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-rw-r--r--modules/gdnative/include/text/godot_text.h2
-rw-r--r--modules/gdnative/text/text_server_gdnative.cpp6
-rw-r--r--modules/gdnative/text/text_server_gdnative.h2
-rw-r--r--modules/text_server_adv/text_server_adv.cpp9
-rw-r--r--modules/text_server_fb/text_server_fb.cpp9
-rw-r--r--modules/visual_script/doc_classes/VisualScriptExpression.xml2
-rw-r--r--modules/visual_script/doc_classes/VisualScriptFunction.xml2
-rw-r--r--modules/visual_script/doc_classes/VisualScriptFunctionCall.xml22
-rw-r--r--modules/visual_script/doc_classes/VisualScriptFunctionState.xml5
-rw-r--r--modules/visual_script/doc_classes/VisualScriptGlobalConstant.xml3
-rw-r--r--modules/visual_script/doc_classes/VisualScriptIndexGet.xml2
-rw-r--r--modules/visual_script/doc_classes/VisualScriptIndexSet.xml2
-rw-r--r--modules/visual_script/doc_classes/VisualScriptInputAction.xml8
-rw-r--r--modules/visual_script/doc_classes/VisualScriptLists.xml8
-rw-r--r--modules/visual_script/doc_classes/VisualScriptOperator.xml3
-rw-r--r--modules/visual_script/doc_classes/VisualScriptPropertyGet.xml13
-rw-r--r--modules/visual_script/doc_classes/VisualScriptPropertySet.xml25
-rw-r--r--modules/visual_script/doc_classes/VisualScriptSceneTree.xml2
-rw-r--r--modules/visual_script/doc_classes/VisualScriptSubCall.xml3
-rw-r--r--modules/visual_script/doc_classes/VisualScriptTypeCast.xml4
-rw-r--r--modules/visual_script/doc_classes/VisualScriptYield.xml7
-rw-r--r--modules/visual_script/doc_classes/VisualScriptYieldSignal.xml9
22 files changed, 141 insertions, 7 deletions
diff --git a/modules/gdnative/include/text/godot_text.h b/modules/gdnative/include/text/godot_text.h
index 5c59de7c06..6428f2f149 100644
--- a/modules/gdnative/include/text/godot_text.h
+++ b/modules/gdnative/include/text/godot_text.h
@@ -150,7 +150,7 @@ typedef struct {
godot_packed_glyph_array (*shaped_text_sort_logical)(void *, godot_rid *);
godot_packed_vector2i_array (*shaped_text_get_line_breaks_adv)(void *, godot_rid *, godot_packed_float32_array *, int, bool, uint8_t);
godot_packed_vector2i_array (*shaped_text_get_line_breaks)(void *, godot_rid *, float, int, uint8_t);
- godot_packed_vector2i_array (*shaped_text_get_word_breaks)(void *, godot_rid *);
+ godot_packed_vector2i_array (*shaped_text_get_word_breaks)(void *, godot_rid *, int);
godot_array (*shaped_text_get_objects)(void *, godot_rid *);
godot_rect2 (*shaped_text_get_object_rect)(void *, godot_rid *, const godot_variant *);
godot_vector2 (*shaped_text_get_size)(void *, godot_rid *);
diff --git a/modules/gdnative/text/text_server_gdnative.cpp b/modules/gdnative/text/text_server_gdnative.cpp
index 392121c3a9..81dd570bcb 100644
--- a/modules/gdnative/text/text_server_gdnative.cpp
+++ b/modules/gdnative/text/text_server_gdnative.cpp
@@ -555,15 +555,15 @@ Vector<Vector2i> TextServerGDNative::shaped_text_get_line_breaks(RID p_shaped, f
}
}
-Vector<Vector2i> TextServerGDNative::shaped_text_get_word_breaks(RID p_shaped) const {
+Vector<Vector2i> TextServerGDNative::shaped_text_get_word_breaks(RID p_shaped, int p_grapheme_flags) const {
ERR_FAIL_COND_V(interface == nullptr, Vector<Vector2i>());
if (interface->shaped_text_get_word_breaks != nullptr) {
- godot_packed_vector2i_array result = interface->shaped_text_get_word_breaks(data, (godot_rid *)&p_shaped);
+ godot_packed_vector2i_array result = interface->shaped_text_get_word_breaks(data, (godot_rid *)&p_shaped, p_grapheme_flags);
Vector<Vector2i> breaks = *(Vector<Vector2i> *)&result;
godot_packed_vector2i_array_destroy(&result);
return breaks;
} else {
- return TextServer::shaped_text_get_word_breaks(p_shaped);
+ return TextServer::shaped_text_get_word_breaks(p_shaped, p_grapheme_flags);
}
}
diff --git a/modules/gdnative/text/text_server_gdnative.h b/modules/gdnative/text/text_server_gdnative.h
index d613a7ec00..7a0725f3d9 100644
--- a/modules/gdnative/text/text_server_gdnative.h
