.erase(prop.name);
+ }
+ return true;
+ } else if (what == "spawn") {
+ prop.spawn = p_value;
+ if (prop.spawn) {
+ spawn_props.push_back(prop.name);
+ } else {
+ spawn_props.erase(prop.name);
+ }
+ return true;
+ }
+ }
+ return false;
+}
+
+bool SceneReplicationConfig::_get(const StringName &p_name, Variant &r_ret) const {
+ String name = p_name;
+
+ if (name.begins_with("properties/")) {
+ int idx = name.get_slicec('/', 1).to_int();
+ String what = name.get_slicec('/', 2);
+ ERR_FAIL_INDEX_V(idx, properties.size(), false);
+ const ReplicationProperty &prop = properties[idx];
+ if (what == "path") {
+ r_ret = prop.name;
+ return true;
+ } else if (what == "sync") {
+ r_ret = prop.sync;
+ return true;
+ } else if (what == "spawn") {
+ r_ret = prop.spawn;
+ return true;
+ }
+ }
+ return false;
+}
+
+void SceneReplicationConfig::_get_property_list(List<PropertyInfo> *p_list) const {
+ for (int i = 0; i < properties.size(); i++) {
+ p_list->push_back(PropertyInfo(Variant::STRING, "properties/" + itos(i) + "/path", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL));
+ p_list->push_back(PropertyInfo(Variant::STRING, "properties/" + itos(i) + "/spawn", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL));
+ p_list->push_back(PropertyInfo(Variant::STRING, "properties/" + itos(i) + "/sync", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL));
+ }
+}
+
+TypedArray<NodePath> SceneReplicationConfig::get_properties() const {
+ TypedArray<NodePath> paths;
+ for (const ReplicationProperty &prop : properties) {
+ paths.push_back(prop.name);
+ }
+ return paths;
+}
+
+void SceneReplicationConfig::add_property(const NodePath &p_path, int p_index) {
+ ERR_FAIL_COND(properties.find(p_path));
+
+ if (p_index < 0 || p_index == properties.size()) {
+ properties.push_back(ReplicationProperty(p_path));
+ return;
+ }
+
+ ERR_FAIL_INDEX(p_index, properties.size());
+
+ List<ReplicationProperty>::Element *I = properties.front();
+ int c = 0;
+ while (c < p_index) {
+ I = I->next();
+ c++;
+ }
+ properties.insert_before(I, ReplicationProperty(p_path));
+}
+
+void SceneReplicationConfig::remove_property(const NodePath &p_path) {
+ properties.erase(p_path);
+}
+
+bool SceneReplicationConfig::has_property(const NodePath &p_path) const {
+ for (int i = 0; i < properties.size(); i++) {
+ if (properties[i].name == p_path) {
+ return true;
+ }
+ }
+ return false;
+}
+
+int SceneReplicationConfig::property_get_index(const NodePath &p_path) const {
+ for (int i = 0; i < properties.size(); i++) {
+ if (properties[i].name == p_path) {
+ return i;
+ }
+ }
+ ERR_FAIL_V(-1);
+}
+
+bool SceneReplicationConfig::property_get_spawn(const NodePath &p_path) {
+ List<ReplicationProperty>::Element *E = properties.find(p_path);
+ ERR_FAIL_COND_V(!E, false);
+ return E->get().spawn;
+}
+
+void SceneReplicationConfig::property_set_spawn(const NodePath &p_path, bool p_enabled) {
+ List<ReplicationProperty>::Element *E = properties.find(p_path);
+ ERR_FAIL_COND(!E);
+ if (E->get().spawn == p_enabled) {
+ return;
+ }
+ E->get().spawn = p_enabled;
+ spawn_props.clear();
+ for (const ReplicationProperty &prop : properties) {
+ if (prop.spawn) {
+ spawn_props.push_back(p_path);
+ }
+ }
+}
+
+bool SceneReplicationConfig::property_get_sync(const NodePath &p_path) {
+ List<ReplicationProperty>::Element *E = properties.find(p_path);
+ ERR_FAIL_COND_V(!E, false);
+ return E->get().sync;
+}
+
+void SceneReplicationConfig::property_set_sync(const NodePath &p_path, bool p_enabled) {
+ List<ReplicationProperty>::Element *E = properties.find(p_path);
+ ERR_FAIL_COND(!E);
+ if (E->get().sync == p_enabled) {
+ return;
+ }
+ E->get().sync = p_enabled;
+ sync_props.clear();
+ for (const ReplicationProperty &prop : properties) {
+ if (prop.sync) {
+ sync_props.push_back(p_path);
+ }
+ }
+}
+
+void SceneReplicationConfig::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("get_properties"), &SceneReplicationConfig::get_properties);
+ ClassDB::bind_method(D_METHOD("add_property", "path", "index"), &SceneReplicationConfig::add_property, DEFVAL(-1));
+ ClassDB::bind_method(D_METHOD("has_property", "path"), &SceneReplicationConfig::has_property);
+ ClassDB::bind_method(D_METHOD("remove_property", "path"), &SceneReplicationConfig::remove_property);
+ ClassDB::bind_method(D_METHOD("property_get_index", "path"), &SceneReplicationConfig::property_get_index);
+ ClassDB::bind_method(D_METHOD("property_get_spawn", "path"), &SceneReplicationConfig::property_get_spawn);
+ ClassDB::bind_method(D_METHOD("property_set_spawn", "path", "enabled"), &SceneReplicationConfig::property_set_spawn);
+ ClassDB::bind_method(D_METHOD("property_get_sync", "path"), &SceneReplicationConfig::property_get_sync);
+ ClassDB::bind_method(D_METHOD("property_set_sync", "path", "enabled"), &SceneReplicationConfig::property_set_sync);
+}
diff --git a/modules/multiplayer/scene_replication_config.h b/modules/multiplayer/scene_replication_config.h
new file mode 100644
index 0000000000..ab3658d2a7
--- /dev/null
+++ b/modules/multiplayer/scene_replication_config.h
@@ -0,0 +1,91 @@
+/*************************************************************************/
+/* scene_replication_config.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef SCENE_REPLICATION_CONFIG_H
+#define SCENE_REPLICATION_CONFIG_H
+
+#include "core/io/resource.h"
+
+#include "core/variant/typed_array.h"
+
+class SceneReplicationConfig : public Resource {
+ GDCLASS(SceneReplicationConfig, Resource);
+ OBJ_SAVE_TYPE(SceneReplicationConfig);
+ RES_BASE_EXTENSION("repl");
+
+private:
+ struct ReplicationProperty {
+ NodePath name;
+ bool spawn = true;
+ bool sync = true;
+
+ bool operator==(const ReplicationProperty &p_to) {
+ return name == p_to.name;
+ }
+
+ ReplicationProperty() {}
+
+ ReplicationProperty(const NodePath &p_name) {
+ name = p_name;
+ }
+ };
+
+ List<ReplicationProperty> properties;
+ List<NodePath> spawn_props;
+ List<NodePath> sync_props;
+
+protected:
+ static void _bind_methods();
+
+ bool _set(const StringName &p_name, const Variant &p_value);
+ bool _get(const StringName &p_name, Variant &r_ret) const;
+ void _get_property_list(List<PropertyInfo> *p_list) const;
+
+public:
+ TypedArray<NodePath> get_properties() const;
+
+ void add_property(const NodePath &p_path, int p_index = -1);
+ void remove_property(const NodePath &p_path);
+ bool has_property(const NodePath &p_path) const;
+
+ int property_get_index(const NodePath &p_path) const;
+ bool property_get_spawn(const NodePath &p_path);
+ void property_set_spawn(const NodePath &p_path, bool p_enabled);
+
+ bool property_get_sync(const NodePath &p_path);
+ void property_set_sync(const NodePath &p_path, bool p_enabled);
+
+ const List<NodePath> &get_spawn_properties() { return spawn_props; }
+ const List<NodePath> &get_sync_properties() { return sync_props; }
+
+ SceneReplicationConfig() {}
+};
+
+#endif // SCENE_REPLICATION_CONFIG_H
diff --git a/modules/multiplayer/scene_replication_interface.cpp b/modules/multiplayer/scene_replication_interface.cpp
new file mode 100644
index 0000000000..6e3dbfab47
--- /dev/null
+++ b/modules/multiplayer/scene_replication_interface.cpp
@@ -0,0 +1,536 @@
+/*************************************************************************/
+/* scene_replication_interface.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "scene_replication_interface.h"
+
+#include "core/io/marshalls.h"
+#include "scene/main/node.h"
+
+#include "multiplayer_spawner.h"
+#include "multiplayer_synchronizer.h"
+#include "scene_multiplayer.h"
+
+#define MAKE_ROOM(m_amount) \
+ if (packet_cache.size() < m_amount) \
+ packet_cache.resize(m_amount);
+
+void SceneReplicationInterface::_free_remotes(int p_id) {
+ const HashMap<uint32_t, ObjectID> remotes = rep_state->peer_get_remotes(p_id);
+ for (const KeyValue<uint32_t, ObjectID> &E : remotes) {
+ Node *node = rep_state->get_node(E.value);
+ ERR_CONTINUE(!node);
+ node->queue_delete();
+ }
+}
+
+void SceneReplicationInterface::on_peer_change(int p_id, bool p_connected) {
+ if (p_connected) {
+ rep_state->on_peer_change(p_id, p_connected);
+ for (const ObjectID &oid : rep_state->get_spawned_nodes()) {
+ _update_spawn_visibility(p_id, oid);
+ }
+ for (const ObjectID &oid : rep_state->get_synced_nodes()) {
+ MultiplayerSynchronizer *sync = rep_state->get_synchronizer(oid);
+ ERR_CONTINUE(!sync); // ERR_BUG
+ if (sync->is_multiplayer_authority()) {
+ _update_sync_visibility(p_id, oid);
+ }
+ }
+ } else {
+ _free_remotes(p_id);
+ rep_state->on_peer_change(p_id, p_connected);
+ }
+}
+
+void SceneReplicationInterface::on_reset() {
+ for (int pid : rep_state->get_peers()) {
+ _free_remotes(pid);
+ }
+ rep_state->reset();
+}
+
+void SceneReplicationInterface::on_network_process() {
+ uint64_t msec = OS::get_singleton()->get_ticks_msec();
+ for (int peer : rep_state->get_peers()) {
+ _send_sync(peer, msec);
+ }
+}
+
+Error SceneReplicationInterface::on_spawn(Object *p_obj, Variant p_config) {
+ Node *node = Object::cast_to<Node>(p_obj);
+ ERR_FAIL_COND_V(!node || p_config.get_type() != Variant::OBJECT, ERR_INVALID_PARAMETER);
+ MultiplayerSpawner *spawner = Object::cast_to<MultiplayerSpawner>(p_config.get_validated_object());
+ ERR_FAIL_COND_V(!spawner, ERR_INVALID_PARAMETER);
+ Error err = rep_state->config_add_spawn(node, spawner);
+ ERR_FAIL_COND_V(err != OK, err);
+ const ObjectID oid = node->get_instance_id();
+ if (multiplayer->has_multiplayer_peer() && spawner->is_multiplayer_authority()) {
+ rep_state->ensure_net_id(oid);
+ _update_spawn_visibility(0, oid);
+ }
+ ERR_FAIL_COND_V(err != OK, err);
+ return OK;
+}
+
+Error SceneReplicationInterface::on_despawn(Object *p_obj, Variant p_config) {
+ Node *node = Object::cast_to<Node>(p_obj);
+ ERR_FAIL_COND_V(!node || p_config.get_type() != Variant::OBJECT, ERR_INVALID_PARAMETER);
+ MultiplayerSpawner *spawner = Object::cast_to<MultiplayerSpawner>(p_config.get_validated_object());
+ ERR_FAIL_COND_V(!p_obj || !spawner, ERR_INVALID_PARAMETER);
+ // Forcibly despawn to all peers that knowns me.
+ int len = 0;
+ Error err = _make_despawn_packet(node, len);
+ ERR_FAIL_COND_V(err != OK, ERR_BUG);
+ const ObjectID oid = p_obj->get_instance_id();
+ for (int pid : rep_state->get_peers()) {
+ if (!rep_state->is_peer_spawn(pid, oid)) {
+ continue;
+ }
+ _send_raw(packet_cache.ptr(), len, pid, true);
+ }
+ // Also remove spawner tracking from the replication state.
+ return rep_state->config_del_spawn(node, spawner);
+}
+
+Error SceneReplicationInterface::on_replication_start(Object *p_obj, Variant p_config) {
+ Node *node = Object::cast_to<Node>(p_obj);
+ ERR_FAIL_COND_V(!node || p_config.get_type() != Variant::OBJECT, ERR_INVALID_PARAMETER);
+ MultiplayerSynchronizer *sync = Object::cast_to<MultiplayerSynchronizer>(p_config.get_validated_object());
+ ERR_FAIL_COND_V(!sync, ERR_INVALID_PARAMETER);
+
+ // Add to synchronizer list and setup visibility.
+ rep_state->config_add_sync(node, sync);
+ const ObjectID oid = node->get_instance_id();
+ sync->connect("visibility_changed", callable_mp(this, &SceneReplicationInterface::_visibility_changed).bind(oid));
+ if (multiplayer->has_multiplayer_peer() && sync->is_multiplayer_authority()) {
+ _update_sync_visibility(0, oid);
+ }
+
+ // Try to apply initial state if spawning (hack to apply if before ready).
+ if (pending_spawn == p_obj->get_instance_id()) {
+ pending_spawn = ObjectID(); // Make sure this only happens once.
+ const List<NodePath> props = sync->get_replication_config()->get_spawn_properties();
+ Vector<Variant> vars;
+ vars.resize(props.size());
+ int consumed;
+ Error err = MultiplayerAPI::decode_and_decompress_variants(vars, pending_buffer, pending_buffer_size, consumed);
+ ERR_FAIL_COND_V(err, err);
+ err = MultiplayerSynchronizer::set_state(props, node, vars);
+ ERR_FAIL_COND_V(err, err);
+ }
+ return OK;
+}
+
+Error SceneReplicationInterface::on_replication_stop(Object *p_obj, Variant p_config) {
+ Node *node = Object::cast_to<Node>(p_obj);
+ ERR_FAIL_COND_V(!node || p_config.get_type() != Variant::OBJECT, ERR_INVALID_PARAMETER);
+ MultiplayerSynchronizer *sync = Object::cast_to<MultiplayerSynchronizer>(p_config.get_validated_object());
+ ERR_FAIL_COND_V(!sync, ERR_INVALID_PARAMETER);
+ sync->disconnect("visibility_changed", callable_mp(this, &SceneReplicationInterface::_visibility_changed));
+ return rep_state->config_del_sync(node, sync);
+}
+
+void SceneReplicationInterface::_visibility_changed(int p_peer, ObjectID p_oid) {
+ if (rep_state->is_spawned_node(p_oid)) {
+ _update_spawn_visibility(p_peer, p_oid);
+ }
+ if (rep_state->is_synced_node(p_oid)) {
+ _update_sync_visibility(p_peer, p_oid);
+ }
+}
+
+Error SceneReplicationInterface::_update_sync_visibility(int p_peer, const ObjectID &p_oid) {
+ MultiplayerSynchronizer *sync = rep_state->get_synchronizer(p_oid);
+ ERR_FAIL_COND_V(!sync || !sync->is_multiplayer_authority(), ERR_BUG);
+ bool is_visible = sync->is_visible_to(p_peer);
+ if (p_peer == 0) {
+ for (int pid : rep_state->get_peers()) {
+ // Might be visible to this specific peer.
+ is_visible = is_visible || sync->is_visible_to(pid);
+ if (rep_state->is_peer_sync(pid, p_oid) == is_visible) {
+ continue;
+ }
+ if (is_visible) {
+ rep_state->peer_add_sync(pid, p_oid);
+ } else {
+ rep_state->peer_del_sync(pid, p_oid);
+ }
+ }
+ return OK;
+ } else {
+ if (is_visible == rep_state->is_peer_sync(p_peer, p_oid)) {
+ return OK;
+ }
+ if (is_visible) {
+ return rep_state->peer_add_sync(p_peer, p_oid);
+ } else {
+ return rep_state->peer_del_sync(p_peer, p_oid);
+ }
+ }
+}
+
+Error SceneReplicationInterface::_update_spawn_visibility(int p_peer, const ObjectID &p_oid) {
+ MultiplayerSpawner *spawner = rep_state->get_spawner(p_oid);
+ MultiplayerSynchronizer *sync = rep_state->get_synchronizer(p_oid);
+ Node *node = Object::cast_to<Node>(ObjectDB::get_instance(p_oid));
+ ERR_FAIL_COND_V(!node || !spawner || !spawner->is_multiplayer_authority(), ERR_BUG);
+ bool is_visible = !sync || sync->is_visible_to(p_peer);
+ // Spawn (and despawn) when needed.
+ HashSet<int> to_spawn;
+ HashSet<int> to_despawn;
+ if (p_peer) {
+ if (is_visible == rep_state->is_peer_spawn(p_peer, p_oid)) {
+ return OK;
+ }
+ if (is_visible) {
+ to_spawn.insert(p_peer);
+ } else {
+ to_despawn.insert(p_peer);
+ }
+ } else {
+ // Check visibility for each peers.
+ for (int pid : rep_state->get_peers()) {
+ bool peer_visible = is_visible || sync->is_visible_to(pid);
+ if (peer_visible == rep_state->is_peer_spawn(pid, p_oid)) {
+ continue;
+ }
+ if (peer_visible) {
+ to_spawn.insert(pid);
+ } else {
+ to_despawn.insert(pid);
+ }
+ }
+ }
+ if (to_spawn.size()) {
+ int len = 0;
+ _make_spawn_packet(node, len);
+ for (int pid : to_spawn) {
+ int path_id;
+ multiplayer->get_path_cache()->send_object_cache(spawner, pid, path_id);
+ _send_raw(packet_cache.ptr(), len, pid, true);
+ rep_state->peer_add_spawn(pid, p_oid);
+ }
+ }
+ if (to_despawn.size()) {
+ int len = 0;
+ _make_despawn_packet(node, len);
+ for (int pid : to_despawn) {
+ rep_state->peer_del_spawn(pid, p_oid);
+ _send_raw(packet_cache.ptr(), len, pid, true);
+ }
+ }
+ return OK;
+}
+
+Error SceneReplicationInterface::_send_raw(const uint8_t *p_buffer, int p_size, int p_peer, bool p_reliable) {
+ ERR_FAIL_COND_V(!p_buffer || p_size < 1, ERR_INVALID_PARAMETER);
+ ERR_FAIL_COND_V(!multiplayer, ERR_UNCONFIGURED);
+ ERR_FAIL_COND_V(!multiplayer->has_multiplayer_peer(), ERR_UNCONFIGURED);
+
+#ifdef DEBUG_ENABLED
+ multiplayer->profile_bandwidth("out", p_size);
+#endif
+
+ Ref<MultiplayerPeer> peer = multiplayer->get_multiplayer_peer();
+ peer->set_target_peer(p_peer);
+ peer->set_transfer_channel(0);
+ peer->set_transfer_mode(p_reliable ? MultiplayerPeer::TRANSFER_MODE_RELIABLE : MultiplayerPeer::TRANSFER_MODE_UNRELIABLE);
+ return peer->put_packet(p_buffer, p_size);
+}
+
+Error SceneReplicationInterface::_make_spawn_packet(Node *p_node, int &r_len) {
+ ERR_FAIL_COND_V(!multiplayer, ERR_BUG);
+
+ const ObjectID oid = p_node->get_instance_id();
+ MultiplayerSpawner *spawner = rep_state->get_spawner(oid);
+ ERR_FAIL_COND_V(!spawner || !p_node, ERR_BUG);
+
+ uint32_t nid = rep_state->get_net_id(oid);
+ ERR_FAIL_COND_V(!nid, ERR_UNCONFIGURED);
+
+ // Prepare custom arg and scene_id
+ uint8_t scene_id = spawner->find_spawnable_scene_index_from_object(oid);
+ bool is_custom = scene_id == MultiplayerSpawner::INVALID_ID;
+ Variant spawn_arg = spawner->get_spawn_argument(oid);
+ int spawn_arg_size = 0;
+ if (is_custom) {
+ Error err = MultiplayerAPI::encode_and_compress_variant(spawn_arg, nullptr, spawn_arg_size, false);
+ ERR_FAIL_COND_V(err, err);
+ }
+
+ // Prepare spawn state.
+ int state_size = 0;
+ Vector<Variant> state_vars;
+ Vector<const Variant *> state_varp;
+ MultiplayerSynchronizer *synchronizer = rep_state->get_synchronizer(oid);
+ if (synchronizer) {
+ ERR_FAIL_COND_V(synchronizer->get_replication_config().is_null(), ERR_BUG);
+ const List<NodePath> props = synchronizer->get_replication_config()->get_spawn_properties();
+ Error err = MultiplayerSynchronizer::get_state(props, p_node, state_vars, state_varp);
+ ERR_FAIL_COND_V_MSG(err != OK, err, "Unable to retrieve spawn state.");
+ err = MultiplayerAPI::encode_and_compress_variants(state_varp.ptrw(), state_varp.size(), nullptr, state_size);
+ ERR_FAIL_COND_V_MSG(err != OK, err, "Unable to encode spawn state.");
+ }
+
+ // Encode scene ID, path ID, net ID, node name.
+ int path_id = multiplayer->get_path_cache()->make_object_cache(spawner);
+ CharString cname = p_node->get_name().operator String().utf8();
+ int nlen = encode_cstring(cname.get_data(), nullptr);
+ MAKE_ROOM(1 + 1 + 4 + 4 + 4 + nlen + (is_custom ? 4 + spawn_arg_size : 0) + state_size);
+ uint8_t *ptr = packet_cache.ptrw();
+ ptr[0] = (uint8_t)SceneMultiplayer::NETWORK_COMMAND_SPAWN;
+ ptr[1] = scene_id;
+ int ofs = 2;
+ ofs += encode_uint32(path_id, &ptr[ofs]);
+ ofs += encode_uint32(nid, &ptr[ofs]);
+ ofs += encode_uint32(nlen, &ptr[ofs]);
+ ofs += encode_cstring(cname.get_data(), &ptr[ofs]);
+ // Write args
+ if (is_custom) {
+ ofs += encode_uint32(spawn_arg_size, &ptr[ofs]);
+ Error err = MultiplayerAPI::encode_and_compress_variant(spawn_arg, &ptr[ofs], spawn_arg_size, false);
+ ERR_FAIL_COND_V(err, err);
+ ofs += spawn_arg_size;
+ }
+ // Write state.
+ if (state_size) {
+ Error err = MultiplayerAPI::encode_and_compress_variants(state_varp.ptrw(), state_varp.size(), &ptr[ofs], state_size);
+ ERR_FAIL_COND_V(err, err);
+ ofs += state_size;
+ }
+ r_len = ofs;
+ return OK;
+}
+
+Error SceneReplicationInterface::_make_despawn_packet(Node *p_node, int &r_len) {
+ const ObjectID oid = p_node->get_instance_id();
+ MAKE_ROOM(5);
+ uint8_t *ptr = packet_cache.ptrw();
+ ptr[0] = (uint8_t)SceneMultiplayer::NETWORK_COMMAND_DESPAWN;
+ int ofs = 1;
+ uint32_t nid = rep_state->get_net_id(oid);
+ ofs += encode_uint32(nid, &ptr[ofs]);
+ r_len = ofs;
+ return OK;
+}
+
+Error SceneReplicationInterface::on_spawn_receive(int p_from, const uint8_t *p_buffer, int p_buffer_len) {
+ ERR_FAIL_COND_V_MSG(p_buffer_len < 14, ERR_INVALID_DATA, "Invalid spawn packet received");
+ int ofs = 1; // The spawn/despawn command.
+ uint8_t scene_id = p_buffer[ofs];
+ ofs += 1;
+ uint32_t node_target = decode_uint32(&p_buffer[ofs]);
+ ofs += 4;
+ MultiplayerSpawner *spawner = Object::cast_to<MultiplayerSpawner>(multiplayer->get_path_cache()->get_cached_object(p_from, node_target));
+ ERR_FAIL_COND_V(!spawner, ERR_DOES_NOT_EXIST);
+ ERR_FAIL_COND_V(p_from != spawner->get_multiplayer_authority(), ERR_UNAUTHORIZED);
+
+ uint32_t net_id = decode_uint32(&p_buffer[ofs]);
+ ofs += 4;
+ uint32_t name_len = decode_uint32(&p_buffer[ofs]);
+ ofs += 4;
+ ERR_FAIL_COND_V_MSG(name_len > uint32_t(p_buffer_len - ofs), ERR_INVALID_DATA, vformat("Invalid spawn packet size: %d, wants: %d", p_buffer_len, ofs + name_len));
+ ERR_FAIL_COND_V_MSG(name_len < 1, ERR_INVALID_DATA, "Zero spawn name size.");
+
+ // We need to make sure no trickery happens here, but we want to allow autogenerated ("@") node names.
+ const String name = String::utf8((const char *)&p_buffer[ofs], name_len);
+ ERR_FAIL_COND_V_MSG(name.validate_node_name() != name, ERR_INVALID_DATA, vformat("Invalid node name received: '%s'. Make sure to add nodes via 'add_child(node, true)' remotely.", name));
+ ofs += name_len;
+
+ // Check that we can spawn.
+ Node *parent = spawner->get_node_or_null(spawner->get_spawn_path());
+ ERR_FAIL_COND_V(!parent, ERR_UNCONFIGURED);
+ ERR_FAIL_COND_V(parent->has_node(name), ERR_INVALID_DATA);
+
+ Node *node = nullptr;
+ if (scene_id == MultiplayerSpawner::INVALID_ID) {
+ // Custom spawn.
+ ERR_FAIL_COND_V(p_buffer_len - ofs < 4, ERR_INVALID_DATA);
+ uint32_t arg_size = decode_uint32(&p_buffer[ofs]);
+ ofs += 4;
+ ERR_FAIL_COND_V(arg_size > uint32_t(p_buffer_len - ofs), ERR_INVALID_DATA);
+ Variant v;
+ Error err = MultiplayerAPI::decode_and_decompress_variant(v, &p_buffer[ofs], arg_size, nullptr, false);
+ ERR_FAIL_COND_V(err != OK, err);
+ ofs += arg_size;
+ node = spawner->instantiate_custom(v);
+ } else {
+ // Scene based spawn.
+ node = spawner->instantiate_scene(scene_id);
+ }
+ ERR_FAIL_COND_V(!node, ERR_UNAUTHORIZED);
+ node->set_name(name);
+ rep_state->peer_add_remote(p_from, net_id, node, spawner);
+ // The initial state will be applied during the sync config (i.e. before _ready).
+ int state_len = p_buffer_len - ofs;
+ if (state_len) {
+ pending_spawn = node->get_instance_id();
+ pending_buffer = &p_buffer[ofs];
+ pending_buffer_size = state_len;
+ }
+ parent->add_child(node);
+ spawner->emit_signal(SNAME("spawned"), node);
+
+ pending_spawn = ObjectID();
+ pending_buffer = nullptr;
+ pending_buffer_size = 0;
+ return OK;
+}
+
+Error SceneReplicationInterface::on_despawn_receive(int p_from, const uint8_t *p_buffer, int p_buffer_len) {
+ ERR_FAIL_COND_V_MSG(p_buffer_len < 5, ERR_INVALID_DATA, "Invalid spawn packet received");
+ int ofs = 1; // The spawn/despawn command.
+ uint32_t net_id = decode_uint32(&p_buffer[ofs]);
+ ofs += 4;
+ Node *node = nullptr;
+ Error err = rep_state->peer_del_remote(p_from, net_id, &node);
+ ERR_FAIL_COND_V(err != OK, err);
+ ERR_FAIL_COND_V(!node, ERR_BUG);
+
+ MultiplayerSpawner *spawner = rep_state->get_spawner(node->get_instance_id());
+ ERR_FAIL_COND_V(!spawner, ERR_DOES_NOT_EXIST);
+ ERR_FAIL_COND_V(p_from != spawner->get_multiplayer_authority(), ERR_UNAUTHORIZED);
+
+ if (node->get_parent() != nullptr) {
+ node->get_parent()->remove_child(node);
+ }
+ node->queue_delete();
+ spawner->emit_signal(SNAME("despawned"), node);
+
+ return OK;
+}
+
+void SceneReplicationInterface::_send_sync(int p_peer, uint64_t p_msec) {
+ const HashSet<ObjectID> &to_sync = rep_state->get_peer_sync_nodes(p_peer);
+ if (to_sync.is_empty()) {
+ return;
+ }
+ MAKE_ROOM(sync_mtu);
+ uint8_t *ptr = packet_cache.ptrw();
+ ptr[0] = SceneMultiplayer::NETWORK_COMMAND_SYNC;
+ int ofs = 1;
+ ofs += encode_uint16(rep_state->peer_sync_next(p_peer), &ptr[1]);
+ // Can only send updates for already notified nodes.
+ // This is a lazy implementation, we could optimize much more here with by grouping by replication config.
+ for (const ObjectID &oid : to_sync) {
+ if (!rep_state->update_sync_time(oid, p_msec)) {
+ continue; // nothing to sync.
