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-rw-r--r--modules/bullet/rigid_body_bullet.cpp5
-rw-r--r--modules/bullet/space_bullet.cpp44
-rw-r--r--modules/gridmap/grid_map_editor_plugin.cpp2
-rw-r--r--modules/opensimplex/doc_classes/SimplexNoise.xml32
-rw-r--r--modules/opensimplex/simplex_noise.cpp20
-rw-r--r--modules/opensimplex/simplex_noise.h6
6 files changed, 57 insertions, 52 deletions
diff --git a/modules/bullet/rigid_body_bullet.cpp b/modules/bullet/rigid_body_bullet.cpp
index f81cfe84fb..f24c8670a3 100644
--- a/modules/bullet/rigid_body_bullet.cpp
+++ b/modules/bullet/rigid_body_bullet.cpp
@@ -351,7 +351,7 @@ void RigidBodyBullet::set_space(SpaceBullet *p_space) {
void RigidBodyBullet::dispatch_callbacks() {
/// The check isTransformChanged is necessary in order to call integrated forces only when the first transform is sent
- if ((btBody->isActive() || previousActiveState != btBody->isActive()) && force_integration_callback && isTransformChanged) {
+ if ((btBody->isKinematicObject() || btBody->isActive() || previousActiveState != btBody->isActive()) && force_integration_callback && isTransformChanged) {
if (omit_forces_integration)
btBody->clearForces();
@@ -774,10 +774,13 @@ Vector3 RigidBodyBullet::get_angular_velocity() const {
void RigidBodyBullet::set_transform__bullet(const btTransform &p_global_transform) {
if (mode == PhysicsServer::BODY_MODE_KINEMATIC) {
+ if (space)
+ btBody->setLinearVelocity((p_global_transform.getOrigin() - btBody->getWorldTransform().getOrigin()) / space->get_delta_time());
// The kinematic use MotionState class
godotMotionState->moveBody(p_global_transform);
}
btBody->setWorldTransform(p_global_transform);
+ scratch();
}
const btTransform &RigidBodyBullet::get_transform__bullet() const {
diff --git a/modules/bullet/space_bullet.cpp b/modules/bullet/space_bullet.cpp
index 5b220e1039..404cb8e37b 100644
--- a/modules/bullet/space_bullet.cpp
+++ b/modules/bullet/space_bullet.cpp
@@ -786,30 +786,32 @@ void SpaceBullet::check_body_collision() {
if (numContacts) {
btManifoldPoint &pt = contactManifold->getContactPoint(0);
#endif
- Vector3 collisionWorldPosition;
- Vector3 collisionLocalPosition;
- Vector3 normalOnB;
- float appliedImpulse = pt.m_appliedImpulse;
- B_TO_G(pt.m_normalWorldOnB, normalOnB);
-
- if (bodyA->can_add_collision()) {
- B_TO_G(pt.getPositionWorldOnB(), collisionWorldPosition);
- /// pt.m_localPointB Doesn't report the exact point in local space
- B_TO_G(pt.getPositionWorldOnB() - contactManifold->getBody1()->getWorldTransform().getOrigin(), collisionLocalPosition);
- bodyA->add_collision_object(bodyB, collisionWorldPosition, collisionLocalPosition, normalOnB, appliedImpulse, pt.m_index1, pt.m_index0);
- }
- if (bodyB->can_add_collision()) {
- B_TO_G(pt.getPositionWorldOnA(), collisionWorldPosition);
- /// pt.m_localPointA Doesn't report the exact point in local space
- B_TO_G(pt.getPositionWorldOnA() - contactManifold->getBody0()->getWorldTransform().getOrigin(), collisionLocalPosition);
- bodyB->add_collision_object(bodyA, collisionWorldPosition, collisionLocalPosition, normalOnB * -1, appliedImpulse * -1, pt.m_index0, pt.m_index1);
- }
+ if (pt.getDistance() <= 0.0) {
+ Vector3 collisionWorldPosition;
+ Vector3 collisionLocalPosition;
+ Vector3 normalOnB;
+ float appliedImpulse = pt.m_appliedImpulse;
+ B_TO_G(pt.m_normalWorldOnB, normalOnB);
+
+ if (bodyA->can_add_collision()) {
+ B_TO_G(pt.getPositionWorldOnB(), collisionWorldPosition);
+ /// pt.m_localPointB Doesn't report the exact point in local space
+ B_TO_G(pt.getPositionWorldOnB() - contactManifold->getBody1()->getWorldTransform().getOrigin(), collisionLocalPosition);
+ bodyA->add_collision_object(bodyB, collisionWorldPosition, collisionLocalPosition, normalOnB, appliedImpulse, pt.m_index1, pt.m_index0);
+ }
+ if (bodyB->can_add_collision()) {
+ B_TO_G(pt.getPositionWorldOnA(), collisionWorldPosition);
+ /// pt.m_localPointA Doesn't report the exact point in local space
+ B_TO_G(pt.getPositionWorldOnA() - contactManifold->getBody0()->getWorldTransform().getOrigin(), collisionLocalPosition);
+ bodyB->add_collision_object(bodyA, collisionWorldPosition, collisionLocalPosition, normalOnB * -1, appliedImpulse * -1, pt.m_index0, pt.m_index1);