+++ b/modules/gdnative/text/text_server_gdnative.h
@@ -178,7 +178,7 @@ public:
virtual Vector<Glyph> shaped_text_sort_logical(RID p_shaped) override;
virtual Vector<Vector2i> shaped_text_get_line_breaks_adv(RID p_shaped, const Vector<float> &p_width, int p_start = 0, bool p_once = true, uint8_t /*TextBreakFlag*/ p_break_flags = BREAK_MANDATORY | BREAK_WORD_BOUND) const override;
virtual Vector<Vector2i> shaped_text_get_line_breaks(RID p_shaped, float p_width, int p_start = 0, uint8_t p_break_flags = BREAK_MANDATORY | BREAK_WORD_BOUND) const override;
- virtual Vector<Vector2i> shaped_text_get_word_breaks(RID p_shaped) const override;
+ virtual Vector<Vector2i> shaped_text_get_word_breaks(RID p_shaped, int p_grapheme_flags = GRAPHEME_IS_SPACE | GRAPHEME_IS_PUNCTUATION) const override;
virtual Array shaped_text_get_objects(RID p_shaped) const override;
virtual Rect2 shaped_text_get_object_rect(RID p_shaped, Variant p_key) const override;
diff --git a/modules/text_server_adv/text_server_adv.cpp b/modules/text_server_adv/text_server_adv.cpp
index 72c5ccc699..2513039e8e 100644
--- a/modules/text_server_adv/text_server_adv.cpp
+++ b/modules/text_server_adv/text_server_adv.cpp
@@ -129,6 +129,10 @@ _FORCE_INLINE_ bool is_linebreak(char32_t p_char) {
return (p_char >= 0x000a && p_char <= 0x000d) || (p_char == 0x0085) || (p_char == 0x2028) || (p_char == 0x2029);
}
+_FORCE_INLINE_ bool is_underscore(char32_t p_char) {
+ return (p_char == 0x005F);
+}
+
/*************************************************************************/
String TextServerAdvanced::interface_name = "ICU / HarfBuzz / Graphite";
@@ -1883,7 +1887,10 @@ bool TextServerAdvanced::shaped_text_update_breaks(RID p_shaped) {
if (is_whitespace(c)) {
sd_glyphs[i].flags |= GRAPHEME_IS_SPACE;
}
- if (u_ispunct(c)) {
+ if (is_underscore(c)) {
+ sd_glyphs[i].flags |= GRAPHEME_IS_UNDERSCORE;
+ }
+ if (u_ispunct(c) && c != 0x005F) {
sd_glyphs[i].flags |= GRAPHEME_IS_PUNCTUATION;
}
if (breaks.has(sd->glyphs[i].start)) {
diff --git a/modules/text_server_fb/text_server_fb.cpp b/modules/text_server_fb/text_server_fb.cpp
index 576d130cc0..9ad7dabbcc 100644
--- a/modules/text_server_fb/text_server_fb.cpp
+++ b/modules/text_server_fb/text_server_fb.cpp
@@ -46,7 +46,11 @@ _FORCE_INLINE_ bool is_linebreak(char32_t p_char) {
}
_FORCE_INLINE_ bool is_punct(char32_t p_char) {
- return (p_char >= 0x0020 && p_char <= 0x002F) || (p_char >= 0x003A && p_char <= 0x0040) || (p_char >= 0x005B && p_char <= 0x0060) || (p_char >= 0x007B && p_char <= 0x007E) || (p_char >= 0x2000 && p_char <= 0x206F) || (p_char >= 0x3000 && p_char <= 0x303F);
+ return (p_char >= 0x0020 && p_char <= 0x002F) || (p_char >= 0x003A && p_char <= 0x0040) || (p_char >= 0x005B && p_char <= 0x005E) || (p_char == 0x0060) || (p_char >= 0x007B && p_char <= 0x007E) || (p_char >= 0x2000 && p_char <= 0x206F) || (p_char >= 0x3000 && p_char <= 0x303F);
+}
+
+_FORCE_INLINE_ bool is_underscore(char32_t p_char) {
+ return (p_char == 0x005F);
}
/*************************************************************************/
@@ -1108,6 +1112,9 @@ bool TextServerFallback::shaped_text_update_breaks(RID p_shaped) {
if (is_punct(c)) {
sd->glyphs.write[i].flags |= GRAPHEME_IS_PUNCTUATION;
}
+ if (is_underscore(c)) {
+ sd->glyphs.write[i].flags |= GRAPHEME_IS_UNDERSCORE;
+ }
if (is_whitespace(c) && !is_linebreak(c)) {
sd->glyphs.write[i].flags |= GRAPHEME_IS_SPACE;
sd->glyphs.write[i].flags |= GRAPHEME_IS_BREAK_SOFT;
diff --git a/modules/visual_script/doc_classes/VisualScriptExpression.xml b/modules/visual_script/doc_classes/VisualScriptExpression.xml
index 5253f7bc7d..223adbbb96 100644
--- a/modules/visual_script/doc_classes/VisualScriptExpression.xml
+++ b/modules/visual_script/doc_classes/VisualScriptExpression.xml
@@ -1,8 +1,10 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualScriptExpression" inherits="VisualScriptNode" version="4.0">
<brief_description>
+ A Visual Script node that can execute a custom expression.