+ }
+ MultiplayerSynchronizer *sync = rep_state->get_synchronizer(oid);
+ ERR_CONTINUE(!sync || !sync->get_replication_config().is_valid());
+ Node *node = rep_state->get_node(oid);
+ ERR_CONTINUE(!node);
+ uint32_t net_id = rep_state->get_net_id(oid);
+ if (net_id == 0 || (net_id & 0x80000000)) {
+ int path_id = 0;
+ bool verified = multiplayer->get_path_cache()->send_object_cache(sync, p_peer, path_id);
+ ERR_CONTINUE_MSG(path_id < 0, "This should never happen!");
+ if (net_id == 0) {
+ // First time path based ID.
+ net_id = path_id | 0x80000000;
+ rep_state->set_net_id(oid, net_id | 0x80000000);
+ }
+ if (!verified) {
+ // The path based sync is not yet confirmed, skipping.
+ continue;
+ }
+ }
+ int size;
+ Vector<Variant> vars;
+ Vector<const Variant *> varp;
+ const List<NodePath> props = sync->get_replication_config()->get_sync_properties();
+ Error err = MultiplayerSynchronizer::get_state(props, node, vars, varp);
+ ERR_CONTINUE_MSG(err != OK, "Unable to retrieve sync state.");
+ err = MultiplayerAPI::encode_and_compress_variants(varp.ptrw(), varp.size(), nullptr, size);
+ ERR_CONTINUE_MSG(err != OK, "Unable to encode sync state.");
+ // TODO Handle single state above MTU.
+ ERR_CONTINUE_MSG(size > 3 + 4 + 4 + sync_mtu, vformat("Node states bigger then MTU will not be sent (%d > %d): %s", size, sync_mtu, node->get_path()));
+ if (ofs + 4 + 4 + size > sync_mtu) {
+ // Send what we got, and reset write.
+ _send_raw(packet_cache.ptr(), ofs, p_peer, false);
+ ofs = 3;
+ }
+ if (size) {
+ ofs += encode_uint32(rep_state->get_net_id(oid), &ptr[ofs]);
+ ofs += encode_uint32(size, &ptr[ofs]);
+ MultiplayerAPI::encode_and_compress_variants(varp.ptrw(), varp.size(), &ptr[ofs], size);
+ ofs += size;
+ }
+ }
+ if (ofs > 3) {
+ // Got some left over to send.
+ _send_raw(packet_cache.ptr(), ofs, p_peer, false);
+ }
+}
+
+Error SceneReplicationInterface::on_sync_receive(int p_from, const uint8_t *p_buffer, int p_buffer_len) {
+ ERR_FAIL_COND_V_MSG(p_buffer_len < 11, ERR_INVALID_DATA, "Invalid sync packet received");
+ uint16_t time = decode_uint16(&p_buffer[1]);
+ int ofs = 3;
+ rep_state->peer_sync_recv(p_from, time);
+ while (ofs + 8 < p_buffer_len) {
+ uint32_t net_id = decode_uint32(&p_buffer[ofs]);
+ ofs += 4;
+ uint32_t size = decode_uint32(&p_buffer[ofs]);
+ ofs += 4;
+ Node *node = nullptr;
+ if (net_id & 0x80000000) {
+ MultiplayerSynchronizer *sync = Object::cast_to<MultiplayerSynchronizer>(multiplayer->get_path_cache()->get_cached_object(p_from, net_id & 0x7FFFFFFF));
+ ERR_FAIL_COND_V(!sync || sync->get_multiplayer_authority() != p_from, ERR_UNAUTHORIZED);
+ node = sync->get_node(sync->get_root_path());
+ } else {
+ node = rep_state->peer_get_remote(p_from, net_id);
+ }
+ if (!node) {
+ // Not received yet.
+ ofs += size;
+ continue;
+ }
+ const ObjectID oid = node->get_instance_id();
+ if (!rep_state->update_last_node_sync(oid, time)) {
+ // State is too old.
+ ofs += size;
+ continue;
+ }
+ MultiplayerSynchronizer *sync = rep_state->get_synchronizer(oid);
+ ERR_FAIL_COND_V(!sync, ERR_BUG);
+ ERR_FAIL_COND_V(size > uint32_t(p_buffer_len - ofs), ERR_BUG);
+ const List<NodePath> props = sync->get_replication_config()->get_sync_properties();
+ Vector<Variant> vars;
+ vars.resize(props.size());
+ int consumed;
+ Error err = MultiplayerAPI::decode_and_decompress_variants(vars, &p_buffer[ofs], size, consumed);
+ ERR_FAIL_COND_V(err, err);
+ err = MultiplayerSynchronizer::set_state(props, node, vars);
+ ERR_FAIL_COND_V(err, err);
+ ofs += size;
+ }
+ return OK;
+}
diff --git a/modules/multiplayer/scene_replication_interface.h b/modules/multiplayer/scene_replication_interface.h
new file mode 100644
index 0000000000..8981647429
--- /dev/null
+++ b/modules/multiplayer/scene_replication_interface.h
@@ -0,0 +1,86 @@
+/*************************************************************************/
+/* scene_replication_interface.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef SCENE_REPLICATION_INTERFACE_H
+#define SCENE_REPLICATION_INTERFACE_H
+
+#include "scene/main/multiplayer_api.h"
+
+#include "scene_replication_state.h"
+
+class SceneMultiplayer;
+
+class SceneReplicationInterface : public RefCounted {
+ GDCLASS(SceneReplicationInterface, RefCounted);
+
+private:
+ void _send_sync(int p_peer, uint64_t p_msec);
+ Error _make_spawn_packet(Node *p_node, int &r_len);
+ Error _make_despawn_packet(Node *p_node, int &r_len);
+ Error _send_raw(const uint8_t *p_buffer, int p_size, int p_peer, bool p_reliable);
+
+ void _visibility_changed(int p_peer, ObjectID p_oid);
+ Error _update_sync_visibility(int p_peer, const ObjectID &p_oid);
+ Error _update_spawn_visibility(int p_peer, const ObjectID &p_oid);
+ void _free_remotes(int p_peer);
+
+ Ref<SceneReplicationState> rep_state;
+ SceneMultiplayer *multiplayer = nullptr;
+ PackedByteArray packet_cache;
+ int sync_mtu = 1350; // Highly dependent on underlying protocol.
+
+ // An hack to apply the initial state before ready.
+ ObjectID pending_spawn;
+ const uint8_t *pending_buffer = nullptr;
+ int pending_buffer_size = 0;
+
+public:
+ static void make_default();
+
+ void on_reset();
+ void on_peer_change(int p_id, bool p_connected);
+
+ Error on_spawn(Object *p_obj, Variant p_config);
+ Error on_despawn(Object *p_obj, Variant p_config);
+ Error on_replication_start(Object *p_obj, Variant p_config);
+ Error on_replication_stop(Object *p_obj, Variant p_config);
+ void on_network_process();
+
+ Error on_spawn_receive(int p_from, const uint8_t *p_buffer, int p_buffer_len);
+ Error on_despawn_receive(int p_from, const uint8_t *p_buffer, int p_buffer_len);
+ Error on_sync_receive(int p_from, const uint8_t *p_buffer, int p_buffer_len);
+
+ SceneReplicationInterface(SceneMultiplayer *p_multiplayer) {
+ rep_state.instantiate();
+ multiplayer = p_multiplayer;
+ }
+};
+
+#endif // SCENE_REPLICATION_INTERFACE_H
diff --git a/modules/multiplayer/scene_replication_state.cpp b/modules/multiplayer/scene_replication_state.cpp
new file mode 100644
index 0000000000..25442bb7fa
--- /dev/null
+++ b/modules/multiplayer/scene_replication_state.cpp
@@ -0,0 +1,267 @@
+/*************************************************************************/
+/* scene_replication_state.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "scene_replication_state.h"
+
+#include "scene/scene_string_names.h"
+
+#include "multiplayer_spawner.h"
+#include "multiplayer_synchronizer.h"
+
+SceneReplicationState::TrackedNode &SceneReplicationState::_track(const ObjectID &p_id) {
+ if (!tracked_nodes.has(p_id)) {
+ tracked_nodes[p_id] = TrackedNode(p_id);
+ Node *node = Object::cast_to<Node>(ObjectDB::get_instance(p_id));
+ node->connect(SceneStringNames::get_singleton()->tree_exited, callable_mp(this, &SceneReplicationState::_untrack).bind(p_id), Node::CONNECT_ONESHOT);
+ }
+ return tracked_nodes[p_id];
+}
+
+void SceneReplicationState::_untrack(const ObjectID &p_id) {
+ if (tracked_nodes.has(p_id)) {
+ uint32_t net_id = tracked_nodes[p_id].net_id;
+ uint32_t peer = tracked_nodes[p_id].remote_peer;
+ tracked_nodes.erase(p_id);
+ // If it was spawned by a remote, remove it from the received nodes.
+ if (peer && peers_info.has(peer)) {
+ peers_info[peer].recv_nodes.erase(net_id);
+ }
+ // If we spawned or synced it, we need to remove it from any peer it was sent to.
+ if (net_id || peer == 0) {
+ for (KeyValue<int, PeerInfo> &E : peers_info) {
+ E.value.sync_nodes.erase(p_id);
+ E.value.spawn_nodes.erase(p_id);
+ }
+ }
+ }
+}
+
+const HashMap<uint32_t, ObjectID> SceneReplicationState::peer_get_remotes(int p_peer) const {
+ return peers_info.has(p_peer) ? peers_info[p_peer].recv_nodes : HashMap<uint32_t, ObjectID>();
+}
+
+bool SceneReplicationState::update_last_node_sync(const ObjectID &p_id, uint16_t p_time) {
+ TrackedNode *tnode = tracked_nodes.getptr(p_id);
+ ERR_FAIL_COND_V(!tnode, false);
+ if (p_time <= tnode->last_sync && tnode->last_sync - p_time < 32767) {
+ return false;
+ }
+ tnode->last_sync = p_time;
+ return true;
+}
+
+bool SceneReplicationState::update_sync_time(const ObjectID &p_id, uint64_t p_msec) {
+ TrackedNode *tnode = tracked_nodes.getptr(p_id);
+ ERR_FAIL_COND_V(!tnode, false);
+ MultiplayerSynchronizer *sync = get_synchronizer(p_id);
+ if (!sync) {
+ return false;
+ }
+ if (tnode->last_sync_msec == p_msec) {
+ return true;
+ }
+ if (p_msec >= tnode->last_sync_msec + sync->get_replication_interval_msec()) {
+ tnode->last_sync_msec = p_msec;
+ return true;
+ }
+ return false;
+}
+
+uint32_t SceneReplicationState::get_net_id(const ObjectID &p_id) const {
+ const TrackedNode *tnode = tracked_nodes.getptr(p_id);
+ ERR_FAIL_COND_V(!tnode, 0);
+ return tnode->net_id;
+}
+
+void SceneReplicationState::set_net_id(const ObjectID &p_id, uint32_t p_net_id) {
+ TrackedNode *tnode = tracked_nodes.getptr(p_id);
+ ERR_FAIL_COND(!tnode);
+ tnode->net_id = p_net_id;
+}
+
+uint32_t SceneReplicationState::ensure_net_id(const ObjectID &p_id) {
+ TrackedNode *tnode = tracked_nodes.getptr(p_id);
+ ERR_FAIL_COND_V(!tnode, 0);
+ if (tnode->net_id == 0) {
+ tnode->net_id = ++last_net_id;
+ }
+ return tnode->net_id;
+}
+
+void SceneReplicationState::on_peer_change(int p_peer, bool p_connected) {
+ if (p_connected) {
+ peers_info[p_peer] = PeerInfo();
+ known_peers.insert(p_peer);
+ } else {
+ peers_info.erase(p_peer);
+ known_peers.erase(p_peer);
+ }
+}
+
+void SceneReplicationState::reset() {
+ peers_info.clear();
+ known_peers.clear();
+ // Tracked nodes are cleared on deletion, here we only reset the ids so they can be later re-assigned.
+ for (KeyValue<ObjectID, TrackedNode> &E : tracked_nodes) {
+ TrackedNode &tobj = E.value;
+ tobj.net_id = 0;
+ tobj.remote_peer = 0;
+ tobj.last_sync = 0;
+ }
+}
+
+Error SceneReplicationState::config_add_spawn(Node *p_node, MultiplayerSpawner *p_spawner) {
+ const ObjectID oid = p_node->get_instance_id();
+ TrackedNode &tobj = _track(oid);
+ ERR_FAIL_COND_V(tobj.spawner != ObjectID(), ERR_ALREADY_IN_USE);
+ tobj.spawner = p_spawner->get_instance_id();
+ spawned_nodes.insert(oid);
+ return OK;
+}
+
+Error SceneReplicationState::config_del_spawn(Node *p_node, MultiplayerSpawner *p_spawner) {
+ const ObjectID oid = p_node->get_instance_id();
+ ERR_FAIL_COND_V(!is_tracked(oid), ERR_INVALID_PARAMETER);
+ TrackedNode &tobj = _track(oid);
+ ERR_FAIL_COND_V(tobj.spawner != p_spawner->get_instance_id(), ERR_INVALID_PARAMETER);
+ tobj.spawner = ObjectID();
+ spawned_nodes.erase(oid);
+ for (KeyValue<int, PeerInfo> &E : peers_info) {
+ E.value.spawn_nodes.erase(oid);
+ }
+ return OK;
+}
+
+Error SceneReplicationState::config_add_sync(Node *p_node, MultiplayerSynchronizer *p_sync) {
+ const ObjectID oid = p_node->get_instance_id();
+ TrackedNode &tobj = _track(oid);
+ ERR_FAIL_COND_V(tobj.synchronizer != ObjectID(), ERR_ALREADY_IN_USE);
+ tobj.synchronizer = p_sync->get_instance_id();
+ synced_nodes.insert(oid);
+ return OK;
+}
+
+Error SceneReplicationState::config_del_sync(Node *p_node, MultiplayerSynchronizer *p_sync) {
+ const ObjectID oid = p_node->get_instance_id();
+ ERR_FAIL_COND_V(!is_tracked(oid), ERR_INVALID_PARAMETER);
+ TrackedNode &tobj = _track(oid);
+ ERR_FAIL_COND_V(tobj.synchronizer != p_sync->get_instance_id(), ERR_INVALID_PARAMETER);
+ tobj.synchronizer = ObjectID();
+ synced_nodes.erase(oid);
+ for (KeyValue<int, PeerInfo> &E : peers_info) {
+ E.value.sync_nodes.erase(oid);
+ }
+ return OK;
+}
+
+Error SceneReplicationState::peer_add_sync(int p_peer, const ObjectID &p_id) {
+ ERR_FAIL_COND_V(!peers_info.has(p_peer), ERR_INVALID_PARAMETER);
+ peers_info[p_peer].sync_nodes.insert(p_id);
+ return OK;
+}
+
+Error SceneReplicationState::peer_del_sync(int p_peer, const ObjectID &p_id) {
+ ERR_FAIL_COND_V(!peers_info.has(p_peer), ERR_INVALID_PARAMETER);
+ peers_info[p_peer].sync_nodes.erase(p_id);
+ return OK;
+}
+
+const HashSet<ObjectID> SceneReplicationState::get_peer_sync_nodes(int p_peer) {
+ ERR_FAIL_COND_V(!peers_info.has(p_peer), HashSet<ObjectID>());
+ return peers_info[p_peer].sync_nodes;
+}
+
+bool SceneReplicationState::is_peer_sync(int p_peer, const ObjectID &p_id) const {
+ ERR_FAIL_COND_V(!peers_info.has(p_peer), false);
+ return peers_info[p_peer].sync_nodes.has(p_id);
+}
+
+Error SceneReplicationState::peer_add_spawn(int p_peer, const ObjectID &p_id) {
+ ERR_FAIL_COND_V(!peers_info.has(p_peer), ERR_INVALID_PARAMETER);
+ peers_info[p_peer].spawn_nodes.insert(p_id);
+ return OK;
+}
+
+Error SceneReplicationState::peer_del_spawn(int p_peer, const ObjectID &p_id) {
+ ERR_FAIL_COND_V(!peers_info.has(p_peer), ERR_INVALID_PARAMETER);
+ peers_info[p_peer].spawn_nodes.erase(p_id);
+ return OK;
+}
+
+const HashSet<ObjectID> SceneReplicationState::get_peer_spawn_nodes(int p_peer) {
+ ERR_FAIL_COND_V(!peers_info.has(p_peer), HashSet<ObjectID>());
+ return peers_info[p_peer].spawn_nodes;
+}
+
+bool SceneReplicationState::is_peer_spawn(int p_peer, const ObjectID &p_id) const {
+ ERR_FAIL_COND_V(!peers_info.has(p_peer), false);
+ return peers_info[p_peer].spawn_nodes.has(p_id);
+}
+
+Node *SceneReplicationState::peer_get_remote(int p_peer, uint32_t p_net_id) {
+ PeerInfo *info = peers_info.getptr(p_peer);
+ return info && info->recv_nodes.has(p_net_id) ? Object::cast_to<Node>(ObjectDB::get_instance(info->recv_nodes[p_net_id])) : nullptr;
+}
+
+Error SceneReplicationState::peer_add_remote(int p_peer, uint32_t p_net_id, Node *p_node, MultiplayerSpawner *p_spawner) {
+ ERR_FAIL_COND_V(!p_node || !p_spawner, ERR_INVALID_PARAMETER);
+ ERR_FAIL_COND_V(!peers_info.has(p_peer), ERR_UNAVAILABLE);
+ PeerInfo &pinfo = peers_info[p_peer];
+ ObjectID oid = p_node->get_instance_id();
+ TrackedNode &tobj = _track(oid);
+ tobj.spawner = p_spawner->get_instance_id();
+ tobj.net_id = p_net_id;
+ tobj.remote_peer = p_peer;
+ tobj.last_sync = pinfo.last_recv_sync;
+ // Also track as a remote.
+ ERR_FAIL_COND_V(pinfo.recv_nodes.has(p_net_id), ERR_ALREADY_IN_USE);
+ pinfo.recv_nodes[p_net_id] = oid;
+ return OK;
+}
+
+Error SceneReplicationState::peer_del_remote(int p_peer, uint32_t p_net_id, Node **r_node) {
+ ERR_FAIL_COND_V(!peers_info.has(p_peer), ERR_UNAUTHORIZED);
+ PeerInfo &info = peers_info[p_peer];
+ ERR_FAIL_COND_V(!info.recv_nodes.has(p_net_id), ERR_UNAUTHORIZED);
+ *r_node = Object::cast_to<Node>(ObjectDB::get_instance(info.recv_nodes[p_net_id]));
+ info.recv_nodes.erase(p_net_id);
+ return OK;
+}
+
+uint16_t SceneReplicationState::peer_sync_next(int p_peer) {
+ ERR_FAIL_COND_V(!peers_info.has(p_peer), 0);
+ PeerInfo &info = peers_info[p_peer];
+ return ++info.last_sent_sync;
+}
+
+void SceneReplicationState::peer_sync_recv(int p_peer, uint16_t p_time) {
+ ERR_FAIL_COND(!peers_info.has(p_peer));
+ peers_info[p_peer].last_recv_sync = p_time;
+}
diff --git a/modules/multiplayer/scene_replication_state.h b/modules/multiplayer/scene_replication_state.h
new file mode 100644
index 0000000000..bdff6ae3b7
--- /dev/null
+++ b/modules/multiplayer/scene_replication_state.h
@@ -0,0 +1,135 @@
+/*************************************************************************/
+/* scene_replication_state.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef SCENE_REPLICATION_STATE_H
+#define SCENE_REPLICATION_STATE_H
+
+#include "core/object/ref_counted.h"
+
+#include "multiplayer_spawner.h"
+#include "multiplayer_synchronizer.h"
+
+class MultiplayerSpawner;
+class MultiplayerSynchronizer;
+class Node;
+
+class SceneReplicationState : public RefCounted {
+private:
+ struct TrackedNode {
+ ObjectID id;
+ uint32_t net_id = 0;
+ uint32_t remote_peer = 0;
+ ObjectID spawner;
+ ObjectID synchronizer;
+ uint16_t last_sync = 0;
+ uint64_t last_sync_msec = 0;
+
+ bool operator==(const ObjectID &p_other) { return id == p_other; }
+
+ Node *get_node() const { return id.is_valid() ? Object::cast_to<Node>(ObjectDB::get_instance(id)) : nullptr; }
+ MultiplayerSpawner *get_spawner() const { return spawner.is_valid() ? Object::cast_to<MultiplayerSpawner>(ObjectDB::get_instance(spawner)) : nullptr; }
+ MultiplayerSynchronizer *get_synchronizer() const { return synchronizer.is_valid() ? Object::cast_to<MultiplayerSynchronizer>(ObjectDB::get_instance(synchronizer)) : nullptr; }
+ TrackedNode() {}
+ TrackedNode(const ObjectID &p_id) { id = p_id; }
+ TrackedNode(const ObjectID &p_id, uint32_t p_net_id) {
+ id = p_id;
+ net_id = p_net_id;
+ }
+ };
+
+ struct PeerInfo {
+ HashSet<ObjectID> sync_nodes;
+ HashSet<ObjectID> spawn_nodes;
+ HashMap<uint32_t, ObjectID> recv_nodes;
+ uint16_t last_sent_sync = 0;
+ uint16_t last_recv_sync = 0;
+ };
+
+ HashSet<int> known_peers;
+ uint32_t last_net_id = 0;
+ HashMap<ObjectID, TrackedNode> tracked_nodes;
+ HashMap<int, PeerInfo> peers_info;
+ HashSet<ObjectID> spawned_nodes;
+ HashSet<ObjectID> synced_nodes;
+
+ TrackedNode &_track(const ObjectID &p_id);
+ void _untrack(const ObjectID &p_id);
+ bool is_tracked(const ObjectID &p_id) const { return tracked_nodes.has(p_id); }
+
+public:
+ const HashSet<int> get_peers() const { return known_peers; }
+ const HashSet<ObjectID> &get_spawned_nodes() const { return spawned_nodes; }
+ bool is_spawned_node(const ObjectID &p_id) const { return spawned_nodes.has(p_id); }
+ const HashSet<ObjectID> &get_synced_nodes() const { return synced_nodes; }
+ bool is_synced_node(const ObjectID &p_id) const { return synced_nodes.has(p_id); }
+
+ MultiplayerSynchronizer *get_synchronizer(const ObjectID &p_id) { return tracked_nodes.has(p_id) ? tracked_nodes[p_id].get_synchronizer() : nullptr; }
+ MultiplayerSpawner *get_spawner(const ObjectID &p_id) { return tracked_nodes.has(p_id) ? tracked_nodes[p_id].get_spawner() : nullptr; }
+ Node *get_node(const ObjectID &p_id) { return tracked_nodes.has(p_id) ? tracked_nodes[p_id].get_node() : nullptr; }
+ bool update_last_node_sync(const ObjectID &p_id, uint16_t p_time);
+ bool update_sync_time(const ObjectID &p_id, uint64_t p_msec);
+
+ uint32_t get_net_id(const ObjectID &p_id) const;
+ void set_net_id(const ObjectID &p_id, uint32_t p_net_id);
+ uint32_t ensure_net_id(const ObjectID &p_id);
+
+ void reset();
+ void on_peer_change(int p_peer, bool p_connected);
+
+ Error config_add_spawn(Node *p_node, MultiplayerSpawner *p_spawner);
+ Error config_del_spawn(Node *p_node, MultiplayerSpawner *p_spawner);
+
+ Error config_add_sync(Node *p_node, MultiplayerSynchronizer *p_sync);
+ Error config_del_sync(Node *p_node, MultiplayerSynchronizer *p_sync);
+
+ Error peer_add_sync(int p_peer, const ObjectID &p_id);
+ Error peer_del_sync(int p_peer, const ObjectID &p_id);
+
+ const HashSet<ObjectID> get_peer_sync_nodes(int p_peer);
+ bool is_peer_sync(int p_peer, const ObjectID &p_id) const;
+
+ Error peer_add_spawn(int p_peer, const ObjectID &p_id);
+ Error peer_del_spawn(int p_peer, const ObjectID &p_id);
+
+ const HashSet<ObjectID> get_peer_spawn_nodes(int p_peer);
+ bool is_peer_spawn(int p_peer, const ObjectID &p_id) const;
+
+ const HashMap<uint32_t, ObjectID> peer_get_remotes(int p_peer) const;
+ Node *peer_get_remote(int p_peer, uint32_t p_net_id);
+ Error peer_add_remote(int p_peer, uint32_t p_net_id, Node *p_node, MultiplayerSpawner *p_spawner);
+ Error peer_del_remote(int p_peer, uint32_t p_net_id, Node **r_node);
+
+ uint16_t peer_sync_next(int p_peer);
+ void peer_sync_recv(int p_peer, uint16_t p_time);
+
+ SceneReplicationState() {}
+};
+
+#endif // SCENE_REPLICATION_STATE_H
diff --git a/modules/multiplayer/scene_rpc_interface.cpp b/modules/multiplayer/scene_rpc_interface.cpp
new file mode 100644
index 0000000000..65090b9316
--- /dev/null
+++ b/modules/multiplayer/scene_rpc_interface.cpp
@@ -0,0 +1,521 @@
+/*************************************************************************/
+/* scene_rpc_interface.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "scene_rpc_interface.h"
+
+#include "core/debugger/engine_debugger.h"
+#include "core/io/marshalls.h"
+#include "scene/main/multiplayer_api.h"
+#include "scene/main/node.h"
+#include "scene/main/window.h"
+
+#include "scene_multiplayer.h"
+
+// The RPC meta is composed by a single byte that contains (starting from the least significant bit):
+// - `NetworkCommands` in the first four bits.
+// - `NetworkNodeIdCompression` in the next 2 bits.
+// - `NetworkNameIdCompression` in the next 1 bit.
+// - `byte_only_or_no_args` in the next 1 bit.
+#define NODE_ID_COMPRESSION_SHIFT SceneMultiplayer::CMD_FLAG_0_SHIFT
+#define NAME_ID_COMPRESSION_SHIFT SceneMultiplayer::CMD_FLAG_2_SHIFT
+#define BYTE_ONLY_OR_NO_ARGS_SHIFT SceneMultiplayer::CMD_FLAG_3_SHIFT
+
+#define NODE_ID_COMPRESSION_FLAG ((1 << NODE_ID_COMPRESSION_SHIFT) | (1 << (NODE_ID_COMPRESSION_SHIFT + 1)))
+#define NAME_ID_COMPRESSION_FLAG (1 << NAME_ID_COMPRESSION_SHIFT)
+#define BYTE_ONLY_OR_NO_ARGS_FLAG (1 << BYTE_ONLY_OR_NO_ARGS_SHIFT)
+
+#ifdef DEBUG_ENABLED
+_FORCE_INLINE_ void SceneRPCInterface::_profile_node_data(const String &p_what, ObjectID p_id) {
+ if (EngineDebugger::is_profiling("rpc")) {
+ Array values;
+ values.push_back(p_id);
+ values.push_back(p_what);
+ EngineDebugger::profiler_add_frame_data("rpc", values);
+ }
+}
+#else
+_FORCE_INLINE_ void SceneRPCInterface::_profile_node_data(const String &p_what, ObjectID p_id) {}
+#endif
+
+// Returns the packet size stripping the node path added when the node is not yet cached.