+ }
#ifdef DEBUG_ENABLED
- if (is_debugging_contacts()) {
- add_debug_contact(collisionWorldPosition);
- }
+ if (is_debugging_contacts()) {
+ add_debug_contact(collisionWorldPosition);
+ }
#endif
+ }
}
}
}
diff --git a/modules/gridmap/grid_map_editor_plugin.cpp b/modules/gridmap/grid_map_editor_plugin.cpp
index e6eaabd9ce..5fdb6a5196 100644
--- a/modules/gridmap/grid_map_editor_plugin.cpp
+++ b/modules/gridmap/grid_map_editor_plugin.cpp
@@ -645,7 +645,7 @@ bool GridMapEditor::forward_spatial_input_event(Camera *p_camera, const Ref<Inpu
}
set_items.clear();
input_action = INPUT_NONE;
- return true;
+ return set_items.size() > 0;
}
if (mb->get_button_index() == BUTTON_LEFT && input_action != INPUT_NONE) {
diff --git a/modules/opensimplex/doc_classes/SimplexNoise.xml b/modules/opensimplex/doc_classes/SimplexNoise.xml
index a5a01d88a7..de29ff874c 100644
--- a/modules/opensimplex/doc_classes/SimplexNoise.xml
+++ b/modules/opensimplex/doc_classes/SimplexNoise.xml
@@ -15,12 +15,12 @@
noise.octaves = 4
noise.period = 20.0
noise.persistance = 0.8
-
- #Sample
+
+ # Sample
print("Values:")
- print(noise.get_noise_2d(1.0,1.0))
- print(noise.get_noise_3d(0.5,3.0,15.0))
- print(noise.get_noise_3d(0.5,1.9,4.7,0.0))
+ print(noise.get_noise_2d(1.0, 1.0))
+ print(noise.get_noise_3d(0.5, 3.0, 15.0))
+ print(noise.get_noise_4d(0.5, 1.9, 4.7, 0.0))
[/codeblock]
</description>
<tutorials>
@@ -47,7 +47,7 @@
<argument index="1" name="y" type="float">
</argument>
<description>
- 2D noise value [-1,1] at position [code]x[/code],[code]y[/code].
+ Returns the 2D noise value [code][-1,1][/code] at the given position.
</description>
</method>
<method name="get_noise_2dv">
@@ -56,7 +56,7 @@
<argument index="0" name="pos" type="Vector2">
</argument>
<description>
- 2D noise value [-1,1] at position [code]pos.x[/code],[code]pos.y[/code].
+ Returns the 2D noise value [code][-1,1][/code] at the given position.
</description>
</method>
<method name="get_noise_3d">
@@ -69,7 +69,7 @@
<argument index="2" name="z" type="float">
</argument>
<description>
- 3D noise value [-1,1] at position [code]x[/code],[code]y[/code],[code]z[/code].
+ Returns the 3D noise value [code][-1,1][/code] at the given position.
</description>
</method>
<method name="get_noise_3dv">
@@ -78,7 +78,7 @@
<argument index="0" name="pos" type="Vector3">
</argument>
<description>
- 3D noise value [-1,1] at position [code]pos.x[/code],[code]pos.y[/code],[code]pos.z[/code].
+ Returns the 3D noise value [code][-1,1][/code] at the given position.
</description>
</method>
<method name="get_noise_4d">
@@ -93,7 +93,7 @@
<argument index="3" name="w" type="float">
</argument>
<description>
- 4D noise value [-1,1] at position [code]x[/code],[code]y[/code],[code]z[/code],[code]w[/code].
+ Returns the 4D noise value [code][-1,1][/code] at the given position.
</description>
</method>
<method name="get_seamless_image">
@@ -102,8 +102,8 @@
<argument index="0" name="size" type="int">
</argument>
<description>
- Generate a tileable noise image, based on the current noise parameters.
- Generated seamless images are always square ([code]size[/code]x[code]size[/code]).
+ Generate a tileable noise image, based on the current noise parameters.
+ Generated seamless images are always square ([code]size[/code] x [code]size[/code]).
</description>
</method>
</methods>
@@ -112,14 +112,14 @@
Difference in period between [member octaves].
</member>
<member name="octaves" type="int" setter="set_octaves" getter="get_octaves">
- Number of Simplex Noise layers that are sampled to get the fractal noise.
+ Number of Simplex noise layers that are sampled to get the fractal noise.
</member>
<member name="period" type="float" setter="set_period" getter="get_period">
- Period of the base octave.
- A lower period results in a higher frequancy noise (more value changes across the same distance).
+ Period of the base octave.
+ A lower period results in a higher-frequency noise (more value changes across the same distance).
</member>
<member name="persistance" type="float" setter="set_persistance" getter="get_persistance">
- Contribuiton factor of the different octaves.