</brief_description>
<description>
+ A Visual Script node that can execute a custom expression. Values can be provided for the input and the expression result can be retrieved from the output.
</description>
<tutorials>
</tutorials>
diff --git a/modules/visual_script/doc_classes/VisualScriptFunction.xml b/modules/visual_script/doc_classes/VisualScriptFunction.xml
index 873d26a5be..652418bd64 100644
--- a/modules/visual_script/doc_classes/VisualScriptFunction.xml
+++ b/modules/visual_script/doc_classes/VisualScriptFunction.xml
@@ -1,8 +1,10 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualScriptFunction" inherits="VisualScriptNode" version="4.0">
<brief_description>
+ A Visual Script node representing a function.
</brief_description>
<description>
+ [VisualScriptFunction] represents a function header. It is the starting point for the function body and can be used to tweak the function's properties (e.g. RPC mode).
</description>
<tutorials>
</tutorials>
diff --git a/modules/visual_script/doc_classes/VisualScriptFunctionCall.xml b/modules/visual_script/doc_classes/VisualScriptFunctionCall.xml
index 48104afcf7..f0b666e57a 100644
--- a/modules/visual_script/doc_classes/VisualScriptFunctionCall.xml
+++ b/modules/visual_script/doc_classes/VisualScriptFunctionCall.xml
@@ -1,8 +1,10 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualScriptFunctionCall" inherits="VisualScriptNode" version="4.0">
<brief_description>
+ A Visual Script node for calling a function.
</brief_description>
<description>
+ [VisualScriptFunctionCall] is created when you add or drag and drop a function onto the Visual Script graph. It allows to tweak parameters of the call, e.g. what object the function is called on.
</description>
<tutorials>
</tutorials>
@@ -10,46 +12,66 @@
</methods>
<members>
<member name="base_script" type="String" setter="set_base_script" getter="get_base_script">
+ The script to be used when [member call_mode] is set to [constant CALL_MODE_INSTANCE].
</member>
<member name="base_type" type="StringName" setter="set_base_type" getter="get_base_type" default="&amp;&quot;Object&quot;">
+ The base type to be used when [member call_mode] is set to [constant CALL_MODE_INSTANCE].
</member>
<member name="basic_type" type="int" setter="set_basic_type" getter="get_basic_type" enum="Variant.Type">
+ The type to be used when [member call_mode] is set to [constant CALL_MODE_BASIC_TYPE].
</member>
<member name="call_mode" type="int" setter="set_call_mode" getter="get_call_mode" enum="VisualScriptFunctionCall.CallMode" default="0">
+ [code]call_mode[/code] determines the target object on which the method will be called. See [enum CallMode] for options.
</member>
<member name="function" type="StringName" setter="set_function" getter="get_function" default="&amp;&quot;&quot;">
+ The name of the function to be called.
</member>
<member name="node_path" type="NodePath" setter="set_base_path" getter="get_base_path">
+ The node path to use when [member call_mode] is set to [constant CALL_MODE_NODE_PATH].
</member>
<member name="rpc_call_mode" type="int" setter="set_rpc_call_mode" getter="get_rpc_call_mode" enum="VisualScriptFunctionCall.RPCCallMode" default="0">
+ The mode for RPC calls. See [method Node.rpc] for more details and [enum RPCCallMode] for available options.
</member>
<member name="singleton" type="StringName" setter="set_singleton" getter="get_singleton">
+ The singleton to call the method on. Used when [member call_mode] is set to [constant CALL_MODE_SINGLETON].
</member>
<member name="use_default_args" type="int" setter="set_use_default_args" getter="get_use_default_args">
+ Number of default arguments that will be used when calling the function. Can't be higher than the number of available default arguments in the method's declaration.
</member>
<member name="validate" type="bool" setter="set_validate" getter="get_validate" default="true">
+ If [code]false[/code], call errors (e.g. wrong number of arguments) will be ignored.
</member>
</members>
<constants>
<constant name="CALL_MODE_SELF" value="0" enum="CallMode">
+ The method will be called on this [Object].
</constant>
<constant name="CALL_MODE_NODE_PATH" value="1" enum="CallMode">
+ The method will be called on the given [Node] in the scene tree.