+int get_packet_len(uint32_t p_node_target, int p_packet_len) {
+ if (p_node_target & 0x80000000) {
+ int ofs = p_node_target & 0x7FFFFFFF;
+ return p_packet_len - (p_packet_len - ofs);
+ } else {
+ return p_packet_len;
+ }
+}
+
+void SceneRPCInterface::_parse_rpc_config(const Variant &p_config, bool p_for_node, RPCConfigCache &r_cache) {
+ if (p_config.get_type() == Variant::NIL) {
+ return;
+ }
+ ERR_FAIL_COND(p_config.get_type() != Variant::DICTIONARY);
+ const Dictionary config = p_config;
+ Array names = config.keys();
+ names.sort(); // Ensure ID order
+ for (int i = 0; i < names.size(); i++) {
+ ERR_CONTINUE(names[i].get_type() != Variant::STRING);
+ String name = names[i].operator String();
+ ERR_CONTINUE(config[name].get_type() != Variant::DICTIONARY);
+ ERR_CONTINUE(!config[name].operator Dictionary().has("rpc_mode"));
+ Dictionary dict = config[name];
+ RPCConfig cfg;
+ cfg.name = name;
+ cfg.rpc_mode = ((MultiplayerAPI::RPCMode)dict.get("rpc_mode", MultiplayerAPI::RPC_MODE_AUTHORITY).operator int());
+ cfg.transfer_mode = ((MultiplayerPeer::TransferMode)dict.get("transfer_mode", MultiplayerPeer::TRANSFER_MODE_RELIABLE).operator int());
+ cfg.call_local = dict.get("call_local", false).operator bool();
+ cfg.channel = dict.get("channel", 0).operator int();
+ uint16_t id = ((uint16_t)i);
+ if (p_for_node) {
+ id |= (1 << 15);
+ }
+ r_cache.configs[id] = cfg;
+ r_cache.ids[name] = id;
+ }
+}
+
+const SceneRPCInterface::RPCConfigCache &SceneRPCInterface::_get_node_config(const Node *p_node) {
+ const ObjectID oid = p_node->get_instance_id();
+ if (rpc_cache.has(oid)) {
+ return rpc_cache[oid];
+ }
+ RPCConfigCache cache;
+ _parse_rpc_config(p_node->get_node_rpc_config(), true, cache);
+ if (p_node->get_script_instance()) {
+ _parse_rpc_config(p_node->get_script_instance()->get_rpc_config(), false, cache);
+ }
+ rpc_cache[oid] = cache;
+ return rpc_cache[oid];
+}
+
+_FORCE_INLINE_ bool _can_call_mode(Node *p_node, MultiplayerAPI::RPCMode mode, int p_remote_id) {
+ switch (mode) {
+ case MultiplayerAPI::RPC_MODE_DISABLED: {
+ return false;
+ } break;
+ case MultiplayerAPI::RPC_MODE_ANY_PEER: {
+ return true;
+ } break;
+ case MultiplayerAPI::RPC_MODE_AUTHORITY: {
+ return !p_node->is_multiplayer_authority() && p_remote_id == p_node->get_multiplayer_authority();
+ } break;
+ }
+
+ return false;
+}
+
+String SceneRPCInterface::get_rpc_md5(const Object *p_obj) {
+ const Node *node = Object::cast_to<Node>(p_obj);
+ ERR_FAIL_COND_V(!node, "");
+ const RPCConfigCache cache = _get_node_config(node);
+ String rpc_list;
+ for (const KeyValue<uint16_t, RPCConfig> &config : cache.configs) {
+ rpc_list += String(config.value.name);
+ }
+ return rpc_list.md5_text();
+}
+
+Node *SceneRPCInterface::_process_get_node(int p_from, const uint8_t *p_packet, uint32_t p_node_target, int p_packet_len) {
+ Node *root_node = SceneTree::get_singleton()->get_root()->get_node(multiplayer->get_root_path());
+ ERR_FAIL_COND_V(!root_node, nullptr);
+ Node *node = nullptr;
+
+ if (p_node_target & 0x80000000) {
+ // Use full path (not cached yet).
+ int ofs = p_node_target & 0x7FFFFFFF;
+
+ ERR_FAIL_COND_V_MSG(ofs >= p_packet_len, nullptr, "Invalid packet received. Size smaller than declared.");
+
+ String paths;
+ paths.parse_utf8((const char *)&p_packet[ofs], p_packet_len - ofs);
+
+ NodePath np = paths;
+
+ node = root_node->get_node(np);
+
+ if (!node) {
+ ERR_PRINT("Failed to get path from RPC: " + String(np) + ".");
+ }
+ return node;
+ } else {
+ // Use cached path.
+ return Object::cast_to<Node>(multiplayer->get_path_cache()->get_cached_object(p_from, p_node_target));
+ }
+}
+
+void SceneRPCInterface::process_rpc(int p_from, const uint8_t *p_packet, int p_packet_len) {
+ // Extract packet meta
+ int packet_min_size = 1;
+ int name_id_offset = 1;
+ ERR_FAIL_COND_MSG(p_packet_len < packet_min_size, "Invalid packet received. Size too small.");
+ // Compute the meta size, which depends on the compression level.
+ int node_id_compression = (p_packet[0] & NODE_ID_COMPRESSION_FLAG) >> NODE_ID_COMPRESSION_SHIFT;
+ int name_id_compression = (p_packet[0] & NAME_ID_COMPRESSION_FLAG) >> NAME_ID_COMPRESSION_SHIFT;
+
+ switch (node_id_compression) {
+ case NETWORK_NODE_ID_COMPRESSION_8:
+ packet_min_size += 1;
+ name_id_offset += 1;
+ break;
+ case NETWORK_NODE_ID_COMPRESSION_16:
+ packet_min_size += 2;
+ name_id_offset += 2;
+ break;
+ case NETWORK_NODE_ID_COMPRESSION_32:
+ packet_min_size += 4;
+ name_id_offset += 4;
+ break;
+ default:
+ ERR_FAIL_MSG("Was not possible to extract the node id compression mode.");
+ }
+ switch (name_id_compression) {
+ case NETWORK_NAME_ID_COMPRESSION_8:
+ packet_min_size += 1;
+ break;
+ case NETWORK_NAME_ID_COMPRESSION_16:
+ packet_min_size += 2;
+ break;
+ default:
+ ERR_FAIL_MSG("Was not possible to extract the name id compression mode.");
+ }
+ ERR_FAIL_COND_MSG(p_packet_len < packet_min_size, "Invalid packet received. Size too small.");
+
+ uint32_t node_target = 0;
+ switch (node_id_compression) {
+ case NETWORK_NODE_ID_COMPRESSION_8:
+ node_target = p_packet[1];
+ break;
+ case NETWORK_NODE_ID_COMPRESSION_16:
+ node_target = decode_uint16(p_packet + 1);
+ break;
+ case NETWORK_NODE_ID_COMPRESSION_32:
+ node_target = decode_uint32(p_packet + 1);
+ break;
+ default:
+ // Unreachable, checked before.
+ CRASH_NOW();
+ }
+
+ Node *node = _process_get_node(p_from, p_packet, node_target, p_packet_len);
+ ERR_FAIL_COND_MSG(node == nullptr, "Invalid packet received. Requested node was not found.");
+
+ uint16_t name_id = 0;
+ switch (name_id_compression) {
+ case NETWORK_NAME_ID_COMPRESSION_8:
+ name_id = p_packet[name_id_offset];
+ break;
+ case NETWORK_NAME_ID_COMPRESSION_16:
+ name_id = decode_uint16(p_packet + name_id_offset);
+ break;
+ default:
+ // Unreachable, checked before.
+ CRASH_NOW();
+ }
+
+ const int packet_len = get_packet_len(node_target, p_packet_len);
+ _process_rpc(node, name_id, p_from, p_packet, packet_len, packet_min_size);
+}
+
+void SceneRPCInterface::_process_rpc(Node *p_node, const uint16_t p_rpc_method_id, int p_from, const uint8_t *p_packet, int p_packet_len, int p_offset) {
+ ERR_FAIL_COND_MSG(p_offset > p_packet_len, "Invalid packet received. Size too small.");
+
+ // Check that remote can call the RPC on this node.
+ const RPCConfigCache &cache_config = _get_node_config(p_node);
+ ERR_FAIL_COND(!cache_config.configs.has(p_rpc_method_id));
+ const RPCConfig &config = cache_config.configs[p_rpc_method_id];
+
+ bool can_call = _can_call_mode(p_node, config.rpc_mode, p_from);
+ ERR_FAIL_COND_MSG(!can_call, "RPC '" + String(config.name) + "' is not allowed on node " + p_node->get_path() + " from: " + itos(p_from) + ". Mode is " + itos((int)config.rpc_mode) + ", authority is " + itos(p_node->get_multiplayer_authority()) + ".");
+
+ int argc = 0;
+
+ const bool byte_only_or_no_args = p_packet[0] & BYTE_ONLY_OR_NO_ARGS_FLAG;
+ if (byte_only_or_no_args) {
+ if (p_offset < p_packet_len) {
+ // This packet contains only bytes.
+ argc = 1;
+ }
+ } else {
+ // Normal variant, takes the argument count from the packet.
+ ERR_FAIL_COND_MSG(p_offset >= p_packet_len, "Invalid packet received. Size too small.");
+ argc = p_packet[p_offset];
+ p_offset += 1;
+ }
+
+ Vector<Variant> args;
+ Vector<const Variant *> argp;
+ args.resize(argc);
+ argp.resize(argc);
+
+#ifdef DEBUG_ENABLED
+ _profile_node_data("rpc_in", p_node->get_instance_id());
+#endif
+
+ int out;
+ MultiplayerAPI::decode_and_decompress_variants(args, &p_packet[p_offset], p_packet_len - p_offset, out, byte_only_or_no_args, multiplayer->is_object_decoding_allowed());
+ for (int i = 0; i < argc; i++) {
+ argp.write[i] = &args[i];
+ }
+
+ Callable::CallError ce;
+
+ p_node->callp(config.name, (const Variant **)argp.ptr(), argc, ce);
+ if (ce.error != Callable::CallError::CALL_OK) {
+ String error = Variant::get_call_error_text(p_node, config.name, (const Variant **)argp.ptr(), argc, ce);
+ error = "RPC - " + error;
+ ERR_PRINT(error);
+ }
+}
+
+void SceneRPCInterface::_send_rpc(Node *p_from, int p_to, uint16_t p_rpc_id, const RPCConfig &p_config, const StringName &p_name, const Variant **p_arg, int p_argcount) {
+ Ref<MultiplayerPeer> peer = multiplayer->get_multiplayer_peer();
+ ERR_FAIL_COND_MSG(peer.is_null(), "Attempt to call RPC without active multiplayer peer.");
+
+ ERR_FAIL_COND_MSG(peer->get_connection_status() == MultiplayerPeer::CONNECTION_CONNECTING, "Attempt to call RPC while multiplayer peer is not connected yet.");
+
+ ERR_FAIL_COND_MSG(peer->get_connection_status() == MultiplayerPeer::CONNECTION_DISCONNECTED, "Attempt to call RPC while multiplayer peer is disconnected.");
+
+ ERR_FAIL_COND_MSG(p_argcount > 255, "Too many arguments (>255).");
+
+ if (p_to != 0 && !multiplayer->get_connected_peers().has(ABS(p_to))) {
+ ERR_FAIL_COND_MSG(p_to == multiplayer->get_unique_id(), "Attempt to call RPC on yourself! Peer unique ID: " + itos(multiplayer->get_unique_id()) + ".");
+
+ ERR_FAIL_MSG("Attempt to call RPC with unknown peer ID: " + itos(p_to) + ".");
+ }
+
+ // See if all peers have cached path (if so, call can be fast).
+ int psc_id;
+ const bool has_all_peers = multiplayer->get_path_cache()->send_object_cache(p_from, p_to, psc_id);
+
+ // Create base packet, lots of hardcode because it must be tight.
+
+ int ofs = 0;
+
+#define MAKE_ROOM(m_amount) \
+ if (packet_cache.size() < m_amount) \
+ packet_cache.resize(m_amount);
+
+ // Encode meta.
+ uint8_t command_type = SceneMultiplayer::NETWORK_COMMAND_REMOTE_CALL;
+ uint8_t node_id_compression = UINT8_MAX;
+ uint8_t name_id_compression = UINT8_MAX;
+ bool byte_only_or_no_args = false;
+
+ MAKE_ROOM(1);
+ // The meta is composed along the way, so just set 0 for now.
+ packet_cache.write[0] = 0;
+ ofs += 1;
+
+ // Encode Node ID.
+ if (has_all_peers) {
+ // Compress the node ID only if all the target peers already know it.
+ if (psc_id >= 0 && psc_id <= 255) {
+ // We can encode the id in 1 byte
+ node_id_compression = NETWORK_NODE_ID_COMPRESSION_8;
+ MAKE_ROOM(ofs + 1);
+ packet_cache.write[ofs] = static_cast<uint8_t>(psc_id);
+ ofs += 1;
+ } else if (psc_id >= 0 && psc_id <= 65535) {
+ // We can encode the id in 2 bytes
+ node_id_compression = NETWORK_NODE_ID_COMPRESSION_16;
+ MAKE_ROOM(ofs + 2);
+ encode_uint16(static_cast<uint16_t>(psc_id), &(packet_cache.write[ofs]));
+ ofs += 2;
+ } else {
+ // Too big, let's use 4 bytes.
+ node_id_compression = NETWORK_NODE_ID_COMPRESSION_32;
+ MAKE_ROOM(ofs + 4);
+ encode_uint32(psc_id, &(packet_cache.write[ofs]));
+ ofs += 4;
+ }
+ } else {
+ // The targets don't know the node yet, so we need to use 32 bits int.
+ node_id_compression = NETWORK_NODE_ID_COMPRESSION_32;
+ MAKE_ROOM(ofs + 4);
+ encode_uint32(psc_id, &(packet_cache.write[ofs]));
+ ofs += 4;
+ }
+
+ // Encode method ID
+ if (p_rpc_id <= UINT8_MAX) {
+ // The ID fits in 1 byte
+ name_id_compression = NETWORK_NAME_ID_COMPRESSION_8;
+ MAKE_ROOM(ofs + 1);
+ packet_cache.write[ofs] = static_cast<uint8_t>(p_rpc_id);
+ ofs += 1;
+ } else {
+ // The ID is larger, let's use 2 bytes
+ name_id_compression = NETWORK_NAME_ID_COMPRESSION_16;
+ MAKE_ROOM(ofs + 2);
+ encode_uint16(p_rpc_id, &(packet_cache.write[ofs]));
+ ofs += 2;
+ }
+
+ int len;
+ Error err = MultiplayerAPI::encode_and_compress_variants(p_arg, p_argcount, nullptr, len, &byte_only_or_no_args, multiplayer->is_object_decoding_allowed());
+ ERR_FAIL_COND_MSG(err != OK, "Unable to encode RPC arguments. THIS IS LIKELY A BUG IN THE ENGINE!");
+ if (byte_only_or_no_args) {
+ MAKE_ROOM(ofs + len);
+ } else {
+ MAKE_ROOM(ofs + 1 + len);
+ packet_cache.write[ofs] = p_argcount;
+ ofs += 1;
+ }
+ if (len) {
+ MultiplayerAPI::encode_and_compress_variants(p_arg, p_argcount, &packet_cache.write[ofs], len, &byte_only_or_no_args, multiplayer->is_object_decoding_allowed());
+ ofs += len;
+ }
+
+ ERR_FAIL_COND(command_type > 7);
+ ERR_FAIL_COND(node_id_compression > 3);
+ ERR_FAIL_COND(name_id_compression > 1);
+
+ // We can now set the meta
+ packet_cache.write[0] = command_type + (node_id_compression << NODE_ID_COMPRESSION_SHIFT) + (name_id_compression << NAME_ID_COMPRESSION_SHIFT) + (byte_only_or_no_args ? BYTE_ONLY_OR_NO_ARGS_FLAG : 0);
+
+#ifdef DEBUG_ENABLED
+ multiplayer->profile_bandwidth("out", ofs);
+#endif
+
+ // Take chance and set transfer mode, since all send methods will use it.
+ peer->set_transfer_channel(p_config.channel);
+ peer->set_transfer_mode(p_config.transfer_mode);
+
+ if (has_all_peers) {
+ // They all have verified paths, so send fast.
+ peer->set_target_peer(p_to); // To all of you.
+ peer->put_packet(packet_cache.ptr(), ofs); // A message with love.
+ } else {
+ // Unreachable because the node ID is never compressed if the peers doesn't know it.
+ CRASH_COND(node_id_compression != NETWORK_NODE_ID_COMPRESSION_32);
+
+ // Not all verified path, so send one by one.
+
+ // Append path at the end, since we will need it for some packets.
+ NodePath from_path = multiplayer->get_root_path().rel_path_to(p_from->get_path());
+ CharString pname = String(from_path).utf8();
+ int path_len = encode_cstring(pname.get_data(), nullptr);
+ MAKE_ROOM(ofs + path_len);
+ encode_cstring(pname.get_data(), &(packet_cache.write[ofs]));
+
+ for (const int &P : multiplayer->get_connected_peers()) {
+ if (p_to < 0 && P == -p_to) {
+ continue; // Continue, excluded.
+ }
+
+ if (p_to > 0 && P != p_to) {
+ continue; // Continue, not for this peer.
+ }
+
+ bool confirmed = multiplayer->get_path_cache()->is_cache_confirmed(from_path, P);
+
+ peer->set_target_peer(P); // To this one specifically.
+
+ if (confirmed) {
+ // This one confirmed path, so use id.
+ encode_uint32(psc_id, &(packet_cache.write[1]));
+ peer->put_packet(packet_cache.ptr(), ofs);
+ } else {
+ // This one did not confirm path yet, so use entire path (sorry!).
+ encode_uint32(0x80000000 | ofs, &(packet_cache.write[1])); // Offset to path and flag.
+ peer->put_packet(packet_cache.ptr(), ofs + path_len);
+ }
+ }
+ }
+}
+
+Error SceneRPCInterface::rpcp(Object *p_obj, int p_peer_id, const StringName &p_method, const Variant **p_arg, int p_argcount) {
+ Ref<MultiplayerPeer> peer = multiplayer->get_multiplayer_peer();
+ ERR_FAIL_COND_V_MSG(!peer.is_valid(), ERR_UNCONFIGURED, "Trying to call an RPC while no multiplayer peer is active.");
+ Node *node = Object::cast_to<Node>(p_obj);
+ ERR_FAIL_COND_V_MSG(!node || !node->is_inside_tree(), ERR_INVALID_PARAMETER, "The object must be a valid Node inside the SceneTree");
+ ERR_FAIL_COND_V_MSG(peer->get_connection_status() != MultiplayerPeer::CONNECTION_CONNECTED, ERR_CONNECTION_ERROR, "Trying to call an RPC via a multiplayer peer which is not connected.");
+
+ int caller_id = multiplayer->get_unique_id();
+ bool call_local_native = false;
+ bool call_local_script = false;
+ const RPCConfigCache &config_cache = _get_node_config(node);
+ uint16_t rpc_id = config_cache.ids.has(p_method) ? config_cache.ids[p_method] : UINT16_MAX;
+ ERR_FAIL_COND_V_MSG(rpc_id == UINT16_MAX, ERR_INVALID_PARAMETER,
+ vformat("Unable to get the RPC configuration for the function \"%s\" at path: \"%s\". This happens when the method is missing or not marked for RPCs in the local script.", p_method, node->get_path()));
+ const RPCConfig &config = config_cache.configs[rpc_id];
+
+ ERR_FAIL_COND_V_MSG(p_peer_id == caller_id && !config.call_local, ERR_INVALID_PARAMETER, "RPC '" + p_method + "' on yourself is not allowed by selected mode.");
+
+ if (p_peer_id == 0 || p_peer_id == caller_id || (p_peer_id < 0 && p_peer_id != -caller_id)) {
+ if (rpc_id & (1 << 15)) {
+ call_local_native = config.call_local;
+ } else {
+ call_local_script = config.call_local;
+ }
+ }
+
+ if (p_peer_id != caller_id) {
+#ifdef DEBUG_ENABLED
+ _profile_node_data("rpc_out", node->get_instance_id());
+#endif
+
+ _send_rpc(node, p_peer_id, rpc_id, config, p_method, p_arg, p_argcount);
+ }
+
+ if (call_local_native) {
+ Callable::CallError ce;
+
+ multiplayer->set_remote_sender_override(multiplayer->get_unique_id());
+ node->callp(p_method, p_arg, p_argcount, ce);
+ multiplayer->set_remote_sender_override(0);
+
+ if (ce.error != Callable::CallError::CALL_OK) {
+ String error = Variant::get_call_error_text(node, p_method, p_arg, p_argcount, ce);
+ error = "rpc() aborted in local call: - " + error + ".";
+ ERR_PRINT(error);
+ return FAILED;
+ }
+ }
+
+ if (call_local_script) {
+ Callable::CallError ce;
+ ce.error = Callable::CallError::CALL_OK;
+
+ multiplayer->set_remote_sender_override(multiplayer->get_unique_id());
+ node->get_script_instance()->callp(p_method, p_arg, p_argcount, ce);
+ multiplayer->set_remote_sender_override(0);
+
+ if (ce.error != Callable::CallError::CALL_OK) {
+ String error = Variant::get_call_error_text(node, p_method, p_arg, p_argcount, ce);
+ error = "rpc() aborted in script local call: - " + error + ".";
+ ERR_PRINT(error);
+ return FAILED;
+ }
+ }
+ return OK;
+}
diff --git a/modules/multiplayer/scene_rpc_interface.h b/modules/multiplayer/scene_rpc_interface.h
new file mode 100644
index 0000000000..aa9be525a2
--- /dev/null
+++ b/modules/multiplayer/scene_rpc_interface.h
@@ -0,0 +1,102 @@
+/*************************************************************************/
+/* scene_rpc_interface.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef SCENE_RPC_INTERFACE_H
+#define SCENE_RPC_INTERFACE_H
+
+#include "core/object/ref_counted.h"
+#include "scene/main/multiplayer_api.h"
+
+class SceneMultiplayer;
+class Node;
+
+class SceneRPCInterface : public RefCounted {
+ GDCLASS(SceneRPCInterface, RefCounted);
+
+private:
+ struct RPCConfig {
+ StringName name;
+ MultiplayerAPI::RPCMode rpc_mode = MultiplayerAPI::RPC_MODE_DISABLED;
+ bool call_local = false;
+ MultiplayerPeer::TransferMode transfer_mode = MultiplayerPeer::TRANSFER_MODE_RELIABLE;
+ int channel = 0;
+
+ bool operator==(RPCConfig const &p_other) const {
+ return name == p_other.name;
+ }
+ };
+
+ struct RPCConfigCache {
+ HashMap<uint16_t, RPCConfig> configs;
+ HashMap<StringName, uint16_t> ids;
+ };
+
+ struct SortRPCConfig {
+ StringName::AlphCompare compare;
+ bool operator()(const RPCConfig &p_a, const RPCConfig &p_b) const {
+ return compare(p_a.name, p_b.name);
+ }
+ };
+
+ enum NetworkNodeIdCompression {
+ NETWORK_NODE_ID_COMPRESSION_8 = 0,
+ NETWORK_NODE_ID_COMPRESSION_16,
+ NETWORK_NODE_ID_COMPRESSION_32,
+ };
+
+ enum NetworkNameIdCompression {
+ NETWORK_NAME_ID_COMPRESSION_8 = 0,
+ NETWORK_NAME_ID_COMPRESSION_16,
+ };
+
+ SceneMultiplayer *multiplayer = nullptr;
+ Vector<uint8_t> packet_cache;
+
+ HashMap<ObjectID, RPCConfigCache> rpc_cache;
+
+protected:
+ _FORCE_INLINE_ void _profile_node_data(const String &p_what, ObjectID p_id);
+ void _process_rpc(Node *p_node, const uint16_t p_rpc_method_id, int p_from, const uint8_t *p_packet, int p_packet_len, int p_offset);
+
+ void _send_rpc(Node *p_from, int p_to, uint16_t p_rpc_id, const RPCConfig &p_config, const StringName &p_name, const Variant **p_arg, int p_argcount);
+ Node *_process_get_node(int p_from, const uint8_t *p_packet, uint32_t p_node_target, int p_packet_len);
+
+ void _parse_rpc_config(const Variant &p_config, bool p_for_node, RPCConfigCache &r_cache);
+ const RPCConfigCache &_get_node_config(const Node *p_node);
+
+public:
+ Error rpcp(Object *p_obj, int p_peer_id, const StringName &p_method, const Variant **p_arg, int p_argcount);
+ void process_rpc(int p_from, const uint8_t *p_packet, int p_packet_len);
+ String get_rpc_md5(const Object *p_obj);
+
+ SceneRPCInterface(SceneMultiplayer *p_multiplayer) { multiplayer = p_multiplayer; }
+};
+
+#endif // SCENE_RPC_INTERFACE_H
diff --git a/modules/navigation/godot_navigation_server.cpp b/modules/navigation/godot_navigation_server.cpp
index bcbc721dbb..2cdb5b7cb4 100644
--- a/modules/navigation/godot_navigation_server.cpp
+++ b/modules/navigation/godot_navigation_server.cpp
@@ -249,8 +249,10 @@ Array GodotNavigationServer::map_get_regions(RID p_map) const {
Array regions_rids;
const NavMap *map = map_owner.get_or_null(p_map);
ERR_FAIL_COND_V(map == nullptr, regions_rids);
- for (NavRegion *region : map->get_regions()) {
- regions_rids.push_back(region->get_self());
+ const LocalVector<NavRegion *> regions = map->get_regions();
+ regions_rids.resize(regions.size());
+ for (uint32_t i = 0; i < regions.size(); i++) {
+ regions_rids[i] = regions[i]->get_self();
}
return regions_rids;
}
@@ -259,8 +261,10 @@ Array GodotNavigationServer::map_get_agents(RID p_map) const {
Array agents_rids;
const NavMap *map = map_owner.get_or_null(p_map);
ERR_FAIL_COND_V(map == nullptr, agents_rids);
- for (RvoAgent *agent : map->get_agents()) {
- agents_rids.push_back(agent->get_self());
+ const LocalVector<RvoAgent *> agents = map->get_agents();
+ agents_rids.resize(agents.size());
+ for (uint32_t i = 0; i < agents.size(); i++) {
+ agents_rids[i] = agents[i]->get_self();
}
return agents_rids;
}
@@ -539,15 +543,15 @@ COMMAND_1(free, RID, p_object) {
NavMap *map = map_owner.get_or_null(p_object);
// Removes any assigned region
- std::vector<NavRegion *> regions = map->get_regions();
- for (size_t i(0); i < regions.size(); i++) {
+ LocalVector<NavRegion *> regions = map->get_regions();
+ for (uint32_t i = 0; i < regions.size(); i++) {
map->remove_region(regions[i]);
regions[i]->set_map(nullptr);
}
// Remove any assigned agent
- std::vector<RvoAgent *> agents = map->get_agents();
- for (size_t i(0); i < agents.size(); i++) {
+ LocalVector<RvoAgent *> agents = map->get_agents();
+ for (uint32_t i = 0; i < agents.size(); i++) {
map->remove_agent(agents[i]);
agents[i]->set_map(nullptr);
}
diff --git a/modules/navigation/godot_navigation_server.h b/modules/navigation/godot_navigation_server.h
index 8e7e99888c..da1f8cba0b 100644
--- a/modules/navigation/godot_navigation_server.h
+++ b/modules/navigation/godot_navigation_server.h
@@ -69,7 +69,7 @@ class GodotNavigationServer : public NavigationServer3D {
/// Mutex used to make any operation threadsafe.
Mutex operations_mutex;
- std::vector<SetCommand *> commands;
+ LocalVector<SetCommand *> commands;
mutable RID_Owner<NavMap> map_owner;
mutable RID_Owner<NavRegion> region_owner;
diff --git a/modules/navigation/nav_map.cpp b/modules/navigation/nav_map.cpp
index 46daa54239..49029b5513 100644
--- a/modules/navigation/nav_map.cpp
+++ b/modules/navigation/nav_map.cpp
@@ -117,7 +117,7 @@ Vector<Vector3> NavMap::get_path(Vector3 p_origin, Vector3 p_destination, bool p
}
// List of all reachable navigation polys.
- std::vector<gd::NavigationPoly> navigation_polys;
+ LocalVector<gd::NavigationPoly> navigation_polys;
navigation_polys.reserve(polygons.size() * 0.75);
// Add the start polygon to the reachable navigation polygons.
@@ -170,20 +170,18 @@ Vector<Vector3> NavMap::get_path(Vector3 p_origin, Vector3 p_destination, bool p
const Vector3 new_entry = Geometry3D::get_closest_point_to_segment(least_cost_poly->entry, pathway);
const float new_distance = (least_cost_poly->entry.distance_to(new_entry) * region_travel_cost) + region_enter_cost + least_cost_poly->traveled_distance;
- const std::vector<gd::NavigationPoly>::iterator it = std::find(
- navigation_polys.begin(),
- navigation_polys.end(),
- gd::NavigationPoly(connection.polygon));
+ int64_t already_visited_polygon_index = navigation_polys.find(gd::NavigationPoly(connection.polygon));
- if (it != navigation_polys.end()) {
+ if (already_visited_polygon_index != -1) {
// Polygon already visited, check if we can reduce the travel cost.
- if (new_distance < it->traveled_distance) {
- it->back_navigation_poly_id = least_cost_id;
- it->back_navigation_edge = connection.edge;
- it->back_navigation_edge_pathway_start = connection.pathway_start;
- it->back_navigation_edge_pathway_end = connection.pathway_end;
- it->traveled_distance = new_distance;
- it->entry = new_entry;
+ gd::NavigationPoly &avp = navigation_polys[already_visited_polygon_index];
+ if (new_distance < avp.traveled_distance) {
+ avp.back_navigation_poly_id = least_cost_id;
+ avp.back_navigation_edge = connection.edge;
+ avp.back_navigation_edge_pathway_start = connection.pathway_start;
+ avp.back_navigation_edge_pathway_end = connection.pathway_end;
+ avp.traveled_distance = new_distance;
+ avp.entry = new_entry;
}
} else {
// Add the neighbour polygon to the reachable ones.