+ Contribution factor of the different octaves.
A [code]persistance[/code] value of 1 means all the octaves have the same contribution, a value of 0.5 means each octave contributes half as much as the previous one.
</member>
<member name="seed" type="int" setter="set_seed" getter="get_seed">
diff --git a/modules/opensimplex/simplex_noise.cpp b/modules/opensimplex/simplex_noise.cpp
index 6d66c7110e..e489b7f6f0 100644
--- a/modules/opensimplex/simplex_noise.cpp
+++ b/modules/opensimplex/simplex_noise.cpp
@@ -35,7 +35,7 @@
SimplexNoise::SimplexNoise() {
seed = 0;
- persistance = 0.5;
+ persistence = 0.5;
octaves = 3;
period = 64;
lacunarity = 2.0;
@@ -81,9 +81,9 @@ void SimplexNoise::set_period(float p_period) {
emit_changed();
}
-void SimplexNoise::set_persistance(float p_persistance) {
- if (p_persistance == persistance) return;
- persistance = p_persistance;
+void SimplexNoise::set_persistence(float p_persistence) {
+ if (p_persistence == persistence) return;
+ persistence = p_persistence;
emit_changed();
}
@@ -164,8 +164,8 @@ void SimplexNoise::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_period", "period"), &SimplexNoise::set_period);
ClassDB::bind_method(D_METHOD("get_period"), &SimplexNoise::get_period);
- ClassDB::bind_method(D_METHOD("set_persistance", "persistance"), &SimplexNoise::set_persistance);
- ClassDB::bind_method(D_METHOD("get_persistance"), &SimplexNoise::get_persistance);
+ ClassDB::bind_method(D_METHOD("set_persistence", "persistence"), &SimplexNoise::set_persistence);
+ ClassDB::bind_method(D_METHOD("get_persistence"), &SimplexNoise::get_persistence);
ClassDB::bind_method(D_METHOD("set_lacunarity", "lacunarity"), &SimplexNoise::set_lacunarity);
ClassDB::bind_method(D_METHOD("get_lacunarity"), &SimplexNoise::get_lacunarity);
@@ -183,7 +183,7 @@ void SimplexNoise::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "seed"), "set_seed", "get_seed");
ADD_PROPERTY(PropertyInfo(Variant::INT, "octaves", PROPERTY_HINT_RANGE, "1,6,1"), "set_octaves", "get_octaves");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "period", PROPERTY_HINT_RANGE, "0.1,256.0,0.1"), "set_period", "get_period");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "persistance", PROPERTY_HINT_RANGE, "0.0,1.0,0.001"), "set_persistance", "get_persistance");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "persistence", PROPERTY_HINT_RANGE, "0.0,1.0,0.001"), "set_persistence", "get_persistence");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "lacunarity", PROPERTY_HINT_RANGE, "0.1,4.0,0.01"), "set_lacunarity", "get_lacunarity");
}
@@ -200,7 +200,7 @@ float SimplexNoise::get_noise_2d(float x, float y) {
while (++i < octaves) {
x *= lacunarity;
y *= lacunarity;
- amp *= persistance;
+ amp *= persistence;
max += amp;
sum += _get_octave_noise_2d(i, x, y) * amp;
}
@@ -223,7 +223,7 @@ float SimplexNoise::get_noise_3d(float x, float y, float z) {
x *= lacunarity;
y *= lacunarity;
z *= lacunarity;
- amp *= persistance;
+ amp *= persistence;
max += amp;
sum += _get_octave_noise_3d(i, x, y, z) * amp;
}
@@ -248,7 +248,7 @@ float SimplexNoise::get_noise_4d(float x, float y, float z, float w) {
y *= lacunarity;
z *= lacunarity;
w *= lacunarity;
- amp *= persistance;
+ amp *= persistence;
max += amp;
sum += _get_octave_noise_4d(i, x, y, z, w) * amp;
}
diff --git a/modules/opensimplex/simplex_noise.h b/modules/opensimplex/simplex_noise.h
index 59390c6172..9a48dbf809 100644
--- a/modules/opensimplex/simplex_noise.h
+++ b/modules/opensimplex/simplex_noise.h
@@ -44,7 +44,7 @@ class SimplexNoise : public Resource {
osn_context contexts[6];
int seed;
- float persistance; // Controls details, value in [0,1]. Higher increases grain, lower increases smoothness.
+ float persistence; // Controls details, value in [0,1]. Higher increases grain, lower increases smoothness.
int octaves; // Number of noise layers
float period; // Distance above which we start to see similarities. The higher, the longer "hills" will be on a terrain.
float lacunarity; // Controls period change across octaves. 2 is usually a good value to address all detail levels.
@@ -64,8 +64,8 @@ public:
void set_period(float p_period);
float get_period() const { return period; }
- void set_persistance(float p_persistance);
- float get_persistance() const { return persistance; }
+ void set_persistence(float p_persistence);
+ float get_persistence() const { return persistence; }
void set_lacunarity(float p_lacunarity);
float get_lacunarity() const { return lacunarity; }