</constant>
<constant name="CALL_MODE_INSTANCE" value="2" enum="CallMode">
+ The method will be called on an instanced node with the given type and script.
</constant>
<constant name="CALL_MODE_BASIC_TYPE" value="3" enum="CallMode">
+ The method will be called on a GDScript basic type (e.g. [Vector2]).
</constant>
<constant name="CALL_MODE_SINGLETON" value="4" enum="CallMode">
+ The method will be called on a singleton.
</constant>
<constant name="RPC_DISABLED" value="0" enum="RPCCallMode">
+ The method will be called locally.
</constant>
<constant name="RPC_RELIABLE" value="1" enum="RPCCallMode">
+ The method will be called remotely.
</constant>
<constant name="RPC_UNRELIABLE" value="2" enum="RPCCallMode">
+ The method will be called remotely using an unreliable protocol.
</constant>
<constant name="RPC_RELIABLE_TO_ID" value="3" enum="RPCCallMode">
+ The method will be called remotely for the given peer.
</constant>
<constant name="RPC_UNRELIABLE_TO_ID" value="4" enum="RPCCallMode">
+ The method will be called remotely for the given peer, using an unreliable protocol.
</constant>
</constants>
</class>
diff --git a/modules/visual_script/doc_classes/VisualScriptFunctionState.xml b/modules/visual_script/doc_classes/VisualScriptFunctionState.xml
index 16c1629fe4..54a02bf270 100644
--- a/modules/visual_script/doc_classes/VisualScriptFunctionState.xml
+++ b/modules/visual_script/doc_classes/VisualScriptFunctionState.xml
@@ -1,8 +1,10 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualScriptFunctionState" inherits="RefCounted" version="4.0">
<brief_description>
+ A Visual Script node representing a function state.
</brief_description>
<description>
+ [VisualScriptFunctionState] is returned from [VisualScriptYield] and can be used to resume a paused function call.
</description>
<tutorials>
</tutorials>
@@ -17,12 +19,14 @@
<argument index="2" name="args" type="Array">
</argument>
<description>
+ Connects this [VisualScriptFunctionState] to a signal in the given object to automatically resume when it's emitted.
</description>
</method>
<method name="is_valid" qualifiers="const">
<return type="bool">
</return>
<description>
+ Returns whether the function state is valid.
</description>
</method>
<method name="resume">
@@ -31,6 +35,7 @@
<argument index="0" name="args" type="Array" default="[]">
</argument>
<description>
+ Resumes the function to run from the point it was yielded.
</description>
</method>
</methods>
diff --git a/modules/visual_script/doc_classes/VisualScriptGlobalConstant.xml b/modules/visual_script/doc_classes/VisualScriptGlobalConstant.xml
index ef17bd8a28..87fdfd4e53 100644
--- a/modules/visual_script/doc_classes/VisualScriptGlobalConstant.xml
+++ b/modules/visual_script/doc_classes/VisualScriptGlobalConstant.xml
@@ -1,8 +1,10 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualScriptGlobalConstant" inherits="VisualScriptNode" version="4.0">
<brief_description>
+ A Visual Script node returning a constant from [@GlobalScope].
</brief_description>
<description>
+ A Visual Script node returning a constant from [@GlobalScope].
</description>
<tutorials>
</tutorials>
@@ -10,6 +12,7 @@
</methods>
<members>
<member name="constant" type="int" setter="set_global_constant" getter="get_global_constant" default="0">
+ The constant to be used.
</member>
</members>
<constants>
diff --git a/modules/visual_script/doc_classes/VisualScriptIndexGet.xml b/modules/visual_script/doc_classes/VisualScriptIndexGet.xml
index bb1618a655..b348048298 100644
--- a/modules/visual_script/doc_classes/VisualScriptIndexGet.xml
+++ b/modules/visual_script/doc_classes/VisualScriptIndexGet.xml
@@ -1,8 +1,10 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualScriptIndexGet" inherits="VisualScriptNode" version="4.0">
<brief_description>
+ A Visual Script node for getting a value from an array or a dictionary.
</brief_description>
<description>
+ [VisualScriptIndexGet] will return the value stored in an array or a dictionary under the given index.
</description>
<tutorials>
</tutorials>
diff --git a/modules/visual_script/doc_classes/VisualScriptIndexSet.xml b/modules/visual_script/doc_classes/VisualScriptIndexSet.xml
index 4ff96f7211..d7fe7340ad 100644
--- a/modules/visual_script/doc_classes/VisualScriptIndexSet.xml
+++ b/modules/visual_script/doc_classes/VisualScriptIndexSet.xml
@@ -1,8 +1,10 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualScriptIndexSet" inherits="VisualScriptNode" version="4.0">
<brief_description>
+ A Visual Script node for setting a value in an array or a dictionary.
</brief_description>
<description>
+ [VisualScriptIndexSet] will set the value stored in an array or a dictionary under the given index to the provided new value.