@@ -470,15 +468,15 @@ void NavMap::add_region(NavRegion *p_region) {
}
void NavMap::remove_region(NavRegion *p_region) {
- const std::vector<NavRegion *>::iterator it = std::find(regions.begin(), regions.end(), p_region);
- if (it != regions.end()) {
- regions.erase(it);
+ int64_t region_index = regions.find(p_region);
+ if (region_index != -1) {
+ regions.remove_at_unordered(region_index);
regenerate_links = true;
}
}
bool NavMap::has_agent(RvoAgent *agent) const {
- return std::find(agents.begin(), agents.end(), agent) != agents.end();
+ return (agents.find(agent) != -1);
}
void NavMap::add_agent(RvoAgent *agent) {
@@ -490,15 +488,15 @@ void NavMap::add_agent(RvoAgent *agent) {
void NavMap::remove_agent(RvoAgent *agent) {
remove_agent_as_controlled(agent);
- const std::vector<RvoAgent *>::iterator it = std::find(agents.begin(), agents.end(), agent);
- if (it != agents.end()) {
- agents.erase(it);
+ int64_t agent_index = agents.find(agent);
+ if (agent_index != -1) {
+ agents.remove_at_unordered(agent_index);
agents_dirty = true;
}
}
void NavMap::set_agent_as_controlled(RvoAgent *agent) {
- const bool exist = std::find(controlled_agents.begin(), controlled_agents.end(), agent) != controlled_agents.end();
+ const bool exist = (controlled_agents.find(agent) != -1);
if (!exist) {
ERR_FAIL_COND(!has_agent(agent));
controlled_agents.push_back(agent);
@@ -506,22 +504,23 @@ void NavMap::set_agent_as_controlled(RvoAgent *agent) {
}
void NavMap::remove_agent_as_controlled(RvoAgent *agent) {
- const std::vector<RvoAgent *>::iterator it = std::find(controlled_agents.begin(), controlled_agents.end(), agent);
- if (it != controlled_agents.end()) {
- controlled_agents.erase(it);
+ int64_t active_avoidance_agent_index = controlled_agents.find(agent);
+ if (active_avoidance_agent_index != -1) {
+ controlled_agents.remove_at_unordered(active_avoidance_agent_index);
+ agents_dirty = true;
}
}
void NavMap::sync() {
// Check if we need to update the links.
if (regenerate_polygons) {
- for (size_t r(0); r < regions.size(); r++) {
+ for (uint32_t r = 0; r < regions.size(); r++) {
regions[r]->scratch_polygons();
}
regenerate_links = true;
}
- for (size_t r(0); r < regions.size(); r++) {
+ for (uint32_t r = 0; r < regions.size(); r++) {
if (regions[r]->sync()) {
regenerate_links = true;
}
@@ -529,33 +528,33 @@ void NavMap::sync() {
if (regenerate_links) {
// Remove regions connections.
- for (size_t r(0); r < regions.size(); r++) {
+ for (uint32_t r = 0; r < regions.size(); r++) {
regions[r]->get_connections().clear();
}
// Resize the polygon count.
int count = 0;
- for (size_t r(0); r < regions.size(); r++) {
+ for (uint32_t r = 0; r < regions.size(); r++) {
count += regions[r]->get_polygons().size();
}
polygons.resize(count);
// Copy all region polygons in the map.
count = 0;
- for (size_t r(0); r < regions.size(); r++) {
- std::copy(
- regions[r]->get_polygons().data(),
- regions[r]->get_polygons().data() + regions[r]->get_polygons().size(),
- polygons.begin() + count);
+ for (uint32_t r = 0; r < regions.size(); r++) {
+ const LocalVector<gd::Polygon> &polygons_source = regions[r]->get_polygons();
+ for (uint32_t n = 0; n < polygons_source.size(); n++) {
+ polygons[count + n] = polygons_source[n];
+ }
count += regions[r]->get_polygons().size();
}
// Group all edges per key.
HashMap<gd::EdgeKey, Vector<gd::Edge::Connection>, gd::EdgeKey> connections;
- for (size_t poly_id(0); poly_id < polygons.size(); poly_id++) {
+ for (uint32_t poly_id = 0; poly_id < polygons.size(); poly_id++) {
gd::Polygon &poly(polygons[poly_id]);
- for (size_t p(0); p < poly.points.size(); p++) {
+ for (uint32_t p = 0; p < poly.points.size(); p++) {
int next_point = (p + 1) % poly.points.size();
gd::EdgeKey ek(poly.points[p].key, poly.points[next_point].key);
@@ -662,6 +661,7 @@ void NavMap::sync() {
// Update agents tree.
if (agents_dirty) {
+ // cannot use LocalVector here as RVO library expects std::vector to build KdTree
std::vector<RVO::Agent *> raw_agents;
raw_agents.reserve(agents.size());
for (size_t i(0); i < agents.size(); i++) {
@@ -683,7 +683,7 @@ void NavMap::compute_single_step(uint32_t index, RvoAgent **agent) {
void NavMap::step(real_t p_deltatime) {
deltatime = p_deltatime;
if (controlled_agents.size() > 0) {
- WorkerThreadPool::GroupID group_task = WorkerThreadPool::get_singleton()->add_template_group_task(this, &NavMap::compute_single_step, controlled_agents.data(), controlled_agents.size(), -1, true, SNAME("NavigationMapAgents"));
+ WorkerThreadPool::GroupID group_task = WorkerThreadPool::get_singleton()->add_template_group_task(this, &NavMap::compute_single_step, controlled_agents.ptr(), controlled_agents.size(), -1, true, SNAME("NavigationMapAgents"));
WorkerThreadPool::get_singleton()->wait_for_group_task_completion(group_task);
}
}
@@ -694,7 +694,7 @@ void NavMap::dispatch_callbacks() {
}
}
-void NavMap::clip_path(const std::vector<gd::NavigationPoly> &p_navigation_polys, Vector<Vector3> &path, const gd::NavigationPoly *from_poly, const Vector3 &p_to_point, const gd::NavigationPoly *p_to_poly) const {
+void NavMap::clip_path(const LocalVector<gd::NavigationPoly> &p_navigation_polys, Vector<Vector3> &path, const gd::NavigationPoly *from_poly, const Vector3 &p_to_point, const gd::NavigationPoly *p_to_poly) const {
Vector3 from = path[path.size() - 1];
if (from.is_equal_approx(p_to_point)) {
diff --git a/modules/navigation/nav_map.h b/modules/navigation/nav_map.h
index 98a5c24b3e..e50a1afbe9 100644
--- a/modules/navigation/nav_map.h
+++ b/modules/navigation/nav_map.h
@@ -58,10 +58,10 @@ class NavMap : public NavRid {
bool regenerate_polygons = true;
bool regenerate_links = true;
- std::vector<NavRegion *> regions;
+ LocalVector<NavRegion *> regions;
/// Map polygons
- std::vector<gd::Polygon> polygons;
+ LocalVector<gd::Polygon> polygons;
/// Rvo world
RVO::KdTree rvo;
@@ -70,10 +70,10 @@ class NavMap : public NavRid {
bool agents_dirty = false;
/// All the Agents (even the controlled one)
- std::vector<RvoAgent *> agents;
+ LocalVector<RvoAgent *> agents;
/// Controlled agents
- std::vector<RvoAgent *> controlled_agents;
+ LocalVector<RvoAgent *> controlled_agents;
/// Physics delta time
real_t deltatime = 0.0;
@@ -111,14 +111,14 @@ public:
void add_region(NavRegion *p_region);
void remove_region(NavRegion *p_region);
- const std::vector<NavRegion *> &get_regions() const {
+ const LocalVector<NavRegion *> &get_regions() const {
return regions;
}
bool has_agent(RvoAgent *agent) const;
void add_agent(RvoAgent *agent);
void remove_agent(RvoAgent *agent);
- const std::vector<RvoAgent *> &get_agents() const {
+ const LocalVector<RvoAgent *> &get_agents() const {
return agents;
}
@@ -135,7 +135,7 @@ public:
private:
void compute_single_step(uint32_t index, RvoAgent **agent);
- void clip_path(const std::vector<gd::NavigationPoly> &p_navigation_polys, Vector<Vector3> &path, const gd::NavigationPoly *from_poly, const Vector3 &p_to_point, const gd::NavigationPoly *p_to_poly) const;
+ void clip_path(const LocalVector<gd::NavigationPoly> &p_navigation_polys, Vector<Vector3> &path, const gd::NavigationPoly *from_poly, const Vector3 &p_to_point, const gd::NavigationPoly *p_to_poly) const;
};
#endif // NAV_MAP_H
diff --git a/modules/navigation/nav_region.h b/modules/navigation/nav_region.h
index 484856ae36..c9d2d80f6c 100644
--- a/modules/navigation/nav_region.h
+++ b/modules/navigation/nav_region.h
@@ -53,7 +53,7 @@ class NavRegion : public NavRid {
bool polygons_dirty = true;
/// Cache
- std::vector<gd::Polygon> polygons;
+ LocalVector<gd::Polygon> polygons;
public:
NavRegion() {}
@@ -93,7 +93,7 @@ public:
Vector3 get_connection_pathway_start(int p_connection_id) const;
Vector3 get_connection_pathway_end(int p_connection_id) const;
- std::vector<gd::Polygon> const &get_polygons() const {
+ LocalVector<gd::Polygon> const &get_polygons() const {
return polygons;
}
diff --git a/modules/navigation/nav_utils.h b/modules/navigation/nav_utils.h
index a9f4e0e2fc..47f04b6a75 100644
--- a/modules/navigation/nav_utils.h
+++ b/modules/navigation/nav_utils.h
@@ -34,7 +34,7 @@
#include "core/math/vector3.h"
#include "core/templates/hash_map.h"
#include "core/templates/hashfuncs.h"
-#include "core/templates/vector.h"
+#include "core/templates/local_vector.h"
#include <vector>
class NavRegion;
@@ -96,13 +96,13 @@ struct Polygon {
NavRegion *owner = nullptr;
/// The points of this `Polygon`
- std::vector<Point> points;
+ LocalVector<Point> points;
/// Are the points clockwise ?
bool clockwise;
/// The edges of this `Polygon`
- std::vector<Edge> edges;
+ LocalVector<Edge> edges;
/// The center of this `Polygon`
Vector3 center;
@@ -124,6 +124,8 @@ struct NavigationPoly {
/// The distance to the destination.
float traveled_distance = 0.0;
+ NavigationPoly() { poly = nullptr; }
+
NavigationPoly(const Polygon *p_poly) :
poly(p_poly) {}
diff --git a/modules/navigation/navigation_mesh_generator.cpp b/modules/navigation/navigation_mesh_generator.cpp
index 6e8ac77f79..848e554fb0 100644
--- a/modules/navigation/navigation_mesh_generator.cpp
+++ b/modules/navigation/navigation_mesh_generator.cpp
@@ -42,6 +42,7 @@
#include "scene/resources/concave_polygon_shape_3d.h"
#include "scene/resources/convex_polygon_shape_3d.h"
#include "scene/resources/cylinder_shape_3d.h"
+#include "scene/resources/height_map_shape_3d.h"
#include "scene/resources/primitive_meshes.h"
#include "scene/resources/shape_3d.h"
#include "scene/resources/sphere_shape_3d.h"
@@ -275,6 +276,50 @@ void NavigationMeshGenerator::_parse_geometry(const Transform3D &p_navmesh_trans
_add_faces(faces, transform, p_vertices, p_indices);
}
}
+
+ HeightMapShape3D *heightmap_shape = Object::cast_to<HeightMapShape3D>(*s);
+ if (heightmap_shape) {
+ int heightmap_depth = heightmap_shape->get_map_depth();
+ int heightmap_width = heightmap_shape->get_map_width();
+
+ if (heightmap_depth >= 2 && heightmap_width >= 2) {
+ const Vector<real_t> &map_data = heightmap_shape->get_map_data();
+
+ Vector2 heightmap_gridsize(heightmap_width - 1, heightmap_depth - 1);
+ Vector2 start = heightmap_gridsize * -0.5;
+
+ Vector<Vector3> vertex_array;
+ vertex_array.resize((heightmap_depth - 1) * (heightmap_width - 1) * 6);
+ int map_data_current_index = 0;
+
+ for (int d = 0; d < heightmap_depth - 1; d++) {
+ for (int w = 0; w < heightmap_width - 1; w++) {
+ if (map_data_current_index + 1 + heightmap_depth < map_data.size()) {
+ float top_left_height = map_data[map_data_current_index];
+ float top_right_height = map_data[map_data_current_index + 1];
+ float bottom_left_height = map_data[map_data_current_index + heightmap_depth];
+ float bottom_right_height = map_data[map_data_current_index + 1 + heightmap_depth];
+
+ Vector3 top_left = Vector3(start.x + w, top_left_height, start.y + d);
+ Vector3 top_right = Vector3(start.x + w + 1.0, top_right_height, start.y + d);
+ Vector3 bottom_left = Vector3(start.x + w, bottom_left_height, start.y + d + 1.0);
+ Vector3 bottom_right = Vector3(start.x + w + 1.0, bottom_right_height, start.y + d + 1.0);
+
+ vertex_array.push_back(top_right);
+ vertex_array.push_back(bottom_left);
+ vertex_array.push_back(top_left);
+ vertex_array.push_back(top_right);
+ vertex_array.push_back(bottom_right);
+ vertex_array.push_back(bottom_left);
+ }
+ map_data_current_index += 1;
+ }
+ }
+ if (vertex_array.size() > 0) {
+ _add_faces(vertex_array, transform, p_vertices, p_indices);
+ }
+ }
+ }
}
}
}
@@ -362,6 +407,50 @@ void NavigationMeshGenerator::_parse_geometry(const Transform3D &p_navmesh_trans
PackedVector3Array faces = Variant(dict["faces"]);
_add_faces(faces, shapes[i], p_vertices, p_indices);
} break;
+ case PhysicsServer3D::SHAPE_HEIGHTMAP: {
+ Dictionary dict = data;
+ ///< dict( int:"width", int:"depth",float:"cell_size", float_array:"heights"
+ int heightmap_depth = dict["depth"];
+ int heightmap_width = dict["width"];
+
+ if (heightmap_depth >= 2 && heightmap_width >= 2) {
+ const Vector<real_t> &map_data = dict["heights"];
+
+ Vector2 heightmap_gridsize(heightmap_width - 1, heightmap_depth - 1);
+ Vector2 start = heightmap_gridsize * -0.5;
+
+ Vector<Vector3> vertex_array;
+ vertex_array.resize((heightmap_depth - 1) * (heightmap_width - 1) * 6);
+ int map_data_current_index = 0;
+
+ for (int d = 0; d < heightmap_depth - 1; d++) {
+ for (int w = 0; w < heightmap_width - 1; w++) {
+ if (map_data_current_index + 1 + heightmap_depth < map_data.size()) {
+ float top_left_height = map_data[map_data_current_index];
+ float top_right_height = map_data[map_data_current_index + 1];
+ float bottom_left_height = map_data[map_data_current_index + heightmap_depth];
+ float bottom_right_height = map_data[map_data_current_index + 1 + heightmap_depth];
+
+ Vector3 top_left = Vector3(start.x + w, top_left_height, start.y + d);
+ Vector3 top_right = Vector3(start.x + w + 1.0, top_right_height, start.y + d);
+ Vector3 bottom_left = Vector3(start.x + w, bottom_left_height, start.y + d + 1.0);
+ Vector3 bottom_right = Vector3(start.x + w + 1.0, bottom_right_height, start.y + d + 1.0);
+
+ vertex_array.push_back(top_right);
+ vertex_array.push_back(bottom_left);
+ vertex_array.push_back(top_left);
+ vertex_array.push_back(top_right);
+ vertex_array.push_back(bottom_right);
+ vertex_array.push_back(bottom_left);
+ }
+ map_data_current_index += 1;
+ }
+ }
+ if (vertex_array.size() > 0) {
+ _add_faces(vertex_array, shapes[i], p_vertices, p_indices);
+ }
+ }
+ } break;
default: {
WARN_PRINT("Unsupported collision shape type.");
} break;
diff --git a/modules/ogg/config.py b/modules/ogg/config.py
index 5a417ba8dd..f7ec4de6be 100644
--- a/modules/ogg/config.py
+++ b/modules/ogg/config.py
@@ -8,8 +8,8 @@ def configure(env):
def get_doc_classes():
return [
- "OGGPacketSequence",
- "OGGPacketSequencePlayback",
+ "OggPacketSequence",
+ "OggPacketSequencePlayback",
]
diff --git a/modules/ogg/doc_classes/OGGPacketSequence.xml b/modules/ogg/doc_classes/OggPacketSequence.xml
index bff3691ce0..d3bd4455d8 100644
--- a/modules/ogg/doc_classes/OGGPacketSequence.xml
+++ b/modules/ogg/doc_classes/OggPacketSequence.xml
@@ -1,10 +1,10 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="OGGPacketSequence" inherits="Resource" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
+<class name="OggPacketSequence" inherits="Resource" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
<brief_description>
- A sequence of OGG packets.
+ A sequence of Ogg packets.
</brief_description>
<description>
- A sequence of OGG packets.
+ A sequence of Ogg packets.
</description>
<tutorials>
</tutorials>
@@ -21,7 +21,7 @@
Contains the granule positions for each page in this packet sequence.
</member>
<member name="packet_data" type="Array" setter="set_packet_data" getter="get_packet_data" default="[]">
- Contains the raw packets that make up this OGGPacketSequence.
+ Contains the raw packets that make up this OggPacketSequence.
</member>
<member name="sampling_rate" type="float" setter="set_sampling_rate" getter="get_sampling_rate" default="0.0">
Holds sample rate information about this sequence. Must be set by another class that actually understands the codec.
diff --git a/modules/ogg/doc_classes/OGGPacketSequencePlayback.xml b/modules/ogg/doc_classes/OggPacketSequencePlayback.xml
index 11fc1f4cb6..5c0d75278b 100644
--- a/modules/ogg/doc_classes/OGGPacketSequencePlayback.xml
+++ b/modules/ogg/doc_classes/OggPacketSequencePlayback.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="OGGPacketSequencePlayback" inherits="RefCounted" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
+<class name="OggPacketSequencePlayback" inherits="RefCounted" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
<brief_description>
</brief_description>
<description>
diff --git a/modules/ogg/ogg_packet_sequence.cpp b/modules/ogg/ogg_packet_sequence.cpp
index e18fa9e590..de8bf4a087 100644
--- a/modules/ogg/ogg_packet_sequence.cpp
+++ b/modules/ogg/ogg_packet_sequence.cpp
@@ -31,7 +31,7 @@
#include "ogg_packet_sequence.h"
#include "core/variant/typed_array.h"
-void OGGPacketSequence::push_page(int64_t p_granule_pos, const Vector<PackedByteArray> &p_data) {
+void OggPacketSequence::push_page(int64_t p_granule_pos, const Vector<PackedByteArray> &p_data) {
Vector<PackedByteArray> data_stored;
for (int i = 0; i < p_data.size(); i++) {
data_stored.push_back(p_data[i]);
@@ -41,7 +41,7 @@ void OGGPacketSequence::push_page(int64_t p_granule_pos, const Vector<PackedByte
data_version++;
}
-void OGGPacketSequence::set_packet_data(const Array &p_data) {
+void OggPacketSequence::set_packet_data(const Array &p_data) {
data_version++; // Update the data version so old playbacks know that they can't rely on us anymore.
page_data.clear();
for (int page_idx = 0; page_idx < p_data.size(); page_idx++) {
@@ -54,7 +54,7 @@ void OGGPacketSequence::set_packet_data(const Array &p_data) {
}
}
-Array OGGPacketSequence::get_packet_data() const {
+Array OggPacketSequence::get_packet_data() const {
Array ret;
for (const Vector<PackedByteArray> &page : page_data) {
Array page_variant;
@@ -66,7 +66,7 @@ Array OGGPacketSequence::get_packet_data() const {
return ret;
}
-void OGGPacketSequence::set_packet_granule_positions(const Array &p_granule_positions) {
+void OggPacketSequence::set_packet_granule_positions(const Array &p_granule_positions) {
data_version++; // Update the data version so old playbacks know that they can't rely on us anymore.
page_granule_positions.clear();
for (int page_idx = 0; page_idx < p_granule_positions.size(); page_idx++) {
@@ -75,7 +75,7 @@ void OGGPacketSequence::set_packet_granule_positions(const Array &p_granule_posi
}
}
-Array OGGPacketSequence::get_packet_granule_positions() const {
+Array OggPacketSequence::get_packet_granule_positions() const {
Array ret;
for (int64_t granule_pos : page_granule_positions) {
ret.push_back(granule_pos);
@@ -83,22 +83,22 @@ Array OGGPacketSequence::get_packet_granule_positions() const {
return ret;
}
-void OGGPacketSequence::set_sampling_rate(float p_sampling_rate) {
+void OggPacketSequence::set_sampling_rate(float p_sampling_rate) {
sampling_rate = p_sampling_rate;
}
-float OGGPacketSequence::get_sampling_rate() const {
+float OggPacketSequence::get_sampling_rate() const {
return sampling_rate;
}
-int64_t OGGPacketSequence::get_final_granule_pos() const {
+int64_t OggPacketSequence::get_final_granule_pos() const {
if (!page_granule_positions.is_empty()) {
return page_granule_positions[page_granule_positions.size() - 1];
}
return -1;
}
-float OGGPacketSequence::get_length() const {
+float OggPacketSequence::get_length() const {
int64_t granule_pos = get_final_granule_pos();
if (granule_pos < 0) {
return 0;
@@ -106,33 +106,33 @@ float OGGPacketSequence::get_length() const {
return granule_pos / sampling_rate;
}
-Ref<OGGPacketSequencePlayback> OGGPacketSequence::instantiate_playback() {
- Ref<OGGPacketSequencePlayback> playback;
+Ref<OggPacketSequencePlayback> OggPacketSequence::instantiate_playback() {
+ Ref<OggPacketSequencePlayback> playback;
playback.instantiate();
- playback->ogg_packet_sequence = Ref<OGGPacketSequence>(this);
+ playback->ogg_packet_sequence = Ref<OggPacketSequence>(this);
playback->data_version = data_version;
return playback;
}
-void OGGPacketSequence::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_packet_data", "packet_data"), &OGGPacketSequence::set_packet_data);
- ClassDB::bind_method(D_METHOD("get_packet_data"), &OGGPacketSequence::get_packet_data);
+void OggPacketSequence::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_packet_data", "packet_data"), &OggPacketSequence::set_packet_data);
+ ClassDB::bind_method(D_METHOD("get_packet_data"), &OggPacketSequence::get_packet_data);
- ClassDB::bind_method(D_METHOD("set_packet_granule_positions", "granule_positions"), &OGGPacketSequence::set_packet_granule_positions);
- ClassDB::bind_method(D_METHOD("get_packet_granule_positions"), &OGGPacketSequence::get_packet_granule_positions);
+ ClassDB::bind_method(D_METHOD("set_packet_granule_positions", "granule_positions"), &OggPacketSequence::set_packet_granule_positions);
+ ClassDB::bind_method(D_METHOD("get_packet_granule_positions"), &OggPacketSequence::get_packet_granule_positions);
- ClassDB::bind_method(D_METHOD("set_sampling_rate", "sampling_rate"), &OGGPacketSequence::set_sampling_rate);
- ClassDB::bind_method(D_METHOD("get_sampling_rate"), &OGGPacketSequence::get_sampling_rate);
+ ClassDB::bind_method(D_METHOD("set_sampling_rate", "sampling_rate"), &OggPacketSequence::set_sampling_rate);
+ ClassDB::bind_method(D_METHOD("get_sampling_rate"), &OggPacketSequence::get_sampling_rate);
- ClassDB::bind_method(D_METHOD("get_length"), &OGGPacketSequence::get_length);
+ ClassDB::bind_method(D_METHOD("get_length"), &OggPacketSequence::get_length);
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "packet_data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_packet_data", "get_packet_data");
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "granule_positions", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_packet_granule_positions", "get_packet_granule_positions");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "sampling_rate", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_sampling_rate", "get_sampling_rate");
}
-bool OGGPacketSequencePlayback::next_ogg_packet(ogg_packet **p_packet) const {
+bool OggPacketSequencePlayback::next_ogg_packet(ogg_packet **p_packet) const {
ERR_FAIL_COND_V(data_version != ogg_packet_sequence->data_version, false);
ERR_FAIL_COND_V(ogg_packet_sequence->page_data.is_empty(), false);
ERR_FAIL_COND_V(ogg_packet_sequence->page_granule_positions.is_empty(), false);
@@ -161,7 +161,7 @@ bool OGGPacketSequencePlayback::next_ogg_packet(ogg_packet **p_packet) const {
return true;
}
-uint32_t OGGPacketSequencePlayback::seek_page_internal(int64_t granule, uint32_t after_page_inclusive, uint32_t before_page_inclusive) {
+uint32_t OggPacketSequencePlayback::seek_page_internal(int64_t granule, uint32_t after_page_inclusive, uint32_t before_page_inclusive) {
// FIXME: This function needs better corner case handling.
if (before_page_inclusive == after_page_inclusive) {
return before_page_inclusive;
@@ -198,7 +198,7 @@ uint32_t OGGPacketSequencePlayback::seek_page_internal(int64_t granule, uint32_t
}
}
-bool OGGPacketSequencePlayback::seek_page(int64_t p_granule_pos) {
+bool OggPacketSequencePlayback::seek_page(int64_t p_granule_pos) {
int correct_page = seek_page_internal(p_granule_pos, 0, ogg_packet_sequence->page_data.size() - 1);
if (correct_page == -1) {
return false;
@@ -213,10 +213,10 @@ bool OGGPacketSequencePlayback::seek_page(int64_t p_granule_pos) {
return true;
}
-OGGPacketSequencePlayback::OGGPacketSequencePlayback() {
+OggPacketSequencePlayback::OggPacketSequencePlayback() {
packet = new ogg_packet();
}
-OGGPacketSequencePlayback::~OGGPacketSequencePlayback() {
+OggPacketSequencePlayback::~OggPacketSequencePlayback() {
delete packet;
}
diff --git a/modules/ogg/ogg_packet_sequence.h b/modules/ogg/ogg_packet_sequence.h
index 76b673c6ac..efd3b64a39 100644
--- a/modules/ogg/ogg_packet_sequence.h
+++ b/modules/ogg/ogg_packet_sequence.h
@@ -38,12 +38,12 @@
#include "core/variant/variant.h"
#include "thirdparty/libogg/ogg/ogg.h"
-class OGGPacketSequencePlayback;
+class OggPacketSequencePlayback;
-class OGGPacketSequence : public Resource {
- GDCLASS(OGGPacketSequence, Resource);
+class OggPacketSequence : public Resource {
+ GDCLASS(OggPacketSequence, Resource);
- friend class OGGPacketSequencePlayback;
+ friend class OggPacketSequencePlayback;
// List of pages, each of which is a list of packets on that page. The innermost PackedByteArrays contain complete ogg packets.