</description>
<tutorials>
</tutorials>
diff --git a/modules/visual_script/doc_classes/VisualScriptInputAction.xml b/modules/visual_script/doc_classes/VisualScriptInputAction.xml
index 9ca67feacb..d6fa111500 100644
--- a/modules/visual_script/doc_classes/VisualScriptInputAction.xml
+++ b/modules/visual_script/doc_classes/VisualScriptInputAction.xml
@@ -1,8 +1,10 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualScriptInputAction" inherits="VisualScriptNode" version="4.0">
<brief_description>
+ A Visual Script node returning a state of an action.
</brief_description>
<description>
+ [VisualScriptInputAction] can be used to check if an action is pressed or released.
</description>
<tutorials>
</tutorials>
@@ -10,18 +12,24 @@
</methods>
<members>
<member name="action" type="StringName" setter="set_action_name" getter="get_action_name" default="&amp;&quot;&quot;">
+ Name of the action.
</member>
<member name="mode" type="int" setter="set_action_mode" getter="get_action_mode" enum="VisualScriptInputAction.Mode" default="0">
+ State of the action to check. See [enum Mode] for options.
</member>
</members>
<constants>
<constant name="MODE_PRESSED" value="0" enum="Mode">
+ [code]True[/code] if action is pressed.
</constant>
<constant name="MODE_RELEASED" value="1" enum="Mode">
+ [code]True[/code] if action is released (i.e. not pressed).
</constant>
<constant name="MODE_JUST_PRESSED" value="2" enum="Mode">
+ [code]True[/code] on the frame the action was pressed.
</constant>
<constant name="MODE_JUST_RELEASED" value="3" enum="Mode">
+ [code]True[/code] on the frame the action was released.
</constant>
</constants>
</class>
diff --git a/modules/visual_script/doc_classes/VisualScriptLists.xml b/modules/visual_script/doc_classes/VisualScriptLists.xml
index 8a7254b46a..671c427228 100644
--- a/modules/visual_script/doc_classes/VisualScriptLists.xml
+++ b/modules/visual_script/doc_classes/VisualScriptLists.xml
@@ -19,6 +19,7 @@
<argument index="2" name="index" type="int">
</argument>
<description>
+ Adds an input port to the Visual Script node.
</description>
</method>
<method name="add_output_data_port">
@@ -31,6 +32,7 @@
<argument index="2" name="index" type="int">
</argument>
<description>
+ Adds an output port to the Visual Script node.
</description>
</method>
<method name="remove_input_data_port">
@@ -39,6 +41,7 @@
<argument index="0" name="index" type="int">
</argument>
<description>
+ Removes an input port from the Visual Script node.
</description>
</method>
<method name="remove_output_data_port">
@@ -47,6 +50,7 @@
<argument index="0" name="index" type="int">
</argument>
<description>
+ Removes an output port from the Visual Script node.
</description>
</method>
<method name="set_input_data_port_name">
@@ -57,6 +61,7 @@
<argument index="1" name="name" type="String">
</argument>
<description>
+ Sets the name of an input port.
</description>
</method>
<method name="set_input_data_port_type">
@@ -67,6 +72,7 @@
<argument index="1" name="type" type="int" enum="Variant.Type">
</argument>
<description>
+ Sets the type of an input port.
</description>
</method>
<method name="set_output_data_port_name">
@@ -77,6 +83,7 @@
<argument index="1" name="name" type="String">
</argument>
<description>
+ Sets the name of an output port.
</description>
</method>
<method name="set_output_data_port_type">
@@ -87,6 +94,7 @@
<argument index="1" name="type" type="int" enum="Variant.Type">
</argument>
<description>
+ Sets the type of an output port.
</description>
</method>
</methods>
diff --git a/modules/visual_script/doc_classes/VisualScriptOperator.xml b/modules/visual_script/doc_classes/VisualScriptOperator.xml
index c8ce0f2732..cbbefa7f71 100644
--- a/modules/visual_script/doc_classes/VisualScriptOperator.xml
+++ b/modules/visual_script/doc_classes/VisualScriptOperator.xml
@@ -1,6 +1,7 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualScriptOperator" inherits="VisualScriptNode" version="4.0">
<brief_description>
+ A Visual Script node that performs an operation on two values.
</brief_description>
<description>
[b]Input Ports:[/b]
@@ -15,8 +16,10 @@
</methods>
<members>
<member name="operator" type="int" setter="set_operator" getter="get_operator" enum="Variant.Operator" default="6">
+ The operation to be performed. See [enum Variant.Operator] for available options.
</member>
<member name="type" type="int" setter="set_typed" getter="get_typed" enum="Variant.Type" default="0">
+ The type of the values for this operation. See [enum Variant.Type] for available options.
</member>
</members>
<constants>
diff --git a/modules/visual_script/doc_classes/VisualScriptPropertyGet.xml b/modules/visual_script/doc_classes/VisualScriptPropertyGet.xml
index ff6c723a3e..c1bf443ea3 100644
--- a/modules/visual_script/doc_classes/VisualScriptPropertyGet.xml
+++ b/modules/visual_script/doc_classes/VisualScriptPropertyGet.xml
@@ -1,8 +1,10 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualScriptPropertyGet" inherits="VisualScriptNode" version="4.0">
<brief_description>
+ A Visual Script node returning a value of a property from an [Object].
</brief_description>
<description>
+ [VisualScriptPropertyGet] can return a value of any property from the current object or other objects.
</description>
<tutorials>
</tutorials>
@@ -10,28 +12,39 @@
</methods>
<members>
<member name="base_script" type="String" setter="set_base_script" getter="get_base_script">
+ The script to be used when [member set_mode] is set to [constant CALL_MODE_INSTANCE].
</member>
<member name="base_type" type="StringName" setter="set_base_type" getter="get_base_type" default="&amp;&quot;Object&quot;">
+ The base type to be used when [member set_mode] is set to [constant CALL_MODE_INSTANCE].
</member>
<member name="basic_type" type="int" setter="set_basic_type" getter="get_basic_type" enum="Variant.Type">
+ The type to be used when [member set_mode] is set to [constant CALL_MODE_BASIC_TYPE].
</member>
<member name="index" type="StringName" setter="set_index" getter="get_index">
+ The indexed name of the property to retrieve. See [method Object.get_indexed] for details.
</member>
<member name="node_path" type="NodePath" setter="set_base_path" getter="get_base_path">
+ The node path to use when [member set_mode] is set to [constant CALL_MODE_NODE_PATH].
</member>
<member name="property" type="StringName" setter="set_property" getter="get_property" default="&amp;&quot;&quot;">
+ The name of the property to retrieve. Changing this will clear [member index].
</member>
<member name="set_mode" type="int" setter="set_call_mode" getter="get_call_mode" enum="VisualScriptPropertyGet.CallMode" default="0">
+ [code]set_mode[/code] determines the target object from which the property will be retrieved. See [enum CallMode] for options.
</member>
</members>
<constants>
<constant name="CALL_MODE_SELF" value="0" enum="CallMode">
+ The property will be retrieved from this [Object].
</constant>
<constant name="CALL_MODE_NODE_PATH" value="1" enum="CallMode">
+ The property will be retrieved from the given [Node] in the scene tree.
</constant>
<constant name="CALL_MODE_INSTANCE" value="2" enum="CallMode">
+ The property will be retrieved from an instanced node with the given type and script.
</constant>
<constant name="CALL_MODE_BASIC_TYPE" value="3" enum="CallMode">
+ The property will be retrieved from a GDScript basic type (e.g. [Vector2]).
</constant>
</constants>
</class>
diff --git a/modules/visual_script/doc_classes/VisualScriptPropertySet.xml b/modules/visual_script/doc_classes/VisualScriptPropertySet.xml
index 71bfc4c8a5..75d6a63469 100644
--- a/modules/visual_script/doc_classes/VisualScriptPropertySet.xml
+++ b/modules/visual_script/doc_classes/VisualScriptPropertySet.xml
@@ -1,8 +1,10 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualScriptPropertySet" inherits="VisualScriptNode" version="4.0">
<brief_description>
+ A Visual Script node that sets a property of an [Object].
</brief_description>
<description>
+ [VisualScriptPropertySet] can set the value of any property from the current object or other objects.
</description>
<tutorials>
</tutorials>
@@ -10,52 +12,75 @@
</methods>
<members>
<member name="assign_op" type="int" setter="set_assign_op" getter="get_assign_op" enum="VisualScriptPropertySet.AssignOp" default="0">
+ The additional operation to perform when assigning. See [enum AssignOp] for options.
</member>
<member name="base_script" type="String" setter="set_base_script" getter="get_base_script">
+ The script to be used when [member set_mode] is set to [constant CALL_MODE_INSTANCE].
</member>
<member name="base_type" type="StringName" setter="set_base_type" getter="get_base_type" default="&amp;&quot;Object&quot;">
+ The base type to be used when [member set_mode] is set to [constant CALL_MODE_INSTANCE].
</member>
<member name="basic_type" type="int" setter="set_basic_type" getter="get_basic_type" enum="Variant.Type">
+ The type to be used when [member set_mode] is set to [constant CALL_MODE_BASIC_TYPE].
</member>
<member name="index" type="StringName" setter="set_index" getter="get_index">
+ The indexed name of the property to set. See [method Object.set_indexed] for details.
</member>
<member name="node_path" type="NodePath" setter="set_base_path" getter="get_base_path">
+ The node path to use when [member set_mode] is set to [constant CALL_MODE_NODE_PATH].