Vector<Vector<PackedByteArray>> page_data;
@@ -73,7 +73,7 @@ public:
void set_packet_granule_positions(const Array &p_granule_positions);
Array get_packet_granule_positions() const;
- // Sets a sampling rate associated with this object. OGGPacketSequence doesn't understand codecs,
+ // Sets a sampling rate associated with this object. OggPacketSequence doesn't understand codecs,
// so this value is naively stored as a convenience.
void set_sampling_rate(float p_sampling_rate);
@@ -86,18 +86,18 @@ public:
// Returns the granule position of the last page in this sequence.
int64_t get_final_granule_pos() const;
- Ref<OGGPacketSequencePlayback> instantiate_playback();
+ Ref<OggPacketSequencePlayback> instantiate_playback();
- OGGPacketSequence() {}
- virtual ~OGGPacketSequence() {}
+ OggPacketSequence() {}
+ virtual ~OggPacketSequence() {}
};
-class OGGPacketSequencePlayback : public RefCounted {
- GDCLASS(OGGPacketSequencePlayback, RefCounted);
+class OggPacketSequencePlayback : public RefCounted {
+ GDCLASS(OggPacketSequencePlayback, RefCounted);
- friend class OGGPacketSequence;
+ friend class OggPacketSequence;
- Ref<OGGPacketSequence> ogg_packet_sequence;
+ Ref<OggPacketSequence> ogg_packet_sequence;
mutable int64_t page_cursor = 0;
mutable int32_t packet_cursor = 0;
@@ -121,8 +121,8 @@ public:
// Returns true on success, false on failure.
bool seek_page(int64_t p_granule_pos);
- OGGPacketSequencePlayback();
- virtual ~OGGPacketSequencePlayback();
+ OggPacketSequencePlayback();
+ virtual ~OggPacketSequencePlayback();
};
#endif // OGG_PACKET_SEQUENCE_H
diff --git a/modules/ogg/register_types.cpp b/modules/ogg/register_types.cpp
index 01f04aa3d5..aca6d1e1f8 100644
--- a/modules/ogg/register_types.cpp
+++ b/modules/ogg/register_types.cpp
@@ -37,8 +37,8 @@ void initialize_ogg_module(ModuleInitializationLevel p_level) {
return;
}
- GDREGISTER_CLASS(OGGPacketSequence);
- GDREGISTER_CLASS(OGGPacketSequencePlayback);
+ GDREGISTER_CLASS(OggPacketSequence);
+ GDREGISTER_CLASS(OggPacketSequencePlayback);
}
void uninitialize_ogg_module(ModuleInitializationLevel p_level) {
diff --git a/modules/openxr/editor/openxr_action_map_editor.cpp b/modules/openxr/editor/openxr_action_map_editor.cpp
index 87b7f50224..0a2d0a3110 100644
--- a/modules/openxr/editor/openxr_action_map_editor.cpp
+++ b/modules/openxr/editor/openxr_action_map_editor.cpp
@@ -258,7 +258,7 @@ void OpenXRActionMapEditor::_load_action_map(const String p_path, bool p_create_
}
void OpenXRActionMapEditor::_on_save_action_map() {
- Error err = ResourceSaver::save(edited_path, action_map);
+ Error err = ResourceSaver::save(action_map, edited_path);
if (err != OK) {
EditorNode::get_singleton()->show_warning(vformat(TTR("Error saving file: %s"), edited_path));
return;
diff --git a/modules/openxr/editor/openxr_interaction_profile_editor.cpp b/modules/openxr/editor/openxr_interaction_profile_editor.cpp
index 24ac5494dd..e2dc2d1b74 100644
--- a/modules/openxr/editor/openxr_interaction_profile_editor.cpp
+++ b/modules/openxr/editor/openxr_interaction_profile_editor.cpp
@@ -169,9 +169,7 @@ void OpenXRInteractionProfileEditor::_add_io_path(VBoxContainer *p_container, co
Button *path_add = memnew(Button);
path_add->set_icon(get_theme_icon(SNAME("Add"), SNAME("EditorIcons")));
path_add->set_flat(true);
- Vector<Variant> add_binds;
- add_binds.push_back(String(p_io_path->openxr_path));
- path_add->connect("pressed", callable_mp(this, &OpenXRInteractionProfileEditor::select_action_for), add_binds);
+ path_add->connect("pressed", callable_mp(this, &OpenXRInteractionProfileEditor::select_action_for).bind(String(p_io_path->openxr_path)));
path_hb->add_child(path_add);
if (interaction_profile.is_valid()) {
@@ -198,10 +196,7 @@ void OpenXRInteractionProfileEditor::_add_io_path(VBoxContainer *p_container, co
Button *action_rem = memnew(Button);
action_rem->set_flat(true);
action_rem->set_icon(get_theme_icon(SNAME("Remove"), SNAME("EditorIcons")));
- Vector<Variant> remove_binds;
- remove_binds.push_back(action->get_name_with_set());
- remove_binds.push_back(String(p_io_path->openxr_path));
- action_rem->connect("pressed", callable_mp((OpenXRInteractionProfileEditorBase *)this, &OpenXRInteractionProfileEditorBase::_remove_binding), remove_binds);
+ action_rem->connect("pressed", callable_mp((OpenXRInteractionProfileEditorBase *)this, &OpenXRInteractionProfileEditorBase::_remove_binding).bind(action->get_name_with_set(), String(p_io_path->openxr_path)));
action_hb->add_child(action_rem);
}
}
diff --git a/modules/openxr/editor/openxr_select_action_dialog.cpp b/modules/openxr/editor/openxr_select_action_dialog.cpp
index c2a2965200..80e58044d5 100644
--- a/modules/openxr/editor/openxr_select_action_dialog.cpp
+++ b/modules/openxr/editor/openxr_select_action_dialog.cpp
@@ -96,11 +96,9 @@ void OpenXRSelectActionDialog::open() {
Button *action_button = memnew(Button);
String action_name = action->get_name_with_set();
- Vector<Variant> binds;
- binds.push_back(action_name);
action_button->set_flat(true);
action_button->set_text(action->get_name() + ": " + action->get_localized_name());
- action_button->connect("pressed", callable_mp(this, &OpenXRSelectActionDialog::_on_select_action), binds);
+ action_button->connect("pressed", callable_mp(this, &OpenXRSelectActionDialog::_on_select_action).bind(action_name));
action_hb->add_child(action_button);
action_buttons[action_name] = action_button->get_path();
diff --git a/modules/openxr/editor/openxr_select_interaction_profile_dialog.cpp b/modules/openxr/editor/openxr_select_interaction_profile_dialog.cpp
index 12b110f146..23b025db08 100644
--- a/modules/openxr/editor/openxr_select_interaction_profile_dialog.cpp
+++ b/modules/openxr/editor/openxr_select_interaction_profile_dialog.cpp
@@ -80,11 +80,9 @@ void OpenXRSelectInteractionProfileDialog::open(PackedStringArray p_do_not_inclu
String path = interaction_profiles[i];
if (!p_do_not_include.has(path)) {
Button *ip_button = memnew(Button);
- Vector<Variant> binds;
- binds.push_back(path);
ip_button->set_flat(true);
ip_button->set_text(OpenXRDefs::get_profile(path)->display_name);
- ip_button->connect("pressed", callable_mp(this, &OpenXRSelectInteractionProfileDialog::_on_select_interaction_profile), binds);
+ ip_button->connect("pressed", callable_mp(this, &OpenXRSelectInteractionProfileDialog::_on_select_interaction_profile).bind(path));
main_vb->add_child(ip_button);
ip_buttons[path] = ip_button->get_path();
diff --git a/modules/openxr/openxr_api.cpp b/modules/openxr/openxr_api.cpp
index 938b017e3a..92d074cb75 100644
--- a/modules/openxr/openxr_api.cpp
+++ b/modules/openxr/openxr_api.cpp
@@ -58,19 +58,14 @@ bool OpenXRAPI::openxr_is_enabled(bool p_check_run_in_editor) {
// @TODO we need an overrule switch so we can force enable openxr, i.e run "godot --openxr_enabled"
if (Engine::get_singleton()->is_editor_hint() && p_check_run_in_editor) {
-#ifdef TOOLS_ENABLED
// Disabled for now, using XR inside of the editor we'll be working on during the coming months.
return false;
-
- // bool enabled = GLOBAL_GET("xr/openxr/in_editor"); // EDITOR_GET("xr/openxr/in_editor");
- // return enabled;
-#else
- // we should never get here, editor hint won't be true if the editor isn't compiled in.
- return false;
-#endif
} else {
- bool enabled = GLOBAL_GET("xr/openxr/enabled");
- return enabled;
+ if (XRServer::get_xr_mode() == XRServer::XRMODE_DEFAULT) {
+ return GLOBAL_GET("xr/openxr/enabled");
+ } else {
+ return XRServer::get_xr_mode() == XRServer::XRMODE_ON;
+ }
}
}
diff --git a/modules/openxr/openxr_interface.cpp b/modules/openxr/openxr_interface.cpp
index 1447be5c77..6c2f08e21d 100644
--- a/modules/openxr/openxr_interface.cpp
+++ b/modules/openxr/openxr_interface.cpp
@@ -123,7 +123,7 @@ void OpenXRInterface::_load_action_map() {
#ifdef TOOLS_ENABLED
// Save our action sets so our user can
action_map->set_path(default_tres_name, true);
- ResourceSaver::save(default_tres_name, action_map);
+ ResourceSaver::save(action_map, default_tres_name);
#endif
}
}
diff --git a/modules/regex/doc_classes/RegEx.xml b/modules/regex/doc_classes/RegEx.xml
index deabc5ccd3..52a7fe492f 100644
--- a/modules/regex/doc_classes/RegEx.xml
+++ b/modules/regex/doc_classes/RegEx.xml
@@ -62,6 +62,13 @@
Compiles and assign the search pattern to use. Returns [constant OK] if the compilation is successful. If an error is encountered, details are printed to standard output and an error is returned.
</description>
</method>
+ <method name="create_from_string" qualifiers="static">
+ <return type="RegEx" />
+ <argument index="0" name="pattern" type="String" />
+ <description>
+ Creates and compiles a new [RegEx] object.
+ </description>
+ </method>
<method name="get_group_count" qualifiers="const">
<return type="int" />
<description>
@@ -96,7 +103,7 @@
</description>
</method>
<method name="search_all" qualifiers="const">
- <return type="Array" />
+ <return type="RegExMatch[]" />
<argument index="0" name="subject" type="String" />
<argument index="1" name="offset" type="int" default="0" />
<argument index="2" name="end" type="int" default="-1" />
diff --git a/modules/regex/regex.cpp b/modules/regex/regex.cpp
index bbe92139e0..569066867a 100644
--- a/modules/regex/regex.cpp
+++ b/modules/regex/regex.cpp
@@ -159,6 +159,13 @@ void RegEx::_pattern_info(uint32_t what, void *where) const {
pcre2_pattern_info_32((pcre2_code_32 *)code, what, where);
}
+Ref<RegEx> RegEx::create_from_string(const String &p_pattern) {
+ Ref<RegEx> ret;
+ ret.instantiate();
+ ret->compile(p_pattern);
+ return ret;
+}
+
void RegEx::clear() {
if (code) {
pcre2_code_free_32((pcre2_code_32 *)code);
@@ -194,6 +201,7 @@ Error RegEx::compile(const String &p_pattern) {
Ref<RegExMatch> RegEx::search(const String &p_subject, int p_offset, int p_end) const {
ERR_FAIL_COND_V(!is_valid(), nullptr);
+ ERR_FAIL_COND_V_MSG(p_offset < 0, nullptr, "RegEx search offset must be >= 0");
Ref<RegExMatch> result = memnew(RegExMatch);
@@ -257,9 +265,11 @@ Ref<RegExMatch> RegEx::search(const String &p_subject, int p_offset, int p_end)
return result;
}
-Array RegEx::search_all(const String &p_subject, int p_offset, int p_end) const {
+TypedArray<RegExMatch> RegEx::search_all(const String &p_subject, int p_offset, int p_end) const {
+ ERR_FAIL_COND_V_MSG(p_offset < 0, Array(), "RegEx search offset must be >= 0");
+
int last_end = -1;
- Array result;
+ TypedArray<RegExMatch> result;
Ref<RegExMatch> match = search(p_subject, p_offset, p_end);
while (match.is_valid()) {
if (last_end == match->get_end(0)) {
@@ -274,6 +284,7 @@ Array RegEx::search_all(const String &p_subject, int p_offset, int p_end) const
String RegEx::sub(const String &p_subject, const String &p_replacement, bool p_all, int p_offset, int p_end) const {
ERR_FAIL_COND_V(!is_valid(), String());
+ ERR_FAIL_COND_V_MSG(p_offset < 0, String(), "RegEx sub offset must be >= 0");
// safety_zone is the number of chars we allocate in addition to the number of chars expected in order to
// guard against the PCRE API writing one additional \0 at the end. PCRE's API docs are unclear on whether
@@ -380,6 +391,8 @@ RegEx::~RegEx() {
}
void RegEx::_bind_methods() {
+ ClassDB::bind_static_method("RegEx", D_METHOD("create_from_string", "pattern"), &RegEx::create_from_string);
+
ClassDB::bind_method(D_METHOD("clear"), &RegEx::clear);
ClassDB::bind_method(D_METHOD("compile", "pattern"), &RegEx::compile);
ClassDB::bind_method(D_METHOD("search", "subject", "offset", "end"), &RegEx::search, DEFVAL(0), DEFVAL(-1));
diff --git a/modules/regex/regex.h b/modules/regex/regex.h
index 1455188670..9296de929f 100644
--- a/modules/regex/regex.h
+++ b/modules/regex/regex.h
@@ -37,6 +37,7 @@
#include "core/templates/vector.h"
#include "core/variant/array.h"
#include "core/variant/dictionary.h"
+#include "core/variant/typed_array.h"
class RegExMatch : public RefCounted {
GDCLASS(RegExMatch, RefCounted);
@@ -81,11 +82,13 @@ protected:
static void _bind_methods();
public:
+ static Ref<RegEx> create_from_string(const String &p_pattern);
+
void clear();
Error compile(const String &p_pattern);
Ref<RegExMatch> search(const String &p_subject, int p_offset = 0, int p_end = -1) const;
- Array search_all(const String &p_subject, int p_offset = 0, int p_end = -1) const;
+ TypedArray<RegExMatch> search_all(const String &p_subject, int p_offset = 0, int p_end = -1) const;
String sub(const String &p_subject, const String &p_replacement, bool p_all = false, int p_offset = 0, int p_end = -1) const;
bool is_valid() const;
diff --git a/modules/regex/tests/test_regex.h b/modules/regex/tests/test_regex.h
index 3f500e7b2f..91af393db1 100644
--- a/modules/regex/tests/test_regex.h
+++ b/modules/regex/tests/test_regex.h
@@ -130,16 +130,6 @@ TEST_CASE("[RegEx] Empty Pattern") {
CHECK(re.is_valid());
}
-TEST_CASE("[RegEx] Invalid offset") {
- const String s = "Godot";
-
- RegEx re("o");
- REQUIRE(re.is_valid());
- CHECK(re.search(s, -1) == nullptr);
- CHECK(re.search_all(s, -1).size() == 0);
- CHECK(re.sub(s, "", true, -1) == "");
-}
-
TEST_CASE("[RegEx] Invalid end position") {
const String s = "Godot";
diff --git a/modules/text_server_adv/SCsub b/modules/text_server_adv/SCsub
index 2d764a4006..c6678307af 100644
--- a/modules/text_server_adv/SCsub
+++ b/modules/text_server_adv/SCsub
@@ -36,8 +36,8 @@ def make_icu_data(target, source, env):
# Thirdparty source files
thirdparty_obj = []
-freetype_enabled = env.module_check_dependencies("text_server_adv", ["freetype"], True)
-msdfgen_enabled = env.module_check_dependencies("text_server_adv", ["msdfgen"], True)
+freetype_enabled = "freetype" in env.module_list
+msdfgen_enabled = "msdfgen" in env.module_list
if env["builtin_harfbuzz"]:
env_harfbuzz = env_modules.Clone()
@@ -113,15 +113,18 @@ if env["builtin_harfbuzz"]:
if freetype_enabled:
thirdparty_sources += [
"src/hb-ft.cc",
- "src/hb-graphite2.cc",
]
+ if env["graphite"]:
+ thirdparty_sources += [
+ "src/hb-graphite2.cc",
+ ]
thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
- env_harfbuzz.Append(CPPPATH=["#thirdparty/harfbuzz/src"])
+ env_harfbuzz.Prepend(CPPPATH=["#thirdparty/harfbuzz/src"])
env_harfbuzz.Append(CCFLAGS=["-DHAVE_ICU"])
if env["builtin_icu"]:
- env_harfbuzz.Append(CPPPATH=["#thirdparty/icu4c/common/"])
+ env_harfbuzz.Prepend(CPPPATH=["#thirdparty/icu4c/common/", "#thirdparty/icu4c/i18n/"])
env_harfbuzz.Append(CCFLAGS=["-DU_HAVE_LIB_SUFFIX=1", "-DU_LIB_SUFFIX_C_NAME=_godot", "-DHAVE_ICU_BUILTIN"])
if freetype_enabled:
@@ -132,9 +135,9 @@ if env["builtin_harfbuzz"]:
]
)
if env["builtin_freetype"]:
- env_harfbuzz.Append(CPPPATH=["#thirdparty/freetype/include"])
- if env["builtin_graphite"]:
- env_harfbuzz.Append(CPPPATH=["#thirdparty/graphite/include"])
+ env_harfbuzz.Prepend(CPPPATH=["#thirdparty/freetype/include"])
+ if env["builtin_graphite"] and env["graphite"]:
+ env_harfbuzz.Prepend(CPPPATH=["#thirdparty/graphite/include"])
env_harfbuzz.Append(CCFLAGS=["-DGRAPHITE2_STATIC"])
if env["platform"] == "android" or env["platform"] == "linuxbsd":
@@ -146,7 +149,7 @@ if env["builtin_harfbuzz"]:
else:
env_harfbuzz.Append(CCFLAGS=["-DHB_NO_MT"])
- env_text_server_adv.Append(CPPPATH=["#thirdparty/harfbuzz/src"])
+ env_text_server_adv.Prepend(CPPPATH=["#thirdparty/harfbuzz/src"])
lib = env_harfbuzz.add_library("harfbuzz_builtin", thirdparty_sources)
thirdparty_obj += lib
@@ -165,7 +168,7 @@ if env["builtin_harfbuzz"]:
env.Append(LIBS=[lib])
-if env["builtin_graphite"] and freetype_enabled:
+if env["builtin_graphite"] and freetype_enabled and env["graphite"]:
env_graphite = env_modules.Clone()
env_graphite.disable_warnings()
@@ -209,7 +212,7 @@ if env["builtin_graphite"] and freetype_enabled:
thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
- env_graphite.Append(CPPPATH=["#thirdparty/graphite/src", "#thirdparty/graphite/include"])
+ env_graphite.Prepend(CPPPATH=["#thirdparty/graphite/src", "#thirdparty/graphite/include"])
env_graphite.Append(
CCFLAGS=[
"-DGRAPHITE2_STATIC",
@@ -439,6 +442,10 @@ if env["builtin_icu"]:
"common/uvectr32.cpp",
"common/uvectr64.cpp",
"common/wintz.cpp",
+ "i18n/scriptset.cpp",
+ "i18n/ucln_in.cpp",
+ "i18n/uspoof.cpp",
+ "i18n/uspoof_impl.cpp",
]
thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
@@ -447,11 +454,11 @@ if env["builtin_icu"]:
if env_icu["tools"]:
env_icu.Depends("#thirdparty/icu4c/icudata.gen.h", "#thirdparty/icu4c/" + icu_data_name)
env_icu.Command("#thirdparty/icu4c/icudata.gen.h", "#thirdparty/icu4c/" + icu_data_name, make_icu_data)
- env_text_server_adv.Append(CPPPATH=["#thirdparty/icu4c/"])
+ env_text_server_adv.Prepend(CPPPATH=["#thirdparty/icu4c/"])
else:
thirdparty_sources += ["icu_data/icudata_stub.cpp"]
- env_icu.Append(CPPPATH=["#thirdparty/icu4c/common/"])
+ env_icu.Prepend(CPPPATH=["#thirdparty/icu4c/common/", "#thirdparty/icu4c/i18n/"])
env_icu.Append(
CXXFLAGS=[
"-DU_STATIC_IMPLEMENTATION",
@@ -463,6 +470,7 @@ if env["builtin_icu"]:
"-DUCONFIG_NO_IDNA",
"-DUCONFIG_NO_FILE_IO",
"-DUCONFIG_NO_TRANSLITERATION",
+ "-DUCONFIG_NO_REGULAR_EXPRESSIONS",
"-DPKGDATA_MODE=static",
"-DU_ENABLE_DYLOAD=0",
"-DU_HAVE_LIB_SUFFIX=1",
@@ -480,7 +488,7 @@ if env["builtin_icu"]:
if env_text_server_adv["tools"]:
env_text_server_adv.Append(CXXFLAGS=["-DICU_STATIC_DATA"])
- env_text_server_adv.Append(CPPPATH=["#thirdparty/icu4c/common/"])
+ env_text_server_adv.Prepend(CPPPATH=["#thirdparty/icu4c/common/", "#thirdparty/icu4c/i18n/"])
lib = env_icu.add_library("icu_builtin", thirdparty_sources)
thirdparty_obj += lib
@@ -504,13 +512,14 @@ if env["builtin_icu"]:
module_obj = []
if env["builtin_msdfgen"] and msdfgen_enabled:
- env_text_server_adv.Append(CPPPATH=["#thirdparty/msdfgen"])
+ env_text_server_adv.Prepend(CPPPATH=["#thirdparty/msdfgen"])
if env["builtin_freetype"] and freetype_enabled:
- env_text_server_adv.Append(CPPPATH=["#thirdparty/freetype/include"])
+ env_text_server_adv.Append(CPPDEFINES=["FT_CONFIG_OPTION_USE_BROTLI"])
+ env_text_server_adv.Prepend(CPPPATH=["#thirdparty/freetype/include"])
-if env["builtin_graphite"] and freetype_enabled:
- env_text_server_adv.Append(CPPPATH=["#thirdparty/graphite/include"])
+if env["builtin_graphite"] and freetype_enabled and env["graphite"]:
+ env_text_server_adv.Prepend(CPPPATH=["#thirdparty/graphite/include"])
env_text_server_adv.add_source_files(module_obj, "*.cpp")
env.modules_sources += module_obj
diff --git a/modules/text_server_adv/config.py b/modules/text_server_adv/config.py
index 8c8df9b05e..179a2ff378 100644
--- a/modules/text_server_adv/config.py
+++ b/modules/text_server_adv/config.py
@@ -2,6 +2,14 @@ def can_build(env, platform):
return True
+def get_opts(platform):
+ from SCons.Variables import BoolVariable
+
+ return [
+ BoolVariable("graphite", "Enable SIL Graphite smart fonts support", True),
+ ]
+
+
def configure(env):
pass
diff --git a/modules/text_server_adv/text_server_adv.cpp b/modules/text_server_adv/text_server_adv.cpp
index fa234081f0..73dbf2f443 100644
--- a/modules/text_server_adv/text_server_adv.cpp
+++ b/modules/text_server_adv/text_server_adv.cpp
@@ -346,6 +346,8 @@ bool TextServerAdvanced::has_feature(Feature p_feature) const {
case FEATURE_FONT_VARIABLE:
case FEATURE_CONTEXT_SENSITIVE_CASE_CONVERSION:
case FEATURE_USE_SUPPORT_DATA:
+ case FEATURE_UNICODE_IDENTIFIERS:
+ case FEATURE_UNICODE_SECURITY:
return true;
default: {
}
@@ -1359,7 +1361,13 @@ _FORCE_INLINE_ bool TextServerAdvanced::_ensure_cache_for_size(FontAdvanced *p_f
fd->underline_position = (-FT_MulFix(fd->face->underline_position, fd->face->size->metrics.y_scale) / 64.0) / fd->oversampling * fd->scale;
fd->underline_thickness = (FT_MulFix(fd->face->underline_thickness, fd->face->size->metrics.y_scale) / 64.0) / fd->oversampling * fd->scale;
+#if HB_VERSION_ATLEAST(3, 3, 0)
hb_font_set_synthetic_slant(fd->hb_handle, p_font_data->transform[0][1]);
+#else
+#ifndef _MSC_VER
+#warning Building with HarfBuzz < 3.3.0, synthetic slant offset correction disabled.
+#endif
+#endif
if (!p_font_data->face_init) {
// Get style flags and name.
@@ -1626,6 +1634,7 @@ _FORCE_INLINE_ bool TextServerAdvanced::_ensure_cache_for_size(FontAdvanced *p_f
for (unsigned int i = 0; i < count; i++) {
Dictionary ftr;
+#if HB_VERSION_ATLEAST(2, 1, 0)
hb_ot_name_id_t lbl_id;
if (hb_ot_layout_feature_get_name_ids(hb_face, HB_OT_TAG_GSUB, i, &lbl_id, nullptr, nullptr, nullptr, nullptr)) {
PackedInt32Array lbl;
@@ -1635,6 +1644,11 @@ _FORCE_INLINE_ bool TextServerAdvanced::_ensure_cache_for_size(FontAdvanced *p_f
hb_ot_name_get_utf32(hb_face, lbl_id, hb_language_from_string(TranslationServer::get_singleton()->get_tool_locale().ascii().get_data(), -1), &text_size, (uint32_t *)lbl.ptrw());
ftr["label"] = String((const char32_t *)lbl.ptr());
}
+#else
+#ifndef _MSC_VER
+#warning Building with HarfBuzz < 2.1.0, readable OpenType feature names disabled.
+#endif
+#endif
ftr["type"] = _get_tag_type(feature_tags[i]);
ftr["hidden"] = _get_tag_hidden(feature_tags[i]);
@@ -1649,6 +1663,7 @@ _FORCE_INLINE_ bool TextServerAdvanced::_ensure_cache_for_size(FontAdvanced *p_f
for (unsigned int i = 0; i < count; i++) {
Dictionary ftr;
+#if HB_VERSION_ATLEAST(2, 1, 0)
hb_ot_name_id_t lbl_id;
if (hb_ot_layout_feature_get_name_ids(hb_face, HB_OT_TAG_GPOS, i, &lbl_id, nullptr, nullptr, nullptr, nullptr)) {
PackedInt32Array lbl;
@@ -1658,6 +1673,11 @@ _FORCE_INLINE_ bool TextServerAdvanced::_ensure_cache_for_size(FontAdvanced *p_f
hb_ot_name_get_utf32(hb_face, lbl_id, hb_language_from_string(TranslationServer::get_singleton()->get_tool_locale().ascii().get_data(), -1), &text_size, (uint32_t *)lbl.ptrw());
ftr["label"] = String((const char32_t *)lbl.ptr());
}
+#else
+#ifndef _MSC_VER
+#warning Building with HarfBuzz < 2.1.0, readable OpenType feature names disabled.
+#endif
+#endif
ftr["type"] = _get_tag_type(feature_tags[i]);
ftr["hidden"] = _get_tag_hidden(feature_tags[i]);
@@ -4225,7 +4245,7 @@ void TextServerAdvanced::shaped_text_overrun_trim_to_width(const RID &p_shaped_l
Glyph *sd_glyphs = sd->glyphs.ptrw();
- if (p_trim_flags.has_flag(OVERRUN_TRIM) || sd_glyphs == nullptr || p_width <= 0 || !(sd->width > p_width || enforce_ellipsis)) {
+ if ((p_trim_flags & OVERRUN_TRIM) == OVERRUN_NO_TRIM || sd_glyphs == nullptr || p_width <= 0 || !(sd->width > p_width || enforce_ellipsis)) {
sd->overrun_trim_data.trim_pos = -1;
sd->overrun_trim_data.ellipsis_pos = -1;
return;
@@ -4686,7 +4706,7 @@ bool TextServerAdvanced::shaped_text_update_justification_ops(const RID &p_shape
for (int i = 0; i < sd_size; i++) {
if (sd_glyphs[i].count > 0) {
char32_t c = sd->text[sd_glyphs[i].start - sd->start];
- if (c == 0x0640) {
+ if (c == 0x0640 && sd_glyphs[i].start == sd_glyphs[i].end - 1) {
sd_glyphs[i].flags |= GRAPHEME_IS_ELONGATION;
}
if (sd->jstops.has(sd_glyphs[i].start)) {
@@ -4698,6 +4718,11 @@ bool TextServerAdvanced::shaped_text_update_justification_ops(const RID &p_shape
if (sd_glyphs[i].font_rid != RID()) {
Glyph gl = _shape_single_glyph(sd, 0x0640, HB_SCRIPT_ARABIC, HB_DIRECTION_RTL, sd->glyphs[i].font_rid, sd->glyphs[i].font_size);
if ((sd_glyphs[i].flags & GRAPHEME_IS_VALID) == GRAPHEME_IS_VALID) {
+#if HB_VERSION_ATLEAST(5, 1, 0)
+ if ((i > 0) && ((sd_glyphs[i - 1].flags & GRAPHEME_IS_SAFE_TO_INSERT_TATWEEL) != GRAPHEME_IS_SAFE_TO_INSERT_TATWEEL)) {
+ continue;
+ }
+#endif
gl.start = sd_glyphs[i].start;
gl.end = sd_glyphs[i].end;
gl.repeat = 0;
@@ -4888,11 +4913,16 @@ void TextServerAdvanced::_shape_run(ShapedTextDataAdvanced *p_sd, int64_t p_star
hb_buffer_clear_contents(p_sd->hb_buffer);
hb_buffer_set_direction(p_sd->hb_buffer, p_direction);
+ int flags = (p_start == 0 ? HB_BUFFER_FLAG_BOT : 0) | (p_end == p_sd->text.length() ? HB_BUFFER_FLAG_EOT : 0);
if (p_sd->preserve_control) {
- hb_buffer_set_flags(p_sd->hb_buffer, (hb_buffer_flags_t)(HB_BUFFER_FLAG_PRESERVE_DEFAULT_IGNORABLES | (p_start == 0 ? HB_BUFFER_FLAG_BOT : 0) | (p_end == p_sd->text.length() ? HB_BUFFER_FLAG_EOT : 0)));
+ flags |= HB_BUFFER_FLAG_PRESERVE_DEFAULT_IGNORABLES;
} else {
- hb_buffer_set_flags(p_sd->hb_buffer, (hb_buffer_flags_t)(HB_BUFFER_FLAG_DEFAULT | (p_start == 0 ? HB_BUFFER_FLAG_BOT : 0) | (p_end == p_sd->text.length() ? HB_BUFFER_FLAG_EOT : 0)));
+ flags |= HB_BUFFER_FLAG_DEFAULT;
}
+#if HB_VERSION_ATLEAST(5, 1, 0)
+ flags |= HB_BUFFER_FLAG_PRODUCE_SAFE_TO_INSERT_TATWEEL;
+#endif
+ hb_buffer_set_flags(p_sd->hb_buffer, (hb_buffer_flags_t)flags);
hb_buffer_set_script(p_sd->hb_buffer, p_script);
if (p_sd->spans[p_span].language.is_empty()) {
@@ -4956,10 +4986,16 @@ void TextServerAdvanced::_shape_run(ShapedTextDataAdvanced *p_sd, int64_t p_star
gl.font_rid = p_fonts[p_fb_index];
gl.font_size = fs;
- if (glyph_info[i].mask & HB_GLYPH_FLAG_DEFINED) {
+ if (glyph_info[i].mask & HB_GLYPH_FLAG_UNSAFE_TO_BREAK) {
gl.flags |= GRAPHEME_IS_CONNECTED;
}
+#if HB_VERSION_ATLEAST(5, 1, 0)
+ if (glyph_info[i].mask & HB_GLYPH_FLAG_SAFE_TO_INSERT_TATWEEL) {
+ gl.flags |= GRAPHEME_IS_SAFE_TO_INSERT_TATWEEL;
+ }
+#endif
+
gl.index = glyph_info[i].codepoint;
if (gl.index != 0) {
_ensure_glyph(fd, fss, gl.index);
@@ -5621,6 +5657,68 @@ String TextServerAdvanced::percent_sign(const String &p_language) const {
return "%";
}
+int TextServerAdvanced::is_confusable(const String &p_string, const PackedStringArray &p_dict) const {
+ UErrorCode status = U_ZERO_ERROR;
+ int match_index = -1;
+
+ Char16String utf16 = p_string.utf16();
+ Vector<UChar *> skeletons;
+ skeletons.resize(p_dict.size());
+
+ USpoofChecker *sc = uspoof_open(&status);
+ uspoof_setChecks(sc, USPOOF_CONFUSABLE, &status);
+ for (int i = 0; i < p_dict.size(); i++) {
+ Char16String word = p_dict[i].utf16();
+ int32_t len = uspoof_getSkeleton(sc, 0, word.get_data(), -1, NULL, 0, &status);
+ skeletons.write[i] = (UChar *)memalloc(++len * sizeof(UChar));
+ status = U_ZERO_ERROR;
+ uspoof_getSkeleton(sc, 0, word.get_data(), -1, skeletons.write[i], len, &status);
+ }
+
+ int32_t len = uspoof_getSkeleton(sc, 0, utf16.get_data(), -1, NULL, 0, &status);
+ UChar *skel = (UChar *)memalloc(++len * sizeof(UChar));
+ status = U_ZERO_ERROR;
+ uspoof_getSkeleton(sc, 0, utf16.get_data(), -1, skel, len, &status);
+ for (int i = 0; i < skeletons.size(); i++) {
+ if (u_strcmp(skel, skeletons[i]) == 0) {
+ match_index = i;
+ break;
+ }
+ }
+ memfree(skel);
+
+ for (int i = 0; i < skeletons.size(); i++) {
+ memfree(skeletons.write[i]);
+ }
+ uspoof_close(sc);
+
+ ERR_FAIL_COND_V_MSG(U_FAILURE(status), -1, u_errorName(status));
+
+ return match_index;
+}
+
+bool TextServerAdvanced::spoof_check(const String &p_string) const {
+ UErrorCode status = U_ZERO_ERROR;
+ Char16String utf16 = p_string.utf16();
+
+ USet *allowed = uset_openEmpty();
+ uset_addAll(allowed, uspoof_getRecommendedSet(&status));
+ uset_addAll(allowed, uspoof_getInclusionSet(&status));
+
+ USpoofChecker *sc = uspoof_open(&status);
+ uspoof_setAllowedChars(sc, allowed, &status);
+ uspoof_setRestrictionLevel(sc, USPOOF_MODERATELY_RESTRICTIVE);
+
+ int32_t bitmask = uspoof_check(sc, utf16.get_data(), -1, NULL, &status);
+
+ uspoof_close(sc);
+ uset_close(allowed);
+
+ ERR_FAIL_COND_V_MSG(U_FAILURE(status), false, u_errorName(status));
+
+ return (bitmask != 0);
+}
+
String TextServerAdvanced::strip_diacritics(const String &p_string) const {
UErrorCode err = U_ZERO_ERROR;
@@ -5739,6 +5837,191 @@ PackedInt32Array TextServerAdvanced::string_get_word_breaks(const String &p_stri
return ret;
}
+bool TextServerAdvanced::is_valid_identifier(const String &p_string) const {
+ enum UAX31SequenceStatus {
+ SEQ_NOT_STARTED,
+ SEQ_STARTED,
+ SEQ_STARTED_VIR,
+ SEQ_NEAR_END,
+ };
+
+ const char32_t *str = p_string.ptr();
+ int len = p_string.length();
+
+ if (len == 0) {
+ return false; // Empty string.