</member>
<member name="property" type="StringName" setter="set_property" getter="get_property" default="&amp;&quot;&quot;">
+ The name of the property to set. Changing this will clear [member index].
</member>
<member name="set_mode" type="int" setter="set_call_mode" getter="get_call_mode" enum="VisualScriptPropertySet.CallMode" default="0">
+ [code]set_mode[/code] determines the target object on which the property will be set. See [enum CallMode] for options.
</member>
</members>
<constants>
<constant name="CALL_MODE_SELF" value="0" enum="CallMode">
+ The property will be set on this [Object].
</constant>
<constant name="CALL_MODE_NODE_PATH" value="1" enum="CallMode">
+ The property will be set on the given [Node] in the scene tree.
</constant>
<constant name="CALL_MODE_INSTANCE" value="2" enum="CallMode">
+ The property will be set on an instanced node with the given type and script.
</constant>
<constant name="CALL_MODE_BASIC_TYPE" value="3" enum="CallMode">
+ The property will be set on a GDScript basic type (e.g. [Vector2]).
</constant>
<constant name="ASSIGN_OP_NONE" value="0" enum="AssignOp">
+ The property will be assigned regularly.
</constant>
<constant name="ASSIGN_OP_ADD" value="1" enum="AssignOp">
+ The value will be added to the property. Equivalent of doing [code]+=[/code].
</constant>
<constant name="ASSIGN_OP_SUB" value="2" enum="AssignOp">
+ The value will be subtracted from the property. Equivalent of doing [code]-=[/code].
</constant>
<constant name="ASSIGN_OP_MUL" value="3" enum="AssignOp">
+ The property will be multiplied by the value. Equivalent of doing [code]*=[/code].
</constant>
<constant name="ASSIGN_OP_DIV" value="4" enum="AssignOp">
+ The property will be divided by the value. Equivalent of doing [code]/=[/code].
</constant>
<constant name="ASSIGN_OP_MOD" value="5" enum="AssignOp">
+ A modulo operation will be performed on the property and the value. Equivalent of doing [code]%=[/code].
</constant>
<constant name="ASSIGN_OP_SHIFT_LEFT" value="6" enum="AssignOp">
+ The property will be binarly shifted to the left by the given value. Equivalent of doing [code]&lt;&lt;[/code].
</constant>
<constant name="ASSIGN_OP_SHIFT_RIGHT" value="7" enum="AssignOp">
+ The property will be binarly shifted to the right by the given value. Equivalent of doing [code]&gt;&gt;[/code].
</constant>
<constant name="ASSIGN_OP_BIT_AND" value="8" enum="AssignOp">
+ A binary [code]AND[/code] operation will be performed on the property. Equivalent of doing [code]&amp;=[/code].
</constant>
<constant name="ASSIGN_OP_BIT_OR" value="9" enum="AssignOp">
+ A binary [code]OR[/code] operation will be performed on the property. Equivalent of doing [code]|=[/code].
</constant>
<constant name="ASSIGN_OP_BIT_XOR" value="10" enum="AssignOp">
+ A binary [code]XOR[/code] operation will be performed on the property. Equivalent of doing [code]^=[/code].
</constant>
</constants>
</class>
diff --git a/modules/visual_script/doc_classes/VisualScriptSceneTree.xml b/modules/visual_script/doc_classes/VisualScriptSceneTree.xml
index 191d4b6977..8cddd02c77 100644
--- a/modules/visual_script/doc_classes/VisualScriptSceneTree.xml
+++ b/modules/visual_script/doc_classes/VisualScriptSceneTree.xml
@@ -1,8 +1,10 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualScriptSceneTree" inherits="VisualScriptNode" version="4.0">
<brief_description>
+ A Visual Script node for accessing [SceneTree] methods.
</brief_description>
<description>
+ A Visual Script node for accessing [SceneTree] methods.
</description>
<tutorials>
</tutorials>
diff --git a/modules/visual_script/doc_classes/VisualScriptSubCall.xml b/modules/visual_script/doc_classes/VisualScriptSubCall.xml
index cb3b04b583..89a10edde4 100644
--- a/modules/visual_script/doc_classes/VisualScriptSubCall.xml
+++ b/modules/visual_script/doc_classes/VisualScriptSubCall.xml
@@ -1,8 +1,10 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualScriptSubCall" inherits="VisualScriptNode" version="4.0">
<brief_description>
+ Calls a method called [code]_subcall[/code] in this object.
</brief_description>
<description>
+ [VisualScriptSubCall] will call method named [code]_subcall[/code] in the current script. It will fail if the method doesn't exist or the provided arguments are wrong.
</description>
<tutorials>
</tutorials>
@@ -13,6 +15,7 @@
<argument index="0" name="arguments" type="Variant">
</argument>
<description>
+ Called by this node.