+ }
+
+ UErrorCode err = U_ZERO_ERROR;
+ Char16String utf16 = p_string.utf16();
+ const UNormalizer2 *norm_c = unorm2_getNFCInstance(&err);
+ if (U_FAILURE(err)) {
+ return false; // Failed to load normalizer.
+ }
+ bool isnurom = unorm2_isNormalized(norm_c, utf16.ptr(), utf16.length(), &err);
+ if (U_FAILURE(err) || !isnurom) {
+ return false; // Do not conform to Normalization Form C.
+ }
+
+ UAX31SequenceStatus A1_sequence_status = SEQ_NOT_STARTED;
+ UScriptCode A1_scr = USCRIPT_INHERITED;
+ UAX31SequenceStatus A2_sequence_status = SEQ_NOT_STARTED;
+ UScriptCode A2_scr = USCRIPT_INHERITED;
+ UAX31SequenceStatus B_sequence_status = SEQ_NOT_STARTED;
+ UScriptCode B_scr = USCRIPT_INHERITED;
+
+ for (int i = 0; i < len; i++) {
+ err = U_ZERO_ERROR;
+ UScriptCode scr = uscript_getScript(str[i], &err);
+ if (U_FAILURE(err)) {
+ return false; // Invalid script.
+ }
+ if (uscript_getUsage(scr) != USCRIPT_USAGE_RECOMMENDED) {
+ return false; // Not a recommended script.
+ }
+ uint8_t cat = u_charType(str[i]);
+ int32_t jt = u_getIntPropertyValue(str[i], UCHAR_JOINING_TYPE);
+
+ // UAX #31 section 2.3 subsections A1, A2 and B, check ZWNJ and ZWJ usage.
+ switch (A1_sequence_status) {
+ case SEQ_NEAR_END: {
+ if ((A1_scr > USCRIPT_INHERITED) && (scr > USCRIPT_INHERITED) && (scr != A1_scr)) {
+ return false; // Mixed script.
+ }
+ if (jt == U_JT_RIGHT_JOINING || jt == U_JT_DUAL_JOINING) {
+ A1_sequence_status = SEQ_NOT_STARTED; // Valid end of sequence, reset.
+ } else if (jt != U_JT_TRANSPARENT) {
+ return false; // Invalid end of sequence.
+ }
+ } break;
+ case SEQ_STARTED: {
+ if ((A1_scr > USCRIPT_INHERITED) && (scr > USCRIPT_INHERITED) && (scr != A1_scr)) {
+ A1_sequence_status = SEQ_NOT_STARTED; // Reset.
+ } else {
+ if (jt != U_JT_TRANSPARENT) {
+ if (str[i] == 0x200C /*ZWNJ*/) {
+ A1_sequence_status = SEQ_NEAR_END;
+ continue;
+ } else {
+ A1_sequence_status = SEQ_NOT_STARTED; // Reset.
+ }
+ }
+ }
+ } break;
+ default:
+ break;
+ }
+ if (A1_sequence_status == SEQ_NOT_STARTED) {
+ if (jt == U_JT_LEFT_JOINING || jt == U_JT_DUAL_JOINING) {
+ A1_sequence_status = SEQ_STARTED;
+ A1_scr = scr;
+ }
+ };
+
+ switch (A2_sequence_status) {
+ case SEQ_NEAR_END: {
+ if ((A2_scr > USCRIPT_INHERITED) && (scr > USCRIPT_INHERITED) && (scr != A2_scr)) {
+ return false; // Mixed script.
+ }
+ if (cat == U_UPPERCASE_LETTER || cat == U_LOWERCASE_LETTER || cat == U_TITLECASE_LETTER || cat == U_MODIFIER_LETTER || cat == U_OTHER_LETTER) {
+ A2_sequence_status = SEQ_NOT_STARTED; // Valid end of sequence, reset.
+ } else if (cat != U_MODIFIER_LETTER || u_getCombiningClass(str[i]) == 0) {
+ return false; // Invalid end of sequence.
+ }
+ } break;
+ case SEQ_STARTED_VIR: {
+ if ((A2_scr > USCRIPT_INHERITED) && (scr > USCRIPT_INHERITED) && (scr != A2_scr)) {
+ A2_sequence_status = SEQ_NOT_STARTED; // Reset.
+ } else {
+ if (str[i] == 0x200C /*ZWNJ*/) {
+ A2_sequence_status = SEQ_NEAR_END;
+ continue;
+ } else if (cat != U_MODIFIER_LETTER || u_getCombiningClass(str[i]) == 0) {
+ A2_sequence_status = SEQ_NOT_STARTED; // Reset.
+ }
+ }
+ } break;
+ case SEQ_STARTED: {
+ if ((A2_scr > USCRIPT_INHERITED) && (scr > USCRIPT_INHERITED) && (scr != A2_scr)) {
+ A2_sequence_status = SEQ_NOT_STARTED; // Reset.
+ } else {
+ if (u_getCombiningClass(str[i]) == 9 /*Virama Combining Class*/) {
+ A2_sequence_status = SEQ_STARTED_VIR;
+ } else if (cat != U_MODIFIER_LETTER) {
+ A2_sequence_status = SEQ_NOT_STARTED; // Reset.
+ }
+ }
+ } break;
+ default:
+ break;
+ }
+ if (A2_sequence_status == SEQ_NOT_STARTED) {
+ if (cat == U_UPPERCASE_LETTER || cat == U_LOWERCASE_LETTER || cat == U_TITLECASE_LETTER || cat == U_MODIFIER_LETTER || cat == U_OTHER_LETTER) {
+ A2_sequence_status = SEQ_STARTED;
+ A2_scr = scr;
+ }
+ }
+
+ switch (B_sequence_status) {
+ case SEQ_NEAR_END: {
+ if ((B_scr > USCRIPT_INHERITED) && (scr > USCRIPT_INHERITED) && (scr != B_scr)) {
+ return false; // Mixed script.
+ }
+ if (u_getIntPropertyValue(str[i], UCHAR_INDIC_SYLLABIC_CATEGORY) != U_INSC_VOWEL_DEPENDENT) {
+ B_sequence_status = SEQ_NOT_STARTED; // Valid end of sequence, reset.
+ } else {
+ return false; // Invalid end of sequence.
+ }
+ } break;
+ case SEQ_STARTED_VIR: {
+ if ((B_scr > USCRIPT_INHERITED) && (scr > USCRIPT_INHERITED) && (scr != B_scr)) {
+ B_sequence_status = SEQ_NOT_STARTED; // Reset.
+ } else {
+ if (str[i] == 0x200D /*ZWJ*/) {
+ B_sequence_status = SEQ_NEAR_END;
+ continue;
+ } else if (cat != U_MODIFIER_LETTER || u_getCombiningClass(str[i]) == 0) {
+ B_sequence_status = SEQ_NOT_STARTED; // Reset.
+ }
+ }
+ } break;
+ case SEQ_STARTED: {
+ if ((B_scr > USCRIPT_INHERITED) && (scr > USCRIPT_INHERITED) && (scr != B_scr)) {
+ B_sequence_status = SEQ_NOT_STARTED; // Reset.
+ } else {
+ if (u_getCombiningClass(str[i]) == 9 /*Virama Combining Class*/) {
+ B_sequence_status = SEQ_STARTED_VIR;
+ } else if (cat != U_MODIFIER_LETTER) {
+ B_sequence_status = SEQ_NOT_STARTED; // Reset.
+ }
+ }
+ } break;
+ default:
+ break;
+ }
+ if (B_sequence_status == SEQ_NOT_STARTED) {
+ if (cat == U_UPPERCASE_LETTER || cat == U_LOWERCASE_LETTER || cat == U_TITLECASE_LETTER || cat == U_MODIFIER_LETTER || cat == U_OTHER_LETTER) {
+ B_sequence_status = SEQ_STARTED;
+ B_scr = scr;
+ }
+ }
+
+ if (u_hasBinaryProperty(str[i], UCHAR_PATTERN_SYNTAX) || u_hasBinaryProperty(str[i], UCHAR_PATTERN_WHITE_SPACE) || u_hasBinaryProperty(str[i], UCHAR_NONCHARACTER_CODE_POINT)) {
+ return false; // Not a XID_Start or XID_Continue character.
+ }
+ if (i == 0) {
+ if (!(cat == U_LOWERCASE_LETTER || cat == U_UPPERCASE_LETTER || cat == U_TITLECASE_LETTER || cat == U_OTHER_LETTER || cat == U_MODIFIER_LETTER || cat == U_LETTER_NUMBER || str[0] == 0x2118 || str[0] == 0x212E || str[0] == 0x309B || str[0] == 0x309C || str[0] == 0x005F)) {
+ return false; // Not a XID_Start character.
+ }
+ } else {
+ if (!(cat == U_LOWERCASE_LETTER || cat == U_UPPERCASE_LETTER || cat == U_TITLECASE_LETTER || cat == U_OTHER_LETTER || cat == U_MODIFIER_LETTER || cat == U_LETTER_NUMBER || cat == U_NON_SPACING_MARK || cat == U_COMBINING_SPACING_MARK || cat == U_DECIMAL_DIGIT_NUMBER || cat == U_CONNECTOR_PUNCTUATION || str[i] == 0x2118 || str[i] == 0x212E || str[i] == 0x309B || str[i] == 0x309C || str[i] == 0x1369 || str[i] == 0x1371 || str[i] == 0x00B7 || str[i] == 0x0387 || str[i] == 0x19DA || str[i] == 0x0E33 || str[i] == 0x0EB3 || str[i] == 0xFF9E || str[i] == 0xFF9F)) {
+ return false; // Not a XID_Continue character.
+ }
+ }
+ }
+ return true;
+}
+
TextServerAdvanced::TextServerAdvanced() {
_insert_num_systems_lang();
_insert_feature_sets();
diff --git a/modules/text_server_adv/text_server_adv.h b/modules/text_server_adv/text_server_adv.h
index 8cd0e753ba..7ae329d616 100644
--- a/modules/text_server_adv/text_server_adv.h
+++ b/modules/text_server_adv/text_server_adv.h
@@ -101,6 +101,7 @@ using namespace godot;
#include <unicode/uloc.h>
#include <unicode/unorm2.h>
#include <unicode/uscript.h>
+#include <unicode/uspoof.h>
#include <unicode/ustring.h>
#include <unicode/utypes.h>
@@ -112,7 +113,10 @@ using namespace godot;
#include FT_ADVANCES_H
#include FT_MULTIPLE_MASTERS_H
#include FT_BBOX_H
-
+#include FT_CONFIG_OPTIONS_H
+#if !defined(FT_CONFIG_OPTION_USE_BROTLI) && !defined(_MSC_VER)
+#warning FreeType is configured without Brotli support, built-in fonts will not be available.
+#endif
#include <hb-ft.h>
#include <hb-ot.h>
#endif
@@ -701,7 +705,11 @@ public:
virtual PackedInt32Array string_get_word_breaks(const String &p_string, const String &p_language = "") const override;
+ virtual int is_confusable(const String &p_string, const PackedStringArray &p_dict) const override;
+ virtual bool spoof_check(const String &p_string) const override;
+
virtual String strip_diacritics(const String &p_string) const override;
+ virtual bool is_valid_identifier(const String &p_string) const override;
virtual String string_to_upper(const String &p_string, const String &p_language = "") const override;
virtual String string_to_lower(const String &p_string, const String &p_language = "") const override;
diff --git a/modules/text_server_fb/SCsub b/modules/text_server_fb/SCsub
index 121f38fcd5..429d2e1fdc 100644
--- a/modules/text_server_fb/SCsub
+++ b/modules/text_server_fb/SCsub
@@ -3,15 +3,16 @@
Import("env")
Import("env_modules")
-freetype_enabled = env.module_check_dependencies("text_server_fb", ["freetype"], True)
-msdfgen_enabled = env.module_check_dependencies("text_server_fb", ["msdfgen"], True)
+freetype_enabled = "freetype" in env.module_list
+msdfgen_enabled = "msdfgen" in env.module_list
env_text_server_fb = env_modules.Clone()
if env["builtin_msdfgen"] and msdfgen_enabled:
- env_text_server_fb.Append(CPPPATH=["#thirdparty/msdfgen"])
+ env_text_server_fb.Prepend(CPPPATH=["#thirdparty/msdfgen"])
if env["builtin_freetype"] and freetype_enabled:
- env_text_server_fb.Append(CPPPATH=["#thirdparty/freetype/include"])
+ env_text_server_fb.Append(CPPDEFINES=["FT_CONFIG_OPTION_USE_BROTLI"])
+ env_text_server_fb.Prepend(CPPPATH=["#thirdparty/freetype/include"])
env_text_server_fb.add_source_files(env.modules_sources, "*.cpp")
diff --git a/modules/text_server_fb/text_server_fb.cpp b/modules/text_server_fb/text_server_fb.cpp
index 50ea4677b1..55d912a10a 100644
--- a/modules/text_server_fb/text_server_fb.cpp
+++ b/modules/text_server_fb/text_server_fb.cpp
@@ -3204,7 +3204,7 @@ void TextServerFallback::shaped_text_overrun_trim_to_width(const RID &p_shaped_l
Glyph *sd_glyphs = sd->glyphs.ptrw();
- if (p_trim_flags.has_flag(OVERRUN_TRIM) || sd_glyphs == nullptr || p_width <= 0 || !(sd->width > p_width || enforce_ellipsis)) {
+ if ((p_trim_flags & OVERRUN_TRIM) == OVERRUN_NO_TRIM || sd_glyphs == nullptr || p_width <= 0 || !(sd->width > p_width || enforce_ellipsis)) {
sd->overrun_trim_data.trim_pos = -1;
sd->overrun_trim_data.ellipsis_pos = -1;
return;
diff --git a/modules/text_server_fb/text_server_fb.h b/modules/text_server_fb/text_server_fb.h
index adb5cbb817..fef19d442b 100644
--- a/modules/text_server_fb/text_server_fb.h
+++ b/modules/text_server_fb/text_server_fb.h
@@ -98,6 +98,10 @@ using namespace godot;
#include FT_ADVANCES_H
#include FT_MULTIPLE_MASTERS_H
#include FT_BBOX_H
+#include FT_CONFIG_OPTIONS_H
+#if !defined(FT_CONFIG_OPTION_USE_BROTLI) && !defined(_MSC_VER)
+#warning FreeType is configured without Brotli support, built-in fonts will not be available.
+#endif
#endif
/*************************************************************************/
diff --git a/modules/tga/SCsub b/modules/tga/SCsub
index 067caa6ea0..ccd7d2ee37 100644
--- a/modules/tga/SCsub
+++ b/modules/tga/SCsub
@@ -5,5 +5,5 @@ Import("env_modules")
env_tga = env_modules.Clone()
-# Godot's own source files
+# Godot source files
env_tga.add_source_files(env.modules_sources, "*.cpp")
diff --git a/modules/theora/config.py b/modules/theora/config.py
index 7f354a8fda..9a27e8e132 100644
--- a/modules/theora/config.py
+++ b/modules/theora/config.py
@@ -1,7 +1,8 @@
def can_build(env, platform):
if env["arch"].startswith("rv"):
return False
- return env.module_check_dependencies("theora", ["ogg", "vorbis"])
+ env.module_add_dependencies("theora", ["ogg", "vorbis"])
+ return True
def configure(env):
diff --git a/modules/visual_script/editor/visual_script_editor.cpp b/modules/visual_script/editor/visual_script_editor.cpp
index 74a61bc4b7..7f8e9d8254 100644
--- a/modules/visual_script/editor/visual_script_editor.cpp
+++ b/modules/visual_script/editor/visual_script_editor.cpp
@@ -42,10 +42,32 @@
#include "editor/editor_node.h"
#include "editor/editor_resource_preview.h"
#include "editor/editor_scale.h"
+#include "editor/editor_settings.h"
+#include "scene/gui/check_button.h"
+#include "scene/gui/graph_edit.h"
+#include "scene/gui/separator.h"
#include "scene/gui/view_panner.h"
#include "scene/main/window.h"
#ifdef TOOLS_ENABLED
+
+void VisualScriptEditedProperty::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_edited_property", "value"), &VisualScriptEditedProperty::set_edited_property);
+ ClassDB::bind_method(D_METHOD("get_edited_property"), &VisualScriptEditedProperty::get_edited_property);
+
+ ADD_PROPERTY(PropertyInfo(Variant::NIL, "edited_property", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NIL_IS_VARIANT), "set_edited_property", "get_edited_property");
+}
+
+void VisualScriptEditedProperty::set_edited_property(Variant p_variant) {
+ edited_property = p_variant;
+}
+
+Variant VisualScriptEditedProperty::get_edited_property() const {
+ return edited_property;
+}
+
+/////////////////
+
class VisualScriptEditorSignalEdit : public Object {
GDCLASS(VisualScriptEditorSignalEdit, Object);
@@ -687,8 +709,8 @@ void VisualScriptEditor::_update_graph(int p_only_id) {
gnode->set_meta("__vnode", node);
gnode->set_name(itos(E));
- gnode->connect("dragged", callable_mp(this, &VisualScriptEditor::_node_moved), varray(E));
- gnode->connect("close_request", callable_mp(this, &VisualScriptEditor::_remove_node), varray(E), CONNECT_DEFERRED);
+ gnode->connect("dragged", callable_mp(this, &VisualScriptEditor::_node_moved).bind(E));
+ gnode->connect("close_request", callable_mp(this, &VisualScriptEditor::_remove_node).bind(E), CONNECT_DEFERRED);
{
Ref<VisualScriptFunction> v = node;
@@ -708,7 +730,7 @@ void VisualScriptEditor::_update_graph(int p_only_id) {
Button *btn = memnew(Button);
btn->set_text(TTR("Add Input Port"));
hbnc->add_child(btn);
- btn->connect("pressed", callable_mp(this, &VisualScriptEditor::_add_input_port), varray(E), CONNECT_DEFERRED);
+ btn->connect("pressed", callable_mp(this, &VisualScriptEditor::_add_input_port).bind(E), CONNECT_DEFERRED);
}
if (nd_list->is_output_port_editable()) {
if (nd_list->is_input_port_editable()) {
@@ -718,7 +740,7 @@ void VisualScriptEditor::_update_graph(int p_only_id) {
Button *btn = memnew(Button);
btn->set_text(TTR("Add Output Port"));
hbnc->add_child(btn);
- btn->connect("pressed", callable_mp(this, &VisualScriptEditor::_add_output_port), varray(E), CONNECT_DEFERRED);
+ btn->connect("pressed", callable_mp(this, &VisualScriptEditor::_add_output_port).bind(E), CONNECT_DEFERRED);
}
gnode->add_child(hbnc);
} else if (Object::cast_to<VisualScriptExpression>(node.ptr())) {
@@ -728,7 +750,7 @@ void VisualScriptEditor::_update_graph(int p_only_id) {
line_edit->set_expand_to_text_length_enabled(true);
line_edit->add_theme_font_override("font", get_theme_font(SNAME("source"), SNAME("EditorFonts")));
gnode->add_child(line_edit);
- line_edit->connect("text_changed", callable_mp(this, &VisualScriptEditor::_expression_text_changed), varray(E));
+ line_edit->connect("text_changed", callable_mp(this, &VisualScriptEditor::_expression_text_changed).bind(E));
} else {
String text = node->get_text();
if (!text.is_empty()) {
@@ -744,7 +766,7 @@ void VisualScriptEditor::_update_graph(int p_only_id) {
gnode->set_comment(true);
gnode->set_resizable(true);
gnode->set_custom_minimum_size(vsc->get_size() * EDSCALE);
- gnode->connect("resize_request", callable_mp(this, &VisualScriptEditor::_comment_node_resized), varray(E));
+ gnode->connect("resize_request", callable_mp(this, &VisualScriptEditor::_comment_node_resized).bind(E));
}
if (node_styles.has(node->get_category())) {
@@ -847,8 +869,8 @@ void VisualScriptEditor::_update_graph(int p_only_id) {
name_box->set_custom_minimum_size(Size2(60 * EDSCALE, 0));
name_box->set_text(left_name);
name_box->set_expand_to_text_length_enabled(true);
- name_box->connect("resized", callable_mp(this, &VisualScriptEditor::_update_node_size), varray(E));
- name_box->connect("focus_exited", callable_mp(this, &VisualScriptEditor::_port_name_focus_out), varray(name_box, E, i, true));
+ name_box->connect("resized", callable_mp(this, &VisualScriptEditor::_update_node_size).bind(E));
+ name_box->connect("focus_exited", callable_mp(this, &VisualScriptEditor::_port_name_focus_out).bind(name_box, E, i, true));
} else {
hbc->add_child(memnew(Label(left_name)));
}
@@ -861,13 +883,13 @@ void VisualScriptEditor::_update_graph(int p_only_id) {
opbtn->select(left_type);
opbtn->set_custom_minimum_size(Size2(100 * EDSCALE, 0));
hbc->add_child(opbtn);
- opbtn->connect("item_selected", callable_mp(this, &VisualScriptEditor::_change_port_type), varray(E, i, true), CONNECT_DEFERRED);
+ opbtn->connect("item_selected", callable_mp(this, &VisualScriptEditor::_change_port_type).bind(E, i, true), CONNECT_DEFERRED);
}
Button *rmbtn = memnew(Button);
rmbtn->set_icon(EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("Remove"), SNAME("EditorIcons")));
hbc->add_child(rmbtn);
- rmbtn->connect("pressed", callable_mp(this, &VisualScriptEditor::_remove_input_port), varray(E, i), CONNECT_DEFERRED);
+ rmbtn->connect("pressed", callable_mp(this, &VisualScriptEditor::_remove_input_port).bind(E, i), CONNECT_DEFERRED);
} else {
hbc->add_child(memnew(Label(left_name)));
}
@@ -886,7 +908,7 @@ void VisualScriptEditor::_update_graph(int p_only_id) {
if (left_type == Variant::COLOR) {
button->set_custom_minimum_size(Size2(30, 0) * EDSCALE);
- button->connect("draw", callable_mp(this, &VisualScriptEditor::_draw_color_over_button), varray(button, value));
+ button->connect("draw", callable_mp(this, &VisualScriptEditor::_draw_color_over_button).bind(button, value));
} else if (left_type == Variant::OBJECT && Ref<Resource>(value).is_valid()) {
Ref<Resource> res = value;
Array arr;
@@ -941,7 +963,7 @@ void VisualScriptEditor::_update_graph(int p_only_id) {
} else {
button->set_text(value);
}
- button->connect("pressed", callable_mp(this, &VisualScriptEditor::_default_value_edited), varray(button, E, i));
+ button->connect("pressed", callable_mp(this, &VisualScriptEditor::_default_value_edited).bind(button, E, i));
hbc2->add_child(button);
}
} else {
@@ -965,7 +987,7 @@ void VisualScriptEditor::_update_graph(int p_only_id) {
Button *rmbtn = memnew(Button);
rmbtn->set_icon(EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("Remove"), SNAME("EditorIcons")));
hbc->add_child(rmbtn);
- rmbtn->connect("pressed", callable_mp(this, &VisualScriptEditor::_remove_output_port), varray(E, i), CONNECT_DEFERRED);
+ rmbtn->connect("pressed", callable_mp(this, &VisualScriptEditor::_remove_output_port).bind(E, i), CONNECT_DEFERRED);
if (nd_list->is_output_port_type_editable()) {
OptionButton *opbtn = memnew(OptionButton);
@@ -975,7 +997,7 @@ void VisualScriptEditor::_update_graph(int p_only_id) {
opbtn->select(right_type);
opbtn->set_custom_minimum_size(Size2(100 * EDSCALE, 0));
hbc->add_child(opbtn);
- opbtn->connect("item_selected", callable_mp(this, &VisualScriptEditor::_change_port_type), varray(E, i, false), CONNECT_DEFERRED);
+ opbtn->connect("item_selected", callable_mp(this, &VisualScriptEditor::_change_port_type).bind(E, i, false), CONNECT_DEFERRED);
}
if (nd_list->is_output_port_name_editable()) {
@@ -984,8 +1006,8 @@ void VisualScriptEditor::_update_graph(int p_only_id) {
name_box->set_custom_minimum_size(Size2(60 * EDSCALE, 0));
name_box->set_text(right_name);
name_box->set_expand_to_text_length_enabled(true);
- name_box->connect("resized", callable_mp(this, &VisualScriptEditor::_update_node_size), varray(E));
- name_box->connect("focus_exited", callable_mp(this, &VisualScriptEditor::_port_name_focus_out), varray(name_box, E, i, false));
+ name_box->connect("resized", callable_mp(this, &VisualScriptEditor::_update_node_size).bind(E));
+ name_box->connect("focus_exited", callable_mp(this, &VisualScriptEditor::_port_name_focus_out).bind(name_box, E, i, false));
} else {
hbc->add_child(memnew(Label(right_name)));
}
@@ -1470,7 +1492,7 @@ void VisualScriptEditor::_add_func_input() {
func_input_vbox->add_child(hbox);
hbox->set_meta("id", hbox->get_index());
- delete_button->connect("pressed", callable_mp(this, &VisualScriptEditor::_remove_func_input), varray(hbox));
+ delete_button->connect("pressed", callable_mp(this, &VisualScriptEditor::_remove_func_input).bind(hbox));
name_box->select_all();
name_box->grab_focus();
@@ -3898,14 +3920,14 @@ int VisualScriptEditor::_create_new_node_from_name(const String &p_text, const V
return new_id;
}
-void VisualScriptEditor::_default_value_changed() {
+void VisualScriptEditor::_default_value_changed(const StringName &p_property, const Variant &p_value, const String &p_field, bool p_changing) {
Ref<VisualScriptNode> vsn = script->get_node(editing_id);
if (vsn.is_null()) {
return;
}
undo_redo->create_action(TTR("Change Input Value"));
- undo_redo->add_do_method(vsn.ptr(), "set_default_input_value", editing_input, default_value_edit->get_variant());
+ undo_redo->add_do_method(vsn.ptr(), "set_default_input_value", editing_input, p_value);
undo_redo->add_undo_method(vsn.ptr(), "set_default_input_value", editing_input, vsn->get_default_input_value(editing_input));
undo_redo->add_do_method(this, "_update_graph", editing_id);
@@ -3928,9 +3950,6 @@ void VisualScriptEditor::_default_value_edited(Node *p_button, int p_id, int p_i
Variant::construct(pinfo.type, existing, &existingp, 1, ce);
}
- default_value_edit->set_position(Object::cast_to<Control>(p_button)->get_screen_position() + Vector2(0, Object::cast_to<Control>(p_button)->get_size().y) * graph->get_zoom());
- default_value_edit->reset_size();
-
if (pinfo.type == Variant::NODE_PATH) {
Node *edited_scene = get_tree()->get_edited_scene_root();
if (edited_scene) { // Fixing an old crash bug ( Visual Script Crashes on editing NodePath with an empty scene open).
@@ -3948,11 +3967,33 @@ void VisualScriptEditor::_default_value_edited(Node *p_button, int p_id, int p_i
}
}
- if (default_value_edit->edit(nullptr, pinfo.name, pinfo.type, existing, pinfo.hint, pinfo.hint_string)) {
- if (pinfo.hint == PROPERTY_HINT_MULTILINE_TEXT) {
- default_value_edit->popup_centered_ratio();
+ edited_default_property_holder->set_edited_property(existing);
+
+ if (default_property_editor) {
+ default_property_editor->disconnect("property_changed", callable_mp(this, &VisualScriptEditor::_default_value_changed));
+ default_property_editor_popup->remove_child(default_property_editor);
+ }
+
+ default_property_editor = EditorInspector::instantiate_property_editor(edited_default_property_holder.ptr(), pinfo.type, "edited_property", pinfo.hint, pinfo.hint_string, PROPERTY_USAGE_NONE);
+ if (default_property_editor) {
+ default_property_editor->set_object_and_property(edited_default_property_holder.ptr(), "edited_property");
+ default_property_editor->update_property();
+ default_property_editor->set_name_split_ratio(0);
+ default_property_editor_popup->add_child(default_property_editor);
+
+ default_property_editor->connect("property_changed", callable_mp(this, &VisualScriptEditor::_default_value_changed));
+
+ Button *button = Object::cast_to<Button>(p_button);
+ if (button) {
+ default_property_editor_popup->set_position(button->get_screen_position() + Vector2(0, button->get_size().height) * graph->get_zoom());
+ }
+
+ default_property_editor_popup->reset_size();
+
+ if (pinfo.hint == PROPERTY_HINT_MULTILINE_TEXT || !button) {
+ default_property_editor_popup->popup_centered_ratio();
} else {
- default_value_edit->popup();
+ default_property_editor_popup->popup();
}
}
@@ -3988,9 +4029,9 @@ void VisualScriptEditor::_notification(int p_what) {
case NOTIFICATION_READY: {
variable_editor->connect("changed", callable_mp(this, &VisualScriptEditor::_update_members));
- variable_editor->connect("changed", callable_mp(this, &VisualScriptEditor::_update_graph), varray(-1), CONNECT_DEFERRED);
+ variable_editor->connect("changed", callable_mp(this, &VisualScriptEditor::_update_graph).bind(-1), CONNECT_DEFERRED);
signal_editor->connect("changed", callable_mp(this, &VisualScriptEditor::_update_members));
- signal_editor->connect("changed", callable_mp(this, &VisualScriptEditor::_update_graph), varray(-1), CONNECT_DEFERRED);
+ signal_editor->connect("changed", callable_mp(this, &VisualScriptEditor::_update_graph).bind(-1), CONNECT_DEFERRED);
[[fallthrough]];
}
case NOTIFICATION_THEME_CHANGED: {
@@ -4608,7 +4649,7 @@ VisualScriptEditor::VisualScriptEditor() {
members->set_hide_root(true);
members->connect("button_clicked", callable_mp(this, &VisualScriptEditor::_member_button));
members->connect("item_edited", callable_mp(this, &VisualScriptEditor::_member_edited));
- members->connect("cell_selected", callable_mp(this, &VisualScriptEditor::_member_selected), varray(), CONNECT_DEFERRED);
+ members->connect("cell_selected", callable_mp(this, &VisualScriptEditor::_member_selected), CONNECT_DEFERRED);
members->connect("gui_input", callable_mp(this, &VisualScriptEditor::_members_gui_input));
members->connect("item_mouse_selected", callable_mp(this, &VisualScriptEditor::_member_rmb_selected));
members->set_allow_rmb_select(true);
@@ -4795,9 +4836,11 @@ VisualScriptEditor::VisualScriptEditor() {
set_process_input(true);
- default_value_edit = memnew(CustomPropertyEditor);
- add_child(default_value_edit);
- default_value_edit->connect("variant_changed", callable_mp(this, &VisualScriptEditor::_default_value_changed));
+ default_property_editor_popup = memnew(PopupPanel);
+ default_property_editor_popup->set_min_size(Size2i(180, 0) * EDSCALE);
+ add_child(default_property_editor_popup);
+
+ edited_default_property_holder.instantiate();
new_connect_node_select = memnew(VisualScriptPropertySelector);
add_child(new_connect_node_select);
diff --git a/modules/visual_script/editor/visual_script_editor.h b/modules/visual_script/editor/visual_script_editor.h
index a6df7bba73..6b337e52f6 100644
--- a/modules/visual_script/editor/visual_script_editor.h
+++ b/modules/visual_script/editor/visual_script_editor.h
@@ -34,15 +34,31 @@
#include "../visual_script.h"
#include "editor/create_dialog.h"
#include "editor/plugins/script_editor_plugin.h"
-#include "editor/property_editor.h"
-#include "scene/gui/graph_edit.h"
#include "visual_script_property_selector.h"
+class GraphEdit;
+
class VisualScriptEditorSignalEdit;
class VisualScriptEditorVariableEdit;
#ifdef TOOLS_ENABLED
+class VisualScriptEditedProperty : public RefCounted {
+ GDCLASS(VisualScriptEditedProperty, RefCounted);
+
+private:
+ Variant edited_property;
+
+protected:
+ static void _bind_methods();
+
+public:
+ void set_edited_property(Variant p_variant);
+ Variant get_edited_property() const;
+
+ VisualScriptEditedProperty() {}
+};
+
// TODO: Maybe this class should be refactored.
// See https://github.com/godotengine/godot/issues/51913
class VisualScriptEditor : public ScriptEditorBase {
@@ -115,7 +131,9 @@ class VisualScriptEditor : public ScriptEditorBase {
AcceptDialog *edit_variable_dialog = nullptr;
EditorInspector *edit_variable_edit = nullptr;
- CustomPropertyEditor *default_value_edit = nullptr;
+ PopupPanel *default_property_editor_popup = nullptr;
+ EditorProperty *default_property_editor = nullptr;
+ Ref<VisualScriptEditedProperty> edited_default_property_holder;
UndoRedo *undo_redo = nullptr;
@@ -276,7 +294,7 @@ class VisualScriptEditor : public ScriptEditorBase {
int data_disconnect_node = 0;
int data_disconnect_port = 0;
- void _default_value_changed();
+ void _default_value_changed(const StringName &p_property, const Variant &p_value, const String &p_field, bool p_changing);
void _default_value_edited(Node *p_button, int p_id, int p_input_port);
void _menu_option(int p_what);
diff --git a/modules/visual_script/editor/visual_script_property_selector.cpp b/modules/visual_script/editor/visual_script_property_selector.cpp
index f98ce5bb26..712c89368b 100644
--- a/modules/visual_script/editor/visual_script_property_selector.cpp
+++ b/modules/visual_script/editor/visual_script_property_selector.cpp
@@ -39,6 +39,7 @@
#include "editor/doc_tools.h"
#include "editor/editor_feature_profile.h"
#include "editor/editor_scale.h"
+#include "editor/editor_settings.h"
#include "scene/main/node.h"
#include "scene/main/window.h"
diff --git a/modules/visual_script/editor/visual_script_property_selector.h b/modules/visual_script/editor/visual_script_property_selector.h
index 41f8eea735..4de626467e 100644
--- a/modules/visual_script/editor/visual_script_property_selector.h
+++ b/modules/visual_script/editor/visual_script_property_selector.h
@@ -33,8 +33,8 @@
#include "../visual_script.h"
#include "editor/editor_help.h"
-#include "editor/property_editor.h"
#include "scene/gui/rich_text_label.h"
+#include "scene/gui/tree.h"
class VisualScriptPropertySelector : public ConfirmationDialog {
GDCLASS(VisualScriptPropertySelector, ConfirmationDialog);
diff --git a/modules/visual_script/visual_script.cpp b/modules/visual_script/visual_script.cpp
index 742fa75bb7..73249371cd 100644
--- a/modules/visual_script/visual_script.cpp
+++ b/modules/visual_script/visual_script.cpp
@@ -279,7 +279,7 @@ void VisualScript::add_node(int p_id, const Ref<VisualScriptNode> &p_node, const
nd.pos = p_pos;
Ref<VisualScriptNode> vsn = p_node;
- vsn->connect("ports_changed", callable_mp(this, &VisualScript::_node_ports_changed), varray(p_id));
+ vsn->connect("ports_changed", callable_mp(this, &VisualScript::_node_ports_changed).bind(p_id));
vsn->script_used = Ref<VisualScript>(this);
vsn->validate_input_default_values(); // Validate when fully loaded.
@@ -948,7 +948,7 @@ bool VisualScript::are_subnodes_edited() const {
}
#endif
-const Vector<Multiplayer::RPCConfig> VisualScript::get_rpc_methods() const {
+const Variant VisualScript::get_rpc_config() const {
return rpc_functions;
}
@@ -1012,22 +1012,16 @@ void VisualScript::_set_data(const Dictionary &p_data) {
for (const KeyValue<StringName, Function> &E : functions) {
if (E.value.func_id >= 0 && nodes.has(E.value.func_id)) {
Ref<VisualScriptFunction> vsf = nodes[E.value.func_id].node;
- if (vsf.is_valid()) {
- if (vsf->get_rpc_mode() != Multiplayer::RPC_MODE_DISABLED) {
- Multiplayer::RPCConfig nd;
- nd.name = E.key;
- nd.rpc_mode = vsf->get_rpc_mode();
- nd.transfer_mode = Multiplayer::TRANSFER_MODE_RELIABLE; // TODO
- if (rpc_functions.find(nd) == -1) {
- rpc_functions.push_back(nd);
- }
- }
+ if (!vsf.is_valid() || vsf->get_rpc_mode() == MultiplayerAPI::RPC_MODE_DISABLED) {
+ continue;
}
+ Dictionary nd;
+ nd["rpc_mode"] = vsf->get_rpc_mode();
+ nd["transfer_mode"] = MultiplayerPeer::TRANSFER_MODE_RELIABLE; // TODO
+ nd["call_local"] = false; // TODO
+ rpc_functions[E.key] = nd;
}
}
-
- // Sort so we are 100% that they are always the same.
- rpc_functions.sort_custom<Multiplayer::SortRPCConfig>();
}
Dictionary VisualScript::_get_data() const {
@@ -1212,6 +1206,10 @@ bool VisualScriptInstance::get(const StringName &p_name, Variant &r_ret) const {
}
void VisualScriptInstance::get_property_list(List<PropertyInfo> *p_properties) const {
+#ifdef TOOLS_ENABLED
+ p_properties->push_back(script->get_class_category());
+#endif // TOOLS_ENABLED
+
for (const KeyValue<StringName, VisualScript::Variable> &E : script->variables) {
if (!E.value._export) {
continue;
@@ -1811,8 +1809,8 @@ Ref<Script> VisualScriptInstance::get_script() const {
return script;
}
-const Vector<Multiplayer::RPCConfig> VisualScriptInstance::get_rpc_methods() const {
- return script->get_rpc_methods();
+const Variant VisualScriptInstance::get_rpc_config() const {
+ return script->get_rpc_config();
}
void VisualScriptInstance::create(const Ref<VisualScript> &p_script, Object *p_owner) {
@@ -2128,7 +2126,14 @@ void VisualScriptFunctionState::connect_to_signal(Object *p_obj, const String &p
binds.push_back(p_binds[i]);
}
binds.push_back(Ref<VisualScriptFunctionState>(this)); //add myself on the back to avoid dying from unreferencing
- p_obj->connect(p_signal, Callable(this, "_signal_callback"), binds, CONNECT_ONESHOT);
+
+ Vector<const Variant *> bind_ptrs;
+ bind_ptrs.resize(p_binds.size());
+ for (int i = 0; i < bind_ptrs.size(); i++) {
+ bind_ptrs.write[i] = &binds.write[i];
+ }
+
+ p_obj->connect(p_signal, Callable(this, "_signal_callback").bindp((const Variant **)bind_ptrs.ptr(), bind_ptrs.size()), CONNECT_ONESHOT);
}
bool VisualScriptFunctionState::is_valid() const {
diff --git a/modules/visual_script/visual_script.h b/modules/visual_script/visual_script.h
index 716310f59b..14cb14e8d9 100644
--- a/modules/visual_script/visual_script.h
+++ b/modules/visual_script/visual_script.h
@@ -235,7 +235,7 @@ private:
HashMap<StringName, Function> functions;
HashMap<StringName, Variable> variables;
HashMap<StringName, Vector<Argument>> custom_signals;
- Vector<Multiplayer::RPCConfig> rpc_functions;
+ Dictionary rpc_functions;
HashMap<Object *, VisualScriptInstance *> instances;
@@ -363,7 +363,7 @@ public:
virtual int get_member_line(const StringName &p_member) const override;
- virtual const Vector<Multiplayer::RPCConfig> get_rpc_methods() const override;
+ virtual const Variant get_rpc_config() const override;
#ifdef TOOLS_ENABLED
virtual bool are_subnodes_edited() const;
@@ -444,7 +444,7 @@ public:
virtual ScriptLanguage *get_language();
- virtual const Vector<Multiplayer::RPCConfig> get_rpc_methods() const;
+ virtual const Variant get_rpc_config() const;
VisualScriptInstance();
~VisualScriptInstance();
diff --git a/modules/visual_script/visual_script_nodes.cpp b/modules/visual_script/visual_script_nodes.cpp
index 41f5b28677..5907e6a489 100644
--- a/modules/visual_script/visual_script_nodes.cpp
+++ b/modules/visual_script/visual_script_nodes.cpp
@@ -90,7 +90,7 @@ bool VisualScriptFunction::_set(const StringName &p_name, const Variant &p_value
}
if (p_name == "rpc/mode") {
- rpc_mode = Multiplayer::RPCMode(int(p_value));
+ rpc_mode = MultiplayerAPI::RPCMode(int(p_value));
return true;
}
@@ -261,11 +261,11 @@ int VisualScriptFunction::get_argument_count() const {
return arguments.size();
}
-void VisualScriptFunction::set_rpc_mode(Multiplayer::RPCMode p_mode) {
+void VisualScriptFunction::set_rpc_mode(MultiplayerAPI::RPCMode p_mode) {
rpc_mode = p_mode;
}
-Multiplayer::RPCMode VisualScriptFunction::get_rpc_mode() const {
+MultiplayerAPI::RPCMode VisualScriptFunction::get_rpc_mode() const {
return rpc_mode;
}
@@ -311,14 +311,14 @@ void VisualScriptFunction::reset_state() {
stack_size = 256;
stack_less = false;
sequenced = true;
- rpc_mode = Multiplayer::RPC_MODE_DISABLED;
+ rpc_mode = MultiplayerAPI::RPC_MODE_DISABLED;
}
VisualScriptFunction::VisualScriptFunction() {
stack_size = 256;
stack_less = false;
sequenced = true;
- rpc_mode = Multiplayer::RPC_MODE_DISABLED;
+ rpc_mode = MultiplayerAPI::RPC_MODE_DISABLED;
}
void VisualScriptFunction::set_stack_less(bool p_enable) {
diff --git a/modules/visual_script/visual_script_nodes.h b/modules/visual_script/visual_script_nodes.h
index 18573f8682..35e3c490cd 100644
--- a/modules/visual_script/visual_script_nodes.h
+++ b/modules/visual_script/visual_script_nodes.h
@@ -33,6 +33,7 @@
#include "core/object/gdvirtual.gen.inc"
#include "core/object/script_language.h"
+#include "scene/main/multiplayer_api.h"
#include "visual_script.h"
class VisualScriptFunction : public VisualScriptNode {
@@ -49,7 +50,7 @@ class VisualScriptFunction : public VisualScriptNode {
bool stack_less;
int stack_size;
- Multiplayer::RPCMode rpc_mode;
+ MultiplayerAPI::RPCMode rpc_mode;
bool sequenced;
protected:
@@ -90,8 +91,8 @@ public:
void set_stack_size(int p_size);
int get_stack_size() const;
- void set_rpc_mode(Multiplayer::RPCMode p_mode);
- Multiplayer::RPCMode get_rpc_mode() const;
+ void set_rpc_mode(MultiplayerAPI::RPCMode p_mode);
+ MultiplayerAPI::RPCMode get_rpc_mode() const;
virtual VisualScriptNodeInstance *instantiate(VisualScriptInstance *p_instance) override;
diff --git a/modules/vorbis/audio_stream_ogg_vorbis.cpp b/modules/vorbis/audio_stream_ogg_vorbis.cpp
index 76f7317daa..8315eea614 100644
--- a/modules/vorbis/audio_stream_ogg_vorbis.cpp
+++ b/modules/vorbis/audio_stream_ogg_vorbis.cpp
@@ -34,7 +34,7 @@
#include "core/variant/typed_array.h"
#include "thirdparty/libogg/ogg/ogg.h"
-int AudioStreamPlaybackOGGVorbis::_mix_internal(AudioFrame *p_buffer, int p_frames) {
+int AudioStreamPlaybackOggVorbis::_mix_internal(AudioFrame *p_buffer, int p_frames) {
ERR_FAIL_COND_V(!ready, 0);
if (!active) {
@@ -141,7 +141,7 @@ int AudioStreamPlaybackOGGVorbis::_mix_internal(AudioFrame *p_buffer, int p_fram
return p_frames - todo;
}
-int AudioStreamPlaybackOGGVorbis::_mix_frames_vorbis(AudioFrame *p_buffer, int p_frames) {
+int AudioStreamPlaybackOggVorbis::_mix_frames_vorbis(AudioFrame *p_buffer, int p_frames) {
ERR_FAIL_COND_V(!ready, 0);
if (!have_samples_left) {
ogg_packet *packet = nullptr;
@@ -184,11 +184,11 @@ int AudioStreamPlaybackOGGVorbis::_mix_frames_vorbis(AudioFrame *p_buffer, int p
return frames;
}
-float AudioStreamPlaybackOGGVorbis::get_stream_sampling_rate() {
+float AudioStreamPlaybackOggVorbis::get_stream_sampling_rate() {
return vorbis_data->get_sampling_rate();
}
-bool AudioStreamPlaybackOGGVorbis::_alloc_vorbis() {
+bool AudioStreamPlaybackOggVorbis::_alloc_vorbis() {
vorbis_info_init(&info);
info_is_allocated = true;
vorbis_comment_init(&comment);
@@ -223,7 +223,7 @@ bool AudioStreamPlaybackOGGVorbis::_alloc_vorbis() {
return true;
}
-void AudioStreamPlaybackOGGVorbis::start(float p_from_pos) {
+void AudioStreamPlaybackOggVorbis::start(float p_from_pos) {
ERR_FAIL_COND(!ready);
loop_fade_remaining = FADE_SIZE;
active = true;
@@ -232,27 +232,27 @@ void AudioStreamPlaybackOGGVorbis::start(float p_from_pos) {
begin_resample();
}
-void AudioStreamPlaybackOGGVorbis::stop() {
+void AudioStreamPlaybackOggVorbis::stop() {
active = false;
}
-bool AudioStreamPlaybackOGGVorbis::is_playing() const {
+bool AudioStreamPlaybackOggVorbis::is_playing() const {
return active;
}
-int AudioStreamPlaybackOGGVorbis::get_loop_count() const {
+int AudioStreamPlaybackOggVorbis::get_loop_count() const {
return loops;
}
-float AudioStreamPlaybackOGGVorbis::get_playback_position() const {
+float AudioStreamPlaybackOggVorbis::get_playback_position() const {
return float(frames_mixed) / vorbis_data->get_sampling_rate();
}
-void AudioStreamPlaybackOGGVorbis::tag_used_streams() {
+void AudioStreamPlaybackOggVorbis::tag_used_streams() {
vorbis_stream->tag_used(get_playback_position());
}
-void AudioStreamPlaybackOGGVorbis::seek(float p_time) {
+void AudioStreamPlaybackOggVorbis::seek(float p_time) {
ERR_FAIL_COND(!ready);
ERR_FAIL_COND(vorbis_stream.is_null());
if (!active) {
@@ -370,7 +370,7 @@ void AudioStreamPlaybackOGGVorbis::seek(float p_time) {
}
}
-AudioStreamPlaybackOGGVorbis::~AudioStreamPlaybackOGGVorbis() {
+AudioStreamPlaybackOggVorbis::~AudioStreamPlaybackOggVorbis() {
if (block_is_allocated) {
vorbis_block_clear(&block);
}
@@ -385,13 +385,13 @@ AudioStreamPlaybackOGGVorbis::~AudioStreamPlaybackOGGVorbis() {
}
}
-Ref<AudioStreamPlayback> AudioStreamOGGVorbis::instantiate_playback() {
- Ref<AudioStreamPlaybackOGGVorbis> ovs;
+Ref<AudioStreamPlayback> AudioStreamOggVorbis::instantiate_playback() {
+ Ref<AudioStreamPlaybackOggVorbis> ovs;
ERR_FAIL_COND_V(packet_sequence.is_null(), nullptr);
ovs.instantiate();
- ovs->vorbis_stream = Ref<AudioStreamOGGVorbis>(this);
+ ovs->vorbis_stream = Ref<AudioStreamOggVorbis>(this);
ovs->vorbis_data = packet_sequence;
ovs->frames_mixed = 0;
ovs->active = false;
@@ -403,11 +403,11 @@ Ref<AudioStreamPlayback> AudioStreamOGGVorbis::instantiate_playback() {
return nullptr;
}
-String AudioStreamOGGVorbis::get_stream_name() const {
+String AudioStreamOggVorbis::get_stream_name() const {
return ""; //return stream_name;
}
-void AudioStreamOGGVorbis::maybe_update_info() {
+void AudioStreamOggVorbis::maybe_update_info() {
ERR_FAIL_COND(packet_sequence.is_null());
vorbis_info info;
@@ -417,7 +417,7 @@ void AudioStreamOGGVorbis::maybe_update_info() {
vorbis_info_init(&info);
vorbis_comment_init(&comment);
- Ref<OGGPacketSequencePlayback> packet_sequence_playback = packet_sequence->instantiate_playback();
+ Ref<OggPacketSequencePlayback> packet_sequence_playback = packet_sequence->instantiate_playback();
for (int i = 0; i < 3; i++) {
ogg_packet *packet;
@@ -443,90 +443,90 @@ void AudioStreamOGGVorbis::maybe_update_info() {
vorbis_info_clear(&info);
}
-void AudioStreamOGGVorbis::set_packet_sequence(Ref<OGGPacketSequence> p_packet_sequence) {
+void AudioStreamOggVorbis::set_packet_sequence(Ref<OggPacketSequence> p_packet_sequence) {
packet_sequence = p_packet_sequence;
if (packet_sequence.is_valid()) {
maybe_update_info();
}
}
-Ref<OGGPacketSequence> AudioStreamOGGVorbis::get_packet_sequence() const {
+Ref<OggPacketSequence> AudioStreamOggVorbis::get_packet_sequence() const {
return packet_sequence;
}
-void AudioStreamOGGVorbis::set_loop(bool p_enable) {
+void AudioStreamOggVorbis::set_loop(bool p_enable) {
loop = p_enable;
}
-bool AudioStreamOGGVorbis::has_loop() const {
+bool AudioStreamOggVorbis::has_loop() const {
return loop;
}
-void AudioStreamOGGVorbis::set_loop_offset(float p_seconds) {
+void AudioStreamOggVorbis::set_loop_offset(float p_seconds) {
loop_offset = p_seconds;
}
-float AudioStreamOGGVorbis::get_loop_offset() const {
+float AudioStreamOggVorbis::get_loop_offset() const {
return loop_offset;
}
-float AudioStreamOGGVorbis::get_length() const {
+float AudioStreamOggVorbis::get_length() const {
ERR_FAIL_COND_V(packet_sequence.is_null(), 0);
return packet_sequence->get_length();
}
-void AudioStreamOGGVorbis::set_bpm(double p_bpm) {
+void AudioStreamOggVorbis::set_bpm(double p_bpm) {
ERR_FAIL_COND(p_bpm < 0);
bpm = p_bpm;
emit_changed();
}
-double AudioStreamOGGVorbis::get_bpm() const {
+double AudioStreamOggVorbis::get_bpm() const {
return bpm;
}
-void AudioStreamOGGVorbis::set_beat_count(int p_beat_count) {
+void AudioStreamOggVorbis::set_beat_count(int p_beat_count) {
ERR_FAIL_COND(p_beat_count < 0);
beat_count = p_beat_count;
emit_changed();
}
-int AudioStreamOGGVorbis::get_beat_count() const {
+int AudioStreamOggVorbis::get_beat_count() const {
return beat_count;
}
-void AudioStreamOGGVorbis::set_bar_beats(int p_bar_beats) {
+void AudioStreamOggVorbis::set_bar_beats(int p_bar_beats) {
ERR_FAIL_COND(p_bar_beats < 2);
bar_beats = p_bar_beats;
emit_changed();
}
-int AudioStreamOGGVorbis::get_bar_beats() const {
+int AudioStreamOggVorbis::get_bar_beats() const {
return bar_beats;
}
-bool AudioStreamOGGVorbis::is_monophonic() const {
+bool AudioStreamOggVorbis::is_monophonic() const {
return false;
}
-void AudioStreamOGGVorbis::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_packet_sequence", "packet_sequence"), &AudioStreamOGGVorbis::set_packet_sequence);
- ClassDB::bind_method(D_METHOD("get_packet_sequence"), &AudioStreamOGGVorbis::get_packet_sequence);
+void AudioStreamOggVorbis::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_packet_sequence", "packet_sequence"), &AudioStreamOggVorbis::set_packet_sequence);
+ ClassDB::bind_method(D_METHOD("get_packet_sequence"), &AudioStreamOggVorbis::get_packet_sequence);
- ClassDB::bind_method(D_METHOD("set_loop", "enable"), &AudioStreamOGGVorbis::set_loop);
- ClassDB::bind_method(D_METHOD("has_loop"), &AudioStreamOGGVorbis::has_loop);
+ ClassDB::bind_method(D_METHOD("set_loop", "enable"), &AudioStreamOggVorbis::set_loop);
+ ClassDB::bind_method(D_METHOD("has_loop"), &AudioStreamOggVorbis::has_loop);
- ClassDB::bind_method(D_METHOD("set_loop_offset", "seconds"), &AudioStreamOGGVorbis::set_loop_offset);
- ClassDB::bind_method(D_METHOD("get_loop_offset"), &AudioStreamOGGVorbis::get_loop_offset);
+ ClassDB::bind_method(D_METHOD("set_loop_offset", "seconds"), &AudioStreamOggVorbis::set_loop_offset);
+ ClassDB::bind_method(D_METHOD("get_loop_offset"), &AudioStreamOggVorbis::get_loop_offset);
- ClassDB::bind_method(D_METHOD("set_bpm", "bpm"), &AudioStreamOGGVorbis::set_bpm);
- ClassDB::bind_method(D_METHOD("get_bpm"), &AudioStreamOGGVorbis::get_bpm);
+ ClassDB::bind_method(D_METHOD("set_bpm", "bpm"), &AudioStreamOggVorbis::set_bpm);
+ ClassDB::bind_method(D_METHOD("get_bpm"), &AudioStreamOggVorbis::get_bpm);
- ClassDB::bind_method(D_METHOD("set_beat_count", "count"), &AudioStreamOGGVorbis::set_beat_count);
- ClassDB::bind_method(D_METHOD("get_beat_count"), &AudioStreamOGGVorbis::get_beat_count);
+ ClassDB::bind_method(D_METHOD("set_beat_count", "count"), &AudioStreamOggVorbis::set_beat_count);
+ ClassDB::bind_method(D_METHOD("get_beat_count"), &AudioStreamOggVorbis::get_beat_count);
- ClassDB::bind_method(D_METHOD("set_bar_beats", "count"), &AudioStreamOGGVorbis::set_bar_beats);
- ClassDB::bind_method(D_METHOD("get_bar_beats"), &AudioStreamOGGVorbis::get_bar_beats);
+ ClassDB::bind_method(D_METHOD("set_bar_beats", "count"), &AudioStreamOggVorbis::set_bar_beats);
+ ClassDB::bind_method(D_METHOD("get_bar_beats"), &AudioStreamOggVorbis::get_bar_beats);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "packet_sequence", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_packet_sequence", "get_packet_sequence");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "bpm", PROPERTY_HINT_RANGE, "0,400,0.01,or_greater"), "set_bpm", "get_bpm");
@@ -536,6 +536,6 @@ void AudioStreamOGGVorbis::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "loop_offset"), "set_loop_offset", "get_loop_offset");
}
-AudioStreamOGGVorbis::AudioStreamOGGVorbis() {}
+AudioStreamOggVorbis::AudioStreamOggVorbis() {}
-AudioStreamOGGVorbis::~AudioStreamOGGVorbis() {}
+AudioStreamOggVorbis::~AudioStreamOggVorbis() {}
diff --git a/modules/vorbis/audio_stream_ogg_vorbis.h b/modules/vorbis/audio_stream_ogg_vorbis.h
index 9b6d928d87..0350e1f761 100644
--- a/modules/vorbis/audio_stream_ogg_vorbis.h
+++ b/modules/vorbis/audio_stream_ogg_vorbis.h
@@ -36,10 +36,10 @@
#include "servers/audio/audio_stream.h"
#include "thirdparty/libvorbis/vorbis/codec.h"
-class AudioStreamOGGVorbis;
+class AudioStreamOggVorbis;
-class AudioStreamPlaybackOGGVorbis : public AudioStreamPlaybackResampled {
- GDCLASS(AudioStreamPlaybackOGGVorbis, AudioStreamPlaybackResampled);
+class AudioStreamPlaybackOggVorbis : public AudioStreamPlaybackResampled {
+ GDCLASS(AudioStreamPlaybackOggVorbis, AudioStreamPlaybackResampled);
uint32_t frames_mixed = 0;
bool active = false;
@@ -66,11 +66,11 @@ class AudioStreamPlaybackOGGVorbis : public AudioStreamPlaybackResampled {
bool have_samples_left = false;
bool have_packets_left = false;
- friend class AudioStreamOGGVorbis;
+ friend class AudioStreamOggVorbis;
- Ref<OGGPacketSequence> vorbis_data;
- Ref<OGGPacketSequencePlayback> vorbis_data_playback;
- Ref<AudioStreamOGGVorbis> vorbis_stream;
+ Ref<OggPacketSequence> vorbis_data;
+ Ref<OggPacketSequencePlayback> vorbis_data_playback;
+ Ref<AudioStreamOggVorbis> vorbis_stream;
int _mix_frames(AudioFrame *p_buffer, int p_frames);
int _mix_frames_vorbis(AudioFrame *p_buffer, int p_frames);
@@ -94,16 +94,16 @@ public:
virtual void tag_used_streams() override;
- AudioStreamPlaybackOGGVorbis() {}
- ~AudioStreamPlaybackOGGVorbis();
+ AudioStreamPlaybackOggVorbis() {}
+ ~AudioStreamPlaybackOggVorbis();
};
-class AudioStreamOGGVorbis : public AudioStream {
- GDCLASS(AudioStreamOGGVorbis, AudioStream);
+class AudioStreamOggVorbis : public AudioStream {
+ GDCLASS(AudioStreamOggVorbis, AudioStream);
OBJ_SAVE_TYPE(AudioStream); // Saves derived classes with common type so they can be interchanged.