</description>
</method>
</methods>
diff --git a/modules/visual_script/doc_classes/VisualScriptTypeCast.xml b/modules/visual_script/doc_classes/VisualScriptTypeCast.xml
index 9e3e020f2d..5dd1ad3421 100644
--- a/modules/visual_script/doc_classes/VisualScriptTypeCast.xml
+++ b/modules/visual_script/doc_classes/VisualScriptTypeCast.xml
@@ -1,8 +1,10 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualScriptTypeCast" inherits="VisualScriptNode" version="4.0">
<brief_description>
+ A Visual Script node that casts the given value to another type.
</brief_description>
<description>
+ [VisualScriptTypeCast] will perform a type conversion to an [Object]-derived type.
</description>
<tutorials>
</tutorials>
@@ -10,8 +12,10 @@
</methods>
<members>
<member name="base_script" type="String" setter="set_base_script" getter="get_base_script" default="&quot;&quot;">
+ The target script class to be converted to. If none, only the [member base_type] will be used.
</member>
<member name="base_type" type="StringName" setter="set_base_type" getter="get_base_type" default="&amp;&quot;Object&quot;">
+ The target type to be converted to.
</member>
</members>
<constants>
diff --git a/modules/visual_script/doc_classes/VisualScriptYield.xml b/modules/visual_script/doc_classes/VisualScriptYield.xml
index 0a8d529a48..b04ab7b014 100644
--- a/modules/visual_script/doc_classes/VisualScriptYield.xml
+++ b/modules/visual_script/doc_classes/VisualScriptYield.xml
@@ -1,8 +1,10 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualScriptYield" inherits="VisualScriptNode" version="4.0">
<brief_description>
+ A Visual Script node used to pause a function execution.
</brief_description>
<description>
+ [VisualScriptYield] will pause the function call and return [VisualScriptFunctionState], which can be used to resume the function.
</description>
<tutorials>
</tutorials>
@@ -10,16 +12,21 @@
</methods>
<members>
<member name="mode" type="int" setter="set_yield_mode" getter="get_yield_mode" enum="VisualScriptYield.YieldMode" default="1">
+ The mode to use for yielding. See [enum YieldMode] for available options.
</member>
<member name="wait_time" type="float" setter="set_wait_time" getter="get_wait_time">
+ The time to wait when [member mode] is set to [constant YIELD_WAIT].
</member>
</members>
<constants>
<constant name="YIELD_FRAME" value="1" enum="YieldMode">
+ Yields during an idle frame.
</constant>
<constant name="YIELD_PHYSICS_FRAME" value="2" enum="YieldMode">
+ Yields during a physics frame.
</constant>
<constant name="YIELD_WAIT" value="3" enum="YieldMode">
+ Yields a function and waits the given time.
</constant>
</constants>
</class>
diff --git a/modules/visual_script/doc_classes/VisualScriptYieldSignal.xml b/modules/visual_script/doc_classes/VisualScriptYieldSignal.xml
index c59234433f..c6c3188d08 100644
--- a/modules/visual_script/doc_classes/VisualScriptYieldSignal.xml
+++ b/modules/visual_script/doc_classes/VisualScriptYieldSignal.xml
@@ -1,8 +1,10 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualScriptYieldSignal" inherits="VisualScriptNode" version="4.0">
<brief_description>
+ A Visual Script node yielding for a signal.
</brief_description>
<description>
+ [VisualScriptYieldSignal] will pause the function execution until the provided signal is emitted.
</description>
<tutorials>
</tutorials>
@@ -10,20 +12,27 @@
</methods>
<members>
<member name="base_type" type="StringName" setter="set_base_type" getter="get_base_type" default="&amp;&quot;Object&quot;">
+ The base type to be used when [member call_mode] is set to [constant CALL_MODE_INSTANCE].
</member>
<member name="call_mode" type="int" setter="set_call_mode" getter="get_call_mode" enum="VisualScriptYieldSignal.CallMode" default="0">
+ [code]call_mode[/code] determines the target object to wait for the signal emission. See [enum CallMode] for options.
</member>
<member name="node_path" type="NodePath" setter="set_base_path" getter="get_base_path">
+ The node path to use when [member call_mode] is set to [constant CALL_MODE_NODE_PATH].
</member>
<member name="signal" type="StringName" setter="set_signal" getter="get_signal" default="&amp;&quot;&quot;">
+ The signal name to be waited for.
</member>
</members>
<constants>
<constant name="CALL_MODE_SELF" value="0" enum="CallMode">
+ A signal from this [Object] will be used.
</constant>
<constant name="CALL_MODE_NODE_PATH" value="1" enum="CallMode">
+ A signal from the given [Node] in the scene tree will be used.
</constant>
<constant name="CALL_MODE_INSTANCE" value="2" enum="CallMode">
+ A signal from an instanced node with the given type will be used.
</constant>
</constants>
</class>