RES_BASE_EXTENSION("oggvorbisstr");
- friend class AudioStreamPlaybackOGGVorbis;
+ friend class AudioStreamPlaybackOggVorbis;
int channels = 1;
float length = 0.0;
@@ -114,7 +114,7 @@ class AudioStreamOGGVorbis : public AudioStream {
// Also causes allocation and deallocation.
void maybe_update_info();
- Ref<OGGPacketSequence> packet_sequence;
+ Ref<OggPacketSequence> packet_sequence;
double bpm = 0;
int beat_count = 0;
@@ -142,15 +142,15 @@ public:
virtual Ref<AudioStreamPlayback> instantiate_playback() override;
virtual String get_stream_name() const override;
- void set_packet_sequence(Ref<OGGPacketSequence> p_packet_sequence);
- Ref<OGGPacketSequence> get_packet_sequence() const;
+ void set_packet_sequence(Ref<OggPacketSequence> p_packet_sequence);
+ Ref<OggPacketSequence> get_packet_sequence() const;
virtual float get_length() const override; //if supported, otherwise return 0
virtual bool is_monophonic() const override;
- AudioStreamOGGVorbis();
- virtual ~AudioStreamOGGVorbis();
+ AudioStreamOggVorbis();
+ virtual ~AudioStreamOggVorbis();
};
#endif // AUDIO_STREAM_OGG_VORBIS_H
diff --git a/modules/vorbis/config.py b/modules/vorbis/config.py
index 978eccb29f..a231ef179d 100644
--- a/modules/vorbis/config.py
+++ b/modules/vorbis/config.py
@@ -1,5 +1,6 @@
def can_build(env, platform):
- return env.module_check_dependencies("vorbis", ["ogg"])
+ env.module_add_dependencies("vorbis", ["ogg"])
+ return True
def configure(env):
@@ -8,8 +9,8 @@ def configure(env):
def get_doc_classes():
return [
- "AudioStreamOGGVorbis",
- "AudioStreamPlaybackOGGVorbis",
+ "AudioStreamOggVorbis",
+ "AudioStreamPlaybackOggVorbis",
]
diff --git a/modules/vorbis/doc_classes/AudioStreamOGGVorbis.xml b/modules/vorbis/doc_classes/AudioStreamOggVorbis.xml
index f87296dcd8..225ea4e6ae 100644
--- a/modules/vorbis/doc_classes/AudioStreamOGGVorbis.xml
+++ b/modules/vorbis/doc_classes/AudioStreamOggVorbis.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="AudioStreamOGGVorbis" inherits="AudioStream" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
+<class name="AudioStreamOggVorbis" inherits="AudioStream" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
<brief_description>
</brief_description>
<description>
@@ -19,8 +19,8 @@
<member name="loop_offset" type="float" setter="set_loop_offset" getter="get_loop_offset" default="0.0">
Time in seconds at which the stream starts after being looped.
</member>
- <member name="packet_sequence" type="OGGPacketSequence" setter="set_packet_sequence" getter="get_packet_sequence">
- Contains the raw OGG data for this stream.
+ <member name="packet_sequence" type="OggPacketSequence" setter="set_packet_sequence" getter="get_packet_sequence">
+ Contains the raw Ogg data for this stream.
</member>
</members>
</class>
diff --git a/modules/vorbis/doc_classes/AudioStreamPlaybackOGGVorbis.xml b/modules/vorbis/doc_classes/AudioStreamPlaybackOggVorbis.xml
index 68aa46147f..0879c773ac 100644
--- a/modules/vorbis/doc_classes/AudioStreamPlaybackOGGVorbis.xml
+++ b/modules/vorbis/doc_classes/AudioStreamPlaybackOggVorbis.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="AudioStreamPlaybackOGGVorbis" inherits="AudioStreamPlaybackResampled" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
+<class name="AudioStreamPlaybackOggVorbis" inherits="AudioStreamPlaybackResampled" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
<brief_description>
</brief_description>
<description>
diff --git a/modules/vorbis/register_types.cpp b/modules/vorbis/register_types.cpp
index 7f81f88cdb..84a71fe82d 100644
--- a/modules/vorbis/register_types.cpp
+++ b/modules/vorbis/register_types.cpp
@@ -40,13 +40,13 @@ void initialize_vorbis_module(ModuleInitializationLevel p_level) {
#ifdef TOOLS_ENABLED
if (Engine::get_singleton()->is_editor_hint()) {
- Ref<ResourceImporterOGGVorbis> ogg_vorbis_importer;
+ Ref<ResourceImporterOggVorbis> ogg_vorbis_importer;
ogg_vorbis_importer.instantiate();
ResourceFormatImporter::get_singleton()->add_importer(ogg_vorbis_importer);
}
#endif
- GDREGISTER_CLASS(AudioStreamOGGVorbis);
- GDREGISTER_CLASS(AudioStreamPlaybackOGGVorbis);
+ GDREGISTER_CLASS(AudioStreamOggVorbis);
+ GDREGISTER_CLASS(AudioStreamPlaybackOggVorbis);
}
void uninitialize_vorbis_module(ModuleInitializationLevel p_level) {
diff --git a/modules/vorbis/resource_importer_ogg_vorbis.cpp b/modules/vorbis/resource_importer_ogg_vorbis.cpp
index 9461d531fd..bf5f7206b8 100644
--- a/modules/vorbis/resource_importer_ogg_vorbis.cpp
+++ b/modules/vorbis/resource_importer_ogg_vorbis.cpp
@@ -40,39 +40,39 @@
#include "editor/import/audio_stream_import_settings.h"
#endif
-String ResourceImporterOGGVorbis::get_importer_name() const {
+String ResourceImporterOggVorbis::get_importer_name() const {
return "oggvorbisstr";
}
-String ResourceImporterOGGVorbis::get_visible_name() const {
+String ResourceImporterOggVorbis::get_visible_name() const {
return "oggvorbisstr";
}
-void ResourceImporterOGGVorbis::get_recognized_extensions(List<String> *p_extensions) const {
+void ResourceImporterOggVorbis::get_recognized_extensions(List<String> *p_extensions) const {
p_extensions->push_back("ogg");
}
-String ResourceImporterOGGVorbis::get_save_extension() const {
+String ResourceImporterOggVorbis::get_save_extension() const {
return "oggvorbisstr";
}
-String ResourceImporterOGGVorbis::get_resource_type() const {
- return "AudioStreamOGGVorbis";
+String ResourceImporterOggVorbis::get_resource_type() const {
+ return "AudioStreamOggVorbis";
}
-bool ResourceImporterOGGVorbis::get_option_visibility(const String &p_path, const String &p_option, const HashMap<StringName, Variant> &p_options) const {
+bool ResourceImporterOggVorbis::get_option_visibility(const String &p_path, const String &p_option, const HashMap<StringName, Variant> &p_options) const {
return true;
}
-int ResourceImporterOGGVorbis::get_preset_count() const {
+int ResourceImporterOggVorbis::get_preset_count() const {
return 0;
}
-String ResourceImporterOGGVorbis::get_preset_name(int p_idx) const {
+String ResourceImporterOggVorbis::get_preset_name(int p_idx) const {
return String();
}
-void ResourceImporterOGGVorbis::get_import_options(const String &p_path, List<ImportOption> *r_options, int p_preset) const {
+void ResourceImporterOggVorbis::get_import_options(const String &p_path, List<ImportOption> *r_options, int p_preset) const {
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "loop"), true));
r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "loop_offset"), 0));
r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "bpm", PROPERTY_HINT_RANGE, "0,400,0.01,or_greater"), 0));
@@ -80,9 +80,9 @@ void ResourceImporterOGGVorbis::get_import_options(const String &p_path, List<Im
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "bar_beats", PROPERTY_HINT_RANGE, "2,32,or_greater"), 4));
}
-Ref<AudioStreamOGGVorbis> ResourceImporterOGGVorbis::import_ogg_vorbis(const String &p_path) {
+Ref<AudioStreamOggVorbis> ResourceImporterOggVorbis::import_ogg_vorbis(const String &p_path) {
Ref<FileAccess> f = FileAccess::open(p_path, FileAccess::READ);
- ERR_FAIL_COND_V_MSG(f.is_null(), Ref<AudioStreamOGGVorbis>(), "Cannot open file '" + p_path + "'.");
+ ERR_FAIL_COND_V_MSG(f.is_null(), Ref<AudioStreamOggVorbis>(), "Cannot open file '" + p_path + "'.");
uint64_t len = f->get_length();
@@ -92,10 +92,10 @@ Ref<AudioStreamOGGVorbis> ResourceImporterOGGVorbis::import_ogg_vorbis(const Str
f->get_buffer(w, len);
- Ref<AudioStreamOGGVorbis> ogg_vorbis_stream;
+ Ref<AudioStreamOggVorbis> ogg_vorbis_stream;
ogg_vorbis_stream.instantiate();
- Ref<OGGPacketSequence> ogg_packet_sequence;
+ Ref<OggPacketSequence> ogg_packet_sequence;
ogg_packet_sequence.instantiate();
ogg_stream_state stream_state;
@@ -110,16 +110,16 @@ Ref<AudioStreamOGGVorbis> ResourceImporterOGGVorbis::import_ogg_vorbis(const Str
size_t packet_count = 0;
bool done = false;
while (!done) {
- ERR_FAIL_COND_V_MSG((err = ogg_sync_check(&sync_state)), Ref<AudioStreamOGGVorbis>(), "Ogg sync error " + itos(err));
+ ERR_FAIL_COND_V_MSG((err = ogg_sync_check(&sync_state)), Ref<AudioStreamOggVorbis>(), "Ogg sync error " + itos(err));
while (ogg_sync_pageout(&sync_state, &page) != 1) {
if (cursor >= len) {
done = true;
break;
}
- ERR_FAIL_COND_V_MSG((err = ogg_sync_check(&sync_state)), Ref<AudioStreamOGGVorbis>(), "Ogg sync error " + itos(err));
+ ERR_FAIL_COND_V_MSG((err = ogg_sync_check(&sync_state)), Ref<AudioStreamOggVorbis>(), "Ogg sync error " + itos(err));
char *sync_buf = ogg_sync_buffer(&sync_state, OGG_SYNC_BUFFER_SIZE);
- ERR_FAIL_COND_V_MSG((err = ogg_sync_check(&sync_state)), Ref<AudioStreamOGGVorbis>(), "Ogg sync error " + itos(err));
- ERR_FAIL_COND_V(cursor > len, Ref<AudioStreamOGGVorbis>());
+ ERR_FAIL_COND_V_MSG((err = ogg_sync_check(&sync_state)), Ref<AudioStreamOggVorbis>(), "Ogg sync error " + itos(err));
+ ERR_FAIL_COND_V(cursor > len, Ref<AudioStreamOggVorbis>());
size_t copy_size = len - cursor;
if (copy_size > OGG_SYNC_BUFFER_SIZE) {
copy_size = OGG_SYNC_BUFFER_SIZE;
@@ -127,22 +127,22 @@ Ref<AudioStreamOGGVorbis> ResourceImporterOGGVorbis::import_ogg_vorbis(const Str
memcpy(sync_buf, &file_data[cursor], copy_size);
ogg_sync_wrote(&sync_state, copy_size);
cursor += copy_size;
- ERR_FAIL_COND_V_MSG((err = ogg_sync_check(&sync_state)), Ref<AudioStreamOGGVorbis>(), "Ogg sync error " + itos(err));
+ ERR_FAIL_COND_V_MSG((err = ogg_sync_check(&sync_state)), Ref<AudioStreamOggVorbis>(), "Ogg sync error " + itos(err));
}
if (done) {
break;
}
- ERR_FAIL_COND_V_MSG((err = ogg_sync_check(&sync_state)), Ref<AudioStreamOGGVorbis>(), "Ogg sync error " + itos(err));
+ ERR_FAIL_COND_V_MSG((err = ogg_sync_check(&sync_state)), Ref<AudioStreamOggVorbis>(), "Ogg sync error " + itos(err));
// Have a page now.
if (!initialized_stream) {
if (ogg_stream_init(&stream_state, ogg_page_serialno(&page))) {
- ERR_FAIL_V_MSG(Ref<AudioStreamOGGVorbis>(), "Failed allocating memory for OGG Vorbis stream.");
+ ERR_FAIL_V_MSG(Ref<AudioStreamOggVorbis>(), "Failed allocating memory for Ogg Vorbis stream.");
}
initialized_stream = true;
}
ogg_stream_pagein(&stream_state, &page);
- ERR_FAIL_COND_V_MSG((err = ogg_stream_check(&stream_state)), Ref<AudioStreamOGGVorbis>(), "Ogg stream error " + itos(err));
+ ERR_FAIL_COND_V_MSG((err = ogg_stream_check(&stream_state)), Ref<AudioStreamOggVorbis>(), "Ogg stream error " + itos(err));
int desync_iters = 0;
Vector<Vector<uint8_t>> packet_data;
@@ -153,7 +153,7 @@ Ref<AudioStreamOGGVorbis> ResourceImporterOGGVorbis::import_ogg_vorbis(const Str
if (err == -1) {
// According to the docs this is usually recoverable, but don't sit here spinning forever.
desync_iters++;
- ERR_FAIL_COND_V_MSG(desync_iters > 100, Ref<AudioStreamOGGVorbis>(), "Packet sync issue during ogg import");
+ ERR_FAIL_COND_V_MSG(desync_iters > 100, Ref<AudioStreamOggVorbis>(), "Packet sync issue during Ogg import");
continue;
} else if (err == 0) {
// Not enough data to fully reconstruct a packet. Go on to the next page.
@@ -186,7 +186,7 @@ Ref<AudioStreamOGGVorbis> ResourceImporterOGGVorbis::import_ogg_vorbis(const Str
ogg_sync_clear(&sync_state);
if (ogg_packet_sequence->get_packet_granule_positions().is_empty()) {
- ERR_FAIL_V_MSG(Ref<AudioStreamOGGVorbis>(), "OGG Vorbis decoding failed. Check that your data is a valid OGG Vorbis audio stream.");
+ ERR_FAIL_V_MSG(Ref<AudioStreamOggVorbis>(), "Ogg Vorbis decoding failed. Check that your data is a valid Ogg Vorbis audio stream.");
}
ogg_vorbis_stream->set_packet_sequence(ogg_packet_sequence);
@@ -196,26 +196,26 @@ Ref<AudioStreamOGGVorbis> ResourceImporterOGGVorbis::import_ogg_vorbis(const Str
#ifdef TOOLS_ENABLED
-bool ResourceImporterOGGVorbis::has_advanced_options() const {
+bool ResourceImporterOggVorbis::has_advanced_options() const {
return true;
}
-void ResourceImporterOGGVorbis::show_advanced_options(const String &p_path) {
- Ref<AudioStreamOGGVorbis> ogg_stream = import_ogg_vorbis(p_path);
+void ResourceImporterOggVorbis::show_advanced_options(const String &p_path) {
+ Ref<AudioStreamOggVorbis> ogg_stream = import_ogg_vorbis(p_path);
if (ogg_stream.is_valid()) {
AudioStreamImportSettings::get_singleton()->edit(p_path, "oggvorbisstr", ogg_stream);
}
}
#endif
-Error ResourceImporterOGGVorbis::import(const String &p_source_file, const String &p_save_path, const HashMap<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files, Variant *r_metadata) {
+Error ResourceImporterOggVorbis::import(const String &p_source_file, const String &p_save_path, const HashMap<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files, Variant *r_metadata) {
bool loop = p_options["loop"];
float loop_offset = p_options["loop_offset"];
double bpm = p_options["bpm"];
int beat_count = p_options["beat_count"];
int bar_beats = p_options["bar_beats"];
- Ref<AudioStreamOGGVorbis> ogg_vorbis_stream = import_ogg_vorbis(p_source_file);
+ Ref<AudioStreamOggVorbis> ogg_vorbis_stream = import_ogg_vorbis(p_source_file);
if (ogg_vorbis_stream.is_null()) {
return ERR_CANT_OPEN;
}
@@ -226,8 +226,8 @@ Error ResourceImporterOGGVorbis::import(const String &p_source_file, const Strin
ogg_vorbis_stream->set_beat_count(beat_count);
ogg_vorbis_stream->set_bar_beats(bar_beats);
- return ResourceSaver::save(p_save_path + ".oggvorbisstr", ogg_vorbis_stream);
+ return ResourceSaver::save(ogg_vorbis_stream, p_save_path + ".oggvorbisstr");
}
-ResourceImporterOGGVorbis::ResourceImporterOGGVorbis() {
+ResourceImporterOggVorbis::ResourceImporterOggVorbis() {
}
diff --git a/modules/vorbis/resource_importer_ogg_vorbis.h b/modules/vorbis/resource_importer_ogg_vorbis.h
index e6e98a29c1..a1a970e2cc 100644
--- a/modules/vorbis/resource_importer_ogg_vorbis.h
+++ b/modules/vorbis/resource_importer_ogg_vorbis.h
@@ -34,8 +34,8 @@
#include "audio_stream_ogg_vorbis.h"
#include "core/io/resource_importer.h"
-class ResourceImporterOGGVorbis : public ResourceImporter {
- GDCLASS(ResourceImporterOGGVorbis, ResourceImporter);
+class ResourceImporterOggVorbis : public ResourceImporter {
+ GDCLASS(ResourceImporterOggVorbis, ResourceImporter);
enum {
OGG_SYNC_BUFFER_SIZE = 8192,
@@ -44,7 +44,7 @@ class ResourceImporterOGGVorbis : public ResourceImporter {
private:
// virtual int get_samples_in_packet(Vector<uint8_t> p_packet) = 0;
- static Ref<AudioStreamOGGVorbis> import_ogg_vorbis(const String &p_path);
+ static Ref<AudioStreamOggVorbis> import_ogg_vorbis(const String &p_path);
public:
#ifdef TOOLS_ENABLED
@@ -63,7 +63,7 @@ public:
virtual Error import(const String &p_source_file, const String &p_save_path, const HashMap<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files = nullptr, Variant *r_metadata = nullptr) override;
- ResourceImporterOGGVorbis();
+ ResourceImporterOggVorbis();
};
#endif // RESOURCE_IMPORTER_OGG_VORBIS_H
diff --git a/modules/webp/resource_saver_webp.cpp b/modules/webp/resource_saver_webp.cpp
index d270d39163..bd71c2869a 100644
--- a/modules/webp/resource_saver_webp.cpp
+++ b/modules/webp/resource_saver_webp.cpp
@@ -35,7 +35,7 @@
#include "scene/resources/texture.h"
#include "webp_common.h"
-Error ResourceSaverWebP::save(const String &p_path, const Ref<Resource> &p_resource, uint32_t p_flags) {
+Error ResourceSaverWebP::save(const Ref<Resource> &p_resource, const String &p_path, uint32_t p_flags) {
Ref<ImageTexture> texture = p_resource;
ERR_FAIL_COND_V_MSG(!texture.is_valid(), ERR_INVALID_PARAMETER, "Can't save invalid texture as WEBP.");
diff --git a/modules/webp/resource_saver_webp.h b/modules/webp/resource_saver_webp.h
index 59e944efa0..cbd5864463 100644
--- a/modules/webp/resource_saver_webp.h
+++ b/modules/webp/resource_saver_webp.h
@@ -39,7 +39,7 @@ public:
static Error save_image(const String &p_path, const Ref<Image> &p_img, const bool p_lossy = false, const float p_quality = 0.75f);
static Vector<uint8_t> save_image_to_buffer(const Ref<Image> &p_img, const bool p_lossy = false, const float p_quality = 0.75f);
- virtual Error save(const String &p_path, const Ref<Resource> &p_resource, uint32_t p_flags = 0);
+ virtual Error save(const Ref<Resource> &p_resource, const String &p_path, uint32_t p_flags = 0);
virtual bool recognize(const Ref<Resource> &p_resource) const;
virtual void get_recognized_extensions(const Ref<Resource> &p_resource, List<String> *p_extensions) const;
diff --git a/modules/webrtc/doc_classes/WebRTCMultiplayerPeer.xml b/modules/webrtc/doc_classes/WebRTCMultiplayerPeer.xml
index 3996a002ed..df92097135 100644
--- a/modules/webrtc/doc_classes/WebRTCMultiplayerPeer.xml
+++ b/modules/webrtc/doc_classes/WebRTCMultiplayerPeer.xml
@@ -57,7 +57,7 @@
Initialize the multiplayer peer with the given [code]peer_id[/code] (must be between 1 and 2147483647).
If [code]server_compatibilty[/code] is [code]false[/code] (default), the multiplayer peer will be immediately in state [constant MultiplayerPeer.CONNECTION_CONNECTED] and [signal MultiplayerPeer.connection_succeeded] will not be emitted.
If [code]server_compatibilty[/code] is [code]true[/code] the peer will suppress all [signal MultiplayerPeer.peer_connected] signals until a peer with id [constant MultiplayerPeer.TARGET_PEER_SERVER] connects and then emit [signal MultiplayerPeer.connection_succeeded]. After that the signal [signal MultiplayerPeer.peer_connected] will be emitted for every already connected peer, and any new peer that might connect. If the server peer disconnects after that, signal [signal MultiplayerPeer.server_disconnected] will be emitted and state will become [constant MultiplayerPeer.CONNECTION_CONNECTED].
- You can optionally specify a [code]channels_config[/code] array of [enum TransferMode] which will be used to create extra channels (WebRTC only supports one transfer mode per channel).
+ You can optionally specify a [code]channels_config[/code] array of [enum MultiplayerPeer.TransferMode] which will be used to create extra channels (WebRTC only supports one transfer mode per channel).
</description>
</method>
<method name="remove_peer">
diff --git a/modules/webrtc/webrtc_multiplayer_peer.cpp b/modules/webrtc/webrtc_multiplayer_peer.cpp
index 6f68b84ad3..e03b6b2473 100644
--- a/modules/webrtc/webrtc_multiplayer_peer.cpp
+++ b/modules/webrtc/webrtc_multiplayer_peer.cpp
@@ -197,14 +197,14 @@ Error WebRTCMultiplayerPeer::initialize(int p_self_id, bool p_server_compat, Arr
cfg["ordered"] = true;
switch (mode) {
- case Multiplayer::TRANSFER_MODE_UNRELIABLE_ORDERED:
+ case TRANSFER_MODE_UNRELIABLE_ORDERED:
cfg["maxPacketLifetime"] = 1;
break;
- case Multiplayer::TRANSFER_MODE_UNRELIABLE:
+ case TRANSFER_MODE_UNRELIABLE:
cfg["maxPacketLifetime"] = 1;
cfg["ordered"] = false;
break;
- case Multiplayer::TRANSFER_MODE_RELIABLE:
+ case TRANSFER_MODE_RELIABLE:
break;
default:
ERR_FAIL_V_MSG(ERR_INVALID_PARAMETER, vformat("The 'channels_config' array must contain only enum values from 'MultiplayerPeer.Multiplayer::TransferMode'. Got: %d", mode));
@@ -339,13 +339,13 @@ Error WebRTCMultiplayerPeer::put_packet(const uint8_t *p_buffer, int p_buffer_si
int ch = get_transfer_channel();
if (ch == 0) {
switch (get_transfer_mode()) {
- case Multiplayer::TRANSFER_MODE_RELIABLE:
+ case TRANSFER_MODE_RELIABLE:
ch = CH_RELIABLE;
break;
- case Multiplayer::TRANSFER_MODE_UNRELIABLE_ORDERED:
+ case TRANSFER_MODE_UNRELIABLE_ORDERED:
ch = CH_ORDERED;
break;
- case Multiplayer::TRANSFER_MODE_UNRELIABLE:
+ case TRANSFER_MODE_UNRELIABLE:
ch = CH_UNRELIABLE;
break;
}
diff --git a/modules/webrtc/webrtc_multiplayer_peer.h b/modules/webrtc/webrtc_multiplayer_peer.h
index d4ed7ef7de..ea7c60036b 100644
--- a/modules/webrtc/webrtc_multiplayer_peer.h
+++ b/modules/webrtc/webrtc_multiplayer_peer.h
@@ -31,7 +31,7 @@
#ifndef WEBRTC_MULTIPLAYER_PEER_H
#define WEBRTC_MULTIPLAYER_PEER_H
-#include "core/multiplayer/multiplayer_peer.h"
+#include "scene/main/multiplayer_peer.h"
#include "webrtc_peer_connection.h"
class WebRTCMultiplayerPeer : public MultiplayerPeer {
diff --git a/modules/websocket/register_types.cpp b/modules/websocket/register_types.cpp
index f562de111f..056111ec92 100644
--- a/modules/websocket/register_types.cpp
+++ b/modules/websocket/register_types.cpp
@@ -33,11 +33,13 @@
#include "core/config/project_settings.h"
#include "core/error/error_macros.h"
+#include "websocket_client.h"
+#include "websocket_server.h"
+
#ifdef JAVASCRIPT_ENABLED
#include "emscripten.h"
#include "emws_client.h"
#include "emws_peer.h"
-#include "emws_server.h"
#else
#include "wsl_client.h"
#include "wsl_server.h"
@@ -60,7 +62,6 @@ void initialize_websocket_module(ModuleInitializationLevel p_level) {
#ifdef JAVASCRIPT_ENABLED
EMWSPeer::make_default();
EMWSClient::make_default();
- EMWSServer::make_default();
#else
WSLPeer::make_default();
WSLClient::make_default();
diff --git a/modules/websocket/websocket_multiplayer_peer.h b/modules/websocket/websocket_multiplayer_peer.h
index db529a669d..3259e78b3b 100644
--- a/modules/websocket/websocket_multiplayer_peer.h
+++ b/modules/websocket/websocket_multiplayer_peer.h
@@ -32,8 +32,8 @@
#define WEBSOCKET_MULTIPLAYER_PEER_H
#include "core/error/error_list.h"
-#include "core/multiplayer/multiplayer_peer.h"
#include "core/templates/list.h"
+#include "scene/main/multiplayer_peer.h"
#include "websocket_peer.h"
class WebSocketMultiplayerPeer : public MultiplayerPeer {